Category Archives: Sci-Fi

Long Form Friday: Is It Really Harder to Go 4–1 at a Bigger Warhammer Tournament?

We all know that a 4–1 finish at a major tournament is impressive. But is it harder to do at a larger event or a small local event? We analysed more than 22,000 Age of Sigmar tournament performances to try and find out.

Does Size Matter?

Imagine we have two Age of Sigmar players, and both have just finished GT events at the same weekend. Both are currently packing away their models after winning four games and losing only one, what the majority of us would consider a really good result.

But here’s the difference. Bob attended a small local event with 20 players, while Harry attended a major tournament with over 100 players. Which player do you think had the better result? I think most of us would immediately say that Harry had the better result. After all, walking away from an event with over 100 players having won four of your five games where the strongest players in the country are in attendance. So surely, going 4-1 at the larger event must be harder right?

But as we’ve been working on the statistics platform we’ve just published, we’ve now got enough data to start testing some of these assumptions rather than simply accepting them. We’ve got tens of thousands of match results, historical player ratings and information about the opponents each player faced.

So, for the first edition of Long Form Friday, I wanted to investigate: Is it actually harder to win four games at a bigger Warhammer tournament?

Why Tournament Size Might Matter

Before we dive into the data, we probably need to talk about Swiss pairings first. All the tournaments in our dataset have used Swiss pairings and consist of only five rounds. So events like LVO where you have brackets and 8 rounds of games haven’t been included in the data. Generally though, Swiss pairings will match players with another who has a similar result at that point in the tournament. So, win your first game and you’ll usually face another winner in round two, win again and you’ll probably encounter someone else who has won twice. The longer you keep winning, the more successful and experienced your opponents are likely to be.

But with Swiss pairings the number of undefeated players roughly halve after each round. So imagine a tournament with 32 players. As long as there are no draws, byes or other weird pairing complications, there would be 16 undefeated players after round one, eight after round two, four after round three, two after round four and just one after round five.

With a tournament of 64 players using the same assumptions, there could still be two undefeated players after five rounds and at a tournament with 128 players, there could be four. That’s because five rounds aren’t enough to guarantee a single undefeated player once the field exceeds 32 entrants, which is why we have events like LVO and similar how now have brackets and eight rounds of games over three days.

But this did give us a way to divide our tournament data. Instead of choosing random size categories, we could use the maths created by five rounds of Swiss pairings.

Tournament SizeTheoretical Number of Undefeated Players after 5 Rounds
1-32 PlayersAt most 1
33-64 PlayersUp to 2
65+ PlayersPerhaps 3 or more

These are the perfect limits, not predictions of what will happen at every real tournament. Draws, byes etc will all throw something into the mix in terms of results.

But these are the categories that have create the main differences in results at a five round event. So this is where we’ll start.

What Data did we use?

For this, we used all of our recorded Age of Sigmar Fourth Edition tournament results. The dataset contains 923 recorded tournaments and 28,586 player performances.

For the main analysis, we filtered it to tournaments with only five rounds and only players who played in every round of that tournament.

This gave us:

  • 864 tournaments
  • 22,878 player runs
  • 3,424 exact 4-1 finishes
  • Roughly 4,400 finishes with 4+ wins

The sample covers tournaments of different sizes, from small local events to major national or international competitions.

Tournament SizeEventsPlayer Runs
1-32 Players60210,236
33-64 Players2148,593
65+ Players484,049
Total86422,878

How Many Players go 4-1?

We’ll start with an easy comparison. What percentage of players finish with exactly four wins and one loss?

Here we can see the affect of Swiss pairings, with roughly 15% of the players at any event going exactly 4–1.

Now let’s look at everyone who wins at least four of their five games. So this will include players that went 4–1-0, 4-0-1 and 5–0-0.

Tournament Size4+ Wins
1-32 Players19.47%
33-64 Players19.19%
65+ Players18.84%

Again, thanks to the maths of Swiss pairings the difference is between the tournament sizes is small. With all events having roughly 19% of their players achieve 4+ wins.

But this is where we get to the meat of the matter because we’re treating every player as though they have the same chance of winning and, of course, they don’t.

WoElo

If you’ve followed Woehammer’s statistic, you’ll probably know about our WoElo system.

For anyone who hasn’t, WoElo is our player rating system. It uses historical tournament results to estimate the strength of players, which allows us to compare their performances and calculate chance of them winning each match. So for example, a player rated with 600 WoElo has a stronger historical record than somebody rated 350. But, it doesn’t mean the 600 rated player will always win. After all Warhammer has dice and plenty of chance for upsets.

But across lots of games, rating differences help us understand the chance of different outcomes, which gives us a useful way to look at tournament difficulty.

We can ask, does a player of a particular skill level have a lower chance of winning four games when they attend a larger tournament?

How Much Does Player Skill Matter?

We divided players into six WoElo brackets, based on their rating before the tournament.

These range from players rated 400 or below to those rated 700 and above. Then we worked out how often the players in each bracket achieved at least four wins.

Pre-event WoElo1-32 Players33-64 Players65+ Players
400 or less7.8%8.3%6.2%
401-45020.7%18.2%16.6%
451-50031.6%27.4%27.4%
501-60047.0%46.6%47.3%
601-70066.4%71.4%61.4%
700+82.8%83.7%83.6%

Forget tournament size for a moment. Look at the difference between the lowest and highest WoElo brackets, players rated 400 or below achieve four wins in roughly 6–8% of their tournament appearances. Players rated above 700 do so in approximately 83%, which is a huge difference.

At the smallest events, the gap is roughly 75 percentage points. Then compare that with the difference between the tournament sizes, which is usually only a few percentage points a bracket. So player skill seems to be a better predictor of who can achieve four wins, and that might sound obvious, but it’s good to see just how large the gap is.

But are bigger tournaments harder for average players? Looking at the 401–450 WoElo bracket, we can see that at tournaments with 32 or fewer players, 20.7% of them achieve at least four wins. At tournaments with 65 or more players, that falls to 16.6%. We can see the same thing among the players rated 451–500, their success rate falls from 31.6% at smaller tournaments to 27.4% at larger ones.

But move up to the 501–600 bracket and the difference almost disappears, as at every tournament size, roughly 47% of these players achieve four or more wins. Above 700 WoElo, the success rate is almost identical across in all three sizes of tournaments.

So larger tournaments are more difficult for average players, but make no difference to elite players? Maybe.

But before we jump to any conclusions, we need to check something else. We need to check for other differences between the tournaments.

Controlling for Player Skill

The difficulty with just comparing percentages is that tournament populations aren’t the same all the time. Two players in the same WoElo bracket might still have different ratings. For example, a player rated 402 and another rated 448 both belong to the 401–450 category, but their expected performance isn’t going to be the same.

Plus depending on when the tournaments take place, they’ll be taking place under different Battlescrolls, and the countries of the events may also change the competitive population.

So we used a statistical model to take this into account. We modelled the chance of achieving at least four wins using:

  • Pre-tournament WoElo, allowing for a nonlinear relationship with success.
  • Tournament size, using our three Swiss-based categories.
  • Battlescroll.
  • Country.

The result gives us an adjusted comparison, so what happens to the estimated success rate when we compare tournament sizes while standardising the player-rating and other recorded characteristics?

The difference between the smallest and largest tournaments is very small at only 1.34 percentage points.

Our model estimates that players attending events with 65 or more players have a slightly lower chance of achieving four wins than similar strength players attending events with 32 or fewer players.

The estimated odds ratio is 0.895, with a 95% confidence interval of 0.811–0.988. The associated p-value is 0.028.

In statistical terms, it provides evidence of a difference, though it’s not a large one. The medium sized tournaments, aren’t statistically different from the smallest events in this.

So we can start to answer our question. Yes, larger tournaments appear to be slightly harder when we also take into account player skill. But the difference is smaller than I think most of us would have thought.

Is this based on only a few major events?

Whenever we’re looking at tournament data, there’s always a problem with the biggest events. Just one major tournament can give us hundreds of player runs, which means that an unusually strong or weak event could affect the results.

So we repeated the adjusted analysis, gradually removing the largest tournaments. First, we removed the largest event, and then the five largest, until finally we removed the ten largest.

If the disadvantage at bigger tournaments was down to one or two strange event results, we’d would expect the result to change a lot, but it didn’t.

The results stayed consistent, and across all four models, the estimated disadvantage with the largest tournament category stays between 1.2 and 1.4 percentage points.

This gives us more confidence that the what we’re seeing isn’t because of one strange major tournament. But it doesn’t mean tournament size is the main reason. This is still based only on what we’ve seen, and there may be differences in future events that we haven’t modelled for.

What about the strength of the tournament players?

The other reason larger tournaments might be harder, is that they could attract stronger players. We can look into this by checking the average pre-tournament WoElo rating of players across our three tournament categories.

Tournament SizeAverage Pre-Tournament WoElo
1-32 Players393.8
33-64 Players393.5
65+ Players407.8

There’s two things here, firstly there’s very little difference between the smallest and medium sized tournaments, and both have an average player rating of roughly 394.

Second, the largest tournaments have a stronger average player base, at roughly 408. So the largest tournaments in our sample do attract stronger players on average and that may help explain why they’re slightly harder for a player.

But field strength and tournament size aren’t the same thing. A small event packed with experienced competitors could be stronger than a larger tournament attended by a more varied group.

If we really want to understand a tournaments difficulty, we need to look at who attended, not just how many turned up.

How Impressive is a 4–1 at a Major?

Let’s go back to Bob and Harry, our two players we talked about at the beginning of this all. Bob finished 4–1, one went to a 20 player event, and Harry went to a 100 player tournament.

Which is the more impressive result? Based on what we’ve seen, I wouldn’t want to judge them on the tournament size on its own. The larger event may well have been harder, and our analysis does seem to suggest that there’s a small disadvantage with larger tournaments, even after taking into account player skill, but the difference is very small.

And the skill of the opponents matters a lot more. A 4–1 finish at a small event against four high rated opponents could be much more difficult than the same record against weaker opponents at a larger event.

Also, an inexperienced player who goes 4–1 might have performed well above expectation than an elite player who did the same.

If we want to compare tournament performances fairly, we need to take into account player’s skill and the skill of the opponents they faced and the results they were expected to achieve.

This Week in Wargaming – 22nd August 2026

Fallout gets a new edition, Konflikt ’47 gets a rules update, Conquest overhauls the Hundred Kingdoms. There’s plenty happening beyond the Games Workshop bubble.


Welcome to This Week in Wargaming, an attempt to sort through the last seven days of releases, rules updates and announcements and pick out the things actually worth knowing about.

There’s a lot of wargaming news and nobody should have to spend their Friday evening reading all of it. Except apparently, me.

Fallout: Wasteland Warfare gets a new edition

One of the biggest stories of the week comes from Modiphius, where pre-orders have opened for the new edition of Fallout: Wasteland Warfare.

There are two routes into the new game.

Into the Wasteland is the £60 solo starter set, while the Warbands Starter Set costs £120 and contains Survivors and Super Mutants for players wanting to fight against one another.

Both are currently expected to ship in November 2026.

The new edition also appears to lean heavily into something Fallout is particularly well suited to: campaigns.

Players can create their own survivor, gather a warband and head out into the Wasteland, with the results of encounters affecting their hero and followers as the campaign progresses.

Modiphius has even taken advantage of the game’s increased focus on solo play to expand mechanics such as stealth, allowing players to sneak past enemies rather than resolving every encounter by repeatedly shooting things in the face.

Although presumably repeatedly shooting things in the face remains an option.

Konflikt ’47 gets an August rules update

Warlord Games has released an August rules update for Konflikt ’47, including updated PDFs incorporating material from Invasion Amerika.

That’s particularly interesting because Konflikt ’47 (Affiliate link) continues to receive development rather than simply new miniature releases.

Earlier this year Warlord introduced new Special Platoons, including the British Commonwealth Automated Platoon, bringing new units alongside changes to existing ones.

For a game built around alternative-history Second World War forces, the ability to keep introducing increasingly strange battlefield technology gives Warlord rather more room to play than historical Bolt Action.

Conquest completely reworks the Hundred Kingdoms

If you’re playing Conquest: The Last Argument of Kings, this is probably the week’s biggest story.

Para Bellum has released what it describes as a full rework of the Hundred Kingdoms.

The update introduces new regiments, synergies, items and Supremacy Abilities, with the updated army list now available through Para Bellum’s rules downloads.

First Blood players have received something substantial too. The Might of the Orders is the game’s first Warband of Legend, allowing players to field an entirely Orders-themed warband with its own composition options, upgrades and Army Special Rules.

With the Order of the Sword and Lazarite Warriors now available, that means an entire force can be built around the Orders.

Para Bellum makes a push for First Blood

There’s another interesting story sitting underneath the Hundred Kingdoms changes.

August is effectively First Blood month for Para Bellum. The company is currently providing free access to its rules PDFs for the rest of August as part of the new edition’s launch.

From September, Para Bellum says unlimited access to the rules and app will instead be available using licence codes included in its products.

There are also new First Blood Reinforcement Sets coming for the factions on 28 August. This looks like an attempt to establish First Blood as a substantial game in its own right rather than merely Conquest, but smaller.

That’s potentially useful for players attracted to the Conquest universe and miniatures who aren’t ready to buy another mass-battle army. Because some of us already have enough of those. Apparently.

A new skirmish game lands in the Woehammer inbox

Not everything interesting comes from one of the established manufacturers.

This week Woehammer was contacted by Chris Mooney of Wargame Geeks Ltd about Thrackdown, a new miniature-agnostic skirmish game currently in open alpha.

The rules are free and, according to Chris, will remain free.

There’s already an online Warband Builder, while being miniature-agnostic means players can use models they already own rather than buying into another proprietary range.

Free doesn’t necessarily mean good, of course, so we’re going to take a proper look before deciding what we think.

The French Revolution arrives in hard plastic

Historical gamers get something rather nice this week from Perry Miniatures.

The new Revolutionary French Infantry 1789–1802 set has arrived in 28mm hard plastic.

It’s a particularly flexible box, capable of representing Line Infantry, National Guard, Volunteers, Conscripts, Grenadiers and Light Infantry.

There are 45 figures in the box, with enough arms to produce a complete 36-man unit while leaving another nine figures to form the beginnings of another.

The set is £28 direct from Perry Miniatures. Which works out at roughly 62p per miniature. Games Workshop players may wish to sit down for a moment.

Rifleman Harris joins Sharpe’s Rifles

Wargames Atlantic has meanwhile released Rifleman Harris 1809, the third miniature in its officially licensed Sharpe’s Rifles range.

The hard-plastic set contains both a 54mm display version of Harris and a 28mm gaming miniature, with the latter having alternative head and arm options.

Wargames Atlantic describes him as The Scholar of the 95th.

We’re not going to pretend this represents a seismic change in the wargaming industry. It’s Rifleman Harris. That’s enough.

“I’ll trade you a Voltaire and a filthy book by the Marquis de Sade for yours by Sir Augustus, sir” – Rifleman Harris (Sharpe’s Havoc)

Mantic fights for Samarik

Mantic’s Siege of Samarik community campaign is also reaching an important point this weekend.

Its Friday newsletter describes this as a crucial weekend in determining whether Samarik holds or falls, while Mantic’s Kings of War Slow Grow is also receiving its community send-off.

Mantic originally announced that the Siege of Samarik campaign would begin in August as part of its summer Kings of War programme.

Community campaigns aren’t necessarily headline news, but they’re exactly the sort of thing we’d like to highlight occasionally. Anything that encourages people to actually play games with the armies they’ve spent six months painting is probably worth supporting.

Around the tabletop

Wargames Atlantic has also released Villagers (2): Elves & Dwarves, a 24-model hard-plastic set of fantasy civilians.

It’s the sort of release that sounds completely unnecessary until you decide to build a village for a narrative campaign and suddenly realise every resident appears to be carrying a halberd.

Modiphius has also opened pre-orders for two new Discworld games, Kill Sam Vimes and Readers Digested.

They’re board games rather than wargames, so we’re not giving them acres of space here, but Discworld entering the Modiphius tabletop catalogue is enough to grab a mention.

What about Warhammer?

Yes, Games Workshop has been busy. It’s always busy.

Rules updates, new editions, significant army releases and genuinely interesting developments from Age of Sigmar, Warhammer 40,000, The Old World, Horus Heresy and the specialist games will absolutely appear here.

We’re just not going to include something because Games Workshop published an article about it. There are plenty of places to get your daily Warhammer fix already.

The reason for this column is to show you everything else that’s happening.

That’s it for this week

For us, Fallout: Wasteland Warfare’s new edition, the Konflikt ’47 rules update and the Hundred Kingdoms rework for Conquest are the three stories worth paying particular attention to.

There is an loads happening in miniature wargaming outside Games Workshop.

See you next Saturday.

And if you’re a designer, manufacturer or publisher doing something interesting, feel free to get in touch. Preferably before we go to bed next Friday.

28mm Woods Test

A few months ago I made some woods for Orders & Omens (10mm scale) that I though came out really well and looked quite realistic.

I wanted to do the same for my Old World and Age of Sigmar games, so decided to try this at 28mm.

I started by sourcing some 300mm long and 6mm wide plastic rods. And started sticking them to a plastic card base I’d shaped.

I made the rods 2.5 inches long each. They were easy to cut with a craft knife, but really I’d recommend a hobby saw.

Eventually, I’d stuck the sticks on and painted the trunks and base brown and cut another plastic card shape for the canopy, which I painted green.

I then based it with my Geek Gaming basing material and stuck the foliage to the canopy with super glue.

Overall the whole thing start to finish only took me around an hour to an hour and a half.

I’m pleased with the results, but there are a few things I’m going to change on the next one.

Firstly, I’m going to stick the trunks to the canopy rather than the base, this way units in Old World can easily move across the footprint without hindrance.

I’m also going to cut down the length of the trunks to around 1.5 inches. As they stand a little too tall.

Finally I’m going to add some more thickness to the canopy so that it doesn’t seem as flat.

Hopefully I’ll have another version to show you next week. In the meantime this one will be good to use for my skirmish games.

Book Review Dark Matter

An award winning book by author Blake Couch

Science fiction comes in all shapes and sizes, and some of it is often not set in the Horus Heresy or the 41st millenium. Dark Matter is one of those books – received for Christmas following good reviews I wanted to see whether the hype was justified.

It’s also been made into a show by Apple-TV… but no review of that here as I don’t have access to that particular streaming service.

From the Book

Jason Dessen is walking home through the chilly Chicago streets one night, looking forward to a quiet evening in front of the fireplace with his wife, Daniela, and their son, Charlie—when his reality shatters.

“Are you happy with your life?”

Those are the last words Jason Dessen hears before the masked abductor knocks him unconscious. Before he awakens to find himself strapped to a gurney, surrounded by strangers in hazmat suits.

Before a man Jason’s never met smiles down at him and says, “Welcome back, my friend.” In this world he’s woken up to, Jason’s life is not the one he knows. His wife is not his wife. His son was never born. And Jason is not an ordinary college physics professor, but a celebrated genius who has achieved something remarkable. Something impossible. Is it this world or the other that’s the dream?

And even if the home he remembers is real, how can Jason possibly make it back to the family he loves? The answers lie in a journey more wondrous and horrifying than anything he could’ve imagined—one that will force him to confront the darkest parts of himself even as he battles a terrifying, seemingly unbeatable foe.

Review

The set-up here is wonderful. It is multi-dimensions done well (at the beginning), and asks that most haunting of questions ‘Are you happy with your life?’. Jason Dessen isn’t sure and keeps thinking about what might have been for he and his wife. Of paths not taken, science not discovered and achievement missed.

But he is about to have the opportunity to see an alternative … and lose his current life. For Dessen is not the only Jason Dessen in a universe of multiple dimensions, and one of his fellow travellers wants to take what he has.

What would you do? If your life were taken away, but you were left in a life that could have been yours? Would you want to go back? Could you settle in to the new reality without others thinking that something was wrong. And if you wanted to get back… how would you even start?

And it’s great… the running through dimensions, searching for the ‘correct’ one with time against him. Jason Dessen is a protogonist deserving of our sympathy… and our support as we hope he can make it home. But what if does? And what will he find there?

And after all this set-up, is the payoff worth it… well … nearly! The temptation with multiple universes is to use lots of them. This is where I dislike where Marvel went (except the Spiderverse, but that was different). Here Blake Crouch almost brings it home, but then he remembers that there must be lots of universes, lots of Jason’s and lots of Jason’s wife… and the wheels rapidly come off.

It’s not a bad ending by any means, the set-up just deserved more.

Verdict

Blake Crouch does a good job here – which is frustrating because the first two thirds of the book he does a fantastic job. I was thinking it was a clear 5 star review… but it all gets a bit over the top and confusing. Almost as if he showed it to a Hollywood producer who suggested a big, bold and mad ending.

Still a worthwhile read, and if you like the Marvel multi-verse you’ll definitely like this more than I did.

Rating: 3 out of 5.

Check out the full list of Book Reviews we’ve done on Woehammer here

We always encourage people to shop at local bricks and mortar stores, but if your friendly local book store doesn’t have this available, we have a UK Amazon affiliate link & a USA Amazon affiliate link for which Woehammer receives a small commission.

— Declan & Eeyore

Book Review Feersum Endjinn

A ‘how is this not a Culture book’ by Iain M Banks

If you’re a reader of science fiction you will have likely heard of Iain M Banks and the Culture series. Feersum Endjinn (Fearsome Engine) is outside the Culture series, but Banks still brings his characteristic style to the novel.

From the Book

Count Sessine is about to die for the very last time . . . Chief Scientist Gad­fium is about to receive the mysterious message she has been awaiting from the Plain of Sliding Stones . . . Bascule the Teller, in search of an ant, is about to enter the chaos of the crypt . . .

This is the time of the encroachment and everything is about to change. Although the dimming sun still shines on the vast, towering walls of Serehfa Fastness, the end is close at hand. The King knows it, his closest advisers know it, and the crypt knows it too; so an emissary has been sent – an emissary who holds the key to all their futures.

Review

Whilst not strictly part of the Culture series, this book certainly has ideas and concepts within it, that readers may associate with Culture or pre-Culture civilisation.

As with many of Banks’ books this is written from the point of view of a few characters with the reader wondering if the stories will converge or if they are simply set in the same galaxy/planet/era… or indeed not. Bascule is a great character here – although I listened to the audio book which circumvents the style of writing somewhat. Bascule is written phonetically which can be difficult to read… but on the audio book that is reflected with a good accent. Perhaps this loses some of the story and the impact the author wanted… but it made it easier to read also.

The reader definitely has to figure it out for themselves, follow the breadcrumbs… and probably consider reading the book a second time. I’m sure I missed a lot.

Verdict

Also in common with the Culture novels there is not necessarily an end here – the point is the story being told by the Chief Scientist and Bascule – and their journey through it. This isn’t a book of battles and violence… nor is it a space opera… in fact I don’t really know what it is… but I can tell you I enjoyed it.

Rating: 4 out of 5.

Check out the full list of Book Reviews we’ve done on Woehammer here

We always encourage people to shop at local bricks and mortar stores, but if your friendly local book store doesn’t have this available, we have a UK Amazon affiliate link & a USA Amazon affiliate link for which Woehammer receives a small commission.

— Declan & Eeyore

Woehammer: Slow-Grow 2026 – March

You may remember back at the beginning of January, we challenged our readers to paint one unit a month in 2026.

It,s time to see what everyone’s been up to this month!

If you want to take part, why not join our Discord?

Warpblaster by Connor Irwin
Empire Militia by Woehammer Peter
Battlemage by Woehammer Peter
Gelgus Pust by Popliteal
Mulgoth the Cleaver by Popliteal
Loonboss by Kars
Sylvanian Army/Vampire Counts bases by Cactus Judy
Vampire Counts base by Cactus Judy
Vampire Counts bases by Cactus Judy
Kroxigor by Andrezzo
Big Nurgle Beastie by Rose of Winter
Blightlords by Popliteal
Balloon Boys by Fittsy
Moar Balloon Boys from Fittsy

Book Review – Traitor Rock

Cadia #3 by Justin D Hill

Following the Fall of Cadia, Minka Lesk is back to defend the Imperium… but no longer on Cadia. She’s now on Malouri, fighting Traitors on an island fortress.

From the book:

Cadia, ten thousand years a stalwart bastion against Chaos, is broken. Its collapse at the hands of Abaddon and the Thirteenth Black Crusade has fractured the Imperium of Man, and in its wake spreads the seeds of heresy, lies, and insurrection. It falls to Cadia’s survivors to fight on, bloodied but unyielding, in the name of the Emperor.

On the world of Malouri, traitorous forces have retreated to the impregnable island fortress of Crannog Mons. After years of stalemate warfare, the task of breaking the siege is given to Minka Lesk and the Cadian 101st, who find themselves fighting a meat-grinder mission that threatens to devour them. In the midst of slaughter, sacrifice, and brutal attrition, a question must be answered: what does it mean to be Cadian in a galaxy without Cadia?

Minka Lesk’s Cadian’s are tasked with taking the island fortress of Crannog Mons (in traditional Warhammer 40k style, via the land). But she’s also dealing with others regiments in the Astra Militaruim. After a behind the lines altercation, Minka finds herself left behind with her squad when the supporting regiment retreats early… And she finds out that friendly fire ain’t friendly!

Hill brings us the third in his Minka Lesk series, and she is now fighting off-world after the Fall of Cadia. By book 3 we already know the character, which allows for more story telling and less background. And the new planet allows Hill to put Minka Lesk into a situation where she can have rivals within the Imperium,. as well as her more traditional enemies – the traitors.

In many ways this brings it closer to a Sharpe novel, and without the need to tell of a key event in Warhammer 40k lore, the author is able to add peril, and add their own colour to the story.

Verdict

Astra Militarum novels are some of the best Warhammer 40k from the Black Library… That’s probably why there are so many of them (Gaunt, Minka, Caiphas) . In a world of the warp, demons, and long dead dynasties, the humble human still has to survive – and these stories are great to bring you into the world of Warhammer 40k.

This is their strength – but sometimes a weakness as well. Throughout this book I was left feeling why they were attacking the fortress from the ground, and not air or space. Or even just Exterminatus. And it was difficult to get over that.

The story is fun, the characters are well written and the story flows… but I just struggled with the basic premise. It’s still a fun read, but definitely wouldn’t be on my must read list for Warhammer 40k novels.

Rating: 3 out of 5.

We always encourage people to shop at local bricks and mortar stores, but if your friendly local book store doesn’t have this available, we have a UK Amazon affiliate link & aUSA Amazon affiliate link for which Woehammer receives a small commission.

— Declan & Eeyore

Book Review Solaris

A science fiction masterpiece by Stanislaw Lem

Leaving Warhammer and gaming behind again this week, I read Solaris which is a classic of Sci-Fi by Stanislaw Lem. Like many who have read it, I read a translated version.

From the Book

When Kris Kelvin arrives at the planet Solaris to study the ocean that covers its surface he is forced to confront a painful, hitherto unconscious memory embodied in the physical likeness of a long-dead lover. Others suffer from the same affliction and speculation rises among scientists that the Solaris ocean may be a massive brain that creates incarnate memories, but its purpose in doing so remains a mystery . . .

Review

The planet of Solaris shouldn’t exist. The orbit is wrong, the ocean shouldn’t be there and so humanity begins to explore it – and to understand the why.

When Kris Kelvin arrives the study of Solaris has already reached its zenith and – with no new findings in recent years – has fallen out of the academic and public sphere. But Kelvin is there for a different reason – there has been a death of the station on Solaris and he has been asked to visit to find out what has happened.

So begins a classic Sci-Fi novel – and make no mistake this is hard science fiction. There is a lot of explanation (a lot) and not a whole lot of story. The main thread running through is the Kelvin’s long dead love is visiting him on the space station (on the planet), and his attempts to remove her are not very successful…. especially as she appears to be flesh and blood and has all his memories of her.

Where did the facsimile of his love come from, what does she want and could the Ocean be somehow to blame? All good questions and we slowly get some of the answers. But in trying to build such a complex world in a short novel Stanislaw Lem spends a lot of time explaining the research and science behind the planet.

In fact I think almost on third of the book is Kris Kelvin reading through academic papers on the whys and the wherefores of the planet and it’s unique position in the galaxy… which is all very interesting, to the author.

But it’s all a bit dry and doesn’t advance the plot. It definitely shows a lot of thought went into the planet, and the ocean but Kelvin’s arrival and the lives of his fellow scientists feel secondary to the author’s interest in his own creation.

Verdict

Reading a ‘classic’ novel in a genre for the first time can be quite a fraught process. What if I don’t ‘get’ it and the millions of words already written about it. Does it need a second (or third) reading to get to the true nib of the story?

It’s clearly popular and there is a lot of well thought out world building and explanation, but I felt like a lot of it was just info-dump for the new world rather than an exploration of it or an ending for our characters. There was insufficient space in the book to do both and so it falls down a gap between the two aims.

If you are interested in older science fiction (published in 1961) this will probably be on your reading list and I wouldn’t stop you (not least because at 224 pages it’s a short example), but I just couldn’t bring myself to think that any subsequent read throughs were worthwhile – especially having struggled with the first.

Rating: 2 out of 5.

Check out the full list of Book Reviews we’ve done on Woehammer here

We always encourage people to shop at local bricks and mortar stores, but if your friendly local book store doesn’t have this available, we have a UK Amazon affiliate link & a USA Amazon affiliate link for which Woehammer receives a small commission.

— Declan & Eeyore

Woehammer: Slow-Grow 2026 – February

You may remember back at the beginning of January, we challenged our readers to paint one unit a month in 2026.

It,s time to see what everyone’s been up to this month!

If you want to take part, why not join our Discord?

Nurglings by Popliteal
Grey Seer by Connor
Kharadron Dude by Fittsy

Book Review The End and The Death, Volume III

Dan Abnett brings the Horus Heresy story to a close in the final (not really) book of the series.

The End of an Era is finally here. The Emperor and Horus are about to clash and find out who wins, who dies, and who gets to sit on a seat of power for over 10,000 years.. oh the suspense!

But it’s not the end of the journey that matters – what started out 20 years ago has spawned a lot of books, and a lot of stories and for that I am certainly grateful… even if Sanguinius’ Death is still raw after so long.

From the Book

The Great Angel, Sanguinius, lies slain at his brother’s hand. Terra burns as reality itself unravels, and the greatest bastion of civilisation teeters on the brink of annihilation.

Desperate defenders gather, banding against the rabid traitor hordes. The Hollow Mountain, host to the pilgrims of Euphrati Keeler, is one of the last redoubts held by the Dark Angels while the unclean host of Typhus lays siege. Malcador the Sigillite sits ablaze on the Golden Throne, trying to buy his master more time. But time is running out…

Guilliman races across the stars to reinforce the Throneworld. Will he return to ashes, where a Warmaster of Chaos has ascended to godhood, or will the Emperor have triumphed? And at what cost?

Review

How do you tell the end of a story that has been told and hinted at through decades of Games Workshop output? Where the picture of Horus and the Emperor is iconic, and where everyone has an opinion on what happened? If you’re Dan Abnett and the Horus Heresy / Siege of Terra team you spread it out… over 3 books!!

But that is now truly at an end and we can settle down and read the story of the final climatic conflict.

Although, I listed to it on audio book… and I’m glad I did. This is long… long! And the fight between the two great protagonists feels even longer as they fade in and out of realities. Fight with gun, sword, and psyhcic powers. And generally tear each other apart. All whilst Gulliaman approaches Terra. The defenders go on the attack (helped by the Blood Angels being ‘slightly’ upset at the death of Sanguinius. And Oll & John Grammaticus set up the strings of fate, so that they can be / were there at the end. All whilst Malcador dies on the Golden Throne.

There’s a lot! And if anyone can make a fight last a while it’s Dan Abnett… but perhaps there was a point here that an editor should have stepped in and said ‘no’.

Verdict

End End rarely justifies the means, and after so many years Dan Abnett was never going to be able to close out a story which was so old, and so drenched in fable and myth… But… he just took long to do it. The fight sequence between the Emperor and Horus Lupercal is – of course – epic. But it is also too long, involving too many changes of scene and style.

There is not enough about the remaining defenders, but a lot about Oll & John – who are after all ‘Abnett’s characters’… But what about the others?

Guilliman is mentioned at the beginning (perhaps the beginning of the end)… but never again as the fleets clash.

I am left with the feeling that this end isn’t an end… that there is more – and too many open threads. And I’m not alone because after the End and the Death… there is another book – ! Era of Ruin which will tell us yet more. So the End, isn’t even the end.

It’s not a bad book by any means, and I don’t know how to finish a series of such depth but this just took too long. Three novels, could easily have been two and Abnett could have included more from the other characters we have followed throughout the Heresy and less on the fight. But… it’s still a bestseller. And it is an essential addition if you want to finish the story. Let’s face it – if you’ve got this far, you will want to finish.

Rating: 3 out of 5.

Check out the full list of Book Reviews we’ve done on Woehammer here

We always encourage people to shop at local bricks and mortar stores, but if your friendly local book store doesn’t have this available, we have a UK Amazon affiliate link & a USA Amazon affiliate link for which Woehammer receives a small commission.

— Declan & Eeyore