Category Archives: Slaves to Darkness

Top Three AoS Lists for the Gateway Open Age of Sigmar 2026

This is the top three AoS lists for the Gateway Open Age of Sigmar 2026 that took place in the US between the 8th and 9th of August 2026. It saw 52 players vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Fyreslayers
Scales of Vulcatrix (20 Points)
General’s Handbook 2026-27
Drops: 5
Battle Tactics: Blazing Onslaught and Legend of Parch
Prayer Lore – Zharrgrim Blessings
Manifestation Lore – Magmic Invocations


General’s Regiment
Auric Runefather on Magmadroth (340)

• General
• Thickened Scales
• Droth-helm
Auric Runeson on Magmadroth (240)
Hearthguard Berzerkers with Flamestrike Poleaxes (220)

• Reinforced

Regiment 1
Auric Runemaster (160)

• Ash-beard
Hearthguard Berzerkers with Berzerker Broadaxes (200)

• Reinforced


Regiment 2
Auric Runesmiter on Magmadroth (280)


Regiment 3
Auric Runesmiter on Magmadroth (280)


Regiment 4
Auric Runeson on Magmadroth (240)


Faction Terrain
Magmic Battleforge

Kevin Lathers: The SoA Runeson on Magmadroth may reign king in the meta, but it seems that old dog still has some gas: Austin finishes here with an impressively unique list consisting 5-Magmadroths, but rather than spamming the new SoA (or old SoG) Runeson on Magmadroths, this one takes 2 of ye olde SonDroths.

Lacking the damage boost ability and instead having a monster-only control score reduction rampage, the regular SonDroth is a pale shade of his cousin, but he’s also 240 points which allows you to take an extra unit of reinforced Hearthguard Berserkers which hit harder than any magmadroth.

These are supported by two Runesmiter Droths which can hand out prayers for +1 hit (upgraded: +1 attack) while also handing out +1 wound (on a 3+) as an ability.

Combine this with the Runefather Droth’s once per game attack boost and a unit of Broadaxes could be theoretically swinging for 5 attacks per model. Potent.

And wrapping it all up: the Runemaster, adding some needed prayer power and enhancing the Battle Trait Runes.

This creates a list where battlefield control can be had very quickly, even at the top of round 1, with the speedy Magmadroths and sealed with bricks of Hearthguard Berserkers. Opponents can’t hit back due to the runes and can’t escape dune to runes+prayers (the new lore having a hero phase movement prayer).

Especially in these battleplans this creates a very potent list that exerts impressive board control while handing opponents no tools to take it back. Even if they start to break through it won’t be until far too late in the game.

Kruleboyz
Trophy Finga
General’s Handbook 2026-27
Drops: 2
Spell Lore – Lore of the Swamp
Manifestation Lore – Manifestations of Gorkamorka
Battle Tactic Cards: Siege of Ashes, Blazing Onslaught


General’s Regiment
Kragnos, the End of Empires (580)

• General
Killaboss on Corpse-rippa Vulcha (240)

• Slippery Skumbag
Kruleboyz Monsta-killaz (120)
Kruleboyz Monsta-killaz (120)
Murknob with Belcha-banna (80)


Regiment 1
Gobsprakk, the Mouth of Mork (240)
Breaka-boss on Mirebrute Troggoth (190)

• Sly ‘Un – (10) Points
Gutrippaz (300)

• Reinforced
Scourge of Aqshy: Killaboss with Stab-grot (130)

• Woggly Bogstikk


Faction Terrain
Skaregob Totem

Eli Sweatt: It is strange I’ve been playing KB since they were release, the reason I started playing AoS as a whole, and I will say right now they feel the best they have ever felt both power and flavor wise. Almost all the units feel good for what they are costed and right now play really well into what I believe are the big bads of this starting GHB meta. The list plays Blazing and Siege, Siege is easy to start and with the vultures movement or the sly’un teleport we do the 2nd step of Siege with a little planning. Blazing is very easy to do as long as you get past the first step. This was an issue for me as I underestimated my armies output. I was ending Games by tabling my opponent and not getting past the first step of Blazing. Trophy Finger was my pick for battle formation to juice 3 monster’s with companion attacks, although I really like claw in tournaments I assume most terrain won’t allow me to get my monsters on top of them to get the full use out of it.

As for units it basically is a spread of all the good stuff, for the infantry you have two monstakillaz because they are just great stat wise. A brick of gutrippaz to tank and be the largest hammer when fighting with the ashy killaboss plus crits on 5. The Ashy killaboss who even without the gutrippaz deals a lot of mortals once you get fury levels going. I also gave him the Woggly Bogstikk for easy mortal in my hero phase to help try and get the first step of blazing going. Last of the infantry is the Murknob to be the man in the tower.

The other half of the list is the monsters. Currently Gobsprakk is amazing, although still a little fragile, being a 2 power caster with an amazing spell that also helps with start blazing is great. Him getting that quality of life change allowing him to have that extra 3d6 unbind per phase really makes opponents not want to cast spells and risk their wizards blowing up (the 3d6 unbind is an special reaction that follows the Rule Of 1. I feel the need to point that out because some people believe he can spam 3d6 unbinds). The Killaboss on vulture is a true terror due to Kragnos he dominates most flanks and with slippery skumbag gets to pick his fights. When combined with kragnos and trophy finger I greatly underestimated his output as he was suppose to be the person getting Blazing’s first step but tended to overkill thing. The breaka boss was my rage farmer, since he heals and I tend to roll 1 at places of powers. Yet with sly’un he is a loaded gun/aimed warhead on the table. If I don’t use sly’un to do siege step 2 at some point he is behind enemy lines going in to trade up or reinforce and shift a fight back into my favor. As for the fake destruction/fake beast of chaos god, Kragnos enables mobility for the army, is a very good consumer of fighting with rage dice, and is hard to attack due to the fight-last dirty trick meaning late game he is almost always swinging first at what plans to hit him. If Kragnos isn’t your thing, this list can easily take him out and replace him with another killaboss on foot (for redundancy), 20 more gutrippaz, and a marshcrawler. Little slower 5 drop style. But yeah it is a great time to be green and a fan of Mork.

Sylvaneth
Lords of the Clan
General’s Handbook 2026-27
Drops: 5
Spell Lore – Lore of the Deepwood
Prayer Lore – Lore of the Spirit-Song
Manifestation Lore – Krondspine Incarnate
Battle Tactic Cards: Burning for Vengeance, Flanking Firestorm


General’s Regiment
Scourge of Aqshy: Treelord Ancient (290)

• General
• Spellsinger


Regiment 1
Spirit of Durthu (340)

• Glamourweave – (20) Points
Arch-Revenant (110)


Regiment 2
Warsong Revenant (170)
Gossamid Archers (120)


Regiment 3

Belthanos, First Thorn of Kurnoth (290)
Kurnoth Hunters with Greatswords (430)

• Reinforced
• Aspect of Harvestboon – (10) Points


Regiment 4
Drycha Hamadreth (250)


Faction Terrain
Awakened Wyldwood

Luis Mendoza (Warhammex): Congratulations to David Erger on his 4–1 finish! This Lords of the Clan list distributes its capabilities across several independent pieces rather than concentrating them into a single combat engine. The Treelord Ancient, Spirit of Durthu, Belthanos and Drycha form the Monster core, while the reinforced Kurnoth Hunters with Greatswords provide an additional infantry threat. This gives the army several ways to apply pressure without requiring the same unit to solve every engagement.

The list also operates across several phases. The Treelord Ancient with Spellsinger and Drycha provide magical pressure, while the Warsong Revenant adds access to the prayer lore. Drycha is particularly useful as a positional disruptor: Merciless Ambush provides direct battlefield projection, while Terror of the Deep Woods restricts enemy Run and Retreat moves around her. Durthu with Glamourweave supplies a consistent melee threat, while Belthanos and Aspect of Harvestboon improve the projection of the reinforced Greatswords through additional mobility.

The Arch-Revenant and Gossamid Archers fulfil a different role. Their interaction provides opportunistic additional shooting and post-activation movement, but their main contribution is positional utility. Their mobility allows them to screen, contest territory and pursue scoring conditions without committing Durthu, Belthanos or the Greatswords to low-value positional tasks. This connects particularly well with Flanking Firestorm, where separated objectives, battlefield corners and enemy territory create several scoring routes for mobile units.

Burning for Vengeance adds another layer of flexibility by offering conditions based either on battlefield distribution or concentration around the enemy Fugitive. The army can therefore shift between spatial control and direct pressure depending on the game state rather than committing to a single scoring route. The choice of Krondspine Incarnate similarly adds a dedicated answer to enemy manifestations, allowing the army’s Wizards and Priest to preserve their resources for other functions instead of carrying the entire burden of the manifestation game.

The resulting structure separates combat, projection, disruption and scoring across different elements of the army. Its primary combat pieces can remain focused on high-value engagements while cheaper mobile units address positional requirements, and several independent threats reduce the army’s reliance on any single activation or combat sequence. David’s 4–1 finish provides the competitive result for this approach.

Jacob Schopper: This was my first GT with the big lads after picking them up with the new Scourge of Aqshy (SoA) rules. Sons of Behemat (SoB) was blessed a great immediate threat in the new SoA Gatebreaker, some Mancrusher love, and a brilliant prayer lore. What more was there to love.

This list runs Blazing Onslaught and Burning for Vengeance as its tactics. A good ole cops and robber situation. If there are 2 things the SoB are good at, it’s killing and controlling. Throughout my 5 games at GWO, I always made my fugitive a target that I knew my opponent was gonna have to make the choice of playing without or being brought straight to me. Starting burning wasn’t very hard as I took the regular Mancrushers to make use of their run and charge and use Brodd’s personal prayer for + 2” of movement when it felt necessary. Starting Blazing could be slightly tricky but thanks to The Terrible Toes prayer, shooting from the Kraken-Eater and Mancrushers, and the new rage dice mechanic, it gave me 5 phases in which I could rely on scoring.

Looking at the core of the list, we see Brodd as he is so necessary, especially given the new prayer lore. I was constantly stocking prayer points in my opponent’s turn to get myself ready for the big fight in my turn when I needed a 6+ ward and ignore battle damaged, or making an enemy strike last so I could focus on crushing two units at once. Brodd usually, I kept back in certain situations as I would sometimes need to risk trading pieces and then sending him in to keep momentum in my favor. Next up is the Beast-Smasher, my personal favorite of the Megas. Being able to send him into monsters and not having to worry about if I was going to kill them or not was so nice. Especially combined with the Furious Temper for +2 attacks on all weapons and then giving him the Mantle of Tusk and Horns as my second artefact for a free +1 to hit aura for go turns. The Kraken-Eater was another great addition to the list. Being able to kick objectives away from my opponents and make it to where they can’t get to them, or kicking them forward next to other objectives where I wanted to be made it hard for my opponents to steal points. Having another option with the shooting for scoring blazing was nice as I could pick my targets a little more wisely instead of making my choice obvious for my opponent to defend against. I gave him the Kingslaughter Cowl for the +1 attacks to melee weapons while he was in combat with a hero. Where points were, this felt the most fitting as I knew I would be getting him stuck in. The Mancrusher Mob I would say was the MVP of this weekend. They were in so many places when I needed them to be and got the job done every time. I know how much output they can have and I still underestimate it.

Daniel Patterson: This is my iteration on my 2-Drop Belakor Chosen list from last season for the new Scourge of Aqshy (SoA). With Slaves to Darkness (STD) points decreases, and by downgrading my Varanguard to another MSU Chaos Knights, I was able to add a Chaos Lord on Karkadrak (CLK) and a unit of Legionares to have another unit to effectivley use rage dice and an extra body for all these new, much harder, battle tactics. CLK also offers a great body to carry the Dark Radiance trait for some chip healing (flat 3 for Belakor) and the new Darkflame Pendant that reduces damage from all melee attacks to 1. My Dread Banner Chosen are utilizing the new SoA infantry enhancement, Brand of the Unaligned, to give me another Mark in my hero phase, letting me Mark two units now in Round 1, and re-Mark my Chosen later to get a more techy mark like Tzeentch for later in the game.

I picked up the (4-1) with some very tight games and even had a chance to play for the (5-0) in the final round! In Rounds 2/3 I won some key roll-offs to give away first turn against other two drops and then won prio rolls for big doubles in Rounds 2/3. I then got my comeuppance in round 5 where I lost the initial roll-off to a nasty Kreulboyz with Kragnoas 2-Drop list that doubled me into Round 3 after my alpha strike failed to kill enough to seal victory. Here is a quick breakdown of my matches:

(1) Cites of Sigmar: Played against a newer player to the army, but still a very hard matchup. Zenestra and Steelhelms make it challenging to crash their castle and their shooting makes you feel like you need to go in before you get whittled down. Close game.

(2) Sons of Behemat: Still a good matchup for STD, but they have a lot more play with their SoA stuff, being able to walk in and out of combat, and throw D6 3/2/rend3/4dmg boulders once per game. Big round 2 double helped seal it.

(3) Daughters of Khaine: 30 Blood Sisters melee snake and 10 Blood Stalker shooty snakes list. These ladies hit hard and have a nasty combat ability to make you fight last if they roll lower than your HP. I had a big double and killed 20 melee snakes, the bow snakes, and some heroes, but his other 10 came in out of obscuring, buffed to the moon, and lifted my Chosen. Then he got his own double, retreat and charged with their crazy blood blessings from my CLK who had ascended into a Daemon Prince and was pinning them, then came in and killed Belakor. Very close game.

(4) Stormcast Eternals: He moved his castle of infantry into the center and my Khorne marked Chosen where able to get in and smash. I had a clutch counter-cast on my Shards of Valagharr manifestation to keep him from deepstriking within 9in of them that helped protect Belakor from Yndrasta and his Vanguard-Raptors with Longstrike Crossbows dropping out of the sky.

(5) Krulboyz: This army is a brutal matchup for STD and it’s gotten even worse. 1+/2+ fight last/reduce charge damage from their battle trait’s Dirty Tricks when they are near their terrain feature are very tough to deal with, especially with two MSU Knights that rely on charging to get damage 2. Krulboyz also has a ton of HP to chew through and throw a lot of mortal wounds. I went for a Top of 1 alpha strike after losing priority to try and get in before he could get his defenses up, but didn’t kill enough and an enemy double into turn three sealed it!

Final Tournament Placings

Top Three AoS Lists for the Lone Star Open 2026 

This is the top three AoS lists for the Lone Star Open 2026 that took place in the US between the 1st and 2nd of August 2026. It saw 40 players vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Gloomspite Gitz
Troggherd
General’s Handbook 2026-27
Drops: 2
Spell Lore – Lore of the Little Waaagh!
Manifestation Lore – Dank Manifestations
Battle Tactics Cards: Blazing Onslaught and Siege of Ashes


General’s Regiment
Trugg, the Troggoth King (340)

• General
Dankhold Troggoth (140)
Rockgut Troggoths (340)

• Reinforced
Rockgut Troggoths (340)

• Reinforced
Rockgut Troggoths (170)


Regiment 1
Skragrott, the Loonking (200)
Gobbapalooza (150)
Loonboss (90)

• Leering Gitshield
• Loontouched
Moonclan Shootas (230)

• Reinforced
• Glitzy Bitz Rolla


Faction Terrain
Bad Moon Loonshrine

Jarod Brown (Rage Babies YouTube): Piloted by Ryan Rutherford, the Troggoth Brickwall list leans hard into the terrifying resilience of the Gloomspite Troggherd while leveraging optimized tech from the 2026-2027 General’s Handbook. Operating at a lean 2 drops, this army ensures you dictate the tempo of deployment right from the start. Backed by Trugg the Troggoth King and an absolute mountain of regenerating wounds, your opponent is forced to chew through an ungodly amount of effective health before even thinking about scoring primary objectives. The troggs themselves are absurdly tanky, with reinforced Rockgut Troggoths backed by Trugg’s aura and natural durability creating a multi-layered nightmare for opposing hammer units. High wounds, incredible saves, and innate regeneration mean opponents will pour entire turns of damage into a single reinforced brick, only to watch them shrug it off and smash back twice as hard. Support pieces like Skraggrot the Loonking provide crucial movement assistance for the Moonclan and keep the moon in the right spot for the prime moment, while his long-range magic helps ensure 3 damage across 3 phases. Meanwhile, the Loonboss is fully kitted with the Leering Gitshield as an interesting throwaway piece against high-attack enemy units, though Loontouched remains the best-use enhancement for the Wizard (1).
While everyone expects a Troggherd list to just walk forward and bludgeon people with clubs, Ryan has packed some seriously spicy, under-the-radar shooting tech into Regiment 1 that completely alters how this army trades. A reinforced block of Moonclan Shootas pumps out a staggering 81 attacks, and by utilizing the Glitzy Bitz Rolla enhancement, you inject a reliable wound modifier straight into the unit to fundamentally shift their damage output profile. The Gobbapalooza then steps in to hand out crucial buffs, adding plus 1 Rend to that profile. The resulting threat profile puts out 81 shots hitting on 3s, wounding on 4s, at Rend -1, operating on an 18-inch base weapon range that stretches out to a 23-inch total threat range with standard movement. For a Troggoth army that opponents usually try to screen or kite, dropping an 81-shot shooting bracket catches people completely off-guard to flush out chaff, strip defensive layers off elite screens, and claim unexpected mid-board dominance. Rounding it all out, the list utilizes the Lore of the Little Waaagh! and Dank Manifestations to manipulate the board, control space, and keep pressure off the advancing Troggoths, while battle tactics are configured around Blazing Onslaught and Siege of Ashes for extremely reliable tactic completion, all anchored by the Loonshrine as the ultimate safety net ensuring key models keep popping back up for relentless late-game pressure. Nice work Ryan, keep on loon’n on!

Idoneth Deepkin
Soul-raid Ambushers
General’s Handbook 2026-27
Drops: 3
Wounds: 134
Spell Lore – Lore of the Deeps
Manifestation Lore – Primal Energy (10)
Battle Tactic Cards: Siege of Ashes, Flanking Firestorm


General’s Regiment
Ikon of the Storm (130)

• General
• Dritchleech
• Abyssal Dweller
Namarti Thralls (180)

• Reinforced
Akhelian Ishlaen Guard (170)
Akhelian Allopex (160)

• Retarius Net Launcher
Akhelian Leviadon (450)

• Aqshian Sea Nettles (10)

Regiment 1
Isharann Tidecaster (Scourge of Aqshy) (120)
Namarti Reavers (Scourge of Aqshy) (200)

• Reinforced
Namarti Thralls (180)

• Reinforced
Isharann Soulscryer (100)


Faction Terrain
Gloomtide Shipwreck


Regiments of Renown
Saviours of Cinderfall (290)

Callis and Toll
Toll’s Companions

Cities of Sigmar
Stalwart Guardians
General’s Handbook 2026-27
Drops: 2
Spell Lore – Spells of the Collegiate Arcane
Manifestation Lore – Aetherwrought Machineries
Battle Tactics Cards: Blazing Onslaught and Siege of Ashes


General’s Regiment
Cannonade Cogfort (530)

• General
• Grapple-Net Launcher
Freeguild Cavalier-Marshal (120)

• The Last Blade of Embergard
• Beloved Leader
Freeguild Cavaliers (300)

• Reinforced
Freeguild Cavaliers (300)

• Reinforced
Freeguild Command Corps Adjutants (200)

Freeguild Command Corps Auxiliaries
Freeguild Command Corps Whisperblade


Regiment 1
Alchemite Warforger (130)
Freeguild Fusiliers (240)

• Reinforced
Freeguild Steelhelms (90)
Freeguild Steelhelms (90
)


Faction Terrain
Dawners Triumph

David Rodriguez: At the core of the army, Cogfort and fusiliers utilize their shooting to let the rest of the list breath and give the cavaliers opportunity to land killing blows, hold objectives, and hold the board. Steelhelms are always MVP as they threaten counter charge taunts, can stay back with the rest of the army and again, help let the cavaliers operate as needed. Cavaliers are the bread and butter of cities lists, as they do most of the heavy lifting in virtually every match up. They take buffs well and slowly open up the board and take objectives allowing you to get ahead in primary and set up secondaries. The cav marshal and warforger are common takes as they flow easy with the rest of the list with cav marshal helping the cavaliers become even more of a threat and also giving attack and mortal buffs to the cavilers which is much needed given their stats. The heroic traits are also built around a shooting/mixed arms list, beloved leader I feel is crucial as you want your cogfort and units in general being able to avoid debuffs. The cogfort I felt was important to not only provide shooting but able to use the big base to hold space, be annoying in combat and help score tactics as well, I used so much more than a mobile cannon. The command corp is a flex piece that I also really enjoyed. While pricey, the provided a lot of utility to this list, such as shutting down healing/revival , OC bonus, and most importantly revival on my own units. Overall, the list is a moving castle that holds board and takes the primary game well. The tactics chosen were specific for this list as the list is mobile enough and does enough damage enough to do siege as well as blazing.

Anthony Richardson: This list has a few simple ideas behind it, take blocks of units with good base stats, pair them up with complimentary units, juice their defenses and damage, control strikes first/last, and force your opponent to make uncomfortable choices. The engine of the list similar to many other S2D lists is the 10 chosen with the dread banner. The sorcerer lord is there to give them a 5+ ward and cast 3d6 charge when the moment is right, and the mindstealer is there to provide strikes last within 6” against any units brave enough to test their luck. It also moves 10 and is control 5 so it has good positioning options. This is the first decision you force on opponents, getting charged by chosen with khorne mark and a ward sounds bad, so I have to go get them, but wait, its a 2+ or 3+ on most infantry and cav, and then I explode before fighting and now I lost my unit on my turn for nothing?

The second brick is 20 SoA warriors and a nurgle marked demon prince with deathmonger to fight twice and the darkflame pendant to set the damage of all incoming attacks to 1. With despoilers the prince will mark the warriors to give them a 5+ ward at the end of 1. The warriors also have the brand of apoplexy to go to damage 2 once you get to 7 rage, at which point they also gain strike first if they didn’t charge. The demon prince also has a 4+ to strike first, which combos very nicely with deathmonger so the second strike fight last is cancelled out. So now you have 2 big blocks of 3+ 5+ infantry the opponent really doesn’t want to charge but has to deal with or they concede the entire center of the board.

The last piece is the simplest, 10” moving raptoryx to screen and control space for the knights and horse lord that want to charge not get charged. Simple but effective. A myrmidon rounds it out to farm fury from a PoP, with the bonus that when you roll a 1 it feels a little less bad as you get 2 additional damage 3 attacks for your misfortune. The tactics are Siege of ashes and legend of the patch, which pair nicely together. Depending on the map, either warriors and the demon prince, or horse lord and raptoryx can score the first of siege. The prince and warriors in particular are excellent at surviving combats to get the first part of parch set up for the knights or chosen to come clean up.

The list has 3 main weaknesses, debuffs, dice, and great players. Reducing wards and turning off weapon abilities in particular stings. And as great as a 3+ save/5+ ward is, you still have to roll them. As far as great players, the thing about asking tough questions, is they are the ones who can find the answers to them. My first loss was to Chase Fair, who’s Seraphon have the ability to completely strip a ward off a unit, which sets up Kroak to fire off mortals that cut through the 3+ armor. And being a great player, he was able to use his speed and tricks to avoid the fights he didn’t want, score all of his tactics and outscore me, even at some points allowing me to control all the objectives. The second loss was to Jon Anderson, the king of the fish himself. His namarti reduced my wards, and he won priorities to give me a bad double, force me to come into his perfectly positioned castle to maximize his defensive buffs and debuffs, followed by another priority win to double me and cripple me with Idoneths big turn 3. It was a weekend of nothing but great games and great people!

Final Tournament Placings

Top Three AoS Lists for the BOISE CUP AOS 2026!

This is the top three AoS lists for the Boise Cup AOS 2026
that took place in the US between the 25th and 26th of July 2026. It saw 22 players vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Hedonites of Slaanesh
Depraved Carnival
General’s Handbook 2026-27
Drops: 3
Spell Lore – Lore of Extravagance
Manifestation Lore – Manifestations of Depravity
Battle Tactics Cards: Flanking Firestorm and Siege of Ashes


General’s Regiment
Sigvald, Prince of Slaanesh (240)

• General
Blissbarb Seekers (330)

• Reinforced
• Obsession with Control
Lord of Hysteria (120)

-Incensed
Myrmidesh Painbringers (240)

• Reinforced
Slickblade Seekers (170)


Regiment 1
Thricefold Discord (180)

• Bashful Visage
Myrmidesh Painbringers (240)

• Reinforced
Myrmidesh Painbringers (240)

• Reinforced
The Masque (120)


Regiment 2
Shardspeaker of Slaanesh (120)


Faction Terrain
Fane of Slaanesh

Jarod Brown (Rage Babies YouTube): If you play Magic, you’ll know Slaanesh basically feels like that blue player everyone hates. Full-on control. This list leans hard into the Depraved Carnival movement shenanigans, dancing in and out of combat (with some restrictions), dictating engagements, and generally making life miserable for your opponent.

Sigvald is the centerpiece of the army, leading from the front while babysitting the Painbringers. Who on average always gets that first bestowment of Paragon. His job is making sure the scary enemy units get baited out of key weapon abilities like Crit Mortals as the Painbringers lock them down and radiate their Paragon -1 to hit bubble.

The Blissbarbs with Obsession of Control are absolute workhorses. They provide solid ranged harassment all game, but if they end up on an objective, they become a surprisingly stubborn brick with a mountain of wounds and a 5+ ward.

The Lord of Hysteria with Incensed is here to mess with enemy shooting by shrinking threat ranges and serving as another solid frontline piece. Handing out +1 Attack for a turn.

And speaking of Painbringers… three reinforced bricks of them feels downright painful. They’re easily one of the best anvils in the game. (OPTA) Reflecting 1’s back as mortals is huge, and their passive 5+ ward when they don’t charge is incredible. Combine that with a 3+ save and Sigvald stripping away enemy crit effects, and these units become absurdly hard to move.

The 5-man Slickblade unit handles flank duties, objective play, and generally wins most side-table scraps. They’re a great little light hammer that keeps opponents honest.

The Thricefold Discord with Bashful Visage hangs around midfield with Siggy and the Painbringers, making sure spells land, enemy ranges are reduced, rallys stay reliable, and providing a surprisingly respectable combat profile if someone decides to test them.

Then we’ve got the Masque of Slaanesh. She is fast. Like, “why is she over there already?” fast. Between movement phases she can cover ridiculous distances. I got a ton of value out of her tying up artillery and shooting units, dancing around Places of Power, hopping into obscuring terrain, and generally making weaker backline units regret existing.

Last up is the Shardspeaker. Honestly, I never cast her warscroll spell all event, but she was fantastic as a long-range wizard camping Places of Power and pumping out manifestations. That +2 to cast makes her incredibly reliable when you need magical support.

Overall, Flanking Firestorm and Siege of Ashes felt smooth, achievable, and rewarding throughout the event. This list definitely isn’t for the faint of heart. Despite what some people say, it absolutely requires good positioning, careful buff management, and smart trading decisions to get the most out of it.

Boise Cup was an awesome event with some fantastic competition. Hopefully I’ll see some of you there next year!

Slaves to Darkness
Godswrath Warband
General’s Handbook 2026-27
Drops: 2
Spell Lore – Lore of the Damned
Manifestation Lore – Manifestations of Malevolence
Battle Tactic Cards: Blazing Onslaught, Siege of Ashes


General’s Regiment
Be’lakor, the Dark Master (450)

• General
Chaos Chosen (500)

• Reinforced
• The Dread Banner
Darkoath Fellriders (130)

• 1x Marauder Javelin


Regiment 1
Daemon Prince (230)

• Deathmonger
• Darkflame Pendant
• 1x Trophy Rack
• 1x Pledged to Nurgle
Chaos Chosen (510)

• Reinforced
• Brand of Apoplexy – (10) Points
Chaos Lord (100)
Darkoath Marauders (80)


Faction Terrain
Nexus Chaotica

Roland Rivera: The 2026-2027 General’s Handbook has been a big revival for highly elite melee armies, and this list is a great example of it. We have 20 – count ’em, 20 – Chosen to deal eye-watering amounts of damage, and Be’lakor to help ensure they get to deliver it via defensive debuffs and the ability to strike first on your opponent’s turn. The Chaos Lord also contributes by making a Be’lakor and Chosen castle even more threatening to attack head-on. This style of list struggled in the recent past due to being highly elite and lacking in unit count, but the current points combined with the objective layouts make this sort of power fantasy a reality.

Of course, it’s not just the points and the objectives – the seasonal content plays a big role in this list’s success as well. A Nurgle Daemon Prince with the Darkflame Pendant is very difficult for many armies to kill, and the Banner of Apoplexy makes a unit of Chosen deal truly absurd damage when you are at maximum Fury. An unusual thing to note is that Oliver opted for the in-faction manifestation lore, which is rarely used. This likely means he was not casting very many manifestations in his games, as the free generic lores are considered to be better.

The roster is rounded out by some Darkoath: Fellriders bring a bit of shooting chip damage to help you score the first step of the Blazing Onslaught tactic card, as well as screen for your power melee hitters, and Marauders are cheap bodies that can screen and/or stand on objectives as needed. Overall, this list has done a good job of balancing muscle with utility, and the strong result valideates the approach.

Lumineth Realm-lords
Aelementor Guardians (10 Points)
General’s Handbook 2026-27
Drops: 2
Spell Lore – Lore of the Awakened Realms
Manifestation Lore – Krondspine Incarnate of Ghur
Battle Tactic Cards: Burning for Vengeance, Blazing Onslaught


General’s Regiment
Sevireth, Lord of the Seventh Wind (350)

• General
Hurakan Windchargers (180)

• Perfect Footwork – (10) Points
The Light of Eltharion (300)
Vanari Auralan Sentinels (300)

• Reinforced

Regiment 1
Scinari Enlightener (180)

• Silver Wand
Vanari Auralan Wardens (240)

• Reinforced
Vanari Auralan Wardens (240)

• Reinforced
Ydrilan Riverblades (150)


Faction Terrain
Shrine Luminor

Final Tournament Placings

Top Three AoS Lists for OsloHammer #12

This is the top three AoS lists for OsloHammer #12 that took place in Norway between the 25th and 26th of July 2026. It saw 21 players vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Kruleboyz
Kruleboyz Klaw
General’s Handbook 2026-27
Drops: 3
Spell Lore – Lore of the Swamp
Manifestation Lore – Manifestations of Gorkamorka
Battle Tactic Cards: Siege of Ashes, Legend of the Parch


General’s Regiment
Kragnos, the End of Empires (580)

• General
Gutrippaz (300)

• Reinforced
Killaboss on Corpse-rippa Vulcha (240)

• Slippery Skumbag
Kruleboyz Monsta-killaz (120)
Kruleboyz Monsta-killaz (120)


Regiment 1
Gobsprakk, the Mouth of Mork (240)
Killaboss on Great Gnashtoof (130)


Regiment 2
Breaka-boss on Mirebrute Troggoth (190)

• Tattermask
• Sly ‘Un – (10) Points
Murknob with Belcha-banna (80)


Faction Terrain
Skaregob Totem

Skaven
Warpcog Convocation
General’s Handbook 2026-27
Drops: 2
Spell Lore – Lore of Ruin
Manifestation Lore – Forbidden Power (20 Points)
Battle Tactic Cards: Blazing Onslaught, Siege of Ashes

General’s Regiment

Thanquol on Boneripper (310)

• General
Clanrats (150)
Clanrats (150)
Doom-Flayers (200)

• Reinforced
Warpvolt Scourgers (340)
• Reinforced


Regiment 1
Verminlord Warbringer (260)

• Foulhide
• Masterclan Connections
Stormfiends (470)

• Reinforced
• Anabolic Accelerators – (10) Points
• 2x Doomflayer Gauntlets
• 2x Grinderfists
• 2x Clubbing Blows and Warpfire Projectors
Warp-Grinder (100)


Faction Terrain
Gnawhole

Blades of Khorne
Khornate Legion
General’s Handbook 2026-27
Drops: 3
Battle Tactic Cards: Siege of Ashes, Burning for Vengeance


General’s Regiment
Wrath of Khorne Bloodthirster (400)

• General
• Frenzied Taskmaster
• Ar’gath, The King of Blades
Bloodletters (320)

• Reinforced
• Brass Flesh – (20) Points
Bloodreavers (80)
Scourge of Aqshy: Blood Warriors (380)

• Reinforced


Regiment 1
Karanak (110)
Flesh Hounds (100)


Regiment 2

Bloodstoker (100)
Skullreapers (340)

• Reinforced
Skullreapers (170)


Faction Terrain
Skull Altar

Final Tournament Placings

Top Three AoS Lists for the Mighty Founding – July 2026

This is the top three AoS lists for the Mighty Founding – July 2026 that took place in the UK between the 25th and 26th of July 2026. It saw 27 players vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Maggotkin of Nurgle
Tallyband of Nurgle
Points: 2000/2000 points
Drops: 3 drops
Battle Tactics: Siege of Ashes / Blazing Onslaught
Spell Lore: Lore of Malignance
Prayer Lore: Benedictions of Sickness
Faction Terrain: Feculent Gnarlmaw


General’s Regiment
Rotigus (420)

• General
10x SoA Putrid Blightkings (280)

• Reinforced
10x Plaguebearers (130)
3x Sloven Knights (180)
3x Sloven Knights (180)


Regiment 1
Harbinger of Decay (140)

• Gift of Febrile Frenzy
• The Witherstave


Regiment 2

Shaman Foulhoof (110)
20x Pestigors (280)

• Reinforced
20x Pestigors (280)

• Reinforced

Blades of Khorne
Murderhost
General’s Handbook 2026-27
Drops: 4
Wounds: 194
Manifestation Lore – Forbidden Power (20)
Battle Tactic Cards: Burning for Vengeance, Siege of Ashes


General’s Regiment
Wrath of Khorne Bloodthirster (400)

• General
• Ar’gath, the King of Blades
• Frenzied Taskmaster
Bloodletters (300)

• Reinforced
• Brass Flesh (20)
Bloodletters (300)

• Reinforced
Bloodletters (300)

• Reinforced
Bloodcrushers (130)


Regiment 1
Karanak (110)
Flesh Hounds (100)


Regiment 2
Skulltaker (120)


Faction Terrain
Skull Altar


Regiments of Renown

Brand’s Oathbound (200)
Gunnar Brand
Singri Brand
The Oathsworn Kin

Hedonites of Slaanesh
Depraved Carnival
General’s Handbook 2026-27
Drops: 3
Battle Tactics Cards: Burning for Vengeance and Flanking Firestorm


General’s Regiment
Sigvald, Prince of Slaanesh (240)

• General
Hellstriders (150)
Slaangor Fiendbloods (290)

• Reinforced
• Obsession with Control
Slaangor Fiendbloods (280)

• Reinforced


Regiment 1
Thricefold Discord (180)

• Bashful Visage
Seekers (130)
The Masque (120)


Regiment 2

Lord of Hysteria (120)

• Incensed
Myrmidesh Painbringers (240)

• Reinforced
Myrmidesh Painbringers (240)

• Reinforced

Idoneth Deepkin
Isharann Council
Points: 1990/2000 points
Drops: 3 drops
Battle Tactics: Blazing Onslaught / Siege of Ashes
Spell Lore: Lore of the Deeps
Manifestation Lore: Manifestations of the Abyss
Faction Terrain: Gloomtide Shipwreck


General’s Regiment
Eidolon of Mathlann, Aspect of the Storm (280)

• General
• Abyssal Dweller
• Armour of the Cythai
Akhelian Leviadon (450)
6x Akhelian Ishlaen Guard (340)

• Reinforced
• Ironshell Barnacles (20 pts)
20x Namarti Reavers (220)

• Reinforced
20x Namarti Reavers (220)

• Reinforced


Regiment 1
Isharann Tidecaster (100)
Isharann Soulrender (90)
20x Namarti Thralls (180)

• Reinforced


Regiment 2
Akhelian Thrallmaster (90)

Final Tournament Placings

Top Three AoS Lists for the Palm Springs Classic

This is the top three AoS lists for the Palm Springs Classic that took place in the US between the 18th and 19th of July 2026. It saw 42 players vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone to our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Seraphon
Sunclaw Starhost
General’s Handbook 2026-27
Drops: 3
Spell Lore – Lore of Celestial Manipulation
Manifestation Lore – Morbid Conjuration (20 Points)
Battle Tactic Cards: Burning for Vengeance, Siege of Ashes


General’s Regiment
Lord Kroak (410)

• General
Hunters of Huanchi with Dartpipes (80)
Hunters of Huanchi with Dartpipes (80)
Sunblood Pack (150)
• Bloodrage Pendant
• Reptilian Cunning


Regiment 1
Skink Starseer (140)
Kroxigor (400)

• Reinforced
• 2x Moonstone Hammer
Kroxigor Warspawned (200)

• 1x Starfang Warpick


Regiment 2
Saurus Astrolith Bearer (100)
Saurus Warriors (140)
Saurus Warriors (140)
Saurus Warriors (140)


Faction Terrain
Realmshaper Engine

Hedonites of Slaanesh
Depraved Carnival
General’s Handbook 2026-27
Drops: 2
Spell Lore – Lore of Extravagance
Manifestation Lore – Aetherwrought Machineries
Battle Tactics Cards: Flanking Firestorm and Siege of Ashes


General’s Regiment
Sigvald, Prince of Slaanesh (240)

• General
Lord of Hysteria (120)
Myrmidesh Painbringers (240)

• Reinforced
Myrmidesh Painbringers (240)

• Reinforced
Myrmidesh Painbringers (240)

• Reinforced


Regiment 1
Thricefold Discord (180)
• Bashful Visage
• Centre of Attention
Blissbarb Seekers (330)

• Reinforced
• Obsession with Control
Slaangor Fiendbloods (280)

• Reinforced
The Masque (120)


Faction Terrain
Fane of Slaanesh

Soulblight Gravelords
Bacchanal of Blood
General’s Handbook 2026-27
Drops: 3
Spell Lore – Lore of Undeath
Manifestation Lore – Manifestations of the Grave
Battle Tactics Cards: Burning for Vengeance and Siege of Ashes


General’s Regiment
Scourge of Aqshy: Vengorian Lord (310)

• General
• Shard of Night
• Immortal Ego
Askurgan Trueblades (140)
Askurgan Trueblades (140)
Deadwalker Zombies (250)
• Reinforced
• The Never-Dead
Scourge of Aqshy: Revenant Draconith (290)


Regiment 1
Lauka Vai, Mother of Nightmares (200)
Dire Wolves (150)
Fell Bats (80)
Wight King (80)


Regiments of Renown
Karahtet’s Siege Breaker (360)
Mortisan Ossifector
Mortek Crawler

Faction Terrain
Cursed Sepulchre

Daughters of Khaine
Coven of Blood
General’s Handbook 2026-27
Drops: 3
Wounds: 132
Spell Lore – Lore of Shadows
Prayer Lore – Prayers of the Khainite Cult
Manifestation Lore – Manifestations of Khaine
Battle Tactic Cards: Siege of Ashes, Legend of the Parch


General’s Regiment
Bloodwrack Shrine (270)

• General
Blood Sisters (320)

• Reinforced
• Talismans of Shadow (10)
Blood Sisters (320)

• Reinforced
Blood Sisters (320)

• Reinforced


Regiment 1
Hag Queen on Cauldron of Blood (290)


Regiment 2

Slaughter Queen on Cauldron of Blood (300)

• Witchbrew
• Honoured Among Sects
Melusai Ironscale (Scourge of Aqshy) (140)


Faction Terrain
Shrine of Dark Tribute (20)

Final Tournament Placings

Top Three AoS Lists for Ironweld

This is the top three AoS lists for Ironweld that took place in the US between the 11th and 12th of 2026. It saw 53 players vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Cities of Sigmar
Zealous Hordes
General’s Handbook 2026-27
Drops: 3
Wounds: 152
Spell Lore – Spells of the Collegiate Arcane
Prayer Lore – Scriptures of Sigmar
Manifestation Lore – Krondspine Incarnate
Battle Tactic Cards: Blazing Onslaught, Burning for Vengeance


General’s Regiment
Tahlia Vedra, Lioness of the Parch (340)

• General
Freeguild Cavalier-Marshal (120)

• The Last Blade of Embergard
• Beloved Leader
Freeguild Cavaliers (300)

• Reinforced
Freeguild Cavaliers (300)

• Reinforced
Freeguild Fusiliers (240)

• Reinforced


Regiment 1
Alchemite Warforger (130)
Freeguild Grenadiers (140)
Freeguild Steelhelms (90)
Freeguild Steelhelms (90)


Regiment 2
Jorvan Kreel, Heir of the Kraken (120)
Freeguild Gallants (130)


Faction Terrain
Dawner’s Triumph

Fabien Barbusse: Four of the top-performing Cities lists this weekend, two from this event and two from Summer Scourge, shared a very similar foundation. Three of them were built around the same core: Tahlia Vedra, a Cavalier-Marshal, two reinforced units of Cavaliers, an Alchemite Warforger and Steelhelms. Together, these units form an incredibly efficient package that does almost everything the army wants. The Cavaliers are the real stars, combining an excellent statline with *Storm of Steel* to deliver devastating charges, while Steelhelms provide the defensive utility the army otherwise lacks by forcing opponents to fight on your terms. Tahlia, the Marshal and the Warforger all exist to make those Cavaliers even better, layering +1 to hit and wound, additional mortals on the charge and Crit (Mortal) onto an already exceptional unit.

For his remaining points, Dyl opted for reinforced Fusiliers alongside Jorvan Kreel, Grenadiers and Gallants. The Fusiliers provide ranged pressure and a durable screen, while Jorvan’s movement tricks let the infantry be exactly where they’re needed. Combined with several cheap units, the package gives the list excellent flexibility for both primary and battle tactic scoring.

Congratulations to Dyl on another tournament victory.

Slaves to Darkness
Despoilers
General’s Handbook 2026-27
Drops: 3
Wounds: 135
Spell Lore – Lore of the Damned
Manifestation Lore – Twilit Sorceries
Battle Tactic Cards: Blazing Onslaught, Burning for Vengeance


General’s Regiment
Chaos Sorcerer Lord (120)

• General
Chaos Chosen (500)

• Reinforced
• The Dread Banner
Chaos Warriors (Scourge of Aqshy) (400)

• Reinforced


Regiment 1
Daemon Prince (230)

• Trophy Rack
• Pledged to Nurgle
• Rune of Murder
• Deathmonger
Chaos Knights (240)
Chaos Lord on Daemonic Mount (130)


Regiments of Renown
The Curse-Steel Battery (380)

Faction Terrain
Nexus Chaotica

Roland Rivera: Slaves to Darkness looks poised to make a strong showing this season between the changes in the July Battlescroll and the new additions in Scourge of Aqshy. This list showcases some of those additions in triumphant fashion.

We’ll start with Scourge of Aqshy Chaos Warriors. For a nominal points increase over the standard variety, you get quite a few benefits. A 6+ Ward when you have any amount of Fury combines with the Nurgle pledge to get you a big block of wounds with a 3+ save backed up by a 5+ Ward, which is a formidable nut to crack. On top of that, any additional Fury you gather over the course of the game makes them even better in combat, making them both a worthy running mate to the classic Dread Banner-bearing reinforced Chosen unit, and an excellent choice to shove into the middle of the board to take and hold any central objectives.

Next up is the Daemon Prince. Not only was he the beneficiary of a recent points cut, but the Despoilers Battle Formation was altered into giving him additional utility by enabling him to hand out his pledge at end of turn, thus accelerating the process of getting your units ready for combat. In addition to these changes, Scourge of Aqshy brought him a delightful piece of gear in the Rune of Murder, which combines with the Deathmonger Heroic Trait to make the Prince spit out a truly terrifying amount of offense on a once-per-game basis (12 attacks, with fight twice!). At 10 health, with a 3+ save backed up by a 5+ Ward thanks to the Nurgle pledge, he also boasts an impressive defensive profile. All in all, this Daemon Prince is officially the menace the lore always told us he could be.

Of course, being a potent combat army is only one piece of the puzzle in creating a successful army – being able to reliably score Battle Tactics is crucial. To aid in that endeavor, this list employed the Curse-Steel Battery Regiment of Renown. The shooting damage from the Helsmiths of Hashut artillery pieces make Blazing Onslaught much easier to score, and the pressure from being shot at will force enemy units to face your potent melee infantry blocks. Overall, this list had a strong showing, and I expect it to be an ongoing theme this season.

Neil Addleman: Right out of the gate with a Slaves to Darkness 5-0 in the first week of the new GHB, you love to see it. This list focuses on two powerhouse infantry units with a couple supporting pieces including a regiment of renown.

A Chaos Sorcerer Lord leads a reinforced unit of Chaos Chosen and Scourge of Aqshy Chaos Warriors. Chosen are a tried and true mega-hammer for this army, with their fight twice ability and the ability to gain a 5+ ward from the Sorcerer. While the new seasonal warriors improve with your fury level. First gaining a 6+ ward, then anti-charge, then at seven fury they gain strike first as long as they haven’t charged, making them a great anvil on any center objective. Especially if you mark them Nurgle to turn that 6+ ward into a 5+ one. With objectives being more tightly packed this GHB, marching two powerful bricks down the board is shaping up to be a solid plan.

A Nurgle Marked Daemon Prince leads the second regiment, and he has both the artefact and the heroic trait in this list. With the Nurgle mark he has 10 health on a 3+/5+ so he won’t be dying to random shooting, and can also be protected with Look Out Sir or Obscuring. With the new Despoilers Formation update he can also mark those Warriors Nurgle turn one and allow you to still mark the Chosen or Knights Khorne, helping your pledge economy. But the artefact and heroic trait combo also turn him into a strong secondary threat. The new Rune of Murder once per game allows you to double his attacks (for a mere d3 mortals taken) and Deathmonger lets you once per game fight twice. So you are looking at 12 damage 3 attacks with crit (mortal) two times for a single turn. If you pick your target well he can take an important piece of the table with ease, and he also uses fury dice well with those damage 3 attacks at end of turn.

In his regiment is a Chaos Lord on Daemonic Mount paired with 5 Chaos Knights to give the list some speed to hit a flank or a side objective. A tried and true combo that can punch above it’s point cost pretty easily. The speed of these and the Daemon Prince also helps with Burning for Vengeance step one.

To top off the list you have The Curse-Steel Battery Regiment of Renown. This gives you a second cast to the list, as well as two artillery pieces. Not only does this provide ranged pressure to hopefully prevent your opponent from playing too defensively, but it can also shut down commands to stop important redeploys and allow your Chosen to get in and carve their units up. Shooting phase damage also makes Blazing Onslaught step one easier. And they can always high roll and take out a hero monster once in a while.

Overall, this list has multiple hammers on a 3+ save and possible 5+ wards that can brawl in the middle exceptionally well while two cannons fire from the backline to wreck all the opponents plans. And I am sure he enjoyed some thrilling combats with that juiced up Daemon Prince.

Kruleboyz
Kruleboyz Klaw
General’s Handbook 2026-27
Drops: 5
Spell Lore – Lore of the Swamp
Manifestation Lore – Manifestations of Gorkamorka
Battle Tactic Cards: Blazing Onslaught, Burning for Vengeance


General’s Regiment
Kragnos, the End of Empires (580)

• General
Man-skewer Boltboyz (200)

• Reinforced


Regiment 1
Swampcalla Shaman with Pot-grot (120)

• Swamp Staff


Regiment 2
Swampboss Skumdrekk (150)
Hobgrot Slittaz (140)

• Reinforced
Killaboss on Great Gnashtoof (130)

• Slippery Skumbag


Regiment 3
Gobsprakk, the Mouth of Mork (240)


Regiments of Renown

Da Hurtlin’ Hogz (430)

Tuskboss on Maw-grunta
Maw-grunta Gougers


Faction Terrain
Skaregob Totem

Connor Irwin: Another strong showing for competitive kruleboyz has some interesting surprises. Let’s break it down.The Klaw formation turns on obscuring out to 12″ for units wholly within 3″ of terrain. Shielding the KB monsters from a lot of shooting hate in some metas. Blazing onslaught and burning for vengeance tactics take advantage of teleporting tricks and monster/wizard smashing tools like kragnos and gobbsprak. I think it’s important to point out what’s missing from this list: gutrippas and monsta-killaz! The faction’s two combat infantry bedrock units for the last…forever? Are taking a turn on the bench and do not seem to have been terribly missed based on the results. Wild!

The generals regiment has kragnos and a reinforced boltboyz unit for a hammer and scalpel combo, while the swampcalla with +1 power from the swamp staff probably sits atop the skaregob totem as long as possible to push out +1 to trick rolls, buffing spells. and maybe his +1 save potion.

Regiment 3 has a newly immerged skumdrekk and 20 hobgrots that (when appropriately buffed) are similar in many ways to gutrippas, but cheaper and with more control and better synergy with their nearby monster-jocky boss. It’s a suddenly popular combo that’s been a matter of discussion all edition and finally getting traction this season. Love to see it. The real dark horse here is the OG Gnashtoof, whose 12″ aura of +1 to hit for KB units (ie kragnos) when contesting uncontrolled objectives at 130 points is well worth the price.

The wizard-hater-in-chief gobsprakk is priced well for his ability to threaten wizards (and especially infantry wizards someone might park on a place of power to farm fury all game), and should be a popular pick this season.

Lastly the ironjawz maw-grunta RoR is out there with kraggy getting into the mix and hopefully handing out fight last on offense and burning rage dice. It’s a strong combo with kraggy’s d6 charge boost aura and opens up the kruleboyz general to pile on damage in multiple engagements both offensively and defensively with dirty trick fight last.

Congrats to Adam for crawling out of the swampy depths of the army WR% rankings with a great performance.

Maggotkin of Nurgle
Tallyband of Nurgle
General’s Handbook 2026-27
Drops: 4
Spell Lore – Lore of Malignance
Prayer Lore – Benedictions of Sickness
Manifestation Lore – Aetherwrought Machineries
Battle Tactic Cards: Blazing Onslaught, Siege of Ashes


General’s Regiment
The Glottkin (470)

• General
Pusgoyle Blightlords (380)

• Reinforced
Sloven Knights (180)


Regiment 1
Belga the Cystwitch (130)


Regiment 2
Festus the Leechlord (290)
Plaguebearers (130)


Regiment 3

Lord of Blights (140)

• Overpowering Stench
• The Witherstave
Scourge of Aqshy: Putrid Blightkings (280)

• Reinforced


Faction Terrain
Feculent Gnarlmaw

Final Tournament Placings

Age of Sigmar: 4th Edition Stats (July Battlescroll) – 26th July 2026

We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats, this includes an attempt to reflect both the tournament strength and the faction strength.

All of the results in this article are taken from Best Coast Pairings, , Ecksen, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.

For patrons, you’ll be able to download and play with the database as well (which includes all the lists and stats for all the factions).

As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.

Tournaments Included (Using December Battlescroll)

EventPlayers1st2nd3rdWC
2026 Vienna Summer Tabletop Major AoS Singles41KBZBoKLRLDoT
4th Annual Thunderstrike GT!32SERCoSMoN
Age of Ropecon GT 202631SYLHoSDoT
Age of Sigmar Grand Tournament – Warhammer Open Tacoma104HoSDoKDoT
Age of the Beast – 2 Day AOS GT16SoBSERSYL
AoS Grimnirs Revenge 2026 GT30SBGLFYRCoS
AoS Summer Scourge Presented by Carolina Reavers33CoSCoSSBGL
Battle of the Bay V21SYLGGSBGL
Boise Cup AOS 2026!22HoSStDLRL
Death by North West GT19DoTCoSFYR
Egide AOS 2000ps Nouveau Manuel14SoBIJZHoH
Feud on the Fens 202656SoBSYLDoT
Fountain City Fight Club29FYRCoSSER
GT WarhaSquigs52DoKBoKNH
Ironweld: Age of Sigmar Grand Tournament53CoSStDKBZ
La Classique d’été28SYLKOSYLSKA
Mannheimer Summer Clash40OBRIJZDoK
Mercia Madness V18KBZSoBHoSMoN
Mighty Founding – July 202626MoNBoKHoS
Oslohammer #1221KBZSKABoK
Palm Springs Classic – Sigmar GT42SERHoSSKA
Realms 1012HoSBoKSERSCE
Siege of York IV22FYROMDoK
Realmgate Warriors: Grotmas in July GT13DoKIJZSER
Southeastern Slaughter, Battles and BBQ11GGStDLRL
Vantastic GT Year 39MoNOMSBGL

SOURCES
Best Coast Pairings
Tabletop Herald
Milarki
Championshub.app
MiniHeadQuarters
Ecksen
Longshanks

GT Win Rates

I’ve added in a colour code to show the rough age of the rules the faction is using.

As always, these are global stats from various sources around the internet.

Factions by Average Elo

I’ve included this one to show the rankings of factions by their average Elo.

Estimated Win Rates if the Player Skill Levels were Equal

What I’m trying to do here is work out what the win rates would be if the skill levels of all the players were the same (Yes, I realise this is nearly impossible to calculateBut I’m playing around here).

How it works is by calculating the average Elo of all the players that have had matches since the July battlescroll dropped. This worked out as 411.1. I then calculated how much difference there was between a factions average Elo shown in our original win rate graph to this overall average. The difference between these two figures was then turned into a percentage difference over/under the 411.1 elo. I then increased or decreased their win rate by this percentage (But this isn’t as simple as deducting or adding the percentage different to the win rate – you have to work out for instance what 4% may be of say 53% and then apply that. For Example – 10% of 40% is 4%)

Win Rates by Release Date

This chart shows the win rates for all the battletomes released within certain periods of time (every 6 months since 4th edition release).

This should show whether Battletomes are generally stronger the later they are released into the edition. As we can see they all fall within the 45-55% win area, though the battletomes released in the last 6 months are a little stronger than the other cohorts.

Battle Formation Win Rates

This chart shows the win rates for Battle Formations that have seen 100 games or more at GT events.

Faction Popularity (Broken Down by Player Elo Rating)

This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the Age of Sigmar stats).

The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Neither to 600-699 rated players. Where we start to see the swell in players possibly chasing the factions with more favourable rules is in players rated less than 600 Elo.

To make it a bit easier to see the effect of higher skilled players, I’ve added the below chart this week which breaks down each factions player base as a percentage.

Elite and Rookie Players by Faction

The blue section shows the percentage of a factions players which have an Elo rating of 500 or greater. While the Orange shows the number of new players to the faction where they have yet to attend a tournament (based on our database history).

The Fabien Chart

Fabien Barbusse is a top player in the AoS scene and a member of the Woehammer Discord who is one of many who points out any mistakes in the charts before we publish them. He stated he felt the most valuable chart would be a version of the one above, which shows the % of 4+ win results in a 5 game event compared to the other results.

% of Players with a Positive GT Result

Ideally you would want 50% of the players having a positive results for a truly balanced game system.

Consecutive Wins

This chart shows firstly the % of players with a negative result from 5 games at GT’s or GT+ in purple for each faction.

Dark blue shows the percentage of players who achieved 5 wins from 5 in the first five rounds of a GT or GT+.

Orange shows the players who achieved four wins from the first four rounds of a GT or GT+ but were unable to achieve the full house and lost their round 5 match.

Green shows the players who achieved three wins from three wins but were unable to win in their fourth round match.

Light blue shows all other players aside from those shown in the first three categories, who were able to achieve a positive result at a GT or GT+ i.e. 3 or more wins.

The above is an aim to show how easy factions are to pilot for players. In this case I’ve narrowed the population down to players with an Elo between 200 and 400. What follows is then the % of those players to win in the first round. This continues, showing what % of players won in round 1 and round 2 in the next column. This continues to show how deep developing players are progressing into tournaments undefeated using that faction.

Bear in mind that although we have no tournament history on record for these players, they may be skilled outside of tournaments before their first recorded instance in the Woehammer database.

Battleplan Win Rates

This one could be useful for TO’s who are looking to run tournaments in the near future. If you’re hoping to curtail a few of the higher powered factions, you could perhaps look to use battleplans where those factions aren’t as dominant.

PlasticCraic mentioned the popularity of Battleplans earlier this week on his discord. So thought I’d include this.

Past Battlescroll Win Rates

Woehammer Database

To download out Age of Sigmar stats database, click on the button below.

For those of you who are counted among our legendary Patreons, you can view the full stats and download the stats database below which now includes warscroll win rates and lists.

You can become a Patreon of Woehammer for as little as £2 a month!

[ppp_patron_only level=1]

[/ppp_patron_only]

Age of Sigmar: 4th Edition Stats (July Battlescroll) – 19th July 2026

We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats, this includes an attempt to reflect both the tournament strength and the faction strength.

All of the results in this article are taken from Best Coast Pairings, , Ecksen, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.

For patrons, you’ll be able to download and play with the database as well (which includes all the lists and stats for all the factions).

As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.

Tournaments Included (Using December Battlescroll)

EventPlayers1st2nd3rdWC
2026 Vienna Summer Tabletop Major AoS Singles41KBZBoKLRLDoT
4th Annual Thunderstrike GT!32SERCoSMoN
Age of Sigmar Grand Tournament – Warhammer Open Tacoma104HoSDoKDoT
AoS Grimnirs Revenge 2026 GT30SBGLFYRCoS
AoS Summer Scourge Presented by Carolina Reavers33CoSCoSSBGL
Battle of the Bay V21SYLGGSBGL
Death by North West GT19DoTCoSFYR
Egide AOS 2000ps Nouveau Manuel14SoBIJZHoH
Feud on the Fens 202656SoBSYLDoT
Fountain City Fight Club29FYRCoSSER
Ironweld: Age of Sigmar Grand Tournament53CoSStDKBZ
La Classique d’été28SYLKOSYLSKA
Mannheimer Summer Clash40OBRIJZDoK
Mercia Madness V18KBZSoBHoSMoN
Palm Springs Classic – Sigmar GT42SERHoSSKA
Realms 1012HoSBoKSERSCE
Realmgate Warriors: Grotmas in July GT13DoKIJZSER
Southeastern Slaughter, Battles and BBQ11GGStDLRL
Vantastic GT Year 39MoNOMSBGL

SOURCES
Best Coast Pairings
Tabletop Herald
Milarki
Championshub.app
MiniHeadQuarters
Ecksen
Longshanks

GT Win Rates

I’ve added in a colour code to show the rough age of the rules the faction is using.

As always, these are global stats from various sources around the internet. Er… Kruleboyz?

Factions by Average Elo

I’ve included this one to show the rankings of factions by their average Elo. As mentioned in the last section, Daughters have the highest average Elo of all the factions currently which goes a long way to contributing to that 62% win rate.

Estimated Win Rates if the Player Skill Levels were Equal

What I’m trying to do here is work out what the win rates would be if the skill levels of all the players were the same (Yes, I realise this is nearly impossible to calculateBut I’m playing around here).

How it works is by calculating the average Elo of all the players that have had matches since the July battlescroll dropped. This worked out as 409.1. I then calculated how much difference there was between a factions average Elo shown in our original win rate graph to this overall average. The difference between these two figures was then turned into a percentage difference over/under the 409.1 elo. I then increased or decreased their win rate by this percentage (But this isn’t as simple as deducting or adding the percentage different to the win rate – you have to work out for instance what 4% may be of say 53% and then apply that. For Example – 10% of 40% is 4%)

Win Rates by Release Date

This chart shows the win rates for all the battletomes released within certain periods of time (every 6 months since 4th edition release).

This should show whether Battletomes are generally stronger the later they are released into the edition. As we can see they all fall within the 45-55% win area, though the battletomes released in the last 6 months are a little stronger than the other cohorts.

Battle Formation Win Rates

This chart shows the win rates for Battle Formations that have seen 100 games or more at GT events.

Faction Popularity (Broken Down by Player Elo Rating)

This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the Age of Sigmar stats).

The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Neither to 600-699 rated players. Where we start to see the swell in players possibly chasing the factions with more favourable rules is in players rated less than 600 Elo.

To make it a bit easier to see the effect of higher skilled players, I’ve added the below chart this week which breaks down each factions player base as a percentage.

Elite and Rookie Players by Faction

The blue section shows the percentage of a factions players which have an Elo rating of 500 or greater. While the Orange shows the number of new players to the faction where they have yet to attend a tournament (based on our database history).

The Fabien Chart

Fabien Barbusse is a top player in the AoS scene and a member of the Woehammer Discord who is one of many who points out any mistakes in the charts before we publish them. He stated he felt the most valuable chart would be a version of the one above, which shows the % of 4+ win results in a 5 game event compared to the other results.

% of Players with a Positive GT Result

Ideally you would want 50% of the players having a positive results for a truly balanced game system.

Consecutive Wins

This chart shows firstly the % of players with a negative result from 5 games at GT’s or GT+ in purple for each faction.

Dark blue shows the percentage of players who achieved 5 wins from 5 in the first five rounds of a GT or GT+.

Orange shows the players who achieved four wins from the first four rounds of a GT or GT+ but were unable to achieve the full house and lost their round 5 match.

Green shows the players who achieved three wins from three wins but were unable to win in their fourth round match.

Light blue shows all other players aside from those shown in the first three categories, who were able to achieve a positive result at a GT or GT+ i.e. 3 or more wins.

The above is an aim to show how easy factions are to pilot for players. In this case I’ve narrowed the population down to players with an Elo between 200 and 400. What follows is then the % of those players to win in the first round. This continues, showing what % of players won in round 1 and round 2 in the next column. This continues to show how deep developing players are progressing into tournaments undefeated using that faction.

Bear in mind that although we have no tournament history on record for these players, they may be skilled outside of tournaments before their first recorded instance in the Woehammer database.

Battleplan Win Rates

This one could be useful for TO’s who are looking to run tournaments in the near future. If you’re hoping to curtail a few of the higher powered factions, you could perhaps look to use battleplans where those factions aren’t as dominant.

PlasticCraic mentioned the popularity of Battleplans earlier this week on his discord. So thought I’d include this.

Past Battlescroll Win Rates

Woehammer Database

To download out Age of Sigmar stats database, click on the button below.

For those of you who are counted among our legendary Patreons, you can view the full stats and download the stats database below which now includes warscroll win rates and lists.

You can become a Patreon of Woehammer for as little as £2 a month!

[ppp_patron_only level=1]

[/ppp_patron_only]

Age of Sigmar: 4th Edition Stats (July Battlescroll) – 12th July 2026

We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats, this includes an attempt to reflect both the tournament strength and the faction strength.

All of the results in this article are taken from Best Coast Pairings, , Ecksen, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.

For patrons, you’ll be able to download and play with the database as well (which includes all the lists and stats for all the factions).

As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.

Tournaments Included (Using December Battlescroll)

EventPlayers1st2nd3rdWC
2026 Vienna Summer Tabletop Major AoS Singles41KBZBoKLRLDoT
4th Annual Thunderstrike GT!32SERCoSMoN
Death by North West GT19DoTCoSFYR
Ironweld: Age of Sigmar Grand Tournament53CoSStDKBZ
La Classique d’été28SYLKOSYLSKA
Mannheimer Summer Clash40OBRIJZDoK
Mercia Madness V18KBZSoBHoSMoN
Realms 1012HoSBoKSERSCE
Realmgate Warriors: Grotmas in July GT13DoKIJZSER
Vantastic GT Year 39MoNOMSBGL

SOURCES
Best Coast Pairings
Tabletop Herald
Milarki
Championshub.app
MiniHeadQuarters
Ecksen
Longshanks

GT Win Rates

I’ve added in a colour code to show the rough age of the rules the faction is using.

As always, these are global stats from various sources around the internet. Er… Kruleboyz?

Factions by Average Elo

I’ve included this one to show the rankings of factions by their average Elo. As mentioned in the last section, Daughters have the highest average Elo of all the factions currently which goes a long way to contributing to that 62% win rate.

Estimated Win Rates if the Player Skill Levels were Equal

What I’m trying to do here is work out what the win rates would be if the skill levels of all the players were the same (Yes, I realise this is nearly impossible to calculateBut I’m playing around here).

How it works is by calculating the average Elo of all the players that have had matches since the July battlescroll dropped. This worked out as 403.6. I then calculated how much difference there was between a factions average Elo shown in our original win rate graph to this overall average. The difference between these two figures was then turned into a percentage difference over/under the 403.6 elo. I then increased or decreased their win rate by this percentage (But this isn’t as simple as deducting or adding the percentage different to the win rate – you have to work out for instance what 4% may be of say 53% and then apply that. For Example – 10% of 40% is 4%)

Win Rates by Release Date

This is a new one this week, and will be temporary for now until the new GHB is released.

Essentially this shows the win rates for all the battletomes released within certain periods of time (every 6 months since 4th edition release).

This should show whether Battletomes are generally stronger the later they are released into the edition. As we can see they all fall within the 45-55% win area, though the battletomes released in the last 6 months are a little stronger than the other cohorts.

Faction Popularity (Broken Down by Player Elo Rating)

This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the Age of Sigmar stats).

The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Neither to 600-699 rated players. Where we start to see the swell in players possibly chasing the factions with more favourable rules is in players rated less than 600 Elo.

To make it a bit easier to see the effect of higher skilled players, I’ve added the below chart this week which breaks down each factions player base as a percentage.

Elite and Rookie Players by Faction

The blue section shows the percentage of a factions players which have an Elo rating of 500 or greater. While the Orange shows the number of new players to the faction where they have yet to attend a tournament (based on our database history).

The Fabien Chart

Fabien Barbusse is a top player in the AoS scene and a member of the Woehammer Discord who is one of many who points out any mistakes in the charts before we publish them. He stated he felt the most valuable chart would be a version of the one above, which shows the % of 4+ win results in a 5 game event compared to the other results.

% of Players with a Positive GT Result

Ideally you would want 50% of the players having a positive results for a truly balanced game system.

Consecutive Wins

This chart shows firstly the % of players with a negative result from 5 games at GT’s or GT+ in purple for each faction.

Dark blue shows the percentage of players who achieved 5 wins from 5 in the first five rounds of a GT or GT+.

Orange shows the players who achieved four wins from the first four rounds of a GT or GT+ but were unable to achieve the full house and lost their round 5 match.

Green shows the players who achieved three wins from three wins but were unable to win in their fourth round match.

Light blue shows all other players aside from those shown in the first three categories, who were able to achieve a positive result at a GT or GT+ i.e. 3 or more wins.

The above is an aim to show how easy factions are to pilot for players. In this case I’ve narrowed the population down to players with an Elo between 200 and 400. What follows is then the % of those players to win in the first round. This continues, showing what % of players won in round 1 and round 2 in the next column. This continues to show how deep developing players are progressing into tournaments undefeated using that faction.

Bear in mind that although we have no tournament history on record for these players, they may be skilled outside of tournaments before their first recorded instance in the Woehammer database.

Battleplan Win Rates

This one could be useful for TO’s who are looking to run tournaments in the near future. If you’re hoping to curtail a few of the higher powered factions, you could perhaps look to use battleplans where those factions aren’t as dominant.

PlasticCraic mentioned the popularity of Battleplans earlier this week on his discord. So thought I’d include this.

Past Battlescroll Win Rates

Woehammer Database

To download out Age of Sigmar stats database, click on the button below.

For those of you who are counted among our legendary Patreons, you can view the full stats and download the stats database below which now includes warscroll win rates and lists.

You can become a Patreon of Woehammer for as little as £2 a month!

[ppp_patron_only level=1]

[/ppp_patron_only]