All posts by Top 3 Lists

Top Three AoS Lists for GAF Jamboree

This is the top three AoS lists for Lay low the GAF Jamboree that took place in the UK on the 21st and 22nd of October. It saw 28 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Idoneth Deepkin
– Army Subfaction: Fuethán
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired

LEADER
1 x Lotann (110)*
1 x Isharann Tidecaster (130)**
– General
– Command Traits: Teachings of the Túrscoll
– Artefacts: Rune of the Surging Gloomtide
– Spells: Steed of Tides

BATTLELINE
1 x Akhelian Allopexes (Bloodthirsty Shiver) (150)*
– Razorshell Harpoon Launcher
– Barbed Hooks and Blades
1 x Akhelian Allopexes (Bloodthirsty Shiver) (150)*
– Razorshell Harpoon Launcher
– Barbed Hooks and Blades
1 x Akhelian Allopexes (Bloodthirsty Shiver) (150)*
– Razorshell Harpoon Launcher
– Barbed Hooks and Blades
1 x Akhelian Allopexes (Bloodthirsty Shiver) (150)*
– Razorshell Harpoon Launcher
– Barbed Hooks and Blades
1 x Akhelian Allopexes (Bloodthirsty Shiver) (150)**
– Razorshell Harpoon Launcher
– Barbed Hooks and Blades
1 x Akhelian Allopexes (Bloodthirsty Shiver) (150)**
– Razorshell Harpoon Launcher
– Barbed Hooks and Blades
1 x Akhelian Allopexes (Bloodthirsty Shiver) (150)**
– Razorshell Harpoon Launcher
– Barbed Hooks and Blades
1 x Akhelian Allopexes (Bloodthirsty Shiver) (150)**
– Razorshell Harpoon Launcher
– Barbed Hooks and Blades
1 x Akhelian Allopexes (Bloodthirsty Shiver) (150)**
– Razorshell Harpoon Launcher
– Barbed Hooks and Blades

BEHEMOTH
1 x Akhelian Leviadon (400)**
– Mount Traits: Reverberating Carapace

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment

TOTAL POINTS: (1990/2000)

Jon Anderson: Admittedly a bit of deja vu for me on this one, good friend of mine Mike Stewart has taken the building blocks of the Fuethan sharknado list I went undefeated with at Southern Fried Gaming Expo and improved upon it. Going undefeated and earning himself a ticket to represent England at the World Championships of Warhammer.

The changes to the Fuethan enclave in the most recent balance pass have seen a surge in the lists playability as well as representation. Who’d have thought that if you let people play the Jaws theme during deployment and offer them a reasonable path to victory that they’d flock to it. The reach of the list is almost unparalleled, with each of the satellite platforms shooting 24″ it’s easy to encircle your opponent and poke at their armor until the time is right.

At two drops and 1990 points letting Mike play for a wound triumph, the list is fairly straightforward in the list building stage. However, on the table, the list plays the current edition exceptionally well. Utilizing the Spellcasting Savant Grand Strategy is a questionable decision in a GT setting given her low wound count. However, in a teams environment, I think it has more play.

I’d like to see the Leviadons “Ancient” mount trait reduce all rend by 1 so that we could see some variety as I’m unsure ive ever seen it or “Denizen of the Darkest Depths” used.

Mike battled through a relatively stable field of opponents to earn his undefeated result, taking wins over: Beasts of Chaos, Sons of Behemat, Stormcast Eternals, Ogor Mawtribes, and Maggotkin of Nurgle. The pairings gods were undoubtedly in Mikes corner, and I couldn’t be happier for him.


Great list, and congratulations to Mike on the undefeated finish.

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Army Faction: Sylvaneth
– Subfaction: Gnarlroot
– Grand Strategy: Spellcasting Savant
– Triumph: Inspired
– Seasons of War: The Dwindling

LEADERS
Branchwych (110)*
– Spells: Hoarfrost, Verdant Blessing
Warsong Revenant (300)*
– General
– Command Traits: Spellsinger
– Artefacts of Power: The Vesperal Gem
– Spells: Verdant Blessing, Verdurous Harmony

BATTLELINE
Dryads (100)*
Dryads (100)*
Tree-Revenants (110)*

OTHER
Spiterider Lancers (380)
Gossamid Archers (420)*
Kurnoth Hunters with Kurnoth Greatswords (440)*

ENDLESS SPELLS & INVOCATIONS
1 x Spiteswarm Hive (40)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

Overall this is a straightforward Sylvaneth, but I like it in the sense that it isn’t trying to be too clever. What it DOES do, is lean into the inherently exponential value of reinforcing its key pieces.

Unusually, they’ve opted for the Lancer variant of the bug-cavalry, which I find very interesting as conventional wisdom states that the recursion and general durability of Seekers makes them the preferred pick. But that’s the problem with conventional wisdom eh! Lancers have fight first of course, making them a much more offensively oriented unit, and I wonder if they operated in tandem with the also quite unusual reinforced Gossamids.

Gossamids are traditionally used as a fire’n’fade screen and good source of chip damage, but reinforcing them gives them fairly serious spike damage potential and makes them more resilient to chip damage – allowing for more rally dice and whatnot. Potentially they were used to keep up with the Lancers as a mobile (and horribly frustrating to charge) screen, and then hang around nearby for a legit unleash hell threat after a Lancer charge.

The other pieces in the list are just good old fashioned value and aren’t going out of fashion anytime soon, but overall a fairly unusual Sylvaneth list that clearly did the business, showing there’s life in some oft-maligned units yet!

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Army Faction: Sons of Behemat
– Army Type: Stomper Tribe
– Grand Strategy: Make the Land Tremble!
– Triumphs: Inspired

LEADER
1 x Warstomper (450)*
– General
– Command Traits: Monstrously Tough
– Artefacts: Club of the First Oak
1 x King Brodd (520)*
1 x Kraken-Eater (480)*
– Artefacts: Arcane Tome
1 x Rabble-Rowza (Braggit’s Bottle-snatchaz) (500)**

OTHER
5 x Gobbapalooza (Braggit’s Bottle-snatchaz) (500)**
12 x Squig Herd (Braggit’s Bottle-snatchaz) (500)**
10 x Squig Hoppers (Braggit’s Bottle-snatchaz) (500)**

CORE BATTALIONS:
*Bosses of the Stomp
**Regiment of Renown

TOTAL POINTS: (1950/2000)

Pete Brizio smashed out a strong 4-1 with Sons of Behemat guest-starring Braggit’s Bottle-Snatchaz. Although we live on opposite sides of the world, I consider Pete a personal friend: we both love Destro armies and sneakers (I prefer Adidas and he’s more into Nike), and I’ve occasionally found that people think we are one and the same person despite me never having played a game of Warhammer on English soil. The confusion is possibly not helped by the fact that I run the Plastic Craic blog and Pete B was briefly a member of the writing team over there.

So, for clarity: I’m Peter Atkinson, and this 4-1 was achieved by Pete Brizio. I’m the one that runs Plastic Craic. He’s the one that runs the Just Roll 6s Twitch stream. So that’s Pete A and Pete B, or maybe you could call him Beta Peter.

So, how does the list work? As we noted when these guys first dropped, Sons of Behemat is the natural home for this Regiment of Renown both in terms of maximizing the positive tech that the Regiment brings, and shoring up inherent weaknesses in Sons of Behemat:

  • The wee man makes Monsters run and charge, and the whole of your army is Monsters.  Easy to miss on the first read through, but it triggers each time you pick a Monster – so they all will benefit. 
  • The big knock on the Rabble Rowza is that moving towards him all the time really works more smoothly when you can teleport him up the field.  The Regiment just lets you dump him there and crack on. 
  • Gobbapalooza gives two casts and unbinds so you can pump out Mystic Shield and some clutch unbinds with your PMDs (in addition to any you might get from Arcane Tome).  Their own warscroll spells (for CA disruption and a neg 1 to hit aura) are dope, too. 
  • This is all in addition to each of the units in the Regiment just being quite good in their own right. 

What we really love about this Regiment in Sons is that it gives you a couple of things the army is crying out for:

  • Screens. You get screens.
  • A couple of Battle Tactics are unlocked. This is crucial for Sons of Behemat, whose book tactics are somewhat crap.

The following BTs become significantly easier with the Bottle-Snatchaz:

Magical Dominance. Otherwise impossible without Arcane Tome, and you often don’t want to shove a full quarter of your army on the backboard out of unbind range.

Intimidate the Invaders. You have full control over how many units pop up outside of your territory, and it also makes it easier to get your mid-paced Giants wholly out too. 10” isn’t that fast when they’re dragging a 5” base behind them and need to get wholly outside; so running and charging gives you the extra movement from doing both (making it more probable), as well as removing the cost to the army of running for your BT and then wasting their output because you can’t charge (making it more desirable).

Surround and Destroy: Similar to above, this just flows so much better with the Bottle-Snatchaz because of how you’re allocating your resources around the board. You can probably run a couple of Megas far enough (but only probably), and then have ~1000 points standing around on board edges scratching their arses, instead of being where they want to be which smashing stuff on objectives. Mancrushers with their 8” base move are an even worse bet. So yes, you can score it with pure Giants, but it’s both far easier and far less disruptive to your army’s flow if you use the Bottle Snatchaz to do it instead.

So that’s the Regiment of Renown and why you use it. That leaves you 1500 points for a bunch of Giants, and given the fragility of the Gloomspite units, you really need these guys to anchor the list and dominate the primaries. For that reason, Pete has gone with the the Crouching Gargant, Hidden Stonehorn build we talked about when the book dropped.

Doubling him up with the 40-wound giga-chad, King Brodd himself continues that theme, and that leaves one slot. I’d probably go for the really basic option here and chuck in a Gatebreaker with Amulet of Destiny, but Pete’s gone for the Kraken-eater with Mystic Shield. Take your pick, but that’s the template: 3 Megas plus the Bottle-Snatchaz, in a two-drop package with an extra Artefact available.

Is it more competitive than Brodd’s Stomp? Possibly, but I don’t think there’s much in it. I prefer the latter because there’s still something cool about an army of nothing but Megas – that’s a major part of the appeal of running Sons for a lot of people – and it pisses me off no end that so many pieces of faction terrain can be Smashed to Rubble with little to no impact on their core functionality (because it’s written into the Battle Traits rather than the warscroll). So, for me there’s a lot of value in physically bouncing Gnawholes or Gnarlmaws off your opponent’s head, but I reluctantly accept that doesn’t necessarily make the army better. Adidas are still better than Nike though.

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Army Faction: Kharadron Overlords
– Subfaction: Grundstok Expeditionary Force
– Grand Strategy: Acceptable Profit Margin
– Triumph: Inspired

LEADERS
Aether-Khemist (100)*
– Artefacts of Power: Aetheric Nullifier
Aetheric Navigator (100)**
– General
– Command Traits: Back On Your Feet!
– Nullstone Adornments: Pouch of Nulldust

BATTLELINE
Grundstok Thunderers (480)*
– Gunnery Sergeant
– 3 x Honour Bearer
– 3 x Grundstok Mortar
– 3 x Aethercannon
– 3 x Aetheric Fumigator
– 3 x Decksweeper
Grundstok Thunderers (320)*
– Gunnery Sergeant
– 2 x Honour Bearer
– 2 x Grundstok Mortar
– 2 x Aethercannon
– 2 x Aetheric Fumigator
– 2 x Decksweeper
Grundstok Gunhauler (170)*
– Sky Cannon
Grundstok Gunhauler (170)*
– Sky Cannon
Grundstok Gunhauler (170)*
– Sky Cannon
Grundstok Thunderers (320)**
– Gunnery Sergeant
– 2 x Honour Bearer
– 2 x Grundstok Mortar
– 2 x Aethercannon
– 2 x Aetheric Fumigator
– 2 x Decksweeper
Grundstok Gunhauler (170)**
– Sky Cannon

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 2000/2000

Carl Stokes: Here we have a look at the power of the (pre-errata) Grundstock Expeditionary Force. Obviously, the way this army plays has changed a great deal, but the core mechanics remain relatively unchanged. By giving up any attempt at close combat, this entire army gets to shoot twice on a 4+ EVERY time they make a shooting attack. Unleash hell? Regular shooting? Yeah, that’s two opportunities to hit that sweet sweet 4+ and turn your opponent’s models into a fine haze of plastic and resin.
Bringing 25 thunderers means that you’ll have the ability to concentrate overwhelming firepower basically anywhere on the table and 3 units means that you’re really shooting with approximately 38 “thunderer equivalents” since you’ll have 3 chances to roll a 4+ in the shooting phase. That’s… a lot of damage.

In the pre-errata world, these thunderer units could be teleported around the battlefield by the grundstock haulers, giving them unparalleled maneuverability and guaranteeing that there’d be no escape from their guns. Thankfully, this has since been changed. Even without the teleporting tricks, 4 gunhaulers (shooting as 6 gunhauler equivalents) can provide a great deal of supporting fire and character hunting to help clear out the smaller units you wouldn’t want to waste a round of shooting from the thunderers on.

Otherwise, this list goes as light as possible on the characters, bringing an anti-magic navigator that lets the thunderers rally on a 4+, and a khemist to make their shooting that much more deadly.

This list lives and dies by its shooting, so any lists that can bring a strong anti-shooting item/trait is going to be extremely hard to deal with. Things like aura of sterility present an almost insurmountable obstacle for this style of army, and fast chunky monsters can also be a challenging matchup. That being said, there are few problems that can’t be solved by an unreasonable volume of fire, and it’ll be interesting to see where the Grundstock Expeditionary Force ends up in this post-errata world.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/V1FLU20VQV

Top Three AoS Lists for Smash To Rubble II

This is the top three AoS lists for Smash To Rubble II that took place in Serbia on the 3rd and 4th of November. It saw 23 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Orruk Warclans
– Army Type: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumph: Indomitable

LEADERS
Swampcalla Shaman and Pot-grot (100)*
– Spells: Choking Mist
Orruk Weirdnob Shaman (90)*
– Spells: Da Great Big Green Hand of Gork
Killaboss on Great Gnashtoof (120)**
– General
– Command Traits: Supa Sneaky
– Artefacts of Power: Mork’s Eye Pebble
– Mount Traits: Fast ’Un
Orruk Warchanter (120)***
– Warbeats: Get ’Em Beat
Wurrgog Prophet (170)***
– Artefacts of Power: Glowin’ Tattooz
– Spells: Hoarfrost
Swampboss Skumdrekk (280)***

BATTLELINE
Gutrippaz (450)**
– Gutrippa Drummer
– Gutrippa Boss
– Wicked Stikka
– 2 x Gutrippa Hornblower
– 3 x Gutrippa Banner Bearer
Orruk Brutes (140)**
– Brute Boss
– Gore-choppa
– Boss Klaw & Brute Smasha
– Jagged Gore-hacka
Hobgrot Slittaz (80)***
– Scrap Totem Bearer
– Noise-maker
– Hobgrot Boss

OTHER
Orruk Gore-gruntas (170)**
– Gore-grunta Boss
– Jagged Gore-hacka
Brute Ragerz (200)**
– 6 x Chain-smasha
Ironskull’s Boyz (80)**

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Warlord

TOTAL POINTS: 2000/2000

Big Waaagh again here, but with some nice little tweaks to the usual Pig and Brute heavy core!

Firstly, and this makes my heart sing, we have a Gnashtoof, with Mork’s Eye Pebble for some early shooting resistance (a 5+++ ward bubble against ranged attacks) which definitely helps to mitigate one of the obvious counters to the techy but relatively fragile army. There’s also the named Sludgeraker, who has the usual Kboyz synergy with the triple Gutrippa blob, which functions as a giant objective holder or mid-board roadblock that can also throw out a tonne of MWs.

Running around behind the phalanx of skare-shields are a cheeky reinforced Ragerz unit – who’re quickly becoming popular as a small-footprint missile, and for good reason.

A really interesting spin on BWaagh that managed to deal with the tankiness of Koatl’s Claw (those Gutrippaz MWs would come in handy there), the meta-darlings Khorne and a heavy hitting varanaguard list – impressive!

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Army Faction: Slaves to Darkness
– Damned Legion: Knights of the Empty Throne
– Grand Strategy: Overshadow
– Triumph: Bloodthirsty

LEADERS
Chaos Sorcerer Lord (120)*
– Mark of Chaos: Undivided
– Artifact: Chaos Familiar
– Lore of Primal Frost: Hoarfrost
Varanguard (560)*
– General
– Mark of Chaos: Khorne
– 6 x Fellspear
Be’lakor (340)*
– The Lore of the Damned: Daemonic Speed

BATTLELINE
Chaos Knights (220)*
– Mark of Chaos: Khorne
– Doom Knight
– Hornblower
– Standard Bearer
– Cursed Lance
Varanguard (280)*
– Mark of Chaos: Khorne
– 3 x Fellspear
Chaos Knights (440)*
– Mark of Chaos: Nurgle
– Doom Knight
– Cursed Lance
– 2 x Standard Bearer
– 2 x Hornblower
– Ensorcelled Banner: The Eroding Icon

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1960/2000

Roland Rivera: Be’lakor has become a popular inclusion in Empty Throne lists of late in order to give that style of list a bit more spellcasting muscle as well as tactical depth, and this list is the latest example of how that approach can be successful. It enables this list to go light on chaff (not a Cultist unit as far as the eye can see), and instead focus on running a daunting lineup of cavalry hammers that can run through virtually any opponent.

While the list’s clear all-star is the 6 Khorne Fellspear Varanguard, the 10-man Nurgle Knights make for an anvil with a ton of punch, and the unreinforced Knights and Varanguard units make for useful complementary hammers that can swing key combats. Last but not least, the Chaos Sorcerer is also here to provide potent buffs to make it all run smoothly. As with other lists in this style, we see a deep triumph bid to have a strong chance at an on-demand charge reroll in Bloodthirsty.

The potency in this list lies in its reliability: it has picked a specialty and honed it to a razor’s edge, and is thus very good at executing its gameplan to devastating effect.

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Allegiance: Gloomspite Gitz
– Gittish Horde: King’s Gitz
– Grand Strategy: Chasing the moon
– Triumphs: Indomitable

Leaders
Skragrott, The Loonking (230) **
Loonboss (90) *
– General
– Command Trait: The Clammy Hand
Madcap Shaman (70) **
– Artefact: Moonface Mommet
– Lore of Primal Frost: Hoarfrost

Battleline
15 x Boingrot Bounderz (450) **
– Reinforced x 2
5 x Boingrot Bounderz (150) **
40 x Moonclan Stabbas (240) *
– Reinforced x 1

Units
5 x Gobbapalooza (170) **
– Spell1: Lore of the Moonclans: Itchy Nuisance
6 x Sneaky Snufflers (140) *
5 x Sporesplatta Fanatics (90) **
6 x Rockgut Troggoths (340) **
– Reinforced x 1

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1970 / 2000

Lodivicus: Whew! It feels like it’s been a while since we’ve seen much other than variations of the Jaws of Mork core lists placing. Here we have a Da King’s Gitz ‘soup’ list, which really is a bit of a welcome change for me to write about. I can’t completely escape the parallels to those lists, though, as it does contain most of the core we’ve seen in those builds at the moment. Skragrott, a Madcap Shaman with Moonface Mommet and Hoarfrost, Gobbapalooza, Sneaky Snufflers, Boingrot Bounderz and the Bad Moon Loonshrine. But I’ll take what I can get!

Let’s start with the subfaction choice, Da King’s Gitz. This simply allows us to reroll the dice roll when using the Bad Moon Loonshrine’s Moonclan Lairs ability. However, when combined with the Loonboss’ Clammy Hand command trait, it means you can make two Moonclan Lair rolls, both with rerolls. That’s potential for some pretty reliable recursion coming out of the shrine!

The Loonboss adds ‘mortals on 6s to wound in addition’ whenever he issues the All-out Attack command to a friendly Moonclan unit. I suspect he is primarily here to follow around the Stabbas and to contribute to their output (especially in conjunction with Hoarfrost) but could also buff any of the other Moonclan units in the list.

The forty Stabbas act as objective controllers (contesting an objective within 9” while they have twenty or more models) and still can have respectable output when fully buffed up (with Hoarfrost, All-out Attack from the Loonboss, Moonface Mommet on the target, and an extra attack from Sporesplatta Fanatics). With a lucky Looncap Mushrooms roll (from the Sneaky Snufflers), you could get them yet another attack each in addition to a 5+ ward.

Sporesplatta Fanatics with their pregame move and Spore Cloud ability make excellent screens for a fairly low price tag. It’s common to use them as a screen in early turns and then return half of them from the Loonshrine when they die to offer extra attacks later with their Puffshroom Frenzy ability.

Six Rockgut Troggoths are another hammer (along with Bounderz) and offer more durability (decent saves, decent wounds, and native 5+ wards) to the list as well. They benefit a lot from the +1 attack buffs that are present in the list.

Congratulations, Oleg, on battling back to a 3rd place finish after dropping a game to Daughters of Khaine in round 1. It’s really nice to see a Gitz ‘soup’ list doing so well.

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Allegiance: Blades of Khorne
– Slaughterhost: Reapers of Vengeance
– Mortal Realm: Ghur
– Grand Strategy: The Blood Legions March

Leaders
Bloodsecrator (120)* as Private Leonard “Gomer Pyle”
– Nullstone Adornments: Pouch of Nulldust
Dromm (180)* as Sergeant “Cowboy” Evans
– Prayers: Blood Sacrifice, Unholy Flames
Slaughterpriest (110)* as Gunnery Sergeant Hartman
– General
– Command Traits: High-priest of Khorne
– Bloodbathed Axe
– Artefacts of Power: The Crimson Plate
– Prayers: Bronzed Flesh, Killer Instinct
Valkia the Bloody (140)** as Sergeant “Animal Mother”
Bloodmaster (110)** as Sergeant J. T. “Joker” Davis
– Artefacts of Power: Ar’gath, the King of Blades
– Prayers: Bloodbind, Witchbane Curse
Skulltaker (120)** as Corporal “Eightball”

Battlelines
8 x Claws of Karanak (100)
8 x Claws of Karanak (100)
10 x Bloodreavers (80) – Meatripper Axes (everyone)*
10 x Bloodreavers (80)**
10 x Bloodreavers (80)
10 x Bloodreavers (80)
10 x Bloodreavers (80)
10 x Bloodreavers (80)

Units
Karanak (140) as Private First Class “Rafterman”
5x Wrathmongers (140)
Gorechosen of Dromm (180)
6x Furies (80)

Endless Spells and Innvocations
1 x Wrath-Axe (70)
1 x Bleeding Icon (50)
1 x Hexgorger Skulls (50)

Core Battalions
*Warlord
**Warlord

Total: 1990 / 2000

Roland Rivera: Most Reapers of Vengeance lists go heavy on Daemons, especially Bloodthirsters, to take advantage of the bonus to hit for Daemons against Heroes, but here we have a list opting for the road less traveled (in fact, I’m not sure why they chose Reapers at all). Of all the units in the army, only the Bloodmaster, Skulltaker, and Karanak are Daemons!

Instead, this is opting for the increasingly-popular approach to Khorne lists, which is to flood the board with expendable units (Bloodreavers and Claws of Karanak, in this case). You usually see that paired with some big hitters to win key combats (such as Skullreapers), but this list has opted to handle it by committee, running tons of Priests with the full complement of Invocations to maximize the utility of the Hero phase. The Bloodmaster and Skulltaker can also serve as Hero assassins once the battle has been joined, as lone Heroes can find it easy to slip past screens and they are decently punchy for their points. They can easily take out a Hero that has been softened up by the Invocations, for example.

Even by the techy standards of Khorne, this feels like a finesse list that is difficult to pilot well, but Sergei seems to have been up to the task, as I find a 3-1-1 result from a list that does not have a clearly identifiable hammer to be fairly impressive.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/WTFBPGFHE0

Top Three AoS Lists for the Magical Dominance Saigon Warhammer Age of Sigmar GT 2023/2

This is the top three AoS lists for the TMagical Dominance Saigon Warhammer Age of Sigmar GT 2023/2 that took place in Vietnam on the 3rd and 4th of November. It saw 22 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Flesh-eater Courts
– Grand Court: Blisterskin
– Grand Strategy: Spellcasting Savant
– Triumphs: Bloodthirsty

LEADERS
Abhorrant Archregent (240)*
– General
– Command Trait: Hellish Orator
– Lore of Madness: Deranged Transformation
Abhorrant Archregent (240)*
– Lore of Madness: Spectral Host
Abhorrant Ghoul King on Royal Terrorgheist (450)**
– Artefact: Eye of Hysh
– Mount Trait: Gruesome Bite
– Lore of Madness: Blood Feast
Abhorrant Ghoul King (170)**
– Lore of Primal Frost: Rupture

UNITS
3 x Crypt Flayers (180)**
10 x Crypt Ghouls (80)**
10 x Crypt Ghouls (80)**
10 x Crypt Ghouls (80)**
3 x Crypt Flayers (180)**

BEHEMOTHS
Royal Terrorgheist (260)**

ENDLESS SPELLS & INVOCATIONS
Cadaverous Barricade (20)

TERRAIN
1 x Charnel Throne (0)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment

TOTAL: 1980/2000

Hanna Leppänen: This list is an interesting one! Blisterskin is not the most typical subfaction, but it gives +2″ move to all Blisterskin units and a teleport CA for flying units. The Hero section of this list looks rather typical with double Archreagents providing 2 casts each and summons. Goose King aka Aborrant Ghoul King on Royal Terrorgheist providing a good mobile hammer (especially when buffed up) and Foot King for that +1 A spell and 10 Ghouls summon. Spellcasting Savant is a good GS, especially with Flayers, who I think are playing a major role in this list, transporting the heroes and being super mobile.

Overall, this list is a neat take on how FEC can be super control heavy (this was earlier this year seen particularly in Morgaunt lists). Lots of movement, movement shenanigans, screens, and zoning pieces prevent armies from getting where they want to go, with a huge threat of Goose King and Terrorgheist looming around (possibly teleporting with Blisterskin CA).

The list plays vastly different to the typical “99” horrors lists seen around. It doesn’t hit hard apart from the terrorgheists, but it provides a lot of hard to counter, mobile pieces that can screen the Terrorgheist and bully the back lines. Flayers can carry the non-flying heroes surprisingly far when needed, and while they’re definitely in the short end of the recent changes FEC got in Dawnbringers, they can do work, especially against the squishier targets. The 2 Terrorgheists do the heavy lifting of this list, while summons and fast flayers outmanouver and threaten out of position units.

This all being said, this kind of list requires very good positioning to function well, so very well done to Trung for getting his 5-0 with the list!

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Army Faction: Seraphon
– Army Type: Starborne
– Army Subfaction: Fangs of Sotek
– Grand Strategy: Continuous Expansion
– Triumphs: Indomitable

LEADER
1 x Slann Starmaster (290)*
– General
– Command Traits: Lord of Celestial Resonance
– Spells: Hoarfrost, Comet’s Call
1 x Saurus Astrolith Bearer (140)*
– Artefacts: Arcane Tome
1 x Lord Kroak (410)**
1 x Skink Starseer (150)**
– Spells: Merciless Blizzard, Cosmic Crush
1 x Skink Starpriest (130)**
– Spells: Merciless Blizzard, Speed of Huanchi

BATTLELINE
10 x Skinks (90)
– Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler
10 x Skinks (90)
– Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler
10 x Saurus Warriors (180)
– Saurus Warrior Alpha
– Icon Bearer
– War-drummer
– Celestite Spear
5 x Saurus Guard (140)**
– Icon Bearer
– War-drummer
– Saurus Guard Alpha

BEHEMOTH
1 x Bastiladon with Ark of Sotek (180)

ENDLESS SPELL
1 x Aethervoid Pendulum (40)
1 x Malevolent Maelstrom (50)
1 x Suffocating Gravetide (30)

TERRAIN
1 x Starborne Realmshaper Engine (0)

OTHER
5 x Hunters of Huanchi with Starstone Bolas (80)
– Hornblower
– Huanchi’s Claw
– Chameleon Skink Alpha

CORE BATTALIONS:
*Andtorian Acolytes
**Warlord

TOTAL POINTS: (2000/2000)

Aaaah, Starborne. Last time I commented on a Starborne list, I just made a glib limerick. And I can’t exactly top that. So this time, I’m just going to speculate idly on what could be done in terms of internal balance to mix things up a little.

Firstly, kill ‘Lord of Celestial Resonance’. Just straight up delete it from the book. It’s so far and away the most competitive pick of Command Traits as to render the rest meaningless. Sure, there was that one no-Slann list at War in the Heartlands that just happened to go 5-0, and he’s a complete legend, but of course the rest of us mere mortals want double the star power for just playing the game. Delete that command trait and we’d see some experimentation with the others – plus, as a result, the Slann’s points could probably drop a little which would also make him much more viable in Coalesced lists.

Next, re-write the Dracothian’s Tale sub-faction rules. As it stands it’s fairly pointless as I see it – the army gives you teleporting, you want stuff on the board for generating star power and screening your Star Power Generators – and there’s even a handy artifact (which this list hasn’t even bothered to take) for bringing stuff in outside of 7″ as opposed to 9″. So what does Draco Tail actually offer? Change it to something like – I don’t know, it buffs Chotecs and Terradons, or makes monsters a bit better somehow so that it can function as the ‘wizard lizards with fighty friends’ playstyle.

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Army Faction: Ossiarch Bonereapers
– Subfaction: Crematorians
– Grand Strategy: Overshadow
– Triumph: Inspired

LEADERS
Liege-Kavalos (180)
– General
– Command Traits: Mighty Archaeossian
– Artefacts of Power: Lode of Saturation
Katakros (500)*
Mortisan Boneshaper (140)*
– Spells: Reinforce Constructs
Mortisan Soulmason (160)*
– Spells: Hoarfrost

BATTLELINE
Kavalos Deathriders (190)*
– Necrophoros
– Mortek Hekatos
– Nadirite Blade
Mortek Guard (260)*
– Mortek Hekatos
– Nadirite Blade
– 2 x Necrophoros
– 2 x Soulcleaver Greatblade
Mortek Guard (260)*
– Mortek Hekatos
– Nadirite Blade
– 2 x Necrophoros
– 2 x Soulcleaver Greatblade

BEHEMOTH
Gothizzar Harvester (160)*

ENDLESS SPELLS & INVOCATIONS
1 x Bone-tithe Shrieker (60)
1 x Soulstealer Carrion (40)

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Ossiarch Cohort

TOTAL POINTS: 1950/2000

Roland Rivera: An interesting note about the Ossiarch Bonereapers 3rd edition tome is that the first list to earn 5-0 honors used the Crematorians subfaction. Clarificatory changes to the timing of the Gothizzar Harvester’s ability (which made it markedly worse) resulted in it falling out of favor, but recent points cuts to the Harvester and to Mortek Guard have made it an appealing option once again.

This list features an interesting General choice in the Liege-Kavalos, which has been kitted out to be an immovable object with the combination of Mighty Archaeossian (which gives it a 3+ ethereal save) and Lode of Saturation (which gives it a base 5+ Ward). Because this list is Mortek Guard-centric, a Soulmason is a strong choice thanks to the Soul-Guide spell. These choices join a Boneshaper and Katakros, which are common inclusions in most OBR lists.

As for the troops themselves, this list features 2 units of 20 Morteks that it will seek to get into combat, as well as 5 Kavalos Deathriders as an efficient skirmisher unit. Lastly, a Harvester provides a potent source of secondary healing for the Mortek as well as a cheap, decently hitty Monster to Roar into combat with.

Last but not least, the list includes some endless spells in the Bone-Tithe Shrieker (to combat wards) and the Soulstealer Carrion (to combat cheap objective grabbers). You don’t often see these spells in OBR lists with how tight their points situation currently is, but the pilot here clearly felt that they were needed, and who am I to argue?

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Lumineth Realm-Lords
Great Nation: Zaitrec
Grand Strategy: Spellcasting Savant
Triumph: Indomitable
Army Points: 1970

Leaders
Enlightener (170)*
– General
– Command Trait: Loremaster
– Artefact: Rune of Senthoi
– Spells: Hoarfrost, Merciless Blizzard, Speed of Hysh, Protection of Hysh
Cathallar (120)*
– Spells: Total Eclipse, Hoarfrost
Sevireth (270)**
Calligrave (110)**
– Spells: Etheral Blessing, Overwhelming heat
The Light of Eltharion (230)**
Bannerblade (80)***

Battleline
10 x Vanari Bladelords (120)***
– Bladelord Seneschal
10 x Vanari Bladelords (120)***
– Bladelord Seneschal
10 x Wardens (150)**
– High Warden
– Spells: Total Eclipse, Solare Flare
5 x Dawnriders (120)
– Steedmaster
– Standard Bearer
– Spells: Overwhelming Heat, Speed of Hysh

Other
5 x Dawnriders (120)
– Steedmaster
– Standard Bearer
– Spells: Overwhelming Heat, Speed of Hysh

Endless Spells
– Hyshian Twinstones (30)
– Gravetide (30)
– Quick Silver Swords (60)

Terrain
1 x Shrine Luminor (0)

Battalions:
*Andtorian Acolytes
**Warlord
***Wizard-finders of andtor

So we’ll be honest, we’re not too sure how this list works and didn’t want to give duff information. If you think you know how it works, why don’t you let us know in the commbelow?

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/BHTP5CA9M6

Top Three AoS Lists for Vault Wars 2023

This is the top three AoS lists for tLay low the Tyrants Grand Tournament that took place in the US on the 21st and 22nd of October. It saw 54 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Sons of Behemat
– Tribe: King Brodd’s Stomp
– Grand Strategy: Overshadow
– Triumph: Inspired

Leaders/Battleline
King Brodd (520)
– General
– Command Trait: Big Eater
Gatebreaker Mega-Gargant (500)
– Artefact: Brand of the Gargant
Warstomper Mega-Gargant (450)
Kraken-Eater Mega-Gargant (500)

Total: 1950 / 2000

Jeremy Hauck: Sons of Behemat are a menace to your local and grand tournament meta alike. With an imposing ability to control objectives using their Mightier Makes Rightier ability, few armies can hope to control the battlefield better than the lords of monsters. The core army boasts a suite of unique monstrous actions that display their dominance in the realm of Ghur. 

A recent addition to the ongoing narrative, Dawnbringers, boasts a few exciting ways to play your towering monsters: King Brodd’s Stomp.With King Brodd’s Stomp (KBS), gargant players can enjoy new commands, artifacts, battle tactics, an unprecedented defense of their King, Brodd, and a devastating way to interact with terrain, Smash it all to Bits. 

Walker Snapp recently displayed mastery of this army with his 5 and 0 at Vault Wars 2023. Walker employed the “one of everything” style of list writing for Sons of Behemat.

He has opted to have King Brodd be his general, and armed him with Big Eater, a command trait that allows Mega-Gargants wholly within 12” of this general to heal up to D3 wounds if that Mega-Gargant killed any models with melee attacks during the combat phase. Additionally, leaning into the offensive prowess of the Gatebreaker, has armed this gargant with his only artefact of power: The Brand of the Gargant. This scorching club allows the bearer to strike-first in the combat phase if this unit has made an unmodified charge roll of 8+.

His Warstomper Mega-Gargant is deployed for its horde clearing capabilities, gaining extra attacks for each model within 3” of the beast. 

His Kraken-Eater Mega-Gargant likely played goalie for his team, with the unique ability to move objectives up to 2D6 inches in all of Walker’s hero phases. 

Sons of Behemat have the uncanny ability to play both offense and defense tremendously. With bombastic attack profiles, 1950 points to consistently gain access to his powerful Triumph of +1 to wound, and the capability of a lucky 8+ inch charge to strike first on offense, Walker’s list positions itself to bring the fight to the enemy.

Within KBS, while any other gargant is within 3 inches of King Brodd, he also has an absolutely insane 5+ ward. Bringing this type of wound mitigation to his already absurd 40 wounds means jamming Brodd down the enemies front lines is a surefire way to get consistent damage out of the King all game long. 

Coupled with this the new Smash to Bits ability, which gives a hilariously swingy ranged attack that, in my experience, is just as likely to do 0 damage as it is to do 18, the Sons of Behemat are no slouch when it comes to output. 

But even more powerful than this output is the unique ability to transform the landscape of the game, as the only army that can currently remove terrain from the board. It can’t be undervalued that if your opponent has hidden a critical piece of their army behind terrain, it only takes a simple 2+ roll to remove that obstacle. 

And when it comes to mobility, their new Monstrous action, bespoke to KBS, is The King’s Stomp: the ability to fly 3d6 inches after making a charge turns the Mega-Gargant into a locomotive that crashes into the unsuspecting target hiding behind their screens. 

Walker has opted out of taking the arcane tome, foregoing access to the easy battle tactic of Magical Dominance. This, perhaps, telegraphs to his opponent that he intends to play aggressively. Though, as mentioned above, perhaps there was just nothing that could be done to meet his fury.

Additionally, this general has opted to make King Brodd his general instead of taking advantage of his Warmaster status. This author sees this as a less than optimal choice, as 2 generals seem better than one. With the caveat, it is hard to argue with his success. 

Sons of Behemat feel like a powerful choice in the current meta. In my experience, there are few armies that feel like a hard counter to the army. If anything, even your worst matches feel like a 50-50 chance of victory if the dice fall your way. Walker put up an impressive display, going into some of the more dangerous match ups for Sons of Behemat, and came out on top. Keep stompin’ boyz.

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Allegiance: Idoneth Deepkin
– Enclave: Fuethan
– Grand Strategy: The Creeping Gloomtide

Leaders
Akhelian King (220)**
– General
– Bladed Polearm
– Command Trait: Unstoppable Fury
– Artefact: Arcane Tome
– Mount Trait: Voidchill Darkness
Lotann, Warden of the Soul Ledgers (110)**
Celestant-Prime, Hammer of Sigmar (330)*
– Allies

Battleline
1 x Bloodthirsty Shiver Akhelian Allopex (150)*
– Razorshell Harpoon
1 x Bloodthirsty Shiver Akhelian Allopex (150)*
– Razorshell Harpoon
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
– Razorshell Harpoon
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
– Razorshell Harpoon
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
– Razorshell Harpoon
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
– Razorshell Harpoon

Behemoths
Akhelian Leviadon (400)**
– Mount Trait: Reverberating Carapace

Endless Spells & Invocations
Aethervoid Pendulum (40)

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 2000 / 2000

Jon Anderson: I’ve written on the Fuethan sharknado list a few times, so I’d like to focus on the things that are different here than in the standard list.

Reducing the total count of sharks to six is a bold decision as you start losing the critical mass of being omnipresent in regards to your board presence. It worked for pauliswright, but I’d be hesitant to do so.

Choosing “The Creeping Gloomtide” as the grand strat was the initial take during the early iterations of list building but I ended up moving away from it because “Deny Trespassers” is a fairly easy battle tactic and denying yourself access to it is never fun.

I understand the “why” behind the aether void pendulum, but I think the bloodthirsty triumph has more value especially given the propensity to cast mystic shield with the arcane tome.

The shining points here though are celestant prime and the Akhelian King being reliable sources of rend 3 which the list needs in order to punch through thick armor.

Lotann continues to impress, and if you’re interested in running the Fuethan list he is one of the first things id include.

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Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork
– Grand Strategy: Overshadow
– Triumphs: Indomitable

Leaders
Loonboss on Mangler Squigs (340)*
– General
– Command Trait: Fight Another Day
– Artefact: Loonstone Teefcaps
Squigboss with Gnasha-squig (110)*
Fungoid Cave-Shaman (110)*
– Artefact: Moonface Mommet
– Lore of Primal Frost: Hoarfrost
Loonboss (90)**

Battleline
10 x Boingrot Bounderz (300)*
– Reinforced x 1
20 x Moonclan Stabbas (120)*
36 x Squig Herd (420)**
– Reinforced x 2

Units
5 x Gobbapalooza (170)
– Lore of the Moonclans: The Hand of Gork

Behemoths
Mangler Squigs (260)**

Endless Spells & Invocations
Umbral Spellportal (80)

Core Battalions
*Warlord
**Wizard-Finders of Andtor

Additional Enhancements
Artefact

Total: 2000 / 2000

Lodivicus: What do we have here? Another unconventional Squigs list placing in the top 3 at an event? Yes please! The core of the list contains a lot of what we’ve been seeing place well lately.  Squig Herd, Boingrot Bounderz, Squigboss with Gnasha-Squig, and Gobbapalooza anchor the Jaws of Mork core, as usual. The significantly more survivable Fungoid Cave-Shaman takes the place of the more common Madcap Shaman as the Moonface Mommet and Hoarfrost wizard. But after that there are some monsterous differences from the majority of the lists we’ve been seeing…

First off, Manglers! And not just one but two! With their run and charge from Lunar Squigs, the Giant Boing! monstrous action, and the extra attack on their Huge Fang-filled Gobs from Jaws of Mork they are almost certainly getting where they want to go and dealing solid damage once there.  If the base model wasn’t enough, the Loonboss on Mangler Squigs equipped with Loonstone Teefcaps gets an additional point of rend on his Gobs attacks, can Bite Da Moon to add to Squig’s wound rolls, and can use his Fight Another Day command trait to get to safety after he attacks.  The Manglers together are a pricey 600 points (likely contributing to why we haven’t been seeing them very often) but they are indeed a formidable threat.

Second, Moonclan Stabbas add some needed objective control and fulfil the battleline requirements of the list since so many points have been spent on the Manglers. While in the past it wasn’t uncommon to see Stabbas in Jaws of Mork, it has trended away from including them lately in favor of more Squig Herd or Bounderz.

Third, the Loonboss with his I’m Da Boss, Now Stab ‘Em Good! ability can give any Moonclan unit mortals on 6s to wound in addition to their normal attacks when he issues them All Out Attack. In this list, that’s everything besides the Squig Herd, as they can’t receive commands.

Lastly, and here’s where it gets really intriguing to me, the Umbral Spellportal. I can’t remember the last time I saw Umbral Spellportal in a Gitz list. With the only wizards being the Fungoid Cave-Shaman and Gobbapalooza, I suspect Joe was using this to get the Shroomancer’s Fungoid Cloud into optimal position (coordinating with the launch of the Squig units) or to allow the Fungoid Cave-Shaman to catch more units in his Spore Maws from relative safety.

Congratulations Joe! Thank you for showing us some out of the box thinking with this one, I know it’s got my wheels turning. I bet it was a blast, both for you to play and for your opponents to play against.

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Allegiance: Sylvaneth
– Glade: Heartwood
– Grand Strategy: Spellcasting Savant
– Seasons of War: The Reaping

Leaders
Warsong Revenant (300)*
– General
– Command Trait: Spellsinger
– Artefact: The Vesperal Gem
– Lore of the Deepwood: Treesong
Branchwych (110)*
– Lore of the Deepwood: Verdurous Harmony
Knight-Incantor (120)**
– Allies

Battleline
5 x Tree-Revenants (110)**
20 x Dryads (200)**
– Reinforced x 1
6 x Kurnoth Hunters with Kurnoth Greatswords (440)**
– Reinforced x 1

Units
6 x Spiterider Lancers (380)**
– Reinforced x 1
3 x Aetherwings (70)**
– Allies

Behemoths
Treelord (230)**

Endless Spells & Invocations
Spiteswarm Hive (40)

Core Battalions
*Andtorian Acolytes
**Battle Regiment

Total: 2000 / 2000

This is a cool grab-bag list with some interesting allied tech – the knight-Incantor is a solid source of an auto-unbind, something that can be especially clutch in this season. Unusually, this list also opts for Lancers over Seekers – although it’s something I’m starting to see here and there – although a fast source of fight-first is not exactly hard to understand the appeal of. It allows a concerted hammer blow with the 6 Sword-noth, sped up by the Spiteswarm, to reliably pincer attack and cause a big swing in the table state, even if it gives up the longer-term durability and recursion that Seekers offer.

Also love to see the cheeky inclusion of a Treelord, who’re increasingly popular as ‘turn off pile-in’ tech, which could wreak havoc with an opponent’s plans to counter-attack and can generally just cause movement blocking.

Again, I wonder how often we’ll see ‘variety’ lists like this once Belthanos is tournament legal, but in the meantime it’s cool to see a wider range of the Sylvaneth book getting some table time!

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/tNDzWTMEj6

Top Three AoS Lists for the TTB OPEN 2023

This is the top three AoS lists for the TTB OPEN 2023 that took place in Norway on the 28th and 29th of October. It saw 22 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Slaves to Darkness
– Damned Legion: Knights of the Empty Throne
– Grand Strategy: Spellcasting Savant
– Triumphs: Bloodthirsty

Leaders
Be’Lakor, the Dark Master (340)*
– The Lore of the Damned: Daemonic Speed
Exalted Hero of Chaos (90)*
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mark of Chaos: Undivided
Chaos Sorcerer Lord (120)*
– Mark of Chaos: Undivided
– Lore of Primal Frost: Hoarfrost

Battleline
6 x Varanguard (560)*
– 6x Fellspear
– Mark of Chaos: Khorne
– Reinforced x 1
3 x Varanguard (280)*
– 3x Fellspear
– Mark of Chaos: Khorne
3 x Varanguard (280)*
– 3x Fellspear
– Mark of Chaos: Khorne
9 x The Unmade (80)*
– Mark of Chaos: Undivided
5 x Chaos Knights (220)*
– Mark of Chaos: Khorne
– Ensorcelled Banner: The Banner of Rage

Core Battalions
*Battle Regiment

Total: 1970 / 2000

Roland Rivera: A classic ABC (Always Be Charging) Slaves to Darkness list, this list leverages the power and consistency of Khorne Fellspear Varanguard to the max by running a bunch of them (12, to be exact) in Knights of the Empty Throne, where they all get to run and charge. Complement them with a bit of control in Be’lakor, a caster with Daemonic Speed to make their threat range even bigger, some Unmade to make sure people can’t Redeploy away from your charges, some Knights as a Swiss army knife/cleanup crew, and just dare your opponents to stop you (most of them can’t).

There was a somewhat interesting choice made in the supporting Heroes, however. Instead of spending every last one of his 2000 points, Geir Vedeld (a Slaves to Darkness pilot with proven bona fides) decided to suit an Exalted Hero up with an Arcane Tome and instead angle for a triumph bid. An interesting choice that I can see the logic behind (this build lives and dies by making its charges), and I’d be interested to know how often it resulted in a critical charge reroll. Overall, if you’re looking to build a fast, aggressive, and effective Slaves to Darkness list, here’s your blueprint.

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Army Faction: Ossiarch Bonereapers
– Army Subfaction: Petrifex Elite
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired

LEADER
1 x Liege-Kavalos (180)
– Artefacts: Arcane Tome
1 x Katakros (500)
1 x Mortisan Ossifector (120)
– General
– Command Traits: Dark Acolyte
– Spells: Empower Nadirite Weapons

BATTLELINE
5 x Kavalos Deathriders (190)
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
10 x Mortek Guard (130)
– Mortek Hekatos
– Necrophoros
– Soulcleaver Greatblade
– Nadirite Blade
3 x Immortis Guard (220)

TERRAIN
1 x Bone-tithe Nexus (0)

OTHER
4 x Morghast Archai (220)
– Spirit Halberd
2 x Morghast Archai (220)
– Spirit Halberd

TOTAL POINTS: (2000/2000)

Walter Brock: We’re looking at an OBR list that went 4-1.  Choosing Petrifex Elite to make The Immortis Guard and Morghasts harder to kill in combat.  Spellcasting Savant is the go-to Grandstrat having so much synergy with Immortis guard.

The liege Kavalos with Arcane shield provides an extra cast to put up arcane shield so the Ossifector can put up Nadirite weapons. The liege also provides extra attacks making any unit hit harder.  Altogether a power army multiplier.

Katakros is the big man providing all the value.  Giving everything +1 to hit and +1 to save makes all units run at maximum efficiency.  Combo with the other buffs that the list can provide, and a simple 10-person unit could even kill gods.

The Ossifector is the Glue that holds everything together.  The Grand Strat is tied to this thing.  It buffs Morghasts with extra rend.  Has a 9-inch bubble of +1 to wound and Dark Acolyte to get a battle tactic very easily.  Everything that this little guy gives is pure gas, but if it somehow dies.  A lot of good things go away. 

A unit of 5 Deathriders is a standard seen in most lists. Providing a battle tactic and being a fast uni. Deathriders can do many things from being a screen to clogging up the key piece of the opponent.  The imagination is the limit of what Deathriders can do.

A unit of 10 Mortek guard.  Act as easy filler to reach 3 battlelines. Can be a cheap screen or act as a unit to block off back line deep strikes.  While not the most stellar inclusion for the list. They can provide a lot of unspoken support for the list that nothing else really wants to do.

Three Immortis guard Unlock an easy battle tactic for OBR and help protect the Ossifector so getting the Grandstrat is more likely.

The two units of Morghasts are the stars of the show.  These units provide large amounts of Damage. Are incredibly fast and shut down commands. Whatever these guys get into will usually die.  Katakros buffing their ability to hit.  The Ossifector buffing the Rend and wound rolls, and Empower Weapons going onto a unit plus the extra attacks from the liege makes a unit of Morghasts able to take down almost any unit in the game.

This list is very good at getting its buffs reliably and dealing large amounts of damage while being difficult to kill thanks to Petrifex Elite and Katakros.  A very well-rounded list. Well done to this player.

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Army Faction: Blades of Khorne
– Subfaction: Reapers of Vengeance
– Grand Strategy: Slaughter of Sorcery
– Triumph: Bloodthirsty

LEADERS
Bloodthirster of Insensate Rage (310)
Bloodthirster of Insensate Rage (310)
– Artefacts of Power: Ar’gath, the King of Blades
Skarbrand (380)
Wrath of Khorne Bloodthirster (300)*
– General
– Command Traits: Firebrand
– Artefacts of Power: Halo of Blood
– Prayers: Killer Instinct
Bloodmaster (110)*
– Prayers: Bronzed Flesh
Slaughterpriest (110)*
– Bloodbathed Axe
– Prayers: Blood Sacrifice
– Nullstone Adornments: Polished Nullstone Pebble

BATTLELINE
Flesh Hounds (100)
Flesh Hounds (100)
Flesh Hounds (100)
Bloodreavers (80)
– Icon Bearer
– Hornblower
– Blood Chieftain
– Meatripper Axe
Bloodreavers (80)
– Icon Bearer
– Hornblower
– Blood Chieftain
– Meatripper Axe

TERRAIN
1 x Skull Altar (0)

CORE BATTALIONS
*Command Entourage
– Magnificent

TOTAL POINTS: 1980/2000

Roland Rivera: The big boys are back in town! This is another instance of a Khorne player pushing all their chips into the center of the table with the 4-Bloodthirster build, and this pilot was in quite a gambling mood, as he chose to roll with 2 Bloodthirsters of Insensate Rage, whose damage can be inconsistent but has huge spike potential. Those two slot machines were paired with Skarbrand’s steady output and a Wrath of Khorne Bloodthirster to tie the room together via activation tricks to make combat sequencing easier.

As you’d imagine for a list with 4 300+ point models, everything else in the list reolves around supporting the big guys. Flesh Hounds and Bloodreavers pressure objectives and can be cashed in for Blood Tithe in a pinch, and a couple of Priests will sit in the back line and provide buffs (or perhaps a bit of direct damage in the form of Blood Boil). Overall, this list is highly specialized, but the thing it does is good enough to be a strong choice in an all-comers tournament.

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Army Faction: Kharadron Overlords
– Army Subfaction: Barak-Urbaz
– Grand Strategy: Rule the Skies
– Triumphs: Inspired
– Stick To The Code (Amendments): Trust To Your Guns
– Stick To The Code (Artycles): Honour is Everything, Settle the Grudges
– Stick To The Code (Footnotes): Without Our Ships, We Are Naught

LEADER
1 x Arkanaut Admiral (140)*
– General
– Command Traits: Ex-Grundstok
1 x Aetheric Navigator (100)*
– Artefacts: Voidstone Orb
1 x Aether-Khemist (100)*
– Nullstone Adornments: Hand-carved Nullstone Icon

BATTLELINE
10 x Grundstok Thunderers (160)*
– Gunnery Sergeant
– 2 x Honour Bearer
– 2 x Grundstok Mortar
– 2 x Aethercannon
– 2 x Aetheric Fumigator
– 2 x Decksweeper
10 x Arkanaut Company (90)*
– Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Volley Pistol
– Aethermatic Volley Gun and Gun Butt
10 x Arkanaut Company (90)*
– Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Volley Pistol
– Aethermatic Volley Gun and Gun Butt
1 x Grundstok Gunhauler (170)*
– Sky Cannon

BEHEMOTH
1 x Arkanaut Ironclad (500)*
– Great Sky Cannon
– Great Endrinworks: The Last Word
– The Admiral’s Flagship: The Admiral’s Flagship

OTHER
1 x Gotrek Gurnisson (480)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1990/2000)

Carl Stokes: Another day, another KO list featuring everyone’s Old World remnant! This Gotrek list takes a slightly different approach than many others in that, rather than take one large thunderer block, it takes a slightly smaller one in order to afford a gunhauler.

I’ve already made it abundantly clear why I think Gotrek is an incredible addition to KO armies in previous write-ups so won’t wax poetic on this one, but safe to say that I think he patches a lot of the intrinsic weaknesses of KO while allowing the army to retain their core identity as a mobile firebase.

The usual cadre of characters provides support/disruption while 20 arkanauts screen in the early game before transitioning to objective holders in the mid/late game. A single gunhauler provides another way to score battle tactics and threaten little wizards while being juuuust tough enough to pin targets in place for Gotrek. The gunhauler is another excellent way to hunt down those pesky Andtorian Loci that can cause KO all sorts of problems.

But as usual, the backbone of the list lies in the 10 thunderers and Ironclad that ferries them around. The thunderers are a very tough unit that’s extremely prickly at close range and can be juiced to ridiculous levels by the characters. Generally, the classic approach to this list is to take the single unit of 15 but as the meta shifts towards more anti-shooting, the decision here was made to prioritize mobility to improve the matchup into lists that have a strong anti-shooting presence.

Will that be the case moving forward? Nobody can tell for sure, but the ability of KO to quickly adapt to a changing metagame by drawing on their ally pool and the various different skyports while still being able to easily achieve their many battle tactics is one of the many things that makes them a top-tier army.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/JN5ULW3GE4

Top Three AoS Lists for the SoCal Open

This is the top three AoS lists for the SoCal Open that took place in the US on the 21st and 22nd of October. It saw 37 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Idoneth Deepkin
– Subfaction: Dhom-Hain
– Grand Strategy: Dominion of the Deep Ones
– Triumph: Bloodthirsty

LEADERS
Isharann Tidecaster (130)*
– General
– Command Traits: Teachings of the Túrscoll
– Spells: Hoarfrost
Battlemage (100)*
– Magic of the Realms: Wildform (Ghur)
Akhelian Thrallmaster (100)**
Eidolon of Mathlann Aspect of the Storm (300)**
– Artefacts of Power: Arcane Tome
Akhelian Thrallmaster (100)**

BATTLELINE
Namarti Thralls (220)**
– Icon Bearer
Namarti Thralls (220)**
– Icon Bearer
Namarti Thralls (110)**
– Icon Bearer

BEHEMOTH
Akhelian Leviadon (400)**
– Mount Traits: Reverberating Carapace

OTHER
Akhelian Allopexes (150)**
– Retarius Net Launcher, Barbed Hooks and Blades
Akhelian Allopexes (150)**
– Retarius Net Launcher, Barbed Hooks and Blades

TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment

TOTAL POINTS: 1980/2000

Peter Holland: A few weeks ago our very own Aaron Newbom won the SoCal Open with a Dhom-Hain list. He wrote an entire tournament breakdown for us of the event and you can read that here.

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Army Faction: Maggotkin of Nurgle
– Army Subfaction: Befouling Host
– Grand Strategy: Spellcasting Savant
– Triumphs: Bloodthirsty

LEADER
1 x Skabbik Plagueseeker (140)*
1 x The Glottkin (580)**
– Spells: Rancid Visitations
1 x Sloppity Bilepiper (120)**
– Artefacts: Arcane Tome
1 x Poxbringer (130)**
– General
– Command Traits: Master of Magic
– Spells: Fleshy Abundance

BATTLELINE
20 x Plaguebearers (120)**
10 x Plaguebearers (120)**
10 x Plaguebearers (120)**
10 x Plaguebearers (120)**

TERRAIN
1 x Feculent Gnarlmaw (0)
1 x Feculent Gnarlmaw (0)

OTHER
3 x Nurglings (100)*
3 x Nurglings (100)*
6 x Furies (80)*
6 x Furies (80)*
5 x Skabbik’s Plaguepack (140)*

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment

TOTAL POINTS: (1930/2000)

Roland Rivera: At this point in the season, seeing a Glottkin Nurgle list do well isn’t much of a surprise – Nurgle’s favored mortal servants have been on quite the run as of late. However, this list has a couple of interesting twists to it. First among them is the Befouling Host subfaction and the Poxbringer General to give the summoning a bit more oomph. Second is the deep triumph bid – going 70 points under is not a trivial commitment. The reason why this list is doing so is to add a bit of an insurance policy on the Blightkrieg charges, as Bloodthirsty is the only way to get a reroll on them. Last but not least, this list is using its Ally allowance fairly extensively with 2 units of Furies and Skabbik’s Plaguepack, all of which are here to screen and put forward pressure on objectives.

Beyond them, this is very meat-and-potatoes Nurgle – lots of Plaguebearers to dominate the board, a Sloppity Bilepiper to shut off pile-ins, Nurglings to pester enemy deployment and rack up extra Contagion points. But hey, if it ain’t broke, don’t fix it. I think Alec’s additions give a nice bit of depth to the classic Nurgle Glottkin gameplan, and were probably a real factor in securing the 5-0 finish.

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Army Faction: Ossiarch Bonereapers
– Army Subfaction: Mortis Praetorians
– Grand Strategy: Barren Icescape
– Triumphs: Bloodthirsty

LEADER
1 x Katakros (500)*
1 x Arkhan the Black (380)**
1 x Liege-Kavalos (180)**
– General
– Command Traits: Mighty Archaeossian
– Artefacts: Lode of Saturation
1 x Mortisan Boneshaper (140)**
– Artefacts: Artisan’s Key
– Spells: Hoarfrost

BATTLELINE
5 x Kavalos Deathriders (190)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
30 x Mortek Guard (130)*
– Mortek Hekatos
– 3 x Necrophoros
– Nadirite Blade
– 3 x Soulcleaver Greatblade
2 x Morghast Archai (220)*
– Spirit Halberd

CORE BATTALIONS:
*Battle Regiment
**Command Entourage
– Magnificent

TOTAL POINTS: (2000/2000)

Walter Brock: Today we are looking at a list that went 4-1 with Mortis Praetorians. Praetorians allow a unit to potentially counter charge after an enemy unit has finished a charge. This has many possible applications that lead to incredibly powerful moments to swing the tide of battle. From stopping key enemy charges to denying battle tactics. The praetorians’ counter charge is only limited by the players imagination.
Instead of Spellcasting Savant this player opted for Barren Icescape. This option makes sense since there is no Locus in the list.

We start off with the Katakros and Arkhan double trouble pairing. We have seen this before and will again. These two are a deadly duo that cover each other’s weaknesses and buff each other’s strengths. From Katakros buffing everything up to 11 with his +1 hit and save aura. To Arkhans Spell casting to support the army with buff spells and stop key enemy spells. The synergies between these two are incredibly deadly and I could go on and on about how powerful these two works together if allowed, but we would be here all day.

Next is whats one of the toughest to kill models in the game. A liege Kavalos with the Lode stone Relic and Might Archaeossian command trait. The combination of the two lets the Liege ignore all negative save modifiers and gains +1 to its ward saves. With a command point for a 5+ ward a liege can achieve a 2+ “ethereal” save and a 4+ ward. This combination makes the liege tanky enough to go places that even Katakros and Arkhan Might fear. Top it off with the command ability to give a unit +1 attack and the liege brings a lot to the table for this list.
A boneshaper with Artisans key and Hoarfrost. With katakros, Arkhan and the Boneshaper. This list could potentially bring back 12 Mortek Guard with just the healing abilities alone each OBR hero phase. Hoarfrost on top of all the buffs that the other characters bring can make any unit perform far and above their weight class.

Deathriders are a very powerful all rounder unit. Capable of multiple roles. From screening to protecting the back field or even denying the opponent the ability to move on an objective. They have an answer for almost any situation.

30 Mortek Guard. A giant block of 30 is a threat to behold. With all the buffs added you can easily engage multiple units with these Mortek units, and they can take out multiple units with their one fight. Imagine 30 Mortek. Hitting on 2s and 5s to hit, gain an additional hit. Wounding on 2s at rend 2. Each model has three attacks a piece. That will bring down almost any target they reach. On top of that they have incredible defensive capabilities. Beinh able to potentially ignore negative modifiers due to their command ability. Or all out defense, or a 5+ ward plus the healing mentioned before. This makes Mortek guard incredibly hard to take down.

Lastly is a unit of 2 Archai. This unit’s biggest value is from its no command aura. Being able to stop enemy commands can easily turn the tides of battle. Turning off all out defense and unleash hell. Make it so a unit can’t pass their battle shock. This unit stops the enemies plans dead in their tracks and lets the Bonereapers keep trucking along.

This list ends up as a four drop with a command entourage and a battle regiment. Opting to go for the extra relic. Well done to this player.

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Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork (squig +1 atk on charge)
– Mortal Realm: Ghur
– Grand Strategy: Overshadow
– Triumphs: Indomitable

Leaders
Skragrott, The Loonking (230)**
Squigboss with Gnasha-squig (110)***
– General
– Command Trait: The Clammy Hand (Loonshrine roll x2)
Madcap Shaman (70)*
– Artefact: Moonface Mommet (12” start combat 1 unit -1 save)
– Lore of Primal Frost: Hoarfrost
Webspinner Shaman (65)*
– Lore of Primal Frost: Merciless Blizzard

Units
24 x Squig Herd (280)***
– Reinforced x 1
24 x Squig Herd (280)***
– Reinforced x 1
10 x Boingrot Bounderz (300)**
– Reinforced x 1
5 x Boingrot Bounderz (150)**
5 x Boingrot Bounderz (150)**
5 x Gobbapalooza (170)**
– Lore of the Moonclans: Itchy Nuisance
1 x Marshcrawla Sloggoth (170)**

Core Battalions
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

Total: 1975 / 2000

Lodivicus: The Jaws of Mork core trend continues! The currently trending core consists of Skragrott, a Madcap Shaman (with Moonface Mommet and Hoarfrost), a Squigboss, Squig Herd, Boingrot Bounderz, Gobbapalooza and the Bad Moon Loonshrine. The quantity of the battleline units varies a bit from list to list, as we see here. Tad chooses two single reinforced Squig Herd (as opposed to one double reinforced unit) and he cuts back the large Bounderz unit to a single reinforced unit to do so. So rather than rehash the core, as we’ve done in previous commentaries, let’s have a look at what the rest of the points are spent on.

A popular choice, the Webspinner Shaman (on foot) is a 65 point Blizzard wizard with a native 5+ ward. He pairs up with the Madcap Shaman as the two Andtorian Loci of the list and together they unlock the Andtorian Acolyte battalion for (hopefully) more primal dice.

In his version, Tad chose offense over defense by forgoing the more common Sneaky Snufflers in favor of the Kruleboyz troggoth cousin, the Marshcrawla Sloggoth. His 18” aura of +1 hit rolls for attacks made with melee weapons is a huge boon to the output of the list, but in particular the Squig Herd units as they can’t receive commands like All Out Attack.

Congratulations Tad on going 4-1 (only losing in round 5 to the Dhom-Hain Deepkin) and continuing this Gitz trend. It will be interesting to see how the meta adjusts to account for this type of list and if it continues to gather steam.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/RCF92KDBUK

Top Three AoS Lists for Halloween Hoedown

This is the top three AoS lists for Halloween Hoedown that took place in the UK on the 28th and 29th of October. It saw 14 players vying to be crowned champion in a 5-game tournament.

Because the tournament has 20 or less players we won’t be commenting on the lists.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Sons of Behemat
– Tribe: King Brodd’s Stomp
– Grand Strategy: Overshadow
– Triumphs: Inspired


Leaders
Kraknos, Gargant-Eater Mega-Kraken (520)*
King Brodd

– General
– Command Trait: Big Eater
Old Man Pete, Summoner of the Beast (500)
Gatebreaker Mega-Gargant

– Artefact: Arcane Tome (Universal Artefact)
The Last Stand of the “SS Kraken-Slayer” (480)
Kraken-eater Mega-Gargant


Battleline
Creeping Tentacle (140)*
1 x Mancrusher Gargants
Creeping Tentacle (140)*
1 x Mancrusher Gargants
Creeping Tentacle (140)*
1 x Mancrusher Gargants


Endless Spells & Invocations
Suffocating Gravetide (30)

Core Battalions
*Battle Regiment

Total: 1950 / 2000

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Army Faction: Blades of Khorne
– Army Subfaction: Reapers of Vengeance
– Grand Strategy: Overshadow
– Triumphs: Bloodthirsty


LEADER
1 x Be’lakor (340)
1 x Skarbrand (380)
1 x Bloodthirster of Unfettered Fury (330)*

– General
– Command Traits: Firebrand
– Artefacts: Ar’gath, the King of Blades
– Prayers: Unholy Flames, Killer Instinct
1 x Slaughterpriest (110)*
– Bloodbathed Axe
– Prayers: Killer Instinct, Blood Sacrifice
1 x Realmgore Ritualist (110)*
– Prayers: Bronzed Flesh, Blood Sacrifice

BATTLELINE
5 x Flesh Hounds (100)

– Gore Hound
– Burning Roar
5 x Flesh Hounds (100)
8 x Claws of Karanak (100)
10 x Bloodreavers (80)

– Blood Chieftain
– Icon Bearer
– Hornblower
– Reaver Blades
10 x Bloodreavers (80)*
– Blood Chieftain
– Icon Bearer
– Hornblower
– Reaver Blades

ARTILLERY
1 x Skull Cannon (140)

INVOCATION
1 x Wrath-Axe (70)
1 x Hexgorger Skulls (50)


CORE BATTALIONS:
*Warlord


TOTAL POINTS: (1990/2000)

Roland Rivera: Most Khorne lists are fairly controlling and playing to the board, but this one goes a step further than most with the inclusion of Be’lakor. While he costs quite a few points, he also adds a lot of depth to Khorne’s control toolbox, and provides access to spellcasting, which is yet another layer of buffs you can stack on your units.

In this list’s case, the units receiving the buffs will mostly be the Bloodthirsters that are accompanying Be’lakor, with the Unfettered Rage Thirster providing utility and defense and Skarbrand providing raw offensive punch. Beyond that, this list has lots of cheap bodies used to pressure objectives and generate Blood Tithe, a couple of Priests to chant prayers and Invocations with, and a Skull Cannon to thin down screens or finish off wounded units with.

While this list doesn’t quite have the number of boots on the ground that a typical Khorne list does, it more than makes up for it with its expanded control toolbox and ability to concentrate force exactly where you want it. Not an easy list to play, but very potent if you can master it.

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Allegiance: Maggotkin of Nurgle
– Subfaction: Blessed Sons
– Grand Strategy: Blessed Desecration
– Triumphs: Bloodthirsty


Leaders
Rotbringer Sorcerer (120)*
– General
– Command Trait: Grandfather’s Blessing (punts the wheel forward)
– Artefact: Muttergrub (also knows gift of disease, and gets a +1 when he casts it)
– Lore of Primal Frost: Merciless Blizzard
The Glottkin (580)*
– Lore of Malignance: Rancid Visitations (big meany horde clearer)
Bloab Rotspawned (310)
– Lore of Malignance: Blades of Putrefaction (Disease points on 5+)
Orghotts Daemonspew (320) (free cp to mortal unit each turn)
Morbidex Twiceborn (290) (heals half rounding up end of each battleshock phase)


Battleline
10 x Plaguebearers (120)*
10 x Plaguebearers (120)*
10 x Plaguebearers (120)*


Core Battalions
*Battle Regiment

Total: 1980 / 2000

Roland Rivera: This list is going heavy on the Hero Monsters – not only does it have the Glottkin, but it also has all 3 Unique Maggoth Lords, which make for very potent dance partners when you active your Blightkrieg ability. Orghotts has the best raw numbers, Bloab brings utility via spellcasting buffs and ebuffs, and Morbidex is a tough fighter that is virtually immune to chip damage.

As these units take up most of the list, you’re mostly limited to pairing them with Plaguebearers to meet minimum Battleline, but having cheap, durable bodies is a perfect complement to elite Hero Monsters. Throw in a mortal Rotbringer Sorcerer for a bit of magical support and the ability to manipulate the Wheel of Corruption, and it’s clear to see that this list is trying to set up combat scenarios with power units in which you have every advantage going for you.

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Allegiance: Stormcast Eternals
– Stormhost: Knights Excelsior (Scions of the Storm)
– Grand Strategy:
– Triumphs:


Leaders
Lord-Imperatant (140)*
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
Knight-Vexillor (120)*
– Meteoric Standard
Knight-Vexillor (120)*
– Meteoric Standard
Knight-Vexillor (120)**
– Meteoric Standard
Knight-Vexillor (120)**
– Meteoric Standard


Battleline
3 x Annihilators (150)*
3 x Annihilators (150)*
3 x Annihilators (150)*
3 x Annihilators (150)*
3 x Annihilators (150)**
6 x Annihilators with Meteoric Grandhammers (400)**

– Reinforced x 1

Units
3 x Aetherwings (70)**
3 x Aetherwings (70)**


Endless Spells & Invocations
Everblaze Comet (90)

Core Battalions
*Battle Regiment
**Battle Regiment


Total: 2000 / 2000

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/KWE88AAAFL

Top Three AoS Lists for Age Of Sigmar Grand Tournament @XPG

This is the top three AoS lists for the Age Of Sigmar Grand Tournament @XPG that took place in the US on the 21st and 22nd of October. It saw 25 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Blades of Khorne
– Subfaction: Goretide
– Grand Strategy: Overshadow
– Triumph: Inspired

LEADERS
Skarbrand (380)*
Bloodsecrator (120)*
– Nullstone Adornments: Pouch of Nulldust
Lord of Khorne on Juggernaut (170)*
– General
– Command Traits: Diabolical Purpose
– Artefacts of Power: Gorecleaver
Slaughterpriest (110)**
– Hackblade and Wrath-hammer
– Prayers: Bronzed Flesh
Slaughterpriest (110)**Y
– Hackblade and Wrath-hammer
– Prayers: Killer Instinct
Bloodthirster of Unfettered Fury (330)**
– Artefacts of Power: Ar’gath, the King of Blades

BATTLELINE
Bloodreavers (80)**
– Blood Chieftain
– Icon Bearer
– Hornblower
– Reaver Blades
Mighty Skullcrushers (210)**
– Skullhunter
– Standard Bearer
– Hornblower
– Ensorcelled Axe
Bloodreavers (80)**
– Blood Chieftain
– Icon Bearer
– Hornblower
– Reaver Blades
Blood Warriors (190)**
– Blood Champion
– Icon Bearer
– Goreglaive
– Goreaxe and Gorefist
Mighty Skullcrushers (210)**
– Skullhunter
– Standard Bearer
– Hornblower
– Ensorcelled Axe

CORE BATTALIONS
*Command Entourage
– Magnificent
**Battle Regiment

TOTAL POINTS: 1990/2000

Roland Rivera: The big winner of this tournament is a somewhat unusual Khorne list. You don’t often see Khorne players go heavy MSU (Multiple Small Units or Minimum-Sized Units, depending on who you ask) with their troops, nor opting for the Goretide and its bonus to wound for units trying to take over opposing objectives, but clearly it paid dividends here.

A big part of why I believe those decisions paid off is that this list is very committed to taking the fight to the enemy. Skarbrand is a one-man wrecking crew that can charge 3D6″, the Bloodthirster of Unfettered Fury moves fast and gives you a second shot of 3D6″ charging on any unit you want, and the list is committed to the heavy cavalry approach with 2 units of Mighty Skullcrushers and a Lord of Khorne on Juggernaut, all of which have a base 2+ save (!). Furthermore, it has a Slaughterpriest with Killer Instinct for even more movement potential. These elements can combine to pin opponents in their deployment zone early with very tough units, making it very difficult for them to capture enough objectives to win.

All that speed is complemented by the usual Khorne support pieces – Bloodreavers for cheap Blood Tithe, Blood Warriors to hold the middle, a Bloodsecrator for quality Rallies and an on-demand offensive buff, and the aforementioned Bloodthirster of Unfettered Fury’s -1 to hit aura. This list is coming at you hard and heavy, and most opponents will not be prepared to push it back fast enough to win.

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Army Faction: Seraphon
– Army Type: Starborne
– Army Subfaction: Fangs of Sotek
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired

LEADER
1 x Slann Starmaster (290)*
– General
– Command Traits: Lord of Celestial Resonance
– Artefacts: Spacefolder’s Stave
– Spells: Comet’s Call, Hoarfrost
1 x Skink Starseer (150)*
– Spells: Merciless Blizzard, Cosmic Crush
1 x Lord Kroak (410)**
1 x Saurus Astrolith Bearer (140)**
1 x Skink Starseer (150)**
– Spells: Merciless Blizzard, Speed of Huanchi

BATTLELINE
10 x Skinks (90)
– Skink Alpha
– Moonstone Club and Star-buckler
10 x Skinks (90)
– Skink Alpha
– Moonstone Club and Star-buckler
10 x Skinks (90)
– Moonstone Club and Star-buckler
10 x Saurus Guard (140)**

BEHEMOTH
1 x Bastiladon with Ark of Sotek (180)

ENDLESS SPELL
1 x Geminids of Uhl-Gysh (50)
1 x Suffocating Gravetide (30)
1 x Aethervoid Pendulum (40)

TERRAIN
1 x Starborne Realmshaper Engine (0)

CORE BATTALIONS:
*Andtorian Acolytes
**Warlord

TOTAL POINTS: (1990/2000)

There once was a frog from space
He cast so many spells – with grace!
Then he summoned some lizzies
They kept people busy
While the mortals kept coming at pace.

There once was a magical Toad
Surrounded by Cosmic Nodes
His gang, they were skinks
And his plan had no chinks
But some nerfs are probably owed…

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Army Faction: Stormcast Eternals
Army Type: Scions of the Storm
– Army Subfaction: Hammers of Sigmar
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired
– call for aid and final thunderstrike

LEADER
1 x Knight-Vexillor (120)*
General
– Command Traits: Master of Magic
– Meteoric Standard
Artefacts: Arcane Tome
1 x Knight-Vexillor (120)*
Meteoric Standard
1 x Knight-Vexillor (120)*
– Meteoric Standard
1 x Knight-Vexillor (120)**
– Meteoric Standard

BATTLELINE
5 x Liberators (100)*
Liberator-Prime
– Grandweapon
– Heavens-wrought Weapon and Sigmarite Shield
5 x Liberators (100)**
Liberator-Prime
– Heavens-wrought Weapon and Sigmarite Shield
– Grandweapon
5 x Liberators (100)**
Liberator-Prime
– Heavens-wrought Weapon and Sigmarite Shield
– Grandweapon

OTHER
3 x Annihilators (150)**
Annihilator-Prime
3 x Annihilators (150)**
Annihilator-Prime
3 x Annihilators (150)***
Annihilator-Prime
3 x Annihilators (150)***
Annihilator-Prime
1 x Stormstrike Chariot (150)***
Stormstrike Axe and Tempestuous Spear
1 x Stormstrike Chariot (150)***
Stormstrike Axe and Tempestuous Spear
1 x Stormstrike Chariot (150)***
Stormstrike Axe and Tempestuous Spear
1 x Stormstrike Chariot (150)***
Stormstrike Axe and Tempestuous Spear

CORE BATTALIONS:
*Warlord
**Battle Regiment
***Redemption Brotherhood

TOTAL POINTS: (1980/2000)

Ramon Silva: Here in Sunny Southern California, In and Out, answers the question of; if you have one thing that is really good (Like a burger, bun and cheese) Why not have four of them?

This tasty 4-1 victory by Rueben Parker with golden boys is a straightforward 4x4x4 of charging, scioning, and comet calling mortal wounds.

How now? Hammertown? The first part of 4 is the Heros- 4 vexillors, banner bearers, that do, D3 mws to a 6in AOE bubble, 24 inches from them. One of them seasoned with the popular artifact/command trait, arcane tome/MoM- Common staple due to primal dice and battle tactics.

After are the annihilators. With a 3+ chance to do D3 mortals to anything within 10 inches of where they drop down from the sky..
And just like the chariots, when the annihilators charge, they do mw’s based off the charge roll.

If that isn’t enough MWs, Don’t worry, the liberators also have a chance on a four-up to do D3 against enemies on objectives at the end of the combat phase.

Looking at the lineup of opponent’s Rueben had to face, it seems like the trees were vegan, there was a double helping of bacon, and undead that just didn’t have enough stomach.

The only thing that could finish the meal was a mummified amphibian. Which kind of makes sense because they like to serve extra helpings of mw frog legs, that they can just summon from stardust.

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Army Faction: Kharadron Overlords
– Subfaction: Barak-Zon
– Grand Strategy: Rule the Skies
– Triumph: Inspired
– Stick To The Code (Amendments): Prosecute Wars With All Haste
– Stick To The Code (Artycles): Honour is Everything
– Stick To The Code (Footnotes): There’s No Reward Without Risk

LEADERS
Arkanaut Admiral (140)*
– General
– Command Traits: Stormcaller
Aetheric Navigator (100)*
– Artefacts of Power: Voidstone Orb
Endrinmaster with Endrinharness (90)**
– Nullstone Adornments: Hand-carved Nullstone Icon
Brokk Grungsson (220)**

BATTLELINE
Endrinriggers (360)*
– Mizzenmaster
Arkanaut Company (90)*
Endrinriggers (240)**
– Mizzenmaster
Endrinriggers (120)**
– Mizzenmaster

BEHEMOTH
Arkanaut Frigate (300)*
– Heavy Sky Cannon
– The Admiral’s Flagship: The Admiral’s Flagship
Arkanaut Frigate (300)**
– Heavy Sky Cannon
– Great Endrinworks: Prudency Chutes

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 1960/2000

Carl Stokes: Here we have a fresh take on the usual “shoot n’ scoot” approach to KO. This list takes Zon, meaning that the balloon boys are gonna be +1 to hit and wound on the charge. And boy is it easy for this list to charge. You’ve got the anti-mobility cast of characters, with an Admiral and Navigator kitted out to reduce opponent’s movement or increasing their own, depending on the roll. Then you throw in 2 frigates packed with the balloon boys that can fly high and end up exactly where they need to be. And finally, the Endrinmaster and Brokk are equipped with balloons of their own and can pretty easily keep pace with the boats (if not embarked themselves.

For shooting, this list packs slightly less firepower than the usual ironclad plus thunderer combo, but you’re still looking at an absolutely outrageous amount of firepower from a slightly close range and two heavy sky cannons for long range plinking before the lads get stuck in. Brokk has a sneaky amount of firepower on his own and can be a nasty surprise for opponents who are expecting a few shots at 3/3/-1/1.

In combat, this list is an excellent example of a glass hammer. It hits like a freight train and dies if things survive to hit it back. That being said, it’s very hard to pin down and extremely hard to cripple before they get to your lines. The embarked endrinriggers/endrinmaster can heal the boats that they’re in to make sure it’s in peak condition before crashing into enemy lines with drills a-whirrin.

Some interesting flex picks in an already slightly off-meta list include the stormcaller command trait to maximize movement control, which is especially important to this build. Otherwise, this list clearly surprised the opposition, with multiple wins against traditionally fast armies (nighthaunt and Big Waagh), although the one loss to SBG isn’t unexpected. That’s a very challenging matchup for a KO list that relies on surgical short range strikes and may not have the easiest time dealing with the sheer recursion/teleporting tricks of SBG.

Overall an excellent list piloted masterfully that really highlights the possibility of the KO book and hopefully spurs on some innovation amongst other players!

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/4RPXDfPSmc

Top Three AoS Lists for Kippers Melee 2023

This is the top three AoS lists for Kippers Melee 2023 that took place in the US on the 14th and 15th of October. It involved 47 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Ogor Mawtribes
– Subfaction: Meatfist
– Grand Strategy: Ready for Plunder
– Triumph: Inspired

LEADERS
Firebelly (120)*
– Spells: Billowing Ash
Frostlord on Stonehorn (460)*
– Artefacts of Power: Arcane Tome
– Mount Traits: Rockmane Elder
Slaughtermaster (140)*
– General
– Command Traits: Gastromancer
– Spells: Hoarfrost

BATTLELINE
Ogor Gluttons (240)*
– Crusher
– Bellower
– Tribal Banner Bearer with Lookout Gnoblar
– Paired Ogor Clubs or Bluntblades
Ironguts (240)*
– Gutlord
– Bellower
– Rune Maw Bearer
Ironguts (240)*
– Gutlord
– Bellower
– Rune Maw Bearer
Ogor Gluttons (240)*
– Crusher
– Bellower
– Tribal Banner Bearer with Lookout Gnoblar
– Paired Ogor Clubs or Bluntblades

ARTILLERY
Ironblaster (200)*

OTHER
Gnoblars (120)*
– Groinbiter

TERRAIN
1 x Great Mawpot (0)

CORE BATTALIONS
*Battle Regiment
**Warlord

TOTAL POINTS: 2000/2000

Roland Rivera: It’s been a while since we saw a mostly Gutbuster-centric Ogor list like this one do well (let alone take 1st), which I think speaks well of the state of the current metagame.  Good and honest Warhammer is on the comeback!

As implied above, this list is very straightforward.  You have lots of blocks of hard-hitting units, and your goal is to crash them into your opponent and mess them up.  Gluttons are your high-volume attackers, Ironguts are your higher-Rend can openers (with the option for a double fight if you get them into the right target), and the Frostlord on Stonehorn is the durable anchor in the middle that can also sneak behind enemy lines with its Monstrous Rampage.  Between the mortal wounds on the charge (with every unit in this list averaging 3.5 or so) and their combat profiles, they will put a hole in whatever is unfortunate enough to be charged by them.  It is imperative that you are the aggressor, however, as the only unit that can take a punch in this whole list is the Frostlord.

These melee beaters are supported by a couple of casters (including the Frostlord, which has the Arcane Tome), which can spit out buffs or debuffs as needed, and an Ironblaster, which can be used to clear out screens or as a supplementary combatant if it gets the Blubbergrub Stench spell cast on it.  A unit of Gnoblars rounds things out as a screen/objective grabber.  It will typically be guarding the Ironblaster as it advances into range for its Hail Shot (by far its most effective mode of shooting), but it can also guard one of the Ogor units in a pinch.

Overall, I am thrilled to see that this sort of list is still good enough to take down tournaments, and recommend taking it out for a spin, as it’s a ton of fun.

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Army Faction: Orruk Warclans
– Army Type: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumph: Indomitable

LEADERS
Orruk Weirdnob Shaman (90)*
– General
– Command Traits: Shaman of the Chilled Lands
– Spells: Da Great Big Green Hand of Gork, Foot of Gork
Wurrgog Prophet (170)*
-artefacts of power: Glowin’ Tattooz – Spells: Gorkamorka’s War Cry, Hoarfrost
Gobsprakk (240)**
Orruk Warchanter (120)**
– Warbeats: Fixin’ Beat
Breaka-boss on Mirebrute Troggoth (180)**
– Mount Traits: Fast ’Un
Orruk Warchanter (120)**
– Warbeats: Get ’Em Beat

BATTLELINE
Orruk Ardboys (220)**
– Gorkamorka Glyph Bearer
– Ardboy Boss
– Ardboy Choppas
Orruk Brutes (280)***
– Brute Boss
– Boss Choppa
– Jagged Gore-hacka
– 2 x Gore-choppa
Orruk Ardboys (220)***
– Gorkamorka Glyph Bearer
– Ardboy Boss
– Ardboy Choppas

OTHER
Orruk Gore-gruntas (340)***
– Gore-grunta Boss
– Jagged Gore-hacka

CORE BATTALIONS
*Andtorian Acolytes
**Warlord
***Ironjawz Fist

TOTAL POINTS: 1980/2000

Aaron Newbom: This list is a straight up brawler

The brand new Ard Boyz pack quite a punch and stick around while they do it to build Waaagh points and then utilize them efficiently as well.

Gobbsprakk, combined with andtorian acolytes battallion and Big Waaaghs bonus to cast and dispel creates an incredibly dominant magic force.

Breaka boss, brutes, pigs, this list has hammer after hammer after hammer

I love this list. It seems fun, rock solid, and fun

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F*ck Morathi, The Crone Heralds of Khaine, Daughters of Hellebron
– Army Faction: Daughters of Khaine
– Subfaction: Hagg Nar (+1 Rites, cauldron doesn’t count for behemoth)
– Grand Strategy: Bloodthirsty Zealots (All my units been in combat or dead)
– Triumph: Indomitable (Free inspiring presence)
13 Drops

LEADERS,
Snaky McSnakeFace, Bloodwrack Medusa (140)*
– Spells: Mindrazor (+1D on charge, +1 Rend. 8+)
Karen from Accounts, Bloodwrack Medusa (140)*
– Spells: Merciless Blizzard (4d6 MW. 12+)
Stabbatha, Hag Queen on Cauldron of Blood (280)***
– General
– Command Traits: Zealous Orator (4+ Rally)
– Artefacts of Power: Crown of Woe (9-15” no IP/Rally)
– Prayers: Crimson Rejuvenation (Prayer heal)
Ru’paul, High Gladiatrix (90)** (12” bubble rend 1 and changes 4 to 3s to wound on Witchaelves)

BATTLELINE
Little Monsters, Witch Aelves (110)
– Hag
– Death Pennant Bearer (reroll battleshock)
– Hornblower (run and charge)
– Sciansá and Bladed Buckler (buckler 6s to save are MW to you)
Swifties, Witch Aelves (330)**
– Hag
– Paired Sciansá
– 2 x Death Pennant Bearer
– 2 x Hornblower
Smilers, Witch Aelves (110)**
– Hag
– Death Pennant Bearer
– Hornblower
– Sciansá and Bladed Buckler

BEHEMOTH
Tina T, Avatar of Khaine (130) (immune to Monstrous Actions. Can do Stomp and stomp to rubble. Not monster)
Taylor S, Avatar of Khaine (130)***
Miley C, Avatar of Khaine (130)***
Lady Ga Ga, Avatar of Khaine (130)***

OTHER
Khinerai Heartrenders (100)
– Shryke
Khinerai Heartrenders (100)
– Shryke

ENDLESS SPELLS & INVOCATIONS
1 x Heart of Fury (50)

CORE BATTALIONS
*Andtorian Acolytes
**Wizard-finders of Andtor
***Linebreaker

TOTAL POINTS: 1970/2000

Joshua Bennett: Hello readers welcome back to another top showing of our favorite murder ladies.  Today we are looking at Dale Johnson’s list and we love to see the non-Morathi witch elves spam. 

This list consists of two of their most reliable casters in the acolytes battalion which allows them the chance of getting the ever needed primal dice. This helps them get blizzard and mindrazor off to make the the witch elves even more deadly. 

Two of the smaller units of witches are armed with the bucklers to make them better for screening.  They will stick around a little longer while you prepare the 20 block to take on whatever is in your way.  Teamed up with the Gladiatrix and the Hagg Nar temple, your witches can hit and wound on two’s with Mindrazor, can be rend two, and damage two.  At three attacks each you’re looking at a lot of damage into anything. 

The avatars are going to run around the board doing some really cool monsters action.  These guys are also totems, issuing commands 18 inches out.  While they deal a lot of damage they also have a decent save with a high wound count that allows them to stick around a while. 

The last thing that makes this list a problem for most lists in a GT setting, is that it scores five battle tactics and a grand strategy consistently that are almost impossible to stop.  Meaning that you have to score everything and also get the objectives or you will find yourself falling behind very quickly.  It’s great to see DOK in a good standing again.  maybe this is a foreshadowing of what is to come in the future?

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Allegiance: Beasts of Chaos
– Greatfray: Darkwalkers
– Grand Strategy: Protect the Herdstone
– Triumphs: Bloodthirsty

Leaders
Doombull (180)*
– General
– Command Trait: Bestial Cunning
– Artefact: Brayblast Trumpet
Great Bray-Shaman (100)*
– Lore of Primal Frost: Merciless Blizzard
Be’Lakor, the Dark Master (340)*
– Allies

Battleline
10 x Ungors (80)*
– Mauls & Half-Shields
10 x Ungors (80)*
– Mauls & Half-Shields
20 x Ungor Raiders (260) *
– Reinforced x 1
10 x Ungor Raiders (130) *
9 x Bullgors (630)*
– Axes & Bullshields
– Reinforced x 2

Behemoths
Chaos Gargant (150)*

Endless Spells & Invocations
Suffocating Gravetide (30)

Core Battalions
*Battle Regiment

Total: 1980 / 2000

Beasts of Chaos have settled into a pretty nice groove overall these days – thankfully far from the janky, meta-terrors they used to be – but still perfectly capable of competing.

The core around which most of their strongest lists are built is a brick of Bullgors – unsurprising for anyone who’s played/against them – because of their charge mortals and mad damage spike potential. In a big brick, they’re a super dense wound total too, meaning they’re difficult to commit to and offer lots of rallying potential.

Supporting them are a mixture of Ungors and Raiders for sneaky ranged chip damage and sniping potential and the usual core heroes.

But then Be’Lakor enters chat – ready to shut down the biggest threat to the Bullgors and allowing way more insurance across the double (or in the event of a failed charge), helping the stampeding hammer to survive and carry on their rampage.

Also noteworthy is the chaos gargant, who’s a cheap, fast monster who once engaged can help the Ungor hit above their weight due to the Garg’s -1 to save aura. Losing only to Meatfist, who for sure have the distributed hammers to deal with the Bullgors, this Darkwalkers list successfully dealt with some nasty threats, especially Khorne, for a well deserved 4-1.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/64wgA34AlE

Top Three AoS Lists for the Age of Sigmar GT: US Open Tampa

This is the top three AoS lists for the Age of Sigmar GT: US Open Tampa that took place in the US on the 14th and 15th of October. It saw 78 players vying to be crowned champion in a 5-game tournament. There were Warhammer 40k and Kill Team events running in parallel.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Ossiarch Bonereapers
– Army Subfaction: Null Myriad
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired

LEADER
1 x Arkhan the Black (380)*
1 x Mortisan Ossifector (120)*
– General
– Command Traits: Aura of Sterlity
– Artefacts: Gothizzar Cartouche
– Spells: Reinforce Constructs
1 x Liege-Kavalos (180)*

BATTLELINE
4 x Morghast Archai (220)*
– Spirit Halberd
4 x Morghast Archai (220)*
– Spirit Halberd
5 x Kavalos Deathriders (190)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
3 x Immortis Guard (220)*

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1970/2000)

Walter Brock: Today we’re looking at an aggressive list that went 5-0. Starting off we have the normal Null Myriad selection to stop opponents’ offensive spells.

Grandstrat we have Spellcasting Savant. Another standard in OBR list construction is due to how well the units fit together. This Grandstrat forced the opponent to come deal with the OBR if they want to stop it.
Most of what we see is what would be considered part of a standard OBR list. Arkhan, one unit of Immortis Guard, Deathriders and an Ossifector, and maybe a unit of 2 Morghasts. That’s where the Similarities end. Taking a more unique approach from the Slower grinding style of OBR lists. Instead of using the katakros + Arkhan double trouble style list. This player has opted to instead include a unit of 4 more Morghasts. Adding up to two units of 4 Morghasts. There is also the inclusion of a Liege Kavalos. Letting one of the Morghast units receive extra attacks.

From what we can see from this list. The Morghasts are the star of the show. Moving “13” inchesd for a command point makes them much faster than the standard hammer that we usually see in Immortis guard. They also turn off Command abilities to units within “3” inches. Meaning no unleash hell against these Hard-hitting Heralds of Nagash. If they roll an 8+ to charge they can also fight first. Meaning that if either unit gets an 8 or higher then both units can unleash all their damage without fear of losing models. Lastly Morghasts have a 5+ ward while wholly within “12” inches of a Hero. Arkhan and the Liege are fast enough to keep up with the Morghasts so this Aura will be up pretty much all game.

So, we know Morghasts are fast, hit hard, and have some great utility attached to them due to turning off Commands, but what makes them work? Well, that’s all the buffs we can attach to them and what the rest of the Characters add onto them.
Starting with the Ossifector. His unique buff can give a unit of Morghasts and extra point of Rend. That make them Rend 3 now. The Ossifector spell can let if target two units so both units are reaching rend 3. The Ossifector also has a “9” inch Aura of +1 to wound, Making the Morghasts wound on 2s now. The buffs from the Ossifecter alone are scary, but we can go even higher.

The Liege as described before can give one of the Morghast units an additional +1 attack. Bringing one unit to 4 attacks each.

Arkhans casting helps even more with bringing the damage over the top. Empowering Nadirite weapons causes the hit roles to explode on 5s instead of 6s. Drain Vitality will reduce the target enemy units save rolls by 1. Bringing the Morghasts basically to Rend 4. Not much is getting a save against that. Lastly are the commands you can issue to Morghasts. All out attack will let them hit on 2s or you can use Bludgeon and give the Morghasts an extra Point of rend on their attacks. Essentially making them an effective rend 5 if everything described above is up and running. This makes Morghasts one of the single hardest hitting units in the game and that can kill almost anything apart from Models with rules that Limit how much damage they can do.
This whole list sits as a one drop so this list will be deciding who will be going first more often than not.

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Allegiance: Daughters of Khaine
– Temple: Khailebron
– Mortal Realm: Ghur
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired

Leaders
Melusai Ironscale (120)*
– General
– Command Trait: Zealous Orator
– Artefact: Arcane Tome (Universal Artefact)
Morathi-Khaine (350)*
The Shadow Queen (350)*

Battleline
15 x Blood Stalkers (540)*
– Reinforced x 2
10 x Blood Sisters (300)*
– Reinforced x 1
10 x Witch Aelves (110)*
– Sacrificial Knives and Blade Bucklers

Units
5 x Khinerai Heartrenders (100)*
5 x Khinerai Heartrenders (100)*

Core Battalions
*Battle Regiment

Total: 1970 / 2000

Danny Wadeson: DoK don’t have the widest selection when it comes to list building, but being able to force Mindrazor through with primals has certainly given the faction a chilly shot in the tail nevertheless. Khailebron is the ‘sneaky’ sub-faction, allowing for regular teleporting which, obviously, is pretty useful for snagging objectives and battle-tactics, with obvious ‘Surround/Destroy’ and ‘Intimidate Invaders’ synergies.

Beyond that, the list is pretty cookie-cutter, with Morathi and the bow sneks backed up by a cadre of stab sneks, with 2x Khinerai for auto-scoring one of their Tome battle tactics and then generally being fantastic fast scoring pieces from then onwards. It’s also Gavin Grigar, which helps!

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Allegiance: Sons of Behemat
– Tribe: King Brodd’s Stomp
– Grand Strategy: Overshadow
– Triumphs: Inspired

Leaders
King Brodd (520)
Gatebreaker Mega-Gargant (500)
Gatebreaker Mega-Gargant (500)
– General
– Command Trait: Big Eater
Warstomper Mega-Gargant (450)
– Artefact: Arcane Tome (Universal Artefact)

Total: 1970 / 2000

Once again, we’re lucky to be joined by Pete Atkinson of Plastic Craic fame! Everyone knows he loves him some Gargants, so who better to comment on King Brodd’s Stomp, than him?


BANG! Brodd’s Stomp rampaging to a 5-0, and hats off to Christopher Schelling for being the first to achieve it with an Army of Renown (that I’ve seen, anyway).

As a quick recap of what the army does, it survives: Brodd has 40 Wounds on a 5++ ward as long as he has a buddy nearby, and the CT which you’ll always take heals Mega Gargants in a bubble around the bearer each time they fight.

Every list starts with Brodd and two Gate-Breakers, for some scary output on top of that solid foundation, so 75% of your units and 50% of your Enhancements are self-selecting; but if that sounds like it puts the army on rails, don’t worry because:

  • Armies of Renown are a walled garden by design, and you can still explore more freely with the subfactions in the main Battletomes; and
  • There’s quite a bit of nuance in the 4th unit slot and your artefact choice

If you’re taking a 4th Mega ahead of 3x Solo Babies, at that point it comes down to a Beast-Smasher or (Christopher’s choice here) a Warstomper to come in at 1970 points. I reckon he’s bang on the money, because the Triumph bid has a sneaky double benefit in Sons of Behemat armies: the +1 to wound is matched by extra juice from denying your opponent their Battleshock Triumph (remembering you also deny IP via your Terror ability). Watching your opponent’s shoulders slump when they lose half an elite unit to Battleshock is a high you’ll be chasing for the rest of your days.

Then you’ve got the choice between the Arcane Tome (which was taken here) for the Unbind and access to Mystic Shield or the Amulet of Protection, which also gets you a Nullstone artefact.

My own preference is the latter, because you can troll the shit out of your opponents with a 5++ ward on Broddley, a 6+ Ward from the Amulet, a 4+ Magic ignore from the Nullstone and maybe a 6+ ward on your 4th Mega via King Brodd chanting Bless. 4 Megas, 4 Ignores. There ya go, deal with that ya bastard.

The hidden benefit of the Arcane Tome option is that it makes your opponent work for the Slaughter of Sorcery Grand Strat, which is an increasingly popular choice for amies without a good one in their book, and which would have been a home run in Christopher’s final game here vs Khorne for example. I actually think I prefer it ahead of the Overshadow that Christopher has gone with here, although I’m sure that will have him and his 5-0 crying all the way to the trophy cabinet.

The army scores Battle Tactics well, and it contests primary objectives really well. Its combat is spikey as hell, but that’s ok – you’re not in a rush to table your opponent, they’re the ones that are on the clock while you just passively wrack up VPs. And because your army hunts in packs, you’ll usually have a second or third bite at the cherry when your 500-point combat unit outputs literally 0 damage, which every Gargant player can confirm does happen.

What beats it? For all the fun new interactions with chucking terrain, the army is back to being a DPS test at the end of the day. I’d be confident that I could start knocking Megas over quickly enough with my Ironjawz for example, but Squigs or STD could do just as good a job. I personally got my arse handed to me by BOC when I was recently running a similar list, too: another army with infinite damage anywhere they want it, but in this case with the added bullshit of yanking units out of Ward and Healing range.

So well done Christopher, a great list and a great result. For all the sooking about Sons of Behemat they look absolutely epic on the table, and as someone who’s played against them loads, I’ve got no dramas at all with them coming back into the meta. Bring it on.

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Army Faction: Blades of Khorne
– Army Subfaction: Reapers of Vengeance
– Grand Strategy: ‘Bring Me A Worthy Skull’
– Triumphs: Bloodthirsty

LEADER
1 x Be’lakor (340)
1 x Skarbrand (380)
1 x Bloodthirster of Insensate Rage (310)*
– Artefacts: Ar’gath, the King of Blades
1 x Slaughterpriest (110)*
– Hackblade and Wrath-hammer
– Prayers: Blood Sacrifice
1 x Slaughterpriest (110)*
– Hackblade and Wrath-hammer
– Prayers: Killer Instinct
1 x Wrath of Khorne Bloodthirster (300)**
– General
– Command Traits: Firebrand
– Artefacts: Halo of Blood
– Prayers: Killer Instinct

BATTLELINE
10 x Bloodreavers (80)**
– Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
10 x Bloodreavers (80)**
– Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
10 x Bloodreavers (80)**
– Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
5 x Flesh Hounds (100)**
– Gore Hound
– Burning Roar

INVOCATION
1 x Bleeding Icon (50)
1 x Hexgorger Skulls (50)

TERRAIN
1 x Skull Altar (0)

CORE BATTALIONS:
*Command Entourage
– Magnificent
**Battle Regiment

TOTAL POINTS: (1990/2000)

Patrick German: Jonathan has opted for one of the few Wizards that can be included in a Khorne army. Be’Lakor makes a great tech piece due to Dark master, and the addition of Mystic Shield goes a long way to improve a Bloodthirster’s 4+ save. He also opted to include three bloodthirsters (counting Skarbrand) and is banking most of his damage output on the Rage-thirster and Skarbrand, both of which can be reliable damage dealers. The Halo of Blood on the Wrath of Khorne thirster provides the Rage-thirster with fight first, in a roundabout way, and Ar’gath is a great inclusion to block any wards that might prevent his mortal wounds from going through. It would be a near-guaranteed death sentence for whatever unit those three decided to team up against.

For all other purposes, Jonathan looks like he’s banking on summoning some infantry in for objective holding a damage. The bloodreavers are great for summoning tithe points, but their defensive profile and speed can leave something to be desired. The Flesh hounds are better for scoring battle tactics, and they’re slightly more durable than the Reavers, but they still die quickly to any dedicated assault.

All-in-all, Jonathan has combined excellent damage potential with reliable ways of scoring battle tactics, and his excellent piloting achieved a 4-1.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/1D9MFN3E9P