Category Archives: Dark Angels

Top Three 40k Lists for Nerd Bar Spring GT

This is the top three 40k lists for Nerd Bar Spring GT that took place in the USA on the 14th and 15th of April. It involved 23 players vying to be crowned champion in a 5-game tournament.

As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting, at least for now, but simply providing a resource of formatted lists you can search.

Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three 40k Lists

++ Arks of Omen Detachment (Imperium – Adeptus Astartes – Dark Angels) [109 PL, 2,000pts, 1CP] ++

+ Configuration +

**Chapter Selector**: Dark Angels

Arks of Omen Compulsory Type: Elites

Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Game Type: 5. Chapter Approved: Arks of Omen

+ HQ +

Ezekiel [7 PL, 105pts]: 1) Mind Worm, 3) Righteous Repugnance, 6) Mind Wipe

Primaris Captain [5 PL, 80pts, -1CP]: 5. Decisive Tactician (Aura), Master-crafted power sword, Stratagem: Warlord Trait, Warlord
. Heavy bolt pistol, Master-crafted power sword and Relic shield

Ravenwing Talonmaster [9 PL, 160pts, -1CP]: Rites of War, Stratagem: Hero of the Chapter

Ravenwing Talonmaster [9 PL, 160pts, -1CP]: Arbiter’s Gaze, Stratagem: Relic of the Chapter

+ Troops +

Infiltrator Squad [6 PL, 100pts]: Helix gauntlet
. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant

+ Elites +

Bladeguard Ancient [6 PL, 90pts, -1CP]: Chapter Command: Chapter Ancient, Pennant of Remembrance, Stratagem: Relic

Deathwing Terminator Squad [18 PL, 330pts]: Watcher in the Dark
. Deathwing Sergeant
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator: Lightning Claw (Pair)
. Deathwing Terminator: Lightning Claw (Pair)
. Deathwing Terminator
. . Cyclone Missile Launcher, Lightning Claws (Pair)
. Deathwing Terminator
. . Cyclone Missile Launcher, Lightning Claws (Pair)

Deathwing Terminator Squad [18 PL, 330pts]: Watcher in the Dark
. Deathwing Sergeant
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator: Lightning Claw (Pair)
. Deathwing Terminator: Lightning Claw (Pair)
. Deathwing Terminator
. . Cyclone Missile Launcher, Lightning Claws (Pair)
. Deathwing Terminator
. . Cyclone Missile Launcher, Lightning Claws (Pair)

Deathwing Terminator Squad [9 PL, 165pts]: Watcher in the Dark
. Deathwing Sergeant
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator: Lightning Claw (Pair)
. Deathwing Terminator
. . Cyclone Missile Launcher, Lightning Claws (Pair)

Ravenwing Apothecary [6 PL, 120pts, -1CP]: Chapter Command: Chief Apothecary, Selfless Healer, Stratagem: Hero of the Chapter
. Black Knight Bike: Plasma Talon

+ Heavy Support +

Desolation Squad [16 PL, 360pts]: Superkrak Rocket Launcher
. 9x Desolation Marine: 9x Bolt pistol, 9x Castellan Launcher, 9x Frag & Krak grenades
. Desolation Sgt
. . Replace Superfrak/krak with Vengor & Targeter Optics: Vengor Launcher

++ Total: [109 PL, 2,000pts, 1CP] ++

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[104 PL, 2,000pts, 2CP]
Arks of Omen Detachment (Chaos – Daemons) [104 PL, 2,000pts, 2CP]
Configuration [6CP]
Arks of Omen Compulsory Type
Selections: Heavy Support
Battle Size [6CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]
Chaos Allegiance
Selections: Khorne
Detachment Command Cost
Game Type
Selections: 5. Chapter Approved: Arks of Omen
HQ [69 PL, 1,350pts, -4CP]
Be’lakor [21 PL, 420pts]
Selections: Betraying Shades, Pall of Despair
Bloodthirster [16 PL, 310pts, -2CP]
Selections: Armour of Scorn, Devastating Blow, Stratagem: Relic [-1CP], Stratagem: Warlord Trait [-1CP], Warlord
Bloodflail and axe of Khorne
Bloodthirster [16 PL, 310pts, -1CP]
Selections: A’rgath, the King of Blades, Relics of the Brass Citadel [-1CP]
Bloodflail and axe of Khorne
Bloodthirster [16 PL, 310pts, -1CP]
Selections: Relics of the Brass Citadel [-1CP], Skullreaver
Bloodflail and axe of Khorne
Heavy Support [35 PL, 650pts]
Skull Cannon [5 PL, 90pts]
Skull Cannon [5 PL, 90pts]
Skull Cannon [5 PL, 90pts]
Soul Grinder [10 PL, 190pts]
Selections: Mark of Khorne, Warpsword
Soul Grinder [10 PL, 190pts]
Selections: Mark of Khorne, Warpsword

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++ Arks of Omen Detachment (Imperium – Adeptus Astartes – Ultramarines) [117 PL, 4CP, 2,000pts] ++

+ Configuration +

**Chapter Selector**: Ultramarines

Arks of Omen Compulsory Type: Elites

Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Game Type: 5. Chapter Approved: Arks of Omen

+ Agents of the Imperium +

Acolytes [2 PL, 20pts]: Ordo Xenos
. Acolyte: Hot-Shot Lasgun, Needle Pistol
. Acolyte: Hot-Shot Lasgun, Needle Pistol

+ HQ +

Chief Librarian Tigurius [7 PL, 120pts]: 1) Veil of Time, 2) Might of Heroes, 6) Psychic Fortress (Aura)

Primaris Techmarine [5 PL, -1CP, 85pts]: Chapter Command: Master of the Forge, Rites of War, Stratagem: Hero of the Chapter

+ Troops +

Assault Intercessor Squad [5 PL, 85pts]
. 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
. Assault Intercessor Sgt: Plasma pistol, Thunder hammer

Infiltrator Squad [6 PL, 100pts]: Helix gauntlet
. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant

+ Elites +

Company Champion [4 PL, -1CP, 60pts]: Blade of Triumph, Chapter Command: Chapter Champion, Stratagem: Relic

Invictor Tactical Warsuit [8 PL, 140pts]: Twin ironhail autocannon

Invictor Tactical Warsuit [8 PL, 140pts]: Twin ironhail autocannon

Judiciar [5 PL, -2CP, 75pts]: Seal of Oath, Stratagem: Hero of the Chapter, Stratagem: Relic of the Chapter, Warden of Macragge

Redemptor Dreadnought [10 PL, 185pts]: 2x Storm Bolters, Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon

Victrix Honour Guard [3 PL, 55pts]

+ Heavy Support +

Desolation Squad [16 PL, -1CP, 360pts]: Superkrak Rocket Launcher
. 9x Desolation Marine: 9x Bolt pistol, 9x Castellan Launcher, 9x Frag & Krak grenades
. Desolation Sgt: Master-Crafted Weapon, Stratagem: Honoured Sergeant
. . Replace Superfrak/krak with Vengor & Targeter Optics: Vengor Launcher

Gladiator Lancer [9 PL, 125pts]: 2x Storm Bolters, Auto Launchers, Icarus Rocket Pod, Ironhail Heavy Stubber

Gladiator Reaper [10 PL, 150pts]: Auto Launchers, Icarus Rocket Pod, Ironhail Heavy Stubber

+ Lord of War +

Roboute Guilliman [19 PL, 3CP, 300pts]: Warlord

++ Total: [117 PL, 4CP, 2,000pts] ++

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++ Arks of Omen Detachment (Imperium – Adeptus Custodes) [101 PL, 1CP, 2,000pts] ++

+ Configuration +

Arks of Omen Compulsory Type: Elites

Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Detachment Type / Shield Host: Adeptus Custodes, Emperor’s Chosen

Game Type: 5. Chapter Approved: Arks of Omen

+ Stratagems +

Stratagem: Open the Vaults [-1CP]: Additional Relics

+ HQ +

Blade Champion [6 PL, 120pts]: Castellan’s Mark

Knight-Centura [3 PL, 55pts]: Executioner Greatblade

Shield-Captain on Dawneagle Jetbike [10 PL, -3CP, 175pts]: 3. Superior Creation, 4. Impregnable Mind, Auric Aquilas, Hurricane Bolter, Misericordia, Stratagem: Relic, Stratagem: The Emperor’s Heroes, Stratagem: Victor of the Blood Games, Tip of the Spear

Trajann Valoris [8 PL, 200pts]: 1. Master of Martial Strategy, 2. Champion of the Imperium, Stratagem: Warlord Trait

+ Troops +

Custodian Guard Squad [11 PL, 190pts]
. 2x Custodian w/ Guardian Spear & Misericordia: 2x Guardian Spear, 2x Misericordia
. 2x Custodian w/ Sentinel Blade & Praesidium Shield: 2x Praesidium Shield, 2x Sentinel Blade

Sagittarum Custodians [13 PL, 250pts]
. 5x Sagittarum w/ Misericordia: 5x Adrastus Bolt Caliver, 5x Misericordia

+ Elites +

Allarus Custodians [3 PL, 60pts]
. Allarus w/ Castellan Axe & Misericordia

Allarus Custodians [3 PL, 60pts]
. Allarus w/ Castellan Axe & Misericordia

Allarus Custodians [3 PL, 60pts]
. Allarus w/ Castellan Axe & Misericordia

Contemptor-Achillus Dreadnought [9 PL, 170pts]: 2x Lastrum Storm Bolter

Contemptor-Galatus Dreadnought [9 PL, -1CP, 180pts]: Stratagem: Eternal Penitent

Custodian Wardens [7 PL, 150pts]
. 3x Warden w/ Castellan Axe & Misericordia: 3x Castellan Axe, 3x Misericordia

+ Fast Attack +

Venatari Custodians [8 PL, 165pts]
. 2x Venatari Custodian /w Kinetic Destroyer & Misericordia: 2x Kinetic Destroyer, 2x Misericordia, 2x Tarsus Buckler
. Venatari Custodian /w Venetari Lance & Misericordia

Venatari Custodians [8 PL, 165pts]
. 2x Venatari Custodian /w Kinetic Destroyer & Misericordia: 2x Kinetic Destroyer, 2x Misericordia, 2x Tarsus Buckler
. Venatari Custodian /w Venetari Lance & Misericordia

++ Total: [101 PL, 1CP, 2,000pts] ++

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Final Tournament Placings

Top Three 40k Lists for the London Open

This is the top three 40k lists for the London Open that took place in the UK on the 14th and 15th of April. It involved 143 players vying to be crowned champion in a 5-game tournament.

As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting, at least for now, but simply providing a resource of formatted lists you can search.

Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three 40k Lists

++ Arks of Omen Detachment (Imperium – Adeptus Astartes – Dark Angels) [129 PL, 2,000pts, 1CP] ++

Arks of Omen Compulsory Type: Elites

+ Agents of the Imperium +

Acolytes [1 PL, 10pts]: Ordo Malleus
. Acolyte: Chainsword, Laspistol

+ HQ +

Primaris Captain [5 PL, 80pts, -1CP]: 5. Decisive Tactician (Aura), Stratagem: Hero of the Chapter
. Heavy bolt pistol, Master-crafted power sword and Relic shield

Ravenwing Talonmaster [9 PL, 160pts, -1CP]: Rites of War, Stratagem: Warlord Trait, Warlord

Ravenwing Talonmaster [9 PL, 160pts, -1CP]: Arbiter’s Gaze, Stratagem: Relic

+ Elites +

Bladeguard Ancient [6 PL, 90pts, -2CP]: Chapter Command: Chapter Ancient, Pennant of Remembrance, Steadfast Example, Stratagem: Hero of the Chapter, Stratagem: Relic of the Chapter

Deathwing Terminator Squad [18 PL, 330pts]: Watcher in the Dark
. Deathwing Sergeant
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Cyclone Missile Launcher, Thunder Hammer, Storm Shield
. Deathwing Terminator
. . Cyclone Missile Launcher, Thunder Hammer, Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield

Deathwing Terminator Squad [18 PL, 330pts]: Watcher in the Dark
. Deathwing Sergeant
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Cyclone Missile Launcher, Thunder Hammer, Storm Shield
. Deathwing Terminator
. . Cyclone Missile Launcher, Thunder Hammer, Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield

Deathwing Terminator Squad [9 PL, 165pts]: Watcher in the Dark
. Deathwing Sergeant
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Cyclone Missile Launcher, Thunder Hammer, Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield

+ Fast Attack +

Land Speeders [3 PL, 60pts]
. Land Speeder: Multi-melta

Land Speeders [3 PL, 60pts]
. Land Speeder: Multi-melta

+ Heavy Support +

Desolation Squad [16 PL, 185pts]: Superkrak Rocket Launcher
. 4x Desolation Marine: 4x Bolt pistol, 4x Castellan Launcher, 4x Frag & Krak grenades
. Desolation Sgt
. . Replace Superfrak/krak with Vengor & Targeter Optics: Vengor Launcher

Desolation Squad [16 PL, 185pts]: Superkrak Rocket Launcher
. 4x Desolation Marine: 4x Bolt pistol, 4x Castellan Launcher, 4x Frag & Krak grenades
. Desolation Sgt
. . Replace Superfrak/krak with Vengor & Targeter Optics: Vengor Launcher

Desolation Squad [16 PL, 185pts]: Superkrak Rocket Launcher
. 4x Desolation Marine: 4x Bolt pistol, 4x Castellan Launcher, 4x Frag & Krak grenades
. Desolation Sgt
. . Replace Superfrak/krak with Vengor & Targeter Optics: Vengor Launcher

++ Total: [129 PL, 1CP, 2,000pts] ++

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++ Arks of Omen Detachment (Imperium – Astra Militarum) [90 PL, 1,680pts, 2CP] ++

+ Configuration +

Arks of Omen Compulsory Type: Heavy Support

Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Game Type: 5. Chapter Approved: Arks of Omen

Regimental Doctrine: Born Soldiers

+ HQ +

Lord Solar Leontus [9 PL, 170pts, -1CP]: Stratagem: Warlord Trait, Warlord, WT: Grand Strategist

Tank Commander [10 PL, 185pts, -2CP]: Lascannon, Leman Russ Battle Cannon, Relic: Gatekeeper, Stratagem: Officer Cadre, Stratagem: Relic, WT: Master Tactician
. 2 Militarum Plasma Cannons: 2x Militarum Plasma Cannon

Tank Commander [10 PL, 195pts]: Executioner Plasma Cannon, Lascannon
. 2 Multi-meltas: 2x Multi-melta

+ Troops +

Cadian Shock Troops [3 PL, 65pts]
. 6x Shock Trooper: 6x Lasgun
. Shock Trooper Sergeant: Drum-fed Autogun
. Shock Trooper w/ Special Weapon: Plasma gun
. Shock Trooper w/ Special Weapon: Meltagun
. Shock Trooper w/ Vox-caster

+ Elites +

Kasrkin [5 PL, 100pts, -1CP]: Brutal Strength
. Kasrkin Sargeant: Chainsword, Hot-shot Laspistol, Relic: The Barbicant’s Key, Stratagem: Battlefield Bequest
. 5x Kasrkin w/ Hot-shot Lasgun: 5x Frag & Krak grenades, 5x Hot-shot Lasgun
. Kasrkin w/ Hot-shot Marksman Rifle
. Kasrkin w/ Special Weapon: Hot-shot Volley Gun
. Kasrkin w/ Special Weapon: Hot-shot Volley Gun
. Kasrkin w/ Vox-caster

Kasrkin [5 PL, 100pts]: Heirloom Weapons
. Kasrkin Sargeant: Chainsword, Hot-shot Laspistol
. 5x Kasrkin w/ Hot-shot Lasgun: 5x Frag & Krak grenades, 5x Hot-shot Lasgun
. Kasrkin w/ Hot-shot Marksman Rifle
. Kasrkin w/ Special Weapon: Hot-shot Volley Gun
. Kasrkin w/ Special Weapon: Hot-shot Volley Gun
. Kasrkin w/ Vox-caster

Kasrkin [5 PL, 100pts]: Mechanised Infantry
. Kasrkin Sargeant: Chainsword, Hot-shot Laspistol
. 5x Kasrkin w/ Hot-shot Lasgun: 5x Frag & Krak grenades, 5x Hot-shot Lasgun
. Kasrkin w/ Hot-shot Marksman Rifle
. Kasrkin w/ Special Weapon: Hot-shot Volley Gun
. Kasrkin w/ Special Weapon: Hot-shot Volley Gun
. Kasrkin w/ Vox-caster

+ Fast Attack +

Scout Sentinels [3 PL, 40pts]
. Scout Sentinel: Militarum Plasma Cannon

Scout Sentinels [6 PL, 90pts]
. Scout Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
. Scout Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw

Scout Sentinels [3 PL, 40pts]
. Scout Sentinel: Militarum Plasma Cannon

+ Heavy Support +

Heavy Weapons Squad [3 PL, 55pts]
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

Heavy Weapons Squad [3 PL, 55pts]
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

Heavy Weapons Squad [3 PL, 55pts]
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

Leman Russ Battle Tanks [9 PL, 175pts]
. Leman Russ Battle Tank: Dozer Blade, Executioner Plasma Cannon, Lascannon
. . 2 Militarum Plasma Cannons: 2x Militarum Plasma Cannon

Leman Russ Battle Tanks [9 PL, 185pts]
. Leman Russ Battle Tank: Dozer Blade, Executioner Plasma Cannon, Lascannon
. . 2 Multi-meltas: 2x Multi-melta

+ Dedicated Transport +

Taurox [4 PL, 70pts]

++ Patrol Detachment 0CP (Imperium – Astra Militarum) [23 PL, 320pts, -1CP] ++

+ Configuration +

Detachment Command Cost

Militarum Tempestus Detachment

+ HQ +

Militarum Tempestus Command Squad [8 PL, 155pts, -1CP]: Relic: Finial of the Nemrodesh 1st, Stratagem: Imperial Commander’s Armoury
. Ogryn Bodyguard: Brute Shield, Bullgryn Maul
. Tempestor Prime: Tempestor Command Rod
. Tempestus Scion: Hot-shot Volley Gun
. Tempestus Scion w/ Master-Vox
. Tempestus Scion w/ Medi-pack: Hot-Shot Lasgun
. Tempestus Scion w/ Regimental Standard

+ Troops +

Tempestus Scions [5 PL, 55pts]
. Tempestor: Hot-shot Laspistol, Power sword
. Tempestus Scion
. Tempestus Scion w/ Special Weapon: Hot-shot Volley Gun
. Tempestus Scion w/ Special Weapon: Meltagun
. Tempestus Scion w/ Vox-caster

Tempestus Scions [5 PL, 55pts]
. Tempestor: Hot-shot Laspistol, Power sword
. Tempestus Scion
. Tempestus Scion w/ Special Weapon: Hot-shot Volley Gun
. Tempestus Scion w/ Special Weapon: Plasma gun
. Tempestus Scion w/ Vox-caster

Tempestus Scions [5 PL, 55pts]
. Tempestor: Hot-shot Laspistol, Power sword
. Tempestus Scion
. Tempestus Scion w/ Special Weapon: Hot-shot Volley Gun
. Tempestus Scion w/ Special Weapon: Plasma gun
. Tempestus Scion w/ Vox-caster

++ Total: [113 PL, 1CP, 2,000pts] ++

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++ Arks of Omen Detachment (Chaos – Daemons) [89 PL, 1,690pts, 3CP] ++

+ Configuration +

Arks of Omen Compulsory Type: Elites

Army of Renown – Disciples of Be’lakor

Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Chaos Allegiance: Chaos Undivided

Detachment Command Cost

Game Type: 5. Chapter Approved: Arks of Omen

+ HQ +

Be’lakor [21 PL, 420pts, -1CP]: Pall of Despair, Shadow Lord, Shrouded Step, Stratagem: Warlord Trait, Warlord

Changecaster [4 PL, 80pts, -1CP]: Infernal Flames, Relics of the Impossible Fortress, Ritual dagger, Shrouded Step, The Endless Grimoire

Tormentbringer on Hellflayer [6 PL, 110pts, -1CP]: Stratagem: Relic, The Slothful Claws, Wreathed in Shades

+ Troops +

Bloodletters [6 PL, 130pts]: Daemonic icon, Instrument of Chaos
. 9x Bloodletter: 9x Hellblade

Nurglings [3 PL, 60pts]
. 3x Nurgling Swarms: 3x Diseased claws and teeth

Nurglings [3 PL, 60pts]
. 3x Nurgling Swarms: 3x Diseased claws and teeth

Nurglings [3 PL, 60pts]
. 3x Nurgling Swarms: 3x Diseased claws and teeth

+ Elites +

Fiends [5 PL, 90pts]: Blissbringer
. 2x Fiend: 2x Barbed tail, 2x Dissecting claws

Fiends [5 PL, 90pts]: Blissbringer
. 2x Fiend: 2x Barbed tail, 2x Dissecting claws

Fiends [5 PL, 90pts]: Blissbringer
. 2x Fiend: 2x Barbed tail, 2x Dissecting claws

Flamers [6 PL, 125pts]: Pyrocaster
. 4x Flamer: 4x Flickering flames

Flamers [6 PL, 125pts]: Pyrocaster
. 4x Flamer: 4x Flickering flames

Flamers [6 PL, 100pts]: Pyrocaster
. 3x Flamer: 3x Flickering flames

+ Fast Attack +

Flesh Hounds [5 PL, 75pts]: Gore Hound
. 4x Flesh Hound: 4x Gore-drenched fangs

Flesh Hounds [5 PL, 75pts]: Gore Hound
. 4x Flesh Hound: 4x Gore-drenched fangs

++ Super-Heavy Auxiliary Detachment 0CP (Chaos – Chaos Knights) [16 PL, 310pts] ++

+ Configuration +

Army of Renown – Disciples of Be’lakor

Detachment Command Cost

+ Lord of War +

War Dog Executioner Squadron [16 PL, 310pts]: House Korvax
. War Dog Executioner: Diabolus heavy stubber
. War Dog Executioner: Diabolus heavy stubber

++ Total: [105 PL, 2,000pts, 3CP] ++

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++ Arks of Omen Detachment (Chaos – Chaos Knights) [99 PL, 2CP, 1,860pts] ++

Arks of Omen Compulsory Type: Lord of War

+ Lord of War +

War Dog Brigand Squadron [9 PL, 170pts]: Bound Vassals (Vextrix), Infernal Household
. War Dog Brigand: Diabolus heavy stubber, Tzeentch – Cursed Rune of Fate

War Dog Brigand Squadron [16 PL, 310pts]: Bound Vassals (Vextrix), Infernal Household
. War Dog Brigand: Diabolus heavy stubber
. War Dog Brigand: Diabolus heavy stubber

War Dog Brigand Squadron [8 PL, 155pts]: Bound Vassals (Vextrix), Infernal Household
. War Dog Brigand: Diabolus heavy stubber

War Dog Executioner Squadron [25 PL, -1CP, 480pts]: Bound Vassals (Vextrix), Infernal Household
. War Dog Executioner: Diabolus heavy stubber, Helm of Warpsight, Stratagem: Corrupted Heirlooms
. War Dog Executioner: Diabolus heavy stubber, Tzeentch – Mirror of Fates
. War Dog Executioner: Diabolus heavy stubber

War Dog Stalker Squadron [16 PL, -2CP, 290pts]: Bound Vassals (Vextrix), Infernal Household
. War Dog Stalker: Character (Traitoris Lance), Daemonbreath spear, Diabolus heavy stubber, Helm of Dogs, Reaper chaintalon, Stratagem: Relic, Warlord
. War Dog Stalker: 3. Warp-haunted Hull, Character (Tyrannical Court), Daemonbreath spear, Diabolus heavy stubber, Reaper chaintalon

War Dog Stalker Squadron [25 PL, -1CP, 455pts]: Bound Vassals (Vextrix), Infernal Household
. War Dog Stalker: Character (Tyrannical Court), Daemonbreath spear, Diabolus heavy stubber, Favour of the Dark Mechanicum (Vextrix), Reaper chaintalon, Undivided – Blessing of the Dark Master
. War Dog Stalker: Daemonbreath spear, Diabolus heavy stubber, Slaughterclaw
. War Dog Stalker: Daemonbreath spear, Diabolus heavy stubber, Reaper chaintalon

++ Super-Heavy Auxiliary Detachment 0CP (Chaos – Chaos Knights) [8 PL, -1CP, 140pts] ++

+ Lord of War +

War Dog Karnivore Squadron [8 PL, -1CP, 140pts]: Frenzied Invaders, Iconoclast Dreadblade
. War Dog Karnivore: Diabolus heavy stubber, Stratagem: Corrupted Heirlooms, Veil of Medrengard

++ Total: [107 PL, 1CP, 2,000pts] ++

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Final Tournament Placings

For the full tournament listing, check out Best Coast Pairings.

Written 40k Battle Report: Harlequins vs Deathwing (Warzone Nachmund: Mission 33)

It’s been a long while since I have managed to pen down one of these, life and laziness are insurmountable stumbling blocks on occasion it seems. Today I am running my Harlequins against the might of the Dark Angels 1st Company. Harlequins is an army I am still very much learning but having a ton of fun doing so. Turns out speed is quite fun to play with, who knew? Beware of horrendous decision making inside, not advised for sensitive viewers or children.

  • Harlequin List (Light Saedath Battalion):
  • 2x Troupe Masters (1 with Cegorach’s Rose, Favoured of Cegorach, Player of the Light, 1 with Foot in the Future, Veiled King and the Storied Sword)
  • Death Jester with Rift Ghoul and Eye of the Laughing God
  • Solitaire, Prince of Sins
  • 6×5 Troupes with 1 kiss, 2 fusions, 2 neuros
  • 6x Starweavers
  • 1×3 Voidweavers
  • 1×2 bikes with Glaive and Shuriken Cannon
  • Dark Angel list (Deathwing Vanguard):
  • Interrogator Chaplain
  • Ravenwing Apothecary
  • 3×10 Terminators (mixed stormshield/thunderhammer, stormbolter/powerfist, 2 missile racks apiece, sergeant double Lightning Claws)
  • 1×6 Bladeguard Veterans
  • 1×5 Bladeguard Veterans

Mission 33 Secure Missing Artifacts

  • Harlequins Secondaries:
  • Stranglehold
  • A Deadly Performance
  • Retrieve Nachmund Data
  • Deathwing Secondaries:
  • Stubborn Defiance
  • Grind them Down
  • Raise the Banners High

Deployment and Pre-Game:

My opponent is the Defender. I start by moving his bottom right objective down and away from his home. Above all I need him to not sit in his deployment and score hundreds of points on Stubborn Defiance, Banners and the Primary by not interacting. (note we played it here as selecting secondaries before moving objectives, since the timing seems to coincide in the book.) He then moves his home objective back and behind obscuring, and my home objective to be more exposed. I finish off by moving top left back to make it harder for his durable but slow obsec bricks to get there. My priority objective is my bottom left objective, his is the bottom right.

My opponent, showing exactly 0 respect for my army, deploys it all on the line, determined to push those blocks of brutal bodies forward as quickly as 5″ movement and advance rolls allow. He combat squads the maximum Bladeguard Veterans squad and one 10 man Terminator squad. On my side, each boat has a troupe squad inside, with my 3 characters starting embarked. (Sad Solitaire noises. No one ever wants to allow him in a boat). I deploy everything that cannot be obscured 5″ back from the line, to ensure that I am not taking any unnecessary stormbolter fire.

We roll off and my opponent goes first. I elect not to phantasm, as I am hidden from 90% of his shooting not worried about whole 5 missiles he’ll fire off this turn.

Battle Round 1:

My opponent moves out aggressively, raising a sole banner on his home objective, and settling in with a 5 man terminator squad to score stubborn defiance. Anything with a missile launcher does not advance. Between light saedath (cannot be hit on an unmodified 1-3 outside of 12″) and some lackluster rolling he only manages a single wound on my bottom starweaver from his whole army. Turns out I was right about not worrying about some desultory missile fire. Narrator: He was not right. That single wounds goes unsaved and rolls a 6 for damage to blow up my boat. Oof. Classic Aeldari arrogance gets some beautifully poetic comeuppance

On my turn I move the dismounted troupe squad to my home objective. They perform RND (they pass the roll, but this was unnecessarily risky). I *move the two northern transports up to the top-left objective, my Veiled King and Death Jester transports to within fusion range of the terminator squad, and I line up my voidweaver on the same. One boat with just troupes touches into the center objective, and I stage my bikes behind the ruin to get into his deployment next turn.

After the 14x shuriken cannons, 5 fusion pistols, 4 neuro disruptors, 2 shuriken pistols, 3x prismatic cannon and one Death Jester shrieker cannon opens up on the 5 man terminator squad in the open, the thrice damned sergeant still stands. I fire and fade my voidweavers back behind obscuring. My opponent scores 3 points on grind, while I get my 3 on stranglehold. We both score the mission 3 points.

End of Battle Round 1:

Harlequins 6 : 6 Deathwing

Battle Round 2:

He scores 1 point on banners, 2 on stubborn defiance and 8 on primary. His bottom right Bladeguard raise a banner. The Deathwing move aggressively into the middle. He lines up charges into my starweaver on the middle objective with his jump chaplain and the terminators. His bottom 10 man terminator squad move towards my home objective as fast as their stumpy legs allow. In the north, his hero-sergeant and the 3 man Bladeguard goes into the starweavers. His rapid advance leaves a very convenient 25mm hole next to his Ravenwing Apothecary… My Solitaire starts salivating from his hidden position on my home ruin.

Between shooting and charges he fails to blows up any more of my boats in the north. His jumppack chaplain charges my central starweaver. I use the light saedath strat to move it just far enough to still edge onto the far border the objective, but far enough to make the charge for his terminators unfeasible. After some consideration between my bikes and boat, the chaplain ends up going after the boat. I elect to take armor saves to kill the boat, disembarking the troupes inside onto the point to give me a 12 on primary in my coming turn. He gets his 3 on the mission.

My turn 2 I move aggressively in the North. One squad of troupes disembark and performs RND. The downside of my 12 on primary is I cannot flip the middle objective for Deadly Performance, so reckon I need to make a play for his home objective. (In hindsight, I made a massive mistake here. I had 2 easy kills in shooting, and I could have fire and faded the bikes into his deployment to get my deadly performance. I did not need to FnF the voids, just get a narrow angle on the terminator sergeant and the bladeguard. I already had stranglehold locked down, and I did not have enough to take down the terminator squad far enough to out obsec him on his home if all the charges did not hit).

I kill the chaplain with shooting from the troupe squad, the bladeguard and terminator sergeant (finally the damnable nerd eats it) evaporate from the weight of most of my armies shooting. 1 terminator dies on his home objective to the troupes and the Death Jester in the boat. I disembarked the rose queen to guarantee the bladeguard dies, but she ends up not being needed. I fail the 5″ charge into his home objective with my troupes in the centre even with a reroll, but I left 2 toed into the middle to keep my stranglehold intact in case of this exact situation. My horrifically misplayed skyweavers get brutalised by the terminators. RIP skyweavers. You deserved better. My blitzing solitaire thoroughly and effortlessly rips through the exposed apothecary, but gets killed straight through his -1 to hit, no rerolls, 3++ invuln with a luck reroll due to his singular inability to pass even a single save whenever he happens to fight bladeguard.

End of the round I score my 3 on stranglehold and 4 on RND. I miss deadly performance due to incredible stupidity (its definitely not real stupidity, just part of the carefully crafted clown performance. Definitely. Maybe.) but thankfully he also misses grind. We both got our 3 on the mission

End of Battle Round 2:

Harlequins 28 : 20 Deathwing

Battle Round 3:

My opponent still has so much BEEF on the board its honestly scary. He scores 3 on stubborn defiance, 2 on banners and 8 on primary. He finally takes the centre with the one 10 man brick, while his 5 man bladeguard saunter back over to his home to help stem the tide coming next turn. His southern 10 man brick continue their trudge to my home objective.

They knock out a voidweaver, while the centre squad kill the boat next to them and utterly annihilates the 4 troupes on the centre objective. The 4 man on his home kills 2 disembarking troupes (I’ve been very lucky on my disembarking models not dying). He scores his 3 on the mission.

My turn 3 I get 8 on primary. I embark the troupes on my top left and the rose queen back into boats. In the top middle I have a boat very precisely placed to get the 5 man troupes just over 6 inches from the centerline after a disembark and move to get my 3rd quarter for RND. I collapse everything else in range on his home objective. Between the fusion and neuro pistols, the DJ lending his cannon and rift ghoul mortals, and finally the veiled king and the 2 troupe squads swinging into them, the terminators are knocked out. I take down his bannner and cap his stubborn defiance scoring. The Veiled King gets back into the starweaver with the Curtain Falls. Fighting someone just to hop back into a boat is totally fair and balanced and I love every minute of it. With his apothecary dead I can start working on whittling down his bricks too, with the voids taking down 2 marines.

End of the round he scores his grind, I get my 3 on the mission, 4 on RND and 3 apiece on stranglehold and deadly performance.

End of Battle Round 3:

Harlequins 49 : 39 Deathwing

Battle Round 4:

I’ve got a decent lead here, but I am fast running out of material and ways to deal with the terminator bricks that don’t involve a tape measure. He scores 1 banner and 8 on primary, but 0 on stubborn defiance. He spreads the center brick between the middle and his home objective, while the southern brick finally gets close to my home objective (a mere 1″short, but he decides he wants the shooting and will just charge me to get on the point. If I run away with the light strat at least he costs me primary).

He kills 2 troupes with bolter fire in the north. In the south he bounces off the voidweavers, and the troupes on the point runs away so his terminators are stuck outside my objective. The bladeguard mince my Death Jester, boat and the troupes on his home objective. The Veiled King does not roll a one to die on disembark and I cry from happiness.

My turn 4 I score only 4 on primary. I run the troupes back onto my home objective to flip it for Deadly Performance. In the North I commit the remaining 3 man, the rose queen onto the terminators. I advance the Veiled King to try and knock his bottom right Bladeguard off their points factory as a bit of a hail Mary.

On my home objective I get a bit lucky with the void weavers and the troupes, and bring the terminators down to 4 models. The Veiled King manages to kill only one Bladeguard (he feels real bad into transhuman), while the remaining 2 knock him down to a single wound. In the North I kill 4 out of 5 bladeguard after fusions and melee, and the rose queen gets back into the boat. We both get our 3 on the mission. He gets 3 on grind, while I get my 3 apiece on stranglehold and deadly performance.

End of Battle Round 4:

Harlequins 62 : 54 Deathwing

Battle Round 5:

He scores a 1 on banners and an 8 on primary. He does not get his Stubborn Defiance thanks to the “consecutive command phases”requirement. Keeping it to a 5 has been massive for me.

His southern terminators obliterate my troupes on my home objective, and park themselves in light cover. In the north he gets as many terminators as possible onto his home objective. The lone bladeguard kills 2 troupes. My Veiled King on the bottom right kills another bladeguard before dying. He scores 3 on the mission

My final turn I yet again display my staggering stupidity by going for an entirely unnecessary play. I score my primary on the bottom of the turn, so the smart thing to do have been to disembark the troupes on my top left, advance the transport onto the centre and just take my 8. Instead I try to go for the 12 AND try to deny my opponents grind. In order to accomplish either of these I need to get very lucky, accomplishing both is a pipe dream.

My voidweavers jet forward onto the objective. My lone transport gives himself options into the sole surviving bladeguard on my opponents home objective and the terminators on mine. The boat on the top left toes into the centre objective while giving the troupes inside range to the terminators on my home. The rose queen disembarks and advances to try for a 7″ charge into the bladeguard on the bottom right. I’m trying to do way too many things here with low odds of success instead of consolidating my efforts. Going for a 12 on primary but dropping to a 4 if I fail, trying to deny grind but guaranteeing it if I bounce, trying for my 3 points priority objective AND trying knock down my opponents last banner.

In the north the lone fusion troupe kills the BGV, while in the south two transports, 2 voidweavers and the 5 man troupe squad inside the centre objective boat kills 3 terminators. The rose queen predictably fails her charge with a reroll. The voidweavers charge, fails to do any damage and gets a boat blown up for their effort.

I score 4 on primary, 3 on deadly performance, but I miss my stranglehold. My opponent scores grind them down and 1 more on his banner.

End of Battle Round 5:

Harlequins 69: 68 Deathwing

Post game

Whoooof that was close. I played my Deadly performance very badly, and similary there was no reason for me not to put a de-meched troupe squad back into deepstrike to get my 12 on RND, especially once it was clear that squad is about to get punked (looking at you home objective boys). I am happy with the secondaries I picked, but there is definitely some improvements to be made in my execution of them. This was my first game fielding a 2 man bike squad as utility. I really liked having them as an option, but I threw them away for no gain, and I missed getting a free 3 points with them early game with a Fire and Fade play. Having them survive later to help the Veiled King clear the bladeguard would have cemented a very comfortable victory.

I also really like the 3 man void weavers still, even after the substantial nerf, but they suck a lot of CP. In this match I think I could’ve afforded to be a lot more cavalier with them. My opponent never really did a whole lot of damage even when he could line up the missile launchers. Especially in the early rounds I think I could have just played angles with them and forgoed the FnF to keep the CP to keep my troupes dealing mortals at full clip.

All in all this game was a lot of fun and a good learning experience. This Deathwing list is a bit of a gatekeeper in my opinion, but if you just let it be it can and will score high just for existing. Disrupting my opponents scoring is a playstyle I very much enjoy, but I think it highlights my own “playing the mission” with this list needs some more reps.

Thank you kindly for reading, I would love to hear your thoughts on the clash!