Tag Archives: eldar

Top Three 40k Lists for Warhammer Fest 2023

This is the top three 40k lists for the Warhammer Fest that took place in England on the 29th and 30th of April. It involved 359 players vying to be crowned champion in a 9 game tournament.

As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting.

Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three 40k Lists

Pre-Game Stratagems: March of the Ancients, Hero of the Chapter x2, Warlord Trait, Scion of the Forge
Starting Command Points: 0

Warlord & Trait: Primaris Techmarine – Target Protocols
Army Trait: Combat Doctrines, Calculated Fury

Adeptus Astartes – [Iron Hands Successors] – Ark of Omen Detachment [Heavy Support] 6CP, [111PL, 2000pts]
Chapter Tactics: Whirlwind of Rage, Master Artisans


HQs

HQ: Primaris Techmarine [4PL, 70pts] (Warlord)
– Warlord Trait : Target Protocols (-1CP)
HQ: Primaris Lieutenant [5PL, 65pts]
– Master-Crafted Power Sword
– Neo-Volkite Pistol, Storm Shield
– Hero of the Chapter : Rites of War (-1CP)


Troops

TR: 5 Infiltrator [6PL, 100pts] Helix Gauntlet

Elites


EL: 10 Vanguard Veteran [14PL, 300pts] Jump Packs, Sergeant with Lightning Claw and Relic Blade, 8 Lightning Claw and Storm Shield, Lightning Claw and Grav Pistol
EL: 10 Scout [8PL, 120pts] Camo Cloaks, 9 Scout Sniper Rifle, Missile Launcher, Thunder Hammer
EL: Relic Contemptor Dreadnought [8PL, 195pts] 2 Twin Volkite Culverin, Cyclone Missile Launcher
Martial Legacy (-1CP)
March of the Ancients (-1CP)
Hero of the Chapter : Merciless Logic (-1CP)


Fast Attack

FA: Land Speeder Tornado [4PL, 70pts] Multi-Melta
FA: Land Speeder Tornado [4PL, 70pts] Multi-Melta


Heavy Support


HS: 5 Devastator [8PL, 125pts] Multi-Melta, 3 Grav-Cannon, Armorium Cherub, Sergeant with Combi-Melta and Thunder Hammer
HS: 5 Devastator [8PL, 125pts] Multi-Melta, 3 Grav-Cannon, Armorium Cherub, Sergeant with Combi-Melta and Thunder Hammer
HS: Repulsor [16PL, 220pts] Additional Ironhail Heavy Stubber, Twin Lascannon, Onslaught Gatling Cannon, Replace Auto Launchers with 2 Fragstorm Grenade Launchers, Icarus Rocket Pod
HS: 5 Desolation [8PL, 185pts] Vengor Launcher and Targeter Optics, 4 Super Krak Missile
HS: 5 Desolation [8PL, 185pts] Vengor Launcher and Targeter Optics, 4 Super Krak Missile
Scion of the Forge : Master-Crafted Weapon – Vengor Launcher (-1CP)


Dedicated Transport

DT: Land Speeder Storm [3PL, 50pts]
DT: Land Speeder Storm [3PL, 50pts]
DT: Drop Pod [4PL, 70pts]

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Arks of Omen Detachment (Imperium – Astra Militarum) [120 PL, 8CP, 2,000pts]

Regimental Doctrine: Armoured Superiority, Swift as the Wind


HQ

Cadian Command Squad [7 PL, -2CP, 135pts]:
Commanding Authority, Relic: Legacy of Kalladius, Stratagem: Imperial Commander’s Armoury, Stratagem: Officer Cadre, WT: Front-LIne Combatant
Cadian Commander: Chainsword, Commanding Authority, Frag grenades, Laspistol
Cadian Veterans
Cadian Veteran w/ chainsword: Chainsword, Frag grenades, Laspistol
Cadian Veteran w/ Master-Vox: Frag grenades, Laspistol, Master Vox
Cadian Veteran w/ Medi-pack: Frag grenades, Lasgun, Medi-pack
Cadian Veteran w/ Regimental Standard: Frag grenades
Lasgun and Regimental Standard: Lasgun, Regimental Standard
Ogryn Bodyguard: Bullgryn Maul, Frag bombs, Slabshield
Cadian Command Squad [7 PL, -2CP, 135pts]:

Commanding Authority, Relic: Claw of the Desert Tigers, Stratagem: Imperial Commander’s Armoury, Stratagem: Officer Cadre, WT: Master Tactician
Cadian Commander: Commanding Authority, Frag grenades, Laspistol, Power sword
Cadian Veterans
Cadian Veteran w/ chainsword: Chainsword, Frag grenades, Laspistol
Cadian Veteran w/ Master-Vox: Frag grenades, Laspistol, Master Vox
Cadian Veteran w/ Medi-pack: Frag grenades, Lasgun, Medi-pack
Cadian Veteran w/ Regimental Standard: Frag grenades
Lasgun and Regimental Standard: Lasgun, Regimental Standard
Ogryn Bodyguard: Bullgryn Maul, Frag bombs, Slabshield
Lord Solar Leontus [9 PL, 170pts]: Commanding Authority, Warlord, WT: Grand Strategist


Troops

Cadian Shock Troops [3 PL, 65pts]
6x Shock Trooper: 6x Lasgun
Shock Trooper Sergeant: Drum-fed Autogun
Shock Trooper w/ Special Weapon: Meltagun
Shock Trooper w/ Special Weapon: Plasma gun
Shock Trooper w/ Vox-caster: Lasgun, Vox-Caster
Cadian Shock Troops [3 PL, 65pts]
6x Shock Trooper: 6x Lasgun
Shock Trooper Sergeant: Drum-fed Autogun
Shock Trooper w/ Special Weapon: Meltagun
Shock Trooper w/ Special Weapon: Plasma gun
Shock Trooper w/ Vox-caster: Lasgun, Vox-Caster
Cadian Shock Troops [3 PL, 65pts]
6x Shock Trooper: 6x Lasgun
Shock Trooper Sergeant: Drum-fed Autogun
Shock Trooper w/ Special Weapon: Meltagun
Shock Trooper w/ Special Weapon: Plasma gun
Shock Trooper w/ Vox-caster: Lasgun, Vox-Caster
Cadian Shock Troops [3 PL, 65pts]
6x Shock Trooper: 6x Lasgun
Shock Trooper Sergeant: Drum-fed Autogun
Shock Trooper w/ Special Weapon: Meltagun
Shock Trooper w/ Special Weapon: Plasma gun
Shock Trooper w/ Vox-caster: Lasgun, Vox-Caster


Elites

Sly Marbo [3 PL, 50pts]: Envenomed Blade, Frag grenades, Ripper Pistol
Tempestus Scions [10 PL, 110pts]
Tempestor: Chainsword, Frag & Krak grenades, Plasma pistol
4x Tempestus Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Plasma gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Plasma gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Hot-shot Volley Gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Hot-shot Volley Gun
Tempestus Scion w/ Vox-caster: Hot-shot Laspistol, Vox-Caster
Tempestus Scions [10 PL, 110pts]
Tempestor: Chainsword, Frag & Krak grenades, Plasma pistol
4x Tempestus Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Plasma gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Plasma gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Hot-shot Volley Gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Hot-shot Volley Gun
Tempestus Scion w/ Vox-caster: Hot-shot Laspistol, Vox-Caster
Tempestus Scions [10 PL, 110pts]
Tempestor: Chainsword, Frag & Krak grenades, Plasma pistol
4x Tempestus Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Plasma gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Plasma gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Hot-shot Volley Gun
Tempestus Scion w/ Special Weapon: Frag & Krak grenades, Hot-shot Volley Gun
Tempestus Scion w/ Vox-caster: Hot-shot Laspistol, Vox-Caster


Fast Attack

Armoured Sentinels [9 PL, 150pts]
Armoured Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Armoured Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Armoured Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Armoured Sentinels [9 PL, 145pts]
Armoured Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Armoured Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Armoured Sentinel: Militarum Plasma Cannon
Scout Sentinels [9 PL, 135pts]
Scout Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Scout Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw
Scout Sentinel: Militarum Plasma Cannon, Sentinel Chainsaw


Heavy Support

Rogal Dorn Battle Tank [15 PL, 320pts]: Armoured Tracks, Castigator Gatling Cannon, Heavy stubber, Knight of Piety, Stat Damage (Rogal Dorn)
2 Meltaguns: 2x Meltagun
2 Multi-meltas: 2x Multi-melta
Oppressor Cannon and Co-axial Autocannon: Co-axial Autocannon, Oppressor Cannon


Dedicated Transport

Chimera [5 PL, 85pts]: Chimera Heavy Flamer, Lasgun Arrays, Stat Damage (Chimera)
Heavy Flamer: Heavy flamer
Chimera [5 PL, 85pts]: Chimera Heavy Flamer, Lasgun Arrays, Stat Damage (Chimera)
Heavy Flamer: Heavy flamer


Total: [120 PL, 8CP, 2,000pts]

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Arks of Omen Detachment (Aeldari – Craftworlds) [63 PL, 1,248pts, 4CP]

Arks of Omen Compulsory Type: Fast Attack

Craftworld Selection
*Far-Flung Craftworld*: Masterful Shots, Swift Strikes


No Force Org Slot

Seer Council (Unit) [3 PL, 65pts]
Warlock Skyrunners: 4. Protect/Jinx
Warlock Skyrunner: Witchblade


HQ

Baharroth [7 PL, 160pts]
Farseer Skyrunner [6 PL, 135pts, -2CP]: 4. Crushing Orb, 4. Executioner, 5: Mark of the Incomparable Hunter, Stratagem: Champion of the Aeldari, Stratagem: Relic, Witchblade
Kurnous’ Bow


Elites

Dire Avengers [6 PL, 78pts]
5x Dire Avenger: 5x Avenger Shuriken Catapult, 5x Plasma Grenades
Dire Avenger Exarch: Two Avenger Shuriken Catapults
Striking Scorpions [5 PL, 110pts]
4x Striking Scorpion: 4x Mandiblasters, 4x Scorpion Chainsword, 4x Shuriken Pistol
Striking Scorpion Exarch: Biting Blade, Crushing Blows
Warlock Skyrunners [3 PL, 65pts]: 5. Quicken/Restrain
Warlock Skyrunner: Witchblade


Fast Attack

Shroud Runners [5 PL, 90pts]
3x Shroud Runner: 3x Ranger Long Rifle, 3x Scatter Laser, 3x Shuriken Pistol
Shroud Runners [5 PL, 90pts]
3x Shroud Runner: 3x Ranger Long Rifle, 3x Scatter Laser, 3x Shuriken Pistol
Vypers [3 PL, 40pts]
Vyper w/ Scatter Laser
Warp Spiders [6 PL, 135pts]
4x Warp Spider: 4x Death Spinner
Warp Spider Exarch: Two Death Spinners & Powerblades, Web of Deceit


Heavy Support

Night Spinner [8 PL, 150pts]: Crystal Targeting Matrix, Twin Shuriken Catapult
Support Weapons [3 PL, 65pts]: Support Weapon w/ D-Cannon
Support Weapons [3 PL, 65pts]: Support Weapon w/ D-Cannon


Patrol Detachment 0CP (Aeldari – Harlequins) [35 PL, 750pts, -1CP]

Saedath Characterisation: Light: Blaze of Light

HQ


Shadowseer [5 PL, 100pts]: 1. Twilight Pathways (Blessing), 3. Mirror of Minds (Witchfire), Shuriken Pistol, Warlord

Troops

Troupe [4 PL, 65pts]
Lead Player: Harlequin’s Blade, Shuriken Pistol
Player: Harlequin’s Blade, Shuriken Pistol
Player: Harlequin’s Blade, Shuriken Pistol
Player: Harlequin’s Blade, Shuriken Pistol
Player: Harlequin’s Blade, Shuriken Pistol
Troupe [4 PL, 75pts]
Lead Player: Harlequin’s Blade, Shuriken Pistol
Player: Harlequin’s Blade, Shuriken Pistol
Player: Harlequin’s Blade, Shuriken Pistol
Player: Harlequin’s Kiss, Shuriken Pistol
Player: Harlequin’s Embrace, Shuriken Pistol


Elites

Death Jester [4 PL, 110pts, -1CP]: 1: Favour of Cegorach, Harvester of Torment, Stratagem: Champion of the Aeldari
Solitaire [6 PL, 110pts]


Fast Attack

Skyweavers [4 PL, 100pts]

Skyweaver: Skyweaver Haywire Cannon, Star Bolas
Skyweaver: Skyweaver Haywire Cannon, Star Bolas


Dedicated Transport

Starweaver [4 PL, 95pts]
Starweaver [4 PL, 95pts]

Total: [98 PL, 1,998pts, 3CP]

Arks of Omen Detachment (Imperium – Adeptus Astartes – Dark Angels) [115 PL, 1,990pts, ]

Configuration

**Chapter Selector**: Custom Chapter, Dark Angels Successor, Stalwart, Whirlwind of Rage

Arks of Omen Compulsory Type: Elites

Stratagems

Stratagem: Honoured by the Rock [-1CP]

Agents of the Imperium


Inquisitor [4 PL, 60pts]: Bolt pistol, Chainsword, Hereticus – Scourging, Ordo Hereticus, Psyker

HQ

Librarian [6 PL, 105pts]: 1) Mind Worm, 3) Righteous Repugnance, Boltgun, Force sword, Jump Pack
Primaris Chaplain on Bike [8 PL, 135pts, -2CP]: 1. Litany of Faith (Aura), 6. Canticle of Hate (Aura), Chapter Command: Master of Sanctity, Litany of Hate (Aura), Stratagem: Relic, Stratagem: Warlord Trait, The Vox Espiritum, Warlord, Wise Orator


Elites

Bladeguard Ancient [6 PL, 90pts, -2CP]: Chapter Command: Chapter Ancient, Pennant of Remembrance, Steadfast Example, Stratagem: Hero of the Chapter, Stratagem: Relic of the Chapter
Bladeguard Veteran Squad [10 PL, 210pts]
5x Bladeguard Veteran: 5x Frag & Krak grenades, 5x Heavy Bolt Pistol, 5x Master-crafted power sword, 5x Storm Shield
Bladeguard Veteran Sergeant: Heavy Bolt Pistol
Bladeguard Veteran Squad [10 PL, 175pts]
4x Bladeguard Veteran: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Master-crafted power sword, 4x Storm Shield
Bladeguard Veteran Sergeant: Heavy Bolt Pistol
Bladeguard Veteran Squad [10 PL, 175pts]
4x Bladeguard Veteran: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Master-crafted power sword, 4x Storm Shield
Bladeguard Veteran Sergeant: Heavy Bolt Pistol
Deathwing Command Squad [10 PL, 105pts]: Watcher in the Dark
Deathwing Sergeant
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator Squad [18 PL, 330pts]: Watcher in the Dark
Deathwing Sergeant
Thunder Hammer & Storm Shield
Deathwing Terminator
Cyclone Missile Launcher, Thunder Hammer, Storm Shield
Deathwing Terminator
Cyclone Missile Launcher, Thunder Hammer, Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator Squad [18 PL, 330pts]: Watcher in the Dark
Deathwing Sergeant
Thunder Hammer & Storm Shield
Deathwing Terminator
Cyclone Missile Launcher, Thunder Hammer, Storm Shield
Deathwing Terminator
Cyclone Missile Launcher, Thunder Hammer, Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Deathwing Terminator
Thunder Hammer & Storm Shield
Ravenwing Apothecary [5 PL, 90pts, -1CP]: Rites of War, Stratagem: Hero of the Chapter
Black Knight Bike: Astartes grenade launcher
Ravenwing Champion [4 PL, 60pts]
Black Knight Bike: Plasma Talon


Fast Attack

Attack Bike Squad [2 PL, 50pts]
Attack Bike: Multi-melta


Heavy Support

Eliminator Squad [4 PL, 75pts]: Las Fusil
Eliminator Sergeant: Instigator Bolt Carbine
2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades


Auxiliary Support Detachment 0CP (Imperium – Agents of the Imperium) [1 PL, 10pts]
|Faction Selection: Agents of the Imperium


Elites

Acolytes [1 PL, 10pts]: Ordo Hereticus
Acolyte: Hot-Shot Lasgun, Laspistol


Total: [116 PL, 2,000pts]

Combat Patrol: Aeldari – Beginners 1,000 Point Starter Army

Today we’re looking at the Aeldari Combat Patrol box, continuing our series of 1,000 point start armies using the Combat Patrol boxes as our base.

Combat Patrol Beginners Armies
Adeptus Sororitas
Blood Angels
Orks

Combat Patrol Aeldari

Like the other boxes the Combat Patrol box is filled with goodies and makes for fantastic savings when you’re starting out in collecting an army for 40k.

Inside the box you get:

Farseer (£18)
Wraithlord (£35)
10x Guardians (£32.50)
6x Windridets (£65.00)

That’s a total of £147.50 if you were buying these kits separately, meaning you get a saving of £57.50.

To add to this boxed set, we’re going to add a few extra units that’ll give the army a bit more play (especially onto Space Marines).

  • Guardians (£32.50)
  • Howling Banshees (£35.00)
  • Shining Spears (£37.50)
  • Falcon (£35.00)

Meaning that the total army including Codex: Aeldari comes to a total of £262.50.

However, remember that if you email Sarah at scnhobbyworld@outlook.com and ask to go on her mailing list, you can get 25% off Games Workshop products. Meaning the whole lot including the books will cost you just £197!

Here’s our final 1,000 point list.

Faction: Aeldari Craftworlds
Craftworld Selection: Far-Flung Craftworld
– Attributes: Hail of Doom

HQ
Farseer (100pts)*
Psychic Power: Guide
– Warlord Trait: Fate’s Messenger
– Singing Spear
– Warlord
– Treasures of the Aeldari: Kurnous’ Bow

TROOPS
Guardian Defenders (120pts)*
10x Guardian Defender w/Shuriken Catapult and Plasma Grenades
– Guardian Heavy Weapons Platform: Bright Lance
Guardian Defenders (120pts)*
10x Guardian Defender w/Shuriken Catapult and Plasma Grenades
– Guardian Heavy Weapons Platform: Bright Lance

ELITES
Howling Banshees (95pts)*
1x Howling Banshee Exarch w/ Shuriken Pistol & Banshee Blade
– 4x Howling Banshee w/ Shruriken Pistol & Banshee Blade
Wraithlord (155pts)*
2x Shuriken Catapult
– 2x Bright Lance
– Ghostglaive

FAST ATTACK
Shining Spears (105pts)*
1x Shining Spear Exarch w/Laser Lance & Twin Shuriken Catapult
– 2x Shining Spear w/Laser Lance & Twin Shuriken Catapult
Windriders (120pts)*
6x Windrider w/Twin Shuriken Catapults

HEAVY SUPPORT
Falcon (185pts)*
Bright Lance
– Twin Shuriken Catapult
– Crystal Targeting Matrix
– Spirit Stones

DETACHMENTS
*Patrol Detachment

Total: 1,000pts

FARSEER

Aeldari Farseer

This fellow is our only HQ choice and your Warlord, so you’ll want to keep him out of harms way.

With that in mind we’ve given him Fate’s Messenger as his Warlord Trait. Once per turn this will allow him to change the damage characteristic of an unsaved attack against him to 0. Remember he also has a 4+ invulnerable save as well making him reasonably tanky.

As our only HQ we’ve kitted him out a bit. He has the Kournous’ Bow relic which replaces his standard Shuriken Pistol. It gives him 6″ of extra range to 18″ as well as an additional 2 shots on the Shuriken Pistol’s 1. With a pip more strength means it’ll hit on 2’s and wound Space Marines on 3’s, but with added benefit that any successful wounds are mortal wounds (MW).

On top of this we’ve given him a Singing Spear, which in melee hits and wounds on 2’s no matter the target doing a flat 3 damage. It also counts as an assault weapon and should be used instead of Kournous’ Bow when charging into combat with a character as it’ll do more damage to a single unit than the three attacks from the bow. In fact with a shooting phase followed by a combat phase this can down most single model HQ’s should they stray to close.

For his power we’ve selected Guide. If cast, this will allow a Craftworld Core or Craftworld Character within 18″ to re-roll their hit rolls for their attacks until your next Psychic Phase. If you cast this on a 10+ then that range increases to 24″. This applies to all the other units in our army list apart from the Falcon. Great for those Banshees in the combat phase.

You also have access to the powerful Eldritch Storm stratagem. Really great for grouped enemy units within 24″ of your Farseer. But, you want to cast Eldritch Storm and Guide? No problem!

With Unparalleled Mastery you can do just that! Admittedly you’ll be eating through your CP, but it’ll be fun right?

GUARDIAN DEFENDERS

Guardian Defenders

These boys and girls are perfectly suited to holding objectives. When they’re within range of an objective they can re-roll hit rolls of 1 with their Shuriken Catapults. Ok these weapons aren’t much to write home about being Assault 2, Strength 4, -1 Armour Pen and 1 damage apiece. BUT, we’ve taken the Craftworld Attribute Hail of Doom, which means each unmodified hit roll of 6 automatically wounds the target. This will mean when they all open fire there should be on average 3-4 hits that go straight to the enemies save roll step. On top of this you could also use the stratagems Martial Citizenry and Bladestorm.

Bladestorm means that all those 6’s to hit you roll generate an additional hit – before you ask, you still have to make wound rolls for these hits they don’t auto wound under the Hail of Doom attribute.

While Martial Citizenry will allow you to re-roll 1’s to hit for attacks even when not near an objective.

We’ve also taken a Bright Lance weapons platform with both units of Guardians as these will add some nice anti-vehicle attacks to the army.

HOWLING BANSHEES

Howling Banshees

These are a great melee unit and great for throwing at infantry units you’d like to… what’s the term?… Blend?

When they charge, units are unable to fire overwatch or set themselves to defend due to their Banshee Masks.

With three attacks each (four for the Exarch) hitting on 3’s and wounding Marines on 4’s you should see 5 damage assigned to those marines before armour saves. Wait, did I say armour saves?! Silly me, they’re virtually non existent as they’ll be saving on 6’s, and that’s only thanks to their Armour of Contempt rule.

The Banshees can run and charge as well but be aware you’ll be hitting on 4’s in combat instead of 3’s, reducing that earlier damage output to 4 damage instead of 5.

With a save of 4+ and 5+ invulnerable you’ll want keep this unit safely out of harms way until you’re ready to use them. Perhaps consider placing them in the Falcon we’ll be looking at shortly? Alternatively for CP you could deploy them in reserve using Webway Strike.

This’ll keep them out of harms way until you need them and give them a chance at getting into the fray straightaway.

WRAITHLORD

I personally think this is one of the best models in the Aeldari range. We’ve equipped ours with two Bright Lances. This combined with its Ghostglaive (Crushing Strike) means it’s very good as a vehicle hunter should you need it.

In melee against infantry it can choose to use the Ghostglaive as standard, in which case the Wraithlord essentially doubles it’s attacks to 8 (Ghostglaive grants two hit rolls per attack). Those will be hitting on 2’s and wounding standard marine infantry on 3’s. That puts out around 8 damage on average before saves are made.

You can use the Tears of Isha stratagem to keep the Wraithlord as healthy and fighting fit as possible. Healing D3 wounds in the command phase for 1cp.

WINDRIDERS

Windriders

These are great at taking our horde infantry like Orks or Astra Militarum. We’ve six bikes here which armed with Twin Shuriken Catapults amounts to 24 shots at S4 -1 AP. Hitting on 3’s and wounding Space Marines on 4’s. However, these guys and girls will also be re-rolling 1’s to hit thanks to their Swift Demise ability, and automatically causing additional wounds on 6’s thanks to Hail of Doom.

Use them to attack lightly armoured foes, capture objectives and harass the enemy lines.

SHINING SPEARS

The Shining Spears benefit from Twin Shuriken Catapults, but they also have additional shooting and combat capabilities thanks to their laser Lance.

The Laser Lance has a single strength 6 shot as range which may be ok for plucking a couple of wounds of a light vehicle or murdering a couple of Space Marines. Where it excels however is in the combat phase.

Make sure you charge with this unit, as doing so will give them +3 strength on the charge meaning you’re wounding Marines on 3’s instead of 5’s. With 3 attacks each (4 for the Exarch) you’ll find you’re causing 8 wounds worth of damage before saves. Saves? Yeah with -4 AP there isn’t much armour that can stand up to their charges. Including Space Marines. Getting your Farseer to cast Guide on them as well would really help.

FALCON

In the mid 2000’s I used to face my nephew’s army of Eldar two or three times a month. I came to hate his grav tanks, they just had all these tricks that meant they were so difficult to kill!

This unit is perfect for transporting your Howling Banshees around, getting them into combat quicker. With its Cloudstrike ability it can arrive from reserve an deliver it’s deadly cargo 9″ away from the enemy.

It comes armed with a Bright Lance for a little extra punch and it’s standard twin Shuriken Catapults.

WHAT NEXT?

I’d consider having some fun and getting some more of the specialist units like Fire Dragons, Swooping Hawks or Dire Avengers. But really, you need to probably lean into the speed of this list. Perhaps drop the Wraithlord and think about more bikes or things like Swooping Hawks etc.

I hope you enjoyed this, how would you build a 1,000 point list from the Combat Patrol Box? There may well be aspects of the codex or units that I have not included that you think should be, so why not let us know in the comments below.

Peter