Battleforce boxes are back after their success in 2020, 2021 & 2022. These are a fantastic way to get into a new army or even add to an existing one, but whats inside them and how many points of miniatures do you get?
Prices in 2022 were around £130 each so hopefully they haven’t increased much – we’ll let you know as soon as we have the RRP! In the meantime I thought our readers would like to know the value of the toys… so see below against each box:
Battleforce Boxset
Cost
RRP
Votann – Defenders of the Ancestors
£237.50
£140.00 (Est)
Orks – Beast Snagga Stampede
£220.00
£140.00 (Est)
Astra Militarum – Cadian Defence Force
£207.50
£140.00 (Est)
Space Marines – Spearhead Force
£197.50
£140.00 (Est)
Tyranids – Onslaught Swarm
£200.00
£140.00 (Est)
World Eaters – Exalted of the Red Angel
£215.00
£140.00 (Est)
There’s a range of value in each box with the starter set armies (Space Marines & Tyranids) having the lowest value… but who doesn’t love big guys with wings / jump packs! With their own Primarch leading their box it is no surprise that the World Eaters box has the most points in it.
But I can tell you a way of saving even more money by purchasing these at 20% off the recommended retail price! Just visit SCN Hobby World and sign up to their mailing list for 20% off all GW products and 20% Warlord Games products.
Alternatively, if you regularly use Element Games, you can pick them up there… using our affiliate link (for which we receive a small contribution to the site)
So what do you get inside and how much would it cost you normally? All of the points have been given for the basic unit options and include no upgrades, but you can make changes with the way some models are built.
Leagues of Votann – Defenders of the Ancestors
Warhammer Community / Games Workshop
Unit
Points
Cost
10 Einhyr Hearthguard
300
£75.00
Einhyr Champion
60
£25.00
Hekaton Land Fortress
225
£70.00
Grimnyr Living Ancestor
65
£27.50
Sagitaur ATV
100
£40.00
Total
750
£237.50
RRP
£140.00(Est)
Saving
£97.50(Est)
Orks – Beast Snagga Stampede
Warhammer Community / Games Workshop
Unit
Points
Cost
Mozrog Skragbad
195
£35.00
3 Squighog Boyz
110
£40.00
Nob on Smasha Squig
60
inc above
Painboss Medic
60
£25.00
10 Beast Snagga Boyz
105
£35.00
Psyker-Strapped Kill Rig
200
£85.00
Total
730
£220.00
RRP
£140.00(Est)
Saving
£80.00(Est)
Astra Militarum – Cadian Defence Force
Warhammer Community / Games Workshop
Unit
Points
Cost
20 Cadian Shock Troops
120
£60.00
5 Cadian Command Squad
65
£27.50
2 Rogal Dorn Tanks
520
£120.00
Total
705
£207.50
RRP
£140.00(Est)
Saving
£67.50(Est)
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Space Marines – Spearhead Force
Warhammer Community / Games Workshop
Unit
Points
Cost
15 Jump Pack Intercessors
255
£105.00
Captain with Jump Pack
85
£25.00
3 Outriders
95
£37.50
Invader ATV
70
£30.00
Total
505
£197.50
RRP
£140.00(Est)
Saving
£57.50(Est)
Tyranids – Onslaught Swarm
Warhammer Community / Games Workshop
Unit
Points
Cost
Norn Emissary
290
£70.00
Winged Hive Tyrant
210
£37.50
20 Hormagaunts
130
£60.00
10 Genestealers
170
£32.50
2 Ripper Swarms
40
inc. above
Total
840
£200.00
RRP
£140.00(Est)
Saving
£60.00(Est)
World Eaters – Exalted of the Red Angel
Unit
Points
Cost
Angron, Primarch of Khorne
415
£100.00
10 Khorne Beserkers
200
£40.00
6 Exalted Eightbound
300
£75.00
Total
915
£215.00
RRP
£140.00(Est)
Saving
£75.00(Est)
So what do you think good value or not? Will you be picking up a set?
This is the top three 40k lists for the Bembel Clash #8 that took place in Germany on the 29th and 30th of July. It involved 37 players vying to be crowned champion in a 5 game tournament.
As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting.
However, if you think you have what it takes to comment on 40k lists, we want to hear from you! Simply reach out to Peter on the Woehammer Discord.
Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three 40k Lists
Aeldari Strike Force (2000 points) Battle Host
CHARACTER Autarch Wayleaper (80 points) • Warlord • 1x Howling Banshee Mask 1x Reaper launcher 1x Star glaive Avatar of Khaine (295 points) • 1x The Wailing Doom Spiritseer (80 points) • 1x Shuriken pistol 1x Witch staff • Enhancement: Fate’s Messenger The Yncarne (270 points) • 1x Swirling soul energy
OTHER DATASHEETS Fire Prism (150 points) • 1x Prism cannon 1x Shuriken cannon 1x Wraithbone hull Fire Prism (150 points) • 1x Prism cannon 1x Shuriken cannon 1x Wraithbone hull Night Spinner (170 points) • 1x Doomweaver 1x Shuriken cannon 1x Wraithbone hull Support Weapons (105 points) • 1x Close combat weapon 1x D-cannon 1x Shuriken catapult War Walkers (95 points) • 2x Bright lance 1x War Walker feet War Walkers (95 points) • 2x Bright lance 1x War Walker feet War Walkers (95 points) • 2x Bright lance 1x War Walker feet Warp Spiders (100 points) • 1x Warp Spider Exarch • 1x Close combat weapon 1x Death spinner 1x Death spinner 1x Powerblades • 4x Warp Spider • 4x Close combat weapon 4x Death spinner Wraithguard (310 points) • 10x Close combat weapon 10x Wraithcannon
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Aeldari Army Warhost Detachment
Chars Avatar of Khaine 295p Yncarne 270p Autarch Wayleaper 105p Reaper Launcher, Starglaive Warlord, The Phoenix Gem Death Jester 85p Fates Messeger Solitaire 115p
Others Fire Prism 150p Shuriken Cannon Fire Prism 150p Shuriken Cannon Night Spinner 170p Twin Shuriken Catapult Support Weapon 105p D-Cannon Support Weapon 105p D-Cannon Warpspiders 100p Powerblades 2nd Weapon Warpspiders 100p Powerblades 2nd Weapon Swooping Hawks 75p Aeldari Power Sword Shadow Specters 80p Shadow Specters 80p
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Space Marines Deathwatch Black Spear Task Force Strike Force (2000 Points)
CHARACTERS Primaris Captain (120 Points) • Warlord • 1x Plasma pistol 1x Power fist • Enhancements: The Tome of Ectoclades
With the release of Warhammer 40k 10th edition, what better time to refresh our beginners’ starter armies based on the Combat Patrol boxes?
Warhammer 40k Orks Combat Patrol
The Combat Patrol
What do you get in the Ork Combat Patrol? The full list of units are:
Ork Warboss in Mega Armour
20x Ork Boyz
3x Deff Koptas
1x Deff Dread
This comes to 530pts in the new rules, and don’t forget, this will count as an army in its own right when you’re playing the Combat Patrol mode of Warhammer 40k. But what do you buy when you want to start playing larger games of 1,000 points?
Here’s one suggestion that Woehammer have come up with….
Meganobz (165 points) • 5x Kustom shoota 5x Power klaw
What You’ll Need:
Combat Patrol: Orks
2x Ork Warbosses
2x Ork Meganobz
3x Trukks
How Much Will it Cost?
If you’re in the UK you can get everything you need through our affiliate Element Games. Through Games Workshop this army would cost £322.50, but via element Games you’re saving over £40.
If you’re in the US, you can save roughly the same amount via our US affiliate Not Just Gamin’..
Big Mek in Mega Armour
Credit: Games Workshop
We’ve dropped the original Warboss in Mega Armour that came with the Combat Patrol in favour of the Big Mek in Mega Armour. Why? Have a quick look at some of his abilities, then take a look at those Meganobz we’ve included.
Courtesy of Games Workshop
So he can sit with Meganobz, and while he’s with them, he’ll give them a 4+ invulnerable save to ranged attacks. On top of that, once per game, he can bring back 1 Meganob in each of your command phases.
Thanks to the grot oiler, you can also heal back D3 wounds to the Mek once per game.
This fella can do a fair amount of damage himself when you give him either a killsaw or a power klaw. The latter is the more reliable option. He’ll rip through those beakie boys with no problem.
Warboss
We’ve got two of these to go with each of our units of Boyz. These are great with our Boyz as these fellas five them a +1 to hit on their melee weapons.
Plus, they are no slouches in combat themselves. Just the Big Choppa along comes with 5 attacks hitting on 2’s at strength 8, -1 arour penetration, and 2 damage each. But call a Waaagh! when they’re both in combat, and you’ll be adding another four attacks to that profile, and that’s all thanks to their ability ‘Da Biggest and Da Best‘! They have a 4+ save and a 5+ invulnerable save as well, so take a little bit of focus to get shifted from the board.
Meganobz
With a 2+ save and toughness 6, these boyz can soak up a fair amount of damage, then add to that the Big Mek who’ll give them a 4+ invulnerable to ranged attacks. They become a force to be reckoned with!
They’ll be equipped with Killsaws or Power Klaws, with high strength and high rend they’ll rip through most enemy units without too much difficulty. You’ll find they’ll be a big target for your opponent. Which is fine, as long as they’re trying to kill them your other Boyz can roam around take objectives and do their thing.
Boyz
Ork boyz are toughness 5 and two wounds each with a 5+ save, which isn’t too shabby, but to be on the safe side, we’ve put all out units in Trukks for a little more protection and to get them round the board a little faster.
Hopefully, your opponent will focus on ridding themselves of the Meganobz and don’t feel too worried about the Boyz. Giving you a chance to get them into combat and start krumpin’.
A standard choppa on a boy is 3 attacks, 2+ to hit (thanks to having a Warboss attached to the unit) and strength 4. The volume of attacks from 10 boyz will rid you of roughly three of Marines in combat. Calling a a Waaagh before you start krumpin will give them an extra attack and an extra pip of strength as well, meaning the three dead marines we had earlier increases to five or maybe even six! You could even spend a command point on Unbridled Carnage, meaning every 5+ hit roll scores a critical hit.
If they’re going up against a particularly deadly opponent in the combat phase, perhaps spend a couple of command points on Orks is Never Beaten, this will allow your Orks to essentially still make their attacks against that unit, even if they die!
Don’t forget, when you call the Waaagh, you’ll be benefitting from a 5+ invulnerable save as well.
To make them even tougher in combat why not spend a command point and give them the stratagem ‘Ard as Nails? With that, the opponent will have to deduct one from their wound rolls when attacking them.
Trukk
We’ve three of these for each combat group. Give them a wrecking ball for the funsies. 10 Wounds and toughness 8 with a 4+ save and 6+ invulnerable. They won’t survive focused fire, but they’ll do, especially when they’re only 50 points.
If it does get destroyed while carrying your precious boyz into battle, you could spend a CP on Careen! The Trukk can make a normal or fall back move before the boyz inside make an emergency disembarkation, meaning you could get them even closer to the enemy before the Trukk is destroyed.
Deffkoptas
These are perfect to take pot shots at the enemy and harass them as they move around the board. The kopta rokkits are not bad, but don’t expect them to do too much damage. They’ll be great for picking wounds off units from a far or for popping wounds off light vehicles.
With Deff from Above, you can select one enemy unit you flew over that turn as well and roll 1d6 for each model in the unit. On a 4+ they’ll get a mortal wound.
Deff Dread
This boy won’t be able to keep up with the rest of your force, but he’ll be good to protect the backline objectives from anyone who’s foolish enough to stray to close. I’d be tempted to give it a couple of Rokkit Launcha’s so that it can join in the fun from afar and pick wounds off some of the tougher units in the enemy force.
This is the top three 40k lists for the Onerahi Open that took place in New Zealand on the 1st and 2nd of July. It involved 23 players vying to be crowned champion in a 5-game tournament.
As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting.
However, if you think you have what it takes to comment on 40k lists, we want to hear from you! Simply reach out to Peter on the Woehammer Discord.
Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three 40k Lists
Aeldari Strike Force (1990/2000) Battle Host
CHARACTER Eldrad Ulthran (100 points) • Warlord • 1x Mind War 1x Shuriken pistol 1x The Staff of Ulthamar and witchblade Farseer (65 points) • 1x Eldritch Storm 1x Shuriken pistol 1x Witchblade Spiritseer (65 points) • 1x Shuriken pistol 1x Witch staff
BATTLELINE Guardian Defenders (110 points) • 10x Guardian Defender • 10x Close combat weapon 10x Shuriken catapult • 1x Heavy Weapon Platform • 1x Bright lance 1x Close combat weapon Guardian Defenders (110 points) • 10x Guardian Defender • 10x Close combat weapon 10x Shuriken catapult • 1x Heavy Weapon Platform • 1x Bright lance 1x Close combat weapon
OTHER DATASHEETS Night Spinner (140 points) • 1x Doomweaver 1x Twin shuriken catapult 1x Wraithbone hull Support Weapons (85 points) • 1x Close combat weapon 1x D-cannon 1x Shuriken catapult Support Weapons (85 points) • 1x Close combat weapon 1x D-cannon 1x Shuriken catapult Support Weapons (85 points) • 1x Close combat weapon 1x D-cannon 1x Shuriken catapult War Walkers (95 points) • 2x Bright lance 1x War Walker feet Wraithguard (310 points) • 10x Close combat weapon 10x Wraithcannon Wraithknight (370 points) • 1x Heavy wraithcannon 1x Heavy wraithcannon 2x Shuriken cannon 1x Titanic feet Wraithknight (370 points) • 1x Heavy wraithcannon 1x Heavy wraithcannon 2x Shuriken cannon 1x Titanic feet
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Genestealer Cults Strike Force (2000/2000) Ascension Day
This is the top three 40k lists for the Winter Warfest that took place in Queensland, Australia on the 29th and 30th of April. It involved 56 players vying to be crowned champion in a 5-game tournament.
As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting.
Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three 40k Lists
Subfaction: World Eaters
HQ
Lord Invocatus [8 PL, 160pts, -1CP]: – Road of Eight Bloody Steps – Stratagem: Warlord Trait, Warlord
Kommandos [8 PL, 115pts] Boss Nob: Power Klaw 9x Kommando: 9x Choppa, 9x Slugga, 9x Stikkbombs Meganobz [12 PL, 120pts] Boss Meganob: Kustom Shoota, Power Klaw Meganob: Kustom Shoota, Power Klaw Meganob: Kustom Shoota, Power Klaw Meganob: Kustom Shoota, Power Klaw Meganobz [12 PL, 120pts] Boss Meganob: Kustom Shoota, Power Klaw Meganob: Kustom Shoota, Power Klaw Meganob: Kustom Shoota, Power Klaw Meganob: Kustom Shoota, Power Klaw Nobz [12 PL, 170pts]: Trukk Boyz Boss Nob: Big Choppa, Choppa Nob: Big Choppa, Choppa Nob: Big Choppa, Choppa Nob: Big Choppa, Choppa Nob: Big Choppa, Choppa Nob: Big Choppa, Choppa Nob: Big Choppa, Choppa Nob: Big Choppa, Choppa Nob: Big Choppa, Choppa Nob: Big Choppa, Choppa Nobz [6 PL, 110pts] Boss Nob: Choppa, Power Klaw Nob: Choppa, Power Klaw Nob: Choppa, Power Klaw Nob: Choppa, Power Klaw Nob: Choppa, Power Klaw Nobz [6 PL, 85pts] Boss Nob: Big Choppa, Choppa Nob: Big Choppa, Choppa Nob: Big Choppa, Choppa Nob: Big Choppa, Choppa Nob: Big Choppa, Choppa
Fast Attack
Stormboyz [6 PL, 100pts] Boss Nob: Choppa 9x Stormboy: 9x Choppa, 9x Slugga, 9x Stikkbombs Heavy Support
This is the top three 40k lists for the War Calls 2023 event that took place in Perth, Australia on the 22nd and 23rd of April. It involved 43 players vying to be crowned champion in a 6-game tournament.
As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting.
Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three 40k Lists
Pre Game Stratagems: Gene-sire’s Gifts (-2 CP), Relic (-1 CP), Warlord Trait (-1 CP) Starting Command Points: 3 Warlord: Primus Army Trait: Pauper Princes The Pauper Princes Arks of Omen [108 PL, 1998 pts]
HQ
Acolyte Iconward [4 PL, 65 pts] Magus [4 PL, 80 pts] – Power: Last Gasp – Power: Might From Beyond – Power: Psychic Stimulus, Psychic Familiar Primus [4 PL, 70 pts] – Relic: Reliquary of Saint Tenndarc – Stratagem: Warlord Trait – Warlord, Warlord Trait: Alien Majesty
Arks of Omen Detachment (Orks) [117 PL, 1CP, 2,000pts] Arks of Omen Compulsory Type: Fast Attack) Clan Kultur: Goffs
Stratagems
Stratagem: Heroic Support [-1CP]: Speedboss
HQ
Beastboss on Squigosaur [9 PL, -2CP, 160pts]: – ‘Ard as Nails – Beasthide Mantle – Stratagem: Relic, – Stratagem: Warlord Trait, Warlord Boss Zagstruk [6 PL, 110pts] Warboss on Warbike [6 PL, -2CP, 115pts]: – Brutal but Kunnin – Da Killa Klaw – Power Klaw – Stratagem: Big Boss – Stratagem: Extra Gubbinz
Declan (2023) – if you came here looking for 2023 boxes, their article is here!
Battleforce boxes are back after their success in 2020 & 2021. These are a fantastic way to get into a new army or even add to an existing one, but whats inside them and how many points of miniatures do you get?
Prices have been confirmed for the AoS boxes to be £130, so I wouldn’t expect 40k to be different – Peter. In the meantime I thought our readers would like to know the value of the toys… so see below against each box:
Battleforce Boxset
Cost
RRP
Adepta Sororitas – Sanctorum Guard
£191.00
£130
Adeptus Custodes – Watchers of the Gate
£202.50
£130
Adeptus Mechanicus – Elimination Maniple
£184.50
£130
Imperial Knights – Chainbreaker Lance
£205.00
£130
Death Guard – Council of the Death Lord
£196.00
£130
Thousand Sons – Court of the Crimson King
£201.00
£130
Imperial Fists – Bastion Strike Force
£194.50
£130
Raven Guard – Ravenstrike Battleforce
£195.50
£130
A very similar value in each box, although the Death Guard one is very tempting… don’t tell Sanguinius!
But I can tell you a way of saving even more money by purchasing these at 25% off the recommended retail price! Just visit SCN Hobby World and sign up to their mailing list for 25% off all GW products and 20% Warlord Games products.
Alternatively, if you regularly use Element Games, you can pick them up there… using our affiliate link (for which we receive a small contribution to the site)
So what do you get inside and how much would it cost you normally? All of the points have been given for the basic unit options and include no upgrades, but you can make changes with the way some models are built.
Adeptus Sororitas – Sanctorum Guard
Warhammer Community / Games Workshop
Unit
Points
Cost
Morvenn Vahl
280
£35.00
6 Paragon Warsuits
420
£85.00
5 Celestian Sacresants
70
£35.00
10 Battle Sisters
110
£36.00
Total
880
£191.00
RRP
£130.00
Saving
£61.00
Adeptus Custodes – Watchers of the Gate
Warhammer Community / Games Workshop
Unit
Points
Cost
Captain General Trajann Valoris
200
£26.00
3 Vertus Praetors on Jetbikes
240
£36.00
3 Allarus Custodians
180
£32.50
15 Custodian Guard
675
£108.00
Total
1,295
£202.50
RRP
£130.00
Saving
£72.50
Adeptus Mechanicus – Elimination Maniple
Warhammer Community / Games Workshop
Unit
Points
Cost
Belisarius Cawl
180
£35.00
2 Kastelan Robots
190
£47.50
Cybernetica Datasmith
40
inc above
6 Kataphron Destroyers
240
£72.00
10 Skitarii Vanguard
90
£30.00
Total
740
£184.50
RRP
£130.00
Saving
£54.50
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Imperial Knights – Chainbreaker Lance
Warhammer Community / Games Workshop
Unit
Points
Cost
Knight Preceptor
420
£100.00
2 Helverins
320
£52.50
2 Warglaives
300
£52.50
Total
1,040
£205.00
RRP
£130.00
Saving
£75.00
Death Guard – Council of the Death Lord
Warhammer Community / Games Workshop
Unit
Points
Cost
Mortarion, Primarch of Nurgle
450
£95.00
5 Blightlord Terminators
200
£36.00
14 Plague Marines
324
£65.00
Total
974
£196.00
RRP
£130.00
Saving
£66.00
Thousand Sons – Court of the Crimson King
Warhammer Community / Games Workshop
Unit
Points
Cost
Magnus the Red
420
£95.00
3 Exalted Sorcerers
300
£36.00
20 Rubric Marines
420
£70.00
Total
1,140
£201.00
RRP
£130.00
Saving
£71.00
Imperial Fists – Bastion Strike Force
Warhammer Community / Games Workshop
Unit
Points
Cost
Tor Garadon
135
£26.00
3 Primaris Agressors
120
£32.50
15 Heavy Intercessors
420
£120.00
Upgrade Pack
–
£16.00
Total
675
£194.50
RRP
£130.00
Saving
£64.50
(*These points may seem low, but the Heavy Intercessors have to pay additional points for Heavy Weapons)
Raven Guard – Ravenstrike Battleforce
Warhammer Community / Games Workshop
Unit
Points
Cost
Kayvaan Shrike
135
£26.00
Librarian in Phobos Armour
100
£21.00
10 Primaris Reivers
180
£36.00
2 Invictor Tactical Warsuits
320
£80.00
3 EliminatorsBig Mek with Shokk Attack Gun
75
£32.50
Total
810
£195.50
RRP
£130.00
Saving
£65.50
So what do you think good value or not? Will you be picking up a set?
Following the success of the first two articles in this series on the Sisters of Battle and the Blood Angels, I decided to write another, this time on everyone’s favourite xenos, the Orks. So like the last two lists our only rule is that we have to start with the Combat Patrol box and then build this up to 1,000 points that will hopefully prove to be a fun introduction to what I think is the most characterful of xenos armies.
The combat patrol box is packed with goodies and like the other factions they’re a fantastic way to start a new army as they often give you a wide range of units.
This will cost you an additional £168, alongside the cost of the Codex (£30) the entire army will set you back £283!
However! If you sign up for SCN Hobbies mailing list you’ll receive 25% off Games Workshops recommended retail price and 15% off web only miniatures. Meaning including postage the army and codex would cost £220! That’s a saving of just over £60!
To sign up to the SCN Hobbies mailing list, email Sarah on scnhobbyworld@outlook.com.
This combat patrol can be used as a basis for virtually any of the Ork klans, so today we’re just going to make a generic list that should be suitable for anyone (though Evil Sunz and Deathskullz are likely to gain more out of it).
The list above brings us with upgrades to 1,000 points and the list will be as follows;
HQ ———-
Warboss in Mega Armour (Warlord) – 115 pts – ‘Uge Choppa & Big Shoota – Command Trait: Big Gob – Trukkboyz
Weirdboy – 70 pts – Power of the Waaagh!: Da Krunch & Da Jump
TROOPS ———-
Boyz – 95 pts – 9x Boyz: Slugga & Choppa – Boss Nob: Big Choppa & Slugga – Trukkboyz Mob
Boyz – 95 pts – 9x Boyz: Slugga & Choppa – Boss Nob: Big Choppa & Slugga
ELITES ———-
Meganobz – 105 pts – 2x Meganobz: Kustom Shoota, Power Klaw – Boss Meganob: Kustom Shoota, Power Klaw
FAST ATTACK ———-
Deffkoptas – 150 pts – 3x Deffkoptas
Warbikers – 130 pts – 4x Warbiker: Dakkaguns and Choppa – Boss Nob: Big Choppa
This chap is truly a beast! 5 attacks in melee, hitting on 2+ at strength 9, this dude can hit marines on 2+ and then wound them on 2+ giving them only a 6+ chance to save. Flat two damage means he’ll likely kill at least three marines in combat.
On top of that if you make sure your boyz are within 6″ of him, when in combat they’ll benefit from a +1 on their hit rolls in combat.
Give him the Trukkboyz Specialist mob rule, it’ll mean he can disembark even if the Trukk makes a normal move and it’ll add +1 to his ranged attacks hit roll while shooting from the trukk.
With Tellyporta, you also have the option of setting him up in reserve and bringing him on later…. But perhaps consider saving this for a unit we’ll look at later.
WEIRDBOY
While not bad in combat himself, this guys true power comes from his Waaagh Powers. Equip him with Da Jump and you’ll be able to move any of your core units such as your Boyz anywhere on the battlefield 9″ away from the enemy, and considering we’ve gone for a fast list which should be charging up to the enemy as quickly as possible, this power ties in perfectly with that.
Your second power could be Da Krunch which if any enemy units stray to close to the Weirdboy he’ll be able to roll a D6 for each model causing mortals on 6’s.
BOYZ
Your common Ork is a CC specialist and in our army where speed and being in the enemies grill is top priority these boyz will do you proud. With two attacks base increasing to three due to their Choppas a single unit of 10 can push out 31 attacks in close combat which hit on 3’s (or 2’s if near your Warboss). If you choose to run your army as Goffs then these boyz will score additional hits on unmodified hit rolls of 5+ instead of 6+ if you use the Unbridled Carnage stratagem for 2CP.
Either place them in your Trukk and give them the Trukkboyz specialist mob rule, and then bomb them up the field or have them sit with your Weirdboy who can Da Jump them near to their target.
MEGANOBZ
This unit with their Power Klaws mean they can chew through a lot of the enemies heavy armour. With Strength 10 in combat and AP-3 with flat 2 damage throw them against tanks and watch them krump.
You can increase this damage to three with the stratagem Hit ‘Em Harder, which if you take averages into account means you should be causing 9 wounds to things like Space Marine Rhinos and the like.
Again, because their Core, if they’re within 6″ of the Warboss they’ll gain a +1 on their to hit roll in combat meaning that you negate the -1 to hit for having power klaws.
You can equip these with a Tellyporta as well should you wish, allowing you to deploy them anywhere 9″ away from the enemy,
DEFF KOPTAS
These boyz are fast with a movement of 14″ they close towards enemy tanks fire their rockets and cause some serious damage early in the game. Their rockets are 24″ range with 2D3 shots, strength 8 and AP-2, doing D3 damage per hit. Great for taking out heavier infantry from further away and staying out of range of the enemies small arms fire. Also can be used to quickly claim any objectives should the need arise. lend themselves perfectly to our fast moving army, giving it some punch from further away.
If they do get caught in combat, each Kopta will be able make 6 attacks thanks to its Spinnin’ blades. However, they’re only hitting on 3’s and hit at strength 5, -1AP and doing 1 damage each. Try and avoid combat with them unless you feel confident you can win.
With Swoopin’ Down these boys can also be set up off the table before the game begins coming down in a movement phase at least 9″ away from the enemy. Good for dropping in and using the rockets to blast away at a valuable target.
If you choose Speed Freaks then there’s various options of stratagems for these as well with possibly the best being Attack Out O’ Da Sun, allowing them to be removed at the end of the turn for 2CP and placed anywhere on the battlefield 9″ away from the enemy in your next movement phase. This also effectively removes the chance for the enemy to shoot and target them for a turn.
WARBIKERS
Warbikers are a great all round unit for shooting and combat. With each bike having two Dakkaguns they have the potential to kick out 25 shots for the five bikes if they’re within 9″ of the enemy. Even if they’re not they’ll still be able to shoot 15 times! Great for taking out lightly armed units such as Guard.
In combat the Warbikers will make two attacks each (three attacks each if they have Choppas)though don’t expect them to cause too much damage unless you have taken them as Speed Freaks.
This unit is ideal for harassing the enemy and taking wounds off here and there.
DEFF DREAD
This guy can really be turned into a CC beast, and you’ve got two of them to play with! Give them both four Dread Klaws and they’ll generate seven attacks each in melee. These are at Strength 10, -3 AP and doing 3 damage each. They’ll chew through most things the enemy can put up against them.
They’re tough as well with toughness 7, 8 wounds each and a 3+ save, the enemy will need to pour some time and effort into getting rid of these, meaning they’re not shooting at your boyz or meganobz……
when you do charge with these make sure to use Ramming Speed for 2CP as it’ll give 3D6 for your charge roll and on a 2+ cause D3 mortal wounds to an enemy within engagement range.
To get them up the field really quick, keep the deff dreads in reserve and then use the Tellyporta stratagem that we discussed earlier and all they’ll be able to deploy 9″ away from an enemy in the movement phase. That’ll terrify most players.
TRUKK
The trusty Ork Trukk, place one of your units of boyz in here and they’ll be able to shoot from it as its open topped. It’ll be able to take 12 infantry models or one unit of ten boyz and your Warboss…. just to get them up the field quicker.
Remember that the Trukk is Ramshackle as well meaning anything up to strength 7 that targets it will have to subtract one from its damage characteristic.
OTHER POINTS
If you like close combat, then this army list is for you. It’s ideally suited to get up the table quickly and charging as soon as possible. Be as aggressive as possible with this list and you should have a lot of fun.
WHERE NEXT?
The sky’s the limit. Which Kultur do you want to go with, Evil Sunz? Get more vehicles. Goffs? Get more boyz. Deathskulls? Get some lootas.
I hope you enjoyed this, please let me know in the comments below how you would build a 1,000 point list from the Combat Patrol Box and why not also let me know what you think to my list. There may well be aspects of the codex or units that I have not included that you think should be, so why not let us know in the comments below.