We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats, this includes an attempt to reflect both the tournament strength and the faction strength.
All of the results in this article are taken from Best Coast Pairings, , Ecksen, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.
For patrons, you’ll be able to download and play with the database as well (which includes all the lists and stats for all the factions).
As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.
Tournaments Included (Using December Battlescroll)
I’ve added in a colour code to show the rough age of the rules the faction is using.
As always, these are global stats from various sources around the internet.
Estimated Win Rates if the Player Skill Levels were Equal
What I’m trying to do here is work out what the win rates would be if the skill levels of all the players were the same (Yes, I realise this is nearly impossible to calculate – But I’m playing around here).
How it works is by calculating the average Elo of all the players that have had matches since the July battlescroll dropped. This worked out as 411.1. I then calculated how much difference there was between a factions average Elo shown in our original win rate graph to this overall average. The difference between these two figures was then turned into a percentage difference over/under the 411.1 elo. I then increased or decreased their win rate by this percentage (But this isn’t as simple as deducting or adding the percentage different to the win rate – you have to work out for instance what 4% may be of say 53% and then apply that. For Example – 10% of 40% is 4%)
Win Rates by Release Date
This chart shows the win rates for all the battletomes released within certain periods of time (every 6 months since 4th edition release).
This should show whether Battletomes are generally stronger the later they are released into the edition. As we can see they all fall within the 45-55% win area, though the battletomes released in the last 6 months are a little stronger than the other cohorts.
Battle Formation Win Rates
This chart shows the win rates for Battle Formations that have seen 100 games or more at GT events.
Faction Popularity (Broken Down by Player Elo Rating)
This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the Age of Sigmar stats).
The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Neither to 600-699 rated players. Where we start to see the swell in players possibly chasing the factions with more favourable rules is in players rated less than 600 Elo.
To make it a bit easier to see the effect of higher skilled players, I’ve added the below chart this week which breaks down each factions player base as a percentage.
Elite and Rookie Players by Faction
The blue section shows the percentage of a factions players which have an Elo rating of 500 or greater. While the Orange shows the number of new players to the faction where they have yet to attend a tournament (based on our database history).
The Fabien Chart
Fabien Barbusse is a top player in the AoS scene and a member of the Woehammer Discord who is one of many who points out any mistakes in the charts before we publish them. He stated he felt the most valuable chart would be a version of the one above, which shows the % of 4+ win results in a 5 game event compared to the other results.
% of Players with a Positive GT Result
Ideally you would want 50% of the players having a positive results for a truly balanced game system.
Consecutive Wins
This chart shows firstly the % of players with a negative result from 5 games at GT’s or GT+ in purple for each faction.
Dark blue shows the percentage of players who achieved 5 wins from 5 in the first five rounds of a GT or GT+.
Orange shows the players who achieved four wins from the first four rounds of a GT or GT+ but were unable to achieve the full house and lost their round 5 match.
Green shows the players who achieved three wins from three wins but were unable to win in their fourth round match.
Light blue shows all other players aside from those shown in the first three categories, who were able to achieve a positive result at a GT or GT+ i.e. 3 or more wins.
Battleplan Win Rates
This is not yet updated, and shows data from 26th July only.
This one could be useful for TO’s who are looking to run tournaments in the near future. If you’re hoping to curtail a few of the higher powered factions, you could perhaps look to use battleplans where those factions aren’t as dominant.
PlasticCraic mentioned the popularity of Battleplans earlier this week on his discord. So thought I’d include this.
Past Battlescroll Win Rates
Woehammer Database
To download out Age of Sigmar stats database, click on the button below.
For those of you who are counted among our legendary Patreons, you can view the full stats and download the stats database.
This database is included in an additional article which is Patreon only and posted on the same day. These Patreon posts also include additional stats which aren’t available in the standard stats article, such as Faction v Faction stats.
This is the top three AoS lists for the Gateway Open Age of Sigmar 2026 that took place in the US between the 8th and 9th of August 2026. It saw 52 players vying to be crowned champion in a 5-game tournament.
Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Fyreslayers Scales of Vulcatrix (20 Points) General’s Handbook 2026-27 Drops: 5 Battle Tactics: Blazing Onslaught and Legend of Parch Prayer Lore – Zharrgrim Blessings Manifestation Lore – Magmic Invocations
General’s Regiment Auric Runefather on Magmadroth (340) • General • Thickened Scales • Droth-helm Auric Runeson on Magmadroth (240) Hearthguard Berzerkers with Flamestrike Poleaxes (220) • Reinforced
Kevin Lathers: The SoA Runeson on Magmadroth may reign king in the meta, but it seems that old dog still has some gas: Austin finishes here with an impressively unique list consisting 5-Magmadroths, but rather than spamming the new SoA (or old SoG) Runeson on Magmadroths, this one takes 2 of ye olde SonDroths.
Lacking the damage boost ability and instead having a monster-only control score reduction rampage, the regular SonDroth is a pale shade of his cousin, but he’s also 240 points which allows you to take an extra unit of reinforced Hearthguard Berserkers which hit harder than any magmadroth.
These are supported by two Runesmiter Droths which can hand out prayers for +1 hit (upgraded: +1 attack) while also handing out +1 wound (on a 3+) as an ability.
Combine this with the Runefather Droth’s once per game attack boost and a unit of Broadaxes could be theoretically swinging for 5 attacks per model. Potent.
And wrapping it all up: the Runemaster, adding some needed prayer power and enhancing the Battle Trait Runes.
This creates a list where battlefield control can be had very quickly, even at the top of round 1, with the speedy Magmadroths and sealed with bricks of Hearthguard Berserkers. Opponents can’t hit back due to the runes and can’t escape dune to runes+prayers (the new lore having a hero phase movement prayer).
Especially in these battleplans this creates a very potent list that exerts impressive board control while handing opponents no tools to take it back. Even if they start to break through it won’t be until far too late in the game.
Kruleboyz Trophy Finga General’s Handbook 2026-27 Drops: 2 Spell Lore – Lore of the Swamp Manifestation Lore – Manifestations of Gorkamorka Battle Tactic Cards: Siege of Ashes, Blazing Onslaught
General’s Regiment Kragnos, the End of Empires (580) • General Killaboss on Corpse-rippa Vulcha (240) • Slippery Skumbag Kruleboyz Monsta-killaz (120) Kruleboyz Monsta-killaz (120) Murknob with Belcha-banna (80)
Regiment 1 Gobsprakk, the Mouth of Mork (240) Breaka-boss on Mirebrute Troggoth (190) • Sly ‘Un – (10) Points Gutrippaz (300) • Reinforced Scourge of Aqshy: Killaboss with Stab-grot (130) • Woggly Bogstikk
Faction Terrain Skaregob Totem
Eli Sweatt: It is strange I’ve been playing KB since they were release, the reason I started playing AoS as a whole, and I will say right now they feel the best they have ever felt both power and flavor wise. Almost all the units feel good for what they are costed and right now play really well into what I believe are the big bads of this starting GHB meta. The list plays Blazing and Siege, Siege is easy to start and with the vultures movement or the sly’un teleport we do the 2nd step of Siege with a little planning. Blazing is very easy to do as long as you get past the first step. This was an issue for me as I underestimated my armies output. I was ending Games by tabling my opponent and not getting past the first step of Blazing. Trophy Finger was my pick for battle formation to juice 3 monster’s with companion attacks, although I really like claw in tournaments I assume most terrain won’t allow me to get my monsters on top of them to get the full use out of it.
As for units it basically is a spread of all the good stuff, for the infantry you have two monstakillaz because they are just great stat wise. A brick of gutrippaz to tank and be the largest hammer when fighting with the ashy killaboss plus crits on 5. The Ashy killaboss who even without the gutrippaz deals a lot of mortals once you get fury levels going. I also gave him the Woggly Bogstikk for easy mortal in my hero phase to help try and get the first step of blazing going. Last of the infantry is the Murknob to be the man in the tower.
The other half of the list is the monsters. Currently Gobsprakk is amazing, although still a little fragile, being a 2 power caster with an amazing spell that also helps with start blazing is great. Him getting that quality of life change allowing him to have that extra 3d6 unbind per phase really makes opponents not want to cast spells and risk their wizards blowing up (the 3d6 unbind is an special reaction that follows the Rule Of 1. I feel the need to point that out because some people believe he can spam 3d6 unbinds). The Killaboss on vulture is a true terror due to Kragnos he dominates most flanks and with slippery skumbag gets to pick his fights. When combined with kragnos and trophy finger I greatly underestimated his output as he was suppose to be the person getting Blazing’s first step but tended to overkill thing. The breaka boss was my rage farmer, since he heals and I tend to roll 1 at places of powers. Yet with sly’un he is a loaded gun/aimed warhead on the table. If I don’t use sly’un to do siege step 2 at some point he is behind enemy lines going in to trade up or reinforce and shift a fight back into my favor. As for the fake destruction/fake beast of chaos god, Kragnos enables mobility for the army, is a very good consumer of fighting with rage dice, and is hard to attack due to the fight-last dirty trick meaning late game he is almost always swinging first at what plans to hit him. If Kragnos isn’t your thing, this list can easily take him out and replace him with another killaboss on foot (for redundancy), 20 more gutrippaz, and a marshcrawler. Little slower 5 drop style. But yeah it is a great time to be green and a fan of Mork.
Sylvaneth Lords of the Clan General’s Handbook 2026-27 Drops: 5 Spell Lore – Lore of the Deepwood Prayer Lore – Lore of the Spirit-Song Manifestation Lore – Krondspine Incarnate Battle Tactic Cards: Burning for Vengeance, Flanking Firestorm
General’s Regiment Scourge of Aqshy: Treelord Ancient (290) • General • Spellsinger
Regiment 3 Belthanos, First Thorn of Kurnoth (290) Kurnoth Hunters with Greatswords (430) • Reinforced • Aspect of Harvestboon – (10) Points Regiment 4 Drycha Hamadreth (250)
Faction Terrain Awakened Wyldwood
Luis Mendoza (Warhammex): Congratulations to David Erger on his 4–1 finish! This Lords of the Clan list distributes its capabilities across several independent pieces rather than concentrating them into a single combat engine. The Treelord Ancient, Spirit of Durthu, Belthanos and Drycha form the Monster core, while the reinforced Kurnoth Hunters with Greatswords provide an additional infantry threat. This gives the army several ways to apply pressure without requiring the same unit to solve every engagement.
The list also operates across several phases. The Treelord Ancient with Spellsinger and Drycha provide magical pressure, while the Warsong Revenant adds access to the prayer lore. Drycha is particularly useful as a positional disruptor: Merciless Ambush provides direct battlefield projection, while Terror of the Deep Woods restricts enemy Run and Retreat moves around her. Durthu with Glamourweave supplies a consistent melee threat, while Belthanos and Aspect of Harvestboon improve the projection of the reinforced Greatswords through additional mobility.
The Arch-Revenant and Gossamid Archers fulfil a different role. Their interaction provides opportunistic additional shooting and post-activation movement, but their main contribution is positional utility. Their mobility allows them to screen, contest territory and pursue scoring conditions without committing Durthu, Belthanos or the Greatswords to low-value positional tasks. This connects particularly well with Flanking Firestorm, where separated objectives, battlefield corners and enemy territory create several scoring routes for mobile units.
Burning for Vengeance adds another layer of flexibility by offering conditions based either on battlefield distribution or concentration around the enemy Fugitive. The army can therefore shift between spatial control and direct pressure depending on the game state rather than committing to a single scoring route. The choice of Krondspine Incarnate similarly adds a dedicated answer to enemy manifestations, allowing the army’s Wizards and Priest to preserve their resources for other functions instead of carrying the entire burden of the manifestation game.
The resulting structure separates combat, projection, disruption and scoring across different elements of the army. Its primary combat pieces can remain focused on high-value engagements while cheaper mobile units address positional requirements, and several independent threats reduce the army’s reliance on any single activation or combat sequence. David’s 4–1 finish provides the competitive result for this approach.
Sons of Behemat Taker Tribe General’s Handbook 2026-27 Drops: 2 Prayer Lore – Brodd’s Bellows
Battle Tactic Cards: Blazing Onslaught, Burning for Vengeance
General’s Regiment King Brodd (520) • General Beast-smasher Mega-Gargant (470) • Furious Temper Mancrusher Gargant (130) • That Boy’s not Right – (10) Points Mancrusher Mob (350)
Jacob Schopper: This was my first GT with the big lads after picking them up with the new Scourge of Aqshy (SoA) rules. Sons of Behemat (SoB) was blessed a great immediate threat in the new SoA Gatebreaker, some Mancrusher love, and a brilliant prayer lore. What more was there to love.
This list runs Blazing Onslaught and Burning for Vengeance as its tactics. A good ole cops and robber situation. If there are 2 things the SoB are good at, it’s killing and controlling. Throughout my 5 games at GWO, I always made my fugitive a target that I knew my opponent was gonna have to make the choice of playing without or being brought straight to me. Starting burning wasn’t very hard as I took the regular Mancrushers to make use of their run and charge and use Brodd’s personal prayer for + 2” of movement when it felt necessary. Starting Blazing could be slightly tricky but thanks to The Terrible Toes prayer, shooting from the Kraken-Eater and Mancrushers, and the new rage dice mechanic, it gave me 5 phases in which I could rely on scoring.
Looking at the core of the list, we see Brodd as he is so necessary, especially given the new prayer lore. I was constantly stocking prayer points in my opponent’s turn to get myself ready for the big fight in my turn when I needed a 6+ ward and ignore battle damaged, or making an enemy strike last so I could focus on crushing two units at once. Brodd usually, I kept back in certain situations as I would sometimes need to risk trading pieces and then sending him in to keep momentum in my favor. Next up is the Beast-Smasher, my personal favorite of the Megas. Being able to send him into monsters and not having to worry about if I was going to kill them or not was so nice. Especially combined with the Furious Temper for +2 attacks on all weapons and then giving him the Mantle of Tusk and Horns as my second artefact for a free +1 to hit aura for go turns. The Kraken-Eater was another great addition to the list. Being able to kick objectives away from my opponents and make it to where they can’t get to them, or kicking them forward next to other objectives where I wanted to be made it hard for my opponents to steal points. Having another option with the shooting for scoring blazing was nice as I could pick my targets a little more wisely instead of making my choice obvious for my opponent to defend against. I gave him the Kingslaughter Cowl for the +1 attacks to melee weapons while he was in combat with a hero. Where points were, this felt the most fitting as I knew I would be getting him stuck in. The Mancrusher Mob I would say was the MVP of this weekend. They were in so many places when I needed them to be and got the job done every time. I know how much output they can have and I still underestimate it.
Slaves to Darkness Godswrath Warband General’s Handbook 2026-27 Drops: 2 Manifestation Lore – Forbidden Power (20 Points)
Battle Tactic Cards: Siege of Ashes, Burning for Vengeance
General’s Regiment Be’lakor, the Dark Master (450) • General Chaos Chosen (520) • Reinforced • Brand of the Unaligned – (20) Points • The Dread Banner Chaos Knights (240) Chaos Lord on Karkadrak (210) • Darkflame Pendant • Radiance of Dark Glory – (20) Points Regiment 1 Chaos Lord on Daemonic Mount (130) Chaos Knights (240) Chaos Legionnaires (80) Chaos Lord (100)
Faction Terrain Nexus Chaotica
Daniel Patterson: This is my iteration on my 2-Drop Belakor Chosen list from last season for the new Scourge of Aqshy (SoA). With Slaves to Darkness (STD) points decreases, and by downgrading my Varanguard to another MSU Chaos Knights, I was able to add a Chaos Lord on Karkadrak (CLK) and a unit of Legionares to have another unit to effectivley use rage dice and an extra body for all these new, much harder, battle tactics. CLK also offers a great body to carry the Dark Radiance trait for some chip healing (flat 3 for Belakor) and the new Darkflame Pendant that reduces damage from all melee attacks to 1. My Dread Banner Chosen are utilizing the new SoA infantry enhancement, Brand of the Unaligned, to give me another Mark in my hero phase, letting me Mark two units now in Round 1, and re-Mark my Chosen later to get a more techy mark like Tzeentch for later in the game.
I picked up the (4-1) with some very tight games and even had a chance to play for the (5-0) in the final round! In Rounds 2/3 I won some key roll-offs to give away first turn against other two drops and then won prio rolls for big doubles in Rounds 2/3. I then got my comeuppance in round 5 where I lost the initial roll-off to a nasty Kreulboyz with Kragnoas 2-Drop list that doubled me into Round 3 after my alpha strike failed to kill enough to seal victory. Here is a quick breakdown of my matches:
(1) Cites of Sigmar: Played against a newer player to the army, but still a very hard matchup. Zenestra and Steelhelms make it challenging to crash their castle and their shooting makes you feel like you need to go in before you get whittled down. Close game.
(2) Sons of Behemat: Still a good matchup for STD, but they have a lot more play with their SoA stuff, being able to walk in and out of combat, and throw D6 3/2/rend3/4dmg boulders once per game. Big round 2 double helped seal it.
(3) Daughters of Khaine: 30 Blood Sisters melee snake and 10 Blood Stalker shooty snakes list. These ladies hit hard and have a nasty combat ability to make you fight last if they roll lower than your HP. I had a big double and killed 20 melee snakes, the bow snakes, and some heroes, but his other 10 came in out of obscuring, buffed to the moon, and lifted my Chosen. Then he got his own double, retreat and charged with their crazy blood blessings from my CLK who had ascended into a Daemon Prince and was pinning them, then came in and killed Belakor. Very close game.
(4) Stormcast Eternals: He moved his castle of infantry into the center and my Khorne marked Chosen where able to get in and smash. I had a clutch counter-cast on my Shards of Valagharr manifestation to keep him from deepstriking within 9in of them that helped protect Belakor from Yndrasta and his Vanguard-Raptors with Longstrike Crossbows dropping out of the sky.
(5) Krulboyz: This army is a brutal matchup for STD and it’s gotten even worse. 1+/2+ fight last/reduce charge damage from their battle trait’s Dirty Tricks when they are near their terrain feature are very tough to deal with, especially with two MSU Knights that rely on charging to get damage 2. Krulboyz also has a ton of HP to chew through and throw a lot of mortal wounds. I went for a Top of 1 alpha strike after losing priority to try and get in before he could get his defenses up, but didn’t kill enough and an enemy double into turn three sealed it!
This is the top three AoS lists for the Lone Star Open 2026 that took place in the US between the 1st and 2nd of August 2026. It saw 40 players vying to be crowned champion in a 5-game tournament.
Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Gloomspite Gitz Troggherd General’s Handbook 2026-27 Drops: 2 Spell Lore – Lore of the Little Waaagh! Manifestation Lore – Dank Manifestations Battle Tactics Cards: Blazing Onslaught and Siege of Ashes
General’s Regiment Trugg, the Troggoth King (340) • General Dankhold Troggoth (140) Rockgut Troggoths (340) • Reinforced Rockgut Troggoths (340) • Reinforced Rockgut Troggoths (170)
Jarod Brown (Rage Babies YouTube): Piloted by Ryan Rutherford, the Troggoth Brickwall list leans hard into the terrifying resilience of the Gloomspite Troggherd while leveraging optimized tech from the 2026-2027 General’s Handbook. Operating at a lean 2 drops, this army ensures you dictate the tempo of deployment right from the start. Backed by Trugg the Troggoth King and an absolute mountain of regenerating wounds, your opponent is forced to chew through an ungodly amount of effective health before even thinking about scoring primary objectives. The troggs themselves are absurdly tanky, with reinforced Rockgut Troggoths backed by Trugg’s aura and natural durability creating a multi-layered nightmare for opposing hammer units. High wounds, incredible saves, and innate regeneration mean opponents will pour entire turns of damage into a single reinforced brick, only to watch them shrug it off and smash back twice as hard. Support pieces like Skraggrot the Loonking provide crucial movement assistance for the Moonclan and keep the moon in the right spot for the prime moment, while his long-range magic helps ensure 3 damage across 3 phases. Meanwhile, the Loonboss is fully kitted with the Leering Gitshield as an interesting throwaway piece against high-attack enemy units, though Loontouched remains the best-use enhancement for the Wizard (1). While everyone expects a Troggherd list to just walk forward and bludgeon people with clubs, Ryan has packed some seriously spicy, under-the-radar shooting tech into Regiment 1 that completely alters how this army trades. A reinforced block of Moonclan Shootas pumps out a staggering 81 attacks, and by utilizing the Glitzy Bitz Rolla enhancement, you inject a reliable wound modifier straight into the unit to fundamentally shift their damage output profile. The Gobbapalooza then steps in to hand out crucial buffs, adding plus 1 Rend to that profile. The resulting threat profile puts out 81 shots hitting on 3s, wounding on 4s, at Rend -1, operating on an 18-inch base weapon range that stretches out to a 23-inch total threat range with standard movement. For a Troggoth army that opponents usually try to screen or kite, dropping an 81-shot shooting bracket catches people completely off-guard to flush out chaff, strip defensive layers off elite screens, and claim unexpected mid-board dominance. Rounding it all out, the list utilizes the Lore of the Little Waaagh! and Dank Manifestations to manipulate the board, control space, and keep pressure off the advancing Troggoths, while battle tactics are configured around Blazing Onslaught and Siege of Ashes for extremely reliable tactic completion, all anchored by the Loonshrine as the ultimate safety net ensuring key models keep popping back up for relentless late-game pressure. Nice work Ryan, keep on loon’n on!
Idoneth Deepkin Soul-raid Ambushers General’s Handbook 2026-27 Drops: 3 Wounds: 134 Spell Lore – Lore of the Deeps Manifestation Lore – Primal Energy (10) Battle Tactic Cards: Siege of Ashes, Flanking Firestorm
General’s Regiment Ikon of the Storm (130) • General • Dritchleech • Abyssal Dweller Namarti Thralls (180) • Reinforced Akhelian Ishlaen Guard (170) Akhelian Allopex (160) • Retarius Net Launcher Akhelian Leviadon (450) • Aqshian Sea Nettles (10)
David Rodriguez: At the core of the army, Cogfort and fusiliers utilize their shooting to let the rest of the list breath and give the cavaliers opportunity to land killing blows, hold objectives, and hold the board. Steelhelms are always MVP as they threaten counter charge taunts, can stay back with the rest of the army and again, help let the cavaliers operate as needed. Cavaliers are the bread and butter of cities lists, as they do most of the heavy lifting in virtually every match up. They take buffs well and slowly open up the board and take objectives allowing you to get ahead in primary and set up secondaries. The cav marshal and warforger are common takes as they flow easy with the rest of the list with cav marshal helping the cavaliers become even more of a threat and also giving attack and mortal buffs to the cavilers which is much needed given their stats. The heroic traits are also built around a shooting/mixed arms list, beloved leader I feel is crucial as you want your cogfort and units in general being able to avoid debuffs. The cogfort I felt was important to not only provide shooting but able to use the big base to hold space, be annoying in combat and help score tactics as well, I used so much more than a mobile cannon. The command corp is a flex piece that I also really enjoyed. While pricey, the provided a lot of utility to this list, such as shutting down healing/revival , OC bonus, and most importantly revival on my own units. Overall, the list is a moving castle that holds board and takes the primary game well. The tactics chosen were specific for this list as the list is mobile enough and does enough damage enough to do siege as well as blazing.
Slaves to Darkness Despoilers Auxiliaries: 0 Drops: 2 Battle Tactic Cards – Siege of Ashes • Legend of the Parch Manifestation Lore – Primal Energy (10) Spell Lore – Lore of the Damned
General’s Regiment Chaos Sorcerer Lord (120) • General Ogroid Myrmidon (120) Chaos Chosen (500) • Reinforced • The Dread Banner • 1x Champion • 1x Musician • 1x Standard Bearer Chaos Warriors (Scourge of Aqshy) (410) • Reinforced • Brand of Apoplexy (10) • 1x Champion • 1x Musician • 1x Standard Bearer Mindstealer Sphiranx (140)
Regiment 1 Daemon Prince (230) • Darkflame Pendant • Deathmonger • Pledged to Nurgle • Wings Chaos Lord on Daemonic Mount (130) Chaos Knights (240) • 1x Champion • 1x Musician • 1x Standard Bearer Raptoryx (100)
Faction Terrain Nexus Chaotica
Anthony Richardson: This list has a few simple ideas behind it, take blocks of units with good base stats, pair them up with complimentary units, juice their defenses and damage, control strikes first/last, and force your opponent to make uncomfortable choices. The engine of the list similar to many other S2D lists is the 10 chosen with the dread banner. The sorcerer lord is there to give them a 5+ ward and cast 3d6 charge when the moment is right, and the mindstealer is there to provide strikes last within 6” against any units brave enough to test their luck. It also moves 10 and is control 5 so it has good positioning options. This is the first decision you force on opponents, getting charged by chosen with khorne mark and a ward sounds bad, so I have to go get them, but wait, its a 2+ or 3+ on most infantry and cav, and then I explode before fighting and now I lost my unit on my turn for nothing?
The second brick is 20 SoA warriors and a nurgle marked demon prince with deathmonger to fight twice and the darkflame pendant to set the damage of all incoming attacks to 1. With despoilers the prince will mark the warriors to give them a 5+ ward at the end of 1. The warriors also have the brand of apoplexy to go to damage 2 once you get to 7 rage, at which point they also gain strike first if they didn’t charge. The demon prince also has a 4+ to strike first, which combos very nicely with deathmonger so the second strike fight last is cancelled out. So now you have 2 big blocks of 3+ 5+ infantry the opponent really doesn’t want to charge but has to deal with or they concede the entire center of the board.
The last piece is the simplest, 10” moving raptoryx to screen and control space for the knights and horse lord that want to charge not get charged. Simple but effective. A myrmidon rounds it out to farm fury from a PoP, with the bonus that when you roll a 1 it feels a little less bad as you get 2 additional damage 3 attacks for your misfortune. The tactics are Siege of ashes and legend of the patch, which pair nicely together. Depending on the map, either warriors and the demon prince, or horse lord and raptoryx can score the first of siege. The prince and warriors in particular are excellent at surviving combats to get the first part of parch set up for the knights or chosen to come clean up.
The list has 3 main weaknesses, debuffs, dice, and great players. Reducing wards and turning off weapon abilities in particular stings. And as great as a 3+ save/5+ ward is, you still have to roll them. As far as great players, the thing about asking tough questions, is they are the ones who can find the answers to them. My first loss was to Chase Fair, who’s Seraphon have the ability to completely strip a ward off a unit, which sets up Kroak to fire off mortals that cut through the 3+ armor. And being a great player, he was able to use his speed and tricks to avoid the fights he didn’t want, score all of his tactics and outscore me, even at some points allowing me to control all the objectives. The second loss was to Jon Anderson, the king of the fish himself. His namarti reduced my wards, and he won priorities to give me a bad double, force me to come into his perfectly positioned castle to maximize his defensive buffs and debuffs, followed by another priority win to double me and cripple me with Idoneths big turn 3. It was a weekend of nothing but great games and great people!
This is the top three AoS lists for the Boise Cup AOS 2026 that took place in the US between the 25th and 26th of July 2026. It saw 22 players vying to be crowned champion in a 5-game tournament.
Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Hedonites of Slaanesh Depraved Carnival General’s Handbook 2026-27 Drops: 3 Spell Lore – Lore of Extravagance Manifestation Lore – Manifestations of Depravity Battle Tactics Cards: Flanking Firestorm and Siege of Ashes
General’s Regiment Sigvald, Prince of Slaanesh (240) • General Blissbarb Seekers (330) • Reinforced • Obsession with Control Lord of Hysteria (120) -Incensed Myrmidesh Painbringers (240) • Reinforced Slickblade Seekers (170)
Jarod Brown (Rage Babies YouTube): If you play Magic, you’ll know Slaanesh basically feels like that blue player everyone hates. Full-on control. This list leans hard into the Depraved Carnival movement shenanigans, dancing in and out of combat (with some restrictions), dictating engagements, and generally making life miserable for your opponent.
Sigvald is the centerpiece of the army, leading from the front while babysitting the Painbringers. Who on average always gets that first bestowment of Paragon. His job is making sure the scary enemy units get baited out of key weapon abilities like Crit Mortals as the Painbringers lock them down and radiate their Paragon -1 to hit bubble.
The Blissbarbs with Obsession of Control are absolute workhorses. They provide solid ranged harassment all game, but if they end up on an objective, they become a surprisingly stubborn brick with a mountain of wounds and a 5+ ward.
The Lord of Hysteria with Incensed is here to mess with enemy shooting by shrinking threat ranges and serving as another solid frontline piece. Handing out +1 Attack for a turn.
And speaking of Painbringers… three reinforced bricks of them feels downright painful. They’re easily one of the best anvils in the game. (OPTA) Reflecting 1’s back as mortals is huge, and their passive 5+ ward when they don’t charge is incredible. Combine that with a 3+ save and Sigvald stripping away enemy crit effects, and these units become absurdly hard to move.
The 5-man Slickblade unit handles flank duties, objective play, and generally wins most side-table scraps. They’re a great little light hammer that keeps opponents honest.
The Thricefold Discord with Bashful Visage hangs around midfield with Siggy and the Painbringers, making sure spells land, enemy ranges are reduced, rallys stay reliable, and providing a surprisingly respectable combat profile if someone decides to test them.
Then we’ve got the Masque of Slaanesh. She is fast. Like, “why is she over there already?” fast. Between movement phases she can cover ridiculous distances. I got a ton of value out of her tying up artillery and shooting units, dancing around Places of Power, hopping into obscuring terrain, and generally making weaker backline units regret existing.
Last up is the Shardspeaker. Honestly, I never cast her warscroll spell all event, but she was fantastic as a long-range wizard camping Places of Power and pumping out manifestations. That +2 to cast makes her incredibly reliable when you need magical support.
Overall, Flanking Firestorm and Siege of Ashes felt smooth, achievable, and rewarding throughout the event. This list definitely isn’t for the faint of heart. Despite what some people say, it absolutely requires good positioning, careful buff management, and smart trading decisions to get the most out of it.
Boise Cup was an awesome event with some fantastic competition. Hopefully I’ll see some of you there next year!
Slaves to Darkness Godswrath Warband General’s Handbook 2026-27 Drops: 2 Spell Lore – Lore of the Damned Manifestation Lore – Manifestations of Malevolence Battle Tactic Cards: Blazing Onslaught, Siege of Ashes
General’s Regiment Be’lakor, the Dark Master (450) • General Chaos Chosen (500) • Reinforced • The Dread Banner Darkoath Fellriders (130) • 1x Marauder Javelin
Regiment 1 Daemon Prince (230) • Deathmonger • Darkflame Pendant • 1x Trophy Rack • 1x Pledged to Nurgle Chaos Chosen (510) • Reinforced • Brand of Apoplexy – (10) Points Chaos Lord (100) Darkoath Marauders (80)
Faction Terrain Nexus Chaotica
Roland Rivera: The 2026-2027 General’s Handbook has been a big revival for highly elite melee armies, and this list is a great example of it. We have 20 – count ’em, 20 – Chosen to deal eye-watering amounts of damage, and Be’lakor to help ensure they get to deliver it via defensive debuffs and the ability to strike first on your opponent’s turn. The Chaos Lord also contributes by making a Be’lakor and Chosen castle even more threatening to attack head-on. This style of list struggled in the recent past due to being highly elite and lacking in unit count, but the current points combined with the objective layouts make this sort of power fantasy a reality.
Of course, it’s not just the points and the objectives – the seasonal content plays a big role in this list’s success as well. A Nurgle Daemon Prince with the Darkflame Pendant is very difficult for many armies to kill, and the Banner of Apoplexy makes a unit of Chosen deal truly absurd damage when you are at maximum Fury. An unusual thing to note is that Oliver opted for the in-faction manifestation lore, which is rarely used. This likely means he was not casting very many manifestations in his games, as the free generic lores are considered to be better.
The roster is rounded out by some Darkoath: Fellriders bring a bit of shooting chip damage to help you score the first step of the Blazing Onslaught tactic card, as well as screen for your power melee hitters, and Marauders are cheap bodies that can screen and/or stand on objectives as needed. Overall, this list has done a good job of balancing muscle with utility, and the strong result valideates the approach.
Lumineth Realm-lords Aelementor Guardians (10 Points) General’s Handbook 2026-27 Drops: 2 Spell Lore – Lore of the Awakened Realms Manifestation Lore – Krondspine Incarnate of Ghur Battle Tactic Cards: Burning for Vengeance, Blazing Onslaught
General’s Regiment Sevireth, Lord of the Seventh Wind (350) • General Hurakan Windchargers (180) • Perfect Footwork – (10) Points The Light of Eltharion (300) Vanari Auralan Sentinels (300) • Reinforced
This is the top three AoS lists for OsloHammer #12 that took place in Norway between the 25th and 26th of July 2026. It saw 21 players vying to be crowned champion in a 5-game tournament.
Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Kruleboyz Kruleboyz Klaw General’s Handbook 2026-27 Drops: 3 Spell Lore – Lore of the Swamp Manifestation Lore – Manifestations of Gorkamorka Battle Tactic Cards: Siege of Ashes, Legend of the Parch
General’s Regiment Kragnos, the End of Empires (580) • General Gutrippaz (300) • Reinforced Killaboss on Corpse-rippa Vulcha (240) • Slippery Skumbag Kruleboyz Monsta-killaz (120) Kruleboyz Monsta-killaz (120)
Regiment 1 Gobsprakk, the Mouth of Mork (240) Killaboss on Great Gnashtoof (130)
Regiment 2 Breaka-boss on Mirebrute Troggoth (190) • Tattermask • Sly ‘Un – (10) Points Murknob with Belcha-banna (80)
Faction Terrain Skaregob Totem
Skaven Warpcog Convocation General’s Handbook 2026-27 Drops: 2 Spell Lore – Lore of Ruin Manifestation Lore – Forbidden Power (20 Points) Battle Tactic Cards: Blazing Onslaught, Siege of Ashes
This is the top three AoS lists for the Mighty Founding – July 2026 that took place in the UK between the 25th and 26th of July 2026. It saw 27 players vying to be crowned champion in a 5-game tournament.
Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Maggotkin of Nurgle Tallyband of Nurgle Points: 2000/2000 points Drops: 3 drops Battle Tactics: Siege of Ashes / Blazing Onslaught Spell Lore: Lore of Malignance Prayer Lore: Benedictions of Sickness Faction Terrain: Feculent Gnarlmaw
Regiment 1 Harbinger of Decay (140) • Gift of Febrile Frenzy • The Witherstave Regiment 2 Shaman Foulhoof (110) 20x Pestigors (280) • Reinforced 20x Pestigors (280) • Reinforced
Blades of Khorne Murderhost General’s Handbook 2026-27 Drops: 4 Wounds: 194 Manifestation Lore – Forbidden Power (20) Battle Tactic Cards: Burning for Vengeance, Siege of Ashes
General’s Regiment Wrath of Khorne Bloodthirster (400) • General • Ar’gath, the King of Blades • Frenzied Taskmaster Bloodletters (300) • Reinforced • Brass Flesh (20) Bloodletters (300) • Reinforced Bloodletters (300) • Reinforced Bloodcrushers (130)
Regiment 1 Karanak (110) Flesh Hounds (100)
Regiment 2 Skulltaker (120)
Faction Terrain Skull Altar Regiments of Renown Brand’s Oathbound (200) Gunnar Brand Singri Brand The Oathsworn Kin
Hedonites of Slaanesh Depraved Carnival General’s Handbook 2026-27 Drops: 3 Battle Tactics Cards: Burning for Vengeance and Flanking Firestorm
General’s Regiment Sigvald, Prince of Slaanesh (240) • General Hellstriders (150) Slaangor Fiendbloods (290) • Reinforced • Obsession with Control Slaangor Fiendbloods (280) • Reinforced
This is the top three AoS lists for the Palm Springs Classic that took place in the US between the 18th and 19th of July 2026. It saw 42 players vying to be crowned champion in a 5-game tournament.
Before we jump into the Top Three AoS Lists, I want to invite everyone to our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
General’s Regiment Lord Kroak (410) • General Hunters of Huanchi with Dartpipes (80) Hunters of Huanchi with Dartpipes (80) Sunblood Pack (150) • Bloodrage Pendant • Reptilian Cunning
Hedonites of Slaanesh Depraved Carnival General’s Handbook 2026-27 Drops: 2 Spell Lore – Lore of Extravagance Manifestation Lore – Aetherwrought Machineries Battle Tactics Cards: Flanking Firestorm and Siege of Ashes
General’s Regiment Sigvald, Prince of Slaanesh (240) • General Lord of Hysteria (120) Myrmidesh Painbringers (240) • Reinforced Myrmidesh Painbringers (240) • Reinforced Myrmidesh Painbringers (240) • Reinforced
Regiment 1 Thricefold Discord (180) • Bashful Visage • Centre of Attention Blissbarb Seekers (330) • Reinforced • Obsession with Control Slaangor Fiendbloods (280) • Reinforced The Masque (120)
Faction Terrain Fane of Slaanesh
Soulblight Gravelords Bacchanal of Blood General’s Handbook 2026-27 Drops: 3 Spell Lore – Lore of Undeath Manifestation Lore – Manifestations of the Grave Battle Tactics Cards: Burning for Vengeance and Siege of Ashes
General’s Regiment Scourge of Aqshy: Vengorian Lord (310) • General • Shard of Night • Immortal Ego Askurgan Trueblades (140) Askurgan Trueblades (140) Deadwalker Zombies (250) • Reinforced • The Never-Dead Scourge of Aqshy: Revenant Draconith (290)
Regiment 1 Lauka Vai, Mother of Nightmares (200) Dire Wolves (150) Fell Bats (80) Wight King (80)
Daughters of Khaine Coven of Blood General’s Handbook 2026-27 Drops: 3 Wounds: 132 Spell Lore – Lore of Shadows Prayer Lore – Prayers of the Khainite Cult Manifestation Lore – Manifestations of Khaine Battle Tactic Cards: Siege of Ashes, Legend of the Parch
This is the top three AoS lists for Ironweld that took place in the US between the 11th and 12th of 2026. It saw 53 players vying to be crowned champion in a 5-game tournament.
Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Cities of Sigmar Zealous Hordes General’s Handbook 2026-27 Drops: 3 Wounds: 152 Spell Lore – Spells of the Collegiate Arcane Prayer Lore – Scriptures of Sigmar Manifestation Lore – Krondspine Incarnate Battle Tactic Cards: Blazing Onslaught, Burning for Vengeance
General’s Regiment Tahlia Vedra, Lioness of the Parch (340) • General Freeguild Cavalier-Marshal (120) • The Last Blade of Embergard • Beloved Leader Freeguild Cavaliers (300) • Reinforced Freeguild Cavaliers (300) • Reinforced Freeguild Fusiliers (240) • Reinforced
Regiment 2 Jorvan Kreel, Heir of the Kraken (120) Freeguild Gallants (130)
Faction Terrain Dawner’s Triumph
Fabien Barbusse: Four of the top-performing Cities lists this weekend, two from this event and two from Summer Scourge, shared a very similar foundation. Three of them were built around the same core: Tahlia Vedra, a Cavalier-Marshal, two reinforced units of Cavaliers, an Alchemite Warforger and Steelhelms. Together, these units form an incredibly efficient package that does almost everything the army wants. The Cavaliers are the real stars, combining an excellent statline with *Storm of Steel* to deliver devastating charges, while Steelhelms provide the defensive utility the army otherwise lacks by forcing opponents to fight on your terms. Tahlia, the Marshal and the Warforger all exist to make those Cavaliers even better, layering +1 to hit and wound, additional mortals on the charge and Crit (Mortal) onto an already exceptional unit.
For his remaining points, Dyl opted for reinforced Fusiliers alongside Jorvan Kreel, Grenadiers and Gallants. The Fusiliers provide ranged pressure and a durable screen, while Jorvan’s movement tricks let the infantry be exactly where they’re needed. Combined with several cheap units, the package gives the list excellent flexibility for both primary and battle tactic scoring.
Congratulations to Dyl on another tournament victory.
Slaves to Darkness Despoilers General’s Handbook 2026-27 Drops: 3 Wounds: 135 Spell Lore – Lore of the Damned Manifestation Lore – Twilit Sorceries Battle Tactic Cards: Blazing Onslaught, Burning for Vengeance
General’s Regiment Chaos Sorcerer Lord (120) • General Chaos Chosen (500) • Reinforced • The Dread Banner Chaos Warriors (Scourge of Aqshy) (400) • Reinforced
Regiment 1 Daemon Prince (230) • Trophy Rack • Pledged to Nurgle • Rune of Murder • Deathmonger Chaos Knights (240) Chaos Lord on Daemonic Mount (130)
Regiments of Renown The Curse-Steel Battery (380)
Faction Terrain Nexus Chaotica
Roland Rivera: Slaves to Darkness looks poised to make a strong showing this season between the changes in the July Battlescroll and the new additions in Scourge of Aqshy. This list showcases some of those additions in triumphant fashion.
We’ll start with Scourge of Aqshy Chaos Warriors. For a nominal points increase over the standard variety, you get quite a few benefits. A 6+ Ward when you have any amount of Fury combines with the Nurgle pledge to get you a big block of wounds with a 3+ save backed up by a 5+ Ward, which is a formidable nut to crack. On top of that, any additional Fury you gather over the course of the game makes them even better in combat, making them both a worthy running mate to the classic Dread Banner-bearing reinforced Chosen unit, and an excellent choice to shove into the middle of the board to take and hold any central objectives.
Next up is the Daemon Prince. Not only was he the beneficiary of a recent points cut, but the Despoilers Battle Formation was altered into giving him additional utility by enabling him to hand out his pledge at end of turn, thus accelerating the process of getting your units ready for combat. In addition to these changes, Scourge of Aqshy brought him a delightful piece of gear in the Rune of Murder, which combines with the Deathmonger Heroic Trait to make the Prince spit out a truly terrifying amount of offense on a once-per-game basis (12 attacks, with fight twice!). At 10 health, with a 3+ save backed up by a 5+ Ward thanks to the Nurgle pledge, he also boasts an impressive defensive profile. All in all, this Daemon Prince is officially the menace the lore always told us he could be.
Of course, being a potent combat army is only one piece of the puzzle in creating a successful army – being able to reliably score Battle Tactics is crucial. To aid in that endeavor, this list employed the Curse-Steel Battery Regiment of Renown. The shooting damage from the Helsmiths of Hashut artillery pieces make Blazing Onslaught much easier to score, and the pressure from being shot at will force enemy units to face your potent melee infantry blocks. Overall, this list had a strong showing, and I expect it to be an ongoing theme this season.
Neil Addleman: Right out of the gate with a Slaves to Darkness 5-0 in the first week of the new GHB, you love to see it. This list focuses on two powerhouse infantry units with a couple supporting pieces including a regiment of renown.
A Chaos Sorcerer Lord leads a reinforced unit of Chaos Chosen and Scourge of Aqshy Chaos Warriors. Chosen are a tried and true mega-hammer for this army, with their fight twice ability and the ability to gain a 5+ ward from the Sorcerer. While the new seasonal warriors improve with your fury level. First gaining a 6+ ward, then anti-charge, then at seven fury they gain strike first as long as they haven’t charged, making them a great anvil on any center objective. Especially if you mark them Nurgle to turn that 6+ ward into a 5+ one. With objectives being more tightly packed this GHB, marching two powerful bricks down the board is shaping up to be a solid plan.
A Nurgle Marked Daemon Prince leads the second regiment, and he has both the artefact and the heroic trait in this list. With the Nurgle mark he has 10 health on a 3+/5+ so he won’t be dying to random shooting, and can also be protected with Look Out Sir or Obscuring. With the new Despoilers Formation update he can also mark those Warriors Nurgle turn one and allow you to still mark the Chosen or Knights Khorne, helping your pledge economy. But the artefact and heroic trait combo also turn him into a strong secondary threat. The new Rune of Murder once per game allows you to double his attacks (for a mere d3 mortals taken) and Deathmonger lets you once per game fight twice. So you are looking at 12 damage 3 attacks with crit (mortal) two times for a single turn. If you pick your target well he can take an important piece of the table with ease, and he also uses fury dice well with those damage 3 attacks at end of turn.
In his regiment is a Chaos Lord on Daemonic Mount paired with 5 Chaos Knights to give the list some speed to hit a flank or a side objective. A tried and true combo that can punch above it’s point cost pretty easily. The speed of these and the Daemon Prince also helps with Burning for Vengeance step one.
To top off the list you have The Curse-Steel Battery Regiment of Renown. This gives you a second cast to the list, as well as two artillery pieces. Not only does this provide ranged pressure to hopefully prevent your opponent from playing too defensively, but it can also shut down commands to stop important redeploys and allow your Chosen to get in and carve their units up. Shooting phase damage also makes Blazing Onslaught step one easier. And they can always high roll and take out a hero monster once in a while.
Overall, this list has multiple hammers on a 3+ save and possible 5+ wards that can brawl in the middle exceptionally well while two cannons fire from the backline to wreck all the opponents plans. And I am sure he enjoyed some thrilling combats with that juiced up Daemon Prince.
Kruleboyz Kruleboyz Klaw General’s Handbook 2026-27 Drops: 5 Spell Lore – Lore of the Swamp Manifestation Lore – Manifestations of Gorkamorka Battle Tactic Cards: Blazing Onslaught, Burning for Vengeance
General’s Regiment Kragnos, the End of Empires (580) • General Man-skewer Boltboyz (200) • Reinforced
Regiment 1 Swampcalla Shaman with Pot-grot (120) • Swamp Staff
Regiment 2 Swampboss Skumdrekk (150) Hobgrot Slittaz (140) • Reinforced Killaboss on Great Gnashtoof (130) • Slippery Skumbag
Regiment 3 Gobsprakk, the Mouth of Mork (240)
Regiments of Renown Da Hurtlin’ Hogz (430) Tuskboss on Maw-grunta Maw-grunta Gougers
Faction Terrain Skaregob Totem
Connor Irwin: Another strong showing for competitive kruleboyz has some interesting surprises. Let’s break it down.The Klaw formation turns on obscuring out to 12″ for units wholly within 3″ of terrain. Shielding the KB monsters from a lot of shooting hate in some metas. Blazing onslaught and burning for vengeance tactics take advantage of teleporting tricks and monster/wizard smashing tools like kragnos and gobbsprak. I think it’s important to point out what’s missing from this list: gutrippas and monsta-killaz! The faction’s two combat infantry bedrock units for the last…forever? Are taking a turn on the bench and do not seem to have been terribly missed based on the results. Wild!
The generals regiment has kragnos and a reinforced boltboyz unit for a hammer and scalpel combo, while the swampcalla with +1 power from the swamp staff probably sits atop the skaregob totem as long as possible to push out +1 to trick rolls, buffing spells. and maybe his +1 save potion.
Regiment 3 has a newly immerged skumdrekk and 20 hobgrots that (when appropriately buffed) are similar in many ways to gutrippas, but cheaper and with more control and better synergy with their nearby monster-jocky boss. It’s a suddenly popular combo that’s been a matter of discussion all edition and finally getting traction this season. Love to see it. The real dark horse here is the OG Gnashtoof, whose 12″ aura of +1 to hit for KB units (ie kragnos) when contesting uncontrolled objectives at 130 points is well worth the price.
The wizard-hater-in-chief gobsprakk is priced well for his ability to threaten wizards (and especially infantry wizards someone might park on a place of power to farm fury all game), and should be a popular pick this season.
Lastly the ironjawz maw-grunta RoR is out there with kraggy getting into the mix and hopefully handing out fight last on offense and burning rage dice. It’s a strong combo with kraggy’s d6 charge boost aura and opens up the kruleboyz general to pile on damage in multiple engagements both offensively and defensively with dirty trick fight last.
Congrats to Adam for crawling out of the swampy depths of the army WR% rankings with a great performance.
Maggotkin of Nurgle Tallyband of Nurgle General’s Handbook 2026-27 Drops: 4 Spell Lore – Lore of Malignance Prayer Lore – Benedictions of Sickness Manifestation Lore – Aetherwrought Machineries Battle Tactic Cards: Blazing Onslaught, Siege of Ashes
General’s Regiment The Glottkin (470) • General Pusgoyle Blightlords (380) • Reinforced Sloven Knights (180)
Regiment 1 Belga the Cystwitch (130)
Regiment 2 Festus the Leechlord (290) Plaguebearers (130)
Regiment 3 Lord of Blights (140) • Overpowering Stench • The Witherstave Scourge of Aqshy: Putrid Blightkings (280) • Reinforced Faction Terrain Feculent Gnarlmaw
We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats, this includes an attempt to reflect both the tournament strength and the faction strength.
All of the results in this article are taken from Best Coast Pairings, , Ecksen, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.
For patrons, you’ll be able to download and play with the database as well (which includes all the lists and stats for all the factions).
As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.
Tournaments Included (Using December Battlescroll)
I’ve added in a colour code to show the rough age of the rules the faction is using.
As always, these are global stats from various sources around the internet.
Factions by Average Elo
I’ve included this one to show the rankings of factions by their average Elo.
Estimated Win Rates if the Player Skill Levels were Equal
What I’m trying to do here is work out what the win rates would be if the skill levels of all the players were the same (Yes, I realise this is nearly impossible to calculate – But I’m playing around here).
How it works is by calculating the average Elo of all the players that have had matches since the July battlescroll dropped. This worked out as 411.1. I then calculated how much difference there was between a factions average Elo shown in our original win rate graph to this overall average. The difference between these two figures was then turned into a percentage difference over/under the 411.1 elo. I then increased or decreased their win rate by this percentage (But this isn’t as simple as deducting or adding the percentage different to the win rate – you have to work out for instance what 4% may be of say 53% and then apply that. For Example – 10% of 40% is 4%)
Win Rates by Release Date
This chart shows the win rates for all the battletomes released within certain periods of time (every 6 months since 4th edition release).
This should show whether Battletomes are generally stronger the later they are released into the edition. As we can see they all fall within the 45-55% win area, though the battletomes released in the last 6 months are a little stronger than the other cohorts.
Battle Formation Win Rates
This chart shows the win rates for Battle Formations that have seen 100 games or more at GT events.
Faction Popularity (Broken Down by Player Elo Rating)
This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the Age of Sigmar stats).
The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Neither to 600-699 rated players. Where we start to see the swell in players possibly chasing the factions with more favourable rules is in players rated less than 600 Elo.
To make it a bit easier to see the effect of higher skilled players, I’ve added the below chart this week which breaks down each factions player base as a percentage.
Elite and Rookie Players by Faction
The blue section shows the percentage of a factions players which have an Elo rating of 500 or greater. While the Orange shows the number of new players to the faction where they have yet to attend a tournament (based on our database history).
The Fabien Chart
Fabien Barbusse is a top player in the AoS scene and a member of the Woehammer Discord who is one of many who points out any mistakes in the charts before we publish them. He stated he felt the most valuable chart would be a version of the one above, which shows the % of 4+ win results in a 5 game event compared to the other results.
% of Players with a Positive GT Result
Ideally you would want 50% of the players having a positive results for a truly balanced game system.
Consecutive Wins
This chart shows firstly the % of players with a negative result from 5 games at GT’s or GT+ in purple for each faction.
Dark blue shows the percentage of players who achieved 5 wins from 5 in the first five rounds of a GT or GT+.
Orange shows the players who achieved four wins from the first four rounds of a GT or GT+ but were unable to achieve the full house and lost their round 5 match.
Green shows the players who achieved three wins from three wins but were unable to win in their fourth round match.
Light blue shows all other players aside from those shown in the first three categories, who were able to achieve a positive result at a GT or GT+ i.e. 3 or more wins.
The above is an aim to show how easy factions are to pilot for players. In this case I’ve narrowed the population down to players with an Elo between 200 and 400. What follows is then the % of those players to win in the first round. This continues, showing what % of players won in round 1 and round 2 in the next column. This continues to show how deep developing players are progressing into tournaments undefeated using that faction.
Bear in mind that although we have no tournament history on record for these players, they may be skilled outside of tournaments before their first recorded instance in the Woehammer database.
Battleplan Win Rates
This one could be useful for TO’s who are looking to run tournaments in the near future. If you’re hoping to curtail a few of the higher powered factions, you could perhaps look to use battleplans where those factions aren’t as dominant.
PlasticCraic mentioned the popularity of Battleplans earlier this week on his discord. So thought I’d include this.
Past Battlescroll Win Rates
Woehammer Database
To download out Age of Sigmar stats database, click on the button below.
For those of you who are counted among our legendary Patreons, you can view the full stats and download the stats database below which now includes warscroll win rates and lists.
We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats, this includes an attempt to reflect both the tournament strength and the faction strength.
All of the results in this article are taken from Best Coast Pairings, , Ecksen, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.
For patrons, you’ll be able to download and play with the database as well (which includes all the lists and stats for all the factions).
As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.
Tournaments Included (Using December Battlescroll)
I’ve added in a colour code to show the rough age of the rules the faction is using.
As always, these are global stats from various sources around the internet. Er… Kruleboyz?
Factions by Average Elo
I’ve included this one to show the rankings of factions by their average Elo. As mentioned in the last section, Daughters have the highest average Elo of all the factions currently which goes a long way to contributing to that 62% win rate.
Estimated Win Rates if the Player Skill Levels were Equal
What I’m trying to do here is work out what the win rates would be if the skill levels of all the players were the same (Yes, I realise this is nearly impossible to calculate – But I’m playing around here).
How it works is by calculating the average Elo of all the players that have had matches since the July battlescroll dropped. This worked out as 409.1. I then calculated how much difference there was between a factions average Elo shown in our original win rate graph to this overall average. The difference between these two figures was then turned into a percentage difference over/under the 409.1 elo. I then increased or decreased their win rate by this percentage (But this isn’t as simple as deducting or adding the percentage different to the win rate – you have to work out for instance what 4% may be of say 53% and then apply that. For Example – 10% of 40% is 4%)
Win Rates by Release Date
This chart shows the win rates for all the battletomes released within certain periods of time (every 6 months since 4th edition release).
This should show whether Battletomes are generally stronger the later they are released into the edition. As we can see they all fall within the 45-55% win area, though the battletomes released in the last 6 months are a little stronger than the other cohorts.
Battle Formation Win Rates
This chart shows the win rates for Battle Formations that have seen 100 games or more at GT events.
Faction Popularity (Broken Down by Player Elo Rating)
This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the Age of Sigmar stats).
The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Neither to 600-699 rated players. Where we start to see the swell in players possibly chasing the factions with more favourable rules is in players rated less than 600 Elo.
To make it a bit easier to see the effect of higher skilled players, I’ve added the below chart this week which breaks down each factions player base as a percentage.
Elite and Rookie Players by Faction
The blue section shows the percentage of a factions players which have an Elo rating of 500 or greater. While the Orange shows the number of new players to the faction where they have yet to attend a tournament (based on our database history).
The Fabien Chart
Fabien Barbusse is a top player in the AoS scene and a member of the Woehammer Discord who is one of many who points out any mistakes in the charts before we publish them. He stated he felt the most valuable chart would be a version of the one above, which shows the % of 4+ win results in a 5 game event compared to the other results.
% of Players with a Positive GT Result
Ideally you would want 50% of the players having a positive results for a truly balanced game system.
Consecutive Wins
This chart shows firstly the % of players with a negative result from 5 games at GT’s or GT+ in purple for each faction.
Dark blue shows the percentage of players who achieved 5 wins from 5 in the first five rounds of a GT or GT+.
Orange shows the players who achieved four wins from the first four rounds of a GT or GT+ but were unable to achieve the full house and lost their round 5 match.
Green shows the players who achieved three wins from three wins but were unable to win in their fourth round match.
Light blue shows all other players aside from those shown in the first three categories, who were able to achieve a positive result at a GT or GT+ i.e. 3 or more wins.
The above is an aim to show how easy factions are to pilot for players. In this case I’ve narrowed the population down to players with an Elo between 200 and 400. What follows is then the % of those players to win in the first round. This continues, showing what % of players won in round 1 and round 2 in the next column. This continues to show how deep developing players are progressing into tournaments undefeated using that faction.
Bear in mind that although we have no tournament history on record for these players, they may be skilled outside of tournaments before their first recorded instance in the Woehammer database.
Battleplan Win Rates
This one could be useful for TO’s who are looking to run tournaments in the near future. If you’re hoping to curtail a few of the higher powered factions, you could perhaps look to use battleplans where those factions aren’t as dominant.
PlasticCraic mentioned the popularity of Battleplans earlier this week on his discord. So thought I’d include this.
Past Battlescroll Win Rates
Woehammer Database
To download out Age of Sigmar stats database, click on the button below.
For those of you who are counted among our legendary Patreons, you can view the full stats and download the stats database below which now includes warscroll win rates and lists.