This is the top three AoS lists for the Sydney GT that took place in Australia on the 9th and 10th of September. It involved 103 players vying to be crowned champion in a 5-game tournament. One of the premier events in Australia run by AoS Coach, there is a lot more at the event than just the games. Take a look at the players pack which is a great example of how to create a fantastic event.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Seraphon – Constellation: Fangs of Sotek – Grand Strategy: Spellcasting Savant – Triumphs: Inspired
LEADERS Lord Kroak Lord-Emperor Palpatine (410)*** Skink Starseer Cad Bane (150)*** – Lore of Primal Frost: Merciless Blizzard – Spell: Speed of Huanchi Skink Starseer Greedo (150)* – Lore of Primal Frost: Merciless Blizzard – Spell: Cosmic Crush Slann Starmaster Grogu (275)* – General – Command Trait: Lord of Celestial Resonance – Artefact: Spacefolder’s Stave – Spell: Drain Magic – Lore of Primal Frost: Hoarfrost Saurus Astrolith Bearer Empire Standard Bearer (140)*** Gotrek Gurnisson Anakin SkyWalker (480)** – Allies
BATTLELINE 10 x Skinks Ewoks (90)** – Moonstone Clubs & Star bucklers 10 x Skinks Ewoks (90)** – Boltspitters & Moonstone Clubs 5 x Saurus Guard (140)***
CORE BATTALIONS *Andtorian Acolytes **Wizard-Finders of Andtor ***Warlord
ENHANCEMENTS Spell
Total: 1985 / 2000
“Hi List Enthusiast,
Post event it was identified that Gotrek was not eligible to be placed in the GHB23 Wizard Finders battalion due to being unique. This unique ruling has unfortunately has been missed by us TOs, the public when all lists were unlocked, and the five 5 opponents over the weekend. It was not raised as a complaint until post-event.
I’ve reviewed the list in full and it does have both the right units to interchange that makes this list legal, and it’s impacts were minimum at best when you review his opponent match ups and kill list. Game 4 was IDK and Game 5 against OBR which did not impact his most critical games. Gotrek’s kill list over the event was Avalanor, 10 Stoneguard, 20 Deathrattle Skeletons, Incarnate of Ghur, Arkhelian Allopex, and 6 Immortis Guard.
Reviewing 120 lists is no easy feat, and based on all the information above, we will keep the victories as it stands. It’s a shame we didn’t catch it earlier and we will review how we can improve our processes including an extension from the current list submission window to allow additional time for TO & peer review.
– Anthony | SGT TO”
Allegiance: Soulblight Gravelords – Subfaction: Legion of Night – Mortal Realm: Ghur – Grand Strategy: The Danse Macabre – Triumphs: Bloodthirsty
LEADERS Queen blizzard wizard. (140)* Vampire Lord – General – Command Trait: Shaman of the Chilled Lands – Artefact: Morbheg’s Claw – Lore of the Vampires: Spirit Gale – Bonded to the Krondspine Incarnate of Ghur Vlado lezechiar (140)* Vampire Lord – Lore of the Vampires: Spirit Gale My boy (380)** Mannfred von Carstein, Mortarch of Night – Lore of the Deathmages: Waste Away
UNITS Carrion corps (300)** 30 x Deathrattle Skeletons Meat (120)** 20 x Deadwalker Zombies Nat, Cat and Pat (80)** 3 x Fell Bats Krell’s Black Guard (300)** 20 x Grave Guard – Great Wight Blades
BEHEMOTHS Bones (480)** Krondspine Incarnate of Ghur – Allies – Bonded to the General, Vampire Lord, (Queen Blizzard Wizard)
This is the top three AoS lists for the Salt Lake Open 2023 – AoS Championships that took place in the US on the 19th and 20th of August. It involved 34 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Lumineth Realm-lords – Army Subfaction: Zaitrec – Grand Strategy: Spellcasting Savant – Triumphs: Indomitable
LEADER 1 x Scinari Cathallar (120)* – Spells: Total Eclipse, Hoarfrost 1 x Scinari Enlightener (170)* – General – Command Traits: Loremaster – Artefacts: Rune of Senthoi – Spells: Hoarfrost, Merciless Blizzard, Speed of Hysh, Protection of Hysh 1 x The Light of Eltharion (230)** 1 x Ellania and Ellathor (190)** – Spells: Etheral Blessings, Overwhelming Heat 1 x Sevireth (270)**
BATTLELINE 10 x Vanari Bladelords (120) – Bladelord Seneschal 10 x Vanari Bladelords (120) – Bladelord Seneschal 10 x Vanari Auralan Wardens (150)** – High Warden – Spells: Total Eclipse, Solar Flare 5 x Vanari Dawnriders (120) – Steedmaster – Standard Bearer – Spells: Overwhelming Heat, Speed of Hysh
ENDLESS SPELL
1 x Ravenak’s Gnashing Jaws (70) 1 x Hyshian Twinstones (30) 1 x Suffocating Gravetide (30)
TERRAIN
1 x Shrine Luminor (0)
OTHER
5 x Vanari Dawnriders (120) – Steedmaster – Standard Bearer – Spells: Overwhelming Heat, Speed of Hysh
CORE BATTALIONS:
*Andtorian Acolytes **Warlord
TOTAL POINTS: (1980/2000)
Army Faction: Gloomspite Gitz – Subfaction: Jaws of Mork – Grand Strategy: Protect da Shrine! – Triumph: Indomitable
LEADERS Fungoid Cave-Shaman (110)* – General – Command Traits: Loon-touched – Artefacts of Power: Staff of Sneaky Stealin’ – Spells: The Hand of Gork Madcap Shaman (70)* – Spells: Itchy Nuisance Grinkrak the Great (220)** Squigboss (110)*** – Aspects of the Champion (Archived): Tunnel Master (Archived) BATTLELINE Boingrot Bounderz (300)** Boingrot Bounderz (150)** – Bounder Boss Moonclan Stabbas (120)** – Bad Moon Icon Bearer – Gong Basher – 3 Barbed Nets – Pokin’ Spear Squig Herd (280)*** Squig Herd (280)***
BEHEMOTH Skitterstrand Arachnarok (180)***
OTHER Gobbapalooza (170) – Spells: Squig Lure Grinkrak’s Looncourt (220)
TERRAIN 1 x Bad Moon Loonshrine (0)
CORE BATTALIONS *Andtorian Acolytes **Vanguard ***Wizard-finders of Andtor
TOTAL POINTS: 1990/2000
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Army Faction: Soulblight Gravelords – Army Type: Vyrkos – Grand Strategy: Lust for Domination – Triumphs: Indomitable
LEADER 1 x Necromancer (100)* – Spells: Waste Away 1 x Vampire Lord on Zombie Dragon (460)* – Deathlance – Spells: Vile Transference 1 x Cado Ezechiar (140)* – Spells: Spirit Gale 1 x Vampire Lord (140)** – General – Command Traits: Master of Magic – Spells: Hoarfrost 1 x Radukar the Beast (290)** – Artefacts: Ulfenkarni Phylactery
BATTLELINE 10 x Deathrattle Skeletons (100)* 10 x Deathrattle Skeletons (100)* 40 x Deadwalker Zombies (240)**
ENDLESS SPELL 1 x Malevolent Maelstrom (30)
OTHER 20 x Grave Guard (300)* – 2 x Standard Bearer – 2 x Hornblower – Great Wight Blade 1 x Corpse Cart (80)** – Corpse Lash – Unholy Lodestone
Danny Wadeson: So you got the memo that Soulblight (and Vyrkos in particular) are good now right? You may also have heard ‘something something zombie spam’ – but every so often, a trailblazer, a trend-setter, a maverick comes along and says ‘fnah’ to zombie, and ‘hurrah!’ to Deathrattle. Well, two by 10 of them as cheap MSU who can still be annoyingly hard to put down if you under-commit, and he does still have 40 zombs, which is a gentleman’s amount really.
He’s spent the other points on the usual stuff but he has slammed Cado in there, who is still underrated as a versatile hero on a teeny-tiny base. Otherwise, standard stuff of the ‘also 20 graveguard’ variety as they combo so well with Radukar’s ability to give something +1 attack after he’s charged.
And it only lost to Zaitrec LRL of all things! Either way, a pretty balanced Vyrkos list here that proves a) you don’t have to take a gazillion zombies to do well and b) that, actually, SBGL are totally fine and don’t need any more nerfs, at all! If LRL can beat them, nerf them again I reckon!
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Army Faction: Maggotkin of Nurgle – Army Subfaction: Droning Guard – Grand Strategy: Tend the Garden – Triumphs: Bloodthirsty
LEADER 1 x Orghotts Daemonspew (320)* 1 x Lord of Afflictions (230)* – General – Command Traits: Overpowering Stench – Dolorous Tocsin – Artefacts: The Splithorn Helm 1 x Poxbringer (130)* – Spells: Fleshy Abundance
BATTLELINE 3 x Plague Drones (200)* – Plaguebringer – Icon Bearer – Bell Toller 2 x Pusgoyle Blightlords (240)* 3 x Plague Drones (200)* – Plaguebringer – Icon Bearer – Bell Toller 3 x Plague Drones (200)* – Plaguebringer – Icon Bearer – Bell Toller 20 x Plaguebearers (130)*
TERRAIN 1 x Feculent Gnarlmaw (0)
OTHER 3 x Nurglings (100) 1 x Pusgoyle Blightlords (Single) (120)
This is the top three AoS lists for the Ragnarok AoS Ironman that took place in the UK on the 12th and 13th of August. It involved 8 players vying to be crowned champion in a 5-game tournament.
As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Soulblight Gravelords – Subfaction: Legion of Night – Grand Strategy: Empire of Corpses – Triumphs: Inspired
Leaders Nagash, Supreme Lord of the Undead (900)* Vampire Lord (140)* – General – Command Trait: Unbending Will – Artefact: Morbheg’s Claw – Lore of Primal Frost: Merciless Blizzard Abhorrant Archregent (240)* – Allies
Battleline 6 x Fell Bats (160)* – Reinforced x 1 3 x Fell Bats (80)* 3 x Fell Bats (80)* 20 x Deadwalker Zombies (120)* 20 x Deadwalker Zombies (120)*
Battleline 3 x Skywardens (130)** 3 x Skywardens (130)** 3 x Skywardens (130)** 3 x Skywardens (130)**
Units 6 x Endrinriggers (240)* – Reinforced x 1 1 x Grundstok Gunhauler (170)** – Main Gun: Drill Cannon – Gunhauler Modifications: Coalbeard’s Collapsible Compartments
Behemoths Arkanaut Frigate (300)* – Main Gun: Heavy Sky Cannon Arkanaut Frigate (300)** – Main Gun: Heavy Sky Cannon
Core Battalions *Wizard-Finders of Andtor **Battle Regiment
Allegiance: Gloomspite Gitz – Gittish Horde: Badsnatchers – Mortal Realm: Ghur – Grand Strategy: Chasing the Moon – Triumphs: Inspired
Leaders Dankhold Troggboss (210)* – Chupa the Chosen – General – Command Trait: Alpha Trogg – Artefact: Speaky-skull Fetish Madcap Shaman (70)** – Madcap Max – Artefact: Moonface Mommet – Lore of the Moonclans: Itchy Nuisance Madcap Shaman (70)** – Webby & Wilson – Lore of Primal Frost: Merciless Blizzard
Battleline 6 x Rockgut Troggoths (340) – Reinforced x 1 6 x Rockgut Troggoths (340) – Reinforced x 1 3 x Fellwater Troggoths (170) 20 x Moonclan Stabbas (120)
Units 5 x Boingrot Bounderz (150) 5 x Boingrot Bounderz (150) 1 x Dankhold Troggoths (190)* – Fiona Fellwater 5 x Gobbapalooza (170) – Pink-a-Palooza – Spell1: Lore of the Moonclans: The Hand of Gork
Allegiance: Slaves to Darkness – Damned Legion: Knights of the Empty Throne – Mortal Realm: Aqshy – Grand Strategy: Follow the Path to Glory – Triumphs: Inspired,Inspired
Leaders Exalted Hero of Chaos (90)** – Artefact: The Conqueror’s Crown – Mark of Chaos: Undivided Exalted Hero of Chaos (90)** – Mark of Chaos: Undivided – Nullstone Adornment: Polished Nullstone Pebble Exalted Hero of Chaos (90)* – Mark of Chaos: Undivided
Battleline 6 x Varanguard (580)** – 3x Fellspear – 3x Daemonforged Blade – Mark of Chaos: Khorne – Reinforced x 1 3 x Varanguard (290)** – 3x Daemonforged Blade – Mark of Chaos: Khorne 3 x Varanguard (290)** – 3x Daemonforged Blade – Mark of Chaos: Khorne 3 x Varanguard (290)* – 3x Daemonforged Blade – Mark of Chaos: Khorne 1 x Chaos Chariot (80)* – Mark of Chaos: Khorne 1 x Chaos Chariot (80)* – Mark of Chaos: Khorne 1 x Chaos Chariot (80) – Mark of Chaos: Khorne
Core Battalions *Vanguard **Overlords of Chaos – Expert
This is the top three AoS lists for the Bathurst GT 2023 that took place in Australia on the 12th and 13th of August. It involved 43 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Maggotkin of Nurgle – Army Subfaction: Drowned Men – Grand Strategy: Blessed Desecration – Triumphs: Inspired
LEADER 1 x Be’lakor (340)* 1 x Lord of Afflictions (230)* – General – Command Traits: Overpowering Stench – Incubatch – Dolorous Tocsin – Artefacts: The Splithorn Helm 1 x Gutrot Spume (160)*
BATTLELINE 2 x Pusgoyle Blightlords (240)* – Dolorous Tocsin 2 x Pusgoyle Blightlords (240)* – Dolorous Tocsin 2 x Pusgoyle Blightlords (240)* – Dolorous Tocsin 2 x Pusgoyle Blightlords (240)* – Dolorous Tocsin
Leaders Lord of Pain (140)* – General – Command Trait: Strength of Goodhood – Artefact: The Crown of Dark Secrets Be’Lakor, the Dark Master (340)*
Battleline 22 x Blissbarb Archers (320)* – Reinforced x 1 22 x Blissbarb Archers (320)* – Reinforced x 1 22 x Blissbarb Archers (320)* – Reinforced x 1 22 x Blissbarb Archers (320)* – Reinforced x 1
Units 5 x Blissbarb Seekers (210)*
Core Battalions *Battle Regiment
Total: 1970 / 2000
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Army Faction: Soulblight Gravelords – Army Type: Legion of Night – Grand Strategy: Spellcasting Savant – Triumph: Bloodthirsty
LEADERS Vampire Lord on Zombie Dragon (460) – Deathlance – Spells: Flaming Weapon Vampire Lord (140)* – Spells: Spirit Gale Vampire Lord (140)* – General – Command Traits: Shaman of the Chilled Lands – Artefacts of Power: Morbheg’s Claw – Spells: Spirit Gale Mannfred Von Carstein (380)** – Spells: Waste Away
BATTLELINE Deadwalker Zombies (120)** Deathrattle Skeletons (300)** – Skeleton Champion – 3 x Standard Bearer Fell Bats (80)**
OTHER Grave Guard (300)** – Seneschal – Great Wight Blade – 2 x Standard Bearer – 2 x Hornblower
ENDLESS SPELLS & INVOCATIONS 1 x Malevolent Maelstrom (30) 1 x Suffocating Gravetide (30)
This is the top three AoS lists for 2D6 Oslohammer #5 that took place in Norway on the 15th and 16th of July. It involved 22 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Orruk Warclans – Army Type: Big Waaagh! – Grand Strategy: Waaagh! – Triumphs: Indomitable
LEADER 1 x Orruk Weirdnob Shaman (90)* – Spells: Da Great Big Green Hand of Gork 1 x Wurrgog Prophet (170)* – Artefacts: Glowin’ Tattooz – Spells: Hoarfrost 1 x Megaboss on Maw-krusha (450)** – General – Command Traits: Hulking Brute – Boss Choppa and Rip-toof Fist – Artefacts: Destroyer – Mount Traits: Fast ’Un 1 x Gobsprakk (240)*** 1 x Orruk Warchanter (120)*** 1 x Orruk Warchanter (120)***
BATTLELINE 5 x Orruk Brutes (140)** – Brute Boss – Boss Klaw & Brute Smasha – Jagged Gore-hacka 5 x Orruk Ardboys (80)** 5 x Orruk Ardboys (80)***
OTHER 3 x Orruk Gore-gruntas (170)** – Gore-grunta Boss – Jagged Gore-hacka 6 x Orruk Gore-gruntas (340)** – Gore-grunta Boss – Jagged Gore-hacka
This is the top three AoS lists for the Quest of Champions Heat 4 that took place in the UK on the 12th and 13th of August. It involved 22 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Blades of Khorne – Subfaction: The Flayed – Triumph: Bloodthirsty – Grandstrat: Overshadow
LEADERS Bloodthirster of Unfettered Fury (330)* – General – Command Traits: Firebrand – Artefacts of Power: Ar’gath, the King of Blades – Prayers: Killer Instinct Bloodsecrator (120)* Slaughterpriest (110)* – Bloodbathed Axe – Prayers: Blood Sacrifice Skarbrand (380)** Bloodmaster (110)** – Prayers: Bronzed Flesh – Nullstone Adornments: Pouch of Nulldust
Allegiance: Soulblight Gravelords – Subfaction: Legion of Night – Grand Strategy: Lust for Domination – Triumphs:
Leaders Vampire Lord on Zombie Dragon (460)* – General – Deathlance – Command Trait: Unbending Will – Lore of the Vampires: Spirit Gale Vampire Lord on Zombie Dragon (460) – Deathlance – Universal Spell Lore: Flaming Weapon Vampire Lord (140)** – Lore of Primal Frost: Hoarfrost Necromancer (100)** – Artefact: Morbheg’s Claw – Lore of Primal Frost: Merciless Blizzard
Battleline 20 x Deadwalker Zombies (120)* 20 x Deadwalker Zombies (120)* 20 x Deathrattle Skeletons (200)* – Reinforced x 1 10 x Deathrattle Skeletons (100)*
Other 20 x Grave Guard (300)* – Great Wight Blades – Reinforced x 1
Allegiance: Gloomspite Gitz – Gittish Horde: Jaws of Mork – Grand Strategy: Chasing the Moon – Triumphs: Inspired, Indomitable
Leaders Grinkrak The Great (220)** Madcap Shaman (70)* – Artefact: Moonface Mommet – Lore of Primal Frost: Hoarfrost Webspinner Shaman (65)* – Lore of Primal Frost: Merciless Blizzard Squigboss with Gnasha-squig (110)** – General – Command Trait: The Clammy Hand Skragrott, The Loonking (230)**
Battleline 5 x Boingrot Bounderz (150) 5 x Boingrot Bounderz (150) 36 x Squig Herd (420) – Reinforced x 2 36 x Squig Herd (420) – Reinforced x 2 20 x Moonclan Shootas (120)
This is the top three AoS lists for Slaughter in the Sun that took place in the UK on the 22nd and 23rd of July. It involved 12 players vying to be crowned champion in a 5-game tournament.
As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Ossiarch Bonereapers – Subfaction: Null Myriad – Grand Strategy: Spellcasting Savant – Triumph: Bloodthirsty
LEADERS Mortisan Boneshaper (140)* – Spells: Hoarfrost Mortisan Ossifector (120)* – General – Command Traits: Aura of Sterility – Artefacts of Power: Gothizzar Cartouche – Spells: Empower Nadirite Weapons Arkhan the Black (380)*
ENDLESS SPELLS & INVOCATIONS 1 x Nightmare Predator (40)
TERRAIN 1 x Bone-tithe Nexus (0)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 2000/2000
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Army Faction: Gloomspite Gitz – Subfaction: Jaws of Mork – Grand Strategy: Chasing the Moon – Triumph: Indomitable
LEADERS Grinkrak the Great (220)* Squigboss (110)* – General – Command Traits: The Clammy Hand Skragrott, the Loonking (230)* Madcap Shaman (70)** – Artefacts of Power: Moonface Mommet – Spells: Hoarfrost
BATTLELINE Boingrot Bounderz (300)* – Bounder Boss Squig Herd (420)* Moonclan Stabbas (240)* – Moonclan Boss – Stabba – 2 x Bad Moon Icon Bearer – 2 x Gong Basher – 2 x 3 Barbed Nets
This is the top three AoS lists for Renegades of the Realm that took place in the UK at the TSN Arena on the 8th and 9th of July. It involved 24 players vying to be crowned champion in a 5-game tournament.
I invited Trogg of the Dankold (Stuart Hodges) to comment on Dom’s list this week, and boy, he didn’t disappoint. Trogg even gave us a quick synopsis of the new GHB, which is gold.
For those unaware, the Dankhold is a site which lists all the upcoming Age of Sigmar tournaments in the UK that Trogg knows about. Its a fantastic resource and one I know gets used by a lot of the top players in the UK.
Without any further rambling from me, here’s what Trogg says about the GHB.
Ello ummies,
Trogg been asked by Trogg friend Woehammer, to review recent Gloomspite list that come second at UK event, Renegades in the Realms.
So go tell local Brewgit to make some yummy mushroom juice and come join Trogg for Trogg Talks Lists.
Now Trogg been kept awake recently by stupid local moonclan grot, bashing swamp symbals shouting about new Generals Handbook coming with new points. Now despite lack of sleep, (if you see this stupid grot, let me know), Trogg been doing bestest to keep Troggs under gaze of GW by going 1-4 and 1-1-3, so Trogg know Trogg points coming down. Clever Trogg.
Mugshot 1 – Local Swamp Symbal Culprit – If seen report to Trogg
So Trogg look at Gloomspite Gitz list and see list by fellow Troggboss, Dominic Stonebridge. Dom been running Trogg heavy lists for while, and currently number 17 (checks fingers, toes and fingers again) in UK rankings.
Trogg tell Dom is silly Troggboss, as Dom obviously read recent Trogg memo sent by Madcap Mail wrong way round. Rather than follow Trogg lead and get 1-1-3 or 1-4 results, so GW drop Trogg points, Dom been doing opposite and ‘Troggsmashing’ events with number of 5-0 or 4-1 results. Silly Dom! Rumours in da dankholds say Dom now responsible for GW upping Trogg points. Sad face.
Talking about 4-1 results, Trogg look over Doms list for Renegades of the Realm. Now Trogg understand, Renegades of the Realms event was first event all over da realms to run new Generals Handbook rules and points. So lets look at Doms List and interaction with da new GHB.
Da new GHB
Now before Trogg look at Doms list, Trogg think good idea to have quick look at new features in new GHB in relation to Gloomspite Gitz. Trogg notice that first pages of GHB see focus on Realm of Andtor. Andtor is northern region of Ghur, with a focus on Magic. Realm of Andtor brings number of new Realm spells and command traits for your Andtorian Locus Wizard Heroes and for ummies that have no wizards, you get to choose new shiny enhancements that give additional help to prevent magic being used against you.
New Battleplans, Battle tactics, Command Traits, Grand Strategies and Battalions are available for ummies that not have updated battletomes or apparently struggled with tactics last season (Looking at you silly gargants)
Whats an Andtorian Locus Wizard Trogg? Well as Trogg mention, Andtor is realm with focus on magic, and new GHB, in particular looks to buff Wizard Heroes or armies with access to magic. New GHB provides Lore of Primal Frost, 3 new realm spells rather than just 1 as was in older GHBs. However only Andtorian Locus Wizards gain access to this lore.
An Andtorian Locus Wizard is wizard with wounds characteristic of 9 or less and are not Unique. (so no new spells for your Teclis or Nagash). These models get keyword of Andtorian Locus. Troggs not have any wizard heroes anymore (long live Dankdame, forever in Troggs heart) and whilst Trogg continue to petition GW to make cousin Mollog a wizard, he unfortunately is unique and Trogg wishes continue to fall on deaf ears. Silly Mollog.
Trogg off to ‘petiton’ GW to make Mollog wizard
Now as mentioned, Dom running Gloomspite Gitz who rely on Moonclan and Spiderfang Wizards to bring magic to army. Trogg think we will see gloomspite armies include lots of Andtorian Locuses.
Trogg identify Madcap Shaman (4 wounds), Fungoid Cave Shaman (5 Wounds) and Webspinner Shaman on foot (4 Wounds) that all fall into Andtorian Locus category
Now Trogg point out that new GHB also change Look out Sir Rule. First, shooting units must subtract 1 from hit roll for attacks made by missile weapons if target of weapon Is enemy hero within 3” of enemy unit with 3 or more models.
But rule also state that Hero that not have mount cannot be targeted by attacks made by missile weapons, if attacking unit is more than 12” away. This Rule not work for hero if have 10 wounds or more though.
So Trogg say be careful not to get to close to silly Aelf with bows or flying dwarfs with guns. Stupid Shooting.
Another new GHB rule is that at start of round, if taking second turn you can choose either one Andtorian Locus hero cast 1 additional spell and attempt 1 additonal dispel or non Andtorian Hero receive 1 extra command point that must be used by that hero.
This mean If taking second turn this help Andtorian Locus Hero to cast extra spell that sometime need or mean can now cast mystic shield AND an endless spell, some of which have gotten nice improvements. Trogg notice that this rule have impact in Doms list which Trogg explain later.
Finally Primal Magic. so Trogg think this will be biggerist impact of new GHB. Every hero phase each player roll a dice and on 4+ both players get 1 Primal Magic Dice. Whenever cast, unbind or dispel, player can use Primal magic dice by rolling them and adding primal magic dice to roll. Players can add as many primal dice to roll as player want until satisfied with roll or run out of Primal dice. Now Trogg see that Wizards get to roll casting, unbinding or dispelling roll first before adding Primal dice.
However if use Primal Magic Dice and roll two 1’s in roll, instead of normal miscast, this causes Primal Miscast where wizard take d3+3 mortals and deal d3 mortal wounds to each unit within 3”. So Trogg advise don’t stand too close to wizards!
At end of each battleround any Primal Magic dice not used are lost.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army: Blades of Khorne – Subfaction: Reapers of Vengeance – Grand Strategy: Slaughter of Sorcery – Triumph: Inspired
LEADERS Skarbrand (380)* Skarr Bloodwrath (110)** Bloodmaster (110)* – Prayers: Blood Sacrifice, Bronzed Flesh Bloodmaster (110)* – Prayers: Blood Sacrifice, Killer Instinct Bloodthirster of Unfettered Fury (330)** – General – Command Traits: Firebrand – Artefacts of Power: Ar’gath, the King of Blades – Nullstone Adornment: Pouch of Nulldust – Prayers: Killer Instinct, Unholy Flames
Here we gooo – new season, new meta – new Khorne lists! Pre-season guesswork pegged Khorne as a probable winner due to the clustered nature of a bunch of the battleplans (which a combat army like Khorne enjoy for obvious reasons) and their ability to resist magic/focus on using Primal Dice (PDs) purely for unbinds. And it looks like the predictions were bang on.
Immediately, we can see way more Flesh Hounds than a ‘normal’ Khorne list, whose stonks are suddenly up this season due to each unit having an in-built unbind. Since the new book they’ve always been solid all-rounders in general, offering speed, reliable charges given their +2 to rolls – more for tying stuff up than killing it, but still – for a good price point.
They’re backed by Skarbrand, Skarr (for blood tithe farming and cheeky backfield harassment, given he comes back to life on an 8+), and two Bloodmasters for access to the wonderful prayer lore. The final HQ slot is filled by the common all-round utility piece of an Unfettered Fury Thirster – with Firebrand to make him a priest, Ar’Gath for turning off wards, and now also the Pouch of Nulldust for really playing mindgames with Casters.
Finally, Peter squeezes in a unit of Skullcrushers – still a great, fast, durable grabber or screen despite their slight price hike – and a unit of Bloodcrushers as a small missile unit.
So all in all, it’s a strong mix of bodies, objective play, blood tithe generation and one massive, angry hammer – a lovely balanced combo which overcame both flavours of Seraphon, Gitz and OBR – proving it has the tools to deal with the other top-meta threats. A great result for Peter to kick off the season with!
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Army Faction: Gloomspite Gitz – Army Subfaction: Badsnatchers
LEADER 1 x Madcap Shaman (70)* – Artefacts: Moonface Mommet – Spells: Itchy Nuisance 1 x Madcap Shaman (70)* – Spells: Merciless Blizzard 1 x Dankhold Troggboss (210)** – General – Command Traits: Alpha Trogg – Artefacts: Speaky-skull Fetish
BATTLELINE 20 x Moonclan Stabbas (120) 6 x Rockgut Troggoths (340) 6 x Rockgut Troggoths (340) 3 x Fellwater Troggoths (170)
OTHER 5 x Boingrot Bounderz (150) 5 x Boingrot Bounderz (150) 5 x Gobbapalooza (170) – Spells: The Hand of Gork 1 x Dankhold Troggoths (190)**
Trogg: Trogg notice that whilst Doms list lean into Troggoth side of Gloomspite gitz, Dom opt for Badsnatchers subfaction.
What is Badsnatchers Trogg hear you ask. Well Badsnatchers is new gittish horde in Gloomspite battletome encompassed by the Harbingers of the Everdank.
Now Trogg look at the Harbingers of the Everdank and Doms list. Trogg sees that first units in Doms list are two Madcap Shamans. This mean that Dom have more reliability in casting spells with madcap shamans, as Harbingers of the Everdank ability allow Dom to re-roll 1 casting dice should Dom need to, as long as Madcap shamans wholly within 9” of each other.
As Trogg mention earlier, Madcap Shamans also Andtorian Locus! This mean if Dom take second turn, and if Dom choose Madcap Shaman, this Madcap Shaman can cast 1 additional spell and attempt unbind 1 extra enemy spell that battleround. This mean that Madcap shaman can cast 2 spells that round! But this not stop here. Trogg bring to your attention the ability on Madcap Shaman warscroll, Madcap Mushroom.
Crazy Caverns! This ability mean that once per battle, if Dom decide go second, Madcap Shaman can attempt to cast 3 spells in battle round! And Dom pick two Madcap shamans, meaning Dom could use this ability twice per game and Madcap Shaman only cost 70 points each! Add Primal dice to this, mean Dom can really dominate magic phase. Clever Dom!
Trogg notice 1 Madcap shaman have Moonclan spell, Itchy Nuisance, this has casting value 6 with 18” range, if successfully cast on unit, that unit have strike last affect till end of turn. This great spell and allow Dom to pick combats for some true Troggsmashing. This madcap shaman also have artefact Moonface Mommet.
Moonface Mommet is little doll that only wizards can wave at enemy. At start of combat phase, wizard wave moonface mommet at enemy within 12”. Subtract 1 from save rolls that target enemy till end of phase. This mean that enemy targets must subtract 1 from saves when in combat, which if against rockgut units means rockgut units have effective rend 3 attacks!
Second spell come from new Lore of Primal Magic and called Merciless Blizzard. This have casting value of 12 and range of 12”. If successful pick one enemy unit in range and deal 4d6 mortal wounds, however for each roll of 1 on damage, caster takes d3 mortals that cannot be negated. Also the range of this spell cannot be modified (silly portals). Sensational Spiteshrooms, that’s a high casting value! However Trogg remind you that Badsnatchers get to reroll 1 dice of casting roll, which could help in maintaining trove of primal dice, or push casting value high enough for primal dice to be used to get casting value.
Now from Trogg experience, while Troggs have big muscles and bash lots of skulls for high damage, Troggs lack ability to deal lots of mortal wounds. So this spell help to bash skulls of most armoured of enemies. But where reward also come risk. Who doesn’t like to see silly shaman head blow up if roll lots of 1’s on damage – note to Trogg, put through order for new dankhold dice.
Finally last leader is Dankhold Troggboss, or in Dom case Troggboss Trev. Now Troggboss must be general to unlock smelly fellwater troggs and tough Rockgut Troggs as battleline, and Dom done just this. Troggboss is good option for general as not named so can take command abilities and artefacts. Trogg see Dom chosen Alpha Trogg as command Ability with Speaky Skull Fetish as Artefact. Alpha Trogg mean Troggboss gain 2+ wounds, taking Troggboss to 14 wounds but also gains Monster Keyword. This give Dom access to Monstrous Rampages such as Roar, Stomp but also Smash to Rubble for Mirror Match or Smashing other enemy terrain features, (Trogg see you stupid Realmshaper Engines) Trogg note Dom pick Speaky Skull Fetish. Now confuse bamboozle Trogg brain at first, as popular Troggboss artefact is Glowy Howzit, which give Troggboss 4+ ward save against wounds and mortal wounds and togetherer with Greater Regeneration Troggboss ability, makes Troggboss hard to kill. Clever Troggbosses.
However Trogg note new Battletactic – Reprisal, which completed if enemy unit that destroyed friendly general earlier in battle is destroyed that turn. Now Dom have lots of ways to deal damage using units mentioned later, but as Trogg mention above Glowy Howzit helps survivability of Troggboss meaning that this battletactic may be hard to achieve if glowy howzit taken. so this also may be reason Dom take Speaky Skull Fetish Speaky Skull Fetish, is described below
Trogg think hard but see benefits of Speaky Skull Fetish. Trogg armies not have unit champions for shouting out commands. Sad face. Therefore Speaky Skull Fetish give Dom chance to get 3 extra command points at start of hero phase.
Most time gitz armies rely on low wound heroes to give commands, but small heroes usually have 6+ save, meaning small heroes die fast, if hero silly and wander to far into battlefield.
But Speaky Skull Fetish allow Troggboss to shout loud above noise of battlefield and give same command to two different units. These commands possibly aimed at both Rockgut units or both Boingrot Bounder units who stomp/bounce across battlefield ready to bash some skulls.
For instance, Rockgut units have big feet but only move 6, so command ‘At the Double’ used with Speaky Skull Fetish mean both Rockgut units can run 6 on top of move, meaning Rockgut units get to fights quicker. Atern Alturni Also most of Dom list have bravery 5 or less. This mean that losing models via battleshock big worry. With Speaky Skull Fetish, Dom able to Inspire Prescence two units at once, meaning units remain on battlefield longer or command can be crucial if battling for control of objectives.
Speaky Skull Fetish also work with Troggboss ability Shepherd of Destruction. This mean that when Troggboss shout and give All out attack (+1 to hit), ability also give +1 attack. This only work on friendly Troggoth Units, but allow Dom to give both Rockgut units +1 to hit and +1 Attacks, meaning Rockguts now have 3 attacks each, now hitting on 2s, wounding on 3s, at -2 rend for 3 dmg each! That’s potential of 18 attacks from each full rockgut unit, which if all go through would be 54 damage! Trogg told you that big muscles equal big damage!
Final thing Trogg point out is now GHB focus on magic and high damage magic spells, Troggboss have ability called Magical Resistance. This mean that when Troggboss affected by spell or ability of endless spell, Troggboss ignore effects of spell or endless spell on 4+. Clever Troggboss.
Da Battleline
Onto battleline units and first unit Trogg see is unit of 20 Moonclan stabbas. Moonclan grots are much smallerer than big troggs so have only 1 wound, but da moonclan grots can be effective screen against first turn alpha armies. They have save of 5+ but when bad moon icon bearer joins unit, this becomes 4+ save against missile weapons.
But what about combat armies Trogg? That icon bearer doesn’t help against them! Well that where moonclan netter comes in. Holding a torn piece of rag pinched from a local ummie settlement, this grot netter means that combat units with 1” of any units including him are -1 to hit. Now if Dom lose some stabbas via shooting or combat, Dom can use command point to rally back on 6+ as long as more than 3” away from enemy units, but if stabbas affected by light of bad moon they rally back on 4+ due to Moonclan Keyword! This hopefully allow Dom to get full unit of 20 back, as stabbas can then use Anarchic Hordes ability. Anarchic hordes allow stabba unit of 20 or more models to contest objective 9” away rather than 6”. This mean that despite little legs and movement 5, moonclan stabbas have threat range of 20” for objectives, this allow Dom to push out and contest objectives early in battle.
Trogg already talk about Rockgut Troggs a bit. Along with smelly Fellwaters, these units are battleline when Troggboss is general. Both Rockguts and fellwaters have 4 wounds each on 4+ save, but both units can increase save to 3+ when affected by Light of da Badmoon. Within Gloomspite Gitz book many things give out aura of Light of da Badmoon, like Badmoon itself, da Loonshrine, Skragrott da Loonking and endless spell, Malevonent Moon. However with increase in points, some of these missing from Doms list, so only loonshrine and gloomspite ability Da Bad Moon are included
To achieve +3 save on troggoth units, Dom may have to ‘castle’ around loonshrine, making sure troggoth units wholly within 12” on badmoon loonshrine, or make sure all troggoth units in same quadrant of battlefield as Da Badmoon.
Rockgut Troggoths also have Stony Skin, this give Rockgut troggoth units +5 ward against all damage. Clever Rockguts. This make rockgut units hard to kill, as coupled with 4+ save or even improved 3+ save under moon and 4 wounds, mean rockguts have good chance of avoiding lots of damage. Rockgut Troggoths also have shooting ability called ‘Thrownin Boulders’. As Rockguts have big muscles they each throw 1 boulder 9”. If roll 4+ , enemy unit suffers 1 mortal wound. This ability can be increased by +1 if enemy unit have 5 or more models so then enemy unit suffer mortal wound on 3+.
This good ability for command ‘Unleash hell’ as allow rockgut unit to sit behind Monnclan Stabba unit for example and then when enemy charge stabbas, rockgut unit can unleash hell as long as with 6” to deal damage to charging unit.
Trogg look at Fellwaters (but not too close as fellwaters very stinky!). Fellwaters not have stony skin, so not have ward against damage however Fellwaters have Terrible Stench ability.
Terrible Stench mean that enemy unit must subtract 1 from hit roll for attacks with melee weapons when within 3” of fellwater unit. Trogg see patten here, Clever Trogg.
Again if castle up against alpha strike armies, Dom can screen army with Stabba unit with moonclan netter and have stinky fellwater troggs behind, so charging unit be at -2 to hit in combat! Now Trogg before ummies start messaging Trogg, Trogg know cannot modify hit roll more than -1, however this mean if enemy use all out attack, enemy still be -1 to hit.
Like Rockgut brothers, stinky fellwaters also have shooting attack called Noxious Vomit. This attack has 6” range and if cause any wounds mean that enemy unit subtract -1 to saves. However Trogg also notice that Noxious Vomit cause enemy unit to ignore positive modifiers to saves! This mean that Noxious vomit remove mystic shields and other spells or artefacts that increase saves. Now Trogg remember earlier Moonface Mommet artefact used by Madcap shaman. So if Fellwater troggs vomit on unit and Madcap Shaman within 12” of same unit and wave mommet doll, this mean enemy unit at -2 to saves. This mean that even stabba unit with no rend on weapons can cause lots of damage so trogg imagine what rockgut or troggboss unit do with rend -2 weapons!
Da Other Units
Now as Trogg mention before, despite troggs having big feet, troggs only move 6”. This mean that Troggs can be slow to get across battlefield or slow to react to moving objectives. Because of this Dom include two units of Boingrot Bounders.
Boingrot Bounders have movement of d6+7 and give Dom potential fast unit to move out grab objectives, tag enemy units or claim objectives. Bounders have 2 wounds each with 4+ save and Trogg see bounders have Moonclan keyword as mention earlier. This mean if Bounders lose some models and affected by Light of Da Badmoon in hero phase, Bounders rally on 4+.
Now not only Bounders rally on 4+ in Light of da Badmoon but Bounders also charge under light of badmoon even if ran. This mean Bounder unit have threat range of 31” if roll lots of 6’s.
Bounders also good target for all out attack command, which as Trogg mention earlier can be given to both units from Troggboss with Speaky Skull Fetish. Bounders have ability Boing, Smash that when charge into enemy, Bounders roll number of dice equal to models in Bounders unit and for each 4+ cause 1 Mortal Wound. Then Bounders ability Lances of Bounderz mean that bounders get +1 to damage and rend of Pokin Lance weapons when charging. This means 11 attacks (1 extra for boss bounder), 2s to hit, 3s to wound, rend 2, 2 damage each! Add mortal wounds from charge and both bounder units cause lots of damage even before bounder fang filled gob attacks!
Bounders also have fly keyword. This means bounderz can bounce over screens to get to juicy targets like enemy Andtorian Wizards or support heroes.
Da Gobbapalooza next on Dom list. Trogg see Gobbapalooza unit have Wizard Keyword. Now Remember what Trogg speak about first about Faction? Yes, Gobbapalooza affecteded by Harbingers of Everdank ability from Badsnatchers faction. Trogg see that Gobbapalooza given Hand of Gork spell. This spell is teleport spell with casting value of 7, where wizard pick one unit within 24” and outside of 3” from enemy unit and teleport friendly unit anywhere on battlefield outside of 9” from enemy unit. With ability to re-roll one casting dice, this spell good for challenging back field objectives or achieving new battle tactics like Intimidate Invaders or Surround and Destroy.
Not only Gobbapalooza have Hand of Gork spell but also have warscroll spells Mesmarise and Fungoid Cloud. Both spells cast on 6 with 12” range. Mesmarise mean enemy unit in range not able able to issue or receive command. This good for turning off all out defense or inspiring presence which coupled with Noxious vomit from fellwaters and Moonface mommet from madcap shaman can cause big damage and battleshock losses.
Gobbapalooza also support unit for Doms army. In Dom hero phase gobbapalooza able use one Know-Wots. These know-wots include Glareface Dance – add 1 to run and charge rolls. This good to put onto Boingrot bounders, Peddled Potion – add 1 to hit and wound rolls to Heros melee attacks. Aimed at the Dankhold Troggboss meaning Troggboss hitting and wounding on 2s with troggboss 4 attacks at rend 2 for d6 damage each! and
Finally Nasty Poisons improve rend of friendly unit by 1 within 12”. For units already with high rend such as rockgut troggoths or charging boingrot bounders, this again mean Dom dish out proper Troggsmashing to any opponent Dom face.
Final Unit on Dom list is Dankhold Troggoth. This unit big troggoth with biggerer muscles than rockguts troggs. Dankhold Troggoth is big bully unit, that like Troggboss have Magical Resistance ability. Dankhold Troggoth also have 4 attacks but wound on 2s rather than 3s like Troggboss and also have more reliable damage with D3+3 Damage.
Da Battalions
Trogg finally look at battalions that Dom choose. Dom choose two battalions, first battalion called Andtorian Acolytes which battalion from new GHB. Trogg see that battalion need 2 or more Andtorian Locus to fill requirements which Dom has with both Madcap Shamans. Battalion say that as long as 2 or more friendly Andtorian Locus in battalion on battlefield, at start of hero phase Dom roll a dice and on 3+ get 1 primal magic dice. This mean that Dom can edge out opponent with more primal magic dice to help with casting or unbinding magic spells.
Final Battalion called Dankhold Heavies. For this battalion Dom need 1 Troggboss and 1 Dankhold Troggoth, and this battalion allow Dom to choose 1 extra enhancement for army. Dom use this to add extra artefact, giving Dom both Speaky Skull Fetish and Moonface Mommet in army.
Dom army cost 1980 points in new GHB but 1870 points in old GHB meaning Dom could of included endless spells or even an additional andtorian locus if points stay samed, but that Dom fault for doing well in old GHB. Silly Dom!
Da Conclusion.
After looking over Dom list and speaking to Dom throughout last GHB, clear to Trogg that Dom like overlapping buff units with multiple tech pieces to help achieve new battletactics. Dom also have ways of benefitting from new GHB focus of magic using Badsnatchers faction and multicast wizards like Madcap Shamans.
With points increases to gloomspite gitz across board, and some nerfs to units such as squig herd that been doing well in events, Trogg think will see uptake in Badsnatchers faction for Gloomspite Gitz so as to benefit from new magical energies running through Andtor. Trogg excited to see new gloomspite gitz lists written for new GHB and see how fair in new season of Age of Sigmar.
Trogg hope you enjoy Trogg thoughts on Dom list and look forward to seeing you on the tabletop in future events.
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Army Faction: Seraphon – Army Type: Starborne – Subfaction: Fangs of Sotek – Grand Strategy: Continuous Expansion – Triumph: Indomitable
LEADERS Lord Kroak (410)* Saurus Astrolith Bearer (140)* Slann Starmaster (275)* – General – Command Traits: Lord of Celestial Resonance – Artefacts of Power: Spacefolder’s Stave – Spells: Comet’s Call Skink Starseer (150)** – Spells: Speed of Huanchi
We all knew it wasn’t long for this world – but the question was always whether the new lizard book had scaly legs without it. Luckily the latest battlescroll suddenly put Coalesced back on the menu, but Paul here has stuck with the space-skinks in a successful attempt to prove that double-frog (or dooble-forg, as I like to call it) is going nowhere fast.
So, the core remains unchanged – Kroak, Slann with Lord of Resonance for double star points, and a Starseer for mucho star point generation and many, many casts of good spells.
With that many wizards, you obviously need Saurus Guard – 2x 5 in this case – to help keep them alive. The battleline is rounded out by a unit of Chargers, who’re really excellent value and offer surprising output – and 2×10 skinks as screens and grabbers. Notably, in Fangs of Sotek, you get 3 redeploys for the price of 1, and this can really screw up opponent scoring and plans given the on-foot skinks can also re-roll their redeploy. Tricksy!
With the points saved by dropping the Trog, Paul has also squeezed in an Ark of Sotek – who I imagine is getting heroic action teleported onto an objective early doors – and some Huanchis with dartpipes – an excellent tech/scoring piece who can repeatedly go into reserves and are invisible when in cover. Personally, I’ve never thought the MW chip damage from the blowpipes is worth the 50 pts over the Bola variant, but I suppose it does allow them to participate more than just ‘being there’.
Finally, we see Geminids and Maelstrom as endless spell picks, both of which have had a glow up. Maelstrom can easily be powered up by the many Seraphon casts – even though it risks blowing up in their face – and Geminids is an excellent control piece in an army that really wants to dictate the pace and shut down their opponents plans.
With wins over some tough opponents, it’s clear Seraphon are still in the game! Dooble forg is back, baby.
We’ve a new commentator join us this week in the shape of Walter Brock! Walter has managed to climb all the way to #1 Ossiarch Bonereaper player in the ITC rankings. You may have seen Walters name crop up in the past as well on a few of our Top Three Articles.
Walter Brock: The first thing that jumps out to me is no Katakros. The main reason Katakros is brought is for his +1 to save and +1 to hit command ability. Instead, this player has opted to go all in on spell casting and maximizing heroes that can spread the Null Myriad affect. Giving the army the ability to ignore a lot of spells.
Arkhan is a spell casting powerhouse with 3 casts and 3 denies with +2 to both those rolls. Being a lore master means Arkhan can pick the right tool for any situation. He also increases the range of spells so he can go on some solo missions while still being in range.
Arkhan and the Boneshaper provide a lot of healing. Aura of Sterility provides protection against shooting. The grand strategy is tied in with the Boneshaper. If the Boneshaper lives until the end of the game. The grand strategy will be scored. With the Cartouche on the Ossifector, you have three very solid support heroes that crank the army up to 11. The Immortis and Stalkers can take a hit, hit hard, and get work done. Stalkers will move fast with hunt and kill to get into places the Immortis Guard cannot. The Immortis Guard likes to stand on key objectives and protect the heroes because they can take hits for the heroes. This combos very nicely with the grand strategy to keep the Boneshaper alive. With the healing abilities from Arkhan and Boneshaper, you can revive several of these key models over the course of the game.
The Archai are a very powerful unit. They stop enemy units within 3 inches from using commands. This effect is very powerful and can stop the gameplan of lists that need to use commands such as Unleash Hell or Inspiring Presence.
Tie this all in with an endless spell that does a massive amount of damage. Remember, Arkhan increases the ranges of spells. So, this endless spell is going out even further up the board to get into tasty targets in the back. The list has a lot of tools and very scary threats while also having the ability to shrug off several threats. Well done to this player.
This is the top three AoS lists for Sydney Salt Smash II that took place in Australia on the 1st and 2nd of July. It involved 18 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Gloomspite Gitz – Gittish Horde: Jaws of Mork – Mortal Realm: Ghur – Grand Strategy: Take What’s Theirs – Triumphs: Indomitable
Leaders Skragrott, The Loonking (210)* Loonboss (85)** – General – Command Trait: The Clammy Hand Grinkrak The Great (190)** Squigboss with Gnasha-squig (100)** Madcap Shaman (70)* – Artefact: Moonface Mommet – Lore of the Moonclans: The Hand of Gork – Aspect of the Champion: Tunnel Master
Battleline 36 x Squig Herd (390)** – Reinforced x 2 40 x Moonclan Shootas (250)** – Reinforced x 1 20 x Squig Hoppers (360)** – Reinforced x 1
Units 5 x Gobbapalooza (160)** – Spell1: Lore of the Moonclans: The Hand of Gork 6 x Grinkrak’s Looncourt (0)* 1 x Marshcrawla Sloggoth (150)*
Army Faction: Hedonites of Slaanesh – Army Type: Pretenders – Grand Strategy: Selfish Desire – Triumph: Inspired
LEADERS Contorted Epitome (190)* – Spells: Born of Damnation Keeper of Secrets (400)* – General – Command Traits: Strength of Godhood – Shining Aegis – Artefacts of Power: The Crown of Dark Secrets – Spells: Flaming Weapon Lord of Pain (135)* – Aspects of the Champion: Tunnel Master
Allegiance: Kruleboyz – Warclan: Allegiance: Kruleboyz – Warclan: Big Yellers – Grand Strategy: Take What’s Theirs – Triumphs:
Leaders Snatchaboss on Sludgeraker Beast (290)* – Artefact: Mork’s Eye Pebble – Mount Trait: Fast ‘Un Swampcalla Shaman with Pot-grot (100)* – Lore of the Swamp: Choking Mist Murknob with Belcha-banna (80)* – Aspect of the Champion: Tunnel Master Killaboss on Great Gnashtoof (130) – General – Command Trait: Supa Sneaky – Artefact: Arcane Tome (Universal Artefact)
Battleline 3 x Man-skewer Boltboyz (120)** 3 x Man-skewer Boltboyz (120)** 3 x Man-skewer Boltboyz (120)** 3 x Man-skewer Boltboyz (120)* 3 x Man-skewer Boltboyz (120) 3 x Man-skewer Boltboyz (120) 10 x Hobgrot Slittaz (80) 10 x Gutrippaz (150)*** 3 x Man-skewer Boltboyz (120) 20 x Moonclan Stabbas (125)*** 20 x Moonclan Stabbas (125)***
This is the top three AoS lists for No Holds Barred that took place in Australia on the 10th and 11th of June. It involved 46 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Disciples of Tzeentch – Subfaction: Guild of Summoners – Grand Strategy: Master of Destiny – Triumph: Inspired
LEADERS Kairos Fateweaver (440)* Ogroid Thaumaturge (170)* – General – Command Traits: Arcane Sacrifice – Artefacts of Power: Gryph-feather Charm – Spells: Arcane Suggestion Curseling (200)* – Spells: Shield of Fate – Aspects of the Champion: Tunnel Master
BATTLELINE Horrors of Tzeentch (Pink) (250)* – Iridescent Horror – Pink Horror Icon Bearer – Pink Horror Hornblower – Split and Split Again Kairic Acolytes (120)* – Kairic Adept – Scroll of the Dark Arts – Vulcharc – Cursed Blade and Arcanite Shield – 3 x Cursed Glaive and Arcanite Shield Kairic Acolytes (120)* – Kairic Adept – Scroll of the Dark Arts – Vulcharc – Cursed Blade and Arcanite Shield – 3 x Cursed Glaive and Arcanite Shield Horrors of Tzeentch (Pink) (250)* – Iridescent Horror – Pink Horror Icon Bearer – Pink Horror Hornblower – Split and Split Again Kairic Acolytes (120)* – Kairic Adept – Scroll of the Dark Arts – Vulcharc – Cursed Blade and Arcanite Shield – 3 x Cursed Glaive and Arcanite Shield
OTHER Tzaangor Enlightened on Discs of Tzeentch (180)
ENDLESS SPELLS & INVOCATIONS 1 x Umbral Spellportal (80) 1 x Tome of Eyes (40) 1 x The Burning Head (30)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 2000/2000
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Allegiance: Soulblight Gravelords – Subfaction: Legion of Blood – Grand Strategy: Lust For Domination – Triumphs: Inspired
LEADER Vampire Lord on Zombie Dragon (440) – General – Deathlance – Command Trait: Doomed Minions – Artefact: Cloak of Mists and Shadows – Lore of the Vampires: Vile Transference Vampire Lord on Zombie Dragon (440)** – Deathlance – Lore of the Vampires: Spirit Gale Neferata, Mortarch of Blood (390) – Lore of the Deathmages: Waste Away Necromancer (90)* – Lore of the Deathmages: Fading Vigour – Aspect of the Champion: Tunnel Master
BATTLELINE 10 x Deathrattle Skeletons (85)** 10 x Deathrattle Skeletons (85)* 10 x Deathrattle Skeletons (85)*
UNITS 16 x Askurgan Trueblades (360)** – Reinforced x 1
CORE BATTALION *Battle Regiment **Battle Regiment
TOTAL: 1975 / 2000
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Allegiance: Gloomspite Gitz – Gittish Horde: Jaws of Mork – Grand Strategy: Protect da Shrine! – Triumphs: Indomitable
LEADER Grinkrak The Great (190)** Madcap Shaman (70)* – Artefact: Moonface Mommet – Lore of the Moonclans: Itchy Nuisance Squigboss with Gnasha-squig (100)** – General – Command Trait: The Clammy Hand Squigboss with Gnasha-squig (100)** – Tunnel master
BATTLELINE 10 x Boingrot Bounderz (280)* – Reinforced x 1 20 x Moonclan Stabbas (125)* 36 x Squig Herd (390)* – Reinforced x 2 24 x Squig Herd (260)* – Reinforced x 1
UNITS 5 x Gobbapalooza (160) – Spell1: Lore of the Moonclans: The Hand of Gork 6 x Grinkrak’s Looncourt (0)** 6 x Sneaky Snufflers (130) 1 x Marshcrawla Sloggoth (150)* – Allies
CORE BATTALIONS *Battle Regiment **Warlord
TOTAL: 1955 / 2000
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Allegiance: Beasts of Chaos – Greatfray: Allherd – Grand Strategy: Protect the Herdstone – Triumphs: Inspired
LEADERS Beasts of Chaos Tzaangor Shaman (115)* – General – Command Trait: Bestial Cunning – Artefact: Brayblast Trumpet – Lore of the Twisted Wilds: Wild Rampage Doombull (180)* – Artefact: Slitherwrack Helm – Aspect of the Champion: Tunnel Master Great Bray-Shaman (95)* – Lore of the Twisted Wilds: Tendrils of Atrophy
BATTLELINE 10 x Ungor Raiders (115)*** 10 x Ungor Raiders (115)*** 10 x Ungors (80)*** – Mauls & Half-Shields 10 x Ungors (80) – Mauls & Half-Shields
UNITS 6 x Beasts of Chaos Tzaangor Enlightened on Discs of Tzeentch (430)* – Reinforced x 1 6 x Bullgors (420)** – Axes & Bullshields – Reinforced x 1 10 x Beasts of Chaos Tzaangors (170)** 10 x Beasts of Chaos Tzaangors (170)**