This is the top three AoS lists for the Northern Ireland GT that took place in Northern Ireland on the 5th and 6th of August. It involved 40 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Soulblight Gravelords – Subfaction: Legion of Night – Grand Strategy: Lust for Domination – Triumphs: Inspired
Leaders Mannfred von Carstein Mortarch of Night (380) – Lore of the Deathmages: Waste Away Vampire Lord on Zombie Dragon (460)* – Deathlance – Lore of the Vampires: Spirit Gale Vampire Lord (140)** – General – Command Trait: Shaman of the Chilled Lands – Artefact: Morbheg’s Claw – Lore of the Vampires: Spirit Gale Necromancer (100)** – Lore of Primal Frost: Hoarfrost
Battleline 20 x Deadwalker Zombies (120)* 20 x Deadwalker Zombies (120)* 10 x Dire Wolves (140)* 10 x Dire Wolves (140)*
Other 20 x Grave Guard (300)* – Great Wight Blades – Reinforced x 1
Endless Spells and Invocations Suffocating Gravetide (30) Malevolent Maelstrom (30)
Danny Wadeson: First off, let me congratulate Solomon Morrow, not just on 1st place but also on actually kinda having a vampire esque name. Love to see it.
The list is Legion of Night, known primarily for its teleporting, Morbheg Claw wizards who can zip in, nuke a fool with Blizzard (and this one knows all the spells thanks to Shaman of the Chilld Lands) and then TP back out in the opponent’s hero phase – sneaky!
It’s also got Mannfred, who has multiple shenanigans and doesn’t see enough play in his own faction, along with your usual smattering of MSU deadwalkers, the usual VloZD and Graveguard brick, who’re a little more appropriately costed these days but still a fantastic hammer.
Assuming you’ve heard of Soulblight before, there’s not much else to comment on here other than it being quite interesting to see msu zombies. But it has Mannfred in, so I’m happy – I’d love to know how many times he counter-charged with fight first to disrupt the opponent’s plans!
Army Faction: Skaven – Grand Strategy: Barren Icescape – Triumph: Indomitable
Allegiance: Disciples of Tzeentch – Change Coven: Guild of Summoners – Grand Strategy: Master of Destiny
Leaders Ogroid Thaumaturge (170)* – Lore of Fate: Shield of Fate Magister on Disc of Tzeentch (160)* – General – Command Trait: Arcane Sacrifice – Lore of Fate: Arcane Suggestion Kairos Fateweaver (440)* – Lore of Change: Fold Reality Fluxmaster, Herald of Tzeentch on Disc (180) – Artefact: The Eternal Shroud – Lore of Primal Frost: Hoarfrost
Battleline 10 x Tzaangors (180)* – 10x Pair of Savage Blade 10 x Kairic Acolytes (120)* – 10x Cursed Blade & Arcanite Shield – 3x Cursed Glaives 10 x Kairic Acolytes (120)* – 10x Cursed Blade & Arcanite Shield – 3x Cursed Glaives
Other 6 x Tzaangor Enlightened on Disc (360)* – Reinforced x 1
3 x Screamers of Tzeentch (110)*
Endless Spells & Invocations Chronomantic Cogs (50) Daemonic Simulacrum (70) Tome of Eyes (40)
Core Battalions *Battle Regiment
Total: 2000 / 2000
Kieran Bailey: Just as I settle in to write the words, “now Tzeentch can use the spell Rupture to make the Incarnate go wild” I look down the rest of the list and realise that there isn’t actually a Krondspine! Atta boy, David!
So what do we actually have. Well, there’s the Guild of Summoners with their easy to score ‘Call for Change’ Battle Tactic (Summon a Lord of Change) that means that the Tzeentch player had an excellent chance of scoring 10 points for Battle Tactics and 3 points for the Grand Strategy, which is an excellent start to any game.
Leading this force there is the still very good Kairos, though overpriced – 25 points more than Kroak? Come on GW?! Along with the Eternal Shroud allowing Fate Dice to come back, Kairos’ one per turn means there should be plenty of ways to tip the odds in his favour.
One place where those odds being tipped could be handy is when sending in the Enlightened on Disc. If you can guarantee a charge and buff up the flying bird-goats with Hoarfrost then they will be able to do a truly epic amount of damage, particularly if their target’s save is reduced by one with the Arcane Sacrifice spell. The Enlightened also prevent command abilities being used in the fight phase, so could be fighting at effectively rend -4.
Another piece of tech that has become more powerful with the change to Cogs is the Tome of Eyes as this gives you the re-rolls back, though only on one caster – probably Kairos. It’s also not a predatory spell, so can get around limitations on casting those.
The only blemish on David’s path to 4-1 was a Khorne matchup that is very difficult for any magic heavy army and, in fact, most armies at the moment. Congrats on an excellent result, David – may many more come in future!
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Army Faction: Idoneth Deepkin – Subfaction: Nautilar – Grand Strategy: The Creeping Gloomtide – Triumph: Bloodthirsty
LEADERS Akhelian King (240)* – General – Command Traits: Unstoppable Fury – Bladed Polearm and Falchion – Artefacts of Power: Potion of Hateful Frenzy – Mount Traits: Voidchill Darkness Eidolon of Mathlann Aspect of the Storm (300)* – Nullstone Adornments: Pouch of Nulldust
BATTLELINE Akhelian Leviadon (430)* – Mount Traits: AncientAkhelian Morrsarr Guard (340)* – Standard Bearer – Musician – Lochian Prince Akhelian Ishlaen Guard (170)* – Standard Bearer – Musician – Lochian Prince
OTHER Akhelian Allopexes (300)* – Alpha Allopex – Razorshell Harpoon Launcher, Barbed Hooks and Blades Akhelian Allopexes (150)* – Retarius Net Launcher, Barbed Hooks and Blades
This is the top three AoS lists for the AG War of the Realms GT that took place in the US on the 9th and 10th of September. It involved 12 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Ogor Mawtribes – Subfaction: Meatfist – Grand Strategy: Ready for Plunder – Triumph: Inspired
LEADERS Firebelly (120)* – Spells: Billowing Ash Frostlord on Stonehorn (460)* – Artefacts of Power: Arcane Tome – Mount Traits: Rockmane Elder Slaughtermaster (140)* – General – Command Traits: Gastromancer – Spells: Hoarfrost
This is the top three AoS lists for Loremaster #2 that took place in Canada on the 26th and 27th of July. It involved 34 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Sylvaneth – Army Subfaction: Gnarlroot – Grand Strategy: Spellcasting Savant – Triumphs: Inspired – Seasons of War: The Dwindling
LEADER 1 x Drycha Hamadreth (320) – Spells: Verdant Blessing, Regrowth 1 x The Lady of Vines (250)* – Spells: Verdant Blessing, Verdurous Harmony 1 x Warsong Revenant (300)* – General – Command Traits: Spellsinger – Artefacts: The Vesperal Gem – Spells: Verdant Blessing, Treesong
BATTLELINE 10 x Dryads (100)* 10 x Dryads (100)* 5 x Tree-Revenants (110)* 5 x Tree-Revenants (110)*
BEHEMOTH 1 x Treelord (230)*
ENDLESS SPELL 1 x Spiteswarm Hive (40)
TERRAIN 1 x Awakened Wyldwood (0)
OTHER 6 x Kurnoth Hunters with Kurnoth Greatswords (440)*
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (2000/2000)
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Allegiance: Soulblight Gravelords – Subfaction: Legion of Blood – Grand Strategy: Lust for Domination – Triumphs: Bloodthirsty
LEADERS Vampire Lord (140)* – Lore of Primal Frost: Hoarfrost – Aspect of the Champion: Tunnel Master Neferata, Mortarch of Blood (400)* – Lore of the Vampires: Vile Transference Vampire Lord on Zombie Dragon (460) – Lore of the Vampires: Vile Transference – Command Trait: doomed minions – Artefact: Amulet of Screams
UNITS 1 x Corpse Cart (80)* – Balefire Brazier 20 x Grave Guard (300)* – Wight Blades & Crypt Shields 60 x Deadwalker Zombies (360)* 10 x skeletons (100)* 10 x skeletons (100)*
Army Faction: Idoneth Deepkin – Army Subfaction: Ionrach – Grand Strategy: The Creeping Gloomtide – Triumphs: Inspired
LEADER 1 x Akhelian King (240)* – General – Command Traits: Unstoppable Fury – Bladed Polearm and Falchion – Artefacts: Potion of Hateful Frenzy – Mount Traits: Voidchill Darkness 1 x Isharann Tidecaster (140)* – Spells: Hoarfrost 1 x Volturnos (250)*
BATTLELINE 3 x Akhelian Ishlaen Guard (170)* – Lochian Prince – Standard Bearer – Musician 3 x Akhelian Ishlaen Guard (170)* – Lochian Prince – Standard Bearer – Musician 6 x Akhelian Morrsarr Guard (170)* – Standard Bearer – Lochian Prince – Musician 10 x Namarti Thralls (120)* – Icon Bearer 10 x Namarti Thralls (120)* – Icon Bearer
BEHEMOTH 1 x Akhelian Leviadon (430)*
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1980/2000)
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Allegiance: Disciples of Tzeentch – Change Coven: Guild of Summoners – Mortal Realm: Ghur – Grand Strategy: Master of Destiny – Triumphs: Inspired
LEADERS Be’Lakor, the Dark Master (340)** – Allies Kairos Fateweaver (440)* Ogroid Thaumaturge (170)** – Artefact: Timeslip Pendant – Lore of Fate: Shield of Fate – Lore of Primal Frost: Merciless Blizzard Curseling, Eye of Tzeentch (200)** – General – Command Trait: Arcane Sacrifice – Lore of Fate: Arcane Suggestion – Lore of Primal Frost: Hoarfrost
UNITS 10 x Chaos Chosen (480)* – Mark of Chaos: Tzeentch 10 x Kairic Acolytes (120)* – 7 x Cursed Blade & Arcanite Shield – 3 x Cursed Glaives 10 x Kairic Acolytes (120)* – 7 x Cursed Blade & Arcanite Shield – 3 x Cursed Glaives 10 x Kairic Acolytes (120)* – 7 x Cursed Blade & Arcanite Shield – 3 x Cursed Glaives
This is the top three AoS lists for the Southern Fried Sigmar GT that took place in the USA on the 29th and 30th of July. It involved 37 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Idoneth Deepkin – Subfaction: Fuethán – Grand Strategy: The Creeping Gloomtide
LEADERS Ellania and Ellathor (190)* Isharann Tidecaster (140)** – General – Command Traits: Teachings of the Túrscoll – Artefacts of Power: Dritchleech – Spells: Steed of Tides
Brett Martin: Shout out to Jon for his ASCII shark at the top of his shark list. Very clever.
Joshua Bennett: So what happens when you just get finished watching the Sharknado series and decide to go to a GT. Well, ask no further because Jon Anderson answered it for us. What should have been a meme list actually turns out to be a new meta for deepkin. How you might ask, as well you should. Let’s take a dive (see what I did there dive, and a shark list) and break this list down.
First we have the twins. What is the twin’s purpose you might ask. And that would be an amazing question to ask as the purpose seems unclear. And i’ll be honest after playing the list round five in this tournament other than a level 2 caster i could not answer that question for you other than Jon had to somehow still play Lumeth models in his new list. But much like the bermuda triangle the world may never know the true answer.
The tidecaster gives off a nice ritual that they can choose from. Against my all shooting list, he chose the ritual that does not allow line of sight outside of 12 inches, which you know isn’t cool but works great with this list. The artefact allows him to throw a ship on the board to shut down charge lanes and have a garrison terrain wherever he wants it.
Jon in action at the Southern Fried Open
Now let’s talk about the sharks, deepkin has the advantage in shooting bc the allegiance ability only allows your opponent to shoot the closest unit. While he maintains a 24” range for his shots, that added with his 14 inch move means nowhere on the board is safe. He on the other hand just feeds you one or two sharks a turn. So they are great at shooting, I’ll just charge them. I see this being the thought of most people but what you have to understand is that they are also decent in combat and can lift your units as well.
There are not a lot of good answers to this list and behind the piloting skills of Mr. Anderson, this list is very deadly. If you happen to be paired into him, make sure you bring a bigger boat.
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Army Faction: Hedonites of Slaanesh – Army Type: Pretenders – Grand Strategy: over shadow – Triumphs: Indomitable
LEADER 1 x Be’lakor (340)* 1 x Contorted Epitome (210)* – General – Command Traits: Strength of Godhood – Artefacts: The Crown of Dark Secrets – Spells: Flaming Weapon 1 x The Masque (140)*
BATTLELINE 22 x Blissbarb Archers (320)* 22 x Blissbarb Archers (320)* 11 x Blissbarb Archers (160)*
ENDLESS SPELL 1 x Dreadful Visage (60)
OTHER 5 x Blissbarb Seekers (210)* 5 x Blissbarb Seekers (210)*
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1970/2000)
Jon Anderson: I’m a big fan of Josh’s listbuilding style, and it’s full send on efficiency.
Be’lakor was not a direct power player in our game, but he helps deal with the handful of bad matchups you had in the previous Generals Handbook so I think it’s perfectly valid to see it here.
In terms of raw efficiency, I don’t think much can outlast this list and I’d heavily advise anyone who is interested in a 40k-esque army to give this book and, more specifically, this list a look.
As much as it pains me to say, this was an uphill battle from the starting gun as forcing Josh to shoot the closest fish, as well as only being visible within 12″ due to the Isharann Ritual, meant that if Josh went first he would do nothing and then risk the double. Because this was the case, he had to give me top of 1, which allowed me to remove about 25% of his blissbarbs and subsequently present him with a single shark that he could shoot at when the turn went back to him. This was a case of Allegiance Ability supremacy and goes to show that if we do go into a shooting meta again, now that Deepkins points have dropped, it’s well within reason to believe that an MSU list of this sort could become a real power player in the meta.
Josh seized his moment at the bottom of turn one by getting his epitome into two sharks with a great charge however the curse of the single model unit came back to bite him and rolling 3 1’s to hit with the epitome left her exposed and vulnerable. After losing his epitome, 20 blissbarbs, and two seekers at the end of round 1, losing the priority roll was the last nail in the coffin. The mobility of sharks meant that I would be able to fly around the board and attack at every conceivable angle, and Josh didn’t have much recourse to play against it.
Don’t get it twisted. If you, as the reader, took Josh’s list to an event, you will do significantly better than if you took my shark list. Josh’s list is refined, honed, and deadly. My list was just the one thing he couldn’t deal with.
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Army Faction: Ossiarch Bonereapers – Subfaction: Null Myriad – Grand Strategy: Spellcasting Savant – Triumph: Bloodthirsty
Walter Brock: This player chose to use Null Myriad for the spell ignore. Adding a layer of protection from powerful spells from factions such as Tzeentch and Seraphon.
Spellcasting Savant works very well with the Boneshaper and Immortis Guard for getting a reliable battle tactic.
Starting off with the list itself, we have Katakros himself. The big boss himself has several abilities to support or disrupt the opponent. The main buff he provides is an absolutely massive 24” aura of +1 to hit and +1 to save rolls. It is important to note that He still has the Mortis Praetorians keyword. This means he cannot benefit from the Null Myriad sub faction.
The general of this list is a Boneshaper with a standard loadout with Artisans key and Aura of Sterility with Dark Acolyte. Aura of Sterility helps to protect your army from opposing shooting. Dark acolyte allowing for an easy battle tactic in magical dominance, and Artisans key potentially allowing a second use of it heal ability.
Next is an interesting choice in the form of a Soulreaper. These are not seen very often. The key difference from a reaper to an Ossifector or Boneshaper is first. It’s cheaper points wise, and it has a decent combat profile with potentially up to 5 attacks at rend 2. Meaning it can hit decently hard while spreading the Null Myriad aura and providing spell support. It’s a very cool thing to see on the table.
A unit of 3 Immortis Guard is a little bit of a difference from the Normal 6 Immortis we see in most lists. These are tanky, provide solid damage, and help protect the shaper for the grand stratagem.
Two units of 6 Stalkers. This player decided to step on the gas and keep going. Hunt and kill let them count as flying for moving over terrain, and they can run and charge. There are four different stances that allow them to adapt to different situations. Making for a tough to kill unit that can hit hard and move fast.
Lastly is a single unit of Deathriders. These can act as a nice screen. Provide an easy battle tactic and their speed to get into places to block enemy units off. Death riders have several uses, and the only limit is one’s imagination.
All of this fits nicely into a battle Regiment to be a single drop. Well done to this player.
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Allegiance: Fyreslayers – Lodge: Greyfyrd (+1w heroes, +2 artefacts) – Grand Strategy: Master of the Forge (Keep Invo. at end of battle) – Triumphs: Inspired
Leaders Auric Runefather (120)*** (OPG +1 attack aura) – Artefact: Axe of Grimnir (+1 rend, +1 dmg) Auric Runemaster (130)*** (knows all prayers, +1 CP) – General – Command Trait: Avatar of Vulcatrix (dying spawns infernoth) – Artefact: Volatile Brazier (reroll, 2x range on invos) – Universal Prayer Scripture: Curse (9″, mws on 6s to hit enemy) Battlesmith (160)* – Artefact: Nulsidian Icon (4+ spell ignore WW 12″) Grimhold Exile (140)*** (OPG MW nuke, OPG run+charge aura) – Nullstone Adornment: Hand-carved Nullstone Icon (unbind) Auric Flamekeeper (90)* (WW 12″ buff infantry) – Nullstone Adornment: Pouch of Nulldust (OPG 2s, 3s, miscast) Auric Flamekeeper (90)* Grimwrath Berzerker (110)** (fight on death, fight 2x) – Artefact: Draught of Magmalt Ale (double attacks char)
Battleline 10 x Vulkite Berzerkers with Fyresteel Handaxes (160)** (on charge +1 attack) 10 x Vulkite Berzerkers with Bladed Slingshields (150)* (on charge, impacts on 6s, dice = models in unit) 10 x Vulkite Berzerkers with Fyresteel Handaxes (160)*** 10 x Vulkite Berzerkers with Fyresteel Handaxes (160)
Units 10 x Hearthguard Berzerkers (320)** (4+ ward, bodyguard Runefather) – Poleaxes (6s to hit do 2mws in addition) – Reinforced x 1 3 x Skywardens (130) – 1x Grapnel Launchers (opg relate to terrain piece within 15″ outside 9″)
Kevin Lathers: This list was a fun one that was brought due to a poll posted in various discords with lists. The denizens of those discords could vote and I would take the winner.
There were six lists. In this case, “I Was A Fyreslayer in My Previous Life But Now I’ve Been Reincarnated as a Balloon But I Have to Still Help My Old Lodge??!?!?” won the vote. Only twenty people voted, but it won with a resounding 6 out of 20 votes! The people crave Isekai, I guess. Originally it was supposed to have Brokk as the titular hero, but I couldn’t find my Brokk (I guess he’s on his own adventure or was kidnapped by a cat) so it ended up getting Wardens instead.
The list itself is very good at accomplishing tactics, in part due to the added mobility of the Wardens combined with Vulkites and a Grimwrath to aid in accomplishing FS tactics. The Wardens also added a bit of speed to a list lacking runesmiters and throughout the tournament assassinated four wizards and a priest. They ended up being quite potent.
Further, the new hero was actually quite useful. By sticking it near the HGB, along with the Runefather, you have a block of units all with a 4+ that can run+charge once per game and all get +1 to charge. This allows for heavy split pushing, with that trio going one place and the rest going another, the Grimwrath is a free agent going where he chooses due to oaths and self-sufficiency.
Despite being a bit of a fun list, and not particularly competitive, it ended up playing surprisingly well. My only loss was to a very solid Khorne player taking advantage of my mistakes while playing an unconventional list that actually was somewhat of a counter to this one. ‘
For anyone looking to ally in some KO and maybe look for a simpler list to run, this may work well for you.
With a number of top players now inside our Woehammer Discord, it was suggested to me by a discord member that we should ask them a weekly question in regards to playing their respective factions.
With that in mind, I jumped straight into it this week and asked:
Which battleplan do you think favours your faction and why?
Raymond Lane (Maggotkin of Nurgle): As someone who has played too much Nurgle we generally don’t care about the battle plan… like at all… build list and play into your opponents list.
Colin Klaeren (Maggotkin of Nurgle/Nighthaunt): Playing Nurgle (Glottkin, Be’Lakor, BoN spam) a lot of these times and like Raymond mentioned, most of the time I don’t care about the battleplan. Of course it’s good if the deployment zone is big for generating summoning points. For my list I love ‘No Reward Without Risk‘ because Glottkin can cover most of the objectives very easily. With this list I don’t like battleplans too much where the objectives are spread out too wide.
Raymond: I love me a good Glottkin. You had a plan? I have a Glottkin!
Joshua Bennett (Hedonites of Slaanesh): Sure as hell not ‘Icefields‘! With Pretenders all the missions are great for us except ‘Icefields’. Considering we run and shoot that sucks lol.
Colin: Nighthaunt in the old GHB was an army which didn’t care about battleplans. All were solid. Now it’s a big difference because battleplans like ‘Icefields‘ and ‘Every Step Forward‘ are just horrible for them.
Fabien Barbusse (Blades of Khorne): Playing with Skarbrand I love ‘Spring the Trap’.
Justin Clark (Blades of Khorne): Mine failed the 3D6 9″ rerolled charge this weekend on Spring….
Brett Martin (Ironjawz):For Ironjawz, it’s list dependent. With the Crusha/Goregrunta list it doesn’t really matter because you have so much mobility. For infantry lists, anything that takes objectives away is a blessing and a curse (concentrated enemy but too slow to get to the new objective). And ‘Icefields‘ should die in a fire!
Raymond: I thought ‘Icefields’ would be terrible but every game I’ve played on it simply didn’t care about the run thing.
Colin: I think the 1 on charges is the problematic thing for armies like Nighthaunt for example.
Raymond: Eh, I’ve got wards 🙂
Brett: Nurgle doesn’t run or charge. Orruks don’t walk and only know how to charge. I’ve tried teaching them other tricks, but they really don’t like them.
Colin: I really want to play on ‘Icefields‘ with Beasts of Nurgle spam too….
Raymond: I usually do Rotmire Plaguebearer spam.
Colin: With that it’s totally fine of course!
Raymond: With Nurgle its more about getting reps and knowing your opponents army as well as your own.
Colin: 100% agree.
Brett: Fyreslayers on ‘Icefields‘……
Colin: Fyreslayers on ‘Every Step is Forward‘ sounds really good.
Keegan Graves (Skaven): Skaven’s best battleplan is probably ‘Geomanctic Pulse’. We have good power projection, have a doable turn one tactic on that map and we have bodies to stand and score well.
Fabien: For Khorne it really depends on the list since there are so many archetypes, but the biggest weakness of the army being current battle tactics I’d say battleplans that allow easy surround / intimate are the best for the army.
Aaron Newbom (Idoneth/Orruk Warclans): I would say ‘Spring the Trap‘ is probably best for the Idoneth. Wide spaced out objectives leave people strung out and easy to pick apart. Outflanking Reavers is powerful, but outflanking vs Idoneth isn’t very powerful as you’ll likely just get isolated and ripped apart. It’s definitely one of the better ones for the fish.
As for Kruleboyz it’s gotta be ‘Icefields’. You’re rarely, if ever running, and armies that want to apply heavy pressure to you get punished pretty hard. The ranges on the objectives leaves you with powerful firing lanes, and the narrow board let’s you utilize your auras, screens, and castle very easily.
Peter Dixon (Ogor Mawtribes):Ogors love ‘Geomantic Pulse‘, being exceptionally mobile and counting as a million models on objectives, we can follow the bouncing ball. The same with ‘Nexus Collapse’, where the usual thinking is score less as to control which objectives are lifted. But in my experience, I can just move onto the remaining ones easily unless I get stuck by Murderlusting Khorne units. This is also true on ‘Limited Resources’ where the standard idea is not to over cap your home objectives so as to score them later, but in my games in this battleplan I’ve just rolled up the board ending in my opponents deployment, as that’s where I wanted to be at the end of the game for the Grand Strategy.
Ogors feel a bit over costed currently, but I’ve had reasonable success at the tourneys I’ve attended with the new GHB. That said, Ogors still live and die by the Battle Regiment. This is still the case in my opinion for this GHB, stealing the initiative and deciding who goes first or second is too important for the faction.
I do believe this is the best GHB so far. There’s no clangers of a battleplan, such as ‘Lurkers Below‘ (I had a 100% win rate on that battleplan last season) where it was far too easy to just Stonehorn Monsterous actions onto the 3rd objective and auto win.
This is the top three AoS lists for CROSSROADS CARNAGE 1 that took place in the USA on the 8th and 9th of July. It involved 32 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Slaves to Darkness – Subfaction: Ravagers – Grand Strategy: Take What’s Theirs – Triumph: Bloodthirsty
LEADERS Archaon (860)* – Spells: Daemonic Speed, Warp Reality Exalted Hero of Chaos (100)* – General – Mark of Chaos: Slaanesh – Command Traits: Idolater Lord – Rune-etched Blade and Chaos Runeshield – Prayers: Heal Chaos Sorcerer Lord (120)* – Mark of Chaos: Undivided – Artefacts of Power: Chaos Familiar – Spells: Chaotic Conduit, Warp Reality – Aspects of the Champion: Tunnel Master
BATTLELINE Splintered Fang (200)* – Mark of Chaos: Slaanesh Splintered Fang (200)* – Mark of Chaos: Slaanesh Splintered Fang (200)* – Mark of Chaos: Slaanesh Chaos Knights (220)* – Mark of Chaos: Tzeentch – Standard Bearer – Hornblower – Doom Knight – Cursed Lance – Ensorcelled Banner: The Blasted Standard Corvus Cabal (80)*
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1980/2000
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Army Faction: Ossiarch Bonereapers – Subfaction: Mortis Praetorians – Grand Strategy: Take What’s Theirs – Triumph: Bloodthirsty
LEADERS Katakros (440)* Mortisan Boneshaper (120)* – General – Command Traits: Aura of Sterility – Artefacts of Power: Artisan’s Key – Spells: Reinforce Constructs – Aspects of the Champion: Tunnel Master
ENDLESS SPELLS & INVOCATIONS 1 x Bone-tithe Shrieker (50)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1990/2000
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Allegiance: Kharadron Overlords – Sky Port: Barak Urbaz – Grand Strategy: The Day is Ours! – Triumphs: Inspired
Kharadron Code – Artycle: Settle The Grudges + honor is everything – Amendment: Prosecute Wars With All Haste – Footnote: Without Our Ships We Are Naught
Leaders Aether-Khemist (80)** Arkanaut Admiral (125)** – General – Command Trait: Ex-Grundstok – Artefact: Celestium Burst-grenade Aetheric Navigator (85)** – Artefact: Voidstone Orb – Aspect of the Champion: Tunnel Master Endrinmaster with Endrinharness (90) Gotrek Gurnisson (480) – Allies
Battleline 10 x Arkanaut Company (100)* -1 leader – 1x Light Skyhooks – 1x Aethermatic Volley Guns 15 x Grundstok Thunderers (405)* -1 leader – 3x Aetheric Fumigators – 3x Decksweepers – 3x Aethercannons – 3x Grundstok Mortars – Reinforced x 2 3 x Endrinriggers (120)* – 1x Drill Launcher -1 leader with rivet gun and saw -1 rivet gun saw
Behemoths Arkanaut Ironclad (500) -admirals flagship – Main Gun: Great Sky Cannon – Major Installation: Prudency Chutes
Army Faction: Idoneth Deepkin – Army Subfaction: Mor’phann – Grand Strategy: No Place for the Weak – Triumphs: Inspired
LEADER 1 x Isharann Tidecaster (140)* – Spells: Steed of Tides – Aspects of the Champion: Tunnel Master 1 x Isharann Soulrender (120)* – Artefacts: Rune of the Surging Gloomtide 1 x Eidolon of Mathlann Aspect of the Sea (325)* – General – Command Traits: Endless Sea Storm – Spells: Steed of Tides
BATTLELINE 20 x Namarti Reavers (340)* – Icon Bearer 10 x Namarti Reavers (170)* – Icon Bearer 20 x Namarti Thralls (260)* – Icon Bearer
BEHEMOTH 1 x Akhelian Leviadon (460)*
ENDLESS SPELL 1 x Purple Sun of Shyish (90) 1 x Ravenak’s Gnashing Jaws (70)
This is the top three AoS lists for Summer Of Sigmar 2 AOS GT that took place in the US on the 10th and 11th of June. It involved 44 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Hedonites of Slaanesh – Army Type: Godseekers – Grand Strategy: Take What’s Theirs – Triumph: Inspired
LEADERS Lord of Pain (135)** – General – Command Traits: Speed-chaser – Aspects of the Champion: Fuelled by Ghurish Rage Infernal Enrapturess (120)** – Artefacts of Power: Threnody Voicebox Keeper of Secrets (400)** – Shining Aegis – Artefacts of Power: Girdle of the Realm-racer – Spells: Paths of the Dark Prince Sigvald (205)*** The Masque (140)*** Lord of Pain (135)*** – Aspects of the Champion: Tunnel Master
Joshua Bennett: Good evening, first off I want to congratulate you on your 5-0. You took a slightly different approach with your list than what we are use to seeing. The first big thing is that you went with God Seekers, what was the idea behind that.?
Jeremy Lefebvre: God seekers has enchants I can take at every level that are useful. Command trait that I can use a counter punch. 2 really good artifacts, the gridle for a pile in flying keeper. ( which makes them both aggressive and defense) and the voice box, which can be used to counter a melee heavy army on their big charge then the Extra movement is nice, to get things in a little better spot if needed. The charge reroll reduces the chance of getting screwed on bad charge rolls. one of the games, I failed 4 charges on the first roll ( a 3, 2, 4 and another 3) all of the reroll charges were successful
Josh: There is a lot of debate to whether the Keeper of Secrets is worth her points obviously you feel she is. What is her role in your list?
Jeremy: She didn’t go on a killing rampage, in most of the game she killed very little. but was fat enough to get in the way and grind stuff down. The double fight was very good in the list. It helps give an extra punch to get more DP. I used it with Siggy most of the time, but not all. As it lets him fight first, then fight again right after that (strike first, cancelling out the strike last) the keeper never died, which has to say something. She has served as anvil and pin piece, she often goes to hunt little foot heroes to stomp on.
Joshua: 5-0 aside that is very impressive.
Jeremy: Thanks, it is a fun list, and can be hard to pilot. a lot of the game is in the deployment and how to move it. It’s built to have counters to most types of armies, dunno if you saw when I broke that down in the Team America chat.
Josh: I love the fact that you did not mass include the archers in this list, its great to see other things being used.
Jeremy: Thanks, I feel you want some shooting, the archers are squishy, so requires a different game plan, that is not board control. I don’t find mass archers not fun to play, or play against. Mass archers list have hard counters, and I try to build my list so there is no hard counter, and I can hang in any game
Josh: I love it thank you so much for taking the time to chat with me about this amazing list and good luck with it of your next adventure!
Jeremy: It was a pleasure, looking forward to reading your write up on the list and event.
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Army Faction: Soulblight Gravelords – Army Type: Legion of Blood – Grand Strategy: Empire of Corpses – Triumph: Bloodthirsty
LEADERS Neferata (390)* – Spells: Waste Away Vampire Lord (130)* – Spells: Spirit Gale – Aspects of the Champion: Tunnel Master Wight King on Skeletal Steed (160)* Vampire Lord on Zombie Dragon (440)** – General – Command Traits: Doomed Minions – Deathlance – Artefacts of Power: Cloak of Mists and Shadows – Spells: Flaming Weapon
BATTLELINE Black Knights (220)* – Hellknight – 2 x Standard Bearer – 2 x Hornblower Black Knights (220)* – Hellknight – 2 x Standard Bearer – 2 x Hornblower Black Knights (110)** – Standard Bearer – Hornblower – Hellknight Black Knights (110)** – Standard Bearer – Hornblower – Hellknight Black Knights (110)** – Standard Bearer – Hornblower – Hellknight Black Knights (110)** – Standard Bearer – Hornblower – Hellknight
Roland Rivera: Here we have an interesting variant of the typical Legion of Blood Soulblight list. It has the usual power-pinning elements to hold the line in Neferata and a Vampire Lord on Zombie Dragon, both of which can present a 3+ ethereal save, followed by a Ward.
These are surrounded by lots of fast-moving Black Knights, which are fast bodies you can use to occupy space and capture objectives, but are also pretty potent on the charge. This charge potency is amplified by a Wight King on Skeletal Steed, which emits a bubble of rerolling charges and makes their impact hits better. The 10-man units operate more as a hammer and likely stick close to the Wight King, whereas the 5-man units are more expendable.
Last but not least, a Tunnel Master Vampire Lord can achieve some cheeky Battle Tactics by teleporting onto an objective, and is a source of chip damage by casting Spirit Gale. Overall, this is a fast-moving, hard-hitting list that has some staying power thanks to its tough Hero Monsters, and it’s easy to see why it did well, only drawing against the virtual mirror match.
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Army Faction: Soulblight Gravelords – Army Type: Legion of Blood – Grand Strategy: Lust for Domination – Triumph: Inspired
LEADERS Neferata (390)* – Spells: Waste Away Wight King on Skeletal Steed (160)* Vampire Lord on Zombie Dragon (440)** – General – Command Traits: Doomed Minions – Deathlance – Artefacts of Power: Cloak of Mists and Shadows – Spells: Vile Transference Vampire Lord (130)** – Spells: Spirit Gale – Aspects of the Champion: Tunnel Master
BATTLELINE Black Knights (110)* – Standard Bearer – Hornblower – Hellknight Black Knights (110)* – Standard Bearer – Hornblower – Hellknight Deathrattle Skeletons (170)** – Skeleton Champion – 2 x Standard Bearer Deadwalker Zombies (115)**
OTHER Corpse Cart (70)* – Corpse Goad Grave Guard (280)** – Seneschal – Great Wight Blade – 2 x Standard Bearer – 2 x Hornblower
Army Faction: Idoneth Deepkin – Subfaction: Nautilar – Grand Strategy: The Creeping Gloomtide – Triumph: Inspired
LEADERS Akhelian King (250)* – General – Command Traits: Unstoppable Fury – Bladed Polearm and Falchion – Artefacts of Power: Arcane Tome – Mount Traits: Voidchill Darkness Anointed on Frostheart Phoenix (320)* Black Ark Fleetmaster (70)*
BATTLELINE Akhelian Leviadon (460)* Namarti Reavers (170)* Akhelian Morrsarr Guard (360)* – Lochian Prince – Standard Bearer – Musician
OTHER Akhelian Allopexes (170)* – Razorshell Harpoon Launcher, Barbed Hooks and Blades Akhelian Allopexes (170)* – Razorshell Harpoon Launcher, Barbed Hooks and Blades
TERRAIN 1 x Gloomtide Shipwreck (0)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1970/2000
Aaron Newbom: My Idoneth list is designed to be a mobile castle. Combining the turtles +1 to save aura, the Phoenix’s -1 to wound aura, and the kings -1 to hit aura creates a massive debuff zone if you manage to make contact with me. But unlike traditional castles, I am also incredibly mobile.
Leveraging the full force of your army to crack my walls and storm the keep becomes an impossibility (except on realmstone cache 👀) and my ability to explode outwards for heavy burst damage punishes any attempt to do so that fails.
The sharks and fleetmaster exist to allow me to make small plays without breaking up the castle and the score early points.
The Phoenix is amazing in this list because unlike normal armies, your opponent MUST shoot it. And no one wants to shoot the low damage 3+/4+ save unit, resulting in almost no chip damage ever coming through.
This is the top three AoS lists for HAST 2: Who Let the Dogs Out? that took place in Australia on the 29th and 30th of April. It involved 11 players vying to be crowned champion in a 5-game tournament.
As this event had less than 20 players attending, there won’t be any list comments here as the guys will be concentrating on the larger events of the week.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Idoneth Deepkin – Enclave: Mor’Phann – Mortal Realm: Ghyran – Grand Strategy: Take What’s Theirs – Triumphs: Indomitable
Leaders Akhelian King (250)* – General – Bladed Polearm – Command Trait: Unstoppable Fury – Mount Trait: Voidchill Darkness Lotann, Warden of the Soul Ledgers (110)* Akhelian Thrallmaster (110)*** – Artefact: Arcane Tome (Universal Artefact) – Lore of the Deeps: None Isharann Soulrender (120)* – Artefact: Rune of the Surging Gloomtide – Aspect of the Champion: Tunnel Master
Battleline 10 x Namarti Reavers (170)** 10 x Namarti Reavers (170)** 20 x Namarti Thralls (260)*** – Reinforced x 1 20 x Namarti Thralls (260)** – Reinforced x 1
Units 3 x Aetherwings (70)* – Allies
Behemoths Akhelian Leviadon (460) – Mount Trait: Reverberating Carapace
LEADERS Abhorrant Ghoul King on Royal Terrorgheist (450) – Mount Traits: Gruesome Bite – Spells: Blood Feast Abhorrant Archregent (240)* – Artefacts of Power: The Dermal Robe – Spells: Deranged Transformation – Aspects of the Champion: Fuelled by Ghurish Rage Abhorrant Ghoul King on Royal Zombie Dragon (430)* – Spells: Flaming Weapon Crypt Haunter Courtier (110)* – General – Command Traits: Dark Acolyte – Spells: Spectral Host
Allegiance: Ossiarch Bonereapers – Legion: Null Myriad – Mortal Realm: Shyish – Grand Strategy: Take What’s Theirs – Triumphs: Bloodthirsty
LEADERS Arkhan the Black, Mortarch of Sacrament (340)** Katakros, Mortarch of the Necropolis (430) Mortisan Boneshaper (110)* – General – Artefact: Artisan’s Key – Aspect of the Champion: Tunnel Master
UNITS 20 x Mortek Guard (280)* – Nadirite Blade and Shield – 2 x Soulcleaver Greatblades 10 x Mortek Guard (140)** – Nadirite Blade and Shield – 1 x Soulcleaver Greatblades 10 x Mortek Guard (140)** – Nadirite Blade and Shield – 1 x Soulcleaver Greatblades
These are the top AoS lists for Adepticon that took place in the USA on the 23rd and 24th of March. It involved 204 players vying to be crowned champion in a 5-game tournament.
There was some controversy around the scoring for Adepticon, so we decided as a team to focus on all those lists that went undefeated or were in a tournament winning position (4 wins from 4 after round 4).
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Disciples of Tzeentch – Change Coven: Guild of Summoners – Mortal Realm: Ghur – Grand Strategy: Master of Destiny – Triumphs: Inspired
Leaders Ogroid Thaumaturge (170)* – General – Command Trait: Arcane Sacrifice – Artefact: Arcane Tome (Universal Artefact) – Lore of Fate: Arcane Suggestion Lord of Change (400)* – Artefact: Nine-Eyed Tome – Universal Spell Lore: Ghost-mist Curseling, Eye of Tzeentch (180)* – Lore of Fate: Glimpse of Future – Aspect of the Champion: Tunnel Master Magister (120)** – Lore of Fate: Shield of Fate
Battleline 10 x Kairic Acolytes (120)** – 7x Cursed Blade & Arcanite Shield – 3x Cursed Glaives 10 x Kairic Acolytes (120)** – 7x Cursed Blade & Arcanite Shield – 3x Cursed Glaives 10 x Tzaangors (180)** – 8x Pair of Savage Blade
Behemoths Krondspine Incarnate of Ghur (480)** – Allies – Bound to Magister
Endless Spells & Invocations Umbral Spellportal (80) Purple Sun of Shyish (90) Burning Sigil of Tzeentch (60)
Kaleb returns with a variation on his LVO list. Kairos is replaced with a Lord of Change; the extra 40pts are then used to upgrade the Changecaster to a Curseling and to enable Kaleb to take Burning Sigil instead of Tome of Eyes to get the summoning train rolling. The list goes up from 2 drops to 4 drops to allow the Lord of Change to have a re-roll casts relic to practically guarantee that those casts will go off, most likely Umbral Spellportal and then the Warscroll spell for a consistent 6 mortal wounds or so a turn.
The reason that Umbral Spellportal is the key spell is so you can feed it to the Krondspine. How the combo works is that the Magister successfully casts their first spell and then uses the Destiny Dice to cast a second, with the double killing the Magister, sending the Incarnate wild. Spellportal can then be chucked out near the Krondspine’s charge target. Obviously another spell could be cast through it (or even move the Purple Sun through it) but the main job of the portal is for the Krondspine to be able to charge in and then Devour the endless spell to go up to level 3. It is a slight risk as it goes down a level if it fails, but Kaleb would just need to roll a 4 on 2D6 for it to be successful. With it more than likely being successful, the Krondspine is hanging around for a bit, no matter what it goes into.
If not more important than an indestructible Krondspine is that the Battle Tactics and Grand Strategy for Tzeentch are among the most straightforward to achieve, demonstrated by Kaleb scoring all 5 Battle Tactics every turn and Master of Destiny being arguably the easiest Grand Strategy in the game to complete.
One of those Battle Tactics, the Guild of Summoners specialises in: Call for Change, which is to summon a Lord of Change. Normally these would need 27 fate points, but in Guild of Summoners, the first Lord of Change is only 9 fate points and the first fate point is the auto-cast at the start of the game with Arcane Armies.
Congratulations on another superb showing from Mr Tzeentch himself and very much a trendsetter for several Tzeentch lists doing well in tournaments…
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Allegiance: Big Waaagh! – Grand Strategy: Waaagh! – Triumphs: Indomitable
Leaders Wurrgog Prophet (170)** – Artefact: Glowin’ Tattooz – Lore of the Savage Beast: Gorkamorka’s War Cry – Aspect of the Champion: Fuelled by Ghurish Rage Snatchaboss on Sludgeraker Beast (290)** – General – Command Trait: Egomaniak – Mount Trait: Fast ‘Un Orruk Warchanter (120)*** – Warbeat: Fixin’ Beat Orruk Megaboss (140)*** – Artefact: Gryph-feather Charm (Galletian Champion) – Aspect of the Champion: Stubborn as a Rhinox Gobsprakk, The Mouth of Mork (260)*** Skragrott, The Loonking (160)** – Allies
Battleline 5 x Orruk Ardboys (80)* 5 x Orruk Ardboys (80)* 5 x Orruk Ardboys (80)*
Other Units 3 x Orruk Gore-gruntas (170)** – Jagged Gore-hackas 3 x Man-skewer Boltboyz (120)*** 24 x Squig Herd (240)* – Allies – Reinforced x 1
Big Waagh is enjoying a kind of thematically Ghurish resurgence, due to their access to great GCs and the simple fact they can also now take some Gitz allies, who, as you may have heard, have enjoyed somewhat of a glow up.
Either way, a 5-0 Waagh is a thing to be celebrated, so let’s dive into how it got there. The compliment of heroes has a few interesting surprises – you have ol’ laser eyes with his 4+ ward, a Warchanter and Megaboss as standard, and Gobsprakk for his anti-magic tech – but we also see here a Snatchaboss. Even though he’ll only be buffing one unit of 3 Boltboyz, he’s a well rounded solo operator, and Rob has slapped Egomaniak on him – I wonder if some of the Ardboyz acted as a bodyguard, making him a relatively fast and very durable monster with MW spike potential.
Then there’s the newly much-more-expensive Skagrott. At 210, I wonder if Ron would still ally him in – but as it stood, he’s an insanely high value allied spellcaster with a nasty, long range MW spell.
The other allies on loan from Gitz are the Squid Herd – a super cheap way to gain access to a high volume of attacks and further mid-range MWs when they fail a battleshock test – although they also have a recursion mechanic, meaning if you don’t kill the whole unit, the pain train keeps on comin’.
Overall, it’s a fantastic hero-hammer Waagh that makes great use of their spicy new allies. The points don’t quite add up anymore, but the fact it took down high profile armies such as Ogors, NH, Slaves, and Gitz themselves speaks to the versatility of the list – and Rob’s prowess of course. The Orruk book as a whole might be a complete bin-fire, but Big Waagh clearly offers the best way to make like an Orruk and slap whatever manic, vaguely green muscle you can lay your hands on into a potent krump!
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Allegiance: Lumineth Realm-lords – Great Nation: Helon – Mortal Realm: Hysh – Grand Strategy: Take What’s Theirs – Triumphs: Indomitable
Leaders Archmage Teclis and Celennar, Spirit of Hysh (700)* – General Scinari Cathallar (110)* – Lore of Hysh: Total Eclipse Scinari Loreseeker (160)* – Artefact: Tuskhelm (Galletian Champion) – Universal Spell Lore: Flaming Weapon – Aspect of the Champion: Fuelled by Ghurish Rage
Battleline 5 x Hurakan Windchargers (130)* 10 x Vanari Auralan Wardens (150)* – Lore of Hysh: Overwhelming Heat 20 x Vanari Auralan Sentinels (300)* – Lore of Hysh: Speed of Hysh – Reinforced x 1 10 x Vanari Auralan Sentinels (150)* – Lore of Hysh: Overwhelming Heat 10 x Vanari Auralan Sentinels (150)* – Lore of Hysh: Speed of Hysh
I call this list archetype the ‘can’t wait for the next Battlescroll’! Lead designer Matt Rose has highlighted that Helon and Sentinels are in line for an adjustment, for what should by now be fairly obvious reasons.
Tell you what though, it’s quite fun seeing the Tuskhelm on the Loreseeker. Imagine him popping up wherever he wants pre-game, then yeeting himself into you with a flaming weapon like a less sneaky version of the Masque.
Otherwise, there’s not much to say – it’s Sentinels projecting extreme prejudice at range and up close, with Teclis doing Teclis things. The only thing of interest left about this kind of list is how hard it’s going to get hit by the nerf bat!
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Army Faction: Ogor Mawtribes – Army Subfaction: Boulderhead – Grand Strategy: Take What’s Theirs – Triumphs: Inspired
LEADER 1 x Kragnos (720) 1 x Frostlord on Stonehorn (450)* – General – Command Traits: Voice of the Avalanche – Artefacts: Arcane Tome – Mount Traits: Rockmane Elder – Spells: Flaming Weapon
BATTLELINE 1 x Stonehorn Beastriders (310)* – Blood Vulture 1 x Stonehorn Beastriders (310)* – Blood Vulture 2 x Mournfang Pack (170)* – Skalg – Culling Clubs and Hackers and Ironfist
TERRAIN 1 x Great Mawpot (0)
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1960/2000)
Since the Ironblaster points hike, bar the very occasional Stonehorn heavy podium, Ogors have settled comfortably into a ‘top 5’ army, as though they have a nice big dinner early on and then get a bit too sleepy to bother chasing the absolute top spot.
Not that there’s anything wrong with that of course – we don’t want every faction to be Lumineth Slaanesh! Taking down three tanky melee armies, the shooty Ogors and a summoning heavy Tzeentch list for a 5-0 is a great result, either way.
So how did Tony do it? Well, he took Kragnos and a bunch of Stonehorns. The name of the day here is killing stuff on the charge – why risk having to roll attacks? Kragnos is capable of a OHKO of a big monster with the right roll of course, but probably the main thing he offers is a 3d6 charge aura. Given Stonehorns do mortals on a 4+ for dice equal to their unmodified charge roll – which a 3d6 is – you can start to see the appeal.
That’s about all there is to it. Like the Ogors themselves, it’s big and not very clever, but gets the job done.
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Army Faction: Sylvaneth – Subfaction: Gnarlroot – Grand Strategy: Take What’s Theirs – Triumph: Bloodthirsty – Seasons of War: The Burgeoning
LEADERS Spirit of Durthu (350) – General – Command Traits: Gnarled Warrior – Artefacts of Power: Greenwood Gladius The Lady of Vines (290) – Spells: Verdant Blessing Alarielle the Everqueen (820)* – Spells: Verdant Blessing
ENDLESS SPELLS & INVOCATIONS 1 x Spiteswarm Hive (40) 1 x Chronomantic Cogs (70)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1980/2000
This list from Joey Trizenberg is so elite and character focused that it might be playable in Marvel Ultimate Crisis. The Lady of Vines and Alarielle’s summoning mechanics bulk out the wound count and utility this list needs with 30 dryads and a unit of tree revenants satisfying most of your objective-sitting needs. The reason such a limited selection of units can get away with this is that both Alarielle and Durthu demand answers, immediately, and can either murder or pin vast quantities of the opponent’s army, limiting their scoring options.
Durthu with the Gladius and Gnarled warrior is a brutal beatstick, and ethereal 3+ keeps him healthy over the game and the gladius makes him hit like a brick. Combine this with a 6+ ward and the number of wounds in this army gets a sneaky boost to keep it in the game. This said, the selection of the Burgeoning as the Season of war requires a 70 point investment in the form of Cogs to make the quantity of spellcasting in this list work, especially so, when you consider that Gnarlroot is being taken for 3d6 casting, messaging that Joey wants to ensure he’s spreading trees and getting up the very important LoV’s 5+ ward spell, which is rather inconsistent when raw-cast as a 7+ on 2d6.
Legitimate analysis aside, I’d pay good money to see this list smack around Sons of Behemat, that’d be a great table to watch. Great work Joey, a great achievement to get an uncommon 5-0 for sylvaneth, let alone with a list that is a major departure from what we usually see.
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Army Faction: Ogor Mawtribes – Subfaction: Meatfist – Grand Strategy: The Day is Ours! – Triumph: Bloodthirsty
LEADERS Tyrant (150)* – Big Name: Brawlerguts Kragnos (720)* Icebrow Hunter (120)** – General – Command Traits: Touched by the Everwinter – Prayers: Keening Gale Tyrant (150)** – Artefacts of Power: Gryph-feather Charm – Aspects of the Champion: Tunnel Master – Big Name: Brawlerguts Tyrant (150)** – Artefacts of Power: Arcane Tome – Spells: Flaming Weapon – Big Name: Brawlerguts
Continuing their recent hot-streak of great results is another 4-1 Alarielle finish! Oh how people bemoaned the Everqueen upon the book’s release – and in fairness, she takes a bit of figuring out, as her power doesn’t lie in her melee power but rather in her zoning and revival ability.
She’s backed up here by the standard Arch-Rev with Warsinger to make stuff speedy – make that extra-super speedy when also combined with the Spiteswarm Hive. It’s also nice to see a brace of Dryads as surprisingly effective screens – sure they turn into splinters once hit but, with -1 to hit and wound, the can be like reeds in a breeze…. and a reinforced blob of Seekers for doing Seeker things (namely pinning stuff at speed and just never, ever dying due to their abilities to heal themselves and bring their own models back automatically).
Overall, a nicely balanced list that gives Big Momma and her Fancy Beetle a good run out against a tough variety of opponents.
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Army Faction: Lumineth Realm-lords – Subfaction: Helon – Grand Strategy: Take What’s Theirs – Triumph: Inspired
LEADERS Archmage Teclis (700)* – Spells: Healing Zephyr Scinari Cathallar (110)* – General – Command Traits: Master of Magic – Artefacts of Power: Silver Wand – Spells: Total Eclipse – Aspects of the Champion: Fuelled by Ghurish Rage
BATTLELINE Hurakan Windchargers (130)* – Windspeaker Seneschal – Standard Bearer Hurakan Windchargers (130)* – Windspeaker Seneschal – Standard Bearer Hurakan Windchargers (130)* – Standard Bearer – Windspeaker Seneschal
OTHER Vanari Auralan Sentinels (300)* – High Sentinel – Spells: Overwhelming Heat Vanari Auralan Sentinels (300)* – High Sentinel – Spells: Speed of Hysh
ENDLESS SPELLS & INVOCATIONS 1 x Umbral Spellportal (80) 1 x Rune of Petrification (60) 1 x Emerald Lifeswarm (60)
TERRAIN 1 x Shrine Luminor (0)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 2000/2000
More LRL! Funnily enough, this list has also opted for Helon, and who cares how many Sentinels. But they also go hard on WIndchargers! A cunning tactical ploy to have slightly fewer shots on slow bodies and slightly more shots on fast bodies. I’m sure the dilemma was agonising.
Since this tournament, and indeed my comments on the 3rd place list, Sentinels, Teclis, and Windchargers have gone up a few points. So lists like this will no longer be able to take quite so many endless spells! I’m sure the effect on their efficacy will be devastating.
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Army Faction: Disciples of Tzeentch – Army Subfaction: Guild of Summoners – Grand Strategy: Master of Destiny – Triumphs: Inspired
LEADER 1 x Magister (120)* – Spells: Shield of Fate – Bonding: Krondspine Incarnate of Ghur 1 x Curseling (180)** – Spells: Glimpse the Future – Aspects of the Champion: Tunnel Master 1 x Ogroid Thaumaturge (170)** – General – Command Traits: Arcane Sacrifice – Artefacts: Arcane Tome – Spells: Arcane Suggestion 1 x Lord of Change (400)** – Staff of Tzeentch and Rod of Sorcery – Artefacts: Nine-Eyed Tome – Spells: Ghost-mist
BATTLELINE 10 x Kairic Acolytes (120)* – Kairic Adept – Cursed Blade and Arcanite Shield – Scroll of the Dark Arts – Vulcharc – 3 x Cursed Glaive and Arcanite Shield 10 x Kairic Acolytes (120)* – Kairic Adept – Cursed Blade and Arcanite Shield – Scroll of the Dark Arts – Vulcharc – 3 x Cursed Glaive and Arcanite Shield 10 x Tzaangors (180)* – Twistbray – Icon Bearer – Brayhorn Blower – 2 x Tzaangor Mutant – Pair of Savage Blades
BEHEMOTH 1 x Krondspine Incarnate of Ghur (480)*
ENDLESS SPELL 1 x Umbral Spellportal (80) 1 x Burning Sigil Of Tzeentch (60) 1 x Purple Sun of Shyish (90)
Please read the review for Kaleb’s winning list and substitute the word ‘Kaleb’ for ‘Jonathan’! Seriously, I wasn’t kidding about Kaleb’s list being a trendsetter!
I should probably include a few more words on Jonathan’s path to 13th place so that Peter doesn’t get mad at me and assigns me 500 words on each variant of contrast paint. He did fantastically well to get to table 2 in Round 5 but then faced the Kryptonite of many Tzeentch lists: Kragnos and Stonehorns. With the ability to ignore so much magic AND the speed of Tony’s 4th placed list (see above) it was always going to be tricky. While having some monsters to eat would be handy for the Krondspine, Jonathan wouldn’t have been given the time to get the summoning going and so had to settle for a still very impressive 4-1 in the end.
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Army Faction: Ossiarch Bonereapers – Subfaction: Mortis Praetorians – Grand Strategy: Unrelenting Efficiency – Triumph: Bloodthirsty
LEADERS Arkhan the Black (340) Katakros (430)* Mortisan Soulreaper (100)* – Spells: Protection of Nagash – Aspects of the Champion: Tunnel Master Mortisan Soulreaper (100)* – General – Command Traits: Katakros’ Chosen – Artefacts of Power: Artificer’s Blade – Spells: Drain Vitality
ENDLESS SPELLS & INVOCATIONS 1 x Nightmare Predator (40)
TERRAIN 1 x Bone-tithe Nexus (0)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 2000/2000
A list reminiscent of classical pre-Stalkers as Battleline lists for Ossiarch Bonereapers. Obviously, this list was before the new battletome so a few things need to be considered. Katakros and Arkhan are the headliners, with Arkhan being one of the few legitimately good units in OBR with his +2 to casting and blazing fast speed. Katakros offers a ton of buffs from stealing a command point on a 4+, -1 to hit on an enemy unit, and giving +1 to hit and to saves for all units within 36″. Mortis Praetorians doesn’t see as much play as Petrifix Elite but if you’re going to run Katakros it’s about the same with his +1 to save aura, though you do lose the -1 Rend from Petrifix Elite. Rounding off the list is two Soulreapers, which while not very good allow him to slip in 2 Galetian Champions at 2000 points.
As for units this list doesnt really have much of a hammer. That’s clearly not the point though, with 60 Mortek Guard you can gum up the board pretty bad, 30 3+ Save, 6+ Ward wounds aren’t easy to cut through if you didn’t bring a Monster to roar them. While they may not hit nearly as hard as Stalkers, they’re not totally impotent either, and can usually win a grind out war over 2-3 turns of combat against nastier things. The Immortis guard are a workhorse unit to protect Arkhan from ranged fire, since an 11 wound 4+ Save Monster makes him a giant red bullseye for enemy fire.
Leaders The Contorted Epitome (240)* – General – Command Trait: Feverish Anticipation – Artefact: Oil of Exultation – Host Option: General – Universal Spell Lore: Flaming Weapon – Aspect of the Champion: Fuelled by Ghurish Rage Sigvald, Prince of Slaanesh (210)* – Host Option: General Glutos Orscollion, Lord of Gluttony (440)* – Lore of Pain and Pleasure: Battle Rapture Infernal Enrapturess, Herald of Slaanesh (120)* – Artefact: Arcane Tome (Universal Artefact) – Lore of Slaanesh: Born of Damnation
Battleline 22 x Blissbarb Archers (280)** – Reinforced x 1 11 x Blissbarb Archers (140)** 11 x Blissbarb Archers (140)**
As Peter put it the other day, Old Slaanesh (the previous Battletome) was in play. This is a popular “old list” right now. Slaanesh, like all aelves, has always been very difficult to balance, at the moment though they are a bit of a sleeper. Mobile with mad summoning, decent shooting and surprisingly durable with Revel in Pain.
Laron’s doubled down on the Epitome with Fuelled by Ghurish rage on top of Oil (+1 wound) and Flaming Weapon. Glutos, the mobile road block, is here with Sigvald to snipe out annoying Galletian Champions and the Enrapturess to make sure those casts go off. Beyond wards, bravery and damage spells, the army is packing all 3 Hedonite Endless Spells. Mortal wounds for everyone and a fight last as well. Mandatory Blissbarbs and the soon to be extinct Cockatrice (the monster keyword isn’t on the new scroll). The Cockatrice still has a place to generate DP and for their fast movement, letting them score early points.
And that’s the conundrum of facing the chaos aelves – target the Blissbarb, and apart from being stung, you’ll give them a lot of DP (summoning points). And as you kill them, they’ll get harder to kill. Worse, Glutos and the Epitome will be free to act. Target the heroes, and the Blissbarb will make you look like a porcupine. The old HoS book is a dps check. You need to deal with them fast enough that their summoning doesn’t matter. Preferably from range.
Laron took the list to 4-1 handily defeating several top armies (and Stormcast). Pretty amazing with a list that shouldn’t have a lot of surprises and was at the time running with a 47% win rate. That success should tell you how good the general was.
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Allegiance: Sylvaneth – Glade: Heartwood – Grand Strategy: Take What’s Theirs – Triumphs:
Leaders Alarielle the Everqueen (820)* Arch-Revenant (120)* – General – Command Trait: Warsinger – Artefact: Arcane Tome (Universal Artefact) – Lore of the Deepwood: Verdurous Harmony
Units 10 x Dryads (100)* 10 x Dryads (100)* 3 x Kurnoth Hunters with Kurnoth Greatbows (230)* 5 x Tree-Revenants (110)* 6 x Revenant Seekers (480)* – Reinforced x 1
Continuing the 4-1 with Alarielle trend – which I’m personally happy to see given Momma Nature is such a great model, is this Heartwood list that, well, pretty much follows the template.
Probably the most important synergy in overall playstyle here is the way the Seekers compliment what Alarielle can do. Beetle-bum is much more of a mixed phase zoning piece with her big’ ol….base and surprising speed, so you need something like the Seekers to be able to zoom in on smaller, more versatile bases, do a good amount of damage, and actually stay where they end up – something they’re willing to risk due to their built in healing, 5+ rally and ability to bring a model back. With Dryads and Tree Revs as annoying, teleporty objective grabbers and screens, and the 3 Greatbows doing plinky-plink damage at long range, this kind of list can be very difficult to actually navigate around. And of course, by the time you finally kill Alarielle, she’s liable to come back in later rounds when you no longer have the tools to take her off again.
Losing only to a Gnarlroot Sylvaneth semi-mirror, and taking down a good variety of other lists en route, this new list archetype (I’m calling it Beetle-Momma and the Seekers) clearly has legs/wings/roots…. I’ll leaf it there. Big up to Matthew!
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Allegiance: Idoneth Deepkin – Enclave: Mor’Phann – Grand Strategy: Take What’s Theirs – Triumphs: Indomitable
Leaders Akhelian Thrallmaster (110)* Isharann Soulrender (120)* – Artefact: Rune of the Surging Gloomtide – Aspect of the Champion: Tunnel Master Akhelian King (250)* – General – Bladed Polearm – Command Trait: Unstoppable Fury – Mount Trait: Voidchill Darkness
Battleline 6 x Akhelian Morrsarr Guard (360)* – Reinforced x 1 6 x Akhelian Morrsarr Guard (360)* – Reinforced x 1 20 x Namarti Reavers (340)* – Reinforced x 1 10 x Namarti Reavers (170)* 20 x Namarti Thralls (260)* – Reinforced x 1
This list makes use of some of the best Idoneth units avaiable in the book, without relying on Lotann or the Leviadon. Two champs are there to support the Namarti units, both defensively and offensively, and the Artefact allows the Isharann character to summon a Gloomtide Shipwreck at the end of the first movement phase. This is particularly good with Tunnel Master, because the Soulrender can pop up anywhere on the board and drop a large piece of line of sight blocking impassable terrain.
The eels and king can work in tandem to deal a lot of damage. The eels can charge in first, eat the Unleash Hell while still getting their mortal wound bomb off, while the king can pop himself and possibly both eel squads into high tide, creating the possibility of an alpha strike against any enemy who may have deployed too aggressively.
This is the top three AoS lists for Silverstream Smackdown 2 that took place in New Zealand on the 11th and 12th of March. It involved 26 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
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Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Sylvaneth – Glade: Heartwood – Grand Strategy: Take What’s Theirs – Triumphs: Bloodthirsty
LEADERS Warsong Revenant (300)* – General – Command Trait: Spellsinger – Artefact: Arcane Tome – Lore of the Deepwood: The Dwellers Below Treelord Ancient (330)* – Lore of the Deepwood: Verdurous Harmony Arch-Revenant (120)* – Aspect of the Champion: Stubborn as a Rhinox
UNITS 6 x Kurnoth Hunters with Kurnoth Scythes (500)* 3 x Kurnoth Hunters with Kurnoth Greatbows (230)* 3 x Revenant Seekers (240)* 5 x Tree-Revenants (110)* 5 x Tree-Revenants (110)*
ENDLESS SPELLS & INVOCATIONS Spiteswarm Hive (40)
CORE BATTALIONS *Battle Regiment
TOTAL: 1980/2000
This solid list from Lee Wilmot is almost a who’s who of Sylvaneth mainstays. The TLA and WSR combination allows aggression from turn 1, using the free tree placement to enable maximum value Warsong bombs followed by either use of the new realmspell Teeth of Gallet, or Dwellers below for better value on horde units like Squigs or massed cultists. This hero combo works with the strike and fading Kurnoth hunters – buffed by the Spiteswarm Hive – and the revenant seekers to ensure the Sylvaneth hammer is kept healthy and outputting maximum damage while the bows sit on a back objective and pick off wounds, or soften up targets, at artillery ranges. Tree revenants sneak off to pick up objectives and provide shooting protection for the warsong and archrevenant, little scamps that they are.
This lists’ real value is in how few truly poor matchups it has, it is a one drop, can alpha decently and loves the double turn, can score 5/5 Battle tactics consistently and really gives opponents few opportunities to interact with the list on their own terms. Even against lists which push the sylvaneth for board space early, like KotET and BoC the Sylvaneth units are often durable enough to weather the early storm and punch out, or alternatively simply relocate key pieces to safer locations and return to playing the objective game. Well done to Lee on his piloting – 5 games of sylvaneth is quite exhausting and mistakes are heavily punished – he’s done excellently to manage the tournament win with a 4-1-0!
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Allegiance: Beasts of Chaos – Greatfray: Darkwalkers – Grand Strategy: Protect the Herdstone – Triumphs: Bloodthirsty
LEADERS Doombull (160)* – General – Command Trait: Bestial Cunning – Artefact: Brayblast Trumpet – Aspect of the Champion: Tunnel Master Great Bray-Shaman (95)* – Lore of the Twisted Wilds: Wild Rampage
UNITS 10 x Ungors (80)* – Mauls & Half-Shields 20 x Ungor Raiders (230)* 6 x Bullgors (390)* – Pairs of Axes 10 x Ungor Raiders (115)* 6 x Beasts of Chaos Tzaangor Enlightened on Discs of Tzeentch (430)*
BEHEMOTHS Krondspine Incarnate of Ghur (480)* – Allies
CORE BATTALIONS *Battle Regiment
TOTAL: 1980/2000
Brett: With the new book Beasts haven’t set the world on fire but are providing consistent results even if a little back from their recent peak. Jimmy has gone with the Ungors and a Doombull which aren’t common picks but they have their reasons. The Ungors (and Ungor Raiders) are relatively cheap and meet battleline leaving enough points for an Incarnate. That’s important. With BoC’s herdstone increasing rend on turns 2 and 4 you don’t want to commit too early. Because BoC can ambush (deploy to reserve and bring them on in the first or second round) and fade into the shadows (teleport from within 9″ of the board edge to another location 9″ from the board edge and 9″ from enemy units) they can hide very well. But to do that you need something for your opponent to focus on – the Incarnate.
They need at least 2 rounds to do that and that means you can wait until you have at least -1 rend on everything to commit. The Tzaangors can still score a Battle Tactic first round (Desecrate seems likely) while your opponent tries to deal with the Incarnate. If they don’t then he can make their life hell pretty quickly. Still the list might be a little slow without the teleport. They have access to book tactics which are pretty competitive. The Doombull’s had a bit of a glow up, one of his most useful talents is a command that allows a unit to charge in the combat phase – avoiding unleash hell. He’s a Tunnel Master (teleport) and can use his trumpet to summon Ugors (or raiders) to the cause. The Bray Shaman is along to provide exploding 6s. If anything is alive to reach -3 rend from the Bullgors or Doombull (turn 4) pretty much nothing on the opponents army is going to survive.
Only drawing to Sylvaneth and otherwise winning all of his matches is a great effort. Sylvaneth with their fire and fade, mortal wounds and desire to make you come to them is a solid counter. Otherwise an unblemished run with a new books is a great effort.
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Allegiance: Skaven – Mortal Realm: Ghur – Grand Strategy: Take What’s Theirs – Triumphs:
LEADERS Verminlord Corruptor (350)* – General – Command Trait: Devious Adversary – Artefact: Blade of Corruption – Universal Spell Lore: Flaming Weapon Grey Seer (120)* – Lore of Ruin: Death Frenzy Master Moulder (90)* – Artefact: Rabid Crown – Aspect of the Champion: Tunnel Master
UNITS 20 x Clanrats (100)* – Rusty Blade – 1 x Standard Bearers – 1 x Standard Bell Ringers 20 x Clanrats (100)** – Rusty Blade – 1 x Standard Bearers – 1 x Standard Bell Ringers 6 x Rat Ogors (420) 10 x Gutter Runners (200)** 10 x Gutter Runners (200)**
We’re honoured to have Skaven aficionado and all-around top bloke Kieren Coates join our team. Kieren is well known on the tournament circuit down under and has featured in past editions of our top three. Who better to talk about the ratmen than him?!
Kieren Coates: A classic mixed arms MSU list with the unique twist of no clan Skryre, the list features 6 independently operating threats able to choke up the board while dealing surprisingly large amounts of damage.
Opting against the 1 drop race, the list has no issues in being forced to go first with 6 rat ogres able to hop through a gnawhole with death frenzy, mystic shield, +1 to wound and +3 to charge, leaving it with an impressive 82% chance to land its charge with one reroll.
If youre able to piece through 36 wounds of pure rat meat, that will fight on death to trade back you may just be unlucky enough for the Master Moulder to roll a 3+ upon the units death to bring the whole pack back to life again for round 2
Even beyond the alpha rat ogres, there is still 20 gutter runners skirmishing with ranged mortals, 2 hell pits ready to clear out any hordes or MSU which are not able to piece through 14 wounds in one swing, one of which is likely to get a mutation for 16 wounds at a 4+ save. at only 210 points, it’s incredibly efficient, and when it dies for some unfortunate souls, it has a 1/3 chance to come back to life with D6 wounds ready to swing again.
If you do manage to hit through respawning, death frenzied rate ogres, skirmished gutter runners and horde clearing hell pits, you still have to deal with the big boss which is the verminlord corruptor with the blade of corruption, 2D6 + 2 attacks (with command trait), often hitting at 2’s, 2’s, -2 rend, 2 damage with 6’s to wound being a whopping rend 3 damage 6. Did I mention he has another horde clearing spell to back up the two hell pits?
Once youre through all of that the real humble MVP of skaven, 40 clanrats for 200 points holding the objectives still need to be dealt with, healing D3 clanrats per pack in every battleshock phase.
Overall it’s lots of melle power with chance to revive, horde clearing power and MSU skirmish combined that many lists cant manage to crack through – well done to Locky
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Allegiance: Idoneth Deepkin – Enclave: Nautilar – Mortal Realm: Ghur – Grand Strategy: The Creeping Gloomtide – Triumphs: Inspired
LEADERS Sokatra, Leviadon Keeper (140)* Isharann Tidecaster – Lore of the Deeps: Steed of Tides – Aspect of the Champion: Stubborn as a Rhinox Allopleuron The Turtle Emperor (250)* Akhelian King – General – Command Trait: Unstoppable Fury – Bladed Polearm – Artefact: Arcane Tome – Universal Spell Lore: Flaming Weapon
UNITS Turtle Trappers (170)* 10 x Namarti Reavers
BEHEMOTHS Archelon the Ancient (460)* Akhelian Leviadon – Mount Trait: Ancient – Idoneth Deepkin Battleline (Enclave: Nautilar) Carbonemys the Cleaver (460)* Akhelian Leviadon – Idoneth Deepkin Battleline (Enclave: Nautilar) Definitely also a Turtle (480)* Krondspine Incarnate of Ghur – Allies
Monster mash hasn’t been the soup of the day for a couple seasons, so it’s nice to see a few heavies make their way back into the Idoneth’s menu. The turtles are going to be very heavy hitters, especially in Nautilar where they count as batteline and get a monstrous action increasing the rend on two of their weapon profiles to -3. Ancient is present to get some extra durability out of the first turtle, but both are there to absorb damage and dish it back out.
The third “turtle” is a krondspine. The addition of the Arcane tome means that the incarnate can be bonded to either the King or the Tidecaster, depending on what the match requires. The lack of druability on Idoneth’s heroes also opens up the option of getting the Incarnate as afar away from the friendly units as possible then just shrugging your shoulders when the bonded hero eventually dies.
Past there the list is self-explanatory. The King does King things. The Tidecaster casts some tides (Steed of, specifically). The reavers fill out the last battleline slot, and act as a decent harassing unit, with the ability to make good use of the turtles’ auras.