Category Archives: Declan Walters

Getting Started in Warmaster

I was going to write an article about Warmaster and how to get started, but Iain has done such a great job on YouTube I’ve decided to steal link to all his shows!

For those who don’t know, Warmaster is a 10mm fantasy game (with an ancients version) which is commonly played on a 6′ x 4′ board to points values of 2,000 points. It was written by Rick Priestley and is going through something of a renaissance thanks to a number of 10mm designers releasing models for resin printing – either home printing or through a retailers like Excellent Miniatures.

The original… now changed slightly in Warmaster Revolution

Iain Standing has produced 10 videos explaining Warmaster Revolution (a version of Warmaster maintained by a committee).

1. Getting Started

2. Moving Forwards

3. Hitting Your Targets

4. Getting Stuck In

5. Up Close & Personal

6. Winners and Losers

7. Confusion

8. Characters & Flyers

9. Magic

10. End Game

Iain also has loads of great videos on most of the armies you can play.

If you’re interested in getting into Warmaster (or returning to it!) I can’t suggest you start anywhere else but these excellent collection of videos.

Cheers Iain!!

— Declan & Eeyore

Top Three Lists from Tempest (AoS)

Scott runs a lot of tournaments up in Stirling, Scotland at Common Ground Games. Unfortunately I’ve not been to one yet, but it’s definitely on the list of places to go! Warmaster is also run up there.

His latest tournament has just finished, and he has been posting the results – and lists – online via his twitter account and on Tabletop.to.

So before you continue with this article, pop onto Twitter and give Scott a well deserved follow! https://twitter.com/_wee_men

Welcome back!! I hope you liked Scott’s feed – it’s full of great coverage from the event and well worth a read. I followed along all weekend to the trials and tribulations of the competitors.., and the Dragons!!

1st Place – Daughters of Khaine – Nathan Watson (5-0)

Allegiance: Daughters of Khaine
– Temple: Hagg Nar
– Mortal Realm: Ulgu
– Grand Strategy: Hold the Line
– Triumphs: 

Leaders
Bloodwrack Shrine (190)*
 General
 Command Trait: Devoted Disciples  
 Artefact: The Ulfuri  
 Lore of Shadows: Steed of Shadows
Hag Queen (105)*
 Artefact: Khainite Pendant  
 Prayer: Blessing of Khaine
Morathi-Khaine (330)*
The Shadow Queen (330)*

Battleline
15 x Blood Stalkers (540)**
 Reinforced x 2
20 x Witch Aelves (240)**
 Sacrificial Knives and Blade Bucklers
 Reinforced x 1
10 x Witch Aelves (120)*
 Pairs of Sacrificial Knives

Units
5 x Khinerai Lifetakers (90)**

Endless Spells & Invocations
Heart of Fury (55)

Core Battalions
*Warlord
**Hunters of the Heartlands

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 101
Drops: 8

Nathan is rocking Morathi and the Bow Snakes and clearly did a lot of work here. The secret to Morathi’s success is no secret – she’s a beast! Being able to dish out good damage, knowing all the spell lore (interesting boost in the latest FAQ), and only taking 3 damage per player turn means that you can use her to block, kill big stuff and generally get in the way. If you’re opponent has no shooting she’s even better as she won’t suffer early wounds.

In AOS she is great and the FAQ made her stronger!

A word of warning though – this is not a pick up and play army… practice, practice, practice is the order of the day with this. There’s not many wounds available (101) and not a great save across the rest of the army.

Congratulations to Nathan.

2nd Place – Stormcast Eternals – Luke Garside (4-1)

Allegiance: Stormcast Eternals
– Stormhost: Hammers of Sigmar
– Mortal Realm: Ghur
– Grand Strategy: Beast Master
– Triumphs: Bloodthirsty

Leaders
Knight-Draconis (300)*
 General
 Command Trait: Battle-lust
 Artefact: Arcane Tome (Universal Artefact)
 Mount Trait: Thunderous Presence
 Spell: Thundershock

Battleline
2 x Stormdrake Guard (340)*
 Drakerider’s Lance
2 x Stormdrake Guard (340)*
 Drakerider’s Lance
2 x Stormdrake Guard (340)*
 Drakerider’s Lance
2 x Stormdrake Guard (340)*
 Drakerider’s Lance
2 x Stormdrake Guard (340)*
 Drakerider’s Lance

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 101
Drops: 1

Stormcast Eternals are lucky enough to have a great Warscroll and the ability to make it into battleline. And Luke has done this shortly after the models were released over the Christmas break. Stormdrake Guard have a mortal wound shooting attack, great movement, and decent combat output. And they can survive! At 340 points they are exceptional value despite the massive points increase before they were released.

This army is relatively simple… go forward … kill the world … don’t die!

But that’s doing Luke a dis-service and you have to play well to get a 4-1 with such other great armies around (*Edited – thanks to John B below!)

It will take time for the AoS community to work out how to deal with this, but they do seem very, very good and it’s difficult to see them not winning a 5 game tournament in the very near future.

3rd Place – Stormcast Eternals – John B (4-1)

Allegiance: Cities of Sigmar
– City: Living City
– Mortal Realm: Ghur
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Freeguild General on Griffon (290)*
 General
 Lance
 Command Trait: Ironoak Artisan
 Artefact: Spear of the Hunt
 Mount Trait: Soaring Guardian
Celestant-Prime, Hammer of Sigmar (325)*
Branchwraith (95)*
 Lore of Leaves: Lifesurge

Battleline
10 x Ironbreakers (115)*
10 x Ironbreakers (115)*
20 x Freeguild Crossbowmen (210)*
 Reinforced x 1

Units
10 x Shadow Warriors (120)*
4 x Dracothian Guard Fulminators (460)*
 Reinforced x 1

Behemoths
Celestial Hurricanum (230)*

Core Battalions
*Battle Regiment

Total: 1960 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 111
Drops: 

John B has another 1 drop army but very different from the Dragon list. I’ve seen similar, but never anything exactly like this… and it’s good! The Fulminators have a mortal wound shooting attack (see above!), the Celestant-Prime can arrive on the table on the game when needed and he has reach with the Crossbowmen.

It’ll be interesting to see this live to see how it plays… I’ve got little idea!

Wildcard! – Skaven – Cara Newby – 3-2

Peter Atkinson of Twitter, and Plastic Craic fame suggested that we pick a fourth army for our top three articles as an interesting list, one to watch for the future, or just because we like it.

I’ve chosen a Skaven list by Cara Newby.

Allegiance: Skaventide
– Mortal Realm: Ghur
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Master Moulder (95)*
– General
– Command Trait: Hordemaster

Master Moulder (95)**
– Artefact: Rabid Crown
Master Moulder (95)**
Master Moulder (95)***

Units
6 x Rat Ogors (285)*
– Mutation: Toughened Sinews
6 x Giant Rats (40)*
6 x Giant Rats (40)*
6 x Rat Ogors (285)**
– Mutation: Insanely Rabid
6 x Giant Rats (40)**
6 x Giant Rats (40)**
6 x Giant Rats (40)***
6 x Giant Rats (40)***
6 x Giant Rats (40)***
6 x Giant Rats (40)***

Behemoths
Hell Pit Abomination (240)*
– Mutation: Toughened Sinews
Hell Pit Abomination (240)**
– Mutation: Best-best Warpstone Spikes
Hell Pit Abomination (240)***
– Mutation: Accelerated Regeneration

Core Battalions
*Battle Regiment
**Battle Regiment
***Battle Regiment

Total: 1990 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 152
Drops: 3

Cara was 3-1 going into the last round with a chance of a 4-1, and this list is great! Anyone who knows me, knows I love horde armies and this looks like a great example. I played a similar army at a 1 day THWG event last year and they are great at holding objectives, and stopping Cara getting Hold the Line must have been a real challenge.

Added to that the four monsters allow extra points from Battle Tactics including – at least – monstrous takeover. Added to that this must be fun to play against which is always something I look out for in a list.

Well done to Cara for 3-2 with a possible 4-1. I hope I’ll get a chance to see this in the flesh this year.

Thanks to Scott for running the tournament and keeping us all updated on Twitter… looks like everyone had a great time.

— Declan

Book Review – Cadia Stands

By Justin D Hill

This week our book review returns to the world of Warhammer 40k and the cutting edge of the ongoing story – the Fall of Cadia!

Does it though?

The problem with Galaxy defining novels, which include a major change in the story, is that they are difficult to write. There are so many characters to include, so many people who are very likely to die, and a bad guy – Abaddon – throwing a space station at a planet…

Hill makes a good stab at bringing together the story of the Fall of Cadia and the attack of Abaddon, but it is too much for one book… starting on the planet with Cadian regiments returning, it takes the reader through the initial attacks, the orbital fights, the invasion of the Black Legion, the fall of Cadia, the flight and start of New Cadia… phew.

A good attempt, but ultimately the scope was just too grand, I struggled to follow the story (and I’ve read the crib-notes from other Warhammer 40k publications), and I’m a fan of the setting. Definitely not one that casual readers will be wanting to pick up.

Rating: 3 out of 5.

— Declan

Book Review – Erebus, The Story of a Ship

By Michael Palin

In our occasional series of looking outside the Worlds of Warhammer, I bring you news of a investigation into ships that went missing trying to find the Northern Passage – written by British National Treasure – Michael Palin.

Palin has made himself into a premier travel writer, but he also has links to the Geographical Society and it is these links that start him looking at the story of Arctic and Antarctic exploration by Britain in the 19th Century – in particular the crews and two small wooden ships – Erebus & Terror.

The story fairly wizzes along at a great pace with exploration, daring and danger throughout. The first of the two expeditions – to the Antarctic – is in most ways a success and as both ships return Palin draws on the historical records to tell the story of this adventure.

When he gets to the doomed Arctic expedition of course, there is less information and less story to tell, but Palin continues to tell it well, and brings us up to date with the searches for the ships since their disappearance on the search for the Northwest Passage.

There are times where the history is replaced with Palin’s anecdotes of travelling to the same places 150 years later, but there is no diminishing of the story for this, and – with Palin’s natural humour – adds to the understanding of the reader.

So, if you’re looking for a book outside the genre and fancy something a bit different you won’t go far wrong with this. I really loved it.

Rating: 5 out of 5.

— Declan

Check out the Woehammer Book Review Archive for more reviews!

Merry Chistmas!

Merry Christmas from everyone at Woehammer! We hope that the Red Gobbo brings you all that you wish for and more!

To celebrate Christmas I thought I would look back over our first few months as a site and revisit our most popular posts to date!

This was out first post to reach over 2,000 views and was on the very popular subject (as you’ll see) of AoS competitive army lists.

Next up was one of our earlier Classic Battle Reports from White Dwarf, this time from White Dwarf 148 and the Battle of Blood Keep.

A more recent post this time, with the top three competitive lists from the Everwinter Grand Tournament in the US.

Our first (and to date only) 40k competitive list review also came in December with the coverage of the three lists from Swedish West Coast GT.

Our final top 5 post was about the Warhammer 40k Battleforce Boxes, how much they would cost and what your got inside them.

Book Review – Gitslayer

By Darius Hinks

The Bad Moon is rising and Gotrek Gurnisson once again finds himself in the middle of the action, fighting his greatest enemies and trying to find his doom – although in the Age of Sigmar – his doom finding is a little more limited and currently is based around him wanting to remove the Fyreslayer rune from his chest.

The latest in a (very) long series of books!

Darius Hinks has once again been given the job of adding to the saga of Gotrek and his new companion – Maleneth Witchblade (an Aelf). If you read my review of Dominion, you will know that I like his writing, and this novel is no exception. This being a Warhammer Age of Sigmar novel I’m not pretending that it is a classic to rival some fantasy epics from yesteryear but it is a good fun yarn, with plenty of combat, some character development for Gotrek, Duardin and (more importantly than all that…) Gitz!

It won’t surprise regular readers to hear that I love the Gitz (Goblins) since I started Warhammer Fantasy Battle back in the late <cough> 1980s. Since then the little goblins (or Grobbi to Gotrek) have seen new developments, have conquered the World’s End Mountains, made Scrappa-spill and started to control the Bad Moon… all while worshiping Mork (or possibly Gork). And it is great to have them here.

The Gotrek books often spend a large number of pages building character and giving background to the ‘Big Bad’ of the book and Gitslayer is, fortunately, no exception. Unlike Dominion where the Kruleboyz were only seen from the viewpoint of the humans and Stormcast, or Gloomspite where the Gitz got limited ‘screen time’, Gitslayer puts them front and centre.

There are descriptions of mushrooms, magic, bottles, potions, squigs and, of course, the Bad Moon itself; all coming together to threaten the Kharadron Overlords who have promised to help Gotrek remove the rune from his chest. These descriptions are fabulous and I won’t spoil any of the fun of reading them for the first time, but if you like Gitz this is a great book and succeeds where Gloomspite failed.

The main character remains Gotrek, but we know how it is going to end, as he searches for his Doom, or Felix, or both. We know he’ll upset some locals, get drunk and then save the day… but still we read for the journey. And Gitslayer delivers on this journey.

Love it!

Rating: 4.5 out of 5.

— Declan

Book Review – Belisarius Cawl – The Great Work

By Guy Hayley

For those who remember the classic boxset – RTB01 – they will know that scale creep for the 25mm to 28mm to 28mm heroic Warhammer 40k left Space Marines looking a little too small… so what to do with all these kits?

RTB01 – My first space marines and the reason for my love of Beakies!

Step forward Belisarius Cawl, and the Primaris Space Marines… this is his story!

Cawl’s had a huge impact on Warhammer 40k … and model design!

Belisarius Cawl has created the Primaris Astartes (Space Marines) in order to combat the threats to the Imperium of Man. This book gives background for Cawl from the time of the Heresy to the present day (41st Millenium), and his relationships with his followers and Primarch Roboute Guilliman.

A good, fast paced story set in two monumental times in the Warhammer universe. It is interesting to see the growth of the Cawl character – with his single-mindedness – and the group he has created and brought around him. Off-set against this is the story of his first realisation that the Imperium needs more assistance, and that he is the one to provide that assistance – by improving on the Emperor’s work.

It is good fun to occasionally read stories about the characters behind the epoch changing / making moments in the 41st Millenium and Haley brings the character to life, as well as giving some threat in the back story, and running both stories at the same time.

Rating: 4 out of 5.

— Declan

Book Review – Fahrenheit 451

By Ray Bradbury

A departure from Warhammer 40k and Warhammer Age of Sigmar reading, but in what may become a semi regular diversion in the Book Review series, I will be reviewing Fahrenheit 451 today. It’s a book that many of you will have heard of, and it’ll be on the required reading of some school curriculum’s but I only first read it in 2016… and again recently.

Published many times over the 50 years since it was published, this cover is an evocative view of the book!

Set in a near future world where books are banned and firemen no longer protect life and property, but burn any books which are found. Enter Montag a fireman who is part of a family of book burners.

A huge novel in America, not quite so important this side of the pond – perhaps as we didn’t have McCarthy-ism on this side of the pond – but poignant none the less. It’s never too late to read a classic novel especially a science fiction one which has been adopted by the mainstream, and it’s easy to see why it remains popular.

The stark warnings are as clear today as they were fifty years – perhaps even more so as we lose books, and embrace 24 hour television and films. A great though provoking piece leaving as many questions opened as answered…

… I suppose the only issue being that I read it on an ebook… what would Mr Bradbury think of that I wonder – I hope he would be happy we were still reading – so however you get it – paperback, audio or ebook as I did – I hope you enjoy it!

Rating: 4 out of 5.

— Declan

Book Review – The Lost and the Damned

Book 2 The Siege of Terra by Guy Hayley

Guy Hayley returns to the Horus Heresy in the second book from the Siege of Terra. This is the follow on series from Black Library and was made as a great ‘drop in’ point for those who lost track of the Horus Heresy series. I previously reviewed book 1, which can be found here.

From the book:

With the solar defences overcome through the devastating strength of the Traitor armada and the power of the warp, Horus launches his assault on the Throneworld in earnest. After withstanding a ferocious barrage of ordnance, an immense ground war commences outside the Palace with every inch gained paid for in the lives of billions.

On the thirteenth day of Secundus, the bombardment of Terra began… With the solar defences overcome through the devastating strength of the Traitor armada and the power of the warp, Horus launches his assault on the Throneworld in earnest. After withstanding a ferocious barrage of ordnance, an immense ground war commences outside the Palace with every inch gained paid for in the lives of billions. The front lines are beyond horrific and the very air is reduced to poison and blood. Bodies are thrown into the meatgrinder but the outer redoubts cannot possibly hold for long, even with the loyal primarchs to reinforce them. For Horus has his own generals to call upon… Between the plague weapons of Mortarion and the fury of Angron, the defenders face a losing battle. 

The Lost and the Damned includes the three Primarchs defending Terra from Horus and the attacks from Mortarion and Angron. Guy Hayley continues to tie together the threads of the battle, and as this book is based on Terra it is much easier to follow than Book 1 (which concentrated on the battle for the Sol system).

Sanguinius also makes his first appearance at the Siege, ignoring his brother Dorn’s instructions to stay behind the Wall, and going out to take the fight to the Heretics. His presence rallies the defenders and brings them hope that victory may be achieved… his appearance is great from a personal point of view, as I collect Blood Angels!

And similarly to much of the Horus Heresy series there are stories of ordinary defenders either from Astra Militarum regiments or from local PDFs.

A really good second book in the series – and definitely leaving me wanting to read the rest!

Rating: 4 out of 5.

— Declan

Orruk Warclans – New Book

Wish Listing for the Weekend

I am at heart a Destruction player, having played them at most of the tournaments I’ve been to since AOS was launched. My main army is definitely the Gloomspite Gitz, but they have been in a bad place for some time and so I switched to Orruk Warclans at the end of AOS2. This wasn’t my first time with them as I did play with a lot of Ardboyz in AOS1 under ‘MoComp’ before points were released by GW.

So, as I’ve got a little experience with them I’ve decided to do a bit of wishlisting for the new release of the Orruk Warclan book which goes on pre-order this weekend (11th & 12th September 2021). I don’t have any insider knowledge, so all this is bound to be wrong, but it’ll be interesting (to me at least!) to see how wrong.

Overall Book

We already know that the book includes the new forces of the Kruleboyz and that it still includes the Ironjawz and Bonesplitters. There have also been releases about the Kruleboyz with the Dominion box and over on Warhammer Community in the last few months. So I’ll try to incorporate what we’ve learnt below.

Allegiances

I hope we keep the allegiances with Ironjaws, Bonesplitters and Kruleboyz and that we retain a Big Waaagh! version.

I’d like to mostly retain the Waaagh points, especially the extra ‘+’ to cast. It would be good if it were a true allegiance with their own artefacts, magic etc… but I don’t see that happening as it could get too confusing.

Hopefully we’ll also keep some of the sub-allegiances although now would be a great time to remove the Realmgate requirement for the Bloodtoofs!

Ironjawz

The Ironjawz are good, and doing reasonably well in AOS3 with the Maw Krushas doing a lot of the heavy lifting, so I don’t think much needs to be changed. However if I’m wish listing the following could do with attention:

  • Gordrakk to be on a level with some of the other God characters, and at least as good as the Megaboss on MawKrusha. Ability to take mount trait for BigTeef (his MawKrusha); or a significant point reduction
  • Megaboss on MawKrusha looks like they may lose their 3+ armour save which if there isn’t a way to get back to 3+ will need a points reduction. Command Ability needs to be replaced as it another +1 to hit. Charge mortal wounds back to 4+
  • Megaboss – new command ability
  • Warchanter – Magic Items & PRIEST keyword
  • Shaman – Green Puke to be 5+ to cast
  • Orruk Brutes – simplify weapons, 2″ reach for everything, fewer points. Bravery increase
  • Orruk Ardboyz – they currently have same function as the Brutes. Turn them into Brutes light, with worse attacks and lower bravery. To be used for objective holding whilst Brutes go forward.
  • Gore-Gruntas – 2″ reach

Bonesplitters

Bonesplitters did well at Nashcon with two army lists, but haven’t shown up in many other tournaments. Perhaps the old list of ‘Kunning Rukk’ which shot people off left a bad taste in the mouth, but with LRL now on the board and lots of Sons of Behemat there may be play with the Bonesplitters now.

  • Wurrgog Prophet – A good scroll
  • Savage Big Boss – Command Ability to work with shooting as well
  • Maniak Weirdnob – Spell replicates above command ability. Would be good to have a difference
  • Wardokk – A scroll prayer
  • Savage Orruks / Savage Orruk Moarboyz – combine these warscrolls
  • Savage Boarboyz / Savage Boarboy Maniaks – combine these warscrolls
  • Savage Big Stabbas – help with survivability (maybe -1 to hit with shooting if near Savage Orruks, not closest to enemy)
  • Savage Orruk Arrowboyz – Swap the Loadsa Arrows ability for something that doesn’t add dice (more low quality shots!!)

Kruleboyz

We only know what we’ve been told about these so I’m bound to miss some units. They rely on poison to do their damage, and unlike the other Orruks have ranged attacks.

  • Allegiance abilities to help with the poison (ie double down!)
  • Hobgrots Battleline if and get Orruk benefits for a build or Allegiance
  • Monsters to be playable to fairly pointed
  • Shooting to be able to affect the meta, by outdistancing LRL, and being able to hurt monsters
  • Some of the fun traps which were written about in the Dominion novel.

Kragnos

The elephant in the room. Hopefully he’ll be good enough to see play in some competitive builds, and will be given a mortal wound after save. Whilst he is a 2+ save there is so much that can avoid this at times he feels like he’s wearing paper… which to be fair, he’s not wearing a lot.

I would also like to see GW giving a different point value for Kragnos with the other Destruction forces (particularly Gloomspite Gitz)

Summary

Orruk Warclans are a Destruction book that definitely has options and can compete for 4-1 in the hands of an experienced player, so my primary hope is that the book doesn’t become bad with the new release. All the parts are there, and hopefully the Kruleboyz won’t be a third wheel and break the book.

And I suppose another one – hopefully the Kruleboyz are playable on their own without the other Warclans Orruks being necessary.


What do you think? What are you hoping for? How wrong am I?

Let us know in the comments below!