Category Archives: Historics

Product Review – Fortified Tower (Tabletop World)

I hear the cry of male hobbyists the world over – ‘I’m disappointed in the size of my tower’, well, if your erections just aren’t quite piercing the clouds, fear not as I have a product review for you.

I recently picked up the Fortified Tower from Croatia based Tabletop World and tried it out, so you can see if it meets your needs.

This is a five piece resin kit (three of the pieces being the flag, pole and base). The main tower consists of just two pieces, with a little bit of internal detail which might be nice for D&D etc but not enough to do too much with as you only have that level plus the roof.

This kit can also be incorporated into Tabletop Worlds Town Walls kits, these look pretty interesting but for my purposes I only wanted the singular tower.

Tabletop World states that the resin comes pre-cleaned but I didn’t want to risk it and gave the beast a good wash and brush up with some washing up liquid. I was pleased and surprised to find no bubbles or problems with the product to repair, given the material (!), I don’t know if this is their usual quality but I was very pleased. The irregular stone effect of the sculpt looks great and I think you could really put as much or as little effort as you wanted into painting this and it will reward you.

I #slapchopped up the tower very simply and it took the paint very well. I then added some spots of Dirty Down moss on the odd ledge here and there.

The kit is a bit pricey at €65, or £54.90 from Element Games. This beast is absolutely rock solid though and feels like it will last as long as if it really were made of stone. Terrain always is a bit of an investment and I can use this for the Warhammer Fantasy Watchtower scenario objective, in Age of Sigmar or even in 40k for a feudal world.

I’ve added a few pics, with a little green friend, so you can see the scale and how mine turned out

All in all, I’m a fan and might pick some more up…. I’ll let you know!

Tale of Wargamers – Introduction

What is a Tale of Wargamers?

Back in the mid 90’s when I was first getting into Warhammer and wargaming in a big way there used to be an article called ‘A Tale of Wargamers’ in the White Dwarf. The premise was simple, each person had a budget of £25 and spent that each month on expanding their army.

I thought it would be great to try and do this again in the current day and age. But also, we’re making it even harder for ourselves! What if we approached this as though we had never bought any models, paints or brushes before?! As in, what should a complete beginner look at purchasing and where from?!

So, if you’re a beginner to Warhammer or in fact any wargaming system (not just Games Workshop), then you may find this series interesting and useful. For those a bit more long in the tooth, you may just find this plain entertaining!

The Rules

As there are a few members of the team taking part in the Tale of Wargamers from all corners of the globe we first had to agree the limits.

  • UK based members have £25 GBP
  • US based members have $35 USD
  • Australian based members have $65 AUD
  • Rest of Europe have €30

You can use independent retailers, Amazon (I wouldn’t, but you could….) or Games Workshop for your supplies of tools, paints and models. Preferably eBay should be avoided as prices can be difficult to replicate.

Anything that isn’t spent in one month can be carried over to the next. You CANNOT spend more than the budget allows.

Finally, purchasing 3D miniature prints from a vendor on Etsy or similar is fine, however, we are banned from using our own printers for his purpose.

Warhammer Fantasy and Oldhammer Players

If you’ve already got a large collection of miniatures but want to take part, then use the budget as normal and consider each set of 10 models/artillery or similar to cost £25 and a hero/character to cost £15. Then purchase the paints etc as normal. I.e. you have a set of 10 Trollslayers in your pile of shame. Deduct £25 from your budget and paint them up.

I’m not going to lie, we think it’s going to be tough, but it is doable! And don’t worry, none of us will be resorting to using PVA glue to stick our models together!

Want to keep up to date on everyone’s progress? Why not join our Discord, on there you’ll fine the Tale of Wargamers channel where we post our thoughts and musings throughout the month.

Clubhammer: Northern Knights

What is Clubhammer?

Clubhammer is a new series of articles which focus on finding local gaming clubs where you may be able to play your favourite wargames! We’re aiming to achieve a large database where you can search for clubs near to you!

Northern Knights

Location

Thurso Sea Cadet Hall
Sir Archibald Road
Thurso
KW14 8HN

Thursdays 4:30pm-10:00pm

Tesco Community Hall
North Road
Wick
KW1 4QS

Tuesdays 7:00pm-11:00pm

How Much?

£3 per evening, the first session is free.

Number of Members

Wide player pool. We have around a dozen players turn up per evening.

Games Played

Any wargames, RPG’s or board games. Most popular are 40K, AoS, D&D and X-Wing.

Special Events

Irregular weekenders and monthly painting competitions.

Contact

Via our Facebook Page.

Social Media

Northern Knights Wargames Facebook Group

Want to Promote your Club?

Fill in the form below and send us some images to thewoehammer@gmail.com and we’ll make sure to have a future article written about your club!

Interview: Declan Waters

Declan ‘The Best Big Waagh Player In The World’ Waters is often credited (by me) as the player who put Big Waagh on the map in 3rd Edition, but he’s not exactly bad with his other armies either. So we decided to squeeze some insights on 20 years of competitive play, the future of the game, and his own personal philosophy on having a good time!

Declan winning something – again.

Danny: The big recent news is you’ve made it into the Tsports Champs event [since time of asking, Declan finished 14th, going 2-3 – with all three losses to Seraphon, the poor bastard] – have you decided what to run, and what are you hoping to get out of the event personally?

Declan Waters: I’ve been playing tournaments for 20 years and always brought slightly suboptimal armies trying to get those 3-2s. Most people in the hobby knew I could play but that I wouldn’t bring the latest filth! At one tournament a top player turned to me on day 1 after I went 3-0 with Goblins and said ‘what are you doing up here’ 🤣

With the Covid break we had some players leaving and some new join the scene and my preferred army (Gitz) had gone so far behind I was losing to new players with Seraphon and Daughters, despite [me] knowing the game better. In fact, I helped teach some of them the core rules knowing my poor Goblins couldn’t compete!

So I made the decision that I should probably show the new players that I could play… I took Ironjawz with some success but then tried Big Waaagh and went 4-1 then 5-0.

But to qualify is amazing – I’d love to bring the Gitz but it seems unfair to the Big Waaagh who got me this far so I’ll probably allow them out to play.

The Gitz! And some friends.

I can imagine you saying “i’ve forgotten more AoS rules than you’ll ever know…” 20 years is a lot of experience – in high level terms, how have you seen the game and the community evolve in that time?

The game has gone from rare releases (you could easily wait 10 years for a new army book) to rapid fire (3 LRL books in no time is crazy!!) This means that keeping up with what’s new is difficult, so I think barriers to entry are increasing.

For AoS I remember v1 ‘the wild west’ where Mo saved us all with a point scheme because games workshop only did wounds! So a 14 wound Gigantic Spider cost the same as 14 Goblins! And armour value was ‘free’. It really was strange and a lot of good friends went to 9th age. I dabbled a bit in it as well, but there were as many rules changes there as AoS and my beloved Goblins got hammered again and again! So I switched to just AoS.

For the community it’s been a quantum leap forward, with the ease of communication from the Internet, YouTube channels and podcasts. In 2002 when I played at the Bristol Big Uns there were 4 tournaments – 2 in Bristol and 2 in Nottingham ran by WPS (Warhamer Player’s Society) – now there can be 4 a weekend!

Young whippersnappers don’t know how good they’ve got it! So can we double down on this thought process? As a great player who deliberately avoids ‘the latest filth’ – what’s your advice for people who may want to run fluffier stuff but that might still end up playing 6 dragons and long strikes etc? Or in other words, how do you avoid being frustrated with people who do lean hard as possible into non interactive games?

It’s very difficult and I think it’s definitely something that tournament organisers could help with by giving an indication of what they might expect. We had dragons at a local 1 dayer recently which was completely inappropriate but having said all that, at a big enough tourney you won’t actually fight much filth… that’s the joy of Swiss [pairings]. I’m a fan of comp though like ‘Timmy comp’ when organisers would just say no to lists that were un-interactive! But that doesn’t happen in AoS. 

The world’s best Big Waagh in action.

What I do is make myself little objectives either narratively or (in a 20-0 system or tiebreak) to try to get as many points as I can. For example, I had great fun at BoBo last year despite playing with Gitz because it was 20-0, so even if I was losing I could play for tournament points and get higher up the table. I got quite a few 7-13!

But the key is… know what to expect. Have a look at The Honest Wargamer stats for your army. If a 1-4 is good aim for 1-1-3 not 5-0. And don’t blame your opponents for your poor army (it’s difficult!) I find talking about ‘GW design’ means I can laugh with my opponents about some of the poor things jn the army (Gitz).

That said, Big Waagh are good, and I’ve only played Gitz in 2, 5-game tournaments in AoS 3 because of the book.

For new players I would say have a look at which armies are doing well and pick something in the top third. It is much more fun to have an army that can compete rather than playing with one hand behind your back!

Awesome advice. That was a slightly selfish question too.

People (including our own website) often talk about specific rules/units – which is essential, of course, but what do you think are some of the most fundamentally important aspects to playing Warhammer? For instance – is it in probabilistic thinking? Having a plan and sticking to it? Staying calm?

Scenario! Always play the scenario. Read it, check both players understand it and remember it! There’s no point killing Archaeon if the Varanguard are holding the key objectives. Along the same vein, build your list to get battle tactics. I’ve won loads of games because people have tried to kill the Maw Krusha because its big rather than the warchanter on an objective!

Age of Sigmar isn’t about killing things (unless you take Dragons and Raptors) it’s about movement and placement.

With Thondia, we’re seeing the introduction of narrative Seasons for AoS – but models like the Incarnate bleed into mainstream matched play and unless i’m misremembering, we’re looking at 2 GHBs a year now.

I have a couple of questions about that – the first one is simply how do you feel about it?

It’s not good in my opinion.

GW have always said they are a miniature company who make rules but it’s getting expensive for the rules with a main system reboot every 3 years, army books and 2 GHBs. It seems a change aimed at the small number of people who play lots. In a normal year I play at 4 tournaments and 2 GHBs makes those tournaments a lot more expensive.

There also seems to be a refusal to have narrative only models which would give more design space. I like Gotrek as a model for example but making matched play rules that match the novels is very difficult.

It would be better if he were narrative only and then you could send an army of Gitz at him (for example) and they could still make him even better than now.

I get you. So some models are hampered by having to ‘make sense’ in matched play, stopping them from actually ‘making sense’ narratively?It feels in general like 3e is doing a much better job at making good rules that also feel fluffy though

Obviously the nightmare scenario is anything resembling the state 40k is in right now. So my next question – do you think more ‘matched play or death!’ players should try narrative?

I don’t think there are many matched play or death players… but narrative is something you have to want to play! There are some great events which are narrative or semi narrative where scoring encourages non standard or ‘weak’ armies but if that’s not your idea of fun I would definitely not want to force anyone! That said if you’re bringing the top tournament army to a small one dayer at your local club… then maybe a quick rethink… or try out some other toys!

Last question – James Workshop tells you he’ll grant you one AoS wish. What do you wish for?

Gitz to be playable as Gitz, Troggs, Squigs, Spider or soup! Remove the keyword bingo!! 🤣🤞

Introducing: Your New Agony Aunt

Here at Woehammer, we know that Warhammer fans never complain about anything. But – sometimes it can be healthy to get something off your chest. This is a game of two halves, and one of those halves is always wrong, or too strong – right? But, great sports as we all are, we bottle those feelings up. But feelings ferment (it’s the salt!) and left too long, can turn sour, and blow the bottle of your unconscious into shards of misery that dig deep into your most squishy, inner parts – and no-one wants that.

Least of all your new, resident Agony Aunt, The Slaughter Queen known as ‘Kreelith Tongue-Tearer’. She drove a hard bargain – most of the Woehammer team are still recuperating from the blood-letting – but eventually the Cauldron was full, and she pledged her services to us in perpetuity, or until we all became exsanguinate husks in service of her God-Mother – whichever comes first.

Kreelith Tongue-Taker your new Warhammer Agony Aunt
Kreelith is all ears. And sacrificial daggers.



Now, after such an ordeal, we’re sincerely hoping some of you have some gripes you can send in for Kreelith to help you with, in her infinite, bloodthirsty wisdom. Want to complain about a certain faction? Let it all out (so long as it’s not Daughters of Khaine…). Have a secret shame or confession you need to get off your chest? Let Kreelith rip your heart out – figuratively speaking. Just want to moan about something preventing you from Warhammering as much as you’d like to? Bare all to your new master! Master of comforting understanding, that is.

To submit your woe (Nice, I like what you did there – Peter) to Kreelith and be in with a chance of receiving her blessing/scorn/infinite wisdom in one of her weekly columns, just visit our new channel in our discord and share your agony!

What is Battletech?

BOARD GAME GEEK SUMMARY

Rating7.6 (900+ Reviews)
Players2-6
Playing Time120mins
Age14+
Complexity3.53/5.00

Since its beginnings as the BattleTech boardgame, the BattleTech/MechWarrior universe has captivated millions of fans worldwide. For almost three decades, the collision of interstellar politics and war has rewarded fans with amazingly detailed fiction, captivating characters and fantastic adventure. These dynamics have spawned a host games, novels, toys and more.

Choose your pill and spiral down through the links above to endless action!

Snalespune on Youtube has a great introductory video to Battletech, which explains the basics of the game.

If you’re interested in getting into Battletech, then I recommend you look at Battletech for more information. They have all the models and rules you need.

Thanks for reading! – Peter

What is Black Seas?

BOARD GAME GEEK SUMMARY

Rating8.1 (50+ Reviews)
Players2-12
Playing Time30-500mins
Age10+
Complexity3.43/5.00

Black Seas is naval wargame set in the age of sail fought using a range of specially designed 1/700 miniature ships from Warlord Games.

Using Black Seas you can fight battles from the american war of independence through the Napoleonic wars and beyond.

One of my favourite YouTube channels OnTableTop (Formerly Beasts of War) has a fantastic guide to playing Back Seas.

If you’re interested in getting into Black Seas, then I recommend you look at Warlord Games for more information. They have all the models and rules you need.

Miniatures & Rules

Warlord Games

Thanks for reading! – Peter

Warlord Games Releases Combined Arms

Combined arms is Warlord Games’ first board game but more importantly for the Bolt Action, Blood Red Skies and Cruel Seas players amongst you, it’s their first campaign supplement as well.

What does that mean? Well you’re able to play Combined Arms as a stand alone game using the pieces in the box to conquer Europe etc. Or you can link games of Blood Red Skies, Bolt action or Cruel Seas together for one large campaign.

Credit Warlord Games

The boxed set is priced at a very reasonable £50 and includes maps, cards and all the tokens you need to wage a complete campaign.

Bolt Action – Combined Arms is a strategic board game that commands the players to face off, seize the initiative and outwit their foe amidst the fog of war. Each game will see you fighting for control of air, land, and sea in order to claim objectives and hold them against the enemy.

Choose your theatre of war, from the western and eastern fronts to North Africa and the Pacific. Each theatre has its own challenges and opportunities, some rewarding control over the sea, some rewarding control over the skies. How many of your precious resources will you sink into each, and how much will be left to control the land? Will you rely on stealth as you move units secretly, springing up where you are least suspected, or will you attempt to overwhelm your enemy with brutal overkill?

Combined Arms can be played as a stand-alone game or players can incorporate Bolt Action, Blood Red Skies, Cruel Seas, or Victory at Sea for an epic continent-spanning campaign. Unique cards link your campaign with your chosen wargames, meaning your choices in the campaign could mean victory or defeat on the tabletop.

Combined Arms is available for Pre-order and will be shipped to customers in May.

6mm Black Powder Gaming – Part 1

I have bought the new Epic Battles: Waterloo by Warlord Games and I’m slowly making my way through the painting much like Declan (when I’m not painting those pesky Kruleboyz). However, one thing I’ve noticed (as I’m sure many others have as well), is that the models are epic in scale but the basing and the rules are standard Black Powder. What I mean by this is that a standard unit in Epic:Waterloo is the same as a standard unit in regular Black Powder.

Credit: Yith’s Wagaming Blog – Check it out, its a fantastic read

This got me thinking to how you could have truly cinematic and epic battles in Black Powder by converting the inches to centimetres (like many others have done).

By doing this, you can play a regular game of black Powder on a much smaller play area – 2.4 feet by 1.6 feet rather then 6′ x 4′. But also, it gives you the option of playing much, much larger games on a regular table.

The only issue is the basing and miniatures. if you take a standard unit in Black Powder with a frontage of 240mm and divide this so it suits the cm measurements rather than inches (i.e. dividing 240mm by 2.5) you’ll get a standard unit frontage of 96mm (let’s call it 10cm). If we use increments of 20mm then the basing could look something like this:

The great thing about his, is that if you use Baccus Napoleonic 6mm infantry you can get two large bases completed for just £8.00!

But what about different formations. Well these could either be represented by a dice in one of the dice holders on the base (i.e. 3, for line, 4 for square etc) or you could just model some other bases as Square and attack column etc. I’m inclined by the later personally.

The other dice holder can also be used to measure the units stamina. For Dice holders I’m always inclined to use Pendraken.

But I’d like to know the opinions of those experienced in Black Powder and what they think!

What is Saga?

Every age has its heroes. Singular men, whose prowess and virtue have raised them above mere mortals, and who have forged their own fates through their determination, courage and strength. Their names have survived the passage of time: King Arthur, William the Conqueror, Achilles and Conan.

Whether they were born in popular legend, the fertile minds of writers or the annals of history, they live forever in our collective memory as the most celebrated figures of ages past.

However, for each surviving legend there exist innumerable others still waiting to be written. Thousands of heroes wait to prove themselves on the battlefield, to speak with fire and steel, and to carve their mark on the world around them. With the book in your hands, you have the unique opportunity to take part in the creation of these legends and to see them master their destinies in turn.

Your Saga begins here…

Saga is a skirmish game taking place in the heroic ages, whether they are historical, mythological, or sprung from the minds of writers. It brings to life the battles between exceptional warriors – Warlords, who defy their enemies on the battlefield at the head of their warband.

It has been given a rating of 7.9 on BoardGameGeek from 300+ ratings

Rodge Rules has produced an excellent Guide and Playthrough of Saga. He also has no end of tactics videos, battle reports and reviews all on Saga. Give them a Sub!

Part 1

Part 2

Saga is a fantastic game which is easy to learn has a different play style to other games and has a lower model count meaning it can be a cheaper game to get into.

Getting Started

Miniatures

Gripping Beast
Victrix
Warlord Games
Footsore Miniatures

Rules

SAGA Rulebook
SAGA Age of Invasions (Supplement)
SAGA Age of Hannibal (Supplement)
SAGA Age of Vikings (Supplement)
SAGA Age of Crusades (Supplement)
SAGA Age of Magic (Supplement)
SAGA Book of Battles (Scenario Supplement)

If you’re located in the US then your best bet may be nobleknight.com who have all the rules, dice and rulers.

— Peter