Tag Archives: Warhammer Community

Warscroll Statistics – Gloomspite Gitz (Moonclan)

Below you will find the Gloomspite Gitz (Moonclan) Warscroll Statistic cards.

What the cards show:

  • Warscroll Wheel: This information is the standard Warscroll wheel. However, it shows the maximum statistics for the unit in place of any * as shown on the units Warscroll.
  • Resilience: This information shows the MINIMUM number of hits BEFORE saves for each rend type for this unit to be destroyed post BATTLESHOCK
  • Weapon Stats: This shows the AVERAGE damage for ALL models armed with that weapon in the unit BEFORE any saves are made. It also shows the MAXIMUM damage for ALL models armed with that weapon in the unit. The final column shows the threat range, which is a combination of the units movement and maximum charge roll (plus run roll if applicable) for that unit.
  • Unsaved Damage: This section shows the damage output for all models armed with that weapon in the unit AFTER the various save values are made.

Leaders

Battleline

Behemoth

Other Units

Introduction: Xander Bennett

Hello Woehammer readers (Woe-bros?), I’m Xander and I’m excited to be here!

I’m a competitive Age of Sigmar player, a narrative Warcry player and an average-at-best painter. My forces include Idoneth Deepkin, Gloomspite Gitz, Stormcast Eternals and Slaves to Darkness, with many other unfinished armies lurking on plastic sprues in my Hobby Closet of Shame. (On a related note, I’ve asked my day job if they can just send my pay check directly to Games Workshop every two weeks, as it would save everyone a lot of time.)

My goal here on Woehammer is to help new and aspiring players get into the game, and maybe give experienced players a few new ideas as well. The Warhammer hobby is deeply rewarding, but it’s also vast and difficult to wrap your head around. I want to help you cut through the confusion, get your pretty models on the table and start rolling some dice.

Like many Warhammer geeks, I became hooked on the hobby at a young age. I have fond memories of my brothers and I painting Warhammer Fantasy Lizardmen and Dark Elves in our parents’ garage, sweating in the summer heat as we hunched over lead-based pewter models that were, in all likelihood, slowly poisoning us.

When Age of Sigmar launched, I didn’t immediately jump on board. But I was intrigued. Blowing up the Old World? Golden-armored Stormcast fighting semi-naked dwarves inside volcanoes? Clearly something awesome was happening. But it wasn’t until the Idoneth Deepkin that I, ahem, took the plunge.

Left: The first AoS model I ever painted. Right: The same model I painted last week.

Once I saw those beautiful sea-aelves, I was hooked (sorry, I swear that’s the last fish pun). Since then it’s been a wild ride through Age of Sigmar, Warcry and even the Soulbound roleplaying game. With the launch of AoS third edition, I made a commitment to really learn the game and get into the competitive scene.

My first one-day event was last month. My first grand tournament is this weekend. And I’m taking Idoneth Deepkin.

I can’t wait to tell you all about it. In the meantime, check out this gallery of my Warhammer escapades.

Warscroll Statistics – Gloomspite Gitz (Spiderfang)

Below you will find the Gloomspite Gitz (Spiderfang) Warscroll Statistic cards.

What the cards show:

  • Warscroll Wheel: This information is the standard Warscroll wheel. However, it shows the maximum statistics for the unit in place of any * as shown on the units Warscroll.
  • Resilience: This information shows the MINIMUM number of hits BEFORE saves for each rend type for this unit to be destroyed post BATTLESHOCK
  • Weapon Stats: This shows the AVERAGE damage for ALL models armed with that weapon in the unit BEFORE any saves are made. It also shows the MAXIMUM damage for ALL models armed with that weapon in the unit. The final column shows the threat range, which is a combination of the units movement and maximum charge roll (plus run roll if applicable) for that unit.
  • Unsaved Damage: This section shows the damage output for all models armed with that weapon in the unit AFTER the various save values are made.

Leaders

Battleline

Behemoth

Interview: Mike Stewart – AoS World Number 1

This week I had the pleasure of talking to Mike Stewart the current UK and World number 1 according to the TSN Player Rankings.

In the last year alone Mike has gone 5-0 at Bloodshed in the Shires, BOBO Heat 2, Leicester City AoS GT and War in the Heartlands with his Seraphon lists. This on top of a large number of 4-1 results has seen Mike climb to the top of the TSN Player Rankings.

image taken from thehonestwargamer.com

For those unaware, Mike will be invited to two tournaments organised by the Honest Wargamer, the UK top 16 and the World top 16.

I interviewed Mike asking him what he thought about this along with this thoughts on how he approaches a tournament and his thoughts on the meta as it stands.

Peter: When did you start wargaming and what drew you in?

Mike: First started when I was about 12 years old. A friend should me Warhammer 40k and got hooked. Played it for a couple of years until I went college and uni. Then once I finished uni and started my first job I met a couple of guys that played, which got me back into it. Mainly 40k at first but started playing fantasy as well. Started AoS about a year or 2 into it, once points were back in, and then started playing it much more competitively and left 40k behind. Found AoS to be a much for fun, enjoyable and all round better game to play. Plus I’ve always liked the old world fantasy setting, with big armies fighting on the battlefield.

Peter: So will Old World be enticing you back then once that gets released?

Mike: Not currently, I like AoS and enjoy the lore of it as well so there’s plenty there still.

Peter: You’re well known for playing Seraphon, but are there any other armies you have a soft spot for or own?

Mike: Throughout 2nd edition I mostly played Fyreslayers. I’ve always been a fan of dwarf armies but usually stick to Order armies in general. When I played fantasy, I had both a Tomb Kings and a Bretonnian Knights army so would probably do an OBR army too.

Some of Mike’s Bastiladon’s

Peter: So you’re currently ranked number 1 worldwide and in UK! Congratulations! That’s got to feel great! Are you planning on attending the Masters?

Mike: Thank you and it does! At the start of this season I just wanted to get my 5-0 at a big event. To have managed 4 of them at events with 70+ players is way more than I could have hoped. Yes, really hyped about them and I plan to get to both the UK and the World event.

Peter: Having scanned through the other players in both the top 16 Worldwide and the UK, a lot of them seem to switch between armies. Are there any faction matchups you’d prefer to avoid? Declan has mentioned in the past that Seraphon has a great ‘toolkit’ which can deal with virtually anything.

Mike: Seraphon do have the tools to take on most armies but their main weakness is probably Mortal Wounds. Thunder Lizards is currently really strong in the meta, with army-wide -1 damage being the main reason but the others have play too. The heavy Pusgoyle Blightlords list is probably one of the tougher match-ups, given that they can pin you in, deal MWs and do a lot of 1 damage attacks.

Mike following his victory at War in the Heartlands

Peter: Do you plan out your battles with the opponent’s list in mind before you begin?

Mike: In a tournament, I’ll try to have a look at the opponents list first and have a game plan. Best way to learn is to play games against different armies so that when you go into an event then you already know how to play best against an army if you face them.

Peter: How do you approach a Sunday where you’re going into it 3-0 after the first day?

Mike: In most cases you’ll know your opponent the night before so do a little read up on their list but it does often change so can’t rely on the pairings being right. Mainly just take the next game as it comes and know that it’ll be a tough match-up, whoever it is.

Peter: Is there any particular Battleplan you prefer in a tournament? And any you’d rather avoid?

Mike: Generally prefer battleplans with fewer objectives, particularly when playing armies like Seraphon where you castle up and move forward in a strong defensive block. There’s a few less favourable missions, such as the ones with 6 objectives, but none that I really want to avoid.

Peter: What do you consider Seraphon’s best unit? Are there any hidden gems in the Battletome?

Mike: Very difficult to say, they are so many that have great utility and work well on synergy with the others. The Skink Priest is probably up there at just 80pts. The amount you get from them at that cost is too good. The Bastiladon is great too and can be used as a tank to hold up tough enemies. As for hidden gems, I think most have been found out now. I found combat skinks to fall into that category but now a lot of people are running them as a good substitute for the Salamanders since the Battlescroll was released.

Mike’s Yndrasta

Peter: Yes, many lists I’ve seen run perhaps two or three Starpriests and Bastiladons. Any tips for those who have to fight against Seraphon?

Mike: Try to take out the support characters early on if you have the tools to do so. If you’re playing against Thunder Lizards then bravery is low so can look to target multiple units to make them battleshock. Having access to MWs is always useful against them, as only really have the 6+ Ward from mystical.

Peter: What is the one most important thing you should do every game?

Mike: Play the mission and keep scoring points where you can. You can still be in the game until the end if you manage to keep securing objectives and completing those battle tactics.

Peter: If you could change one thing about AoS 3rd edition what would it be?

Mike: Currently, I would change Battle Regiment to try to get rid of the 1 drop or make it a roll off for who gets the choice.

Peter: An awful lot seem to be unhappy with the state of the meta at present and that armies like StD or Gloomspite can’t get near the top tables. What’s your opinion on the meta at the moment? I would point out that in my opinion AoS seems a lot more balanced than 40k. But it does need some work to allow all armies a fair shot.

Mike’s Celestial Hurricanum for his Dwarf army

Mike: I think the meta has been fairly solid in AoS3. There’s been a few armies that see more win ratio than others but I don’t think it’s in a bad place. They’ll always be some armies that aren’t quite as good as others but it will change. I’m sure the new GHB will change it up slightly too.

Peter: What would your advice be for someone looking to go to their first tournament?

Mike: Have fun and don’t be upset/frustrated if you don’t win many games. Tournament AoS is a lot different from games down your local club but they’re the best way to learn and get better at the game. And as I said before, just play the mission.

Peter: Thanks for your time Mike and good luck for the Masters! We’ll be routing for you!

Introduction: Danny ‘Dananigan’ Wadeson

Hello reader, I’m Danny – a passionate, competitive AoS and occasional Kill Team player – my ‘other job’ is being an AAA videogame narrative designer.

I’m hopping onto the Woe-Wagon (Woegan?) to help pump out some words on things like Black Library releases, Top 3 list analysis, and Tome reviews/army updates.

I got into Warhammer as a kid – in those pre-teen years that blur into one long summer and one long memory of being desperate to get home from school. The gateway drug was that legendary 5th edition Fantasy Battles boxed set with Lizardmen and Bretonnians, and I have fond (hazy) memories of only ever playing my mate Joe’s Skaven on the carpet.

This image contains 100% proof nostalgia.

As I got a little older, that all went into storage. Until, that is, I started working with a guy who had also pulled out his childhood bitzbox to start painting again – and we convinced each other to whip up a small 40k army each to dive deep into nostalgia. I’d loved but never owned Chaos Marines as a kid, so with the benefits of age (more grey hair and disposable income) I took the plunge and splurged on some Nurgle.

Fast forward through moving house from Cambridge to near Bristol where there’s a massive warhammer scene, and I found myself with Necrons, Blood Angels, Death Guard and a cheeky Drukhari army (before they were cool…just!) The lure of AoS had started to call to me too – so I dug out those old Lizardmen, had a good chortle at their square bases and froggy-ass sculpts, stripped them down, bought a pack of greenstuff, and went to work renovating them into Seraphon!

Shortly after that, I found the 40k meta was wearing me out, and after my first tournament with Drukhari (I beat Emperor’s Children, Thousand Sons and then lost to Dread Knight spam, just after the new GK book) which was full of feelsbad moments, awful terrain and drama, I decided to trade in my Codexes, FAQs and Secondaries for a one way ticket to the Mortal Realms.

Since then, I’ve gotten involved with a fast growing Bristol club called Sigmar’s Pilgrims, and expanded the roster to Big Waagh, Soulblight Gravelords, Sylvaneth and DoK – and of course, like everyone, I somehow seem to keep accidentally accruing Stormcast bits such that I’ve now got half an army of the blighters.

Looking forward to delivering some luke-warm tactical takes and Sylvaneth propaganda to you all in the near future!

Danny’s Gallery

Top Three AoS Lists from Warpstone Wars GT

The Warpstone Wars GT took place in Coraopolis, USA on 23rd and 24th April. It involved 25 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

1st Bill Souza – Lumineth Realm-Lords

Bill won all five games over the weekend. Along the way he beat Hedonites of Slaanesh/Lurid Invaders Host in round 1, Maggotkin of Nurgle/Droning Guard in round 2, Seraphon/Thunder Lizard in round 3, Soulblight Gravelords/Legion of Night in round 4 and Cities of Sigmar/Living City in Round 5.

Allegiance: Lumineth Realm-lords
– Great Nation: Zaitrec
– Grand Strategy: Prized Sorcery
– Triumphs:

Leaders
Sevireth, Lord of the Seventh Wind
(345)*
Scinari Loreseeker (170)*
– Extra Spell: Lambent Light
– Lore of Hysh: Protection of Hysh

Vanari Lord Regent (155)*
– General
– Command Trait: Fast Learner
– Artefact: Gift of Celennar
– Extra Spell: Total Eclipse
– Lore of Hysh: Speed of Hysh


Battleline
10 x Vanari Auralan Wardens
(145)*
– Lore of Hysh: Lambent Light
10 x Vanari Auralan Wardens (145)*
– Lore of Hysh: Protection of Hysh
30 x Vanari Auralan Sentinels (510)*
– Lore of Hysh: Total Eclipse
– Reinforced x 2

Units
1 x Hurakan Spirit of the Wind
(265)*
1 x Hurakan Spirit of the Wind (265)*

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 92
Drops: 1

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2nd Thomas Guan – Seraphon

Thomas managed four wins and a loss over the two days. Beating Stormcast Eternals/Astral Templars in round 1, Skaventide in round 2, losing against 1st placed Bill and his Lumineth Realm-Lords/Zaitrec in round 3, then going on to beat Ironjawz/Bloodtoofs in round 4, and Daughters of Khaine/Hagg Nar in the final round.

Army Faction: Seraphon
– Army Type: Coalesced
– Army Subfaction: Thunder Lizard
– Grand Strategy: Hold the Line
– Triumphs: Inspired

LEADER
Engine of the Gods
(265)*
– Artefacts: Incandescent Rectrices
– Prayers: Curse

Skink Priest (80)*
– Prayers: Curse
Skink Priest (80)*
– Prayers: Curse
Slann Starmaster (265)**
– General
– Command Traits: Arcane Might
– Artefacts: Fusil of Conflagration
– Bonding: Krondspine Incarnate of Ghur

Skink Starpriest (130)**
– Spells: Hand of Glory
Stegadon with Skink Chief (305)**
– Skystreak Bow
– Beastmaster
– Artefacts: Cloak of Feathers


BATTLELINE
2 x Skinks
(225)***
– Boltspitter, Celestite Dagger and Star-buckler
Saurus Knights (110)***
– Celestite Warspear and Powerful Jaws
Saurus Knights (110)***
– Celestite Warspear and Powerful Jaws

BEHEMOTH
Krondspine Incarnate of Ghur
(400)

TERRAIN
Realmshaper Engine (0)

CORE BATTALIONS:
*Command Entourage
**Command Entourage
***Hunters of the Heartlands

TOTAL POINTS: (1970/2000)

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3rd Emma Mangels – Maggotkin of Nurgle

Emma also won four games and losing a fifth. Along the way they beat Idoneth Deepkin/Dhom-Hain in round 1, lost against Maggotkin of Nurgle/Droning Guard in round 2, then beat Cities of Sigmar/Tempest’s Eye in round 3, Idoneth Deepkin/Mor’phann in round 4 and Stormcast Eternals/Astral Templars in round 5.

Allegiance: Maggotkin of Nurgle
– Subfaction: Droning Guard
– Grand Strategy: Hold the Line
– Triumphs:

LEADERS
Bloab Rotspawned
(300)***
– Lore of Malignance: Magnificent Buboes
Orghotts Daemonspew (300)**
Lord of Afflictions (210)**
– General
– Command Trait: Overpowering Stench
– Artefact: The Splithorn Helm

Festus the Leechlord (150)**
– Lore of Malignance: Gift of Disease
Harbinger of Decay (140)***
– Artefact: Rustfang

UNITS
5 x Putrid Blightkings
(250)*
5 x Putrid Blightkings (250)*
3 x Plague Drones (200)***
3 x Plague Drones (200)***

CORE BATTALIONS
*Hunters of the Heartlands
**Command Entourage – Magnificent
***Battle Regiment

ADDITIONAL ENHANCEMENTS
Artefact

TOTAL: 2000/2000
WOUNDS: 118
ALLIES: 0/400
REINFORCED UNITS: 0/4
DROPS: 6

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Wildcard: Brad College – Gloomspite Gitz

I’m a sucker for a Gloomspite list….

Brad finished 13th and claimed three victories over the two days. His path saw him lose against Cities of Sigmar/Living City in round 1, beat Ogor Mawtribes/Underguts in round 2 and Maggotkin of Nurgle/Droning Guard in round 3 before going on to lose against Stormcast Eternals/Astral Templars in round 4 and Sons of Behemat/Breaker Tribe in round 5.

Army Faction: Gloomspite Gitz
– Grand Strategy: Hold the Line
– Triumphs: Inspired

LEADER
Dankhold Troggboss
(240)**
– General
– Command Traits: Loonskin
– Artefacts: Glowy Howzit

Madcap Shamans (80)**
Spells: The Hand of Gork

BATTLELINE
2 x Fellwater Troggoths
(465)*
2 x Fellwater Troggoths (465)*
Fellwater Troggoths (155)**
Rockgut Troggoths (145)**
Rockgut Troggoths (145)**
Rockgut Troggoths (145)**

TERRAIN
Bad Moon Loonshrine (0)

OTHER
Marshcrawla Sloggoth
(150)**

CORE BATTALIONS:
*Hunters of the Heartlands
**Battle Regiment

TOTAL POINTS: (1990/2000)

Final Tournament Placings

Warscroll Statistics – Sons of Behemat

Below you will find the Sons of Behemat Warscroll Statistic cards.

What the cards show:

  • Warscroll Wheel: This information is the standard Warscroll wheel. However, it shows the maximum statistics for the unit in place of any * as shown on the units Warscroll.
  • Resilience: This information shows the MINIMUM number of hits BEFORE saves for each rend type for this unit to be destroyed post BATTLESHOCK
  • Weapon Stats: This shows the AVERAGE damage for ALL models armed with that weapon in the unit BEFORE any saves are made. It also shows the MAXIMUM damage for ALL models armed with that weapon in the unit. The final column shows the threat range, which is a combination of the units movement and maximum charge roll (plus run roll if applicable) for that unit.
  • Unsaved Damage: This section shows the damage output for all models armed with that weapon in the unit AFTER the various save values are made.

Leaders

Battleline

Army on Parade – Kruleboyz

I thought some may be interested in seeing my completed army to date. All of this has been painted in the first four months of 2022 apart from the Gutippaz which were finished in December.

So completed thats:

  • Swampboss Skumdrekk
  • Swampcalla Shaman with Pot-Grot
  • Rippa’s Snarlfangs (Allies)
  • Beast-Skewer Killbow
  • 9x Man-Skewer Boltboyz w/Champion
  • 10x Gutrippaz
  • 20x Hobgrot Slittaz

Still to paint:

  • Gobsprakk / Killaboss on Corpse-Rippa Vulcha
  • Swampcalla Shaman with Pot-Grot
  • 2x Killaboss on Great Gnashtoof
  • 2x Murknob with Belcha-banna
  • 2x Killaboss with Stab-Grot
  • 9x Man-Skewer Boltboyz
  • 20x Hobgrot Slittaz
  • 30x Gutrippaz
  • 3x Fellwater Troggoths (Allies)
  • Snatchaboss on Sludgeraker Beast

Warscroll Review – Killaboss with Stab-grot

Before I begin, I wanted to clarify that when I discuss anything that involves a dice roll then I will refer to the average dice roll. For example, an average run roll being 3-4″ (average of 3.5 on one die).

This does mean that depending on how lucky your dice rolls are you can achieve more or less than the amount specified. But to keep it simple and for comparison purposes we will always refer to the average.

Basic Info

Image taken from Warhammer Community
Grand AllianceDestruction
BattletomeOrruk Warclans
SubfactionKruleboyz
Cost110 Points

Army Role

This is your cheapest Leader option which can still benefit from the Kruleboyz command traits. This option rarely sees play time over the bigger monsters you have available in the list such as Snatchaboss on Sludgeraker Beast or Breaka-Boss on Mirebrute Troggoth.

Though he could still have a role to play. As he’s cheap at 110 points but has a fairly decent damage output he can be used to weaken or remove smaller units by himself or combined with another unit such as Gutrippaz to destroy units. He can also use his All Part of Da Plan to stop them fleeing in battleshock.

in fact having him equipped with a hacks and shield accompanied by a large group of Gutrippaz (20+) is probably what he’s best used for. He can accompany the Gutrippaz ensuring any battleshock tests are passed at the loss of a single model of needed. While in combat he can add a little extra kick to your offensive capabilities.

But, he’d be a last choice on your army list to fill out points and if you have that many points left you’re probably better off getting a Swampcalla or even a unit of Hobgrots!

Combinations

Grinin’ Blades’ Out of Da Mists applies to the this unit, meaning shooting attacks cannot affect this unit on the first turn as long as it remains beyond 12″ of an enemy unit.

Crawly Swarm the Skullbugz allegiance ability will mean that potentially the unit can have units attacking it at -1 to hit. This only applies if an enemy is within 3″.

The Supa Sneaky command trait can also be used on this unit to move them up the battlefield at the beginning of the battle to claim objectives or place them almost within charge range of a juicy target.

As this is a Kruleboyz Orruk unit they’ll benefit from Venom-encrusted Weapons meaning that to hit rolls of 6 are treated as mortal wounds.

This can be further enhanced when near either the Snatchaboss on Sludgeraker Beast or Swampboss Skumdrekk who can add 1 to the number of mortal wounds caused on a 6 via their ability Sludgeraker Venom.

Speaking of their Venom-encrusted Weapons, these can be buffed by the Swampcalla Shaman with Pot-Grot who can grant them Poison, this would mean they cause mortal wounds on 5 or 6. Bear in mind that the previously mentioned Sludgeraker Venom doesn’t work on rolls of 5 in this case and still only applies to the hit rolls of 6.

The Swampcalla Shaman and Pot-Grot can also grant an Elixir which will add +1 to its save.

This unit can benefit from the Kruleboyz Waaagh meaning they get to fight immediately after your General in the combat phase.

Another option is to have them near a Marshcrawla Sloggoth to take advantage of its Krew Drummer ability giving them +1 to hit in melee.

This unit can use Dirty Tricks: Covered in Mud at the start of the game. Though you’d probably be better off using this on your shooting units that you don’t want picked off at range.

Summon Boggy Mist spell can add 1 to this units charge rolls.

You can also use the Murknob with Belcha-banna‘s ability Power of Kragnos to give this unit a 5+ ward save against the effects of spells or Endless Spells.

The Rogue Idol will add 1 to this units Bravery.

Missile Attacks

This unit has no missile attacks.

Melee Attacks

This model has two options for its load out, you can either equip it with a Boss-hacka and Rusting Flail or, Boss-hacka and Skareshield. This either makes them fairly jolly or very tanky depending on what you want.

AttackAv Threat Range# of AttacksAv # of HitsAv # of WoundsDamage Output (Pre-save)
Boss-hacka 12″42.0 +1mw1.3 +1mw2.6 +1mw
Rusting Flail 12″21.30.90.9
Prized Shiv12″31.50.80.8
Based on average dice rolls

Looking at the damage after saves:

SaveBoss-hacka Unsaved DamageRusting Flail Unsaved DamagePrized Shiv Unsaved Damage
2.6 +1mw0.90.8
6+2.6 +1mw0.90.7
5+2.2 +1mw0.80.5
4+1.7 +1mw0.60.4
3+1.3 +1mw0.50.3
Amount of damage after saves based on average dice rolls

The chance of this units charge connecting:

DistanceChance
8″97%
9″92%
10″83%
11″72%
12″58%
13″42%
14″28%
15″17%
16″8%
17″3%
Chance of making a charge (including movement)

Resilience

This fella is fairly tough even before swapping his flail for a shield. With six wounds and a 4+ save, your opponent will need on average 12 damage with zero rend weapons to be delivered BEFORE and saves are made to have a chance of dropping him. When you swap the flail to a Skareshield this increases to 1 damage before saves.

Final Results

CategoryAmount (Two Weapons)Amount (Weapon & Shield)
Movement5″ 5″
Missile Damage Output
Melee Damage Output4.3 +1mw (13″ Threat)3.4 +1mw (13″ Threat)
Combinations1313
Total Wounds6 (18.3pts per wound)6 (18.3pts per wound)
Resilience12 Hits (Pre-Save)18 Hits (Pre-Save)
Cost110 Points (110pts per Model)110 Points (110pts per Model)
Killaboss with Stab-grot

Warscroll Statistics

I’ve been developing sets of Warscroll Statistic cards. These will be published on this website in the near future.

These cards show for each unit their essential details as most Warscrolls do, but with a difference.

For Opposing Players

These cards show how much damage had to be dealt by various rend types in order to have a good chance of destroying the unit in a single turn.

For example, in the Warscroll below the Akhelian King would require on average 12 damage to be allocated from weapons with no rend to have a chance of destroying this unit. At rend -2 it requires 9 damage from these weapons.

This card also shows the threat range of its various weapons taking into account its movement and charge distances etc. It also shows the average damage and max damage caused by each of its weapon types. On top of this it goes on to break down how much unsaved damage would be caused on average against various save values.

For Owning Players

Likewise all of the information can be useful for new players learning the army and wanting to know a units capabilities on the tabletop.

LEADERS

The Akhelian King – Warscroll Statistics

As mentioned before, my intention is to produce a pack of these for each battletome. They’ll be available from the resources section of the website in the future.

Let me know what you think!