Category Archives: Sci-Fi

Writing a Sci-fi Tabletop Wargame – Part 16

It is 400 years since man first set foot on the moon, and 300 since man found out the Galaxy is a dangerous place….

As with everything I would like this to be community driven, so if you see any typo’s or think paragraphs need rephrasing or moving then please let me know in the form at the end of this article.

Last Weeks Poll Results for Orders

Here are the results from last weeks polls.

Based on these results, the following wording will be added to our living rules:

MORALE DAMAGE
All land and air combat units begin the game with a Confident MORALE STATUS. As unsaved hits are suffered by the unit this degrades, as it degrades the unit becomes harder to order and can eventually flee the battlefield. There are five morale levels starting with Confident then degrading through Steady, Nervous, Wavering and finally Broken.

SPACECRAFT DAMAGE
Instead of having a MORALE STATUS, SPACECRAFT will suffer damage to their systems from successful hits made against them. Shooting in SPACE COMBAT is carried out in the same fashion as the other theatres of war.

THIS WEEKS POLLS

This week I want to focus a little more on the damage to Spacecraft and how it may be allocated.

–Peter

Name Suggestions?

Do you have a name suggestion for the game or do you have any rules suggestions, or a topic you would like us to focus on next. Or perhaps you would like us to reword something in the main document. Anything you want, let us know below.

Tale of Painters – February 21′

February is out of the way already, so it’s time to look at how we’ve all got on at Woehammer with our respective goals and painting pledges this month.

In alphabetical order let’s start with…..

Dave (@hamsfan)

Peter: Dave’s smashed another one of the harder to get ones with Scenery piece for Age of Sigmar. What a piece, absolutely love the dark stone look with this one. Who doesn’t love some heavy weapons team, Lovely mix of two mortars and an Autocannon here, they look just like they’re in the thick of the action.

Declan: Dave has managed to do what I really struggle with – actually getting paint on Imperial Guard / Astra Miliatarum. These guys look like they’ve been in a fight… until you zoom in and get a suprise! The scenery is lovely and dark with lots of blood included. Dave has managed to walk the tight-rope between scenery that looks good, but won’t overshadow the toy-soldiers.

Dave: Some quick and dirty painting on the Guard, I’ve many to do but I’m pleased to get these done. I’ll definitely be using these in a lot of my lists in one form or another. I had the terrain for ages, it’s painted simply but will be great for AoS games. Happy with my progress so far, I’m working on my Minotaur this month but might do a bit of AoS for a break too.

CellExpert Level Goal:Miniature Painted
A4Unit of 2+ Models (Warhammer 40K)Heavy Weapons Team
C2Vehicle of Monster (Warhammer 40K)Basilisk
E3Fortification of Scenery (Age of Sigmar)Temple

So that brings Dave up to 30 points for the year with all three at the Expert Level.

Declan (@declanandeeyore)

Peter: You’ve been very busy this month Declan! Three units finished and I love your kitbashed Big Stabbas. Your Termagaunts really stand out and you have got the orange and blue scheme down to perfection now, have you got a hivefleet name for them?

Declan: Cheers for the kind words Peter; I hadn’t considered a Hive Fleet name as they were painted for Kill Team but it’s a great call. I’ll do some reading to get some inspiration. Although I haven’t finished a lot of models this month, I’ve still managed to get three Hobby boxes finished including the ‘Kitbashed’ one which I struggling to think what to do. Fortunately the Big Stabbas for my Big Waaagh came to my rescue. 4 out of 25 in 2 months also puts me roughly on target so looking good although there’s some larger units and even some Behemoths to go… so lots to do still!

March will hopefully see me finishing some Napoleonic British and keeping my hand in on my Tyranid / Genestealer colour scheme. I’ve also got a Warmaster Tournament and I may get some Squigs painted to augment my Goblin army.

Dave: Great to see the Bonesplitterz, they look excellent too. As Pete says, the kitbashed ones are really fun. You’ve timed the Tyranids beautifully if you’re planning on picking up the new 40k codex! 

CellExpert Level Goal:Miniature Painted
B1Fortification or Scenery (Warhammer 40K)Sector Mechanicus
B2Unit of 2+ Models (Age of Sigmar)Big Stabba
C4Unit of 5+ Models (Kill Team)Termagaunts
D1Kitbashed Model (Age of Sigmar)Big Stabba

This brings Declan to 40 points and all at Expert Level.

Peter (@woehammer)

MonthModels Painted/SoldModels Acquired/BoughtMonths Total
Jan638+32 Unpainted
Feb2513-12 Unpainted

Peter: This is the first month in a while where I’ve managed to paint more than I’ve bought! This includes 10 Necron Warriors that I sold on fleabay this month. I’m over the moon at my progress and have never painted this much in a month before.

Declan: Wow… wow… wow! Peter’s still on fire and whilst he couldn’t get to our small tournament recently he’s definitely on target for the weekend shortly. His Kruleboyz are going to be shooting the enemy to another life. I really like the scheme here – dark and dank models are difficult to do and Peter’s really nailed it. I can’t wait to see the finished Kruleboyz army in the flesh.

Dave: You’ve got loads done! These will look great as you pick them up off the table at Burning Skies  🙂 I’m a pretty slow painter, I’m very impressed with the speed and quality you’ve achieved.

CellExpert Level Goal:Miniature Painted
A3Unit of 10+ Models (AoS)Hobgrots
B2Unit of 2+ Models (AoS)Man-Skewer Boltboyz
B4Vehicle or Monster (AoS)Swampboss Skummdrekk
C1Hero or Character (AoS)Swampcalla Shaman
C3Any Model (Any System)Beast-Skewer Killbow
D2Unit of 2+ Models (Underworlds)Rippa’s Snarlfangs
E4Hero or Character (Warhammer 40K)Marneus Calgar

That brings me to 70 points and 7 Expert Level goals completed.

Other Members

This month we’ve also included some of the other guys who were willing to of share some of their pictures.

Steve

Peter: Steve just joined the crew this last month and has been sharing some of his pictures of his Crimson Fists. He’s building an entire company of them, and they look absolutely awesome!

Declan: How many Weapons does this Impulsor Tank need? It’s got them all and a neat and tidy base to finish it off. The Crimson fists colours obviously work together (I love red & blue armies), and this is no exception. The blue on the Plasma is also nicely done, and something I struggled with last year on the Thermic Generators.

Dave: Almost a great Ultramarine tank but you slipped a bit with the red. Seriously, this is really well done and cleanly painted.

Tony

Peter: Like Steve, Tony is a new member of the Woehammer crew and back in January painted these stunning Stormcast flappy birds! The skin on these alone must have taken hours upon hours. True talent on display both with Steve and Tony.

Declan: Dragons… but not the small ones – Tony has gone for the big guys here. Krondys (blue) and Karazai (Red) are looking great in traditional dragon poses. The wings are painted in a more realistic tone than is ususally shown, which matches nicely with the chests and really ties these together – they definitely belong in the same army.

Dave: Skar and Mufasa are both great models and Tony has done a brilliant job on them. Hopefully he and Steve will start bingo cards too!

Writing a Sci-fi Tabletop Wargame – Part 15

It is 400 years since man first set foot on the moon, and 300 since man found out the Galaxy is a dangerous place….

As with everything I would like this to be community driven, so if you see any typo’s or think paragraphs need rephrasing or moving then please let me know in the form at the end of this article.

Last Weeks Poll Results for Orders

Here are the results from last weeks polls.

Based on these results, the following wording will be added to our living rules:

SHOOTING A TARGET
When any unit wishes to shoot, they do so by rolling a number of D6 equal to their FIREPOWER capability. For example, a standard conscript infantry battalion will have a FIREPOWER 1 rating, showing that the unit rolls one D6 when rolling to shoot at a unit.

HITTING
A unit will need a certain number on their FIREPOWER dice in order to successfully shoot an enemy unit.  All units start with a BASE SHOOTING SKILL (BSS) of 4+, this can be adjusted through the Faction creation process and each units RANGED ABILITY will be required on their FACTION SHEET.

Therefore, if a unit is targeting an enemy unit in the open that unit will need to equal or beat it’s RANGED ABILITY on its FIREPOWER dice to record a hit against that unit. However, before you roll the FIREPOWER dice you will need to check against the WEAPON RANGE of the weapon you’re using and apply any effects as below.

WEAPON RANGE
Each weapon will have a range profile showing its EFFECTIVE RANGE and its MAXIMUM RANGE. When a unit is shooting, if the range to the target sits within the MAXIMUM RANGE profile, then that unit will need to deduct 1 from its dice roll when rolling its FIREPOWER dice. Firing a weapon inside it’s EFFECTIVE RANGE has no impact on the dice roll.

ARMOUR SAVES
Once a unit has had hits allocated against it, if that unit possesses then it is allowed to make an ARMOUR SAVE roll for each successful hit against the unit. Use the FACTION SHEET to find the units ARMOUR SAVE. Cover also can have an affect on the save needed.

COVER
Depending on the type of cover a unit is in will have an effect on that unit’s ARMOUR SAVE. Cover comes in three categories, SOFT COVER and HARD COVER. SOFT COVER includes terrain like swamps, fields and woods, this type of terrain allows the player to add +1 to their ARMOUR SAVE roll. HARD COVER includes terrain like built up areas or fortifications and add +2 to a unit’s ARMOUR SAVE.

MORALE DAMAGE
All units begin the game with a **** MORALE STATUS. As unsaved hits are suffered by the unit this degrades, as it degrades the unit becomes harder to order and can eventually flee the battlefield.

THIS WEEKS POLLS

This does raise some additional questions in regards to Morale however:

With option two I can see each ship having a number of “systems” which can be damaged, i.e. the weapon system may take three hits before becoming completely disabled but each hit could mean -1 to hit with their FIREPOWER dice. Once a system has been completely destroyed hits have to be allocated elsewhere.

–Peter

Name Suggestions?

Do you have a name suggestion for the game or do you have any rules suggestions, or a topic you would like us to focus on next. Or perhaps you would like us to reword something in the main document. Anything you want, let us know below.

Writing a Sci-fi Tabletop Wargame – Part 14

It is 400 years since man first set foot on the moon, and 300 since man found out the Galaxy is a dangerous place….

As with everything I would like this to be community driven, so if you see any typo’s or think paragraphs need rephrasing or moving then please let me know in the form at the end of this article.

Last Weeks Poll Results for Orders

Here are the results from last weeks polls.

There was no wording to add to the current living rule book this week so the rules have been unchanged.

THIS WEEKS POLLS

We’ve covered movement, so the next step is to cover the all important shooting phase. It’s a big one this week with multiple polls! So buckle up!

Firstly as a unit on the table top can represent hundreds of individuals how should hits on that unit be treated? As Physical damage (i.e. the unit has a number of wounds and is removed from play once this reaches zero) or as morale where a unit can degrade from good to poor and so on but can have the ability to rest and recover.

Name Suggestions?

Do you have a name suggestion for the game or do you have any rules suggestions, or a topic you would like us to focus on next. Or perhaps you would like us to reword something in the main document. Anything you want, let us know below.

Writing a Sci-fi Tabletop Wargame – Part 13

It is 400 years since man first set foot on the moon, and 300 since man found out the Galaxy is a dangerous place….

As with everything I would like this to be community driven, so if you see any typo’s or think paragraphs need rephrasing or moving then please let me know in the form at the end of this article.

Last Weeks Poll Results for Orders

Here are the results from last weeks polls.

Based on these results, the following wording will be added to our living rules:

INFANTRY & VEHICLES

AIRCRAFT

All aircraft move at a BASE MOVEMENT RATE (BMR) of 10” when in an AIR COMBAT environment, when involved in a LAND COMBAT scenario, aircraft will have no physical model on the play area. Instead, these units operate as support during LAND COMBAT scenarios by conducting aerial bombing on ground targets.

Depending on the faction or the type of aircraft this can vary. As with Infantry & Vehicles, the Aircrafts movement will be shown under the unit’s movement statistic on their FACTON SHEET.

SPACECRAFT

Spacecraft will move at varying rates when taking part in SPACE COMBAT, these rates are determined by the type of ship as well as any additional faction rules. As with Land units and Air units, Spacecraft will have their movement statistics listed on their FACTION SHEET.

THIS WEEKS POLLS

I’ve been a little remiss and have missed a couple a key point during the drafting of what types of unit would be available to factions. There’s one type of unit we’ve not voted on whether to include…. TITANS ! (Think Battletech or Titans from 40k). Should our Sci-Fi game include these?

Also, I’ve been thinking a little about how faction traits should be added to player created factions….

–Peter

Name Suggestions?

Do you have a name suggestion for the game or do you have any rules suggestions, or a topic you would like us to focus on next. Or perhaps you would like us to reword something in the main document. Anything you want, let us know below.

Writing a Sci-fi Tabletop Wargame – Part 12

It is 400 years since man first set foot on the moon, and 300 since man found out the Galaxy is a dangerous place….

As with everything I would like this to be community driven, so if you see any typo’s or think paragraphs need rephrasing or moving then please let me know in the form at the end of this article.

Last Weeks Poll Results for Orders

Here are the results from last weeks polls.

Based on these results, the following wording will be added to our living rules:

MOVEMENT

INFANTRY & VEHICLES

All infantry moves at a BASE MOVEMENT RATE (BMR) of 5” and all vehicles move at a BMR of 8”, however depending on the faction or the type of unit this can vary. Whatever a unit’s movement is will be shown under that unit’s movement statistic on their FACTION SHEET.

MOVEMENT ORDERS

Once a unit receives a move order, that unit can make a move up to its maximum move distance. Remember that a unit can be ordered up to twice per turn and both orders can be move orders.

As well as the above, I’ve written up an introduction for the game along with some others bits and bobs.

THIS WEEKS POLLS

Continuing our polls around movement, we need to take into account aerial and space units. For example, in a ground combat theatre where infantry and vehicles are involved and moving at 5″ and 8″ respectively, what should the movement be of an aircraft? Also if the theatre only involved Aircraft what should their movement be then? How about in Space, what should Spaceship movement rates be?

–Peter

Name Suggestions?

Do you have a name suggestion for the game or do you have any rules suggestions, or a topic you would like us to focus on next. Or perhaps you would like us to reword something in the main document. Anything you want, let us know below.

What is Star Wars: Legion?

BOARD GAME GEEK SUMMARY

It has been given a rating of 8.0 on BoardGameGeek from 1,400+ ratings.

Warfare is an inescapable part of the Star Wars universe, from the Rebel Alliance’s defeat in the Battle of Hoth to a few elite Rebel strike teams taking on a legion of stormtroopers on the Forest Moon of Endor. You can seize your chance to get your boots on the ground and lead your troops to victory with Star Wars: Legion, a miniatures game of thrilling infantry battles in the Star Wars universe!

Star Wars: Legion invites you to enter the ground battles of the Galactic Civil War as the commander of a unique army of miniatures filled with troopers, powerful ground or repulsor vehicles, and iconic characters like Darth Vader or Luke Skywalker. While innovative mechanics for command and control simulate the fog of war and the chaos of battle, the game’s unpainted, easily assembled minis give you a canvas to create the Star Wars army you’ve always wanted to lead into battle — whether you fight for the monolithic, oppressive Galactic Empire or the ragtag Rebel Alliance.

The Fifth Trooper YouTube channel has produced an excellent video explaining Star Wars: Legion.

If you’re interested in getting into Star Wars: Legion, then I recommend you look at the Fifth Trooper Network on Youtube for lots of guides and podcasts all based on Star Wars: Legion.

Miniatures & Rules

Fantasy Flight Games

Peter

Writing a Sci-fi Tabletop Wargame – Part 11

As with everything I would like this to be community driven, so if you see any typo’s or think paragraphs need rephrasing or moving then please let me know in the form at the end of this article.

Last Weeks Poll Results for Orders

Here are the results from last weeks polls.

Based on these results, the following wording will be added to our living rules:

“If an order is successfully issued, then the commanding player may perform one ACTION with the specified unit. Actions range from moving and shooting to charging into combat. Before issuing an order and rolling to see whether it is successful a player should first specify what their order is and to which unit the order is being directed. The maximum number of orders a unit can receive in any one turn is two.

THIS WEEKS POLLS

I believe that completes the Order phase (for now), so let’s move on to the movement.

Firstly, should all infantry types move at the same rate? Should all vehicles move at the same rate, or should the player be able to change these values which then affect that units points cost in the game?

How far should Infantry or Vehicles move at their base rate (i.e. the basic value which can then be adjusted up or down later on). Bearing in mind that you’ve all already voted on a gaming area of 4 foot square.

This is likely just to be the tip of the iceberg when drawing up movement rules, as the future will probably involve Grav-Tanks etc, as well as incorporating aerial assets such as fighter craft. Not to mention terrain.

But establishing the essential question of whether variation is allowed within a certain unit type will go some way to resolving some answers for future units as well.

–Peter

Name Suggestions?

Do you have a name suggestion for the game or do you have any rules suggestions, or a topic you would like us to focus on next. Or perhaps you would like us to reword something in the main document. Anything you want, let us know below.

Tale of Painters – January 21′

The first month of the year is out of the way already, so it’s time to look at how we’ve all got on at Woehammer with our respective goals and painting pledges this month.

In alphabetical order let’s start with…..

Dave (@hamsfan)

It’s because of Dave that both Declan and I are doing the hobby bingo this year. Dave has started out with a large model in the form of a Basilisk for his Renegades & Heretics army.

Peter: I love the webbing on this miniature and the weathering overall. It really looks like its been based near the front for some time now.

Declan: There’s some great work here – first it’s a lovely cleanly painted tank, and with the addition of the netting and the weathering on the barrels this is a great addition to any Astra Militarum army!

Dave: Thanks guys, unfortunately being painted didn’t make it shoot any better in my last game! I’m umming and aahing on my next bingo square so I guess we will see!

CellExpert Level Goal:Miniature Painted
C2Vehicle or Monster (Warhammer 40k)Basilisk

So that’s 10 points for Dave right off the bat, and one of the larger models/boxes ticked off already!

Declan (@declanandeeyore)

Declan also has managed to get one of the harder boxes out of the way, ticking off his scenery for Warhammer 40k. Declan had a number of other goals he was also hoping to complete this year. How is he doing?

Peter: Declan is one of those hobbyists I’ll always be jealous off! He can crank out painted miniatures at a fantastic rate and they look great when they’re finished! Something like this would have taken me a couple of months to do!

Declan: Cheers to Peter for his kind words… I love this kit and have written a full article on it already! As Peter has aluded to above I have some other Hobby Goals as well. The good news (for me) is that I’ve managed to tick off 50% of one of the aims already – I’ve finished 4-1 in my first tournament of the year. One of my aims was to get two 4-1s so thats a great start. I’ve also got 3 games of Warmaster played… so a great start to the year and the Hobby. I’ll need to get going to get more of the Bingo sheet completed though.

Dave: I’m not sure if this 40k or part of Declan’s homebrew kit but I like it. I’ve just started playing ninth edition so it’s all a bit confusing for me but this looks cool.

CellExpert Level Goal:Miniature Painted
B1Fortification or Scenery (Warhammer 40K)Sector Mechanicus

Also 10 points and an Expert Level goal ticked off for Declan.

Peter (@woehammer)

I’ve been hard at work this month trying to get my Kruleboyz force painted up in time for Burning Skies on March 26th. So I’ve managed to produce Rippa’s Snarlfangs and the Swampcalla Shaman for that. I also managed to finish off my first Rogue Trader model in the form of Marneus Calgar.

As an added goal this year, I wanted to try and reduce the number of unpainted models in my collection. So my months summary is:

Models Painted/SoldModels Acquired/BoughtMonths Total
638+32 Unpainted

Plus Dave has mentioned that he has some old Dwarfs he’s looking to sell……

Peter: I’m quite proud that I was able to get this lot finished this month, it meant reducing the quality of the Snarlfangs slightly, but I can always revisit them in the future if I need to.

Declan: Peter’s leaving us all in his shadow here with 3 boxes ticked off and the lovely Rogue Trader diamora finished. I’ll take credit for Rippa’s being in his Kruleboyz list and wish Peter luck in finishing off an army. It’ll be great to see it all finished. I think the yellow on the Kruleboyz is a great call and the Shaman and Pot Grot are looking like real killers!

Dave: Pete’s diorama looks excellent and I’m pleased to see him painting the best marines there are, especially as it’s Marneus Calgar – the spiritual liege of all marines everywhere. Rippa and the snarlfangs may sound like an awful college punk band but they look great. I actually disliked the Kruleboyz when they came out but I like what Pete has done with them.

CellExpert Level Goal:Miniature Painted
C1Hero or Character (AoS)Swampcalla Shaman
D2Unit of 2+ Models (Underworlds)Rippa’s Snarlfangs
E4Hero or Character (Warhammer 40K)Marneus Calgar

That brings me to 30 points and 3 Expert Level goals completed.

Hopefully we’ll continue this each month to let you know how we do with our goals.

Writing a Sci-fi Tabletop Wargame – Part 10

As with everything I would like this to be community driven, so if you see any typo’s or think paragraphs need rephrasing or moving then please let me know in the form at the end of this article.

Last Weeks Poll Results for Orders

Here are the results from last weeks polls.

Based on these results, the following section will be added to our living rules:

ORDER GENERATION

At the start of a turn each player will roll 2D6 and add the number of Generals they have on the table to that roll; this is their ORDER POOL.

WHO GOES FIRST?

Who gets to use an order first in the turn is determined by bidding. Once the ORDER POOL has been generated, each player should say how many orders they wish to use to bid for the FIRST ACTIVATION of that turn. Any orders that have been used to bid for the FIRST ACTIVATION are lost from the ORDER POOL regardless of whether the bid was successful or not.

For example, Player A rolls 9 for their ORDER POOL, and decides to use 4 orders to bid for the FIRST ACTIVATION of the turn. If they bid more than the opposing player, they can activate a unit first that turn. If they bid less than their opponent then they will have the SECOND ACTIVATION that turn. Regardless of whether the player wins the bid or not, they lose the number of orders that they used to try and claim the FIRST ACTIVATION that turn. In the case above Player A will have 5 orders remaining in their ORDER POOL which they can use to attempt to order their units with in the coming turn.

ORDERS

When an order is being issued, the player must first determine the score needed in order for the target unit to activate. To do so add the COMMAND RATING of the unit to that of the nearest friendly General on the table. This combined rating will then be used as a score which the player must equal or beat on a roll of 2D6 in order for the order to be effective. If the player does not achieve the score needed then an order is lost from their ORDER POOL and the next player then attempts an activation.

For Example, Player A wants to activate an elite unit on their left flank that has the possibility of claiming an objective. The units COMMAND RATING is 2, and the nearest General’s COMMAND RATING is 4, giving a combined total of 6. Player A rolls a 7 on 2D6 and so is able to issue an order to that unit.

THIS WEEKS POLLS

There are two further poll it has been suggested to me to add in regards to Orders.

Firstly, if a unit has been successfully given an order, does it carry out any actions the player wishes OR should it be a specific order such as move or shoot.

Secondly, if a unit has been issued an order can you then issue another order to the same unit? If so, should there be a limit on the number of orders any one unit can receive?

Next week we’ll begin to look at the stats of a unit.

–Peter

Suggestions?

Do you have any rules suggestions, or a topic you would like us to focus on next. Or perhaps you would like us to reword something in the main document. Anything you want, let us know below.