Category Archives: Seraphon

Top Three AoS Lists for Game Knight GT

This is the Top Three AoS Lists for the Game Knight Grand Tournament that took place in London, Ontario, Canada on the 17th and 18th of September. It involved 22 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Sons of Behemat
Army Type: Breaker Tribe
– Grand Strategy: Make the land tremble!
– Triumphs: Inspired

LEADER
1 x Gatebreaker (525)*
General
– Command Traits: Monstrously Tough
– Artefacts: Enchanted Portcullis
1 x Warstomper (470)*
Artefacts: Amulet of Destiny
1 x Gatebreaker (525)**
Artefacts: Arcane Tome
– Spells: Flaming Weapon
1 x Warstomper (470)**

CORE BATTALIONS:
*Bosses of the Stomp – Magnificent
**Bosses of the Stomp – Magnificent

TOTAL POINTS: (1990/2000)

Brett: Sons of Behemat continuing to benefit from the Season 1 GHB taking out an event this time. Lately we’ve seen a lot of 3 Gatebreaker, Krondspine lists in the podium, this time it’s a more traditional (?) 2 x Gatebreakers and 2 x Warstomper. From the top Breaker Tribe but no loathing shown, and no Mancrushers in the list, with 2 x Bosses of the Stomp for extra artefacts. Grand Strategy is Make the Land Tremble – a unit needs to make a run or charge move every round, very hard to stop. Gatebreaker general with Monstrously Tough (extra 5 wounds) and Enchanted Portcullis (6+ ward). The first Warstomper also has a 6+ ward (Amulet of Destiny) and lastly the other Gatebreaker has Arcane Tome with Flaming Weapon (+1 damage)A tanky build with 2 of the Gargants having more than 40 effective wounds thanks to traits and artefacts.

If you move the Portcullis to another gargant instead of the General there would have been 3 Gargants with more than 40 effective wounds. First round draw against Slaves, the slaves list was running the new Legionnaires and mostly had small units with Be’lakor. Warstompers are less efficient into smaller units with their Titanic Boulder clubs attacks reducing quickly (it caps at 10). The same is true of the Sylvaneth list he faced in round 2. He maxed all of his other rounds including the last against the only other player to max all of his rounds. That match up against Fangs of Sotek would have favoured the Sons with the wards helping against Mortal Wounds and the Warstompers having max attacks against the big Skink blocks. A great run and nice to see a little variation in an army with so few warscrolls.

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Army Faction: Seraphon
Army Type: Starborne
– Army Subfaction: Fangs of Sotek
– Grand Strategy: The Astromatrix
– Triumphs: Inspired

LEADER
1 x Lord Kroak (430)*
General
1 x Skink Starpriest (130)*
Spells: Hand of Glory
1 x Saurus Astrolith Bearer (140)**
Artefacts: Serpent God Dagger
1 x Stegadon with Skink Chief (305)**
Skystreak Bow
– Artefacts: Cloak of Feathers
– Mount Traits: Celestial Destruction
1 x Skink Priest (90)**
Prayers: Curse

BATTLELINE
30 x Skinks (225)*
Skink Alpha
– Boltspitter and Moonstone Club
30 x Skinks (225)*
Skink Alpha
– Boltspitter and Moonstone Club
10 x Skinks (75)*
Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler
5 x Saurus Guard (115)*
Saurus Guard Alpha
– Stardrake Icon Bearer
– Wardrummer

BEHEMOTH
1 x Bastiladon with Solar Engine (250)*

CORE BATTALIONS:
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: (1985/2000)

Brett: Seraphon have continued to be strong for a very long time, not least because of the number of builds they can use. I prefer Fangs of Sotek to Thunder Lizard, not that I play Seraphon, but I think it plays to the mission better. And allows you to stop your opponent playing the mission as well. Choosing a named character as General (Kroak) loses you a Command Trait so it’s not often seen. Still 6 casts and Kroak’s unlimited range +2 dispel/unbind magic is going to be in their favour. Saurus guard are acting as body guards, the Skink Chief, Starpriest and Priest are buffing Skinks and the Astrolith Bearer providing a 6+ ward to units within 12″. Lots of leaders but the core of this list is the 2 x 30 Skink units.

They can be teleported within 9″ (with a 16″ weapon), with more than 15 models they have an extra attack (Unleash Hell with 60 attacks before any other buffs). Before being teleported they will be granted +1 to hit (Skink Priest), +1 attack (Skink Chief – melee only), 6s do a mortal wound in addition with at least +1 to their save and likely 6+ ward. If they have their buffs that unit is potentially doing 25 mortal wounds in addition to any other damage. Skinks look inoffensive but in a large group with buffs they are anything but. Rounding out this potential is the Bastilidon with Solar Engine and the Starbourne summoning which makes Descrate Lands and Against the Odds really easy. They can also pick up Barge through Enemy Lines with a teleport and summon.

That is before the 3 wizards inflict Mortals – Kroak can inflict D3 MW on 3 units 4 times a turn (on a 2+). Your best bet is to go first and try to concentrate on removing as many skinks as possible. A bit easier since they are in the large 30 man units rather than say 2 x 20 with 3 x 10 Skink screens. Once they start getting their buffs they become a much bigger threat and even out ranging them isn’t a guarantee. They will potentially pick up a 15 strong unit of Blood Stalkers or Namarti Reavers following a teleport within 9″. Tanky Gargants seem to be a counter otherwise Michael scored maximum points in each of his 4 previous battles to finish with a great, almost perfect 4/1.

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Army Faction: Idoneth Deepkin
Army Subfaction: Mor’phann
– Grand Strategy: The Creeping Gloomtide
– Triumphs: Inspired

LEADER
1 x Akhelian King (250)*
General
– Command Traits: Unstoppable Fury
– Bladed Polearm and Falchion
– Artefacts: Arcane Tome
– Mount Traits: Voidchill Darkness
– Spells: Flaming Weapon
1 x Isharann Soulrender (120)*
1 x Isharann Soulrender (120)*

BATTLELINE
30 x Namarti Reavers (510)*
Icon Bearer
30 x Namarti Thralls (390)*
Icon Bearer
3 x Akhelian Ishlaen Guard (195)*
Lochian Prince
– Standard Bearer
– Musician
3 x Akhelian Morrsarr Guard (195)*
Standard Bearer
– Lochian Prince
– Musician
3 x Akhelian Ishlaen Guard (195)*
Lochian Prince
– Standard Bearer
– Musician

TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1975/2000)

Brett: Straight forward Idoneth list anchored on Namarti with eels for extra mobility. Good to see the eels in a podium list. No real spell casting (1 cast/unbind from Arcane tome), as Morphann the Soulrenders can return and additional 3 models when using their Lurelight to return D3 models. That makes the Namarti much harder to clear particularly since the Gloomtide Shipwreck is garrionsable and give a 5+ ward within 6″. All of the Akehlian’s benefit on the charge with additional rend and damage (King and Morrsarr), and saves (Ishalean). The King is the only model with upgrades which include Unstoppable Fury (+2 attacks for each unit within 3″ in High Tide), Arcane Tome/Flaming Weapon (+1 damage) and Voidchill Darkness (-1 hit to enemy attackers).

The Shipwreck is probably central to this list, in combination with Tides of Death. In the first 2 tides the reavers (and thralls) are key units, wearing you down and stopping you getting to the King and Eels. Then in turn 3 and 4 the King and Eels can unleash and take advantage of run and charge/retreat and charge. 2 units of Eels can fit (no they can’t – they have mounts) in the Shipwreck with the Soulrenders to keep those Narmarti coming back. 30 models with a 5+ save and 6+ ward is hard to shift unless you have a lot of rend. His only loss was to Nighthaunt Scarlet Doom, another army that regrows and can retreat and charge in every round. And really important, they ignore rend, ultimately this army is a rend army. 4/1 is a strong performance, it’s great to see Idoneth on a the podium.

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Army Faction: Hedonites of Slaanesh
Army Type: Invaders
– Subfaction: The Lurid Haze
– Grand Strategy: Defend What’s Ours
– Triumph: Inspired

LEADERS
Sigvald (205)**
General
The Contorted Epitome (245)**
General
– Command Traits: Feverish Anticipation
– Artefacts of Power: Oil of Exultation
– Spells: Hysterical Frenzy
Shardspeaker of Slaanesh (135)**
Artefacts of Power: The Rod of Misrule
Spells: Battle Rapture

BATTLELINE
Blissbarb Archers (420)***
High Tempter
Blissbarb Archers (140)***
High Tempter
Blissbarb Archers (140)***
High Tempter

OTHER
Symbaresh Twinsouls (260)*
Egopomp
Symbaresh Twinsouls (260)*
Egopomp
Mindstealer Sphiranx (95)*

ENDLESS SPELLS & INVOCATIONS
1 x Purple Sun of Shyish (70)

CORE BATTALIONS
*Bounty Hunters
**Command Entourage – Magnificent
***Expert Conquerors

TOTAL POINTS: 1970/2000

Brett: For our last list we have 4th, Mitch, who really really likes Blissbarb Archers. Fewer Leaders to increase the troops units but Sigvald and the Contorted Epitome are present with the less common Shardspeaker, it’s Twisted Mirror can give the Twinsouls +1 to wound or have the Epitome wounding on 3s. 3 casts/dispels from the Epitome and Shardspeaker. The Epitome gives rerolls to charges to one unit (Feverish Anticipation) and has an extra wound (Oil of Exultation). The Shardspeaker is carrying the Rod of Misrule (generate command points). The spells do Mortal Wounds (Hysterical Frenzy) and Battleshock modifications (Battle Rapture).

The double reinforced Blisbarb unit can move up to 12” and still shoot giving it a 30” threat range. The 2 unreinforced Blissbarbs are trading pieces and even screens. Expert Conquerors strengthens that role by giving the strong objective control. With the twinsouls supporting the Shardspeaker and Blissbarbs this list will generate a lot of depravity points either inflicting or taking wounds. So a Keeper of Secrets isn’t too far away. As we’ve seen a few times Scarlet Doom was his only loss but the list also scored a little lower than others, a symptom of its fragility perhaps.

Final Tournament Placings

Top Three AoS Lists for Cryhammer

This is the Top Three AoS Lists for the Cryhammer that took place near Warsaw, Poland on 24th and 25th September. It involved 30 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Seraphon
Army Type: Coalesced
– Subfaction: Thunder Lizard
– Grand Strategy: Defend What’s Ours
– Triumph: Inspired

LEADERS
Lord Kroak (430)**
Saurus Astrolith Bearer (140)**
Artefacts of Power: Fusil of Conflagration
Skink Priest (90)**
Prayers: Heal
Skink Starseer (145)**
Spells: Hand of Glory
Engine of the Gods (265)***
General
– Command Traits: Prime Warbeast
– Artefacts of Power: Cloak of Feathers
– Mount Traits: Beastmaster
– Prayers: Curse

BATTLELINE
5x Saurus Guard (115)*
Stardrake Icon Bearer
– Wardrummer
– Saurus Guard Alpha
10x Skinks (75)*
Skink Alpha
– Boltspitter, Celestite Dagger and Star-buckler
10x Skinks (75)*
Skink Alpha
– Boltspitter, Celestite Dagger and Star-buckler

BEHEMOTH
Bastiladon with Ark of Sotek (165)***
Bastiladon with Ark of Sotek (165)***
Bastiladon with Solar Engine (250)***

ENDLESS SPELLS & INVOCATIONS
1 x Purple Sun of Shyish (70)

TERRAIN
1 x Realmshaper Engine (0)

CORE BATTALIONS
*Expert Conquerors
**Command Entourage – Magnificent – Artefact
***Linebreaker

Additional Enhancements
Artefact

Total: 1985 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 105
Drops: 11

Brett: Starting off with a Seraphon, Thunder Lizard, and most of the big hitters from Seraphon. A spell heavy list (with Kroak), supported by an Astrolith Bearer, Engine of the Gods, Skink Priest and Starseer. This gives 5 casts and Kroak knows the entire Lore of Celestial Domination. The general (Engine of the Gods) has all of the mandatory traits and artefacts for Thunder Lizard (which gives +2 wounds to all of the beasts) granting +1 attack and a shooting attack (D3 MW on a 3-4 and D6 on a 5-6). The skinks are mostly here as screens but enjoy buffs from the Priests (including Engine of the Gods) improving their saves, hit rolls and potentially number of attacks).

The Bastildons are the combat arm of this list. With a Solar Engine and 2 x Ark of Sotek that are really only vulnerable to Mortal Wounds in their top bracket and many many attacks. Mortal Wounds on 6s and buffs from Kroak, the Priests and Starpriest just to make them harder to deal with. The list hasn’t changed much (if at all) since the Battletome dropped in 2nd edition. Skinks screen the bigger units as they more up, Saurus Guard as bodyguards for the wizards and ranged offence from wizards (minor) and the Solar Engine. Eventually the Arks will charge your line. All the while they are scoring points with their mobility and summoning.

It doesn’t sound like much but they stopped a Sons list in it’s tracks and took a host of dragons on (and won) so the output is there to.

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Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar (Scions of the Storm)
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Lord-Castellant (155)*
Lord-Relictor (145)*
General
– Command Trait: High Priest
– Artefact: Mirrorshield
– Prayer: Translocation

Battleline
5 x Liberators (115)*
Heavens-wrought Weapon and Shield
5 x Judicators with Boltstorm Crossbows (190)*
5 x Judicators with Boltstorm Crossbows (190)*

Units
4 x Stormdrake Guard (680)*
Drakerider’s Warblade
– Reinforced x 1
1 x Stormstrike Chariot (165)**
1 x Stormstrike Chariot (165)**
1 x Stormstrike Chariot (165)**

Core Battalions
*Battle Regiment
**Redemption Brotherhood

Additional Enhancements
Holy Command: Call for Aid

Total: 1970 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 116
Drops: 2

Brett: Stormcast are always a chance to podium even if they aren’t the most powerful faction they do have some really strong options (Drakes). Their durability combines with medium output to make them a difficult opponent much of the time. Classic leader choices in the Lord Castellant and Relictor with the Relictor as the general. The Castellant’s lantern providing either a +1 to save or mortal wounds is why you take him (and his 8 wounds). The Relictor has High Priest (reroll chants), Mirrorshield to prevent ranged attacks and Translocation. He has a natural +1 to chants so doesn’t really need High Priest but if you want to make sure of a heal then it’s important. Translocate is useful to move a Galletian Veteran unit to somewhere unoccupied. Or some bowmen, 18″ range means they often need that little bit of help and they are GV in anycase.

The Judicator’s with Boltstorm are becoming very popular, they get 2 hits for every successful to hit roll. It’s very feasible to have more hits than your roll and they wound on a 3+. No rend though. Unusually Lukasz took Call for Aid to return the Liberators if they are destroyed not Thunderbolt Volley for double shooting. There is a very big hammer in the 4 drakes, their breath attacks are potentially devastating (if unreliable) and combined generate 39 rend 1 and 2 attacks. They are also 36 wounds with a 3+ save, hard to get rid of. Perhaps a bit unusual is the number of chariots, 3. There is a battle report from Measured Gamine with 5 though.

The Stormstrike Chariot is a bit of a sleeper, very fast with 12 wounds it does MW on a 4+ based on it’s charge roll. More of a blocker than a destroyer but if all 3 charge on average that’s 10 mortal wounds. The most damaging part of their attacks are the Gryphons towing the chariot, 6 attacks at rend 2. There’s no doubt this is a good list but Lukasz still played very well to take down Sons and KO armies before losing in the last round to the eventual winner. Since the chariots are a great counter to Bastildons I’d say the Skinks screened well.

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Allegiance: Sons of Behemat
– Tribe: Breaker Tribe (Fierce Loathing: Idiots with Flags)
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Gatebreaker Mega-Gargant (525)*
General
– Command Trait: Monstrously Tough
– Artefact: Amulet of Destiny
Gatebreaker Mega-Gargant (525)*
Artefact: Vial of Manticore Venom
Gatebreaker Mega-Gargant (525)*

Behemoths
Krondspine Incarnate of Ghur (400)
Allies

Core Battalions
*Bosses of the Stomp – Magnificent

Additional Enhancements
Artefact

Total: 1975 / 2000
Reinforced Units: 0 / 4
Allies: 400 / 400
Wounds: 105
Drops: 4

Brett: Resurgent Sons on the podium again, following the now familiar 3 x Megas and an Incarnate. The Fierce Loathing is Idiots with Flags, not seen as often as Bossy Pants maybe but really good if you have a lot of elite (Stormcast etc) opponents. The General is Monstrously Tough (40 wounds not 35) and has the Amulet of Destiny for a 6+ ward. The extra artefact is Manticore Venom for +1 to wound rolls, frightening on the Gatebreaker’s Flail. The Krondspine provides some protection against Endless Spells with no casting, that alone is a reason for Sons to look favourably on it. It also lets you take 3 Gatebreakers instead of 2 with 2 Warstompers, a solid upgrade.

Losing only the mirror match, which probably came down to priorities, Jack stomped (pun intended) all of his opponents including the durable Nurgle on his way to 3rd.

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Army Faction: Sylvaneth
Subfaction: Heartwood
– Grand Strategy: Take What’s Theirs
– Triumph: Bloodthirsty
– Season: Everdusk

LEADERS
Warsong Revenant (305)*
General
– Command Traits: Spellsinger
– Spells: Verdant Blessing, Verdurous Harmony Arch-Revenant (120)*
Spirit of Durthu (370)*
Artefacts of Power: Greenwood Gladius (Guardian Sword)

BATTLELINE
Kurnoth Hunters with Kurnoth Scythes (500)*
Tree-Revenants (110)*
Glade Banner Bearer
– Waypipes
– Scion
– Protector Glaive
Dryads (100)*
Branch Nymph

OTHER
Gossamid Archers (220)*
Flitwing Scion
Revenant Seekers (235)*
Revenant Soulwarden
– Seeker Banner Bearer
– Seeker Hornblower

ENDLESS SPELLS & INVOCATIONS
1 x Spiteswarm Hive (40)

TERRAIN
1 x Awakened Wyldwood (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

Brett: Mix of the familiar and the new in this Sylvaneth list. The Leaders (Warsong and Arch Revenants with Spirit of Durthu) are among the most common. The Warsong is creating and using Wyldwoods as spell portals and can cause serious harm with her Swarm of Spites. Durthu has the Greenwood Gladius for additional attacks. The Arch-Revenant gives +1 to wound to the Kurnoth Hunters, great with the 3 rend Scythes. The less familiar elements are the new Gossamid Archers and the Revenant Seekers. Of course the Seekers will stay close to the Kurnoth to return slain models if necessary. The Gossamid Archers can retreat 12″ after they unleash Hell. With no rend that’s not as bad as it sounds (hitting on 4+) but 6s do D3 Mortal Wounds.

With only 2 casts this isn’t a heavy magic list and relies on the Kurnoth and Durthu for most of their threat on top of the Warsong’s mortal wound output. His 2 losses, against Kharadron Overlords and Sons of Behemat, are probably down to their ability to minimise or remove threats. Kharadron can avoid the Warsong’s Mortals in early turns and make the most of their shooting to remove the Kurnoth for example. Gossamid’s are also likely to struggle. Thrown boulders will remove the Gossamid’s pretty quickly (3 rend into a 5+ save) and the Kurnoth can’t remove a Gargant in a single team.

As we move deeper into the season we are still seeing a range of factions at the top, within those factions the are less and less surprises. We are seeing optimisation around the new books or new rules with older books and with more reps the strongest units stand out. That will stabilise even more heading into the new Season which should give GW plenty of opportunity to shake things up.

Final Tournament Placings

Top Three AoS Lists for the Montreal GT

This is the Top Three AoS Lists for the Montreal Grand Tournament that took place in Montreal, Canada on 17th and 18th of September. It involved 47 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Seraphon
Constellation: Fangs of Sotek
– Grand Strategy: The Astromatrix
– Triumphs: Inspired

Leaders
Slann Starmaster (265)*
General
– Command Trait: Arcane Might
– Artefact: Serpent God Dagger
– Spell: Celestial Equilibrium
– Spell: Stellar Tempest
Stegadon with Skink Chief (305)**
Artefact: Cloak of Feathers
– Weapon: Skystreak Bow
– Mount Trait: Starborne
Saurus Astrolith Bearer (140)**
Skink Starpriest (130)*
Spell: Hand of Glory
– Spell: Extend Astomatrix
Skink Starpriest (130)*
Spell: Hand of Glory
– Spell: Extend Astomatrix
Skink Priest (90)**
Universal Prayer Scripture: Curse

Battleline
30 x Skinks (225)****
Boltspitters & Moonstone Clubs
– Reinforced x 2
30 x Skinks (225)****
Boltspitters & Moonstone Clubs
– Reinforced x 2
10 x Skinks (75)***
Meteoric Javelins Celestite Daggers & Star Bucklers
10 x Skinks (75)***
Meteoric Javelins Celestite Daggers & Star Bucklers
5 x Saurus Knights (110)**
Blades

Units
5 x Chameleon Skinks (115)*

Endless Spells & Invocations
Purple Sun of Shyish (70)
Horrorghast (40)

Core Battalions
*Warlord
**Warlord
***Expert Conquerors
****Bounty Hunters

Additional Enhancements
Artefact
Spell

Total: 1995 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 132
Drops: 12

Declan: Danick went 5-0 here, with an interesting Seraphon list (interesting because no Bastiladons). That said it still has all the usual tricks. A good spell caster, 30 skinks to buff up, and get killing (and then another 30 so he can throw them away). If you’ve never seen a fully buffed up Skink unit you don’t know what you’re missing. As a Gitz player its demoralising but everything goes on them!

The purple Sun before the FAQ is an obvious call and no reason Danick shouldn’t take it. The Fangs of Sotek also gives the skinks a 50/50 parting shot (fire and flee), leaving the enemy flailing against thin air before they fire again. I’ve fought similar and it is vicious.

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Allegiance: Maggotkin of Nurgle
Subfaction: Drowned Men
– Mortal Realm: Ghyran
– Grand Strategy: Take What’s Theirs
– Triumphs:

Leaders
Festus the Leechlord (150)**
Lore of Malignance: Rancid Visitations
Lord of Afflictions (210)**
General
– Command Trait: Overpowering Stench
– Artefact: The Splithorn Helm
Lord of Blights (150)**

Battleline
4 x Pusgoyle Blightlords (440)*
2x Dolorous Tocsin
– Reinforced x 1
2 x Pusgoyle Blightlords (220)*
1x Dolorous Tocsin
2 x Pusgoyle Blightlords (220)*
1x Dolorous Tocsin
10 x Putrid Blightkings (500)**
Reinforced x 1

Units
1 x Pusgoyle Blightlords – Single (110)**

Core Battalions
*Bounty Hunters
**Battle Regiment

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 132
Drops: 4

Declan: Also going 5-0 this is the often seen Pusgoyle Blightlord List. It’s very difficult to kill, has amazingly fast movement, and if you do catch a Pusgoyle on fly… it strikes back with a vengeance. Meanwhile the disease markers you aquire slowly bring down support heros, and just when you feel you’ve got a chance Christian can summon whatever he needs. You need mortal wounds, at range, and lots of luck to beat this. There’s a reason Nurgle have been top of tournaments (and a popular army) since the book was released.

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Allegiance: Nighthaunt
Procession: Scarlet Doom
– Grand Strategy: Fright or Flight
– Triumphs: Bloodthirsty

Leaders
Krulghast Cruciator (150)**
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Underworlds: Seal of Shyish
Guardian of Souls (150)*
Artefact: Midnight Tome
– Lore of the Underworlds: Shademist
Spirit Torment (115)*
Spirit Torment (115)*

Battleline
20 x Bladegheist Revenants (350)****
Reinforced x 1
10 x Bladegheist Revenants (175)***
5 x Hexwraiths (160)**
5 x Hexwraiths (160)**
3 x Spirit Hosts (125)***

Units
10 x Dreadscythe Harridans (160)****
10 x Dreadscythe Harridans (160)****
4 x Myrmourn Banshees (105)*

Endless Spells & Invocations
Purple Sun of Shyish (70)

Core Battalions
*Warlord
**Vanguard
***Expert Conquerors
****Bounty Hunters

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 104
Drops: 12

Declan: Another good book, and another good army. Vincent-Pierre has brought the Purple Sun as well (surprise, surprise), and numerous ghosts. He has taken 30 Bladegheists so clearly has the patience of a saint (or bought them assembled), but once on the table top they are monsters. When they charge these guys can stack additional rend, so you’ll see characters charging in to clip units and doing untold damage. I’m still having nightmares of Kragnos being on 6+ armour save before the rend on the warscrolls took affect. It’s vicious, and has so far survived a FAQ – I’ll be amazed (although not surprised) if the stacking survives past Christmas.

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Allegiance: Gloomspite Gitz
Mortal Realm: Ghur
– Grand Strategy: Show of Dominance
– Triumphs: Indomitable (Wounds)

Leaders
Loonboss (75)*
General
– Command Trait: The Clammy Hand
Fungoid Cave-Shaman (95)*
Lore of the Moonclans: The Great Green Spite
Fungoid Cave-Shaman (95)*
Lore of the Moonclans: The Great Green Spite
Madcap Shaman (80)
Artefact: Moonface Mommet
– Lore of the Moonclans: Itchy Nuisance

Battleline
20 x Shootas (140)*
3x Barbed Nets
– 1x Badmoon Icon Bearers
40 x Shootas (280)*
6x Barbed Nets
– 1x Moonclan Flag Bearers
– 1x Badmoon Icon Bearers
– Reinforced x 1
60 x Stabbas (450)*
Pokin Spears & Moon Shields
– 9x Barbed Nets
– 1x Moonclan Flag Bearers
– 2x Badmoon Icon Bearers
– Reinforced x 2

Units
5 x Loonsmasha Fanatics (130)*
5 x Boingrot Bounderz (105)*

Behemoths
Krondspine Incarnate of Ghur (400)*
Allies

Endless Spells & Invocations
Chronomantic Cogs (40)
Mork’s Mighty Mushroom (40)
Ravenak’s Gnashing Jaws (60)

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 3 / 4
Allies: 400 / 400
Wounds: 152
Drops: 2

Declan: Peter knew I was coming back to writing Top Three Lists, and has picked a classic… Raphael has brought Gloomspite Gitz to a full tournament and gone 3-2… what a hero! Okay, he has brought an Incarnate, but a 2019 book with no White Dwarf article needs you to think outside the book. With three wizards, three Endless Spells and no Hand of Gork (heresy) this is a sit and shoot list… with 60 shootas (5+/5+/-/1 … what a profile). The damage at range must have been enough, but I’m really impressed that Raphael managed to complete enough Battle Tactics to win 3 games – especially with his general being a simple Loonboss.

Final Tournament Placings

Top Three AoS Lists for Raccoon Rumble

This is the Top Three AoS Lists for Raccoon Rumble that took place in Germany on 17th and 18th September. It involved a massive 120 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Maggotkin of Nurgle
Subfaction: Filthbringers
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Rot Coven Rotbringer Sorcerer (120)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Lore of Malignance: Rancid Visitations
– Lore of Malignance: Gift of Disease
Rot Coven Rotbringer Sorcerer (120)*
Lore of Malignance: Rancid Visitations
– Lore of Malignance: Cloying Quagmire
Rot Coven Rotbringer Sorcerer (120)*
Lore of Malignance: Blades of Putrefaction
– Lore of Malignance: Magnificent Buboes

Battleline
10 x Putrid Blightkings (500)**
Reinforced x 1
5 x Putrid Blightkings (250)**
10 x Plaguebearers (150)**
2 x Pusgoyle Blightlords (220)***
1x Dolorous Tocsin
2 x Pusgoyle Blightlords (220)***
1x Dolorous Tocsin

Units
3 x Nurglings (105)*

Endless Spells & Invocations
Umbral Spellportal (70)
Ravenak’s Gnashing Jaws (60)
Shards of Valagharr (50)

Core Battalions
*Warlord
**Expert Conquerors
***Bounty Hunters

Additional Enhancements
Spell

Total: 1985 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 142

Danny: Nurgle take gold in Germany with an off-meta (for Nurgle, anyway) Filthbringer list, eschewing Drowned Men and the pre-game move for the Rotbringer Coven and their really quite impressive magical prowess. Multiple excellent spells on durable platforms with a combined +3 to cast/unbind can compete with all but the very best casters in the game, and with Nurgle’s excellent lore full of debuffs and longer-range disease point delivery systems, they shore up the slowness and lack of range the army typically has.

Of note elsewhere is a reinforced Blightking blob to gum up the mid-table, and the 2x 2 Blightlords for mobility – not that they don’t also slap. For those looking at the odd-at-first-sight Endless Spell list, and who haven’t learned the hard way, the way it works is this: Shards halve the movement of something, count as an additional way of putting out disease points, and then Gnashing Jaws chomps through – dealing the difference between a 3d6 roll and a unit’s movement as MWs – hence Shards. Nasty combo and a big win, especially as Colin had to chew through double Seraphon, Tzeentch (whose mortals typically threaten Nurgle tankiness), the hyper-mobile Sylvaneth and scary ol’ Nighthaunt!

Peter: We’re lucky enough that Colin is a member of our Discord. I asked him what he thought the vulnerability of the list was and how opponents should approach playing it.

Colin: I don’t think there is really much counter potential for this list. Of course, you can try to split the list, then I could get into trouble because I don’t have many units. The wizards are of course important for my list, but I have made the experience that the list remains super stable even if I lose my wizards.

Most people focus on the 10-strong squad of Blightkings, but that’s the wrong approach for me. The opponent should rather focus on the other smaller units. Alone, 10 Blightkings with a 4″ move do nothing on most battleplans.

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Allegiance: Seraphon
Constellation: Fangs of Sotek
– Mortal Realm: Ghur
– Grand Strategy: Show of Dominance
– Triumphs: Inspired

Leaders
Slann Starmaster (265)***
General
– Command Trait: Arcane Might
– Artefact: Arcane Tome (Universal Artefact)
– Spell: Stellar Tempest
Skink Starpriest (130)
Spell: Hand of Glory
Skink Priest (90)***
Universal Prayer Scripture: Heal
Saurus Astrolith Bearer (140)***
Artefact: Serpent God Dagger

Battleline
5 x Saurus Guard (115)**
30 x Skinks (225)**
Boltspitters & Moonstone Clubs
– Reinforced x 2
10 x Skinks (75)**
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)***
Boltspitters Celestite Daggers & Star Bucklers

Units
2 x Salamander Hunting Pack (280)*
Reinforced x 1
2 x Salamander Hunting Pack (280)*
Reinforced x 1

Behemoths
Bastiladon with Solar Engine (250)

Endless Spells & Invocations
Purple Sun of Shyish (70)

Core Battalions
*Bounty Hunters
**Expert Conquerors
***Warlord

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 116
Drops: 11

Danny: Fangs of Sotek again! In their defence, the FAQ to turn scaly skin off skinks has meant the Starborne sub-factions are worth taking again, which is good for diversity overall, even if how good Seraphon are in general is a wider issue.

Tristan’s take on the teleporting skink gang is fairly standard – he’s got the 30 blob there, the 2x 10 objective grabbers, and the shooty core of 2x 2 sallies (nasty with the option to teleport) and the Solar Engine which, combined with Purp Son is putting out 9 rend 2, damage 2 (3 vs chaos – and Colin’s Nurgle still beat him!) shots at long range.

It’s an incredibly solid list archetype that I doubt we’ll see much deviation from in a while, but big up to Tristan for keeping up the concentration over a long tourney against some tough opponents and armies!

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Allegiance: Idoneth Deepkin
Enclave: Briomdar
– Mortal Realm: Ghyran
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Eidolon of Mathlann, Aspect of the Sea (325)*
General
– Command Trait: Endless Sea Storm
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Deeps: Steed of Tides
– Lore of the Deeps: Counter-current
Isharann Soulscryer (150)*
Universal Prayer Scripture: Guidance
Isharann Soulrender (120)*

Battleline
10 x Namarti Thralls (130)**
10 x Namarti Thralls (130)***
20 x Namarti Reavers (340)***
Reinforced x 1

Units
Akhelian Allopexes (330)**
Razorshell Harpoon

Behemoths
Krondspine Incarnate of Ghur (400)
Allies
– bound to Eidolon of Mathlann, Aspect of the Sea

Endless Spells & Invocations
Purple Sun of Shyish (70)

Core Battalions
*Command Entourage – Magnificent
**Bounty Hunters
***Expert Conquerors

Additional Enhancements
Spell

Total: 1995 / 2000
Reinforced Units: 1 / 4
Allies: 400 / 400
Wounds: 78
Drops: 9

Danny: An interesting IDK list that drops a few common pieces in favour of a Spinedog and an Eidolon, who may not be as slap-happy as the King, but do offer a huge amount of utility and versatility. Overall though, it looks like a pin-and-cushion list – 20 Reavers can rain down serious hurt on whatever the Spinedog ties up, while the lone shark caps objectives and the two Thrall blobs – who can certainly pack a punch once the Eidolon gets the -1 save debuff off on folks and/or the inevitable Sun gets into range.

The Soulscryer in Briomdar completes the game plan by offering a few units the chance to start in reserves to threaten early board control or objective yoinking – the Enclave allowing for an extra unit to go into reserves and for them to come in outside the table edge too. The list performed admirably, losing only to Seraphon and taking down some meta-factions en route to 3rd- congrats Stephan!

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Allegiance: Fyreslayers
Lodge: Vostarg
– Grand Strategy: Master of the Forge
– Triumphs: Inspired

Leaders
Auric Flamekeeper (90)*
Auric Flamekeeper (90)*
Auric Runemaster (125)*
Artefact: Volatile Brazier
– Universal Prayer Scripture: Heal
Auric Runesmiter (135)**
Runic Iron
– Prayer: Ember Storm
Auric Runeson on Magmadroth (320)**
General
– Ancestral War-axe
– Command Trait: Blood of the Berzerker
– Artefact: Axe of Grimnir
– Magmadroth Trait: Coal-heart Ancient
Battlesmith (150)**
Artefact: Nulsidian Icon

Battleline
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)***
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)***
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)***
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)****
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)****
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)****

Endless Spells & Invocations
Runic Fyrewall (40)

Core Battalions
*Command Entourage – Magnificent
**Command Entourage – Magnificent
***Bounty Hunters
****Expert Conquerors

Additional Enhancements
Artefact
Artefact

Total: 1970 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 162
Drops: 12

Danny: Fyreslayers infamously don’t have a huge roster to work with, and they seem to have settled largely into either Magmadroth spam or Hearthguard spam, for obvious reasons. But Jan here is not content to follow the pack, and has opted instead for…Vulkite spam! The little guys that could don’t set the world on fyre at first glance, but their combined weight of attacks and relative durability can make for serious board control. Two Flamekeepers no doubt hung out nearby, absorbing the power of all their little fallen breathren before multiplying the power of the rest, allowing for a steady trickle of combos and shenanigans – such as the powerful combat-phase charge.

A fun, unusual list that managed 4 wins, showing it clearly has (lots of little) legs!

Final Tournament Placings (Top 32)

Top Three AoS Lists for Rum and Rumble 2

This is the Top Three AoS Lists for the Rum and Rumble 2 Grand Tournament that took place in the UK on 3rd and 4th September. It involved 10 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Idoneth Deepkin
Enclave: Ionrach
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Isharann Soulscryer (150)*
Universal Prayer Scripture: Curse
Akhelian King (250)*
General
– Bladed Polearm
– Command Trait: Unstoppable Fury
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Voidchill Darkness
– Universal Spell Lore: Flaming Weapon

Battleline
20 x Namarti Reavers (340)*
Reinforced x 1
10 x Namarti Reavers (170)*
6 x Akhelian Morrsarr Guard (390)**
Reinforced x 1

Units
2 x Akhelian Allopexes (330)*
Razorshell Harpoon
– Reinforced x 1
2 x Akhelian Allopexes (330)**
Razorshell Harpoon
– Reinforced x 1

Core Battalions
*Battle Regiment
**Bounty Hunters

Total: 1960 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 98
Drops: 3

Danny: Hazel Moon is fast gaining a reputation as being the UK’s premier IDK player, and this result shows why. To beat Fangs of Sotek – quickly becoming the meta Seraphon sub-fac – along with grindy SBGL and tanky SCE, you need a balanced list and plenty of talent.

The fulcrum of the list is 30 reavers, who still represent some of the best value for points ranged power in the game, backed up by an Eel blob and 2 braces of Allopexes. It’s nothing out there, but threat project, mobility and the reliable mixed phase threats of the Allopexes just make sense. The leaders are minimalist – a slam-King and the Soulscryer for utility, wrapped up in the relatively uncommon Ionrach enclave, which affords the King huge tactical flexibility in choosing an additional tide to be in effect.

In this season, being 3 drops also allows choice of 1st plenty of the time too – meaning all the tools were there for an army that relies on rapidly adapting to threats and board states to triumph. Congrats to Hazel for a big win!

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Allegiance: Lumineth Realm-lords
Great Nation: Syar
– Grand Strategy: Show of Dominance
– Triumphs: Indomitable

Leaders
Archmage Teclis and Celennar, Spirit of Hysh (740)*
Scinari Enlightener (165)*
General
– Command Trait: Goading Arrogance
– Artefact: The Perfect Blade
– Lore of Hysh: Speed of Hysh

Battleline
20 x Vanari Auralan Wardens (290)*
Lore of Hysh: Total Eclipse
– Reinforced x 1
10 x Vanari Auralan Wardens (145)*
Lore of Hysh: Lambent Light
30 x Vanari Auralan Sentinels (510)*
Lore of Hysh: Lambent Light
– Reinforced x 2

Endless Spells & Invocations
Umbral Spellportal (70)
Emerald Lifeswarm (60)

Core Battalions
*Battle Regiment

Total: 1980 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 82
Drops: 1

Danny: Next in the list of ‘quickly becoming UK best in faction’ is Matt Gouldesbrough and his beautiful Lumineth, putting them on a tear while they wait…oh so very patiently…for their new book.

And he’s rocking Teclis! The big man is an expensive bet in this age of objective play and ranged threat, but the magical dominance he offers can never be underestimated. This list is clearly geared towards utterly control, with the standard 30 sentinel blob trying to point-and-delete the main threats, allowing the two warden units to go cap objectives – and their survivability with the ward Teclis offers and their potential to be doing mortals on 5s to hit – should never be underestimated.

Not much else of note beyond a great performance whose only non-win was against Hazel’s IDK – meaning Matt was super close to taking the gold – and the new Enlightener cropping up for additional magic overload and a cheap platform for Goading Arrogance for the few occasions something might get too close to Teclis for comfort. Well done to Matt for an undefeated campaign.

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Allegiance: Seraphon
Constellation: Fangs of Sotek
– Grand Strategy: Show of Dominance – Triumphs: Inspired

Engine of the Gods (265)
Artefact: Incandescent Rectrices
– Mount Trait: Starborne
– Universal Prayer Scripture: Curse
Lord Kroak (430)***
General
Saurus Astrolith Bearer (140)***
Artefact: Serpent God Dagger
Skink Priest (90)***
Universal Prayer Scripture: Curse
Skink Starpriest (130)
Spell: Hand of Glory

Units
5 x Saurus Guard (115)**
30 x Skinks (225)**
Boltspitters Celestite Daggers & Star Bucklers
– Reinforced x 2
30 x Skinks (225)**
Boltspitters Celestite Daggers & Star Bucklers
– Reinforced x 2
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers

Endless Spells
Purple Sun of Shyish (70)
Ravenak’s Gnashing Jaws (60)

Core Battalions
*Expert Conquerors
**Bounty Hunters
***Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 1975 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 145
Drops: 11

Danny:

S
K
I
N
K
S

Many of them in Expert Conqs, and In Fangs of Sotek meaning a turn 1 speed boost for the little guys helping them set up shop on objectives and move block, and crucially the ability to retreat after an Unleash Hell on a 4+. Sure this is good for keeping them alive, but factor in how frustrating this list could be to score battle tactics against without ranged threat projection.

If you haven’t played this kind of list before, the main gotcha is the way skinks can have plenty of buffs stacked on them by the Star/priest – including RR 1s to hit (not long for this world), and 6s to wound do mortals. Above 15 models in a unit and skinks have 2 shots, meaning the 30 blobs are putting out 60 shots at mid-range. The maths on that are already good, but notice the Engine of the Gods has the Curse prayer – if that goes off on a big target, allowing for 6s to hit doing mortals….and you essentially have a guaranteed deletion of almost any target in the game.

Understandably however, this list seems to have suffered against the speed and ranged output of Hazel and Matt’s list, who I presume were able to snipe the buff pieces, and whittle down the skink blobs with plenty of shooting. Well done to Jack either way.

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Allegiance: Soulblight Gravelords
Lineage: Vyrkos Dynasty
– Grand Strategy: Take What’s Theirs
– Triumphs:

Leaders
Nagash, Supreme Lord of the Undead (955)
Vampire Lord (140)
General
– Command Trait: Kin of the Wolf
– Artefact: Ulfenkarnian Phylactery
– Lore of the Vampires: Soulpike

Battleline
20 x Deathrattle Skeletons (160)*
Reinforced x 1
10 x Deathrattle Skeletons (80)*
10 x Deathrattle Skeletons (80)*

Units
20 x Grave Guard (280)**
Great Wight Blades
– Reinforced x 1
5 x Blood Knights (195)**

Endless Spells & Invocations
Chronomantic Cogs (40)
Umbral Spellportal (70)

Core Battalions
*Expert Conquerors
**Bounty Hunters

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 96
Drops: 7

Danny: Despite a very shaky start to the season, SBGL seem to be picking up the pace a bit these days, so 4th is a great result for Josh. _Especially_ as he done brought the big bone daddy, Nagash. Despite his utility and magic potential, the guy is surprisingly non-tanky these days, having a pitiful ward and a short range on most of his abilities. You’re almost forced into filling out the rest of a Nagash list with MSU pieces, and Josh has here opted for the pesky Deathrattles and the usual 20 GG blob as a pure hammer. Deathrattle are quickly gaining in popularity due to their cost effectiveness and potential ability to pop back out of a grave-site after being killed and yoink vacant objectives – especially in Expert Conqs.

Josh lost only to 1st and 2nd place, so big props for a great result with Nagash.

Final Tournament Placings

AoS Meta Stats (w/e 28th August 2022)

Unfortunately they’ll be no meta stats next weekend as I am on holiday. Normal service will resume for the week ending of 11th September.

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Grand Tournaments

Emerald City Open 2 – USA
32 Players

PositionFactionSubfactionResult
1stDaughters of KhaineHagg Nar5-0-0
2ndSons of BehematBreaker Tribe5-0-0
3rdDisciples of TzeentchHosts Arcanum4-0-1
4thSeraphonThunder Lizard4-0-1
5thMaggotkin of NurgleDrowned Men4-0-1
Emerald City Open 2

Sacremento Slam – USA
12 Players

PositionFactionSubfactionResult
1stSeraphonThunder Lizard5-0-0
2ndDaughters of KhaineHagg Nar4-0-1
3rdOssiarch BonereapersPetrifex Elite3-0-2
4thSkaven3-0-2
5thHedonites of SlaaneshLurid Haze3-0-2
Sacremento Slam

Dice and Ducks: Decimation – UK
16 Players

PositionFactionSubfactionResult
1stSons of BehematTaker Tribe4-0-1
2ndSeraphonFangs of Sotek3-0-1
3rdDaughters of KhaineKhailebron4-0-1
4thSoulblight GravelordsLegion of Night4-0-1
5thBlades of KhorneReapers of Vengeance2-0-2
Dice and Ducks: Decimation

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This Weeks Stats

The following stats are for the week ending 28th August only, essentially GT’s that took place on the 27th and 28th August.

Rolling 4 Week Stats

The rolling stats includes all GT’s since the weekend of 30th/31st July to the 20th/21st August. This covers a total of 983 players (+152 players) across 24 Grand Tournaments (+3 GT).

As the new release of the GHB takes hold it looks as though the overall effect is a positive one, although the stats are starting to shift away from the 50% mark slightly again. With Destruction once again falling.

Its not been a good week for the Kruleboyz and this is also reflected in the four weeks stats with them falling to 35.0%. Come on GW, show them some love.

Here are the rolling four weeks win rates since we began tracking this information:

Faction Stats (Version)

The below stats are for every match in a grand tournament since the release of the new General’s Handbook.

A great week for Seraphon sees them extend a lead over the Daughters of Khaine with 9 clean sweeps to their 6.

Meanwhile at the lower end of the tables factions who have gone a whole tournament with five losses…

As for the win rates of each faction since the release of the new GHB:

In terms of faction popularity:

By rights, each faction should have an equal share of the player base, however we know this will not be the case due to either the appeal of the miniatures or the rules for the factions. Here we can see the most popular factions are Stormcast Eternals, Nighthaunt, Sylvaneth, Daughters of Khaine, Maggotkin of Nurgle, Seraphon and Skaven.

Currently it would appear that Seraphon players have the highest chance of going 5-0 at an even.

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Top Three AoS Lists for the Sacramento GT

This is the Top Three AoS Lists for the Sacramento GT (Sacremento Slam) that took place in the USA on 27th and 28th July. It involved 12 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Seraphon
Army Type: Coalesced
– Subfaction: Thunder Lizard
– Grand Strategy: No Place for the Weak
– Triumph: Inspired

LEADERS
Engine of the Gods (265)*
General
– Command Traits: Prime Warbeast
– Artefacts of Power: Arcane Tome
– Spells: Hand of Glory
– Prayers: Curse
Skink Priest (90)*
Prayers: Heal
Doralia ven Denst (115)*
Slann Starmaster (265)**
Artefacts of Power: Itxi Grubs
– Spells: Stellar Tempest
Stegadon with Skink Chief (305)**
Skystreak Bow
– Artefacts of Power: Fusil of Conflagration
– Mount Traits: Beastmaster
Saurus Astrolith Bearer (140)**

BATTLELINE
Saurus Guard (115)*
Saurus Knights (110)***
Stardrake Icon Bearer
– Wardrummer
– Celestite Warspear and Powerful Jaws
Stegadon (270)***
Skystreak Bow

BEHEMOTH
Bastiladon with Solar Engine (250)

ENDLESS SPELLS & INVOCATIONS
1 x Purple Sun of Shyish (70)

TERRAIN
1 x Realmshaper Engine (0)

CORE BATTALIONS
*Warlord
**Command Entourage – Magnificent
***Bounty Hunters

TOTAL POINTS: 1995/2000

Brett: All the big things Thunder Lizard list with minimum battleline. The Purple Sun to back up the Starmaster, this is more a combat list than casting after all. Just the 3 casts from the Starmaster, 1 from Arcane Tome and prayers from the Skink Priests (importantly they also have an unbind for Endless Spells). The Starmaster is casting at +1, +2 within 12″ of the Saurus Astrolith Bearer and most likely a +1 from the army. Doralia is along for her endless spell removal, the witch hunter is also very good at removing small casting heroes. A nice bonus with a lot of Nighthaunt lists around. 2 Stegadons, both crews are using the Skystreak Bow for a little 24″ shooting in addition to the Solar Engine (on Bastilidon). Great way to pressure all of the shorter range units.

3 Artefacts, from Warlord and Command Entourage. In series they create a wizard (Arcane Tome), heal and allow a recast (Itxi Grubs) and On top of the +1 to casting for coalesced the Battle Traits of Seraphon continue to be what makes the army so effective. -1 to incoming damage, an additional attacks for the Jaws, and summoning. 6 to 10 points are very easy to achieve each turn and give you the broadest range from Skinks, to Saurus (Guard or Knight) – screens and objective to a Salamander Hunting Pack for offense. Beastmaster on the Stegadon with Skink Chief in accordance with the Thunder Lizard mandatory requirements (+1 attack to the mounts weapon) is no penalty.

Overall Thunder Lizard continues to be successful because it’s a well rounded army with a lot of key abilities. Adding the Purple Sun (casting on a 5 most likely) just makes it that much more spicey and buffs all of the incoming attacks which is very useful to Seraphone (most of their attacks lack much rend). Since much of their damage is at range they avoid the issues with the Sun and can dispel it if it goes wild. John scored well through out and was the only undefeated entrant. Target priority would be hard to determine with this list and mortal wounds from ranged very useful to chip damage from it before closing. Most of his opponents were short on both shooting and mortals.

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Army Faction: Daughters of Khaine
Army Subfaction: Zainthar Kai
– Grand Strategy: Bloodthirsty Zealots
– Triumphs: Bloodthirsty

LEADER
1 x Hag Queen (110)*
Prayers: Sacrament of Blood, Curse
1 x Slaughter Queen (130)*
Prayers: Catechism of Murder, Sacrament of Blood
1 x Melusai Ironscale (115)***
General
– Command Traits: Zealous Orator
1 x Bloodwrack Medusa (130)***
Artefacts: Shadow Stone
– Spells: Mindrazor
1 x High Gladiatrix (90)***

BATTLELINE
5 x Blood Stalkers (180)*
Krone
5 x Blood Stalkers (180)*
Krone
10 x Blood Sisters (280)**
Gorgai
20 x Sisters of Slaughter (270)**
Handmaiden
– 3 x Death Pennant Bearer
– 4 x Hornblower
– Kruiplash and Bladed Buckler
5 x Blood Sisters (140)**

BEHEMOTH
1 x Avatar of Khaine (155)*

ENDLESS SPELL
1 x Bloodwrack Viper (80)

INVOCATION
1 x Heart of Fury (45)

OTHER
5 x Khinerai Heartrenders (95)*
Shryke

CORE BATTALIONS:
*Battle Regiment
**Bounty Hunters
***Command Entourage – Magnificent

TOTAL POINTS: (2000/2000)

Brett: Having the misfortune to run into John in round 3 ended David’s run then. With only the 10 x Blood Stalkers in 2 x 5 model units this list would struggle to tackle the Stegodons and Bastildons. That leaves their heroes which aren’t the best trading pieces outside of the High Gladiatrix. With 10 wounds on a 5+ save and a 6+ ward the 5 model units are very fragile. The same is true of the Blood Sisters, this list would be difficult to play unless you were prepared to lose one or more of those units a turn. Ranged is best because Zainthar Kai fight again on death.

2 Priests with 4 spells including Sacrement to advance the Blood Rights table, Curse (MW on a natural 6 to hit) and Catechism of Murder for exploding 6s. Only one wizard with a single cast, the Bloodwrack Viper might not be used a lot. Particularly with Mindrazor being so good. There heroes are mostly in place to buff the larger infantry units, advancing Blood Rites and improving damage dealing. The High Gladiatrix brings a interesting, if difficult to use, assassination ability.

Ultimately David was able to score well throughout, looking at the run through the tournament quite a few of the the lists were susceptible to the sort of pressure DoK are good at. It’s an interesting take on DoK with so many MSU blocks, it would be good to see more games with it.

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Army Faction: Ossiarch Bonereapers
Subfaction: Petrifex Elite
– Grand Strategy: No Place for the Weak
– Triumph: Bloodthirsty

LEADERS
Arkhan the Black (340)
General
– Spells: Protection of Nagash
Mortisan Soulmason (115)
Artefacts of Power: Godbone Armour
– Spells: Mortal Contract

BATTLELINE
Kavalos Deathriders (190)
Mortek Hekatos
– Necrophoros
– Nadirite Blade and Shield
Mortek Guard (280)**
Mortek Hekatos
– Nadirite Blade and Shield
– 2 x Necrophoros
Mortek Guard (280)**
Mortek Hekatos
– Nadirite Blade and Shield
– 2 x Necrophoros

OTHER
Morghast Harbingers (360)*
Spirit Halberd
Necropolis Stalkers (175)*
Necropolis Stalkers (175)*

ENDLESS SPELLS & INVOCATIONS
1 x Purple Sun of Shyish (70)

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Bounty Hunters
**Expert Conquerors

TOTAL POINTS: 1985/2000

Brett: The current meta is wide open and there have been a few sightings of Ossiarch Bonereapers but they are still far from common, 3rd is a strong effort going 3/5 losing to 1st and 2nd in the final 2 rounds. A pretty traditional Ossiarch list, with Arkhan the Black and a Soulmason as the only heros. The points are tied to the Battleline (Mortek Guard are beefy and dear) with a large unit of Harbingers in bounty hunters to punish the unwary. 5 spells base but Arkhan has additional spells as well as buffs to casting on a degrading profile from his staff. Arkhan is the natural choice for Purple Sun (casting on a 6 for him). He is also a solid combat hero but you don’t want to get him into combat too early due to his casting.

The Soulmason offers re-roll hit rolls of 1, he has an ability where at the end of the hero phase he could apply it to up to D3 models which is a good reason to have him. The points saved on heroes have gone to the combat units, 2 x 20 Mortek Guard (40 wounds) and the reinforced Harbingers (4). Harbingers are very dear, they have a great stat-line but are pretty expensive per wound. Deathriders (and the Harbingers) for some mobility. Again there are a few MSU in the list that are vulnerable to being pickup relatively easily. The idea behind the list is pretty simple, the Mortek Guard camp objectives and you try to bait your opponent into you. They have a 4+ save and 6+ ward but most units have a movement of 4″ to 6″. They are vulnerable to shooting (as happened here).

Scott did see off a few of the meta’s current stars in the first 3 rounds. This list does give you quite a few options and at least some units that can seek to go wide if needed.

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Army Faction: Hedonites of Slaanesh
Army Type: Invaders
– Subfaction: The Lurid Haze
– Grand Strategy: Take What’s Theirs
– Triumph: Bloodthirsty

LEADERS
Sigvald (205)*
Keeper of Secrets (400)*
General
– Command Traits: Feverish Anticipation
– Sinistrous Hand
– Spells: Slothful Stupor
Synessa (260)**
General
– Spells: Born of Damnation
Soulfeaster Keepers of Secrets (385)**
Artefacts of Power: Oil of Exultation
– Spells: Progeny of Damnation
Infernal Enrapturess (130)**

BATTLELINE
Blissbarb Archers (140)*
Hellstriders with Hellscourges (135)*
Blissbarb Archers (140)**
Hellstriders with Hellscourges (135)**

ENDLESS SPELLS & INVOCATIONS
1 x Purple Sun of Shyish (70)

TERRAIN
1 x Fane of Slaanesh (0)

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 2000/2000

Brett: Double Keeper of Secrets in a 2 drop list with Synessa (for her wonderful gaze) and a Purple Sun just to make your opponent’s life difficult. But wait there’s more – in a spell heavy meta let’s introduce a character that forces opposing Wizards within 24″ to reroll successful casts and cause them D3 mortal wounds every time they cast a double. I give you the Infernal Enrapturess. Like Tzeentch, Slaanesh armies usually have a reasonable number of casts, 5 this time, and an extra dispel from the Enrapturess. Invaders allow up to 3 generals in the army (for command point and command purposes), only 2 are listed for this army though.

Feverish Anticipation (re-roll run rolls within 12″) from the mandatory requirements for Lurid Haze. Healing spell (Progeny of Damnation), turn off command abilities (Slothful Stupor) and hero heals (Born of Damnation). Sigvald is as always a swingy combat hero, the number of attacks determined by his charge roll and +3 to charge. He normally picks up something important. Neither Keeper of Secrets is a combat powerhouse (but they aren’t weak either) at least compared to other Greater Demons. The Soulfeaster is a forgeworld variant that loses the potential for a ranged weapon and has an intriguing warscroll ability. You offer your opponent to allow a hero to accept temptation. If they refuse, they take D3 mortal wounds. If they accept then they have 1 more attack this round, at the start of the next combat phase they roll a dice, 4-6 they are slain.

The battleline units are both thin and slightly fragile (as are the heroes for the most part). That allows Depravity Points to accumulate quickly though, Slaanesh relies on speed an summoning to overwhelm you. Shutting it down against invaders is tough with multiple generals and in this case multiple Keepers of Secret to play around. And a Purple Sun just to make life harder (the -1 to saves is pretty strong).Special mention to Synessa’s Staff, D3 if you make a save, D6 if you fail, you are only safe on a 6. Always an interesting army to play, their speed means it’s hard to prevent scoring but their fragility means you can score well into them.

Final Tournament Placings

Top Three AoS Lists for Nashcon GT 2022

This is the Top Three AoS Lists for the Nashcon GT that took place in the USA on 20th and 21st August. It involved 32 players vying to be crowned champion in a 5 game tournament.

The format for this event was slightly different, in that every player built two lists and chose which of their lists to use based on the opponent before the round began. To keep this article short, we’re analysing their first lists only and the opponent’s first list has been used when showing their path through the tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Seraphon
Constellation: Fangs of Sotek
– Grand Strategy: Show of Dominance
– Triumphs: Inspired

Leaders
Slann Starmaster (265)***
General
– Command Trait: Arcane Might
– Artefact: Arcane Tome (Universal Artefact)
– Spell: Stellar Tempest
Skink Starpriest (130)*
Spell: Hand of Glory
Skink Priest (90)*
Universal Prayer Scripture: Curse
Saurus Astrolith Bearer (140)*
Artefact: Serpent God Dagger

Battleline
10 x Skinks (75)**
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)**
Boltspitters Celestite Daggers & Star Bucklers
30 x Skinks (225)**
Boltspitters & Moonstone Clubs
– Reinforced x 2
5 x Saurus Guard (115)*

Units
2 x Salamander Hunting Pack (280)***
Reinforced x 1
2 x Salamander Hunting Pack (280)***
Reinforced x 1

Behemoths
Bastiladon with Ark of Sotek (165)***

Endless Spells & Invocations
Purple Sun of Shyish (70)
Horrorghast (40)

Core Battalions
*Warlord
**Expert Conquerors
***Battle Regiment

Additional Enhancements
Artefact

Total: 1950 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 116
Drops: 8

Danny: Who can stop Ridge Hanna? The Season of War vet is a died in the wool Seraphon expert, and his Fangs of Sotek list is the one to beat.

We’ve covered it before, and no doubt we’ll be forced to cover it again… but on the off-chance you’re new to it, here’s how it works.

Unlike Thunder Lizard, who’re all about big beasties and Scaly Skin for the -1 damage, Fangs is all about tricksy movement and summoning. Units are able to come down from reserves near a Slann, and one unit per turn can teleport – this makes the Salamanders – free from giving up extra points since the latest GHB – a tactical nuke who can safely materialise near an enemy threat and nuke them. God forbid if they make the charge too.

Meanwhile, all the skinks have a small pre-game move for grabbing objectives, and can run away after unleashing hell on a 4+ once charged, meaning most of the time they’re incredibly hard to pin down – and with the buffs the various Skink heroes can throw out, they can end up doing serious damage too.

The reason the Slann has Arcane Tome is because of the Coalesced summoning mechanic – using up a spell slot grants an additional d3 summoning points, so the Tome allows him to rack those up and still use his super valuable normal spells into the bargain. On average, Ridge should be able to summon two more salamanders into the fray, or if, for some reason, he’s struggling with objective, a whole load more skinks.

A techy, frustrating to pin down list with some real teeth that proves Seraphon are far from a one trick-dinopony.

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Allegiance: Maggotkin of Nurgle
Subfaction: Blessed Sons
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Lord of Afflictions (210)*
General
– Command Trait: Overpowering Stench
– Artefact: Arcane Tome
– Lore of Malignance: Rancid Visitations
Bloab Rotspawned (300)*
Lore of Malignance: Gift of Disease
Orghotts Daemonspew (300)

Battleline
10 x Plaguebearers (150)**
10 x Plaguebearers (150)**
5 x Putrid Blightkings (250)**
2 x Pusgoyle Blightlords (220)***
1x Dolorous Tocsin

Units
3 x Plague Drones (200)***
1 x Pusgoyle Blightlords (110)*
1 x Mindstealer Sphiranx (95)*
Allies

Core Battalions
*Battle Regiment
**Expert Conquerors
***Bounty Hunters

Total: 1985 / 2000
Reinforced Units: 0 / 4
Allies: 95 / 400
Wounds: 143
Drops: 7

Ethan: Writing analysis of this feels a bit like cheating. For those not in the know, Tyler Emerson is one of the illustrious regular guests of Vince Venturella of Warhammer Weekly and “being considerably better than ok at painting” fame. Tyler spoke about his list on their most recent show, make sure to check it out if you’re after a more in-depth dive!

Getting to it, there are a fair few elements of this list setting it apart from the drone spam we’ve all come over time to know and resent. Blessed sons provides a nice platform for a mixed arms list employing more of Nurgle’s toolkit than we’re perhaps used to. The Lord of afflictions eschews the usual splithorn helm, sacrificing some resilience in exchange for rancid visitations, one of the best anti-horde spells in the game though, without other casting support, this is by no means consistent. The two Maggoth lords are incredibly strong pieces, providing all the usual benefits of behemoth-lords with Nurgle resilience and a small amount of spell-dom play, or great combat play. Combined these two give the list a capacity to play broadly across the map with the core of the list holding one flank while the creatively named heroes hold the other.

Plaguebearers and Blightkings form a durable core for holding objectives and placing them in Expert Conquerors makes retaking objectives a real commitment from the opponent while the Plague drones and Pusgoyles in a Bounty Hunter Battalion provide a mobile cav hammer which hits hard and takes a hit well in return. The two really interesting pieces of tech taken by Tyler in this list are the Mindstealer Sphiranx which has an ability to make enemies fight last, winning him at least one game singlehandedly, per his view. The other is his Battalions, he’s taken an “all the toys” approach to his regular units but has eschewed the usually accompanying Command Entourage/Warlord in favour of a Battle regiment to lower his drops. This isn’t going to give him priority vs anyone taking a Battle Regiment+ setup but does ensure he outdrops anyone taking the abovementioned Entourage or Warlord. Very clever decision making here.

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Allegiance: Nighthaunt
Procession: Scarlet Doom
– Grand Strategy: Show of Dominance
– Triumphs:

Leaders
Guardian of Souls (150)*
Artefact: Midnight Tome
– Lore of the Underworlds: Seal of Shyish
Krulghast Cruciator (150)*
Spirit Torment (115)*
Spirit Torment (115)
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Underworlds: Shademist

Units
20 x Bladegheist Revenants (350)**
Reinforced x 1
20 x Bladegheist Revenants (350)**
Reinforced x 1
9 x Spirit Hosts (375)***
– Reinforced x 2
10 x Chainrasps (110)***
10 x Chainrasps (110)***
4 x Myrmourn Banshees (105)**

Endless Spells
Purple Sun of Shyish (70)

Core Battalions
*Command Entourage – Magnificent
**Bounty Hunters
***Expert Conquerors

Total: 2000 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 112
Drops: 10

Ethan: Nate Trentanelli has proven he can win with a variety of armies and so it is only fitting that he see success with current meta darling, Nighthaunt. This list relies on a central castle built around the Krulghast Cruciator and it’s aura of -1 damage. Throw in Shademist (-1 to wound) and Seal of Shyish (5+ ward save) and all of a sudden your charge-heavy, mortal wound spamming Nighthaunt units are a brick that the opponent will struggle to displace. This kind of list sees great success in the current GHB as it has the versatility to play for multiple areas of the board or, as many current battleplans demand, meet your opponent in the middle and win the brawl for objective scoring. Nate has run the increasingly prevalent triple battalion of Expert Conquerors, Bounty Hunters and Command Entourage meaning he’s capturing better than you with his durable units, hitting hard on your units designed to do the same, and has access to the tools required to build and maintain this kind of board presence.

Also worth noting in this list is the Midnight tome – Purple Sun combination, guaranteeing the purple sun will come out for the Nighthaunt. Nighthaunt don’t mind losing a ghost or two when they’re bringing back d6 + d3 per round and their unmodifiable saves form a perfect combination with the sun. Myrmournes provide a brutal capstone on this, giving an additional chance to unbind any spell or endless spell affecting the area nearby. In combination, your opponent is far less likely to affect the board state with their magic while you have utter certainty that your sun is coming out at a crucial moment, creating a brutal momentum swing.

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Allegiance: Soulblight Gravelords
Lineage: Kastelai Dynasty
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Coven Throne (290)
General
– Command Trait: Rousing Commander
– Artefact: Fragment of the Keep
– Lore of the Vampires: Amethystine Pinions
Neferata, Mortarch of Blood (365)*
Lore of the Deathmages: Fading Vigour
Vampire Lord (140)*
Artefact: Grave-sand Shard
Watch Captain Halgrim (80)*

Battleline
10 x Blood Knights (390)***
Reinforced x 1
10 x Deathrattle Skeletons (80)**
10 x Deathrattle Skeletons (80)**
10 x Deathrattle Skeletons (80)**

Units
5 x Black Knights (100)
5 x Black Knights (100)*
20 x Grave Guard (280)***
Great Wight Blades
– Reinforced x 1

Core Battalions
*Warlord
**Expert Conquerors
***Bounty Hunters

Additional Enhancements
Artefact

Total: 1985 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 134
Drops: 11

Danny: Soulblight are slowly settling into their new competitive bracket of ‘close but no cigar’, it seems – the cool thing is, the breadth and relative internal balance of the book means that there’s plenty of variety between contenders.

This list is a nice, thematic looking balance of stuff, wrapped in Kastelai, which is edging out the others as Lineage of choice due to the strong selection of artifacts/command traits, the ability to make the excellent Blood Knights battleline, and the sub-faction trait that gives vampire units permanent, stacking buffs depending on what kind of unit they kill.

The Coven Throne is often a lynchpin of Kastelai lists, mainly due to its command ability, offering one unit +1 hit, wound _and_ save. Pretty bonkers value for 1CP although you are paying a fair whack of points for it, given it doesn’t do a huge amount else. Neferata is also starting to challenge Mannfred as Mortarch of choice due to her spell to make a unit unrendable – dicey in the current magic-dominance meta, but when it does go off, combined with the above…you can imagine the shenanigans. She’s also a decent, mobile beatstick in her own right and has a dagger with a chance to auto-kill a unit if it inflicts wounds that aren’t saved, so she’s an excellent mind-warfare pick.

Watch Captain Halgrim might look like an odd and rare pick, and he is – but he offers up to 3 skellies (and the list takes all 3, conveniently) a 4″ ‘auto-run’ for 1 CP, which is a good way of guaranteeing they get up the board together.

Outside of that is standard but useful fair – the currently ever-present 20 Graveguard brick who are also an excellent recipient of the Coven Throne’s CA, and 2 units of Black Knights who are cheap, fast, and summonable – meaning they can start in grave sites.

A nicely mostly-mounted list with a few tricks up its raggedy sleeves that clearly works!

Final Tournament Placings (Top 32)

AoS Meta Stats (w/e 21st August 2022)

A change is afoot for the Woehammer stats. We’re going more in depth. You’ll still find the tournament results for GT’s in the last week below along with links. Then there is statistic sections for the rolling four weeks stats and the current Age of Sigmar version (i.e. since the most recent update in terms of GHB or Battletome release).

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Grand Tournaments

Northern Ireland GT – UK
32 Players

PositionFactionSubfactionResult
1stDaughters of KhaineKhailebron5-0-0
2ndStormcast EternalsHammers of Sigmar4-0-1
3rdNighthauntEmerald Host4-0-1
4thFyreslayersLofnir4-0-1
5thStormcast EternalsHAmmers of Sigmar4-0-1
Northern Ireland GT

Capital City Bloodbath – Canada
43 Players

PositionFactionSubfactionResult
1stFlesh-eater CourtsFeast Day5-0-1
2ndBonesplitterzIcebone5-0-1
3rdCities of SigmarHallowheart5-0-1
4thIdoneth DeepkinMor’Phann5-0-1
5thSeraphonFangs of Sotek5-0-1
Capital City Bloodbath

Gateway Open 2022 – USA
43 Players

PositionFactionSubfactionResult
1stStormcast EternalsKnights Excelsior5-0-0
2ndCities of SigmarLiving City5-0-0
3rdBlades of KhorneReapers of Vengeance4-0-1
4thDaughters of KhaineZainthar Kai4-0-1
5thSons of BehematBreaker Tribe4-0-1
Gateway Open 2022

Salt Lake Open 2022 – USA
33 Players

PositionFactionSubfactionResult
1stFyreslayersGreyfyrd5-0-0
2ndStormcast EternalsCelestial Warbringers4-0-1
3rdOgor MawtribesBoulderhead4-0-1
4thSons of BehematBreaker Tribe4-0-1
5thFlesh-eater CourtsBlisterskin4-0-1
Salt Lake Open 2022

Nashcon GT 2022 – USA
81 Players

PositionFactionSubfactionResult
1stSeraphonFangs of Sotek5-0-0
2ndMaggotkin of NurgleBlessed Sons5-0-0
3rdNighthauntScarlet Doom4-0-1
4thBeasts of ChaosDarkwalkers4-0-1
5thLumineth Realm-LordsZaitrec4-0-1
Nashcon GT 2022

Snake Eyes – Australia
81 Players

PositionFactionSubfactionResult
1stSeraphonFangs of Sotek5-0-0
2ndKharadron OverlordsBarak-Zilfin5-0-0
3rdMaggotkin of NurgleDrowned Men4-0-1
4thSylvanethGnarlroot4-0-1
5thSkaven4-0-1
Snake Eyes

Mancunian Carnage: Summer 2022 – Australia
81 Players

PositionFactionSubfactionResult
1stIronjawz5-0-0
2ndSlaves to DarknessKnights of the Empty Throne5-0-0
3rdMaggotkin of NurgleDrowned Men4-0-1
4thNighthauntScarlet Doom4-0-1
5thNighthauntEmerald Host4-0-1
Mancunian Carnage: Summer 2022
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This Weeks Stats

The following stats are for the week ending 21st August only, essentially GT’s that took place on the 20th and 21st August.

Rolling 4 Week Stats

The rolling stats includes all GT’s since the weekend of 30th/31st July to the 20th/21st August. This covers a total of 983 players (+152 players) across 24 Grand Tournaments (+3 GT).

As the new release of the GHB takes hold it looks as though the overall effect is a positive one, although the stats are starting to shift away from the 50% mark slightly again. With Destruction once again falling.

Its not been a good week for the Kruleboyz and this is also reflected in the four weeks stats with them falling to 36.5%. Come on GW, show them some love.

Here are the rolling four weeks win rates since we began tracking this information:

Faction Stats (Version)

The below stats are for every match in a grand tournament since the release of the new General’s Handbook.

A great week for Seraphon sees them extend a lead over the Daughters of Khaine and Maggotkin of Nurgle with 7 clean sweeps to their 5.

Meanwhile at the lower end of the tables factions who have gone a whole tournament with five losses…

As for the win rates of each faction since the release of the new GHB:

Beasts of Chaos cling to their top spot but the Maggotkin of Nurgle seem to be having a resurgence and are not too far off their heels. Seraphon and Bonesplitterz are falling closely behind.

Kruleboyz fall back down the table and join Flesh-eater Courts, Ogors, Bonereapers and Gloomspite in the sub 45% win rate.

In terms of faction popularity:

By rights, each faction should have an equal share of the player base, however we know this will not be the case due to either the appeal of the miniatures or the rules for the factions. Here we can see the most popular factions are Stormcast Eternals, Nighthaunt, Sylvaneth, Daughters of Khaine, Maggotkin of Nurgle, Seraphon and Skaven.

Chance of going 5-0

Currently it would appear that Seraphon players have the highest chance of going 5-0 at an even.

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Top Three AoS Lists for the Snake Eyes Grand Tournament

This is the Top Three AoS Lists for the Snake Eyes Grand tournament that took place in Australia on 20th and 21st August. It involved 62 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Seraphon
Constellation: Fangs of Sotek
– Mortal Realm: Ghur
– Grand Strategy: The Astromatrix
– Triumphs: Inspired

Leaders
Slann Starmaster (265)*
General
– Command Trait: Arcane Might
– Spell: Stellar Tempest
Saurus Astrolith Bearer (140)*
Artefact: Serpent God Dagger
Skink Starpriest (130)**
Spell: Hand of Glory
Engine of the Gods (265)*
Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Starborne
– Spell: Bind Endless Spell
– Universal Prayer Scripture: Curse

Battleline
30 x Skinks (225)**
Boltspitters Celestite Daggers & Star Bucklers
– Reinforced x 2
10 x Skinks (75)**
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers

Units
2 x Salamander Hunting Pack (280)**
Reinforced x 1

Behemoths
Krondspine Incarnate of Ghur (400)**
Allies- Bonded to Slann Starmaster

Endless Spells & Invocations
Ravenak’s Gnashing Jaws (60)
Purple Sun of Shyish (70)

Core Battalions
*Warlord
**Battle Regiment

Additional Enhancements
Artefact

Total: 1985 / 2000
Reinforced Units: 3 / 4
Allies: 400 / 400
Wounds: 92
Drops: 5

Danny: After the stampede of dominance that Thunder Lizards enjoyed last season, Fangs of Sotek are quickly making an argument for the premier Seraphon sub-faction, given their ability to play the mission more effectively with summoning, teleporting, and that sweet parting shot (Unleash Hell, then run away on a 4+) from skink blobs.

By now, dear reader, you are probably au fait with how Seraphon work in general. This list is pretty generic as Sotek goes, with the big 30 skink blob front and centre that can put out serious pain once buffed with re-rolling 1s from the Starpriest – and god help you if the Engine gets Curse of for 6s to hit do mortals. With +enough (ok, fine, technically it’s +4 between Asterism, Astrolith, warscroll bonus and Krondspine) to easily get the Sun off, those skinks might also be putting out 60 shots with rend 1.

Everything else is general Seraphon goodstuff. On average the list summons 2.5 new salamander packs across the game too. Who needs damage reduction??

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Allegiance: Kharadron Overlords
Sky Port: Barak Zilfin
– Grand Strategy: Spend Shares to Make Shares
– Triumphs: lol nope

Leaders
Aether-Khemist (90)*
Artefact: Spell in a Bottle
Aether-Khemist (90)*
General
– Command Trait: Collector
– Artefact: Staff of Ocular Optimisation
Arkanaut Admiral (125)*

Battleline
10 x Arkanaut Company (90)*
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (90)*
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (90)*
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns

Units
1 x Grundstok Gunhauler (155)*
Main Gun: Sky Cannon
6 x Skywardens (210)*
2x Aethermatic Volley Guns
– 2x Skyhooks
– Reinforced x 1

Behemoths
Arkanaut Ironclad (490)*
Main Gun: Great Sky Cannon
– Great Endrinworks: Zonbarcorp ‘Dealbreaker’ Battle Ram
Arkanaut Ironclad (490)
Main Gun: Great Volley Cannon
– Great Endrinworks: The Last Word

Endless Spells & Invocations
Warp Lightning Vortex (80)

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 104
Drops: 2

Danny: Continuing their quite frankly unforeseen renaissance despite a shrivelled old Tome, KO narrowly miss out on winning a big event but get the 5-0 – and they haven’t even taken purple sun.

This list does however pack the standard warp vortex in a bottle and doubles down on the big shooty boats, also bringing along the rarely seen Skywardens for versatile mixed phase play. Double aether-khemists provide broad utility – a -1 to hit aura, a targeted re-roll wounds of 1 ability, and a cost efficient platform for artefacts and Battle Regiment requirements.

I have to give this list props for remaining ‘pure’ – personally, I have nothing against allying in or making use of the Krondspine, but to go 5-0 with KO, without Krondy or the Purple Sun speaks to a huge amount of skill and is, frankly, a flex. Going up against DoK – an army with a huge weakness to sustained ranged fire – probably helped, but that takes nothing away from this achievement. Kudos to Alex!

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Allegiance: Maggotkin of Nurgle
Subfaction: Drowned Men
– Grand Strategy: Blessed Desecration
– Triumphs: Indomitable

Leaders
Bloab Rotspawned (300)
Orghotts Daemonspew (300)
Lord of Afflictions (210)
General
– Command Trait: Overpowering Stench
– Artefact: Arcane Tome (Universal Artefact)
– Lore of Malignance: Rancid Visitations

Battleline
4 x Pusgoyle Blightlords (440)*
– 2x Dolorous Tocsin
– Reinforced x 1
2 x Pusgoyle Blightlords (220)*
1x Dolorous Tocsin
10 x Plaguebearers (150)**

Units
3 x Nurglings (105)
3 x Plague Drones (200)*
10 x Gors (70)**
Gor-Blades & Beastshields

Core Battalions
*Bounty Hunters
**Expert Conquerors

Total: 1995 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 140
Drops: 9

Danny: Nurgle going nowhere. Although, compared to the previous season, the fly pin spam has fallen off somewhat in favour of Gally Vet Blightkings, flies (aka Blightlords) are still buzzin’. This list packs a bunch, but to its credit avoids pure spam by investing in two of the big bois for durable, dual phase (magic/melee) threats that also pump out the….utility. It also takes Nurlings, which will always earn a shout out.

Allying in a unit of gors is a nice touch – and it makes sense, for 70 points (so cheap!) the list gains access to 10 wounds of…well, not much – but they’re so cheap! And for such an elite army, having a throw-away, objective grabbing unit to squeeze rot-juice from those remaining few points is a good shout, and clearly did the job here, with a loss coming along to 2nd place KO.

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Allegiance: Ossiarch Bonereapers
Legion: Petrifex Elite
– Mortal Realm: Ghur
– Grand Strategy: No Place for the Weak
– Triumphs: Bloodthirsty

Leaders
Mortisan Soulmason (115)***
General
– Command Trait: Mighty Archaeossian
– Artefact: Godbone Armour
– Lore of Mortisans: Drain Vitality
Mortisan Soulmason (115)***
Artefact: Gothizzar Cartouche
– Lore of Mortisans: Empower Nadirite Weapons
Katakros, Mortarch of the Necropolis (450)***

Battleline
10 x Mortek Guard (140)**
Nadirite Blade and Shield
10 x Mortek Guard (140)**
Nadirite Blade and Shield
10 x Mortek Guard (140)**
Nadirite Blade and Shield

Units
4 x Morghast Harbingers (360)*
Spirit Halberds
– Reinforced x 1
4 x Morghast Harbingers (360)*
Spirit Halberds
– Reinforced x 1
2 x Morghast Harbingers (180)*
Spirit Halberds

Core Battalions
*Bounty Hunters
**Expert Conquerors
***Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 122
Drops: 9

Danny: Bonereapers are currently forced to reckon with a season of missions that don’t really respect how their army rules work – especially their lack of command abilities – but recent points adjustments and additional battleline options have given them a shot in the arm (well, bone) to tide them over until their 3e reimagining.

This list sticks close to the tried and tested formula of Katakros, who pumps out a variety of buffs, and two good-value Soulmasons as Artefact holders – notably the ‘Gothizzar Cartouche’ which is an aura of +1 to wound, likely aimed at making the Harbingers blend – with All out Attack in the mix their halberds reach 3 attacks 2/2/-2/3. Nasty!

in the meantime, MSU Mortek Guard never go out of style in Petrifex Elite, proving one of the game’s premier anvils who, especially if Empower Nadirite goes off, can also surprise folks with their output.

This is the new wave of Bonereapers, and though their tome is still a little ossified (I see what you did there – Peter), recent FAQs have meant they can reach the heady heights of top 10s – now the gauntlet is down for someone to take down a tourney before they get updated – In the meantime, Zagarelos has made a damn fine effort.

Final Tournament Placings

For the full results visit Tabletop.to