A change is afoot for the Woehammer stats. We’re going more in depth. You’ll still find the tournament results for GT’s in the last week below along with links. Then there is statistic sections for the rolling four weeks stats and the current Age of Sigmar version (i.e. since the most recent update in terms of GHB or Battletome release).
Harambe’s Heroes and Goldmine Games Rumble in the Jungle – USA 28 Players
Position
Faction
Subfaction
Result
1st
Daughters of Khaine
Zainthar Kai
5-0-0
2nd
Nighthaunt
Quicksilver Dead
4-0-1
3rd
Maggotkin of Nurgle
Drowned Men
4-0-1
4th
Sons of Behemat
Stomper Tribe
4-0-1
5th
Seraphon
Thunder Lizard
4-0-1
Harambe’s Heroes and Goldmine Games Rumble in the Jungle
Summer of Sigmar – Gamers Guild Grand Tournament – USA 15 Players
Position
Faction
Subfaction
Result
1st
Daughters of Khaine
Zainthar Kai
5-0-0
2nd
Sylvaneth
Gnarlroot
4-0-1
3rd
Slaves to Darkness
Ravagers
4-0-1
4th
Kharadron Overlords
3-0-2
5th
Idoneth Deepkin
Dhom-Hain
3-0-2
Summer 0f Sigmar – Gamers Guild Grand Tournament
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This Weeks Stats
The following stats are for the week ending 31st July only, essentially GT’s that took place on the 30th and 31st July.
Rolling 4 Week Stats
The rolling stats includes all GT’s since the weekend of 16th/17th July to the 6th/7th August. This covers a total of 844 players (+177 players) across 19 Grand Tournaments (+4 GT).
As the new release of the GHB takes hold it looks as though the overall effect is a positive one on the overall win rates for each Grand Alliance as they all get close to that 50.0% mark.
Here are the rolling four weeks win rates since we began tracking this information:
Faction Stats (Version)
The below stats are for every match in a grand tournament since the release of the new General’s Handbook.
Daughters of Khaine and Seraphon now have both achieved 3 5-0 wins a piece.
After the last weekend, all the factions have now achieved at least one weekend where they’ve had an army go to 4 wins.
Meanwhile at the lower end of the tables factions who have gone a whole tournament with five losses…
As for the win rates of each faction since the release of the new GHB:
Bonesplitterz increase their win rate to over 60%, while at the other end of the table Gloomspite Gitz fall to 35.8%
In terms of faction popularity:
By rights, each faction should have an equal share of the player base, however we know this will not be the case due to either the appeal of the miniatures or the rules for the factions. Here we can see the most popular factions are Stormcast Eternals, Nighthaunt, Sylvaneth, Daughters of Khaine, Maggotkin of Nurgle, Seraphon and Ironjawz.
Currently it would appear that Kharadron Overlords players have the highest chance of going 5-0 at an event closely followed by Beasts of Chaos and Hedonites of Slaanesh
A change is afoot for the Woehammer stats. We’re going more in depth. You’ll still find the tournament results for GT’s in the last week below along with links. Then there is statistic sections for the rolling four weeks stats and the current Age of Sigmar version (i.e. since the most recent update in terms of GHB or Battletome release).
The following stats are for the week ending 31st July only, essentially GT’s that took place on the 30th and 31st July.
Rolling 4 Week Stats
The rolling stats includes all GT’s since the weekend of 9th/10th July to the 30th/31st July. This covers a total of 689 players (+86 players) across 19 Grand Tournaments (+1 GT).
As the new release of the GHB takes hold it looks as though the overall effect is a positive one on the overall win rates for each Grand Alliance as they all get close to that 50.0% mark.
Here are the rolling four weeks win rates since we began tracking this information:
Faction Stats (Version)
The below stats are for every match in a grand tournament since the release of the new General’s Handbook.
Under this new General’s Handbook we can see a number of factions have achieved 5-0 wins. Following on from last week, Stormcast Eternals and Maggotkin of Nurgle now join Seraphon and Kharadron Overlords with 2 each.
Looking at factions with four wins and the table opens out vastly with only Flesh-eater Courts, Big Waaagh! and Legion of Azorgh yet to achieve a 4 win result over a weekend.
Meanwhile at the lower end of the tables factions who have gone a whole tournament with five losses…
As for the win rates of each faction since the release of the new GHB:
In terms of faction popularity:
By rights, each faction should have an equal share of the player base, however we know this will not be the case due to either the appeal of the miniatures or the rules for the factions. Here we can see the most popular factions are Stormcast Eternals, Nighthaunt, Sylvaneth, Daughters of Khaine, Maggotkin of Nurgle and Ironjawz.
Currently it would appear that Kharadron Overlords players have the highest chance of going 5-0 at an event closely followed by Slaves to Darkness.
This is the Top Three AoS Lists for the Shropshire Slaughter: Telford Onslaught AoS GT that took place in England, UK on 30th and 31st July. It involved 32 players vying to be crowned champion in a 5 game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Beasts of Chaos – Greatfray: Allherd – Grand Strategy: Take What’s Theirs – Triumphs: Inspired
Leaders Dragon Ogor Shaggoth (155)* – General – Command Trait: Dominator – Artefact: Blade of the Desecrator – Lore of Dark Storms: Sundering Blades Great Bray-Shaman (100)** – Lore of the Twisted Wilds: Tendrils of Atrophy Be’Lakor, the Dark Master (360)*** – Allies
Battleline 6 x Dragon Ogors (250)* – 6x Paired Ancient Weapons – Reinforced x 1 10 x Ungors (65)* – Mauls & Half-Shields 10 x Ungors (65)* – Mauls & Half-Shields
Units 1 x Cockatrice (95)* 1 x Cockatrice (95)* 1 x Cockatrice (95)** 1 x Cockatrice (95)** 1 x Cockatrice (95)** 1 x Cockatrice (95)** 1 x Cockatrice (95)** 1 x Cockatrice (95)*** 1 x Cockatrice (95)*** 1 x Cockatrice (95)***
Endless Spells & Invocations Geminids of Uhl-Gysh (40)
Brett: Beast of Chaos fresh (?) from their Tome Celestial update in the new infantry meta, at least according to GW, with a full monster list. Imagine being at the table, first round, and your opponent starts unpacking this. Finally a chance for Yndrasta to shine. If you are SCE anyway. It happened to Dan in the last round.
With the Tome Celestial changes the Herdstone now provides a board wide -1 rend in turns 1 and 2 and then -2 from turn 3. The Cockatrice plays into this ability, it’s main attack has no rend but on the charge increases from 4 to 8 attacks. With 12″ move and fly they are hard to screen or stop from charging. As monsters themselves they aren’t subject to monstrous rampages (other than Titanic struggle) and aren’t Galletian Veterans. They also get access to Primal Roar – an extra summoning point and possibly 3. Potentially they could summon a Chimera a turn. Nice. Rally can return models on a 4+ (not 6+) within 12″ of the stone as well.
That lets you game the Bravery characteristic as well, you can render them virtually immune to battleshock and pull from the front removing them from combat. Rally them at the start of your turn and you have a very short charge to get them back into combat. The Dragon Ogors re-roll hit rolls of 1 within 12″ of the General as well. They are a little short on spell casting, Belakor doubles the number of spells/cast himself. There are few buffs to casting here so Geminids (casting on a 6) is a good choice putting out MW and stopping commands. Sundering Blades on the Shaggoth suggests he was kept forward most of the time (an additional Rend within 18″). Tendrils of Atrophy is more situational, the Bray-Shaman doesn’t want to get too close.
Lots of monsters to push up the board and, without Hunters in the Heartland available anymore, able to switch off commands at will. That makes taking damage both more likely and more risky. On top of that12″ movement with -1 Rend board wide, which near the Shaggoth was -2 and then -3, makes this very hard to contain. Structuring the army to fit into Battle Regiment battalion. A good example of a skew list taking advantage of the rules, well done on getting Beasts all the way to No 1.
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Allegiance: Lumineth Realm-lords – Great Nation: Zaitrec – Grand Strategy: Take What’s Theirs – Triumphs: Indomitable
Leaders Sevireth, Lord of the Seventh Wind (345)* Hurakan Spirit of the Wind (265)* Scinari Loreseeker (170)* – General – Command Trait: Fast Learner – Artefact: Gift of Celennar – Extra Spell: Total Eclipse – Lore of Hysh: Lambent Light
Battleline 20 x Vanari Auralan Wardens (290)* – Lore of Hysh: Protection of Hysh – Reinforced x 1 10 x Vanari Auralan Wardens (145)* – Lore of Hysh: Lambent Light 10 x Vanari Auralan Wardens (145)* – Lore of Hysh: Lambent Light 30 x Vanari Auralan Sentinels (510)* – Lore of Hysh: Speed of Hysh – Reinforced x 2
Brett: Big block of Sentinels, Wardens everywhere, Sevireth, Loreseeker and a Hurakan Spirit of the Wind. All of the favourites with Chronomatic Cogs and a Lifeswarm. The Lifeswarm making it much harder to remove those Sentinels.
I think most people know how this list works; Cogs is unusual but overall variations of this list have been around for a while. Battle regiment to try and go first (giving up the double), make sure you get Cogs out (for rerolls), apply Power of Hysh on the Sentinels and then use Lofted shot to fire 30″ ignoring terrain and line of sight. The plan is to get 5+’s for mortal wounds (around 12 per volley). Power of Hysh can be cast multiple times, here both the Sentinels and 20 man Wardens will probably cast it most turns. The two smaller Warden teams are screens that can also push out a bit to apply Lambent Light. That gives the Sentinels +1 to hit against one unit.
The Loreseeker, 20 man Warden and Sentinals are all hammers in this set up and very dangerous. Given his mobility the Loreseeker is a great choice for Lambent Light as well. The Sentinals extra spell is Speed of Hysh to double their movement if they are threatened or about to be out of range. It’s an effective list and played well into most of the armies until he met Dan. Dan’s army, they are team mates, is a counter to shooting lists. The Cockatrice are individual units so the wounds don’t carry across but you need the full 30 Sentinels to be sure of killing one with MW.
Since they fly it’s very hard to stop them reaching the Sentinels and from round 3 onwards they instakill Sentinels (rend -2 into a 5+ save). The Grand Strategy is an interesting choice, Lumineth aren’t the most interactive army and yet his GS requires him to have 2 units in the enemies territory. That said both Loremaster and Sevireth can easily accomplish that. With infantry and hordes more common will we see a Lumineth return?
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Allegiance: Maggotkin of Nurgle – Subfaction: Drowned Men – Mortal Realm: Ghur – Grand Strategy: No Place for the Weak – Triumphs: Bloodthirsty
Leaders Lord of Afflictions (210)*** – General – Command Trait: Overpowering Stench – Artefact: The Splithorn Helm Harbinger of Decay (140)* – Artefact: Arcane Tome (Universal Artefact) – Lore of Malignance: Gift of Disease Festus the Leechlord (150)* – Lore of Malignance: Gift of Disease Orghotts Daemonspew (300)*
Battleline 5 x Putrid Blightkings (250)**** 5 x Putrid Blightkings (250)**** 2 x Pusgoyle Blightlords (220)** 2 x Pusgoyle Blightlords (220)**
Units 1 x Beasts of Nurgle (110)*** 1 x Beasts of Nurgle (110)***
Endless Spells & Invocations Geminids of Uhl-Gysh (40)
Brett: Interesting variation on the popular Blightking/Blightlord armies we’ve started to see a fair bit in Season 1. More heroes and a mix of castle and some mobility through the Blightlords and Lord of Affliction. Also interesting to see a return to the high number of drops as if they didn’t care about turn order.
Aaron has chosen to take limited spell casting but included Geminids for that MW and command prevention utility. The spells double down on the rolling castle by increasing how many disease points are handed out. The Lord of Afflictions will provide his normal redeploy/teleport like abilities to the Blightlord allowing them to fly with him. That maximises their usefulness in Bounty Hunters. Festus provides heals, mostly to the Blightkings. Orghotts and the Beasts are a threat in themselves able to control an area and deny it due to their attacks and disease production. The Harbinger is a very interesting inclusion, his two warscroll abilities farm CP and deny commands.
Interesting approach, this is still a list that is going to try to outlast you but includes a reasonable mobile punch. With all of the big boys on the table they are going to take some time to kill and apply disease points all of the time making them a tough opponent.
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Allegiance: Big Waaagh! – Grand Strategy: Tame the Land – Triumphs: Inspired
Leaders Megaboss on Maw-Krusha (480) – General – Boss Choppa and Rip-tooth fist – Command Trait: Master of Magic – Artefact: Arcane Tome (Universal Artefact) – Mount Trait: Mean ‘Un – Lore of the Weird: Da Great Big Green Hand of Gork Breaka-Boss on Mirebrute Troggoth (180) – Mount Trait: Fast ‘Un Orruk Warchanter (115) – Warbeat: Get ‘Em Beat Orruk Warchanter (115) – Warbeat: Fixin’ Beat Swampcalla Shaman with Pot-grot (105) – Lore of the Swamp: Nasty Hex Wurrgog Prophet (150) – Artefact: Glowin’ Tattooz – Lore of the Savage Beast: Gorkamorka’s War Cry
Battleline 5 x Orruk Ardboys (85) 5 x Orruk Ardboys (85) 5 x Orruk Ardboys (85)
Units 3 x Orruk Gore-gruntas (170) – Jagged Gore-hackas 3 x Orruk Gore-gruntas (170) – Jagged Gore-hackas 6 x Man-skewer Boltboyz (240) – Reinforced x 1
Brett: Alex has been talking about his Big Waagh lists for most of this year taking the best of Ironjawz and increasing their flexibility with Kruleboyz. Double warlord for mount traits. Does it work? Is it fun? I suggest you look up Alex in discord (AosCoach) to find out.
The Mawcrusha build is interesting, instead of the IJ approach of Destroyer and Fast ‘Un, Alex has built the Mawcrusha with Arcane Tome for the teleport. He’s then given his mount Mean ‘Un increase the damage done by stomp. The Break-Boss has Fast ‘Un to get it into the enemy quicker, in the end it’s only moving 10″ though without might destroys. Warchanters to hand out ++1 damage and increase the charge of the Gore-gruntas, the Shaman for poisons on the Boltboyz and finally the Wurrgog for his nasty stare. If you can pull it off it’s a very tough list to counter. Going with Tame the Land is a tough call to, you almost need to table your opponent to control all of the objectives outside your territory. It can also spread your army fairly wide.
Unfortunately I think people are beginning to have a good handle on Boltboyz. They need to move (it can be only 1″) to use Hasty Shot and even then with poison they only average 8MW or a dead Cockatrice. But if it was Stormdrakes or Fulminators then they would either not remove a model or only take one. And die the next turn. With only 24″(or 12″ on hasty) it’s hard to keep them out of trouble with out a lot of screens. I think that’s what the ‘ard boyz are doing, but that’s 345+ points tied up. Still it’s innovative army and has some solid punch. If the Wurggog goes off it will remove something important and provide space for the Breaka Boss/Mawcrusha to wreck face. Which is always fun.
Final Tournament Placings
The full tournament results can be found on tabletop.to
This is the Top Three AoS Lists for the Boise Cup O AoS GT that took place in Texas, USA on 30th and 31st July. It involved 52 players vying to be crowned champion in a 5 game tournament. A larger event with a good spread of lists in the Top 5. The tournament used the CORRECT scoring system which awards bonuses to the Battleplan scoring including for denying a Battle Tactic. Something for TOs to consider.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Soulblight Gravelords – Army Type: Legion of Blood – Grand Strategy: Lust for Domination – Triumphs: Bloodthirsty
LEADER 1 x Neferata (365) – Spells: Decrepify 1 x Vampire Lord (140)* – General – Command Traits: Master of Magic – Arcane – Artefacts: Arcane Tome – Spells: Levitate, Invigorating Aura 1 x Mannfred Von Carstein (380)* – Spells: Fading Vigour
BATTLELINE 5 x Black Knights (100)* 5 x Black Knights (100)* 10 x Deathrattle Skeletons (80)*
ENDLESS SPELL 1 x Horrorghast (40) 1 x Chronomantic Cogs (40) 1 x Purple Sun of Shyish (70)
OTHER 10 x Blood Knights (390)** – Standard Bearer – Kastellan 20 x Grave Guard (280)** – Standard Bearer – Hornblower – Seneschal – Great Wight Blade
Brett: It’s been a long time since we’ve seen Soulblight in the spotlight it seems. Quickly checking the stats it’s still a popular faction at tournaments (right around the middle in entries) but is slowly dropping in performance against newer books. After spending a year around a 50% win rate it’s now dropped in the last month to a 38% win rate. This underlines how good a performance this is. While in the states the army is interesting for taking a less popular Sub-faction and an uncommon battle line.
What this army does bring though is three Flying Vampires wizards (thank you for that nightmare), a whole mess of spells and a murder of summonable (not sure that’s a word – Peter) units that will keep coming back. Six casts across the three heros and the current staple Cogs and Purple Sun. Cogs for rerolls before casting the Purple Sun for it’s typical debuff and potential to eat something important. Lets assume you drop it near two units everytime (10″ separation is required to prevent the sun touching two units) then over the course of a tournament it will eat something 8 times. With flying multi cast Vampire Wizards that could drop it in a home objective castle on turn 2. I’m not saying that did happen, but lets say it ate a Bastiladon or a Storm Drake. Or even Thanquol. That’s possible.
The list has a lot of mobile threats with the Knights combining with Manfred and Neferata to give a lot of options on positioning. The Vampire Lord is most likely going to stay close to the Summonable (Still not sure – Peter) units he can heal. Importantly for the Vampire Lords they all have heals if they kill something. Otherwise they work to weaken their enemy and reduce their bravery. Combining Horrorghast with the effects of the army is a nice touch, you can potentially lose a lot of 1 wound models in a turn that way. Their spells mostly reduce the combat effectiveness of their opponents and, like most Death armies there is a 6+ ward
The Grand Strategy is an interesting one, it’s book specific and requires you to control more gravesites than your opponent. They either need to disperse their forces to cover one or two of them and risk being attacked by summonable units (like the Black Knights) or cede the GS to you. You pick how many points there are and where they are. Nasty.
It’s good to see a different list from a faction that is struggling do so well, congratulations to Jeremy for taking it all the way to number 1.
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Army Faction: Lumineth Realm-lords – Subfaction: Zaitrec – Grand Strategy: No Place for the Weak – Triumph: Indomitable
LEADERS Sevireth (345)** Scinari Cathallar (110)*** – General – Command Traits: Fast Learner – Artefacts of Power: Gift of Celennar – Spells: Overwhelming Heat, Protection of Hysh, Total Eclipse Scinari Loreseeker (170)*** – Artefacts of Power: Blade of Leaping Gold – Spells: Flaming Weapon, Lambent Light, Overwhelming Heat The Light of Eltharion (220)***
BATTLELINE Vanari Dawnriders (140)* – Steedmaster – Standard Bearer – Spells: Overwhelming Heat, Total Eclipse Vanari Auralan Wardens (145)** – High Warden – Spells: Lambent Light, Overwhelming Heat Vanari Auralan Wardens (145)** – High Warden – Spells: Overwhelming Heat, Speed of Hysh Vanari Auralan Sentinels (510)** – High Sentinel – Spells: Overwhelming Heat, Speed of Hysh
OTHER Vanari Dawnriders (140)* – Standard Bearer – Steedmaster – Spells: Overwhelming Heat, Speed of Hysh
ENDLESS SPELLS & INVOCATIONS 1 x Emerald Lifeswarm (60)
Brett: This tournament has been a bit of a blast from the past, Lumineth on the podium with a massive block of Sentinals and sporting Emerald Lifeswarm. So 2021. Still it’s hard to argue with 30 Archers that can shoot you even behind cover from across the map. That’s the heart of the list, a big block of archers with Wardens as screens. With Power of Hysh the 30 are still averaging 10 Mortal Wounds per turn. Unleash hell while they have Power of Hysh up is very painful. The Dawnriders in Bounty Hunters provide flexibility and threat across the board with much needed increased damage. No MSU is safe, particularly Galletian Veterans.
Severith is a unique threat piece with his extraordinary movement and fire and fade abilities. Exposing small heroes offers him opportunities, the Light and Cathallar are most likely going to remain near the shooting castle offering improved saves. increased bravery and spell protection. The Light of Eltharion is a good covering piece with his MW ranged attack and multiple attacks. The Scinari Loreseeker having Flaming Weapon (+1 damage) with Blade of Leaping Gold (+3 attacks) is very interesting combined with his Lone Agent ability. Drop him within 3″ of something important and apply 7 attacks hitting on 2s wounding on 3s with -1 rend and D3+1 damage.
Beaten into 2nd by one point this is a strong list harking back to the hey day of Lumineth. His opponents, apart from Nighthaunt, mostly had something big that would be a deserving target and without which the army would find it hard to recover. The final match up with Teclis would have been interesting, Dustin couldn’t have relied on his spells at all. The mobility of the Loreseeker, Seviarath and the Dawnriders would appear to be the difference. Loreseeker could do a lot of damage to a Sentinal block in one turn (and die).
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Army Faction: Hedonites of Slaanesh – Army Type: Invaders – Army Subfaction: The Lurid Haze – Grand Strategy: Take What’s Theirs – Triumphs: Inspired
LEADER 1 x Sigvald (205)* – General 1 x Bladebringer, Herald on Seeker Chariot (185)* – General – Spells: Hysterical Frenzy 1 x The Contorted Epitome (245)* – General – Command Traits: Feverish Anticipation – Artefacts: Oil of Exultation – Spells: Flaming Weapon – Bonding: Krondspine Incarnate of Ghur
BATTLELINE 22 x Blissbarb Archers (280)* – High Tempter 22 x Blissbarb Archers (280)* – High Tempter 11 x Blissbarb Archers (140)* – High Tempter
BEHEMOTH 1 x Krondspine Incarnate of Ghur (400)*
ENDLESS SPELL 1 x The Burning Head (20) 1 x Purple Sun of Shyish (70)
TERRAIN 1 x Fane of Slaanesh (0)
OTHER 5 x Centigors (85)* 5 x Centigors (85)*
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1995/2000)
Brett: Archer meta? Krondspine, Purple Sun, 55 Blissbard and Sigvald, what a fun army. The Krondspine to threaten your heroes, block the board and eat endless spells. You don’t want to engage him but his movement makes him hard to ignore and you definitely don’t want to feed him. But if you do try to deal with him you give the opportunity for either the Epitome or Sigvald to wreck face. Sigvald is going to try to come from a board edge and the Epitome can move very quickly.
There aren’t a lot of buffs to their casting but the Epitome has reroll casts. That’s a big buff to getting the Sun out. Flaming Weapon with the Lurid Haze artefact and trait is good combo. 9 attacks at 2 damage particularly if it gets Overwhelming Acquiescence off. Sigvald will typically be entering from a board edge and using his charge to get into something important. Lots of damage, very small screens (Centigors) and a reason to get into your deployment. This is a fun army that is going to be very determined. It’s interesting that Matt’s only lose was to Lumineth.
That list was built around Teclis, so no Purple Sun and included a block of Sentials, the natural enemy of Blissbard. The Epitome and Sigvald would struggle with Teclis as well, this would have been a difficult army to engage. 3rd in a big tournament is a solid effort and reflects the value of Slaanehi lists.
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Army Faction: Flesh-eater Courts: feast day – Grand Strategy: No Place for the Weak – Triumph: Bloodthirsty
LEADERS Abhorrant Archregent (245)** – General – Command Traits: Dark Acolyte – Artefacts of Power: The Dermal Robe – Spells: Deranged Transformation Abhorrant Ghoul King on Royal Terrorgheist (445)** – Artefacts of Power: The Grim Garland – Mount Traits: Gruesome Bite – Spells: Blood Feast Varghulf Courtier (160)**
Brett : An army that is currently among the lowest ranked in the current meta with some potential in this season 17th is a good result. Flesh Eater Courts work by applying overlapping buffs from their Nobles (or Heroes) to the Knights (Horrors and Flayers) and Serfs (Ghouls). That means, at least early on, you can expect a pretty big castle.
That makes a lovely target for some serious shooting if you have it. The army has 3 casts with the Archregent having +1 to cast, unbind or dispel from the Dermal Robe. The command trait appears to add a spell but they aren’t gaining the wizard trait (since it is a wizard) and he add Deranged Transformation to throw those Horrors further faster. The Ghoul King and his Terrorgheist have some “interesting” abilities but they are let down in the execution. Death Shriek is only really effective against Destruction armies or Cities but the other attacks inflict serious damage. The Gaping Maw/Gruesome bite combo is extremely nasty, reroll hit rolls, it has 3 attacks, where a 6 does 6 MW. Enough to one shot a Stormstrike Chariot. Twice. In the same game.
The Horrors have 3 attacks hitting on 4s that can be improved, doing 2 damage and 3 on wound rolls of 6. Flayers have 4 attacks only doing 1 damage but can redeploy quickly and does MW on 6s. The Archregent and Ghoul King can return models on top of their summoning which can make clearing the Horrors/Flayers more difficult. To stop the army you need to kill the heros or they will heal and summon. Unfortunately this army has effectively 6 screens to stop you doing that. You can play around the bigger units and pick up the screens through MW attrition and shooting. Like most death armies their strength is often in numbers and if you are patient you can deal with them.
Cody did very well taking the army to 17th dealing with Ironjawz, DoK and SCE all of who have strong play into this list, well done.
This is the Top Three AoS Lists for Armed Forces Day 5 that took place in Illinois, USA on 30th and 31st July. It involved 34 players vying to be crowned champion in a 5 game tournament.
If you’d like to listen to this article as a podcast it is available on Spotify.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Stormcast Eternals – Army Type: Scions of the Storm – Army Subfaction: Hallowed Knights – Grand Strategy: Show of Dominance – Triumphs: Indomitable
LEADER Gardus Steel Soul (150) Lord-Relictor (145) – General – Command Traits: High Priest – Artefacts: Arcane Tome – Spells: Celestial Blades – Prayers: Translocation
OTHER 1 x Stormdrake Guard (680) – Stormdrake-Prime – Drakerider’s Warblade 1 x Stormdrake Guard (680) – Stormdrake-Prime – Drakerider’s Warblade
CORE BATTALIONS: Battle Regiment
TOTAL POINTS: (2000/2000)
Brett: Stormcast is an interesting faction playing a little more like Custodes than the Space Marines they are always accused of being. They have high moral and good saves making them hard to shift but they’re damage isn’t amazing. They don’t rely on amazing complicated synergies and casting certain spells the right way to unlock a combo. That also makes them a bit easier to know and counter so to get the best out of them you need a good general.
Alan’s gone 5/0 taking down some solid armies that play well into Stormcast. Unfortunately they were melee heavy which are maybe vulnerable to Stormdrakes. The army has 2 small heroes with 1 prayer, 1 cast and 2 denies, 3 small screening units and 2 massive hammers in the Stormdrakes. Stormdrakes in Bounty Hunters increases their damage (to Galletian Veterans) by 43%. Bounty Hunters has the biggest effect on Damage 1 weapons giving a 100% increase. Both the Relictor and Gardus are decent combat support charaters as well.
The Liberators are a screen and hold objectives, within Hallowed Knights they also fight on death. Not combat power houses but they have a 3+ save with a 5+ ward if within 12″ of Gardus. The Holy Command isn’t shown but was likely Call to Aid, which allows the return of a unit of Liberators. In a pinch The Lord Relictor can translocate a unit across the board, it has to be wholly within 9″ of him so the drakes will struggle. Translocation gets answered on 2+ (he gets +1 to prayers) and has a reroll so at some point you can expect him to move a unit. He could even respawn a unit of Liberators once they are killed next to him and then throw them to a lightly or unoccupied objective. Can be a really easy way to get a Battle Tactic.
The heart of this list is the 2 big mobile, 12″ move, hammers. Against armies with minimal shooting they are able to roam the board and not including shooting can put out 80 wounds a turn. Can they one shot Teclis – yes. Their shooting is swingy with each dragon having a 33% chance of doing nothing, D3 damage or D6 damage. A nice bonus but not something to rely on. It’s also good to punish small heroes or other units behind screens before hitting the screens. Scions of the Storm makes sense in Season 1 where the Stormkeep’s counts as 3 on objectives is neutered. If a list has a lot of shooting you can keep something back for later deployment or drop Gardus close to some Stormdrakes that are going to be in heavy combat.
Dropping Gardus from the sky ensures the drakes are within 12″ for his 5+ ward but also his ability to make Hallowed Knights fight again on death and his extra attack. 4 drakes will definitely destroy god models like Teclis in that scenario. Gardus also grants a reroll charges on top of the Stomdrake reroll charge on the turn they arrive. Pity we don’t have space for a Lord Imperatent to give a 7″ to the drakes. With 36 wounds they are very difficult to clear in a phase, once they are in they will tie up units for sometime. The drakes coherency rules and mobility give you a significant amount of board control and the ability to influence your opponent’s options.
Prime Hunters really hit Stormcast by putting a mark on their best units hitters (Fulminators, Stormdrake and Raptors). With Holy Command, Raptors aren’t that attractive, however the other units are. I wonder if we will see a resurgence in placings now, there are still a lot of Stormcast players.
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Army Faction: Lumineth Realm-lords – Subfaction: Zaitrec – Grand Strategy: Show of Dominance – Triumph: Indomitable
LEADERS Scinari Cathallar (110)* – Artefacts of Power: Gift of Celennar – Spells: Etheral Blessings, Overwhelming Heat, Total Eclipse Archmage Teclis (740)* – General – Spells: Overwhelming Heat Alarith Stonemage (120)* – Spells: Crippling Vertigo, Overwhelming Heat, Voice of the Mountains
Brett: A Teclis led Lumineth army takes second on the back of a 4/1, losing to Stormcast in the 4th round. Could be a tag line from an early 3rd edition tournament. In any event Jonathan has taken the “alternative” path with a Warden heavy list to support Teclis and his band of mages. To round out this approach there are 3 Endless Spells, because that’s what Teclis is for, getting that Purple Sun into your face. Even when he casts 4 spells they are auto cast on a 10, they are all auto matic. That leaves one spell on a 10 to cast; Protection of Teclis (5+ ward) for everything within 18″. On subsequent rounds he’s free to cast anything including Speed of Hysh and Transporting Vortex in case mobility is a concern.
In the current magic/endless spell meta, or what seems to be a magic heavy meta, Teclis is a great choice. He can automatically dispel 1 endless spell and automatically unbind one as well. No Purple Sun for you. Umbral Spell portal increases the range for him to hit you with Storm of Searing Light and he isn’t bad in combat. He is a lot of points. Otherwise the list includes bodyguards for the Scinari and Dawnriders for taking remote action, board control and harassment. 14″ move and with Speed of Hysh (28″) make them a constant threat. Then there are the 2 big anvil units. The wardens are slow moving but counting for 60 on objectives makes them something you need to deal with. You want to whittle them down early preferably before they can cast Power of Hysh (MW on 5+)
+1 to cast from the Zaitrec Nation, Teclis granting 4+ wards against spells and a spell reflect like ability mean that spells are trivial to this army. Despite a potential threat from archers Jonathan defeated an Idoneth list with 4 units of archers (3 x Reavers and 1 x Sentinals for good measure). I wouldn’t want to be those Sentinals when Teclis catches them. The results show the effectiveness of 4 Stormdrakes vs units of 2, Jonathan easily beat a SCE army centred on units of 2 but lost to the bigger unit. I feel sorry for the Seraphon casting list without Kroak (2nd round), talk about bringing a knife to a gun fight. Great performance.
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Army Faction: Daughters of Khaine – Army Subfaction: Hagg Nar – Grand Strategy: Bloodthirsty Zealots – Triumphs: Inspired
LEADER 1 x Morathi-Khaine (680)** 1 x The Shadow Queen (680)** 1 x High Gladiatrix (90)** – General – Command Traits: Zealous Orator – Artefacts: Crown of Woe
BATTLELINE 20 x Witch Aelves (230)* – Hag – Death Pennant Bearer – Hornblower – Paired Sciansá 20 x Witch Aelves (230)* – Hag – Death Pennant Bearer – Hornblower – Paired Sciansá 10 x Sisters of Slaughter (135)* – Handmaiden – Hornblower – Death Pennant Bearer – Kruiplash and Bladed Buckler
ENDLESS SPELL 1 x Bloodwrack Viper (80)
OTHER 5 x Khinerai Heartrenders (95) 5 x Khinerai Heartrenders (95) 10 x Blood Stalkers (360)
Brett: Daughters of Khaine have a new book and Witch Aelves are good again. A good run through the tournament taking the new hotness from Death (Nighthaunt) and the Tree loving Sylvaneth both fresh from their own recent books. AoS Coach just covered a list like this with Marcella Helu if you’d like a more in depth discussion. Also great to see the new Hero for DoK – the High Gladiatrix.
Before going into the army too far though I have to acknowledge that the tournament was allowing book Battle Traits and Grand Strategies. Bloodthirsty Zealots is very easy to accomplish (either fight or be destroyed) and the army itself is built to take advantage of at least 4 book BT. The Khinerai can easily accomplish 2 themselves with very little interaction. That’s all I’ll say about it.
Otherwise this is a very solid army. The Shadowqueen is able to tank a bit but really you want to go first to power up the Witch Aelves and unleash them. They are +1 to charge from in the first round, and +1 to wound and -1 rend if they are within 12″ of the Gladiatrix. Sisters of Slaughter outfitted to tank as well with an improved save and reflecting hits on 6s.
With all of Cheryl’s opponents being similarly combat based until the last round, the fights would have been brutal and resolved by who attacked first. As a low rend, 1 damage army they don’t give up much to Nighthaunt and each Witch Aelve has, at full strength, the ability to remove complete units. They are vulnerable to the 4 Drake block, you could play this destroying the troops and ignore Morathi.
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Army Faction: Legion of the First Prince – Grand Strategy: Show of Dominance – Triumphs: Inspired
LEADER 1 x Sloppity Bilepiper (130)* 1 x Lord of Change (400)* – Staff of Tzeentch and Rod of Sorcery – Spells: Flaming Weapon, The Master’s Command 1 x Slaves to Darkness Daemon Prince (210)** – Daemonic Axe and Malefic Talons – Mark of Chaos: Khorne 1 x Bloodthirster of Insensate Rage (280)** – General – Command Traits: Ruinous Aura – Artefacts: Armour of the Pact
BATTLELINE 10 x Bloodletters (110)* – Bloodreaper – Hornblower – Gore-drenched Icon Bearer 20 x Plaguebearers (300)** – Icon Bearer – Piper – Plagueridden 5 x Flesh Hounds (105)** – Gore Hound – Burning Roar
ENDLESS SPELL 1 x Soulsnare Shackles (50)
OTHER 3 x Nurglings (105)* 3 x Nurglings (105)* 3 x Nurglings (105)* 6 x Furies (95)**
Brett: Are you given to the dark side but not sure what faction suits you best? Do you love flexibility and never making a decision? If you said YES YES YES then Legion of the First Prince is for you. Taking the fallen(?) of the daemon worlds, Legions of the First Prince provides them a home. Mike has gone with the bigger daemons for punch with a few smaller daemons to hit objectives. But where is Belakor?
Unfortunately that means the army misses out on the rerolls for the battleline demons that Belakor allows, and the heals. But on the upside, beyond the power of the Greater Demons Mike was able to summon units from Khorne, Nurgle and Tzeentch depending on what he needed. The Plaguebearers are hard to move off objectives while the Flesh Hounds provide mobile threat. Some shooting from the Furies, stabby Bloodletters and the annoying Nurglings.
The results bear out that this approach can be effective. Along the way Mike beat armies that included 40 Sentinels and 30 Blood Sisters, elsewhere considered the scourge of daemons. Their nemesis appears to be red headed dwarfs who cut a swathe through them. An innovative list with a number of tricks from the Demon Prince from halving movement to spell eating (good in the Purple Sun meta). Good to see life in the Legion ahead of updated books.
This is the Top Three AoS Lists for the Miniparadice Anniversary Tournament that took place in Germany on 23rd and 24th July. It involved 38 players vying to be crowned champion in a 5 game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
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The Top Three AoS Lists
Allegiance: Tzeentch – Change Coven: Hosts Arcanum – Grand Strategy: Take What’s Theirs – Triumphs: Inspired
Leaders Krysothea – The Lady Of Arcana (400)* Lord of Change – Staff of Tzeentch and Rod of Sorcery – General – Command Trait: Spell Hunters – Artefact: Wellspring of Arcane Might – Lore of Change: Tzeentch’s Firestorm Kai & Ross – The Surfing Bird(s) (435)** Kairos Fateweaver – Lore of Change: Bolt of Tzeentch Birdie Mc Birdface (140)** Changecaster, Herald of Tzeentch – Artefact: The Fanged Circlet – Lore of Change: Unchecked Mutation – Krondspine Bonded Vilitch & Thomin (180)** Curseling, Eye of Tzeentch – Lore of Fate: Shield of Fate
Battleline 3 x Screamers of Tzeentch (100)* 3 x Screamers of Tzeentch (100)* 3 x Screamers of Tzeentch (100)*
Behemoths Changespine, Incarnate of Tzeentch (400)* Krondspine Incarnate of Ghur – Allies
Endless Spells & Invocations Umbral Spellportal (70) Chronomantic Cogs (40) The Burning Head (20)
Peter: This army revolves around the quick Screamersof Tzeentch (16″) and buffing them with heroes while the Krondspine eats stuff and the casters chip away mortal wound damage via various spells.
This Hosts Arcanum army will allow you to move D3 of those Screamersof Tzeentch units 6″ before the battle even begins. Meaning that with their 16″ move they have the potential threat range of 34″ in the first turn alone. They’re ok in combat as well with 3 attacks each hitting on 4+ and wounding on 3+, no rend though and only 1 damage per attack. That puts their average damage output at 3 damage before any saves are made. They’re better against monsters as the damage changes to D3 and means that average damage output jumps up to 9 damage.
The Fanged Circlet, which has to be taken in a Hosts Arcanum list as the first Artefact isn’t exactly a burden to take when once per battle it will allow you to summon a unit of 6 Screamers of Tzeentch near the Changecaster.
But really the Krondspine is here to do all the smashing while the Screamers of Tzeentch cap off the objectives.
This is a strong magic list made stronger by the ability to auto unbind one spell in the 1st, 3rd and 5th rounds. If they don’t want you to get Purple Sun off then it’s unlikely you’ll manage it unless in rounds 2 or 4. On top of that the Lord of Change has the Wellspring of Arcane Might allowing it to re-roll it’s casting and unbind rolls. The Chronomantic Cogs will also give this ability to other casters as well.
This list has three spells for causing mortal wounds on the enemy, Tzeentch’s Firestorm (CV9) allows the player to target an enemy unit within 18″ and roll 9 dice with each 6 causing D3 mortal wounds. Unchecked Mutation (CV6) also with a range of 18″ can also cause D3 mortal wounds on a unit, if that successfully removed a model then it will cause an additional D3 mortal wounds on the same unit. Finally there’s Bolt of Tzeentch (CV7) also with a range of 18″ which automatically cause D6 mortal wounds on a target unit within range. But where you’re reading 18″ these can be extended to 36″ with the use of the Umbral Spellportal.
In summary this list is designed to dominate the hero phase unbinding enemy spells and doing a lot of mortal wound damage with its own.
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Allegiance: Maggotkin of Nurgle – Subfaction: Filthbringers – Grand Strategy: Blessed Desecration – Triumphs: Inspired
Leaders Rot Coven Rotbringer Sorcerer (120)* – General – Command Trait: Master of Magic – Artefact: Arcane Tome (Universal Artefact) – Lore of Malignance: Gift of Disease – Lore of Malignance: Cloying Quagmire Rot Coven Rotbringer Sorcerer (120)* – Lore of Malignance: Gift of Disease – Lore of Malignance: Cloying Quagmire Rot Coven Rotbringer Sorcerer (120)* – Lore of Malignance: Blades Of Putrifaction – Lore of Malignance: Magnificent Buboes
Battleline 10 x Putrid Blightkings (500)*** – Reinforced x 1 5 x Putrid Blightkings (250)*** 2 x Pusgoyle Blightlords (220)** 2 x Pusgoyle Blightlords (220)** 10 x Plaguebearers (150)***
Units 2 x Nurglings (105)**
Endless Spells & Invocations Ravenak’s Gnashing Jaws (60) Shards of Valagharr (50) Purple Sun of Shyish (70)
Peter: Another Rotbringer Coven list that leans heavily into magic – it even has the much discussed Purple Sun.
It’s no surprise that it perhaps drew with the other magic heavy Disciples of Tzeentch list that won the event as they would perhaps cancel each other out.
With offensive units (Pusgoyle Blightlords) and defensive units (Plaguebearers) this army is going to try and get all over the objectives as soon as it can. All the while the Nurgle magic and disease points will be taking their toll on the opponent
Brett: Moggotkin are popular in Germany it seems with 2 of the top 3 armies from the faction. They represent the 2 most popular sub-factions (Filthbringers and Drowned Men) which are either side of the magic/combat divide. Colin appears to like variety, the Blightlords aren’t battleline of course. Nurglings in Bounty Hunters is interesting but there isn’t room anywhere else for them. How embarrassing to be killed by a damage 2 Nurgling.
At it’s heart this is a castle type army that can sit on objectives while being hard to remove. Including the Blightlords give it some offensive punch, particularly as Bounty Hunters but they will almost be sniping since you don’t want them to be isolated and unsupported. The Endless Spells round out the offensive part of the list. Shards of Valagharr (CV5) and Gnashing Jaws (CV6) are both reasonably easy to cast. Shards is an interesting and unusual inclusion, removing fly and having movement makes it much easier for slow moving Blightkings to come to blows. You want that because every 6 is a disease point. It’s easy for the large unit 10 thing unit to max disease points every turn.
One last point, each of the Endless spells is also diseased since it was cast by a Rotbringer. All up this is a pretty tight army that should outlast most others. If you can avoid the Blightlords and remove the Rotbringers it should be easier to tackle. It’s not flashy but board control and consistent mortal wound output will win games as you can see here. Even the chosen spells lean into the toughness (debuffing your opponent) and increasing the application of disease points. Host Arcanum into this army would have been very interesting to watch. The Host Arcanum army featured big daemons for the most part that aren’t also the best at combat. Into an army with 5+ wards that can resist a lot of their magic forcing them to rely on combat. Where the HA will get mortal wounds (from disease points) that they can’t shrug.
Otherwise the army saw off all comers including Sons of Behemat, I can’t see the list but I’m guessing it had Manchrushers. It’s an interesting win since this isn’t a DPS army and Sons are a DPS check. Goes to show that playing the mission and not the player is the important part.
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Allegiance: Maggotkin of Nurgle – Subfaction: Drowned Men – Mortal Realm: Ghur – Grand Strategy: Take What’s Theirs – Triumphs: Inspired
Leaders Lord of Afflictions (210)* – General – Command Trait: Overpowering Stench – Artefact: The Splithorn Helm Be’Lakor, the Dark Master (360)* – Allies
Battleline 4 x Pusgoyle Blightlords (440)** – Reinforced x 1 4 x Pusgoyle Blightlords (440)** – Reinforced x 1 2 x Pusgoyle Blightlords (220)* 2 x Pusgoyle Blightlords (220)*
Peter: This is a time honoured list from the earlier General’s Handbook and one that was fairly common. Lots of Pusgoyle Blightlords with their 8″ movement plus the pre-game movement as well. The Lord of Afflictions gives options to drop two fly units with him from reserve. The whole list revolves around pinning you in your deployment zone and making your way through the really tough Nurgle units. Board control is its key.
Be’Lakor has been added to this list in place of a second Lord of Afflictions. He’s a beat stick himself, but can add to the pinning effect with his once per battle ability The Dark Master where on a 3+ in each phase the chosen unit cannot act.
A quick army (8″ move) with a tough hide means you’ll be hard pressed to steal the objectives away.
Brett: As Peter said this is a fairly common army that reaches back to before Season 1 kicked off. It plays well into the new harder Battle Tactics with it’s combination of resilience and movement. Drowned Men giving everything other than Belakor a 8″ pregame move is a big part of this. You can see how your opponent deploys and reacts. That also makes taking Bounty Hunters and a Battle Regiment more palatable, reducing the sting if you don’t finish deploying first.
The inclusion of Belakor brings 2 casts/unbinds to a list with little magic and is a combat monster with several powers to enhance his combat effectiveness, or longevity at least. The army is very combat focused, his high mobility with the Lord of Afflictions The Swarm Descends giving long range and threatening home objectives. The Blighlords can chew through screens efficiently giving the army a strong chance to deal with shooting. Through the event he only lost to the winner (in the final round) and took down several armies with access to solid shooting. The mobility and robustness of the army would have been an issue for both Idoneth and Stormcast.
Disease points make staying in combat for any length of time a loosing proposition. It gives a solid advantage against Ossiarch and Stormcast who have good saves but whose damage output might not be as high as the elves.
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Allegiance: Lumineth Realm-lords – Great Nation: Zaitrec – Grand Strategy: Take What’s Theirs – Triumphs:
Leaders Vanari Lord Regent (155)* – General – Command Trait: Fast Learner – Extra Spell: Lambent Light – Lore of Hysh: Protection of Hysh Hurakan Windmage (120)* – Extra Spell: Guiding Flurries – Lore of the Winds: Transporting Vortex Scinari Loreseeker (170)* – Artefact: Gift of Celennar – Extra Spell: Lambent Light – Lore of Hysh: Protection of Hysh
Battleline 10 x Vanari Auralan Wardens (145)* – Lore of Hysh: Lambent Light 10 x Vanari Auralan Wardens (145)* – Lore of Hysh: Protection of Hysh 10 x Vanari Auralan Wardens (145)* – Lore of Hysh: Speed of Hysh 30 x Vanari Auralan Sentinels (510)* – Lore of Hysh: Total Eclipse – Reinforced x 2 30 x Vanari Auralan Sentinels (510)* – Lore of Hysh: Protection of Hysh – Reinforced x 2
Peter: Players often complain about Lumineth, but right now after the release of the new handbook, they’re not in a good place with a sub 45% win rate. That’s why I chose this list, Daniel’s done exceptionally well to claim four wins in the tournament.
Brett: I’d complain about this list as well – that’s 60 archers with 30″ range and potentially MW on 5+. This sort of list was common on the release of Lumineth and faded when no one would play them. An average 20 MW a shooting phase is enough to get anyone’s notice. Here Daniel has played into the small heroes to maximise troops so has 3 x 10 Wardens, arguably better than the Sentinels, for screening and generally being painful to deal with. If you charge into them they get extra rend and wound on a 3+. Assuming they don’t redeploy and leave you hanging for the next shooting phase.
Everything in this list is a wizard and everything has unbinds so your hero phase is likely to be “interesting”. Their spell lore is incredibly good at buffing and protecting the slightly soft Aelves, Speed of Hysh, doubling movement, Lambent Light, rerolls hit rolls with missile weapons, Protection of Hysh, 5+ ward. Guiding Flurries adds range and Transport Vortex, well that’s just a teleport. To paraphrase Terry Pratchett, you’d be mad to give an elf a chisel lest he carve his initials in your forehead with it. This lot would probably expect you to thank them.
The heroes are here mostly as buff characters but do offer some combat capacity if pushed (not the Windmage though). The army can easily divide into 2 shooting castles and dare you to engage. If need there is still the ability to teleport using vortex. This style of army was popular in the past but faded with the rise of DoK and Sons. And probably the painting of so many Sentinels. There are definite counters and because virtually the whole army is Galetian Veterans they are very susceptible to Bounty Hunter units. Good work from Daniel in piloting such an army and particularly in taking out 2 armies thought to offer good counters.
Final Tournament Placings
For the full tournament placings and other lists see Tabletop.TO
A change is afoot for the Woehammer stats. We’re going more in depth. You’ll still find the tournament results for GT’s in the last week below along with links. Then there is statistic sections for the rolling four weeks stats and the current Age of Sigmar version (i.e. since the most recent update in terms of GHB or Battletome release).
The following stats are for the week ending 24th July only, essentially GT’s that took place on the 23rd and 24th July.
Rolling 4 Week Stats
The rolling stats includes all GT’s since the weekend of 2nd/3rd July to the 23rd/24th July. This covers a total of 603 players (+151 players) across 18 Grand Tournaments (+2 GT’s).
As the new release of the GHB takes hold it looks as though the overall effect is a positive one on the overall win rates for each Grand Alliance as they all get close to that 50.0% mark.
Here are the rolling four weeks win rates since we began tracking this information:
Faction Stats (Version)
The below stats are for every match in a grand tournament since the release of the new General’s Handbook.
Under this new General’s Handbook we can see a number of factions have achieved 5-0 wins, but currently Seraphon and Kharadron Overlords lead the way with 2 a piece.
Looking at factions with four wins and the table opens out vastly with only Legion of the First Prince, Big Waaagh! and Legion of Azorgh (Hey, someone played them so I’m including them ok!?) yet to achieve a 4 win result over a weekend.
Meanwhile at the lower end of the tables factions who have gone a whole tournament with five losses…
And as for each factions current win rate under the new handbook:
Bonesplitterz, Disciples of Tzeentch and Seraphon lead the way at present while Legion of the First Prince, Flesh-eater Courts and Ossiarch Bonereapers prop every one else up.
If you don’t like graphs, here’s their win rates in a table format:
But who do Bonesplitterz struggle against?
Skaven and Ironjawz seem to have the most success against Bonesplitterz, though whether these particular matches were against the Drakkfoot Big Stabba spam, I’m not sure.
Meanwhile a revitalised Disciples of Tzeentch is struggling in their matches against Idoneth Deepkin, Cities of Sigmar, Maggotkin of Nurgle, Daughters of Khaine and surprisingly Fyreslayers!
In terms of faction popularity:
By rights, each faction should have an equal share of the player base, however we know this will not be the case due to either the appeal of the miniatures or the rules for the factions. Here we can see the most popular factions are Stormcast Eternals, Nighthaunt, Daughters of Khaine, Maggotkin of Nurgle, Sylvaneth, Ironjawz and Skaven.
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Faction Breakdown
After only a week, I’ve removed the faction breakdown, but this is becuase we’ll start a new series called ‘Faction Focus’ where each day we’ll analyse a specific factions results for the previous month and lists that performed well.
Remember we need all the support we can get at present, so why not join our Discord and join the chat? Or we would be eternally grateful if you’d consider becoming a Discord member!
Here are the AoS Meta Stats for all the Grand Tournaments that have taken place between Monday 11th July and Sunday 17th July 2022. These are all the GT’s that I can locate on Tabletop.to or BestCoastPairing, if you know of any others please send me a link and I’ll add them.
A busy week this week with no less than 8 GT’s taking place across the globe!
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Grand Tournaments
Ranked from largest to smallest.
The ATC (American Team Championship) Age of Sigmar Team Event – Tennessee/USA 56 Players
Position
Faction
Subfaction
Result
1st
Maggotkin of Nurgle
Drowned Men
4-0-0
2nd
Daughters of Khaine
Zainthar Kai
4-0-0
3rd
Maggotkin of Nurgle
Drowned Men
4-0-0
4th
Ironjawz
Bloodtoofs
4-0-0
5th
Stormcast Eternals
Knights Excelsior
4-0-0
6th
Skaven
4-0-0
7th
Beasts of Chaos
Gavespawn
4-0-0
8th
Beasts of Chaos
4-0-0
9th
Skaven
3-1-0
10th
Bonesplitterz
Drakkfoot
3-0-1
The ATC (American Team Championship) Age of Sigmar Team Event
These stats reflect the last four weeks of GT’s that we’re aware of at Woehammer.
452 players (+149) took part in 16 GT’s (+4) over the last four weeks.
Grand Alliance
Win Rate
Armies
% Share of Armies
5-0 Wins
4+ Wins
Chaos
51.8%
97
21.46%
2
27
Order
51.1%
200
44.25%
6
31
Death
47.9%
81
17.92%
3
12
Destruction
47.2%
74
16.37%
0
10
Chaos continue to lead the way in the win rates, but there’s a big drop in their win rate from 56.4% last week to 51.8% this week, only just beating Order with 51.1%. While Order once again pick up the most number of armies represented, 5-0 wins (taking the crown from Chaos) and most 4+ wins.
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Faction Stats
The below stat show the results for those factions represented by 5 armies or more only.
Faction
Win Rate
Armies
% Share of Armies
5-0 Wins
0-5 Losses
Bonesplitterz
64.5%
12
2.65%
0
0
Beasts of Chaos
62.2%
16
3.54%
0
0
Seraphon
61.2%
27
5.97%
3
0
Disciples of Tzeentch
56.7%
6
1.33%
0
0
Nighthaunt
56.6%
33
7.30%
2
2
Skaven
56.2%
16
3.54%
1
2
Sylvaneth
55.6%
20
4.42%
0
1
Lumineth Realm-Lords
51.7%
13
2.88%
0
0
Idoneth Deepkin
51.6%
25
5.53%
0
0
Maggotkin of Nurgle
50.7%
29
6.42%
0
3
Daughters of Khaine
50.7%
30
6.64%
0
1
Fyreslayers
50.6%
17
3.76%
0
0
Sons of Behemat
50.0%
14
3.10%
0
1
Cities of Sigmar
48.5%
20
4.42%
1
2
Slaves to Darkness
48.4%
7
1.55%
1
2
Blades of Khorne
47.7%
9
1.99%
0
1
Ironjawz
47.0%
16
3.54%
0
3
Hedonites of Slaanesh
46.7%
6
1.33%
0
1
Kharadron Overlords
45.6%
7
1.55%
1
1
Stormcast Eternals
44.1%
41
9.07%
1
4
Soulblight Gravelords
44.1%
25
5.53%
0
2
Ossiarch Bonereapers
41.0%
14
3.10%
1
2
Ogor Mawtribes
40.0%
10
2.21%
0
2
Kruleboyz
39.8%
9
1.99%
0
0
Legion of the First Prince
39.7%
7
1.55%
0
2
Flesh-eater Courts
37.5%
9
1.99%
0
1
Gloomspite Gitz
36.7%
9
1.99%
0
0
It’s back to normal for Slaves to Darkness this week as their win rate plummets back to 48.4% (which is still respectable) and Blades of Khorne fall to 47.7%. While the new battletomes of Nighthaunt and Sylvaneth can also be seen in the +55% area. Daughters of Khaine are smack in the middle with a perfect 50.7% win rate. While Skaven are continuing their climb and now have a win rate of 56.2%.
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Faction Breakdown
I’ve decided to do something a little different from subfaction analysis and instead will focus on one or two faction each week and how their stats are broken down. This week we’ll look at Sylvaneth and Nighthaunt.
Here are the AoS Meta Stats for all the Grand Tournaments that have taken place between Monday 4th July and Sunday 10th July 2022. These are all the GT’s that I can locate on Tabletop.to or BestCoastPairing, if you know of any others please send me a link and I’ll add them.
Once again, another quiet week, with only 3 Grand Tournaments.
Kingdom of Skrappa Spill – England/UK 28 Players – Generals Handbook: Pitched Battles 2022-23 Season 1
Position
Faction
Subfaction
Result
1st
Cities of Sigmar
Hallowheart
5-0-0
2nd
Daughters of Khaine
Khailebron
4-0-1
3rd
Cities of Sigmar
Hammerhal
4-0-1
4th
Skaven
4-0-1
5th
Maggotkin of Nurgle
3-1-1
6th
Seraphon
Thunder Lizard
3-1-1
7th
Daughters of Khaine
Khailebron
3-0-2
8th
Daughters of Khaine
Hagg Nar
3-0-2
9th
Nighthaunt
3-0-2
Kingdom of Skrappa Spill
Grand Alliance Stats
These stats reflect the last four weeks of GT’s that we’re aware of at Woehammer.
303 players (-182) took part in 12 GT’s (-4) over the last four weeks.
Grand Alliance
Win Rate
Armies
% Share of Armies
5-0 Wins
4+ Wins
Chaos
56.4%
62
20.46%
5
20
Order
51.0%
149
49.17%
4
21
Death
43.8%
50
16.50%
1
6
Destruction
43.8%
42
13.86%
0
3
Chaos continue to lead the way in the win rates, dropping only slightly from 56.7% last week to 56.4% this week. While Order pick up the most number of armies represented and most 4+. Chaos steal the crown this week for most 5-0’s.
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Faction Stats
The below stat show the results for those factions represented by 5 armies or more only.
Faction
Win Rate
Armies
% Share of Armies
5-0 Wins
0-5 Losses
Slaves to Darkness
72.2%
6
1.98%
1
1
Beasts of Chaos
63.1%
13
4.29%
2
0
Nighthaunt
61.3%
17
5.61%
1
0
Blades of Khorne
60.0%
5
1.65%
0
0
Sylvaneth
58.5%
13
4.29%
0
0
Cities of Sigmar
57.1%
17
5.61%
1
1
Seraphon
56.3%
24
7.92%
2
1
Kharadron Overlords
55.0%
6
1.98%
1
1
Big Waaagh!
54.0%
5
1.65%
0
0
Maggotkin of Nurgle
53.8%
21
6.93%
1
2
Bonesplitterz
51.5%
7
2.31%
0
0
Lumineth Realm-Lords
50.0%
12
3.96%
0
0
Daughters of Khaine
50.0%
17
5.61%
0
1
Sons of Behemat
50.0%
8
2.64%
0
0
Idoneth Deepkin
47.8%
18
5.94%
0
0
Sons of Behemat
48.5%
21
4.33%
0
1
Skaven
46.7%
6
1.98%
1
0
Legion of the First Prince
46.7%
6
1.98%
0
1
Stormcast Eternals
45.6%
26
8.58%
0
3
Ogor Mawtribes
44.8%
6
1.98%
0
1
Fyreslayers
43.0%
16
5.28%
0
1
Flesh-eater Courts
40.0%
5
1.65%
0
0
Soulblight Gravelords
37.8%
18
5.94%
0
2
Gloomspite Gitz
33.3%
6
1.98%
0
0
Ironjawz
32.8%
7
2.31%
0
2
Ossiarch Bonereapers
27.0%
10
3.30%
0
2
Slaves to Darkness and Blades of Khorne continue their run of good form in experienced hands. While the new battletomes of Nighthaunt and Sylvaneth can also be seen in the +55% area. Daughters of Khaine are smack in the middle with a perfect 50% win rate. While Skaven are beginning to climb.
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Subfactions
All factions listed below have been represented at tournaments by at least 5 players.
Faction
Subfaction
Win Rate
Armies
% Share of Armies
5-0 Wins
0-5 Losses
Maggotkin of Nurgle
Drowned Men
69.1%
11
3.63%
1
0
Nighthaunt
Scarlet Doom
67.6%
7
2.31%
0
0
Beasts of Chaos
None
61.4%
7
2.31%
1
0
Cities of Sigmar
Living City
57.1%
7
2.31%
0
0
Seraphon
Thunder Lizard
55.7%
21
6.93%
2
1
Sons of Behemat
Breaker Tribe
53.4%
6
1.98%
0
0
Stormcast Eternals
Hallowed Knights
52.9%
7
2.31%
0
0
Fyreslayers
Lofnir
51.7%
6
1.98%
0
0
Nighthaunt
Emerald Host
48.3%
6
1.98%
0
0
Lumineth Realm-Lords
Zaitrec
48.1%
11
3.63%
0
0
Daughters of Khaine
Zainthar Kai
47.1%
7
2.31%
0
1
Legion of the First Prince
46.7%
6
1.98%
0
1
Skaven
46.7%
6
1.98%
1
0
Soulblight Gravelords
Vyrkos Dynasty
43.3%
6
1.98%
0
0
Stormcast Eternals
Hammers of Sigmar
42.3%
15
4.95%
0
3
Soulblight Gravelords
Kastelai Dynasty
38.6%
7
2.31%
0
1
Fyreslayers
Greyfyrd
35.2%
9
2.97%
0
1
Ossiarch Bonereapers
Petrifex Elite
27.5%
8
2.64%
0
1
Drowned Men continue to lead the way with a win rate of 69.1% despite Maggotkin overall only having a win rate of 53.8%. Nighthaunt and Scarlet Doom find themselves near the top now as predicted by Danny some weeks ago. Meanwhile at the bottom of the table Ossiarch Bonereapers/Petrifex Elite are the only subfaction below 30% win rate.
Interestingly Fyreslayers have Lofnir (6 PLayers) with a win rate of 51.7% and the more popular Greyfyrd (9 Players) at 35.2%, are people playing the wrong subfaction?
Next Week
I’ll have graphs. Because nothing says stats like some graphs…..
Here are the AoS Meta Stats for all the Grand Tournaments that have taken place between Monday 27th June and Sunday 3rd July 2022. These are all the GT’s that I can locate on Tabletop.to or BestCoastPairing, if you know of any others please send me a link and I’ll add them.
Once again, another quiet week, with only 3 Grand Tournaments. Two of these were run using the new GHB, while the other was just a little event called the World tSports Champions…..
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Grand Tournaments
Ranked from largest to smallest.
From the Ashes – Scotland/UK 22 Players – Generals Handbook: Pitched Battles 2022-23 Season 1
As promised last week, I’ve changed the stats to reflect the last four weeks of GT’s that we’re aware of at Woehammer. Also if you read all the way to the end of the article I have a little surprise for you!
485 players took part in 16 GT’s over the last four weeks.
Grand Alliance
Win Rate
Armies
% Share of Armies
5-0 Wins
4+ Wins
Chaos
56.7%
94
19.38%
6
27
Order
50.7%
218
44.95%
8
34
Death
45.8%
82
16.91%
2
11
Destruction
45.0%
91
18.76%
0
8
Chaos continue to lead the way in the win rates. While Order pick up the most number of armies represented, most 5-0’s and most 4+. When you compare army share to the number of battletomes each Grand Alliance possess you can see that Order are overrepresented, while Chaos are vastly under represented:
Grand Alliance
Battletomes
Battletome %
Actual Rep %
Order
9
37.50%
44.95%
Chaos
7
29.17%
19.38%
Death
4
16.67%
16.91%
Destruction
4
16.67%
18.76%
What can we take away from this? Perhaps that Order factions are more appealing than Chaos? New players gravitate towards Order? The Chaos range needs updated miniatures? Or all of the above?
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Faction Stats
The below stat show the results for those factions represented by 5 armies or more only.
Faction
Win Rate
Armies
% Share of Armies
5-0 Wins
0-5 Losses
Beasts of Chaos
67.1%
14
2.89%
2
0
Legion of the First Prince
61.5%
13
2.68%
0
0
Slaves to Darkness
61.1%
6
1.24%
0
1
Seraphon
59.7%
30
6.19%
5
2
Blades of Khorne
56.7%
6
1.24%
0
0
Maggotkin of Nurgle
56.6%
35
7.22%
3
2
Bonesplitterz
55.4%
10
2.06%
0
0
Cities of Sigmar
54.2%
24
4.95%
2
1
Daughters of Khaine
52.8%
22
4.54%
0
2
Nighthaunt
52.2%
32
6.60%
1
2
Idoneth Deepkin
51.8%
23
4.74%
1
0
Flesh-eater Courts
51.7%
6
1.24%
0
0
Lumineth Realm-Lords
51.5%
21
4.33%
0
0
Kharadron Overlords
51.4%
7
1.44%
0
1
Sylvaneth
49.1%
11
2.27%
0
1
Sons of Behemat
48.5%
21
4.33%
0
1
Soulblight Gravelords
47.1%
28
5.77%
1
1
Stormcast Eternals
47.1%
60
12.37%
0
4
Ogor Mawtribes
47.1%
28
2.89%
0
1
Ironjawz
44.7%
16
3.30%
0
1
Kruleboyz
44.3%
11
2.27%
0
1
Hedonites of Slaanesh
44.3%
7
1.44%
0
0
Skaven
43.0%
9
1.86%
1
0
Big Waaagh!
41.3%
8
1.65%
0
0
Fyreslayers
39.5%
20
4.12%
0
2
Gloomspite Gitz
30.9%
11
2.27%
0
1
Ossiarch Bonereapers
28.2%
16
3.30%
0
2
Factions in Bold are those with 3rd Edition Battletomes published before or during this time period
I’ve highlighted all those faction win rates in red which are outside of the parameters that players have stated would make the game roughly balanced (45-55%).
I’m looking at the bottom of the table as I’m writing this, and its hard not to overlook Fyreslayers, Gloomspite Gitz and Ossiarch Bonereapers with win rates of less than 40%! Gloomspite Gitz are getting their new book this year, so hopefully we’ll see that improve. Fyreslayers have been mugged by Games Workshop rules writers, and it just shows how awful that book is. I feel for long term Fyreslayers players…
At the top of the table Beasts of Chaos now currently lead the way with a win rate of 67.1%! They’ve gone from trash tier to S tier in the space of 3 months. Slaves to Darkness are a bit of an anomaly at the top there, and this is primarily driven by a few high level players who vastly our performed the faction this month, much like Anthony Trentanelli did a few weeks ago with Skaven. Maggotkin of Nurgle and Seraphon win rates have both dropped, but its too early to tell why, as the new rules for Seraphon only really came into effect last week.
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Subfaction Stats
Faction
Subfaction
Win Rate
Armies
% Share of Armies
5-0 Wins
0-5 Losses
Beasts of Chaos
None
70.0%
5
1.03%
1
0
Maggotkin of Nurgle
Drowned Men
68.0%
20
4.12%
2
0
Legion of the First Prince
61.5%
13
2.68%
0
0
Nighthaunt
Scarlet Doom
60.0%
11
2.27%
0
0
Beasts of Chaos
Gavespawn
60.0%
6
1.24%
0
0
Seraphon
Thunder Lizard
59.6%
28
5.77%
4
2
Bonesplitterz
Drakkfoot
58.3%
6
1.24%
0
0
Cities of Sigmar
Living City
57.7%
13
2.68%
2
0
Ogor Mawtribes
Boulderhead
56.0%
5
1.03%
0
0
Kharadron Overlords
Barak-Zilfin
53.3%
6
1.24%
0
1
Idoneth Deepkin
Mor’Phann
53.3%
6
1.24%
1
0
Lumineth Realm-Lords
Zaitrec
52.9%
15
3.09%
0
0
Sons of Behemat
Breaker Tribe
52.8%
15
3.09%
0
0
Idoneth Deepkin
Nautilar
51.3%
8
1.65%
0
0
Ironjawz
Ironsunz
50.0%
6
1.24%
0
1
Daughters of Khaine
Hagg Nar
50.0%
7
1.44%
0
1
Stormcast Eternals
Astral Templars
50.0%
6
1.24%
0
0
Daughters of Khaine
Zainthar Kai
49.2%
12
2.47%
0
1
Stormcast Eternals
Hammers of Sigmar
48.8%
33
6.80%
0
2
Soulblight Gravelords
Vyrkos Dynasty
48.0%
10
2.06%
0
0
Soulblight Gravelords
Kastelai Dynasty
45.5%
11
2.27%
0
1
Stormcast Eternals
Hallowed Knights
44.7%
15
3.09%
0
1
Kruleboyz
Big Yellers
43.4%
8
1.65%
0
1
Skaven
43.0%
9
1.86%
1
0
Fyreslayers
Lofnir
42.9%
7
1.44%
0
1
Hedonites of Slaanesh
Lurid Haze
42.0%
5
1.03%
0
0
Ironjawz
Bloodtoofs
41.7%
10
2.06%
0
0
Nighthaunt
Emerald Host
41.5%
13
2.68%
0
2
Big Waaagh!
41.3%
8
1.65%
0
0
Maggotkin of Nurgle
Befouling Host
40.0%
7
1.44%
1
1
Fyreslayers
Greyfyrd
35.8%
12
2.47%
0
1
Ossiarch Bonereapers
Petrifex Elite
28.8%
15
3.09%
0
2
Gloomspite Gitz
25.0%
8
1.65%
0
1
Factions in Bold are those with 3rd Edition Battletomes published before or during this time period
Maggotkin of Nurgle are a bit of a strange faction. While you have one of the meta leading Subfactions inside the tome with Drowned Men (68.0%, at the bottom of the pack you have Befouling Host (40.0%). It’s not an irregularity either as 7 players have played that subfaction and one claimed 5 wins at an event and another 5 losses. This suggests to me that while Drowned Men is a simple list to play, Befouling Host is completely the opposite and requires good memory and skill from the pilot.
After almost a year of publication now, both Stormcast and Orruk Warclan battletomes are beginning to show a little lag behind the other updated factions (apart from Fyreslayers of course). As the first of the Battletomes perhaps this has played into their stats slightly as the rules writers learn from their mistakes (apart from Fyreslayers of course) when writing the newer tomes.
Scarlet Doom shows that its the faction of choice for a reason in the new Nighthaunt battletome (60.0%) however, its still early days for this battletome and the other factions could be more complicated to pick up and play. However 60.0% win rate for any subfaction is too high and so they may need a future nerf at some point.
Going forwards as the weeks go on, I’ll be keeping an eye out for Grinin’ Blades beginning to get some more play with their updated allegiance abilities after not being placed at all due to all the Kruleboyz players choosing Big Yellers – this will change. I expect to see them nearing the 50% mark and above. Likewise with Skaven, I expect them to begin climbing the rankings as their new rules come into effect.
THE SUPRISE
I said I had a surprise, and here it is!
Woehammer will be doing a player ranking system for the new General’s Handbook based on the Elo system used by Chess.
Who gets ranked?
Everyone who takes part in a two day event using the General’s Handbook: Pitched Battles Season 1 2022-23. Each week I’ll update the scores of the players as they happen and post them in a separate rankings post which will be published every Saturday.
All players will begin with a rating of 1,000 at the beginning of the season, player ratings will be carried over into season 2 and beyond in the future.
I’ve included the current rankings below (there’s only been two GT’s using the new Handbook) which includes everyone at present. However, I will limit this to the top 20 as more players are ranked. The full downloadable player rankings will be available on the site to download next weekend.