Tag Archives: Space Marines

Top Three 40k Lists for Warhammer Fest 2023

This is the top three 40k lists for the Warhammer Fest that took place in England on the 29th and 30th of April. It involved 359 players vying to be crowned champion in a 9 game tournament.

As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting.

Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three 40k Lists

Pre-Game Stratagems: March of the Ancients, Hero of the Chapter x2, Warlord Trait, Scion of the Forge
Starting Command Points: 0

Warlord & Trait: Primaris Techmarine – Target Protocols
Army Trait: Combat Doctrines, Calculated Fury

Adeptus Astartes – [Iron Hands Successors] – Ark of Omen Detachment [Heavy Support] 6CP, [111PL, 2000pts]
Chapter Tactics: Whirlwind of Rage, Master Artisans


HQs

HQ: Primaris Techmarine [4PL, 70pts] (Warlord)
– Warlord Trait : Target Protocols (-1CP)
HQ: Primaris Lieutenant [5PL, 65pts]
– Master-Crafted Power Sword
– Neo-Volkite Pistol, Storm Shield
– Hero of the Chapter : Rites of War (-1CP)


Troops

TR: 5 Infiltrator [6PL, 100pts] Helix Gauntlet

Elites


EL: 10 Vanguard Veteran [14PL, 300pts] Jump Packs, Sergeant with Lightning Claw and Relic Blade, 8 Lightning Claw and Storm Shield, Lightning Claw and Grav Pistol
EL: 10 Scout [8PL, 120pts] Camo Cloaks, 9 Scout Sniper Rifle, Missile Launcher, Thunder Hammer
EL: Relic Contemptor Dreadnought [8PL, 195pts] 2 Twin Volkite Culverin, Cyclone Missile Launcher
Martial Legacy (-1CP)
March of the Ancients (-1CP)
Hero of the Chapter : Merciless Logic (-1CP)


Fast Attack

FA: Land Speeder Tornado [4PL, 70pts] Multi-Melta
FA: Land Speeder Tornado [4PL, 70pts] Multi-Melta


Heavy Support


HS: 5 Devastator [8PL, 125pts] Multi-Melta, 3 Grav-Cannon, Armorium Cherub, Sergeant with Combi-Melta and Thunder Hammer
HS: 5 Devastator [8PL, 125pts] Multi-Melta, 3 Grav-Cannon, Armorium Cherub, Sergeant with Combi-Melta and Thunder Hammer
HS: Repulsor [16PL, 220pts] Additional Ironhail Heavy Stubber, Twin Lascannon, Onslaught Gatling Cannon, Replace Auto Launchers with 2 Fragstorm Grenade Launchers, Icarus Rocket Pod
HS: 5 Desolation [8PL, 185pts] Vengor Launcher and Targeter Optics, 4 Super Krak Missile
HS: 5 Desolation [8PL, 185pts] Vengor Launcher and Targeter Optics, 4 Super Krak Missile
Scion of the Forge : Master-Crafted Weapon – Vengor Launcher (-1CP)


Dedicated Transport

DT: Land Speeder Storm [3PL, 50pts]
DT: Land Speeder Storm [3PL, 50pts]
DT: Drop Pod [4PL, 70pts]

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Arks of Omen Detachment (Imperium – Astra Militarum) [120 PL, 8CP, 2,000pts]

Regimental Doctrine: Armoured Superiority, Swift as the Wind


HQ

Cadian Command Squad [7 PL, -2CP, 135pts]:
Commanding Authority, Relic: Legacy of Kalladius, Stratagem: Imperial Commander’s Armoury, Stratagem: Officer Cadre, WT: Front-LIne Combatant
Cadian Commander: Chainsword, Commanding Authority, Frag grenades, Laspistol
Cadian Veterans
Cadian Veteran w/ chainsword: Chainsword, Frag grenades, Laspistol
Cadian Veteran w/ Master-Vox: Frag grenades, Laspistol, Master Vox
Cadian Veteran w/ Medi-pack: Frag grenades, Lasgun, Medi-pack
Cadian Veteran w/ Regimental Standard: Frag grenades
Lasgun and Regimental Standard: Lasgun, Regimental Standard
Ogryn Bodyguard: Bullgryn Maul, Frag bombs, Slabshield
Cadian Command Squad [7 PL, -2CP, 135pts]:

Commanding Authority, Relic: Claw of the Desert Tigers, Stratagem: Imperial Commander’s Armoury, Stratagem: Officer Cadre, WT: Master Tactician
Cadian Commander: Commanding Authority, Frag grenades, Laspistol, Power sword
Cadian Veterans
Cadian Veteran w/ chainsword: Chainsword, Frag grenades, Laspistol
Cadian Veteran w/ Master-Vox: Frag grenades, Laspistol, Master Vox
Cadian Veteran w/ Medi-pack: Frag grenades, Lasgun, Medi-pack
Cadian Veteran w/ Regimental Standard: Frag grenades
Lasgun and Regimental Standard: Lasgun, Regimental Standard
Ogryn Bodyguard: Bullgryn Maul, Frag bombs, Slabshield
Lord Solar Leontus [9 PL, 170pts]: Commanding Authority, Warlord, WT: Grand Strategist


Troops

Cadian Shock Troops [3 PL, 65pts]
6x Shock Trooper: 6x Lasgun
Shock Trooper Sergeant: Drum-fed Autogun
Shock Trooper w/ Special Weapon: Meltagun
Shock Trooper w/ Special Weapon: Plasma gun
Shock Trooper w/ Vox-caster: Lasgun, Vox-Caster
Cadian Shock Troops [3 PL, 65pts]
6x Shock Trooper: 6x Lasgun
Shock Trooper Sergeant: Drum-fed Autogun
Shock Trooper w/ Special Weapon: Meltagun
Shock Trooper w/ Special Weapon: Plasma gun
Shock Trooper w/ Vox-caster: Lasgun, Vox-Caster
Cadian Shock Troops [3 PL, 65pts]
6x Shock Trooper: 6x Lasgun
Shock Trooper Sergeant: Drum-fed Autogun
Shock Trooper w/ Special Weapon: Meltagun
Shock Trooper w/ Special Weapon: Plasma gun
Shock Trooper w/ Vox-caster: Lasgun, Vox-Caster
Cadian Shock Troops [3 PL, 65pts]
6x Shock Trooper: 6x Lasgun
Shock Trooper Sergeant: Drum-fed Autogun
Shock Trooper w/ Special Weapon: Meltagun
Shock Trooper w/ Special Weapon: Plasma gun
Shock Trooper w/ Vox-caster: Lasgun, Vox-Caster


Elites

Sly Marbo [3 PL, 50pts]: Envenomed Blade, Frag grenades, Ripper Pistol
Tempestus Scions [10 PL, 110pts]
Tempestor: Chainsword, Frag & Krak grenades, Plasma pistol
4x Tempestus Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Plasma gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Plasma gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Hot-shot Volley Gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Hot-shot Volley Gun
Tempestus Scion w/ Vox-caster: Hot-shot Laspistol, Vox-Caster
Tempestus Scions [10 PL, 110pts]
Tempestor: Chainsword, Frag & Krak grenades, Plasma pistol
4x Tempestus Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Plasma gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Plasma gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Hot-shot Volley Gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Hot-shot Volley Gun
Tempestus Scion w/ Vox-caster: Hot-shot Laspistol, Vox-Caster
Tempestus Scions [10 PL, 110pts]
Tempestor: Chainsword, Frag & Krak grenades, Plasma pistol
4x Tempestus Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Plasma gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Plasma gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Hot-shot Volley Gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Hot-shot Volley Gun
Tempestus Scion w/ Vox-caster: Hot-shot Laspistol, Vox-Caster


Fast Attack

Armoured Sentinels [9 PL, 150pts]
Armoured Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Armoured Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Armoured Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Armoured Sentinels [9 PL, 145pts]
Armoured Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Armoured Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Armoured Sentinel: Militarum Plasma Cannon
Scout Sentinels [9 PL, 135pts]
Scout Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Scout Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Scout Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw


Heavy Support

Rogal Dorn Battle Tank [15 PL, 320pts]: Armoured Tracks, Castigator Gatling Cannon, Heavy stubber, Knight of Piety, Stat Damage (Rogal Dorn)
2 Meltaguns: 2x Meltagun
2 Multi-meltas: 2x Multi-melta
Oppressor Cannon and Co-axial Autocannon: Co-axial Autocannon, Oppressor Cannon


Dedicated Transport

Chimera [5 PL, 85pts]: Chimera Heavy Flamer, Lasgun Arrays, Stat Damage (Chimera)
Heavy Flamer: Heavy flamer
Chimera [5 PL, 85pts]: Chimera Heavy Flamer, Lasgun Arrays, Stat Damage (Chimera)
Heavy Flamer: Heavy flamer


Total: [120 PL, 8CP, 2,000pts]

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Arks of Omen Detachment (Aeldari – Craftworlds) [63 PL, 1,248pts, 4CP]

Arks of Omen Compulsory Type: Fast Attack

Craftworld Selection
*Far-Flung Craftworld*: Masterful Shots, Swift Strikes


No Force Org Slot

Seer Council (Unit) [3 PL, 65pts]
Warlock Skyrunners: 4. Protect/Jinx
Warlock Skyrunner: Witchblade


HQ

Baharroth [7 PL, 160pts]
Farseer Skyrunner [6 PL, 135pts, -2CP]: 4. Crushing Orb, 4. Executioner, 5: Mark of the Incomparable Hunter, Stratagem: Champion of the Aeldari, Stratagem: Relic, Witchblade
Kurnous’ Bow


Elites

Dire Avengers [6 PL, 78pts]
5x Dire Avenger: 5x Avenger Shuriken Catapult, 5x Plasma Grenades
Dire Avenger Exarch: Two Avenger Shuriken Catapults
Striking Scorpions [5 PL, 110pts]
4x Striking Scorpion: 4x Mandiblasters, 4x Scorpion Chainsword, 4x Shuriken Pistol
Striking Scorpion Exarch: Biting Blade, Crushing Blows
Warlock Skyrunners [3 PL, 65pts]: 5. Quicken/Restrain
Warlock Skyrunner: Witchblade


Fast Attack

Shroud Runners [5 PL, 90pts]
3x Shroud Runner: 3x Ranger Long Rifle, 3x Scatter Laser, 3x Shuriken Pistol
Shroud Runners [5 PL, 90pts]
3x Shroud Runner: 3x Ranger Long Rifle, 3x Scatter Laser, 3x Shuriken Pistol
Vypers [3 PL, 40pts]
Vyper w/ Scatter Laser
Warp Spiders [6 PL, 135pts]
4x Warp Spider: 4x Death Spinner
Warp Spider Exarch: Two Death Spinners & Powerblades, Web of Deceit


Heavy Support

Night Spinner [8 PL, 150pts]: Crystal Targeting Matrix, Twin Shuriken Catapult
Support Weapons [3 PL, 65pts]: Support Weapon w/ D-Cannon
Support Weapons [3 PL, 65pts]: Support Weapon w/ D-Cannon


Patrol Detachment 0CP (Aeldari – Harlequins) [35 PL, 750pts, -1CP]

Saedath Characterisation: Light: Blaze of Light

HQ


Shadowseer [5 PL, 100pts]: 1. Twilight Pathways (Blessing), 3. Mirror of Minds (Witchfire), Shuriken Pistol, Warlord

Troops

Troupe [4 PL, 65pts]
Lead Player: Harlequin’s Blade, Shuriken Pistol
Player: Harlequin’s Blade, Shuriken Pistol
Player: Harlequin’s Blade, Shuriken Pistol
Player: Harlequin’s Blade, Shuriken Pistol
Player: Harlequin’s Blade, Shuriken Pistol
Troupe [4 PL, 75pts]
Lead Player: Harlequin’s Blade, Shuriken Pistol
Player: Harlequin’s Blade, Shuriken Pistol
Player: Harlequin’s Blade, Shuriken Pistol
Player: Harlequin’s Kiss, Shuriken Pistol
Player: Harlequin’s Embrace, Shuriken Pistol


Elites

Death Jester [4 PL, 110pts, -1CP]: 1: Favour of Cegorach, Harvester of Torment, Stratagem: Champion of the Aeldari
Solitaire [6 PL, 110pts]


Fast Attack

Skyweavers [4 PL, 100pts]

Skyweaver: Skyweaver Haywire Cannon, Star Bolas
Skyweaver: Skyweaver Haywire Cannon, Star Bolas


Dedicated Transport

Starweaver [4 PL, 95pts]
Starweaver [4 PL, 95pts]

Total: [98 PL, 1,998pts, 3CP]

Arks of Omen Detachment (Imperium – Adeptus Astartes – Dark Angels) [115 PL, 1,990pts, ]

Configuration

**Chapter Selector**: Custom Chapter, Dark Angels Successor, Stalwart, Whirlwind of Rage

Arks of Omen Compulsory Type: Elites

Stratagems

Stratagem: Honoured by the Rock [-1CP]

Agents of the Imperium


Inquisitor [4 PL, 60pts]: Bolt pistol, Chainsword, Hereticus – Scourging, Ordo Hereticus, Psyker

HQ

Librarian [6 PL, 105pts]: 1) Mind Worm, 3) Righteous Repugnance, Boltgun, Force sword, Jump Pack
Primaris Chaplain on Bike [8 PL, 135pts, -2CP]: 1. Litany of Faith (Aura), 6. Canticle of Hate (Aura), Chapter Command: Master of Sanctity, Litany of Hate (Aura), Stratagem: Relic, Stratagem: Warlord Trait, The Vox Espiritum, Warlord, Wise Orator


Elites

Bladeguard Ancient [6 PL, 90pts, -2CP]: Chapter Command: Chapter Ancient, Pennant of Remembrance, Steadfast Example, Stratagem: Hero of the Chapter, Stratagem: Relic of the Chapter
Bladeguard Veteran Squad [10 PL, 210pts]
5x Bladeguard Veteran: 5x Frag & Krak grenades, 5x Heavy Bolt Pistol, 5x Master-crafted power sword, 5x Storm Shield
Bladeguard Veteran Sergeant: Heavy Bolt Pistol
Bladeguard Veteran Squad [10 PL, 175pts]
4x Bladeguard Veteran: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Master-crafted power sword, 4x Storm Shield
Bladeguard Veteran Sergeant: Heavy Bolt Pistol
Bladeguard Veteran Squad [10 PL, 175pts]
4x Bladeguard Veteran: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Master-crafted power sword, 4x Storm Shield
Bladeguard Veteran Sergeant: Heavy Bolt Pistol
Deathwing Command Squad [10 PL, 105pts]: Watcher in the Dark
Deathwing Sergeant
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator Squad [18 PL, 330pts]: Watcher in the Dark
Deathwing Sergeant
Thunder Hammer & Storm Shield
Deathwing Terminator
Cyclone Missile Launcher, Thunder Hammer, Storm Shield
Deathwing Terminator
Cyclone Missile Launcher, Thunder Hammer, Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator Squad [18 PL, 330pts]: Watcher in the Dark
Deathwing Sergeant
Thunder Hammer & Storm Shield
Deathwing Terminator
Cyclone Missile Launcher, Thunder Hammer, Storm Shield
Deathwing Terminator
Cyclone Missile Launcher, Thunder Hammer, Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Ravenwing Apothecary [5 PL, 90pts, -1CP]: Rites of War, Stratagem: Hero of the Chapter
Black Knight Bike: Astartes grenade launcher
Ravenwing Champion [4 PL, 60pts]
Black Knight Bike: Plasma Talon


Fast Attack

Attack Bike Squad [2 PL, 50pts]
Attack Bike: Multi-melta


Heavy Support

Eliminator Squad [4 PL, 75pts]: Las Fusil
Eliminator Sergeant: Instigator Bolt Carbine
2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades


Auxiliary Support Detachment 0CP (Imperium – Agents of the Imperium) [1 PL, 10pts]
|Faction Selection: Agents of the Imperium


Elites

Acolytes [1 PL, 10pts]: Ordo Hereticus
Acolyte: Hot-Shot Lasgun, Laspistol


Total: [116 PL, 2,000pts]

Top Three 40k Lists for BFS Northeast Team Championship

This is the top three 40k lists for the BFS Northeast Team Championship that took place in New York State, USA on the 22nd and 23rd of April. It involved 120 players in teams of 5 vying to be crowned champion in a 5-game tournament. These are the top individual lists and not the top 3 teams. If team lists are of interest please let us know in the comments below.

As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting.

Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three 40k Lists

Space Wolves Successor (Born Heroes , Whirlwind of Rage, Custom Chapter) Arks of Omen 0 CP, 2000 pts, 110 PL

HQ

HQ1: Captain on Bike: Chapter Command: Chapter Master, Combi-melta, Hunter, Rites of War, Stratagem: A Trophy Bestowed (0CP), Stratagem: Relic of the Chapter, Stratagem: Warlord Trait, Stratagem: Warrior of Legend, The Armour of Russ, Thunder hammer, Warlord [145 pts, 8 PL, -3 CP]
HQ2: Primaris Lieutenant: Neo-volkite pistol, Master-crafted power sword and Storm Shield, Stratagem: Relic, The Vox Espiritum [65 pts, 5 PL, -1 CP]


Troops

TR1: Infiltrator Squad: Helix gauntlet, 4xInfiltrator, Infiltrator Sergeant [100 pts, 6 PL]

Elites

EL1: Scout Squad: 10xCamo cloak, Scout Sergeant (Combi-melta, Thunder hammer), 5xScout w/Scout sniper rifle, 2xScout w/Shotgun, Scout w/Special weapon (Bolt pistol, Meltagun), Space Wolf Scout (Bolt pistol and Power axe (Bolt pistol, Power axe)) [120 pts, 8 PL]
EL2: Wolf Guard: Jump Pack, 3xWolf Guard (Combi-melta, Power axe), Wolf Guard (Combi-melta, Lightning Claw), Wolf Guard Pack Leader (Combi-melta, Thunder hammer) [128 pts, 7 PL]
EL3: Wolf Guard: Jump Pack, 4xWolf Guard (Combi-melta, Lightning Claw), Wolf Guard Pack Leader (Combi-melta, Thunder hammer) [137 pts, 7 PL]
EL4: Wolf Guard: Jump Pack, 4xWolf Guard (Combi-melta, Lightning Claw), Wolf Guard Pack Leader (Combi-melta, Thunder hammer) [137 pts, 7 PL]
EL5: Wulfen: 5xStormfrag auto-launcher, Wulfen Pack Leader, 4xWulfen w/ thunder hammer & storm shield [145 pts, 6 PL]
EL6: Wulfen: 5xStormfrag auto-launcher, Wulfen Pack Leader, 4xWulfen w/ thunder hammer & storm shield [145 pts, 6 PL]


Fast Attack

FA1: Skyclaws: 2xSkyclaw, Skyclaw Pack Leader (Meltagun, Power fist), 2xSkyclaw with Special Weapon (Meltagun), Wolf Guard Skyclaw Pack Leader (Combi-melta, Thunder hammer) [110 pts, 8 PL]
FA2: Skyclaws: 2xSkyclaw, Skyclaw Pack Leader (Meltagun, Power fist), 2xSkyclaw with Special Weapon (Meltagun), Wolf Guard Skyclaw Pack Leader (Combi-melta, Thunder hammer) [110 pts, 8 PL]


Heavy Support

HS1: Desolation Squad: 9xDesolation Marine (Bolt pistol, Castellan Launcher), Desolation Sgt (Bolt pistol, Castellan Launcher, Replace Superfrak/krak with Vengor & Targeter Optics (Targeter Optics, Vengor Launcher)), Superkrak Rocket Launcher [360 pts, 16 PL]
HS2: Long Fangs: Armorium Cherub, 4xLong Fang (Grav-cannon), Long Fang Pack Leader (Meltagun, Power fist), Wolf Guard Terminator Pack Leader (Cyclone missile launcher, Storm shield, Thunder hammer) [149 pts, 9 PL]
HS3: Long Fangs: Armorium Cherub, 4xLong Fang (Grav-cannon), Long Fang Pack Leader (Meltagun, Power fist), Wolf Guard Terminator Pack Leader (Cyclone missile launcher, Storm shield, Thunder hammer) [149 pts, 9 PL]

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Arks of Omen Detachment (Asuryani) [99pl, 2000pts]
Craftworld: Hail of Doom


No Force Org

Warlock Skyrunners [5pl, 120pts] x3, Powers: Protect/Jinx, Conceal/Reveal

HQ

Farseer Skyrunner [6pl, 135pts]: Powers: Guide, Ghostwalk, Warlord(-1CP):Mark of the Incomparable Hunter, Relic(-1CP):Kurnous Bow
Baharroth [7pl, 160pts]
Karandras [7pl, 150pts]
Jain Zar [7pl, 150pts]


TROOPS

Rangers [4pl, 65pts] x5
Rangers [4pl, 65pts] x5


ELITES

Striking Scorpions [5pl, 110pts] x5, Biting Blade, Crushing Blows
Howling Banshees [5pl, 110pts] x5, Mirrorswords, Piercing Strikes
Howling Banshees [5pl, 105pts] x5, Mirrorswords, Nerve Shredding Shriek, Relic(-1CP): Cronescream
Dire Avengers [6pl, 130pts] x10, Avenger Shuriken Catapult x11
Dire Avengers [3pl, 65pts] x5, Avenger Shuriken Catapult x6
Dire Avengers [3pl, 65pts] x5, Avenger Shuriken Catapult x6


FAST ATTACK

Shining Spears [6pl, 125pts] x3, Shuriken Cannon, Paragon Saber, Heartstrike, Relic: Khaines Lance
Windriders [8pl, 150pts] x5, Shuriken Cannon x5
Shroud Runners [5pl, 90pts] x3


HEAVY SUPPORT

War Walker [5pl, 60pts] x1, Shuriken Cannon x1, Scatterlaser x1

TRANSPORTS

Wave Serpent [8pl, 145pts] x1, Twin Shuriken Cannon x1, Twin Shuriken Catapult x1

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Ynnari Clowns (Warhammer 40,000 9th Edition) [96 PL, 3CP, 1,998pts]
Arks of Omen Compulsory Type: Elites
Craftworld Selection: Ynnari: Strength From Death

No Force Org Slot [5 PL, 120pts]


Seer Council (Unit) [5 PL, 120pts]
Warlock Skyrunners [5 PL, 120pts]
: 4. Protect/Jinx, 5. Quicken/Restrain
Warlock Skyrunner [40pts]: Witchblade
Warlock Skyrunner [40pts]: Witchblade
Warlock Skyrunner [40pts]: Witchblade


HQ

Farseer Skyrunner [6 PL, -2CP, 135pts]: 1: Ambush of Blades, 2. Storm of Whispers (Witchfire), 4. Unbind Souls (Malediction), Stratagem: Relic [-1CP], Stratagem: Warlord Trait [-1CP], Warlord, Witchblade
– Sunstorm
The Yncarne [13 PL, 260pts]


Troops

Rangers [4 PL, 65pts]
5x Ranger [65pts]: 5x Ranger Long Rifle, 5x Shuriken Pistol
Rangers [4 PL, 65pts]
5x Ranger [65pts]: 5x Ranger Long Rifle, 5x Shuriken Pistol
Troupe [4 PL, 103pts]
Lead Player [13pts]: Harlequin’s Blade, Shuriken Pistol
Player [18pts]: Harlequin’s Kiss [5pts], Shuriken Pistol
Player [18pts]: Harlequin’s Embrace [5pts], Shuriken Pistol
Player [18pts]: Harlequin’s Caress [5pts], Shuriken Pistol
Player [18pts]: Harlequin’s Kiss [5pts], Shuriken Pistol
Player [18pts]: Harlequin’s Kiss [5pts], Shuriken Pistol
Troupe [4 PL, 85pts]
Lead Player [13pts]: Harlequin’s Blade, Shuriken Pistol
Player [18pts]: Harlequin’s Kiss [5pts], Shuriken Pistol
Player [18pts]: Harlequin’s Embrace [5pts], Shuriken Pistol
Player [18pts]: Harlequin’s Caress [5pts], Shuriken Pistol
Player [18pts]: Harlequin’s Kiss [5pts], Shuriken Pistol


Elites

Howling Banshees [5 PL, 110pts]
4x Howling Banshee [76pts]: 4x Banshee Blade, 4x Shuriken Pistol
Howling Banshee Exarch [1 PL, 34pts]: Mirrorswords, Piercing Strikes [1 PL, 15pts]
Howling Banshees [5 PL, 110pts]
4x Howling Banshee [76pts]: 4x Banshee Blade, 4x Shuriken Pistol
Howling Banshee Exarch [1 PL, 34pts]: Nerve-shredding Shriek [1 PL, 10pts], Shuriken Pistol & Executioner [5pts]
Striking Scorpions [5 PL, 110pts]
4x Striking Scorpion [72pts]: 4x Mandiblasters, 4x Scorpion Chainsword, 4x Shuriken Pistol
Striking Scorpion Exarch [1 PL, 38pts]: Biting Blade [5pts], Crushing Blows [1 PL, 15pts]


Fast Attack

Shining Spears [6 PL, 130pts]
2x Shining Spear [70pts]: 2x Laser Lance, 2x Twin Shuriken Catapult
Shining Spear Exarch [1 PL, 60pts]: Heartstrike [1 PL, 20pts], Paragon Sabre, Shimmershield [5pts], Twin Shuriken Catapult
Shroud Runners [5 PL, 90pts]
3x Shroud Runner [90pts]: 3x Ranger Long Rifle, 3x Scatter Laser, 3x Shuriken Pistol


Heavy Support

Support Weapons [9 PL, 195pts]: 3x Support Weapon w/ D-Cannon [9 PL, 195pts]

Dedicated Transport

Wave Serpent [8 PL, 145pts]: Twin Shuriken Cannon, Twin Shuriken Catapult

Patrol Detachment 0CP (Aeldari – Harlequins) [13 PL, -1CP, 275pts]
Saedath Characterisation: Light: Blaze of Light


HQ

Shadowseer [5 PL, 100pts]: 3. Mirror of Minds (Witchfire), 5. Shards of Light (Witchfire), Shuriken Pistol

Troops

Troupe [4 PL, 65pts]
Lead Player [13pts]: Harlequin’s Blade, Shuriken Pistol
Player [13pts]: Harlequin’s Blade, Shuriken Pistol
Player [13pts]: Harlequin’s Blade, Shuriken Pistol
Player [13pts]: Harlequin’s Blade, Shuriken Pistol
Player [13pts]: Harlequin’s Blade, Shuriken Pistol


Elites

Death Jester [4 PL, -1CP, 110pts]: 1: Favour of Cegorach, Harvester of Torment [1 PL, 40pts], Stratagem: Champion of the Aeldari [-1CP]

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Final Tournament Placings

Top Three 40k Lists for Grand Clash 2023

This is the top three 40k lists for the Grand Clash 2023 event that took place in the Canada on the 22nd and 23rd of April. It involved 47 players vying to be crowned champion in a 6-game tournament.

As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting.

Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three 40k Lists

Iron Hands Successor (Custom Chapter, Master Artisans, Whirlwind of Rage) Unbound Army (Faction)
0 CP, 1997 pts, 130 PL


HQ

Primaris Lieutenant [65 pts, 5 PL, -1 CP]
– Neo-volkite pistol
– Master-crafted power sword and Storm Shield
– Rites of War, Stratagem: Warlord Trait, Warlord
Primaris Techmarine [70 pts, 4 PL, -1 CP]
– Stratagem: Hero of the Chapter
– Target Protocols


Troops

Infiltrator Squad [100 pts, 6 PL]
– Helix gauntlet, 4xInfiltrator, Infiltrator Sergeant
Infiltrator Squad [100 pts, 6 PL]
– Helix gauntlet, 4xInfiltrator, Infiltrator Sergeant


Elite

Relic Contemptor Dreadnought [195 pts, 8 PL, -3 CP]
Cyclone missile launcher, Merciless Logic, Stratagem: Hero of the Chapter, Stratagem: March of the Ancients, 2xTwin volkite culverin
Scout Squad [60 pts, 4 PL]
5xCamo cloak, Scout Sergeant (Sniper rifle, Thunder hammer), Scout w/Heavy weapon (Missile launcher), 3xScout w/Scout sniper rifle
Vanguard Veteran Squad [272 pts, 14 PL]

Jump Pack, 6xVanguard Veteran (Grav-pistol, Lightning Claw), 3xVanguard Veteran (Lightning Claw, Storm shield), Vanguard Veteran Sergeant (Grav-pistol, Relic blade)

Fast Attack

Land Speeder Tornadoes [70 pts, 4 PL]
Land Speeder Tornado (Assault cannon, Multi-melta)
Land Speeder Tornadoes [70 pts, 4 PL]
Land Speeder Tornado (Assault cannon, Multi-melta)
Land Speeder Tornadoes [70 pts, 4 PL]
Land Speeder Tornado (Assault cannon, Multi-melta)


Heavy Support

Desolation Squad [185 pts, 16 PL, -1 CP]
4xDesolation Marines (Bolt pistol), Desolation Sgt (Bolt pistol, Replace Superfrak/krak with Vengor & Targeter Optics (Targeter Optics, Vengor Launcher)) (Master-Crafted Weapon, Stratagem: Scion of the Forge), Superkrak Rocket Launcher
Desolation Squad [185 pts, 16 PL, -1 CP]
4xDesolation Marines (Bolt pistol), Desolation Sgt (Bolt pistol, Replace Superfrak/krak with Vengor & Targeter Optics (Targeter Optics, Vengor Launcher)) (Master-Crafted Weapon, Stratagem: Scion of the Forge), Superkrak Rocket Launcher
Desolation Squad [185 pts, 16 PL, -1 CP]
4xDesolation Marines (Bolt pistol), Desolation Sgt (Bolt pistol, Replace Superfrak/krak with Vengor & Targeter Optics (Targeter Optics, Vengor Launcher)) (Master-Crafted Weapon, Stratagem: Scion of the Forge), Superkrak Rocket Launcher
Devastator Squad [125 pts, 8 PL]

Devastator Marine Sergeant (Combi-melta, Thunder hammer), 3xDevastator Marine w/Heavy Weapon (Grav-cannon), Devastator Marine w/Heavy Weapon (Multi-melta)
Devastator Squad [125 pts, 8 PL]

Devastator Marine Sergeant (Combi-melta, Thunder hammer), 3xDevastator Marine w/Heavy Weapon (Grav-cannon), Devastator Marine w/Heavy Weapon (Multi-melta)

Dedicated Transport

Drop Pod [70 pts, 4 PL]
Deathwind launcher
Land Speeder Storm [50 pts, 3 PL]

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Dark Angels Arks of Omen = 0 CP, [130 PL, 2000 pts]

Agent of the Imperium:

Acolytes [1 PL, 10 pts] Acolyte (Chainsword, Laspistol), Ordo Malleus

HQ

HQ: Interrogator-Chaplain [7 PL, 130 pts]

– 1. Litany of Faith (Aura), 6. Canticle of Hate (Aura)
– Chapter Command:Master of Sanctity
– Jump Pack
– Litany of Hate (Aura)
– Stratagem: Hero of the Chapter
– Thunder hammer
– Wise Orator
HQ: Primaris Captain [5 PL, 80 pts]
– Heavy bolt pistol
– Master-crafted power sword and Relic shield
HQ: Ravenwing Talonmaster [9 PL, 160 pts]
– Arbiter’s Gaze
– Rites of War
– Stratagem: Relic, Stratagem:
– Warlord Trait, Warlord

Troops

TR: 5 Infiltrator Squad [6 PL, 100 pts]
Helix gauntlet, 4xInfiltrator, Infiltrator Sergeant


Elites

EL: Bladeguard Ancient [5 PL, 75 pts]
Pennant of Remembrance, Stratagem: Relic of the Chapter
EL: 10 Deathwing Terminator Squad [18 PL, 330 pts]
Deathwing Sergeant (Thunder Hammer & Storm Shield), 7xDeathwing Terminator (Thunder Hammer & Storm Shield), 2xDeathwing Terminator (Cyclone Missile Launcher, Thunder Hammer, Storm Shield), Watcher in the Dark
EL: 10 Deathwing Terminator Squad [18 PL, 330 pts]
Deathwing Sergeant (Thunder Hammer & Storm Shield), 7xDeathwing Terminator (Thunder Hammer & Storm Shield), 2xDeathwing Terminator (Cyclone Missile Launcher, Thunder Hammer, Storm Shield), Watcher in the Dark
EL: Ravenwing Apothecary [5 PL, 90 pts]
Black Knight Bike (Astartes grenade launcher)


Fast Attack

FA: Land Speeder Tornadoes [4 PL, 70 pts]

Land Speeder Tornado (Assault cannon, Multi-melta)
FA: Land Speeder Tornadoes [4 PL, 70 pts]
Land Speeder Tornado (Assault cannon, Multi-melta)


Heavy Support

HS: 5 Desolation Squad [16 PL, 185 pts]

4xDesolation Marine (Bolt pistol, Castellan Launcher), Desolation Sgt (Bolt pistol, Castellan Launcher, Master-Crafted Weapon, Replace Superfrak/krak with Vengor & Targeter Optics (Targeter Optics, Vengor Launcher), Stratagem: Marked for Command), Superkrak Rocket Launcher
HS: 5 Desolation Squad [16 PL, 185 pts]
4xDesolation Marine (Bolt pistol, Castellan Launcher), Desolation Sgt (Bolt pistol, Castellan Launcher, Replace Superfrak/krak with Vengor & Targeter Optics (Targeter Optics, Vengor Launcher)), Superkrak Rocket Launcher
HS: 5 Desolation Squad [16 PL, 185 pts]
4xDesolation Marine (Bolt pistol, Castellan Launcher), Desolation Sgt (Bolt pistol, Castellan Launcher, Replace Superfrak/krak with Vengor & Targeter Optics (Targeter Optics, Vengor Launcher)), Superkrak Rocket Launcher

Born Soldiers Arks of Omen 0 CP, 1670 pts, 92 PL

HQ

HQ1: Death Korps Marshal [35 pts, 2 PL, -1 CP]
– Laspistol
– Power sword
– Stratagem: Officer Cadre
– WT: Superior Tactical Training (Prefectus Orders)
HQ2: Lord Solar Leontus: Warlord [170 pts, 9 PL]
HQ3: Tank Commander [170 pts, 10 PL, -1 CP]

– Armoured Tracks
– Heavy bolter
– Leman Russ Battle Cannon
– Stratagem: Officer Cadre, WT: Master Tactician


Troops

TR1: Infantry Squad [65 pts, 3 PL]
5xGuardsman, Guardsman W/ Special Weapon (Plasma gun), Guardsman w/ Vox-caster, Heavy Weapon Team (Mortar), Sergeant (Chainsword, Laspistol)
TR2: Infantry Squad [65 pts, 3 PL]
5xGuardsman, Guardsman W/ Special Weapon (Plasma gun), Guardsman w/ Vox-caster, Heavy Weapon Team (Mortar), Sergeant (Chainsword, Laspistol)

Elite

EL1: Combat Engineer Squad [40 pts, 2 PL]
4xCombat Engineers (Engineer shotgun, Gas bombs), Engineer Watch Master (Engineer shotgun, Gas bombs)
EL2: Kasrkin [100 pts, 5 PL, -1 CP]
Brutal Strength, Kasrkin Sargeant (Chainsword, Hot-shot Laspistol, Relic: The Barbicant’s Key, Stratagem: Battlefield Bequest), 6xKasrkin w/ Hot-shot Lasgun, 2xKasrkin w/ Special Weapon (Hot-shot Volley Gun), Kasrkin w/ Vox caster (Hot-shot Lasgun, Vox-Caster)
EL3: Kasrkin [100 pts, 5 PL]
Heirloom Weapons, Kasrkin Sargeant (Chainsword, Hot-shot Laspistol), 6xKasrkin w/ Hot-shot Lasgun, 2xKasrkin w/ Special Weapon (Hot-shot Volley Gun), Kasrkin w/ Vox-caster (Hot-shot Lasgun, Vox-Caster)
EL4 [100 pts, 5 PL}
Kasrkin: Kasrkin Sargeant (Chainsword, Hot-shot Laspistol), 4xKasrkin w/ Hot-shot Lasgun, 2xKasrkin w/ Special Weapon (Hot-shot Volley Gun), 2xKasrkin w/ Special Weapon (Plasma gun), Kasrkin w/ Vox-caster (Hot-shot Lasgun, Vox-Caster), Mechanised Infantry
EL5: Sly Marbo [50 pts, 3 PL]

Fast Attack

FA1: Armoured Sentinels [150 pts, 9 PL]
3xArmoured Sentinel (Militarum Plasma Cannon, Sentinel Chainsaw)
FA2: Armoured Sentinels [50 pts, 3 PL]
Armoured Sentinel (Militarum Plasma Cannon, Sentinel Chainsaw)
FA3: Scout Sentinels [40 pts, 3 PL]
Scout Sentinel (Militarum Multi-laser)

Heavy Support

HS1: Heavy Weapons Squad [55 pts, 3 PL]
3xHeavy Weapon Team (Heavy bolter)
HS2: Leman Russ Battle Tanks [320 pts, 18 PL]
2xLeman Russ Battle Tank (Armoured Tracks, Dozer Blade, Executioner Plasma Cannon, Heavy bolter)

Dedicated Transport

DT1: Chimera [90 pts, 5 PL]
Armoured Tracks, Chimera Heavy Flamer, Heavy Flamer
DT2: Taurox [70 pts, 4 PL]

Patrol Detachment 0 CP, 330 pts, 24 PL

HQ1 [165 pts, 9 PL, -1 CP]
Militarum Tempestus Command Squad: Astropath, Officer of the Fleet, Relic: Finial of the Nemrodesh 1st, Stratagem: Imperial Commander’s Armoury, Tempestor Prime (Tempestor Command Rod), Tempestus Scion (Plasma gun), Tempestus Scion w/ Master-Vox (Hot-shot Laspistol, Master Vox), Tempestus Scion w/ Medi-pack, Tempestus Scion w/ Regimental Standard (Hot-Shot Lasgun, Regimental Standard)

Troops

TR1 [110 pts, 10 PL]
Tempestus Scions: Tempestor (Plasma pistol, Power sword), 4xTempestus Scion, 2xTempestus Scion w/ Special Weapon (Hot-shot Volley Gun), 2xTempestus Scion w/ Special Weapon (Plasma gun), Tempestus Scion w/ Vox caster
TR2 [55 pts, 5 PL]
Tempestus Scions: Tempestor (Plasma pistol, Power sword), Tempestus Scion, Tempestus Scion w/ Special Weapon (Plasma gun), Tempestus Scion w/ Special Weapon (Hot-shot Volley Gun), Tempestus Scion w/ Vox-caster

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Final Tournament Placings

Combat Patrol: Space Wolves – Beginners 1,000 Point Starter Army

Today we’re looking at the Space Wolves Combat Patrol box, continuing our series of 1,000 point start armies using the Combat Patrol boxes as our base, and hopefully going someway to fulfilling my pledge I made last week.

Combat Patrol Beginners Armies
Adeptus Sororitas
Blood Angels
Orks

Combat Patrol Space Wolves

Like the other boxes the Combat Patrol box is filled with goodies and makes for fantastic savings when you’re starting out in collecting an army for 40k.

Inside the box you get:

Space Wolves Primaris Lieutenant (£17.50)
– this Lieutenant is only available in this boxed set
5x Reivers (Can also be built as Hounds of Morkai) (£27.50)
10x Intercessors (£35)
1x Invictor Warsuit (£37.50)
2x Space Wolves Upgrade Sprues (£18)

That’s a total of £135.50 if you were buying these kits serparately, meaning you get a saving of £50.50.

It has been pointed out by veteran Space Wolf players however, that this boxed set may not be the best place to start your collection. Instead, they suggest the Blood Angels Combat Patrol box*. But that’s not our challenge, so today we’re going to start with the Space Wolves Combat Patrol box.

To add to this boxed set, we’re going to add two units that are unique to the Space Wolves.

Wulfen (£35)
Stormwolf (£50)

Meaning that the total army including Codex: Space Marines and the Codex Supplement: Space Wolves comes to a total of £217.50.

However, remember that if you email Sarah at scnhobbyworld@outlook.com and ask to go on her mailing list, you can get 25% off Games Workshop products. Meaning the whole lot including the books will cost you just £163!

Here’s our final 1,000 point list.

HQ
———-
Primaris Lieutenant (General) (80pts)*
– Special Issue Bolt Carbine & Master-Crafted Power Axe
– Warrior of Legend (-1CP)
– Command Traits: Warrior Born & Resolve of the Bear

TROOPS
———-
5x Intercessors (110pts)*
– 4x Auto Bolt-Rifles, 1x Astartes Grenade Launcher
– Sergeant: Plasma Pistol & Astartes Chainsword
5x Intercessors (110pts)*
Auto Bolt-Rifles, 1x Astartes Grenade Launcher
– Sergeant: Plasma Pistol & Astartes Chainsword

ELITES
———-
5x Hounds of Morkai (110pts)*
– Combat Knives and Special Issue Bolt Pistols
1x Invictor Tactical Warsuit (160pts)*
– Fragstorm Grenade Launcher, Heavy Bolter, Twin Ironhail Autocannon, Invictor Fist & Twin Ironhail Heavy Stubber
6x Wulfen (147pts)*
– Pack Leader: Wulfen Frost Claws
– 2x Thunder Hammer & Storm Shield
– 2x Wulfen Claws

FLYER
———-
Stormwolf (280pts)*
– Lascannon, Skyhammer Missile Launcher, Twin Hellfrost Cannon

DETACHMENTS
———-
*Vanguard Detachment*Interestingly, Blood Angels players recommend the Dark Angels Combat Patrol box for their own force.

PRIMARIS LIEUTENANT

Space Wolf Lieutenant

We’ve forgone a lot of HQ choices to allow us to get the Wulfen and Stormwolf in the list to add the fast punch the army needs. That said, it means that this small squishy lieutenant will be the warlord and so will need to be protected. Place him with your Intercessors to allow him to buff them with re-rolling 1’s on attack rolls.

If he does suffer any wounds then you can always use Healing Balms for 1CP at the end of the movement phase to heal D3 wounds back. To give him some extra staying power makes he has the Warrior of Legend Stratagem attached to him giving him two Command Traits, then make one of those command traits Resolve of the Bear. this will give him a 6+ invulnerable save and prevents enemy attacks against him from re-rolling their wound rolls or damage rolls.

For his second command trait, equip him with Warrior Born, that way if he does find himself in combat he’ll always fight first that phase.

INTERCESSORS

Primaris Intercesssors

With the Space Wolves, they’re a very aggressive army and love to get stuck in , in the fight phase. Bearing that in mind it’s probably best to equip your intercessors with Auto-Bolt Rifles, giving them Assault 3. This means they can fire off three shots each in the shooting phase and still charge. Plus if you use the Stratagem Rapid Fire, they can all shoot again. This is particularly good if you decide to run them as a large squad of 10 instead of two groups of five.

You can also give on of these units the Stratagem Cunning of the Wolf for 1CP, used during the deployment phase, it’ll give them the outflank ability allowing them to come in on one of your movement phases 6″ away from any table edge and 9″ away from the enemy. Even better to get them stuck in sooner.

If you are wanting to charge and you’re not in Assault Doctrine, you can spend 1CP on Bestial Nature which then treats the unit as if it is in Assault Doctrine. This is good for the Wolves as it means they’ll benefit from their Savage Fury detachment rule meaning that each roll to hit of 6 in melee will score an additional hit.

HOUNDS OF MORKAI

Super-powered Reivers!

With a grapnel launcher equipped as standard this unit already benefits from the outflank ability that you can purchase through the use of Stratagems for your other core units. They’re a good anti-psyker unit too! If they’re the closest enemy unit to a Psyker, then that Psyker will have to target them with any Psychic powers, while also suffering from -1 on any psychic tests that they take if they’re within 18″ of the Hounds of Morkai, or -2 if they’re within 6″. Plus, the Hounds of Morkai get to add 1 to their hit rolls and 1 to their damage rolls if they’re targeting a Psyker.

If you’re using a mission which has the Strategic Reserves rule and you’re more than 6″ away from an enemy, then you can spend 1CP on the stratagem Guerilla Tactics, to place them in reserve. You can then set them in the following turn using the outflank ability once more.

INVICTOR TACTICAL WARSUIT

This and your Stormwolf make up the ant-armour elements of your army. With the Twin Ironhail autocannon this walker can take on a lot of the lighter vehicles in the game and take a wound or two of larger tanks as well.

Also good at getting into combat with vehicles and using its 4 attacks at S14 to smash most tanks to pieces. With its Concealed Positions rule, you can set this up at the start of the game 9″ away from the enemy deployment zone and enemy models to help do just that!

WULFEN

Crazy Boys

Shove these inside your Stormwolf fly them up the table then drop them in amongst the enemy lines and watch your opponent panic. Give a couple Thunder Hammer and shields that way if they’re targeted you can use their 2+ saves against small arms fire and their 4+ save against heavier weapons. This will give them a bit more survivability when you need it.

They’re always treated as being in the Combat Assault doctrine and so will always benefit from Savage Fury as described earlier.

STORMWOLF

The Stormwolf will have two roles inside out list, the first is it makes a perfect transport to move the Wulfen around the table. The second role it can perform is as an anti-vehicle unit. With its powerful strength 9 lascannon and strength 7 Skyhammer Missile Launcher it can dish out some serious wounds on most light armoured vehicles in a single turn. As it can fly your opponent is going to subtract 1 from their hit rolls that target it as well.

WHAT NEXT?

Well once you’ve got that lot painted and have a few games under your belt, you may want to think about another HQ unit at the very least. Bjorn the Fell-handed could be good for this, or any of the other great Space Wolf special characters. Even if you choose not to get Bjorn, perhaps consider purchasing a Wulfen Dreadnought…….

I hope you enjoyed this, please let me know in the comments below how you would build a 1,000 point list from the Combat Patrol Box and why not also let me know what you think to my list. There may well be aspects of the codex or units that I have not included that you think should be, so why not let us know in the comments below.

Peter

Oldhammer Collection 26/01/22

Some of the keen eyed amongst you will have already noticed the name change in the series from Rogue Trader Collection to Oldhammer Collection. Why is this? The answer, is fairly simple. I have no self control!

When a friend at the club says “I’ve a load of old eighties Dwarfs I want to sell”. The first words out of my mouth are “How much?!”. Yes, my name’s Peter and I’m a miniature toy soldier addict!

So which Dwarfs have I purchased?

These bad boys.

And these bad boys…..

AND these very bad boys!

So instead of reducing my pile of shame I appear to just be adding to it this month.

That being said, I can knock one model off that list as complete….

Yup, Marneus is finally finished!

Now to start looking at the Rogue Trader Space Marine Squad. I have to add a massive thank you here, as I originally had just eight of the marines from RTB01. But thanks to the legend that is Planet Oldhammer I now have a complete squad, as he very kindly sent me two more figures (the sergeant and another marine) as well as a few missing arms and weapons that I needed!

Also, a few of you on twitter took to the polls to decide which Chapter I should paint any Space Marines for Rogue Trader in, and I’m pleased to tell you the winner is the Crimson Fists. Nothing shouts Rogue Trader like the Crimson Fists! It was a close run thing between them and the Rainbow Warriors.

Space Marine Colour Schemes

Some time ago, I spent a considerable amount of time playing with impact. For those who don’t know Impact allows you to digitally paint models to test colour schemes for projects.

As such I ended up recreating and creating tonnes of Space Marine liveries for both cannon chapters and non-cannon chapters. This process eventually allowed me to create my own home brew Space Marine Chapter the Void Dragons.

But, I thought rather than deleting all that hard work or just leaving it on Pinterest where it won’t be used, why not share them with you. That way, you can view the colour schemes I’ve already made and pick one for your own Chapter should you wish….. Enjoy!

Peter’s Painting Challenge #1

So in response to the horror that is my backlog, I’ve decided to start a little challenge for myself.

I’ve created a spreadsheet with all of my backlog of miniatures listed inside, there’s a simple formula which will then choose a unit that is yet to be completed at random. My task is to paint that unit before moving on to anything else.

This will be to go side by side with my current projects of getting the Kruleboyz tournament ready and painting the oldhammer I have.

The first challenge according to the spreadsheet is……..

So, I’ll paint the smallest sized unit allowed in Warhammer Fantasy which is a unit of 10. When that’s done we’ll see what I have to paint next…..

Combat Patrol: Orks – Beginners 1,000 Point Army

Following the success of the first two articles in this series on the Sisters of Battle and the Blood Angels, I decided to write another, this time on everyone’s favourite xenos, the Orks. So like the last two lists our only rule is that we have to start with the Combat Patrol box and then build this up to 1,000 points that will hopefully prove to be a fun introduction to what I think is the most characterful of xenos armies.

The combat patrol box is packed with goodies and like the other factions they’re a fantastic way to start a new army as they often give you a wide range of units.

Combat Patrol: Orks


In the Orks Combat Patrol box you’re given;

  • Ork Warboss in Mega Amour
  • 20x Ork Boyz
  • 3x Deffkoptas
  • 1x Deff Dread

All of that for £85, which is bought separately would cost roughly £150.

On top of this we’ll add the following units;

This will cost you an additional £168, alongside the cost of the Codex (£30) the entire army will set you back £283!

However! If you sign up for SCN Hobbies mailing list you’ll receive 25% off Games Workshops recommended retail price and 15% off web only miniatures. Meaning including postage the army and codex would cost £220! That’s a saving of just over £60!

To sign up to the SCN Hobbies mailing list, email Sarah on scnhobbyworld@outlook.com.

This combat patrol can be used as a basis for virtually any of the Ork klans, so today we’re just going to make a generic list that should be suitable for anyone (though Evil Sunz and Deathskullz are likely to gain more out of it).

The list above brings us with upgrades to 1,000 points and the list will be as follows;

HQ
———-

Warboss in Mega Armour (Warlord) – 115 pts
‘Uge Choppa & Big Shoota
– Command Trait: Big Gob
– Trukkboyz


Weirdboy – 70 pts
– Power of the Waaagh!: Da Krunch & Da Jump


TROOPS
———-

Boyz – 95 pts
– 9x Boyz: Slugga & Choppa
– Boss Nob: Big Choppa & Slugga
– Trukkboyz Mob


Boyz – 95 pts
– 9x Boyz: Slugga & Choppa
– Boss Nob: Big Choppa & Slugga

ELITES
———-

Meganobz – 105 pts
– 2x Meganobz: Kustom Shoota, Power Klaw
– Boss Meganob: Kustom Shoota, Power Klaw

FAST ATTACK
———-

Deffkoptas – 150 pts
– 3x Deffkoptas


Warbikers – 130 pts
– 4x Warbiker: Dakkaguns and Choppa
– Boss Nob: Big Choppa


HEAVY SUPPORT
———-

Deff Dread – 85 pts
4x Dread Klaw
Deff Dread – 85 pts
4x Dread Klaw

DEDICATED TRANSPORT
———-

Trukk – 70 pts

TOTAL POINTS: 1,000

WARBOSS IN MEGA ARMOUR

This chap is truly a beast! 5 attacks in melee, hitting on 2+ at strength 9, this dude can hit marines on 2+ and then wound them on 2+ giving them only a 6+ chance to save. Flat two damage means he’ll likely kill at least three marines in combat.

On top of that if you make sure your boyz are within 6″ of him, when in combat they’ll benefit from a +1 on their hit rolls in combat.

Give him the Trukkboyz Specialist mob rule, it’ll mean he can disembark even if the Trukk makes a normal move and it’ll add +1 to his ranged attacks hit roll while shooting from the trukk.

With Tellyporta, you also have the option of setting him up in reserve and bringing him on later…. But perhaps consider saving this for a unit we’ll look at later.

WEIRDBOY

While not bad in combat himself, this guys true power comes from his Waaagh Powers. Equip him with Da Jump and you’ll be able to move any of your core units such as your Boyz anywhere on the battlefield 9″ away from the enemy, and considering we’ve gone for a fast list which should be charging up to the enemy as quickly as possible, this power ties in perfectly with that.

Your second power could be Da Krunch which if any enemy units stray to close to the Weirdboy he’ll be able to roll a D6 for each model causing mortals on 6’s.

BOYZ

Your common Ork is a CC specialist and in our army where speed and being in the enemies grill is top priority these boyz will do you proud. With two attacks base increasing to three due to their Choppas a single unit of 10 can push out 31 attacks in close combat which hit on 3’s (or 2’s if near your Warboss). If you choose to run your army as Goffs then these boyz will score additional hits on unmodified hit rolls of 5+ instead of 6+ if you use the Unbridled Carnage stratagem for 2CP.

Either place them in your Trukk and give them the Trukkboyz specialist mob rule, and then bomb them up the field or have them sit with your Weirdboy who can Da Jump them near to their target.

MEGANOBZ

This unit with their Power Klaws mean they can chew through a lot of the enemies heavy armour. With Strength 10 in combat and AP-3 with flat 2 damage throw them against tanks and watch them krump.

You can increase this damage to three with the stratagem Hit ‘Em Harder, which if you take averages into account means you should be causing 9 wounds to things like Space Marine Rhinos and the like.

Again, because their Core, if they’re within 6″ of the Warboss they’ll gain a +1 on their to hit roll in combat meaning that you negate the -1 to hit for having power klaws.

You can equip these with a Tellyporta as well should you wish, allowing you to deploy them anywhere 9″ away from the enemy,

DEFF KOPTAS

These boyz are fast with a movement of 14″ they close towards enemy tanks fire their rockets and cause some serious damage early in the game. Their rockets are 24″ range with 2D3 shots, strength 8 and AP-2, doing D3 damage per hit. Great for taking out heavier infantry from further away and staying out of range of the enemies small arms fire. Also can be used to quickly claim any objectives should the need arise. lend themselves perfectly to our fast moving army, giving it some punch from further away.

If they do get caught in combat, each Kopta will be able make 6 attacks thanks to its Spinnin’ blades. However, they’re only hitting on 3’s and hit at strength 5, -1AP and doing 1 damage each. Try and avoid combat with them unless you feel confident you can win.

With Swoopin’ Down these boys can also be set up off the table before the game begins coming down in a movement phase at least 9″ away from the enemy. Good for dropping in and using the rockets to blast away at a valuable target.

If you choose Speed Freaks then there’s various options of stratagems for these as well with possibly the best being Attack Out O’ Da Sun, allowing them to be removed at the end of the turn for 2CP and placed anywhere on the battlefield 9″ away from the enemy in your next movement phase. This also effectively removes the chance for the enemy to shoot and target them for a turn.

WARBIKERS

Warbikers are a great all round unit for shooting and combat. With each bike having two Dakkaguns they have the potential to kick out 25 shots for the five bikes if they’re within 9″ of the enemy. Even if they’re not they’ll still be able to shoot 15 times! Great for taking out lightly armed units such as Guard.

In combat the Warbikers will make two attacks each (three attacks each if they have Choppas)though don’t expect them to cause too much damage unless you have taken them as Speed Freaks.

This unit is ideal for harassing the enemy and taking wounds off here and there.

DEFF DREAD

This guy can really be turned into a CC beast, and you’ve got two of them to play with! Give them both four Dread Klaws and they’ll generate seven attacks each in melee. These are at Strength 10, -3 AP and doing 3 damage each. They’ll chew through most things the enemy can put up against them.

They’re tough as well with toughness 7, 8 wounds each and a 3+ save, the enemy will need to pour some time and effort into getting rid of these, meaning they’re not shooting at your boyz or meganobz……

when you do charge with these make sure to use Ramming Speed for 2CP as it’ll give 3D6 for your charge roll and on a 2+ cause D3 mortal wounds to an enemy within engagement range.

To get them up the field really quick, keep the deff dreads in reserve and then use the Tellyporta stratagem that we discussed earlier and all they’ll be able to deploy 9″ away from an enemy in the movement phase. That’ll terrify most players.

TRUKK

The trusty Ork Trukk, place one of your units of boyz in here and they’ll be able to shoot from it as its open topped. It’ll be able to take 12 infantry models or one unit of ten boyz and your Warboss…. just to get them up the field quicker.

Remember that the Trukk is Ramshackle as well meaning anything up to strength 7 that targets it will have to subtract one from its damage characteristic.

OTHER POINTS

If you like close combat, then this army list is for you. It’s ideally suited to get up the table quickly and charging as soon as possible. Be as aggressive as possible with this list and you should have a lot of fun.

WHERE NEXT?

The sky’s the limit. Which Kultur do you want to go with, Evil Sunz? Get more vehicles. Goffs? Get more boyz. Deathskulls? Get some lootas.

I hope you enjoyed this, please let me know in the comments below how you would build a 1,000 point list from the Combat Patrol Box and why not also let me know what you think to my list. There may well be aspects of the codex or units that I have not included that you think should be, so why not let us know in the comments below.

Peter

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Pile of Potential – The Full List!

So I’ve spent some considerable time digging around my room to find what’s in my pile of sh… potential. This list is still missing a lot of non-Warhammer miniatures, but that aside this is complete. The remainder will be filled out once I get the time to look through my last remaining boxes.

As mentioned I have already posted about my Age of Sigmar collection. But here is the list in its entirety.

So what am I going to do with this? Well for a start I need to stop buying so much! Then I need to consistently paint stuff from start to finish, too many times have I painted a model to 80% completion then left it to do something else.

Therefore, this year my focus on painting will be the following:

  • Get the Kruleboyz Tournament Army ready for March 26th
  • Paint the Rogue Trader collection as and when they are received and don’t buy any more until complete
  • Finish the many, many models that are 50-80% complete and start clearing the semi-painted backlog
  • Get Cursed City painted ready to play with my family and friends.
  • Once that’s done it’ll be choosing units at random to paint to completion.

Combat Patrol: Blood Angels – Beginners 1,000 Point Starter Army

Following the success of the first article in this series on the Sisters of Battle, I decided to dip my foot in and attempt another. This time on my own favourite army the Blood Angels. So like last time we’re going to start with the Combat Patrol box and then build this up to 1,000 points that will hopefully prove to be a fun introduction to what I think is the most characterful of Space Marine armies.

The combat patrol box is packed with goodies and like the other factions they’re a fantastic way to start a new army as they often give you a wide range of units.

Combat Patrol: Blood Angels


In the Blood Angel Combat Patrol box you’re given;

  • Primaris Librarian
  • 5x Incursors
  • 5x Intercessors
  • 3x Aggressors
  • Impulsor
  • 2x Blood Angel upgrade frames

All of that for £85, which is bought separately would cost roughly £150.

On top of this we’ll add the following units;

  • Sanguinary Guard (2 packs) £60
  • Space Marine Captain (Free!) – you can kitbash one from the upgrade sprue and Sanguinary Guard.

This will cost you an additional £60, alongside the cost of the Codex (£30) and Blood Angel Supplement (£17.50) the entire army will set you back £192.50!

However! If you sign up for SCN Hobbies mailing list you’ll receive 25% off Games Workshops recommended retail price and 15% off web only miniatures. Meaning including postage the army and codex would cost £152! That’s a saving of just over £40!

To sign up to the SCN Hobbies mailing list, email Sarah on scnhobbyworld@outlook.com.

The list above brings us with upgrades to 1,000 points and the list will be as follows;

Vanguard Detachment (3CP)
Adeptus Astartes: Blood Angels

HQ
———-

Captain (Warlord) -140 pts
Angel Exemplar (-1cp)
– Jump Pack
– Thunder Hammer and Storm Shield
– Relic: Gleaming Pinions
– Warlord Traits: Speed of the Primarch, Gift of Foresight

Primaris Librarian – 95 pts
– Quickening

TROOPS
———-

Incursor Squad – 115 pts
– 4x Incursor w/Occulus Bolt Carbine
– Incursor Sergeant w/Occulus Bolt Carbine
– Haywire Mine

Intercessor Squad – 100 pts
– 4x Intercessor w/Auto-Bolt Rifles
– Intercessor Sergeant w/Auto-Bolt Rifle

ELITES
———-

Aggressor Squad – 120 pts
– 2x Aggressor w/Flamestorm Gauntlets
– Aggressor Sergeant w/Flamestorm Gauntlet

Sanguinary Ancient – 110 pts
– Angelus Boltgun and Encarmine Sword

Sanguinary Guard – 202 pts
– 4x Sanguinary Guard w/ Angelus Boltgun and Encarmine Swords
– 2x Sanguinary Guard w/ Angelus Boltgun and Power Fist

DEDICATED TRANSPORT
———-

Impulsor – 115 pts
– 2x Storm Bolters
– Ironhail Heavy Stubber

CAPTAIN

Credit: Reddit User u/l0te

With your Captain you can kitbash this model from parts of the Sanguinary Guard (using the legs, body, backpack and head) plus the upgrade sprue – replacing the chainsword for a Thunder Hammer (ask a friend if you don’t have one of these, same for the storm shield).

Make this chap your Warlord and give him the relic Gleaming Pinions which will allow the captain to withdraw from combat and then charge again, as well as giving him the ability to re-roll fail charges. This guy will be an absolute beast for you. He’ll have five attacks on the charge with the Shock Assault rule (six if your in Assault Doctrine thanks to Savage Echoes) hitting on 3’s and wounding anything up to strength 7 on 2’s thanks to The Red Thirst.

With flat three damage which also has -2 AP, this guy can bring the pain. Plus if you give him Speed of the Primarch he’ll always fight first in the fight phase. By giving him Angel Exemplar for 1cp you’ll be able have an additional Warlord Trait as well, so why not give him Gift of Foresight to allow him to re-roll one hit roll, wound roll and save roll each turn?

Make sure you keep him within 6″ of your Sanguinary Guard and Ancient as they’ll benefit from a plus 1 to their attack hit roll. Perhaps consider keeping all three units in reserve and deploying them later to counter punch against the enemy.

This guy also has a 2+ save thanks to the Storm shield along with a 4+ invulnerable save, so he’ll be hard to shift without your enemy focusing on him.

PRIMARIS LIBRARIAN

Primaris Librarian

This fellow comes inside the Combat Patrol box, and is our second HQ unit. You can make him tasty in combat by giving him the psychic power Quickening which will allow him to re-roll advance and charge rolls as well as adding D3 attacks to his attacks characteristic giving him the potential to dish out up to nine attacks on the charge thanks to Shock Assault and Savage Echoes. Plus with The Red Thirst you’ll be adding one to your wound rolls.

The draw back is his speed, he won’t be able to keep up with your Sanguinary Guard or Captain, but he can move up the field fairly quickly with the re-rolling of advance rolls. Your opponents will be surprised by his melee capability, hitting on 3’s with a strength five weapon that also provides -3 AP and D3 damage.

INCURSOR SQUAD

Incursor Squad Credit: Alex Heap

The Incursor Squads are great and fit into the Blood Angel theme perfectly. Equip these guys with a Haywire Mine which will cause D3 mortal wounds to an enemy within engagement range on a 2+ (flat 3 wounds if the target is a vehicle).

These guys have Concealed Positions allowing them to deploy anywhere on the battlefield more than 9″ away from the enemy deployment zone or enemy units.

They also benefit from the Occulus Bolt Carbine which removes cover benefits for enemy targets.

Plus as with all Blood Angel units they’re tasty in hand to hand as well, with two attack each (three for the sergeant), and an additional one on the charge courtesy of Shock Assault, they can push out 3 attacks each (four if in Assault Doctrine, again thanks to Savage Echoes).

Buy another box of these when looking to expand your force in the future!

INTERCESSORS

Intercessors

Again, a solid unit and although only five man initially they still benefit from some solid gains though the Blood Angels special rules in the same way that the Incursors do.

Plus if you use the space marine stratagem Rapid Fire for 2cp you’ll be able to fire these boys for a second time at the end of the shooting phase. Rapid firing them on both occasions gets the most out of them. If you give them Auto-Bolt Rifles as well and use Rapid Fire then they could kick out 30 shots in a turn.

AGGRESSORS

Aggressors

These chaps are slow with only a 5″ movement, meaning they’ll be outpaced by the vast majority of units in the game. That being said with D6 shots from their flamestorm gauntlets once they close to within 12″ these guys will each kick out a serious number of hits which are great against large units such as Orks or Astra Militarum conscripts.

With three attacks (four for the sergeant) base these guys will also smash face in the fight phase, remember to charge and you’ll be kicking out 16 attacks for the unit with Shock Assault and Savage Echoes. Remember that Red Thirst will give you +1 to your wound rolls as well meaning they’re wounding most things on either 2’s or 3’s if it’s toughness 8 or above.

Also remember that you can use the Space Marine codex stratagem Unyielding in the Face of the Foe which, for 1 cp allows them to add +1 to their armour saves against weapons with damage 1.

SANGUINARY ANCIENT

A Sanguinary Ancient with Sanguinary Guard

The Sanguinary Ancient and the Sanguinary Guard will be your close combat specialists in the army, and that’s saying something for the Blood Angels when as we’ve seen even librarians can dish out up to nine attacks.

Keep this guy within 6″ of both the Guard and your Captain so that they gain +1 to their attack roll for being near the captain and +1 to their roll for having the Chapter banner nearby. This plus if any Sanguinary Guard or the Ancient are destroyed by an enemy model on a 4+ they’ll be able to make a final attack (shooting or melee) before being removed.

With Angelic Visage the enemy also suffer a -1 to hit roll on their attacks in the fight phase.

SANGUINARY GUARD

Sanguinary Guard

Much of what was mentioned for the Ancient applies to the Guard as well. Keep them within 6″ of the Captain and the Ancient and you’ll have one big scary melee ball of pain.

Each model is able to dish out three attacks base, and like all of the other units the Guard will benefit from Savage Echoes, The Red Thirst and Shock Assault. All this means is that each one will make four attacks on the charge (five when in assault doctrine). You can increase the potential by +1 on your attack roll if you use the Stratagem Descent of Angels on the turn which they arrived from reserve.

Plus with the Stratagem Upon Wings of Fire, once they’ve mulched their target in the next movement phase you can place them back into reserve and do it all over again.

Thanks to the Ancient and the Captain means they’ll always be hitting on 2’s and with the encarmine blade giving them +1 strength they’ll be able to wound anything up to T4 on 2’s and T5 targets (looking at you greenskins) on 3’s. With AP -3 and flat 2 damage these guys are great against any infantry opponent, and if you equip a couple with power fists they’ll take on tanks as well.

IMPULSOR

Penitent Engines

Ideally it would be nice to equip this with the Bellicatus Missile Array (allowing you to fire S8 missiles) as without this you’re just relying on the Heavy Stubber and Bolters. But, that being said it can still be useful for transporting your Intercessors and Librarian around the field at a quicker pace.

OTHER POINTS

With Blood Angels, it’s remembering your special rules when you charge and are in combat. The opponent won’t always remind you that you have Savage Echoes, The Red Thirst, Black Rage and Shock Assault so try and get into the habit of learning these if you are going to collect the Blood Angels.

The other thing to remember is that the Blood Angels are a close combat army and so you want to be getting up the field quickly and in the opponents faces as much as possible, but pick your fights well. Don’t throw away your units without possibly whittling down the enemy a little with your boltguns on the Intercessors. Target priority is always key with any army you play, look at your opponents army before your begin, work out the biggest threats and how you can use your units to counter them. Would it involved dropping the Guard, Ancient and Captain nine inches from the horribly big tank? Or perhaps you should kick out those 30 shots that the Intercessors can give on that Ork horde that’s approaching before charging with two or three of your close combat units?

If you like close combat, then these are the Marines for you. Plus who doesn’t love sculpted nips and abs on armour?

WHERE NEXT?

As I mentioned earlier I would probably look to be including more Incursors in the larger builds of this list alongside some of the other more well known Blood Angel units for flavour such as Mephiston and Death Company.

I hope you enjoyed this, please let me know in the comments below how you would build a 1,000 point list from the Combat Patrol Box and why not also let me know what you think to my list. There may well be aspects of the codex or units that I have not included that you think should be, so why not let us know in the comments below.

Peter

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