Category Archives: Stormcast Eternals

Top Three AoS Lists from Mawtribes Massacre: Annihilation

Mawtribes Massacre: Annihilation took place in England, UK on 11th and 12th June. It involved 30 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar (Scions of the Storm)
– Grand Strategy: Pillars of Belief
– Triumphs: Inspired

Leaders
Lord-Relictor (145)*
General
– Command Trait: High Priest
– Artefact: Mirrorshield
– Prayer: Translocation
Lord-Commander Bastian Carthalos (300)*

Battleline
5 x Liberators (115)*
Heavens-wrought Weapon and Shield
– 1x Grandweapons
5 x Vindictors (130)*
5 x Vindictors (130)*

Units
6 x Vanguard-Raptors with Longstrike Crossbows (480)*
Reinforced x 1
4 x Stormdrake Guard (680)*
Drakerider’s Warblade
– Reinforced x 1

Core Battalions
*Battle Regiment

Additional Enhancements
Holy Command: Thunderbolt Volley

Total: 1980 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 92
Drops: 1

Danny: Longstrikes go brrr. Dragons go raaawr. Relictor flings them around and Bastion is a distraction carnifex that’s also a beat-stick. It’s been done before and it will be very interesting to see if lists like this still function in the forthcoming GHB meta. I kinda hope not, just for a change!

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Allegiance: Ironjawz
Warclan: Ironsunz
– Mortal Realm: Ghur
– Grand Strategy: Prized Sorcery
– Triumphs:

Leaders
Orruk Megaboss (140)**
Artefact: Destroyer
Orruk Warchanter (115)* Fixing beat
Orruk Warchanter (115)* Get em beat
Orruk Weirdnob Shaman (90)**
General
– Command Trait: Master of Magic
– Lore of the Weird: Da Great Big Green Hand of Gork
Megaboss on Maw-Krusha (480)**
Boss Choppa and Rip-roof Fist
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Universal Spell Lore: Flaming Weapon

Battleline
5 x Orruk Ardboys (85)*
1x Gorkamorka Glyph Bearers- 1x Drummer- 2x Shields- champ
5 x Orruk Ardboys (85)*
1x Gorkamorka Glyph Bearers- 1x Drummer- 2x Shields- champ
10 x Orruk Brutes (320)***
Jagged Gore-hackas- champ w/ boss klaw and brute smasha
2x Gore Choppas
– Reinforced x 1

Units
3 x Orruk Gore-gruntas (170)***
Jagged Gore-hackas- champ
3 x Orruk Gore-gruntas (170)**
Jagged Gore-hackas- champ
3 x Orruk Gore-gruntas (170)*
Jagged Gore-hackas- champ

Endless Spells & Invocations
Emerald Lifeswarm (60)

Core Battalions
*Battle Regiment
**Warlord
***Hunters of the Heartlands

Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 138
Drops: 7

Danny: The tried and tested core of 2 Warchanters, a murder-cabbage, and loads of feral hogs (with an added Megaboss on foot and a nice big blob of killy battleline Brutes) make for a great early pressure list. A cheeky emerald lifeswarm makes an unusual appearance but it’s a great endless spell, so why the hell not? Another list archetype that in light of the forthcoming battleline rules will likely want to put way more points into battleline blobs (and Brutes stonks definitely go up due to their ability to steal objectives of n number of 1 wound infantry).

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Allegiance: Maggotkin of Nurgle
Subfaction: Drowned Men
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Bloab Rotspawned (300)**
Lore of Malignance: Rancid Visitations
– Lore of Malignance: Magnificent Buboes
Festus the Leechlord (150)**
Lore of Malignance: Gift of Disease
– Lore of Malignance: Cloying Quagmire
Lord of Afflictions (210)**
General
– Command Trait: Overpowering Stench
– Artefact: The Splithorn Helm
Orghotts Daemonspew (300)**

Battleline
20 x Plaguebearers (300)**
Reinforced x 1
2 x Pusgoyle Blightlords (220)*
5 x Putrid Blightkings (250)*
5 x Putrid Blightkings (250)*

Core Battalions
*Hunters of the Heartlands
**Warlord

Additional Enhancements
Spell

Total: 1980 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 137
Drops: 8

Danny: Nurgle, but they’re tried to avoid spam, bless ’em, by running the full gamut of battleline options and two giant walking filth piles. The usual Drowned Men sub-faction allows for pre-game movement to accelerate the hurt and pressure they can pile on. Blightking stonks – given they’re supremely tanky infantry models – are about to go WAY up.

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Allegiance: Fyreslayers
Lodge: Greyfyrd
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Auric Runefather on Magmadroth (360)*
General
– Command Trait: Blood of the Berzerker
– Artefact: Master Rune of Unbreakable Resolve
– Magmadroth Trait: Coal-heart Ancient
Auric Runemaster (125)*
Artefact: Volatile Brazier
– Universal Prayer Scripture: Heal
Auric Flamekeeper (90)*
Auric Runeson (80)*
Ancestral War-axe
– Artefact: Axe of Grimnir
Battlesmith (150)*
Artefact: Nulsidian Icon

Battleline
10 x Hearthguard Berzerkers (320)**
Broadaxes
– Reinforced x 1
15 x Hearthguard Berzerkers (480)**
Poleaxes
– Reinforced x 2
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)**
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)*

Endless Spells & Invocations
Runic Fyrewall (55)

Core Battalions
*Warlord
**Hunters of the Heartlands

Additional Enhancements
Artefact – Warlord
Artefact – Greyfyrd (non-mounted hero only)
Artefact – Greyfyrd (non-mounted hero only)

Total: 2000 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 127
Drops: 9

Danny: Good to see Fyreslayers continue to find their bare, sooty, blood-stained feet, with a list here mixing up bezerkers with go-wide Vulkites. Hoo boy is THIS kinda list about to get a lot scarier with the new 1/2″ double rank rule. The single ‘Droth will always be a great option, and the suite of Fyreslayer heroes throw out a panoply of buffs that keep the swathes of battleline very much alive, and frenziedly kicking (and chopping)!

Final Tournament Placings (Top 10)

PlayerFactionSubfactionResult
Pete BrizioStormcast EternalsHammers of Sigmar5/0/0
Matt MuscottIronjawIronsunz4/0/1
Matt Croughton Maggotkin of NurgleDrowned Men4/0/1
Russell TaylorSeraphonThunder Lizard 4/0/1
Joshua Raine FyreslayersGreyfyrd 4/0/1
Seb DuckBeasts of Chaos Gavespawn3/1/1
Tom Marshall Daughters of Khaine Hagg Nar3/0/2
James ColeStormcast Eternals Hallowed Knights 3/0/2
Pete OxfordLegion of the First Prince3/0/2
Waynr GummerSoulblight Gravelords Vyrkos Dynasty3/0/2

AoS Meta Stats (w/e 12th June 2022)

On Reddit Warhammer 40k has the Meta Mondays posted by the brilliant u/JCMS85 on r/WarhammerCompetitive. So why can’t we have one for AoS? Well we can….

Here are the stats for all the Grand Tournaments that have taken place between Monday 6th June and Sunday 12th June 2022. These are all the GT’s that I can locate on Tabletop.to or BestCoastPairing, if you know of any others please send me a link and I’ll add them.

There was a total of 10 Grand Tournaments last week, however only 9 had data available to analyse. Valleycon 2022 was a 26 player tournament but no lists were available at the time of publishing these stats.

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Grand Tournaments

Ranked from largest to smallest.

US Open San Diego – California/USA
74 Players

PositionFactionSubfactionResult
1stSeraphonThunder Lizard5-0-0
2ndCities of SigmarLiving City5-0-0
3rdCities of SigmarLiving City5-0-0
4thBonesplitterzDrakkfoot4-0-1
5thBlades of KhorneReapers of Vengeance4-0-1
6thLumineth Realm-LordsZaitrec4-0-1
7thStormcast EternalsHammers of Sigmar4-0-1
8thLegion of the First Prince4-0-1
9thBeasts of ChaosGavespawn4-0-1
10thSeraphonThunder Lizard4-0-1
San Diego Open

Atlantic City Open – New Jersey/USA
73 Players

PositionFactionSubfactionResult
1stMaggotkin of NurgleDrowned Men5-0-0
2ndSoulblight GravelordsLegion of Blood5-0-0
3rdMaggotkin of NurgleDrowned Men4-0-1
4thIdoneth DeepkinNautilar4-0-1
5thSkaventide4-0-1
6thDaughters of KhaineKhailebron4-0-1
7thDaughters of KhaineHagg Nar4-0-1
8thSons of BehematBreaker Tribe4-0-1
9thStormcast EternalsHammers of Sigmar4-0-1
10thLegion of the First Prince4-0-1
Atlantic City Open

GT de CAT – Catalunya/Spain
30 Players

PositionFactionSubfactionResult
1stSeraphonThunder Lizard5-0-0
2ndSeraphonThunder Lizard4-0-1
3rdLegion of the First Prince4-0-1
4thMaggotkin of NurgleDrowned Men4-0-1
5thSeraphonThunder Lizard4-0-1
6thNighthauntReikenor’s Condemned3-0-2
7thSylvaneth3-0-2
8thDaughters of KhaineKhailebron3-0-2
9thDisciples of TzeentchHosts Duplicitous3-0-2
10thKharadon OverlordsBarak-Zilfin3-0-2
GT de CAT

Mawtribes Massacre: Annihilation – England/UK
30 Players

PositionFactionSubfactionResult
1stStormcast EternalsHammers of Sigmar4-0-1
2ndIronjawzIronsunz4-0-1
3rdMaggotkin of NurgleDrowned Men4-0-1
4thSeraphonThunder Lizard4-0-1
5thFyreslayersGreyfyrd3-1-1
6thBeasts of ChaosGavespawn3-0-2
7thDaughters of KhaineHagg Nar3-0-2
8thStormcast EternalsHallowed Knights3-0-2
9thLegion of the First Prince3-0-2
10thSoulblight GravelordsVyrkos Dynasty3-0-2
Mawtribes Massacre: Annihilation

Sunshine Coast Open – England/UK
27 Players

PositionFactionSubfactionResult
1stSeraphonDracothion’s Tail5-0-0
2ndNighthauntScarlet Doom4-1-0
3rdIdoneth DeepkinIonrach4-0-1
4thSeraphonThunder Lizard3-1-1
5thSons of BehematTaker Tribe3-1-1
6thNighthauntEmerald Host3-0-2
7thLumineth Realm-LordsAlumnia3-0-2
8thCities of SigmarTempest’s Eye3-0-2
9thBeasts of ChaosGavespawn3-0-2
10thGloomspite GitzGlogg’s Megamob3-0-2
Sunshine Coast Open

Wargames for Warriors – Utah/USA
22 Players

PositionFactionSubfactionResult
1stLegion of the First Prince4-0-1
2ndDaughters of KhaineKhelt Nar4-0-1
3rdNighthauntEmerald Host4-0-1
4thSoulblight GravelordsKastelai Dynasty4-0-1
5thDaughters of KhaineZainthar Kai3-0-2
6thSlaves to DarknessRavagers3-0-2
7thStormcast EternalsHammers of Sigmar3-0-2
8thMaggotkin of NurgleBefouling Host3-0-2
9thSoulblight GravelordsKastelai Dynasty3-0-2
10thSoulblight GravelordsKastelai Dynasty3-0-2
Wargames for Warriors

Justice Series – England/UK
18 Players

PositionFactionSubfactionResult
1stMaggotkin of NurgleBefouling Host5-0-0
2ndDaughters of KhaineZainthar Kai4-0-1
3rdCities of SigmarTempest’s Eye4-0-1
4thNighthauntScarlet Doom3-0-2
5thMaggotkin of NurgleDrowned Men3-0-2
6thSoulblight GravelordsVyrkos Dynasty3-0-2
7thSons of BehematBreaker Tribe3-0-2
8thDaughters of KhaineZainthar Kai3-0-2
9thKruleboyzBig Yellers3-0-2
10thStormcast EternalsTempest Lords2-0-3
Justice Series

Game Knight AoS GT – Ontario/Canada
12 Players

PositionFactionSubfactionResult
1stIdoneth DeepkinMor’Phann5-0-0
2ndSons of BehematBreaker Tribe3-0-2
3rdOgor MawtribesBoulderhead3-0-2
4thStormcast EternalsHammers of Sigmar3-0-2
5thMaggotkin of NurgleMunificent Wanderers3-0-2
6thBonesplitterzIcebone3-0-0
7thLegion of the First Prince2-0-3
8thLumineth Realm-LordsZaitrec2-0-3
9thOssiarch BonereapersPetrifex Elite2-0-3
10thBlades of KhorneBaleful Lords2-0-3
Game Knight AoS GT
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Grand Alliance Stats

286 players took part in 10 GT’s over the last week.

Grand AllianceWin RateArmies% Share of Armies5-0 Wins4+ Wins
Chaos54.5%5619.6%213
Order51.0%11941.6%622
Death46.6%4816.8%17
Destruction46.1%5622.0%05

Faction Stats

The below stat show the results for those factions represented by 5 armies or more only.

FactionWin RateArmies% Share of Armies5-0 Wins0-5 Losses
Seraphon66.2%132.27%31
Legion of the First Prince65.0%81.40%00
Maggotkin of Nurgle58.6%213.67%20
Idoneth Deepkin58.5%111.92%10
Soulblight Gravelords57.7%132.27%10
Cities of Sigmar57.0%101.75%20
Daughters of Khaine56.4%142.45%01
Lumineth Realm-Lords52.1%101.75%00
Ironjawz50.8%132.27%00
Sons of Behemat48.5%142.45%01
Ogor Mawtribes47.2%111.92%00
Nighthaunt46.7%213.67%02
Stormcast Eternals45.0%437.52%03
Kruleboyz44.3%111.92%01
Sylvaneth40.0%50.87%01
Hedonites of Slaanesh38.3%61.05%00
Skaventide37.9%71.22%00
Fyreslayers34.4%91.57%01
Ossiarch Bonereapers31.1%111.92%01
Gloomspite Gitz30.0%61.05%01

Despite Nighthaunt and Daughters of Khaine being released now for a couple of weeks, we still see Seraphon, Legion of the First Prince and Maggotkin of Nurgle topping the win rates. On top of that Seraphon managed to grab three 5-0 results this week.

As a rough guide factions should have win rates of between 45-55% to ensure the game is roughly balance (true balance being impossible). The above shows that 7 factions have exceeded this band (including the new Daughters of Khaine) with Seraphon and Legion of the First Prince have exceeded the 60% win rate barrier. There are also seven factions below this ideal range, including one of the new battletomes for 3rd Edition (Fyreslayers). While Stormcast Eternals have a win rate of 45% we have to bear in mind that this is the most popular faction and is often the ones new players use when first playing Age of Sigmar, so the range of skill of the players inside this faction will vary widely, while many of the other faction will have a dedicated fan base or have tournament players looking for a faction that provides them the best chance at good results.

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Subfaction Stats

The below stat show the results for those subfactions represented by 5 armies or more only.

FactionSubfactionWin RateArmies5-0 Wins0-5 Losses
SeraphonThunder Lizard67.3%1121
Maggotkin of NurgleDrowned Men65.5%1110
Legion of the First Prince65.0%800
Lumineth Realm-LordsZaitrec60.9%500
Idoneth DeepkinNautilar58.6%600
Cities of SigmarLiving City58.3%620
NighthauntScarlet Doom54.3%700
Daughters of KhaineZainthar Kai54.3%700
Soulblight GravelordsVyrkos Dynasty53.3%600
Sons of BehematBreaker Tribe53.1%1000
Stormcast EternalsAstral Templars50.0%600
Stormcast EternalsHammers of Sigmar49.1%2301
IronjawzBloodtoofs44.2%900
KruleboyzBig Yellers43.4%801
Hedonites of SlaaneshLurid Haze42.0%500
NighthauntEmerald Host41.5%1302
FyreslayersGreyfyrd38.6%700
Skaventide37.9%700
Stormcast EternalsHallowed Knights35.6%901
Ossiarch BonereapersPetrifex Elite32.3%1001
Gloomspite Gitz24.0%501

The faction stats are pretty much replicated above with Lumineth Realm-Lords/Zaitrec joining the +60% club this week. Meanwhile despite Anthony Trentanelli’s heroics with Skaven recently (claiming two GT’s and going 4-1 this week) they still sit below 45% with a miserable 37.9% win rate. Will their new battletome and the Generals Handbook see a change in this though? A new tome can’t come soon enough for Gloomspite Gitz and Ossiarch Bonereapers….

Top Three AoS Lists from the Bay Area Open

The Bay Area Open took place in California, USA on 28th and 29th May. It involved 47 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar (Stormkeep)
– Grand Strategy: Pillars of Belief
– Triumphs: Inspired

Leaders
Vandus Hammerhand (205)*
Lord-Relictor (145)**
General
– Command Trait: High Priest
– Artefact: Mirrorshield
– Prayer: Translocation
Runelord (100)*
Universal Prayer Scripture: Heal

Battleline
5 x Vindictors (130)*
5 x Vindictors (130)*
5 x Vindictors (130)*
5 x Vindictors (130)*

Units
2 x Stormdrake Guard (340)**
Drakerider’s Warblade
2 x Stormdrake Guard (340)**
Drakerider’s Warblade
2 x Stormdrake Guard (340)**
Drakerider’s Warblade

Core Battalions
*Battle Regiment
**Battle Regiment

Additional Enhancements
Holy Command: Call for Aid

Total: 1990 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 114
Drops: 2

Danny: What a weekend it’s been for Stormcast. After taking 1st and 2nd at Misty Mountains, they also took down the Bay Area Open with a slightly different if not hard to parse list.

Three squads of dragons form the super fast, potentially damage-spiking core that, depending on the matchup can pin most of an army in their own deployment, or if the enemy is pesky and sneaky, the big lizzies can just screen out objectives while the rest catches up. The fact they have warblades instead of the lances gives them that flexibility to remain more reliable if they GET charged. An ever reliable MSU bunch of Vindictors form the rear-guard – and with mortals on 6s, 20 of them are no joke – are backed up by a cheap runelord ally for a cheap source of healing. Simple but obviously very effective one-two punch of a list.

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Army Faction: Sons of Behemat
Army Type: Breaker Tribe
– Grand Strategy: Beast Master
– Triumph: Inspired

LEADERS
Kragnos (720)
Gatebreaker (525)*
General
– Command Traits: Louder than Word
– Artefacts of Power: Enchanted Portcullis
Gatebreaker (525)*
Artefacts of Power: Amulet of Destiny

BATTLELINE
Mancrusher Gargant (170)

CORE BATTALIONS
*Bosses of the Stomp

TOTAL POINTS: 1940/2000

Danny: The Sons of Behemat seem to need Kragnos to really punch through the gatekeeper armies these days, and this looks to be the new meta list – 2 gate-breakers for killin’, and a smaller fella for…fitting into the remaining points. I mean, it’s not clever but it is big. Say what you will about their rules design, they’re clearly doing the business even while giving out bonus points for being on priority targets and you better have a plan for this new flavour of them if you don’t want to be caught unawares.

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Allegiance: Seraphon
Constellation: Thunder Lizard
– Mortal Realm: Ghur
– Grand Strategy: Beast Master
– Triumphs: Bloodthirsty

Leaders
Slann Starmaster (265)*
Artefact: Fusil of Conflaguration
– Spell: Celestial Apotheosis
Engine of the Gods (265)*
General
– Command Trait: Prime Warbeast
– Artefact: Cloak of Feathers
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse
Skink Priest (80)*
Universal Prayer Scripture: Heal
Celestant-Prime, Hammer of Sigmar (325)
Allies

Battleline
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers
5 x Saurus Guard (115)**
Stegadon (265)**
Weapon: Skystreak Bow
Stegadon (265)**
Weapon: Skystreak Bow

Behemoths
Bastiladon with Solar Engine (250)

Endless Spells & Invocations
The Burning Head (20)

Core Battalions
*Warlord
**Hunters of the Heartlands

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 325 / 400
Wounds: 91
Drops: 10

Danny: Coming in at 3rd, having dropped only one game, are the plucky, scaly, bitey lizards. Their Great Plan is a riff on the Celestant-Prime list – a great ally for them due to his ability to either contribute to their overwhelming ranged MW output, OR to hide in the sky and drop down at some point, guarantee a charge (because, y’know, he’s the boss) and put the hurt on something sticky – the kind of targeted missile that Seraphon are otherwise missing. To its credit, it also takes a normal stegadon, who are cool but not actually that great, and it’s at least a nod to the intended theme of the army!

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Allegiance: Ossiarch Bonereapers
Legion: Petrifex Elite
– Mortal Realm: Shyish
– Grand Strategy: Hold the Line
– Triumphs: Bloodthirsty

Leaders
Arkhan the Black, Mortarch of Sacrament (360)
Katakros, Mortarch of the Necropolis (450)
– General

Battleline
30 x Mortek Guard (420)*
Nadirite Blade and Shield
– Reinforced x 2
20 x Mortek Guard (280)*
Nadirite Blade and Shield
– Reinforced x 1
5 x Kavalos Deathriders (190)
Nadirite Blade and Shield

Behemoths
Gothizzar Harvester (215)
Weapon: Soulcrusher Bludgeons

Endless Spells & Invocations
Soulsnare Shackles (65)

Core Battalions
*Hunters of the Heartlands


Total: 1980 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 106
Drops: 6

Danny: OBR are not seen as competitive darlings at the moment but those boney bois are the apotheosis of tankiness. Sure they’re a little slow and vulnerable to MW spam (what isn’t?) but much like Nurgle, turns out sitting stubbornly on objectives and scoring points is kinda a big deal.

Arkhan and Katakros are key pieces here, both providing some great warscroll spells, a bevy of buffs and no dearth of debuffs – such as +1 attack, giving out -1 to hit to enemies and healing/bringing back the horrifically survivable 30 and 20 blob of Mortek Guard. I mean, the combined scrolls of Arkhan and Katakros are enough to make you not even want to bother attacking in the first place – and if you do manage to kill any, the Harvester is bringing them back on a 4+ anyway!

It’s a lot to remember and so requires skill to position and sequence correctly – and it’s awesome to see it still getting the job done.

Final Tournament Placings (Top 10)

Stormcast Eternals – Beginners 1000 Point Army

Are you a long time 40k Space Marine pilot looking for a new, but familiar, challenge or someone that likes being good at everything but not spectacular? Do you long to be the bedrock on which a new world is built?

If the answer is yes then I have the solution for you. And it involves a lot of gold.

Stormcast Eternals (SCE)

These returning heroes have everything, stalwart infantry, Heroes that not only buff but also slap pretty hard, mortal wound shooting and if you want cavalry then they do it right – with dragons.

I am going to run you through a few options to get started in the faction and give you a solid base for a competitive army. SCE start collecting boxes are out of print now, they were the SCE half of the starter kits in 1st and then 2nd edition. But they are one half of the current AoS Starter sets and we will be looking at a list built from the Extremis or Harbinger Starter Sets. These lists are intended to be competitive but might not quite reach the top table. I won’t be featuring Vanguard Raptors, Fulminators or Storm Drakes. Or not yet (read to the end).

There are a lot of avenues to collect SCE models, they have been one half of the starter sets for all three (3) editions of Age of Sigmar (AoS) and featured in the Moral Realm magazine. They have the largest model range in AoS and can be allied into all order armies or take allies from all order armies.

Warhammer AoS Extremis or Harbinger Starter Sets

The Harbringer Set

The current AoS starter sets offer 2 armies, SCE and Kruleboyz Orcs as well as a core rule book and a special campaign book. The Extremis set adds some useful Terrain pieces. For SCE the set provides:

SlotUnit
LeaderLord Imperitant with Gryph hound
Battleline5 x Vindictors
Praetors3 x Praetors
Extremis/Harbinger Stormcast Eternals

The List

Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar (Scions of the Storm)
– Mortal Realm: Ghur
– Grand Strategy: Hold the Line
– Triumphs:

LEADERS
Lord-Castellant (155)*
Lord-Imperatant (175)*
General
– Command Trait: Shock and Awe
– Artefact: Arcane Tome
– Spell: Celestial Blades

UNITS
5 x Vindictors (130)*
5 x Vindictors (130)**
3 x Annihilators with Meteoric Grandhammers (240)**
3 x Praetors (165)*

CORE BATTALIONS
*Battle Regiment
**Hunters of the Heartlands

The Cost

To create this list I’ll start with the Harbinger set and a Warcry: Thunderstrike Stormcast Eternals. This great value box provides both a second set of Vindicators and our Annihilators. You’ll also need a Battletome. The prices by region are shown below;

SETRRP AUD $RRP
USD $
RRP EUR € RRP GBP £
Harbinger Starter Set$120$99€80£65
Lord Castellant$65$38€31.50£24
Warcry: Thunderstrike Stormcast Eternals$98$60€50£37.50
Battletome: Stormcast Eternals$84$55€42.50£32.50
Total$367$252€204£159

As always third party stores offer between 15% and 20% discount, which could reduce this to about $306 AUD.

(If you’re in the UK you could sign up to SCN Hobby World’s mailing list and receive 25% off the RRP – Peter)

Key Units

Lord Imperatant

Source: Games Workshop

Say hello to our General, the Lord Imperatant. While no slouch in combat he isn’t here for his combat ability so we’ve given him the Arcane Tome making him a wizard able to cast one spell and unbind an opponent’s spell. We’ve given him the spell Celestial Blades which casts on a 5 and gives a unit of your choice within 18” +1 to wound rolls. This means he can make Praetors or Vindictors hit on a 2+. But his best trick is his warscroll ability, Guided by Lighting

Guided by Lightning

Once per turn, at the end of your movement phase, pick 1 friendly STORMCAST ETERNALS THUNDERSTRIKE unit with a Wounds characteristic of 3 or less that is in reserve. When you use the Scions of the Storm ability they may be set up more than 7” rather than 9” from enemy models.

Your whole list, other than the Lord Castellant, are Thunderstrike.

He can also issue a command without using a command point once per battle on top of a handy little shooting attack and his companion animal.

Lord Castellant

Source: Games Workshop

Our second in command, he brings significant combat prowess (and a friendly gryph hound) but mostly he’s here for his Lantern. 

Warding Lantern

In your hero phase either pick one STORMCAST ETERNALS unit wholly within 18” granting them a +1 to save rolls; or an enemy unity wholly within 18”, if you pick an enemy unit roll a dice, on a 2+ the target suffers D3 mortal wounds.

Drop him behind your Annihilators and they will be very annoying with a 2+ save.

Vindictors (Battleline)

Source: Games Workshop

Your basic 2 wound troop with a nifty spear giving them a 2” range and a 3+ save. They’ll lurk at the back or can be dropped in close to an enemy thanks to the Guided by Lightning. They have 2 attacks each, 3 for the sergeant (Prime), doing a Mortal Wound on an unmodified roll of 6. On average then you can expect:

WeaponNo. of AttacksAvg HitsAvg WoundsAvg Damage (pre-saves)
Stormspear115.5
(+1.8 MW)
3.6
(+1.8 MW)
5.4

With Celestial Blades this increases to 4 wounds plus the mortal wounds. This is equivalent to 2 ardboyz after saves. 

Annihilators with Meteoric Grandhammers

Source: Games Workshop

Finally our hammer unit, these beasts cause mortal wounds when they land, charge and even die. And they hit very hard. WIth the Lord Imperatant on the Field you can place them just over 7” from an enemy unit and they can reroll the charge giving them an almost ⅔ chance of making the charge.

With the Lord Castellant to support them you can improve their Save to 2+ with 3 wounds making them much harder to remove. Shock and Awe also gives them +1 to their hit rolls when on the turn they arrive in and they are -2 rend. So if they make the charge:

WeaponNo. of AttacksAvg HitsAvg WoundsAvg Damage (pre-saves)
Meteoric Grandhammer108.36.920.8

With their arrival and charge contributing another 5 Mortal Wounds.

Used carefully this is something your opponent is going to have to play around. They can potentially delete a Mawcrusha in a round.

Praetors 

Source: Games Workshop

Probably my favourite model of the new Thunderstrike line these are meant to be a bodyguard unit but it is a unique version of bodyguard. At the start of the battle you nominate a unit that they will protect. Everytime a wound would be taken by the unit they are protecting you roll a dice, on a 1 or 2 the wound goes through to the Hero they are protecting, 3 or 4 to the Praetors and on a 5 or 6 it is negated.

They are no slouches in combat either with a combined 10 attacks hitting and wounding on 3s and doing 2 wounds for a successful attack.

Concept of Operations

Our list is not an alpha strike monster, instead it allows you to control the board and make your opponent play to your strengths. There are 3 key feature that make the list harder to deal with and you need to keep in mind.

  • Hammers of Sigmar have a 6+ Ward save if they are near an objective
  • Scions of the Storm lets you place units in reserve and bring them on to the table at the end of any of your movement phases (so Turn 1).
  • Thunderstrike units inflict mortal wounds on death – for every wound killed in that Turn they roll a dice, on a 6+ that inflicts a mortal wound – a real kill me and I’ll hurt you.

For Scions of the Storm you need to have one unit on the field for every unit you put into reserve. And the Lord Imperatant must be on the field for Guided by Lightning to work. The ideal set up then is to start with one unit of Vindicators, Praetors and the Lord Imperatant on the field. The Annihilators, Lord Castellan and other Vindicators are deployed in reserves.

Set the units on the field up in cover and play to go second, your ideal start would see your opponent look to engage you and let you choose a unit to drop the Annihilators near and destroy. The Lord Castellan is there to give the Annihilators a +1 save just in case. You then have the 2nd Vindictors to drop in another round, they can’t reroll but they can still start just outside 7” from an enemy. Don’t drop them too early though – the value of the Annihilators and Vindictors increases the longer the game goes.

I would use the Lord Imperatant and the Praetors to cover one objective with the Praetors covering the Lord and the Vindictors another depending on the mission. If it was a 3 or 4 objective mission I would put all of them on the home objective. 

Overall this is a flexible list that lets you get to the table with an effective force while you only need to build 18 models.

Next Steps

SCE are in a good place at the moment so you have a few options to build your list into a solid 2000 point. Another Warcry kit combined with vanguard raptors and a Knight Relictor gives you a straight forward 1985 list build on this base. But taking those same Vanguard Raptors and adding some Stormdrakes (2) or Fulminators (4) gives you a lot of mobility. If you are worried about the extra VP from the Fulminators then run them as Desolators.   Lastly, there is a potentially cheaper option. AoS 3.0 was introduced with the Dominion Battlebox, this set included the same units as the Starter Sets we’ve looked at with more heroes, Vindicators and Annihilators. All up this box has 1415 points. If you look carefully you should be able to find an unsold kit or at the very least a Stormcast half and it offers a very affordable way to begin.

Top Three AoS Lists from Battle in the Misty Mountains AoS GT

The Battle in the Misty Mountains took place in Tennessee, USA on 28th and 29th May. It involved 29 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

Army Faction: Stormcast Eternals
Army Type: Stormkeep
– Army Subfaction: Hammers of Sigmar
– Grand Strategy: Hold the Line
– Triumphs: Inspired
– Holy Commands: Thunderbolt Volley, Call for Aid

LEADER
Bastian Carthalos (300)**
Lord-Arcanum on Gryph-Charger (195)**
General
– Command Traits: Master of Magic
– Mount Traits: Scintillating Trail
– Spells: Chain Lightning
Lord-Castellant (155)**
Artefacts: Arcane Tome
– Spells: Celestial Blades

BATTLELINE
1 x Dracothian Guard Fulminators (460)*
Liberators (115)*
Heavens-wrought Weapon and Sigmarite Shield
Liberators (115)*
Heavens-wrought Weapon and Sigmarite Shield
Liberators (115)**
Heavens-wrought Weapon and Sigmarite Shield

OTHER
Aetherwings (65)
1 x Vanguard-Raptors with Longstrike Crossbows (480)**

CORE BATTALIONS:
*Hunters of the Heartlands
**Warlord

TOTAL POINTS: (2000/2000)

Danny: Turns out double-shooting Longstrikes and Fulminators are still good! Bastian is a tactical beat-stick with his re-deploy options and healing-on-killing stuff which makes him an excellent distraction carnifex, that you really only want to engage with at range – but then you have the reinforced Fulminators running rampant.

Tough target priority against this list. A trio of liberators – who are still excellent objective guardians – fill the battleline requirement in style. It’s not especially clever, but it will body you if you don’t have good screens and some kind of answer to the Longstrikes. Which is asking a lot.

Honestly it would be great to see Fulminators and Longstrikes get some kind of change in the near future just so the other 50 units in the SCE book get more of a look in!

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Allegiance: Stormcast Eternals
Subfaction: Hallowed Knights
– Grand Strategy: Hold the Line
– Triumph:

Leaders
Gardus Steel Soul (150)*
Knight-Incantor (125)*
Celestial Blades
– Unleash Thy Hatred
Lord-Relictor (145)*
General
– High Priest
– Mirrorshield
– Thunderbolt Volley
– Translocation

Battleline
5x Liberators (115)*
5x Liberators (115)*
5x Liberators (115)*

Other
3x Aetherwings (65)*
4x Dracothian Guard Fulminators (460)*
5x Protectors (225)*
6x Vanguard-Raptors with Longstrike Crossbows (480)*

Core Battalions
*Hunters of the Heartlands

Points: 1995 / 2000

Danny: More Stormcast, but a tankier flavour with Gardus billowing out a magical dust cloud of 5+ ward from his hero landing (that’s what I like to imagine is happening with his ‘aura’ anyway). Longstrikes, Liberators and Fulminators – the only other difference is the protector squad who are one of the heaviest hitting per point units in the game, but often get left at home because they’re so slow. If only they had some kind of 2+ way of being teleported up the board….

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Army Faction: Lumineth Realm-lords
Subfaction: Zaitrec
– Grand Strategy: Prized Sorcery
– Triumph: Bloodthirsty

LEADERS
Scinari Loreseeker (170)*
Spells: Lambent Light, Overwhelming Heat, Protection of Hysh
Sevireth (345)*
Vanari Lord Regent (155)*
General
– Command Traits: Fast Learner
– Artefacts of Power: Gift of Celennar
– Spells: Overwhelming Heat, Speed of Hysh, Total Eclipse

BATTLELINE
Vanari Auralan Wardens (145)*
Spells: Lambent Light, Overwhelming Heat
Vanari Auralan Wardens (145)*
Spells: Overwhelming Heat, Protection of Hysh
Vanari Auralan Sentinels (510)*
Spells: Overwhelming Heat, Total Eclipse

OTHER
Hurakan Spirit of the Wind (265)*
Hurakan Spirit of the Wind (265)*

TERRAIN
1 x Shrine Luminor (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

Danny: Lumineth seem to be everyone’s ‘love to hate’ army, but at the highest level they’re not setting the world on fire. On the face of it they definitely have the tools – well, they have every single possible tool – and this list packs them all in, sometimes twice. You’ve got the Scoreseeker (who controls an objective he’s on until you kill him – no matter how many bodies you have) for early grabbing and battle tactic denial. Severith and TWO OTHER flying foxes offer an eye-watering set of interference, chip damage and utility that you basically can’t kill in melee. You’ve got your standard Warden and Sentinel blobs for MW output and surprising tankiness, and the underrated Lord Regent for aggro-ing a key threat and buying the infantry time to gank it. Brutal, and my heart goes out to whomever had to ‘play’ against this!

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Army Faction: Kharadron Overlords
Subfaction: Barak-Zilfin
– Grand Strategy: Hold the Line
– Triumph: Large-calibre Augmentation

LEADERS
Arkanaut Admiral (125)***
Artefacts of Power: Staff of Ocular Optimisation
Aether-Khemist (90)***
General
– Command Traits: Collector
– Artefacts of Power: Spell in a Bottle
Endrinmaster with Dirigible Suit (180)***
Artefacts of Power: Phosphorite Bomblets
– Bonding: Krondspine Incarnate of Ghur

BATTLELINE
Arkanaut Company (100)**
Volley Pistol
Arkanaut Company (100)**
Volley Pistol
Arkanaut Frigate (250)**
– Heavy Sky Cannon

BEHEMOTH
Arkanaut Ironclad (490)*
Great Sky Cannon
– Great Endrinworks: Zonbarcorp ‘Dealbreaker’ Battle Ram
Krondspine Incarnate of Ghur (400)*

OTHER
Grundstok Gunhauler (155)***
Drill Cannon
– Great Endrinworks: Zonbarcorp ‘Debtsettler’ Spar Torpedo

ENDLESS SPELLS & INVOCATIONS
1 x Warp Lightning Vortex (90)

CORE BATTALIONS
*Alpha-Beast Pack
**Hunters of the Heartlands
***Warlord

TOTAL POINTS: 1980/2000

Danny: KO simply don’t play 3rd edition well – and it doesn’t help them that a few important rules – such as how the garrison rule applies to boats and objective scoring, etc – still haven’t been adequately FAQd, and so TOs apparently often rule inconsistently on them. But of course they still have some insanely good movement and very nasty shooting – the warp lightning vortex is a once per game spell in a bottle that’s a stable of comp KO lists for how much damage it can do, shutting down movement and pinning stuff while they fire away. The other usual suspects are joined by a Krondspine, which we’re seeing prop up a few armies recently who don’t have access to objective bullies, and it makes sense. It offers a durable, good rend melee threat that KO just do not have, so until they get a new book – why not make the most of the tools available? A clever list and congrats for the 3 wins in a hostile meta for the floaty dwarves.

Final Tournament Placings (Top 10)

Top Three AoS Lists from Skybert Turneringen

Skybert Turneringen took place in Norway on 14th and 15th May. It involved 12 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

1st Place – Thomas Nyland

Thomas won four out of the five games over the weekend. Along the way he beat Ossiarch Bonereaper/Mortis Praetorians in round 1, Lumineth Realm-Lords/Zaitrec in round 2, Seraphon/Thunder Lizard in round 3, Ogor Mawtribes/Bouldehead in round 4 before losing against Stormcast Eternals/Celestial Vindicators in Round 5.

Army Faction: Sons of Behemat
Army Type: Taker Tribe
Grand Strategy: Beast Master
Triumph: Bloodthirsty

LEADERS
Bundo Whalebiter (490)
Gatebreaker (525)*
Artefacts of Power: Arcane Tome
Kraken-Eater (490)*
General
– Command Traits: Very Acquisitive
– Artefacts of Power: Glowy Lantern, Krakenskin Sandals
Warstomper (470)*

CORE BATTALIONS
*Bosses of the Stomp

TOTAL POINTS: 1975/2000

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2nd Place – Kristoffer Mallberg

Kristoffer also managed four wins over the two days. Beating Maggotkin of Nurgle/Befouling Host in round 1, losing against Ogor Mawtribes/Boulderhead in round 2. He then recovered from his loss to go on and beat Idoneth Deepkin/Fuethan in round 3, Ironjawz/Bloodtoofs in round 4, and Cities of Sigmar/Living City in the final round.

Allegiance: Beasts of Chaos
Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
Dragon Ogor Shaggoth (155)*
General
– Command Trait: Adamantine Scales
– Lore of Dark Storms: Sundering Blades
Great Bray-Shaman (100)*
Artefact: The Knowing Eye
– Lore of the Twisted Wilds: Vicious Stranglethorns
Great Bray-Shaman (100)*
Lore of the Twisted Wilds: Wild Rampage
Be’Lakor, the Dark Master (360)
Allies

Battleline
9 x Dragon Ogors (375)**
9x Draconic War glaives
– Reinforced x 2
10 x Ungors (70)*
Mauls & Half-Shields
10 x Ungors (70)
Mauls & Half-Shields

Units
6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)**
Reinforced x 1
10 x Bestigors (135)
10 x Bestigors (135)
10 x Bestigors (135)

Core Battalions
*Warlord
**Hunters of the Heartlands

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 3 / 4
Allies: 360 / 400
Wounds: 153
Drops: 11

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3rd Place – Dagfinn Caspersen

Dagfinn, like the others in the top three, finished the weekend with one loss and four wins. His path saw him Seraphon/Thunder Lizard in round 1, then Idoneth Deepkin/Fuethan in round 2. He lost against Ogor Mawtribes/Boulderhead in round 3 before going on to beat Maggotkin of Nurgle/Befouling Host in round 4 and then beat 1st placed Thomas in round 5.

Army Faction: Stormcast Eternals
Army Type: Scions of the Storm
Subfaction: Celestial Vindicators
Grand Strategy: Hold the Line
Triumph: Inspired

LEADERS
Lord-Imperatant (175)*
General
– Command Traits: Shock and Awe
– Artefacts of Power: Mirrorshield

BATTLELINE
Liberators (115)*
Heavens-wrought Weapon and Sigmarite Shield
Vindictors (130)*
Vindictors (130)*

OTHER
Vanguard-Raptors with Longstrike Crossbows (480)*
Annihilators with Meteoric Grandhammers (480)**
Annihilators with Meteoric Grandhammers (240)**
Annihilators with Meteoric Grandhammers (240)**

CORE BATTALIONS
*Battle Regiment
**Hunters of the Heartlands

TOTAL POINTS: 1990/2000

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4th Place – Anders Tjelle Bjornstade

Anders won three games and lost two. Along the way he beat Stormcast Eternals/Knights Excelsior in round 1, then beat 2nd placed Kristoffer Mallberg in round 2, 3rd placed Dagfinn in round 3, before losing against 1sr placed Thomas in round 4 and Lumineth Realm-Lords/Zaitrec in round 5.

Army Faction: Ogor Mawtribes
Subfaction: Boulderhead
Grand Strategy: Beast Master
Triumph: Inspired

LEADERS
Frostlord on Stonehorn (430)
Artefacts of Power: Brand of the Svard
Frostlord on Stonehorn (430)*
Huskard on Thundertusk (335)**
Blood Vulture
– Artefacts of Power: Amulet of Destiny
– Prayers: Guidance
Icebrow Hunter (125)**
General
– Command Traits: Lord of Beasts
Slaughtermaster (140)**
Spells: Ribcracker
Huskard on Thundertusk (335)**
Blood Vulture
– Prayers: Heal

BATTLELINE
Frost Sabres (55)*
Frost Sabres (55)*
Frost Sabres (55)**

CORE BATTALIONS
– *Battle Regiment
– **Warlord

TOTAL POINTS: 1960/2000

Final Tournament Placings