This is the top three AoS lists for the Age of Ropecon GTthat took place in Finland between the 25th and 26th of July 2026. It saw 32 players vying to be crowned champion in a 5-game tournament.
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The Top Three AoS Lists

Sylvaneth
Outcasts
General’s Handbook 2026-27
Drops: 3
Spell Lore – Lore of the Deepwood
Prayer Lore – Lore of the Spirit-Song
Manifestation Lore – Manifestations of the Deepwood
Battle Tactic Cards: Burning for Vengeance, Flanking Firestorm
General’s Regiment
Alarielle the Everqueen (620)
• General
Spite-Revenants (100)
Spite-Revenants (100)
Spite-Revenants (100)
Spiterider Lancers (470)
• Reinforced
• Aspect of Ironbark – (10) Points
Regiment 1
Spirit of Durthu (340)
• Glamourweave – (20) Points
Regiment 2
Warsong Revenant (170)
• Realmroot Guide
Dryads (100)
Faction Terrain
Awakened Wyldwood
Luis Mendoza (Warhammex): Congratulations to Pietari on securing an undefeated 5–0 finish! This Sylvaneth list takes an unconventional approach by combining the disruptive tools of Outcasts with exceptional mobility and resilient hero threats. Rather than relying on elite infantry, the list leverages tempo, board control and positional pressure to dictate the pace of the game.
At its core, Alarielle the Everqueen provides magical dominance, healing and battlefield presence, while the Warsong Revenant equipped with Realmroot Guide extends the army’s mobility by repositioning key units through the Creeping Overgrowth. Spirit of Durthu, carrying Glamourweave, remains the primary melee hammer, benefiting from reliable re-rolls to hit, wound and save each phase, creating a constant threat wherever he is committed.
The army’s board control is built around three units of Spite-Revenants, Dryads and a reinforced unit of Spiterider Lancers carrying Aspect of Ironbark. While the Revenants pressure objectives and exploit the Outcasts battle formation by forcing enemy units to remain closer to their Heroes when affected by Creeping Dread, the Lancers provide the list’s primary mobile strike force, combining speed with durability through Ironbark when spending Rage Dice during Fight Through the Pain.
The selected Battle Tactics reinforce this highly mobile game plan. Burning for Vengeance rewards spreading units across the battlefield while hunting the designated Fugitive, something this army accomplishes naturally through its multiple fast elements. Flanking Firestorm further emphasizes mobility and coordinated positioning, encouraging aggressive board coverage rather than direct attrition.
Rather than concentrating its power into a single combat block, this army distributes threats across the table, forcing opponents to divide their attention while constantly contesting objectives and creating positional dilemmas. Combined with Sylvaneth’s movement tools and resilient Hero package, the result is a flexible list capable of controlling the tempo of the game from the opening turn. Beautiful list!

Peter (12/08/2026): Apologies, upon publication we mistakenly showed a Khorne list below for Anttu. This has now been corrected.
Grand Alliance Chaos | Hedonites of Slaanesh | Depraved Carnival
General’s Handbook 2026-27
Drops: 3
Spell Lore – Lore of Extravagance
Manifestation Lore – Manifestations of Depravity
Battle Tactics Cards: Flanking Firestorm and Siege of Ashes
—–
General’s Regiment
Shalaxi Helbane (410)
• General
Myrmidesh Painbringers (240)
• Reinforced
Myrmidesh Painbringers (240)
• Reinforced
Myrmidesh Painbringers (240)
• Reinforced
—
Regiment 1
Shardspeaker of Slaanesh (120)
Lord of Hysteria (120)
• Incensed
—
Regiment 2
Thricefold Discord (180)
• Bashful Visage
Blissbarb Seekers (330)
• Reinforced
• Obsession with Control
The Masque (120)
—–
Faction Terrain
Fane of Slaanesh
—–
Created with Warhammer Age of Sigmar: The App
App: v1.35.1 (1) | Data: v462
Coming in 2nd place at Age of Ropecon was the excellent showing by Anttu with the Hedonites of Slaanesh. The core of the list is built around 3 reinforced units of Myrmidesh Painbringers, which is proving to be a staple in nearly every top performing HoS list. There’s good reason for that because 20 wounds on a 3+/5++ is a hard brick to move, especially when the battle plans are favoring holding primaries in the middle. The Lord of Hysteria reinforces their stickiness by providing +1 attack to them and anti-rend 1 for anyone that wants to try and take your points from you. In addition, they could use incense to pump the damage further for a CP. You’ll want to make one of the painbringers a paragon to put out a bubble of -1 to hit. All of these things will stack and make it a nightmare for your opponent to deal with. Who knew that Slaanesh is the new Nurgle? Wasn’t on my bingo card for 2026 at least.
Another key piece of the tech here is smart utilization of the Thricefold Discord. This 3 model hero unit can take advantage of giving 3 rally points to a unit during any hero phase. That’s 3 guaranteed points on top of any you get from your rolls. If you use your Depraved Carnival D6” end-of-turn movement on a wounded unit of painbringers to get out of combat, you’re almost certainly going to revive 2 models and possibly more. As a bonus, the Bashful Visage will allow them to hide the damaged unit (or your Lord of Hysteria) if it’s wholly within 6”.
The Blissbarb Seekers role in this list is going to be your super fast threat and all around pain in the butt. With their 14” move they can easily zoom up the board for battle tactics, screening, and even some damage dealing. With Obsession with Control you can pick an objective anywhere and fairly easily string them so that one stays touching it and maintains the 5+ ward. 5+/5++ with 4 wounds a piece is a lot of wounds to eat through and chances are they will live against most things and allow you to retreat, which they are able to shoot after due to their war scroll.
Rounding out the list are two fantastic heroes – the Masque and the huntress, Shelaxi. The masque is probably the best unit in the HoS roster and allows some incredible control plays. Most of the time you will want to have them near the front lines and use them to shut down charges by utilizing the 2D3” movement during your enemy’s movement phase. Since you can move into combat, they are unable to charge which allows you control to engage on your turn. The masque will almost certainly die, but it’s a great trade in most cases. Shelaxi is there to have a built-in Paragon, fight heroes, and do damage with your fury dice. While vulnerable to shooting, the 12” movement makes her excellent for being a threat that must be dealt with.
In the right hands, this list will do super well, especially into those not familiar with all of Slaanesh’s new tricks. Smart players who can utilize the massive toolkit here will do very well. The biggest threat is something like Kruelboyz with very strong shooting because you will struggle to put pressure on them while they chunk you away. It’s also lacking in damage output, so stat check armies will prove difficult. You will need to really try and control the primaries and get a strong point advantage. Well done to Antu and congratulations on a strong finish!

Disciples of Tzeentch
Fated Blades
Points: 2000/2000 points
Drops: 3 drops
Battle Tactics: Burning for Vengeance / Siege of Ashes
Spell Lore: Lore of Change
Manifestation Lore: Manifestations of Tzeentch
Faction Terrain: Argent Shards
General’s Regiment
Kairos Fateweaver (400)
• General
20x Tzaangors (340)
• Reinforced
• Vision of Defiant Supremacy (10 pts)
3x SoA Screamers of Tzeentch (110)
6x Tzaangor Enlightened (400)
• Reinforced
Regiment 1
Curseling, Eye of Tzeentch (170)
• Silver Summoner
• Tome of Scorched Insight (20 pts)
10x Kairic Acolytes (90)
Chaos Spawn of Tzeentch (60)
Regiment 2
Fatemaster (150)
10x Kairic Acolytes (90)
3x Tzaangor Skyfires (160)
Jarod Brown (Rage Babies) If you play Age of Sigmar like it’s a game of pure brute force, this probably isn’t your list. Stephan’s army wins by creating problems all over the board and forcing your opponent into bad choices. Everything is fast, flexible, and capable of punching harder than people expect.
Kairos is technically the general, but he’s more of an air traffic controller. He keeps the army moving where it needs to go while your opponent becomes overly focused on dealing with him. That usually leaves the rest of the army free to execute the real game plan.
The 20-man Tzaangor brick is the anchor of the list. With Vision of Defiant Supremacy they’re a nightmare to remove from objectives, and in Aqshy they’re exactly the kind of durable board-control piece you want sitting in the middle of the table. They aren’t flashy, but they consistently win games by being in the right place at the right time accompanied by Strikes-First.
The six reinforced Enlightened are the obvious hammer. Fast enough to threaten huge portions of the battlefield and dangerous enough to delete elite units, they force opponents to constantly respect their threat range. Most games they’re the unit doing the heavy lifting once the lines clash.
The Screamers are pure utility. They score battle tactics, steal objectives, pressure flanks, and force opponents to react. In Aqshy they get access to Imperilling Slash, handing out -1 to save rolls on a target. That extra bit of rend support can be exactly what’s needed for the Enlightened or Tzaangors to punch through a unit your opponent thought would hold the line. Your 2+ save called… it has concerns about Rend 3(4) Dam 3 Enlightened.
Do you fancy yourself some more minus-to-save shenanigans? The Curseling is here to deliver. He’s one of those heroes opponents never seem to prioritize until it’s far too late. Do you see the trend here, my friends? Between Aqshy’s tricks, Imperilling Slash, and the Curseling’s spell, watch as Tzeentch quietly turns your opponent’s armor save into a mere suggestion.
The Kairic Acolytes are the unsung heroes of the list. They screen, score, hold objectives, and perform all the little jobs that let your expensive units focus on winning fights.
Then there’s the Chaos Spawn. Sometimes it’s useless. Sometimes it becomes the most irritating model on the table. Every Tzeentch list deserves at least one piece of controlled chaos.
The Fatemaster brings his share of deception. His ability to reposition Arcanites really throws opponents for a loop when they’re banking on a big fight. There’s nothing quite like watching your opponent commit to an engagement only for a key unit to suddenly be somewhere else, forcing them to rethink their entire turn.
The Skyfires provide mobile ranged pressure and are excellent at harassing support heroes, finishing damaged units, and forcing opponents to respect angles they’d rather ignore.
What I liked most about Stephan’s list in Aqshy is how naturally it plays the mission. Burning for Vengeance and Siege of Ashes feel smooth and achievable without having to warp the army’s game plan to score them.
Overall, this army feels less like a traditional Tzeentch castle and more like a mobile combined-arms force. It has a durable center, threatening cavalry, excellent board control, and enough speed to punish mistakes immediately. It rewards planning ahead and understanding when to apply pressure.

Stormcast Eternals
Sentinels of the Bleak Citadels
Auxiliaries: 0
Drops: 5
Battle Tactic Cards – Blazing Onslaught
• Burning for Vengeance
Manifestation Lore – Manifestations of the Storm
Prayer Lore – Prayers of the Stormhosts
Spell Lore – Lore of the Storm
General’s Regiment
Tornus the Redeemed (150)
• General
Lord-Terminos (140)
• Blade of the Six Smiths
Reclusians (280)
• Reinforced
• 1x Champion
Vanguard-Raptors with Longstrike Crossbows (200)
• 1x Champion
Dracothian Guard Desolators (340)
• Reinforced
Regiment 1
Knight-Relictor (120)
Annihilators (130)
• 1x Champion
Regiment 2
Knight-Arcanum (120)
Stormstrike Chariot (110)
• Great Stormbow
Regiment 3
Knight-Judicator with Gryph-hounds (130)
Regiment 4
Lord-Vigilant on Gryph-stalker (120)
• Shock and Awe
Gardus Steel Soul (160)
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