Category Archives: Army Lists

Top Three AoS Lists for Maple Meltdown

This is the top three AoS lists for the Maple Meltdown that took place in the UK on the 27th and 28th of April. It involved 14 players vying to be crowned champion in a 5-game tournament.

As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Ogor Mawtribes
Mawtribe: Boulderhead
– Grand Strategy: Ready for Plunder
– Triumphs: Bloodthirsty

Leaders
Queen Divine (330)**
Huskard on Thundertusk
Blood Vulture
– Mount Trait: Rimefrost Hide
– Prayer: Pulverising Hailstorm
Big Chungus (450)*
Frostlord on Stonehorn
General
– Command Trait: Voice of the Avalanche
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Rockmane Elder

Battleline
The TERF Eater (310)*
Stonehorn Beastriders
Weapon: Blood Vulture
Lesbian Bed Death (310)*
Stonehorn Beastriders
Weapon: Blood Vulture
Netflix Comedy Special (310)**
Stonehorn Beastriders
Weapon: Blood Vulture
White Male Privilege (270)**
Thundertusk Beastriders
Weapon: Blood Vulture

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 85
Drops: 2

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Allegiance: Khorne
Slaughterhost: The Bloodlords
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

Leaders
Bloodmaster, Herald of Khorne (110)**
– General
– Command Trait: Embodiment of Wrath
– Prayer: Blood Sacrifice
Bloodmaster, Herald of Khorne (110)**
Artefact: A’rgath the King of Blades
– Prayer: Bloodbind
– Aspect of the Champion: Tunnel Master
Bloodmaster, Herald of Khorne (110)**
Artefact: Halo of Blood
– Prayer: Killer Instinct
Herald of Khorne on Blood Throne (160)*
Prayer: Bronzed Flesh

Battleline
20 x Bloodletters (360)*
Reinforced x 1
20 x Bloodletters (360)*
Reinforced x 1
10 x Bloodletters (180)*

Other
8 x Claws of Karanak (100)**
3 x Bloodcrushers (180)*
5 x Garrek’s Reavers (70)*

Artillery
Skull Cannon (140)*

Endless Spells
Bleeding Icon (40)
Hexgorger Skulls (50)

Core Battalions
*Battle Regiment
**Warlord

Total: 1970 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 164
Drops: 5

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Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar (Scions)
– Mortal Realm: Ghur
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Knight-Draconis (300)*
Eleanor Thundershield
General
– Command Trait: Shock and Awe
– Artefact: Luckstone
– Mount Trait: Envoy of Lightning
Lord-Imperatant (170)*
Aria Stormbringer
Aspect of the Champion: Tunnel Master
Celestant-Prime, Hammer of Sigmar (330)*
Valeria Skybreaker


Battleline
2 x Dracothian Guard Fulminators (240)*
5 x Liberators (120)**
Heavens-wrought Weapon and Shield
5 x Vanquishers (110)**

Units
3 x Annihilators with Meteoric Grandhammers (240)***
6 x Questor Soulsworn (250)***
3 x Vanguard-Raptors with Longstrike Crossbows (240)***

Core Battalions
*Warlord
**Galletian Veterans
***Galletian Sharpshooters

Additional Enhancements
Holy Command: Call for Aid
Holy Command: Thunderbolt Volley

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 91
Drops: 9

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Allegiance: Kharadron Overlords
Sky Port: Barak Nar
– Grand Strategy: Rule the Skies
– Triumphs: Inspired

Kharadron Code
Artycle: Honour Is Everything
– Amendment: Trust to Your Guns
– Footnote: Without Our Ships We Are Naught

Leaders
Aether-Khemist (80)**
Aetheric Navigator (85)**
– Artefact: Voidstone Orb
Arkanaut Admiral (125)*
General
– Command Trait: Cunning Fleetmaster
– Artefact: Celestium Burst-grenade
– Aspect of the Champion: Leadership of the Alpha
Brokk Grungsson Lord-Magnate of Barak-Nar (220)**
Endrinmaster with Endrinharness (90)***

Battleline
10 x Arkanaut Company (100)*
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
9 x Endrinriggers (360)***
Reinforced x 2
10 x Grundstok Thunderers (270)*
2x Aetheric Fumigators
– 2x Decksweepers
– 2x Aethercannons
– 2x Grundstok Mortars
– Reinforced x 1

Behemoths
Admiral’s Flagship (300)*
Arkanaut Frigate
Arkanaut Frigate (300)
– Frigate Regittings: Prudency Chutes

Core Battalions
*Battle Regiment
**Command Entourage – Magnificent
***Galletian Command

Additional Enhancements
Artefact

Total: 1930 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 108
Drops: 7

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Final Tournament Placings

Top Three AoS Lists for the Birmingham AoS GT

This is the top three AoS lists for the Birmingham AoS GT that took place in the UK on the 27th and 28th of May. It involved 12 players vying to be crowned champion in a 5-game tournament.

As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Soulblight Gravelords
Lineage: Legion of Blood
– Grand Strategy: Lust For Domination
– Triumphs: Inspired

Leaders
Neferata, Mortarch of Blood (390)*
Lore of the Deathmages: Waste Away
Vampire Lord on Zombie Dragon (440)
Deathlance
– Lore of the Vampires: Flaming Weapon
– General: Doomed minions
– Artefact: Cloak of Mist and Shadows
Lauka Vai, Mother of Nightmares (300)
Lore of the Vampires: Spirit Gale
Crypt Ghast Courtier (70)*
Allies

Battleline
10 x Deathrattle Skeletons (85)*
10 x Deathrattle Skeletons (85)*
10 x Deathrattle Skeletons (85)*

Units
10 x Blood Knights (460)*
Reinforced x 1
1 x Corpse Cart with Unholy Lodestone (70)*

Core Battalions
*Battle Regiment

Total: 1985 / 2000
Reinforced Units: 1 / 4
Allies: 70 / 400
Wounds: 107
Drops: 3

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Allegiance: Soulblight Gravelords
– Subfaction: Legion of Blood
– Mortal Realm: Ghur
– Grand Strategy: Lust for Domination
– Triumphs:

Leaders
Neferata, Mortarch of Blood (390)*
– Lore of the Vampires: Soulpike
Vampire Lord (130)*
General
– Command Trait: Doomed Minions
– Artefact: Cloak of Mists and Shadows
– Lore of the Vampires: Spirit Gale
– Aspect of the Champion: Tunnel Master

Battleline
40 x Deadwalker Zombies (230)*
Reinforced x 1
10 x Deathrattle Skeletons (85)*
10 x Deathrattle Skeletons (85)*

Other
10 x Blood Knights (460)*
Reinforced x 1
10 x Grave Guard (140)*
– Great Wight Blades

Behemoth
Krondspine Incarnate of Ghur (480)*
Allies

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 480 / 400
Wounds: 119
Drops: 1

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Allegiance: Slaanesh
Host: Pretenders
– Grand Strategy: Arch-tempter
– Triumphs: Indomitable

Leaders
Lord of Pain (135)**
General
– Command Trait: Strength of Goodhood
– Artefact: Breathtaker
– Aspect of the Champion: Fuelled by Ghurish Rage
Contorted Epitome (190)**
– Artefact: The Crown of Dark Secrets
– Lore of the Magnificent: Phantasmagoria
Lord of Hubris (135)**

Battleline
11 x Blissbarb Archers (150)*
11 x Blissbarb Archers (150)*
11 x Blissbarb Archers (150)*
5 x Symbaresh Twinsouls (140)***
9 x The Unmade (80)***
Allies
9 x Untamed Beasts (90)***
Allies
9 x Untamed Beasts (90)***
Allies

Units
5 x Slickblade Seekers (200)
5 x Slickblade Seekers (200)
5 x Blissbarb Seekers (200)**

Endless Spells & Invocations
Mesmerising Mirror (60)

Core Battalions
*Galletian Sharpshooters
**Warlord
***Galletian Veterans

Additional Enhancements
Artefact

Total: 1970 / 2000
Reinforced Units: 0 / 4
Allies: 260 / 400
Wounds: 147
Drops: 13

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Allegiance: Stormcast Eternals
– Stormhost: Hammers of Sigmar (Scions of the Storm)
– Grand Strategy: Take What’s Theirs
– Triumphs:

LEADERS
Knight-Draconis (300)*
General
– Command Trait: Shock and Awe
– Artefact: Drakescale Armour
– Mount Trait: Thunderous Presence
Knight-Zephyros (100)*
Aspect of the Champion: Fuelled by Ghurish Rage

UNITS
3 x Evocators on Celestial Dracolines (240)*
– 2 x Grandstaves
4 x Stormdrake Guard (680)*
Drakerider’s Lance
2 x Stormdrake Guard (340)*
Drakerider’s Lance
2 x Stormdrake Guard (340)*
Drakerider’s Warblade

CORE BATTALIONS
*Battle Regiment

ADDITIONAL ENHANCEMENTS
Holy Command: Steadfast March

TOTAL: 2000/2000

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Final Tournament Placings

Top Three AoS Lists for Big Bucks Bash – Spring 2023

This is the top three AoS lists for the Big Bucks Bash that took place in the UK on the 27th and 28th of May. It involved 14 players vying to be crowned champion in a 5-game tournament.

This tournament did unusually allow the new Seraphon book…..

As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Seraphon
Constellation: Fangs of Sotek
– Grand Strategy: Survivor’s Instinct
– Triumphs: Inspired

Leaders
Lord Kroak (395)*
Slann Starmaster (275)**
General
– Command Trait: Lord of Celestial Resonance
– Artefact: Spacefolder’s Stave
– Spell: Comet’s Call
– Aspect of the Champion: Fuelled by Ghurish Rage
Skink Starpriest (130)*
Spell: Speed of Huanchi
Saurus Astrolith Bearer (140)*

Battleline
10 x Skinks (85)*
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (85)*
Boltspitters Celestite Daggers & Star Bucklers
5 x Saurus Guard (130)*
10 x Raptodon Chargers (300)*
Reinforced x 1

Units
3 x Terrawings (75)**
10 x Hunters of Huanchi with Dartpipes (270)**
Reinforced x 1

Endless Spells & Invocations
Chronomantic Cogs (70)
Aethervoid Pendulum (30)

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1985 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 102
Drops: 2

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Allegiance: Seraphon Starborn
Constellation: Fangs of Sotek
– Grand Strategy: Survivor’s Instinct
– Triumphs: Inspired

Leaders
Lord Kroak (395)*
Slann Starmaster (275)**
General
– Command Trait: Lord of Celestial Resonance
– Artefact: Spacefolders Stave
– Spell: Comets Call
– Aspect of the Champion: Fuelled by Ghurish Rage
Saurus Astrolith Bearer (140)*
Skink Starpriest (130)**
Spell: Speed of Huanchi

Battleline
5 x Saurus Guard (130)*
5 x Saurus Guard (130)**
10 x Skinks (85)*
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (85)**
Boltspitters Celestite Daggers & Star Bucklers
5 x Raptadon Chargers (150)*
5 x Raptadon Chargers (150)**

Units
5 x Hunters of Huanchi with Dartpipes (135)*
5 x Hunters of Huanchi with Starstone Bolas (90)**

Endless Spells & Invocations
Chronomantic Cogs (70)

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1965 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 110
Drops: 2

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Army Faction: Stormcast Eternals
Army Type: Scions of the Storm
– Subfaction: Hallowed Knights
– Grand Strategy: Defend What’s Ours
– Triumph: Inspired

LEADERS
Gardus Steel Soul (170)***
Lord-Relictor (150)***
General
– Prayers: Translocation
Battlemage (100)***

BATTLELINE
Judicators with Boltstorm Crossbows (380)*
Vanquishers (110)**
Vanquishers (110)**

OTHER
Vanguard-Raptors with Longstrike Crossbows (240)*
Aetherwings (70)*
Retributors (420)**
Retributor-Prime
Evocators on Celestial Dracolines (240)***

CORE BATTALIONS
*Galletian Sharpshooters
**Galletian Veterans
***Warlord

TOTAL POINTS: 1990/2000

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Army Faction: Ogor Mawtribes
Army Subfaction: Meatfist
– Grand Strategy: Take What’s theirs.

LEADER
1 x Tyrant (150)*
– Big Name: Brawlerguts
1 x Tyrant (150)*
– Big Name: Brawlerguts
1 x Tyrant (150)**
Artefacts: Arcane Tome
– Big Name: Brawlerguts
1 x Bloodpelt Hunter (140)**
General
– Command Traits: Deadly Aim
– Artefacts: Gruesome Trophy Rack
– Aspects of the Champion: Tunnel Master
1 x Kragnos (720)**

BATTLELINE
4 x Leadbelchers (170)*
6 x Ogor Gluttons (260)*
Bellower
– Tribal Banner Bearer with Lookout Gnoblar
– Paired Ogor Clubs or Bluntblades
6 x Ogor Gluttons (260)*
Bellower
– Tribal Banner Bearer with Lookout Gnoblar
– Paired Ogor Clubs or Bluntblades

TERRAIN
1 x Great Mawpot (0)

CORE BATTALIONS:
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: (2000/2000)

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Final Tournament Placings

Top Three AoS Lists for HWP Bloody Beach GT

This is the top three AoS lists for the HWP Bloody Beach GT that took place in the USA on the 20th and 21st of May. It involved 31 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Kharadron Overlords
– Subfaction: Barak-Zilfin
– Grand Strategy: Rule the Skies
– Triumph: Inspired

Kharadron Code
Stick To The Code (Amendments): Prosecute Wars With All Haste
– Stick To The Code (Artycles): Master the Skies
– Stick To The Code (Footnotes): Without Our Ships, We Are Naught

LEADERS
Arkanaut Admiral (125)*
– General
– Command Traits: Ex-Grundstok
– Artefacts of Power: Celestium Burst-grenade
– Aspects of the Champion: Leadership of the Alpha
Aetheric Navigator (85)**
– Artefacts of Power: Voidstone Orb
Codewright (90)**
Aether-Khemist (80)**

BATTLELINE
Grundstok Thunderers (405)*
Gunnery Sergeant
– 3 x Honour Bearer
– 3 x Grundstok Mortar
– 3 x Aethercannon
– 3 x Aetheric Fumigator
– 3 x Decksweeper
Arkanaut Frigate (300)*
– Heavy Sky Cannon
Grundstok Gunhauler (170)*
Sky Cannon
– Great Endrinworks: Zorbacorp Debtsetter spar torpedo Grundstok Gunhauler

BEHEMOTH
Arkanaut Ironclad (500)*
Great Volley Cannon
– Great Endrinworks: The Last Word
– The Admiral’s Flagship: Arkanaut Ironclad

OTHER
Endrinriggers (120)*
Mizzenmaster
Endrinriggers (120)*
Mizzenmaster

CORE BATTALIONS
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: 1995/2000

We have a mystery writer this week adding their comments for the Kharadron Overlords.

Mystery Writer: Currently a lot of KO lists tend to fall into either a melee focused, or a shooting heavy alpha strike archetype such as the feared “thunderbridge” list, that usually would bring 25 rend stacking Grundstock thunderers, that would essentially alpha strike turn one and blow your army to smithereens. Due to this It’s absolutely refreshing to see a super well thought out list that doesn’t put all its ather gold into one basket , but instead brings a lot of mobility, mortal wound output, one of each boat, some heavy shooting supported by some utility and melee options, as well as some very fun potential tricks!

As with most KO lists it is really worth looking at the “Sticking to the code” choices first, as it provides good insight into what the list might try to accomplish in the first couple of turns. For Artycles, we very often see the +1 wound vs a unit or the +4 rally (or both at once), however, this list has opted for the extra 2” movement on the boats! This coupled with the 2D6 run, and a boat being able to receive 2 commands in the same phase (meaning we can run a boat 2D6 and issue run and charge from the admiral) the Navigator hero phase move shenanigans, the humble Gunhauler could move up to 38” from deployment, for the most insane bombing run (as it can drop bombs on units it flies over), and still make a charge move for a potential 50” threat range and thats without the 3D6 charge! The list also has a handy Codewright, which I assume will try to swap to the 3D6 charge once the Gunhauler and the frigate ran up and down the board a few times to confuse the enemy!

KO have some incredible artefact choices, so picking them is fairly difficult as you might be giving up something potentially game-changing. We have a handy “Command encourage” battalion to help make the choice a bit challenging. Matthew has chosen to go with the “Celestium burst grenade”, which is a fairly standard choice as it turns off wardsaves for a unit, making them even more vulnerable to the incredible shooting of KO, along with a voidstone orb, for a potential game changing auto unbind. The command trait “Ex-grundstock” makes our Thunderers battleline, meaning we can double reinforce them to a huge 15 man stack that can receive a couple extra rend on their weapons, along with a potential +1 wound from inspired, making them incredibly scary.

The subfaction choice is also worth noting. Barak-Zilfn has become a fairly popular subfaction as of late, as it makes the Frigate battleline, making a one drop very achievable while also making the minimum 3 battleline requirement incredibly easy. However, the subfaction also provides 2 great endrinworks, which also provides some fun options. The ironclad received “The Last Word Arkanaut Ironclad”, giving it a free shooting action with one of its guns when charged, which along with “unleash hell” from the thunderers on board and the supremacy mine, makes the Ironclad incredibly resilient to charges. The other upgrade went to the Gunhauler, which, in the charge phase, gives it the ability to roll dice equal to the charge roll, and for each 4+, it inflicts a mortal wound. This could be combined with the 3D6 charge roll, for some very spiky damage output, meaning this speedy boat can go around the entire board (with its insane 56” threat range) , lifting screens off and/or stealing side objectives.

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Allegiance: Gloomspite Gitz
Grand Strategy: Protect da Shrine!
– Triumphs: Inspired

Leaders
Dankhold Troggboss (200)**
General
– Command Trait: Loonskin
Skragrott, The Loonking (210)*
Webspinner Shaman (65)*
Lore of the Spiderfang: Sneaky Distraction
– Aspect of the Champion: Stubborn as a Rhinox
Madcap Shaman (70)*
– Artefact: Moonface Mommet
– Lore of the Moonclans: The Hand of Gork

Battleline
20 x Moonclan Stabbas (125)*
20 x Moonclan Stabbas (125)*
6 x Rockgut Troggoths (320)*
Reinforced x 1
6 x Rockgut Troggoths (320)*
Reinforced x 1
6 x Rockgut Troggoths (320)*
Reinforced x 1

Units
1 x Dankhold Troggoths (180)**

Endless Spells & Invocations
Quicksilver Swords (60)

Core Battalions
*Battle Regiment
**Troggherd Heavies

Total: 1995 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 148
Drops: 3

Gitz is a great book if internal balance is your thing. There are some many viable factions, Troggoths builds are maybe the most common, but you still see people mixing up Leaders and the Battlelines. Curtis has done that here, going down the Troggoth line but adding in a Webspinner Shaman and running Stabbas (shooters would be the usual pick). The Webspinner is a cheap caster who can just give himself run and charge on a 4+ (on 2D6) as well as counting as 10 models on objectives. Look for him to be holding an out of the way objective.

The Stabbas are about objective control (they control an objective within 9″ if there are more than 20 models). This list can spread to cover a lot of objectives easily. It forces the opponent to make choices they probably don’t want to make – chase the Stabbas for easy clearance or pin down the Rockgut Troggoths? If you let the Troggoths (especially the Dankholds) roam, they’ll cost you, but the Stabbas are pontentially worth as much as a battle tactic each round.

Otherwise, the list is fairly standard, Skragrott, because you really have to even at 200pts. Madcap for possible teleport and CP along with the Dankhold to buff the Rockgut and cause havoc. Only Blades of Khorne created issues. Their output, if the dice run hot is epic, all others succumbed to the goblin tide.

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Army Faction: Soulblight Gravelords
Army Type: Legion of Blood
– Grand Strategy: Lust for Domination
– Triumphs: Inspired

LEADER
1 x Neferata (390)*
Spells: Waste Away
1 x Vampire Lord (130)*
– Spells: Spirit Gale
– Aspects of the Champion: Tunnel Master
1 x Vampire Lord on Zombie Dragon (440)**
General
– Command Traits: Doomed Minions
– Deathlance
– Artefacts: Cloak of Mists and Shadows
– Spells: Vile Transference

BATTLELINE
10 x Deathrattle Skeletons (85)*
Skeleton Champion
– Standard Bearer
10 x Deathrattle Skeletons (85)*
Skeleton Champion
– Standard Bearer
10 x Deathrattle Skeletons (85)**
Skeleton Champion
– Standard Bearer

OTHER
10 x Blood Knights (460)*
Kastellan
2 x Standard Bearer
– Templar Lance
20 x Grave Guard (280)**
Seneschal
– 2 x Standard Bearer
– 2 x Hornblower
– Great Wight Blade

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment

TOTAL POINTS: (1955/2000)

I commented recently that we’ll be seeing a fair few variations on the Legion of Blood archetype – and here we are! Skip ahead if you’ve heard this one before…

It’s Neffie – who I think even after the FAQ ‘nerfs’ (I mean, did anyone really think they were going to remain that way?) is still a fantastic tactical pick – and tanky as all fuck VloZD (thanks to being ethereal from Cloak of Mists) – msu Deathrattle battleline tax and the two usual hammers, a brick of Blood Knights and a brick of Graveguard.

The way it works on the table is just a big push forward with a bunch of stuff almost no opponent will be able to easily deal with, thanks to Neffie’s -1 to hit aura, great healing potential on all the vamps, Deathrattle popping up on objectives all over the shop, and ethereal (with the FAQ, no longer ‘unrendable’) Blood Knights as the vanguard. It’s simple, tanky, and very effective.

Interestingly it lost only to Khorne, who I imagine have the sheer MW output in a demon list (which it will be given it’s Reapers of Vengeance) to cut through those ethereal saves and kill stuff off before it can heal back all the damage – but that says a lot about what you might want to bring to counter Legion of Blood lists!

Either way, congrats to Whitney for being two of the big bad meta threats along the way to a podium finish.

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Army Faction: Ossiarch Bonereapers
Subfaction: Ivory Host
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Katakros (440)
Mortisan Boneshaper (120)
Spells: Empower Nadirite Weapons
– Aspects of the Champion: Tunnel Master
Mortisan Soulmason (160)
General
– Command Traits: Show of Superiority
– Spells: Reinforce Constructs
Mortisan Boneshaper (120)
Spells: Drain Vitality

BATTLELINE
Kavalos Deathriders (170)
Mortek Hekatos
– Necrophoros
– Nadirite Blade
Mortek Guard (300)
Mortek Hekatos
– Nadirite Blade
– 2 x Necrophoros
– 2 x Soulcleaver Greatblade
Mortek Guard (300)
Mortek Hekatos
– Nadirite Blade
– 2 x Necrophoros
– 2 x Soulcleaver Greatblade
Kavalos Deathriders (170)
Mortek Hekatos
– Necrophoros
– Nadirite Blade

BEHEMOTH
Gothizzar Harvester (210)

TERRAIN
1 x Bone-tithe Nexus (0)

TOTAL POINTS: 1990/2000

Plenty of Mortek Guard and Deathriders backed by the typical heroes as part of an Ivory Host. Exploding 6s is always fun. Deathriders for mobility and pressure on objectives with a tough castle at the heart. With 2 Boneshapers and Katakros, the reinforced Mortek Guard will be very tough (impossible) to shift for most opponents. Add a potential fight last (from the crawler), and combat armies are in a world of hurt, especially if a guard unit gets both Nadirite Weapons and Soul Guide (+1 to wound). A wide, slow, and very tough castle to stake out the centre of the table and small units of Deathriders to snipe units or objectives. Tunnel master and Empower Nadirite Weapons on the same Boneshaper is interesting, probably signalling a late game Tunnel Master for either a Battle Tactic or to take an objective away from their opponent.

The list did struggle to score. Taking objectives isn’t easy with 4″ of movement, that’s why we have Deathriders. The combination of toughness and damage output worked well against the mostly melee opponents with the list dominating everything from Idoneth to Blades of Khorne). Unfortunately KOs shooting and mobility were too much to overcome, KO will probably remain a counter to OBR with their improved combat on top of their strong shooting and mobility (yes, I know it isn’t what it was).

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Final Tournament Placings

Top Three AoS Lists for Shirecon 2023

This is the top three AoS lists for Shirecon 2023 that took place in the Sydney, Australia on the 29th and 30th of April. It involved 20 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

The Top Three AoS Lists

Army Faction: Soulblight Gravelords
– Army Type: Legion of Blood
– Grand Strategy: Empire of Corpses
– Triumph: Bloodthirsty


LEADERS
Neferata (390)*
– Spells: Waste Away
Vampire Lord (130)*
– Artefacts of Power: Amulet of Screams
– Spells: Spirit Gale
– Aspects of the Champion: Tunnel Master
Cado Ezechiar (135)*
– Spells: Soulpike
Vampire Lord on Zombie Dragon (440)**
– General
– Command Traits: Doomed Minions
– Deathlance
– Artefacts of Power: Cloak of Mists and Shadows
– Spells: Vile Transference

BATTLELINE
Deathrattle Skeletons (85)*
– Standard Bearer
– Skeleton Champion
Deathrattle Skeletons (85)**
– Standard Bearer
– Skeleton Champion
Deathrattle Skeletons (85)**
– Standard Bearer
– Skeleton Champion

OTHER
Grave Guard (280)**
– Seneschal
– Great Wight Blade
– 2 x Standard Bearer
– 2 x Hornblower
Grave Guard (280)**
– Seneschal
– Great Wight Blade
– 2 x Standard Bearer
– 2 x Hornblower
Fell Bats (85)**

CORE BATTALIONS
*Warlord
**Battle Regiment

TOTAL POINTS: 1995/2000

I’m going to be writing a lot of similar commentaries aren’t I?

It’s Legion of Blood, with Neferata, the usual ethereal VloZd – and msu deathrattle.

However, the list differs a little from the archetype by doubling down on the Graveguard blobs, with a foot vampire to support them. He’s also packing the fantastic Amulet of Screams for threatening wizards with mortals every time they cast to shore up the Soulblight weakness to magic in general.

Cado also makes an appearance, which is nice to see – he’s still a really solid little indie operator with a lot of tactical flexibility, and even though he loses out on faction synergy, he’s still a great tech piece.

I imagine the new Bonereapers were the biggest threat to Qifan’s campaign, but they couldn’t stop Neffie’s roll, and so we enshrine another SBGL 5-0 in the books, and add another tick to the GW ‘nerf column’…

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– Army Faction: Ossiarch Bonereapers
– Subfaction: Petrifex Elite
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired


LEADERS
Katakros (440)*
Mortisan Boneshaper (120)*
– General
– Command Traits: Diversionary Tactics
– Artefacts of Power: Artisan’s Key
– Spells: Drain Vitality
– Aspects of the Champion: Tunnel Master
Liege-Kavalos (180)*

BATTLELINE
Immortis Guard (400)*
Necropolis Stalkers (220)*
– Dread Falchions
Kavalos Deathriders (170)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
Necropolis Stalkers (220)*
– Dread Falchions

OTHER
Morghast Archai (240)*
– Spirit Halberd

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1990/2000

Roland Rivera: Ossiarch Bonereapers have roared onto the scene since the release of their 3rd edition Battletome, and this Petrifex Elite list showcases some of the major reasons behind their success, which are potent elite troops, tons and tons of buffs, and more mobility than what you’d expect from looking at the Move stat on their warscrolls. A note that has to be provided coming in is that this tournament used the Petrifex Elite subfaction ability that was printed on the Ossiarch Bonereapers Battletome, which reduced incoming damage against units with the Hekatos keyword by 1, to a minimum of 1 (it has since been changed by FAQ to be -1 to wound those units in melee). This ability made its elite units very durable against most means of attack, and combined with the healing afforded by Katakros and the Mortisan Boneshaper to make this a very resilient list.

Speaking of Katakros, he is the engine that makes this list go. His Supreme Lord of the Bonereaper Legions command (which hands out +1 to hit and +1 to save in a huge bubble) is a fantastic force multiplier, and he has several other abilities to go with it and can contribute in combat in a pinch (though note that the Supreme Lord of the Bonereaper Legions cannot be issued if Katakros is in combat). The Mortisan Boneshaper does his part by being a Drain Vitality/Mystic Shield caddy that can also do a bit of healing and carries around the Diversionary Tactics command trait for -3 to opposing charges within 12″ of it. The Liege-Kavalos is quick, durable, and can issue Endless Duty for +1 Attacks.

This list also boasts a pretty impressive troop lineup to soak up all these buffs. Immortis Guard are a great grindhouse unit that can both hit hard and take a hit, Necropolis Stalkers are punchy and sneaky-fast thanks to Relentless Advance for +3″ move and Hunt and Kill for run & charge, and the Morghasts are fast fliers that can shut off command abilities. Last but certainly not least, the Kavalos Deathriders are a versatile tech unit that has speed, good durability, and can contribute some damage with their impact hits on the charge.

All in all, while this list is a bit thin on bodies compared to some other armies (something that likely was a factor in its loss to Soulblight), it’s generally good enough at fighting to make up for it.

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– Army Faction: Hedonites of Slaanesh
Army Type: Pretenders
Grand Strategy: Glutton for Depravity
Triumph: Inspired

LEADERS
Contorted Epitome (190)*
– Spells: Born of Damnation
Keeper of Secrets (400)*
– General
– Command Traits: Strength of Godhood
– Shining Aegis
– Artefacts of Power: The Crown of Dark Secrets
– Spells: Phantasmagoria
Lord of Pain (135)*
– Aspects of the Champion: Tunnel Master

BATTLELINE
Blissbarb Archers (300)*
Blissbarb Archers (150)*
Blissbarb Archers (150)*

OTHER
Blissbarb Seekers (200)*
Slickblade Seekers (400)*

ENDLESS SPELLS & INVOCATIONS
1 x Mesmerising Mirror (60)

TERRAIN
1 x Fane of Slaanesh (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1985/2000

Flexibility and speed like all Hedonites lists. Everything fits in a Battle Regiment to give initiative control. The Grand Strategy is to have 36 Depravity Points (DP) at the end of the battle, and the list is designed to deliver. 3 Blissbarb Archers (1 reinforced) and a reinforced Slickblade Seeker unit will create a lot of DP opportunities through temptations and euphoric killers. The Keeper of Secrets can amp up the Slickblade, granting improved rend and damage to himself. Assuming Phantasmorgoria is on the right enemy unit, it can keep the Slickblade from getting clapped as well. And if this isn’t generating enough DP, the Contorted Epitome is better than 60% chance to generate 3 more a turn. Mesmerising Mirror adds to this feast of DP as well.

The list still has 2 Galletian Champions (Epitome and Lord of Pain). The Lord of Pain has the mobility through Tunnel Master. Park him on a remote objective if the centre is won and support him with the Blissbarb Seekers to use his buff to create a really annoying nest, especially late game. Everything in this list is focused on generating DP or survival (for the Keeper), making it very likely that from Turn 2 on the whole list is doing mortals on 6s and has a 5+ ward. That was enough to stop almost everything except new Bonereapers in their tracks. A tough list to face, so much of this list is mutually supporting but also expendable.

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– Allegiance: Big Waaagh!
Mortal Realm: Ghur
Grand Strategy: Waaagh!
Triumphs:

LEADERS
Orruk Warchanter (120)*
– Warbeat: Get ‘Em Beat
Orruk Warchanter (120)*
– Warbeat: Fixin’ Beat
Orruk Weirdnob Shaman (90)*
– General
– Command Trait: Master of Magic
– Lore of the Weird: Da Great Big Green Hand of Gork
Orruk Megaboss (140)**
– Artefact: Destroyer
– Aspect of the Champion: Tunnel Master
Swampcalla Shaman with Pot-grot (100)**
– Lore of the Swamp: Choking Mist
Wurrgog Prophet (170)**
– Artefact: Glowin’ Tattooz
– Lore of the Savage Beast: Gorkamorka’s War Cry
– Aspect of the Champion: Fuelled by Ghurish Rage

BATTLELINE
5 x Orruk Ardboys (80)**
– 1x Gorkamorka Banner Bearers
10 x Orruk Brutes (300)***
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
5 x Orruk Brutes (150)****
– Jagged Gore-hackas
– 1x Gore Choppas

UNITS
4 x Ironskull’s Boyz (80)****
6 x Man-skewer Boltboyz (240)*
– Reinforced x 1
3 x Orruk Gore-gruntas (170)***
– Jagged Gore-hackas
3 x Orruk Gore-gruntas (170)****
– Jagged Gore-hackas

ENDLESS SPELLS & INVOCATIONS
Ravenak’s Gnashing Jaws (70)

CORE BATTALIONS
*Warlord
**Warlord
***Ironjawz Fist
****Ironjawz Fist

ADDITIONAL ENHANCEMENTS
Artefact
Aspect of the Champion

Austin is a long-time Ork player who pushed Ironjawz and Big Waagh into the top 10 and onto the podium consistently. Big Waagh seems to be the way to go for Orks right now. This is an Ironjawz heavy list adapted for the latest Battlescroll. No Warchanta with an Arcane Tome for Hand of Gork here. The Shaman has been brought along. But made general so he can take Master of Magic to get around the Ork casting problem. 6 Leaders is a bit more than a lot of lists, but Big Waagh lives and dies by the Waagh points. A Warchanta and Wurrgog are worth 3 every round. Add in Get ’em beat to increase the chances of a successful charge an another Waagh point.

All of them have a role, though. The Megaboss is the GC everyone loves to hate. With Tunnelmaster and Destroyer, he can act independently to take an objective or clean up an objective for a BT. He works well with Brutes and is a source of free command. The Swampcaller is there for the Boltboyz, either making it hard to shoot them or hand off a poison. And then there is the Wurrgog. The build on the Wurrgog is fun, fights last is always great but the Glowing Tatts (+2 to ward rolls) and Fuelled by Ghurish rage – just when you think it’s dead, it’s back for another round of staring.

Other than that, a couple of expendable units of Boyz for screens or late game objective control. The Brutes are the real powerhouses in the list with the Boltboyz for solid backing. Gore-gruntas for early capture and Waagh points. The only real weakness in the list is Jagged Gore-Hackas. 2 rend is nice, but 1 damage means that the output is very low. Into units like Nurgle marked Knights, they really struggle. They also weaken as the game goes on which which Chaos armies don’t, at least if they have summoning. A very accessible, positive list and one to keep an eye on.

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Final Tournament Placings

Top Three AoS Lists for SAGT 23

This is the top three AoS lists for the South Australia Grand Tournament that took place in Australia on the 20th and 21st of May. It involved 31 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists


Allegiance: Kharadron Overlords
Sky Port: Barak Urbaz
– Grand Strategy: Rule the Skies
– Triumphs: Inspired

Kharadron Code
Artycle: Settle The Grudges
-Additional Artycle From Barak-Urbaz : Honour Is Everything
– Amendment: Trust to Your Guns
– Footnote: Without Our Ships We Are Naught

Leaders
Arkanaut Admiral (125)*
General
– Command Trait: Ex-Grundstok
– Aspect of the Champion: Leadership of the Alpha
Aether-Khemist (80)*
Artefact: Spell in a Bottle
Aether-Khemist (80)*

Battleline
15 x Grundstok Thunderers (405)*
– 3x Aetheric Fumigators
– 3x Decksweepers
– 3x Aethercannons
– 3x Grundstok Mortars
– Reinforced x 2
15 x Grundstok Thunderers (405)*
– 3x Aetheric Fumigators
– 3x Decksweepers
– 3x Aethercannons
– 3x Grundstok Mortars
– Reinforced x 2
5 x Grundstok Thunderers (135)*
– 1x Aetheric Fumigators
– 1x Decksweepers
– 1x Aethercannons
– 1x Grundstok Mortars
1 x Grundstok Gunhauler (170)*
Main Gun: Sky Cannon
– Gunhauler Modifications: Coalbeard’s Collapsible Compartments
10 x Arkanaut Company (100)*
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns

Behemoths
Arkanaut Ironclad (500)*
Main Gun: Great Volley Cannon
– The Admirals Flagship

Endless Spells & Invocations
Spell in a Bottle: Soulscream Bridge (0)

Core Battalions
*Battle Regiment

Total: 2000 / 2000

Today, we have the great Mark Nodge with Kharadron Overlords list who decided to choose violence. And guns, lots of guns… To hell with it, all the guns. In a trial run of the list, he is taking the Age of Sigmar World Teams Tournament representing Team Australia in early June. He blasted his way through SAGT like Michael Bay blasts through a blockbuster movie.

This list features Grundstock Thunderers, thirty-five Grundstock Thunderers, all packing special weapons for that extra sauce. Thunderers have been the go-to unit for Kharadron devastation of late, and this list skews about as hard into them as possible. The upgrades to their range and consistency with the new Battletome combined with the rend buff from the Khemist makes them deadly at eighteen inches and devastating at twelve. Furthermore, they have the ability for them to give a minus one to hit if they fail to kill something, or unleash hell, from suppressing fire, and finally if someone does tag them in combat if they survive, they get to dump up to 3d6 mortal wounds on their attacker.
The biggest issue with the unit overall is its slow speed, which Mark has offset with multiple ways of getting them where they need to be. First off, we have the traditional Ironclad, which is an excellent shooting platform in its own right. The ability teleport, and once per game, dump its cargo, making it the precision piece of this equation. Next up, we have a Soulscream bridge in a spell in a bottle attached to a Khemist. This is a unique endless spell that has two massive bases that must be set up within twenty-four inches of the caster, then at the start of the movement phase, a single unit wholly within six inches may teleport. Even though this can only be cast once per game and is easy to dispel, the utility beyond the teleport itself is amazing. The bases are massive, so you can use them to screen pieces or even lane blockers against armies like Gargants.

Lastly, we have a Gunhauler with a very cheeky “Coalbeards Collapsable Compartments” Endrinwork. This rarely seen contraption gives the Gunhauler the Transport Vessel keyword and a six-man capacity. This is perfect for the unit of five Thunderers to roam around in, and when combined with the Gunhaulers unparalleled movement in the army it can go camp out on an objective while still presenting enough of a threat that chaff units cannot easily shift them off.

Overall, this is an outstanding skew list that presents multiple tough units that are a must kill with just enough support redundancy to keep it all afloat. It should dominate the horde based undead that are currently running rampant, such as Soulblight Gravelords and Ossiarch Bonereapers. It might have some difficulty with armies like Beasts of Chaos and Slannesh, who can pressure the heroes outside of combat. I look forward to seeing how Mark does with it at Worlds.

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Allegiance: Skaven
– Mortal Realm: Ghur
– Grand Strategy: The Day is Ours!
– Triumphs: Inspired

Leaders
Verminlord Warbringer (400)***
General
– Command Trait: Devious Adversary
– Artefact: Rustcursed Armour
– Universal Spell Lore: Flaming Weapon
Thanquol on Boneripper (430)*
4 Warpfire Projectors
– Lore of Ruin: Skitterleap
Grey Seer (120)*
– Lore of Ruin: Death Frenzy
Grey Seer (120)*
Universal Spell Lore: Levitate
Warlock Bombardier (110)**
Artefact: Vial of the Fulminator
– Lore of Warpvolt Galvanism: More-more-more Warp Power!
– Aspect of the Champion: Fuelled by Ghurish Rage

Battleline
20 x Clanrats (100)*
Rusty Blade
20 x Clanrats (100)**
Rusty Blade
20 x Clanrats (100)**
– Rusty Blade

Units
1 x Doomwheel (160)***
1 x Doomwheel (160)***

Endless Spells & Invocations
Warp Lightning Vortex (80)
Ravenak’s Gnashing Jaws (70)
Lauchon the Soulseeker (50)

Core Battalions
*Warlord
**Vanguard
***Linebreaker

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 118
Drops: 10

Kieren Coates: The list was inspired by IronBlaze – a mad man who has been running doomwheels competitive rain hail or shine.

It’s designed to be a castle buster with still a strong core to finish out the game

Thanquol and verminlord make the base of the list, with thanquol being the key piece into magic dom and horde lists, and the verminlord being the primary physical damage output – if these two pieces are protected over 5 turns they can lift almost any army

Surrounding them to keep them safe is 3 sets of 20 clanrats acting as barriers and forcing the enemy to trade high value units into them, only to have them countered off and the lines rebuilt

For long-range damage, we have two grey seers who can be skitterleaped up the board to drop endless spells before taking gnawholes back.

Further to this, the doomwheels (or better known Zoomwheels) can have their movement doubled by the engineer, combined with 2 sources of death frenzy, levitate and MMWP they become a killing machine with an average movement of 28 inches.

Lob those doomwheels over the top to kill off key pieces that could threaten the life of the warbringer and thanquol, then keep them protected as they lift 2 units per turn and repeat for 5 turns to win the game.

The list is surprisingly concentrated with low health, so it’s best not to get too greedy and take it slow, killing 1-2 units per turn, but staying protected from the enemy counter is a must

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Army Faction: Orruk Warclans
Army Type: Ironjawz
– Subfaction: Bloodtoofs
– Grand Strategy: Hold the Line

LEADERS
Megaboss on Maw-krusha (480)
General
– Boss Choppa and Rip-toof Fist
– Mount Traits: Fast ’Un
– Bash ‘Em Ladz
– Arcane Tome
– Touched by the Waaagh!
Orruk Megaboss (140)
Artefacts of Power: Destroyer
– Tunnel Master
Orruk Warchanter (120)
Warbeats: Get ’Em Beat
Orruk Warchanter (120)
Warbeats: Fixin’ Beat
Orruk Warchanter (120)
Warbeats: Killa Beat

BATTLELINE
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka

Core Battalions
– Vanguard
– Battle Regiment
– Command Entourage: Magnificent

TOTAL POINTS: 2000/2000

At first glance, this list looks typical for Bloodtoofs, Ironjawz with a Mawcrusha, Megaboss, and 18 Gore gruntas. But there is a little more depth to it. Kyle has tried to address the dismal output of Gore gruntas (Jagged Gore-hackas are 1 damage weapons) with Bash ’em lads and Killa beat. The Mawcrusha has Arcane Tome with Bash ’em ladz and Touched by the Waagh, pick a unit with 6″ and cause D3 wounds to them, the caster gets the number of wounds added to their casting roll. Now, the 8 is at least a 7 and more often than not a 6 casting roll. It grants +1 to wound rolls. Killa Beat (not often seen either) grants +1 to hit. With so many units spreading, the buffs will help, especially with Skull Shaking Bellow, to apply 3 commands for the cost of one (all out attack, for instance). 4 units can have +1 to attack.

The other benefit is that the 3 model units are much easier to move and pile in. It can make a difference to both mortals on the charge and just getting your attacks into the right unit. Shot off the board once by Kharadron it was otherwise an effective approach. The whole list is mobil (except the Warchanters) and can get up in your grill quickly. If the dice are hot, they are a real menance still, especially when you can buff the Jagged Gore-hackas.

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Army Faction: Maggotkin of Nurgle
Subfaction: Befouling Host
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Great Unclean One (480)
General
– Command Traits: Nurgling Infestation
– Doomsday Bell and Plague Flail
– Artefacts of Power: The Witherstave
– Spells: Stream of Corruption
Bloab Rotspawned (320)*
Spells: Gift of Disease
Lord of Blights (150)*
Aspects of the Champion: Fuelled by Ghurish Rage

BATTLELINE
Putrid Blightkings (250)*
Putrid Blightkings (250)*
Putrid Blightkings (250)*

OTHER
Nurglings (100)*
Rotmire Creed (130)*

ENDLESS SPELLS & INVOCATIONS
1 x Quicksilver Swords (60)

TERRAIN
1 x Feculent Gnarlmaw (0)
1 x Feculent Gnarlmaw (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1990/2000

Roland Rivera: Here, we have a spicy Nurgle list that successfully executed the submarine (lose Round 1, win the rest of the way to clinch the 4-1). The Befouling Host subfaction lets Nurgle focus more on summoning by letting them place 2 Feculent Gnarlmaws instead of 1 at the start of the game, thus generating more Contagion Points and hitting their summoning benchmarks a bit faster. This is important because (as we will see below), most of the combat blocks in this list are rather lacking in foot speed, and summoning will be necessary to complement your board presence.

In order to get an extra Gnarlmaw, Befouling Host demands a Daemon General, and that is where we see the rather uncommon inclusion of a Great Unclean One. While the big fella is a bit slow, he packs some utility with his chosen artefact in the Witherstave, which makes the mortal wounds from disease points go off on 3+ instead of 4+. It also provides even more summoning points via the Doomsday Bell. Last but not least, Stream of Corruption gives you a potent short-range horde clearing spell that can line up very well into armies with lots of foot troops.

Another interesting inclusion is the Lord of Blights, along with the 3 units of Putrid Blightkings. Blightkings are efficient volume attackers that are very good at chewing up weaker troops, and the Lord of Blights is a durable foot Hero (especially with Fuelled by Ghurish Rage acting as a backstop) that gives you a bit of shooting.

These interesting inclusions are rounded out with some mainstays in Bloab, Nurglings, and the Rotmire Creed. All in all, this is a very interesting list featuring some uncommon choices, but it has the result to back it up.

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Final Tournament Placings

For the full tournament break-down, visit Stats and Ladders.

Top Three AoS Lists for the Aotearoa (New Zealand) Age of Sigmar Masters 2022

This is the top three AoS lists for the Aotearoa Masters Grand Tournament that took place in New Zealand on the 20th and 21st of May. It involved 18 players vying to be crowned champion in a 5-game tournament.

As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Disciples of Tzeentch
– Change Coven: Guild of Summoners
– Grand Strategy: Master of Destiny
– Triumphs: bloodthirsty

Leaders
Changecaster, Herald of Tzeentch (150)**
– Artefact: The Eternal Shroud
– Lore of Change: Bolt of Tzeentch
– Lore of Change: Treason of Tzeentch
Curseling, Eye of Tzeentch (200)**
General
– Command Trait: Cult Demagogue
– Lore of Fate: Shield of Fate
– Lore of Fate: Arcane Suggestion
– Aspect of the Champion: Tunnel Master
Magister (140)**
Lore of Fate: Glimpse of Future
– Lore of Fate: Shield of Fate
Contorted Epitome (190)*
Universal Spell Lore: Flaming Weapon
– Universal Spell Lore: Ghost-mist
– Allies

Battleline
20 x Pink Horrors of Tzeentch (500)*
Reinforced x 1
10 x Kairic Acolytes (120)*
7x Pair of Cursed Blades
– 3x Cursed Glaives
10 x Kairic Acolytes (120)*
7x Pair of Cursed Blades
– 3x Cursed Glaives
10 x Tzaangors (180)*
10x Pair of Savage Blade

Units
3 x Tzaangor Skyfires (190)*

Endless Spells & Invocations
Burning Sigil of Tzeentch (60)
Ravenak’s Gnashing Jaws (70)
Daemonic Simulacrum (70)

Core Battalions
*Battle Regiment
**Command Entourage – Magnificent

Additional Enhancements
Spell

Total: 1990 / 2000
Reinforced Units: 1 / 4
Allies: 190 / 400
Wounds: 94
Drops: 4

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Allegiance: Beasts of Chaos
Greatfray: Darkwalkers
– Mortal Realm: Ghur
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

Leaders
Doombull (180)*
General
– Command Trait: Bestial Cunning
– Artefact: Brayblast Trumpet
– Aspect of the Champion: Leadership of the Alpha
Great Bray-Shaman (95)*
Lore of the Twisted Wilds: Wild Rampage

Battleline
10 x Ungors (80)*
Mauls & Half-Shields
20 x Ungor Raiders (230)*
Reinforced x 1
9 x Bullgors (630)*
Pairs of Axes
– Reinforced x 2

Units
6 x Beasts of Chaos Tzaangor Enlightened on Discs of Tzeentch (430)*
Reinforced x 1
10 x Chaos Warhounds (110)*

Behemoths
Ghorgon (240)*

Core Battalions
*Battle Regiment

Total: 1995 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 129
Drops: 1

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Allegiance: Gloomspite Gitz
– Gittish Horde: King’s Gitz
– Mortal Realm: Ghur
– Grand Strategy: Chasing the Moon
– Triumphs: Indomitable

Leaders
Dankhold Troggboss (200)*
General
– Command Trait: Loonskin
– Artefact: Glowy Howzit
Fungoid Cave-Shaman (90)***
Artefact: Staff of Sneaky Stealin’
– Lore of the Moonclans: The Hand of Gork
Skragrott, The Loonking (210)***
Lore of the Moonclans: The Hand of Gork
Webspinner Shaman (65)***
Lore of the Spiderfang: Curse of da Spider God
Squigboss with Gnasha-squig (100)**
Aspect of the Champion: Tunnel Master

Battleline
3 x Fellwater Troggoths (160)*
6 x Rockgut Troggoths (320)*
Reinforced x 1
3 x Rockgut Troggoths (160)*
40 x Moonclan Shootas (250)***
Reinforced x 1
24 x Squig Herd (260)**
Reinforced x 1

Units
5 x Gobbapalooza (160)*
Spell1: Lore of the Moonclans: Itchy Nuisance

Endless Spells & Invocations
Loonskin Scuttletide (0)

Core Battalions
*Battle Regiment
**Galletian Command
***Warlord

Total: 1975 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 172
Drops: 7

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Allegiance: Stormcast Eternals
Stormhost: Hallowed Knights (Scions of the Storm)
– Mortal Realm: Ghur
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Gardus Steel Soul (170)*
Lord-Castellant (160)*
Aspect of the Champion: Tunnel Master
Knight-Draconis (300)*
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Scintillating Trail

Battleline
5 x Judicators with Boltstorm Crossbows (190)*
4 x Stormdrake Guard (680)*
– Drakerider’s Warblade
– Reinforced x 1
5 x Vanquishers (110)*

Units
2 x Dracothian Guard Tempestors (220)*
1 x Stormstrike Chariot (170)*

Core Battalions
*Battle Regiment

Additional Enhancements
Holy Command: Call for Aid

Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 105
Drops: 1

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Final Tournament Placings

Top Three AoS Lists for the Wartilyo GT

This is the top three AoS lists for the Wartilyo GT that took place in the Philippines on the 13th and 14th of May. It involved 24 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Wartilyo Top Table

If you get a few minutes, have a look at the making of the Wartilyo GT Top table. It’s a thing of beauty!

The Top Three AoS Lists

Kieron: And the crown for one of the first, if not the first Philippines GT goes to Tzeentch with another Krondspine/Guild of Summoners combo. There are a few interesting choices here compared to other similar lists, the first of which is the Shards of Valagharr. What all of the Guild of Summoners lists want more than anything is time to get the big birds on the board and an Endless Spell that halves the movement of models and prevents units from flying or being removed from the board and set back up again are always going to be good value. It’s also an easy spell for the Krondspine to eat after killing your own Magister and making the Krondspine go wild with a casting value of only 5. Staying with the theme of slowing your opponent down, nothing puts a unit off making a charge more than having one of its members turn into a gibbering chaos spawn via the Burning Sigil.

Unit wise, two units of pinks is a great start to the list as there’s only summoning of Lords of Change in Guild of Summoners and, alongside the Krondspine, and good use of terrain, it’s going to be difficult to get to the casters for several turns. The Magister is a mainstay of these lists – giving you two potential casts, with the Krondspine giving an additional +1 on top of the +1 from Kairos as well. The other caster is a Thaumaturge, with the Gryph Feather Charm adding a 5+ ward save to this model – really key as if there are no Arcanite heroes alive (i.e. the Magister and the Ogroid) then there’s no summoning in Guild of Summoners.

In terms of how Carlo probably planned each battle to go, it would be to either Cunning Manoeuvre or Tide of Anarchy (take an objective with 9+ models) while building up to 8 summoning points. T2, Call for Change by earning one more summoning point through your opponent’s hero phase or simply through one of your own and then dropping in your first bird. T3, potentially finish off a 9 model unit or 9 wound hero/monster for Ninefold Dismantlement. T4 could easily be whichever of Cunning Manoeuvre or Tide wasn’t done in T1 and then, assuming you have at least two big birds and Kairos on the board and in range of each other, getting Kairos to cast 3 spells with +3 to cast is very straightforward or, just use Destiny Dice to cast them. Make sure you’ve got 9 on Destiny Dice at the end and that’s the Grand Strat as well. You may not even have had to use Desecrate Land or Eye for an Eye, two of the easier tactics to score, with This One’s Mine with the Ogroid being very viable too. And this is how Tzeentch wins – 13 points on the battle tactics and Grand Strategy meaning that even if you only score 10 points on the primary, you still have a very healthy score of 23. If your opponent doesn’t quite finish off enough Horrors to take an objective on a turn they chose Gaining Momentum…a one or two point turn is probably game over against this kind of list.

Congrats Carlo on the result and congrats to the Filipino AoS community!

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After a couple of seasons in the shadows, their hunger building, Soulblight are finally back for blood – Legion of Blood, to be precise. And it’s a list archetype you’re going to see a lot of for a while.

The core of the list revolves around a vampire lord on dragon (VloZD) with the Cloak of Mists and Shadows to make it ethereal, aka a 3+ save that can’t be modified either way. Combined with the Doomed Minion trait, allowing it to apply the following effect to d3 enemy units that aren’t heroes/monsters they into engagement with: ANY friendly unit hits that enemy unit on unmodified 2+s. With the new hunger ability – healing up to 6 wounds of damage done – this makes the VloZD a terrifying utility piece that is insanely hard to kill and can make killing key units trivially easy.

Neferata brings up the rear, bringing two key pieces of utility to bear – the ability for her and 3 units to redeploy before the first battle round begins and her spell to make something _unrendable_, i.e. it can still benefit from positive save modifiers. The 10 blood knights are obviously a great receiver for that spell, but it works well on herself too, or the giant blob of Deathrattle to make them an absolute nightmare to fully deal with, especially given the new timing on their ability – essentially a free 4+ rally at the start of the combat phase.

All told, it’s a list with huge utillity, super anvils and fantastic board control – which as you might expect was only dealt with successfully by DoT and their sheer MW output being able to bypass all that tankiness and access to horrors etc to compete with the chaff hordes on objectives. This is a great result for John Paul and certainly not the last we’ve seen of this list.

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We’ve a new commentator who joins us this week, and boy, does he love his Chaos armies! Roland Rivera is a US player who’s big into his Khorne, Nurgle, and Slaves to Darkness. As well as that, he also plays Ironjawz, Ogors, and Stormcast. So we’ll probably be hearing a lot from him going forward!

Roland Rivera: Ah, Nurgle. The more things change, the more they stay the same. We’ve been seeing lists built around Pusgoyle Blightlords and the Drowned Men subfaction place well for over a year now, and this is the latest entry in that file. The pregame move Drowned Men provides is very powerful, as it can help you position the Blightlords to engage in midboard attrition scenarios (where they excel) ahead of schedule, or otherwise adjust to your opponent’s deployment and counter the disadvantage of being a 1-drop. Once in combat, Pusgoyle Blightlords can be very hard to deal with, because of their high wound count, solid saves, 5+ Ward, and multiple mortal wound generation abilities. The Blightlords are also paired with the customary Lord of Afflictions General with the Overpowering Stench command trait, which turns off the ability to issue and receive commands. This ability has only gotten stronger as the edition has progressed, as more and more powerful command abilities enter the game. The list also has Bloab as an efficiently costed Hero Monster with a powerful warscroll spell. A unit of Nurglings rounds things out by providing backfield pressure, which in Nurgle also translates to faster generation of Contagion Points you can then use for summoning more Daemons. An interesting bit of tech here is the inclusion of a Plague Priest. This Priest plays multiple roles in this list – he helps interact with Invocations (which Nurgle cannot do with its main roster), he is a Galletian Champion with Tunnel Master for sneaky objective capturing, and he can chant a high-upside prayer in Curse. The Pusgoyle Blightlords have lots of attacks but lack Rend, so Curse provides a nice source of extra damage. Do note that mortal wounds generated from Curse will not stack with disease points – you’ll have to pick one. Overall, this list is very good at what it does – it’s an attrition meatgrinder that can shove tough, elite units in its opponent’s face and pin them down.

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Brett: Bullgors centre stage in a list that focuses on board control as much as power with Ungors and Raiders for days. With summoning going away there is more play in Ambush (starting unit, up to the whole army off the board). That pairs well with the Herdstone which increases Rend from Round 2. Combined here with Darkwalkers to let a unit within 9″ of a board edge to leave the board and teleport back on;

4 Ungor and Ungor Raider units to take advantage of that mobility. The raiders being in Galletian Sharpshooters is surprising – their shooting isn’t strong but it does give them more utility. With the Doombull and Bullgors to hold the centre and be buffed by the Sharman this is a durable list with some punch especially later. However both of the Bullgor units only have 5+ saves which might have hurt them (although they can have a ward save). The Ungors (all of them) are free to score points and just be annoying all over the place. Unfortunately, even with their new book, their output can be disappointing since they mostly hit on a 4+. Combined with initially low rend they don’t hit hard until the later part of the game. The Bullgors are loaded for maximum damage but are also vunerable to being roared. If they are removed then the rest of the list lacks punch.

Looks like the Sons of Behemet used that against them and inflicted enough damage early enough to force a loss. Very respectible effort beating Soulblight, Seraphon and Slaves (Nurgle Knights?).

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Final Tournament Placings

Top Three AoS Lists for CTC Age Of Sigmar Championship Open

This is the top three AoS lists for CTC Age Of Sigmar Championship Open that took place in Ottawa, Canada on the 13th and 14th of May. It involved 22 players vying to be crowned champion in a 5-game tournament. The tournament was broken into 2 rounds, one of 3 games and one of 2 games (2nd day). The results are for the combined placings, overall winners are slightly different reflecting standings after day 1 (first 3 rounds).

As this event had less than 25 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

The Top Three AoS Lists

Army Faction: Fyreslayers
Subfaction: Vostarg
Grand Strategy: The Day is Ours!
Triumph: Inspired

LEADERS
Auric Runefather on Magmadroth (360)**
– General
– Command Traits: Blood of the Berzerker
– Artefacts of Power: Master Rune of Unbreakable Resolve
– Mount Traits: Coal-heart Ancient
Auric Flamekeeper (90)**
Auric Flamekeeper (90)**
Battlesmith (150)***
– Artefacts of Power: Nulsidian Icon
– Aspects of the Champion: Fuelled by Ghurish Rage
Auric Runeson (80)***
– Ancestral War-axe
– Artefacts of Power: Axe of Grimnir
Auric Runemaster (130)***
– Prayers: Curse

BATTLELINE
Vulkite Berzerkers with Fyresteel Handaxes (160)*
– Karl
Vulkite Berzerkers with Fyresteel Handaxes (160)*
– Karl
Vulkite Berzerkers with Fyresteel Handaxes (160)*
– Karl
Vulkite Berzerkers with Fyresteel Handaxes (160)*
– Karl
Hearthguard Berzerkers (450)**
– Karl
– Berzerker Broadaxe

CORE BATTALIONS
*Galletian Veterans
**Warlord
***Command Entourage – Magnificent

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Allegiance: Flesh-eater Courts
– Mortal Realm: Chamon
– Grand Strategy: The Day is Ours!
– Triumphs: Inspired

LEADERS
Abhorrant Archregent (240)*
– Artefact: The Dermal Robe
– Lore of Madness: Deranged Transformation
Abhorrant Ghoul King (170)*
– Lore of Madness: Deranged Transformation
Abhorrant Ghoul King on Royal Terrorgheist (450)**
– Artefact: Corpsefane Gauntlet
– Mount Trait: Gruesome Bite
– Lore of Madness: Spectral Host
Crypt Haunter Courtier (110)*
Crypt Haunter Courtier (110)**
Varghulf Courtier (160)**
– General
– Command Trait: Grave Robber
– Artefact: The Bilious Decanter
– Aspect of the Champion: Fuelled by Ghurish Rage

BATTLELINE
10 x Crypt Ghouls (80)**
-1 x Crypt Ghast
9 x Crypt Horrors (330)***
– Reinforced x 2
– 1 x Crypt Haunter
9 x Crypt Horrors (330)***
– Reinforced x 2
– 1 x Crypt Haunter

CORE BATTALIONS
*Command Entourage – Magnificent
**Warlord
***Galletian Veterans

TERRAIN FEATURE
Charnel Throne (0)

ADDITIONAL ENHANCEMENTS
Artefact
Artefact

TOTAL: 1980 / 2000

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Army Faction: Sons of Behemat
Army Type: Breaker Tribe
– Grand Strategy: Make the Land Tremble!
– Triumph: Inspired
– Fierce Loathings: Idiots with Flags

LEADERS
Gatebreaker (520)*
– General
– Command Traits: Rabble Rouser
– Artefacts of Power: Extra-calloused Feet
– Bonding: Krondspine Incarnate of Ghur
Gatebreaker (520)*
– Artefacts of Power: Amberbone Totem

BATTLELINE
Mancrusher Gargant (150)**
Mancrusher Gargant (150)**
Mancrusher Gargant (150)**

BEHEMOTH
Krondspine Incarnate of Ghur (480)

CORE BATTALIONS
*Bosses of the Stomp
– Magnificent
**Footsloggas
– Unified

TOTAL POINTS: 1970/2000

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Army Faction: Orruk Warclans
Army Type: Ironjawz
Army Subfaction: Da Choppas
Grand Strategy: Waaagh!
Triumphs: Inspired

LEADER
1 x Megaboss on Maw-krusha (480)*
– Boss Choppa and Rip-toof Fist
– Artefacts: Armour of Gork
– Mount Traits: Smelly ’Un
1 x Orruk Megaboss (140)*
– Artefacts: Destroyer
– Aspects of the Champion: Stubborn as a Rhinox
1 x Orruk Weirdnob Shaman (90)**
– General
– Command Traits: Touched by the Waaagh!
– Spells: Da Great Big Green Hand of Gork
1 x Orruk Warchanter (120)**
– Warbeats: Killa Beat
1 x Orruk Warchanter (120)**
– Warbeats: Get ’Em Beat

BATTLELINE
10 x Orruk Brutes (300)*
– Brute Boss
– Jagged Gore-hacka
– Boss Klaw & Brute Smasha
– 2 x Gore-choppa
10 x Orruk Ardboys (160)*
– Gorkamorka Glyph Bearer
– Waaagh! Drummer
– Ardboy Boss
– 4 x Orruk-forged Shield
5 x Orruk Ardboys (80)*
– Gorkamorka Glyph Bearer
– Waaagh! Drummer
– 2 x Orruk-forged Shield
5 x Orruk Ardboys (80)*
– Ardboy Boss
– Gorkamorka Glyph Bearer
– Waaagh! Drummer
– 2 x Orruk-forged Shield

ENDLESS SPELL
1 x Ravenak’s Gnashing Jaws (70)

OTHER
6 x Orruk Gore-gruntas (340)*
– Gore-grunta Boss
– Jagged Gore-hacka

CORE BATTALIONS:
*Battle Regiment
**Command Entourage
– Magnificent

TOTAL POINTS: (1980/2000)

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Final Tournament Placings

Top Three 40k Lists for Warhammer Fest 2023

This is the top three 40k lists for the Warhammer Fest that took place in England on the 29th and 30th of April. It involved 359 players vying to be crowned champion in a 9 game tournament.

As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting.

Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three 40k Lists

Pre-Game Stratagems: March of the Ancients, Hero of the Chapter x2, Warlord Trait, Scion of the Forge
Starting Command Points: 0

Warlord & Trait: Primaris Techmarine – Target Protocols
Army Trait: Combat Doctrines, Calculated Fury

Adeptus Astartes – [Iron Hands Successors] – Ark of Omen Detachment [Heavy Support] 6CP, [111PL, 2000pts]
Chapter Tactics: Whirlwind of Rage, Master Artisans


HQs

HQ: Primaris Techmarine [4PL, 70pts] (Warlord)
– Warlord Trait : Target Protocols (-1CP)
HQ: Primaris Lieutenant [5PL, 65pts]
– Master-Crafted Power Sword
– Neo-Volkite Pistol, Storm Shield
– Hero of the Chapter : Rites of War (-1CP)


Troops

TR: 5 Infiltrator [6PL, 100pts] Helix Gauntlet

Elites


EL: 10 Vanguard Veteran [14PL, 300pts] Jump Packs, Sergeant with Lightning Claw and Relic Blade, 8 Lightning Claw and Storm Shield, Lightning Claw and Grav Pistol
EL: 10 Scout [8PL, 120pts] Camo Cloaks, 9 Scout Sniper Rifle, Missile Launcher, Thunder Hammer
EL: Relic Contemptor Dreadnought [8PL, 195pts] 2 Twin Volkite Culverin, Cyclone Missile Launcher
Martial Legacy (-1CP)
March of the Ancients (-1CP)
Hero of the Chapter : Merciless Logic (-1CP)


Fast Attack

FA: Land Speeder Tornado [4PL, 70pts] Multi-Melta
FA: Land Speeder Tornado [4PL, 70pts] Multi-Melta


Heavy Support


HS: 5 Devastator [8PL, 125pts] Multi-Melta, 3 Grav-Cannon, Armorium Cherub, Sergeant with Combi-Melta and Thunder Hammer
HS: 5 Devastator [8PL, 125pts] Multi-Melta, 3 Grav-Cannon, Armorium Cherub, Sergeant with Combi-Melta and Thunder Hammer
HS: Repulsor [16PL, 220pts] Additional Ironhail Heavy Stubber, Twin Lascannon, Onslaught Gatling Cannon, Replace Auto Launchers with 2 Fragstorm Grenade Launchers, Icarus Rocket Pod
HS: 5 Desolation [8PL, 185pts] Vengor Launcher and Targeter Optics, 4 Super Krak Missile
HS: 5 Desolation [8PL, 185pts] Vengor Launcher and Targeter Optics, 4 Super Krak Missile
Scion of the Forge : Master-Crafted Weapon – Vengor Launcher (-1CP)


Dedicated Transport

DT: Land Speeder Storm [3PL, 50pts]
DT: Land Speeder Storm [3PL, 50pts]
DT: Drop Pod [4PL, 70pts]

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Arks of Omen Detachment (Imperium – Astra Militarum) [120 PL, 8CP, 2,000pts]

Regimental Doctrine: Armoured Superiority, Swift as the Wind


HQ

Cadian Command Squad [7 PL, -2CP, 135pts]:
Commanding Authority, Relic: Legacy of Kalladius, Stratagem: Imperial Commander’s Armoury, Stratagem: Officer Cadre, WT: Front-LIne Combatant
Cadian Commander: Chainsword, Commanding Authority, Frag grenades, Laspistol
Cadian Veterans
Cadian Veteran w/ chainsword: Chainsword, Frag grenades, Laspistol
Cadian Veteran w/ Master-Vox: Frag grenades, Laspistol, Master Vox
Cadian Veteran w/ Medi-pack: Frag grenades, Lasgun, Medi-pack
Cadian Veteran w/ Regimental Standard: Frag grenades
Lasgun and Regimental Standard: Lasgun, Regimental Standard
Ogryn Bodyguard: Bullgryn Maul, Frag bombs, Slabshield
Cadian Command Squad [7 PL, -2CP, 135pts]:

Commanding Authority, Relic: Claw of the Desert Tigers, Stratagem: Imperial Commander’s Armoury, Stratagem: Officer Cadre, WT: Master Tactician
Cadian Commander: Commanding Authority, Frag grenades, Laspistol, Power sword
Cadian Veterans
Cadian Veteran w/ chainsword: Chainsword, Frag grenades, Laspistol
Cadian Veteran w/ Master-Vox: Frag grenades, Laspistol, Master Vox
Cadian Veteran w/ Medi-pack: Frag grenades, Lasgun, Medi-pack
Cadian Veteran w/ Regimental Standard: Frag grenades
Lasgun and Regimental Standard: Lasgun, Regimental Standard
Ogryn Bodyguard: Bullgryn Maul, Frag bombs, Slabshield
Lord Solar Leontus [9 PL, 170pts]: Commanding Authority, Warlord, WT: Grand Strategist


Troops

Cadian Shock Troops [3 PL, 65pts]
6x Shock Trooper: 6x Lasgun
Shock Trooper Sergeant: Drum-fed Autogun
Shock Trooper w/ Special Weapon: Meltagun
Shock Trooper w/ Special Weapon: Plasma gun
Shock Trooper w/ Vox-caster: Lasgun, Vox-Caster
Cadian Shock Troops [3 PL, 65pts]
6x Shock Trooper: 6x Lasgun
Shock Trooper Sergeant: Drum-fed Autogun
Shock Trooper w/ Special Weapon: Meltagun
Shock Trooper w/ Special Weapon: Plasma gun
Shock Trooper w/ Vox-caster: Lasgun, Vox-Caster
Cadian Shock Troops [3 PL, 65pts]
6x Shock Trooper: 6x Lasgun
Shock Trooper Sergeant: Drum-fed Autogun
Shock Trooper w/ Special Weapon: Meltagun
Shock Trooper w/ Special Weapon: Plasma gun
Shock Trooper w/ Vox-caster: Lasgun, Vox-Caster
Cadian Shock Troops [3 PL, 65pts]
6x Shock Trooper: 6x Lasgun
Shock Trooper Sergeant: Drum-fed Autogun
Shock Trooper w/ Special Weapon: Meltagun
Shock Trooper w/ Special Weapon: Plasma gun
Shock Trooper w/ Vox-caster: Lasgun, Vox-Caster


Elites

Sly Marbo [3 PL, 50pts]: Envenomed Blade, Frag grenades, Ripper Pistol
Tempestus Scions [10 PL, 110pts]
Tempestor: Chainsword, Frag & Krak grenades, Plasma pistol
4x Tempestus Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Plasma gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Plasma gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Hot-shot Volley Gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Hot-shot Volley Gun
Tempestus Scion w/ Vox-caster: Hot-shot Laspistol, Vox-Caster
Tempestus Scions [10 PL, 110pts]
Tempestor: Chainsword, Frag & Krak grenades, Plasma pistol
4x Tempestus Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Plasma gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Plasma gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Hot-shot Volley Gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Hot-shot Volley Gun
Tempestus Scion w/ Vox-caster: Hot-shot Laspistol, Vox-Caster
Tempestus Scions [10 PL, 110pts]
Tempestor: Chainsword, Frag & Krak grenades, Plasma pistol
4x Tempestus Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Plasma gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Plasma gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Hot-shot Volley Gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Hot-shot Volley Gun
Tempestus Scion w/ Vox-caster: Hot-shot Laspistol, Vox-Caster


Fast Attack

Armoured Sentinels [9 PL, 150pts]
Armoured Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Armoured Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Armoured Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Armoured Sentinels [9 PL, 145pts]
Armoured Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Armoured Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Armoured Sentinel: Militarum Plasma Cannon
Scout Sentinels [9 PL, 135pts]
Scout Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Scout Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Scout Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw


Heavy Support

Rogal Dorn Battle Tank [15 PL, 320pts]: Armoured Tracks, Castigator Gatling Cannon, Heavy stubber, Knight of Piety, Stat Damage (Rogal Dorn)
2 Meltaguns: 2x Meltagun
2 Multi-meltas: 2x Multi-melta
Oppressor Cannon and Co-axial Autocannon: Co-axial Autocannon, Oppressor Cannon


Dedicated Transport

Chimera [5 PL, 85pts]: Chimera Heavy Flamer, Lasgun Arrays, Stat Damage (Chimera)
Heavy Flamer: Heavy flamer
Chimera [5 PL, 85pts]: Chimera Heavy Flamer, Lasgun Arrays, Stat Damage (Chimera)
Heavy Flamer: Heavy flamer


Total: [120 PL, 8CP, 2,000pts]

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Arks of Omen Detachment (Aeldari – Craftworlds) [63 PL, 1,248pts, 4CP]

Arks of Omen Compulsory Type: Fast Attack

Craftworld Selection
*Far-Flung Craftworld*: Masterful Shots, Swift Strikes


No Force Org Slot

Seer Council (Unit) [3 PL, 65pts]
Warlock Skyrunners: 4. Protect/Jinx
Warlock Skyrunner: Witchblade


HQ

Baharroth [7 PL, 160pts]
Farseer Skyrunner [6 PL, 135pts, -2CP]: 4. Crushing Orb, 4. Executioner, 5: Mark of the Incomparable Hunter, Stratagem: Champion of the Aeldari, Stratagem: Relic, Witchblade
Kurnous’ Bow


Elites

Dire Avengers [6 PL, 78pts]
5x Dire Avenger: 5x Avenger Shuriken Catapult, 5x Plasma Grenades
Dire Avenger Exarch: Two Avenger Shuriken Catapults
Striking Scorpions [5 PL, 110pts]
4x Striking Scorpion: 4x Mandiblasters, 4x Scorpion Chainsword, 4x Shuriken Pistol
Striking Scorpion Exarch: Biting Blade, Crushing Blows
Warlock Skyrunners [3 PL, 65pts]: 5. Quicken/Restrain
Warlock Skyrunner: Witchblade


Fast Attack

Shroud Runners [5 PL, 90pts]
3x Shroud Runner: 3x Ranger Long Rifle, 3x Scatter Laser, 3x Shuriken Pistol
Shroud Runners [5 PL, 90pts]
3x Shroud Runner: 3x Ranger Long Rifle, 3x Scatter Laser, 3x Shuriken Pistol
Vypers [3 PL, 40pts]
Vyper w/ Scatter Laser
Warp Spiders [6 PL, 135pts]
4x Warp Spider: 4x Death Spinner
Warp Spider Exarch: Two Death Spinners & Powerblades, Web of Deceit


Heavy Support

Night Spinner [8 PL, 150pts]: Crystal Targeting Matrix, Twin Shuriken Catapult
Support Weapons [3 PL, 65pts]: Support Weapon w/ D-Cannon
Support Weapons [3 PL, 65pts]: Support Weapon w/ D-Cannon


Patrol Detachment 0CP (Aeldari – Harlequins) [35 PL, 750pts, -1CP]

Saedath Characterisation: Light: Blaze of Light

HQ


Shadowseer [5 PL, 100pts]: 1. Twilight Pathways (Blessing), 3. Mirror of Minds (Witchfire), Shuriken Pistol, Warlord

Troops

Troupe [4 PL, 65pts]
Lead Player: Harlequin’s Blade, Shuriken Pistol
Player: Harlequin’s Blade, Shuriken Pistol
Player: Harlequin’s Blade, Shuriken Pistol
Player: Harlequin’s Blade, Shuriken Pistol
Player: Harlequin’s Blade, Shuriken Pistol
Troupe [4 PL, 75pts]
Lead Player: Harlequin’s Blade, Shuriken Pistol
Player: Harlequin’s Blade, Shuriken Pistol
Player: Harlequin’s Blade, Shuriken Pistol
Player: Harlequin’s Kiss, Shuriken Pistol
Player: Harlequin’s Embrace, Shuriken Pistol


Elites

Death Jester [4 PL, 110pts, -1CP]: 1: Favour of Cegorach, Harvester of Torment, Stratagem: Champion of the Aeldari
Solitaire [6 PL, 110pts]


Fast Attack

Skyweavers [4 PL, 100pts]

Skyweaver: Skyweaver Haywire Cannon, Star Bolas
Skyweaver: Skyweaver Haywire Cannon, Star Bolas


Dedicated Transport

Starweaver [4 PL, 95pts]
Starweaver [4 PL, 95pts]

Total: [98 PL, 1,998pts, 3CP]

Arks of Omen Detachment (Imperium – Adeptus Astartes – Dark Angels) [115 PL, 1,990pts, ]

Configuration

**Chapter Selector**: Custom Chapter, Dark Angels Successor, Stalwart, Whirlwind of Rage

Arks of Omen Compulsory Type: Elites

Stratagems

Stratagem: Honoured by the Rock [-1CP]

Agents of the Imperium


Inquisitor [4 PL, 60pts]: Bolt pistol, Chainsword, Hereticus – Scourging, Ordo Hereticus, Psyker

HQ

Librarian [6 PL, 105pts]: 1) Mind Worm, 3) Righteous Repugnance, Boltgun, Force sword, Jump Pack
Primaris Chaplain on Bike [8 PL, 135pts, -2CP]: 1. Litany of Faith (Aura), 6. Canticle of Hate (Aura), Chapter Command: Master of Sanctity, Litany of Hate (Aura), Stratagem: Relic, Stratagem: Warlord Trait, The Vox Espiritum, Warlord, Wise Orator


Elites

Bladeguard Ancient [6 PL, 90pts, -2CP]: Chapter Command: Chapter Ancient, Pennant of Remembrance, Steadfast Example, Stratagem: Hero of the Chapter, Stratagem: Relic of the Chapter
Bladeguard Veteran Squad [10 PL, 210pts]
5x Bladeguard Veteran: 5x Frag & Krak grenades, 5x Heavy Bolt Pistol, 5x Master-crafted power sword, 5x Storm Shield
Bladeguard Veteran Sergeant: Heavy Bolt Pistol
Bladeguard Veteran Squad [10 PL, 175pts]
4x Bladeguard Veteran: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Master-crafted power sword, 4x Storm Shield
Bladeguard Veteran Sergeant: Heavy Bolt Pistol
Bladeguard Veteran Squad [10 PL, 175pts]
4x Bladeguard Veteran: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Master-crafted power sword, 4x Storm Shield
Bladeguard Veteran Sergeant: Heavy Bolt Pistol
Deathwing Command Squad [10 PL, 105pts]: Watcher in the Dark
Deathwing Sergeant
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator Squad [18 PL, 330pts]: Watcher in the Dark
Deathwing Sergeant
Thunder Hammer & Storm Shield
Deathwing Terminator
Cyclone Missile Launcher, Thunder Hammer, Storm Shield
Deathwing Terminator
Cyclone Missile Launcher, Thunder Hammer, Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator Squad [18 PL, 330pts]: Watcher in the Dark
Deathwing Sergeant
Thunder Hammer & Storm Shield
Deathwing Terminator
Cyclone Missile Launcher, Thunder Hammer, Storm Shield
Deathwing Terminator
Cyclone Missile Launcher, Thunder Hammer, Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Ravenwing Apothecary [5 PL, 90pts, -1CP]: Rites of War, Stratagem: Hero of the Chapter
Black Knight Bike: Astartes grenade launcher
Ravenwing Champion [4 PL, 60pts]
Black Knight Bike: Plasma Talon


Fast Attack

Attack Bike Squad [2 PL, 50pts]
Attack Bike: Multi-melta


Heavy Support

Eliminator Squad [4 PL, 75pts]: Las Fusil
Eliminator Sergeant: Instigator Bolt Carbine
2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades


Auxiliary Support Detachment 0CP (Imperium – Agents of the Imperium) [1 PL, 10pts]
|Faction Selection: Agents of the Imperium


Elites

Acolytes [1 PL, 10pts]: Ordo Hereticus
Acolyte: Hot-Shot Lasgun, Laspistol


Total: [116 PL, 2,000pts]