Book Review – Shamanslayer

Book 11 in Gotrek & Felix Series – by Nathan Long

Gotrek and Felix have been on many adventures in the World that Was started by William King whose mantel Nathan Long has taken up. In Book 11, they must stop a Shaman from destroying the Empire!

Shamanslayer by Nathan Long

From the book:

Dwarf Trollslayer Gotrek and his human companion Felix Jaeger, Warhammer’s most famous pair of heroes, head off to a new adventure in the latest novel of this best-selling fantasy series against a horde of beastmen who threaten the safety of the Empire.

The horde are moving a Herdstone to the centre of the Empire in order to unleash it’s magic. Magic which turns those near to it into Beasts as well. Will Gotrek & Felix be able to prevent the Shaman and save the Empire from this latest, grave threat?

At book 11, the Gotrek and Felix books are really morphing into the Felix and Gotrek books. This is not surprising as Gotrek developed by William King was already a full character with Felix being more of a sidekick. Nathan Long’s stories have development for Felix (because the only real development for Gotrek is to die!), and it’s good to see.

The story flies along, with a character returning from previous books and Felix must prove that he a worthy wielder of his sword. It has everything you’ll know from the previous books with swords and arrows flying, death all around and Gotrek and Felix at the centre of the storm and all the events.

Despite the death of the World that Was, Gotrek novels set in the Old-World are still great reads, and I would still recommend reading them if you haven’t before.

Rating: 4 out of 5.

— Declan & Eeyore

Check out the full list of Book Reviews we’ve done on Woehammer here

Top Three AoS Lists for Northern Wastes GT

This is the Top Three AoS Lists for the Northern Wastes Grand Tournament that took place in Prince George, BC, Canada. It involved 28 players vying to be crowned champion in a 5 game tournament. A little bit of a blast from the past with lists that would be pretty familiar to anyone from 2nd Editions, leavened with a few new units.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Skaven
Grand Strategy: Defend What’s Ours
– Triumph: Indomitable

LEADERS
Grey Seer (125)**
Spells: Levitate
Grey Seer On Screaming Bell (325)**
General
– Command Traits: Master of Magic
– Artefacts of Power: Skavenbrew
– Spells: Death Frenzy
Grey Seer (125)**
Spells: Skitterleap
Deathmaster (165)****
Artefacts of Power: Gnawbomb
Warlock Bombardier (115)****
Artefacts of Power: The Brass Orb
– Spells: Warp Lightning Shield
Plague Priest (100)****
Prayers: Rabid-rabid!

BATTLELINE
Clanrats (100)***
Rusty Blade
Clanrats (100)***
Rusty Blade
Skryre Acolytes (150)****

OTHER
Warpfire Thrower (70)
Ratling Gun (65)
Ratling Gun (65)
Plague Monks (180)*
Pair of Foetid Blades
Plague Monks (180)*
Pair of Foetid Blades

ENDLESS SPELLS & INVOCATIONS
1 x Purple Sun of Shyish (70)
1 x Vermintide (60)

TERRAIN
1 x Gnawhole (0)

CORE BATTALIONS
*Bounty Hunters
**Command Entourage – Magnificent
***Expert Conquerors
****Warlord
TOTAL POINTS: 1995/2000

Brett: A good spell/plague monk heavy list which we haven’t seen as much of recently with the majority of successful lists running Thanquol and/or Deceivers or Stormfiends. Solid reminder of the depth of this book because and the number of options. With 4 wizards and a priest this list has 7 casts and 8 denies (and a prayer). The Screaming Bell has an entire table of command abilities that buff the unit or adjacent units, do mortal wounds or just try to kill the unit. More importantly it adds at least 1 to cast until it hits bottom bracket (+2 at top bracket) and if damaged to half health (8) can summon a Verminlord. This is the unit that is most likely to cast Purple Sun and is pretty durable, with a 4+ save and 5+ ward it has an effective health of 27 against Rend -2.

Master of Magic for rerolls, Death Frenzy is it’s known spell (fight on death) and Skitterbrew (does D3 MW but grants 1 attack). Feasibly you could have Plague Monks with 4 attacks and fighting on death (with 4 attacks). 136 attacks (assuming 3 died to Skitterbrew), 22 of which on average will be -2 Rend. Other spells include Levitate (fly for a unit), Skittleap (teleport) and Warp Lightning Shield (negate the first 3 wounds in a phase, if a 4 wound is caused, take 3 MW). This is mostly so the Bombardier doesn’t blow himself up with the Doomrocket or empowered Warp Lighting. In the course of a game he definitely will blow up, that’s what he’s here for.

Rabid- Rabid adds another attack to a unit within 13″ (5 attacks for the Plague Monks? – with fight on death and the unit wiped after a charge that’s a potential 200 attacks)And that’s the heart of this list, 80 rats, some of which will have ratling guns or warpfire throwers hiding in them to surprise you. Even more fun the Deathmaster is probably hiding in one of the clanrats units as well. Run and charge, D3 mortals on 6s he’s a nasty little assassin. This list is all about the small attacks adding up, with some nasty mortal wounds and spells in there as well. It’s a lot for the general to keep up with but even more so for opponents.

Most of his opponents had things that were very good at removing threats, built around the common 2 or 3 hammer style of list. What is the hammer in this list? If you remove only one block of rats a turn they’ll outscore and overwhelm you pretty quickly.

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Allegiance: Daughters of Khaine
Temple: Zainthar Kai
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

LEADERS
Morathi-Khaine (340)*
The Shadow Queen (340)*
Melusai Ironscale (115)*
General
– Command Trait: Zealous Orator
– Artefact: Crown of Woe

BATTLELINE
10 x Blood Sisters (280)**
Reinforced x 1
10 x Blood Sisters (280)**
Reinforced x 1
15 x Blood Stalkers (540)*
Reinforced x 2
5 x Khinerai Heartrenders (95)*

CORE BATTALIONS
*Battle Regiment
**Bounty Hunters

Total: 1990 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 99
Drops: 3

Brett: A familiar take on Daughters of Khaine so far, remembering that they only have slightly more than 20 warscrolls to choose from. Morathi and Shadow Queen taking 1/3 the list and the remainder devoted to Blood Sisters/Stalkers. Khinerai Heartrenders for opportunistic objective/battle tactic sniping. Melusai Ironscale mostly for her run and charge command with no range restrictions, +1 attack for Melusai (Blood Sisters/Stalkers) if she kills a model, 5+ ward against spell damage, and Turns to crystal for MW if she is in combat range. Crown of Woe turns off Rally or Inspiring Presence within 9″ (15″ after she kills something). A General that wants to be close to the action. Cruelly Zelous Orator lets her return a model on a 4+ when using Rally.

Morathi is the only caster (3 spells, 2 denys) and knows the complete spell lore of course. Of course she can issue a command allowing a unit to shoot (or fight) in the hero phase. Effectively allowing a unit to Shoot or Fight twice, in this list that is going to be the Blood Stalkers most of the time. Shadow Queen is a blender of course and the 3 wounds a turn is always fun. The sub faction is Zainthar Kai for fight on death and the Blood girls are battleline (the General does the same thing). And that is the heart of the list, Blood Sisters to apply pressure and take objectives as well as screening and Blood Stalkers to remove most threats. Your best option is to outrange them otherwise you need to survive a withering Unleash Hell.

It’s a popular list because it works quite well if you can manage the fragility of the sisters in combat (you only want to enter combat/be shot on your terms). Daytond can do that well, demonstrated by beating the mirror match. He lost to first place which exposes a weakness with most elite lists (this is 33 models) – hordes.

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Army Faction: Sylvaneth
Army Subfaction: Heartwood
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

LEADER
1 x Arch-Revenant (120)***
1 x Spirit of Durthu (370)***
Artefacts: Greenwood Gladius
1 x Warsong Revenant (305)***
General
– Command Traits: Spellsinger
– Artefacts: Arcane Tome
– Spells: Verdurous Harmony, Verdant Blessing

BATTLELINE
6 x Kurnoth Hunters with Kurnoth Greatbows (460)*
5 x Tree-Revenants (110)**
5 x Tree-Revenants (110)**

ENDLESS SPELL
1 x Spiteswarm Hive (40)

OTHER
6 x Spiterider Lancers (420)*

CORE BATTALIONS:
*Bounty Hunters
**Expert Conquerors
***Command Entourage – Magnificent

TOTAL POINTS: (1935/2000)

Brett: A riff on another favourite, including the new Spiterider Lancers with a cast of more familiar players. Starting out in Heartwood as their grove allowing the general to pick 3 enemy units for a +1 to hit against them. Everything except the endless spell has Heartwood as a keywood and benefits from that. It’s really good on the Kurnoth Hunters getting them to a 3+ to hit (and 2+ with all out attack). With only 13 shots and rend 1 maximising hits is crucial to making them effective. Near the Arch Revenant they are wounding on 2+ to. Durthu is benefitting to and so are the Spiteriders. That includes Durthu’s additional attacks (Greenwood Gladius). The Warsong has all of the magic, 2 casts/denies naturally and a 3rd with Arcane Tome.

The Warsong is able to cast Verdurous Harmony to heal a Tree Revenant unit, Verdant Blessing to Summon a Wyldwood and Unleash Swarm of Sprites through the Wyldwood (like Spell Portal). The last pumps out a lot of mortal wounds. Spiteswarm Lancers for pinning and mobile damage, they strike first and heal making it a little bit tougher. Tree Revenants for opportunist attacks, teleporting and fire and fade. The last are among the most effective scoring units at the moment. Solid, durable and mobile it’s a great list to take to a tournament and rewards a good general. Going 4/1 this time and loosing to 2nd place is still a strong showing (and shows how good Blood Stalkers can be).

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Allegiance: Gloomspite Gitz
Option: Gloomspite Gitz
– Mortal Realm: Ghur
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

Leaders
Loonboss on Giant Cave Squig (110)*
General
– Moonclan Stabba
– Command Trait: The Clammy Hand
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Moonclans: Squig Lure
Fungoid Cave-Shaman (95)*
Lore of the Moonclans: Itchy Nuisance
Skragrott, The Loonking (230)*
Lore of the Moonclans: The Hand of Gork

Battleline
20 x Stabbas (150)*
Pokin Spears & Moon Shields
– 3x Barbed Nets
– 1x Badmoon Icon Bearers
24 x Squig Herd (320)**
Reinforced x 1
24 x Squig Herd (320)**
Reinforced x 1

Units
6 x Sneaky Snufflers (75)*
6 x Rockgut Troggoths (290)*
Reinforced x 1
10 x Boingrot Bounderz (210)**
Reinforced x 1

Endless Spells & Invocations
Mork’s Mighty Mushroom (40)
Scuttletide (70)
Purple Sun of Shyish (70)

Core Battalions
*Battle Regiment
**Bounty Hunters

Total: 1980 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 188
Drops: 4

Brett: For our extra list this week keeping with the small folk we have Gitz. A mixed force of Squigs for mobile threats and Troggoths to ensure you are disappointed when they whiff against very possible odds. You go Gitz because they have the best warscrolls in the game. Efficient, no, but who else is empowered by eating mushrooms, gets extra movement because they bounce or has a small foot wizard that must be surrounded by enemies to do any real damage with his spell (Spore Maws). 180 points of Endless Spells to make them that more vicious, Purple Sun, Mork’s Might Mushroom (MW on a 5+ within 8″) and Scuttletide (more mortals).

With Arcane Tome 4 casts/unbinds, Squig Lure (run and charge for 3 units on a 5), Itchy Nuisance (fights last) and Hand of Gork (teleport a unit that is within 24″ – very generous). Skragrott and the Cave Shaman can generate extra command points every turn. This is a very slow list apart from the Boingrots and Loonboss (but he’s your general so probably not up front). It isn’t very durable but it does have the ability to put out a few mortal wounds and has, in some units like Squig Herds, a surprising number of rend 1 attacks. To shut it down you need to get to Skragrott and to get to him you need to get through a lot of bodies, including the Troggoths who can hit very hard. Gitz suffer from very poor saves and low moral so 3/2 is really fantastic.

That included Thunder Lizard (Seraphon) and Kharadron Overlord armies that are both doing really well right now. The Kruleboyz are with Gitz at the bottom of the tier list, it would have been a really interesting match up between Kruleboyz shooting and Gitz tricks.

Final Tournament Placings

Top Three AoS Lists for Midtcon GT

This is the Top Three AoS Lists for the Midtcon Grand Tournament that took place in Denmark on 3rd and 4th September. It involved 28 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Stormcast Eternals
Stormhost: Astral Templars (Scions of the Storm)
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Celestant-Prime, Hammer of Sigmar (325)*
Lord-Celestant on Stardrake (500)*
General
– Celestine Hammer
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Scintillating Trail
– Spell: Thundershock
Slann Starmaster (265)*
Allies

Battleline
5 x Vindictors (130)**
3 x Vanguard-Palladors (215)**
Boltstorm Pistols and Starstrike Javelins
3 x Vanguard-Palladors (215)**
Boltstorm Pistols and Starstrike Javelins

Units
3 x Vanguard-Raptors with Longstrike Crossbows (240)*

Endless Spells & Invocations
Everblaze Comet (90)

Core Battalions
*Warlord (extra holy command)
**Bounty Hunters

Additional Enhancements
Holy Command: Call for Aid
Holy Command: Thunderbolt Volley

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 265 / 400
Wounds: 79
Drops: 7

Danny: Beating off a tough slew of opponents is Casper’s slight variation on the new SCE hotness, aka ‘many mortals at range’.

The list, which is quickly becoming adopted world-over, does what it looks like. Allying in the Slann gives reliable access to the big frog’s warscroll spell for d3 mortals to up to d6 units, the C-Prime does them at range or starts in reserve to act as a missile-duelist. The Stardrake is a durable platform with 4 rend 3, 2 damage ranged attacks at 30″ AND gives ‘friendly wizards’ (aka the Slann) +1 to cast. The Longstrikes – you know what they do, and the Palladors act as teleporting guerrilla fighters for scoring and doing extra ranged chip damage.

It’s a brutal new archetype and I imagine we’ll see it do well for a while yet while people react – although it’s unclear how much you can react to such a reliable ranged barrage!

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Allegiance: Maggotkin of Nurgle
Subfaction: Drowned Men
– Grand Strategy: Blessed Desecration
– Triumphs: Bloodthirsty,Bloodthirsty

Leaders
Bloab Rotspawned (300)
Lore of Malignance: Gift of Disease
Orghotts Daemonspew (300)*
Lord of Afflictions (210)*
General
– Command Trait: Overpowering Stench
– Artefact: The Splithorn Helm
Gutrot Spume (170)*

Battleline
5 x Putrid Blightkings (250)***
5 x Putrid Blightkings (250)***
2 x Pusgoyle Blightlords (220)**
2 x Pusgoyle Blightlords (220)**

Core Battalions
*Command Entourage – Magnificent
**Bounty Hunters
***Expert Conquerors

Additional Enhancements
Triumph

Total: 1920 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 115
Drops: 8

Danny: Nurgle representing in Denmark with the increasingly popular ‘Double maggoths and mixed Blight troops’ archetype. It’s simple but effective, as both Maggoths offer a wide variety of mixed phase damage and utility, while the Blightkings tank all manner of punishment and the Blightlords fulfill the objective grabbing/pinning role.

Nurgle aren’t going anywhere fast, literally and figuratively.

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Allegiance: Ironjawz
Warclan: Bloodtoofs
– Grand Strategy: Waaagh!
– Triumphs: Inspired

Leaders
Megaboss on Maw-Krusha (480)*
General
– Boss Choppa and Rip-tooth fist
– Command Trait: Hulking Brute
– Artefact: Destroyer
– Mount Trait: Fast ‘Un
Orruk Warchanter (115)*
Warbeat: Get ‘Em Beat
Orruk Warchanter (115)*
Warbeat: Fixin’ Beat

Battleline
6 x Orruk Gore-gruntas (340)*
Jagged Gore-hackas
– Reinforced x 1
6 x Orruk Gore-gruntas (340)*
Jagged Gore-hackas
– Reinforced x 1
6 x Orruk Gore-gruntas (340)*
Jagged Gore-hackas
– Reinforced x 1
3 x Orruk Gore-gruntas (170)*
Jagged Gore-hackas

Units
3 x Rippa’s Snarlfangs (70)*
Allies

Core Battalions
*Battle Regiment

Total: 1970 / 2000
Reinforced Units: 3 / 4
Allies: 70 / 400
Wounds: 141
Drops: 1

Danny: It’s the Maw Krusha and 20-50 feral hogs. Honestly in this season it’s their only competitive build, which is sad, but hey at least it _can_ still compete, which is more than can be said for 90% of the Orruks book.

It’s also a seasonal issue – the damage bounty hunters can do to Brutes just renders them pointless. Same goes for Ardboyz, who offer plenty of utility as cheap screens in Big Waagh but again seem redundant for IJ. So, not blaming anyone for running this list other than GW for what has been proved in hindsight to be a real lack of imagination with the joint-first 3e Tome.

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Allegiance: Soulblight Gravelords
Lineage: Kastelai Dynasty
– Grand Strategy: Vampiric Conquerors
– Triumphs: Bloodthirsty

Leaders
Mannfred von Carstein, Mortarch of Night (380)
– Lore of the Deathmages: Fading Vigour
Neferata, Mortarch of Blood (365)
– Lore of the Deathmages: Decrepify
Vengorian Lord (280)**
– General
– Command Trait: Rousing Commander
– Artefact: Fragment of the Keep
– Lore of the Vampires: Amethystine Pinions

Battleline
10 x Deathrattle Skeletons (80)**
10 x Deathrattle Skeletons (80)**
10 x Blood Knights (390)*
– Reinforced x 1
5 x Blood Knights (195)*
5 x Blood Knights (195)*

Core Battalions
*Bounty Hunters
**Battle Regiment

Total: 1965 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 114
Drops: 6

Danny: As predicted, the re-rise of SBGL is upon us! Double Mortarchs or MSU chaff with Coven Throne have proven effective, but this unusual list from Martin opts for Neferata and plenty of Blood Knights – if her spells go off she can make them insanely tanky, with ignoring rend and a command ability for a -1 to hit aura – she also brings some spike damage potential herself.

3x msu Deathrattle support as excellent grabbers who can pop out or back up from grave-sites, with the Vengo lord acting as a mobile, mixed phase general to be a home for artifacts/command traits.

A highly objective play focused list and good to see SBGL doing well again!

Final Tournament Placings

For the full event placings see tabletop.to

Gitz at Warhammer World

We spend a lot of time and energy getting together the Top Three List for AoS, but I think sometimes its nice to talk about a certain book and see what people chose to use. This is especially fun for armies not often in the Top Three, and hopefully gives you an idea of what else is available.

I’ve already done Big Waaagh at Quest for Champions, and as I’ve just been to Warhammer World with Gloomspite Gitz, it seems a perfect opportunity to look at Gloomspite Gitz. The Gitz community had hoped for a book this year, but as that seems unlikely this information may be useful to Gitz players!

Top Git! – Roald Hansen – 26th Place – WLLWW

Game 1 vs Slyvaneth
Game 2 vs Maggotkin of Nurgle
Game 3 vs Fyreslayers
Game 4 vs Seraphon
Game 5 v Gloomspite Gitz

Allegiance: Gloomspite Gitz
– Option: Gloomspite Gitz
– Grand Strategy: Show of Dominance
– Triumphs: Indomitable

Leaders
Fungoid Cave-Shaman (95)***
– Lore of the Moonclans: The Hand of Gork
Loonboss on Giant Cave Squig (110)***
– Moon-cutta
Madcap Shaman (80)***
– Artefact: Moonface Mommet
– Lore of the Moonclans: Squig Lure
Loonboss on Mangler Squigs (290)*
– General
– Command Trait: Spiteful Git
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Moonclans: Itchy Nuisance

Battleline
20 x Shootas (140)*
20 x Shootas (140)*
36 x Squig Herd (480)**
– Reinforced x 2

Units
1 x Marshcrawla Sloggoth (150)*
– Allies
10 x Boingrot Bounderz (210)**
– Reinforced x 1
10 x Boingrot Bounderz (210)**
– Reinforced x 1
6 x Sneaky Snufflers (75)*

Core Battalions
*Battle Regiment
**Bounty Hunters
***Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 1980 / 2000

Roald took a mix of squigs with some Shootas to give extra Battleline units. His Loonboss on Mangler Squig is his general and it has some punch allowing Roald a good chance at the Battle Tactic ‘This One’s Mine’. Beating Seraphon, Slyvaneth and of course Gitz; Roald did it the hard way beating two of the good armies in the tournament scene.

2nd Git! – Declan Waters – 44th – LLWWL

Game 1 vs Maggotkin of Nurgle
Game 2 vs Sons of Behemat
Game 3 vs Seraphon
Game 4 vs Lumineth Realm-Lords
Game 5 v Gloomspite Gitz

Allegiance: Gloomspite Gitz
– Option: Jaws of Mork
– Grand Strategy: Show of Dominance
– Triumphs: Inspired

Leaders
Loonboss on Giant Cave Squig (110)
– General
– Moonclan Stabba
– Command Trait: Envoy of the Overbounder
– Artefact: Syari Screamersquig

Battleline
10 x Squig Hoppers (180)
10 x Squig Hoppers (180)
36 x Squig Herd (480)*
– Reinforced x 2
12 x Squig Herd (160)**
12 x Squig Herd (160)**

Units
10 x Boingrot Bounderz (210)*
– Reinforced x 1
10 x Boingrot Bounderz (210)*
– Reinforced x 1
6 x Sneaky Snufflers (75)
6 x Sneaky Snufflers (75)
1 x Marshcrawla Sloggoth (150)
– Allies

Core Battalions
*Bounty Hunters
**Expert Conquerors

Total: 1990 / 2000
Reinforced Units: 4 / 4
Allies: 150 / 400
Wounds: 242
Drops: 11

I’ll do short descriptions of each of my games, but beating Seraphon & LRL was certainly a good result especially with Kroak and Teclis present. Strangely the mass damage of the two super-casters didn’t do too much damage to the army, because there’s no small single link!

3rd Git – Matthew Ashworth – 54th – WWLLL

Game 1 vs Fyreslayers
Game 2 vs Nighthaunt
Game 3 vs Kruleboyz
Game 4 vs Slyvaneth
Game 5 vs Skaven

– Army Faction: Gloomspite Gitz
– Subfaction: Jaws of Mork
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired
LEADERS
Loonboss on Giant Cave Squig (110)
– Moon-cutta
Loonboss on Mangler Squigs (290)*
– General
– Command Traits: Envoy of the Overbounder
– Artefacts of Power: Syari Screamersquig
BATTLELINE
Squig Herd (160)**
Squig Herd (160)**
Squig Herd (160)**
BEHEMOTH
Colossal Squig (325)*
Colossal Squig (325)*
OTHER
Boingrot Bounderz (210)***
Boingrot Bounderz (210)***
TERRAIN
1 x Bad Moon Loonshrine (0)
CORE BATTALIONS
*Linebreaker
**Expert Conquerors
***Bounty Hunters
TOTAL POINTS: 1950/2000

Matthew set Twitter & WhatsApp alight with 2 wins from 2, with his Colossal Squigs not seen in any of the other three lists. They may have let him down in the last three games though, as he couldn’t manage to sneak that mythical 3rd win for Gitz. He did it the hard way though, and no accusations of submarining would stick here.

4th Git – Stephen McMullen – 70th – LWLLL

Game 1 vs Slaves to Darkness
Game 2 vs Blades of Khorne
Game 3 vs Bonesplitterz
Game 4 vs Soulblight Gravelords
Game 5 vs Soulblight Gravelords

– Army Faction: Gloomspite Gitz
– Grand Strategy: Take What’s Theirs
– Triumph: Indomitable
LEADERS
Loonboss on Mangler Squigs (290)*
– General
– Command Traits: Fight Another Day
– Artefacts of Power: The Clammy Cowl
Fungoid Cave-Shaman (95)*
– Spells: Squig Lure
Fungoid Cave-Shaman (95)*
– Spells: The Hand of Gork
Loonboss on Giant Cave Squig (110)**
– Moon-cutta
BATTLELINE
Squig Herd (320)*
Squig Hoppers (180)*
Squig Hoppers (180)*
BEHEMOTH
Mangler Squigs (275)*
OTHER
Sneaky Snufflers (75)*
Marshcrawla Sloggoth (150)*
Boingrot Bounderz (210)**
TERRAIN
1 x Bad Moon Loonshrine (0)
CORE BATTALIONS
*Battle Regiment
**Vanguard
TOTAL POINTS: 1980/2000

Having had a reasonable day 1 by Gitz standards, Stephen was unfortunate to meet two Soulblight Gravelords and not managing to grab the second win. This army was interesting because of the 2 Mangler Squigs, not seen in the other lists, but he still has much of the units in the other lists.

Common Units

There’s a lot of Squigs here with big units of Squigs (36,36, & 24) being used in the three of the lists. We all took Boingrot Bounders, and three took the Ally – Marshcrawler Sloggoth (from Kruleboyz).

In 3 cases the Loonboss on Mangler Squig was the chosen as General, with only me breaking the pattern!

Conclusions!

With 8 wins from 4 players across 20 games we all struggled a little, but it’s always worth looking at this in perspective and to do that I turn to Honest Wargamer Stats:

The Honest Wargames / T-Sports Network Stats!

It shows Gitz hovering below 40% (actually 37% in the overall stats – putting them last), and not bad meta-representation at 3% (putting them in the middle of the pack).

So with 8 wins between 4 of us (one in a mirror) we were pretty much spot on where we should have been – it’s a shame we didn’t do better, but given the number of stats now available – not surprising.

Top Three AoS Lists for the Montreal GT

This is the Top Three AoS Lists for the Montreal Grand Tournament that took place in Montreal, Canada on 17th and 18th of September. It involved 47 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Seraphon
Constellation: Fangs of Sotek
– Grand Strategy: The Astromatrix
– Triumphs: Inspired

Leaders
Slann Starmaster (265)*
General
– Command Trait: Arcane Might
– Artefact: Serpent God Dagger
– Spell: Celestial Equilibrium
– Spell: Stellar Tempest
Stegadon with Skink Chief (305)**
Artefact: Cloak of Feathers
– Weapon: Skystreak Bow
– Mount Trait: Starborne
Saurus Astrolith Bearer (140)**
Skink Starpriest (130)*
Spell: Hand of Glory
– Spell: Extend Astomatrix
Skink Starpriest (130)*
Spell: Hand of Glory
– Spell: Extend Astomatrix
Skink Priest (90)**
Universal Prayer Scripture: Curse

Battleline
30 x Skinks (225)****
Boltspitters & Moonstone Clubs
– Reinforced x 2
30 x Skinks (225)****
Boltspitters & Moonstone Clubs
– Reinforced x 2
10 x Skinks (75)***
Meteoric Javelins Celestite Daggers & Star Bucklers
10 x Skinks (75)***
Meteoric Javelins Celestite Daggers & Star Bucklers
5 x Saurus Knights (110)**
Blades

Units
5 x Chameleon Skinks (115)*

Endless Spells & Invocations
Purple Sun of Shyish (70)
Horrorghast (40)

Core Battalions
*Warlord
**Warlord
***Expert Conquerors
****Bounty Hunters

Additional Enhancements
Artefact
Spell

Total: 1995 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 132
Drops: 12

Declan: Danick went 5-0 here, with an interesting Seraphon list (interesting because no Bastiladons). That said it still has all the usual tricks. A good spell caster, 30 skinks to buff up, and get killing (and then another 30 so he can throw them away). If you’ve never seen a fully buffed up Skink unit you don’t know what you’re missing. As a Gitz player its demoralising but everything goes on them!

The purple Sun before the FAQ is an obvious call and no reason Danick shouldn’t take it. The Fangs of Sotek also gives the skinks a 50/50 parting shot (fire and flee), leaving the enemy flailing against thin air before they fire again. I’ve fought similar and it is vicious.

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Allegiance: Maggotkin of Nurgle
Subfaction: Drowned Men
– Mortal Realm: Ghyran
– Grand Strategy: Take What’s Theirs
– Triumphs:

Leaders
Festus the Leechlord (150)**
Lore of Malignance: Rancid Visitations
Lord of Afflictions (210)**
General
– Command Trait: Overpowering Stench
– Artefact: The Splithorn Helm
Lord of Blights (150)**

Battleline
4 x Pusgoyle Blightlords (440)*
2x Dolorous Tocsin
– Reinforced x 1
2 x Pusgoyle Blightlords (220)*
1x Dolorous Tocsin
2 x Pusgoyle Blightlords (220)*
1x Dolorous Tocsin
10 x Putrid Blightkings (500)**
Reinforced x 1

Units
1 x Pusgoyle Blightlords – Single (110)**

Core Battalions
*Bounty Hunters
**Battle Regiment

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 132
Drops: 4

Declan: Also going 5-0 this is the often seen Pusgoyle Blightlord List. It’s very difficult to kill, has amazingly fast movement, and if you do catch a Pusgoyle on fly… it strikes back with a vengeance. Meanwhile the disease markers you aquire slowly bring down support heros, and just when you feel you’ve got a chance Christian can summon whatever he needs. You need mortal wounds, at range, and lots of luck to beat this. There’s a reason Nurgle have been top of tournaments (and a popular army) since the book was released.

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Allegiance: Nighthaunt
Procession: Scarlet Doom
– Grand Strategy: Fright or Flight
– Triumphs: Bloodthirsty

Leaders
Krulghast Cruciator (150)**
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Underworlds: Seal of Shyish
Guardian of Souls (150)*
Artefact: Midnight Tome
– Lore of the Underworlds: Shademist
Spirit Torment (115)*
Spirit Torment (115)*

Battleline
20 x Bladegheist Revenants (350)****
Reinforced x 1
10 x Bladegheist Revenants (175)***
5 x Hexwraiths (160)**
5 x Hexwraiths (160)**
3 x Spirit Hosts (125)***

Units
10 x Dreadscythe Harridans (160)****
10 x Dreadscythe Harridans (160)****
4 x Myrmourn Banshees (105)*

Endless Spells & Invocations
Purple Sun of Shyish (70)

Core Battalions
*Warlord
**Vanguard
***Expert Conquerors
****Bounty Hunters

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 104
Drops: 12

Declan: Another good book, and another good army. Vincent-Pierre has brought the Purple Sun as well (surprise, surprise), and numerous ghosts. He has taken 30 Bladegheists so clearly has the patience of a saint (or bought them assembled), but once on the table top they are monsters. When they charge these guys can stack additional rend, so you’ll see characters charging in to clip units and doing untold damage. I’m still having nightmares of Kragnos being on 6+ armour save before the rend on the warscrolls took affect. It’s vicious, and has so far survived a FAQ – I’ll be amazed (although not surprised) if the stacking survives past Christmas.

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Allegiance: Gloomspite Gitz
Mortal Realm: Ghur
– Grand Strategy: Show of Dominance
– Triumphs: Indomitable (Wounds)

Leaders
Loonboss (75)*
General
– Command Trait: The Clammy Hand
Fungoid Cave-Shaman (95)*
Lore of the Moonclans: The Great Green Spite
Fungoid Cave-Shaman (95)*
Lore of the Moonclans: The Great Green Spite
Madcap Shaman (80)
Artefact: Moonface Mommet
– Lore of the Moonclans: Itchy Nuisance

Battleline
20 x Shootas (140)*
3x Barbed Nets
– 1x Badmoon Icon Bearers
40 x Shootas (280)*
6x Barbed Nets
– 1x Moonclan Flag Bearers
– 1x Badmoon Icon Bearers
– Reinforced x 1
60 x Stabbas (450)*
Pokin Spears & Moon Shields
– 9x Barbed Nets
– 1x Moonclan Flag Bearers
– 2x Badmoon Icon Bearers
– Reinforced x 2

Units
5 x Loonsmasha Fanatics (130)*
5 x Boingrot Bounderz (105)*

Behemoths
Krondspine Incarnate of Ghur (400)*
Allies

Endless Spells & Invocations
Chronomantic Cogs (40)
Mork’s Mighty Mushroom (40)
Ravenak’s Gnashing Jaws (60)

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 3 / 4
Allies: 400 / 400
Wounds: 152
Drops: 2

Declan: Peter knew I was coming back to writing Top Three Lists, and has picked a classic… Raphael has brought Gloomspite Gitz to a full tournament and gone 3-2… what a hero! Okay, he has brought an Incarnate, but a 2019 book with no White Dwarf article needs you to think outside the book. With three wizards, three Endless Spells and no Hand of Gork (heresy) this is a sit and shoot list… with 60 shootas (5+/5+/-/1 … what a profile). The damage at range must have been enough, but I’m really impressed that Raphael managed to complete enough Battle Tactics to win 3 games – especially with his general being a simple Loonboss.

Final Tournament Placings

Hobby Update – Horus Heresy Blood Angels

Space Marine Spartan Tank

With 40 Space Marines completed I now need to move onto the remaining four models. As one of them is quite big (very, very big), I realised I needed to get started on the Spartan.

As I’ve been playing mostly Fantasy and Age of Sigmar in the last decade I haven’t painted many tanks, so I needed to go back to basics and remind myself how to do it!

Assembly was a long process, but very straight forward apart from a small error with one of the top hatches. Once I’d worked that out it was completed and ready for undercoat.

Undercoat / Step 1

All my models have a black undercoat as I like the slightly darker affect it has on Mephiston Red. It also means there are no grey / white spots left even if I miss a bit! So I can always pretend it’s deliberate shadow.

I decided I would mask off the tracks and some of the weapons to ensure that these remained black as building back over red is a little pointless when it’s already there. If you’ve not done this before just make sure you take a little of the ‘stickiness’ off so that it doesn’t remove the paint when you take them off!

Step 2 – Red Undercoat

With the Mephiston Red undercoat on, and the masking tape removed it’s starting to look a lot like a Blood Angel tank. Next up is some pin washing (which I’ve never done before) with Nuln Oil and a little tidying up of the tracks where the red undercoat has snuck through!

I also need to finish the Lascannon Sponsors of course but they fit on very nicely to allow some movement of the model.

What’s Next

I need to finish the tank, and complete the remainder of the Age of Darkness Box Set. It’s great to be getting close to finishing a starter set!

— Declan & Eeyore

Tournament Preparation – Warhammer World – Age of Sigmar

Gloomspite Gitz – Jaws of Mork

(Header picture from Games Workshop website)

Tomorrow the Age of Chumps club is travelling en-masse to Warhammer World to take part in a two day Age of Sigmar tournament. It’s my last for a while, so I was torn about what to take.

After the success last year of the Big Waaagh, they were the obvious decision – brute force, cunning application – all backed up by an improving profile which means that 2+/2+ doesn’t take long to get to…

But… I haven’t used my Gitz in a while and there is a new GHB, as well a small change to the Loonshrine warscroll.

Games Workshop FAQ

It’s not much, and it’s not a White Dwarf article like Beasts, or Khorne… but it does make a small difference. The Moon allows Moonclan to rally, and Squigs to charge after running. Perfect for getting Boingrot Bounders into the right place, or bouncing over units with Hoppers before finishing off lone heroes! Sure it’s range isn’t perfect, but it’s large on the smaller table.

Finally, the General gets an extra command point each turn – great resource benefit.

Squigs, Spiders, Trogs, or Grots

I have options for all Gitz forces, but my favourite has always been the Squigs… especially as they trigger the rally benefit and the run and charge… also; red looks great.

The List

Allegiance: Gloomspite Gitz
– Option: Jaws of Mork
– Grand Strategy: Show of Dominance
– Triumphs: Inspired

Leaders
Loonboss on Giant Cave Squig (110)
 General
 Moonclan Stabba
 Command Trait: Envoy of the Overbounder
 Artefact: Syari Screamersquig

Battleline
10 x Squig Hoppers (180)
10 x Squig Hoppers (180)
36 x Squig Herd (480)*
 Reinforced x 2
12 x Squig Herd (160)**
12 x Squig Herd (160)**

Units
10 x Boingrot Bounderz (210)*
 Reinforced x 1
10 x Boingrot Bounderz (210)*
 Reinforced x 1
6 x Sneaky Snufflers (75)
6 x Sneaky Snufflers (75)
1 x Marshcrawla Sloggoth (150)
 Allies

Core Battalions
*Bounty Hunters
**Expert Conquerors

Total: 1990 / 2000
Reinforced Units: 4 / 4
Allies: 150 / 400
Wounds: 242
Drops: 11

It’s not going to chose first or second, has no magic, lacks the punch to get out of a wet-paper bag, and the battle tactics are difficult but who’s counting! It has 242 wounds, Squigs come back in my battleshock phase on a 4+, and if I can get the foot squigs into all quarters I get my Grand Strategy… this includes the ones that come back thanks to the FAQ:

Games Workshop, GHB FAQ (Sep-22)

So that’s a bit of a trick – I’ll be sure to make my opponents aware at the beginning of the game, as it’ll be my aim all tournament.

I’m hoping for 1 win, and to avoid being bottom Chump but the Gitz will be a challenge – Tune back next week to see how I got on!

— Declan

Hobby Update – Horus Heresy Heavy Support Marines

Legion Heavy Support Squads.

The last of the normal marines… having painted 10 Terminators and 30 Space Marines I am now on the final stretch (before characters, Dreadnought and tank).

And what a final stretch… for these I cheated a little bit and bought a second box set.

Missile Launchers and Heavy Bolters

I selected these, because the Missile Launcher is iconic from the RTB01 box set and my first foray into Warhammer 40k, so long ago.

The iconic RTB01 box for the original plastic Space Marines

Missile Launchers

Missile Launchers with Sergeant

Heavy Bolters

Space Marines with Heavy Bolters (including Sergeant)

It was great to have a bit of a change following the 30 Tactical Marines and the weapons themselves are easy to paint – especially given the simple scheme for the Blood Angels. Fortunately Black and Red go together!

What’s Next

I am halfway through the Praetors and Dreadnought and they will hopefully be finished before an October trip to Warhammer World. Meanwhile I have also started my Land Raider Spartan – more on that later!

— Declan & Eeyore

Top Three AoS Lists for Autumn Assault 22 GT

This is the Top Three AoS Lists for the Renegade Wargaming Autumn Assault that took place in Roseville, Minnesota, USA on 10th and 11th of September. It involved 20 players vying to be crowned champion in a 5 game tournament. Another tournament that introduces the 2 armies list making twist. For Autumn Assault the TOs required players to have 2 armies from the same battletome but using different sub-factions. The changes other than that were up to you in how large or small you’d like them to be.

As an example (provided by the TOs in the player pack), Stormcast would use different Stormhosts or Soulblight would use different Dynasty. There is lot more to it, particularly for say Orcs (sorry Orruks). Each list had to have the same Grand Strategy and had to be played at least once in the event. I think it is an interesting idea particularly in an area with players who’ve played a fair while. But making it about the same army but different subfactions means newer players aren’t excluded. Either way, twice as many lists for us to look at.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Skaven
– Grand Strategy: No Place for the Weak
– Triumph: Indomitable
Leaders
Thanquol (415)*
– 2 x Warpfire Projectors
– 2 x Warpfire Braziers
– Spells: Death Frenzy
Warlock Engineer (105)*
– Spells: More-more-more Warp Power!
Grey Seer (125)*
– General
– Command Traits: Master of Magic
– Artefacts of Power: Arcane Tome
– Spells: Skitterleap
Battleline
Clanrats (100)*
– Clawleader
– Rusty Blade
– 2 x Clanrat Bell-ringer
– 2 x Clanrat Standard Bearer
Stormfiends (640)*
– 2 x Windlaunchers and Clubbing Blows
– 2 x Ratling Cannons and Clubbing Blows
– 2 x Doomflayer Gauntlets and Warpstone-laced Armour
Clanrats (100)*
– Clawleader
– Rusty Blade
– 2 x Clanrat Standard Bearer
– 2 x Clanrat Bell-ringer
Clanrats (100)*
– Clawleader
– Rusty Blade
– 2 x Clanrat Bell-ringer
– 2 x Clanrat Standard Bearer
ARTILLERY
Warplock Jezzails (120)*
Other
Ratling Gun (65)
Ratling Gun (65)
Warp-Grinder (65)*

Endless Spells and Invocations
1 x Purple Sun of Shyish (70)
1 x Lauchon the Soulseeker (30)

Terrain
1 x Gnawhole (0)

Core Battalions *Battle Regiment
TOTAL POINTS: 2000/2000

Army Faction: Skaven
– Grand Strategy: No Place for the Weak
– Triumph: Indomitable
Leaders
Grey Seer (125)**
– Artefacts of Power: Skavenbrew
– Spells: Skitterleap
Grey Seer (125)**
Verminlord Deceiver (405)**

– General
– Command Traits: Devious Adversary
– Artefacts of Power: Shadow Magnet Trinket
– Spells: Flaming Weapon
Thanquol (415)***
– 4 x Warpfire Projectors
– Spells: Death Frenzy
Battleline
Clanrats (100)*
– Clawleader
– Rusty Blade
– 2 x Clanrat Standard Bearer
– 2 x Clanrat Bell-ringer
Clanrats (100)*
– Clawleader
– Rusty Blade
– 2 x Clanrat Standard Bearer
– 2 x Clanrat Bell-ringer
Gutter Runners (105)**
Clanrats (100)***

– Clawleader
– Rusty Blade
– 2 x Clanrat Standard Bearer
– 2 x Clanrat Bell-ringer
Behemoth
Hell Pit Abomination (245)***
Other
Plague Censer Bearers (180)***
Endless Spells & Invocations
1 x Lauchon the Soulseeker (30)
1 x Purple Sun of Shyish (70)

Core Battalions
*Expert Conquerors
**Warlord
***Battle Regiment

TOTAL POINTS: 2000/2000

Brett: First of the double lists, we have 2 subtly different Skaven lists. Skaven has had a big boost since the new Battletome, placing but not a lot of wins yet. In this case Sean has shown 2 of the more popular styles of build, the very common Stormfiend block “shooting” list and and more of a melee spell/melee focused option with a monster and Plague Censers. The second list switches out the Warlock Engineer for a Grey Seer (2 Grey Seers), Verminlord Deceiver (extra HQ), Hell Pit Abomination and Plague Censer Bearers. Of our chosen lists this is the most significant change. You’ll have to guess which clans they are in.

Just looking at the first, there are 3 Wizards with 6 casts (thanks to Arcane Tome). Death Frenzy (fight on last), Skitterleap (Hero Teleport) and More more Warp Power for laughs (and a +1 to hit and wound rolls). Purple Sun because why not and Lauchon (or Thanquol’s skateboard). It’s an interesting list when you think about the spells, with Death Frenzy Thanquol wants to be near either the Stormfieds or Clan rats. Clan rats you say? Imagine a death frenzy clan rat huddle hiding a Ratling Gunner (each can hide up to 2 ratling gunners) when you charge it with say Bladegheists or Witchaelves. Each Clanrat unit is going to hide either the Ratling guns or Warp-grinder making removing them that much more tricky. More of a castle list with the threat of Thanquol moving in if he needs it.

Lots of units to score points with and 2 big threats that you need to deal with because neither Thanquol or the Stormfiends can’t be safely ignored for long. Clanrats with +1 rend (Purple Sun) are going to hit a lot hard than you might imagine.

The second list switches to a very melee focused list with the Deceiver, Abomination and Plague Censor Bearers replacing the Stormvermin and various guns. Possibly slightly more familiar in the current meta with the clan rats as screens and objective holders and the other units taking over almost all of the lifting. The Deciever has his 6″ charge (Dreaded Skitterleap) coupled with Flaming Weapon but probably hold him back a little since he is the General. But his also a great candidate for This one’s mine at the mid point of the game. Keep in mind that the Plague Censors won’t go near the Purple Sun (they have no save).

This list has enough to pin you in place before sending in a hammer to remove specific threats. He scored really well even in his losses enabling the win. His closest matches were his 3rd round loss (to 3rd) and 5th round (2nd overall)

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Allegiance: Sons of Behemat
– Tribe: Breaker Tribe (Fierce Loathing: Bossy Pants and Clever Clog)
– Mortal Realm: Ghur
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired
Gatebreaker Mega-Gargant (525) “lil chopper”
– General
– Command Trait: Monstrously Tough
Gatebreaker Mega-Gargant (525)* “lil murder”
– Artefact: Amulet of Destiny (Universal Artefact)
Gatebreaker Mega-Gargant (525)* “lil half cut”
– Artefact: Enchanted Portcullis
Krondspine Incarnate of Ghur (400) “SpaceGhosrPurrp”
– Allies
*Bosses of the Stomp – Magnificent
Artefact
Total: 1975 / 2000
Reinforced Units: 0 / 4
Allies: 400 / 400
Wounds: 105
Drops: 4

Allegiance: Sons of Behemat
– Tribe: Breaker Tribe (Fierce Loathing: Shiny ‘Uns)
– Mortal Realm: Ghur
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired
Gatebreaker Mega-Gargant (525) “lil chopper”
– General
– Command Trait: Monstrously Tough
Gatebreaker Mega-Gargant (525)* “lil murder”
– Artefact: Amulet of Destiny (Universal Artefact)
Gatebreaker Mega-Gargant (525)* “lil half cut”
– Artefact: Enchanted Portcullis
Krondspine Incarnate of Ghur (400) “SpaceGhosrPurrp”
– Allies
*Bosses of the Stomp – Magnificent
Artefact
Total: 1975 / 2000
Reinforced Units: 0 / 4
Allies: 400 / 400
Wounds: 105
Drops: 4

Brett: Possibly the closest 2 lists of the event with only the Fierce Loathing changing between the lists. They hate a lot of things. 3 Mega Gargants and Krondspine as the basis. The General is Monstrously Tough (40 vs 35 wounds) and Amulet of Density and Enchanted Portcullis to give the other 2 a 6+ ward. A great play, it grants the equivalent to 5 or 6 wounds to each through the course of the game on average. For Sons he scored consistently, no real high or low spots. Even his last round loss (to 1st) was a 17/20 match. Season 1 has brought the big boys back in numbers.

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Army Faction: Stormcast Eternals
– Army Type: Scions of the Storm
– Army Subfaction: Hallowed Knights
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired
Leader 1 x Gardus Steel Soul (150)* 1 x Knight-Draconis (300)*
– General
– Command Traits: Envoy of the Heavens
– Artefacts: Mirrorshield
– Mount Traits: Thunderous Presence
Battleline 5 x Judicators with Skybolt Bows (200)* 5 x Judicators with Skybolt Bows (200)* 4 x Stormdrake Guard (680)**
– Stormdrake-Prime
– Drakerider’s Warblade
Other 4 x Dracothian Guard Fulminators (460)** Core Battalion *Battle Regiment **Bounty Hunters TOTAL POINTS: (1990/2000)

Army Faction: Stormcast Eternals
– Army Type: Scions of the Storm
– Army Subfaction: Hallowed Knights
– Grand Strategy: Tame the Land
– Triumphs: Inspired
Leader 1 x Gardus Steel Soul (150)* 1 x Knight-Draconis (300)*
– General
– Command Traits: Envoy of the Heavens
– Artefacts: Arcane Tome
– Mount Traits: Thunderous Presence
– Spells: Azyrite Halo
Battleline 5 x Judicators with Skybolt Bows (200)* 5 x Judicators with Skybolt Bows (200)* 4 x Stormdrake Guard (680)**
– Stormdrake-Prime
– Drakerider’s Warblade
Other 4 x Dracothian Guard Fulminators (460)** Core Battalions *Battle Regiment **Bounty Hunters TOTAL POINTS: (1990/2000)

Brett: This list has me a little confused, the changes are limited to an artefact (ok) and Grand Strategy (maybe not valid). The Artefact varies between making the Knight Draconis untargetable more than 9″ away (Mirrorshield) to reflecting a mortal wound on a unmodified 6 to savc (Azyrite Right Halo). The Knight Draconis (makes drakes battle line) is teamed with Gardus for his 5+ ward (within 12″) and his once per game reroll charges and grant +1 attack. Gardus only works with Hallowed Heart, which also gives a fights on death to units. In an elite list like this (there are 20 models) that’s quite handy particularly with Blazing Glory (roll dice equivalent to the wounds characteristic and do a Mortal Wounds on a 6). Stormdrakes have 10 attacks and 10 dice, you really don’t want to fight them in combat.

No Holy Command shown but with unreinforced Judicators, Thunderbolt Volley seems likely. Gardus can combo well with the Fulminators to make sure they get into something and then have 6, 3 damage attacks – probably overkill with a group of 4. Essentially 2 big hammers supported by shooting. Objective control and scoring can be an issue, you either clear the table or score fairly poorly; the scores reflect that with Josef only scoring 20 of the 25 Battle Tactics. However had very high scores. This swingy nature is part of both Drakes and Draconith. Stormdrakes shooting has a 33% of doing nothing and a 17% chance of doing 4 or more wounds. Hero to zero stuff. The same with Fulminators, they are only really strong if they charge and middling if caught flat foot. Solid performance, and good to see with the most popular faction in the game.

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Army Faction: Nighthaunt
– Army Subfaction: The Scarlet Doom
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired
Leader 1 x Reikenor the Grimhailer (190)*
– Spells: Shademist 1 x Guardian of Souls (150)*
– General
– Command Traits: Master of Magic
– Chill Blade

– Artefacts: Midnight Tome
– Spells: Seal of Shyish 1 x Awlrach the Drowner (175)** 1 x Krulghast Cruciator (150)** 1 x Krulghast Cruciator (150)** Battleline 5 x Hexwraiths (160)* 10 x Bladegheist Revenants (175)** 10 x Bladegheist Revenants (175)** 20 x Bladegheist Revenants (350)** 3 x Spirit Hosts (125)** Endless Spell 1 x Purple Sun of Shyish (70) Other 4 x Myrmourn Banshees (105)* Core Battalions *Battle Regiment **Battle Regiment TOTAL POINTS: (1975/2000)

Army Faction: Nighthaunt
– Army Subfaction: The Scarlet Doom
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired
Leader 1 x Guardian of Souls (150)*
– General
– Command Traits: Master of Magic
– Chill Blade
– Artefacts: Midnight Tome
– Spells: Seal of Shyish 1 x Krulghast Cruciator (150)*
– Artefacts: Lightshard of the Harvest Moon 1 x Awlrach the Drowner (175)* 1 x Reikenor the Grimhailer (190)*
– Spells: Shademist
1 x Krulghast Cruciator (150)* Battleline 3 x Spirit Hosts (125)* 5 x Hexwraiths (160)*
– Hellwraith 10 x Bladegheist Revenants (175)** 10 x Bladegheist Revenants (175)** 20 x Bladegheist Revenants (350)** Endless Spell 1 x Purple Sun of Shyish (70) Other 4 x Myrmourn Banshees (105) Core Battalions *Warlord **Bounty Hunters TOTAL POINTS: (1975/2000)

Brett: Scarlet Doom Nightlist with all of the usual suspects and an extra (Awlrach). 8″ movement on Bladgheist wasn’t scary enough, lets have a teleport option as well. A very hero heavy lists with 2 x Cruciators (-1 damage), Reikenor and Guardian of Souls. This is at a cost with a reduction in the number of models (Bladegheist). With 2 x Cruciators I’d have expected the Bladegheists either as 2 x 20 or 1 x 30 and 1x 10 to really take advantage of the Cruciators. 10 Units are tempting targets unfortunately and might not have a chance to respawn. We haven’t seen a lot of Awlrach and while he seems good with impact hits granting more attacks his teleport isn’t that useful to Nighthaunt and he is expensive (175). Nighthaunt want to castle more to take advantage of layered buffs and/or debuffs.

Myrmourn Banshees to eat spells, Hexwraiths for mobile threat and Spirit Hosts to body guard. Hexwraiths and Awlrach have some potential to cause disruption with their extreme movement and his combat abilities. Reiknor brings Corpse Candles to ensure he can get Purple Sun back out if needed, Midnight Tome autocasts Purple Sun once per battle. This is a solid list that might have placed higher, Hugh got 21 of his battle tactics and dropped 2 games. His second round (against our 2nd place) and his 3rd round against lists that could easily thin out the Bladegheists.

Final Tournament Placings

Hobby Update – Horus Heresy Tactical Marines

Legion Tactical Squads.

To say that the Age of Darkness box set is bursting with value, is doing it a disservice. With 40 Mark VIs, 10 Terminators, 2 Praetors, Dreadnought and Spartan Tank; it has got everything you need to have a fun game.

I’ve previously finished my Terminators, and have now completed the Sergeants for the Tactical Marines.

As there are 40 Tactical Marines the obvious answer is to build them as 4 units of 10 to give a good backbone of any army, but I picked up a box of missile launchers and heavy bolters… so I have 3 units of 10 Tactical Marines.

Unit 1

Tactical Squad, including Sergeant with Power Fist

Unit 2

Tactical Squad with Chain-Bayonets and Sergeant with Power Sword

Unit 3

Tactical Squad with Sergeant with Lightning Claw

I really enjoyed painting these models. They have enough detail to be Space Marines, whilst not having too much to paint… no trim! Of course they do have the studded shoulder pads which took a while to get right, but I batch-painted them so got used to it by the 40th Space Marine!

What’s Next

I have finished the Missile Launchers and Heavy Bolters, so the next article will show some pictures of those!

— Declan & Eeyore