Category Archives: Gloomspite Gitz

Top Three AoS Lists for DaBoyz GT 2022

This is the Top Three AoS Lists for DaBoyz GT 2022 that took place in Texas, USA on 19th and 23th November. It involved 66 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Beasts of Chaos
Greatfray: Gavespawn
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Dragon Ogor Shaggoth (155)***
Artefact: Tanglehorn Familiars
– Lore of Dark Storms: Hailstorm
Tzaangor Shaman of Beasts of Chaos (135)***
General
– Command Trait: Unravelling Aura
– Lore of the Twisted Wilds: Wild Rampage
Great Bray-Shaman (100)***
Lore of the Twisted Wilds: Savage Dominion
Slaves to Darkness Daemon Prince (210)
Axe
– Mark of Chaos: Khorne
– Allies

Battleline
30 x Tzaangors of Beasts of Chaos (525)**
6x Pair of Savage Blade
– 12x Savage Greatblade
– 12x Savage Blade & Arcanite Shield
– Reinforced x 2
10 x Gors (70)**
Gor-Blades & Beastshields
10 x Gors (70)***
Gor-Blades & Beastshields

Units
6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)*
Reinforced x 1
6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)*
Reinforced x 1

Core Battalions
*Bounty Hunters
**Expert Conquerors
***Warlord

Total: 1985 / 2000
Reinforced Units: 4 / 4
Allies: 210 / 400
Wounds: 157
Drops: 9

Danny: BoC stands for ‘Best of Chaos’ right now. The book as it stands is kluged, retro-fitted and duct-taped together, in a failed attempt to keep its leathery, behooved insides from spilling out all over the winners podium. Peek inside and you’ll find a sludgey morass of keywords, a bunch of new rules sellotaped in and the ability to use the new versions of some other chaos scrolls and the ‘old’ (well, in between…) versions of other stuff like blood-slick ground Khorne Daemon Prince to halve charges/run rolls.

GW are onto a good thing with 3e books and I’m sure the new BoC book will sort this mess out – because it turns out ‘keep the points the same, but give everything +2 rend and a 4+ rally, along with use of the best melee warscrolls from the new Tzeentch book’ kinda makes for a good army – despite the recent points ‘hikes’.

This list takes the usual stuff – a Shaggoth for cheap casting and a platform for the ‘tanglehorn Familiars’ which literally just stops an enemy wizard within 12″ from casting…anything… and access to the Hailstorm spell to halve the move/run/charge rolls of an enemy unit within 21″. Bet you didn’t realise even their lore was broken.

2x 6 Enlightened on Discs on loan from the shiny new Tzeentch portal because apparently everything with a beak and hooves has to stick together? A giant blob of 30 Tzaangors on hoof form a big, buffable blob and summons in god knows what else at a rate of knots.

Nothing in this game is an auto-win and it’s entirely possible to rupture your hamstrings while leaning over a table to push this many models around so congrats to Jiwan for staying standing and getting the 5-0.

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Army Faction: Orruk Warclans
Army Type: Ironjawz
– Army Subfaction: Bloodtoofs
– Grand Strategy: Waaagh!
– Triumphs: Inspired

LEADER
1 x Orruk Weirdnob Shaman (90)
Spells: Da Great Big Green Hand of Gork, Foot of Gork
1 x Megaboss on Maw-krusha (480)**
General
– Command Traits: Touched By The Waaagh!
– Boss Choppa and Rip-toof Fist
– Artefacts: Arcane Tome
– Mount Traits: Fast ’Un
– Spells: Bash ’Em Ladz, Flaming Weapon
– Bonding: Krondspine Incarnate of Ghur
1 x Orruk Warchanter (115)**
1 x Orruk Warchanter (115)**

BATTLELINE
6 x Orruk Gore-gruntas (340)*
Gore-grunta Boss
– Jagged Gore-hacka
3 x Orruk Gore-gruntas (170)*
Gore-grunta Boss
– Jagged Gore-hacka
3 x Orruk Gore-gruntas (170)*
Gore-grunta Boss
– Jagged Gore-hacka

BEHEMOTH
1 x Krondspine Incarnate of Ghur (480)

ENDLESS SPELL
1 x The Burning Head (20)

CORE BATTALIONS
*Bounty Hunters
**Command Entourage – Magnificent

TOTAL POINTS: (1980/2000)

Edit: We’ve edited the below and removed the reference to the Krondspine being a source of 3d6 charges. Danny was thinking of Kragnos at the time…. he really wants one….

Danny: Ironjawz have definitely struggled this season, due to a one dimensional playstyle and, frankly, their book having been seriously powercrept. However, they can still pile on a whole load of pressure and if you’re not prepared for it, they can start a chain reaction of activations that can end games fast if you can’t tank it.

One of their weaknesses is getting into position – something the Spinedog obviously helps with. The fact it can lock down multiple units also potentially allows the gore-gruntas to choose more favourable engagements and gives them something to chuck into targets that would ordinarily blunt their charges, or of course preventing scary stuff cleaning up the pigs that IJ rely on to do everything.

You don’t have a huge degree of flexibility in a pig-heavy list (which is all IJ can realistically field in this Season) so let’s look at the Maw-krusha, the one thing with tactical choices. Brian has opted for Touched by the Waagh and Arcane Tome combo, giving him the ability to do d3 MWs to a nearby unit (enemy or friendly) and get the same value as a bonus to cast – in this case the +1 to wound spell and flaming weapon (thanks to the magnificent from command entourage) for extra damage when necessary. Of course with Spinedog bonded, he can potentially be up to a +4 to cast!

Spinedog occupies a weird niche atm and may still be controversial, but if it has a home in any army it’s Orruks atm, thematically and in terms of shoring up their weaknesses. And going 5-0 with IJ these days is definitely an accomplishment. It would be great if they didn’t have to rely on the Spinedog to do it, but in the meantime – big gratz to Brian!

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Army Faction: Kharadron Overlords
Subfaction: Barak-Zilfin
– Grand Strategy: Spend Shares to Make Shares
– Triumph: Inspired

LEADERS
Aether-Khemist (90)*
General
– Command Traits: Collector
– Artefacts of Power: Staff of Ocular Optimisation
Arkanaut Admiral (125)*
Aetheric Navigator (85)*
Aether-Khemist (90)**
Artefacts of Power: Spell in a Bottle

BATTLELINE
Arkanaut Company (90)*
Arkanaut Company (90)*
Arkanaut Company (90)**

BEHEMOTH
Arkanaut Ironclad (490)*
Great Volley Cannon
– Great Endrinworks: The Last Word
Arkanaut Ironclad (490)**
Great Sky Cannon
– Great Endrinworks: Zonbarcorp ‘Dealbreaker’ Battle Ram

OTHER
Grundstok Thunderers (270)**

ENDLESS SPELLS & INVOCATIONS
1 x Purple Sun of Shyish (90)

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 2000/2000

Randal: Carl is at it again with another strong Kharadron Overlords list. This one tosses Gotrek to the side in favor of taking a second Ironclad. Also gone is the Flare-Pistol, a casualty of being a double Battle Regiment, but the list gains a Volley Cannon and two very important Great Endrinworks in the Zonbarcorp ‘Dealbreaker’ Battle Ram and The Last Word.

These two powerful mount traits add a level of resiliency to big wiffs from the dice, allowing the two boats to claw back into a game when something goes wrong. The Last Word allows the powerful Volley Cannon to fire at the end of the opponent’s Charge Phase if a unit ends their charge within 3” of that Ironclad making a scary Unleash Hell absolutely devastating, especially to big chaff units. The Ram, roll dice equal to the charge roll with mortal wounds on a 4+, serves as a risky backup plan if a shooting phase does not go well to finish off a unit giving the army a small amount of mortal wounds which the army overwise lacks.

This list is less of an alpha-strike list as his previous list was and more of a control and positioning army. It wants to play cagey, determining when and where engagements happen, and controlling the flow of the game. The big downside is that it is still weak to mortal wounds and has almost no mortal wound output itself. It is still a solid list but is going to require an experienced and knowledgeable pilot as mistakes are going to be harshly punished.

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Allegiance: Gloomspite Gitz
Option: Gloomspite Gitz
– Grand Strategy: Show of Dominance
– Triumphs:

Leaders
Loonboss on Giant Cave Squig (110)*
General
– Moon-cutta
– Command Trait: The Clammy Hand
Madcap Shaman (80)*
Artefact: Moonface Mommet
– Lore of the Moonclans: The Hand of Gork
Kragnos, The End of Empires (720)*

Battleline
20 x Shootas (120)*
20 x Shootas (120)*
36 x Squig Herd (420)**
Reinforced x 2
24 x Squig Herd (280)**
Reinforced x 1

Units
6 x Sneaky Snufflers (75)*
6 x Sneaky Snufflers (75)*

Core Battalions
*Battle Regiment
**Expert Conquerors

Total: 2000 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 212
Drops: 3

Declan: 4-1… with Gitz. Well done to Anthony for a cracking result. Obviously the key to the army is Kragnos for his ability to charge most monsters off the board, give 3D6 charges to the squig herd (and himself) and generally cause a distraction. But the tech here is the Squig Herds and Sneaky Snufflers. With Expert Conquerors they each count as 3 on objectives (that’s 108 for the full 36 herd). They also rally on a 4+ so that’s where a lot of command points are going.

Then add in the Snufflers for +1 attack for each squig and they are not just an anvil with loads of wounds – they can be a hammer too. I was surprised that they (squig herd) went down in points in November, but definitely worth taking now!

Final Tournament Placings

Top Three AoS Lists for Ragnarok AoS GT

This is the Top Three AoS Lists for the Ragnarok AoS GT that took place in the UK on 5th and 6th November. It involved 32 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Disciples of Tzeentch
Change Coven: Hosts Arcanum
Grand Strategy: Master of Destiny
Triumphs: Indomitable

LEADERS
Curseling, Eye of Tzeentch (180)*
General
– Command Trait: Cult Demagogue
– Lore of Fate: Arcane Suggestion
Kairos Fateweaver (435)*
Lord of Change (400)
Artefact: The Eternal Shroud
– Universal Spell Lore: Flaming Weapon
Fluxmaster, Herald of Tzeentch on Disc (170)* – Artefact: Arcane Tome
– Universal Spell Lore: Ghost-mist

UNITS
10 x Pink Horrors of Tzeentch (250)**
10 x Pink Horrors of Tzeentch (250)**
10 x Kairic Acolytes (120)**

ENDLESS SPELLS & INVOCATIONS
Horrorghast (40)
Burning Sigil of Tzeentch (50)
Umbral Spellportal (80)

CORE BATTALIONS
*Command Entourage – Magnificent
**Expert Conquerors

TOTAL: 1975/2000
WOUNDS: 69
ALLIES: 0/400
REINFORCED UNITS: 0/4
DROPS: 7

Ed: This list is a very competent summoning/control list and Ryan is focusing all his resources into that style of play as the best lists tend to. Hosts Arcanum gives automatic unbinds on turns 1, 3 and 5 which has valuable synergy with the Curseling. After successfully unbinding a spell, the Curseling can cast his own spell in the enemy hero phase which teaches him his target’s warscroll spell and, crucially, grants the Tzeentch player a fate point despite having denied his opponent a spell. Add together the Curseling’s in-built ability to re-roll unbinds and the extremely reliable casting/unbinding from the Lord of Change and Kairos and Ryan seems to be throwing down a challenge. “I dare you to cast a spell. I dare you to stop me casting a spell.”

The Curseling also has the Cult Demagogue command trait, which gives double fate points to any spell cast on a double and Tzeentch players can guarantee that by using destiny dice. Then the Fluxmaster’s warscroll spell is a bona fide summoning battery all by itself, and can be thrown through the Umbral Spellportal to ensure maximum gain while keeping him safe and sound behind your screens. Add together the spells from the birds and (even the battleline) and Ryan has the potential to generate a huge amount of summoning points in each turn. Enough to summon whatever he needs to most effectively combat his opponent whether that be bodies, ranged damage, melee damage or just more spellcasters. The force potential and versatility of his summoning really can’t be understated.

Finally between Kairos and the Eternal Shroud artefact, Ryan is recycling his spent destiny dice every round. This means he doesn’t need to be precious about spending them to ensure success on a crucial roll and helps to ensure he will meet his grand strategy of having a combined value of 9 or more in his destiny dice at the end of the game. Removing the chance from a game of chance and simply being able to say “I do this” is strong. It’s easy to see how, in the hands of a good player, this list could do so well.

Double Trouble

We reached out to Ryan who shared a picture of the winning army (above) and commented that understanding your opponent’s list is absolutely key to his strategy, as “one screening mistake and you lose the game”. He also shared that this list is not fun to play against as it is “denial heavy” and I can believe it! It’s looks like a hard list to get right, and not one you play to make friends, but rewarding if you can pull it off. Thanks, Ryan and good luck at LGT! Hopefully we’ll see him in another article soon!

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Army Faction: Maggotkin of Nurgle
Subfaction: Drowned Men
– Grand Strategy: Show of Dominance
– Triumph: Inspired

LEADERS
Lord of Afflictions (230)*
General
– Command Traits: Overpowering Stench
– Incubatch
– Dolorous Tocsin
– Artefacts of Power: The Splithorn Helm
Lord of Plagues (145)*

BATTLELINE
Putrid Blightkings (250)*
Icon Bearer
– Sonorous Tocsin Bearer
– Blightlord
Pusgoyle Blightlords (500)*
Pusgoyle Blightlords (500)*
Putrid Blightkings (250)*
Icon Bearer
– Sonorous Tocsin Bearer
– Blightlord

OTHER
Mindstealer Sphiranx (95)

TERRAIN
1 x Feculent Gnarlmaw (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1970/2000

Ed: The eagle eyed will notice that Luke drew against the previous list, meaning that he was close to taking the event if it weren’t for tiebreakers. That just goes to show how much work Pusgoyle Blightlords do, even after their price hike. People worried, or perhaps hoping, that the age of flies was over should take note: they’re still something to worry about. I’m sure you’re bored to death reading about flies by now though, so I won’t re-tread old ground.

Luke’s special flavour includes a Lord of Plagues and 2 units of Blightkings who can benefit from the Lord of Plague’s +1 attack buff. This really is a list that concentrates it’s power in small, elite groups which can both hold their own and dish it out in equal measures. When you’re playing an army like Nurgle which excels at the attrition game having such a small, focused force like this can be great for speeding up your play and ensuring you get to turn 4 and 5 where your army really comes into its own.

The Mindstealer is a fun touch. It’s 10″ move makes it quite zippy for a Nurgle list, which is good for nabbing an objective while the rest of your Rotbringers gum up the board. It’s -2 bravery aura can help to clear hordes or waste your opponent’s command points on Inspiring Presence. It also gives out a fight-last effect once per round which can be disruptive enough to swing important battles in your favour. Plus, if the opponent uses resources to focus the Mindstealer down it’s only 95 points and it has given a reprieve to your more important units. A worthy unit to fill up those awkward leftover points for any chaos army.

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Allegiance: Skaven
Mortal Realm: Ghur
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

Leaders
Grey Seer (125)**
Lore of Ruin: Skitterleap
Thanquol on Boneripper (415)
4 Warpfire Projectors
– Lore of Ruin: Skitterleap
Verminlord Deceiver (405)**
Artefact: Shadow Magnet Trinket
– Universal Spell Lore: Flaming Weapon
Verminlord Warbringer (395)**
General
– Command Trait: Devious Adversary
– Artefact: Warpstone Charm
– Universal Spell Lore: Flaming Weapon
Grey Seer (125)**
Lore of Ruin: Skitterleap

Battleline
20 x Clanrats (100)*
Rusty Blade
– 2x Standard Bearers
– 2x Standard Bell Ringers
10 x Night Runners (90)*
20 x Clanrats (100)*
Rusty Blade
– 2x Standard Bearers
– 2x Standard Bell Ringers
10 x Night Runners (90)**

Endless Spells & Invocations
Chronomantic Cogs (70)
Warp Lightning Vortex (80)

Core Battalions
*Expert Conquerors
**Warlord

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 110
Drops: 9

Declan: Skaven again, but this is a very different one to the one I reviewed last time. This one has none of the Warp Lightning shenanigans, but does have 2 Verminlords and Thanquol. Backed up by 2 Grey Seers and there’s not going to be much difficulty casting the Warp Lightning Vortex. On it’s release it was a very popular spell (particularly with KO players with suspicious bottles), but it’s seen less now. However it’s still good tech as it messes with your opponents move and it’s casting value (8) can make it difficult to dispel, but the Skaven have +1 to cast from their mystical Gnawholes.

Games Workshop via Wahapedia

The damage can take a little of getting used to – and you’ll definitely need to explain it – but it’s played for preventing running.

Alexander has also gone for Flaming Weapon on his two Verminlords meaning he can power one up, send it in, kill stuff, and then repeat with the 2nd Verminlord. It’s a hell of a one-two – especially as Thanquol’s there to make it a ‘one-two-three’. There’s a lack of models (for a Skaven army) and the 9 drop means he’s not choosing to go first or second but that’s fine and Alexander did really well.

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Allegiance: Gloomspite Gitz
Option: Grimscuttle Tribes
– Mortal Realm: Ghur
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Dankhold Troggboss (220)**** – Trev the Troggboss
General
– Command Trait: Alpha Trogg
– Artefact: Glowy Howitz
Fungoid Cave-Shaman (95)**** – Freddie the Fungoid
Lore of the Moonclans: The Hand of Gork
Madcap Shaman (80)**** – Madcap Max
Artefact: Moonface Mommet
Lore of the Moonclans: Itchy Nuisance
Breaka-Boss on Mirebrute Troggoth (180)* – The Celestant Slime
Allies

Battleline
6 x Rockgut Troggoths (290)***
Reinforced x 1
6 x Rockgut Troggoths (290)***
Reinforced x 1
3 x Fellwater Troggoths (155)**
3 x Fellwater Troggoths (155)**

Units
5 x Spider Riders (90)*
3 x Rippa’s Snarlfangs (70)*
1 x Marshcrawla Sloggoth (150)* – Drummer Dave

Behemoths
Skitterstrand Arachnarok (160)* – Big Bert & Nipper

Endless Spells & Invocations
The Burning Head (20) – Steve the Swamp Trogg
Mork’s Mighty Mushroom (40) – Marv the Misunderstood

Core Battalions
*Battle Regiment
**Bounty Hunters
***Expert Conquerors
****Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 330 / 400
Wounds: 146
Drops: 8

Declan: Gitz on a 4-1… hurrah! Peter knows how to get my comments and Dominic has not let Skagrott’s Asylum (the WhatsApp Group for Gitz players) down here. Every unit is named — even the Endless Spells. He has Troggs which can hit hard especially as Bounty Hunters and a Marshcrawler and Rippas. The only disadvantage here apart from it still being a weak book is that Bounty Hunters against him – especially those on mounted units – really hurt. You can lose a whole Trogg unit in a turn.

Dominic may have had an interesting first three games dodging most of the worst out there, but he did very well to beat Nurgle in game 5… a battletome that is ripping up tournament results everywhere. In fact his only defeat was to Tzeentch piloted by 1st placed Ryan. Great result Dominic.

Final Tournament Placings

Top Three AoS Lists for Flying Monkey Con 2022

This is the Top Three AoS Lists for the Flying Monkey Con Grand Tournament that took place in Wichita, Kansas , USA on 24 and 25 September. It involved 51 players vying to be crowned champion in a 5 game tournament. The top 10 has 10 different factions represented, that is certainly representative of the wide open meta we have right now.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Cities of Sigmar
City: Phoenicium
– Mortal Realm: Ghur
– Grand Strategy: Mighty Beachhead
– Triumphs: Inspired

Leaders
Anointed on Frostheart Phoenix (315)
General
– Command Trait: Seeker of Vengeance
– Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Flaming Weapon
Anointed on Frostheart Phoenix (315)
Artefact: Phoenix Pyre Ashes
Assassin (80)**
Assassin (80)**
Celestial Hurricanum with Celestial Battlemage (290)**
Lore of the Phoenix: Golden Mist
Haskel Hexbane (180)

Battleline
10 x Phoenix Guard (175)***
10 x Phoenix Guard (175)***
10 x Phoenix Guard (175)***

Units
10 x Flagellants (80)*
10 x Shadow Warriors (120)*
5 x Hexbane’s Hunters (180)*

Core Battalions
*Bounty Hunters
**Command Entourage – Magnificent
***Expert Conquerors

Additional Enhancements
Artefact

Total: 1985 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 110
Drops: 12

Brett: A Cities list without allies on the Podium? This is something exceptional even in our current meta, and Phonecium has the lowest representation of all of the Cities at just 2%. So Jeremy is doing it the hard way(?) but with a good reason. The Phoenix heros gain a wound and the Phoenix Guard gain +1 to hit and wound rolls (and a 4+ ward) within 12″ of Phoenix Temple hero (the Phoenixes). The result is the Guard become a capablable pining unit with some punch. The Guard are all in Expert Conquerors for objective control. Flagellants are very cheap screens, Shadow Warriors for mobile threat (strike from reserve) and Hexbane’s Hunters. All of these have mostly damage 1 weapons but are Bounty Hunters. Nice play, you’d normally use GVs to clear the screening units. Extra bonus, Flagellants get extra attacks if you don’t wipe the unit.

Hexbane’s Hunters were only announced recently so they are a bit a surprise. Slow moving they are a pair of assassin units with a preference for wizard heroes (they do additional damage to Hexbane’s chosen target). If you use an Underworld squad your opponent might not know what they do. In this case it’s 2 units with a combined 15 wounds and a 5+ ward that can do some annoying damage, including MW at the end of combat. In fact good luck getting Hexbane’s warscroll (it was taken off the Warhammer site). Special mention for the pair of Assassins. They appear with any unit of 5 or more at the start of the combat phase. No need to note which unit at the start off the game.

Shadow warriors striking from reserve could charge and if successful have an Assassin added. Or they can be dropped onto a unit you’ve charged at the start of your combat phase. The Phoenixes and Hurricanum are clearly the hammer units here but are falling behind a little (the Hurricanum through spell damage and buffing adjacent units). Despite the detail this isn’t an army that wins through list tech. There are a lot of old data sheets here with lowish rend and random damage, making the most of that to go 5/0 is pretty remarkable. His first 4 opponents had units that are hard to take down (Gargants, Mawcrushas, Be’Lakor and a Stardrake). At the same time this list is hard to concentrate your forces against and very hard to prevent it scoring. Throughout the competition Jeremy scored consistently taking the even from the other 5/0.

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Allegiance: Tzeentch
Change Coven: Hosts Arcanum
– Grand Strategy: Show of Dominance
– Triumphs:

Leaders
Changecaster, Herald of Tzeentch (140)*
General
– Command Trait: Spell Hunters
– Artefact: The Fanged Circlet
– Lore of Change: Unchecked Mutation
– Bonding: Krondspine Incarnate of Ghur
Kairos Fateweaver (435)
Lore of Change: Bolt of Tzeentch
Lord of Change (400)*
Lore of Change: Tzeentch’s Firestorm

Battleline
10 x Kairic Acolytes (120)*
7x Cursed Blade & Arcanite Shield
– 3x Cursed Glaives
10 x Pink Horrors of Tzeentch (250)*
Split and Split Again
10 x Kairic Acolytes (120)*
7x Cursed Blade & Arcanite Shield
– 3x Cursed Glaives

Behemoths
Krondspine Incarnate of Ghur (400)*
Allies

Endless Spells & Invocations
Chronomantic Cogs (40)
Purple Sun of Shyish (70)
The Burning Head (20)

Core Battalions
*Battle Regiment

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 400 / 400
Wounds: 63
Drops: 2

Brett: More familiar territory now with a Kairos/Lord of Change double act. All squeezed into a Battle Regiment with some crowd favourites – Purple Sun and Krondspine. Changecaster as General, freeing up the Lord of Change to be aggressive. Mortal Acolytes, MSU Pink Horrors and 3 Endless Spells round out the list. The endless spells are fairly normal choices – Cogs, Purple Sun and the Burning Head, the Burning Head is very cheap MW on demand. Be ready for Kairos to use Gift of Change with both Cogs and the LoC making it much more likely to succeed, the Spawn are a useful boost to melee. Otherwise we’ve seen similar lists a few times, the Krondspine and Horrors will slow your advance while Kairos and the LoC pepper you with spells. This list is easily generating 5+ fate points a turn, units can be summoned from Turn 2.

Dwarves seem to have been decent counters to the list otherwise scoring was strong across the board. KO shooting and mobility can be difficult to counter for an army with essentially 18″ range (but Dalton still won). Fyreslayers on demand ward can be an issue for spell based MW (you aren’t spamming attacks to generate damage). As a known quantity going 5/0 takes skill, the lack of units hampers scoring which probably Dalton the event.

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Allegiance: Lumineth Realm-lords
Great Nation: Syar
– Grand Strategy: Tame the Land
– Triumphs: Indomitable

Leaders
Hurakan Spirit of the Wind (265)
Hurakan Spirit of the Wind (265)
Hurakan Windmage (120)*
General
– Command Trait: Goading Arrogance
– Artefact: The Perfect Blade
– Lore of the Winds: Howling Gale
Hurakan Windmage (120)*
Lore of the Winds: Transporting Vortex
Sevireth, Lord of the Seventh Wind (345)*

Battleline
30 x Vanari Auralan Sentinels (495)*
Lore of Hysh: Lambent Light
– Reinforced x 2
10 x Vanari Auralan Wardens (145)*
Lore of Hysh: Total Eclipse
10 x Vanari Auralan Wardens (145)*
Lore of Hysh: Protection of Hysh

Endless Spells & Invocations
Geminids of Uhl-Gysh (40)
Chronomantic Cogs (40)

Core Battalions
*Battle Regiment

Total: 1980 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 90
Drops: 3

Brett: Lumineth (and Sentinels) back in the winner’s circle with a 4/1, 3rd. The dual Spirit of the Wind/Windmage combos is a diversion, the Spirits can move 24″, shoot and move another 12″ and still charge. The Windmage heal them if they are within 12″. Severith shares the Spirits mobility with a MW ability if he crosses over an enemy unit. The core of the army is the Sentinels with their long range shooting. But instead of windriders the army is using extremely mobile heroes to apply pressure and complete Battle Tactics. Typically using terrain is the best way to avoid the Sentinels even with their indirect shooting. Sevireth and his band can still reach you.

We don’t see Geminids enough, turning off commands is underrated and very powerful as are the incidental MWs. It offers board control in the same was as Purple Sun at half the price. Cogs is potentially significant with so many units self buffing via spells. It worked with consistent scoring throughout with the exception of the Idoneth who have the ability to drop the combat range to 12″.

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Allegiance: Gloomspite Gitz
Option: Gloomspite Gitz
– Mortal Realm: Ghur
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

Leaders
Fungoid Cave-Shaman (95)**
Lore of the Moonclans: The Hand of Gork
Dankhold Troggboss (240)*
General
– Command Trait: Alpha Trogg
– Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Levitate

Battleline
6 x Fellwater Troggoths (310)*
Reinforced x 1
6 x Rockgut Troggoths (290)*
Reinforced x 1
6 x Rockgut Troggoths (290)*
Reinforced x 1
3 x Rockgut Troggoths (145)**
3 x Rockgut Troggoths (145)**
3 x Rockgut Troggoths (145)**
3 x Rockgut Troggoths (145)**

Units
1 x Marshcrawla Sloggoth (150)*
Allies

Endless Spells & Invocations
Mork’s Mighty Mushroom (40)

Terrain
Bad Moon Loonshrine

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1995 / 2000
Reinforced Units: 3 / 4
Allies: 150 / 400
Wounds: 148
Drops: 2

Brett: Picking our last list was a bit more controversial, at least in our virtual office. Double battle regiment Gitz army (yes a 2 drop army). This Gitz/Troll army has minimum HQs or other distractions and is relying on the unreliable Rockgut Troggoth for everything. There’s 24 in this army with 6 Fellwaters, led by a Dankhold and partnered with a Sloggoth (he broke free from the Kruleboyz somehow). The Cave-Shaman gives extra CP on a 4+ and might do some MW. Ranged attacks at very close range (6″ and 9″) this is a slow moving combat army. They can hit very hard but there are a lot of D3s and D6s for number of attacks or damage, fitting for an older book but guaranteed to make things “interesting”. The Sloggoth giving +1 to hit (or free all out attack) within 18″ makes things a bit more spicey.

Beau went all the way to the final round without dropping a game, that’s a stellar piece of work. In the last round he ran into the overall winner and his regeneration (most units get D3 wounds in the hero phase) just wasn’t enough.

Final Tournament Placings (BCP)

Top Three AoS Lists for the Facehammer GT

This is the Top Three AoS Lists for the Facehammer Grand Tournament that took place in the UK on 8th and 9th October. It involved 50 players vying to be crowned champion in a 5 game tournament.

It was organised (as you can tell by the name) by the fantastic Facehammer crew. Check out their awesome YouTube channel here

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Fyreslayers
Lodge: Lofnir

LEADERS
Auric Runefather on Magmadroth (360)
General
– Command Trait: Blood of the Berzerker
– Artefact: Axe of Grimnir
– Magmadroth Trait: Coal-heart Ancient
Battlesmith (150)
Auric Runemaster (125)

BATTLELINE
Auric Runeson on Magmadroth (320)
Ancestral War-axe
– Magmadroth Trait: Flame-scale Youngblood
Auric Runeson on Magmadroth (320)
Ancestral War-axe
– Magmadroth Trait: Lava-tongue Adult
Auric Runeson on Magmadroth (320)
Ancestral War-axe
10 x Vulkite Berzerkers with Bladed Slingshields (160)
10 x Vulkite Berzerkers with Bladed Slingshields (160)
10 x Freeguild Guard (85)
Swords and Shields
– Allies

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 85 / 400
Wounds: 125
Drops: 9

Danny: Fyreslayers have been in an interesting place since their 3e tome – hovering around sub-par stats and, despite their limited roster, flitting between ‘meta’ builds. So it’s great to see them take down an event without resorting to a spam list.

Theres’ not too much we haven’t seen before here – the usual must-have HQs, followed by three more Magmadroths with Runesons. These guys are just *good* for their points, and offer durability, decent ranged attacks and ‘speed’. Two units of basic vulkites, who are surprisingly tanky by default and perfectly capable of screening effectively or picking up chaff. Finally, a unit of freeguild guard get allied in – presumably as a cheap-as-chips screen.

Taking down the mortal output and speed of Nighthaunt, a mirror-match and the shooting/flexibility of Skaven, plus the general ‘all the good stuff’ of Tempest’s Eye Cities is no mean feat, so big up Ritchie for a large contribution towards Fyreslayers being taken very seriously at the competitive level.

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Allegiance: Kharadron Overlords
Sky Port: Barak Zilfin
– Grand Strategy:
– Triumphs: Inspired

Kharadron Code
– Artycle: Master The Skies
– Amendment: Don’t Argue With the Wind
– Footnote: There’s Always a Breeze If You Look For It

Leaders
Arkanaut Admiral (125)
Artefact: Staff of Ocular Optimisation
Arkanaut Admiral (125)
Aether-Khemist (90)
General
– Command Trait: Collector
– Artefact: Spell in a Bottle
Aetheric Navigator (85)
Artefact: Svaregg-Stein Illuminator Flarepistol
Aetheric Navigator (85)

Battleline
20 x Arkanaut Company (180)
2x Light Skyhooks
– 2x Aethermatic Volley Guns
– Reinforced x 1
10 x Arkanaut Company (90)
1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (90)
1x Light Skyhooks
– 1x Aethermatic Volley Guns

Behemoths
Arkanaut Ironclad (490)
Main Gun: Great Volley Cannon
– Great Endrinworks: The Last Word
Arkanaut Ironclad (490)
Main Gun: Great Volley Cannon
– Great Endrinworks: Ebullient Buoyancy Aid

Endless Spells & Invocations
Purple Sun of Shyish (90)

Additional Enhancements
Artefact Magnificent (50)

Total: 1990 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 103
Drops: 10

Danny: GUNS. Two especially big, floating ones dominate this undefeated list, as is the trend these days. Fabian’s list here is packed with HQs, but they all offer plenty of utility – with the double admiral also being a hot new trend – understandably, given they offer run and shoot to a skyvessel, and a choice of three powerful effects to pick from at the start of the battle. This kind of tactical flexibility is always valuable, and at 125 points – especially given they’re actually pretty darn nasty in melee – you’d be mad not to take two.

Double navigator can also utterly shut down the main threats to a KO list, namely flying units, because of their ability to tag skyvessels and turn off their fly high. Given ‘Aetherstorm’ stacks, taking 2 makes halving the movement of one nasty flying thing almost a given, and makes either doing it to two things, or quartering the movement of one a likely event too – completely shutting down threats like Morathi, a Maw Krusha, dragons et al.

A bunch of objective grabbing cannon fodder (in both senses!) rounds out the list along with the Purp Sun, who KO still love because of the rend. KO are back on the scene in a big way these days…probably to the chagrin of anyone who doesn’t have an answer to teleporting giant cannons or relies on anything with the fly keyword…

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Allegiance: Maggotkin of Nurgle
Subfaction: Drowned Men
– Mortal Realm: Ghur
– Triumphs: Bloodthirsty

Leaders
Lord of Afflictions (210)
General
– Command Trait: Overpowering Stench
– Artefact: Muttergrub- 1x Dolorous Tocsin
Festus the Leechlord (150)
Lore of Malignance: Blades of Putrefaction
Orghotts Daemonspew (300)

Battleline
5 x Putrid Blightkings (250)
2 x Pusgoyle Blightlords (220)
1x Dolorous Tocsin
2 x Pusgoyle Blightlords (220)
1x Dolorous Tocsin

Units
10 x Rotmire Creed (125)
1 x Beasts of Nurgle (110)
1 x Beasts of Nurgle (110)
3 x Plague Drones (200)
3 x Nurglings (105)

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 133
Drops: 11

Danny: Another undefeated list, who only tied with 2nd place KO – this event looks to have been a photo finish!

And pleasingly for a Nurgle list, there’s something to write about. But let’s get the same ol’ outta the way first – Aaron has here brought the new, disease point catalysing hotness of the Rotmire Creed (basically, when a disease point is put on an enemy by them, every other unit within 3! also gets one – splash damage!) He also opts for the best of the Maggoths – Orghotts – a unit of blightkings and 5 flies as usual buzz along for the ride, side-eyeing the imminent Battlescroll all the while.

The fun part is, those big ol’ bluebottles bring along their slightly less chonky cousins the plague drones too. They’re nowhere near as good but they are an additional model and slightly cheaper – a nice screening option perhaps with a good horde clearing 7″ ranged attack for utility. 2 Beasts of nurgle – beautiful, beautiful beasts of nurgle – slither along to generally annoy folks with their ability to run/retreat and charge, disease you with their slime on the way out, and do impact mortals on said charge. Aaron has also snuck in a Festus (what a dude!) who offers reliable healing and a great warscroll spell to subtract 1 from save rolls to a unit.

Nurglings for a cheeky early objective grab finish up a nice, relatively varied Nurgle-goodstuff list which clearly sets out the stall for them not needing to worry too much about the incoming fly nerf.

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Allegiance: Gloomspite Gitz
Option: Glogg’s Megamob
– Grand Strategy:
– Triumphs: inspired

Leaders
Dankhold Troggboss (240)
General
– Command Trait: Sheperd of Idiotic Destruction
– Artefact: Aetherquartz-studded Hide
Madcap Shaman (80)
Lore of the Moonclans: Call da Moon
Madcap Shaman (80)
Lore of the Moonclans: Itchy Nuisance
Madcap Shaman (80)
Lore of the Moonclans: The Hand of Gork
Breaka-Boss on Mirebrute Troggoth (180)
Allies

Battleline
3 x Rockgut Troggoths (145)
3 x Rockgut Troggoths (145)
9 x Rockgut Troggoths (435)
Reinforced x 2
6 x Rockgut Troggoths (290)
Reinforced x 1

Units
1 x Marshcrawla Sloggoth (150)
Allies

Endless Spells & Invocations
Purple Sun of Shyish (90)
Ravenak’s Gnashing Jaws (60)

Total: 1975 / 2000
Reinforced Units: 3 / 4
Allies: 330 / 400
Wounds: 132
Drops: 10

Danny: I mean, even at 15th place you have to choose the Gitz as a wildcard. Especially if they bring triple madcap shamans (for CP generation and wizardry), an allied in but perfectly thematic Sloggoth and Mirebrute Troggoth, and then _21_ Rockgut troggoths. Troggoths for days! #TroggothLyfe

Underestimate this combo at your own expense – with the Sloggoth aura and Dankhold Troggboss, Rockgut’s can put out 2 attacks each, 2s re-rolling 1s, 3s to wound at -2 rend for 3 damage each. Honestly, they slap – and big congrats to Ben for 3-2 and a really decent finish with the undergitz!

Final Tournament Placings

For the full tournament placings visit tabletop.to

Top Three AoS Lists for Trouble at the Mill

This is the Top Three AoS Lists for the Trouble at the Mill that took place in the UK on 1st and 2nd October. It involved 23 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Ogor Mawtribes
Mawtribe: Bloodgullet
– Mortal Realm: Ghur
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Frostlord on Stonehorn (430)*
General
– Command Trait: Nice Drop of the Red Stuff!
– Artefact: Splatter-cleaver
– Mount Trait: Metalcruncher
Slaughtermaster (140)*
Bloodgullet 2nd Spell: Molten Entrails
– Lore of Gutmagic: Ribcracker

Battleline
2 x Mournfang Pack (160)*
Culling Clubs or Prey Hackers with Iron Fists
2 x Mournfang Pack (160)*
Culling Clubs or Prey Hackers with Iron Fists
Stonehorn Beastriders (320)*
Weapon: Blood Vulture
Stonehorn Beastriders (320)*
Weapon: Blood Vulture

Units
2 x Frost Sabres (55)*

Behemoths
Krondspine Incarnate of Ghur (400)*
Allies

Core Battalions
*Battle Regiment

Total: 1985 / 2000
Reinforced Units: 0 / 4
Allies: 400 / 400
Wounds: 72
Drops: 1

Brett: A real surprise with Ogor’s taking out a smaller event, 5/0 is a fantastic effort. Along the way Peter beat the next the other podium armies and took all 25 of his battle tactics, missing just 2 Grand Strategies. Only one caster with a single cast knowing 2 spells, -1 to an opposing unit’s save (Ribcraker), and +1 damage for an Ogor Monster’s mount’s attacks (Molten Entrails). FrostLord is the general and has the mandatory trait and artefact for Bloodgullet. Grand Strategy is to clear the opponents battleline, Krondspine is along for the ride. Lastly the Krondspine is probably bonded to the Slaughtermaster and the Stonehorns have the Blood Vulture (very long range Mortal Wound (MW)).

The Slaughtermaster is here for his cauldron and is the only slow moving unit ( 6″). The Frost Sabres move 9″ and everything else is moving 12″, all Ogor units count as 2 on objectives and the Stonehorns (because they are Ogor monsters) count as 10. Together that gives them a lot of scoring potential, especially when there aren’t a lot of Expert Conquerors. Combined with their capacity to do mortals at range, impacts mortals and generally a lot of damage minimum size units are especially vulnerable, even 20 clanrats, and let them charge onto an objective for extra movement. Mobility and hitting power also gives an ability to score several Battle Tactics and play into the Grand Strategy (typically Objective holders are Galletian Veterans/Battleline).

Shoot the Stonehorns off the board if you want to win against this list (min 30″ range is suggested). In the current meta though, 3 fairly tough monsters that have mobility and damage is a good choice similar to the 2 and 3 Mawcrusha lists we are seeing. Without Hunters of the Heartland most armies are exposed to the Monstrous rampage abilities with devestating consequences.

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Army Faction: Daughters of Khaine
Subfaction: Khailebron
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Morathi-Khaine (680)**
The Shadow Queen (680)**
Melusai Ironscale (115)**
General
– Command Traits: Zealous Orator
– Artefacts of Power: Arcane Tome
– Spells: Mindrazor

BATTLELINE
Blood Sisters (280)*
Gorgai
Blood Sisters (140)*
Gorgai
Blood Stalkers (540)**
Krone
Khainite Shadowstalkers (150)**
Shroud Queen

OTHER
Khinerai Heartrenders (95)**
Shryke

CORE BATTALIONS
*Bounty Hunters
**Battle Regiment

TOTAL POINTS: 2000/2000

Brett: Morathi-Khaine led Daughters of Khaine list, Kahilebron for command ability teleports (so one unit a turn). Khainite Shadowstalkers is a less common choice, here they replace another unit of Blood Sisters (or reinforcement of the second unit). The composition of the Bounty Hunters battalion is unusual, Blood Stalkers benefit less than Blood Sisters (the combat focused Blood girl). Even the Heartrenders, which we sometimes see in Bounty Hunters, is unusual – they are normally better to avoid combat because they are easy to remove.

All of Baz’s opponents lacked the range to effectively deal with the list and avoid the Blood Stalkers shooting. Particularly with double shooting they can remove a major threat per turn and are very hard to get into with being exposed to Unleash Hell. The surprise is the 2nd round loss to the eventual winner. I’d guess Peter went first, took the risk on the double turn bottom of 1 and charged multiple units. Throwing the Frost Sabres in to take the unleash hell and then hitting the Blood Stalkers with a Stonehorn.

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Army Faction: Skaven
Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

LEADER
1 x Verminlord Deceiver (405)
General
– Command Traits: Devious Adversary
– Artefacts: Shadow Magnet Trinket
– Spells: Flaming Weapon
1 x Thanquol (415)*
– 2 x Warpfire Braziers
– 2 x Warpfire Projectors
– Spells: Skitterleap
1 x Warlock Bombardier (115)*
Spells: More-more-more Warp Power!

BATTLELINE
20 x Clanrats (100)*
Clawleader
– Clanrat Standard Bearer
– Clanrat Bell-ringer
– Rusty Blade
20 x Clanrats (100)*
– Clawleader
– Clanrat Standard Bearer
– Clanrat Bell-ringer
– Rusty Blade
6 x Stormfiends (640)*
2 x Windlaunchers and Clubbing Blows
– 2 x Ratling Cannons and Clubbing Blows
– 2 x Shock Gauntlets and Warpstone-laced Armour

ARTILLERY
3 x Warplock Jezzails (120)*

ENDLESS SPELL
1 x Lauchon the Soulseeker (30)
1 x Ravenak’s Gnashing Jaws (60)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1985/2000)

Brett: Again one of the more common lists for Skaven (because it works) with both the Deceiver and Thanquol. I won’t go into too much detail, we’ve covered very similar lists a few times. Thanquol has his skateboard (Lauchon) because he likes to be close on cold nights. Thanquol has a balanced build with equal Braziers (melee) and Projectors (ranged) weapons. Warplock Bombadier as a potential sacrifice to the Great Horned Rat (when he explodes) rounds out the leaders. The troops include the standard screens/objective/action units (Clanrats) and Stormfiends to leave a few scars. Some snipers (Jezzails) and Ravenak’s Jaws finish the list. Surprising number of casts (5) with bonuses so expect the Endless Spells to play a part.

Again flexibility is the key to the list, in most games you will choose who goes first (everything is in a Battle Regiment) and then play for the double. Your main threats (Deceiver and Thanquol) are very mobile with Skitterleap and Dreaded Skitterleap. Your screens are deep (20 clanrats), the Stormfiends are solid mid board threat and Ravenak’s Jaws do serious mortals to slower armies like his last 3 opponents. This combination lets you give away first and react from behind your screens. Because their mobility is tied to spells both the Deciever and Thanquol can even be hidden from shooting armies. Outside of the heroes though it’s a slow list and a lot of battle tactics are hard to score if the opponent spreads out. Thomas dropped 4 Battle Tactics and a Grand Strategy. 4/1 is still a great recovery after dropping the first round.

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Army Faction: Gloomspite Gitz
Grand Strategy: Show of Dominance
– Triumphs: Inspired

LEADER
1 x Troggoth Hag (405)**
General
– Command Traits: Master of Magic
– Artefacts: Arcane Tome
– Spells: Flaming Weapon
1 x Fungoid Cave-Shaman (95)**
Spells: The Hand of Gork
1 x Madcap Shamans (80)**
Artefacts: Moonface Mommet
– Spells: Itchy Nuisance

BATTLELINE
20 x Shootas (140)*
Bad Moon Icon Bearer
– Gong Basher
– 3 x Barbed Net
20 x Stabbas (150)*
Gong Basher
– Moonclan Flag Bearer
– Stabba and Moon Shield
– 3 x Barbed Net
20 x Stabbas (150)*
Bad Moon Icon Bearer
– Stabba and Moon Shield
– 3 x Barbed Net

BEHEMOTH
1 x Skitterstrand Arachnarok (180)

ENDLESS SPELL
1 x Mork’s Mighty Mushroom (40)
1 x Scrapskuttle’s Arachnacauldron (60)
1 x Aethervoid Pendulum (40)

TERRAIN
1 x Bad Moon Loonshrine (0)

OTHER
1 x Marshcrawla Sloggoth (150)
3 x Rippa’s Snarlfangs (70)**
3 x Rockgut Troggoths (145)***
3 x Rockgut Troggoths (145)***
3 x Rockgut Troggoths (145)***

CORE BATTALIONS:
*Expert Conquerors
**Warlord
***Bounty Hunters

TOTAL POINTS: (1995/2000)

Brett: Here’s someone that doesn’t care to go first, ever, with 12 drops but a great placing for Gitz. 3/2 defeating Nighthaunt (Scarlet Doom), Sylvaneth and SBGL is pretty amazing. There are a couple of unusual units in the list – the Troggoth Hag (Forge World) and Rippa’s Snarlfangs (Underworld band). The Hag is the centrepiece and likely responsible for most of the effectiveness in the list. She has 16 wounds but heals D6 a turn, moves 8″, has a single cast (2 with arcane tome) and can make a unit -2 to hit (or 2 units -1). Very durable, her main melee weapon is 4 damage with Flaming weapon and she still has her ranged attack and D3 attacks with a possible D6 wounds each. She degrades relatively slowly as well.

Apart from her, Rippa’s Snarlfang’s mobility (12″) will give them the chance to dart out and score Battle Tactics. Near the Marshcrawla, the Rockguts will hit on 2s. With the Hag and Skittersrand Arachnacauldron, there are 2 monsters (see above for why that’s a good thing). The Marshcrawla is granting the other Troggoths with +1 to hit within 18″ of him. The Shootas and Stabbas are screens and scoring units but with the Cave-Shaman (who can also get an exta command point) using hand of Gork, they can also be moved to threaten something or to charge and draw an Unleash Hell.

A range of tools, but unfortunately the Gitz are really showing their age and they can be stopped pretty easily (except the Hag) with attacks that have any rend (making them save on 6s – if they have a save). It shows in the scoring where, despite some strong elements Chris dropped 5 Battle Tactics and 2 Grand Strategies. It’s still a really strong performance with either the weakest or 2nd weakest faction.

Final Tournament Placings

Top Three AoS Lists for Northern Wastes GT

This is the Top Three AoS Lists for the Northern Wastes Grand Tournament that took place in Prince George, BC, Canada. It involved 28 players vying to be crowned champion in a 5 game tournament. A little bit of a blast from the past with lists that would be pretty familiar to anyone from 2nd Editions, leavened with a few new units.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Skaven
Grand Strategy: Defend What’s Ours
– Triumph: Indomitable

LEADERS
Grey Seer (125)**
Spells: Levitate
Grey Seer On Screaming Bell (325)**
General
– Command Traits: Master of Magic
– Artefacts of Power: Skavenbrew
– Spells: Death Frenzy
Grey Seer (125)**
Spells: Skitterleap
Deathmaster (165)****
Artefacts of Power: Gnawbomb
Warlock Bombardier (115)****
Artefacts of Power: The Brass Orb
– Spells: Warp Lightning Shield
Plague Priest (100)****
Prayers: Rabid-rabid!

BATTLELINE
Clanrats (100)***
Rusty Blade
Clanrats (100)***
Rusty Blade
Skryre Acolytes (150)****

OTHER
Warpfire Thrower (70)
Ratling Gun (65)
Ratling Gun (65)
Plague Monks (180)*
Pair of Foetid Blades
Plague Monks (180)*
Pair of Foetid Blades

ENDLESS SPELLS & INVOCATIONS
1 x Purple Sun of Shyish (70)
1 x Vermintide (60)

TERRAIN
1 x Gnawhole (0)

CORE BATTALIONS
*Bounty Hunters
**Command Entourage – Magnificent
***Expert Conquerors
****Warlord
TOTAL POINTS: 1995/2000

Brett: A good spell/plague monk heavy list which we haven’t seen as much of recently with the majority of successful lists running Thanquol and/or Deceivers or Stormfiends. Solid reminder of the depth of this book because and the number of options. With 4 wizards and a priest this list has 7 casts and 8 denies (and a prayer). The Screaming Bell has an entire table of command abilities that buff the unit or adjacent units, do mortal wounds or just try to kill the unit. More importantly it adds at least 1 to cast until it hits bottom bracket (+2 at top bracket) and if damaged to half health (8) can summon a Verminlord. This is the unit that is most likely to cast Purple Sun and is pretty durable, with a 4+ save and 5+ ward it has an effective health of 27 against Rend -2.

Master of Magic for rerolls, Death Frenzy is it’s known spell (fight on death) and Skitterbrew (does D3 MW but grants 1 attack). Feasibly you could have Plague Monks with 4 attacks and fighting on death (with 4 attacks). 136 attacks (assuming 3 died to Skitterbrew), 22 of which on average will be -2 Rend. Other spells include Levitate (fly for a unit), Skittleap (teleport) and Warp Lightning Shield (negate the first 3 wounds in a phase, if a 4 wound is caused, take 3 MW). This is mostly so the Bombardier doesn’t blow himself up with the Doomrocket or empowered Warp Lighting. In the course of a game he definitely will blow up, that’s what he’s here for.

Rabid- Rabid adds another attack to a unit within 13″ (5 attacks for the Plague Monks? – with fight on death and the unit wiped after a charge that’s a potential 200 attacks)And that’s the heart of this list, 80 rats, some of which will have ratling guns or warpfire throwers hiding in them to surprise you. Even more fun the Deathmaster is probably hiding in one of the clanrats units as well. Run and charge, D3 mortals on 6s he’s a nasty little assassin. This list is all about the small attacks adding up, with some nasty mortal wounds and spells in there as well. It’s a lot for the general to keep up with but even more so for opponents.

Most of his opponents had things that were very good at removing threats, built around the common 2 or 3 hammer style of list. What is the hammer in this list? If you remove only one block of rats a turn they’ll outscore and overwhelm you pretty quickly.

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Allegiance: Daughters of Khaine
Temple: Zainthar Kai
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

LEADERS
Morathi-Khaine (340)*
The Shadow Queen (340)*
Melusai Ironscale (115)*
General
– Command Trait: Zealous Orator
– Artefact: Crown of Woe

BATTLELINE
10 x Blood Sisters (280)**
Reinforced x 1
10 x Blood Sisters (280)**
Reinforced x 1
15 x Blood Stalkers (540)*
Reinforced x 2
5 x Khinerai Heartrenders (95)*

CORE BATTALIONS
*Battle Regiment
**Bounty Hunters

Total: 1990 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 99
Drops: 3

Brett: A familiar take on Daughters of Khaine so far, remembering that they only have slightly more than 20 warscrolls to choose from. Morathi and Shadow Queen taking 1/3 the list and the remainder devoted to Blood Sisters/Stalkers. Khinerai Heartrenders for opportunistic objective/battle tactic sniping. Melusai Ironscale mostly for her run and charge command with no range restrictions, +1 attack for Melusai (Blood Sisters/Stalkers) if she kills a model, 5+ ward against spell damage, and Turns to crystal for MW if she is in combat range. Crown of Woe turns off Rally or Inspiring Presence within 9″ (15″ after she kills something). A General that wants to be close to the action. Cruelly Zelous Orator lets her return a model on a 4+ when using Rally.

Morathi is the only caster (3 spells, 2 denys) and knows the complete spell lore of course. Of course she can issue a command allowing a unit to shoot (or fight) in the hero phase. Effectively allowing a unit to Shoot or Fight twice, in this list that is going to be the Blood Stalkers most of the time. Shadow Queen is a blender of course and the 3 wounds a turn is always fun. The sub faction is Zainthar Kai for fight on death and the Blood girls are battleline (the General does the same thing). And that is the heart of the list, Blood Sisters to apply pressure and take objectives as well as screening and Blood Stalkers to remove most threats. Your best option is to outrange them otherwise you need to survive a withering Unleash Hell.

It’s a popular list because it works quite well if you can manage the fragility of the sisters in combat (you only want to enter combat/be shot on your terms). Daytond can do that well, demonstrated by beating the mirror match. He lost to first place which exposes a weakness with most elite lists (this is 33 models) – hordes.

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Army Faction: Sylvaneth
Army Subfaction: Heartwood
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

LEADER
1 x Arch-Revenant (120)***
1 x Spirit of Durthu (370)***
Artefacts: Greenwood Gladius
1 x Warsong Revenant (305)***
General
– Command Traits: Spellsinger
– Artefacts: Arcane Tome
– Spells: Verdurous Harmony, Verdant Blessing

BATTLELINE
6 x Kurnoth Hunters with Kurnoth Greatbows (460)*
5 x Tree-Revenants (110)**
5 x Tree-Revenants (110)**

ENDLESS SPELL
1 x Spiteswarm Hive (40)

OTHER
6 x Spiterider Lancers (420)*

CORE BATTALIONS:
*Bounty Hunters
**Expert Conquerors
***Command Entourage – Magnificent

TOTAL POINTS: (1935/2000)

Brett: A riff on another favourite, including the new Spiterider Lancers with a cast of more familiar players. Starting out in Heartwood as their grove allowing the general to pick 3 enemy units for a +1 to hit against them. Everything except the endless spell has Heartwood as a keywood and benefits from that. It’s really good on the Kurnoth Hunters getting them to a 3+ to hit (and 2+ with all out attack). With only 13 shots and rend 1 maximising hits is crucial to making them effective. Near the Arch Revenant they are wounding on 2+ to. Durthu is benefitting to and so are the Spiteriders. That includes Durthu’s additional attacks (Greenwood Gladius). The Warsong has all of the magic, 2 casts/denies naturally and a 3rd with Arcane Tome.

The Warsong is able to cast Verdurous Harmony to heal a Tree Revenant unit, Verdant Blessing to Summon a Wyldwood and Unleash Swarm of Sprites through the Wyldwood (like Spell Portal). The last pumps out a lot of mortal wounds. Spiteswarm Lancers for pinning and mobile damage, they strike first and heal making it a little bit tougher. Tree Revenants for opportunist attacks, teleporting and fire and fade. The last are among the most effective scoring units at the moment. Solid, durable and mobile it’s a great list to take to a tournament and rewards a good general. Going 4/1 this time and loosing to 2nd place is still a strong showing (and shows how good Blood Stalkers can be).

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Allegiance: Gloomspite Gitz
Option: Gloomspite Gitz
– Mortal Realm: Ghur
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

Leaders
Loonboss on Giant Cave Squig (110)*
General
– Moonclan Stabba
– Command Trait: The Clammy Hand
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Moonclans: Squig Lure
Fungoid Cave-Shaman (95)*
Lore of the Moonclans: Itchy Nuisance
Skragrott, The Loonking (230)*
Lore of the Moonclans: The Hand of Gork

Battleline
20 x Stabbas (150)*
Pokin Spears & Moon Shields
– 3x Barbed Nets
– 1x Badmoon Icon Bearers
24 x Squig Herd (320)**
Reinforced x 1
24 x Squig Herd (320)**
Reinforced x 1

Units
6 x Sneaky Snufflers (75)*
6 x Rockgut Troggoths (290)*
Reinforced x 1
10 x Boingrot Bounderz (210)**
Reinforced x 1

Endless Spells & Invocations
Mork’s Mighty Mushroom (40)
Scuttletide (70)
Purple Sun of Shyish (70)

Core Battalions
*Battle Regiment
**Bounty Hunters

Total: 1980 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 188
Drops: 4

Brett: For our extra list this week keeping with the small folk we have Gitz. A mixed force of Squigs for mobile threats and Troggoths to ensure you are disappointed when they whiff against very possible odds. You go Gitz because they have the best warscrolls in the game. Efficient, no, but who else is empowered by eating mushrooms, gets extra movement because they bounce or has a small foot wizard that must be surrounded by enemies to do any real damage with his spell (Spore Maws). 180 points of Endless Spells to make them that more vicious, Purple Sun, Mork’s Might Mushroom (MW on a 5+ within 8″) and Scuttletide (more mortals).

With Arcane Tome 4 casts/unbinds, Squig Lure (run and charge for 3 units on a 5), Itchy Nuisance (fights last) and Hand of Gork (teleport a unit that is within 24″ – very generous). Skragrott and the Cave Shaman can generate extra command points every turn. This is a very slow list apart from the Boingrots and Loonboss (but he’s your general so probably not up front). It isn’t very durable but it does have the ability to put out a few mortal wounds and has, in some units like Squig Herds, a surprising number of rend 1 attacks. To shut it down you need to get to Skragrott and to get to him you need to get through a lot of bodies, including the Troggoths who can hit very hard. Gitz suffer from very poor saves and low moral so 3/2 is really fantastic.

That included Thunder Lizard (Seraphon) and Kharadron Overlord armies that are both doing really well right now. The Kruleboyz are with Gitz at the bottom of the tier list, it would have been a really interesting match up between Kruleboyz shooting and Gitz tricks.

Final Tournament Placings

Top Three AoS Lists for the Montreal GT

This is the Top Three AoS Lists for the Montreal Grand Tournament that took place in Montreal, Canada on 17th and 18th of September. It involved 47 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Seraphon
Constellation: Fangs of Sotek
– Grand Strategy: The Astromatrix
– Triumphs: Inspired

Leaders
Slann Starmaster (265)*
General
– Command Trait: Arcane Might
– Artefact: Serpent God Dagger
– Spell: Celestial Equilibrium
– Spell: Stellar Tempest
Stegadon with Skink Chief (305)**
Artefact: Cloak of Feathers
– Weapon: Skystreak Bow
– Mount Trait: Starborne
Saurus Astrolith Bearer (140)**
Skink Starpriest (130)*
Spell: Hand of Glory
– Spell: Extend Astomatrix
Skink Starpriest (130)*
Spell: Hand of Glory
– Spell: Extend Astomatrix
Skink Priest (90)**
Universal Prayer Scripture: Curse

Battleline
30 x Skinks (225)****
Boltspitters & Moonstone Clubs
– Reinforced x 2
30 x Skinks (225)****
Boltspitters & Moonstone Clubs
– Reinforced x 2
10 x Skinks (75)***
Meteoric Javelins Celestite Daggers & Star Bucklers
10 x Skinks (75)***
Meteoric Javelins Celestite Daggers & Star Bucklers
5 x Saurus Knights (110)**
Blades

Units
5 x Chameleon Skinks (115)*

Endless Spells & Invocations
Purple Sun of Shyish (70)
Horrorghast (40)

Core Battalions
*Warlord
**Warlord
***Expert Conquerors
****Bounty Hunters

Additional Enhancements
Artefact
Spell

Total: 1995 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 132
Drops: 12

Declan: Danick went 5-0 here, with an interesting Seraphon list (interesting because no Bastiladons). That said it still has all the usual tricks. A good spell caster, 30 skinks to buff up, and get killing (and then another 30 so he can throw them away). If you’ve never seen a fully buffed up Skink unit you don’t know what you’re missing. As a Gitz player its demoralising but everything goes on them!

The purple Sun before the FAQ is an obvious call and no reason Danick shouldn’t take it. The Fangs of Sotek also gives the skinks a 50/50 parting shot (fire and flee), leaving the enemy flailing against thin air before they fire again. I’ve fought similar and it is vicious.

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Allegiance: Maggotkin of Nurgle
Subfaction: Drowned Men
– Mortal Realm: Ghyran
– Grand Strategy: Take What’s Theirs
– Triumphs:

Leaders
Festus the Leechlord (150)**
Lore of Malignance: Rancid Visitations
Lord of Afflictions (210)**
General
– Command Trait: Overpowering Stench
– Artefact: The Splithorn Helm
Lord of Blights (150)**

Battleline
4 x Pusgoyle Blightlords (440)*
2x Dolorous Tocsin
– Reinforced x 1
2 x Pusgoyle Blightlords (220)*
1x Dolorous Tocsin
2 x Pusgoyle Blightlords (220)*
1x Dolorous Tocsin
10 x Putrid Blightkings (500)**
Reinforced x 1

Units
1 x Pusgoyle Blightlords – Single (110)**

Core Battalions
*Bounty Hunters
**Battle Regiment

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 132
Drops: 4

Declan: Also going 5-0 this is the often seen Pusgoyle Blightlord List. It’s very difficult to kill, has amazingly fast movement, and if you do catch a Pusgoyle on fly… it strikes back with a vengeance. Meanwhile the disease markers you aquire slowly bring down support heros, and just when you feel you’ve got a chance Christian can summon whatever he needs. You need mortal wounds, at range, and lots of luck to beat this. There’s a reason Nurgle have been top of tournaments (and a popular army) since the book was released.

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Allegiance: Nighthaunt
Procession: Scarlet Doom
– Grand Strategy: Fright or Flight
– Triumphs: Bloodthirsty

Leaders
Krulghast Cruciator (150)**
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Underworlds: Seal of Shyish
Guardian of Souls (150)*
Artefact: Midnight Tome
– Lore of the Underworlds: Shademist
Spirit Torment (115)*
Spirit Torment (115)*

Battleline
20 x Bladegheist Revenants (350)****
Reinforced x 1
10 x Bladegheist Revenants (175)***
5 x Hexwraiths (160)**
5 x Hexwraiths (160)**
3 x Spirit Hosts (125)***

Units
10 x Dreadscythe Harridans (160)****
10 x Dreadscythe Harridans (160)****
4 x Myrmourn Banshees (105)*

Endless Spells & Invocations
Purple Sun of Shyish (70)

Core Battalions
*Warlord
**Vanguard
***Expert Conquerors
****Bounty Hunters

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 104
Drops: 12

Declan: Another good book, and another good army. Vincent-Pierre has brought the Purple Sun as well (surprise, surprise), and numerous ghosts. He has taken 30 Bladegheists so clearly has the patience of a saint (or bought them assembled), but once on the table top they are monsters. When they charge these guys can stack additional rend, so you’ll see characters charging in to clip units and doing untold damage. I’m still having nightmares of Kragnos being on 6+ armour save before the rend on the warscrolls took affect. It’s vicious, and has so far survived a FAQ – I’ll be amazed (although not surprised) if the stacking survives past Christmas.

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Allegiance: Gloomspite Gitz
Mortal Realm: Ghur
– Grand Strategy: Show of Dominance
– Triumphs: Indomitable (Wounds)

Leaders
Loonboss (75)*
General
– Command Trait: The Clammy Hand
Fungoid Cave-Shaman (95)*
Lore of the Moonclans: The Great Green Spite
Fungoid Cave-Shaman (95)*
Lore of the Moonclans: The Great Green Spite
Madcap Shaman (80)
Artefact: Moonface Mommet
– Lore of the Moonclans: Itchy Nuisance

Battleline
20 x Shootas (140)*
3x Barbed Nets
– 1x Badmoon Icon Bearers
40 x Shootas (280)*
6x Barbed Nets
– 1x Moonclan Flag Bearers
– 1x Badmoon Icon Bearers
– Reinforced x 1
60 x Stabbas (450)*
Pokin Spears & Moon Shields
– 9x Barbed Nets
– 1x Moonclan Flag Bearers
– 2x Badmoon Icon Bearers
– Reinforced x 2

Units
5 x Loonsmasha Fanatics (130)*
5 x Boingrot Bounderz (105)*

Behemoths
Krondspine Incarnate of Ghur (400)*
Allies

Endless Spells & Invocations
Chronomantic Cogs (40)
Mork’s Mighty Mushroom (40)
Ravenak’s Gnashing Jaws (60)

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 3 / 4
Allies: 400 / 400
Wounds: 152
Drops: 2

Declan: Peter knew I was coming back to writing Top Three Lists, and has picked a classic… Raphael has brought Gloomspite Gitz to a full tournament and gone 3-2… what a hero! Okay, he has brought an Incarnate, but a 2019 book with no White Dwarf article needs you to think outside the book. With three wizards, three Endless Spells and no Hand of Gork (heresy) this is a sit and shoot list… with 60 shootas (5+/5+/-/1 … what a profile). The damage at range must have been enough, but I’m really impressed that Raphael managed to complete enough Battle Tactics to win 3 games – especially with his general being a simple Loonboss.

Final Tournament Placings

AoS Meta Stats (w/e 28th August 2022)

Unfortunately they’ll be no meta stats next weekend as I am on holiday. Normal service will resume for the week ending of 11th September.

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Grand Tournaments

Emerald City Open 2 – USA
32 Players

PositionFactionSubfactionResult
1stDaughters of KhaineHagg Nar5-0-0
2ndSons of BehematBreaker Tribe5-0-0
3rdDisciples of TzeentchHosts Arcanum4-0-1
4thSeraphonThunder Lizard4-0-1
5thMaggotkin of NurgleDrowned Men4-0-1
Emerald City Open 2

Sacremento Slam – USA
12 Players

PositionFactionSubfactionResult
1stSeraphonThunder Lizard5-0-0
2ndDaughters of KhaineHagg Nar4-0-1
3rdOssiarch BonereapersPetrifex Elite3-0-2
4thSkaven3-0-2
5thHedonites of SlaaneshLurid Haze3-0-2
Sacremento Slam

Dice and Ducks: Decimation – UK
16 Players

PositionFactionSubfactionResult
1stSons of BehematTaker Tribe4-0-1
2ndSeraphonFangs of Sotek3-0-1
3rdDaughters of KhaineKhailebron4-0-1
4thSoulblight GravelordsLegion of Night4-0-1
5thBlades of KhorneReapers of Vengeance2-0-2
Dice and Ducks: Decimation

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This Weeks Stats

The following stats are for the week ending 28th August only, essentially GT’s that took place on the 27th and 28th August.

Rolling 4 Week Stats

The rolling stats includes all GT’s since the weekend of 30th/31st July to the 20th/21st August. This covers a total of 983 players (+152 players) across 24 Grand Tournaments (+3 GT).

As the new release of the GHB takes hold it looks as though the overall effect is a positive one, although the stats are starting to shift away from the 50% mark slightly again. With Destruction once again falling.

Its not been a good week for the Kruleboyz and this is also reflected in the four weeks stats with them falling to 35.0%. Come on GW, show them some love.

Here are the rolling four weeks win rates since we began tracking this information:

Faction Stats (Version)

The below stats are for every match in a grand tournament since the release of the new General’s Handbook.

A great week for Seraphon sees them extend a lead over the Daughters of Khaine with 9 clean sweeps to their 6.

Meanwhile at the lower end of the tables factions who have gone a whole tournament with five losses…

As for the win rates of each faction since the release of the new GHB:

In terms of faction popularity:

By rights, each faction should have an equal share of the player base, however we know this will not be the case due to either the appeal of the miniatures or the rules for the factions. Here we can see the most popular factions are Stormcast Eternals, Nighthaunt, Sylvaneth, Daughters of Khaine, Maggotkin of Nurgle, Seraphon and Skaven.

Currently it would appear that Seraphon players have the highest chance of going 5-0 at an even.

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AoS Meta Stats (w/e 21st August 2022)

A change is afoot for the Woehammer stats. We’re going more in depth. You’ll still find the tournament results for GT’s in the last week below along with links. Then there is statistic sections for the rolling four weeks stats and the current Age of Sigmar version (i.e. since the most recent update in terms of GHB or Battletome release).

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Grand Tournaments

Northern Ireland GT – UK
32 Players

PositionFactionSubfactionResult
1stDaughters of KhaineKhailebron5-0-0
2ndStormcast EternalsHammers of Sigmar4-0-1
3rdNighthauntEmerald Host4-0-1
4thFyreslayersLofnir4-0-1
5thStormcast EternalsHAmmers of Sigmar4-0-1
Northern Ireland GT

Capital City Bloodbath – Canada
43 Players

PositionFactionSubfactionResult
1stFlesh-eater CourtsFeast Day5-0-1
2ndBonesplitterzIcebone5-0-1
3rdCities of SigmarHallowheart5-0-1
4thIdoneth DeepkinMor’Phann5-0-1
5thSeraphonFangs of Sotek5-0-1
Capital City Bloodbath

Gateway Open 2022 – USA
43 Players

PositionFactionSubfactionResult
1stStormcast EternalsKnights Excelsior5-0-0
2ndCities of SigmarLiving City5-0-0
3rdBlades of KhorneReapers of Vengeance4-0-1
4thDaughters of KhaineZainthar Kai4-0-1
5thSons of BehematBreaker Tribe4-0-1
Gateway Open 2022

Salt Lake Open 2022 – USA
33 Players

PositionFactionSubfactionResult
1stFyreslayersGreyfyrd5-0-0
2ndStormcast EternalsCelestial Warbringers4-0-1
3rdOgor MawtribesBoulderhead4-0-1
4thSons of BehematBreaker Tribe4-0-1
5thFlesh-eater CourtsBlisterskin4-0-1
Salt Lake Open 2022

Nashcon GT 2022 – USA
81 Players

PositionFactionSubfactionResult
1stSeraphonFangs of Sotek5-0-0
2ndMaggotkin of NurgleBlessed Sons5-0-0
3rdNighthauntScarlet Doom4-0-1
4thBeasts of ChaosDarkwalkers4-0-1
5thLumineth Realm-LordsZaitrec4-0-1
Nashcon GT 2022

Snake Eyes – Australia
81 Players

PositionFactionSubfactionResult
1stSeraphonFangs of Sotek5-0-0
2ndKharadron OverlordsBarak-Zilfin5-0-0
3rdMaggotkin of NurgleDrowned Men4-0-1
4thSylvanethGnarlroot4-0-1
5thSkaven4-0-1
Snake Eyes

Mancunian Carnage: Summer 2022 – Australia
81 Players

PositionFactionSubfactionResult
1stIronjawz5-0-0
2ndSlaves to DarknessKnights of the Empty Throne5-0-0
3rdMaggotkin of NurgleDrowned Men4-0-1
4thNighthauntScarlet Doom4-0-1
5thNighthauntEmerald Host4-0-1
Mancunian Carnage: Summer 2022
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This Weeks Stats

The following stats are for the week ending 21st August only, essentially GT’s that took place on the 20th and 21st August.

Rolling 4 Week Stats

The rolling stats includes all GT’s since the weekend of 30th/31st July to the 20th/21st August. This covers a total of 983 players (+152 players) across 24 Grand Tournaments (+3 GT).

As the new release of the GHB takes hold it looks as though the overall effect is a positive one, although the stats are starting to shift away from the 50% mark slightly again. With Destruction once again falling.

Its not been a good week for the Kruleboyz and this is also reflected in the four weeks stats with them falling to 36.5%. Come on GW, show them some love.

Here are the rolling four weeks win rates since we began tracking this information:

Faction Stats (Version)

The below stats are for every match in a grand tournament since the release of the new General’s Handbook.

A great week for Seraphon sees them extend a lead over the Daughters of Khaine and Maggotkin of Nurgle with 7 clean sweeps to their 5.

Meanwhile at the lower end of the tables factions who have gone a whole tournament with five losses…

As for the win rates of each faction since the release of the new GHB:

Beasts of Chaos cling to their top spot but the Maggotkin of Nurgle seem to be having a resurgence and are not too far off their heels. Seraphon and Bonesplitterz are falling closely behind.

Kruleboyz fall back down the table and join Flesh-eater Courts, Ogors, Bonereapers and Gloomspite in the sub 45% win rate.

In terms of faction popularity:

By rights, each faction should have an equal share of the player base, however we know this will not be the case due to either the appeal of the miniatures or the rules for the factions. Here we can see the most popular factions are Stormcast Eternals, Nighthaunt, Sylvaneth, Daughters of Khaine, Maggotkin of Nurgle, Seraphon and Skaven.

Chance of going 5-0

Currently it would appear that Seraphon players have the highest chance of going 5-0 at an even.

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Top Three AoS Lists for the Northern Ireland GT

This is the Top Three AoS Lists for the the Northern Ireland GT that took place in the UK on 20th and 21st August. It involved 32 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Daughters of Khaine
Temple: Khailebron
– Grand Strategy: Bloodthirsty Zealots
– Triumphs: Inspired

LEADERS
Morathi-Khaine (340)**
The Shadow Queen (340)**
Melusai Ironscale (115)**
General
– Command Trait: Zealous Orator
– Artefact: Arcane Tome (Universal Artefact)
– Lore of Shadows: Mindrazor
– Bonded: Incarnate

UNITS
15 x Blood Stalkers (540)*
Reinforced x 2
10 x Witch Aelves (115)*
Pairs of Sacrificial Knives
10 x Witch Aelves (115)*
Pairs of Sacrificial Knives
Krondspine Incarnate of Ghur (400)
Allies

CORE BATTALIONS
*Expert Conquerors
**Command Entourage – Strategists

Total: 1965 / 2000
Reinforced Units: 2 / 4
Allies: 400 / 400
Wounds: 74
Drops: 7

Danny: DoK weren’t bad before their 3e book by any means, but they’d settled into a ‘Morathi and the (15) bow sneks’ rut. It took a short while for the dust to settle after their new tome, but they’re now starting to go 5-0 and win tournaments here and there – and, thankfully – with a variety of lists.

Although, to be fair, this one didn’t get the memo. The double reinforced bow snek still does the business, with Wendel opting for a Krondspine to double up with Morathi as super durable objective bullies/screens – in the ‘Spine’s case, the pinning effect will help the bow-blob safe while they rain down hurt, and the 2 units of witch aelves run around scoring. Or – because this list opts for Khailebron – teleport around.

I call this the ‘pin and pun-cushion’ strategy.

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Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar (Scions of the Storm)
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

LEADERS
Lord-Castellant (155)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Spell: Thundershock
Lord-Relictor (145)*
Prayer: Translocation
Runelord (95)*
Universal Prayer Scripture: Heal
– Allies

UNITS
5 x Liberators (115)***
Heavens-wrought Weapon and Shield
– 1x Grandweapons
5 x Liberators (115)***
Heavens-wrought Weapon and Shield
– 1x Grandweapons
5 x Judicators with Boltstorm Crossbows (190)***
3 x Aetherwings (65)*
10 x Protectors (450)**
4x Starsoul Maces
– Reinforced x 1
1 x Stormstrike Chariot (165)**
3 x Vanguard-Raptors with Longstrike Crossbows (240)*
3 x Vanguard-Raptors with Longstrike Crossbows (240)*

CORE BATTALIONS
*Warlord
**Bounty Hunters
***Expert Conquerors
Holy Command: Call for Aid
Holy Command: Unleash Thy Hatred

Total: 1975 / 2000
Reinforced Units: 1 / 4
Allies: 95 / 400
Wounds: 109
Drops: 11

Danny: Love that this list took a thematic route through the tournament, crusading successfully against the forces of chaos and death – only losing out to a ‘friendly’ scrap against a rival Stormhost.

This list probably qualifies as ‘shootcast’, packing in 6 Longstrikes – despite the recent FAQ stripping reinforced units of the double shoot – and a unit of Judicators. That’s backed up with a Protector blob, who absolutely slap, but are slow. This static, slow core is counterbalanced by Scions of Storm and a chariot, plus the Relictor whose teleport is still clutch to allow for mobility and objective play. And in this season, where Expert Conqs. are often at the mercy of Bounty Hunters, Liberators with +1 save from the Castellant provide a super durable, objective-stealing and mission playing battleline.

A considered list that clearly plays well into the current season and meta.

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Allegiance: Nighthaunt
Procession: Emerald Host
– Grand Strategy: Fright or Flight
– Triumphs: Inspired

LEADERS
Lady Olynder, Mortarch of Grief (340)*
Lore of the Underworlds: Spectral Tether
Guardian of Souls (150)*
General
– Command Trait: Master of Magic
– Artefact: Midnight Tome
– Lore of the Underworlds: Seal of Shyish
– Bonded to Incarnate
Krulghast Cruciator (150)*

UNITS
20 x Grimghast Reapers (320)*
Reinforced x 1
5 x Hexwraiths (160)*
5 x Hexwraiths (160)*
3 x Spirit Hosts (125)*
4 x Myrmourn Banshees (105)*
Krondspine Incarnate of Ghur (400)*
Allies
Mortalis Terminexus (85)

CORE BATTALIONS
*Battle Regiment

Total: 1995 / 2000
Reinforced Units: 1 / 4
Allies: 400 / 400
Wounds: 71
Drops: 1

Danny: Nighthaunt have not so far been the shrieking, impossible horror that some predicted, but they’re definitely an army you have to have a plan for now.

With the -1 damage aura from the Krulghast combined with ethereal (NH saves can’t be modified -/+), plus their targeted +1 to ward saves, they’re surprisingly tanky for a bunch of spooky sheets. Throw a Krondspine into the mix, all wrapped up in a battle regiment, factor in the NH army trait to re-set up a few units in deployment and you have a tight package that is highly reactive to the mission and opponent – all crucial tools for success at the moment.

The rest of the core units are general NH goodstuff – Hexwraiths for mobility and mw impact hits, Banshees for shutting down magic and the mostly-usual 20 blob of Grimghasts for an eye-watering number of rend 1 attacks and objective thievery, and you have yourself a truly spoopy list.

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Allegiance: Gloomspite Gitz
Option: Gloomspite Gitz
– Grand Strategy: Defend What’s Ours
– Triumphs: Inspired

LEADERS
Skragrott, The Loonking (230)
General
– Lore of the Moonclans: The Hand of Gork
Loonboss on Giant Cave Squig (110)*
Moon-cutta
– Artefact: Spiteful Prodder

UNITS
20 x Stabbas (150)
Pokin Spears & Moon Shields
– 3x Barbed Nets
– x Moonclan Flag Bearers
– 1x Badmoon Icon Bearers
20 x Stabbas (150)
Pokin Spears & Moon Shields
– 3x Barbed Nets
– 1x Badmoon Icon Bearers
24 x Squig Herd (320)
Reinforced x 1
5 x Boingrot Bounderz (105)*
10 x Squig Hoppers (180)*
10 x Squig Hoppers (180)*
6 x Rockgut Troggoths (290)
Reinforced x 1
5 x Sporesplatta Fanatics (135)
Mork’s Mighty Mushroom (40)
Scuttletide (70)

CORE BATTALIONS
*Vanguard

Total: 1960 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 179
Drops: 10

Peter: I love lists like this, six different units rather than finding the most efficient and spamming it.

James has gone for Stabbas rather than Shootas for his battleline as there a little more durable than their shooting counterparts with a +1 save while having more than 10 models. They’re cheap and make perfect blocking units, gumming up the board in vital locations.

The Squig herd puts out a reasonable amount of damage with 20 squigs able to produce an average damage output of 13.2 before saves. On top of that when squigs are removed they’ll cause mortals on 4+ to the nearest unit.

The Squig Hoppers (Squig Cavalry) cause mortal wounds to models they hop over as well as having the damage output similar to the Herd. These move at 3D6 and so could potentially have a threat range of 30″! The Loonboss has been included to remove the randomness of this movement however, giving the Hoppers a flat 12″ move while within range of the Loonboss.

Meanwhile the rockgut Troggoths can soak up damage with their 5+ ward save and regeneration in the hero phase.

Skragrott is a 2 cast and unbind character with +1 to his casting attempts.

Unfortunately, where Gitz fall down is in their lack of synergy between units meaning most units are pretty much independent most of the time. Hopefully this will change with their new book. Either way, this is a fun little army that looks great to play with and against. Almost makes me want to play Gitz…

Final Tournament Placings