Since its beginnings as the BattleTech boardgame, the BattleTech/MechWarrior universe has captivated millions of fans worldwide. For almost three decades, the collision of interstellar politics and war has rewarded fans with amazingly detailed fiction, captivating characters and fantastic adventure. These dynamics have spawned a host games, novels, toys and more.
Choose your pill and spiral down through the links above to endless action!
Snalespune on Youtube has a great introductory video to Battletech, which explains the basics of the game.
If you’re interested in getting into Battletech, then I recommend you look at Battletech for more information. They have all the models and rules you need.
Combined arms is Warlord Games’ first board game but more importantly for the Bolt Action, Blood Red Skies and Cruel Seas players amongst you, it’s their first campaign supplement as well.
What does that mean? Well you’re able to play Combined Arms as a stand alone game using the pieces in the box to conquer Europe etc. Or you can link games of Blood Red Skies, Bolt action or Cruel Seas together for one large campaign.
The boxed set is priced at a very reasonable £50 and includes maps, cards and all the tokens you need to wage a complete campaign.
Bolt Action – Combined Arms is a strategic board game that commands the players to face off, seize the initiative and outwit their foe amidst the fog of war. Each game will see you fighting for control of air, land, and sea in order to claim objectives and hold them against the enemy.
Choose your theatre of war, from the western and eastern fronts to North Africa and the Pacific. Each theatre has its own challenges and opportunities, some rewarding control over the sea, some rewarding control over the skies. How many of your precious resources will you sink into each, and how much will be left to control the land? Will you rely on stealth as you move units secretly, springing up where you are least suspected, or will you attempt to overwhelm your enemy with brutal overkill?
Combined Arms can be played as a stand-alone game or players can incorporate Bolt Action, Blood Red Skies, Cruel Seas, or Victory at Sea for an epic continent-spanning campaign. Unique cards link your campaign with your chosen wargames, meaning your choices in the campaign could mean victory or defeat on the tabletop.
Combined Arms is available for Pre-order and will be shipped to customers in May.
I have bought the new Epic Battles: Waterloo by Warlord Games and I’m slowly making my way through the painting much like Declan (when I’m not painting those pesky Kruleboyz). However, one thing I’ve noticed (as I’m sure many others have as well), is that the models are epic in scale but the basing and the rules are standard Black Powder. What I mean by this is that a standard unit in Epic:Waterloo is the same as a standard unit in regular Black Powder.
This got me thinking to how you could have truly cinematic and epic battles in Black Powder by converting the inches to centimetres (like many others have done).
By doing this, you can play a regular game of black Powder on a much smaller play area – 2.4 feet by 1.6 feet rather then 6′ x 4′. But also, it gives you the option of playing much, much larger games on a regular table.
The only issue is the basing and miniatures. if you take a standard unit in Black Powder with a frontage of 240mm and divide this so it suits the cm measurements rather than inches (i.e. dividing 240mm by 2.5) you’ll get a standard unit frontage of 96mm (let’s call it 10cm). If we use increments of 20mm then the basing could look something like this:
The great thing about his, is that if you use Baccus Napoleonic 6mm infantry you can get two large bases completed for just £8.00!
But what about different formations. Well these could either be represented by a dice in one of the dice holders on the base (i.e. 3, for line, 4 for square etc) or you could just model some other bases as Square and attack column etc. I’m inclined by the later personally.
The other dice holder can also be used to measure the units stamina. For Dice holders I’m always inclined to use Pendraken.
But I’d like to know the opinions of those experienced in Black Powder and what they think!
Every age has its heroes. Singular men, whose prowess and virtue have raised them above mere mortals, and who have forged their own fates through their determination, courage and strength. Their names have survived the passage of time: King Arthur, William the Conqueror, Achilles and Conan.
Whether they were born in popular legend, the fertile minds of writers or the annals of history, they live forever in our collective memory as the most celebrated figures of ages past.
However, for each surviving legend there exist innumerable others still waiting to be written. Thousands of heroes wait to prove themselves on the battlefield, to speak with fire and steel, and to carve their mark on the world around them. With the book in your hands, you have the unique opportunity to take part in the creation of these legends and to see them master their destinies in turn.
Your Saga begins here…
Saga is a skirmish game taking place in the heroic ages, whether they are historical, mythological, or sprung from the minds of writers. It brings to life the battles between exceptional warriors – Warlords, who defy their enemies on the battlefield at the head of their warband.
It has been given a rating of 7.9 on BoardGameGeek from 300+ ratings
Rodge Rules has produced an excellent Guide and Playthrough of Saga. He also has no end of tactics videos, battle reports and reviews all on Saga. Give them a Sub!
Saga is a fantastic game which is easy to learn has a different play style to other games and has a lower model count meaning it can be a cheaper game to get into.
Blood Red Skies is the new World War II mass air combat game from Warlord Games, written by renowned game developer Andy Chambers.
Packed with everything you need to play this fast paced air combat game, the Blood Red Skies starter set does what it says on the tin. Plus once started you’ll have the extra rules to introduce the play cards that really bring your fighter aircraft to life, allowing you to fly them just as they would have been by the Aces of WW2!
It has been given a rating of 7.4 on BoardGameGeek from 150+ ratings.
Tabletop Anarchy has produced a series of videos explaining how to play Blood Red Skies.
1. Core Mechanics
4. Pilot Action
9. Build A Squadron
Tabletop Anarchy also have a number of videos on painting the planes.
If you’re interested in getting into Blood Red Skies I can’t suggest you start anywhere else but these excellent collection of videos.
Blucher is a tabletop game of the great battles of the Napoleonic Wars. Command an entire army from the first reconnaissance of the enemy to the deployment of forces and husbanding of reserves to the bombardment and engagement, and the final commitment of elite shock forces that will shatter the enemy’s weary defenders.
Blucher can be played with miniature figurines and terrain or with “unit cards” on any flat surface. You may in fact use both in the same game, since the cards provide a wonderful “fog of war” that conceals your forces until they are close enough to the enemy to be identified and represented with miniature figurines.
It has been given a rating of 8.2 on BoardGameGeek from 50+ ratings.
Epic Fox Table Top has produced a series of videos that are great at explaining the mechanics of Blucher.
1. Part One
2. Part Two
3. Part Three
If you’re interested in getting into Blucher. I can’t suggest you start anywhere else but these excellent collection of videos.
Historically the Battle of Ravine-à-Couleuvres also known as the Battle of Snake Gully, was a major battle of the Haitian Revolution on 23 February 1802.
A French division under General Donatien de Rochambeau was advancing down a ravine (the Ravine-à-Couleuvres), towards Lacroix, Artibonite, where they attacked the army of Toussaint Louverture. Louverture’s forces consisted of 1,500 elite grenadiers, 1,000 grenadiers in different Demi-brigades, 400 dragoons. Louverture’s forces resisted the attack strongly, but had to retreat across the Petite-Rivière after suffering 800 deaths.
Prior to the battle on 22 February 1802, the French occupied the heights of Morne Barade and were attacked by rebel troops; the battle raged throughout the night and the French forces successfully resisted the attack. The following morning, the Haitian forces advanced out of the Ravine-à-Couleuvres as the French were travelling down it towards Lacroix, while Louverture rallied his cavalry. According to Bell, the losses of Louverture’s army were minor.
This would be my first game in Kreigsspiel and as such I was learning the ropes from the other players when I was able to communicate with them during the battle. That said it was an awful lot of fun and made me think of Kreigsspiel as more of an RPG wargame rather than the table top precisely measured game you imagine it to be.
This game took place with six players on each side, an overall General and then five Generals of Brigades. I was placed on the French side and in command of the third Brigade.
Unfortunately there were no accurate maps of the area available and so the game was to be played on a similar landscape using the Fredericksburg map from the Amercian Civil War.
Our mission was simple, we were to enter from the north and take and hold the river side city as quickly as possible, while the rebels were out to stop us.
Our General issued his orders to us, which involved the Cavalry Brigade scouting the main route down to the city and assessing where the rebel locations were while avoiding combat if possible. My brigade was to follow the route taken by the cavalry as quickly as possible to try and take and hold the southern most part of the city ensuring that we held those bridges. The remaining brigades were to move to the northern part of the city to secure the crossing points there.
And with that the game was over. While myself and my fellow gamer who was in charge of the Cavalry had managed to smash aside the Haitians, capture their guns and even wounded their commanders (I think)in our little corner of the battlefield. It just wasn’t enough with the 1st and 2nd French Brigades getting badly mauled to the north there was no hope of our little force crossing the river and securing the town.
A victory for the Haitians but a costly victory.
This was a fantastic introduction to Krieggspiel and I thoroughly enjoyed myself throughout.
It wasn’t anything like I expected, and in the end felt more like a Role-playing game where you’re in charge of a specific General. I highly recommend anyone to take a look at this game and perhaps join the International Krieggspiel Society and dip your own toes in!
Warlord Games have released their Epic Waterloo miniatures and game system this weekend just gone. I was lucky enough to pick my French Starter Set from SCN Hobby World yesterday and I was eager to take a peek and see what was inside.
It’s one of the largest starter boxes I’ve seen, and one of the heaviest! I picked mine up at 20% off for £72 through Sarah at SCN Hobby World.
Lifting the Lid
Theres a tonne of sprues inside. Ten infantry, three heavy cavalry and three light cavalry. Along with the meaty full colour rulebook, a scenery piece, painting guide and flags. I
It was all very nicely packages tightly inside. Warlord must have learnt their lesson form the ACW version Starter Set here, as a common complaint was that everything was a bit loose inside that box and often some of the contents would arrive damaged.
They have coloured the plastic of both starter sets, (blue for french and Red for British) so if you’re eager and know someone with the other set you can play straight away without the need for painting.
Sprue 1– Light Cavalry
There enough here for 11 bases of Light Cavalry, as well as 3 artillery. Made up of 4 Lancer bases (one spare model), 3 Hussar bases (3 spare models) and 4 Chasseur bases (1 spare model). None of these models are command models but the addition of two Imperial Eagles on each sprue allows you to convert some in to standards. You can also use the spare models for ADC’s or for diorama pieces on your Brigade Commander stands.
Geek Point 1: The standards were made optional as none of the French Cavalry had their standards on the Waterloo campaign.
Sprue 2– Heavy Cavalry
These are the other 10 bases of Cavalry, but these make heavier versions of the Cavalry regiments. Here you’ll have 4 bases of Cuirassiers, 3 bases of Carabiniers and 3 bases of Dragoons. Again, you have the inclusion of an artillery piece on each sprue and two french eagles. There were a lot more Cuirassiers and Dragoons at Waterloo than Carabiniers but I can understand why Warlord have included one of each type on the sprue.
Sprue 3– Infantry
There’s loads of infantry… all told just over 800 men. The detail on the sprues is incredible given their size, and time has been taken to differentiate the flank companies of Grenadiers and Voltigeurs from the centre companies.
This sprue is packed. You’ve eight stands of infantry and enough skirmishing Voltigeurs for another stand, as well as some foot artillery and a command figure.
Of course, none of these would play well without the basic addition of bases… just look at that pile! It’s huge.
And some dice… as if wargamers don’t have enough to build their own fort! Still a good inclusion for a starter set.
Decoster’s House – Building
Warlord games have teamed up with Sarissa Precision to bring some scenery with the boxset which also comes with its own painting guide and stencil.
Flags & Painting Guide
A great addition is a full colour sheet of French flags. This will really add to the colour and make the regiments individual on the tabletop. Well done to Warlord games for this inclusion.
The full rules book for the Waterloo Campaign in Epic Battles. This appears to be a full rulebook at 260 pages. It’s in glorious full colour as well and means you don’t need a separate copy of any of the existing Black Powder rule books.
This is a great box, and real value for money. It should draw many GW fans looking to get into Napoleonics. Declan and I are just two of them.