Category Archives: Slaves to Darkness

Top Three AoS Lists for Smash To Rubble II

This is the top three AoS lists for Smash To Rubble II that took place in Serbia on the 3rd and 4th of November. It saw 23 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Orruk Warclans
– Army Type: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumph: Indomitable

LEADERS
Swampcalla Shaman and Pot-grot (100)*
– Spells: Choking Mist
Orruk Weirdnob Shaman (90)*
– Spells: Da Great Big Green Hand of Gork
Killaboss on Great Gnashtoof (120)**
– General
– Command Traits: Supa Sneaky
– Artefacts of Power: Mork’s Eye Pebble
– Mount Traits: Fast ’Un
Orruk Warchanter (120)***
– Warbeats: Get ’Em Beat
Wurrgog Prophet (170)***
– Artefacts of Power: Glowin’ Tattooz
– Spells: Hoarfrost
Swampboss Skumdrekk (280)***

BATTLELINE
Gutrippaz (450)**
– Gutrippa Drummer
– Gutrippa Boss
– Wicked Stikka
– 2 x Gutrippa Hornblower
– 3 x Gutrippa Banner Bearer
Orruk Brutes (140)**
– Brute Boss
– Gore-choppa
– Boss Klaw & Brute Smasha
– Jagged Gore-hacka
Hobgrot Slittaz (80)***
– Scrap Totem Bearer
– Noise-maker
– Hobgrot Boss

OTHER
Orruk Gore-gruntas (170)**
– Gore-grunta Boss
– Jagged Gore-hacka
Brute Ragerz (200)**
– 6 x Chain-smasha
Ironskull’s Boyz (80)**

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Warlord

TOTAL POINTS: 2000/2000

Big Waaagh again here, but with some nice little tweaks to the usual Pig and Brute heavy core!

Firstly, and this makes my heart sing, we have a Gnashtoof, with Mork’s Eye Pebble for some early shooting resistance (a 5+++ ward bubble against ranged attacks) which definitely helps to mitigate one of the obvious counters to the techy but relatively fragile army. There’s also the named Sludgeraker, who has the usual Kboyz synergy with the triple Gutrippa blob, which functions as a giant objective holder or mid-board roadblock that can also throw out a tonne of MWs.

Running around behind the phalanx of skare-shields are a cheeky reinforced Ragerz unit – who’re quickly becoming popular as a small-footprint missile, and for good reason.

A really interesting spin on BWaagh that managed to deal with the tankiness of Koatl’s Claw (those Gutrippaz MWs would come in handy there), the meta-darlings Khorne and a heavy hitting varanaguard list – impressive!

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Army Faction: Slaves to Darkness
– Damned Legion: Knights of the Empty Throne
– Grand Strategy: Overshadow
– Triumph: Bloodthirsty

LEADERS
Chaos Sorcerer Lord (120)*
– Mark of Chaos: Undivided
– Artifact: Chaos Familiar
– Lore of Primal Frost: Hoarfrost
Varanguard (560)*
– General
– Mark of Chaos: Khorne
– 6 x Fellspear
Be’lakor (340)*
– The Lore of the Damned: Daemonic Speed

BATTLELINE
Chaos Knights (220)*
– Mark of Chaos: Khorne
– Doom Knight
– Hornblower
– Standard Bearer
– Cursed Lance
Varanguard (280)*
– Mark of Chaos: Khorne
– 3 x Fellspear
Chaos Knights (440)*
– Mark of Chaos: Nurgle
– Doom Knight
– Cursed Lance
– 2 x Standard Bearer
– 2 x Hornblower
– Ensorcelled Banner: The Eroding Icon

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1960/2000

Roland Rivera: Be’lakor has become a popular inclusion in Empty Throne lists of late in order to give that style of list a bit more spellcasting muscle as well as tactical depth, and this list is the latest example of how that approach can be successful. It enables this list to go light on chaff (not a Cultist unit as far as the eye can see), and instead focus on running a daunting lineup of cavalry hammers that can run through virtually any opponent.

While the list’s clear all-star is the 6 Khorne Fellspear Varanguard, the 10-man Nurgle Knights make for an anvil with a ton of punch, and the unreinforced Knights and Varanguard units make for useful complementary hammers that can swing key combats. Last but not least, the Chaos Sorcerer is also here to provide potent buffs to make it all run smoothly. As with other lists in this style, we see a deep triumph bid to have a strong chance at an on-demand charge reroll in Bloodthirsty.

The potency in this list lies in its reliability: it has picked a specialty and honed it to a razor’s edge, and is thus very good at executing its gameplan to devastating effect.

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Allegiance: Gloomspite Gitz
– Gittish Horde: King’s Gitz
– Grand Strategy: Chasing the moon
– Triumphs: Indomitable

Leaders
Skragrott, The Loonking (230) **
Loonboss (90) *
– General
– Command Trait: The Clammy Hand
Madcap Shaman (70) **
– Artefact: Moonface Mommet
– Lore of Primal Frost: Hoarfrost

Battleline
15 x Boingrot Bounderz (450) **
– Reinforced x 2
5 x Boingrot Bounderz (150) **
40 x Moonclan Stabbas (240) *
– Reinforced x 1

Units
5 x Gobbapalooza (170) **
– Spell1: Lore of the Moonclans: Itchy Nuisance
6 x Sneaky Snufflers (140) *
5 x Sporesplatta Fanatics (90) **
6 x Rockgut Troggoths (340) **
– Reinforced x 1

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1970 / 2000

Lodivicus: Whew! It feels like it’s been a while since we’ve seen much other than variations of the Jaws of Mork core lists placing. Here we have a Da King’s Gitz ‘soup’ list, which really is a bit of a welcome change for me to write about. I can’t completely escape the parallels to those lists, though, as it does contain most of the core we’ve seen in those builds at the moment. Skragrott, a Madcap Shaman with Moonface Mommet and Hoarfrost, Gobbapalooza, Sneaky Snufflers, Boingrot Bounderz and the Bad Moon Loonshrine. But I’ll take what I can get!

Let’s start with the subfaction choice, Da King’s Gitz. This simply allows us to reroll the dice roll when using the Bad Moon Loonshrine’s Moonclan Lairs ability. However, when combined with the Loonboss’ Clammy Hand command trait, it means you can make two Moonclan Lair rolls, both with rerolls. That’s potential for some pretty reliable recursion coming out of the shrine!

The Loonboss adds ‘mortals on 6s to wound in addition’ whenever he issues the All-out Attack command to a friendly Moonclan unit. I suspect he is primarily here to follow around the Stabbas and to contribute to their output (especially in conjunction with Hoarfrost) but could also buff any of the other Moonclan units in the list.

The forty Stabbas act as objective controllers (contesting an objective within 9” while they have twenty or more models) and still can have respectable output when fully buffed up (with Hoarfrost, All-out Attack from the Loonboss, Moonface Mommet on the target, and an extra attack from Sporesplatta Fanatics). With a lucky Looncap Mushrooms roll (from the Sneaky Snufflers), you could get them yet another attack each in addition to a 5+ ward.

Sporesplatta Fanatics with their pregame move and Spore Cloud ability make excellent screens for a fairly low price tag. It’s common to use them as a screen in early turns and then return half of them from the Loonshrine when they die to offer extra attacks later with their Puffshroom Frenzy ability.

Six Rockgut Troggoths are another hammer (along with Bounderz) and offer more durability (decent saves, decent wounds, and native 5+ wards) to the list as well. They benefit a lot from the +1 attack buffs that are present in the list.

Congratulations, Oleg, on battling back to a 3rd place finish after dropping a game to Daughters of Khaine in round 1. It’s really nice to see a Gitz ‘soup’ list doing so well.

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Allegiance: Blades of Khorne
– Slaughterhost: Reapers of Vengeance
– Mortal Realm: Ghur
– Grand Strategy: The Blood Legions March

Leaders
Bloodsecrator (120)* as Private Leonard “Gomer Pyle”
– Nullstone Adornments: Pouch of Nulldust
Dromm (180)* as Sergeant “Cowboy” Evans
– Prayers: Blood Sacrifice, Unholy Flames
Slaughterpriest (110)* as Gunnery Sergeant Hartman
– General
– Command Traits: High-priest of Khorne
– Bloodbathed Axe
– Artefacts of Power: The Crimson Plate
– Prayers: Bronzed Flesh, Killer Instinct
Valkia the Bloody (140)** as Sergeant “Animal Mother”
Bloodmaster (110)** as Sergeant J. T. “Joker” Davis
– Artefacts of Power: Ar’gath, the King of Blades
– Prayers: Bloodbind, Witchbane Curse
Skulltaker (120)** as Corporal “Eightball”

Battlelines
8 x Claws of Karanak (100)
8 x Claws of Karanak (100)
10 x Bloodreavers (80) – Meatripper Axes (everyone)*
10 x Bloodreavers (80)**
10 x Bloodreavers (80)
10 x Bloodreavers (80)
10 x Bloodreavers (80)
10 x Bloodreavers (80)

Units
Karanak (140) as Private First Class “Rafterman”
5x Wrathmongers (140)
Gorechosen of Dromm (180)
6x Furies (80)

Endless Spells and Innvocations
1 x Wrath-Axe (70)
1 x Bleeding Icon (50)
1 x Hexgorger Skulls (50)

Core Battalions
*Warlord
**Warlord

Total: 1990 / 2000

Roland Rivera: Most Reapers of Vengeance lists go heavy on Daemons, especially Bloodthirsters, to take advantage of the bonus to hit for Daemons against Heroes, but here we have a list opting for the road less traveled (in fact, I’m not sure why they chose Reapers at all). Of all the units in the army, only the Bloodmaster, Skulltaker, and Karanak are Daemons!

Instead, this is opting for the increasingly-popular approach to Khorne lists, which is to flood the board with expendable units (Bloodreavers and Claws of Karanak, in this case). You usually see that paired with some big hitters to win key combats (such as Skullreapers), but this list has opted to handle it by committee, running tons of Priests with the full complement of Invocations to maximize the utility of the Hero phase. The Bloodmaster and Skulltaker can also serve as Hero assassins once the battle has been joined, as lone Heroes can find it easy to slip past screens and they are decently punchy for their points. They can easily take out a Hero that has been softened up by the Invocations, for example.

Even by the techy standards of Khorne, this feels like a finesse list that is difficult to pilot well, but Sergei seems to have been up to the task, as I find a 3-1-1 result from a list that does not have a clearly identifiable hammer to be fairly impressive.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/WTFBPGFHE0

Top Three AoS Lists for the TTB OPEN 2023

This is the top three AoS lists for the TTB OPEN 2023 that took place in Norway on the 28th and 29th of October. It saw 22 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Slaves to Darkness
– Damned Legion: Knights of the Empty Throne
– Grand Strategy: Spellcasting Savant
– Triumphs: Bloodthirsty

Leaders
Be’Lakor, the Dark Master (340)*
– The Lore of the Damned: Daemonic Speed
Exalted Hero of Chaos (90)*
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mark of Chaos: Undivided
Chaos Sorcerer Lord (120)*
– Mark of Chaos: Undivided
– Lore of Primal Frost: Hoarfrost

Battleline
6 x Varanguard (560)*
– 6x Fellspear
– Mark of Chaos: Khorne
– Reinforced x 1
3 x Varanguard (280)*
– 3x Fellspear
– Mark of Chaos: Khorne
3 x Varanguard (280)*
– 3x Fellspear
– Mark of Chaos: Khorne
9 x The Unmade (80)*
– Mark of Chaos: Undivided
5 x Chaos Knights (220)*
– Mark of Chaos: Khorne
– Ensorcelled Banner: The Banner of Rage

Core Battalions
*Battle Regiment

Total: 1970 / 2000

Roland Rivera: A classic ABC (Always Be Charging) Slaves to Darkness list, this list leverages the power and consistency of Khorne Fellspear Varanguard to the max by running a bunch of them (12, to be exact) in Knights of the Empty Throne, where they all get to run and charge. Complement them with a bit of control in Be’lakor, a caster with Daemonic Speed to make their threat range even bigger, some Unmade to make sure people can’t Redeploy away from your charges, some Knights as a Swiss army knife/cleanup crew, and just dare your opponents to stop you (most of them can’t).

There was a somewhat interesting choice made in the supporting Heroes, however. Instead of spending every last one of his 2000 points, Geir Vedeld (a Slaves to Darkness pilot with proven bona fides) decided to suit an Exalted Hero up with an Arcane Tome and instead angle for a triumph bid. An interesting choice that I can see the logic behind (this build lives and dies by making its charges), and I’d be interested to know how often it resulted in a critical charge reroll. Overall, if you’re looking to build a fast, aggressive, and effective Slaves to Darkness list, here’s your blueprint.

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Army Faction: Ossiarch Bonereapers
– Army Subfaction: Petrifex Elite
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired

LEADER
1 x Liege-Kavalos (180)
– Artefacts: Arcane Tome
1 x Katakros (500)
1 x Mortisan Ossifector (120)
– General
– Command Traits: Dark Acolyte
– Spells: Empower Nadirite Weapons

BATTLELINE
5 x Kavalos Deathriders (190)
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
10 x Mortek Guard (130)
– Mortek Hekatos
– Necrophoros
– Soulcleaver Greatblade
– Nadirite Blade
3 x Immortis Guard (220)

TERRAIN
1 x Bone-tithe Nexus (0)

OTHER
4 x Morghast Archai (220)
– Spirit Halberd
2 x Morghast Archai (220)
– Spirit Halberd

TOTAL POINTS: (2000/2000)

Walter Brock: We’re looking at an OBR list that went 4-1.  Choosing Petrifex Elite to make The Immortis Guard and Morghasts harder to kill in combat.  Spellcasting Savant is the go-to Grandstrat having so much synergy with Immortis guard.

The liege Kavalos with Arcane shield provides an extra cast to put up arcane shield so the Ossifector can put up Nadirite weapons. The liege also provides extra attacks making any unit hit harder.  Altogether a power army multiplier.

Katakros is the big man providing all the value.  Giving everything +1 to hit and +1 to save makes all units run at maximum efficiency.  Combo with the other buffs that the list can provide, and a simple 10-person unit could even kill gods.

The Ossifector is the Glue that holds everything together.  The Grand Strat is tied to this thing.  It buffs Morghasts with extra rend.  Has a 9-inch bubble of +1 to wound and Dark Acolyte to get a battle tactic very easily.  Everything that this little guy gives is pure gas, but if it somehow dies.  A lot of good things go away. 

A unit of 5 Deathriders is a standard seen in most lists. Providing a battle tactic and being a fast uni. Deathriders can do many things from being a screen to clogging up the key piece of the opponent.  The imagination is the limit of what Deathriders can do.

A unit of 10 Mortek guard.  Act as easy filler to reach 3 battlelines. Can be a cheap screen or act as a unit to block off back line deep strikes.  While not the most stellar inclusion for the list. They can provide a lot of unspoken support for the list that nothing else really wants to do.

Three Immortis guard Unlock an easy battle tactic for OBR and help protect the Ossifector so getting the Grandstrat is more likely.

The two units of Morghasts are the stars of the show.  These units provide large amounts of Damage. Are incredibly fast and shut down commands. Whatever these guys get into will usually die.  Katakros buffing their ability to hit.  The Ossifector buffing the Rend and wound rolls, and Empower Weapons going onto a unit plus the extra attacks from the liege makes a unit of Morghasts able to take down almost any unit in the game.

This list is very good at getting its buffs reliably and dealing large amounts of damage while being difficult to kill thanks to Petrifex Elite and Katakros.  A very well-rounded list. Well done to this player.

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Army Faction: Blades of Khorne
– Subfaction: Reapers of Vengeance
– Grand Strategy: Slaughter of Sorcery
– Triumph: Bloodthirsty

LEADERS
Bloodthirster of Insensate Rage (310)
Bloodthirster of Insensate Rage (310)
– Artefacts of Power: Ar’gath, the King of Blades
Skarbrand (380)
Wrath of Khorne Bloodthirster (300)*
– General
– Command Traits: Firebrand
– Artefacts of Power: Halo of Blood
– Prayers: Killer Instinct
Bloodmaster (110)*
– Prayers: Bronzed Flesh
Slaughterpriest (110)*
– Bloodbathed Axe
– Prayers: Blood Sacrifice
– Nullstone Adornments: Polished Nullstone Pebble

BATTLELINE
Flesh Hounds (100)
Flesh Hounds (100)
Flesh Hounds (100)
Bloodreavers (80)
– Icon Bearer
– Hornblower
– Blood Chieftain
– Meatripper Axe
Bloodreavers (80)
– Icon Bearer
– Hornblower
– Blood Chieftain
– Meatripper Axe

TERRAIN
1 x Skull Altar (0)

CORE BATTALIONS
*Command Entourage
– Magnificent

TOTAL POINTS: 1980/2000

Roland Rivera: The big boys are back in town! This is another instance of a Khorne player pushing all their chips into the center of the table with the 4-Bloodthirster build, and this pilot was in quite a gambling mood, as he chose to roll with 2 Bloodthirsters of Insensate Rage, whose damage can be inconsistent but has huge spike potential. Those two slot machines were paired with Skarbrand’s steady output and a Wrath of Khorne Bloodthirster to tie the room together via activation tricks to make combat sequencing easier.

As you’d imagine for a list with 4 300+ point models, everything else in the list reolves around supporting the big guys. Flesh Hounds and Bloodreavers pressure objectives and can be cashed in for Blood Tithe in a pinch, and a couple of Priests will sit in the back line and provide buffs (or perhaps a bit of direct damage in the form of Blood Boil). Overall, this list is highly specialized, but the thing it does is good enough to be a strong choice in an all-comers tournament.

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Army Faction: Kharadron Overlords
– Army Subfaction: Barak-Urbaz
– Grand Strategy: Rule the Skies
– Triumphs: Inspired
– Stick To The Code (Amendments): Trust To Your Guns
– Stick To The Code (Artycles): Honour is Everything, Settle the Grudges
– Stick To The Code (Footnotes): Without Our Ships, We Are Naught

LEADER
1 x Arkanaut Admiral (140)*
– General
– Command Traits: Ex-Grundstok
1 x Aetheric Navigator (100)*
– Artefacts: Voidstone Orb
1 x Aether-Khemist (100)*
– Nullstone Adornments: Hand-carved Nullstone Icon

BATTLELINE
10 x Grundstok Thunderers (160)*
– Gunnery Sergeant
– 2 x Honour Bearer
– 2 x Grundstok Mortar
– 2 x Aethercannon
– 2 x Aetheric Fumigator
– 2 x Decksweeper
10 x Arkanaut Company (90)*
– Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Volley Pistol
– Aethermatic Volley Gun and Gun Butt
10 x Arkanaut Company (90)*
– Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Volley Pistol
– Aethermatic Volley Gun and Gun Butt
1 x Grundstok Gunhauler (170)*
– Sky Cannon

BEHEMOTH
1 x Arkanaut Ironclad (500)*
– Great Sky Cannon
– Great Endrinworks: The Last Word
– The Admiral’s Flagship: The Admiral’s Flagship

OTHER
1 x Gotrek Gurnisson (480)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1990/2000)

Carl Stokes: Another day, another KO list featuring everyone’s Old World remnant! This Gotrek list takes a slightly different approach than many others in that, rather than take one large thunderer block, it takes a slightly smaller one in order to afford a gunhauler.

I’ve already made it abundantly clear why I think Gotrek is an incredible addition to KO armies in previous write-ups so won’t wax poetic on this one, but safe to say that I think he patches a lot of the intrinsic weaknesses of KO while allowing the army to retain their core identity as a mobile firebase.

The usual cadre of characters provides support/disruption while 20 arkanauts screen in the early game before transitioning to objective holders in the mid/late game. A single gunhauler provides another way to score battle tactics and threaten little wizards while being juuuust tough enough to pin targets in place for Gotrek. The gunhauler is another excellent way to hunt down those pesky Andtorian Loci that can cause KO all sorts of problems.

But as usual, the backbone of the list lies in the 10 thunderers and Ironclad that ferries them around. The thunderers are a very tough unit that’s extremely prickly at close range and can be juiced to ridiculous levels by the characters. Generally, the classic approach to this list is to take the single unit of 15 but as the meta shifts towards more anti-shooting, the decision here was made to prioritize mobility to improve the matchup into lists that have a strong anti-shooting presence.

Will that be the case moving forward? Nobody can tell for sure, but the ability of KO to quickly adapt to a changing metagame by drawing on their ally pool and the various different skyports while still being able to easily achieve their many battle tactics is one of the many things that makes them a top-tier army.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/JN5ULW3GE4

Top Three AoS Lists for Tetsworth’s War And Treachery 

This is the top three AoS lists for Tetsworth’s War And Treachery  that took place in the UK on the 28th and 29th of October. It saw 20 players vying to be crowned champion in a 5-game tournament.

Because the tournament has 20 or less players we won’t be commenting on the lists.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Lumineth Realm-lords
– Subfaction: Zaitrec
– Grand Strategy: Spellcasting Savant
– Triumph: Indomitable


LEADERS
Scinari Enlightener (170)*
– General
– Command Traits: Loremaster
– Artefacts of Power: Rune of Senthoi- Spells: Merciless Blizzard, Overwhelming Heat, Protection of Hysh,
Speed of Hysh
Scinari Cathallar (120)*
– Spells: Hoarfrost, Total Eclipse
Ellania and Ellathor (190)**
– Spells: Etheral Blessings, Overwhelming Heat
The Light of Eltharion (230)**
Sevireth (270)**
Knight-Venator (140)***


BATTLELINE
Vanari Dawnriders (120)
– Steedmaster
– Standard Bearer
– Spells: Overwhelming Heat, Speed of Hysh
Vanari Auralan Wardens (150)**
– High Warden
– Spells: Solar Flare, Total Eclipse
Vanari Bladelords (240)***
– Bladelord Seneschal
Vanari Bladelords (240)***
– Bladelord Seneschal


ENDLESS SPELLS & INVOCATIONS
1 x Hyshian Twinstones (30)
1 x Ravenak’s Gnashing Jaws (70)
1 x Suffocating Gravetide (30)


TERRAIN
1 x Shrine Luminor (0)

CORE BATTALIONS
*Andtorian Acolytes
**Warlord
***Wizard-finders of Andtor


TOTAL POINTS: 2000/2000

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Army Faction: Hedonites of Slaanesh
– Army Type: Pretenders
– Grand Strategy: Selfish Desire
– Triumphs: Inspired


LEADER
1 x Glutos Orscollion (480)*
– Spells: Born of Damnation
1 x Contorted Epitome (230)*
– General
– Command Traits: Strength of Godhood
– Artefacts: The Crown of Dark Secrets
– Spells: Hoarfrost
1 x Lord of Pain (140)*


BATTLELINE
11 x Blissbarb Archers (170)*
11 x Blissbarb Archers (170)*
5 x Seekers (140)*


OTHER
5 x Blissbarb Seekers (220)
5 x Slickblade Seekers (220)*
5 x Slickblade Seekers (220)*


CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1990/2000)

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Army Faction: Soulblight Gravelords
– Army Type: Legion of Night
– Grand Strategy: Spellcasting Savant
– Triumphs: Bloodthirsty


LEADER
1 x Vengorian Lord (300)*
– Artefacts: Shard of Night
– Spells: Vile Transference
1 x Mannfred Von Carstein (400)**
– Spells: Waste Away
1 x Necromancer (100)**
– Artefacts: Morbheg’s Claw
– Spells: Merciless Blizzard
1 x Vampire Lord (150)**
– General
– Command Traits: Unbending Will
– Spells: Hoarfrost


BATTLELINE
3 x Fell Bats (90)
3 x Fell Bats (90)
3 x Fell Bats (90)
40 x Deadwalker Zombies (300)**


BEHEMOTH
1 x Terrorgheist (240)*
1 x Terrorgheist (240)*


CORE BATTALIONS:
*Linebreaker
**Warlord


TOTAL POINTS: (2000/2000)

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Army Faction: Slaves to Darkness
– Subfaction: Knights of the Empty Throne
– Grand Strategy: Overshadow
– Triumph: Bloodthirsty


LEADERS
Chaos Lord on Manticore (240)*
– General
– Mark of Chaos: Nurgle
– Command Traits: Death Dealer
– Chaos Runeshield
– Daemon Blade
– Artefacts of Power: Helm of the Oppressor
Chaos Lord on Karkadrak (180)*
– Mark of Chaos: Khorne
– Nullstone Adornments: Pouch of Nulldust


BATTLELINE
Varanguard (560)*
– Mark of Chaos: Khorne
– 6 x Fellspear
Chaos Knights (440)*
– Mark of Chaos: Nurgle
– Doom Knight
– Hornblower
– Cursed Lance
– 2 x Standard Bearer
– Ensorcelled Banner: The Eroding Icon
Varanguard (560)*
– Mark of Chaos: Khorne
– 6 x Fellspear


CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1980/2000

Roland Rivera: At first look, this looks like your bog standard Empty Throne list – lots of Varanguard for hammering things off the table, an anvil of Knights up the middle to pin the opponent down and do some damage in the process, and Heroes to support those two units. However, this one has a very spicy curveball in that it’s not running any magic, which is a typical staple of Slaves to Darkness. Instead, this list is suiting up with a rarely-seen Hero Monster in a Chaos Lord on Manticore, which brings something most of these lists lack – a durable source of Roar.

Speaking of that Manticore Lord, the pilot made some choices inclined towards its staying power in combat by marking it Nurgle, choosing the Daemon Blade (for mortal wound output in melee) and Chaos Runeshield (for a 3+ save and a 5+ Ward v. mortal wounds), and giving it Death Dealer for a once-per-game boost in output. I personally question giving that to the Manticore Lord over the Karkadrak Lord (which is a naturally punchier unit, made even more so by being marked Khorne over Nurgle), but I’m sure there was a reason behind this decision.

All in all, this is an interesting twist on a classic Slaves to Darkness list. I’m not sure it’s a better approach that using magic to buff your units up, but it certainly stands out more on the tabletop.

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Final Tournament Placings

RankNameWinDrawLossTotal
1Mikey Gilson
Lumineth Realm-lords
50079
2David Narcisi
Hedonites of Slaanesh
40170
3Steve Curtis
Soulblight Gravelords
40162
4Phil Jupp
Slaves to Darkness
30266
5Bryn Roberts
Sons of Behemat
30260
6Andy Jennings
Ogor Mawtribes
30258
7Joseph Asplet
Orruk Warclans
30257
8James Cross
Ossiarch Bonereapers
30255
9Dan Tadman
Slaves to Darkness
30253
10Dan George
Kruleboyz
30249
11Cameron Lightfoot
Seraphon
20351
12Kenneth Gibson-Chhetri
Maggotkin of Nurgle
20351
13Johnny Armstrong
Skaven
20345
14James Hanson
Kharadron Overlords
20338
15Russ Ward
Maggotkin of Nurgle
20337
16Michael Browning
Ossiarch Bonereapers
20335
17Jack Davenport
Ironjawz
20327
18Rob Montgomery
Stormcast Eternals
10439
19Angus Brain
Maggotkin of Nurgle
10436
20Robin Graham van Seters
Lumineth Realm-lords
00532

Six Nations Lists: Six Takeaways

The Six Nations AoS Teams Tournament is coming up soon, where England, Ireland, Northern Ireland, Scotland, Sweden and Wales will compete against each other and the lists have just been released. To give you an overview of the kinds of matchups that will be coming up and what we can learn from the submissions of these national teams, we’ve come up with six takeaways from the lists.

For reference, here’s all the army lists in one handy download (courtesy of AoS 6 Nations, Underworld Gaming and Mediocre Hobbies)

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Blood for the Blood God…Apart from in Scotland.

Of the Six Nations, all countries took a Khorne variant apart from Scotland, underlining how powerful Khorne are in the current meta with their ability to march across the board and stomp their authority on any game. Prayers are clearly going to be a key part of the Khorne strategy alongside the ubiquitous Murderlust for those out of phase movements. Only one Skarbrand out of the five lists, but lots of Wrathmongers and Flesh Hounds with one Bloodlords list with waves of Bloodletters. Other popular lists included Soulblight Legion of Night with Manfred appearing in three of the four lists; Seraphon Fangs of Sotek with double Ark of Sotek Bastiladon; three King Brodd’s Stomps, with three bigs and three littles and three Disciples of Tzeentch Guild of Summoners lists with 12 Enlightened on Discs.

Give me ALL of the Primal Dice!

While there are lots of battle regiments in the lists as expected, the next most common battalion is Andtorian Acolytes for those extra Primal Dice. In most cases, the lists in question could not fit into a single battle regiment, but rather than going for a second battle regiment, those extra Primals seemed to be worth going to a three drop list minimum. Alongside a high frequency of Merciless Blizzard, the potential for a single hero phase to turn around what should be an easy win to a loss (or vice-versa) is definitely there. Even just being aware of the threat will impact on the opponent’s strategy, which might be enough to get a positive result for your team.

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Fight me, you coward!

We are clearly in a combat-heavy meta at the moment, with the vast majority of lists focusing on winning the battle by fighting in combat as opposed to relying on ranged shooting attacks. Both Daughters of Khaine lists have eschewed the Bow Snakes for the Fighty Snakes; there are no Lumineth Sentinels at the event; even Kharadron Overlords are much more focused on fighting out of a Frigate rather than Thunderers blasting away from range. There are a couple of exceptions, with all of the Idoneth lists having a healthy amount of shooting, with even the Namarti-heavy list having 40 Reavers and the Shark lists having a huge number of attacks that will also explode on 6s. It will be interesting who these will be matched up with because the lack of return shooting from their opponents could really swing the matchup in the fish-elves favour!

OB – Where?

One of the more underrepresented armies of the top echelon recently are Ossiarch Bonereapers, with only two nations choosing to collect the Bone Tithe and both of these being Null Myriad lists. The points increases on Immortis seem to have done the trick as there are only two units at the event, with Deathriders and Mortek picking up the slack. Perhaps this isn’t surprising as only a quarter of the armies at the event are heavy magic-users and the pairings process can potentially avoid a single anti-magic army. Other notable missing armies include Beasts of Chaos, Ogor Mawtribes and Kruleboyz – just kidding! As recently as a few months back, there would be less variation than we have represented, with nineteen of twenty-four battle tomes in attendance, showing how healthy the meta currently is.

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An Age of Heroes.

Across the lists, there is definitely a flavour of what unique heroes can bring to an army, not only narratively, but competitively too. Named characters who will be fighting it out include Gobsprakk, Katakros, Skarbrand, Brokk Grungsson, Kairos Fateweaver, Manfred Von Carstein, The Glottkin, Severith, Morathi and everyone’s (least) favourite angry dwarf, Gotrek. One of my favourite aspects of AoS is how cool it looks on the tabletop to have these centre-piece models battle it out and there will be ample opportunities for epic showdowns across the event with this array of heroes.

Skewl List, bro!

Most of the lists submitted are relatively close to a take-all-comers singles list too, but there are a couple of more skew lists that look really interesting that will cause absolute headaches for whoever gets paired into them. The IDK shark lists come close to this, but they’ve become a bit more mainstream, with several players running this list successfully. What might become more of a meta-list after this event and with the arrival of Belthanos on the scene is Andreas Angermund’s 18 Spiterider and 6 Seeker list. Firstly, respect to Andreas if he is transporting that many models with fragile and awkward wings but then to also give your opponent the dilemma of having these 24 flies be able to pre-game move 12″ before the game even starts…yikes! Another interesting list that could very quickly get across the table and punch you in the mouth is Greg Shelton’s 30 Black Knight list. Black Knights appear in several of the Soulblight lists, but no-one has gone as hard in as Greg has. If all three Black Knight units make a charge, Greg will be rolling 60 dice and expecting at least 20 mortal wounds as his return – scary stuff indeed.

So that’s six takeaways from the Six Nations lists. Best of luck to all competitors at what I’m sure will be a great event. Are there any interesting combos that I’ve missed? Please comment below if I have and let us know which list(s) you think will do the most work!

Top Three AoS Lists for the End Times Grand Tournament 2023

This is the top three AoS lists for the End Times Grand Tournament 2023 that took place in Czechia on the 7th and 8th of October. It involved 44 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Orruk Warclans
– Army Type: Kruleboyz
– Subfaction: Grinnin’ Blades
– Grand Strategy: Waaagh!

LEADERS
Gobsprakk (240)
Killaboss on Great Gnashtoof (120)
– General
– Command Traits: Supa Sneaky
– Artefacts of Power: Arcane Tome
Swampcalla Shaman and Pot-grot (100)*
– Spells: Hoarfrost
Swampcalla Shaman and Pot-grot (100)*
– Spells: Sneaky Miasma
Snatchaboss on Sludgeraker Beast (290)**
– Mount Traits: Fast ’Un
Swampboss Skumdrekk (280)***

BATTLELINE
Gutrippaz (150)**
– Gutrippa Banner Bearer
– Gutrippa Drummer
– Gutrippa Boss
– Wicked Stikka
Hobgrot Slittaz (80)**
Gutrippaz (150)***
– Gutrippa Boss
– Gutrippa Banner Bearer
– Gutrippa Hornblower
– Wicked Hacka

OTHER
Man-skewer Boltboyz (240)**
Man-skewer Boltboyz (240)***

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

TOTAL POINTS: 1990/2000

Aaron Newbom: This is a nice balanced list that has take all comers energy. Gobbsprakk is amazing in this meta and a real all star of the list. It’s hard to leave home without him right now.

The same goes for a single unit of hobgrotz. It’s just so much utility for 80 points

My favorite bit here, though, is the gnashtoof. It’s such a great pinning piece and incredibly annoying to kill for its cost.

In the current GHB sacrificing, your general can be a boon as it opens up tactics. Previously, I would’ve recommended against making the dog general, but it makes sense in this context



Army Faction: Flesh-eater Courts
– Subfaction: Hollowmourne
– Grand Strategy: Spellcasting Savant
– Triumph: Inspired

LEADERS
Abhorrant Archregent (240)*
– General
– Command Traits: Grave Robber
– Artefacts of Power: The Dermal Robe
– Spells: Hoarfrost
Abhorrant Ghoul King (170)*
– Spells: Merciless Blizzard
Abhorrant Ghoul King on Royal Terrorgheist (450)**
– Artefacts of Power: Corpsefane Gauntlet
– Mount Traits: Gruesome Bite
– Spells: Blood Feast
Crypt Haunter Courtier (110)**
Crypt Haunter Courtier (110)**

BATTLELINE
Crypt Horrors (330)
Crypt Horrors (330)
Crypt Ghouls (80)**

OTHER
Royal Beastflayers (115)

ENDLESS SPELLS & INVOCATIONS
1 x Chalice of Ushoran (50)

TERRAIN
1 x Charnel Throne (0)

CORE BATTALIONS
*Andtorian Acolytes
**Warlord

TOTAL POINTS: 1985/2000

Hanna Leppänen: This list is a Hollowmourne 99 archetype, with core of the army being 2 units of 9 Crypt Horrors, who of course hit like trucks when buffed. Joachim decided to go with extra artefact for the Spellcasting Savant GS General, picking up the Dermal Robe for better spellcasting, instead of more spells. He has only one Archreagent, which is not typical and has a Ghoul King on Royal Terrorgheist instead of the more common Zombie Dragon King. Terrorgheist is more offensive piece and does have a good spell that gives the target unit a 5+ ward. He also picked 2 Haunter Courtiers to have reliable mustering for his 2 blocks of 9 Crypt Horrors. Weirdly the list lacks one of the best spells the 99 -lists have, Deranged Transformation, but Hollowmourne CA offers some additional mobility to the big blocks of Horrors.

Chalice of Ushoran is a very unorthodox pick, usually seen more in old Morgaunt lists. For Horror lists it doesn’t return models to the meat and bones of the army (Horrors), but you can use it to heal the Terrorgheist King and basically anything within the range of the Endless Spell. One small unit of Royal Beastflayers is a nice tech piece to counter possible Roars preventing feeding frenzy CA’s on the important pieces.

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Army Faction: Gloomspite Gitz
– Subfaction: Jaws of Mork
– Grand Strategy: Chasing the Moon
– Triumph: Indomitable

LEADERS
Fungoid Cave-Shaman (110)*
– General
– Command Traits: The Clammy Hand
– Spells: The Hand of Gork
Madcap Shaman (70)*
– Artefacts of Power: Moonface Mommet
– Spells: Hoarfrost
Squigboss (110)**
Skragrott, the Loonking (230)***

BATTLELINE
Squig Herd (420)**
Boingrot Bounderz (300)**
Boingrot Bounderz (150)***
Moonclan Shootas (120)***
Moonclan Shootas (120)***

OTHER
Sneaky Snufflers (140)**
Gobbapalooza (170)***
– Spells: Squig Lure

TERRAIN
1 x Bad Moon Loonshrine (0)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

TOTAL POINTS: 1940/2000

Lodivicus: Sharing a lot of the same core units as the list that won the London GT just a week earlier, Laszlo’s list supports that this core may be the new normal for Jaws of Mork lists (as opposed to the double max Squig Herd and Squig Hoppers lists that preceded it a few battlescrolls ago).

The core of the list consists of Skragrott, one doubled reinforced Squig Herd, a Madcap Shaman (with Moonface Mommet and Hoarfrost), a Squigboss, Boingrot Bounderz, Sneaky Snufflers, Gobbapalooza and, of course, the Bad Moon Loonshrine.

Rather than just regurgitating all of the same information about the core, I’ll direct you to read that commentary here. It was so well written by two experts, that there isn’t much that I could say to expand upon it. So what makes this list different from the one that won the London GT just a week earlier? Two significant changes.

First, the decision to select the Fungoid Cave-Shaman as the general makes getting his Grand Strat pretty reliable. The Spore Squig ability reducing visibility to 12” (even against spells) can be huge for his survivability since he’ll be camping near the Loonshrine for the Clammy Hand command trait benefit. As a second source of Hand of Gork, he can still contribute from the back and can get himself out of dodge if necessary to secure the three points.

Second, Laszlo chose to include two Moonclan Shootas units (as opposed to more Bounderz) to provide some level of ranged support. They are primarily there to be model count for objective control but also serve the purpose of adding extra wound count to the army.


It will be exciting to see what other variations on the remaining points around the core will be in the future. And if the core of list does, as I suspect, become the new normal for Jaws of Mork lists going forward.

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Allegiance: Slaves to Darkness
– Damned Legion: Cabalists
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspire

Leaders
Exalted Hero of Chaos (90)**
– Mark of Chaos: Tzeentch
– Lore of Primal Frost: Merciless Blizzard
Chaos Sorcerer Lord (120)*
– Mark of Chaos: Tzeentch
– Cabalists 2nd Spell: Binding Damnation
– Lore of Primal Frost: Hoarfrost
Chaos Sorcerer Lord (120)*
– Mark of Chaos: Tzeentch
– Cabalists 2nd Spell: Chaotic Conduit
– Universal Spell Lore: Levitate
Chaos Lord (110)*
– General
– Reaperblade & Daemonbound Steel
– Command Trait: Idolater Lord
– Mark of Chaos: Tzeentch
– Lore of Primal Frost: Merciless Blizzard
– Universal Prayer Scripture: Heal
Chaos Lord on Karkadrak (180)**
– Mark of Chaos: Slaanesh
– The Lore of the Damned: Daemonic Speed

Battleline
10 x Chaos Warriors (180)**
– Aspiring Champion
– Standard Bearer
– Hornblower
– Murderous Weapon
– Mark of Chaos: Nurgle
– Ensorcelled Banner: The Eroding Icon
10 x Chaos Warriors (180)**
– Aspiring Champion
– Standard Bearer
– Hornblower
– Murderous Weapon
– Mark of Chaos: Tzeentch
10 x Chaos Warriors (180)**
– Aspiring Champion
– Standard Bearer
– Hornblower
– Murderous Weapon
– Mark of Chaos: Undivided
5 x Chaos Knights (220)**
– Doom Knight (Cursed Lance)
– Standard Bearer
– Hornblower
– Mark of Chaos: Slaanesh

Units
6 x Ogroid Theridons (300)**
– Thorakon
– Banner Bearer
– Charge-Caller
– Goroan Great Axe
– Mark of Chaos: Khorne
– Reinforced x 1

Behemoths
Mutalith Vortex Beast (160)**
Mutalith Vortex Beast (160)

Core Battalions
*Andtorian Acolytes
**Battle Regiment

Total: 2000 / 2000

Roland Rivera: Now here’s a list you don’t see very often. In fact, I think this is a list you wouldn’t see at all prior to the latest Battlescroll. Conventional wisdom in Slaves to Darkness listbuilding is to go light on Heroes so that you have more points to spend on their devastating power-punching troops. This list has chosen a very different approach – support lots of efficiently-priced bodies with lots of Heroes and a bit of long-range shooting.

Notably, this list features 4 Heroes with the rarely-seen Mark of Tzeentch, which can give the list a lot of positional flexibility when combined with the spellcasting power of Cabalists. With so many potential landing spots if the Heroes spread out, Warp Reality starts to function more like a conventional teleportation spell, which in turn makes it very useful. It also features a unit of Nurgle Warriors to hold the line, a unit of Undivided Warriors to pressure objectives, and a unit of Slaanesh Knights for reach. Speaking of reach, 2 Mutalith Vortex Beasts can combine with Tzeentch Heroes to give this list a bit of long-range damage potential that Slaves to Darkness lists typically lack.

The punch in this list comes from Merciless Blizzard (carried by a semi-expendable Exalted Hero) and a unit of 6 Khorne Ogroid Theridons, which hit like a ton of bricks. It’s a style of list we don’t often see out of Slaves to Darkness, but it clearly has some potential.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/UC2JAHRGR8

Top Three AoS Lists for the London Grand Tournament

So there’s probably no better timing for releasing a top three on an event than the day after a load of controversy gets talked about at said event?!

This is the top three AoS lists for the London Grand Tournament that took place in the UK on the 30th and 1st of October. It involved 82 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork
– Grand Strategy: Protect da Shrine
– Triumphs: Indomitable

Leaders
Webspinner Shaman (65)***
– Lore of Primal Frost: Hoarfrost
Madcap Shaman (70)***
– Artefact: Moonface Mommet
– Lore of Primal Frost: Hoarfrost
Skragrott, The Loonking (230)*
Squigboss with Gnasha-squig (110)**
– General
– Command Trait: The Clammy Hand

Battleline
15 x Boingrot Bounderz (450)**
– Reinforced x 2
5 x Boingrot Bounderz (150)*
5 x Boingrot Bounderz (150)*
6 x Sneaky Snufflers (140)*
36 x Squig Herd (420)**
– Reinforced x 2

Units
5 x Gobbapalooza (170)**
– Spell1: Lore of the Moonclans: Squig Lure

Core Battalions
*Battle Regiment
**Battle Regiment
***Andtorian Acolytes

Total: 1955 / 2000

I’ve a 2-for-1 for you today because I’m not very organised, and my head has been filled with GT planning (no excuse!). So I rather stupidly asked both PlasticCraic (thanks again Pete – check out his site if you havent already!) and Phil Marshall to comment on these lists! So you have the benefit of both the players’ point of view and an expert AoS Analysts point of view..

Phil Marshall: Gloomspite Gitz – Jaws of Mork – How did it work?

I decided to go back to my routes and play an aggro combat army. Gitz the moment are super versatile and play lots of scenarios extremely well. With this edition lots of scenarios are fight in the middle and Gitz really lean into that. Yes, they have had their fair share of points increases but the army is still super strong with all the buffs and debuffs within the list. Lets take a note of a few of the key buff pieces, Skraggy knowing the full spell lore and also being able to help dictate battle tactic scoring by being able to manipulate the moon placement. Squig boss with the pre game move and MWs in addition for squigs, honestly its mental how far that unit can move in the turn you commit to this, in addition to this you have the clammy hand command trait to try and get two units out of the shrine. Madcap & Webspinner the combo allows you get acolytes in for hoarfrost, without being able to receive the commands on squigs hoarfrost works as your all out attack as minimum but when you can be hitting on 2s at potentially rend 3 with 150 attacks you really do see the value, the madcap also has moonface mommet to give a unit -1 to their save. Sneaky snufflers, 2+ 5 up ward yes please but oh wait if under the moon and you roll a 5+ you get an extra attack as well; mental. Then my buff piece MVP, these lads are sublime, the -1 to hit aura spell, the no command ability spell stoping redeploy from your none re-rollable charge on the herd, then a static aura of either +1 rend or plus 1 to run and charge. The list is then bolstered out by two units of 5 boingrots to grab objectives, do surround and destroy and clear screens, the real punch comes from the 36 herd and the unit of 15 boingrots.

How did the list play the? Aggressively, but when it needed to be. The way I played the list a lot of the time was as a castle waiting to capitalise on opportunities to explode out of it and ensuring that I was in range of all my auras and buff pieces ready to maximise my next movement phase. Depending on match up would be dependant on what would be used to screen with, if I was concerned about my opponent going first the screen was the two 5 of bounders and the terrain piece (assuming no monsters). Then I would have the hammers sat just off the screen ready to counter charge in my turn and make my opponent second guess about coming in. If I knew I was under no threat top of 1 I would screen with my gobbapalooza and snufflers and leave a squig sized gap as a screen as we all know 25mm is less than an inch so you can move through those gaps. The herd would then be set up in between so that if I wanted to maximise the potential hero phase move I was at no risk of missing out on the buffs from gobbapalooza and the herd at the start of movement. One of the hoarfrost wizards would also be close enough to make sure I can cast hoarfrost. Hoarfrost for me was the main spell I was always trying to cast as it makes the squig herds output substantially better no matter what you roll, I found myself always using it for hit rolls. The herd were always used at the 1st wave to commit and then follow up with the 15 bounders after the herd were now out of the buff ranges. This dual threat is horrible to deal with for your opponent again due to the speed in which your units can get across the table. In my opinion there isn’t a unit in the game that can survive the punch from either of these units when you have the buffs on. In the match ups that were perceived “easier” you can just throw the list at your opponent and its extremely hard for them to deal with, the speed it gets to them, the weight of dice you are throwing combined with the rend and damage made them quite straightforward. In conclusion it’s a super fast aggro army that suits a player that likes to put pressure on your opponent, however, it can play the passive game till you need to push out. It is the complete toolbox of buffs and debuffs that is a real pain to play around for your opponent.

Pete Atkinson: We talk a lot in this game about “skill ceiling”, but less so about “skill floor”. I’d argue that filling your list with Squigs and pushing them forward again and again has an abnormally high floor, in that you could teach a small child to execute and they’d win a lot of games, much like Terrorgheists back in their day. There’s only so badly you can do with a list like this.

All the same, 5-0s with Squigs remain rare, and that’s what separates the Bosses from the Gits. Phil has encountered a broad range of challenges in this event, encompassing high-mobility combat giga-damage (S2D) and Order gunlines with phenomenal straight line speed (Fuethan), as well as highly competitive KO, layered screens in Nighthaunt and ambushing BOC rounding out the opposition¹. Phil managed to react accordingly to opponents that were corner-deployed, well screened or even off the board entirely, and that’s where the skill ceiling part comes in.

In terms of what the list does, it’s really just Squigs 102. I’d argue that Squigs 101 was profiting from the bent Hoppers interaction with Rally (deliberately breaking coherency to get outside of 3″ then Rally back), but since that got swiftly nipped in the bud, these are the standard units you’ve been seeing used in tandem. Gobbapalooza gets you a tough wizard with Recursion which also dishes out -1 rend; Moonface Mommet adds further to the rend jamboree.

Given Phil’s smart use of Squig Lure though (allowing for Squigs to reroll charges when they can’t use CAs at all), I wouldn’t be shocked to hear that he sometimes used the ‘Palooza for the +1 to run and charge ability instead of extra rend. With the Subfaction attacks and Squigboss buffs, the damage is already there, so it’s just the delivery mechanism you need to lock down; and making it impossible to fail a 3″ charge is massive. Those charge consistency bonuses can be the difference between being written about here on Woehammer, and spending the time before your next game pissing and moaning about how your dice fucked you.

Squig Herd in particular love Hoarfrost as a way to fix their 4+ to Hit Roll and it’s notable that Phil has doubled down on that for redundancy, rather than being tempted with Merciless Blizzard. You’re not going to have units camping within 12″ in front of you for protracted combats, because you’ve already Squigged them off the board.

Chuck the Herd forward, merck a bunch of stuff, pop out some Battleshock mortals. Send the Boingrots in next and do the same. Then rezz back your original Squigs (with the Clammy Hand CT to help) and at that point your opponent probably shakes your hand.

I played a tiny handful of games with Squigs myself when the book first dropped and that was enough for me to get bored (I’m talking Early-Third-Edition-Giants-Standing-On-Circles levels of bored), but the fact remains that guiding them to the full 5-0 is an extra level of challenge, and one that very few have proven capable of thus far. If you’re looking for a way to hit consistent rankings points for your local Masters though – or just keen to chase a podium – then I’d suggest you look no further, because this list is as tight as an Allopex’s arse. Everything is geared towards and refined around executing your gameplan, with vigour and consistency. Ruthless.

¹Bear in mind I haven’t seen the full lists Phil played against – but looking at the Factions and Subfactions he encountered, we can have an educated guess.



Army Faction: Soulblight Gravelords
– Army Type: Vyrkos
– Grand Strategy: Empire of Corpses
– Triumphs: Indomitable

LEADER
1 x Necromancer (100)*
– General
– Command Traits: Shaman of the Chilled Lands
– Spells: Waste Away
1 x Necromancer (100)*
– Spells: Fading Vigour
1 x Belladamma Volga (220)**
– Spells: Spirit Gale
1 x Gorslav the Gravekeeper (140)***
– Artefacts: Ulfenkarni Phylactery

BATTLELINE
10 x Dire Wolves (150)**
– Doom Wolf
10 x Dire Wolves (150)**
– Doom Wolf
20 x Deathrattle Skeletons (110)***
– Skeleton Champion
– 2 x Standard Bearer
20 x Deadwalker Zombies (150)***
40 x Deadwalker Zombies (150)***
60 x Deadwalker Zombies (150)***

CORE BATTALIONS:
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

TOTAL POINTS: (1980/2000)

Michael Attali: This was a test for the WCW in Atlanta where I’ll be representing France (as I did during the AoS worlds Team’s Tournament).

So Vyrkos is the best sub faction in my advice (tactic and strategy wise) even though LoN performs more, I have seen that it is more due to the fact that most people don’t know how to play against LoN.

The main part of my army is 120 zombies (60-40-20) seconded by 20 skeletons to be buffed by Gorslav with the Ulfenkarni Phylacteri. The aim of this portion of the army is to take primaries with it’s board presence. and recursion.

Belladamma with 2×10 Wolves, serves as a shield for the zombies during deployment and to click units or far away objectives.
A third pack is set up by Volga to protect herself with the Vyrkos heroic action.
Volga can pin some units with the lycancurse, creating more wolves and more recursion.

The three parts click together perfectly, I usually do all the primaries and secondaries. If you come at me you are pinned by the zombies and showered in debuffs. I can then counter attack with Under the killing Moon + Hoarfrost+ Danse Macabre (and maybe blizzard).

The grand strategy is easy against most armies except, for example, against Benjamin Savva on Nexus collapse, who had low damage input, so I had to put 3 units in reserves (40-20 zombies and 10 Wolves) and never bring them to the table. So, from turn 4, I would be able to bring them on with Gorslav, but you do score the maximum amount of points most of the time

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Army Faction: Kharadron Overlords
– Subfaction: Barak-Urbaz
– Grand Strategy: Rule the Skies
– Triumph: Inspired
– Stick To The Code (Amendments): Trust To Your Guns
– Stick To The Code (Artycles): Honour is Everything, Settle the Grudges
– Stick To The Code (Footnotes): Without Our Ships, We Are Naught

LEADERS
Aether-Khemist (100)*
– Nullstone Adornments: Hand-carved Nullstone Icon
Aetheric Navigator (100)*
– Artefacts of Power: Voidstone Orb
Arkanaut Admiral (140)*
– General
– Command Traits: Ex-Grundstok

BATTLELINE
Grundstok Thunderers (480)*
– Gunnery Sergeant
– 3 x Honour Bearer
– 3 x Aethercannon
– 3 x Aetheric Fumigator
– 3 x Decksweeper
– 3 x Grundstok Mortar
Arkanaut Company (90)*
– Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Volley Pistol
– Aethermatic Volley Gun and Gun Butt
Arkanaut Company (90)*
– Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Volley Pistol
– Aethermatic Volley Gun and Gun Butt

BEHEMOTH
Arkanaut Ironclad (500)*
– Great Volley Cannon
– Great Endrinworks: The Last Word
– The Admiral’s Flagship: The Admiral’s Flagship

OTHER
Gotrek Gurnisson (480)*

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1980/2000

Carl Stokes: Everyone knows I’m a fervent believer in the Gospel of Gotrek, and it’s lists like this that reinforce why he’s just such an incredible asset for KO. One of the major weaknesses of KO as a faction is their inability to reliably handle fast chunky monsters that can catch our boats and survive being shot long enough to make mincemeat of our troops. This is where Gotrek steps in and immediately turns challenging matchups into easy wins.

The rest of the army is also classic and battle-tested. The shooting-themed ironclad full of thunderers and characters with the Admiral-Khemist-Navigator combo designed to automatically unbind a single vital spell once per game while providing some movement shenanigans and consistent unbind attempts is something everyone expects to see when playing KO. Add in 20 arkanauts to screen and hold backfield objectives and there’s the army.

Which brings us to the greatest Old World Dawi to ever wield an axe… Gotrek! When wielded appropriately, he provides an immovable bulwark and melee blender that can reliably remove almost anything in the game. He’s the sort of model you run into the midfield and then just threaten the meat of your opponent’s army every turn. Sure, you may not reliably make a 10” charge, but you only have to do so once and you win the game. Worried something might get into the ironclad? With Gotrek around, nothing is gonna want to be within about 12” of his small but mighty footprint.

Specifically, he provides a way for KO to immediately remove things like Kragnos, Stonehorns, blobs of infantry, blobs of cavalry, blobs of monstrous infantry, etc, etc. People often forget that it’s fairly hard to pile in a blender unit into Gotrek to maximize their attacks into him, which means that units of 6 pigs or necropolis stalkers just simply can’t get enough models in combat to take him out before he minces the squad. And reducing all damage to one BEFORE his 3+ ward means that it’s reeeeeally hard to take him out (plus don’t forget he can Heroic Recovery if need be)!

Just to hammer home how stupid high Gotrek’s output is, I’ve included a little damage table of his average output into various saves:

Except that’s only one activation. And he gets to fight TWICE per combat phase. So yeah, that’s why he’s the Goat..rek.

As for the way this army plays, it’s fairly similar to many other top KO lists. You’ve got the incredibly high output shooting with 4+ rally for the thunderers and ironclad support backed up by ancillary characters designed to get the most out of both the thunderers and the boat. This is the sort of army that will absolutely dominate any low objective battle plan while likely going down early on points when playing multi-objective scenarios. But it rarely matters, since you’re just going to be erasing your opponent with overwhelming firepower and smashing them with Gotrek if they try to threaten your firebase. An incredible list and an excellent result. Well done!




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Army Faction: Slaves to Darkness
– Subfaction: Knights of the Empty Throne
– Grand Strategy: Overshadow
– Triumph: Inspired

LEADERS
Chaos Sorcerer Lord (120)*
– Mark of Chaos: Nurgle
– Spells: Hoarfrost
Be’lakor (340)*
– Spells: Daemonic Speed
Chaos Lord on Daemonic Mount (160)*
– Mark of Chaos: Undivided
– Chaos Lance
– Artefacts of Power: The Conqueror’s Crown

BATTLELINE
Varanguard (560)*
– General
– Mark of Chaos: Khorne
– 6 x Fellspear
Varanguard (280)*
– Mark of Chaos: Khorne
– 3 x Fellspear
The Unmade (80)*

OTHER
Chaos Chosen (460)*
– Mark of Chaos: Nurgle
– Exalted Champion
– 2 x Skull Drummer
– 2 x Icon Bearer
– Ensorcelled Banner: The Eroding Icon

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

Geir Vedeld: What I like the most here is that it has several strong elements. It plays well on Battle Tactics. It has a strong control / alpha element combined with the opportunity to slow play.

The lone Mounted Chaos Lord can flank easily. He would, of course, be better on Karkadrak, but the list is 2000 points on the spot. He supplies the list with the battle tactic Lust for Power, which is otherwise harder to get to. With Conqueror’s Crown, he takes objectives from Chaff. Also, he is difficult to kill for chaff units, making it an investment for the opponent to take him out.

The 3-man unit of Varanguard is an MVP. It can either be sent on a mission alone, killing as many small units as possible before dying. Taking out 200+ points with it at an early stage is often quite important late game and ruins plans and battle tactics on the other side of the table.

The drawback with the Chosen is that it is slow, and the Knights of the Empty Throne sub-faction gives speed and punishes the opponent for making mistakes in positioning, etc. Chosen reduces that opportunity.

The drawback with Varanguard is that they do very little damage if they are tagged (by e.g., Murderlust from Khorne). Without retreat and charge and a corner tag, Varanguard are basically doing very little they are supposed to do.

Roland Rivera: Slaves to Darkness continues its post-Battlescroll ascent with another strong showing. This list pairs the devastating offensive power of Khorne Varanguard with an extra dose of speed by putting them in the Knights of the Empty Thorne subfaction, which enables them to run and charge. On the defensive front, this list runs a reinforced unit of Nurgle Chosen as its solid center that can take a hard punch and give one back. It also features a Sorcerer to hang out near the Chosen, providing Ward saves and Daemonic Power. Lastly, it also adds a dash of board control by featuring Be’lakor and his ability to shut units down for a turn.

Geir has made some interesting choices in support units to set his list apart – he has a rarely-seen unit in the Chaos Lord with Daemonic Mount as a dedicated objective snatcher (thanks to his speed and The Conqueror’s Crown letting him bully 1- and 2-Wound models off objectives) and a unit of Unmade, which project an aura preventing Redeploy and making sure the Varanguard’s devastating charges have a higher chance of hitting home.

All in all, this list clearly plays to the strengths of the Slaves to Darkness force, while featuring some interesting tech that make it quite an interesting read.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/3KbfYBCNzG

All the Lists for this Weekend’s Woehammer GT

Top Three AoS Lists for the North China Open

This is the top three AoS lists for the North China Open that took place in… China on the 30th of September and the 1st of October. It involved 12 players vying to be crowned champion in a 5-game tournament.

As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Daughters of Khaine
Subfaction: Zainthar Kai
– Grand Strategy: Bloodthirsty Zealots
– Triumph: Bloodthirsty

LEADERS
Slaughter Queen on Cauldron of Blood (300)
General
– Command Traits: Zealous Orator
– Artefacts of Power: Crown of Woe
– Prayers: Crimson Rejuvenation
The Shadow Queen (700)*
Morathi-Khaine (700)*

BATTLELINE
Blood Sisters (300)*
Blood Sisters (300)*
Witch Aelves (110)*
Sciansá and Bladed Buckler

OTHER
Khinerai Heartrenders (100)*
Khinerai Heartrenders (100)*

ENDLESS SPELLS & INVOCATIONS
1 x Heart of Fury (50)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1960/2000

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Army Faction: Seraphon
Army Type: Starborne
– Subfaction: Fangs of Sotek
– Grand Strategy: Magic Made Manifest
– Triumph: Indomitable

LEADERS
Lord Kroak (410)*
Skink Starseer (150)*
Spells: Hoarfrost, Speed of Huanchi
Saurus Astrolith Bearer (140)*
Slann Starmaster (290)**
General
– Command Traits: Lord of Celestial Resonance
– Artefacts of Power: Spacefolder’s Stave
– Spells: Comet’s Call, Tepok’s Beneficence
Skink Starseer (150)**
Spells: Cosmic Crush, Hoarfrost
Skink Starpriest (130)**
Spells: Hoarfrost, Merciless Blizzard

BATTLELINE
Skinks (90)
Moonstone Club and Star-buckler
Skinks (90)
Moonstone Club and Star-buckler
Skinks (90)
Moonstone Club and Star-buckler
Skinks (90)
Moonstone Club and Star-buckler
Skinks (90)
Moonstone Club and Star-buckler
Saurus Guard (140)*

ENDLESS SPELLS & INVOCATIONS
1 x Chronomantic Cogs (50)
1 x Malevolent Maelstrom (50)
1 x Suffocating Gravetide (30)

CORE BATTALIONS
*Warlord
**Andtorian Acolytes

TOTAL POINTS: 1990/2000

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Army Faction: Slaves to Darkness
– Subfaction: Cabalists
– Grand Strategy: Overshadow
– Triumph: Bloodthirsty

LEADERS
Be’lakor (340)
Spells: Chaotic Conduit, Daemonic Speed, Warp Reality
Chaos Sorcerer Lord (120)*
General
– Mark of Chaos: Tzeentch
– Command Traits: Eye of the Blizzard
– Spells: Chaotic Conduit, Merciless Blizzard, Warp Reality
Exalted Hero of Chaos (90)*
Spells: Spite-tongue Curse
– Mark of Chaos: Tzeentch
– Rune-etched Blade and Chaos Runeshield
Chaos Lord on Karkadrak (180)**
Mark of Chaos: Nurgle
– Artefacts of Power: The Conqueror’s Crown
– Spells: Chaotic Conduit

BATTLELINE
Chaos Marauders (90)
Mark of Chaos: Nurgle
– Barbarian Axe and Darkwood Shield
Chaos Warriors (180)**
Mark of Chaos: Nurgle
– Murderous Weapon
Chaos Knights (440)**
Mark of Chaos: Khorne
– Cursed Lance
– The Banner of Rage

OTHER
Varanguard (560)**
Mark of Chaos: Nurgle
– 2 x Fellspear
– 4 x Daemonforged Blade

CORE BATTALIONS
*Andtorian Acolytes
**Vanguard

TOTAL POINTS: 2000/2000

Roland Rivera: Somewhat surprisingly, a 3-2 list took a podium spot in this tournament. This list is full of oddities and things you don’t often see out of Slaves to Darkness – it has Be’lakor, which doesn’t benefit from the Cabalists subfaction abilities but is nonetheless a potent control piece. Also unusual are the 2 Tzeentch Heroes with no Tzeentch units, which means that their only targets for Warp Reality are each other.

The troops also feature a surprise in a unit of Chaos Marauders, which are mostly overshadowed by the various Cultist units Slaves to Darkness have access to. Furthermore, the Marks chosen are unusual – you usually see Nurgle on Knights (for The Eroding Icon) and Khorne on Varanguard (to maximize their offensive power) – here, we have the reverse.

While the listbuilding here was clearly unorthodox, the results were good enough to snag a podium spot, so maybe there are some hidden gems in this list that need to be further considered.


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Army Faction: Ogor Mawtribes
– Subfaction: Boulderhead
– Grand Strategy: Enough Grub For All
– Triumph: Bloodthirsty

LEADERS
Kragnos (720)
Huskard on Stonehorn (400)
General
– Command Traits: Beastmaster
– Blood Vulture
– Artefacts of Power: Elixir of Frostwyrm
– Mount Traits: Rockmane Elder
– Prayers: Pulverising Hailstorm

BATTLELINE
Stonehorn Beastriders (330)
Blood Vulture
Thundertusk Beastriders (260)
Blood Vulture
Thundertusk Beastriders (260)
Blood Vulture

TOTAL POINTS: 1970/2000

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Final Tournament Placings

This tournament used Best Coast Pairings as its tournament program.

Top Three AoS Lists for the King Cheese GT

This is the top three AoS lists for the King Cheese GT that took place in the US on the 23rd and 24th of September. It involved 24 players vying to be crowned champion in a 5-game tournament. Spoiler, Skaven didn’t win.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Maggotkin of Nurgle
– Subfaction: Befouling Host
– Grand Strategy: Overshadow
– Triumph: Bloodthirsty

LEADERS
Be’lakor (340)
The Glottkin (580)*
– Spells: Rancid Visitations
Horticulous Slimux (200)**
– General

BATTLELINE
Plaguebearers (360)*
– Plagueridden
– 3 x Icon Bearer
– 3 x Piper
Beasts of Nurgle (100)*
Beasts of Nurgle (100)*
Beasts of Nurgle (100)**
Beasts of Nurgle (100)**

OTHER
Nurglings (100)*

TERRAIN
1 x Feculent Gnarlmaw (0)
1 x Feculent Gnarlmaw (0)

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 1980/2000

Roland Rivera: It’s been a while since we’ve seen a Glottkin Nurgle list take top spot at a tournament. The units in this list are fresh off the back of receiving some points cuts, which have allowed it to pack in more bodies to great effect.

We’ll start with the 30-man blob of Plaguebearers, which are likely the Glottkin’s most common Blightkrieg partner. Because this list is in Befouling Host with a Daemon General and Horticulous Slimux, it likely racks up the contagion points needed to summon a Sloppity Bilepiper quickly, and that can combine with 30 PBs to form a wall that can anchor enemies in place and let you grind them to dust, or simply outscore them. It also has Horticulous Slimux and a cadre of Beasts of Nurgle to engage on multiple fronts and spread lots of mortal wounds and disease points around. The Glottkin themselves are a versatile presence, capable of providing damage, durability, a mobility boost, or spellcasting support as appropriate.

The controlling bent to this list is also bolstered by the presence of Be’lakor, which can put your opponent’s best unit on ice for an entire turn cycle, and some Nurglings provide a deepstriking annoyance that can help your contagion point generation. This list will likely be playing some long rounds, but there’s just something deeply satisfying about taking your opponent’s options away and watching them flail helplessly as your victory point lead grows to an insurmountable extent.

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Army Faction: Slaves to Darkness
– Army Subfaction: Cabalists
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired

LEADER
1 x Chaos Sorcerer Lord (120)*
– Spells: Hoarfrost, Spite-tongue Curse
– Mark of Chaos: Nurgle
1 x Chaos Lord (110)*
– General
– Command Traits: Shaman of the Chilled Lands
– Reaperblade and Daemonbound Steel
– Spells: Chaotic Conduit
– Mark of Chaos: Nurgle
1 x Chaos Sorcerer Lord on Manticore (240)**
– Spells: Daemonic Speed, Flaming Weapon
– Mark of Chaos: Nurgle
1 x Slaves to Darkness Daemon Prince (150)**
– Wings
– Daemonic Axe
– Spells: Binding Damnation
– Mark of Chaos: Nurgle
– Artefacts: The Conqueror’s Crown

BATTLELINE
10 x Chaos Knights (220)**
– Doom Knight
– Standard Bearer
– Hornblower
– Cursed Lance
– Mark of Chaos: Nurgle
20 x Chaos Warriors (360)**
– Aspiring Champion
– Standard Bearer
– Hornblower
– Ensorcelled Halberd
– Mark of Chaos: Nurgle
9 x The Unmade (80)**

ENDLESS SPELL
1 x Suffocating Gravetide (30)

OTHER
10 x Chaos Chosen (460)**
– Exalted Champion
– Icon Bearer
– Skull Drummer
– Ensorcelled Banner: The Eroding Icon
– Mark of Chaos: Nurgle

CORE BATTALIONS:
*Andtorian Acolytes
**Chaos Warband
– Unified

TOTAL POINTS: (1990/2000)

Roland Rivera: In 2nd place, we have Christopher Johnson’s somewhat unusual Cabalists list. It eschews some of the classic staples of the subfaction (such as Varanguard), runs more Heroes than what we’re used to seeing in Slaves to Darkness lists, and forsakes mark versatility to feature Nurgle on all of its reinforced units. The combination of Nurgle Warriors and Nurgle Knights make for a very durable center, and while Nurgle Chosen are slow, they can still be quite potent offensively.

This list features some unusual Hero choices in the Chaos Sorcerer Lord on Manticore and the much-maligned Daemon Prince. A Nurgle Prince with Wings has its uses, though, as he is a fast-moving, durable utility piece that can turn off Wards and make enemy units strike last. The Sorcerer Lord on Manticore also features a potent horde-thinning spell, which can combine with this list’s sheer bulk on objectives to give you the edge in scoring.

The list is rounded out by the usual suspects in a Chaos Lord as a durable General that can cast Blizzard, the mandatory Sorcerer for his potent combat buffs, and some Cultists to pressure objectives. All in all, it’s refreshing to see some nontraditional lists like this doing well, as it indicates that the recent Battlescroll changes have both improved Slaves to Darkness’ overall positioning as well as its internal balance.

Army Faction: Ossiarch Bonereapers
– Subfaction: Null Myriad
– Grand Strategy: Overshadow
– Triumph: Inspired

LEADERS
Arkhan the Black (380)
Mortisan Ossifector (120)*
– Artefacts of Power: Gothizzar Cartouche
– Spells: Merciless Blizzard
Mortisan Soulreaper (110)*
– General
– Command Traits: Diversionary Tactics
– Spells: Merciless Blizzard
Katakros (500)**

BATTLELINE
Immortis Guard (220)**
Immortis Guard (220)**
Kavalos Deathriders (190)**
– Mortek Hekatos
– Necrophoros
– Nadirite Blade

BEHEMOTH
Gothizzar Harvester (160)**

ENDLESS SPELLS & INVOCATIONS
1 x Bone-tithe Shrieker (60)
1 x Suffocating Gravetide (30)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment

TOTAL POINTS: 1990/2000

Walter Brock: Hello. We will be looking at my list that went 4-1. With the balance changes to OBR, some things had to change with the points increases and change to Immortis/Stalker healing.

Starting off, we have Null Myriad. It continues to be as powerful as before, blocking powerful spells and letting Bonereapers continue their march forwards. It is important to note that Katakros does not benefit from Null Myriad since he has the Mortis Praetorians keyword.

Overshadow is a different choice from the usual spellcasting savant. We will go more into this later, but where spellcasting savant is a “protect the King” kind of play style. Overshadow lets you be a bit more aggressive with your pieces since you won’t need to be protecting the general all the time.

Going into the units. We start off with the Power Duo of Katakros and Arkhan. We have seen this combination many times before and probably still will. They complement each other very well and keep the rest of the list running at maximum efficiency. From Katakros’s Massive +1 to hit and save aura. Free commands one per turn. A body that hits incredibly hard when near enemy heroes. To Arkhan Having three casts and unbinds with +2 for each. It is an incredibly tough model that is very fast. They each cover each other weaknesses and improve each other strengths. But I could talk about these two all day if allowed, so we are going to move on.

The Ossifector here is the General. Taking diversionary tactics. A powerful 12-inch aura of -3 to charge. Diversionary tactics can make things very difficult for an opponent. Turning 3-inch charges into 6-inch charges alone can make units fail charges that were otherwise guaranteed. For the artifact, the Ossifector has the Cartouche. A 9-inch aura of +1 to wound for friendly Bonereaper unit wholly within range. This will make most units in the Army hit and wound on 2s when combined with Katakros’s Aura. Lastly is blizzard. With the balance update making it so units can not bodyguard the mortal wounds from rolling 1s on the blizzard rolls. Spell casting Savant became less appealing. No one wants to cast Blizzard and then watch the Grandstrat just go poof.

The Reaper was mostly chosen because it was the cheapest option, but it proved to be a very affective piece. Firstly, we took blizzard on the little guy. Two blizzards in the list might seem like overkill, but there’s a purpose. If the first model dies to casting blizzard. We have a second to fall back on. It also hits hard. You can easily get it up to 5 attacks, hitting and wounding on 2s with Katakros and the Ossifector and rend 3 with bludgeon.

Two units of three Immortis as opposed to one large unit of six. With the healing update it became harder to revive several Immortis guard. Splitting the units up allows for potentially reviving more Immortis. These are mostly delegated to bodyguard duty and letting the Heros do most of the work, but they can hit hard when called upon.

A single unit of Deathriders. Fast, can screen, and gives access to an easy battle tactic. These are like a Swiss army knife of units. They have an application for any situation.

The Harvester is the odd one out. No Mortek for it to bring back in the list. It has two purposes here. First is it hits REALLY hard. With bludgeon, The Ossifector and Drain Vitality it can get to an effective Rend 5. Add in hitting and wounding on 2s and Exploding 5s to hit (Empower Nadirite Weapons). Theres not much that can survive the onslaught from this thing. Its also a Monster so it can do all those monstrous actions for added utility. The battle tactic it opens becomes possible very possible once you take all the buffs into account. The second reason we take this. Is to heal extra damage left over on units. The healing Abilities from Katakros and Arkhan can only bring back models when the rest of the unit is at full health. The Harvester helps heal the Deathriders and Immortis models back to full health.

The Shrieker. Honestly in my opinion. Almost every OBR list should use this thing if possible. There are a lot of 5+ wards in the game currently. Reducing a 5+ to a 6+ helps a lot at getting the high-quality attacks Bonereapers have get through. Turning off Inspiring presence and rally can change some matchups drastically.

The Gravetide. This has one purpose and one purpose only. Kill hordes. When combined with the Shrieker this endless spell can be devastating. Rolling over Horde units and killing large chunks of them, while the Shrieker stops Inspiring Presence and make even more flee.

Most of This list fits inside a battle regiment except for Arkhan and the two small foot heros.

The foot Heros sit inside of the Acolytes detachment from the Current GHB. Helping to cast important key spells. Or help stop key spells the opponent wants to get off.

All of this ends up with four separate drops.


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Army Faction: Sylvaneth
– Army Subfaction: Heartwood
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired
– Seasons of War: The Dwindling

LEADER
1 x Warsong Revenant (300)
– General
– Command Traits: Spellsinger
– Spells: Treesong, Verdant Blessing
1 x Treelord Ancient (330)
– Spells: Regrowth, Verdant Blessing
1 x Spirit of Durthu (350)
– Artefacts: Greenwood Gladius

BATTLELINE
5 x Tree-Revenants (110)
6 x Kurnoth Hunters with Kurnoth Greatswords (220)
5 x Tree-Revenants (110)

BEHEMOTH
1 x Treelord (230)

ENDLESS SPELL
1 x Spiteswarm Hive (40)
1 x Suffocating Gravetide (30)

TOTAL POINTS: (1940/2000)

Danny Wadeson: There’s a sense that Sylvaneth are kinda ‘figured out’ at this point – and y’know, is that such a bad thing? In the words of Radiohead, ‘no alarms and no surprises please’. But what we have here is actually a nice balance that you don’t usually see of two big hero trees and a normal Treelord – who are perennially useful for their anti-pile in tech – and a good solid choice of battleline.

Tree-revs were always good for their teleporty shenanigans and their stonks have only gone up this season due to the battle tactic ‘surround and destroy’. The fact it requires you to pick units that are already on the board makes them perfect for it, given they can then zoom off to a board edge. The following turn they’ll also contribute nicely to ‘intimidate the invaders’. Meanwhile, you have good ol’ Durthu and 6 swords tree-pathing around with the help of Spellswarm Hive putting the pressure on. It’s just a solid, compact and elite list that scores well.

It beat out some decent, tanky, and tricksy opponents, which says a lot about the tools of the list. It’s good to see the tree-peeps hanging on in there this season without any appalling jank.

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Final Tournament Placings

This event used Best Coast Pairings as its TO program.

Top Three AoS Lists for Invasion AOS 2023

This is the top three AoS lists for the Invasion AoS 2023 that took place in the Norway on the 23rd and 24th of September. It involved 58 players vying to be crowned champion in a 5-game tournament. Spoiler, Skaven didn’t win.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Ossiarch Bonereapers
Army Subfaction: Null Myriad
Grand Strategy: Spellcasting Savant
Triumphs: Inspired

LEADER
1 x Katakros (500)*
1 x Mortisan Boneshaper (140)*
– Artefacts: Artisan’s Key
– Spells: Hoarfrost
1 x Mortisan Soulmason (160)*
– General
– Command Traits: Dark Acolyte
– Spells: Levitate

BATTLELINE
30 x Mortek Guard (390)*
– Mortek Hekatos
– 3 x Necrophoros
– Nadirite Blade
– 3 x Soulcleaver Greatblade
6 x Immortis Guard (440)*
5 x Kavalos Deathriders (190)*
– Necrophoros
– Mortek Hekatos
– Nadirite Blade

BEHEMOTH
1 x Gothizzar Harvester (160)*

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1980/2000)

Walter Brock: Null Myriad continues its showing of being the sub faction to stand above the others. Ignoring offensive spells on a 2+ covers a weakness in mortal wounds from offensive spells.

Spellcasting savant Remains a tried-and-true Grand Strat for the Ossiarch legions. Being Reliable Grand Strat with the Immortis protection makes it very difficult for the opponents to stop.

Starting off we have the Big Boss himself. Katakros dials everything up to 11. Giving +1 to save and wound in a massive Aura of 24 inches. Having the chance of bleeding opponents of their Command points and giving a unit -1 to hit all help turn the tide of battle and swing the math in the OBR players favor. On top of all this, Katakros himself when within 3 inches of a hero hits incredibly hard.

The Boneshaper is another unit often seen in Bonereaper lists. Artisans key giving a chance for the Boneshaper to use its healing ability on a 3+. Hoarfrost helps make each unit more consistent. Mortek Guard buffed by hoarfrost become a serious threat.

The soulmason is the general in this list. Because the chair counts as a mount means that the Soulmason can be targeted by ranged attack and the Immortis help protect the Mason from threats. Dark Acolyte Makes the first Ossiarch lore spell cast by the Soulmason unable to be stopped. With the Soulmason knowing every spell on the Ossiarch lore it can reliably get off what critical tool it needs for any situation needed.

A massive unit of 30 Mortek Guard. With the points drop Mortek Guard have become a very efficient unit for their points. Having access to several defensive options from command abilities and receiving the buffs from Katakros can make Mortek very Difficult to remove. With the healing from Katakros and the Boneshaper could potentially return 9 models in each Bonereaper hero phase. Add in the Harvester healing and the Mortek Guard might never go away.

Deathriders are seen everywhere. These have multiple applications. Acting as a screen. Scoring battle tactics. Deathriders act as a Swiss army knife of units. Having an application for almost any situation.

A unit of 6 Immortis guard. Another staple seen in many Bonereaper lists. With the change to healing Immortis/Stalkers, they cannot act as the anvils they were before. Gone are the days of 4 Immortis dying and then watching all 4 come back. Their offensive output remains. Immortis are still great at protecting the General.
Lastly is the harvester. With the points drops the harvester has opened as an option recently. Potentially being able to bring back Mortek Guard. Hitting decently hard and opening a battle tactic. The harvester is a cheap option that does a lot of small things that adds up.

All this fits Inside a battle Regiment as a one drop. All together this list has a lot of options and small things that add up to a mountain of potential. Well done to Ben.

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Allegiance: Maggotkin of Nurgle
– Subfaction: Befouling Host
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired


Leaders
The Glottkin
(580)**
– Lore of Malignance: Gift of Disease
Horticulous Slimux (200)*
Poxbringer Herald of Nurgle (130)**
– General
– Command Trait: Nurgling Infestation
– Artefact: The Witherstave
– Lore of Virulence: Fleshy Abundance


Battleline
20 x Plaguebearers
(240)**
– Reinforced x 1
20 x Plaguebearers (240)**
– Reinforced x 1
3 x Nurglings (100)*
1 x Beasts of Nurgle (100)**
1 x Beasts of Nurgle (100)**
1 x Beasts of Nurgle (100)**
1 x Beasts of Nurgle (100)*
1 x Beasts of Nurgle (100)*

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1990 / 2000

Geir Vedeld: The list has three main focus areas:

1) Summoning: With 3 Gnarlwoods (one extra from sub-faction, one from Slimux) together with the Nurglings deep striking in opponent territory, I have a steady flow of Contagion Points coming my way. I summoned more than 400 points worth of units every game.

2) Denial: Taking up board space, being difficult to kill is main. At some point, the opponent runs out of battle tactics as well, and during the tournament I don’t think I had a game where my opponents managed 5 Battle Tactics

3) Most importantly, the list revolves around Glottkin and his Blightkrieg ability. This is also supported by summoning Sloppity Bilepipers (yes, plural). The only game I was really close to losing was the one where I only summoned one. My first two summons were always Bilepipers, so I could fan out and deny pile-in in a huge bubble.

Countercharge is very strong in this GHB. A lot of battle tactics revolve around making charges. The Glottkin’s ability triggers in the end of the movement phase, making his ability very strong! You have the same dynamic in other factions as well, but combined with no pile-in, it is stronger than the mere countercharge.

The reason for units of Plaguebearers is that they can form a line outside of reach for the opposing unit. Sloppity only stops pile-in for models within 3”, so tagging a unit on a corner with a Beast of Nurgle is not sufficient. Tagging a unit on the corner with a Plaguebearer, leaving the rest of the unit engaged but out of reach on the other hand is much more efficient.

Then the opponent is left with either retreating or standing still. And then you countercharge on the retreating unit afterwards…

Slimux provides rerollable charges for BoN. Meaning that even though you might lose your beast, you will actually stop the movement forward for your opponent, and also stop a devastating high rolled charge killing more than your list can handle.

The list does a fair amount of damage over time, but it is neither mobile nor explosive. So a grind is won over 5 turns, not 2. You need to position yourself correctly at an early stage, because you will not move much further. Therefore the low drop to go first. You both get a Sloppity T1 and a good position.

It is not an S-tier list. There are several ways of playing around the list, and if you know them you should be able to bypass. 3d6 charges from Varanguard, denying summoning T1, retreat and charge from OBR, a large unit of e.g. Blood Warriors locking the army down, etc. Heavy shooting or magic taking out The Glottkin is also a very effective way. He is key to the list.

The list is demanding to play, being purely reactive you need to know your opponent’s armies. But it is also demanding to play against, and you are severely punished for small mistakes on both sides.

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Army Faction: Slaves to Darkness
– Army Subfaction: Knights of the Empty Throne
– Grand Strategy: Overshadow
– Triumphs: Inspired


LEADER
1 x Chaos Sorcerer Lord
(120)*
– Spells: Merciless Blizzard
– Mark of Chaos: Undivided

1 x Chaos Sorcerer Lord (120)*
– Spells: Hoarfrost
– Mark of Chaos: Nurgle

1 x Be’lakor (340)**
– Spells: Daemonic Speed
1 x Chaos Lord on Karkadrak (180)**
– Artefacts: Helm of the Oppressor
– Mark of Chaos: Khorne

6 x Varanguard (280)**
– General
– 6 x Fellspear
– Mark of Chaos: Khorne


BATTLELINE
3 x Varanguard
(280)**
– 3 x Fellspear
– Mark of Chaos: Khorne

5 x Chaos Knights (220)**
– Doom Knight
– Standard Bearer
– Hornblower
– Cursed Lance
– Ensorcelled Banner: The Banner of Rage
– Mark of Chaos: Khorne

9 x The Unmade (80)**

OTHER
6 x Furies
(80)**

CORE BATTALIONS:
*Andtorian Acolytes
**Battle Regiment

TOTAL POINTS: (1980/2000)

Danny Elvestad: So! When building this list and any list really, I look for efficiency. In this case I wanted to maximize my value from Knights of the empty throne. That means as much mounted as possible. The recent point changes let me hit some other breakpoints in units I could bring within the confines of belakor, varanguards and decent magic control. That combination has a huge damage output, stable unbinds, and a great defensive option from belakor. After that I look into making battletactics as easy as possible. I landed on a few key units that smooth up the battle tactic game quite substantially.

Varanguard general – If I meet heavy shooting, I present them as a forward screen so I can preserve the rest of my army and rally these guys every turn.

Unmade – Cheap screen with an amazing ability to stop redeploy. Gives me better options for 4 battletactics and some flex for overshadow grand strat. (Charge 3 units, Lead into the maelstrom, Surround and destroy and the match to ruin)

Furies – Great cheap unit with the option to retreat instead of fighting in combat. Flying and move 12 makes this huge. Gives me better options for early surround and destroy. Cool trick with bait and trap battle tactic where you start with only 1 unit in combat. Retreat the 1 unit, charge furies, activate them first, and retreat in combat. Along with 2 more charges from other units thats 1 more battle tactic done. They can also cover a huge distance with this trick to steal backward objectives and such.

Chaos Lord on Karkadrak – My favorite addition. He is just a good bang for buck now. Run and charge from kotet, extra attacks from Khorne, with a cool trick of getting 2d3 impact hits and strike first when he charges. He is tanky, does enough damage, flexible for battletactics and he actually makes rolling on the eye of the gods table relevant. Stacking rend on him can be quite fun. Running up and stealing an objective or killing a backline hero makes the Lust for Power battle tactic very easy. Also he is a fast piece to carry 1 of 2 artifacts. Either deny models with 1 or 2 wounds the ability to contest objectives within 6″ of him, or stop inspiring presence within 6″ of him. I chose the last one but I regretted it for the tournament. Both are great.

I usually try to max buff 3 varanguards and ship them into the enemy early to remove screens. Then I push up wait for openings to get the rest into the good stuff. While mentally marking out what units I need to kill to secure my grand strat. Save belakor for t2 or t3 usually after killing what ever got sent in to kill my 3 varanguards.

I put a lot of effort in maintaining buff ranges, unbind ranges, and defensive formations with terrain, behind my initial charge with a throw-away unit. (sorry 3 varanguards) And positioning my smaller units so they are ready to do battletactics into the next turns.


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Army Faction: Orruk Warclans
– Army Type: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumph: Indomitable


LEADERS
Orruk Weirdnob Shaman
(90)*
– Spells: Da Great Big Green Hand of Gork

Wurrgog Prophet (170)*
– Artefacts of Power: Glowin’ Tattooz
– Spells: Hoarfrost
Megaboss on Maw-krusha (450)**
– General
– Boss Choppa and Rip-toof Fist
– Artefacts of Power: Destroyer
– Mount Traits: Fast ’Un

Gobsprakk (240)***
Orruk Warchanter (120)***
– Warbeats: Fixin’ Beat
Orruk Warchanter (120)***
– Warbeats: Get ’Em Beat

BATTLELINE
Orruk Ardboys
(80)**
– Waaagh! Drummer
– Gorkamorka Glyph Bearer
– 2 x Orruk-forged Shield

Orruk Brutes (140)**
– Brute Boss
– Jagged Gore-hacka
– Boss Klaw & Brute Smasha

Orruk Ardboys (80)***

OTHER
Orruk Gore-gruntas
(340)**
– Gore-grunta Boss
– Jagged Gore-hacka

Orruk Gore-gruntas (170)**
– Gore-grunta Boss
– Jagged Gore-hacka

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Warlord

TOTAL POINTS: 2000/2000

Peter Holland: I normally let the professionals comment on lists, but there was none of them available so you’re stuck with me!

Gobsprakk, a favourite of mine, continues to show his face in both Kruleboyz and Big Waaagh lists on the tournament scene. And for very good reason! The ability to unbind spells on 2D6 and then add a further Primal Dice to increase that unbind score, means that Gobbsprakk absolutely bullies enemy casters with his ‘Mork Sez No!‘ ability. To make it even worse, this list has the potential to shove Gobsprakk into unbind range from the first turn thanks to ‘Da Great Big Green Hand of Gork‘ on the Shaman. It means that easy battle ‘Magical Dominance‘ tactic on turn 1 ifKnut decides to go first, isn’t quite so easy. Otherwise, you’re looking at the army staying back (possibly) while building up Waaagh points before slamming into the hapless opposition.

Then you have the solid Ironjawz core of the army, with Brutes and Gore-Gruntas, a couple of Warchanters to buff them and a Maw-Krusha with Destroyer, we all know what they do.

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Final Tournament Placings

Thuis event used Best Coast Pairings as its TO program.