Category Archives: Luis Mendoza

Top Three AoS Lists for the Warhammer Open Newport

This is the top three AoS lists for the Warhammer Open Newport that took place in the UK between the 14th and 16th of August 2026. It saw 58 players vying to be crowned champion in a 8-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Fyreslayers
Warrior Kinband
Points: 2000/2000 points
Drops: 4 drops
Battle Tactics: Siege of Ashes / Burning for Vengeance
Prayer Lore: Vulkyn Gifts (SoA)
Manifestation Lore: Magmic Invocations
Faction Terrain: Magmic Battleforge


General’s Regiment
Auric Runefather on Magmadroth (320)

• General
• Thickened Scales (20 pts)
9x SoA Vulkyn Flameseekers (160)


Regiment 1
Auric Runesmiter (90)

• Ash-cloud Rune
10x Auric Hearthguard (200)

• Reinforced
10x Hearthguard Berzerkers with Flamestrike Poleaxes (220)

• Reinforced
9x SoA Vulkyn Flameseekers (160)


Regiment 2
Auric Runesmiter (90)
10x Auric Hearthguard (200)

• Reinforced
10x Hearthguard Berzerkers with Flamestrike Poleaxes (220)

• Reinforced
9x SoA Vulkyn Flameseekers (160)


Regiment 3
Auric Runemaster (160)

• Ash-Beard

Kevin Lathers: Known Runefather and cool dude, Philip Springall, has managed notch quite an impressive 8-0 at this GW Open while playing against 8 different armies! Congratulations!

His list doesn’t use the usual SoA Runeson on Magmadroths and instead leans hard into infantry, including the newer SoA Flameseekers. This is supported by the subfaction ability encouraging charging infantry for the +1 to wound rolls.

The Runesmiter’s now-changed ability to take the entire regiment into deepstrike shines here because at the start of the game Philip can have the vast majority of his points in the tunnels leaving his opponent both little counter-deployment options and himself many possibilities on where to place these large regiments after the game has already begun.

The Runefather on Magmadroth exists as a support piece here, his thickened scales letting him tank more while he uses his rampage for save reduction on enemies and his once per game attack boost to buff nearby infantry units.

A Runemaster does its normal role of being a double-prayer priest and a battle trait buff piece: enhancing the runes can often alter the course of a battle, particularly for infantry where an additional boardwide +1 save (on the 5++ ward rune) or 1 rend (on the Crit(Mortal) rune) can make or break a fight.

The story here is the two large regiments in deepstrike though. Auric Hearthguard remain and incredibly swingy shooting hammer that often does 2 damage or 20 damage and you don’t know what you’ll get; their low range (12″) mitigated by being in deepstrike.

The Hearthguard Berserkers do their normal schtick of beating the hell out of anything they touch while the SoA Flameseekers have the ability to increase their movement by their fury level going a whopping 11″ of base movement, acting as a speedy threat in place of a magmadroth — plus they aren’t too bad on the attack and with the enhanced Crit(mortal) rune can reach 3 rend against monsters.

An important piece of this list is the ash-cloud rune on one of the Runesmiters. This allows for the entire regiment to be plopped down right in front of a murderers row of shooting units and be completely invulnerable to them. That sort of threat is ruinous to armies that rely on shooting for damage or support of their melee.

Thus the list is highly flexible through mobility and deepstrikes, hits very hard in both shooting and melee, tanks decently well with higher wound counts and potential 5+ wards, and gives the opponent no real ways to hide from it or get into it.

A big downside is that the list relies on synergy between pieces, including runes and priests, and knowing the perfect place to deepstrike the regiments. A single mistake on the deepstrike can leave the entire list falling apart without surrounding support and threats. Clearly Philip didn’t make any major errors for his part.

Disciples of Tzeentch
Mutants and Mad Things
General’s Handbook 2026-27
Drops: 3
Spell Lore – Lore of Fate
Manifestation Lore – Manifestations of Tzeentch
Battle Tactics Cards: Burning for Vengeance and Flanking Firestorm


General’s Regiment
Lord of Change (390)

• General
• Fate Slicer
Blue Horrors and Brimstone Horrors (240)

• Reinforced
Chaos Spawn of Tzeentch (60)
Chaos Spawn of Tzeentch (60)
Fatemaster (150)

• Silver Summoner


Regiment 1
Fateskimmer, Herald of Tzeentch on Burning Chariot (140)
Burning Chariot of Tzeentch (140)

• Vision of Arcane Sacrifice
Scourge of Aqshy: Screamers of Tzeentch (110)
Scourge of Aqshy: Screamers of Tzeentch (110)


Regiment 2
Curseling, Eye of Tzeentch (170)
Kairic Acolytes (90)
Tzaangors (340)

• Reinforced


Faction Terrain
Argent Shard

Erich: Simon brought out the Mutants and Mad Things with this Tzeentch Daemon list. Central to the army is the Lord of Change that can recur Horrors, Screamers, and the odd Burning Chariot while providing -1 hit to protect those daemons. A Silver Summoner brings back heroes and the Kairics, with the latter able to use their Driven By Destiny to move surprisingly fast by mid game.

The pair of Spawn provide an opportunity to score Flanking Firestorm with relative ease while also holding up movement or swapping in to protect a key pieces. The real hammer in this list are Tzaangors, who can be buffed up via the Burning Sigil, Shield of Fate, and Screamers to become deadly attackers that disappear for one of the aforementioned spawn in between turns.

All these pieces taken together provide a resilient list that debuffs attacks, disappears from the board, and delivers damage at decisive points. Its speed and recursion also provide reliable scoring with mobile and disposable pieces for Flanking Firestorm and the ability to spread into Burning for Vengeance before converging with magic or a precision strike to remove an offending hero. Congratulations to Simon, the mental fortitude to take Tzeentch 5 rounds is impeessive and even more so with a complex movement and recursion based build.

Flesh-eater Courts
Royal Menagerie
General’s Handbook 2026-27
Drops: 2
Spell Lore – Lore of Madness
Prayer Lore – Rites of Delusion
Manifestation Lore – Manifested Insanity
Battle Tactics Cards: Burning for Vengeance and Siege of Ashes


General’s Regiment
Ushoran, Mortarch of Delusion (450)

* General
Royal Terrorgheist (240)
Royal Terrorgheist (240)
Royal Terrorgheist (240)
Royal Zombie Dragon (260)


Regiment 1
Abhorrant Ghoul King on Royal Terrorgheist (430)

* Stronger in Madness
* Charnel Vestments
Royal Beastflayers (110)

* Defenders of Chivalry

Woehammer Peter: Phil has taken Royal Menagerie very literally. Ushoran is accompanied by three Terrorgheists, a Zombie Dragon and a Ghoul King riding yet another Terrorgheist, leaving the Royal Beastflayers as the only unit in the army that couldn’t resonably be described as a very large problem.

The key is that these monsters are more than a collection of individual hammers. Royal Menagerie rewards the non-Hero beasts for remaining close to the court’s heroes, each can use the Rampage on its own warscroll even if another friendly Monster has already used that same Rampage that turn. An unmodified charge of 9+ also gives those monsters Strike-First. With three Royal Terrorgheists and a Zombie Dragon, Phil create several disruptive combats at once rather than relying on one monster to do all the work.

The Terrorgheists are particularly unpleasant once they get into combat. Shriek of Terror rolls against every model in an enemy Infantry unit and can also leave that unit at -1 to hit if enough damage gets through, while Wicked Predator increases their Skeletal Talon attacks against units containing champions, mussicians and standard bearers. The Zombie Dragon gives a different kind of pressure. On Rotten Wings can redeploy it more than 9″ from the enemy, while its Soaring Terror Rampage lets it surge through enemy combat ranges after charging and carry mortal damage into another engagement.

The Ghoul King is where several of the list’s support layers meet. Stronger in Madness ignores the first damage allocated to him in each phase and switches off most weapon abilities used against him, making an already substantial mounted Hero awkward to remove. Charnel Vestments then makes him a Priest alongside being a Wizard, giving Phil access to Rites of Delusion when prayer support is more valuable than another spell. Charnel Conviction can supply a 5+ ward, while The Summerking’s Favour can increase a Hero’s melee damage or, with a strong enough chant, offer a second Fight.

There’s also a potentially brutal “go turn” hidden in the faction rules. The Ghoul King’s A Majestic Menagerie Delusion adds an attack to nearby Companion melee weapons, while Feeding Frenzy can once per battle add another attack to melee weapons, including Companions, around a Flesh-eater Courts Hero. Meanwhile Ushoran’s Shroudcage Fragment can inflict Strike-last on up to three enemy units if the rolls beat their Control. Put that together with Royal Menagerie’s potential Strike-first charges and Phil can exert serious control over who gets to swing, and when.

The solitary Beastflayers provide something the monsters don’t want to spend their time doing: screening, trading and completing positional jobs, with Defenders of Chivalry giving their melee weapons additional Rend when fury reaches 7.

The pressure is keeping this enormous royal procession coordinated. Royal Menagerie wants the non-Hero monsters wholly within 12″ of a Flesh-eater Courts Hero, so opponents who can stretch the army apart, screen the large bases or force awkward engagements can reduce the value of those overlapping abilities.

That’s easier written than done, though. Phil deserves the praise for taking his mobile petting zoo 3rd place from 58 players at the Newport Open.

Stuart Angleton: It’s time to party! Namarti party specifically. I miss the old Mor’phann builds…and when it was called Mor’phann, but I digress. You don’t see many Namarti lists do particularly well. Between their t-shirt saves, generally lack luster damage, and the need to be babysat by buff pieces, there’s just so many more efficient options in the book. The advantage Namarti have is that they can receive a majority of the buffs the army offers as their main damage does not come from companion weapons. So you have a conundrum; Namarti are cool (the models have held up very well over the editions), but you need a ton of points tied up in buff pieces to make them viable. Well apparently the answer to this problem was just make sure most of your buff pieces damage dealers.
Double Eidolon gives you a two-caster with a native +1 to casting rolls and a -1 to save spell, and a 100mm base with an aura of +1 to wound and strike-last debuff against an enemy hero. Eidolon of the Storm is a great target for Eruption of Fury.

The Akhelian King, lost to the whirlways since the passing of the Age of Smash King, can put up some respectable scalpel damage when supported by the Storm’s aura. In return, he can give the storm extra rend on the charge. Between the King and the Sea-delon, that’s potentially an effective rend 4.

The turtle’s damage suffers a bit as this list does not run Akhelian Beastmasters (there’s actually three whole other formations in the book!!!), but he can still provide a ward save to the King.

Speaking of formations, Ishrann council is a smart pick here. As long as the Soulrender and Tidecaster stay near each other, the Soulrender always returns Namarti to all three blocks (range permitting), and the Tidecaster’s rituals go from a 3+ to a 2+. With the reduction of obscuring terrain, the meta is shifting toward more shooting in many areas. Being able to turn that off outside of twelve inches is a game changer.

Lastly, two big bricks of Thralls and one brick of Reavers. Unfortunately, the reinforced units have a hard time getting into the turtle ward bubble, but they are hardly the most tantalizing target at first glance. Into a large enough target, Thralls are dishing out 41 attacks on 3s to hit (base), 3s to wound (+1 from Storm), potentially rend 4 (1 base + Sea’s spell + King + anti-infantry/monster) 1 damage. That’s just one reinforced unit.

Reavers have a good, albeit short ranged, shooting profile. Range isn’t so much of an issue when the rest of your army wants to be up close.
All-in-all, great list, great performance, and super fun to dive into (as a Deepkin fan I am bound by law to make at least one water/fish related pun. There is no escaping the puns).

Final Tournament Placings

Top Three AoS Lists for the 2026 Vienna Summer Tabletop Major AoS Singles

This is the top three AoS lists for the 2026 Vienna Summer Tabletop Major AoS Singles that took place in Austria between the 11th and 12th of 2026. It saw 41 players in an invitational format vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Kruleboyz
Kruleboyz Klaw
General’s Handbook 2026-27
Drops: 4
Spell Lore – Lore of the Swamp
Manifestation Lore – Manifestations of Gorkamorka
Battle Tactics Cards: Blazing Onslaught and Burning for Vengeance


General’s Regiment
Gobsprakk, the Mouth of Mork (240)

• General
Beast-skewer Killbow (130)
Beast-skewer Killbow (130)
Kruleboyz Monsta-killaz (120)
Murknob with Belcha-banna (80)


Regiment 1
Kragnos, the End of Empires (580)
Gutrippaz (300)

• Reinforced


Regiment 2
Killaboss on Great Gnashtoof (130)

• Slippery Skumbag
• Eye-biter Ash


Regiment 3
Swampboss Skumdrekk (150)
Hobgrot Slittaz (140)

• Reinforced


Faction Terrain
Skaregob Totem

Connor Irwin: Kruleboyz creep out of the muck and into the fire with a wide array of successful lists hitting the GT scene. Generals are eager to flex those updated battle traits, warscrolls and seasonal rules, and collectively power through the loss of ghyran’s Swamphorde Bullies formation. Let’s break down Marcel’s list.

Who says obscuring terrain is in the rearview? Marcel opted for the Klaw formation, giving his units wholly within 3″ or terrain obscuring against enemies >12″ away. In practical terms, this means he can enjoy some protection against longer range shooting from things like cogforts, hell batteries and longstrikes on his own artillery and whatever else he can squeeze within 3″. He took blazing and burning tactics, leaning into his ability to pick a monsters off at a safe distance and teleport units onto distant terrain if it’s left undefended.

Diving into the regiments, Gobsprakk is back from his post- Ghur sabbatical and is priced efficiently for how impactful he can be into enemy wizards. He now can roll 3d6 for an unbind once per turn and do d6 mortals to the caster he succeeds with a 10+. This ability forces foot wizards to think twice before touching their spell lores across a vast area of the table, made even more dangerous if Gobby makes it to a Place of Power for a casting bonus. The rest of the regiment sports two killbows for the aforementioned long range antimonster tech, an always efficient unit of monsta-killaz and the designated skaregob totem tennant, the murknob.

Regiment 1 sports kragnos and a reinforced unit of gutrippas, a good hammer/anvil combo.

Regiments 2 and 3 are where things get really spicy. Marcel brings the OG Gnashtoof with slippery skumbag and eye-biter ash enhancements. This tech piece can do something most destruction generals covet above all else, +1 to hit in combat. His 12″ aura turns on when he contests an objective he doesn’t control so the play here is to bounce him from enemy objective to objective keeping close to kraggy to allow big guy to safely use aod or power through and still have a very accurate attack profile, even when using Eruption of Fury. The enhancements on the Gnashtoof increase his longevity to do this trick as long as possible.

Lastly we get to Skumdrekk and his 20 hobgrots. This combo plays into fugitive hunting well getting +1 to wound into a single unit all game and presenting a low profile and cheap alternative to gutrippas. Hobgrots are cheap enough at 140 points for a reinforced unit that their possible impact vastly outpaces their price tag. They die to a stiff breeze, but with all the other threats on the table prioritizing them is probably not something your opponent will do until it’s too late. While wholly within 12″ of skumdrekk hobgrots get crit mortals, and can add venom encrusted weapons to make them land on a 5+. Admittedly, that’s similar to your gutrippas on damage and slightly worse on durability, but with better OC, a 3+ power through to escape prolonged combats, and a more efficient sludgeraker in skumdrekk. I’m curious how effective Marcel found them and if he’d run them again. Congratulations to Marcel on an excellent showing.

Blades of Khorne
Khornate Legion
Drops: 2
Wounds: 194
Battle Tactic Cards: Siege of Ashes, Burning for Vengeance


General’s Regiment
Wrath of Khorne Bloodthirster (400)

FRENZIED TASKMASTER
AR’GATH, THE KING OF BLADES
* General
Bloodletters (300)

BRASS FLESH (20)
* Reinforced
Bloodletters (300)

* Reinforced
Bloodletters (300)

* Reinforced


Regiment 1
Bloodstoker (100)
Skullreapers (340)

* Reinforced
Wrathmongers (130)
Claws of Karanak (100)


Faction Terrain
Skull Altar

Luis Mendoza (Warhammex): Congratulations to Kamil on an outstanding 4–1 finish! This list showcases the strength of Khornate Legion, combining Daemon and Bloodbound units into a highly synergistic combat engine where layered buffs translate into exceptional melee output backed by an impressive 194 Health Points.

The list is led by the Wrath of Khorne Bloodthirster, whose ability to grant +1 Attack to a friendly Daemon unit makes the reinforced Bloodletters even more dangerous. Equipped with Frenzied Taskmaster and Ar’gath, the King of Blades, he also extends the threat range of nearby infantry while becoming an excellent hero hunter by preventing enemy Heroes from making ward rolls in combat.

Supporting him, the Bloodstoker increases the mobility of the army’s Bloodbound units, pairing perfectly with the reinforced Skullreapers, the list’s primary hammer. Nearby Wrathmongers further amplify their offensive output, creating a devastating melee package capable of overwhelming even the toughest targets.

The backbone of the army is formed by three reinforced units of Bloodletters, providing tremendous board presence while taking full advantage of the Bloodthirster’s attack buff. One unit also benefits from Brass Flesh, significantly improving its durability under the Scourge of Aqshy season rules by turning unmodified save rolls of 5+ into automatic successes. Claws of Karanak round out the list by applying pressure on the flanks and contesting objectives, forcing opponents to divide their resources.

The selected Battle Tactics fit the army naturally. Siege of Ashes rewards sustained board control, while Burning for Vengeance complements the list’s ability to push aggressively into enemy territory and eliminate key targets through overwhelming melee pressure.

Overall, this is a focused and highly efficient list that combines layered combat buffs, outstanding board presence and relentless offensive pressure into a cohesive game plan. Congratulations again to Kamil on an excellent performance.

Lumineth Realm-lords
Warhost of Duality (20 Points)
General’s Handbook 2026-27
Drops: 3
Spell Lore – Lore of the Awakened Realms
Manifestation Lore – Forbidden Power (20 Points)
Battle Tactics Cards: Burning for Vengeance and Siege of Ashes


General’s Regiment
Ellania and Ellathor, Eclipsian Warsages (310)

• General
The Light of Eltharion (300)
Vanari Auralan Sentinels (300)

• Reinforced
Vanari Auralan Wardens (120)
Vanari Dawnriders (400)

• Reinforced


Regiment 1
Scinari Enlightener (180)

• Silver Wand
• Acolyte of the Runes


Regiment 2
Sevireth, Lord of the Seventh Wind (350)


Faction Terrain
Shrine Luminor

Eduardo Rodriguez: This LRL list plays a very strong castle style, with very few screens and excellent ranged power from the Sentinels and Sevireth. The Twins continue to prove they are highly effective at casting and dealing damage in later turns. Additionally, the Scinari Enlightener can make infantry units ignore crits which, combined with runes that reduce hit or wound rolls, makes them incredibly tough to chew through.

Eltharion with Warhost of Duality seems to be highly effective, even with the additional CP cost and the new requirement to set up within 1″ of the opponent—a change that certainly requires him to be played more carefully during the opponent’s turn. The manifestation selection here is excellent, particularly alongside the large block of Sentinels. They can use the Soulscream Bridge to retreat from combat and shoot again, or use it aggressively to teleport forward and reach a juicy target. This, combined with the high mobility of Sevireth and the ability to slingshot Eltharion into the enemy’s backlines, remains an incredibly strong strategy proven by this list.

This list also plays very well on the Siege of Ashes battle tactic card. Sevireth can easily move outside of friendly territory, and you can leverage either the Bridge or the unit of Wardens to accomplish this first phase of the tactic. Once enemy units are locked in combat, the Dawnriders have the perfect mobility to charge straight into the objective. A similar strategy works for Burning for Vengeance. The list has individual elements capable of capturing quadrants. From there, the precision shooting, the Dawnriders’ extended threat range (boosted by an extra 5″ of movement from the Elemental Push spell), and once again throwing Eltharion into combat with the enemy hero makes securing this tactic much easier.

Overall, this is a fantastic list that doesn’t rely on staying stationary and is incredibly hard for an opponent to pin down.

[ppp_patron_only level=1]

Disciples of Tzeentch
Mutants and Mad Things
General’s Handbook 2026-27
Drops: 3
Spell Lore – Lore of Change
Manifestation Lore – Manifestations of Tzeentch
Battle Tactic Cards: Siege of Ashes, Smokescreen


General’s Regiment
Lord of Change (400)

• General
• Kairic Tome – (20) Points
Chaos Spawn of Tzeentch (60)
Chaos Spawn of Tzeentch (60)
Pink Horrors (170)
Tzaangor Enlightened (410)

• Reinforced
• Vision of Defiant Supremacy – (10) Points


Regiment 1
Curseling, Eye of Tzeentch (170)

• Devolving Aura


Regiment 2
Changecaster, Herald of Tzeentch (140)
Blue Horrors and Brimstone Horrors (240)

• Reinforced
Blue Horrors and Brimstone Horrors (240)

• Reinforced
Scourge of Aqshy: Screamers of Tzeentch (110)


Faction Terrain
Argent Shard

[/ppp_patron_only]

Final Tournament Placings

Top Three AoS Lists for La classique d’été

This is the top three AoS lists for La classique d’été that took place in Canada between the 11th and 12th of 2026. It saw 28 players in an invitational format vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Sylvaneth
Lords of the Clan
General’s Handbook 2026-27
Drops: 5
Wounds: 104
Spell Lore – Lore of the Deepwood
Prayer Lore – Lore of the Spirit-Song
Manifestation Lore – Manifestations of the Deepwood
Battle Tactic Cards: Blazing Onslaught, Legend of the Parch


General’s Regiment
The Lady of Vines (280)

• General


Regiment 1
Belthanos, First Thorn of Kurnoth (290)
Kurnoth Hunters with Kurnoth Greatswords (420)

• Reinforced
• Aspect of Heartwood (10)
Kurnoth Hunters with Kurnoth Scythes (200)


Regiment 2
Spirit of Durthu (320)

• Glamourweave (20)


Regiment 3
Treelord Ancient (Scourge of Aqshy) (290)

• Spellsinger


Regiment 4
Warsong Revenant (170)


Faction Terrain
Awakened Wyldwood

Luis Mendoza (Warhammex): At first glance, this list stands out by fielding four Monster Heroes, something we haven’t seen very often since the release of the Sylvaneth Battletome. It concentrates durability, magical support and combat power into its heroes, making Lords of the Clan the natural Battle Formation to maximize their resilience. More importantly, these heroes are not merely support pieces—they are genuine offensive threats.

The magical core revolves around The Lady of Vines and the Treelord Ancient (Scourge of Aqshy). Together they project spells through the Overgrown network while enhancing the army’s durability. The Lady of Vines provides her invaluable 5+ ward spell, while the Aqshy Treelord Ancient adds further magical resilience through his unique spell. As Level 2 Wizards with positive casting modifiers, both also contribute meaningful ranged pressure.

The Warsong Revenant complements this package by unlocking the Lore of Prayers, adding both offensive and defensive utility. His prayers improve friendly durability, reduce enemy ward saves, and Song of the Dread punishes enemy movement, creating constant positional pressure.

In combat, Spirit of Durthu anchors the frontline with Glamourweave improving the consistency of his attacks. Belthanos enhances the army’s board projection through his slingshot ability while granting nearby Kurnothi infantry an extra 2″ of movement. The reinforced Kurnoth Hunters with Greatswords serve as the primary hammer, while the Scythes provide a durable anvil. The Greatswords also benefit from the Aspect of Heartwood update, with Endless Growth healing 6 wounds once per battle instead of D3, often enough to return a fallen Greatsword model to the unit.

The chosen Battle Tactics fit the army naturally. Blazing Onslaught rewards its ability to apply pressure across multiple phases while maintaining board control, whereas Legend of the Parch capitalizes on the mobility and offensive power of its Monster Heroes to combine territorial pressure with reliable damage.

Overall, this is a cohesive and well-balanced list that combines resilient heroes, layered magical support and powerful melee threats into a clear, effective game plan. Congratulations to Jessy on an excellent build.

Kharadron Overlords
Veteran Ground Troops
Points: 2000/2000 points
Drops: 2 drops
Battle Tactics: Blazing Onslaught / Siege of Ashes
Faction Terrain: Zontari Endrin Dock (20 pts)


General’s Regiment
Brokk Grungsson, Lord-Magnate of Barak-Nar (260)

• General
20x Arkanaut Company (160)

• Reinforced
– Options: 4x Privateer Heavy Weapon 2x Skypike
Arkanaut Ironclad (450)
Endrinmaster with Endrinharness (150)

• Shrewd Opportunist (10 pts)
• Celestium Burst-grenade (10 pts)
5x Vongrim Harpoon Crew (120)


Regiment 1
Drekki Flynt (120)

Arkanaut Frigate (300)

• Gruksson Wide-Bore Cylinders
6x Skywardens (260)

• Reinforced
• Artycle 15, Point 4 (10 pts)
5x Grundstok Thunderers (130)

– Options: 2x Grunstok Mortar or Aethercannon

Fittsy: We’re seeing some new riffs on KO list archetypes and I’m really liking this one. 2nd place is also a really great result with KO as an army which can be tough to pilot but rewards a shrewd opportunist.

A few points drops and increased effectiveness from shooting is seeing the ironclad hit the tables more often again. It’s commonly paired with 20 arks for a really prickly anti charge mobile shooting blob. That Endrinmaster is still key to keep the Ironclad firing turn after turn and is a good spot to have the artefact and trait if you’re trying to stick to 2 drops.

Burst grenade is still great for stripping a ward and dropping a big target and shrewd opportunist looks really good to get units onto objectives or even a hero to a PoP early game with the deployment phase move.

The other half is Brokk and the Wardens combo with a Frigate and Drekki for some melee punch. Brokk’s OPB run and shoot/charge for both big boats is great for applying pressure. I haven’t been looking at Drekki myself in a while… But he’s a fan favourite and packs a little extra punch into a monster meta.

But wait there’s more… Well, 5 harpooners are just a good value high speed unit but 5 Thunderers for a second ward strip or to drop control score and bully the opponent off objectives is an interesting piece in this list with the Frigate able to bring them up and into place before charging in.

The long range shooting from the two big boats let’s the KO player put a bit of pressure on the opponent and they can make it tougher on the opponent to get those battle tictacs if you’re blasting their chaff units off the field. On the other hand, Blazing and Siege in this list make sense with good ways to tick off the first tactics and the movement to enable scoring Blazing or force the opponent to block it.

The Frigate is great for working around the constraints on Siege’s Strike too. All that said… These lists take a lot of brain work to play and taking 2nd at an event this early is no mean feat!

Sylvaneth
Followers of Kurnoth
General’s Handbook 2026-27
Drops: 4
Spell Lore – Lore of the Deepwood
Prayer Lore – Lore of the Spirit-Song
Manifestation Lore – Manifestations of the Deepwood
Battle Tactics Cards: Blazing Onslaught and Burning for Vengeance


General’s Regiment
Alarielle the Everqueen (620)

• General
Kurnoth Hunters with Greatscythes (410)

• Reinforced
• Aspect of Heartwood


Regiment 1
Branchwych (100)

• Spellsinger
• Dancing Mystflies
Kurnoth Hunters with Greatscythes (400)

• Reinforced


Regiment 2
Belthanos, First Thorn of Kurnoth (290)


Regiment 3
Warsong Revenant (170)


Faction Terrain
Awakened Wyldwood

Luis Mendoza (Warhammex): Congratulations to Anthony on an impressive 4–1 finish! This list revolves around a simple but effective concept: an elite Kurnothi core supported by one of the strongest magical packages available to Sylvaneth. Followers of Kurnoth naturally complements this strategy by increasing the offensive potential of the army’s elite infantry while maintaining excellent board presence.

The magical core is led by Alarielle the Everqueen, whose flexibility, spellcasting and battlefield presence make her the centerpiece of the army throughout the game. Supporting her is a Branchwych equipped with Spellsinger and Dancing Mistflies, extending the army’s spell projection while improving casting reliability. Completing the package is the Warsong Revenant, whose access to the Lore of Prayers provides both offensive and defensive utility through improved friendly ward saves, reduced enemy wards and the constant positional threat created by Song of the Dread or Song of War.

The combat element is built around Belthanos and two reinforced units of Kurnoth Hunters with Greatscythes. Belthanos provides exceptional board projection and increasing the mobility of nearby Kurnothi, allowing the army to dictate engagements, specially with Zephyrspite Rush. The reinforced Scythes form a resilient frontline while still delivering significant damage, and the Aspect of Heartwood upgrade further improves their staying power by allowing Endless Growth to heal 6 wounds once per battle instead of D3, and returning a slain Scythe model to the unit.

The selected Battle Tactics also complement the list’s game plan. Blazing Onslaught rewards sustained pressure across multiple phases, while Burning for Vengeance encourages the army’s natural advance into enemy territory, combining board control with consistent combat output.

Overall, this is a focused and highly synergistic list that combines elite infantry, outstanding magical support and strong battlefield projection into a cohesive strategy. Congratulations again to Anthony on an excellent performance.

[ppp_patron_only level=1]

Skaven
Fleshmeld Menagerie
General’s Handbook 2026-27
Drops: 2
Wounds: 142
Spell Lore – Lore of Ruin
Prayer Lore – Noxious Prayers
Manifestation Lore – Manifestations of Doom
Battle Tactic Cards: Siege of Ashes, Burning for Vengeance


General’s Regiment
Verminlord Warbringer (260)

• General
• Foulhide
Stormfiends (230)

• Ratling Cannons and Clubbing Blows
• Warpfire Projectors and Clubbing Blows
• Doomflayer Gauntlets
Night Runners (130)
Warpvolt Scourgers (340)
• Reinforced


Regiment 1
Grey Seer on Screaming Bell (Scourge of Aqshy) (330)

• Masterclan Connections
Rat Ogors (280)
• Reinforced
• 2x Warpfire Gun
• Transplanted Brains (10)
Rat Ogors (280)
• Reinforced
• 2x Warpfire Gun
Plague Monks (140)


Faction Terrain
Gnawhole

[/ppp_patron_only]

Final Tournament Placings

Top Three AoS Lists for the Mighty Founding

This is the top three AoS lists for the Mighty Founding that took place in the UK between the 28th and 29th of March 2026. It saw 54 players vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Blades of Khorne
Murderhost
General’s Handbook 2025-26
Drops: 4
Wounds: 188
Manifestation Lore – Forbidden Power (20)

Battle Tactic Cards: Wrathful Cycles, Master the Paths

General’s Regiment
Wrath of Khorne Bloodthirster (400)
• General
• Ar’gath, the King of Blades
• Frenzied Taskmaster

Bloodletters (320)
• Reinforced
Bloodletters (320)
• Reinforced
Bloodletters (320)
• Reinforced

Regiment 1
Skulltaker (120)

Regiment 2
Deathbringer (130)
Bloodreavers (80)
Bloodreavers (80)


Regiments of Renown
Brand’s Oathbound (200)
Gunnar Brand
Singri Brand
The Oathsworn Kin


Faction Terrain
Skull Altar

Luis Mendoza: Congrats to Krzysztof! In times when the Baleful Lords list seems to be the most viable option—or sometimes the only one—for facing a GT with the worshippers of Khorne, lists like this appear, giving us a glimmer of hope in building an infantry-based list. This roster, with 4 drops, is designed for high mobility and damage.

In the heroic section, the Bloodthirster Wrath of Khorne supports movement and the ability to increase damage through its Commander of Tyrants ability and the Frenzied Taskmaster Heroic Trait. Skulltaker is the surgical weapon that helps eliminate support heroes, and the Deathbringer helps hinder the opponent’s use of commands and manifestations.

As for non-heroic units, we have 3 reinforced Bloodletters, one of them with an additional D6″ due to Frenzied Taskmaster plus 6″ in the combat phase, and if that weren’t enough, an extra D6″ at the end of your turn—that’s right, statistically 12″. In terms of damage, WoK gives them +1 to their attack stat, allowing them to unleash 61 critical hits (Mortal Wounds) – not bad at all. Two Bloodreavers as a screen and to collect BTPs.

Finally, the Regiment of Renown provides some versatility against heroes and helps absorb shots, especially in Covering Fire.

Congratulations again on this 5-0.

Disciples of Tzeentch
Masters of Fate
Points: 2000/2000 points
Drops: 3 drops
Spell Lore: Lore of Fate
Manifestation Lore: Manifestations of Tzeentch
Battle Tactics: Restless Energy / Scouting Force

General’s Regiment
Kairos Fateweaver (400)
• General
Chaos Spawn of Tzeentch (60)
Chaos Spawn of Tzeentch (60)
Exalted Flamer of Tzeentch (110)
20x Tzaangors (340)
• Reinforced

Regiment 1
Fatemaster (150)
• Silver Summoner
20x Kairic Acolytes (180)
• Reinforced
10x Kairic Acolytes (90)
10x Jade Obelisk (100)
– Options: 4x Antithete Bow and Jade Dagger

Regiment 2
SoG Ogroid Thaumaturge (140)
• Fate Slicer (10 pts)
20x Kairic Acolytes (180)
• Reinforced
20x Kairic Acolytes (180)
• Reinforced

Faction Terrain
Argent Shards

Disciples of Tzeentch
Fated Blades
General’s Handbook 2025-26
Drops: 2
Spell Lore – Lore of Change
Manifestation Lore – Manifestations of Tzeentch
Battle Tactic Cards: Restless Energy, Master The Paths

General’s Regiment
Lord of Change (380)
• General
• Kairic Tome
Chaos Spawn of Tzeentch (60)
Curseling, Eye of Tzeentch (150)
• Devolving Aura
Exalted Flamer of Tzeentch (110)
Tzaangor Enlightened (400)
• Reinforced

Regiment 1
Changecaster, Herald of Tzeentch (130)
Blue Horrors and Brimstone Horrors (240)
• Reinforced
Pink Horrors (170)
Pink Horrors (340)
• Reinforced

Faction Terrain
Argent Shard

[ppp_patron_only level=1]

Lumineth Realm-lords
Warhost of Duality
General’s Handbook 2025-26
Drops: 3
Spell Lore: Lore of the Awakened Realms
Manifestation Lore: Manifestations of Hysh


Battle Tactics: Master the Paths and Restless Energy


General’s Regiment
Lyrior Uthralle, Warden of Ymetrica (250)
• General
20x Vanari Auralan Sentinels (280)
• Reinforced
10x Vanari Dawnriders (360)
• Reinforced
10x Vanari Dawnriders (360)
• Reinforced
20x Vanari Auralan Sentinels (280)
• Reinforced

Regiment 1
Scinari Enlightener (180)
• Acolyte of the Runes
• Silver Wand


Faction Terrain
Shrine Luminor

Eduardo Rodríguez: This LRL list leaves tries to get as much damage as possible, as all the units are there to give a very big hit to the opponent in one turn, the dawnriders on the charge can deal very accurate damage with the combination of crit mortals and extra rend on the charge, while the sentinels support the list from afar with a lot of volume shooting.

The dawnriders synergise greatly with Lyrior as he can get a spell for strike first which, in combination with warhost of duality battle formation, can pull another unit in combat, and then you can activate another two units one after the other if it is your turn. This gets even more powerful considering that you can bring Elltharion into any combat that you want, so this way on the LRL turn you can hit with 20 danwnriders, Lyrior and Eltharion before the opponent has the chance to respond (considering there are no other strike first units on the board). This can also be used defensively in the opponent’s turn as you can easily countercast Lyrior’s strike first spell which will let you get to hit with him and another unit before the opponent has the chance to activate.

The threat range of the list is very large, as the sentinels have a range of 18¨ that can be extended to 24¨ with a -1 to hit. Also, there are ways to increase the movement characteristic of the army, there’s a spell to move 5¨ and some of the runes can give you extra 4¨ move.

The new LRL battle traits allow also to become defensive when needed and Lyrior is great for this role, as you can select the extra effect of the strength rune for the units wholly within 12¨ of him. Usually, you would select the river rune in turn 1 to reduce charge rolls of the enemies by 2, and then in round 2 you can select mountain for a defensive style giving the units 5+ ward save, -1 to wound in combat and anti charge +1 rend. On the other hand, if you want to play offensive, you can select either the strength or wind runes, which can give you +1 to wound rolls, and bonuses to run and charge, or +4¨ to their move characteristic and -1 to hit, respectively.

Overal, I think that this is a very interesting list that allows the user to adapt to the current situation that they are facing and, I believe that only a very good player would be able to pilot it with the required mastery to get this result at a GT.

[/ppp_patron_only level=1]

Final Tournament Placings

Top Three AoS Lists for the La Rata Dorada GT (The Golden Rat GT)

This is the top three Warhammex lists for the La Rata Dorada GT that took place in Mexico on the 14th and 15th March. It saw 20 players vying to be crowned champion in a 5-game tournament.

Also we want to invite you joining to our friendly Discord server where you can chat & talk with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Flesh-eater Courts
Royal Menagerie
Spell Lore – Lore of Madness
Prayer Lore – Rites of Delusion
Manifestation Lore – Manifested Insanity
Battletactics – Restless Energy, Master The Paths


General’s Regiment
Ushoran, Mortarch of Delusion (450)
• General
Royal Beastflayers
(110)
Royal Zombie Dragon (240)
• Horribly Resilient


Regiment 1
Abhorrant Cardinal (130)

Regiment 2
Abhorrant Ghoul King on Royal Terrorgheist (360)
• Stronger in Madness
• The Splintered Femur

Cryptguard (240)

• Reinforced
Royal Terrorgheist (230)
Royal Terrorgheist (230)


Faction Terrain
Charnel Throne

Sylvaneth
Wargrove of the Burgeoning
General’s Handbook 2025-26
Drops: 5
Spell Lore: Lore of the Deepwood
Manifestation Lore: Aetherwrought Machineries
Battle Tactic Cards: Restless Energy, Master The Paths


General’s Regiment
The Lady of Vines (210)
• General


Regiment 1
Belthanos, First Thorn of Kurnoth (350)
Scourge of Ghyran Revenant Seekers (230)
Spiterider Lancers (380)
• Reinforced


Regiment 2
Scourge of Ghyran Drycha Hamadreth (300)

Regiment 3
Branchwych (110)
Tree-Revenants (90)


Regiment 4
Spirit of Durthu (320)
• Radiant Spirit
• Glamourweave

Faction Terrain
Awakened Wyldwood

Luis Mendoza: Sylvaneth is an army living a good moment.
The list is offering a good board presence and forcing mistakes in the opponent and eventually scoring tactics.

My roster is using the Sylvaneth core, Wargrove of Burgeoning and 5 regiments, 4 Monster-Heroes, all of them with a synchronized role in the field.

The small change in this list in comparison with the standard list is seeing Lady of Vines instead of Warsong Revenant. The reason is the spell to bring a 5+ ward, even if the chances are much lower. However, considering all the ward-disabling mechanics that currently exist in the game, it was well worth trying, in addition to its ability to support the defensive or offensive game as needed if it enters combat.

The last change is Radiant Spirit in Dhurtu. Bringing additional protection vs magic, something that gives a bit more of autonomy in special moments during the game – not used so frequent in game as Spellsinger in any Non-unique wizard but highly efficient when Durthu’s in action against Heavy-weight Magic armies like Nurgle, Tzeentch or Seraphon – increasing the chance to deny magic effects.

Thanks to our friends in Monterrey for this experience and to Miguel from WRGMTY for hosting this event.

Maggotkin of Nurgle
Tallyband of Nurgle
General’s Handbook 2025-26
Drops:
5
Spell Lore –
Lore of Malignance
Prayer Lore –
Bendictions of Sickness
Manifestation Lore – Aetherwrought Machineries
Battle Tactic Cards:
Attuned to Ghyran, Wrathful cycles

General’s Regiment
Belga the Cystwitch (120)
• General
Lord of Blights (140)
Pox-Wretches (100)
Putrid Blightkings (260)
Reinforced

Regiment 1
Harbinger of Decay (140)
Gift of Febrile Frenzy
Rustfang


Regiment 2
Horticulous Slimux (140)
Beast of Nurgle (120)
Nurglings (100)


Regiment 3
Shaman Foulhoof (110)
Pestigors (260)
Reinforced

Regiment 4
Lord of Plagues (100)
Rotswords (400)

• Reinforced


Faction Terrain
Feculent Gnarlmaw

[ppp_patron_only level=1]

Seraphon
Sunclaw Starhost
General’s Handbook 2025-26
Drops: 2
Spell Lore – Lore of Celestial Manipulation (20 Points)
Manifestation Lore – Morbid Conjuration (30 Points)
Battle Tactic Cards: Master The Paths, Restless Energy


General’s Regiment
Lord Kroak (440)

• General
Aggradon Lancers (420)

• Reinforced
Kroxigor (200)
Kroxigor (200)
Saurus Guard (120)


Regiment 1
Slann Starmaster (260)

• Incandescent Rectrices
• Keeper of the Old Ways
Hunters of Huanchi with Starstone Bolas (100)
Saurus Guard (120)
Skink Starpriest (90)


Faction Terrain
Realmshaper Engine

[/ppp_patron_only]

Final Tournament Placings

Top Three AoS Lists for the PNW Masters 2025

This is the top three Warhammex GT Open 2025 that took place in Richmond, Canada on the 6th and 7th December. It saw 25 players vying to be crowned champion in a 5-game tournament.

Also we want to invite you joining to our friendly Discord server where you can chat & talk with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Ogor Mawtribes
Mawpath Menaces (10 Points)
General’s Handbook 2025-26
Drops:
2
Spell Lore: Lore of Maw-magic
Prayer Lore: Everwinter Prayers
Manifestation Lore: Aetherwrought Machineries

Battle Tactic Cards: Restless Energy, Master The Paths

General’s Regiment
Slaughtermaster (150)
• General
Ironguts (480)
• Reinforced
Ogor Gluttons (460)
• Reinforced
Scourge of Ghyran Ironblaster (180)


Regiment 1
Butcher (170)
• Mage-swallower
• Gruesome Trophies
• Touched by the Everwinter – (20) Points

Gnoblars (130)
Gnoblars (130)
Gorger Mawpack (240)


Faction Terrain
Mawpit

Carson Whitlock: Hey, I know that guy! After a brief foray into low win rates and playing other armies, the meat lads are back. This list features a variety of tools largely made available through the Scourge of Ghyran rules updates this past summer. The name of the game here is counterpunch, with pressure tools like the Ironblaster’s shooting and the Gorger Mawpack’s deep strike to entice an opponent to commit forward in order to stop being harrassed. Both the Ironguts and Gluttons function as potentially game-ending hammers in response to an opponent’s go turn, and the gnoblars serve their purpose as good little speed bumps that occasionally moonlight as an emergency snack. Mawpath Menaces, or Burgerlust as I like to call it, adds an incredible out-of-phase movement option that can potentially flip a game completely on its head. On the surface, it seems simple. But don’t be fooled! Well done, me.

Hedonites of Slaanesh
Invaders
General’s Handbook 2025-26
Drops: 4
Spell Lore: Lore of Extravagance
Manifestation Lore: Forbidden Power (20 Points)
Battle Tactic Cards: Restless Energy, Intercept and Recover

General’s Regiment
Sigvald, Prince of Slaanesh (190)
• General
Blissbarb Archers (300)
• Reinforced
Hellstriders (300)
• Reinforced
Scourge of Ghyran Slaangor Fiendbloods (300)
• Reinforced


Regiment 1
Lord of Pain (120)
• Threnody Voicebox
Symbaresh Twinsouls (240)
• Reinforced
Symbaresh Twinsouls (120)
Symbaresh Twinsouls (120)


Regiment 2
Bladebringer, Herald on Exalted Chariot (130)
• Celebrity Warlord

Regiment 3
Bladebringer, Herald on Exalted Chariot (130)

Faction Terrain
Fane of Slaanesh

Carson Whitlock: Matthias’ Slaanesh list forms a fantastic anti-melee army that can grind out hammers with ease. The core of the list is centered around 20 Twinsouls, which will all be hardened with a 5+ ward. Applying this on top of a juicy -1 attacks in combat makes them surprisingly tough to swallow for even the biggest of hammers. 20 Blissbarb Archers are also featured, allowing the list to engage in foreplay from afar, enticing most to come closer and deal with the Twinsouls. A reinforced unit of Hellstriders acts as a great torpedo to send into your opponent without fear of losing much, as you can bring back 5 with the Celebrity Warlord enhancement on the Bladebringer Chariot. Lastly, we can’t forget the Scourge of Ghyran Slaangors which can drop down in your opponent’s turn, making the game far more cagey until they’ve been revealed. Nicely done, Matthias!

Sylvaneth
Wargrove of the Burgeoning
General’s Handbook 2025-26
Drops:
5
Spell Lore –
Lore of the Deepwood
Manifestation Lore –
Aetherwrought Machineries
Battle Tactic Cards:
Master The Paths, Restless Energy

General’s Regiment
Warsong Revenant (200)
• General
Scourge of Ghyran Revenant Seekers (230)
Spiterider Lancers (380)
• Reinforced


Regiment 1
Belthanos, First Thorn of Kurnoth (350)


Regiment 2
Branchwych (110)
Tree-Revenants (90)


Regiment 3
Scourge of Ghyran Drycha Hamadreth (300)


Regiment 4
Spirit of Durthu (340)

• Spellsinger – (20) Points
• Glamourweave


Faction Terrain
Awakened Wyldwood

Final Tournament Placings

Top Three AoS Lists for the Warhammex GT Open 2025

This is the top three Warhammex GT Open 2025 that took place in Mexico on the 6th and 7th December. It saw 30 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Stormcast Eternals
Thunderhead Host
General’s Handbook 2025-26
Drops: 2
Prayer Lore – Prayers of the Stormhosts
Battle Tactics Cards: Restless Energy and Scouting Force


General’s Regiment
Tornus the Redeemed (150)
• General
Questor Soulsworn (200)
Questor Soulsworn (200)
Vanguard-Raptors with Longstrike Crossbows (400)
Reinforced
Vanguard-Palladors with Starstrike Javelins (480)
Reinforced

Regiment 1
Knight-Relictor (120)
Beacon of Azyr
• Legendary Tenacity

Liberators (90)
Questor Soulsworn (200)
Vigilors (140)

Stormreach Portal (20)

Eduardo Rodríguez: The list combines the melee damage and durability from the Questor Soulsworn with the range threat from the raptors and the Vanguard Palladors with javelins that can shoot, charge and then shoot again.

The list tries to be a super mobile list always threatening the opponent back line, objectives, and key pieces. The Beacon of Azyr allows this list to use the concept of recycling, depending on the circumstance of each game this could be applied to either the Palladors or the raptors, going all in with them to deal a lot of damage, and then automatically translocating one of the units back to safety. It also has many scout units that can teleport to help with the battle tactic game.

The list struggles with obscuring, as the main damage output comes from shooting, this is even more noticeable with all melee/cavalry armies and certain battle plans. And is also a list that has troubles with high armor saves, as it will only depend on the rend 2 of the raptors, and the rend 1 of the other units. It is an amazing list against big monsters and against armies that cannot split their forces around to gain board control. The Knight Relictor ability to reduce the ward save of a unit within 12” posts a big threat to any unit that depends on it, while the questor units can be tanky if they reach their questmarked objective. Selecting the questmarked objective after deploying can also be strategically used to force wrong decisions on the opponent. Overall, the great mobility helps score and do tactics and it can be very threatening against flying armies and big monsters.

Hedonites of Slaanesh
Invaders
General’s Handbook 2025-26
Drops: 2
Spell Lore – Lore of Extravagance
Manifestation Lore – Manifestations of Depravity
Battle Tactic Cards: Restless Energy, Intercept and Recover

General’s Regiment
Glutos Orscollion, Lord of Gluttony (440)
General
Blissbarb Archers (300)
Reinforced
Scourge of Ghyran Slaangor Fiendbloods (300)
Reinforced
Scourge of Ghyran Slaangor Fiendbloods (300)
Reinforced

Regiment 1
Shardspeaker of Slaanesh (130)
• Icon of Infinite Excess
• Celebrity Warlord
Myrmidesh Painbringers (110)
Symbaresh Twinsouls (120)


Regiment 2
Sigvald, Prince of Slaanesh (190)
Myrmidesh Painbringers (110)


Faction Terrain
Fane of Slaanesh

Skaven
Thanquol’s Mutated Menagerie
Army of Renown
General’s Handbook 2025-26
Drops:
2
Spell Lore –
Thanquol’s Mutated Menagerie Spell Lore
Manifestation Lore –
Thanquol’s Mutated Menagerie Manifestation Lore
Battle Tactic Cards:
Restless Energy, Wrathful Cycles

General’s Regiment
Thanquol on Boneripper (360)

• General
Hell Pit Abomination (200)
Hell Pit Abomination (200)
Stormfiends (500)

• Reinforced
• 2x Doomflayer Gauntlets
• 2x Clubbing Blows and Warpfire Projectors
• 2x Grinderfists

Regiment 1
Master Moulder (80)
• Pack Tactics
• Warpstone Innards
Hell Pit Abomination (200)
Hell Pit Abomination (200)
Scourge of Ghyran Brood Terror (240)

Daniel Islas: More, More Mutation = More, More Fun!

The idea for the list was born the way the best Skaven craziness is born between smoke, dice, and betraying my own convictions. I’d been playing Magmadroths in earlier tournaments, but deep down I knew my heart – and my treachery – belonged to the rats. One day, reading comments, I saw someone mention that Thanquol’s army of renown was super fun and that… you could give ward to Stormfiends! In that moment I only thought: “say no more.” The decision was made.

The rules that made me say “this might actually work” were basically two pillars:

1. More, More Mutation, the subfaction rule that lets you mutate one unit in each of your hero phases:

    * +2″ to movement

    * +2 to the Wounds characteristic

    * And most importantly, a 5+ ward

This rule turns a normal unit into a little lump of meat, bone, and bad intentions.

2. The two Monstrous Rampages that let you gain strike-first with a monster… but at the end of the turn, it dies. These are designed 100% for the Hellpit Abominations: combined with their Too Horrible to Die rule, they might not actually die… or they might explode dealing 2D3 mortals to each unit in combat range. A proper Skaven tactical suicide.

The limited units and mobility in this list mean your decisions heavily shape the game.  Each Hellpit is an incredibly valuable resource:

* Not all of them will get the mutation, so, some will be much more fragile than others.

* You can’t get emotionally attached: they’re going to die. The real question is how, and in exchange for what.

You need to learn to manage them:

* Accept that a Hellpit dies if it means taking out a key enemy piece or tying up a very strong unit for an extra turn.

* Know when to mutate which unit:

    * Sometimes you’ll need to tank a brutal charge.

    * Other times you’ll need to turn a Hellpit into a living missile.

And this is where Skaven math gets delicious: with a 5+ ward, 16 wounds, and healing D6 wounds at the end of each turn, a mutated Hellpit is surprisingly tanky. If the dice cooperates, it feels immortal. On top of that, it hits pretty hard, especially into infantry, with that -3 rend that makes almost any armor sweat.

And then there are them… the true warp-favored cousins: the Stormfiends.

When you mutate them, they become a force of nature:

* Relatively fast.

* Extremely hard to kill, especially if you’ve got one or two Master Moulders nearby, pushing them and shouting “motivational” (probably threatening) lines.

In my experience with these games, mutation wasn’t always required, as they often fulfilled their purpose simply by being present.

* They work perfectly as attention magnets: if your opponent focuses on them, they’re basically punching a living wall.

* If they ignore them… poor them: Stormfiends do not forgive.

But when I was facing very fast armies with a brutal alpha strike – like Idoneth – I didn’t hesitate early mutation on the Stormfiends. That gives them the extra speed and resilience they need to take that initial punch and still remain a real threat on the table.

And lastly, let’s not forget about Thanquol and the Brood Terror of Ghyran – the sinister “support package” that holds the whole nightmare together.

Thanquol brings pure control to the table. His spell that denies the use of commands can completely shut down an opponent’s plan at the worst possible moment for them: no All-out Defense, no Inspiring Presence, no cheeky redeploys – just raw panic. On top of that, being able to pass wounds off to the monsters on a 4+, and then watching those monsters casually heal D6 wounds, feels absolutely criminal. Your opponent thinks they’re finally grinding something down… and then the green tide of Ghyran energy just knits it all back together. Pretty sweet.

And then there’s the Brood Terror, lurking behind the lines like a living artillery platform. Its shooting profile is downright scary – swingy and random, sure, but that’s the Skaven way, and we take what we can get! The real gem is its +1 to Hit aura for the Hellcats, which is insanely valuable. It turns them from “dangerous” into “this needs to die now” in your opponent’s eyes. But that buff only matters if you position him smartly: close enough to juice your key threats, safe enough not to get snipped off the board. Play him well, and the Brood Terror isn’t just another monster – it’s the dark heart of your battle line, quietly making everything around it so much deadlier.

In the end, playing this list is a constant dance between risk and reward, between sacrificing just enough and mutating at the perfect moment. Every Hellpit launched to its doom, every Stormfiend juiced to the max, every decision of “this unit lives, this unit explodes” … it all adds up to the experience.

Because that’s the heart of this army of renown:

More mutation, more chaos, more rats on the edge of self-destruction… and of course:

More More Mutation = More More Fun!

Final Tournament Placings

Top Three AoS Lists for DaBoyz GT Rochester 2025 AoS 1v1

This is the top three lists for DaBoyz GT Rochester 2025 AoS 1v1
that took place in US between the 15th and 16th of November 2025. It saw 44 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Skaven
Fleshmeld Menagerie
General’s Handbook 2025-26
Drops: 2
Spell Lore – Lore of Ruin
Manifestation Lore – Manifestations of Doom
Battle Tactic Cards: Intercept and Recover, Master The Paths


General’s Regiment
Scourge of Ghyran Grey Seer on Screaming Bell (330)

• General
• Skavenbrew
• Fleshmeddler
Scourge of Ghyran Brood Terror (240)
Stormfiends (500)

• Reinforced
• 2x Grinderfists
• 2x Doomflayer Gauntlets
• 2x Clubbing Blows and Warpfire Projectors
Stormfiends (250)

• 1x Grinderfists
• 1x Doomflayer Gauntlets
• 1x Clubbing Blows and Warpfire Projectors

Regiment 1
Master Moulder (80)
Hell Pit Abomination (200)
Hell Pit Abomination (200)
Hell Pit Abomination (200)


Faction Terrain
Gnawhole

Gloomspite Gitz
Sunbiter Pack
General’s Handbook 2025-26
Drops: 2
Spell Lore – Lore of Frazzlegit
Manifestation Lore – Forbidden Power (20 Points)
Battle Tactic Cards: Restless Energy, Intercept and Recover

General’s Regiment
Kragnos, the End of Empires (580)

• General
Moonclan Stabbas (110)
Scourge of Ghyran Sporesplatta Fanatics (70)
Snarlpack Cavalry (200)

• Reinforced
Sunsteala Wheelas (240)

• Reinforced


Regiment 1
Squigboss with Gnasha-Squig (140)

• Loontouched – (20) Points
• Leering Gitshield
Boingrot Bounderz (220)

• Reinforced
Boingrot Bounderz (220)

• Reinforced
Squig Herd (200)

• Reinforced


Faction Terrain
Bad Moon Loonshrine

Idoneth Deepkin
Ethersea Predators (20 Points)
General’s Handbook 2025-26
Drops: 2
Spell Lore – Lore of the Deeps
Manifestation Lore – Lore of the Abyss
Battle Tactic Cards: Master The Paths, Scouting Force

General’s Regiment
Eidolon of Mathlann, Aspect of the Sea (340)
• General
• Endless Sea-storm
• Armour of the Cythai
Akhelian Allopex (170)
• 1x Razorshell Harpoon
Akhelian Allopex (170)
• 1x Razorshell Harpoon
Akhelian Allopex (170)
• 1x Razorshell Harpoon
Akhelian Allopex (170)
• 1x Razorshell Harpoon

Regiment 1
Ikon of the Storm (120)
Akhelian Leviadon (470)
Akhelian Morrsarr Guard (340)
• Reinforced

Faction Terrain
Gloomtide Shipwreck

[ppp_patron_only level=1]

Soulblight Gravelords
Bacchanal of Blood
General’s Handbook 2025-26
Drops: 4
Spell Lore – Lore of Undeath
Manifestation Lore – Aetherwrought Machineries
Battle Tactic Cards: Master The Paths, Scouting Force


General’s Regiment
Mannfred von Carstein, Mortarch of Night (450)
• General
Askurgan Trueblades (130)
Askurgan Trueblades (130)
Vargheists (120)


Regiment 1

Necromancer (140)
Barrow Guard (300)

• Reinforced
Dire Wolves (150)


Regiment 2
Radukar the Beast (250)
Kosargi Nightguard (110)


Regiment 3
Vengorian Lord (220)

• Shard of Night
• Immortal Ego


Faction Terrain
Cursed Sepulchre

[/ppp_patron_only]

Final Tournament Placings

Top Three AoS Lists for the MAW Tribe Telarah Takedown 2025

This is the top three lists for the MAW Tribe Telarah Takedown 2025 that took place in Australia between the 15th and 16th of November 2025. It saw 28 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

1`Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Stormcast Eternals
Thunderhead Host
[Master the Paths]
[Restless Energy]
[Lore of the Storm]
[Aetherwrought Machineries]

Lord-Commander Bastian Carthalos (220)
[General]
– 1 x Gardus Steel Soul (160)
– 6 x Annihilators with Meteoric Grandhammers (360)
– 6 x Vanguard-Raptors with Longstrike Crossbows (400)
– 3 x Stormcoven (210)

Lord-Imperatant (110)
[Beacon of Azyr]
[Shock and Awe]
– 6 x Annihilators with Meteoric Grandhammers (360)
– 5 x Vigilors (140)

Stormreach Portal (20pts)

1980/2000pts
2 drops

Luis Mendoza: Great job, Jack! A perfect 5 – 0 using Bastian and Grandhammers – something that every single SCE player that owns these badass models is willing to do -.

The list is built using Thunderhead Host to benefit Warrior chambers with +1 hit if they are wholly within 12″ of a non-hero or Beast unit with a different Chamber keyword. The roster contains 2-drops, this could allow you to have the chance to decide priority in the most part of the time. The list is not including priest, something interesting, and only including a wizard unit. Let’s take a look in detail.

Bastian is the General, with the well-known abilities to move 3 units during the deployment phase and use Area of ​​Attack on any unit completely within 12″, even without any Command Points. Gardus Steel Soul is another favorite model of the faction, both for its lore and its usefulness in 3rd Edition. Now, he has a 12″ aura to share a ward with a 5+ save during the combat phase, provided if he’s charged. He also grants a +1 to charge and +1 melee attacks once per battle to up to 3 units completely within 6″. Rounding out the hero section is Lord Imperatant, with two upgrades: Beacon of Azyr, which allows him to automatically cast a spell or prayer in an unmodified 7 value, and Shock and Awe, which grants him and any unit under the Battle Trait Scions of the Storm a -1 hit on any attack during that same round; besides Imperatant allows you to pick up to 3 units wholly whitin combat range during movement phase and move upto D3″ what increases the chances to get a charge. So, the synergy in the support heros is to reduce the possibility failing a charge.

In the Non-heroic block, 2x units of reinforced Grandhammers, these guys have an ability to create a D3 Mortal Wounds when they are fielded using the battle trait Scions of the Storm, besides to assign strike last to an enemy when the charge is 8+; statistically 13 succesful wounds per attack with Rend 2 and Damage 3 is the output – this could means 12 damage points in a unit with 2+ safe and 5+ ward -; then we have the shooting hammer, a reinforced unit of Longstrikes, the elite shooting unit vs enemy heroes improving +1 Rend, in a 24″-30″ theatening range. Then a Vigilor unit, the supporting shooting to contribute with a +1 to hit to any kind of attack if they get damage to an enemy unit, and last infantry unit is the Stormcoven a wizard unit level 1, here the reason of Beacon trying to trigger the Strike Last / Strike First according the situation, and also increasing the opportunity of a sucessful charge with your hammers using the Aethervoid Pendulum. Also they offer a decent shooting attack.

So this list works in a synergic task to increase your opportunity of a good ending charge, with the chance to take strike first and strike last mechanics, so valuable for the type of units and taking +1 to hit so often to avoid efficiency reduction in youroverall output. Master the Paths and Resteless Energy tactic cards are the best fit in an elite army considering the profile and skills under this list.

Congrats again to Jack!

Stormcast Eternals
Lightning Echelon
General’s Handbook 2025-26
Drops: 2
Spell Lore – Lore of the Storm dildo
Prayer Lore – Prayers of the Stormhosts fetishes
Manifestation Lore – Manifestations of the Storm fleshlight
Battle Tactics Cards: Master The Paths and Restless Energy


General’s Regiment
Scourge of Ghyran Iridan the Moistener(320)

• General
Dirty Mike (Lord-Terminos) (140)

• Quicksilver Draught
• Legendary Tenacity
And the boys (Reclusians) (280)

• Reinforced
Double ended drake Guard (310)

• 2 Drakerider’s Warblade
Double ended drake Guard (310)

• 2 Drakerider’s Warblade


Regiment 1
The spanked tart (Knight-Arcanum) (120)
Circle jerk of lightning (Stormcoven)(210)
Premature discharges – Vigilors (140)
Premature discharges – Vigilors (140)


Faction Terrain
F-shack – Stormreach Portal (20)

Luis Mendoza: Nice SCE weekend here! Congrats Adam for this 4 -1. This 2-drops list is working under Lightning Echelon, this trying to use a strike first on a unit of Extremis Chamber that successful charged in a roll of 3+.

The list starts with the SoG Iridan, priest level 1 and move 12″, with her own prayer that can improve in +1 Rend in 1 or 2 Ruination Chamber units, also supporting the defensive game re-rolling the resistance ability to deny non core ability effects on same type units. Lord Terminos is the next supporting hero, holding 2 enhancements, QSD to get Strike First and Legendary Tenacity to stay in the game in a 3+ even when an attack has taking down him and not counting as slain, both enhacements once per battle; in case of Quicksilver Draught, is usable chaining the attacks with the Reclusians, fighting immediatly after Terminos. Then Knight Arcanum, a wizard level 1, with the +1 in rolls summoning Endless Spells, this absolutely necessary using the Everblaze Comet, not easily seen nowadays.
Then are the 2x Stormdrake Guard units, 18 health points, moving 12″ and shooting in 10″ and 2 profiles in melee, this unit can create a decent damage, specially charging against Infantry units, with Finest Hour they are a nightmare for the opponents. Since the SdG belongs to Extremis Chamber they can trigger the 3+ roll to get Strike First. Also the reinforced unit of Reclusians, same Health Point in total, one of the few SCE units creating Mortal Wounds on 6s, 19 attacks with the chance to create statistically 27 successful wounds per attack if they are totally buffed – 11 damage points in average on units with 2+ safe and 5+ ward -, nothing despicable at all for 280 points. Stormcoven as supporting infantry unit, that could add the Strike First or Strike Last and the Vigilors with the +1 to hit on all the subsequent attacks on a damaged unit by their shooting.

The Tactic Cards are Master the Paths and Restless Energy, the best synergy with the type of roster since are working in parallel according the match is progressing.

Cheers for the good results!

Flesh-eater Courts
Knightly Echelon
General’s Handbook 2025-26
Drops: 3
Spell Lore – Lore of Madness
Prayer Lore – Rites of Delusion
Manifestation Lore – Manifested Insanity
Battle Tactic Cards: Restless Energy, Master The Paths

General’s Regiment

Regiment 1
Abhorrant Ghoul King on Royal Terrorgheist (350)
• Stronger in Madness
• Horribly Resilient
Crypt Horrors (320)
• Reinforced
Crypt Horrors (320)
• Reinforced

Regiment 2
Abhorrant Cardinal (150)
• Charnel Vestments – (20) Points
Crypt Ghouls (160)

Faction Terrain
Charnel Throne (10 Points)

[ppp_patron_only level=1]

Gloomspite Gitz
Troggherd
General’s Handbook 2025-26
Drops: 2
Spell Lore – Lore of the Clammy Dank
Manifestation Lore – Krondspine Incarnate (20 Points)
Battle Tactics Cards: Restless Energy and Wrathful Cycles

General’s Regiment
Kragnos, the End of Empires (580)
• General
Boingrot Bounderz (220)
• Reinforced
Dankhold Troggoth (160)
Rockgut Troggoths (360)
• Reinforced
Rockgut Troggoths (180)

Regiment 1
Skragrott, the Loonking (200)
Boingrot Bounderz (110)
Fellwater Troggoths (170)

Faction Terrain
Bad Moon Loonshrine

Senshi: An army shows good health when everything on its roster is playable, and this week we’ve seen two completely different Gloomspite Gitz lists. Joel Clare didn’t make it to the very top, but he finished 4th with a strong 4‑1 result, fielding Kragnos at the head of his Troggherd guard.

What we have here is a solid package built around one great anvil: the six Rockguts, and two hammers: the reinforced Boingrots and Kragnos. Skragrott is the best character in the book, a Wizard (2) with a powerful warscroll spell and two excellent abilities: a free redeploy and the one that grants you that extra round of the moon phase you need.

The trolls are tough and hit hard, and what they can’t handle due to debuffs or high saves can be finished off by the saturation and mortal wounds of the Boingrot Bounderz. They also compensate for the army’s lack of mobility, further enhanced by the 3d6 charge that Kragnos provides.

Finally, we have the Krondspine Incarnate to help control the board. In the end, the opponent faces too many threats to deal with: high resilience, units that return thanks to the Loonshrine, and no shortage of damage output.

How is this list played? With the variety of maps and opponents, there’s never a single “correct” answer. Still, I see two main approaches that usually work well:

Strong Center with Flanking Support
Build a solid core using the hammers and the anvil. Use the rest of the list to pressure the flanks. Our flankers are strong enough to handle most enemy screens and flanking units, allowing us to pin the opponent in the late game.

If the enemy commits extra resources to break one flank, we can pivot the center to reinforce that side.

Dual-Flank Strategy (No Center)
Instead of a central block, split the army into two flanks: one defensive, one offensive.

The defensive flank can be anchored by the reinforced unit of Troggoths, the Dankhold, and Skraggot (providing mortal wounds and potentially summoning the Incarnate).

The rest of the army pushes on the opposite flank. This forces the opponent to deal with two difficult blocks simultaneously, creating an uncomfortable position for most armies

A clear demonstration by Joel that Gloomspite is enjoying one of its best moments!

[/ppp_patron_only]

Final Tournament Placings

Top Three AoS Lists for the Dice Tower GT 

This is the top three lists for the Dice Tower GT  that took place in Italy between the 22nd and 23rd of November 2025. It saw 30 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Lumineth Realm-lords
Scinari Council (10 Points)
General’s Handbook 2025-26
Drops: 5
Spell Lore – Lore of Prismatic Resonance (10 Points)
Manifestation Lore – Manifestations of Hysh
Battle Tactics Cards: Intercept and Recover and Master The Paths


General’s Regiment
Sevireth, Lord of the Seventh Wind (340)

* General

Regiment 1
Ellania and Ellathor, Eclipsian Warsages (290)
Vanari Bladelords (300)

* Reinforced
Vanari Bladelords (300)

* Reinforced

Regiment 2
Scinari Enlightener (180)

* Flawless Commander


Regiment 3
Scinari Cathallar (110)

* Waystone
Ydrilan Riverblades (160)


Regiment 4
Scourge of Ghyran The Light of Eltharion (270)


Faction Terrain
Shrine Luminor (20)

Stefano: First of all, thank you for the opportunity to speak on this platform. I’m truly happy and honored!

I knew this tournament would feature some of the best Italian players, with a metagame tending toward “monstrous,” and what better counterplay than an elvish -1 hit? Haha, jokes aside, I chose to bring this list for its incredible versatility. It’s a very solid Herohammer based on a castle build that’s extremely difficult to remove, solid melee damage, and DMG chips in the heroic and shooting phases.

While Eltharion played the dirty trick of disrupting enemy lines or threatening counter charges when I chose to keep him defensive, Sevireth was the army’s Swiss Army Knife: 18″ movement, the chance to spike shooting damage, his fantastic rampage, and tactical power throughs to steal objectives or retreat behind defensive lines to threaten cover fire again in the enemy’s phase—definitely my MVP for the tournament.

Honorable mention for the Ydrilans: after the points nerf in the last battlescroll, I started using them in place of the regiment of renown Callis & Toll, and I have to say they were a truly excellent replacement! They’re certainly less durable, but their constant teleport and the ability to perform a 2D6 movement in combat were definitely mind-blowing!

Fyreslayers
Scales of Vulcatrix (10 Points)
General’s Handbook 2025-26
Drops: 5
Prayer Lore – Vulkyn Gifts
Manifestation Lore – Magmic Invocations
Battle Tactic Cards: Master The Paths, Intercept and Recover


General’s Regiment
Auric Runefather on Magmadroth (320)

• General
Vulkyn Flameseekers (160)
Vulkyn Flameseekers (160)
Vulkyn Flameseekers (160)


Regiment 1
Scourge of Ghyran Auric Runeson on Magmadroth (330)

• Fiercely Competitive
• Droth-helm – (10) Points


Regiment 2
Scourge of Ghyran Auric Runeson on Magmadroth (320)

• Incandescent Blaze


Regiment 3
Scourge of Ghyran Auric Runeson on Magmadroth (320)


Regiment 4
Auric Runemaster (180)


Faction Terrain
Magmic Battleforge

Ambrogio: Classic Magmadroth-based list. 1 runefather to boost 3 Ghyran sons. I preferred to take “Fiercely Competitive” instead of “Ash-Beard” to counter Durthu, Belakor rampage and Vhordrai’s Spell, all common monsters in italian meta. Incandescent Blaze is perfect to sniper heroes when they get close to boost enemy units. 3 Flamekeeper units are also good thanks to their 3+ to hit and 3 atk each, when they atk in combo with Runefather each unit can do 37 atk with up to rend 4 against monsters! lovely.

Nighthaunt
Death Stalkers
General’s Handbook 2025-26
Drops: 3
Spell Lore – Lore of the Underworlds
Manifestation Lore – Infernal Sorceries
Battle Tactic Cards: Attuned to Ghyran, Scouting Force

General’s Regiment
Lady Olynder, Mortarch of Grief (300)
• General
Myrmourn Banshees (180)
• Reinforced
Pyregheists (150)
Pyregheists (150)

Regiment 1
Knight of Shrouds (120)
• Deathly Possessor
• Lightshard of the Harvest Moon – (20) Points
Myrmourn Banshees (180)
• Reinforced
Myrmourn Banshees (180)
• Reinforced
Pyregheists (150)

Regiment 2
Scourge of Ghyran Kurdoss Valentian, the Craven King (200)
Chainghasts (90)
Pyregheists (150)
Pyregheists (150)

Faction Terrain
Nexus of Grief

Enrico: The list was designed to address as many situations as possible. It ensures a strong presence on objectives thanks to the use of five Pyregheist units, but at the same time manages to find sources of damage in the three reinforced Banshee units and the Ghyran Kurdoss.

Scouting Force and Attuned to Ghyran are two tactics cards that work very well with the chosen subfaction and army. The frequently used “Master the Paths” and “Intercept and Recover” tactic combo is easily circumvented by hiding the heroes behind the mass of Ghosts.

[ppp_patron_only level=1]

Helsmiths of Hashut
Taar’s Grand Forgehost
Army of Renown
General’s Handbook 2025-26
Drops: 3
Spell Lore – Taar’s Grand Forgehost Spell Lore
Prayer Lore – Taar’s Grand Forgehost Prayer Lore
Manifestation Lore – Aetherwrought Machineries
Battle Tactics Cards: Intercept and Recover and Master The Paths


General’s Regiment
Urak Taar, the First Daemonsmith (350)

* General
Deathshrieker Rocket Battery (140)
Deathshrieker Rocket Battery (140)
Tormentor Bombard (130)
Tormentor Bombard (130)


Regiment 1
Ashen Elder (120)

* Ruthless Oversser
* Talisman of Obsidian
Infernal Cohort with Hashutite Blades (100)
Infernal Cohort with Hashutite Blades (100)
Infernal Cohort with Hashutite Spears (220)

* Reinforced


Regiment 2

Ashen Elder (120)
Infernal Cohort with Hashutite Spears (220)

* Reinforced
Infernal Cohort with Hashutite Spears (220)

* Reinforced

Raffaele: First of all, thanks for the opportunity, and I’d like to start by thanking my five opponents. All excellent players who made every match really enjoyable.

Since the HoH have only recently come out, I tried several lists and experimented with a bit of everything, but in the end the solidity and board control you get from 80 warriors is fantastic! Playing them in the Host of Urak Tarr gives you that mobility you normally wouldn’t have (thanks to the command ability that brings back half of a destroyed unit), and it can allow you to steal objectives in the late game. The passive bonuses you accumulate over the rounds can be a real problem for your opponent (especially if they play monsters or flying units), considering the crit ability on the war machines, which opens up the possibility for huge damage spikes that can sometimes be impossible to handle. Urak Tarr, in the end, isn’t an extremely essential piece within the formation, so you can detach him to pick off small units and steal objectives himself.

Certainly, the obscuring terrain in the meta don’t help armies that rely on shooting and long-range damage but having 80 dwarves on the table with a 3+ save and a potential 5+ ward (plus all the anti-charge and anti-cavalry tech) makes them a threat your opponent might think twice about engaging.

The trait and artefact are mandatory (the Host only gives us two choices), but Rally on 9 dice and -1 to be hit are still very valuable overall. I think the prayers are the strongest part of the book (d3 mortals anywhere on the board without line of sight is incredibly strong, and removing 1 attack makes the 80 dwarves even harder to shift).

[/ppp_patron_only]

Final Tournament Placings