I have always collected Blood Angels, and my only completed army is a Blood Angel one with RTB001 Beakies and so, when Horus Heresy – Age of Darkness – was released I decided I would start a new armour of the little chaps.
I have decided to take the whole Age of Darkness box and assemble and use them as Blood Angels. That’s a whole lot of toys!
Unique amongst starter sets because this to Space Marine against Space Marine, the whole box set is a great start to any Horus Heresy Army. Sure, there may be a few too many Tactical marines, but I’ll make it work… plus I have a plan.
Games Workshop also released some weapon upgrade sets alongside the starter set. The Missile Launchers are from my childhood, so I had to pick up a set of these as well. I’m told that Heavy Weapons are taken in squads in Horus Heresy, and I didn’t want to make too many. So 5 Heavy Bolters and 5 Missile Launchers and splitting the box was a great option!
This would leave me with 30 Tactical Marines, which I’ve assembled in 3 units of 10. And the Terminators with Lightning Claws so my Blood Angel army actually has some close combat ability. 10 of these should mess with anything they get to – as long as they can get across the table!
I was to make these as easy as possible to paint. I’m just looking for table top standard, and not Golden Deamon, so I needed something quick.
I’ve picked up some sprays, so I’m doing Black, Red, then back to the Citadel colour options – based around Mephiston Red.
A test model, who was quick to do with some highlights on only a few places for speed. I need to do a little work on making the guns look cleaner, but I’m happy with the overall result.
I’ll go into the scheme in more detail when I do a few of the actual models, but it’s spray paints, Nuln Oil, Mephiston Red and Wild Rider Red highlight and then black for the ‘non-red’ bits!
All that remains is for me to paint 40 marines, 10 terminators, 2 praetors, a dreadnought and land-raider! ouch. I’ll be sure to keep you all updated on my progress.
It’s finally arrived the first (real) starter set for Horus Heresy, set in the 31st Millennium and featuring Space Marines against Space Marines before too many of them succumb to the changes wrought by Chaos.
If you’ve been living under a rock these last few weeks, or somehow managed to miss the Warhammer Community Articles this is the contents of the box:
The great thing about this starter set is that – although the models are painted as two opposing armies – you can paint them all as one with the addition of some transfers or, if you are feeling patient, some moulded shoulder pads which are surely on the way.
I’m of the age to remember RTB001 and the original Beakies. In fact the only complete Space Marine army I have (that is one that has been to a tournament), is a Blood Angel with most of the models from RTB001… so I am *that* old!
Whilst I don’t know anyone locally who plays, my weekly painting group do play and we’re meeting up in October so I hope to have a small force painted by then so I can give them a game or two.
That means this set hits the nostalgia button right in the middle and so I have ordered a copy through Sarah at SCN Hobby, and hope to pick it up on my way to Nottingham on the weekend of release!.
At £180- less your FLGS’s discount I think this is a great set. I am also picking up a Heavy Weapons set to go with it, and also picked some ‘Seriously Red’ spray from TT Combat which seems to be a reasonable base for the Blood Angels – perhaps with some Nuln Oil for the recesses.
I plan to treat these as a separate Wargamer’s pledge much like the Warlord Napoleonics I have, and only get more once I’ve painted the starter!
I may need to pick up some transfers direct from GW as well, just to help finish off the army… (and so it starts)!
Chris Wraight has written a few books on the Khan of the White Scars and he enters the Siege of Terra when the Khan decides that attack is the best form of defence and attacks Mortarion and the Death Guard for the Space Port… hoping for the arrival of the Ultramarines and Gulliman.
From the book:
The Inner Walls are breached.
Traitor vanguards tear towards the heart of the Palace, sensing victory. Desperate gambits are attempted: an unwilling saint is released into the ruins, as well as an enthusiastic sinner. A black sword rises, forged from spite, ready to create a legend. But amid the slaughter, Jaghatai Khan, Warhawk of Chogoris, prepares to launch the most audacious strike of the conflict. His goal is nothing less than the liberation of the Lion’s Gate space port. Cut off from any help, he stakes everything on one desperate counter-offensive, launched against an old enemy who has been made far greater than he ever was before. As the White Scars ride out against the newly crowned lords of life and death, they know that defeat for them dooms not only the Legion, but Terra itself.
As we approach the end of the end with the Siege of Terra things are definitely hotting up and it’s great to see Chris Wraight return to the White Scars and the battles with Mortarion and his Death Guard.
The Khan is stuck on Terra where he is one of the Primarchs facing the invasion of Horus in the final stages of the Heresy and it is not his natural environment, being trapped behind walls, unable to use the speed of his jetbikes. Eventually he grows tired of defense and goes on the attack… straight towards the Death Guard and the Lion’s Gate Space Port.
This is another great addition to the series, and one I liked a lot – which, considering neither of the chapters hold particular interest for me was down to the good writing and pace. The White Scars are introduced slightly in case you hadn’t seen or read of them before and then it’s quickly into the action – there are still lots of smaller stories whirling around here, so don’t be surprised if you find yourself getting a little lost! I certainly did.
That said, it is a fun addition to the story which slowly moves towards it’s conclusion and Chris Wraight does a good job of bringing in the White Scars, but keeping the underlying story moving as well.
John French returns to the Siege of Terra series having written one book. And this is a big one… Titans come to Terra; and the Dark Mechanicum are here for war.
From the book:
The victories of Saturnine and the sacrifices of the Eternity Wall space port have faded into the hope of yesterday. Denied but not defeated, the Traitors intensify their assault on the Imperial Palace. With the principal space ports in Horus’ hands, the Warmaster now drains the heavens of his reserves.
As the pressure of the assault increases, the power of Chaos waxes. The waking lives of the defenders are filled with despair, while their dreams pull them in search of a false paradise. As the fabric of the defences fails and the will of those who stand on them cracks, Horus commands the Titans of the Legio Mortis to breach the walls. Against them stands the might of Mercury Wall and the strength of the Legio Ignatum. Ancient rivals, the god-engines of both Legions meet in battle, while within the walls a few desperate individuals seek a way to turn back the tide of the warp’s malign influence. Across Terra, lost warriors and travellers make their way through wastelands and gardens of horror, towards home and an unknown future.
Gosh, book 5 already, and the Death Engines of the Mechanicus are unleashed on Terra… but the Dark Mechanicus have embraced chaos and their engines have changed, and they are coming for the walls.
The globe spanning conflict continues as Horus gets closer to the end, and his inevitable conflict with the Emperor of Mankind, and Dorn holds the walls. As with the other books in this series, there are a lot of characters, and storylines and they all entwine to make a story of war which is not only gun shots and death (although it is mostly that!). The Siege of Terra series would certainly be difficult to follow if you didn’t know the overall story but I have missed a lot of the Horus Heresy series and am following the story in Siege of Terra with interest.
Another great addition – but one for the fans only!
They couldn’t keep the author of so many Black Library books away and Dan Abnett comes into the Siege of Terra with a tour-de-force very different (but earily similar) to the Gaunt’s Ghosts series.
From the book:
The Traitor Host of Horus Lupercal tightens its iron grip on the Palace of Terra, and one by one the walls and bastions begin to crumple and collapse. Rogal Dorn, Praetorian of Terra, redoubles his efforts to keep the relentless enemy at bay, but his forces are vastly outnumbered and hopelessly outgunned. Dorn simply cannot defend everything. Any chance of survival now requires sacrifice, but what battles dare he lose so that others can be won? Is there one tactical stroke, one crucial combat, that could turn the tide forever and win the war outright?
Dan Abnett brings his own special writing style to the Siege of Terra series and it is a tour-de-force. The defenders of Terra are trying to delay their defeat, in the hope of rescue from the other loyalist legions, and Dorn is at the head of the defense.
In common with the other books in the series, the Primarchs are incidental in most cases, and the battles are seen through the eyes of Space Marines, humans, and Sisters of Silence. It’s great to have more female representation in warhammer and Abnett succeeds with a truely scary representation of a Sister.
Although not the last book in the series, it is a powerful stand alone book and definitely not a bridge between set pieces – a great read.
A few of us at Woehammer are getting a little hyped for the new Horus Heresy edition. As such, we decided to do the choose your legion series of questions on theHorusHeresy.com
I’m a massive Blood Angels fan and have been ever since I first got into the hobby. However, since reading the first few books in the Horus Heresy series I developed a love of the Luna Wolves.
That being said, the Luna Wolves were renamed the Sons of Horus by the time of the Horus Heresy. So how would I go about creating an army in this style? There’s two options here, the first is to simply say that loyalist Sons of Horus somehow survived Horus’s purge and turned their back on the Primarch by returning their colours to that of the Luna Wolves. The second option is to claim that these particular Luna Wolves were left as a standing guard to ensure compliance of a particular planet and were somehow forgotten by their brethren. I’m more inclined by the second option as it leaves a question mark as to whether they are loyal or traitor….
An easy choice for me, my 40k chapter of choice and the one that I am currently painting and playing with is the Crimson Fists. Therefore, a Horus Heresy project would have to be based on a force commanded by Alexis Polox, the Crimson Fist, first Chapter master of the Crimson Fists. During the Great Crusade, Polux became one of Rogal Dorn’s most senior captains, rising to his advisory council, the “Stone Men.”
Captain Polox led primarch Dorn’s Retribution Fleet at the Battle of the Phall system against the Iron warriors. After the battle Polox with the remains of his company found themselves at Macragge.
After the Heresy, and the splitting of the Legions, Polox was the chapter master of the newly formed Crimson Fists chapter and led them for 800 years,
My HH force would be based around Captain Polox and his Imperial Fists Legion’s 405th Company.
I am a terrible hobby butterfly, so this was a bit trickier for me. I have previously played both Space Wolves and Ultramarines in 40K and (briefly) started an Imperial Fists army when I got back into 9th Edition. I took the big quiz and realised it was fairly clear it was going to end up with either Imperial Fists or Iron Warriors but did I really want to dive back into Imperial Fists again….?
Imperial Fists were tempting because the main thing which had put me off in 40k was the fact that my favourite units tended to be a bit (OK, a lot) pants, this could be remedied in Horus Heresy because I really liked the older marine sculpts. Then I remembered “Storm of Iron”. It’s an absolute classic in the 40K literature from Graham McNeill, with Iron Warriors and lots of cannon fodder Traitor Guard besieging an Imperial fortress. I shan’t properly review it here or give spoilers but it’s great fun and 100% worth a read. Well, I now have a Renegades and Heretics army for 40K and I could happily recreate a late Heresy army with them and some nice new Iron Warrior friends (aaahhh friend…..I’m hoping the rules will allow this sort of mixing).
Bonus points being if Pete and Steve are playing Loyalists I will relish having a bit of banter, especially with Steve and his Fists. I think I will enjoy playing the bad guy and truly hope there’s some sort of special rule which allows me to shell my own troops for the lulz.
So, it’s time to set up a direct debit for Iron Warriors paint, develop some fairly serious daddy-issues and prepare my crusade to liberate the galaxy from the scourge of the False-Emperor.
Iron Within, Iron Without!
Blood Angels for me all the way – they were my first chapter – and not at all picked because they were all red – but I’ve never not liked them as I began to read around the fluff I liked them even more.
One of the first White Dwarf’s I ever bought has the iconic black and white drawing of Horus & the Emperor facing off and Sanguinius dead and their feet, have inflicted the damage that would be Horus’ downfall. And that is how I see the Blood Angels. Perfect… flawed and willing to die for the right of the Imperium — and kill anything that stands up to it.
I’ve painted a few armies in my time but I don’t play 40k anymore so pictures are more limited – and all the models packed away. If you’re nice to Peter in the future maybe he’ll get me to show you some photos… I even have an army mostly made up of RTB001 models — yes I am that old!
It’s Book 3 and of course the reigns had to be passed to Gav Thorpe at some point. A safe, dependably write who seems to really care for the Warhammer 30k story line… and produces cracking books as well.
From the book:
The war for the fate of mankind blazes on. Though the outer defences have fallen, the walls of the Palace itself remain inviolate as Rogal Dorn, the Praetorian of Terra himself, uses every known stratagem and ploy to keep Horus’s vast armies at bay. In Perturabo, the Traitor siegebreaker, Dorn faces an adversary worthy of his skill. A terrible, grinding attrition ensues. The crucial battle for the Lion’s Gate space port is at the heart of this conflict. With it in their possession, the Traitors can land their most devastating weapons on Terran soil. Dorn knows it must not fall. But with enemies attacking from all sides, and the stirrings of the Neverborn drawn to the slaughter, can the Imperial defenders possibly prevail?
Gav Thorpe brings characters from Terra and Terra orbit together from Imperial Guardsmen, Rememberancers, Traitors and Primarchs… and knits it all together in a satisfying progression of the story… as the Space Port comes under attack from Perturabo.
Not every novel can include Sanguinius and his Blood Angels, and so this one brings in the battle of the greatest strategists within the Primarchs together in the first for the Lion’s Gate space port. As with other books in the series, Gav Thorpe ensures that he includes ‘normal’ citizen in the form of Imperial Guardsmen and Rememberancers to give us – the simple reader – a change of understanding the super-human conflict which is raging on Terra. And he does a good job of it too.
There are times when the battles stall a little, but it is barely noticable as you quickly dive into another ‘set-piece’ battle as part of the conflict. It’s another great addition to the end of the story!
This is just a reminder that we have a painting competition taking place where the winner gets their choice of a Start Collecting or Combat Patrol box. We wouldn’t be able to give away this fantastic prize without the support of our good friends at SCN Hobby World. Why not join their emailing list and receive 25% off Games Workshop products whenever you place an order with them?
To enter you’ll need to paint a miniature with a base size no larger than 50mm and send it’s picture to firstname.lastname@example.org. you’ll also need to send a small fee of £1 to the same address via PayPal. Your miniature doesn’t even have to be a Games Workshop model, it can be from any range you like.
One of your pictures must include a picture of your email address on a handwritten note. This should prevent people using internet photos for their submissions.
The closing date of the competition is 30th November where submissions will be placed into groupings of four and placed on the Woehammer Twitter account for a poll. The winner of these polls continue into the next round and so on until only one submission remains.
There you have it, get painting! If you want to find out more then either please leave a comment below, on my twitter profile or as an email to email@example.com.
Solo Wargaming for your Favourite Games
I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.
For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.
Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.
Guy Hayley returns to the Horus Heresy in the second book from the Siege of Terra. This is the follow on series from Black Library and was made as a great ‘drop in’ point for those who lost track of the Horus Heresy series. I previously reviewed book 1, which can be found here.
From the book:
With the solar defences overcome through the devastating strength of the Traitor armada and the power of the warp, Horus launches his assault on the Throneworld in earnest. After withstanding a ferocious barrage of ordnance, an immense ground war commences outside the Palace with every inch gained paid for in the lives of billions.
On the thirteenth day of Secundus, the bombardment of Terra began… With the solar defences overcome through the devastating strength of the Traitor armada and the power of the warp, Horus launches his assault on the Throneworld in earnest. After withstanding a ferocious barrage of ordnance, an immense ground war commences outside the Palace with every inch gained paid for in the lives of billions. The front lines are beyond horrific and the very air is reduced to poison and blood. Bodies are thrown into the meatgrinder but the outer redoubts cannot possibly hold for long, even with the loyal primarchs to reinforce them. For Horus has his own generals to call upon… Between the plague weapons of Mortarion and the fury of Angron, the defenders face a losing battle.
The Lost and the Damned includes the three Primarchs defending Terra from Horus and the attacks from Mortarion and Angron. Guy Hayley continues to tie together the threads of the battle, and as this book is based on Terra it is much easier to follow than Book 1 (which concentrated on the battle for the Sol system).
Sanguinius also makes his first appearance at the Siege, ignoring his brother Dorn’s instructions to stay behind the Wall, and going out to take the fight to the Heretics. His presence rallies the defenders and brings them hope that victory may be achieved… his appearance is great from a personal point of view, as I collect Blood Angels!
And similarly to much of the Horus Heresy series there are stories of ordinary defenders either from Astra Militarum regiments or from local PDFs.
A really good second book in the series – and definitely leaving me wanting to read the rest!
Jervis Johnson officially retired from Games Workshop in July. As such I thought it was a great time to cover his career as a games designer, from his first game to his last and the impact he’s had on the hobby.
If you don’t know who Jervis Johnson is then this will introduce you to a man who has created many of the great games you know and love today.
Jervis joined Games Workshop as a trade sales assistant in 1982. During this time he started writing rules for Games Workshops’ own games in his spare time (them being the seller for dungeons and dragons in Europe.and not producing their own game of Warhammer Fantasy until 1983). What would become the first edition of Blood Bowl was produced in 1986, followed closely by Rogue Trader (the 1st edition of Warhammer 40k) in 1988.
During his time Jervis has designed or has been involved in the design of over 93 games and add-ons. Both for Games Workshop and other companies.
Many other companies have taken inspiration from some of Jervis Johnson’s games. Whether you know it or not, your favourite game has probably been worked on or has used inspiration from one of Johnson’s game.
His retirement is well deserved, but the wargaming community is losing a true giant of the industry. Goodbye Jervis, and enjoy your retirement.
Why don’t you let us know in the comments below which of Jervis’ games was your favourite?
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