Category Archives: Hedonites of Slaanesh

Top Three AoS Lists for Game Knight GT

This is the Top Three AoS Lists for the Game Knight Grand Tournament that took place in London, Ontario, Canada on the 17th and 18th of September. It involved 22 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Sons of Behemat
Army Type: Breaker Tribe
– Grand Strategy: Make the land tremble!
– Triumphs: Inspired

LEADER
1 x Gatebreaker (525)*
General
– Command Traits: Monstrously Tough
– Artefacts: Enchanted Portcullis
1 x Warstomper (470)*
Artefacts: Amulet of Destiny
1 x Gatebreaker (525)**
Artefacts: Arcane Tome
– Spells: Flaming Weapon
1 x Warstomper (470)**

CORE BATTALIONS:
*Bosses of the Stomp – Magnificent
**Bosses of the Stomp – Magnificent

TOTAL POINTS: (1990/2000)

Brett: Sons of Behemat continuing to benefit from the Season 1 GHB taking out an event this time. Lately we’ve seen a lot of 3 Gatebreaker, Krondspine lists in the podium, this time it’s a more traditional (?) 2 x Gatebreakers and 2 x Warstomper. From the top Breaker Tribe but no loathing shown, and no Mancrushers in the list, with 2 x Bosses of the Stomp for extra artefacts. Grand Strategy is Make the Land Tremble – a unit needs to make a run or charge move every round, very hard to stop. Gatebreaker general with Monstrously Tough (extra 5 wounds) and Enchanted Portcullis (6+ ward). The first Warstomper also has a 6+ ward (Amulet of Destiny) and lastly the other Gatebreaker has Arcane Tome with Flaming Weapon (+1 damage)A tanky build with 2 of the Gargants having more than 40 effective wounds thanks to traits and artefacts.

If you move the Portcullis to another gargant instead of the General there would have been 3 Gargants with more than 40 effective wounds. First round draw against Slaves, the slaves list was running the new Legionnaires and mostly had small units with Be’lakor. Warstompers are less efficient into smaller units with their Titanic Boulder clubs attacks reducing quickly (it caps at 10). The same is true of the Sylvaneth list he faced in round 2. He maxed all of his other rounds including the last against the only other player to max all of his rounds. That match up against Fangs of Sotek would have favoured the Sons with the wards helping against Mortal Wounds and the Warstompers having max attacks against the big Skink blocks. A great run and nice to see a little variation in an army with so few warscrolls.

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Army Faction: Seraphon
Army Type: Starborne
– Army Subfaction: Fangs of Sotek
– Grand Strategy: The Astromatrix
– Triumphs: Inspired

LEADER
1 x Lord Kroak (430)*
General
1 x Skink Starpriest (130)*
Spells: Hand of Glory
1 x Saurus Astrolith Bearer (140)**
Artefacts: Serpent God Dagger
1 x Stegadon with Skink Chief (305)**
Skystreak Bow
– Artefacts: Cloak of Feathers
– Mount Traits: Celestial Destruction
1 x Skink Priest (90)**
Prayers: Curse

BATTLELINE
30 x Skinks (225)*
Skink Alpha
– Boltspitter and Moonstone Club
30 x Skinks (225)*
Skink Alpha
– Boltspitter and Moonstone Club
10 x Skinks (75)*
Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler
5 x Saurus Guard (115)*
Saurus Guard Alpha
– Stardrake Icon Bearer
– Wardrummer

BEHEMOTH
1 x Bastiladon with Solar Engine (250)*

CORE BATTALIONS:
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: (1985/2000)

Brett: Seraphon have continued to be strong for a very long time, not least because of the number of builds they can use. I prefer Fangs of Sotek to Thunder Lizard, not that I play Seraphon, but I think it plays to the mission better. And allows you to stop your opponent playing the mission as well. Choosing a named character as General (Kroak) loses you a Command Trait so it’s not often seen. Still 6 casts and Kroak’s unlimited range +2 dispel/unbind magic is going to be in their favour. Saurus guard are acting as body guards, the Skink Chief, Starpriest and Priest are buffing Skinks and the Astrolith Bearer providing a 6+ ward to units within 12″. Lots of leaders but the core of this list is the 2 x 30 Skink units.

They can be teleported within 9″ (with a 16″ weapon), with more than 15 models they have an extra attack (Unleash Hell with 60 attacks before any other buffs). Before being teleported they will be granted +1 to hit (Skink Priest), +1 attack (Skink Chief – melee only), 6s do a mortal wound in addition with at least +1 to their save and likely 6+ ward. If they have their buffs that unit is potentially doing 25 mortal wounds in addition to any other damage. Skinks look inoffensive but in a large group with buffs they are anything but. Rounding out this potential is the Bastilidon with Solar Engine and the Starbourne summoning which makes Descrate Lands and Against the Odds really easy. They can also pick up Barge through Enemy Lines with a teleport and summon.

That is before the 3 wizards inflict Mortals – Kroak can inflict D3 MW on 3 units 4 times a turn (on a 2+). Your best bet is to go first and try to concentrate on removing as many skinks as possible. A bit easier since they are in the large 30 man units rather than say 2 x 20 with 3 x 10 Skink screens. Once they start getting their buffs they become a much bigger threat and even out ranging them isn’t a guarantee. They will potentially pick up a 15 strong unit of Blood Stalkers or Namarti Reavers following a teleport within 9″. Tanky Gargants seem to be a counter otherwise Michael scored maximum points in each of his 4 previous battles to finish with a great, almost perfect 4/1.

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Army Faction: Idoneth Deepkin
Army Subfaction: Mor’phann
– Grand Strategy: The Creeping Gloomtide
– Triumphs: Inspired

LEADER
1 x Akhelian King (250)*
General
– Command Traits: Unstoppable Fury
– Bladed Polearm and Falchion
– Artefacts: Arcane Tome
– Mount Traits: Voidchill Darkness
– Spells: Flaming Weapon
1 x Isharann Soulrender (120)*
1 x Isharann Soulrender (120)*

BATTLELINE
30 x Namarti Reavers (510)*
Icon Bearer
30 x Namarti Thralls (390)*
Icon Bearer
3 x Akhelian Ishlaen Guard (195)*
Lochian Prince
– Standard Bearer
– Musician
3 x Akhelian Morrsarr Guard (195)*
Standard Bearer
– Lochian Prince
– Musician
3 x Akhelian Ishlaen Guard (195)*
Lochian Prince
– Standard Bearer
– Musician

TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1975/2000)

Brett: Straight forward Idoneth list anchored on Namarti with eels for extra mobility. Good to see the eels in a podium list. No real spell casting (1 cast/unbind from Arcane tome), as Morphann the Soulrenders can return and additional 3 models when using their Lurelight to return D3 models. That makes the Namarti much harder to clear particularly since the Gloomtide Shipwreck is garrionsable and give a 5+ ward within 6″. All of the Akehlian’s benefit on the charge with additional rend and damage (King and Morrsarr), and saves (Ishalean). The King is the only model with upgrades which include Unstoppable Fury (+2 attacks for each unit within 3″ in High Tide), Arcane Tome/Flaming Weapon (+1 damage) and Voidchill Darkness (-1 hit to enemy attackers).

The Shipwreck is probably central to this list, in combination with Tides of Death. In the first 2 tides the reavers (and thralls) are key units, wearing you down and stopping you getting to the King and Eels. Then in turn 3 and 4 the King and Eels can unleash and take advantage of run and charge/retreat and charge. 2 units of Eels can fit (no they can’t – they have mounts) in the Shipwreck with the Soulrenders to keep those Narmarti coming back. 30 models with a 5+ save and 6+ ward is hard to shift unless you have a lot of rend. His only loss was to Nighthaunt Scarlet Doom, another army that regrows and can retreat and charge in every round. And really important, they ignore rend, ultimately this army is a rend army. 4/1 is a strong performance, it’s great to see Idoneth on a the podium.

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Army Faction: Hedonites of Slaanesh
Army Type: Invaders
– Subfaction: The Lurid Haze
– Grand Strategy: Defend What’s Ours
– Triumph: Inspired

LEADERS
Sigvald (205)**
General
The Contorted Epitome (245)**
General
– Command Traits: Feverish Anticipation
– Artefacts of Power: Oil of Exultation
– Spells: Hysterical Frenzy
Shardspeaker of Slaanesh (135)**
Artefacts of Power: The Rod of Misrule
Spells: Battle Rapture

BATTLELINE
Blissbarb Archers (420)***
High Tempter
Blissbarb Archers (140)***
High Tempter
Blissbarb Archers (140)***
High Tempter

OTHER
Symbaresh Twinsouls (260)*
Egopomp
Symbaresh Twinsouls (260)*
Egopomp
Mindstealer Sphiranx (95)*

ENDLESS SPELLS & INVOCATIONS
1 x Purple Sun of Shyish (70)

CORE BATTALIONS
*Bounty Hunters
**Command Entourage – Magnificent
***Expert Conquerors

TOTAL POINTS: 1970/2000

Brett: For our last list we have 4th, Mitch, who really really likes Blissbarb Archers. Fewer Leaders to increase the troops units but Sigvald and the Contorted Epitome are present with the less common Shardspeaker, it’s Twisted Mirror can give the Twinsouls +1 to wound or have the Epitome wounding on 3s. 3 casts/dispels from the Epitome and Shardspeaker. The Epitome gives rerolls to charges to one unit (Feverish Anticipation) and has an extra wound (Oil of Exultation). The Shardspeaker is carrying the Rod of Misrule (generate command points). The spells do Mortal Wounds (Hysterical Frenzy) and Battleshock modifications (Battle Rapture).

The double reinforced Blisbarb unit can move up to 12” and still shoot giving it a 30” threat range. The 2 unreinforced Blissbarbs are trading pieces and even screens. Expert Conquerors strengthens that role by giving the strong objective control. With the twinsouls supporting the Shardspeaker and Blissbarbs this list will generate a lot of depravity points either inflicting or taking wounds. So a Keeper of Secrets isn’t too far away. As we’ve seen a few times Scarlet Doom was his only loss but the list also scored a little lower than others, a symptom of its fragility perhaps.

Final Tournament Placings

AoS Meta Stats (w/e 28th August 2022)

Unfortunately they’ll be no meta stats next weekend as I am on holiday. Normal service will resume for the week ending of 11th September.

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Grand Tournaments

Emerald City Open 2 – USA
32 Players

PositionFactionSubfactionResult
1stDaughters of KhaineHagg Nar5-0-0
2ndSons of BehematBreaker Tribe5-0-0
3rdDisciples of TzeentchHosts Arcanum4-0-1
4thSeraphonThunder Lizard4-0-1
5thMaggotkin of NurgleDrowned Men4-0-1
Emerald City Open 2

Sacremento Slam – USA
12 Players

PositionFactionSubfactionResult
1stSeraphonThunder Lizard5-0-0
2ndDaughters of KhaineHagg Nar4-0-1
3rdOssiarch BonereapersPetrifex Elite3-0-2
4thSkaven3-0-2
5thHedonites of SlaaneshLurid Haze3-0-2
Sacremento Slam

Dice and Ducks: Decimation – UK
16 Players

PositionFactionSubfactionResult
1stSons of BehematTaker Tribe4-0-1
2ndSeraphonFangs of Sotek3-0-1
3rdDaughters of KhaineKhailebron4-0-1
4thSoulblight GravelordsLegion of Night4-0-1
5thBlades of KhorneReapers of Vengeance2-0-2
Dice and Ducks: Decimation

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This Weeks Stats

The following stats are for the week ending 28th August only, essentially GT’s that took place on the 27th and 28th August.

Rolling 4 Week Stats

The rolling stats includes all GT’s since the weekend of 30th/31st July to the 20th/21st August. This covers a total of 983 players (+152 players) across 24 Grand Tournaments (+3 GT).

As the new release of the GHB takes hold it looks as though the overall effect is a positive one, although the stats are starting to shift away from the 50% mark slightly again. With Destruction once again falling.

Its not been a good week for the Kruleboyz and this is also reflected in the four weeks stats with them falling to 35.0%. Come on GW, show them some love.

Here are the rolling four weeks win rates since we began tracking this information:

Faction Stats (Version)

The below stats are for every match in a grand tournament since the release of the new General’s Handbook.

A great week for Seraphon sees them extend a lead over the Daughters of Khaine with 9 clean sweeps to their 6.

Meanwhile at the lower end of the tables factions who have gone a whole tournament with five losses…

As for the win rates of each faction since the release of the new GHB:

In terms of faction popularity:

By rights, each faction should have an equal share of the player base, however we know this will not be the case due to either the appeal of the miniatures or the rules for the factions. Here we can see the most popular factions are Stormcast Eternals, Nighthaunt, Sylvaneth, Daughters of Khaine, Maggotkin of Nurgle, Seraphon and Skaven.

Currently it would appear that Seraphon players have the highest chance of going 5-0 at an even.

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Top Three AoS Lists for the Sacramento GT

This is the Top Three AoS Lists for the Sacramento GT (Sacremento Slam) that took place in the USA on 27th and 28th July. It involved 12 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Seraphon
Army Type: Coalesced
– Subfaction: Thunder Lizard
– Grand Strategy: No Place for the Weak
– Triumph: Inspired

LEADERS
Engine of the Gods (265)*
General
– Command Traits: Prime Warbeast
– Artefacts of Power: Arcane Tome
– Spells: Hand of Glory
– Prayers: Curse
Skink Priest (90)*
Prayers: Heal
Doralia ven Denst (115)*
Slann Starmaster (265)**
Artefacts of Power: Itxi Grubs
– Spells: Stellar Tempest
Stegadon with Skink Chief (305)**
Skystreak Bow
– Artefacts of Power: Fusil of Conflagration
– Mount Traits: Beastmaster
Saurus Astrolith Bearer (140)**

BATTLELINE
Saurus Guard (115)*
Saurus Knights (110)***
Stardrake Icon Bearer
– Wardrummer
– Celestite Warspear and Powerful Jaws
Stegadon (270)***
Skystreak Bow

BEHEMOTH
Bastiladon with Solar Engine (250)

ENDLESS SPELLS & INVOCATIONS
1 x Purple Sun of Shyish (70)

TERRAIN
1 x Realmshaper Engine (0)

CORE BATTALIONS
*Warlord
**Command Entourage – Magnificent
***Bounty Hunters

TOTAL POINTS: 1995/2000

Brett: All the big things Thunder Lizard list with minimum battleline. The Purple Sun to back up the Starmaster, this is more a combat list than casting after all. Just the 3 casts from the Starmaster, 1 from Arcane Tome and prayers from the Skink Priests (importantly they also have an unbind for Endless Spells). The Starmaster is casting at +1, +2 within 12″ of the Saurus Astrolith Bearer and most likely a +1 from the army. Doralia is along for her endless spell removal, the witch hunter is also very good at removing small casting heroes. A nice bonus with a lot of Nighthaunt lists around. 2 Stegadons, both crews are using the Skystreak Bow for a little 24″ shooting in addition to the Solar Engine (on Bastilidon). Great way to pressure all of the shorter range units.

3 Artefacts, from Warlord and Command Entourage. In series they create a wizard (Arcane Tome), heal and allow a recast (Itxi Grubs) and On top of the +1 to casting for coalesced the Battle Traits of Seraphon continue to be what makes the army so effective. -1 to incoming damage, an additional attacks for the Jaws, and summoning. 6 to 10 points are very easy to achieve each turn and give you the broadest range from Skinks, to Saurus (Guard or Knight) – screens and objective to a Salamander Hunting Pack for offense. Beastmaster on the Stegadon with Skink Chief in accordance with the Thunder Lizard mandatory requirements (+1 attack to the mounts weapon) is no penalty.

Overall Thunder Lizard continues to be successful because it’s a well rounded army with a lot of key abilities. Adding the Purple Sun (casting on a 5 most likely) just makes it that much more spicey and buffs all of the incoming attacks which is very useful to Seraphone (most of their attacks lack much rend). Since much of their damage is at range they avoid the issues with the Sun and can dispel it if it goes wild. John scored well through out and was the only undefeated entrant. Target priority would be hard to determine with this list and mortal wounds from ranged very useful to chip damage from it before closing. Most of his opponents were short on both shooting and mortals.

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Army Faction: Daughters of Khaine
Army Subfaction: Zainthar Kai
– Grand Strategy: Bloodthirsty Zealots
– Triumphs: Bloodthirsty

LEADER
1 x Hag Queen (110)*
Prayers: Sacrament of Blood, Curse
1 x Slaughter Queen (130)*
Prayers: Catechism of Murder, Sacrament of Blood
1 x Melusai Ironscale (115)***
General
– Command Traits: Zealous Orator
1 x Bloodwrack Medusa (130)***
Artefacts: Shadow Stone
– Spells: Mindrazor
1 x High Gladiatrix (90)***

BATTLELINE
5 x Blood Stalkers (180)*
Krone
5 x Blood Stalkers (180)*
Krone
10 x Blood Sisters (280)**
Gorgai
20 x Sisters of Slaughter (270)**
Handmaiden
– 3 x Death Pennant Bearer
– 4 x Hornblower
– Kruiplash and Bladed Buckler
5 x Blood Sisters (140)**

BEHEMOTH
1 x Avatar of Khaine (155)*

ENDLESS SPELL
1 x Bloodwrack Viper (80)

INVOCATION
1 x Heart of Fury (45)

OTHER
5 x Khinerai Heartrenders (95)*
Shryke

CORE BATTALIONS:
*Battle Regiment
**Bounty Hunters
***Command Entourage – Magnificent

TOTAL POINTS: (2000/2000)

Brett: Having the misfortune to run into John in round 3 ended David’s run then. With only the 10 x Blood Stalkers in 2 x 5 model units this list would struggle to tackle the Stegodons and Bastildons. That leaves their heroes which aren’t the best trading pieces outside of the High Gladiatrix. With 10 wounds on a 5+ save and a 6+ ward the 5 model units are very fragile. The same is true of the Blood Sisters, this list would be difficult to play unless you were prepared to lose one or more of those units a turn. Ranged is best because Zainthar Kai fight again on death.

2 Priests with 4 spells including Sacrement to advance the Blood Rights table, Curse (MW on a natural 6 to hit) and Catechism of Murder for exploding 6s. Only one wizard with a single cast, the Bloodwrack Viper might not be used a lot. Particularly with Mindrazor being so good. There heroes are mostly in place to buff the larger infantry units, advancing Blood Rites and improving damage dealing. The High Gladiatrix brings a interesting, if difficult to use, assassination ability.

Ultimately David was able to score well throughout, looking at the run through the tournament quite a few of the the lists were susceptible to the sort of pressure DoK are good at. It’s an interesting take on DoK with so many MSU blocks, it would be good to see more games with it.

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Army Faction: Ossiarch Bonereapers
Subfaction: Petrifex Elite
– Grand Strategy: No Place for the Weak
– Triumph: Bloodthirsty

LEADERS
Arkhan the Black (340)
General
– Spells: Protection of Nagash
Mortisan Soulmason (115)
Artefacts of Power: Godbone Armour
– Spells: Mortal Contract

BATTLELINE
Kavalos Deathriders (190)
Mortek Hekatos
– Necrophoros
– Nadirite Blade and Shield
Mortek Guard (280)**
Mortek Hekatos
– Nadirite Blade and Shield
– 2 x Necrophoros
Mortek Guard (280)**
Mortek Hekatos
– Nadirite Blade and Shield
– 2 x Necrophoros

OTHER
Morghast Harbingers (360)*
Spirit Halberd
Necropolis Stalkers (175)*
Necropolis Stalkers (175)*

ENDLESS SPELLS & INVOCATIONS
1 x Purple Sun of Shyish (70)

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Bounty Hunters
**Expert Conquerors

TOTAL POINTS: 1985/2000

Brett: The current meta is wide open and there have been a few sightings of Ossiarch Bonereapers but they are still far from common, 3rd is a strong effort going 3/5 losing to 1st and 2nd in the final 2 rounds. A pretty traditional Ossiarch list, with Arkhan the Black and a Soulmason as the only heros. The points are tied to the Battleline (Mortek Guard are beefy and dear) with a large unit of Harbingers in bounty hunters to punish the unwary. 5 spells base but Arkhan has additional spells as well as buffs to casting on a degrading profile from his staff. Arkhan is the natural choice for Purple Sun (casting on a 6 for him). He is also a solid combat hero but you don’t want to get him into combat too early due to his casting.

The Soulmason offers re-roll hit rolls of 1, he has an ability where at the end of the hero phase he could apply it to up to D3 models which is a good reason to have him. The points saved on heroes have gone to the combat units, 2 x 20 Mortek Guard (40 wounds) and the reinforced Harbingers (4). Harbingers are very dear, they have a great stat-line but are pretty expensive per wound. Deathriders (and the Harbingers) for some mobility. Again there are a few MSU in the list that are vulnerable to being pickup relatively easily. The idea behind the list is pretty simple, the Mortek Guard camp objectives and you try to bait your opponent into you. They have a 4+ save and 6+ ward but most units have a movement of 4″ to 6″. They are vulnerable to shooting (as happened here).

Scott did see off a few of the meta’s current stars in the first 3 rounds. This list does give you quite a few options and at least some units that can seek to go wide if needed.

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Army Faction: Hedonites of Slaanesh
Army Type: Invaders
– Subfaction: The Lurid Haze
– Grand Strategy: Take What’s Theirs
– Triumph: Bloodthirsty

LEADERS
Sigvald (205)*
Keeper of Secrets (400)*
General
– Command Traits: Feverish Anticipation
– Sinistrous Hand
– Spells: Slothful Stupor
Synessa (260)**
General
– Spells: Born of Damnation
Soulfeaster Keepers of Secrets (385)**
Artefacts of Power: Oil of Exultation
– Spells: Progeny of Damnation
Infernal Enrapturess (130)**

BATTLELINE
Blissbarb Archers (140)*
Hellstriders with Hellscourges (135)*
Blissbarb Archers (140)**
Hellstriders with Hellscourges (135)**

ENDLESS SPELLS & INVOCATIONS
1 x Purple Sun of Shyish (70)

TERRAIN
1 x Fane of Slaanesh (0)

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 2000/2000

Brett: Double Keeper of Secrets in a 2 drop list with Synessa (for her wonderful gaze) and a Purple Sun just to make your opponent’s life difficult. But wait there’s more – in a spell heavy meta let’s introduce a character that forces opposing Wizards within 24″ to reroll successful casts and cause them D3 mortal wounds every time they cast a double. I give you the Infernal Enrapturess. Like Tzeentch, Slaanesh armies usually have a reasonable number of casts, 5 this time, and an extra dispel from the Enrapturess. Invaders allow up to 3 generals in the army (for command point and command purposes), only 2 are listed for this army though.

Feverish Anticipation (re-roll run rolls within 12″) from the mandatory requirements for Lurid Haze. Healing spell (Progeny of Damnation), turn off command abilities (Slothful Stupor) and hero heals (Born of Damnation). Sigvald is as always a swingy combat hero, the number of attacks determined by his charge roll and +3 to charge. He normally picks up something important. Neither Keeper of Secrets is a combat powerhouse (but they aren’t weak either) at least compared to other Greater Demons. The Soulfeaster is a forgeworld variant that loses the potential for a ranged weapon and has an intriguing warscroll ability. You offer your opponent to allow a hero to accept temptation. If they refuse, they take D3 mortal wounds. If they accept then they have 1 more attack this round, at the start of the next combat phase they roll a dice, 4-6 they are slain.

The battleline units are both thin and slightly fragile (as are the heroes for the most part). That allows Depravity Points to accumulate quickly though, Slaanesh relies on speed an summoning to overwhelm you. Shutting it down against invaders is tough with multiple generals and in this case multiple Keepers of Secret to play around. And a Purple Sun just to make life harder (the -1 to saves is pretty strong).Special mention to Synessa’s Staff, D3 if you make a save, D6 if you fail, you are only safe on a 6. Always an interesting army to play, their speed means it’s hard to prevent scoring but their fragility means you can score well into them.

Final Tournament Placings

AoS Meta Stats (w/e 21st August 2022)

A change is afoot for the Woehammer stats. We’re going more in depth. You’ll still find the tournament results for GT’s in the last week below along with links. Then there is statistic sections for the rolling four weeks stats and the current Age of Sigmar version (i.e. since the most recent update in terms of GHB or Battletome release).

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Grand Tournaments

Northern Ireland GT – UK
32 Players

PositionFactionSubfactionResult
1stDaughters of KhaineKhailebron5-0-0
2ndStormcast EternalsHammers of Sigmar4-0-1
3rdNighthauntEmerald Host4-0-1
4thFyreslayersLofnir4-0-1
5thStormcast EternalsHAmmers of Sigmar4-0-1
Northern Ireland GT

Capital City Bloodbath – Canada
43 Players

PositionFactionSubfactionResult
1stFlesh-eater CourtsFeast Day5-0-1
2ndBonesplitterzIcebone5-0-1
3rdCities of SigmarHallowheart5-0-1
4thIdoneth DeepkinMor’Phann5-0-1
5thSeraphonFangs of Sotek5-0-1
Capital City Bloodbath

Gateway Open 2022 – USA
43 Players

PositionFactionSubfactionResult
1stStormcast EternalsKnights Excelsior5-0-0
2ndCities of SigmarLiving City5-0-0
3rdBlades of KhorneReapers of Vengeance4-0-1
4thDaughters of KhaineZainthar Kai4-0-1
5thSons of BehematBreaker Tribe4-0-1
Gateway Open 2022

Salt Lake Open 2022 – USA
33 Players

PositionFactionSubfactionResult
1stFyreslayersGreyfyrd5-0-0
2ndStormcast EternalsCelestial Warbringers4-0-1
3rdOgor MawtribesBoulderhead4-0-1
4thSons of BehematBreaker Tribe4-0-1
5thFlesh-eater CourtsBlisterskin4-0-1
Salt Lake Open 2022

Nashcon GT 2022 – USA
81 Players

PositionFactionSubfactionResult
1stSeraphonFangs of Sotek5-0-0
2ndMaggotkin of NurgleBlessed Sons5-0-0
3rdNighthauntScarlet Doom4-0-1
4thBeasts of ChaosDarkwalkers4-0-1
5thLumineth Realm-LordsZaitrec4-0-1
Nashcon GT 2022

Snake Eyes – Australia
81 Players

PositionFactionSubfactionResult
1stSeraphonFangs of Sotek5-0-0
2ndKharadron OverlordsBarak-Zilfin5-0-0
3rdMaggotkin of NurgleDrowned Men4-0-1
4thSylvanethGnarlroot4-0-1
5thSkaven4-0-1
Snake Eyes

Mancunian Carnage: Summer 2022 – Australia
81 Players

PositionFactionSubfactionResult
1stIronjawz5-0-0
2ndSlaves to DarknessKnights of the Empty Throne5-0-0
3rdMaggotkin of NurgleDrowned Men4-0-1
4thNighthauntScarlet Doom4-0-1
5thNighthauntEmerald Host4-0-1
Mancunian Carnage: Summer 2022
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This Weeks Stats

The following stats are for the week ending 21st August only, essentially GT’s that took place on the 20th and 21st August.

Rolling 4 Week Stats

The rolling stats includes all GT’s since the weekend of 30th/31st July to the 20th/21st August. This covers a total of 983 players (+152 players) across 24 Grand Tournaments (+3 GT).

As the new release of the GHB takes hold it looks as though the overall effect is a positive one, although the stats are starting to shift away from the 50% mark slightly again. With Destruction once again falling.

Its not been a good week for the Kruleboyz and this is also reflected in the four weeks stats with them falling to 36.5%. Come on GW, show them some love.

Here are the rolling four weeks win rates since we began tracking this information:

Faction Stats (Version)

The below stats are for every match in a grand tournament since the release of the new General’s Handbook.

A great week for Seraphon sees them extend a lead over the Daughters of Khaine and Maggotkin of Nurgle with 7 clean sweeps to their 5.

Meanwhile at the lower end of the tables factions who have gone a whole tournament with five losses…

As for the win rates of each faction since the release of the new GHB:

Beasts of Chaos cling to their top spot but the Maggotkin of Nurgle seem to be having a resurgence and are not too far off their heels. Seraphon and Bonesplitterz are falling closely behind.

Kruleboyz fall back down the table and join Flesh-eater Courts, Ogors, Bonereapers and Gloomspite in the sub 45% win rate.

In terms of faction popularity:

By rights, each faction should have an equal share of the player base, however we know this will not be the case due to either the appeal of the miniatures or the rules for the factions. Here we can see the most popular factions are Stormcast Eternals, Nighthaunt, Sylvaneth, Daughters of Khaine, Maggotkin of Nurgle, Seraphon and Skaven.

Chance of going 5-0

Currently it would appear that Seraphon players have the highest chance of going 5-0 at an even.

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AoS Meta Stats (w/e 14th August 2022)

A change is afoot for the Woehammer stats. We’re going more in depth. You’ll still find the tournament results for GT’s in the last week below along with links. Then there is statistic sections for the rolling four weeks stats and the current Age of Sigmar version (i.e. since the most recent update in terms of GHB or Battletome release).

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Grand Tournaments

Ranked from largest to smallest.

Age of Sigmar Matched Play Event – UK
74 Players

PositionFactionSubfactionResult
1stMaggotkin of NurgleDrowned Men5-0-0
2ndDaughters of KhaineHagg Nar5-0-0
3rdIdoneth DeepkinIonrach4-1-0
4thStormcast EternalsHammers of Sigmar4-1-0
5thOgor MawtribesBoulderhead4-0-1
Age of Sigmar Matched Play Event

Old Town Throwdown Summer Smash – USA
72 Players

PositionFactionSubfactionResult
1stBig Waaagh!5-0-0
2ndMaggotkin of NurgleDrowned Men5-0-0
3rdSeraphonThunder Lizard5-0-0
4thNighthauntScarlet Doom4-0-1
5thBonesplitterzDrakkfoot4-0-1
Old Town Throwdown Summer Smash

Storm of Magic GT – UK
23 Players

PositionFactionSubfactionResult
1stStormcast EternalsCelestial Vindicators4-0-1
2ndSons of BehematBreaker Tribe4-0-1
3rdSons of BehematBreaker Tribe4-0-1
4thCities of SigmarHammerhal4-0-1
5thFyreslayersLofnir4-0-1
Storm of Magic GT

Turnaj O Nacelnika Opicich Hor – Czech Republic
24 Players

PositionFactionSubfactionResult
1stSeraphonThunder Lizard4-1-0
2ndDaughters of KhaineZainthar Kai4-0-1
3rdKharadron Overlords4-0-1
4thSylvanethHeatwood4-0-1
5thMaggotkin of NurgleDrowned Men4-0-1
Turnaj O Nacelnika Opicich Hor

King in the North! 22 – Norway
31 Players

PositionFactionSubfactionResult
1stNighthauntScarlet Doom4-1-0
2ndMaggotkin of NurgleDrowned Men4-0-1
3rdBeasts of ChaosAllherd4-0-1
4thSylvanethHarvestboon4-0-1
5thDaughters of KhaineZainthar Kai4-0-1
King in the North! 22
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This Weeks Stats

The following stats are for the week ending 14th August only, essentially GT’s that took place on the 13th and 14th August.

Rolling 4 Week Stats

The rolling stats includes all GT’s since the weekend of 23rd/24th July to the 13th/14th August. This covers a total of 831 players (-13 players) across 21 Grand Tournaments (+2 GT).

As the new release of the GHB takes hold it looks as though the overall effect is a positive one on the overall win rates for each Grand Alliance as they all get close to that 50.0% mark.

This is the first time in a rolling four week period where only two factions have fallen below the 45% win rate. Are things getting even better for AoS?

Here are the rolling four weeks win rates since we began tracking this information:

Faction Stats (Version)

The below stats are for every match in a grand tournament since the release of the new General’s Handbook.

Daughters of Khaine, Seraphon and Maggotkin of Nurgle now have both achieved 4 5-0 wins a piece.

Meanwhile at the lower end of the tables factions who have gone a whole tournament with five losses…

As for the win rates of each faction since the release of the new GHB:

Bonesplitterz relinquish their top spot to Beasts of Chaos, however they both have win rates of over 57%, as do Maggotkin of Nurgle and Big Waaagh!

At the other end of the table Gloomspite Gitz are the only sub 40% faction, their new book can’t come soon enough.

In terms of faction popularity:

By rights, each faction should have an equal share of the player base, however we know this will not be the case due to either the appeal of the miniatures or the rules for the factions. Here we can see the most popular factions are Stormcast Eternals, Nighthaunt, Sylvaneth, Daughters of Khaine, Maggotkin of Nurgle, Seraphon and Skaven.

Currently it would appear that Big Waaagh! players have the highest chance of going 5-0 at an event, however this is from a small player base so will fall as more players register under the Big Waaagh! banner.

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AoS Meta Stats (w/e 7th August 2022)

A change is afoot for the Woehammer stats. We’re going more in depth. You’ll still find the tournament results for GT’s in the last week below along with links. Then there is statistic sections for the rolling four weeks stats and the current Age of Sigmar version (i.e. since the most recent update in terms of GHB or Battletome release).

Menu

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Grand Tournaments

Ranked from largest to smallest.

GT Lodz 2 – Poland
70 Players

PositionFactionSubfactionResult
1stBeasts of ChaosGavespawn5-0-0
2ndMaggotkin of NurgleDrowned Men3-2-0
3rdSylvanethGnarlroot4-0-1
4thBonesplitterzDrakkfoot3-1-1
5thStormcast EternalsHammers of Sigmar3-1-1
GT Lodz 2

Quest of Champions – Heat 4 – England/UK
38 Players

PositionFactionSubfactionResult
1stNighthauntScarlet Doom4-1-0
2ndSlaves to DarknessKnights of the Empty Throne4-0-1
3rdSeraphonThunder Lizard4-0-1
4thMaggotkin of NurgleFilthbringers4-0-1
5thIdoneth DeepkinMor’Phann4-0-1
Quest of Champions – Heat 4

G&T GT 2 – England/UK
14 Players

PositionFactionSubfactionResult
1stNighthauntScarlet Doom5-0-0
2ndSylvanethHeartwood4-0-1
3rdDisciples of TzeentchHosts Arcanum3-1-1
4thMaggotkin of NurgleDrowned Men3-0-2
5thSeraphonThunder Lizard3-0-2
G&T GT2

Season of War Grand Tournament – Ontario/Canada
66 Players

PositionFactionSubfactionResult
1stSeraphonFangs of Sotek5-0-0
2ndSons of BehematTaker Tribe5-0-0
3rdNighthauntScarlet Doom4-0-1
4thHedonites of SlaaneshLurid Haze4-0-1
5thIdoneth DeepkinNautilar4-0-1
Season of War Grand Tournament

Age of Sigmar Steel City GT – Pennsylvania/USA
24 Players

PositionFactionSubfactionResult
1stFyreslayersLofnir5-0-0
2ndBlades of KhorneReapers of Vengeance4-0-1
3rdBonesplitterzIcebone4-0-1
4thStormcast EternalsHammers of Sigmar4-0-1
5thBi g Waaagh!4-0-1
Age of Sigmar Steel City GT

Harambe’s Heroes and Goldmine Games Rumble in the Jungle – USA
28 Players

PositionFactionSubfactionResult
1stDaughters of KhaineZainthar Kai5-0-0
2ndNighthauntQuicksilver Dead4-0-1
3rdMaggotkin of NurgleDrowned Men4-0-1
4thSons of BehematStomper Tribe4-0-1
5thSeraphonThunder Lizard4-0-1
Harambe’s Heroes and Goldmine Games Rumble in the Jungle

Summer of Sigmar – Gamers Guild Grand Tournament – USA
15 Players

PositionFactionSubfactionResult
1stDaughters of KhaineZainthar Kai5-0-0
2ndSylvanethGnarlroot4-0-1
3rdSlaves to DarknessRavagers4-0-1
4thKharadron Overlords3-0-2
5thIdoneth DeepkinDhom-Hain3-0-2
Summer 0f Sigmar – Gamers Guild Grand Tournament
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This Weeks Stats

The following stats are for the week ending 31st July only, essentially GT’s that took place on the 30th and 31st July.

Rolling 4 Week Stats

The rolling stats includes all GT’s since the weekend of 16th/17th July to the 6th/7th August. This covers a total of 844 players (+177 players) across 19 Grand Tournaments (+4 GT).

As the new release of the GHB takes hold it looks as though the overall effect is a positive one on the overall win rates for each Grand Alliance as they all get close to that 50.0% mark.

Here are the rolling four weeks win rates since we began tracking this information:

Faction Stats (Version)

The below stats are for every match in a grand tournament since the release of the new General’s Handbook.

Daughters of Khaine and Seraphon now have both achieved 3 5-0 wins a piece.

After the last weekend, all the factions have now achieved at least one weekend where they’ve had an army go to 4 wins.

Meanwhile at the lower end of the tables factions who have gone a whole tournament with five losses…

As for the win rates of each faction since the release of the new GHB:

Bonesplitterz increase their win rate to over 60%, while at the other end of the table Gloomspite Gitz fall to 35.8%

In terms of faction popularity:

By rights, each faction should have an equal share of the player base, however we know this will not be the case due to either the appeal of the miniatures or the rules for the factions. Here we can see the most popular factions are Stormcast Eternals, Nighthaunt, Sylvaneth, Daughters of Khaine, Maggotkin of Nurgle, Seraphon and Ironjawz.

Currently it would appear that Kharadron Overlords players have the highest chance of going 5-0 at an event closely followed by Beasts of Chaos and Hedonites of Slaanesh

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AoS Meta Stats (w/e 31st July 2022)

A change is afoot for the Woehammer stats. We’re going more in depth. You’ll still find the tournament results for GT’s in the last week below along with links. Then there is statistic sections for the rolling four weeks stats and the current Age of Sigmar version (i.e. since the most recent update in terms of GHB or Battletome release).

Menu

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Grand Tournaments

Ranked from largest to smallest.

Boise Cup O AoS GT – Texas/USA
52 Players

PositionFactionSubfactionResult
1stSoulblight GravelordsLegion of Blood5-0-0
2ndLumineth Realm-LordsZaitrec5-0-0
3rdHedonites of SlaaneshLurid Haze4-0-1
4thNighthauntScarlet Doom4-0-1
5thStormcast EternalsHammers of Sigmar4-0-1
6thNighthauntScarlet Doom4-0-1
7thIronjawzBloodtoofs4-0-1
8thLumineth Realm-LordsZaitrec4-0-1
9thKharadron Overlords None/Unknown4-0-1
10thSylvanethGnarlroot4-0-1
Boise Cup O AoS GT

Shropshire Slaughter: Telford Onslaught AoS GT July 2022 – England/UK
32 Players

PositionFactionSubfactionResult
1stBeasts of ChaosAllherd5-0-0
2ndLumineth Realm-LordsZaitrec4-0-1
3rdMaggotkin of NurgleDrowned Men4-0-1
4thSylvanethHarvestboon4-0-1
5thSylvanethDreadwood4-0-1
6thDaughters of KhaineKhailebron4-0-1
7thNighthauntScarlet Doom3-0-2
8thIdoneth DeepkinNautilar3-0-2
9thSylvanethHeartwood3-0-2
10thBig Waaagh!3-0-2
Shropshire Slaughter: Telford Onslaught AoS GT July 2022

Armed Forces Day 5 – Illinois/USA
34 Players

PositionFactionSubfactionResult
1stStormcast EternalsHallowed Knights5-0-0
2ndLumineth Realm-LordsZaitrec4-0-1
3rdDaughters of KhaineHagg Nar4-0-1
4thSylvanethGnarlroot4-0-1
5thBeasts of ChaosGavespawn4-0-1
6thDisciples of TzeentchHosts Arcanum4-0-1
7thLegion of the First Prince4-0-1
8thStormcast EternalsAnvils of Heldenhammer3-0-2
9thIronjawzBloodtoofs3-0-2
10thIdoneth DeepkinNautilar3-0-2
Armed Forces Day 5

Peace Through Dakka AoS GT – Delaware/USA
16 Players

PositionFactionSubfactionResult
1stMaggotkin of NurgleDrowned Men5-0-0
2ndSylvanethHeartwood4-0-1
3rdIronjawzBloodtoofs4-0-1
4thSylvanethHeartwood3-0-2
5thGloomspite GitzGlogg’s Megamob3-0-2
6thHedonites of SlaaneshGodseekers Host3-0-2
7thSeraphonThunder Lizard3-0-2
8thCities of SigmarHallowheart3-0-2
9thStormcast EternalsHammers of Sigmar2-1-2
10thNighthauntEmerald Host2-1-2
Peace Through Dakka AoS GT

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This Weeks Stats

The following stats are for the week ending 31st July only, essentially GT’s that took place on the 30th and 31st July.

This weeks results by faction

Rolling 4 Week Stats

The rolling stats includes all GT’s since the weekend of 9th/10th July to the 30th/31st July. This covers a total of 689 players (+86 players) across 19 Grand Tournaments (+1 GT).

As the new release of the GHB takes hold it looks as though the overall effect is a positive one on the overall win rates for each Grand Alliance as they all get close to that 50.0% mark.

Results over the last four weeks

Here are the rolling four weeks win rates since we began tracking this information:

Faction Stats (Version)

The below stats are for every match in a grand tournament since the release of the new General’s Handbook.

Factions that have achieved 5 wins at a GT

Under this new General’s Handbook we can see a number of factions have achieved 5-0 wins. Following on from last week, Stormcast Eternals and Maggotkin of Nurgle now join Seraphon and Kharadron Overlords with 2 each.

Looking at factions with four wins and the table opens out vastly with only Flesh-eater Courts, Big Waaagh! and Legion of Azorgh yet to achieve a 4 win result over a weekend.

Meanwhile at the lower end of the tables factions who have gone a whole tournament with five losses…

Factions going 0-5 over a weekend

As for the win rates of each faction since the release of the new GHB:

In terms of faction popularity:

Faction Results Breakdown

By rights, each faction should have an equal share of the player base, however we know this will not be the case due to either the appeal of the miniatures or the rules for the factions. Here we can see the most popular factions are Stormcast Eternals, Nighthaunt, Sylvaneth, Daughters of Khaine, Maggotkin of Nurgle and Ironjawz.

5-0 Results as a % of the number of players for that faction

Currently it would appear that Kharadron Overlords players have the highest chance of going 5-0 at an event closely followed by Slaves to Darkness.

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Top Three AoS Lists for Boise Cup O AoS GT

This is the Top Three AoS Lists for the Boise Cup O AoS GT that took place in Texas, USA on 30th and 31st July. It involved 52 players vying to be crowned champion in a 5 game tournament. A larger event with a good spread of lists in the Top 5. The tournament used the CORRECT scoring system which awards bonuses to the Battleplan scoring including for denying a Battle Tactic. Something for TOs to consider.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Soulblight Gravelords
Army Type: Legion of Blood
– Grand Strategy: Lust for Domination
– Triumphs: Bloodthirsty

LEADER
1 x Neferata (365)
Spells: Decrepify
1 x Vampire Lord (140)*
General
– Command Traits: Master of Magic
– Arcane
– Artefacts: Arcane Tome
– Spells: Levitate, Invigorating Aura
1 x Mannfred Von Carstein (380)*
Spells: Fading Vigour

BATTLELINE
5 x Black Knights (100)*
5 x Black Knights (100)*
10 x Deathrattle Skeletons (80)*

ENDLESS SPELL
1 x Horrorghast (40)
1 x Chronomantic Cogs (40)
1 x Purple Sun of Shyish (70)

OTHER
10 x Blood Knights (390)**
Standard Bearer
– Kastellan
20 x Grave Guard (280)**
Standard Bearer
– Hornblower
– Seneschal
– Great Wight Blade

CORE BATTALIONS:
*Battle Regiment
**Bounty Hunters

TOTAL POINTS: (1985/2000)

Brett: It’s been a long time since we’ve seen Soulblight in the spotlight it seems. Quickly checking the stats it’s still a popular faction at tournaments (right around the middle in entries) but is slowly dropping in performance against newer books. After spending a year around a 50% win rate it’s now dropped in the last month to a 38% win rate. This underlines how good a performance this is. While in the states the army is interesting for taking a less popular Sub-faction and an uncommon battle line.

What this army does bring though is three Flying Vampires wizards (thank you for that nightmare), a whole mess of spells and a murder of summonable (not sure that’s a word – Peter) units that will keep coming back. Six casts across the three heros and the current staple Cogs and Purple Sun. Cogs for rerolls before casting the Purple Sun for it’s typical debuff and potential to eat something important. Lets assume you drop it near two units everytime (10″ separation is required to prevent the sun touching two units) then over the course of a tournament it will eat something 8 times. With flying multi cast Vampire Wizards that could drop it in a home objective castle on turn 2. I’m not saying that did happen, but lets say it ate a Bastiladon or a Storm Drake. Or even Thanquol. That’s possible.

The list has a lot of mobile threats with the Knights combining with Manfred and Neferata to give a lot of options on positioning. The Vampire Lord is most likely going to stay close to the Summonable (Still not sure – Peter) units he can heal. Importantly for the Vampire Lords they all have heals if they kill something. Otherwise they work to weaken their enemy and reduce their bravery. Combining Horrorghast with the effects of the army is a nice touch, you can potentially lose a lot of 1 wound models in a turn that way. Their spells mostly reduce the combat effectiveness of their opponents and, like most Death armies there is a 6+ ward

The Grand Strategy is an interesting one, it’s book specific and requires you to control more gravesites than your opponent. They either need to disperse their forces to cover one or two of them and risk being attacked by summonable units (like the Black Knights) or cede the GS to you. You pick how many points there are and where they are. Nasty.

It’s good to see a different list from a faction that is struggling do so well, congratulations to Jeremy for taking it all the way to number 1.

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Army Faction: Lumineth Realm-lords
Subfaction: Zaitrec
– Grand Strategy: No Place for the Weak
– Triumph: Indomitable

LEADERS
Sevireth (345)**
Scinari Cathallar (110)***
General
– Command Traits: Fast Learner
– Artefacts of Power: Gift of Celennar
– Spells: Overwhelming Heat, Protection of Hysh, Total Eclipse
Scinari Loreseeker (170)***
Artefacts of Power: Blade of Leaping Gold
– Spells: Flaming Weapon, Lambent Light, Overwhelming Heat
The Light of Eltharion (220)***

BATTLELINE
Vanari Dawnriders (140)*
Steedmaster
– Standard Bearer
– Spells: Overwhelming Heat, Total Eclipse
Vanari Auralan Wardens (145)**
High Warden
– Spells: Lambent Light, Overwhelming Heat
Vanari Auralan Wardens (145)**
High Warden
– Spells: Overwhelming Heat, Speed of Hysh
Vanari Auralan Sentinels (510)**
High Sentinel
– Spells: Overwhelming Heat, Speed of Hysh

OTHER
Vanari Dawnriders (140)*
Standard Bearer
– Steedmaster
Spells: Overwhelming Heat, Speed of Hysh

ENDLESS SPELLS & INVOCATIONS
1 x Emerald Lifeswarm (60)

CORE BATTALIONS
*Bounty Hunters
**Battle Regiment
***Command Entourage – Magnificent

TOTAL POINTS: 1985/2000

Brett: This tournament has been a bit of a blast from the past, Lumineth on the podium with a massive block of Sentinals and sporting Emerald Lifeswarm. So 2021. Still it’s hard to argue with 30 Archers that can shoot you even behind cover from across the map. That’s the heart of the list, a big block of archers with Wardens as screens. With Power of Hysh the 30 are still averaging 10 Mortal Wounds per turn. Unleash hell while they have Power of Hysh up is very painful. The Dawnriders in Bounty Hunters provide flexibility and threat across the board with much needed increased damage. No MSU is safe, particularly Galletian Veterans.

Severith is a unique threat piece with his extraordinary movement and fire and fade abilities. Exposing small heroes offers him opportunities, the Light and Cathallar are most likely going to remain near the shooting castle offering improved saves. increased bravery and spell protection. The Light of Eltharion is a good covering piece with his MW ranged attack and multiple attacks. The Scinari Loreseeker having Flaming Weapon (+1 damage) with Blade of Leaping Gold (+3 attacks) is very interesting combined with his Lone Agent ability. Drop him within 3″ of something important and apply 7 attacks hitting on 2s wounding on 3s with -1 rend and D3+1 damage.

Beaten into 2nd by one point this is a strong list harking back to the hey day of Lumineth. His opponents, apart from Nighthaunt, mostly had something big that would be a deserving target and without which the army would find it hard to recover. The final match up with Teclis would have been interesting, Dustin couldn’t have relied on his spells at all. The mobility of the Loreseeker, Seviarath and the Dawnriders would appear to be the difference. Loreseeker could do a lot of damage to a Sentinal block in one turn (and die).

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Army Faction: Hedonites of Slaanesh
Army Type: Invaders
– Army Subfaction: The Lurid Haze
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

LEADER
1 x Sigvald (205)*
General
1 x Bladebringer, Herald on Seeker Chariot (185)*
General
– Spells: Hysterical Frenzy
1 x The Contorted Epitome (245)*
General
– Command Traits: Feverish Anticipation
– Artefacts: Oil of Exultation
– Spells: Flaming Weapon
– Bonding: Krondspine Incarnate of Ghur

BATTLELINE
22 x Blissbarb Archers (280)*
High Tempter
22 x Blissbarb Archers (280)*
High Tempter
11 x Blissbarb Archers (140)*
High Tempter

BEHEMOTH
1 x Krondspine Incarnate of Ghur (400)*

ENDLESS SPELL
1 x The Burning Head (20)
1 x Purple Sun of Shyish (70)

TERRAIN
1 x Fane of Slaanesh (0)

OTHER
5 x Centigors (85)*
5 x Centigors (85)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1995/2000)

Brett: Archer meta? Krondspine, Purple Sun, 55 Blissbard and Sigvald, what a fun army. The Krondspine to threaten your heroes, block the board and eat endless spells. You don’t want to engage him but his movement makes him hard to ignore and you definitely don’t want to feed him. But if you do try to deal with him you give the opportunity for either the Epitome or Sigvald to wreck face. Sigvald is going to try to come from a board edge and the Epitome can move very quickly.

There aren’t a lot of buffs to their casting but the Epitome has reroll casts. That’s a big buff to getting the Sun out. Flaming Weapon with the Lurid Haze artefact and trait is good combo. 9 attacks at 2 damage particularly if it gets Overwhelming Acquiescence off. Sigvald will typically be entering from a board edge and using his charge to get into something important. Lots of damage, very small screens (Centigors) and a reason to get into your deployment. This is a fun army that is going to be very determined. It’s interesting that Matt’s only lose was to Lumineth.

That list was built around Teclis, so no Purple Sun and included a block of Sentials, the natural enemy of Blissbard. The Epitome and Sigvald would struggle with Teclis as well, this would have been a difficult army to engage. 3rd in a big tournament is a solid effort and reflects the value of Slaanehi lists.

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Army Faction: Flesh-eater Courts: feast day
Grand Strategy: No Place for the Weak
– Triumph: Bloodthirsty

LEADERS
Abhorrant Archregent (245)**
General
– Command Traits: Dark Acolyte
– Artefacts of Power: The Dermal Robe
– Spells: Deranged Transformation
Abhorrant Ghoul King on Royal Terrorgheist (445)**
Artefacts of Power: The Grim Garland
– Mount Traits: Gruesome Bite
– Spells: Blood Feast
Varghulf Courtier (160)**

BATTLELINE
Crypt Ghouls (85)***
Crypt Ghouls (85)***
Crypt Ghouls (85)***

OTHER
Crypt Horrors (220)*
Crypt Horrors (220)*
Crypt Flayers (360)*

ENDLESS SPELLS & INVOCATIONS
1 x Purple Sun of Shyish (70)

TERRAIN
1 x Charnel Throne (0)

CORE BATTALIONS
*Bounty Hunters
**Command Entourage – Magnificent
***Expert Conquerors

TOTAL POINTS: 1975/2000
9 drops

Brett : An army that is currently among the lowest ranked in the current meta with some potential in this season 17th is a good result. Flesh Eater Courts work by applying overlapping buffs from their Nobles (or Heroes) to the Knights (Horrors and Flayers) and Serfs (Ghouls). That means, at least early on, you can expect a pretty big castle.

That makes a lovely target for some serious shooting if you have it. The army has 3 casts with the Archregent having +1 to cast, unbind or dispel from the Dermal Robe. The command trait appears to add a spell but they aren’t gaining the wizard trait (since it is a wizard) and he add Deranged Transformation to throw those Horrors further faster. The Ghoul King and his Terrorgheist have some “interesting” abilities but they are let down in the execution. Death Shriek is only really effective against Destruction armies or Cities but the other attacks inflict serious damage. The Gaping Maw/Gruesome bite combo is extremely nasty, reroll hit rolls, it has 3 attacks, where a 6 does 6 MW. Enough to one shot a Stormstrike Chariot. Twice. In the same game.

The Horrors have 3 attacks hitting on 4s that can be improved, doing 2 damage and 3 on wound rolls of 6. Flayers have 4 attacks only doing 1 damage but can redeploy quickly and does MW on 6s. The Archregent and Ghoul King can return models on top of their summoning which can make clearing the Horrors/Flayers more difficult. To stop the army you need to kill the heros or they will heal and summon. Unfortunately this army has effectively 6 screens to stop you doing that. You can play around the bigger units and pick up the screens through MW attrition and shooting. Like most death armies their strength is often in numbers and if you are patient you can deal with them.

Cody did very well taking the army to 17th dealing with Ironjawz, DoK and SCE all of who have strong play into this list, well done.

Final Tournament Placings

AoS Meta Stats (w/e 24th July 2022)

A change is afoot for the Woehammer stats. We’re going more in depth. You’ll still find the tournament results for GT’s in the last week below along with links. Then there is statistic sections for the rolling four weeks stats and the current Age of Sigmar version (i.e. since the most recent update in terms of GHB or Battletome release).

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Grand Tournaments

Ranked from largest to smallest.

BWG: Summer Slaughter Age of Sigmar Grand Tournament (Major) – Pennsylvania/USA
102 Players

PositionFactionSubfactionResult
1stHedonites of SlaaneshLurid Haze5-0-0
2ndKharadron OverlordsBarak-Zilfin5-0-0
3rdSeraphonThunder Lizard5-0-0
4thKharadron OverlordsNone4-0-1
5thDisciples of TzeentchHosts Duplicitous4-0-1
6thSkavenNone4-0-1
7thNighthauntScarlet Doom4-0-1
8thSkavenNone4-0-1
9thSylvaneth Heartwood4-0-1
10thSkavenNone4-0-1
BWP: Summer Slaughter Age of Sigmar Grand Tournament (Major)

Outlaw Open at LSO – Texas/USA
46 Players

PositionFactionSubfactionResult
1stDaughters of KhaineZainthar Kai5-0-0
2ndSons of BehematBreaker Tribe4-1-0
3rdOgor MawtribesBloodgullet4-1-0
4thKharadron OverlordsBarak-Mhornar4-0-1
5thNighthauntQuicksilver Dead4-0-1
6thSons of BehematStomper Tribe4-0-1
7thOssiarch BonereapersPetrifex Elite4-0-1
8thDisciples of TzeentchHosts Arcanum3-1-1
9thIronjawzBloodtoofs3-1-1
10thBlades of KhorneReapers of Vengeance3-0-2
The Outlaw Open at LSO

The Salt City GT Age of Sigmar – New York/USA
31 Players

PositionFactionSubfactionResult
1stMaggotkin of NurgleFilthbringers5-0-0
2ndFyreslayersGreyfyrd4-0-1
3rdIronjawzBloodtoofs4-0-1
4thNighthauntScarlet Doom4-0-1
5thKruleboyzBig Yellers4-0-1
6thMaggotkin of NurgleMunificent Wanderers4-0-1
7thHedonites of SlaaneshLurid Haze3-0-2
8thHedonites pf SlaaneshLurid Haze3-0-2
9thOssiarch BonereapersPetrifex Elite3-0-2
10thStormcast EternalsHallowed Knights3-0-2
The Salt City GT Age of Sigmar

Miniparadice Anniverary Tournament – Germany
38 Players

PositionFactionSubfactionResult
1stDisciples of TzeentchHosts Arcanum4-1-0
2ndMaggotkin of NurgleFilthbringers4-1-0
3rdMaggotkin of NurgleDrowned Men4-0-1
4thStormcast EternalsHammers of Sigmar4-0-1
5thSylvanethHeartwood4-0-1
6thLumineth Realm-LordsZaitrec4-0-1
7thStormcast EternalsHallowed Knights4-0-1
8thFyreslayersVostarg3-0-2
9thIdoneth DeepkinBriomdar3-0-2
10thSeraphonDracothion’s Tail3-0-2
Miniparadice Anniversary Tournament

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This Weeks Stats

The following stats are for the week ending 24th July only, essentially GT’s that took place on the 23rd and 24th July.

Rolling 4 Week Stats

The rolling stats includes all GT’s since the weekend of 2nd/3rd July to the 23rd/24th July. This covers a total of 603 players (+151 players) across 18 Grand Tournaments (+2 GT’s).

Alliance Win Rates for a Rolling Four Week Period

As the new release of the GHB takes hold it looks as though the overall effect is a positive one on the overall win rates for each Grand Alliance as they all get close to that 50.0% mark.

Faction win rates over the last four weeks

Here are the rolling four weeks win rates since we began tracking this information:

Faction Stats (Version)

The below stats are for every match in a grand tournament since the release of the new General’s Handbook.

Factions that have achieved 5-0 wins

Under this new General’s Handbook we can see a number of factions have achieved 5-0 wins, but currently Seraphon and Kharadron Overlords lead the way with 2 a piece.

Factions with 4-0-1 or 4-1-0

Looking at factions with four wins and the table opens out vastly with only Legion of the First Prince, Big Waaagh! and Legion of Azorgh (Hey, someone played them so I’m including them ok!?) yet to achieve a 4 win result over a weekend.

Meanwhile at the lower end of the tables factions who have gone a whole tournament with five losses…

Factions with 5 losses at a GT

And as for each factions current win rate under the new handbook:

Bonesplitterz, Disciples of Tzeentch and Seraphon lead the way at present while Legion of the First Prince, Flesh-eater Courts and Ossiarch Bonereapers prop every one else up.

If you don’t like graphs, here’s their win rates in a table format:

Faction in Green are considered to have a healthy win rate, those in Red are considered (by me) to be unbalanced

But who do Bonesplitterz struggle against?

Skaven and Ironjawz seem to have the most success against Bonesplitterz, though whether these particular matches were against the Drakkfoot Big Stabba spam, I’m not sure.

Meanwhile a revitalised Disciples of Tzeentch is struggling in their matches against Idoneth Deepkin, Cities of Sigmar, Maggotkin of Nurgle, Daughters of Khaine and surprisingly Fyreslayers!

Results by Faction

In terms of faction popularity:

Faction Popularity

By rights, each faction should have an equal share of the player base, however we know this will not be the case due to either the appeal of the miniatures or the rules for the factions. Here we can see the most popular factions are Stormcast Eternals, Nighthaunt, Daughters of Khaine, Maggotkin of Nurgle, Sylvaneth, Ironjawz and Skaven.

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Faction Breakdown

After only a week, I’ve removed the faction breakdown, but this is becuase we’ll start a new series called ‘Faction Focus’ where each day we’ll analyse a specific factions results for the previous month and lists that performed well.

Remember we need all the support we can get at present, so why not join our Discord and join the chat? Or we would be eternally grateful if you’d consider becoming a Discord member!

Top Three AoS Lists for BWG: Summer Slaughter GT

This is the Top Three AoS Lists for the BWG: Summer Slaughter GT that took place in Pennsylvania, USA on 23rd and 24th July. It involved a massive 102 players vying to be crowned champion in a 5 game tournament. An interesting result, 2 of the lists feature White Dwarf rule adjustments and we have Seraphon. In fact the whole top 5 is made up of AoS 2 books with 6th being the highest placed. Of course 5 to 10 are all the newest of books (Skaven and Sylvaneth).

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Top Three AoS Lists - 1st Place, Maggotkin of Nurgle

Allegiance: Slaanesh
Host: Lurid Haze Invaders Host (Host of Chaos)
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Sigvald, Prince of Slaanesh (205)*
Host Option: General
The Contorted Epitome (245)*
General
– Command Trait: Feverish Anticipation
– Artefact: Oil of Exultation
– Universal Spell Lore: Flaming Weapon
Krondspine Bladebringer, Herald on Seeker Chariot (185)*
– Lore of Slaanesh: Hysterical Frenzy

Battleline
22 x Blissbarb Archers (280)*
Reinforced x 1
22 x Blissbarb Archers (280)*
Reinforced x 1
11 x Blissbarb Archers (140)*

Units
5 x Centigors (85)*
10 x Gors (70)*
Gor-Blades & Beastshields

Behemoths
Krondspine Incarnate of Ghur (400)*

Endless Spells & Invocations
Geminids of Uhl-Gysh (40)
Purple Sun of Shyish (70)

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 96
Drops: 1

Brett: Tuned to excess (I know what I did there) with the most efficient Slaanesh Warscrolls combined alongside Krondspine and that Purple Sun. The result is a mobile army with brutal amounts of shooting backed by enough hitting power to remove your hammers (or anvils). This is a very interesting army which avoids any of the larger heroes (Glutos, Keeper of Secrets or Shalaxi) for Krondspine and maximum Blissbarb.

Anthony has taken advantage of the Invaders battle traits to gain a second hero for command purposes. Useful to increase the sweep of command abilities. 2 Wizards with 3 casts and denies but neither are true wizards so the list really has 3 combat heros with denies. Starting with Sigvald; he continues to be a machine, ignoring wards but has a 4+ ward, with his minimum 5 attacks hitting on 2s and wounding on 3s with Rend -2 and D3 damage. If he charges he can use his charge roll for his attacks. Invaders allow the placement of 3 units into ambush (deep strike) so there is an excellent chance of meeting him after he charges (3+ to his charge roll), of course he strikes first. Avoid hm by staying more than 15″ from the edge of the board. Any edge.

The Contorted Epitome is quite tanky in this build with +1 wound and it’s normal 2+ ward on MW. 14″ move and with Flaming Weapon (presumably on the Ravaging Claws) for 9 attacks with a rend -1 and 2 damage weapon. And ability to make other units fight after it if it charges. The Chariot and Epitome have warscroll spells to grant rerolls for 1s. The Chariot has an impressive melee profile but more importantly can retreat and charge, it inflicts mortal wounds on the charge. The Hysterical Frenzy spell inflicts more MW. These combat characters make sense when the rest of the list is mostly Blissbarb. 2 attacks but a 6+ save and 1 wound mean they will melt under pressure. With a 6″ move (but they can run and shoot) mobility is limited but they can take Sigvald up the board with them.

With the limited casting and no real wizards (who have buffed casting) getting Purple Sun out might be hard. Geminids have a CV of only 5 though and are no where near as powerful as the Purple Sun. Still they inflict MW on a unit with 1″ at the end of their movement on a 2+ and if they do they turn off commands. An army that is going to apply pressure from the start, it pretty much always wants to go second to see where the best places to drop in units. If they take Sigvald into ambush with 2 of the Blissbard Archers units their opponent is going to have real trouble. Anthony scored consistently through all rounds (26+), most of his opponents had either Eternal Conquerers or Bounty Hunters or both which this list largely negates (they are shooting you off objectives, your numbers won’t count).

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Allegiance: Kharadron Overlords
Sky Port: Barak Zilfin
– Mortal Realm: Chamon
– Grand Strategy: Masters of the High Airs
– Triumphs: Inspired

Leaders
Aether-Khemist (90)*
General
– Command Trait: Collector
– Artefact: Spell in a Bottle
Aetheric Navigator (85)*
Arkanaut Admiral (125)*
Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Flaming Weapon

Battleline
10 x Arkanaut Company (90)**
1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (90)**
1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (90)**
1x Light Skyhooks
– 1x Aethermatic Volley Guns

Units
10 x Grundstok Thunderers (270)*
Reinforced x 1
1 x Grundstok Gunhauler (155)
Main Gun: Sky Cannon
– Great Endrinworks: Zonbarcorp ‘Debtsettler’ Spar Torpedo

Behemoths
Arkanaut Ironclad (490)
Main Gun: Great Sky Cannon
– Great Endrinworks: Zonbarcorp ‘Dealbreaker’ Battle Ram
Admiral’s Krondspine (400)
Krondspine Incarnate of Ghur

Endless Spells & Invocations
Purple Sun of Shyish (70)

Core Battalions
*Warlord
**Expert Conquerors

Additional Enhancements
Artefact

Total: 1955 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 94
Drops: 10

Brett: It’s been a while since Kharadron Overlords have climbed to the top of the tree. Coming off a recent buff from both the mid year points (only 2 units) and White Dwarf revision Carl is one of 3 to go 5/0 in the event. He does have both the Purple Sun and Krondspine and 2 wizards to bind them thanks to the Arcane Tome. I wonder if we will see anything about the Purple Sun and Krondspine before the next Battlescroll is due in September.The general, the Aether-Khemist is an obvious choice, one of 3 Khemist only artefacts guarantees an endless spell can be cast once per game. The Purple Sun has a casting value of 8 so if there is anyway to make it a sure thing take it.

Slow moving he also hands out a re-roll wound rolls of 1 to a unit within 12″ and reduces to-hit rolls within 3″ (himself and another character typically) unless garrisoned, so he has to be on foot. His own attacks are much riskier, 3D6 with rend -2 sound great but only 9″ range make it a risky proposition. Of course he can garrison a vessel. The Navigator is here for his dispel and reroll run and charges for vessels if they are visible to him. Lastly the Admiral, who was the most changed by White Dwarf here. He lost 3 of his 4 unique command abilities, keeping the ability to allow a unit to fire even if it had run (Master of the Skies). Flaming Weapon is an interesting choice, he has reroll hits and wounds against monsters and heroes.

He is a small beatstick with only 3 attacks, -2 rend, 2 damage. He can divert wounds to the Arkanaut Companies (Skyfarers). Otherwise 3 battle line Arkanauts with minimal upgrades, Thunderers for some punch. With limited capacity in the flying units I would garrison the Thunderers and forgo the hero buffs to minimise their exposure. All of the KO shooting units have quite short ranges, typically 18″ or less except for the boats. The addition of the Purple Sun to increase saving throws for adjacent units with the number of shots from even the Arkanauts is a great combo. The Krondspine is pure distraction and menace, it takes a lot to deal with but can’t easily be ignored. In melee he can delete weaker units and at least bracket most bigger heroes in a single turn.

His highest ranked opponent was 11th, so it’s not clear how much we can take from his matchups. Most of the armies this went against were a bit short on shooting with the exception of his 2nd opponent. 5/0 is no small accomplishment and the list is quite different with so few boats and mostly footsloggers who aren’t riding.

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Top Three AoS Lists - 3rd place, Legion of the First Prince

Army Faction: Seraphon
Army Type: Coalesced
– Subfaction: Thunder Lizard
– Grand Strategy: Show of Dominance
– Triumph: Inspired

LEADERS
Saurus Astrolith Bearer (140)**
Artefacts of Power: Fusil of Conflagration
Lord Kroak (430)**
Celestant-Prime (325)**
Engine of the Gods (265)***
General
– Command Traits: Prime Warbeast
– Artefacts of Power: Incandescent Rectrices
– Mount Traits: Beastmaster
– Prayers: Curse

BATTLELINE
Skinks (75)*
Skink Alpha
– Boltspitter and Moonstone Club
Skinks (75)*
Skink Alpha
– Boltspitter and Moonstone Club
Saurus Guard (115)**
Saurus Guard Alpha
– Stardrake Icon Bearer
– Wardrummer

BEHEMOTH
Bastiladon with Ark of Sotek (165)***
Bastiladon with Ark of Sotek (165)***
Bastiladon with Ark of Sotek (165)***

ENDLESS SPELLS & INVOCATIONS
1 x Horrorghast (40)

TERRAIN
1 x Realmshaper Engine (0)

CORE BATTALIONS
*Expert Conquerors
**Warlord
***Linebreaker

TOTAL POINTS: 1960/2000

Brett: The last of the 5/0 armies coming in 3rd with an absolute hero hammer of a army. Over a 1000 points in heroes, some skinks and Saurus to fill those pesky battleine and 3 Bastiladons because why not. The inclusion of Horrorghast in interesting and the decision to play into the Triumph (Inspired). Those 40 points could have upgraded Skinks to Saurus or Chronomatic Cogs for casting rerolls. I wonder what Michael thinks after the event. Again this army wasn’t paired into any of the top 10 armies so not a lot can be drawn from the matchups.

Kroak is an amazing wizard, only Nagash and Teclis match him with 4 casts/unbinds and no range limitation on his unbinds. He adds +2 to casts, can make nearby units fly and give a +1 to save. He’s very hard to kill so those spells are there the whole game. The Astrolith is also a wizard and the Engine of the Gods has some decent combat prowess but is mostly here for the Cosmic Engine. Thunder Lizard means it rolls twice. Celestant-Prime is a SCE ally, their most expensive non dragon hero.

24″ shooting attack (D3 MW to units with 6″ of a point) and the mighty Ghaz Maral hammer. Starting at 3 attacks, -3 rend, 3 damage hitting on 3s and wounding on 2s he gains 2 attacks for each turn you leave him in reserve. Once a turn he can change a dice roll, including a charge roll. Arrive in Turn 3 with 7 attacks and a guaranteed turn or bring him in earlier if things are going badly. He is likely to delete any smaller hero when he arrives and is even a good chance (with help) to force an incarnate to lose a level.

The Bastiladons are rocking an extra 2 wounds, taking 4 wounds to bring them below a 1+ save. I know, stupid GW a 1+ roll always fails, except for Bastiladons and moral (40k). Anyway all of them are using the Ark of Sotek for maximum attacks (18 at top bracket) looking for MWs on 6s. Hunter Battalions are less common as well so there is a good chance of a monstrous action affecting opponents. A Thunder Lizard army with all of the big toys as we’ve come to know is pretty effective and has done extremely well here.

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Allegiance: Khorne
Slaughterhost: Reapers of Vengeance
– Mortal Realm: Aqshy
– Grand Strategy: Show of Dominance
– Triumphs: Bloodthirsty

Leaders
Skarbrand (380)*
Bloodsecrator (125)*
Slaves to Darkness Daemon Prince (210)*
Axe
– Artefact: The Crimson Crown
– Mark of Chaos: Khorne
Slaughterpriest (100)
Prayer: Blood Sacrifice
Bloodthirster of Unfettered Fury (295)
General
– Command Trait: Mage Eater
Bloodthirster of Insensate Rage (280)
Artefact: Skullshard Mantle

Battleline
10 x Blood Warriors (190)**
Goreaxe & Gorefist
– 1x Goreglaives
10 x Bloodreavers (80)**
Meatripper Axes
10 x Bloodreavers (80)**
Meatripper Axes

Units
5 x Centigors (85)***
5 x Centigors (85)***
5 x Centigors (85)***

Core Battalions
*Command Entourage – Magnificent
**Expert Conquerors
***Bounty Hunters

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 131
Drops: 12

Brett: 4/1 only gets you to 15th place in this tournament, only getting his Grand Strategy 3 times with the dropped game seeing Sam slide. The new Season 1 Battle Traits and Grand Strategies are that much harder. I am not sure that Show of Dominance is a good pick, it’s quite risky trying to place a GV unit in each quarter. Blades of Khorne can summon additional veterans though through Blood Tithe points which you earn by killing units. And that’s what this army is built for.

With Skarbrand and 2 more Bloodthirsters as well as a Demon Prince this army moves fast and hits very very hard. Or whiffs (nothing personal Skarbrand). Getting to 4 points shouldn’t be hard unless your opponent is super elite. 4 points grants 10 Bloodletters. Back to the heroes – the Crimson Crown is a good choice on the Demon Prince allowing him to use Bloodslicked Ground for free. Mage eater for a deny in an almost castless army (the Slaughterpriest has a deny as well) and Skullshard Mantle, because Blades of Vengenace must take it, round out the enhancements. Blood Scarifice allows the generation of Blood Tithe, farming 5 a game, at the cost of something cheap (Centigors or Bloodreavers).

13 drops (not 8) and 131 points without summoning Sam had a tough road facing 3 new books in his first 3 rounds and only dropping one. His last game was Lumineth, and interesting problem for a melee army. Solid effort Sam.

Final Tournament Placings (Top 32)