Tag Archives: 40k

Slow-Grow Challenge 2024: Battleline

Back in January, we announced our first slow-grow challenge for the Woehammer community to follow along with.

Each month presents a new challenge. February’s was to build and paint a general for their army along with some lore to accompany them. This month, our Generals had to post their first battleline unit and, if they had the time, some accompanying lore!


Tavendale

Last month, Tavendale posted two Generals for the competition, the first being Heinrich Volkmarsson.

Heinrich Volkmarsson by Tavendale of Norerolls

This month, Heinrich is joined by a unit of Halberdiers:

Heinrich’s Halberdiers

Last month, Tavendale also managed to paint up Zarnak the Accursed, though with time being a precious commodity this month, we’ll have to wait until next month to see the first unit.

Zarnak the Accursed by Tavendale

Popliteal

Previously, Popliteal had given us our first Dragon!

Utheryl the Black by Popliteal from our friendly Discord server
The Covensguard

Fittsy

The first of two Kharadron armies, Fittsy started with Krid Cogbreaker last month.

Krid Cogbreaker by Fittsy

And has followed this up with Red’s Footsloggers, a unit of Arkanauts.

But that’s not all! Fittsy blessed us with an additional battleline this month in the shape of a Gunhauler!


Ian Humpage

Ian started a Kharadron Overlords, much like Fittsy above, but instead started with the famous Drekki Flynt.

Drekki Flynt by Ian Humpage

This month, Drekki is joined by a unit of Thunderers.


Deathcorekiddie

Deathcorekiddie has the only 40k army in the challenge, starting with a Terminator Csptain for his homebrew Space Marine chapter.

First Centurion Antigaius by Deathcorekiddie
Skrappa Goldtoof by Deathcorekiddie

Unfortunately, injury has meant Deathcorekiddie was unable to complete any units this month, but we’re sure they’ll be back with vengeance next month.


Peter Holland

Being a massive fan of the old school RTS games Shadow of the Horned Rat and Dark Omens, I decided I would do two armies, the first based on the Grudgebringer

Commander Morgan Bernhardt by myself

As well as the Grudgebringers, I’ve decided to bring an army of Night Goblins some personality

Goblak Mothspore by myself

Kej

Abhorrant Gorewarden by Kej

April’s Challenge

You’ve the start of a budding army! But we need more troops! Perhaps something to give a little ranged threat to the enemy? Or a unit that can scout ahead fast? Build and paint at least 5 models from either a missile or scout type unit (this could be cavalry, or perhaps Giant Eagles for Wood Elves, or a Gyrocopter for Dwarfs?).

Additional: Whose your leaders most hated foe and why? Did they suffer some slight at the enemies’ hands? Was a member of their family brutally mudrered by them?

Take Part

Want to take part? Just send your pictures and honebrew lore to thewoehammer@gmail.com

Slow-Grow Challenge 2024: The Generals

Back in January, we announced our first slow-grow challenge for the Woehammer community to follow along with.

Each month presents a new challenge. February’s was to build and paint a general for their army along with some lore to accompany them.

The uptake has blown us away, with a few people even attempting two armies!

Heinrich Volkmarsson by Tavendale of Norerolls
Utheryl the Black by Popliteal from our friendly Discord server
Goblak Mothspore by myself
Krid Cogbreaker by Fittsy
Zarnak the Accursed by Tavendale
Drekki Flynt by Ian Humpage
Skrappa Goldtoof by Deathcorekiddie
First Centurion Antigaius by Deathcorekiddie
Commander Morgan Bernhardt by myself
Abhorrant Gorewarden by Kej

March’s Challenge

With your leader done, they need some troops to…. well… lead! Build and paint at least 10 models from your Core (Old World),

Additional: Who are these dudes? Are they your leaders honour guard or perhaps some mercenaries they’ve hired to kick start their (nefarious?) plans?

Take Part

Want to take part? Just send your pictures and honebrew lore to thewoehammer@gmail.com

Warhammer 40k January Balance Dataslate

Winners and Losers

Introduction

It’s a little late and much anticipated, but in the middle of the night (for me), Games Workshop finally gave us their latest take on the 40k meta and how it needs adjustment. Overwhelmingly, this is a dataslate of nerfs. Very little gets buffed. Before we go too far, we need to acknowledge that the 40k balance is amongst the best it’s ever been. GW’s own data shows that only 2 factions are outside of the 45% – 55% win rate band (Aeldari and Necron). 5 factions are at the bottom (45%), though:

  •  Imperial Knights
  • Tyranids
  • Astra Militarum
  • Drukhari
  • Blood Angels

I question the data, but Drukhari and Daemons (not on that list) are really struggling. Tyranids are extremely player dependent on both top and bottom tables at recent events.

I am going to concentrate on the dataslate and factions within it and mention the points when it’s important. Some factions like Tau haven’t seen any attention outside of points, and I haven’t delved into them. These are my opinions, I might be very wrong. If you think I am, I’d love to hear your thoughts. And we can see if I’m right in 3 months’ time.

Dataslate

Big Winners – These are the standouts

Custodes
No doubt about it, winners. 
They get an additional model in Custodian Warden and Vexila Praetor units and keep their 4+ Inv (Invulnerable save) 4+ FNP (feel no pain). And the FNP works on Devastating Wounds.
They are going to be very strong, possibly top 5, and at least A Tier again.

Drukhari
A new detachment – Skysplinter Assault – that is going to grant a lot of movement and cover to very soft units. Combined with combat buffs (+ 1 AP when empowered) and the Archon joining Incubi Druhkari melee is back. A bit anyway. Dark Lances and Heat Lances remain strong. It remains to be seen if it’s enough to get them over the top, but expect them to be a real threat.

Necrons
A 3 month reprieve, no rule or point changes. Expect Necrons to be a problem with other top factions being nerfed.

Winners – At least you got something right?

Blood Angels – Blood Rite Detachment
Plus 2 Strength and 1 attack to melee weapons might not sound like a lot, but it gets a lot of units past breakpoints like Toughness 4 and Toughness 9. Potentially wounding on 2s (with a stratagem) sounds pretty good. No points changes but they may be competitive in Blood Rite.

Grey Knights
The Grand Master has ignore modifiers again – he’s going back into the list and DreadKnights got buffs to shooting (S10 -2AP 3 Damage ignores cover) and melee (Weapon Skill either 3+ with the S14 hammer or 2+ with the Sword). It’s not a huge buff but should potentially see a surge in play and success.

Black Templars – Gladius Detachment
This is looking very strong with Primaris Crusaders and Sword Brethren not being touched. It may be the best army in the game.

Space Wolves
Their sagas can be completed at the end of each players turn. You probably still won’t play the ‘Deeds Worthy of Saga’ detachment, but it is more likely to help now. Small buff (they are still good in other detachments).

Chaos Daemons
No rules changes but so many points drops which is what they really need. Certain to climb the list. Khorne daemons offer some real output. One to watch.

Chaos Knights
Points down on all of their big Knights and only Brigands going up 10 points. 

Neutral

Death Watch
Still nerfed 

Thousand Sons 
Nothing happening here

Astra Militarum
Clarification of orders, but Manticores took a hit

Genestealer Cults
Nothing, no points, and no rules. This is a sleeper, expensive, and not easy to play they have very strong rules in the index.

Nerfs – These factions are feeling some pain

Imperial Knights
Clarified an earlier ruling, didn’t extend bondsman. Very small buffs probably leave them borderline between nerf and neutral.

Adeptus Sororitas
This may actually be a winner in disguise. A very strong strategy has been limited on the Triumph, and they’ve had points increases. But at the same time, there are a lot of drops, so Paragons, Repentia, and Retributors are now more viable. They’ll continue to push on to the top tables.

Death Guard
Less free grenades and points rise on Plague Burst Crawlers and Plague Marines will hurt current lists. It’s more that it will change the lists/play more than make them much weaker.

Space Marines
Overall, their best generic units have taken a solid hit (Aggressors, Inceptors, and Centurions). Some chapters (Black Templars) took solid hits to points but are still strong. Overall, this is a small nerf.

Tyranids 
Already struggling, their best units have all had points increases. It’s a nerf, not a big one, but it’s still a nerf.

Adeptus Mechanicus
The codex is a miss, and they needed help, GW decided that they want more data (I think) before adjusting the most recent codexes. That’s great for Necrons and less so for Ad Mech. 

World Eaters
Their best enhancement is stripped back, and points increase to the most effective units. It exposes the lack of units and balance in the army. They are still strong and difficult to manage, but they didn’t have a lot of units on the table, and now they will have less.

Biggest Losers – these might sting a little

Aeldari
Less fate dice overall, Fate’s Messenger rerolls only affect the bearer (this is a big change), Phantasm has more restrictions, Night Spinner changed to a -2 to move, advance and charge, Yncrne can only teleport and charge in your turn and Wraithguard can only shoot the unit that shot them. Only Night Spinners and Wraithguards have had a points increase. 
This might seem like a lot, but the Yncrne is still very effective at influencing your opponents game, Night Spinners might have a buff. They didn’t affect charges before, and this is huge. Phantasm is harder to use but still going to be an issue. Weakened, yes, but this is still a very good army.

Chaos Space MarinesHammer Time
Embarked units must have the same mark as the Transport, Dark Obscuration now they only have to be within 18”, Profane Zeal only gives reroll wounds, only available to a unit with the Undivided Mark and Accursed Cultists are dead.

Accursed Cultists can only return models in your command phase and are OC1. They are hard to build, move, or use. Never really popular. They are probably on the shelf with a 40pt hike. Forgefiends, Chaos Lord, Chosen, Warp Talons, and Obliterators all went up between 10 and 30 for minimum unit sizes. But that’s not all, Daemons are a lot harder to include. You must have a battleline unit for each non-battleline unit you  include. No more Blue Scribes, Changeling, or Syll’esske. 

CSM is going to be a lot weaker, maybe even just an average army with these changes.

Chaos Space Marines – Possessed, are they good yet? (Build Review)

Credit: Games Workshop

Introduction

Possessed are central to the entire concept of Chaos Space Marines, especially Word Bearers (my Chaos legion). Their primarch commits some of his sons to a risky mission in the Warp. Those that returned are hosts. Called Gal Vorbak they are the first true possessed. Further experimentation yields mixed results with none of the new Possessed reaching the same strength of the Gal Vorbak.

Gal Vorbak; c/ Games Workshop

Possessed are among my favourite models in the Games Workshop range, I have at least 30.

Background

The original plastic models were available back in 7th edition (and probably before). For its time, it was a small kit with only 5 models, but there were a lot of options. You could build five Possessed and convert 5 more from standard Chaos Space Marines.

Orginal Possessed Kit (with conversions)

During 8th edition, there was a line refresh with Chaos Space Marines and Obliterators being remodelled and 3 new kits. Introduced with the Shadowspear Army Box, were the new Venomcrawler, Master of Possession and Greater Possessed. Greater Possessed were a separate unit to the Possessed until the 9th edition codex. The Shadowspear models were available in the Start Collecting Box exclusively, leading to a lot of eBay trading. As cheap Chaos Space Marines everywhere.

Greater Possessed

With the 9th edition codex, there was another refresh. This time, the Possessed kit was replaced. Possessed were “Primarised” increasing in size to match the Greater Possessed they became just Possessed. 

Comparison between generations

What’s in the box

That brings us to this review. It might be a bit late. The Chaos Space Marine – Possessed kit was released almost 18 months ago now. But maybe you want a Chaos Space Marine (CSM) army, and it’s not CSM without Possessed. Plus, with a balanced dataslate soon, they could be a competitive option again, replacing Chosen in armies. 

The box includes 5 x 40mm bases and 2 sprues. There are fewer options than the old kit, but there’s enough to build a few different models. There are 2 backpack options for the champion and at least one alternative arm for each model. 3 are shown with options for the heads, but the heads can be swapped on all models. There is also a base option, and the powerpacks can be mixed across all models. Not including the backpacks, it gives about 18 different combinations to make sure all of your Possessed aren’t identical. 

Preparation and construction

Unfortunately, the different weapon options are model specific, restricting how much you can mix the models. The parts in these kits are the wrong scale to modify current Chaos Space Marines. You could use them with some sculpting to modify Primaris Marines (Assault Intercessors would be my choice).

The instructions are clear, and for the most part, the castings are clean with minimal flash. Most of the sprue attachments are well thought out and accessible from underneath. The plastic is the same as all current kits, cut easily enough, and responds to light sanding.

The builds are mono dimensional with some very close fitting parts. I recommend removing all of the pieces from the sprue and cleaning them up before dry fitting.

Champion in subassembly ready for building

The models come together well without any gaps (unlike push fit). If you have any issues getting a tight fit check that you’ve cleaned the joining surfaces well enough. They lack the positive engagement of newer kits (released in 10th edition), but they are relatively easy to assemble. 

Heading for the painting stick

The trickiest steps are the first step (parts 1 and 2) and 5a (Parts 35 and 36). You need to get the angle right on the torso for the legs to make a clean join with the hose (that is part of 36), meeting the hole on 35. All up, it took about 1.25 hours for me to put them together in two bursts. 

Primed and ready

Paint and final steps

Now the tricky part, painting. I prime black and then heavy dry brush a bright silver (Vallejo Aluminium Air) to catch the trim (Word Bearers). Working out where the armour stops and flesh starts is harder on the new models than the old. I’ve gone with a demonic flesh with a strong red accent. It reduces the contrast between ceramite (armour) and a trait of Possessed is their armour moulds with them. 

Finished models

Here are some I prepared earlier. It will take me a week or more to complete the latest additions. If you look closely you’ll see that Squad has 2 champions.

Are they good again?

Possessed are fast (9” move) and more tanky than Chosen (3 wounds, toughness 5 and 5+ invulnerable save). They are expensive (140 points) and lack output, though. With only 1 AP, 2 Damage, and devastating wounds, you may be disappointed. The current meta has a lot of 3/4 wound models (Chosen, Wraithguard, Wraiths, and Aggressors). A Master of Possession can join them (80 points) giving a 6+ Feel No Pain and limited, precision, ranged. 

Word Bearer Possessed

They lack the advance and charge of Chosen (unless you make them Slaanesh and spend a CP). Or their output (thanks Chaos Lord) and are inconsistent against vehicles and monsters. But they can get up the board pretty fast without Rhinos (a Chosen weakness) and are more tanky than Chosen. If they receive a points drop, they could be a good trading piece and objective/mission tool. I’m going to be testing that theory later this month.

So are they good yet? To be determined

What is Warhammer 40,000?

There is no time for peace. No forgiveness. No respite. There is only war.

The galaxy writhes in the mailed fist of all-consuming conflict. The Imperium of Mankind teeters on the brink of annihilation, beset upon all sides by heretic warlords, daemon-summoning witches and rapacious alien empires. In every star system and upon every planet, fierce battle rages as loyalists, heretics and aliens tear reality itself apart in their war for dominance. Every day the flames rise higher.

This is a more terrible era than ever before, and there is no peace amongst the stars…

It had been given a rating of 7.8 on BoardGameGeek from 200+ ratings

StrikingScorpion82 has produced an excellent Guide and Playthrough of Warhammer 40k. Striking Scorpion is a fantastic channel with no end of tactics videos, battle reports and reviews. Give them a Sub!

As this is a Games Workshop game there are tonnes of resources to expand your game and your gaming experience of Warhammer 40k. It even has its own App on the iStore and PlayStore.

Fancy having a go? Why not pick up a Combat Patrol box from SCN Hobby World at 20% off.

— Peter

Space Marine Colour Schemes

Some time ago, I spent a considerable amount of time playing with impact. For those who don’t know Impact allows you to digitally paint models to test colour schemes for projects.

As such I ended up recreating and creating tonnes of Space Marine liveries for both cannon chapters and non-cannon chapters. This process eventually allowed me to create my own home brew Space Marine Chapter the Void Dragons.

But, I thought rather than deleting all that hard work or just leaving it on Pinterest where it won’t be used, why not share them with you. That way, you can view the colour schemes I’ve already made and pick one for your own Chapter should you wish….. Enjoy!

Random Musing – Hobby Slumps!

The great thing about the Hobby is that there are loads of ways to enjoy it and many people enjoy multiple aspects. I certainly enjoy painting, because it is time away from screens and at the end of it I have something to show for it… and sometimes I can even display it!

However after a ‘few’ tournaments at the tail end of 2021 (10 tournaments and 43 games…!) I found the break over Christmas and getting ready for a cousin’s wedding broke my run, and I got into a temporary Hobby Slump.

So, how to get out of it… for me this is do something different – and don’t sweat it!

So I read a few short stories – which you may see reviews of here later in the year – and yesterday had a weekly hobby catch-up with friends on Zoom. This is a great way to remind myself why I love the Hobby… and so I got into my collection and picked something different to assemble and paint.

Terrain!

Lots of lovely stuff for 40k and Kill Team

I was fortunate to get this for Christmas, and so I cut it off sprue during the Hobby catch-up on Zoom last night, and spent this afternoon gluing it together. Hopefully the weather will allow me to spray soon.

I really like Terrain as a pallet cleanser or to kick-start painting or collecting. It’s because it doesn’t need to be perfect, I have a reasonably quick method and I can sort of go into automatic pilot until I feel like doing something else.

Do you ever get into a Hobby Slump? How do you get out of it?

I’ll keep you up to date with my progress on this set on Woehammer.

— Declan