Category Archives: Kruleboyz

Top Three AoS Lists for the Gateway Open Age of Sigmar 2026

This is the top three AoS lists for the Gateway Open Age of Sigmar 2026 that took place in the US between the 8th and 9th of August 2026. It saw 52 players vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Fyreslayers
Scales of Vulcatrix (20 Points)
General’s Handbook 2026-27
Drops: 5
Battle Tactics: Blazing Onslaught and Legend of Parch
Prayer Lore – Zharrgrim Blessings
Manifestation Lore – Magmic Invocations


General’s Regiment
Auric Runefather on Magmadroth (340)

• General
• Thickened Scales
• Droth-helm
Auric Runeson on Magmadroth (240)
Hearthguard Berzerkers with Flamestrike Poleaxes (220)

• Reinforced

Regiment 1
Auric Runemaster (160)

• Ash-beard
Hearthguard Berzerkers with Berzerker Broadaxes (200)

• Reinforced


Regiment 2
Auric Runesmiter on Magmadroth (280)


Regiment 3
Auric Runesmiter on Magmadroth (280)


Regiment 4
Auric Runeson on Magmadroth (240)


Faction Terrain
Magmic Battleforge

Kevin Lathers: The SoA Runeson on Magmadroth may reign king in the meta, but it seems that old dog still has some gas: Austin finishes here with an impressively unique list consisting 5-Magmadroths, but rather than spamming the new SoA (or old SoG) Runeson on Magmadroths, this one takes 2 of ye olde SonDroths.

Lacking the damage boost ability and instead having a monster-only control score reduction rampage, the regular SonDroth is a pale shade of his cousin, but he’s also 240 points which allows you to take an extra unit of reinforced Hearthguard Berserkers which hit harder than any magmadroth.

These are supported by two Runesmiter Droths which can hand out prayers for +1 hit (upgraded: +1 attack) while also handing out +1 wound (on a 3+) as an ability.

Combine this with the Runefather Droth’s once per game attack boost and a unit of Broadaxes could be theoretically swinging for 5 attacks per model. Potent.

And wrapping it all up: the Runemaster, adding some needed prayer power and enhancing the Battle Trait Runes.

This creates a list where battlefield control can be had very quickly, even at the top of round 1, with the speedy Magmadroths and sealed with bricks of Hearthguard Berserkers. Opponents can’t hit back due to the runes and can’t escape dune to runes+prayers (the new lore having a hero phase movement prayer).

Especially in these battleplans this creates a very potent list that exerts impressive board control while handing opponents no tools to take it back. Even if they start to break through it won’t be until far too late in the game.

Kruleboyz
Trophy Finga
General’s Handbook 2026-27
Drops: 2
Spell Lore – Lore of the Swamp
Manifestation Lore – Manifestations of Gorkamorka
Battle Tactic Cards: Siege of Ashes, Blazing Onslaught


General’s Regiment
Kragnos, the End of Empires (580)

• General
Killaboss on Corpse-rippa Vulcha (240)

• Slippery Skumbag
Kruleboyz Monsta-killaz (120)
Kruleboyz Monsta-killaz (120)
Murknob with Belcha-banna (80)


Regiment 1
Gobsprakk, the Mouth of Mork (240)
Breaka-boss on Mirebrute Troggoth (190)

• Sly ‘Un – (10) Points
Gutrippaz (300)

• Reinforced
Scourge of Aqshy: Killaboss with Stab-grot (130)

• Woggly Bogstikk


Faction Terrain
Skaregob Totem

Eli Sweatt: It is strange I’ve been playing KB since they were release, the reason I started playing AoS as a whole, and I will say right now they feel the best they have ever felt both power and flavor wise. Almost all the units feel good for what they are costed and right now play really well into what I believe are the big bads of this starting GHB meta. The list plays Blazing and Siege, Siege is easy to start and with the vultures movement or the sly’un teleport we do the 2nd step of Siege with a little planning. Blazing is very easy to do as long as you get past the first step. This was an issue for me as I underestimated my armies output. I was ending Games by tabling my opponent and not getting past the first step of Blazing. Trophy Finger was my pick for battle formation to juice 3 monster’s with companion attacks, although I really like claw in tournaments I assume most terrain won’t allow me to get my monsters on top of them to get the full use out of it.

As for units it basically is a spread of all the good stuff, for the infantry you have two monstakillaz because they are just great stat wise. A brick of gutrippaz to tank and be the largest hammer when fighting with the ashy killaboss plus crits on 5. The Ashy killaboss who even without the gutrippaz deals a lot of mortals once you get fury levels going. I also gave him the Woggly Bogstikk for easy mortal in my hero phase to help try and get the first step of blazing going. Last of the infantry is the Murknob to be the man in the tower.

The other half of the list is the monsters. Currently Gobsprakk is amazing, although still a little fragile, being a 2 power caster with an amazing spell that also helps with start blazing is great. Him getting that quality of life change allowing him to have that extra 3d6 unbind per phase really makes opponents not want to cast spells and risk their wizards blowing up (the 3d6 unbind is an special reaction that follows the Rule Of 1. I feel the need to point that out because some people believe he can spam 3d6 unbinds). The Killaboss on vulture is a true terror due to Kragnos he dominates most flanks and with slippery skumbag gets to pick his fights. When combined with kragnos and trophy finger I greatly underestimated his output as he was suppose to be the person getting Blazing’s first step but tended to overkill thing. The breaka boss was my rage farmer, since he heals and I tend to roll 1 at places of powers. Yet with sly’un he is a loaded gun/aimed warhead on the table. If I don’t use sly’un to do siege step 2 at some point he is behind enemy lines going in to trade up or reinforce and shift a fight back into my favor. As for the fake destruction/fake beast of chaos god, Kragnos enables mobility for the army, is a very good consumer of fighting with rage dice, and is hard to attack due to the fight-last dirty trick meaning late game he is almost always swinging first at what plans to hit him. If Kragnos isn’t your thing, this list can easily take him out and replace him with another killaboss on foot (for redundancy), 20 more gutrippaz, and a marshcrawler. Little slower 5 drop style. But yeah it is a great time to be green and a fan of Mork.

Sylvaneth
Lords of the Clan
General’s Handbook 2026-27
Drops: 5
Spell Lore – Lore of the Deepwood
Prayer Lore – Lore of the Spirit-Song
Manifestation Lore – Krondspine Incarnate
Battle Tactic Cards: Burning for Vengeance, Flanking Firestorm


General’s Regiment
Scourge of Aqshy: Treelord Ancient (290)

• General
• Spellsinger


Regiment 1
Spirit of Durthu (340)

• Glamourweave – (20) Points
Arch-Revenant (110)


Regiment 2
Warsong Revenant (170)
Gossamid Archers (120)


Regiment 3

Belthanos, First Thorn of Kurnoth (290)
Kurnoth Hunters with Greatswords (430)

• Reinforced
• Aspect of Harvestboon – (10) Points


Regiment 4
Drycha Hamadreth (250)


Faction Terrain
Awakened Wyldwood

Luis Mendoza (Warhammex): Congratulations to David Erger on his 4–1 finish! This Lords of the Clan list distributes its capabilities across several independent pieces rather than concentrating them into a single combat engine. The Treelord Ancient, Spirit of Durthu, Belthanos and Drycha form the Monster core, while the reinforced Kurnoth Hunters with Greatswords provide an additional infantry threat. This gives the army several ways to apply pressure without requiring the same unit to solve every engagement.

The list also operates across several phases. The Treelord Ancient with Spellsinger and Drycha provide magical pressure, while the Warsong Revenant adds access to the prayer lore. Drycha is particularly useful as a positional disruptor: Merciless Ambush provides direct battlefield projection, while Terror of the Deep Woods restricts enemy Run and Retreat moves around her. Durthu with Glamourweave supplies a consistent melee threat, while Belthanos and Aspect of Harvestboon improve the projection of the reinforced Greatswords through additional mobility.

The Arch-Revenant and Gossamid Archers fulfil a different role. Their interaction provides opportunistic additional shooting and post-activation movement, but their main contribution is positional utility. Their mobility allows them to screen, contest territory and pursue scoring conditions without committing Durthu, Belthanos or the Greatswords to low-value positional tasks. This connects particularly well with Flanking Firestorm, where separated objectives, battlefield corners and enemy territory create several scoring routes for mobile units.

Burning for Vengeance adds another layer of flexibility by offering conditions based either on battlefield distribution or concentration around the enemy Fugitive. The army can therefore shift between spatial control and direct pressure depending on the game state rather than committing to a single scoring route. The choice of Krondspine Incarnate similarly adds a dedicated answer to enemy manifestations, allowing the army’s Wizards and Priest to preserve their resources for other functions instead of carrying the entire burden of the manifestation game.

The resulting structure separates combat, projection, disruption and scoring across different elements of the army. Its primary combat pieces can remain focused on high-value engagements while cheaper mobile units address positional requirements, and several independent threats reduce the army’s reliance on any single activation or combat sequence. David’s 4–1 finish provides the competitive result for this approach.

Jacob Schopper: This was my first GT with the big lads after picking them up with the new Scourge of Aqshy (SoA) rules. Sons of Behemat (SoB) was blessed a great immediate threat in the new SoA Gatebreaker, some Mancrusher love, and a brilliant prayer lore. What more was there to love.

This list runs Blazing Onslaught and Burning for Vengeance as its tactics. A good ole cops and robber situation. If there are 2 things the SoB are good at, it’s killing and controlling. Throughout my 5 games at GWO, I always made my fugitive a target that I knew my opponent was gonna have to make the choice of playing without or being brought straight to me. Starting burning wasn’t very hard as I took the regular Mancrushers to make use of their run and charge and use Brodd’s personal prayer for + 2” of movement when it felt necessary. Starting Blazing could be slightly tricky but thanks to The Terrible Toes prayer, shooting from the Kraken-Eater and Mancrushers, and the new rage dice mechanic, it gave me 5 phases in which I could rely on scoring.

Looking at the core of the list, we see Brodd as he is so necessary, especially given the new prayer lore. I was constantly stocking prayer points in my opponent’s turn to get myself ready for the big fight in my turn when I needed a 6+ ward and ignore battle damaged, or making an enemy strike last so I could focus on crushing two units at once. Brodd usually, I kept back in certain situations as I would sometimes need to risk trading pieces and then sending him in to keep momentum in my favor. Next up is the Beast-Smasher, my personal favorite of the Megas. Being able to send him into monsters and not having to worry about if I was going to kill them or not was so nice. Especially combined with the Furious Temper for +2 attacks on all weapons and then giving him the Mantle of Tusk and Horns as my second artefact for a free +1 to hit aura for go turns. The Kraken-Eater was another great addition to the list. Being able to kick objectives away from my opponents and make it to where they can’t get to them, or kicking them forward next to other objectives where I wanted to be made it hard for my opponents to steal points. Having another option with the shooting for scoring blazing was nice as I could pick my targets a little more wisely instead of making my choice obvious for my opponent to defend against. I gave him the Kingslaughter Cowl for the +1 attacks to melee weapons while he was in combat with a hero. Where points were, this felt the most fitting as I knew I would be getting him stuck in. The Mancrusher Mob I would say was the MVP of this weekend. They were in so many places when I needed them to be and got the job done every time. I know how much output they can have and I still underestimate it.

Daniel Patterson: This is my iteration on my 2-Drop Belakor Chosen list from last season for the new Scourge of Aqshy (SoA). With Slaves to Darkness (STD) points decreases, and by downgrading my Varanguard to another MSU Chaos Knights, I was able to add a Chaos Lord on Karkadrak (CLK) and a unit of Legionares to have another unit to effectivley use rage dice and an extra body for all these new, much harder, battle tactics. CLK also offers a great body to carry the Dark Radiance trait for some chip healing (flat 3 for Belakor) and the new Darkflame Pendant that reduces damage from all melee attacks to 1. My Dread Banner Chosen are utilizing the new SoA infantry enhancement, Brand of the Unaligned, to give me another Mark in my hero phase, letting me Mark two units now in Round 1, and re-Mark my Chosen later to get a more techy mark like Tzeentch for later in the game.

I picked up the (4-1) with some very tight games and even had a chance to play for the (5-0) in the final round! In Rounds 2/3 I won some key roll-offs to give away first turn against other two drops and then won prio rolls for big doubles in Rounds 2/3. I then got my comeuppance in round 5 where I lost the initial roll-off to a nasty Kreulboyz with Kragnoas 2-Drop list that doubled me into Round 3 after my alpha strike failed to kill enough to seal victory. Here is a quick breakdown of my matches:

(1) Cites of Sigmar: Played against a newer player to the army, but still a very hard matchup. Zenestra and Steelhelms make it challenging to crash their castle and their shooting makes you feel like you need to go in before you get whittled down. Close game.

(2) Sons of Behemat: Still a good matchup for STD, but they have a lot more play with their SoA stuff, being able to walk in and out of combat, and throw D6 3/2/rend3/4dmg boulders once per game. Big round 2 double helped seal it.

(3) Daughters of Khaine: 30 Blood Sisters melee snake and 10 Blood Stalker shooty snakes list. These ladies hit hard and have a nasty combat ability to make you fight last if they roll lower than your HP. I had a big double and killed 20 melee snakes, the bow snakes, and some heroes, but his other 10 came in out of obscuring, buffed to the moon, and lifted my Chosen. Then he got his own double, retreat and charged with their crazy blood blessings from my CLK who had ascended into a Daemon Prince and was pinning them, then came in and killed Belakor. Very close game.

(4) Stormcast Eternals: He moved his castle of infantry into the center and my Khorne marked Chosen where able to get in and smash. I had a clutch counter-cast on my Shards of Valagharr manifestation to keep him from deepstriking within 9in of them that helped protect Belakor from Yndrasta and his Vanguard-Raptors with Longstrike Crossbows dropping out of the sky.

(5) Krulboyz: This army is a brutal matchup for STD and it’s gotten even worse. 1+/2+ fight last/reduce charge damage from their battle trait’s Dirty Tricks when they are near their terrain feature are very tough to deal with, especially with two MSU Knights that rely on charging to get damage 2. Krulboyz also has a ton of HP to chew through and throw a lot of mortal wounds. I went for a Top of 1 alpha strike after losing priority to try and get in before he could get his defenses up, but didn’t kill enough and an enemy double into turn three sealed it!

Final Tournament Placings

Top Three AoS Lists for OsloHammer #12

This is the top three AoS lists for OsloHammer #12 that took place in Norway between the 25th and 26th of July 2026. It saw 21 players vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Kruleboyz
Kruleboyz Klaw
General’s Handbook 2026-27
Drops: 3
Spell Lore – Lore of the Swamp
Manifestation Lore – Manifestations of Gorkamorka
Battle Tactic Cards: Siege of Ashes, Legend of the Parch


General’s Regiment
Kragnos, the End of Empires (580)

• General
Gutrippaz (300)

• Reinforced
Killaboss on Corpse-rippa Vulcha (240)

• Slippery Skumbag
Kruleboyz Monsta-killaz (120)
Kruleboyz Monsta-killaz (120)


Regiment 1
Gobsprakk, the Mouth of Mork (240)
Killaboss on Great Gnashtoof (130)


Regiment 2
Breaka-boss on Mirebrute Troggoth (190)

• Tattermask
• Sly ‘Un – (10) Points
Murknob with Belcha-banna (80)


Faction Terrain
Skaregob Totem

Skaven
Warpcog Convocation
General’s Handbook 2026-27
Drops: 2
Spell Lore – Lore of Ruin
Manifestation Lore – Forbidden Power (20 Points)
Battle Tactic Cards: Blazing Onslaught, Siege of Ashes

General’s Regiment

Thanquol on Boneripper (310)

• General
Clanrats (150)
Clanrats (150)
Doom-Flayers (200)

• Reinforced
Warpvolt Scourgers (340)
• Reinforced


Regiment 1
Verminlord Warbringer (260)

• Foulhide
• Masterclan Connections
Stormfiends (470)

• Reinforced
• Anabolic Accelerators – (10) Points
• 2x Doomflayer Gauntlets
• 2x Grinderfists
• 2x Clubbing Blows and Warpfire Projectors
Warp-Grinder (100)


Faction Terrain
Gnawhole

Blades of Khorne
Khornate Legion
General’s Handbook 2026-27
Drops: 3
Battle Tactic Cards: Siege of Ashes, Burning for Vengeance


General’s Regiment
Wrath of Khorne Bloodthirster (400)

• General
• Frenzied Taskmaster
• Ar’gath, The King of Blades
Bloodletters (320)

• Reinforced
• Brass Flesh – (20) Points
Bloodreavers (80)
Scourge of Aqshy: Blood Warriors (380)

• Reinforced


Regiment 1
Karanak (110)
Flesh Hounds (100)


Regiment 2

Bloodstoker (100)
Skullreapers (340)

• Reinforced
Skullreapers (170)


Faction Terrain
Skull Altar

Final Tournament Placings

Top Three AoS Lists for Ironweld

This is the top three AoS lists for Ironweld that took place in the US between the 11th and 12th of 2026. It saw 53 players vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Cities of Sigmar
Zealous Hordes
General’s Handbook 2026-27
Drops: 3
Wounds: 152
Spell Lore – Spells of the Collegiate Arcane
Prayer Lore – Scriptures of Sigmar
Manifestation Lore – Krondspine Incarnate
Battle Tactic Cards: Blazing Onslaught, Burning for Vengeance


General’s Regiment
Tahlia Vedra, Lioness of the Parch (340)

• General
Freeguild Cavalier-Marshal (120)

• The Last Blade of Embergard
• Beloved Leader
Freeguild Cavaliers (300)

• Reinforced
Freeguild Cavaliers (300)

• Reinforced
Freeguild Fusiliers (240)

• Reinforced


Regiment 1
Alchemite Warforger (130)
Freeguild Grenadiers (140)
Freeguild Steelhelms (90)
Freeguild Steelhelms (90)


Regiment 2
Jorvan Kreel, Heir of the Kraken (120)
Freeguild Gallants (130)


Faction Terrain
Dawner’s Triumph

Fabien Barbusse: Four of the top-performing Cities lists this weekend, two from this event and two from Summer Scourge, shared a very similar foundation. Three of them were built around the same core: Tahlia Vedra, a Cavalier-Marshal, two reinforced units of Cavaliers, an Alchemite Warforger and Steelhelms. Together, these units form an incredibly efficient package that does almost everything the army wants. The Cavaliers are the real stars, combining an excellent statline with *Storm of Steel* to deliver devastating charges, while Steelhelms provide the defensive utility the army otherwise lacks by forcing opponents to fight on your terms. Tahlia, the Marshal and the Warforger all exist to make those Cavaliers even better, layering +1 to hit and wound, additional mortals on the charge and Crit (Mortal) onto an already exceptional unit.

For his remaining points, Dyl opted for reinforced Fusiliers alongside Jorvan Kreel, Grenadiers and Gallants. The Fusiliers provide ranged pressure and a durable screen, while Jorvan’s movement tricks let the infantry be exactly where they’re needed. Combined with several cheap units, the package gives the list excellent flexibility for both primary and battle tactic scoring.

Congratulations to Dyl on another tournament victory.

Slaves to Darkness
Despoilers
General’s Handbook 2026-27
Drops: 3
Wounds: 135
Spell Lore – Lore of the Damned
Manifestation Lore – Twilit Sorceries
Battle Tactic Cards: Blazing Onslaught, Burning for Vengeance


General’s Regiment
Chaos Sorcerer Lord (120)

• General
Chaos Chosen (500)

• Reinforced
• The Dread Banner
Chaos Warriors (Scourge of Aqshy) (400)

• Reinforced


Regiment 1
Daemon Prince (230)

• Trophy Rack
• Pledged to Nurgle
• Rune of Murder
• Deathmonger
Chaos Knights (240)
Chaos Lord on Daemonic Mount (130)


Regiments of Renown
The Curse-Steel Battery (380)

Faction Terrain
Nexus Chaotica

Roland Rivera: Slaves to Darkness looks poised to make a strong showing this season between the changes in the July Battlescroll and the new additions in Scourge of Aqshy. This list showcases some of those additions in triumphant fashion.

We’ll start with Scourge of Aqshy Chaos Warriors. For a nominal points increase over the standard variety, you get quite a few benefits. A 6+ Ward when you have any amount of Fury combines with the Nurgle pledge to get you a big block of wounds with a 3+ save backed up by a 5+ Ward, which is a formidable nut to crack. On top of that, any additional Fury you gather over the course of the game makes them even better in combat, making them both a worthy running mate to the classic Dread Banner-bearing reinforced Chosen unit, and an excellent choice to shove into the middle of the board to take and hold any central objectives.

Next up is the Daemon Prince. Not only was he the beneficiary of a recent points cut, but the Despoilers Battle Formation was altered into giving him additional utility by enabling him to hand out his pledge at end of turn, thus accelerating the process of getting your units ready for combat. In addition to these changes, Scourge of Aqshy brought him a delightful piece of gear in the Rune of Murder, which combines with the Deathmonger Heroic Trait to make the Prince spit out a truly terrifying amount of offense on a once-per-game basis (12 attacks, with fight twice!). At 10 health, with a 3+ save backed up by a 5+ Ward thanks to the Nurgle pledge, he also boasts an impressive defensive profile. All in all, this Daemon Prince is officially the menace the lore always told us he could be.

Of course, being a potent combat army is only one piece of the puzzle in creating a successful army – being able to reliably score Battle Tactics is crucial. To aid in that endeavor, this list employed the Curse-Steel Battery Regiment of Renown. The shooting damage from the Helsmiths of Hashut artillery pieces make Blazing Onslaught much easier to score, and the pressure from being shot at will force enemy units to face your potent melee infantry blocks. Overall, this list had a strong showing, and I expect it to be an ongoing theme this season.

Neil Addleman: Right out of the gate with a Slaves to Darkness 5-0 in the first week of the new GHB, you love to see it. This list focuses on two powerhouse infantry units with a couple supporting pieces including a regiment of renown.

A Chaos Sorcerer Lord leads a reinforced unit of Chaos Chosen and Scourge of Aqshy Chaos Warriors. Chosen are a tried and true mega-hammer for this army, with their fight twice ability and the ability to gain a 5+ ward from the Sorcerer. While the new seasonal warriors improve with your fury level. First gaining a 6+ ward, then anti-charge, then at seven fury they gain strike first as long as they haven’t charged, making them a great anvil on any center objective. Especially if you mark them Nurgle to turn that 6+ ward into a 5+ one. With objectives being more tightly packed this GHB, marching two powerful bricks down the board is shaping up to be a solid plan.

A Nurgle Marked Daemon Prince leads the second regiment, and he has both the artefact and the heroic trait in this list. With the Nurgle mark he has 10 health on a 3+/5+ so he won’t be dying to random shooting, and can also be protected with Look Out Sir or Obscuring. With the new Despoilers Formation update he can also mark those Warriors Nurgle turn one and allow you to still mark the Chosen or Knights Khorne, helping your pledge economy. But the artefact and heroic trait combo also turn him into a strong secondary threat. The new Rune of Murder once per game allows you to double his attacks (for a mere d3 mortals taken) and Deathmonger lets you once per game fight twice. So you are looking at 12 damage 3 attacks with crit (mortal) two times for a single turn. If you pick your target well he can take an important piece of the table with ease, and he also uses fury dice well with those damage 3 attacks at end of turn.

In his regiment is a Chaos Lord on Daemonic Mount paired with 5 Chaos Knights to give the list some speed to hit a flank or a side objective. A tried and true combo that can punch above it’s point cost pretty easily. The speed of these and the Daemon Prince also helps with Burning for Vengeance step one.

To top off the list you have The Curse-Steel Battery Regiment of Renown. This gives you a second cast to the list, as well as two artillery pieces. Not only does this provide ranged pressure to hopefully prevent your opponent from playing too defensively, but it can also shut down commands to stop important redeploys and allow your Chosen to get in and carve their units up. Shooting phase damage also makes Blazing Onslaught step one easier. And they can always high roll and take out a hero monster once in a while.

Overall, this list has multiple hammers on a 3+ save and possible 5+ wards that can brawl in the middle exceptionally well while two cannons fire from the backline to wreck all the opponents plans. And I am sure he enjoyed some thrilling combats with that juiced up Daemon Prince.

Kruleboyz
Kruleboyz Klaw
General’s Handbook 2026-27
Drops: 5
Spell Lore – Lore of the Swamp
Manifestation Lore – Manifestations of Gorkamorka
Battle Tactic Cards: Blazing Onslaught, Burning for Vengeance


General’s Regiment
Kragnos, the End of Empires (580)

• General
Man-skewer Boltboyz (200)

• Reinforced


Regiment 1
Swampcalla Shaman with Pot-grot (120)

• Swamp Staff


Regiment 2
Swampboss Skumdrekk (150)
Hobgrot Slittaz (140)

• Reinforced
Killaboss on Great Gnashtoof (130)

• Slippery Skumbag


Regiment 3
Gobsprakk, the Mouth of Mork (240)


Regiments of Renown

Da Hurtlin’ Hogz (430)

Tuskboss on Maw-grunta
Maw-grunta Gougers


Faction Terrain
Skaregob Totem

Connor Irwin: Another strong showing for competitive kruleboyz has some interesting surprises. Let’s break it down.The Klaw formation turns on obscuring out to 12″ for units wholly within 3″ of terrain. Shielding the KB monsters from a lot of shooting hate in some metas. Blazing onslaught and burning for vengeance tactics take advantage of teleporting tricks and monster/wizard smashing tools like kragnos and gobbsprak. I think it’s important to point out what’s missing from this list: gutrippas and monsta-killaz! The faction’s two combat infantry bedrock units for the last…forever? Are taking a turn on the bench and do not seem to have been terribly missed based on the results. Wild!

The generals regiment has kragnos and a reinforced boltboyz unit for a hammer and scalpel combo, while the swampcalla with +1 power from the swamp staff probably sits atop the skaregob totem as long as possible to push out +1 to trick rolls, buffing spells. and maybe his +1 save potion.

Regiment 3 has a newly immerged skumdrekk and 20 hobgrots that (when appropriately buffed) are similar in many ways to gutrippas, but cheaper and with more control and better synergy with their nearby monster-jocky boss. It’s a suddenly popular combo that’s been a matter of discussion all edition and finally getting traction this season. Love to see it. The real dark horse here is the OG Gnashtoof, whose 12″ aura of +1 to hit for KB units (ie kragnos) when contesting uncontrolled objectives at 130 points is well worth the price.

The wizard-hater-in-chief gobsprakk is priced well for his ability to threaten wizards (and especially infantry wizards someone might park on a place of power to farm fury all game), and should be a popular pick this season.

Lastly the ironjawz maw-grunta RoR is out there with kraggy getting into the mix and hopefully handing out fight last on offense and burning rage dice. It’s a strong combo with kraggy’s d6 charge boost aura and opens up the kruleboyz general to pile on damage in multiple engagements both offensively and defensively with dirty trick fight last.

Congrats to Adam for crawling out of the swampy depths of the army WR% rankings with a great performance.

Maggotkin of Nurgle
Tallyband of Nurgle
General’s Handbook 2026-27
Drops: 4
Spell Lore – Lore of Malignance
Prayer Lore – Benedictions of Sickness
Manifestation Lore – Aetherwrought Machineries
Battle Tactic Cards: Blazing Onslaught, Siege of Ashes


General’s Regiment
The Glottkin (470)

• General
Pusgoyle Blightlords (380)

• Reinforced
Sloven Knights (180)


Regiment 1
Belga the Cystwitch (130)


Regiment 2
Festus the Leechlord (290)
Plaguebearers (130)


Regiment 3

Lord of Blights (140)

• Overpowering Stench
• The Witherstave
Scourge of Aqshy: Putrid Blightkings (280)

• Reinforced


Faction Terrain
Feculent Gnarlmaw

Final Tournament Placings

Age of Sigmar: 4th Edition Stats (July Battlescroll) – 26th July 2026

We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats, this includes an attempt to reflect both the tournament strength and the faction strength.

All of the results in this article are taken from Best Coast Pairings, , Ecksen, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.

For patrons, you’ll be able to download and play with the database as well (which includes all the lists and stats for all the factions).

As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.

Tournaments Included (Using December Battlescroll)

EventPlayers1st2nd3rdWC
2026 Vienna Summer Tabletop Major AoS Singles41KBZBoKLRLDoT
4th Annual Thunderstrike GT!32SERCoSMoN
Age of Ropecon GT 202631SYLHoSDoT
Age of Sigmar Grand Tournament – Warhammer Open Tacoma104HoSDoKDoT
Age of the Beast – 2 Day AOS GT16SoBSERSYL
AoS Grimnirs Revenge 2026 GT30SBGLFYRCoS
AoS Summer Scourge Presented by Carolina Reavers33CoSCoSSBGL
Battle of the Bay V21SYLGGSBGL
Boise Cup AOS 2026!22HoSStDLRL
Death by North West GT19DoTCoSFYR
Egide AOS 2000ps Nouveau Manuel14SoBIJZHoH
Feud on the Fens 202656SoBSYLDoT
Fountain City Fight Club29FYRCoSSER
GT WarhaSquigs52DoKBoKNH
Ironweld: Age of Sigmar Grand Tournament53CoSStDKBZ
La Classique d’été28SYLKOSYLSKA
Mannheimer Summer Clash40OBRIJZDoK
Mercia Madness V18KBZSoBHoSMoN
Mighty Founding – July 202626MoNBoKHoS
Oslohammer #1221KBZSKABoK
Palm Springs Classic – Sigmar GT42SERHoSSKA
Realms 1012HoSBoKSERSCE
Siege of York IV22FYROMDoK
Realmgate Warriors: Grotmas in July GT13DoKIJZSER
Southeastern Slaughter, Battles and BBQ11GGStDLRL
Vantastic GT Year 39MoNOMSBGL

SOURCES
Best Coast Pairings
Tabletop Herald
Milarki
Championshub.app
MiniHeadQuarters
Ecksen
Longshanks

GT Win Rates

I’ve added in a colour code to show the rough age of the rules the faction is using.

As always, these are global stats from various sources around the internet.

Factions by Average Elo

I’ve included this one to show the rankings of factions by their average Elo.

Estimated Win Rates if the Player Skill Levels were Equal

What I’m trying to do here is work out what the win rates would be if the skill levels of all the players were the same (Yes, I realise this is nearly impossible to calculateBut I’m playing around here).

How it works is by calculating the average Elo of all the players that have had matches since the July battlescroll dropped. This worked out as 411.1. I then calculated how much difference there was between a factions average Elo shown in our original win rate graph to this overall average. The difference between these two figures was then turned into a percentage difference over/under the 411.1 elo. I then increased or decreased their win rate by this percentage (But this isn’t as simple as deducting or adding the percentage different to the win rate – you have to work out for instance what 4% may be of say 53% and then apply that. For Example – 10% of 40% is 4%)

Win Rates by Release Date

This chart shows the win rates for all the battletomes released within certain periods of time (every 6 months since 4th edition release).

This should show whether Battletomes are generally stronger the later they are released into the edition. As we can see they all fall within the 45-55% win area, though the battletomes released in the last 6 months are a little stronger than the other cohorts.

Battle Formation Win Rates

This chart shows the win rates for Battle Formations that have seen 100 games or more at GT events.

Faction Popularity (Broken Down by Player Elo Rating)

This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the Age of Sigmar stats).

The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Neither to 600-699 rated players. Where we start to see the swell in players possibly chasing the factions with more favourable rules is in players rated less than 600 Elo.

To make it a bit easier to see the effect of higher skilled players, I’ve added the below chart this week which breaks down each factions player base as a percentage.

Elite and Rookie Players by Faction

The blue section shows the percentage of a factions players which have an Elo rating of 500 or greater. While the Orange shows the number of new players to the faction where they have yet to attend a tournament (based on our database history).

The Fabien Chart

Fabien Barbusse is a top player in the AoS scene and a member of the Woehammer Discord who is one of many who points out any mistakes in the charts before we publish them. He stated he felt the most valuable chart would be a version of the one above, which shows the % of 4+ win results in a 5 game event compared to the other results.

% of Players with a Positive GT Result

Ideally you would want 50% of the players having a positive results for a truly balanced game system.

Consecutive Wins

This chart shows firstly the % of players with a negative result from 5 games at GT’s or GT+ in purple for each faction.

Dark blue shows the percentage of players who achieved 5 wins from 5 in the first five rounds of a GT or GT+.

Orange shows the players who achieved four wins from the first four rounds of a GT or GT+ but were unable to achieve the full house and lost their round 5 match.

Green shows the players who achieved three wins from three wins but were unable to win in their fourth round match.

Light blue shows all other players aside from those shown in the first three categories, who were able to achieve a positive result at a GT or GT+ i.e. 3 or more wins.

The above is an aim to show how easy factions are to pilot for players. In this case I’ve narrowed the population down to players with an Elo between 200 and 400. What follows is then the % of those players to win in the first round. This continues, showing what % of players won in round 1 and round 2 in the next column. This continues to show how deep developing players are progressing into tournaments undefeated using that faction.

Bear in mind that although we have no tournament history on record for these players, they may be skilled outside of tournaments before their first recorded instance in the Woehammer database.

Battleplan Win Rates

This one could be useful for TO’s who are looking to run tournaments in the near future. If you’re hoping to curtail a few of the higher powered factions, you could perhaps look to use battleplans where those factions aren’t as dominant.

PlasticCraic mentioned the popularity of Battleplans earlier this week on his discord. So thought I’d include this.

Past Battlescroll Win Rates

Woehammer Database

To download out Age of Sigmar stats database, click on the button below.

For those of you who are counted among our legendary Patreons, you can view the full stats and download the stats database below which now includes warscroll win rates and lists.

You can become a Patreon of Woehammer for as little as £2 a month!

[ppp_patron_only level=1]

[/ppp_patron_only]

Age of Sigmar: 4th Edition Stats (July Battlescroll) – 19th July 2026

We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats, this includes an attempt to reflect both the tournament strength and the faction strength.

All of the results in this article are taken from Best Coast Pairings, , Ecksen, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.

For patrons, you’ll be able to download and play with the database as well (which includes all the lists and stats for all the factions).

As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.

Tournaments Included (Using December Battlescroll)

EventPlayers1st2nd3rdWC
2026 Vienna Summer Tabletop Major AoS Singles41KBZBoKLRLDoT
4th Annual Thunderstrike GT!32SERCoSMoN
Age of Sigmar Grand Tournament – Warhammer Open Tacoma104HoSDoKDoT
AoS Grimnirs Revenge 2026 GT30SBGLFYRCoS
AoS Summer Scourge Presented by Carolina Reavers33CoSCoSSBGL
Battle of the Bay V21SYLGGSBGL
Death by North West GT19DoTCoSFYR
Egide AOS 2000ps Nouveau Manuel14SoBIJZHoH
Feud on the Fens 202656SoBSYLDoT
Fountain City Fight Club29FYRCoSSER
Ironweld: Age of Sigmar Grand Tournament53CoSStDKBZ
La Classique d’été28SYLKOSYLSKA
Mannheimer Summer Clash40OBRIJZDoK
Mercia Madness V18KBZSoBHoSMoN
Palm Springs Classic – Sigmar GT42SERHoSSKA
Realms 1012HoSBoKSERSCE
Realmgate Warriors: Grotmas in July GT13DoKIJZSER
Southeastern Slaughter, Battles and BBQ11GGStDLRL
Vantastic GT Year 39MoNOMSBGL

SOURCES
Best Coast Pairings
Tabletop Herald
Milarki
Championshub.app
MiniHeadQuarters
Ecksen
Longshanks

GT Win Rates

I’ve added in a colour code to show the rough age of the rules the faction is using.

As always, these are global stats from various sources around the internet. Er… Kruleboyz?

Factions by Average Elo

I’ve included this one to show the rankings of factions by their average Elo. As mentioned in the last section, Daughters have the highest average Elo of all the factions currently which goes a long way to contributing to that 62% win rate.

Estimated Win Rates if the Player Skill Levels were Equal

What I’m trying to do here is work out what the win rates would be if the skill levels of all the players were the same (Yes, I realise this is nearly impossible to calculateBut I’m playing around here).

How it works is by calculating the average Elo of all the players that have had matches since the July battlescroll dropped. This worked out as 409.1. I then calculated how much difference there was between a factions average Elo shown in our original win rate graph to this overall average. The difference between these two figures was then turned into a percentage difference over/under the 409.1 elo. I then increased or decreased their win rate by this percentage (But this isn’t as simple as deducting or adding the percentage different to the win rate – you have to work out for instance what 4% may be of say 53% and then apply that. For Example – 10% of 40% is 4%)

Win Rates by Release Date

This chart shows the win rates for all the battletomes released within certain periods of time (every 6 months since 4th edition release).

This should show whether Battletomes are generally stronger the later they are released into the edition. As we can see they all fall within the 45-55% win area, though the battletomes released in the last 6 months are a little stronger than the other cohorts.

Battle Formation Win Rates

This chart shows the win rates for Battle Formations that have seen 100 games or more at GT events.

Faction Popularity (Broken Down by Player Elo Rating)

This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the Age of Sigmar stats).

The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Neither to 600-699 rated players. Where we start to see the swell in players possibly chasing the factions with more favourable rules is in players rated less than 600 Elo.

To make it a bit easier to see the effect of higher skilled players, I’ve added the below chart this week which breaks down each factions player base as a percentage.

Elite and Rookie Players by Faction

The blue section shows the percentage of a factions players which have an Elo rating of 500 or greater. While the Orange shows the number of new players to the faction where they have yet to attend a tournament (based on our database history).

The Fabien Chart

Fabien Barbusse is a top player in the AoS scene and a member of the Woehammer Discord who is one of many who points out any mistakes in the charts before we publish them. He stated he felt the most valuable chart would be a version of the one above, which shows the % of 4+ win results in a 5 game event compared to the other results.

% of Players with a Positive GT Result

Ideally you would want 50% of the players having a positive results for a truly balanced game system.

Consecutive Wins

This chart shows firstly the % of players with a negative result from 5 games at GT’s or GT+ in purple for each faction.

Dark blue shows the percentage of players who achieved 5 wins from 5 in the first five rounds of a GT or GT+.

Orange shows the players who achieved four wins from the first four rounds of a GT or GT+ but were unable to achieve the full house and lost their round 5 match.

Green shows the players who achieved three wins from three wins but were unable to win in their fourth round match.

Light blue shows all other players aside from those shown in the first three categories, who were able to achieve a positive result at a GT or GT+ i.e. 3 or more wins.

The above is an aim to show how easy factions are to pilot for players. In this case I’ve narrowed the population down to players with an Elo between 200 and 400. What follows is then the % of those players to win in the first round. This continues, showing what % of players won in round 1 and round 2 in the next column. This continues to show how deep developing players are progressing into tournaments undefeated using that faction.

Bear in mind that although we have no tournament history on record for these players, they may be skilled outside of tournaments before their first recorded instance in the Woehammer database.

Battleplan Win Rates

This one could be useful for TO’s who are looking to run tournaments in the near future. If you’re hoping to curtail a few of the higher powered factions, you could perhaps look to use battleplans where those factions aren’t as dominant.

PlasticCraic mentioned the popularity of Battleplans earlier this week on his discord. So thought I’d include this.

Past Battlescroll Win Rates

Woehammer Database

To download out Age of Sigmar stats database, click on the button below.

For those of you who are counted among our legendary Patreons, you can view the full stats and download the stats database below which now includes warscroll win rates and lists.

You can become a Patreon of Woehammer for as little as £2 a month!

[ppp_patron_only level=1]

[/ppp_patron_only]

Top Three AoS Lists for the 2026 Vienna Summer Tabletop Major AoS Singles

This is the top three AoS lists for the 2026 Vienna Summer Tabletop Major AoS Singles that took place in Austria between the 11th and 12th of 2026. It saw 41 players in an invitational format vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Kruleboyz
Kruleboyz Klaw
General’s Handbook 2026-27
Drops: 4
Spell Lore – Lore of the Swamp
Manifestation Lore – Manifestations of Gorkamorka
Battle Tactics Cards: Blazing Onslaught and Burning for Vengeance


General’s Regiment
Gobsprakk, the Mouth of Mork (240)

• General
Beast-skewer Killbow (130)
Beast-skewer Killbow (130)
Kruleboyz Monsta-killaz (120)
Murknob with Belcha-banna (80)


Regiment 1
Kragnos, the End of Empires (580)
Gutrippaz (300)

• Reinforced


Regiment 2
Killaboss on Great Gnashtoof (130)

• Slippery Skumbag
• Eye-biter Ash


Regiment 3
Swampboss Skumdrekk (150)
Hobgrot Slittaz (140)

• Reinforced


Faction Terrain
Skaregob Totem

Connor Irwin: Kruleboyz creep out of the muck and into the fire with a wide array of successful lists hitting the GT scene. Generals are eager to flex those updated battle traits, warscrolls and seasonal rules, and collectively power through the loss of ghyran’s Swamphorde Bullies formation. Let’s break down Marcel’s list.

Who says obscuring terrain is in the rearview? Marcel opted for the Klaw formation, giving his units wholly within 3″ or terrain obscuring against enemies >12″ away. In practical terms, this means he can enjoy some protection against longer range shooting from things like cogforts, hell batteries and longstrikes on his own artillery and whatever else he can squeeze within 3″. He took blazing and burning tactics, leaning into his ability to pick a monsters off at a safe distance and teleport units onto distant terrain if it’s left undefended.

Diving into the regiments, Gobsprakk is back from his post- Ghur sabbatical and is priced efficiently for how impactful he can be into enemy wizards. He now can roll 3d6 for an unbind once per turn and do d6 mortals to the caster he succeeds with a 10+. This ability forces foot wizards to think twice before touching their spell lores across a vast area of the table, made even more dangerous if Gobby makes it to a Place of Power for a casting bonus. The rest of the regiment sports two killbows for the aforementioned long range antimonster tech, an always efficient unit of monsta-killaz and the designated skaregob totem tennant, the murknob.

Regiment 1 sports kragnos and a reinforced unit of gutrippas, a good hammer/anvil combo.

Regiments 2 and 3 are where things get really spicy. Marcel brings the OG Gnashtoof with slippery skumbag and eye-biter ash enhancements. This tech piece can do something most destruction generals covet above all else, +1 to hit in combat. His 12″ aura turns on when he contests an objective he doesn’t control so the play here is to bounce him from enemy objective to objective keeping close to kraggy to allow big guy to safely use aod or power through and still have a very accurate attack profile, even when using Eruption of Fury. The enhancements on the Gnashtoof increase his longevity to do this trick as long as possible.

Lastly we get to Skumdrekk and his 20 hobgrots. This combo plays into fugitive hunting well getting +1 to wound into a single unit all game and presenting a low profile and cheap alternative to gutrippas. Hobgrots are cheap enough at 140 points for a reinforced unit that their possible impact vastly outpaces their price tag. They die to a stiff breeze, but with all the other threats on the table prioritizing them is probably not something your opponent will do until it’s too late. While wholly within 12″ of skumdrekk hobgrots get crit mortals, and can add venom encrusted weapons to make them land on a 5+. Admittedly, that’s similar to your gutrippas on damage and slightly worse on durability, but with better OC, a 3+ power through to escape prolonged combats, and a more efficient sludgeraker in skumdrekk. I’m curious how effective Marcel found them and if he’d run them again. Congratulations to Marcel on an excellent showing.

Blades of Khorne
Khornate Legion
Drops: 2
Wounds: 194
Battle Tactic Cards: Siege of Ashes, Burning for Vengeance


General’s Regiment
Wrath of Khorne Bloodthirster (400)

FRENZIED TASKMASTER
AR’GATH, THE KING OF BLADES
* General
Bloodletters (300)

BRASS FLESH (20)
* Reinforced
Bloodletters (300)

* Reinforced
Bloodletters (300)

* Reinforced


Regiment 1
Bloodstoker (100)
Skullreapers (340)

* Reinforced
Wrathmongers (130)
Claws of Karanak (100)


Faction Terrain
Skull Altar

Luis Mendoza (Warhammex): Congratulations to Kamil on an outstanding 4–1 finish! This list showcases the strength of Khornate Legion, combining Daemon and Bloodbound units into a highly synergistic combat engine where layered buffs translate into exceptional melee output backed by an impressive 194 Health Points.

The list is led by the Wrath of Khorne Bloodthirster, whose ability to grant +1 Attack to a friendly Daemon unit makes the reinforced Bloodletters even more dangerous. Equipped with Frenzied Taskmaster and Ar’gath, the King of Blades, he also extends the threat range of nearby infantry while becoming an excellent hero hunter by preventing enemy Heroes from making ward rolls in combat.

Supporting him, the Bloodstoker increases the mobility of the army’s Bloodbound units, pairing perfectly with the reinforced Skullreapers, the list’s primary hammer. Nearby Wrathmongers further amplify their offensive output, creating a devastating melee package capable of overwhelming even the toughest targets.

The backbone of the army is formed by three reinforced units of Bloodletters, providing tremendous board presence while taking full advantage of the Bloodthirster’s attack buff. One unit also benefits from Brass Flesh, significantly improving its durability under the Scourge of Aqshy season rules by turning unmodified save rolls of 5+ into automatic successes. Claws of Karanak round out the list by applying pressure on the flanks and contesting objectives, forcing opponents to divide their resources.

The selected Battle Tactics fit the army naturally. Siege of Ashes rewards sustained board control, while Burning for Vengeance complements the list’s ability to push aggressively into enemy territory and eliminate key targets through overwhelming melee pressure.

Overall, this is a focused and highly efficient list that combines layered combat buffs, outstanding board presence and relentless offensive pressure into a cohesive game plan. Congratulations again to Kamil on an excellent performance.

Lumineth Realm-lords
Warhost of Duality (20 Points)
General’s Handbook 2026-27
Drops: 3
Spell Lore – Lore of the Awakened Realms
Manifestation Lore – Forbidden Power (20 Points)
Battle Tactics Cards: Burning for Vengeance and Siege of Ashes


General’s Regiment
Ellania and Ellathor, Eclipsian Warsages (310)

• General
The Light of Eltharion (300)
Vanari Auralan Sentinels (300)

• Reinforced
Vanari Auralan Wardens (120)
Vanari Dawnriders (400)

• Reinforced


Regiment 1
Scinari Enlightener (180)

• Silver Wand
• Acolyte of the Runes


Regiment 2
Sevireth, Lord of the Seventh Wind (350)


Faction Terrain
Shrine Luminor

Eduardo Rodriguez: This LRL list plays a very strong castle style, with very few screens and excellent ranged power from the Sentinels and Sevireth. The Twins continue to prove they are highly effective at casting and dealing damage in later turns. Additionally, the Scinari Enlightener can make infantry units ignore crits which, combined with runes that reduce hit or wound rolls, makes them incredibly tough to chew through.

Eltharion with Warhost of Duality seems to be highly effective, even with the additional CP cost and the new requirement to set up within 1″ of the opponent—a change that certainly requires him to be played more carefully during the opponent’s turn. The manifestation selection here is excellent, particularly alongside the large block of Sentinels. They can use the Soulscream Bridge to retreat from combat and shoot again, or use it aggressively to teleport forward and reach a juicy target. This, combined with the high mobility of Sevireth and the ability to slingshot Eltharion into the enemy’s backlines, remains an incredibly strong strategy proven by this list.

This list also plays very well on the Siege of Ashes battle tactic card. Sevireth can easily move outside of friendly territory, and you can leverage either the Bridge or the unit of Wardens to accomplish this first phase of the tactic. Once enemy units are locked in combat, the Dawnriders have the perfect mobility to charge straight into the objective. A similar strategy works for Burning for Vengeance. The list has individual elements capable of capturing quadrants. From there, the precision shooting, the Dawnriders’ extended threat range (boosted by an extra 5″ of movement from the Elemental Push spell), and once again throwing Eltharion into combat with the enemy hero makes securing this tactic much easier.

Overall, this is a fantastic list that doesn’t rely on staying stationary and is incredibly hard for an opponent to pin down.

[ppp_patron_only level=1]

Disciples of Tzeentch
Mutants and Mad Things
General’s Handbook 2026-27
Drops: 3
Spell Lore – Lore of Change
Manifestation Lore – Manifestations of Tzeentch
Battle Tactic Cards: Siege of Ashes, Smokescreen


General’s Regiment
Lord of Change (400)

• General
• Kairic Tome – (20) Points
Chaos Spawn of Tzeentch (60)
Chaos Spawn of Tzeentch (60)
Pink Horrors (170)
Tzaangor Enlightened (410)

• Reinforced
• Vision of Defiant Supremacy – (10) Points


Regiment 1
Curseling, Eye of Tzeentch (170)

• Devolving Aura


Regiment 2
Changecaster, Herald of Tzeentch (140)
Blue Horrors and Brimstone Horrors (240)

• Reinforced
Blue Horrors and Brimstone Horrors (240)

• Reinforced
Scourge of Aqshy: Screamers of Tzeentch (110)


Faction Terrain
Argent Shard

[/ppp_patron_only]

Final Tournament Placings

Top Three AoS Lists for Mercia Madness V

This is the top three AoS lists for Mercia Madness V that took place in the UK between the 11th and 12th of July 2026. It saw 18 players vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

List Unavailable

Grand Alliance Chaos | Hedonites of Slaanesh | Depraved Carnival
General’s Handbook 2026-27
Drops: 2
Spell Lore – Lore of Extravagance
Manifestation Lore – Manifestations of Depravity

Battle Tactics Cards: Burning for Vengeance and Siege of Ashes

General’s Regiment

Glutos Orscollion, Lord of Gluttony (460)
– General
Blissbarb Archers (280)
– Reinforced
Lord of Hubris (110)
Myrmidesh Painbringers (240)
– Reinforced
Symbaresh Twinsouls (240)
– Reinforced
– Obsession with Control

Regiment 1
Lord of Hysteria
(140)
– Dilettante
– Crown of the Ur-Slaanesh
Scourge of Aqshy: Blissbarb Seekers (150)
Slickblade Seekers (340)
– Reinforced

Faction Terrain
Fane of Slaanesh

Maggotkin of Nurgle
Tallyband of Nurgle
General’s Handbook 2025-26
Drops: 3
Spell Lore – Lore of Malignance
Prayer Lore – Bendictions of Sickness
Manifestation Lore – Primal Energy (10 Points)

Battle Tactic Cards: legend of the patch,

General’s Regiment
Rotigus
(420)
• General
Plaguebearers (260)
• Reinforced

Regiment 1
Great Unclean One
(380)
• Gift of Febrile Frenzy
• Rustfang
Plaguebearers (260)
• Reinforced

Regiment 2
Belga the Cystwitch (
130)
Lord of Plagues (120)
Rotswords (420)
• Reinforced

Faction Terrain
Feculent Gnarlmaw

Final Tournament Placings

You can view the full listings on Milarki

Age of Sigmar: 4th Edition Stats (July Battlescroll) – 12th July 2026

We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats, this includes an attempt to reflect both the tournament strength and the faction strength.

All of the results in this article are taken from Best Coast Pairings, , Ecksen, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.

For patrons, you’ll be able to download and play with the database as well (which includes all the lists and stats for all the factions).

As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.

Tournaments Included (Using December Battlescroll)

EventPlayers1st2nd3rdWC
2026 Vienna Summer Tabletop Major AoS Singles41KBZBoKLRLDoT
4th Annual Thunderstrike GT!32SERCoSMoN
Death by North West GT19DoTCoSFYR
Ironweld: Age of Sigmar Grand Tournament53CoSStDKBZ
La Classique d’été28SYLKOSYLSKA
Mannheimer Summer Clash40OBRIJZDoK
Mercia Madness V18KBZSoBHoSMoN
Realms 1012HoSBoKSERSCE
Realmgate Warriors: Grotmas in July GT13DoKIJZSER
Vantastic GT Year 39MoNOMSBGL

SOURCES
Best Coast Pairings
Tabletop Herald
Milarki
Championshub.app
MiniHeadQuarters
Ecksen
Longshanks

GT Win Rates

I’ve added in a colour code to show the rough age of the rules the faction is using.

As always, these are global stats from various sources around the internet. Er… Kruleboyz?

Factions by Average Elo

I’ve included this one to show the rankings of factions by their average Elo. As mentioned in the last section, Daughters have the highest average Elo of all the factions currently which goes a long way to contributing to that 62% win rate.

Estimated Win Rates if the Player Skill Levels were Equal

What I’m trying to do here is work out what the win rates would be if the skill levels of all the players were the same (Yes, I realise this is nearly impossible to calculateBut I’m playing around here).

How it works is by calculating the average Elo of all the players that have had matches since the July battlescroll dropped. This worked out as 403.6. I then calculated how much difference there was between a factions average Elo shown in our original win rate graph to this overall average. The difference between these two figures was then turned into a percentage difference over/under the 403.6 elo. I then increased or decreased their win rate by this percentage (But this isn’t as simple as deducting or adding the percentage different to the win rate – you have to work out for instance what 4% may be of say 53% and then apply that. For Example – 10% of 40% is 4%)

Win Rates by Release Date

This is a new one this week, and will be temporary for now until the new GHB is released.

Essentially this shows the win rates for all the battletomes released within certain periods of time (every 6 months since 4th edition release).

This should show whether Battletomes are generally stronger the later they are released into the edition. As we can see they all fall within the 45-55% win area, though the battletomes released in the last 6 months are a little stronger than the other cohorts.

Faction Popularity (Broken Down by Player Elo Rating)

This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the Age of Sigmar stats).

The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Neither to 600-699 rated players. Where we start to see the swell in players possibly chasing the factions with more favourable rules is in players rated less than 600 Elo.

To make it a bit easier to see the effect of higher skilled players, I’ve added the below chart this week which breaks down each factions player base as a percentage.

Elite and Rookie Players by Faction

The blue section shows the percentage of a factions players which have an Elo rating of 500 or greater. While the Orange shows the number of new players to the faction where they have yet to attend a tournament (based on our database history).

The Fabien Chart

Fabien Barbusse is a top player in the AoS scene and a member of the Woehammer Discord who is one of many who points out any mistakes in the charts before we publish them. He stated he felt the most valuable chart would be a version of the one above, which shows the % of 4+ win results in a 5 game event compared to the other results.

% of Players with a Positive GT Result

Ideally you would want 50% of the players having a positive results for a truly balanced game system.

Consecutive Wins

This chart shows firstly the % of players with a negative result from 5 games at GT’s or GT+ in purple for each faction.

Dark blue shows the percentage of players who achieved 5 wins from 5 in the first five rounds of a GT or GT+.

Orange shows the players who achieved four wins from the first four rounds of a GT or GT+ but were unable to achieve the full house and lost their round 5 match.

Green shows the players who achieved three wins from three wins but were unable to win in their fourth round match.

Light blue shows all other players aside from those shown in the first three categories, who were able to achieve a positive result at a GT or GT+ i.e. 3 or more wins.

The above is an aim to show how easy factions are to pilot for players. In this case I’ve narrowed the population down to players with an Elo between 200 and 400. What follows is then the % of those players to win in the first round. This continues, showing what % of players won in round 1 and round 2 in the next column. This continues to show how deep developing players are progressing into tournaments undefeated using that faction.

Bear in mind that although we have no tournament history on record for these players, they may be skilled outside of tournaments before their first recorded instance in the Woehammer database.

Battleplan Win Rates

This one could be useful for TO’s who are looking to run tournaments in the near future. If you’re hoping to curtail a few of the higher powered factions, you could perhaps look to use battleplans where those factions aren’t as dominant.

PlasticCraic mentioned the popularity of Battleplans earlier this week on his discord. So thought I’d include this.

Past Battlescroll Win Rates

Woehammer Database

To download out Age of Sigmar stats database, click on the button below.

For those of you who are counted among our legendary Patreons, you can view the full stats and download the stats database below which now includes warscroll win rates and lists.

You can become a Patreon of Woehammer for as little as £2 a month!

[ppp_patron_only level=1]

[/ppp_patron_only]

Age of Sigmar: 4th Edition Stats (April Battlescroll) – 28th June 2026

We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats, this includes an attempt to reflect both the tournament strength and the faction strength.

All of the results in this article are taken from Best Coast Pairings, , Ecksen, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.

For patrons, you’ll be able to download and play with the database as well (which includes all the lists and stats for all the factions).

As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.

Tournaments Included (Using December Battlescroll)

  • 2026 Bugeater AoS GT
  • 2026 South China Spring Champion
  • A Big Beast Summer
  • Aetherforce Age of Sigmar GT
  • Age of Sigmar Grand Tournament
  • Age of Sigmar GT
  • Age of Sigmar: NZ Masters 2026
  • Age of Sigmar: Warhammer Dallas Open
  • Age of Sigmar: Warhammer Open Maastricht
  • Age of Sigmar: Warhammer Open UK Games Expo, Birmingham
  • Akron Brew Brawl – Summer AoS GT
  • Alberta Classic
  • AoS Madrid Championship 2026
  • AOS Onslaught 2026
  • AoS Worlds 2026 Singles
  • Atlantic City Open 2026
  • Baden Bash
  • Bastion Grand Tournament – Juin
  • Battle for GreenHollow: Age of Sigmar
  • Bay Area Open 2026
  • Black Gate: The Godking’s Gauntlet
  • Brawla in Valhalla GT
  • Cabinhammer AoS GT 2026
  • Catch this Smoke – Marathon GT
  • Circle City Slaughter
  • Clowns Requiem II 2026 AoS GT Vietnam
  • ColtonCon
  • CTC 2026 Age of Sigmar Championship Open
  • Dala Stompen 5
  • Dwellers Below GT
  • Easter Smash!
  • End Times is (re)coming [AOS]
  • Exploding Dice AoS GT 2026
  • Fal-Con 2026: Fly Harder AoS Edition
  • False Alarm 2026
  • Fantasia Fanatic XLIX Age of Sigmar
  • Field of Slaughter 26 GT 1
  • First Founding 2 Day Event – Chaos Uprising
  • Foolcon 2026
  • German Super Major 2026 AoS
  • Giga-Bites Grand Tournament
  • Golden Potato Cup 4
  • Golden Ticket Guarida del Goblin
  • Gopher Midwest Mayhem Age of Sigmar GT
  • Grand Clash Skaune IV
  • Grand Tournoi AOS – Grand Clash 2026
  • GT de l’Arène de Crussif
  • GT AOS SOLO – GHURNADO – Hérault Quest
  • GT du bout du monde Brest 2026
  • GT Made in Hell’saciens
  • GT solo AoS Clermont Ferrand
  • GT Solo AoS Mootland Clan
  • HawgHammer Age of Sigmar Gt 2026 @ AdventureCon
  • II High Tide AoS Mallorca
  • III GT AoS Individual Sevilla
  • III PUÑO DE SIGMAR
  • Iron Brawl 2026
  • K/Qota S9 E12 !!!Ironman!!!
  • Katago AOS Kollision
  • Leipzig Major AoS 2026
  • Łódzka Strefa Starcia II Edycja – Macki Wojny GT (Master)
  • Ludomaniacs 1v1 Aos
  • Masakr na Vysočině
  • Masters of Ghyran 2
  • May Offensive
  • Mercia Madness V
  • Midwest Conquest 2026 Age of Sigmar
  • Mountain West Classic Grand Tournament ’26 – Age of Sigmar
  • Nidaros Grand Tournament 2026
  • Paris GT AOS Golden
  • PubHammer Open 6
  • Realms 6: An Age of Sigmar Event
  • Realms 7: An Age of Sigmar Event
  • Realms 8: An Age of Sigmar Event
  • Realms 9: An Age of Sigmar Event
  • Realmshift Series 2026 – Chapter 1
  • River City Rumble 2026
  • Road to Freak Wars 26 – Final IV CN
  • Rocky Mountain Open 2026
  • ShireCon Age of Sigmar 2026
  • Sigmar Summerfest ’26 GT
  • Sigmar Summit @Warpfire Minis: May 16th-17th
  • SoPac AoS GT
  • Southcon: A New Wind
  • Split Personality – Competitive
  • Storm of Corruption II
  • Summer Con Age of Sigmar GT
  • Summertime Madness AoS GT
  • Swedish Championship GHB 25-26
  • Sydney Slaughter 2026
  • Sylvan Skirmish GT 2026
  • Tax Man Cometh III
  • Tennessee Elite Open AoS
  • The April Annihilation
  • The Big Thaw
  • The Last Hunt Age of Sigmar Grand Tournament 2026
  • The Richmond Open
  • The War Dome AoS
  • Toast 3ème édition
  • Tournoi AOS Egide x Lyon War Club pour Octogone!
  • Trash Clash in the Bluegrass
  • Trash Panda GT
  • ValleyCon 2026
  • Västkust Mästerskapen
  • VTGT
  • Warhammer Age of Sigmar: Edmonton Open 2026
  • Warhammer AoS Thailand Grand Tournament Summer 2026
  • Warpstone Wars GT 2026
  • Wartilyo Grand Tournament 2026
  • WGS AoS Singles – No Cool Name
  • Wicked Dice Tournament 2026

SOURCES
Best Coast Pairings
Tabletop Herald
Milarki
Championshub.app
MiniHeadQuarters
Ecksen
Longshanksv

GT Win Rates

I’ve added in a colour code to show the rough age of the rules the faction is using.

As always, these are global stats from various sources around the internet. Daughters are currently dominating, but we do have to note that they have an exceptionally high average Elo suggesting that a lot of top players are using them.

Factions by Average Elo

I’ve included this one to show the rankings of factions by their average Elo. As mentioned in the last section, Daughters have the highest average Elo of all the factions currently which goes a long way to contributing to that 62% win rate.

GT Win Rates Over the Last 60 Days

We’ve passed the 60 day mark since the first events of the battlescroll dropped. These win rates would more likely show the effect of players adjusting to the competitive lists of armies as the Battle scroll progresses.

Estimated Win Rates if the Player Skill Levels were Equal

What I’m trying to do here is work out what the win rates would be if the skill levels of all the players were the same (Yes, I realise this is nearly impossible to calculateBut I’m playing around here).

How it works is by calculating the average Elo of all the players that have had matches since the April battlescroll dropped. This worked out as 435.5. I then calculated how much difference there was between a factions average Elo shown in our original win rate graph to this overall average. The difference between these two figures was then turned into a percentage difference over/under the 435.5 elo. I then increased or decreased their win rate by this percentage (But this isn’t as simple as deducting or adding the percentage different to the win rate – you have to work out for instance what 4% may be of say 53% and then apply that. For Example – 10% of 40% is 4%)

Win Rates by Release Date

This is a new one this week, and will be temporary for now until the new GHB is released.

Essentially this shows the win rates for all the battletomes released within certain periods of time (every 6 months since 4th edition release).

This should show whether Battletomes are generally stronger the later they are released into the edition. As we can see they all fall within the 45-55% win area, though the battletomes released in the last 6 months are a little stronger than the other cohorts.

Battle Formation Win Rates

The above shows the win rates for all Battle Formations that been played in 100 GT games or more.

Faction Popularity (Broken Down by Player Elo Rating)

This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the Age of Sigmar stats).

The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Neither to 600-699 rated players. Where we start to see the swell in players possibly chasing the factions with more favourable rules is in players rated less than 600 Elo.

To make it a bit easier to see the effect of higher skilled players, I’ve added the below chart this week which breaks down each factions player base as a percentage.

Elite and Rookie Players by Faction

The blue section shows the percentage of a factions players which have an Elo rating of 500 or greater. While the Orange shows the number of new players to the faction where they have yet to attend a tournament (based on our database history).

The Fabien Chart

Fabien Barbusse is a top player in the AoS scene and a member of the Woehammer Discord who is one of many who points out any mistakes in the charts before we publish them. He stated he felt the most valuable chart would be a version of the one above, which shows the % of 4+ win results in a 5 game event compared to the other results.

% of Players with a Positive GT Result

Ideally you would want 50% of the players having a positive results for a truly balanced game system.

Consecutive Wins

This chart shows firstly the % of players with a negative result from 5 games at GT’s or GT+ in purple for each faction.

Dark blue shows the percentage of players who achieved 5 wins from 5 in the first five rounds of a GT or GT+.

Orange shows the players who achieved four wins from the first four rounds of a GT or GT+ but were unable to achieve the full house and lost their round 5 match.

Green shows the players who achieved three wins from three wins but were unable to win in their fourth round match.

Light blue shows all other players aside from those shown in the first three categories, who were able to achieve a positive result at a GT or GT+ i.e. 3 or more wins.

The above is an aim to show how easy factions are to pilot for players. In this case I’ve narrowed the population down to players with an Elo between 200 and 400. What follows is then the % of those players to win in the first round. This continues, showing what % of players won in round 1 and round 2 in the next column. This continues to show how deep developing players are progressing into tournaments undefeated using that faction.

Bear in mind that although we have no tournament history on record for these players, they may be skilled outside of tournaments before their first recorded instance in the Woehammer database.

Battleplan Win Rates

This one could be useful for TO’s who are looking to run tournaments in the near future. If you’re hoping to curtail a few of the higher powered factions, you could perhaps look to use battleplans where those factions aren’t as dominant.

PlasticCraic mentioned the popularity of Battleplans earlier this week on his discord. So thought I’d include this.

Past Battlescroll Win Rates

Woehammer Database

To download out Age of Sigmar stats database, click on the button below.

For those of you who are counted among our legendary Patreons, you can view the full stats and download the stats database below which now includes warscroll win rates and lists.

You can become a Patreon of Woehammer for as little as £2 a month!

[ppp_patron_only level=1]

[/ppp_patron_only]

Age of Sigmar General’s Handbook 2026–27: Living Review

Here we go again! A new season has dropped! People are already getting games in with and will be deciding which armies it will suit (or not) the best. I’m going to try and avoid that.

Not because those impressions are worthless (they aren’t). The early reactions can identify real strengths and weaknesses. But they rarely tell the full story.

The real problem with reviewing a General’s Handbook on the week of release week is that we lack data and we don’t know how reliable the future data will be.

That is perhaps especially true for the 2026–27 handbook. Only because it may be harder to evaluate the GHB by win rate alone may be one of the most difficult GHBs yet to evaluate using raw win rate alone.

The introduction of the Rage Mechanic may introduce additional swing, which may require deeper analysis.

So rather than declaring instant winners and losers, I’ll do what I always try to do. First, review the early impressions, and then, once there’s enough GT data, I’ll start plugging in some numbers:

– Battleplan usage
– Battleplan win rates
– Battle tactic usage
– Battle tactic win rates
– Tournament pack adoption

First Impressions – More Depth, More Complexity

My first reaction after reading the new handbook was straightforward:

See PlasticCraic, I can use GIFs too!

My old brain can’t seem to cope with this level of complexity at first glance.

But this complexity isn’t necessarily a bad thing, as it can create better tactical depth and skill expression. But Age of Sigmar 4th Edition launched in a relatively clean, and what was intended to be a streamlined state. This GHB feels like a step back towards heavier rules overhead.

Players are now going to be asked to track their Fury levels and Rage Dice on top of the usual admin of an Age of Sigmar game and their own army mechanics. That is a lot.

Several players I’ve spoken to described the same experience: after their first read-through, they felt interested but slightly overwhelmed. One comment in particular stuck with me as it echoed my own thoughts:
Maybe I’m getting old, but this feels like a lot to keep track of.”

I think many players will feel the same initially. But, will the extra complexity will be worth it?

Lore and Presentation

It would be bad if I did not mention the presentation of the GHB, because as always GW have done a great job.

The Aqshy setting feels fleshed out and with the locations of Embergard, the Adamantine Chain and others, you have a believable (if that can be applied to fantasy) setting for a campaign with multiple fronts.

For competitive players this may not matter much, but for everyone else the added flavour and world building is always a welcome bonus.

Are we getting hints of the end of the Mortal Realms here before 5th Edition rebuilds the world again?

Aqshian Crusades

The Aqshian Crusades are basically pre-built mission packs for RTTs, GTs and longer running campaigns. They’re curated battleplan sets with some thematic flavour layered on top.

But will TOs uses them? Some will no doubt embrace the pre-built packs initially, while others will continue curating their own.

I’ll be tracking that out of interest through the stats where I can.

Fury and Rage Dice

The headline mechanic of the Aqshy season is Fury and Rage Dice. As the battle progresses, armies generate Rage Dice that can be spent offensively or defensively.

After reading the rules, I’m less worried about pure randomness than I initially was. In practice, Rage is another resource management system. They function as a damage amplifier and a way to protect your troops. Spending the dice aggressively can swing combat, but banking them for reducing future damage may prove equally powerful.

My main concern is over who benefits the most, combat armies already built to dominate in melee will gain more value from Rage than armies that prefer pressure or precision I think. If that is the case then we could see games coming down to midboard fighting which brings us to…

Battleplans – Welcome to the Midboard

The battleplans are always the most important part of the handbook, and it would seem that the early feedback suggests that there’s a shift towards controlling the centre of the board as many objective layouts reward controlling the middle of the table.

An overlooked factor in this GHB may be that several battleplans now directly interact with terrain pieces in ways that previous seasons rarely did.

Previous GHBs had allowed scoring through mobility and objective trading, whereas this GHB could be down to who wins the centre. This could favour armies with tough infantry that are able to create a strong board presence. Armies that prefer precision strikes may struggle a bit more.

But as with every GHB, not all the Battleplans are created equal, some look excellent while some will see very little play at all (Some have already been given nicknames).

Objective heat map across all the battleplans. Thanks to Warhammex

Hidden Under Ash-Clouds, for example, fundamentally alters movement, deployment and visibility, which could create very different win conditions for shooting, magic and melee armies.

Battle Tactics – Skill Expression or List Tax?

The new battle tactics look to be well thought out this season. Previous seasons often included tactics that felt too passive and that you could achieve without thinking too hard.

That may not be the case now as many have said the tactics feel a lot more deliberate and that lists may now need to be written with achieving the tactics you choose in mind. Some tactics may appear to be broadly achievable while others will reward access to specific tools such as ranged damage, magic or movement tricks.

This raises a question though, are the tactics testing player skill or simply rewarding armies that naturally tick more boxes during list building?

Credit: Warhammer Community

Initial Verdict

This has the potential to be one of the most tactical General’s Handbooks in recent memory. Strong competitive players will likely enjoy the increased decision making and complexity while casual players may find a steep learning curve with the additional bookkeeping.

The Stats

Battleplan Usage

Coming soon.

Battleplan Win Rates

Coming soon.

Tactic Usage

Coming soon.

Tactic Win Rates

Coming soon.

Pre-Built GT Pack Adoption

Coming soon.