AoS Meta Stats W/Ending 24th March 2024 – Battlescroll: Nullstone Cache

Disclaimer

The data contained inside this article is only Woehammer’s interpretation. There are differing methods and analyses of the data available from Games Workshop and Honest Wargamer, whose methodology differs slightly from our own.

All of these sources should be viewed as a collective whole to allow you to gather a larger picture of the Age of Sigmar meta. The win rates, while accurate for events we have on record so far, are likely to change in the coming weeks and shouldn’t be the single point of reference for a factions strength.

How Win Rates are Calculated

All of our data for GTs are pulled from Best Coast Pairings, Stats & Ladders, and Ecksen for two day, 2000 point single events. Everything else we draw data on is shown in the RTT/Casual data. GT and RTT data are shown together in the combined data. We split all draws between the wins and losses of a faction evenly, as we believe this provides a fair reflection of a factions win rate. For example, as a player, you may achieve 2 wins, 2 losses, and a draw at an event. Some sites will only count the wins towards the faction rate, so in this case, 40% (2/5=0.4). Woehammer includes half of the draws, so our result would be 50% (2.5/5=0.5).

While the faction win rate may state one figure, it is more than likely to have evolved during the course of the Battlescroll as players find hidden gems within their battletomes. These are then copied by other players or answers found to these by others.

Faction Win Rates

The above chart shows the combined data (all events) currently hosted on Best Coast Pairings, Stats & Ladders, and Ecksen. This chart would be the most similar in data to Games Workshops’ own metawatch articles.

The value in brackets shows the number of matches featuring that faction (excluding mirror matches) the data is based on.

The above chart shows the same information for single player, 2000 point, 5 or more round events. This would be considered the more competitive view, with players often doing their utmost to optimise lists for these events.

The above shows the results for events that aren’t classified as a GT. So this would include RTTs, doubles, teams, and everything else in between.

Win Rates

I thought it may be interesting to also view the win rates by month during the battlescroll. This allows us to see the effect of new Ironjawz or the like on their particular faction. Or it may show whether armies with high win rates are being adapted to by their opposition.

Subfaction and Army of Renown Win Rates

No subfaction data yet, as the sample sizes are too small.

Player Results by Wins

This graph has at least two purposes. Firstly, it shows the faction popularity by the number of players, and secondly, it breaks down those players’ results in terms of the number of wins they achieve.

Faction Popularity

The full list month-by-month is below:

When looking at the above table, bear in mind that this is the worldwide meta, and region to region or even city to city may differ. So while this gives us a general idea of the meta it may not be representative of your local meta.

We’re seeing (as always) a massive spike in the player base of the new tomes that have been released and fall off on the older Tomes. This is to be expected really as competitive players jump around following the “Oooo shiny” method of collecting. They’ll likely always be a strong base for Stormcast Eternals, thanks to them appearing in nearly all beginner army sets, as magazine collections and the feature of many stories in Age of Sigmar.

Players Achieving 5-0 Wins, Tournaments in Winning Positions and 3 Wins from

Out of all the players using that faction (shown in brackets next to the faction name), this graph shows the number achieving a whitewash at a GT with 5 wins from 5. Those achieving 4 wins from 4 after the fourth round and those achieving 3 wins from 3 after the 3rd round. Take into account that those who achieve 5-0 are included in the numbers of 4 wins from 4 and 3 wins from 3. Likewise, those achieving 4 from 4 are included with the 3 from 3 data.

We’ve also shown the percentage of players managing to achieve more wins than losses at a GT event.

Players with 4+ Wins

The above has been sorted to show the number of players achieving 4 or more wins with their faction.

Faction Pairings

The above shows the win rate for factions against the others currently in the game. Reading this chart, you’ll need to view it as the vertical column (green) against the horizontal row and then cross reference these.

Battleplans

We’ve gathered data on Battleplans where players have informed us of which were used at events.

The above shows how many events each battleplan was used in. This, therefore, shows how popular battleplans are with TOs.

The above chart shows each factions win rate on the relevant battleplan. This can be useful for some TOs if the wish to give a leading faction or a popular faction at their event a challenge.

Conclusions

If you’re planning your list for a GT, look at the data as a whole. Don’t just look at our data either, look at TSN and also GW. Get a big picture, use these sites as sources to make your own informed opinion on the meta. Think about which armies are popular, as you’ll likely face at least one or two of these armies at some point during an event, especially in the earlier rounds.

Look at those factions that are regularly in a tournament winning position and winning GTs, as these are likely to be your opponents in the later rounds. I believe you should look at building a list that is able to cope with playing the following factions at some point in a GT if you’re looking to compete;

  • Blades of Khorne
  • Stormcast Eternals
  • Kharadron Overlords
  • Soulblight Gravelords
  • Hedonites of Slaanesh
  • Nighthaunt(!?)

But also, if you’re playing a local GT with your club, then bear in mind that meta may be completely different to those given in the stats above. All of what is presented here, should be taken with a pinch of salt, but hopefully it gives you some guidance when it comes to list construction, or even army choice if you’re looking to play Age of Sigmar.

Running 8 Week Average Win Rate Since May 2022

For a bit of fun

Top Three AoS Lists for Dazmaul Wargaming Tournament 2024

This is the top three AoS lists for Dazmaul Wargaming Tournament 2024 that took place in the UK on the 16th and 17th of March. It saw 36 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Soulblight Gravelords
– Army Type: Legion of Night
– Grand Strategy: Empire of Corpses
– Triumph: Indomitable


LEADERS
1 x Mannfred Von Carstein (400)*

– Spells: Prison of Grief
1 x Vampire Lord (150)**
– Artefacts of Power: Morbheg’s Claw
– Spells: Hoarfrost
1 x Necromancer (100)**
– General
– Command Traits: Unbending Will
– Spells: Waste Away
1 x King Morlak Velmorn (230)***


BATTLELINE
10 x Dire Wolves (150)*

– Doom Wolf
10 x Dire Wolves (150)*
– Doom Wolf
20 x Deathrattle Skeletons (220)***
– Skeleton Champion
– 2 x Standard Bearer


OTHER
4 x The Sons of Velmorn (230)***
20 x Grave Guard (320)***

– Seneschal
– Hornblower
– Great Wight Blade
– 2 x Standard Bearer
5 x Black Knights (130)***
– Hellknight
– Standard Bearer
– Hornblower
5 x Black Knights (130)***
– Hellknight
– Standard Bearer
– Hornblower


CORE BATTALIONS
*Battle Regiment
**Andtorian Acolytes
***Battle Regiment


TOTAL POINTS: 1980/2000

Army Faction: Gloomspite Gitz
– Army Subfaction: Glogg’s Megamob
– Grand Strategy: Chasing the Moon


LEADER
1 x Webspinner Shaman on Arachnarok Spider (240)
– Spells: Sneaky Distraction
1 x Dankhold Troggboss (210)*
– General
– Command Traits: Alpha Trogg
– Artefacts: Glowy Howzit
1 x Webspinner Shaman (70)*
– Spells: Merciless Blizzard


BATTLELINE
3 x Fellwater Troggoths (170)*
3 x Fellwater Troggoths (170)*
6 x Rockgut Troggoths (170)*
6 x Rockgut Troggoths (170)*


BEHEMOTH
1 x Arachnarok Spider with Spiderfang Warparty (200)
1 x Arachnarok Spider with Spiderfang Warparty (200)*


ENDLESS SPELL
1 x Geminids of Uhl-Gysh (60)


TERRAIN
1 x Bad Moon Loonshrine (0)


CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (2000/2000)

Army Faction: Flesh-eater Courts
– Army Subfaction: Hollowmourne
– Grand Strategy: Expand the Kingdom


LEADER
1 x Ushoran (460)

– Spells: Deranged Transformation
1 x Grand Justice Gormayne (140)
1 x Abhorrant Archregent (150)*

– Spells: Hoarfrost
1 x Abhorrant Archregent (150)*
– Spells: Merciless Blizzard
1 x Crypt Infernal Courtier (140)**
– General
– Command Traits: Cruel Taskmaster
– Artefacts: Charnel Vestments
– Prayers: Charnel Conviction


BATTLELINE
20 x Crypt Ghouls (160)

– Crypt Ghast
9 x Crypt Horrors (390)**
– Crypt Haunter
9 x Crypt Horrors (390)**
– Crypt Haunter


ENDLESS SPELL
1 x Cadaverous Barricade (20)


TERRAIN
1 x Charnel Throne (0)

CORE BATTALIONS:
*Andtorian Acolytes
**Wizard-finders of Andtor


TOTAL POINTS: (2000/2000)

Army Faction: Cities of Sigmar
– Army Subfaction: Excelsis
– Grand Strategy: Banners Held High


LEADER
1 x Alchemite Warforger (100) *

– Spells: Merciless Blizzard
1 x Battlemage (100) *
– Spells: Pall of Doom
– Arcane Trinkets: Realmstone Orb
1 x Battlemage (100) *
– Spells: Pha’s Protection
– Arcane Trinkets: Ancient Grimoire
1 x Freeguild Marshal on Griffon (270) * *
– General
– Command Traits: Grizzled Veteran
– Freeguild Lance
– Artefacts: Sigmarite Warhammer
1 x Freeguild Cavalier-Marshal (120) * *
1 x Pontifex Zenestra (180) * *


BATTLELINE
10 x Freeguild Cavaliers (180) * *
5 x Freeguild Cavaliers (180) * *
5 x Freeguild Cavaliers (180) * *
5 x Freeguild Cavaliers (180) * *


ENDLESS SPELL
1 x Suffocating Gravetide (30)


OTHER
6 x Freeguild Command Corps (200) * *

CORE BATTALIONS:
*Andtorian Acolytes
**Battle Regiment


TOTAL POINTS: (2000/2000)

Final Tournament Placings

https://www.bestcoastpairings.com/event/504DOEIYj7

Top Three AoS Lists for The South Coast AoS Singles

This is the top three AoS lists for The South Coast AoS Singles  that took place in the UK on the 2nd and 3rd of March. It saw 21 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Ogor Mawtribes
– Mawtribe: Boulderhead
– Grand Strategy: Ready for Plunder
– Triumphs:

Leaders
Queen Divine (400)
Huskard on Stonehorn
– Blood Vulture
– Mount Trait: Metalcruncher
– Prayer: Keening Gale
Rishi (150)*
Tyrant
– Artefact: Splatter-cleaver
– Big Name: Deathcheater
Big Chungus (460)*
Frostlord on Stonehorn
– General
– Command Trait: Touched by the Everwinter
– Mount Trait: Rockmane Elder
– Prayer: Pulverising Hailstorm
– Nullstone Adornment: Pouch of Nulldust

Battleline

Behemoths
The TERF Eater (330)*
Stonehorn Beastriders
– Weapon: Blood Vulture
Netflix Comedy Special (330)*
Stonehorn Beastriders
– Weapon: Blood Vulture
Lesbian Bed Death (330)*
Stonehorn Beastriders
– Weapon: Blood Vulture

Core Battalions
*Battle Regiment

Total: 2000 / 2000

Roland Rivera: Hazel’s Ogors are back, and it’s like they never left. The name of the game is simple – play as many Stonehorns as you can afford to stuff into a list, and let their combination of durability, speed, damage, and capture power carry you to victory. The Tyrant is a fun complement to the big things, as it carries a source of AoE healing in the Splatter-Cleaver.

An interesting decision made by Hazel here is to not play any casters and instead opt for the Nullstone enhancement. I suspect this decision was spurred by the new Battle Tactic for the Nullstone enhancement bearer introduced in the latest Battlescroll. Otherwise, I think putting Arcane Tome on the Frostlord on Stonehorn would have been a very attractive option.

Hazel is perhaps one of the best Ogor players in the UK (if not the world), and she has showcased her skills once again with this list.

Allegiance: Stormcast Eternals
– Stormhost: Hammers of Sigmar (Scions)
– Mortal Realm: Ghur
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired


Leaders
Knight-Incantor (120)*
– General
– Command Trait: Eater of Magic
– Artefact: Mirrorshield
– Spell: Celestial Blades
Karazai, The Scarred (510)*
Ionus Cryptborn, Warden of Lost Souls (400)***

– Prayer: Divine Light
– Prayer: Translocation
Knight-Relictor (90)**
– Prayer: Bless Weapons
– Universal Prayer Scripture: Heal
The Light of Eltharion (230)*
– Allies


Battleline
5 x Vanquishers (100)***
5 x Vanquishers (100)***
2 x Dracothian Guard Fulminators (240)*


Units
6 x Questor Soulsworn (210)**

Core Battalions
*Warlord
**Wizard-Finders of Andtor
***Battle Regiment


Additional Enhancements
Prayer
Holy Command: Call for Aid


Total: 2000 / 2000

Allegiance: Big Waaagh!
– Mortal Realm: Ghur
– Grand Strategy: Waaagh!
– Triumphs: Bloodthirsty

Leaders
Killaboss on Great Gnashtoof (110)***
– General
– Command Trait: Supa Sneaky
– Artefact: Mork’s Eye Pebble
– Mount Trait: Fast ‘Un
Orruk Warchanter (120)***
– Warbeat: Get ‘Em Beat
Orruk Warchanter (120)***
– Warbeat: Fixin’ Beat
Wurrgog Prophet (170)*
– Artefact: Glowin’ Tattooz
– Spell: Levitate
Orruk Weirdnob Shaman (90)*
– Lore of the Weird: Da Great Big Green Hand of Gork

Battleline
10 x Orruk Ardboys (200)**
– Ardboy choppas
– 1x Gorkamorka Glyph Bearers
10 x Orruk Ardboys (200)**
– Ardboy choppas
– 1x Gorkamorka Glyph Bearers
10 x Gutrippaz (150)***

Units
6 x Orruk Gore-gruntas (340)**
– Jagged Gore-hackas- Reinforced x 1
3 x Orruk Gore-gruntas (170)**
– Jagged Gore-hackas

Behemoths
2x Maw-grunta Gougers (320)
– reinforced x1

Core Battalions
*Andtorian Acolytes
**Ironjawz Fist
***Warlord

Total: 1990 / 2000

Roland Rivera: The Big Waaagh list that took 3rd at this tournament is an interesting one – while the likes of a Wurrgog Prophet, Warchanters, and a Weirdnob Shaman are pretty standard fare for this army, this list has a few interesting picks that merit further discussion.

The first is the Killaboss on Gnashtoof – the recipient of yet another price cut (this unit was 200 points when 3rd edition launched!), GW is practically begging Orruk players to field it; its stats are very efficient by virtue of how cheap it is. Part of his job in this army is to be a Kruleboyz General to open up the gimme Battle Tactic that is Take Dat, Ya Suckers!, and the other part is to babysit the unit of Gutrippaz that is screening for their heavier-hitting Ironjawz cousins. Next is the reinforced unit of Maw-Grunta Gougers – this is so rarely seen, I had forgotten the unit could be reinforced until I saw this list. Ardboys, fresh off a much-needed points cut, are beginning to see more consistent play. Last but not least, Big Waaagh players rarely play more than 6 Gore-Gruntas, but Sebastian decided that wasn’t enough Pig for him, so he packed 3 more.

While some of the choices made in listbuilding were definitely unorthodox, there’s no arguing with the results. This list did very well, demonstrating the depth of the Orruk Warclans unit lineup and the power of the Big Waaagh! allegiance abilities.

Army Faction: Idoneth Deepkin
– Subfaction: Ionrach
– Grand Strategy: The Creeping Gloomtide
– Triumph: Inspired


LEADERS
Akhelian King (220)*
– General
– Command Traits: Unstoppable Fury
– Bladed Polearm and Falchion
– Artefacts of Power: Potion of Hateful Frenzy
– Mount Traits: Savage Ferocity
Volturnos (230)*
Isharann Soulrender (100)*

– Bonding: Krondspine Incarnate of Ghur
– Nullstone Adornments: Polished Nullstone Pebble


BATTLELINE
Akhelian Ishlaen Guard (160)*
– Lochian Prince
– Musician
– Standard Bearer
Akhelian Ishlaen Guard (160)*
– Lochian Prince
– Musician
– Standard Bearer
Akhelian Morrsarr Guard (320)*
– Lochian Prince
– 2 x Musician
– 2 x Standard Bearer
Akhelian Morrsarr Guard (320)*
– Lochian Prince
– 2 x Musician
– 2 x Standard Bearer


BEHEMOTH
Krondspine Incarnate of Ghur (480)*

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1990/2000

Final Tournament Placings

https://www.bestcoastpairings.com/event/D9BHD2A2XM

Old World Question: Can a Wizard Cast More Than 1 Magic Missile in the Shooting Phase?

I’ve seen a lot of references where players can cast multiple magic missiles in the shooting phase. I believe this is wrong and have gone through my thinking below.

Eventually, myself and those on our Discord server will compile a full list of FAQs that we think need answering by GW. We’ll post these in a single article on our site so that others can see what our opinion is on these and then may choose to use them as unofficial FAQs until GW responds (if they wish).


Q: Can a Wizard with more than one Magic Missile cast them all in the shooting phase?

A: No.

Evidence and/or Reasoning

There are a few sections of the core book that have gone towards this answer.

Page 137 of the Big Blue Book

Under ‘Who Can Shoot?’ On page 137, we see the following text:

Only units equipped with missile weapons (including war machines) or that can cast certain types of spell (such as magic missiles) can shoot.

Page 137 – Big Blue Book

This defines that spells cast in the shooting phase are shooting attacks, and more specifically, highlights magic missiles as an example of this.

Page 137 of the Big Blue Book

Next, on the same page, we have the section ‘How Many Shots?‘.

This is the section that causes confusion and where the ambiguity lies. This section can be broken down into two parts. The first part states:

A unit can shoot only once per Shooting phase,…

Page 137 – Big Blue Book

I believe this in regards to shooting attacks where you play them from start to finish. What I mean by that is that a unit declares its target, rolls to makes its attacks, and the opponent makes any relevant saves and removes casualties.

This, therefore, backs up the earlier section,’Who Can Shoot?’, where it specifically says each unit can only shoot once.

The second part of ‘How Many Shots?‘ states:

…and most models can make only one shooting attack (the number of Attacks a model has does not affect the number of shots it can make).

Page 137 – Big Blue Book

This part of the rule is stating how many shots can be made per shooting attack. The reason for this is that the word ‘Attacks’ is capitalised in the bracketed section, but not the word attack at the beginning of the sentence. This is, therefore, referring to the weapon characteristic.

So, each model can make only one shooting attack, and therefore cast only once magic missile spell (including bound spells).

If you find wording in the Rulebook that contradicts what I have said, please post it in the comments below, and I will adjust and/or remove this post accordingly.


Personally, I’m of the opinion that this refers to all spells being cast in the Shooting phase, including Vortexes. My reasoning is that the wording in under ‘Who Can Shoot’ says:

…or that can cast certain types of spells (such as magic missiles)…

Page 137 – Big Blue Book

This suggests that it doesn’t only classify Magic Missiles as a shooting attack, but others that are also cast in the Shooting phase.

However, for now, we’ll just leave it with Magic Missiles inside our original question.

Top Three AoS Lists for the War In the North

This is the top three AoS lists for theWar In the North that took place in Australia on the 9th and 10th of March. It saw 32 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Skaven
– Grand Strategy: Arch-corruptors of the Mortal Realms
– Triumphs:

Leaders
Grey Seer (120)*
– Lore of Ruin: Skitterleap
– Lore of Primal Frost: Hoarfrost
Grey Seer (120)*
– Lore of Ruin: Death Frenzy
– Lore of Primal Frost: Merciless Blizzard
Thanquol on Boneripper (430)**
– 2 Warpfire Braziers & 2 Warpfire Projectors
– Lore of Ruin: Death Frenzy
– Lore of Ruin: Skitterleap
Verminlord Warbringer (380)***
– General
– Command Trait: Devious Adversary
– Artefact: Shield of Distraction|
– Universal Spell Lore: Flaming Weapon
Plague Priest (100)**
– Noxious Prayers: Filth-filth!
Plague Priest (100)**
– Noxious Prayers: Rabid-rabid!

Battleline
20 x Clanrats (100)**
– Rusty Blade
– 2x Standard Bearers
– 2x Standard Bell Ringers
20 x Clanrats (100)***
– Rusty Blade
– 2x Standard Bearers
– 2x Standard Bell Ringers
10 x Plague Censer Bearers (180)***
– Reinforced x 1
20 x Plague Monks (180)***
– Foetid Blades
– 2x Standard Bearers
– 2x Plague Harbingers
– Reinforced x 1

Units
1 x Warp-Grinder (60)***

Behemoths
Hell Pit Abomination (180)***

Core Battalions
*Andtorian Acolytes
**Warlord
***Battle Regiment

Additional Enhancements
Spell

Total: 2000 / 2000

Kieren Coates: Benoit Coming through with the big 5-0 with what almost feels like a classic skaven list from 12 months ago during the GV/GC meta

We love to see thanquol back on the table proving he doesn’t need a surfboard to show his strength, combined with double grey seers, warbringer and double priest it has access to 8 casts (with warlord for 2 spells chosen per wizard), giving access to great prayers and blizzard for some short range mortal punch.

One notable difference is the warbringer taking sheild of distraction, a rarely seen artfiact that forces the enemy to only allow 1 unit per turn to attack the warbringer in melle, allowing for suicide charges into multiple units without fear of return damage – Its an interesting choice as warpstone charm has been the go to choice for many warpstone fanatics, but Benoit has found path for the shield and has made it work

10 censors, 20 monks, hell pit, thanquol, warbringer, blizzards, great plagues – if you dont respect the output of this list expect to get tabled very quickly upon a misposition with a lethal combination of mortals and high volume physical damage.

Congratulations on the 5-0

Army Faction: Hedonites of Slaanesh
– Army Type: Pretenders
– Grand Strategy: Selfish Desire
– Triumph: Inspired

LEADERS
Glutos Orscollion (480)
– Spells: Born of Damnation
Contorted Epitome (230)
– General
– Command Traits: Strength of Godhood
– Artefacts of Power: The Crown of Dark Secrets
– Spells: Flaming Weapon
The Masque (140)

BATTLELINE
Blissbarb Archers (340)
– High Tempter
Blissbarb Archers (170)
– High Tempter
Blissbarb Archers (170)
– High Tempter

OTHER
Slickblade Seekers (220)
– Hunter-Seeker
Blissbarb Seekers (220)
– High Tempter

ENDLESS SPELLS & INVOCATIONS
1 x Suffocating Gravetide (30)

TERRAIN
1 x Fane of Slaanesh (0)

TOTAL POINTS: 2000/2000

Celefaze: The classics never die. They only fall short of the meta for a bit. With a few key differences, this is the type of list you saw quite a bit at the release of the current book. Featuring Pretenders with the Masque for turn one depravity, a healthy dose of blissbarbs for damage, blissbarb seekers for save debuffing, and slickblades for highly mobile depravity generation. At the helm is a Strength of Godhood contorted epitome general (with all the standard trimmings) for a beast of a lynchpin hero that can issue a ludicrous number of commands, debuff a major threat with the crown, and punch above its weight with multiple damage buffs. Where this list diverges deliciously is the addition of a special favorite of mine: Glutos Orscollion. A key ingredient for any ranged list that may find itself starved for depravity in the early game, Glutos shores up that early weakness by providing his own -1 to-hit aura that covers a respectably large area of the board. The big guy is also a solid melee threat and possibly the tankiest entry Slaanesh has access to.  A flavorful take on the original recipe for victory with this book.

Army Faction: Kharadron Overlords
– Subfaction: Barak-Nar
– Grand Strategy: Rule the Skies
– Triumph: Inspired
– Stick To The Code (Amendments): Prosecute Wars With All Haste
– Stick To The Code (Artycles): Honour is Everything
– Stick To The Code (Footnotes): Without Our Ships, We Are Naught

LEADERS
Aetheric Navigator (110)*
– Artefacts of Power: Voidstone Orb
Brokk Grungsson (220)*
Endrinmaster with Dirigible Suit (170)*
– General
– Command Traits: Stormcaller
– Nullstone Adornments: Hand-carved Nullstone Icon

BATTLELINE
Endrinriggers (390)*
– Mizzenmaster
Endrinriggers (390)*
– Mizzenmaster
Arkanaut Company (90)*
– Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Aetherflare Pistol
– Aethermatic Volley Gun and Gun Butt

BEHEMOTH
Arkanaut Frigate (310)
– Heavy Skyhook
Arkanaut Frigate (310)*
– Heavy Sky Cannon
– Great Endrinworks: Prudency Chutes

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1990/2000

Carl Stokes: Even as we head full throttle into the indexification of AoS with the new edition this summer, we can still take the time to appreciate some excellently piloted KO lists. This one is pretty spicy, with the symmetry I love to see. Headed up by Brokk himself, this list really revolves around the perfectly balanced (as all things should be) frigate duo, both of which contain 9 endrinriggers for maximal healing and a very prickly exterior, should someone charge into them (or be charged).

Otherwise, the character department is a familiar sight, with the lack of admiral offset by a Voidstone Navigator and Stormcaller dirigible endrinmaster to unlock battleline endrinriggers and provide even more healing/shooting. Taking the nullstone icon ensures yet another automatic battle tactic for the army that’s the best in the game at scoring them. This sort of redundancy is really the name of the game for this list.

The amount of shooting that can be brought to bear, even without an ironclad, is staggering, with a killbox of 12” around each of the frigates. The classic move of slamming 2 frigates into an enemy and unpacking 18 Endrinriggers and Brokk that always strike first with extra attacks from Brokk can come as a real surprise to opponents and shatter the backbone of any army in the game.

We’ve slowly seen a transition away from the frigate/ironclad combo and more of this frigate/frigate/brokk set-up that leverages the speed and explosive melee power of the army rather than the pure shooting and mobile castle playstyle. It’s phenomenal to see how the KO book remains competitive across multiple GHBs, and the creation of fun lists like this one is something that’s been a real hallmark of AoS 3.0.

The only true weakness this army has is against massive recursion and monster truck opponents that can reach out and swat boats while maintaining the board presence to outscore them on objectives. This is an inherent weakness of non-Gotrek KO lists that can be seen here in this list’s only loss to the new FEC. Sometimes, you just don’t always have great matchups, and at the end of the day, a strong third place finish from Down Under is nothing to sneeze at! Great work, James!

 Army Faction: Ossiarch Bonereapers
– Subfaction: Petrifex Elite
– Grand Strategy: Spellcasting Savant
– Triumph: Bloodthirsty

LEADERS
Mortisan Ossifector (120)*
– General
– Command Traits: Aura of Sterility
– Artefacts of Power: Gothizzar Cartouche
– Spells: Hoarfrost
Mortisan Soulreaper (110)*
– Spells: Empower Nadirite Weapons
Katakros (500)**

BATTLELINE
6x Necropolis Stalkers (440)**
6x Immortis Guard (460)**
5x Kavalos Deathriders (190)**
– Necrophoros
– Mortek Hekatos
– Nadirite Blade

BEHEMOTH
1x Gothizzar Harvester (160)**

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment

TOTAL POINTS: 1980/2000

Walter Brock: This list is a Katakros Petrifex list with a few new choices for dealing with different situations.

Starting off we see the Normal Spellcasting Savant, Mortisan General + Immortis Guard Brick.  Aura of sterility helps protect the list from shooting.

The Soul Reaper is a cost-efficient choice to add a second wizard for the Acolytes Detachment.  This lets the list get out a key spell. Or bank primal dice to stop opponent spells.
Katakros acts as the main engine of the list.  Buffing everything to 11.  

Deathriders are a standard unit for OBR lists.  Easy battle tactics and screen + durability.

two uncommon picks are the harvester and the 6 stalkers. 

The Harvester provides the best points for damage value in the Ossiarch book.  When buffed by the Ossifector for rend and wound rolls.  Adding 5s to explode and Katakros’s Hit buff lets the harvester act as a missile threat to take out important targets that the rest of the list doesn’t want to deal with.

6 Stalkers biggest strengths are their speed and damage.  Able to outspeed many units on the field and cripple them before the opponent has a chance to hit the OBR list.  With Katakros and the Petrifex bonus, any counterattack will have a hard time putting damage through on this unit.

Final Tournament Placings

RankPlayerWinDrawLoss
1benoit butraud
Skaven
500
2Ty Gordon
Hedonites of Slaanesh
401
3James Coyle
Kharadron Overlords
401
4zach sindelar
Ossiarch Bonereapers
401
5Matthew Tait
Disciples of Tzeentch
311
6Brook Mills
Soulblight Gravelords
311
7ben liekefett
Gloomspite Gitz
311
8Jade Coase
Daughters of Khaine
302
9Trent Graham
Lumineth Realm-lords
302
10Zenith Mills-Shorter
Flesh-Eater Courts
302
11Quinn Gorlick
Slaves to Darkness
302
12Tristan Smith
Orruk Warclans
302
13Rainy Comley
Flesh-Eater Courts
302
14Max Weeks
Ogor Mawtribes
302
15Ryan Zalewski
Ironjawz
302
16Blake Kerwick
Soulblight Gravelords
302
17Joshua Carroll
Ironjawz
203
18Mitch Blackwell
Kruleboyz
203
19Jarrah Booth
Maggotkin of Nurgle
203
20akeem wallace
Stormcast Eternals
203
21Tim Brumpton
Ironjawz
203
22Zack Watson
Sylvaneth
203
23Jarrod Hamilton-MacLaren
Maggotkin of Nurgle
203
24James Hunter
Gloomspite Gitz
203
25Sean O”Dea
Sons of Behemat
203
26Gabriel Collingwood
Cities of Sigmar
113
27Liam Smits
Flesh-Eater Courts
113
28Connor Woodward
Cities of Sigmar
113
29Oliver Baker
Fyreslayers
104
30Suzanne Hunter
Stormcast Eternals
104
31Tod Ryan
Ironjawz
104
32Richard Baker
Stormcast Eternals
005

The Old World – Meta Stats: 24th March 2024

A few weeks ago, we announced that we would be looking at the Old World stats. Since then, we’ve received numerous requests for updates.

We’ve also recently created an Old World discord server so that you can discuss everything Fanstasy with like-minded people.

Also, if you get a chance, what not check out our Old World: Conquest narrative system, based on Age of Sigmar’s Path to Glory.

Menu

Tournament Data
Faction Data

Tournament Data

With around 3-4 tournaments each weekend, the data is gathering at a steady pace. However, all the events have been single day tournaments so far.

All of the current data are for events hosted on Best Coast Pairings, Stats and Ladders and Ecksen. Our thanks goes to these sites for their continued support with our stats projects.

Next week’s data should also include all tournaments posted to Tourneykeeper.net

The points size for one day events varies, but 2,000 points appears to be the most common limit at present. However, without any GW events having taken place yet, there are a few at smaller point values.

All of these results have been used in the stats to date. As we gather more data, we will begin to split out the Grand Tournaments from the rest of the pack. We may also split out the 2,000 point RTT (single day) events. But we’re happy to be led by the community on this. We would love suggestions as to what you would like to see.

Faction Data

We calculate the win rates by adding the number of game wins and half their number of draws. We then divide the result by the factions’ total games to give a win percentage.

We then exclude mirror matches (e.g. Dwarfs v Dwarfs), and matches where one of the players is missing faction data (usually a bye round).

We’ve now also split out events of 2000 points from the above data.

Disregarding some of the smaller datasets (those below 40 games) we currently have, Orc and Goblin Tribes are doing very well at 2000 competitive play with 59%. This, when compared to the previous chart, shows that they perform better at 2000 points than at lower points levels. Wood Elf Realms, meanwhile, are hitting 58% fairly consistently across the board. Tomb Kings are sitting at 55%, which is much healthier than the 66% initially given a few weeks ago.

At the bottom of the table Dwarfs appear to struggle regardless of the points level. Likewise for the Empire of Man.

AoS Meta Stats W/Ending 17th March 2024 – Battlescroll: Nullstone Cache

Disclaimer

The data contained inside this article is only Woehammer’s interpretation. There are differing methods and analyses of the data available from Games Workshop and Honest Wargamer, whose methodology differs slightly from our own.

All of these sources should be viewed as a collective whole to allow you to gather a larger picture of the Age of Sigmar meta. The win rates, while accurate for events we have on record so far, are likely to change in the coming weeks and shouldn’t be the single point of reference for a factions strength.

How Win Rates are Calculated

All of our data for GTs are pulled from Best Coast Pairings, Stats & Ladders, and Ecksen for two day, 2000 point single events. Everything else we draw data on is shown in the RTT/Casual data. GT and RTT data are shown together in the combined data. We split all draws between the wins and losses of a faction evenly, as we believe this provides a fair reflection of a factions win rate. For example, as a player, you may achieve 2 wins, 2 losses, and a draw at an event. Some sites will only count the wins towards the faction rate, so in this case, 40% (2/5=0.4). Woehammer includes half of the draws, so our result would be 50% (2.5/5=0.5).

While the faction win rate may state one figure, it is more than likely to have evolved during the course of the Battlescroll as players find hidden gems within their battletomes. These are then copied by other players or answers found to these by others.

Faction Win Rates

The above chart shows the combined data (all events) currently hosted on Best Coast Pairings, Stats & Ladders, and Ecksen. This chart would be the most similar in data to Games Workshops’ own metawatch articles.

The value in brackets shows the number of matches featuring that faction (excluding mirror matches) the data is based on.

The above chart shows the same information for single player, 2000 point, 5 or more round events. This would be considered the more competitive view, with players often doing their utmost to optimise lists for these events.

The above shows the results for events that aren’t classified as a GT. So this would include RTTs, doubles, teams, and everything else in between.

Win Rates

I thought it may be interesting to also view the win rates by month during the battlescroll. This allows us to see the effect of new Ironjawz or the like on their particular faction. Or it may show whether armies with high win rates are being adapted to by their opposition.

Subfaction and Army of Renown Win Rates

No subfaction data yet, as the sample sizes are too small.

Player Results by Wins

This graph has at least two purposes. Firstly, it shows the faction popularity by the number of players, and secondly, it breaks down those players’ results in terms of the number of wins they achieve.

Faction Popularity

The full list month-by-month is below:

When looking at the above table, bear in mind that this is the worldwide meta, and region to region or even city to city may differ. So while this gives us a general idea of the meta it may not be representative of your local meta.

We’re seeing (as always) a massive spike in the player base of the new tomes that have been released and fall off on the older Tomes. This is to be expected really as competitive players jump around following the “Oooo shiny” method of collecting. They’ll likely always be a strong base for Stormcast Eternals, thanks to them appearing in nearly all beginner army sets, as magazine collections and the feature of many stories in Age of Sigmar.

Players Achieving 5-0 Wins, Tournaments in Winning Positions and 3 Wins from

Out of all the players using that faction (shown in brackets next to the faction name), this graph shows the number achieving a whitewash at a GT with 5 wins from 5. Those achieving 4 wins from 4 after the fourth round and those achieving 3 wins from 3 after the 3rd round. Take into account that those who achieve 5-0 are included in the numbers of 4 wins from 4 and 3 wins from 3. Likewise, those achieving 4 from 4 are included with the 3 from 3 data.

We’ve also shown the percentage of players managing to achieve more wins than losses at a GT event.

Players with 4+ Wins

The above has been sorted to show the number of players achieving 4 or more wins with their faction.

Faction Pairings

The above shows the win rate for factions against the others currently in the game. Reading this chart, you’ll need to view it as the vertical column (green) against the horizontal row and then cross reference these.

Battleplans

We’ve gathered data on Battleplans where players have informed us of which were used at events.

The above shows how many events each battleplan was used in. This, therefore, shows how popular battleplans are with TOs.

The above chart shows each factions win rate on the relevant battleplan. This can be useful for some TOs if the wish to give a leading faction or a popular faction at their event a challenge.

Conclusions

If you’re planning your list for a GT, look at the data as a whole. Don’t just look at our data either, look at TSN and also GW. Get a big picture, use these sites as sources to make your own informed opinion on the meta. Think about which armies are popular, as you’ll likely face at least one or two of these armies at some point during an event, especially in the earlier rounds.

Look at those factions that are regularly in a tournament winning position and winning GTs, as these are likely to be your opponents in the later rounds. I believe you should look at building a list that is able to cope with playing the following factions at some point in a GT if you’re looking to compete;

  • Blades of Khorne
  • Stormcast Eternals
  • Kharadron Overlords
  • Soulblight Gravelords
  • Hedonites of Slaanesh
  • Nighthaunt(!?)

But also, if you’re playing a local GT with your club, then bear in mind that meta may be completely different to those given in the stats above. All of what is presented here, should be taken with a pinch of salt, but hopefully it gives you some guidance when it comes to list construction, or even army choice if you’re looking to play Age of Sigmar.

Running 8 Week Average Win Rate Since May 2022

For a bit of fun

Reverse Engineering Metawatch Age of Sigmar Stats

That’s a mouthful ain’t it?!

Let me caveat this whole article by saying, this is my best guess at their parameters. I am by no means saying these are the parameters that GW uses. However, they’re fairly close.

Firstly, let’s take a look at the latest Metawatch table:

Credit: Warhammer Cummunity

Luckily, with our new system of obtaining data, we can now attempt to replicate what GW draws down for its data. To do so, we had to use snippets of information that we’ve gleaned from both this, and past articles.

  1. Firstly, we know that they are obtaining their data from Best Coast Pairings (BCP), and now Stats and Ladders (based on the most recent article).
  2. We know that the data covered the previous 60 days. Therefore using the date in the bottom of their table as a guide we worked this back to the 4th January, give or take a day based on the date given.

What did that mean? Well we pulled the same data, and deleted the additional we get now from Ecksen to match GW’s smaller sample size 😉

I then worked throught this database and began excluding certain parameters I thought GW would. With each change I compared the stats to their data and then made the next change.

It was a long process….

So what did I include and exclude?

  • We excluded Ecksen as GW does not draw data from this site.
  • We then made the assumption that GW would also count draws as 0.5 of a win and 0.5 of a draw.
  • Excluded matches where the opponent had no army list or faction included.
  • Included mirror matches!!!!
  • Included team events
  • Included double events!!!!
  • Included all points sized games.
  • Excluded online events using TTS

The result based on the above, is the closest I can get to match their data. By closest, I mean all bar 2 of the factions are 0-1% different. Apart from Lumineth Realm-Lords who are 3% different and Ironjawz who are 2% different.

If we change any of those factors above we get at least two more factions that are more 2% or more different to GW.

Again, this isn’t saying this is their parameters, just the closes that I can get the database to match their stats. Would GW rally include mirror matches? Possibly, as it reflects the popularity of the faction within the customer base. Would GW include doubles events where armies are made up of two factions? I doubt it, but as I say, excluding these takes me further away from their data.

On to the table!

As always, the figure in brckets denotes the number of games in our sample database.

We’ve tried to show the two stat bars side by side. Metawatch in red (they seem to like red) and ours in yellow.

Of these factions, I have managed to have 11 match and a further 13 within 1%, which could be due to rounding somewhere.

Whats going on with Lumineth and Ironjawz? I have no idea. But whether I exclude smaller points tournaments, excluded mirror matches, exclude doubles tournaments or team tournaments, or combinations of these, the variance for these two factions never gets any closer and in doing so makes others worse.

My only other guess, is that perhaps GWs data includes some other source, perhaps events held at their Warhammer World venue, that isn’t included on BCP or Stats and Ladders.

Any, way I’m done looking at this for now. But, I’ll probably have another crack next week and also share the database when I do.

Top Three AoS Lists for XPG Age Of Sigmar GT

This is the top three AoS lists for XPG Age Of Sigmar GT that took place in Canada on the 9th and 10th of March. It saw 30 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going? As a Patreon, you can also get access and chat with some of the top players in the world and have your opinions included in our weekly ‘Chat with the Champs’ article.

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Sylvaneth
– Subfaction: Heartwood
– Grand Strategy: Spellcasting Savant
– Triumph: Inspired
– Seasons of War: The Dwindling

LEADERS
Spirit of Durthu (350)
– Artefacts of Power: Greenwood Gladius
Drycha Hamadreth (300)
– Spells: Regrowth, Verdant Blessing
Belthanos (360)
Warsong Revenant (270)
– General
– Command Traits: Spellsinger
– Spells: Treesong, Verdant Blessing

BATTLELINE
Dryads (100)
Dryads (100)
Tree-Revenants (110)
Namarti Reavers (160)
Namarti Reavers (160)

ENDLESS SPELLS & INVOCATIONS
1 x Spiteswarm Hive (40)

TOTAL POINTS: 1950/2000

A…K: A very interesting list from Jordan that makes great use of Belthanos’ force multiplying capabilities by going down the multi-hammer archetype. Durthu and belthanos are an excellent tag team, 11″ of movement + charge on a high damage platform like durthu is nothing to sniff at. The list also sports Drycha, who’s impressively self-sufficient and perfectly capable of bullying smaller units/sniping characters with her deadly ranged flitterflies. She is also able to remain self-sufficient with Regrowth and the threat of a deadly unleash hell.

The warsong rev general, fresh off its points cut, provides one of the best savant bids out there whilst opening up the board with Verdant blessings and spiteswarm hive charges all from the safety of your deployment zone.

Finally, and most intriguingly, the Namarti Reaver allies are a wonderful little tech piece. Sylvaneth often struggle to reliably deal damage with large portions of their army with the focus on strike and fading key pieces. The namarti are able to alleviate some of this burden by opening up additional avenues of consistent damage at up to 26″ range, helping to strip screens, provide chip damabe and bait All out defence in conjunction with Drycha’s shooting. They are a steal at just 320 points for the lot while not relying on an arch revenant in the same way that Kurnoth bows in a similar role might.
The list also wields 45 ablative wounds spread across 5 units, which grants it an uncharacteristic level of board presence for a Sylvaneth army.

Allegiance: Flesh-eater Courts
– Grand Court: Hollowmourne
– Grand Strategy: Spellcasting Savant
– Triumphs:


Leaders
Abhorrant Archregent (150)**
– General
– Command Trait: Feverish Scholar
– Lore of Madness: Deranged Transformation
Abhorrant Archregent (150)**
– Lore of Primal Frost: Merciless Blizzard
Marrowscroll Herald (100)***
Marrowscroll Herald (100)*

– Artefact: Charnel Vestments
– Prayer: Charnel Conviction


Battleline
3 x Crypt Horrors (130)***
3 x Crypt Horrors (130)***
3 x Crypt Horrors (130)***


Units
20 x Royal Beastflayers (220)***
– Reinforced x 1
20 x Royal Beastflayers (220)*
– Reinforced x 1
6 x Crypt Flayers (320)*
– Reinforced x 1
6 x Morbheg Knights (300)***
– Reinforced x 1


Endless Spells & Invocations
Chalice of Ushoran (50)

Core Battalions
*Wizard Finders
**Andtorian Acolytes
***Battle Regiment

Total: 2000 / 2000

Jake: This is a list that I’ve played frankly too many times at this point, and was designed to strike the right balance between objective control and power projection. With half my reinforcement points in Serfs and half in Knights, the core gameplay pattern is fairly simple: sit behind a massive wall of Serfs to score primary; jump over said wall with flying Knights to counterpunch and do battle tactics. Get charged and then charge – peak Warhammer!

Of course, this is aided by the extreme efficiency of the Royal Beastflayer blocks, who have outgrown their utility role of only suppressing Monsters and are pound-for-pound the best tarpit in the book. Their interaction with Chalice of Ushoran and the Archregent’s Countless Servants (as a unit with multi-wound models that nonetheless count as 1 wound) offers them eye-watering recursion potential. Many lists simply don’t have the raw damage required to cleanly remove them, and it’s always a tragedy when that happens – the five or so remaining models quickly balloon back to their full 20, choking out the objectives. There are plenty of tricks you can do with Beastflayers due to their unique footprint and the fact that all the damage comes from 6 models, so I find they are a joy to play with on the table.

I’ve opted to use a 6-block of Morbheg knights as my primary damage delivery system, as they are fairly buff agnostic, fast, and offer a source of mortals. Previous versions of the list used a second block of Morbhegs, but I have made the call to switch them for Flayers. This decision has aged well: Flayers open up a bespoke battle tactic, make numerous other battle tactics easier, allow you to move your Feeding Frenzy aura far upfield, and do significant damage in shooting, often drawing out a crucial All-Out Defense. I round out my list with two copies of the best Abhorrant and the best Courtier, respectively. Because my recursion is mostly passive or from the chalice, I am freed up to skip Cruel Taskmaster and make an Abhorrant my General, securing access to the very reliable Spellcasting Savant.

Army Faction: Disciples of Tzeentch
– Army Subfaction: Guild of Summoners
– Grand Strategy: Master of Destiny
– Triumphs: Inspired


LEADER
1 x Curseling (200)*
– General
– Command Traits: Cult Demagogue
– Spells: Shield of Fate, Merciless Blizzard
1 x Changecaster (140)*
– Artefacts: The Eternal Shroud
– Spells: Hoarfrost, Merciless Blizzard
1 x Be’lakor (340)**
1 x Magister on Disc of Tzeentch (150)**

– Spells: Arcane Suggestion, Glimpse the Future
1 x Tzaangor Shaman (130)**
– Spells: Arcane Suggestion, Glimpse the Future


BATTLELINE
10 x Kairic Acolytes (120)
– Kairic Adept
– Pair of Cursed Blades
10 x Kairic Acolytes (120)
– Kairic Adept
– Pair of Cursed Blades
10 x Horrors of Tzeentch (Pink) (260)**
– Iridescent Horror
– Pink Horror Icon Bearer
– Pink Horror Hornblower
– Split and Split Again


ENDLESS SPELL
1 x Malevolent Maelstrom (50)
1 x Umbral Spellportal (80)
1 x Tome of Eyes (40)


OTHER
6 x Tzaangor Enlightened on Discs of Tzeentch (180)


CORE BATTALIONS:
*Andtorian Acolytes
**Warlord


TOTAL POINTS: (1990/2000)

Kieron Bailey: A good 4-1 outcome with a variation on what a lot of Tzeentch lists are turning to (including mine!) which is buffing spells with a combat threat to back it up. Most chosen spells are focused on buffing your own units so it totally cuts out any spell ignores from Khorne or Null Myriad. In addition, with Cult Demagogue, the Curseling can auto-cast any of its spells using a pair of Destiny Dice that have the same number and it cannot be unbound. This can guarantee a Blizzard goes off or a Shield of Fate to make the Enlightened Hammer piece a bit more survivable. Usually this might only happen once a game, but with the Eternal Shroud potentially regenerating Destiny Dice, it might be a few times across the game that this trick can be pulled off.

While potentially being able to generate 9 Fate Points to summon a Lord of Change in their first hero phase, it’s probably easier to go for Magical Dominance with the Curseling as with 9 Destiny Dice, you’ll have a couple of doubles. Then turn 2 is when Big Bird appears followed by one or two other Tzeentch battle tactics and then a nice, straightforward Intimidate the Invaders with the Grand Strategy as the icing on the cake.

What the Tzeentch player needs is time for all of this to come together and the Pink Horrors partly do this (though 50 wounds on a mostly 6+ save isn’t as good as it was at the start of 3rd) but Belakor is the trump card here, allowing a key unit to be shut down for one or maybe two turns, possibly preventing a battle tactic and presenting chaos with the victory.

Allegiance: Skaven
– Grand Strategy: Spellcasting Savant
– Triumphs: Indomitable

Leaders
Grey Seer (110)*
– General
– Command Trait: Shaman of the Chilled Lands
– Artefact: Skavenbrew
– Lore of Ruin: Death Frenzy
Grey Seer on Screaming Bell (240)**
– Lore of Ruin: Skitterleap
Lord Skreech Verminking (370)*
Master Moulder (80)*

Battleline
20 x Clanrats (100)**
– Rusty Blade
– 1x Standard Bearers
– 1x Standard Bell Ringers
20 x Clanrats (100)**
– Rusty Blade
– 1x Standard Bearers
– 1x Standard Bell Ringers
4 x Rat Ogors (260)*
– Reinforced x 1
4 x Rat Ogors (260)*
– Reinforced x 1

Units
5 x Plague Censer Bearers (100)*
5 x Plague Censer Bearers (100)*

Behemoths
Hell Pit Abomination (180)*

Endless Spells & Invocations
Ravenak’s Gnashing Jaws (70)

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1970 / 2000

Kieren Coates: Ridge has come through with a real mixed bag of skaven, focused on lots of bodies across the board and playing for points.

Starting off with the first choice is shaman of the chilled lands on the grey seer, enabling spellcasting savant as the grand strategy to score it if the grey seer is alive. With a 3+ bodyguard on the seer, -1 to be hit at range and melle next to clanrats, and the ability to scurry away this little caster is harder to kill than his warscroll may suggest.

However, it’s not a simple option, as with 8 rat ogors in the list, the loss of consistency from Hordemaster on the Master Moulder is sorely missed, however Ridge has opted for the stronger grand strategy which is respectable in a control style list.

With 8 rat ogors, 10 censors, a hell pit, skreech and jaws it has enough damage to clear most lists which dont respect its output, while having plenty of wounds and recursion to clog up the board for a long fight.

Well done on the 4-1!

Final Tournament Placings

https://www.bestcoastpairings.com/event/K6q3hkUqA0

Old World: Conquest – The Dwarfs of Bhurali-Dwar

I’ve my first game for my Dwarfs this evening using our new Old World:Conquest narrative system. For those who aren’t aware, Conquest is a loft and shift (with a few changes) of the Age of Sigmar narrative system, Path to Glory.

In Conquest, players can start with a small force and build it up over the course of many battles while adding stories along the way.

THE ARMY

Being a new army, I wanted to find some lore to build upon. So, first off, I was selecting a starting location and army. I chose Dwarfs because, as many long-term readers will know, I have a great love of the grumpy Dawi.

But what to pick as a starting location? I did a quick Google search on Dwarf holds and found a name without much background. Bhurali-Dwar.

BHURALI-DWAR

All that’s mentioned about this hold is:

Bhurali-Dwar is said to be a haunted Dwarf hold dedicated to mining, located somewhere in the depths of the Grey Mountains.

This, for some reason, really appealed to me. So I decided that my small Dwarf force could be a Thane mounting an expedition to both find and reclaim this Dwarf hold. Starting out from Karak-Norn, these Dwarfs would make the journey towards the supposed location of Bhurali-Dwar, no doubt meeting many friendly locals along the way.

I’m hoping that as the campaign progresses, I can add my own narrative to their search and (hopefully) reclamation of this fabled hold.

FIMBUR GRIMSSON

First of all, I needed a stalwart Dwarf to lead this force. After much deliberation, I settled on Fumbur Grimsson, son Grim Fimbursson, a well-known and particular affluent Dwarf of Karak-Norn.

Grim, funding his son’s expedition, is too old to journey himself now but has pledged his wealth to his son in support.

Fimbur, for his own part, wishes to make a name of his own and not be tied to his father’s name. Seeing the reclamation of Bhurali-Dwar as the perfect opportunity.

THE ARMY

So, starting at 500 points means that I have the limitation of no more than 6 units.

I’ve not played too much Old World as yet, but I am well aware of the shortcomings with using Dwarfs. Poor movement and nothing that can deal with any major damage to big beasties. Not that I expect to face any particular big beasties just yet!

With that in mind, I knew that my one special choice would be used by a Gyrocopter so that I can project at least some movement threat.

For my core, I decided that Grim Fimbursson would only hire the very best and experienced of Dwarfs to accompany his son as a guard. So that made Longbeards a great choice. A unit of ten with hand weapons and shields, plus full command.

I also decided to give Fimbur an Oathstone just to give some extra punch in combat.

This is primarily a force that is searching for a lost hold and so would need to both travel fast (I know Dwarfs…) and have good scouting. While Rangers are good, I could only really afford one unit of 10 if I wanted to include my next choices.

Backing up the Rangers, would a unit of Thunderers for a little bit more AP punch. I couldn’t afford either command models or shields for these, but I could always add these in a later aftermath round.

While the Gyrocopter has some threat projection, the army still lacks a certain je ne sais quoi.

No magic items, but my first quest is search for the Artefact. Once I have 3 Quest Points, I’ll be able to put some runes on Fimbur’s great axe.

I also decided to select the territory, Bazaar, so that I can increase the number of Maguc Items I have in my list.

Because I’m a numpty and forgot that Longbeards can’t be Core unless you have a Kings, I’ve had to change my territory choice! It now means I have to special units but only 1 slot. Therefore, my territory would need to be the Forgotten Mine so that I can take 2 Special choices.

Army set, it’s time to find a willing opponent! Oh, @hamsfan!!!!

FINAL LIST

===
Conquest [497 pts]
Warhammer: The Old World, Dwarfen Mountain Holds
===

Gold: 5
Stronghold: Bazaar
Quest: Search for the Artefact
Quest Points: 0
Vault: Empty

Limits
Units: 6
Characters: 2
Wizard Level: 1
Special: 1
Rare: 1
Monster: 0
War Machine and/or Chariot: 1
Allies: 1
Magic Items: 50pts

===

++ Characters [79 pts] ++

Thane [79 pts]
– Hand weapon
– Great weapon
– Full plate armour
– General
– Oathstone

++ Core Units [358 pts] ++

10 Longbeards [148 pts]
– Hand weapons
– Heavy armour
– Shields
– Elder (champion)
– Standard bearer
– Musician

10 Rangers [110 pts]
– Hand weapons
– Crossbows
– Heavy armour

10 Thunderers [100 pts]
– Hand weapons
– Handguns
– Heavy armour

++ Special Units [60 pts] ++

1 Gyrocopters [60 pts]
– Hand weapons
– Steam guns
– Full plate armour (armoured fuselage)