I’ve been developing sets of Warscroll Statistic cards. These will be published on this website in the near future.
These cards show for each unit their essential details as most Warscrolls do, but with a difference.
For Opposing Players
These cards show how much damage had to be dealt by various rend types in order to have a good chance of destroying the unit in a single turn.
For example, in the Warscroll below the Akhelian King would require on average 12 damage to be allocated from weapons with no rend to have a chance of destroying this unit. At rend -2 it requires 9 damage from these weapons.
This card also shows the threat range of its various weapons taking into account its movement and charge distances etc. It also shows the average damage and max damage caused by each of its weapon types. On top of this it goes on to break down how much unsaved damage would be caused on average against various save values.
For Owning Players
Likewise all of the information can be useful for new players learning the army and wanting to know a units capabilities on the tabletop.
LEADERS
The Akhelian King – Warscroll Statistics
As mentioned before, my intention is to produce a pack of these for each battletome. They’ll be available from the resources section of the website in the future.
The Realmgate Rampage GT took place in Amsterdam, New York USA on 23rd and 24th April. It involved 24 players vying to be crowned champion in a 5 game tournament.
Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
1st Basil Inferrera – Seraphon
Basil played five games over the two days, winning four and losing another. Along the way he beat Flesh-eater Courts/Court of Delusion in round 1, lost against Maggotkin of Nurgle/Munifient Wanderers in round 2, then beat Stormcast Eternals/Hammers of Sigmar in round 3, Ironjawz/Bloodtoofs in round 4 and Skaventide in Round 5.
Anthony also managed four wins and a loss over the two days. Beating Ogor Mawtribes/Bloodgullet in round 1, Maggotkin of Nurgle/Drowned Men in round 2, Legion of the First Prince in round 3, Stormcast Eternals/Hallowed Knights in round 4, before losing to Basil in the final round.
Allegiance: Skaventide – Grand Strategy: Hold the Line – Triumphs: Inspired
Leaders Thanquol on Boneripper (405)* – General – 4 Warpfire Projectors – Lore of Ruin: Skitterleap Arch-Warlock (175)* – Artefact: Vigordust Injector – Lore of Warpvolt Galvanism: More-more-more Warp Power! Arch-Warlock (175)* – Lore of Warpvolt Galvanism: More-more-more Warp Power!
Battleline 9 x Stormfiends (945)* – 3x Windlaunchers – 3x Ratling Cannons – 3x Doomflayer Gauntlets – Reinforced x 2 5 x Skryre Acolytes (65)* 5 x Skryre Acolytes (65)*
Just like Basil and Anthony, Shawn also managed four wins and a loss over the two days. Along the way he beat Soulblight Gravelords/Vyrkos Dynasty in round 1, Stormcast Eternals/ Hammers of Sigmar in round 2, Blades of Khorne/Goretide in round 3. He then lost against Anthony and his Skaven in round 4 before beating Stormcast Eternals/Knights Excelsior in round 5.
Allegiance: Stormcast Eternals – Stormhost: Hallowed Knights (Stormkeep) – Grand Strategy: Hold the Line – Triumphs: Inspired
UNITS 4 x Dracothian Guard Fulminators (460)* – Reinforced: Once 15 x Judicators with Skybolt Bows (600)* – Reinforce: Twice 5 x Vindictors (130)* 5 x Vindictors (130)* 10 x Vindictors (260)* – Reinforced: Once
CORE BATTALIONS *Battle Regimen
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Wildcard: Joshua Keal – Blades of Khorne
Joshua finished 10th and claimed three victories over the two days. His path saw him beat Ogor Mawtribes/Boulderhead in round 1, Lumineth Realm-Lords/Zaitrec in round 2, then went on to lose against Stormcast Eternals/Hallowed Knights in round 3 and Legion of the First Prince in round 4 before beating Soulblight Gravelords/Kastelai Dynasty in round 5.
Army Faction: Blades of Khorne – Subfaction: Goretide – Grand Strategy: Hold the Line – Triumph: Inspired
LEADERS Aspiring Deathbringer (85)* – Goreaxe and Skullhammer – Artefacts of Power: Talisman of Burning Blood Bloodstoker (85)* – General – Command Traits: Hew the Foe – Artefacts of Power: Thronebreaker’s Torc Skarr Bloodwrath (105)* Korghos Khul (150)*** Bloodsecrator (125)*** – Artefacts of Power: Banner of Rage Slaves to Darkness Daemon Prince (210)*** – Hellforged Sword and Malefic Talons
THR (The Hobby Room) Annihilation too place in Stockport, UK on 26th and 27th April. It involved 24 players vying to be crowned champion in a 5 game tournament.
Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
1st Ritchie Mcalley – Fyreslayers
Ritichie played five games over the two days, winning four and drawing another. Along the way he beat Ogor Mawtribes/Bloodgullet in round 1, drew against Seraphon/Thunder Lizard in round 2, then beat Seraphon/Thunder Lizard in round 3, Nighthaunt/Reikenor’s Condemned in round 4 and Maggotkin of Nurgle/Befouling Host in Round 5.
Allegiance: Fyreslayers – Lodge: Lofnir – Grand Strategy: Hold the Line – Triumphs: Inspired
Leaders Auric Runefather on Magmadroth (360)** – General – Command Trait: Blood of the Berzerker – Artefact: Axe of Grimnir – Magmadroth Trait: Coal-heart Ancient Auric Runeson on Magmadroth (320)* – Ancestral War-axe – Artefact: Master Rune of Unbreakable Resolve Auric Runeson on Magmadroth (320)* – Ancestral War-axe – Magmadroth Trait: Lava-tongue Adult Auric Runeson on Magmadroth (320)* – Ancestral War-axe – Magmadroth Trait: Flame-scale Youngblood Battlesmith (150)** Auric Runemaster (125)** – Universal Prayer Scripture: Heal
Units 10 x Vulkite Berzerkers with Bladed Slingshields (160)** 10 x Vulkite Berzerkers with Bladed Slingshields (160)** 10 x Freeguild Guard (85) -Sword and Shield
Core Battalions *Hunters of the Heartlands **Warlord
Kieron also managed four wins and a draw over the two days. Drawing against Maggotkin of Nurgle/Befouling Host in round 1, then beating Skaventide in round 2, Maggotkin of Nurgle/Befouling Host in round 3, Seraphon/Thunder Lizard in round 4 and Fyreslayers/Greyfyrd in round 5.
Allegiance: Legion of the First Prince – Grand Strategy: Hold the Line – Triumphs: Inspired
Leaders Great Unclean One (495) – General – Plague Flail & Massive Bilesword – Command Trait: Ruinous Aura – Artefact: Fourfold Blade – Universal Spell Lore: Flaming Weapon Be’Lakor, the Dark Master (360)* – Lore of Ruinous Sorcery: The Master’s Command The Blue Scribes (135)* – Lore of Ruinous Sorcery: The Master’s Command
Units 20 x Pink Horrors of Tzeentch (500)* – Reinforced x 1 10 x Bloodletters (115)* 5 x Flesh Hounds (105)* 3 x Screamers of Tzeentch (100)*
Paul managed three wins, a draw and a loss over the two days. Along the way he beat Big Waagh! in round 1, drew against 1st placed Ritchie and his Fyreslayers/Lofnir list, before losing against Nigthhaunt/Reikenor’s Condemned in round 3. He then dusted himself off and went on to beat Ogor Mawtribes/Bloodgullet in round 4 and Maggotkin on Nurgle/Befouling Host in round 5.
I’ve never picked a Seraphon list as the wildcard, but in this case I had to! Count them up, three Dread Saurians! Hugh finished 20th and claimed one victory with this completely of meta list over the two days, well done! His path saw him lose against Fyreslayers/Greyfyrd in round 1, beat Big Waagh! in round 2, then went on to lose against Stormcast Eternals/Hallowed Knights in round 3, Stormcast Eternals/Hammers of Sigmar in round 4 and Stormcast Eternals/Hammers of Sigmar in round 5. The poor chap played three Stormcast Armies! Well done for going off the meta and being willing to break the mould!
Thanks to Tavendale from NoRerolls for pointing me towards this list.
I’ve asked you all to get involved with the writing of my tournament army for the Age of the Dark Gods tournament, run by Savage Hammer Gaming. Each week selecting a different unit for the army.
Last week you chose our final mandatory battleline unit as well as an ‘other/artillery’ unit. I think you all chose very wisely, as we now see 10 Gutrippaz join the fray as well as 10 Hobgrots. I’ll admit, I’m a little disappointed I’m not buying and painting a Rogue Idol, but…..
Here’s the list so far:
Allegiance: Kruleboyz – Subfaction: Big Yellers – Mortal Realm: Ghur – Grand Strategy: – Triumphs:
LEADERS Snatchaboss on Sludgeraker Beast (315) – General – Command Trait: Supa Sneaky Swampcalla Shaman and Pot-Grot (105)
BATTLELINE 9 x Man-skewer Boltboyz (360) – Reinforced: Twice 9 x Man-skewer Boltboyz (360) – Reinforced: Twice 10 x Gutrippaz (180) – Wicked Stikkaz
This week’s we’re going to be choosing another Leader unit as requested by yourselves last week, we’re also going to decide which Spell our shaman should take.
Shaman Spell
There are a number of options here all with their own benefits.
Da Black Pit
Thanks to Wahapedia
Not bad for large groups of models with good save characteristics, such as a unit of 5+ stormcast etc. Not much good for enemy Monsters, Leaders or units with saves of 5+ or better.
Choking Mist
A good one for the Kruleboyz, as you can pick a spot 5.5″ behind a unit you’re about to charge and force them to reduce the number of attacks against you.
Sneaky Miasma
Not bad for moving our Sludgeraker up to the enemy quicker, or any other monster that may be selected before the series ends. Essentially gives them a free move.
Nasty Hex
Not bad, especially for units like Nagagh.
Spell Vote
Additional Leader Unit
Breaka-Boss on Mirebrute Troggoth (180 Points)
Pros
Resilient – 12 Wounds plus an ability to heal D3 wounds on 4+ in friendly Hero Phases.
Lots of Attacks – With its Iron-Bound Clubs and Bident Goad, this model generates 9 attacks per turn all 3+/3+.
EvenMore Attacks -For each wound caused after rollingD3 wounds using the Breaka-Harness you can gain 2 to the Iron-Bound Clubs attacks of the Troggoth giving him up to +6 attacks on 3+/3+ with -2 Rend and 3 Damage.
Cons
Individual – With no Aura’s or Buffs this model has no direct benefits to other units in the Kruleboyz list.
Can Die Quickly – If you’re choosing to use the extra attacks by causing D3 wounds you can quickly lose wounds in combat. Is this something you want to be doing on your general?
Slow – With a movement of 5″, this model will take time to move across the table and get into contact with the enemy. When you do get into contact, it’s probably at the location chosen by your opponent.
Gobsprakk, the Mouth of Gork (280)
Pros
Strong Magic – Gobsprakk can deal mortal wounds to casters when he unbinds their spells.
Fast – 14″ movement
Venom-Encrusted Attacks – The Vulcha benefits from Venom-encrusted attacks on its Beak and Flesh-tearing Talons and its Stinger, as well as the Killaboss’ Jagged Boss-Stikka. Total of ten attacks.
Cons
Expensive – 280 Points. For that 280 you get a strong Magic user but a surprisingly poor damage dealer in combat.
Target – Because of its Speed and its ability in the magic phase, this unit is likely to be targeted by the opponent very early.
Killaboss on Corpse-rippa Vulcha (240)
Pros
Aura – Only 1 model will flee for friendly Kruleboyz units within 3″ that fail battleshock.
Duplicate Command Ability – If you choose to issue a command ability with this model, another model in your army can still issue the same command ability in the same phase.
Venom-Encrusted Attacks – The Vulcha benefits from Venom-encrusted attacks on its Beak and Flesh-tearing Talons and its Stinger, as well as the Killaboss’ Jagged Boss-Stikka. Total of ten attacks.
Fast – Movement 14″
Cons
Expensive – 240 Points, aside from the Snatchaboss on Sludgeraker this is the most expensive command unit and will limit your choices elsewhere on the roster.
Target – Because of its Speed and number of attacks this unit is likely to be targeted by your opponent quickly.
Killaboss on Great Gnashtoof (170 Points)
Pros
Cheap – At only 170 points, this is one of the cheaper options to lead your army. Beaten only by the Killaboss on foot.
Fast – 10″ Movement
Aura – Only 1 model will flee for friendly Kruleboyz units within 3″ that fail battleshock.
Venom-Encrusted Attacks – The boss benefits from Venom-encrusted attacks (mortal wounds on 6+).
+1 To Hit – If this unit made a charge move in the same turn
Cons
No. of attacks – The drop in points come at a price, and in this case its a drop to eight attacks instead of 9/15 (Mirebrute) and 10 (Vulcha), they do however still hit on 3+/3+
Low Wound Count – This model will die quickly to sustained attacks, but does benefit from a 3+ save instead of 4+ as seen on the other units so far.
Killaboss with Stab-Grot (110 Points)
Pros
Cheap – At only 110 points this is the cheapest Leader option available to the Kruleboyz.
Aura – Only 1 model will flee for friendly Kruleboyz units within 3″ that fail battleshock.
Stab-Grot – Model has a single use Ward Save on 1-5, if successful you lose the Grots attacks. 3 attacks (4+/4+)
Venom-Encrusted Attacks – The boss benefits from Venom-encrusted attacks (mortal wounds on 6+).
Cons
Can Die Quickly – With only 6 attacks, this model WILL die and will give away Slay the Warlord points.
Slow – With a movement of 5″, this model will take time to move across the table and get into contact with the enemy. When you do get into contact, it’s probably at the location chosen by your opponent.
Snatchaboss on Sludgeraker Beast (315 Points)
Pros
Lots of Attacks – This model can attack up to 12 times in the combat phase with various weapons with them all at 3+/3+ or 3+/2+.
Aura – This model can add 1 to the number of mortal wounds caused by Venom-Encrusted weapons on Kruleboyz units within 12″.
Insta-Kill – This model has the potential to one shot characters with 7 wounds or less on a roll of 2D6. Single Use.
Tough – Has 14 wounds and a save of 4+.
Cons
Target – Because of its Poison Buff and number of attacks this unit is likely to be targeted by your opponent quickly.
Expensive – At 315 Points this is the most expensive unit in this list. The difference between this and the foot Killaboss being the ability to field another 200 points of other units.
Murknob with Belcha-banna (95)
Pros
Save against Spells – This model can grant a 5+ ward save against Spells or Endless spells for units within 12″.
Mortal Wound – This model can cause mortal wounds to enemy units within 3″.
Cons
Low Attacks – Only one melee attack which on average will cause 2 damage.
Slow – This model is a standard foot slogger, moving around the board at 5″.
Swampboss Skumdrekk (320)
Pros
Lots of Attacks – This model can attack up to 12 times in the combat phase with various weapons with them all at 3+/3+ or 3+/2+.
Aura – This model can add 1 to the number of mortal wounds caused by Venom-Encrusted weapons on Kruleboyz units within 12″.
Insta-Kill – This model has the potential to one shot characters with 7 wounds or less on a roll of 2D6. Single Use.
Tough – Has 14 wounds and a save of 4+.
Additional Triumph – This model can use an additional triumph on itself during the battle through the sacrifice of a Hobgrot unit.
Cons
Target – Because of its Poison Buff and number of attacks this unit is likely to be targeted by your opponent quickly.
Expensive – At 320 Points this is the most expensive unit in this list. The difference between this and the foot Killaboss being the ability to field another 200 points of other units.
Swampcalla Shaman and Pot-Grot (105)
Pros
Magic User – The shaman has access to the strong Swamp lore for Orruks. Giving them access to spells like Da Black Pit or Summon Boggy Mist.
Poisons – Allows nearby Kruleboyz Orruk units to cause mortal wounds on 5+ instead of 6+.
Elixirs – Gives nearby Kruleboyz Orruk units +1 to their saving throws.
The Sydney GT saw 56 players across 14 teams vying to be crowned champion in a 5 game tournament. This event was held in Nottingham, UK and took place on the 22nd and 23rd April.
Firstly, let me explain how a team event works for those who aren’t aware. Each team has four payers each with their own 2,000 point army. In each round teams are paired against each other, at which point they decide who from each team will play each other. This is entirely up to the team and not the organisers. This builds in some tactical planning, to try and get favourable pairings. Battle Points are awarded after each matchup and these determine each teams rankings.
Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
Bad Dice won four matches and drew another. Along the way they beat Team BASH in round 1, The 400 Club in round 2, The Ghosthammer Tribe in round 3, drew against Dragon Slayer in Round 4 and then beat Team FACT in the last round.
List 1 – MARTIN
Allegiance: Stormcast Eternals – Stormhost: Hammers of Sigmar (Scions of the Storm) – Grand Strategy: Prized Sorcery – Triumphs: Inspired
Leaders Knight-Draconis (300)* – General – Command Trait: Master of Magic – Artefact: Arcane Tome (Universal Artefact) – Mount Trait: Thunderous Presence – Spell: Celestial Blades Lord-Commander Bastian Carthalos(300)*
Battleline 5 x Liberators (115)* – Heavens-wrought Weapon and Shield – 1x Grandweapons 5 x Liberators (115)* – Heavens-wrought Weapon and Shield – 1x Grandweapons 4 x Stormdrake Guard (680)* – Drakerider’s Lance – Reinforced x 1
Units 6 x Vanguard-Raptors with Longstrike Crossbows (480)* – Reinforced x 1
Allegiance: Sons of Behemat – Tribe: Breaker Tribe (Fierce Loathing: Bossy Pants and Clever Clog) – Mortal Realm: Ghur – Grand Strategy: Beast Master – Triumphs: Inspired
Leaders Kragnos, The End of Empires (720) Gatebreaker Mega-Gargant (525)* – General – Command Trait: Old and Gnarly – Artefact: Enchanted Portcullis Gatebreaker Mega-Gargant (525)* – Artefact: Vial of Manticore Venom (Universal Artefact)
Allegiance: Fyreslayers – Lodge: Lofnir – Grand Strategy: Defend the Lodge – Triumphs: Inspired
Leaders Auric Runefather on Magmadroth (360) – General – Command Trait: Blood of the Berzerker – Artefact: Master Rune of Unbreakable Resolve – Magmadroth Trait: Coal-heart Ancient Auric Runesmiter on Magmadroth (340) – Runic Iron – Magmadroth Trait: Lava-tongue Adult – Prayer: Prayer of Ash
Battleline Auric Runeson on Magmadroth (320)* – Ancestral War-axe – Magmadroth Trait: Flame-scale Youngblood Auric Runeson on Magmadroth (320)* – Ancestral War-axe Auric Runeson on Magmadroth (320)* – Ancestral War-axe Auric Runeson on Magmadroth (320) – Ancestral War-axe
Allegiance: Daughters of Khaine – Temple: Hagg Nar – Grand Strategy: Hold the Line – Triumphs: N/A
Leaders Morathi-Khaine (330)* The Shadow Queen (330)* Melusai Ironscale (115)** – General – Command Trait: Devoted Disciples – Artefact: The Ulfuri Hag Queen (105)* – Artefact: Iron Circlet – Prayer: Catechism of Murder
Battleline 15 x Blood Stalkers (540) – Reinforced x 2 10 x Blood Sisters (280)** – Reinforced x 1 10 x Witch Aelves (120)** – Sacrificial Knives and Blade Bucklers
Units 10 x Khinerai Lifetakers (180) – Reinforced x 1
Dragon Slayer managed three winds a draw and a loss. Beating An Aelf, Stormcast and Blightking walk into a bar in round 1, Da Bad Moon Loons in round 2 and Ghurdfellas in round 3. They then drew against Bad Dice in round 4 before losing against The 400 Club in round 5.
Leaders Frostlord on Stonehorn (430) – General – Command Trait: Nice Drop of the Red Stuff! – Artefact: Splatter-cleaver – Mount Trait: Metalcruncher Slaughtermaster (140)* – Bloodgullet 2nd Spell: Molten Entrails – Universal Spell Lore: Levitate Kragnos, The End of Empires (720)
Allegiance: Maggotkin of Nurgle – Subfaction: Drowned Men – Grand Strategy: Beast Master – Triumphs:
Leaders Bloab Rotspawned (300) – Lore of Malignance: Gift of Disease Orghotts Daemonspew (300) Morbidex Twiceborn (320)* Lord of Afflictions (210)* – General – Command Trait: Overpowering Stench – Artefact: The Splithorn Helm Lord of Afflictions (210)* – Artefact: The Shield of Growths
Battleline 2 x Pusgoyle Blightlords (220) 2 x Pusgoyle Blightlords (220) 2 x Pusgoyle Blightlords (220)
Allegiance: Beasts of Chaos – Greatfray: Allherd – Grand Strategy: Predator’s Domain – Triumphs: Inspired
Leaders Dragon Ogor Shaggoth (155)* – General – Command Trait: Dominator – Lore of Dark Storms: Sundering Blades Tzaangor Shaman of Beasts of Chaos (135)* – Artefact: Blade of the Desecrator – Lore of the Twisted Wilds: Wild Rampage
Battleline 10 x Ungors (70)* – Mauls & Half-Shields 3 x Dragon Ogors (125)* – 3x Paired Ancient Weapons 6 x Dragon Ogors (250)** – 4x Paired Ancient Weapons – 2x Draconic War glaives – Reinforced x 1
Units 20 x Tzaangors of Beasts of Chaos (350)* – 4x Pair of Savage Blade – 8x Savage Greatblade – 8x Savage Blade & Arcanite Shield – Reinforced x 1 6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)** – Reinforced x 1 6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)** – Reinforced x 1 3 x Tzaangor Enlightened on Disc of Beasts of Chaos (180)*
Core Battalions *Battle Regiment **Hunters of the Heartlands
These chaps managed four wins and a single loss. Beating Team FACT in round 1, then losing against Bad Dice in round 2 before going on to beat Team BASH in round 3, Da Bad Moon Loons in round 4 and Dragon Slayer in round 5.
List 1 – JACK ARMSTRONG
Allegiance: Maggotkin of Nurgle – Subfaction: Drowned Men – Grand Strategy: Beast Master – Triumphs: Inspired
Leaders Great Unclean One (495) – General – Bile Blade & Doomsday Bell – Command Trait: Nurgling Infestation – Artefact: The Witherstave – Lore of Virulence: Stream of Corruption Bloab Rotspawned (300) – Lore of Malignance: Gift of Disease Orghotts Daemonspew (300)
Battleline 2 x Pusgoyle Blightlords (220) 2 x Pusgoyle Blightlords (220) 2 x Pusgoyle Blightlords (220) 2 x Pusgoyle Blightlords (220)
Scenery: 1 x Feculant Gnarl maw
Endless Spells & Invocations The Burning Head (20)
Allegiance: Beasts of Chaos – Greatfray: Allherd – Grand Strategy: Protect the Herdstone – Triumphs: Inspired
Leaders Dragon Ogor Shaggoth (155) – Lore of Dark Storms: Sundering Blades Tzaangor Shaman of Beasts of Chaos (135)** – General – Command Trait: Dominator – Artefact: Mutating Gnarlblade – Lore of the Twisted Wilds: Wild Rampage
Battleline 20 x Tzaangors of Beasts of Chaos (350)** – 4x Pair of Savage Blade – 8x Savage Greatblade – 8x Savage Blade & Arcanite Shield – Reinforced x 1 10 x Tzaangors of Beasts of Chaos (175)** – 2x Pair of Savage Blade – 4x Savage Greatblade – 4x Savage Blade & Arcanite Shield 10 x Tzaangors of Beasts of Chaos (175)** – 2x Pair of Savage Blade – 4x Savage Greatblade – 4x Savage Blade & Arcanite Shield
Units 6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)* – Reinforced x 1 6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)* – Reinforced x 1 6 x Dragon Ogors (250)* – 4x Paired Ancient Weapons – 2x Draconic War glaives – Reinforced x 1
Core Battalions *Hunters of the Heartlands **Vanguard
Allegiance: Lumineth Realm-lords – Great Nation: Zaitrec – Mortal Realm: Ghur – Grand Strategy: Prized Sorcery – Triumphs: N/A
Leaders Vanari Lord Regent (155)* – General – Command Trait: Fast Learner – Artefact: Gift of Celennar – Extra Spell: Speed of Hysh – Lore of Hysh: Protection of Hysh Scinari Loreseeker (170)* – Extra Spell: Protection of Hysh – Lore of Hysh: Lambent Light Sevireth, Lord of the Seventh Wind (345)*
Battleline 10 x Vanari Auralan Wardens (145)* – Lore of Hysh: Speed of Hysh 10 x Vanari Auralan Wardens (145)* – Lore of Hysh: Total Eclipse 30 x Vanari Auralan Sentinels (510)* – Lore of Hysh: Lambent Light – Reinforced x 2
Units 1 x Hurakan Spirit of the Wind (265)* 1 x Hurakan Spirit of the Wind (265)*
The Grand Clash in Canada saw 116 players vying to be crowned champion in a 5 game tournament. This event was held in Shawinigan near Montreal, Canada and took place on the 23rd and 24th April.
Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
1st Lou Bergeron – Idoneth Deepkin
Lou won all five games over the weekend beating Ironjawz/Bloodtoofs in Round 1, Maggotkin of Nurgle/Befouling Host in Round 2, Maggotkin of Nurgle/Blessed Sons in Round 3, Maggotkin of Nurgle/Drowned Men in Round 4 and Blades of Khorne/Reapers of Vengeance in round 5.
Allegiance: Idoneth Deepkin – Enclave: Mor’Phann – Grand Strategy: Hold the Line – Triumphs: Indomitable
LEADERS Isharann Soulrender (120)** Lotann, Warden of the Soul Ledgers (115)** Eidolon of Mathlann, Aspect of the Sea (325)** – General – Command Trait: Endless Sea Strom – Artefact: Arcane Tome (Universal Artefact) – Lore of the Deeps: Steed of Tides – Lore of the Deeps: Counter-current
UNITS 30 x Namarti Thralls (390)* – Reinforced: Twice 10 x Namarti Reavers (340)* 10 x Namarti Reavers (340)* 10 x Namarti Reavers (340)* Akhelian Leviadon (500) – Mount Trait: Reverberating Carapace
ENDLESS SPELLS The Burning Head (20)
CORE BATTALIONS *Hunters of the Heartlands **Warlord
Jordan also managed to go unbeaten throughout the weekend. Beating Seraphon/Thunder Lizard in round 1, Skaventide in round 2, Daughters of Khaine/Hagg Nar in round 3, Sons of Behemat/Taker Tribe in round 4 and Maggotkin of Nurgle/Drowned Men in round 5.
Allegiance: Idoneth Deepkin – Enclave: Nautilar – Mortal Realm: Hysh – Grand Strategy: Hold the Line – Triumphs: Indomitable
Leaders Isharann Soulrender (120)* – General – Command Trait: Teachings of the Turscoll – Artefact: Rune of the Surging Gloomtide Lotann, Warden of the Soul Ledgers (115)*
Battleline 10 x Namarti Reavers (170)* 10 x Namarti Reavers (170)* 10 x Namarti Thralls (130)* 10 x Namarti Thralls (130)* Akhelian Leviadon (500)** – Mount Trait: Reverberating Carapace
Units 2 x Akhelian Allopexes (330)** – Razorshell Harpoon – Reinforced x 1 2 x Akhelian Allopexes (330)** – Razorshell Harpoon – Reinforced x 1
Core Battalions *Battle Regiment **Hunters of the Heartlands
James managed four wins over the weekend but lost his other. Along the way he beat Maggotkin of Nurgle/Befouling Host in round 1, Sylvaneth/Gnarlroot in round 2, Ironjawz/Bloodtoofs in round 3, before losing to Blades of Khorne/Reapers of Vengeance in round 4 and then beating Lumineth Realm-Lords/Iliatha in round 5.
Justin finished 34th and claimed four victories over the course of the weekend. His path over the weekend saw him beat Beasts of Chaos/Allherd in round 1, losing against eventual 2nd place Jordan Duncan and their Idoneth Deepkin/Nautilar list in round 2, then went on to beat Kruleboyz/Big Yellers in round 3, Stormcast Eternals/Hammers of Sigmar in round 4 and Hedonites of Slaanesh/Invaders in round 5.
Allegiance: Skaventide – Grand Strategy: Prized Sorcery – Triumphs: Inspired
LEADERS Thanquol on Boneripper (405)** – 4 Warpfire Projectors – Lore of Ruin: Skitterleap Clawlord (105)** – Mighty Warlord Command Trait: Verminous Valour Warlock Bombardier (125)* – General – Command Trait: Overseer of Destruction – Lore of Warpvolt Galvanism: More-more-more Warp Power! Plague Priest (85)** – Artefact: Liber Bubonicus – Universal Prayer Scripture: Curse
UNITS 20 x Clanrats (130)** – Rusty Spear – 1 x Standard Bearers – 1 x Standard Bell Ringers 20 x Clanrats (130)** – Rusty Spear – 1 x Standard Bearers – 1 x Standard Bell Ringers 20 x Stormvermin (220)** – Halberd 1 x Ratling Gun (65)* 1 x Ratling Gun (65)* 1 x Ratling Gun (65)*
Before I begin, I wanted to clarify that when I discuss anything that involves a dice roll then I will refer to the average dice roll. For example, an average run roll being 3-4″ (average of 3.5 on one die).
This does mean that depending on how lucky your dice rolls are you can achieve more or less than the amount specified. But to keep it simple and for comparison purposes we will always refer to the average.
Swampcalla Shamans appear in almost all Kruleboyz tournament armies due to their abilities to buff nearby units with either Poison (Mortals on 5 and 6’s to hit instead of just 6’s) or Elixir (+1 to save rolls). One option is to park them near your missile units constantly giving them Poison while.
Using Poison or Elixir does mean that you won’t be able to cast however, so bear that in mind.
The Spells aren’t too bad either, Choking Mist can be cast up to 24″ and any units within 6″ (friend of foe) have their attacks characteristics reduced by 1 (to a minimum of 1) and they cannot run. Or Nasty Hex which remove a target units ability to use ward save.
Sneaky Miasma is great for getting your monsters into combat quicker (especially your Sludgeraker Beasts which are surprisingly good in combat) as it allows them to make a normal move in the hero phase. Keep in mind however that Sneaky Miasma does not work on the Breaka-Boss on Mirebrute Troggoth as it is not classed as a Monster.
Da Black Pit will see you rolling a dice for each enemy model in a unit and for each 6 or roll that is greater than that units armour save characteristic they’ll suffer 1 mortal wound.
But, keep these guys out of combat and constantly giving units Poison.
Combinations
Grinin’ Blades’ Out of Da Mists applies to this unit as well, meaning shooting attacks cannot affect this unit on the first turn as long as it remains beyond 12″ of an enemy unit.
Crawly Swarm the Skullbugz allegiance ability will mean that potentially the unit can have units attacking it at -1 to hit. This only applies if an enemy is within 3″.
Generals with the Egomaniak command trait can offload their wounds on a 4+ to this unit.
The Supa Sneaky command trait can also be used to move them up the battlefield at the beginning of the battle to claim objectives or within range of a unit to cast a spell.
As this is a Kruleboyz Orruk unit they’ll benefit from Venom-encrusted Weapons meaning that to hit rolls of 6 are treated as mortal wounds.
This can be further enhanced when near either the Snatchaboss on Sludgeraker Beast or Swampboss Skumdrekk who can add 1 to the number of mortal wounds caused on a 6 via their ability Sludgeraker Venom.
Speaking of their Venom-encrusted Weapons, these can be buffed by the use of its own Poison, this would mean they cause mortal wounds on 5 or 6. Bear in mind that the previously mentioned Sludgeraker Venom doesn’t work on rolls of 5 in this case and still only applies to the hit rolls of 6.
The Swampcalla Shaman and Pot-Grot can also take advantage of its Elixir which will add +1 to its save. .
This unit can benefit from the Kruleboyz Waaagh meaning they get to fight immediately after you General in the combat phase.
Another option is to have them near a Marshcrawla Sloggoth to take advantage of its Krew Drummer ability giving them +1 to hit in melee. Though with its low damage output, this probably isn’t wise.
Can use Dirty Tricks: Covered in Mud at the start of the game. Though you’d probably be better off using this on your shooting units that you don’t want picked off at range.
Summon Boggy Mist spell can add 1 to their charge rolls.
You can also use the Murknob with Belcha-banna‘s ability Power of Kragnos to give this unit a 5+ ward save against the effects of spells or Endless Spells.
The Rogue Idol will add 1 to this units Bravery.
The Rogue Idol will also give the Swampcalla Shaman +1 to their casting rolls while within 6″.
Missile Attacks
This unit has no missile attacks.
Melee Attacks
Rend -1 attacks with a fairly standard threat range of 12″ (movement + charge). The Shaman also benefits from the Pot-Grot’s Back-up Stabba. But let’s be honest, his damage output isn’t something to write home about.
Attack
Threat Range
# of Attacks
Av # of Hits
Av # of Wounds
Damage Output (Pre-save)
Bogbark Staff
12″
2
1.3
0.9
1.8
Back-up Stabba
12″
2
1.0
0.5
0.5
Based on average dice rolls
Looking at the damage after saves:
Save
Bogbark Staff
Back-up Stabba
–
1.8
0.5
6+
1.8
0.4
5+
1.5
0.3
4+
1.2
0.3
3+
0.9
0.2
Amount of damage after saves based on average dice rolls
Resilience
The Shaman is 6 wounds with a 5+ save.
To destroy this unit with weapons that have no rend you’ll need to score on average 9 hits before any saves are made.
The Sydney GT saw 83 players vying to be crowned champion in a 5 game tournament. This event was held in Sydney, Australia and took place on the 22nd and 23rd April.
Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
1st Joel Graham – Idoneth Deepkin
Joel won all five games over the weekend beating Stormcast Eternals/Hammers of Sigmar in Round 1, Gloomspite Gitz in Round 2, Stormcast Eternals/Hammers of Sigmar in Round 3, Maggotkin of Nurgle/Drowned Men in Round 4 and Stormcast Eternals/Hammers of Sigmar in round 5.
Allegiance: Idoneth Deepkin – Enclave: Nautilar – Grand Strategy: Hold the Line – Triumphs:
LEADERS Miesha – Isharann Tidecaster (150)* – Artefact: Rune of the Surging Gloomtide – Lore of the Deeps: Steed of Tides Rocko – Akhelian Thrallmaster (110)* Jimmy – Akhelian King (250)* – General – Bladed Polearm – Command Trait: Unstoppable Fury – Artefact: Arcane Tome (Universal Artefact) – Mount Trait: Voidchill Darkness – Universal Spell Lore: Flaming Weapon
UNITS 6 x Akhelian Morrsarr Guard (390)** – Reinforced x 1 10 x Namarti Thralls (130) 20 x Namarti Reavers (340)** – Reinforced x 1 10 x Namarti Thralls (130)* Burt the turt – Akhelian Leviadon (500)** – Mount Trait: Reverberating Carapace
CORE BATTALIONS *Warlord **Hunters of the Heartlands Artefact
Tyler also managed to go unbeaten throughout the weekend. Beating Cities of Sigmar/Misthavn in round 1, Stormcast Eternals/Hammers of Sigmar in round 2, Lumineth Realm-Lords/Syar in round 3, Soulblight Gravelords/Vyrkos Dynasty in round 4 and Soulblight Gravelords/Vyrkos Dynasty in round 5.
Allegiance: Maggotkin of Nurgle – Subfaction: Drowned Men – Grand Strategy: Hold the Line – Triumphs: Bloodthirsty
Leaders Orghotts Daemonspew (300)** Lord of Afflictions (210)** – General – Command Trait: Overpowering Stench – Artefact: The Splithorn Helm Bloab Rotspawned (300) – Lore of Malignance: Rancid Visitations
Battleline 4 x Pusgoyle Blightlords (440)* – Reinforced x 1 2 x Pusgoyle Blightlords (220)* 2 x Pusgoyle Blightlords (220)**
Units 1 x Pusgoyle Blightlords – Single (110)** 10 x Gors (75)** – Gor-Blades & Beastshields 10 x Gors (75)** – Gor-Blades & Beastshields
Core Battalions *Hunters of the Heartlands **Battle Regiment
Dave managed four wins over the weekend but lost his other. Along the way he beat Beasts of Chaos/Gavespawn in round 1, lost against Blades of Khorne/Reapers of Vengeance in round 2, then lost against Idoneth Deepkin/Nautilar in round 3, before going on to beat Ogor Mawtribes/Bloodgullet in round 4 and Cities of Sigmar/Living City in round 5.
Allegiance: Stormcast Eternals – Stormhost: Hammers of Sigmar (Stormkeep) – Grand Strategy: Beast Master – Triumphs: Inspired
Leaders Lord-Relictor (145)* – General – Command Trait: High Priest – Prayer: Translocation Knight-Draconis (300)* – Artefact: Luckstone – Mount Trait: Celestial Instincts
Battleline 5 x Vindictors (130)* 5 x Vindictors (130)* 5 x Vindictors (130)*
Units 6 x Vanguard-Raptors with Longstrike Crossbows (480)* – Reinforced x 1 4 x Stormdrake Guard (680)* – Drakerider’s Warblade – Reinforced x 1
Shaun finished 14th and claimed four victories over the course of the weekend. His path over the weekend saw him beat Cities of Sigmar/Hallowheart in round 1, lost against Maggotkin of Nurgle/Befouling Host in round 2, then went on to beat Ironjawz/Bloodtoofs in round 3, Cities of Sigmar/Living City in round 4 and Beasts of Chaos in round 5.
Allegiance: Slaves to Darkness – Damned Legion: Despoilers – Mortal Realm: Ulgu – Grand Strategy: Prized Sorcery – Triumphs: Indomitable
LEADERS Archaon the Everchosen (860)* – Aura of Chaos: Nurgle – Spell: Call to Glory Chaos Sorcerer Lord (135)* – Artefact: Diabolic Mantle – Mark of Chaos: Nurgle – Spell: Mask of Darkness Slaves to Darkness Daemon Prince (210)* – General – Command Trait: Paragon of Ruin – Sword – Mark of Chaos: Nurgle Chaos Lord (120)* – Reaperblade & Daemonbound Steel – Artefact: Arcane Tome – Mark of Chaos: Nurgle – Spell: Binding Damnation
UNITS 30 x Chaos Marauders (270)* – Axes & Shields – Mark of Chaos: Nurgle – Reinforced: Twice 10 x Chaos Marauders (90)* – Axes & Shields – Mark of Chaos: Nurgle 10 x Chaos Marauders (90) – Axes & Shields – Mark of Chaos: Nurgle
BEHEMOTHS Chaos Warshrine (215) – Mark of Chaos: Nurgle – Prayer1: Universal Prayer Scripture: Heal
The 1k 1 Day GT saw 11 players vying to be crowned champion in a 5 game tournament. This event was held in Nottingham, UK and took place on 9th April.
Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
1st Jack McQuiggin – Seraphon
Jack won all five games over the weekend beating Maggotkin of Nurgle/Befouling Host in Round 1, Skaventide in Round 2, Maggotkin of Nurgle/Drowned Men in Round 3, Lumineth Realm-Lords/Zaitrec in Round 4 and Blades of Khorne/Baleful Host in round 5.
Dan won four games and loss one during the course of the weekend. Beating Stormcast Eternals/Hammers og Sigmar in round 1, Nighthaunt/Reikenor’s Condemned in round 2, then losing against 1st placed Jack in round 3. Dan then went on to win his final two games against Nighthaunt/Reikenor’s Condemned in round 4 and Lumineth Realm-Lords/Zaitrec in round 5.
Allegiance: Maggotkin of Nurgle – Subfaction: Drowned Men – Mortal Realm: Ghyran – Grand Strategy: Hold the Line – Triumphs: Inspired
LEADERS Lord of Afflictions (210) – General – Command Trait: Overpowering Stench – Artefact: The Splithorn Helm
UNITS 2 x Pusgoyle Blightlords (220)* 1 x Beasts of Nurgle (110) 1 x Beasts of Nurgle (110) 1 x Beasts of Nurgle (110) 2 x Pusgoyle Blightlords (220)*
CORE BATTALIONS *Hunters of the Heartlands
TOTAL: 980/1000
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3rd Rob Morris – Nighthaunt
Rob managed three wins over the weekend but lost his other two. Along the way he beatNighthaunt/Reikenor’s Condemned in round 1, lost against 2nd placed Dan in round 2, then beat Maggotkin of Nurgle/Befouling Host in round 3, lost against Blades of Khorne/Baleful Lords in round 4 and beat Stormcast Eternals/Hammers of Sigmar in round 5.
Allegiance: Nighthaunt – Procession: Reikenor’s Condemned – Grand Strategy: Hold the Line – Triumphs:
Leaders Dreadblade Harrow (100)* – General – Command Trait: Ruler of the Spirit Hosts Guardian of Souls with Nightmare Lantern (135)* – Artefact: Corpse Candle – Lore of the Underworlds: Soul Cage Spirit Torment (115) – Artefact: Midnight Tome – Shademist
Battleline 20 x Chainrasp Horde (190)* – Reinforced x 1 20 x Chainrasp Horde (190)* – Reinforced x 1
Greg finished fourth, with three wins and two losses. Along the way he had a bye in round 1, lost in round 2 to Lumineth Realm-Lords/Zaitrec, beat Nighthaunt/Reikenor’s Condemned in round 3, he beat 3rd placed Rob in round 4 and in the final round lost to 1st placed Jack. That’s a heck of a trek.
Allegiance: Khorne – Slaughterhost: Baleful Lords (Host of Chaos) – Grand Strategy: Beast Master – Triumphs:
Leaders Bloodthirster of Insensate Rage (280) – General – Command Trait: Slaughterer’s Thirst – Artefact: Black Brass Crown Bloodthirster of Insensate Rage (280) Bloodthirster of Insensate Rage (280)
Battleline 10 x Bloodreavers (80)* – Reaver Blades 10 x Bloodreavers (80)* – Reaver Blades