Category Archives: The Old World

28mm Woods Test

A few months ago I made some woods for Orders & Omens (10mm scale) that I though came out really well and looked quite realistic.

I wanted to do the same for my Old World and Age of Sigmar games, so decided to try this at 28mm.

I started by sourcing some 300mm long and 6mm wide plastic rods. And started sticking them to a plastic card base I’d shaped.

I made the rods 2.5 inches long each. They were easy to cut with a craft knife, but really I’d recommend a hobby saw.

Eventually, I’d stuck the sticks on and painted the trunks and base brown and cut another plastic card shape for the canopy, which I painted green.

I then based it with my Geek Gaming basing material and stuck the foliage to the canopy with super glue.

Overall the whole thing start to finish only took me around an hour to an hour and a half.

I’m pleased with the results, but there are a few things I’m going to change on the next one.

Firstly, I’m going to stick the trunks to the canopy rather than the base, this way units in Old World can easily move across the footprint without hindrance.

I’m also going to cut down the length of the trunks to around 1.5 inches. As they stand a little too tall.

Finally I’m going to add some more thickness to the canopy so that it doesn’t seem as flat.

Hopefully I’ll have another version to show you next week. In the meantime this one will be good to use for my skirmish games.

Shadow of the Horned Rat: Golgfag’s Maneaters

As a teenager I played Shadow of the Horned Rat and Dark Omens to excess. I always wanted a tabletop version of the army to play with as well.

Now that I’m in my forties, I can finally realise that dream.

Other Articles
Dietrich’s Caravan
Grudgebringer Cannon
Mercenary Crossbows
Keeler’s Longbows
Vannheim’s 75th
Grudgebringer Infantry
Grudgebringer Cavalry
Morgan Bernhardt
Allor
Marius Uberstrom
Black’s Avengers


I’ve stepped away from the video game units this week as I had an attic find of some of Golgfag’s Maneaters. These are the Dogs of War version that were released in the late 90s. I have all five though I can’t currently find Golgfag’s left arm….

I thought as my army was a mercenary company, it would make perfects sense for Golgfag and his buddies to be included. I may include some other Dogs of War as I find them. The eager eyed among you will have seen that Vannheim’s 75th are actually Voland’s Venators.

To tie it in with the other units so far, I’ve once again had to crack out my old editing skills and worked on Canva to make the unit card look the same as the others.

I’ve also been going through the process of turning all my entries into proper unit cards now. Here’s the back.

I’ve already printed out some of the other units that I’m using in our Battle March slow grow campaign.

Till next time! Keep smacking that arm button.

Shadow of the Horned Rat: Grudgebringer Dice

As a teenager I played Shadow of the Horned Rat and Dark Omens to excess. I always wanted a tabletop version of the army to play with as well.

Now that I’m in my forties, I can finally realise that dream.

Other Articles
Dietrich’s Caravan
Grudgebringer Cannon
Mercenary Crossbows
Keeler’s Longbows
Vannheim’s 75th
Grudgebringer Infantry
Grudgebringer Cavalry
Morgan Bernhardt
Allor
Marius Uberstrom
Black’s Avengers


These army has been a labour of love for me and I felt like I needed some dice to go with it.

So I jumped on Canva and got designing:

This took longer than I would care to admit. But once done I jumped onto Counter Attack Bases and placed my order for the custom dice.

I’m pleased with how they came out, you can still make out the details. I’ve not rolled them in anger yet, but I’m sure they’ll give me.an adequate number of sixes.

Our slow grow campaign has now kicked off, so I’ll be cracking these out soon and reporting back on my games.

Shadow of the Horned Rat: The Battle of Blackclaw Bay (Old World: 500pts Battle March)

For those who have been following along, this is part of two wider series on Woehammer where I collect the army I longed for in the 90s, the Grudgebringers, inspired by the video games Shadow of the Horned Rat and Dark Omens.

It’s also the first of hopefully many battle reports to come that will follow the Grudgebringers through our clubs escalation campaign.


This battle was the first for Dave and I at 500 points using the Battle March rules. This game would go towards our clubs narrative escalation event, the Kasrabad Campaign.

For the first two months, players fight as many 500 point battles as they can, before selecting their best two results to submit to the ongoing campaign narrative. Once that phase ends, each player adds another 250 points to their force and the campaign escalates further.

Each player commits their faction to one of the three that vie for control of Kasrabad, the Nobles, the Merchants Guld and the Revolutionaries.

The Lists and Faction Introductions

The Grudgebringers

The obligatory family shot

Morgan spat into the mud and adjusted the grip on his reins. “Elves,” he muttered, like the word itself tasted sour.

Across Blackclaw Bay sunlight gleamed off the polished armour as the High Elves advanced with all the pomp and ceremony of nobles attending a feast rather than marching to battle. At their head a tall lord in ornate armour, every inch the arrogant princeling. Morgan snorted.

“Look at that,” he said. “Not a speck of dirt on him. Either he’s never fought a battle in his life, or his servants deserve a pay rise.”

A few of his men chuckled nervously. Corporal Fletcher squinted towards the approaching host. “Think they’re here for Kasrabad, Commander?”

Morgan’s eyes narrowed. “Everyone’s here for Kasrabad. Dwarfs, Orcs, Trolls, Vampires, madmen…” he paused. “Now elves.”

Lt Schepke frowned. “Think they’ll negotiate?” Morgan gave him a flat look. “That depends. Do you think that peacock brought his army halfway across the world to talk?”

Schepke considered this. “No.”

“No, neither do I.”

Morgan drew Grudgebringer, the runeblade humming to life as flames licked along its edge and his men stood a little straighter. “I’ve fought greenskins, beastmen, chaos worshippers and worse. Every one of them thought they were something special.” He turned to his men, his voice rising.

“Know what I learnt?” The grin that crossed his face had no warmth to it. “They all bleed. Hold the line men and let them come to us.” He lifted his sword high. “We’ll part flesh with cold steel.”

===
The Grudgebringers [498 pts]
Warhammer: The Old World, Renegade Crowns, Battle March
===

++ Characters [102 pts] ++

Morgan Bernhardt (Renegade Captain) [102 pts]
Hand weapon
– Heavy armour
– Shield
– General
– The Wandering Diestro [Feint & Dodge]
– Warhorse
– Burning Blade
– Paymaster’s Coin

++ Core Units [296 pts] ++

5 Grudgebringer Cavalry (Freeblade Knights) [112 pts]
Hand weapons
– Great weapons
– Heavy armour
– Shields
– Standard bearer
– Musician
– Warhorses

10 Grudgebringer Infantry (Sellsword Infantry) [87 pts]
Hand weapons
– Heavy armour
– Shields
– Officer (champion)
– Standard bearer
– Musician

10 Grudgebringer Crossbows (Sellsword Infantry) [97 pts]
Crossbows
– Heavy armour
– Officer (champion)
– Standard bearer
– Musician

++ Rare Units [100 pts] ++

Grudgebringer Cannon (Border Princes Bombard) [100 pts]
Bombard
– Hand weapons
– Light armour


Created with “Old World Builder”
[https://old-world-builder.com]

The High Elves

Lord Filanderol could smell Kasrabad even before his keen eyes sighted the foul smoke rising from the city.

He had thought his mission to claim recompense for undelivered goods was beneath him but now he understood the wisdom behind it.

A plea for help, salvation even, had reached him. Written on disgusting filthy parchment, the scratchy writing had said:

‘Betrayal of elf creatures most dire, city Lord highs fallen to chaos things. No safe. We lead, must overthrow bad nobles and nasty merchants. Help-help, come save.’

Filanderol, who is fluent in all of the languages recorded within the White Tower – which of course meant all of them, recognised the thick tongue of the men of the empire.

Kasrabad, or as it should more properly be known, Tor Atora, was a former Elf colony. To have teeming masses of men and their squalid dwellings built on top of, and around the splendour of his ancestors irked him. This colony had been settled by Caledorians. Those brave souls had braved this dismal land with their presence to try and elevate it to something approaching the glory of Ulthuan.

Filanderol could see the opportunity here and the true mission that had been given to him, bring back Tor Atora back into the fold.

He would, with the graciousness typical of his kind, offer the rulers and merchants of Kasrabad the opportunity to surrender. If they declined, then he would impose new leadership to rule the city under the guiding hand of Caledor.

He had set ashore with a small bodyguard, leaving the rest of his forces to begin establishing a camp and unload the equipment needed for the coming campaign. A few miles from the beachhead his Reaver knights reported sighting a human warband.

Hoping for contact with his mysterious correspondent, Filanderol proceeded in the open showing no aggressive intent.

The creatures were organising a ragged battle line, one of their crude black powder war machines squatted ugly at the rear. On the right a unit of Swordsmen stared dully ahead, grunting to each other in their crass tongue. Next to them were a unit of Crossbowmen who fiddled with their weapons, perhaps not understanding which end posed the danger. On the far right was a unit of human cavalry, a laughable imitation of his own Silver Helms. the tortured looking horses a poor relation to the glorious horses of Ulthuan.

They didn’t appear to be worshippers of the Dark Gods but the knowledge of the White Tower spoke to him and he recalled that this was not always in the open and, in any case, what difference was there, truly?

His loyal Herald Maleneth whispered to him ‘Grudgebringers my Lord, a mercenary band of Humans we believe,’

Filanderol’s lips curled with disgust, ‘Grudgebringers’ he mused, ‘In league with the Dwarfs then.”

‘Errr, no my Lord, -‘ Maleneth began ‘Nonsense!’ Filanderol responded, ‘Powder weapons and look, some sort of pathetic bound magical blade.’

‘Bold men of Caledor, we see before us these poorly made creatures. Pawns of the Dark Gods, in league with the stunted creatures of the mountains! They would deny us a homecoming to our ancient colony! Force of arms is all these beasts understand, go forth and give no quarter!’

===
High Elf Realms [498 pts]
Warhammer: The Old World, High Elf Realms, Battle March
===

++ Characters [106 pts] ++

Noble [106 pts]
Hand weapon
– Sword of Hoeth
– Full plate armour
– General
– On foot
– Seed of Rebirth
– Warden of Saphery

++ Core Units [260 pts] ++

14 Elven Spearmen [151 pts]
Hand weapons
– Thrusting spears
– Light armour
– Shields
– Shieldwall
– Sentinel (champion)
– Standard bearer
– Musician

5 Ellyrian Reavers [109 pts]
Hand weapons
– Cavalry spears
– Light armour
– Shortbows
– Skirmishers
– Harbinger (champion)
– Musician

++ Special Units [132 pts] ++

9 Swordmasters of Hoeth [132 pts]
Swords of Hoeth
– Heavy armour
– Bladelord


Created with “Old World Builder”
[https://old-world-builder.com]

Deployment

Peter: My plan was fairly simple for this battle, with the objectives only being worth 10 points each per turn, I intend to leave them alone for the first half of the game and plug away with my ranged units to whittle them down (especially the scary Swordmasters) before counter attacking.

With this in mind I deployed my forces quite far back to force Dave an extra round of movement before reaching me.

Dave: High Elves are quite limited (as they should be!) at 500 points. I have a small unit of spears, an even smaller unit of Sword Masters and a yet smaller unit of Reaver Knights.

My General is the Noble Filanderol, a cad and bounder of the higest order, banished from his home for his various minor misdeeds and indiscretions – dalliances with the spouses of various high-ranking houses, ill-treatment (general) of the Lower Orders, burning of Druchii slave barges. The very reasonable defences of ‘I respect their marriages as much as they!’, ‘What do you mean ill-treatment, what’s the point of the Lower Orders then?’ and ‘Burning their captured slaves is simply denying the enemy valuable resources and, in any case, they were from Chrace’.

My plan was to march forward and sieze the objectives, horribly massacring any defenders. My Spears would then hold the left while my swordmasters would push on aggressively and swing across to the centre. The Reaver Knights would push up and pick off a few troops with their bows. They would then charge the exposed flanks of any engaged enemies which my infantry can fix in place.

High Elves Turn 1

The Swordmasters led by Filanderol march towards the furthest objective with the pitiful human line ahead of them still fumbling for their weapons.

The spearmen move forwards onto the northern objective eyeing the Human cavalry warily.

The Reavers move down the Elven right flank with the intention to charge the human infantry in the flank. They let loose with their bows on the fly but with the range still quite far, the Humans have plenty of time to raise their shields.

High Elves 20 v 0 Grudgebringers

Grudgebringers Turn 1

Lt Schepke orders his infantry to wheel and make sure that the oncoming cavalry aren’t able to take them by surprise. Otherwise, the Grudgebringer line holds steady, knowing that they currently have the ranged advantage.

“Fire!” Cpl Fletcher shouts, and the Grudgebringer crossbows let loose with their bolts at the Swordmasters, two of the elite swordsmen fall. A look of shock momentarily passes across Filanderol’s face.

A large blast rolls across the valley as the Grudgebringer Cannon opens fire on the Elf spearmen, though the wet weather the day before causes the cannonball to embed itself in the mud a few yards from their front splattering the Elf ranks with mud but little else.

High Elves 20 v 0 Grudgebringers

High Elves Turn 2

Filanderol and the Swordmasters let out a shout and charge towards the Grudgebringers only for them to struggle through the mud, Filanderol orders them to hold once more and redress their ranks with the intention of closing with the Humans a little more before attempting another charge.

The Reavers ride their horses around towards the Infantry and let fly with their bows once more, with the range closer this time the Humans still manager to raise their shields, but one human falls to the ground with an arrow through his chest.

The spearmen remain where they are, building up the courage to take on the Humans cavalry.

High Elves 40 v 0 Grudgebringers

Grudgebringers Turn 2

Sensing the Elves doubt about taking them on, Morgan orders his cavalry forward towards them.

“Fire!” comes Cpl Fletcher’s familiar call once more, and two more of the Swordmasters fall from the hail of bolts.

The Grudgebringer Cannon lines up the spearmen once more and lets fly. But the cannonball once more beds itself in the mud twenty yards short of the Elves.

High Elves 40 v 0 Grudgebringers

High Elves Turn 3

Filanderol lets out his frustration at the humans and he and the Swordmasters charge towards the infantry. But to the Elves confusion the Humans fall back and away from the Swordmasters.

Seeing the cavalry start their move towards them, the spearmen decide to close the gap with them to stop the cavalry gaining momentum. Meanwhile with the human infantry falling back the Reavers switch their targets and see the human cavalry’s exposed flank. They move behind the Swordmasters hoping to catch the Human cavalry flat footed. The Reavers loose their arrows at the cavalry but with the range at the extreme end for the bows their arrows fall short of their mark.

High Elves 137 v 0 Grudgebringers

Grudgebringers Turn 3

Morgan lets out a yell and the Grudgebringers charge into the Elf spearmen.

The crossbowmen let fly at the Swordmasters once more killing another three of the blade masters. The Swordmasters waiver at the bolts, but a shout from Filanderol gives them courage.

On the right, the spearmen brace for the charge and impale two of the riders as they close. The Grudgebringers do little in response.

High Elves 137 v 0 Grudgebringers

High Elves Turn 4

Filanerdol charges his Swordmasters into the crossbowmen, they loose their bolts again as they charge but with their aim rushed the bolts miss their mark.

Following their Lords example, the Reavers follow suit and charge into the flank of the cavalry. The Reavers make short work of the remaining Human horsemen cutting them all down and leaving Morgan alone who cuts down the spearmen champion before fleeing from the massed Elves.

The Reavers gives chase and the spearmen reform with the intention of taking both objectives.

Filanderol cuts down one of the crossbowmen to the south while the two remaining Swordmasters follow suit, but to Filanderol’s suprise one of his loyal guard falls with a knife embedded in his neck. Filanderol orders his Swordmasters to fall back and the Crossbowmen pursue.

High Elves 249 v 0 Grudgebringers

Grudgebringers Turn 4

Morgan flees off the battlefield.

Cpl Fletcher and his crossbows let loose at the Swordmasters fleeing away from them. Their bolts fell the last Swordmaster while Filanderol takes one to the leg.

The cannon fires at the spearmen closing on the objectives but suffers a misfire. The cannonball is still fired and five of the spearmen are turned to paste by the ball. But the crew have to work hard now to remount the cannon before the enemy can advantage.

High Elves 351 v 142 Grudgebringers

High Elves Turn 5

Filanderol turns towards the crossbowmen with hate in his eyes, readying his sword, but before he can the spearmen charge into the flank of the crossbows killing one and forcing them to fall back.

The Reavers wheel around with the Cannon in their sights.

High Elves 361 v 142 Grudgebringers

Grudgebringers Turn 5

The combat between the spearmen and crossbows continue with another human falling to the spears of the Elves.

With the Elves in control of the battlefield, the Humans decide to withdraw leave Filanderol nursing his wounds, but in control.

High Elves 361 v 142 Grudgebringers

‘My Lord, we had them! Why did you halt the pursuit, we could have cut down their war machine crew and the crossbowmen both!’ the herald raged, almost looking like he wished to strike Filanderol himself! Though, of course, the very thought was ridiculous.

‘My dear boy, you must see the game board entire, not just the pieces moving. We would have pursued straight into a Dark Elf trap, there are doubtless more shades ahead of us. Trust me, Maleneth, I can smell a Dark Elf trap a league away’

Crossbows are good now?

Peter: That was great fun and despite the loss I’m really pleased with how the game went. I think I was right to hold my troops in position for a couple of turns to allow my advantage at range to take a toll.

What I didn’t expect was how well the Crossbows would do against the Swordmasters, killing 7 across three turns of shooting was no mean feat. I chose to flee the Infantry deliberately when they were charged purely so that I could shoot the Swordmasters for another turn. I had little hope that if the Infantry had received the charge that they would have taken out any of the Elves. The gamble paid off there.

What didn’t pay off for me this time was the cavalry or the cannon on the other side of the battlefield. I felt the cavalry could have performed a little better in their combat, but Dave’s march to reduce the charge range on the spears and allow them to hit first was a genius move.

The Cannon just suffered with bad dice rolls, but as mentioned the bad dice rolling here was more than made up for by the crossbows. But three shots and rolling three misfires at different stages of the roll was something else!

All in all it was a good fun game, and Morgan lives to fight again.

Dave: Well! That was a game and a half! My poor Swordmasters got shot to bits and Pete completely flat-footed me and them when he fled off the table from their charge.

I absolutely underestimated the crossbowmen. Having played Empire many times I have never had Crossbows perform for me but I hadn’t considered that they’re often at short range in Battle March and the Swordmasters suffered as a result.

Once they did get the charge they were so few that even with the Filanderol present they couldn’t even beat the Crossbowmen (or Dark Elf Shades in disguise!) and I was lucky not to get run down!

The Spearmen didn’t let me down though and, after a cheeky march up to prevent Pete’s knights from getting the full initiative buff for charging, they held the Empire Knights and their Captain (As Filanderol might say ‘Merkin Grungebonger or some such, I forget’).

They held the knights up enough for my Reavers to charge them in the flank and wipe out what remained of them and made Morgan poop his pants. My spearmen reformed looking to claim both the objectives and sadly this was when Pete’s cannon crew remembered which end the balls came out of and killed five of my spearmen!

With the Empire Captain fled off the table I had succeeded in my secret objective, no doubt to great cries of Huzzah from the Reaver Knights.

I should now have charged the cannon but it was a long charge and it couldn’t fire again….. and I had foolishly forgotten that this was the last turn… so, I moved up for an easy charge in the next, non-existent, turn.

I have to say, Pete had terrible luck with his cannon and a little bit more luck could have seen him win this. Clearly, the crew were simply overcome by the glittering majesty of the high elf forces and the tears in their eyes impaired their shooting. It definitely wasn’t me whispering misfire during his rolling.

This was a really fun game and had some good back and forth. I was surprised by how effective my spearmen were, I thought they might be the weak link. In hindsight I think I should have been even more aggressive but I was a bit nervous about Pete’s heavy cavalry.

I have certainly a lot to think about for my next 250 points in the slowgrow but I’m looking forward to getting some more games in with the list too!

Key Moments

  • Grudgebringer Crossbows killed 7 Swordmasters across three turns.
  • Grudgebringer Cannon misfired three times.
  • High Elf Spearmen held against Morgan’s cavalry.
  • Reavers successfully flanked and routed the Grudgebringer Cavalry.
  • Filanderol survived, though wounded and more convinced than ever of Dark Elf treachery.

      Shadow of the Horned Rat: The Force So Far

      As a teenager I played Shadow of the Horned Rat and Dark Omens to excess. I always wanted a tabletop version of the army to play with as well.

      Now that I’m in my forties, I can finally realise that dream.

      Other Articles
      Dietrich’s Caravan
      Grudgebringer Cannon
      Mercenary Crossbows
      Keeler’s Longbows
      Vannheim’s 75th
      Grudgebringer Infantry
      Grudgebringer Cavalry
      Morgan Bernhardt
      Allor
      Marius Uberstrom
      Black’s Avengers


      For those who have followed along, you’ll have seen now there’s a fair few units completed. I also have some others planned, such as Carlsson’s Guard and Ragnar’s Wolves. But I thought I should perhaps use this week to post what the army looks like so far.

      I’m pleased with what I have so far and it feels great finally having an army I always dreamed of as a kid.

      So the list so far, looks something like:

      I’ve now also organised a slow grow at the club, but more details on that next week.

      Shadow of the Horned Rat: Dietrich’s Caravan

      As a teenager I played Shadow of the Horned Rat and Dark Omens to excess. I always wanted a tabletop version of the army to play with as well.

      Now that I’m in my forties, I can finally realise that dream.

      Other Articles
      Dietrich’s Caravan
      Grudgebringer Cannon
      Mercenary Crossbows
      Keeler’s Longbows
      Vannheim’s 75th
      Grudgebringer Infantry
      Grudgebringer Cavalry
      Morgan Bernhardt
      Allor
      Marius Uberstrom
      Black’s Avengers


      This week it’s Dietrich’s Caravan. This wasn’t actually a unit in the game, but you spent most of your time outside of the battles talking to Dietrich and hiring troops inside it. I thought I couldn’t really have a Grudgebringer army without featuring the Caravan as a terrain piece at the very least.

      I found the model as a 3D print on Etsy

      I could use the model as a baggage train, but the base is far too large, so I’ll have to get my opponents consent before I do so.

      The Struggle for Kasrabad: A Narrative Campaign for The Old World

      The city-state of Kasrabad sits at the head of a giant inlet where the seas of the Old World meet the Border Princes and the northern Badlands. For generations it has prospered. Merchant vessels fill its harbour, Dwarf caravans descend from the mountains laden with precious metals. Traders from across the Border Princes barter for goods from distant lands. It’s wealth had made it powerful… and desirable.

      Then came tragedy, Prince Selim al-Kasir, ruler of Kasrabad, was found dead within his private chambers at just twenty-seven years old. No wounds were found upon his body and no poison has been identified. Most troubling of all, the Prince leaves behind no recognised heir.

      As rumours spread and accusations fly, the city now stands divided between three competing factions struggling for control of Kasrabad.

      The Factions

      At the start of the campaign, each player must pledge their allegiance to one of three factions.

      The Merchants Guild

      “Gold Builds Kingdoms”

      The Guild believes prosperity is the key to stability. Merchants, guild masters and caravan lords seek to guide the city towards a future built upon commerce and wealth.

      The Nobility

      “Blood Leads the Masses”

      The Noble faction seeks to preserve Kasrabad’s traditions and institutions. They argue that only strong leadership and established authority can prevent the city descending into chaos.

      The Revolutionaries

      “No Masters and No Kings. Can you hear the people sing?…”

      The Revolutionaries seek sweeping changes, some genuinely fight for a fairer future. Others simply wish to tear down the old order.

      Campaign Structure

      The campaign will run for just over a year. The army size increases every two months, allowing players to slowly expand and paint their forces over the campaign.

      MonthsArmy Size
      1-2500 points (Battle March)
      3-4750 points (Battle March)
      5-61,000 points
      7-81,250 points
      9-101,500 points
      11-121,750 points
      12-142,000 points

      Each player should name their General at the beginning of the campaign. This character will represent the leader of their force and will gain renown throughout the campaign.

      At each points level, players should also select 6 Secret Objectives from the Old World Matched Play Guide.

      Playing Games

      Players may play as often as they wish during each two-month campaign phase.

      However, only two results may be submitted during each phase. These submitted games contribute towards their chosen factions Influence and their characters Renown.

      Any additional games are considered friendly battles (if there is such a thing!) and have no impact on the campaign.

      To encourage variety, players may only submit one result against the same opponent during each campaign phase.

      For example, if two players battle three times during a phase, only one of those results may be submitted.

      To submit a result, simply message the organiser:

      Renown

      Renown represents the fame and reputation of your General within your chosen faction. Renown is earned through battlefield deeds.

      A player gains +1 Renown for:

      • Winning a battle
      • Completing a secret objective
      • Slaying the enemy General.

      Secret Objectives

      The campaign uses the official Games Workshop Secret Objectives from the Match Play Guide. Players can choose six of these Secret Objectives in each Campaign Phase, they can choose different Secret Objectives at the start of each Campaign Phase.

      Rather than granting additional Victory Points, completed Secret Objectives instead grant +1 Renown for the players General.

      This allows you character’s achievements to become part of the wider campaign.

      When players take part in multiple battles during a campaign phase, they cannot claim a Secret Objective more than once during that phase.

      For example, Jim chooses his matches against Dan and Fabian to count as his games for this phase. In both games Jim won and completed 4 Secret Objectives in each. However Jim completed Beast Hunter in both games, so can only claim it for one of the games.

      Influence

      Whilst Renown tracks the individual achievements, Influence represents the political support within Kasrabad.

      After each submitted game victory will earn D6 Influence for your faction, a draw will earn D3 and a loss will earn 1 Influence point.

      These points are then added to your faction’s running total along with any other players who are supporting them.

      Political Actions

      During each campaign phase, each player may perform one Political Action.

      Actions are submitted privately to the Campaign Organiser.

      Assassination

      You attempt to assassinate a key advisor of an enemy General.

      Choose an enemy General and roll a D6:

      D6 RollResult
      1Your assassin is captured and names you as their employer, you lose D3 Renown
      2-4Your assassin leaves on their mission but you hear nothing further from them. You assume the assassin was killed during the attempt.
      5-6The target is eliminated, the enemy General loses D3 Renown and you gain the same amount.

      Campaigning

      You spend time amongst your troops and supporters.

      Gain D3 Renown

      Sabotage

      You dispatch agents to undermine a rival faction.

      Choose another faction and reduce their Influence by D3 then roll a D6:

      D6 RollResult
      1-2Your agents are discovered. The action still succeeds, but the incident is common knowledge amongst the other players.
      3-6Success without consequences

      Propaganda

      You launch a campaign of rumours and public criticism.

      Choose another General.

      Reduce their Renown by 1 and gain 1 Renown for you General.

      Patronage

      You sponsor festivals, charities and public works.

      Gain D3 Influence for you faction.

      Recruitment

      You secure support from mercenaries, guilds, local militias or foreign allies.

      Choose one:

      • Gain +3 Influence after your next victory
      • Gain +3 Renown after your next victory

      The Kasrabad Chronicle

      For our own campaign we’re choosing to track the results and events with the Kasrabad Chronicle. At the end of each Campaign Phase (or as regularly as the organisor wishes), an edition of the Kasrabad Chronicle will be published. This newspaper will report on battles, political intrigue, rumours scandals and notable events within the city.

      Players are encouraged to submit:

      • Battle reports
      • Character quotes
      • Rumours
      • Threats
      • Political statements

      Not everything printed in the paper should necessarily be believed.

      Winning the Campaign

      At the conclusion of the campaign the faction with the highest influence secures control of Kasrabad.

      The player within the faction who has the highest Renown becomes the city’s ruler, either directly or through influence and proxy.

      Whether Kasrabad emerges as a prosperous trading hub, a bastion of noble authority, or a city reborn through revolution remains to be seen.

      Shadow of the Horned Rat: Grudgebringer Cannon

      As a teenager I played Shadow of the Horned Rat and Dark Omens to excess. I always wanted a tabletop version of the army to play with as well.

      Now that I’m in my forties, I can finally realise that dream.

      Other Articles
      Dietrich’s Caravan
      Grudgebringer Cannon
      Mercenary Crossbows
      Keeler’s Longbows
      Vannheim’s 75th
      Grudgebringer Infantry
      Grudgebringer Cavalry
      Morgan Bernhardt
      Allor
      Marius Uberstrom
      Black’s Avengers


      This week it’s the Grudgebringer Cannon. But I’ve had to cheat a little here, as you didn’t get a cannon in Shadow of the Horned Rat, it was only available in Dark Omens. But I’m not going to let that stop me.

      I could use the Hellblaster and the Mortars you get in Shadow of the Horned Rat, but as there was a 3D print of the cannon available I couldn’t resist it. The other artillery may come later….

      The Grudgebringer Cannon was great in the early game of Dark Omens especially using it in defending Grissburg from the Undead.

      To represent them in the game I’ll be running them as a Bombard from the Renegade Crowns muster list.

      To tie it in with the other units so far, I had to crack out my old editing skills and worked on Canva to make the unit card look the same as the others.

      Top Three TOW Lists for the Old World: Grand Tournament

      This is the top three TOW lists for The Old World: Grand Tournament that took place in the UK between the 30th and 31st May 2026. It saw 60 players vying to be crowned champion in a 5-game tournament.

      Before I jump into the Top Three Old World Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

      If you like what we’re doing, why not join our Patreon and help keep it going?

      Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

      The Top Three Old World Lists

      Chaos Lord (406)
      – Great Weapon
      – Shield
      – Mark of Nurgle
      – General
      – Manticore
      – 3x Favour of the Gods
      – Brazen Collar
      – Crown of Everlasting Conquest
      Exalted Champion (496)
      – Great Weapon
      – Shield
      – Mark of Nurgle
      – Chaos Dragon
      – Favour of the Gods
      – Brazen Collar
      – Talisman of the Carrion Crow

      7 Marauder Horsemen (119)
      – Flail
      – Skirmishers
      – The Cult of the Fell Raptor
      – Unnatural Fortitude
      – Marauder Horsemaster
      7 Marauder Horsemen (119)
      – Flail
      – Skirmishers
      – The Cult of the Fell Raptor
      – Unnatural Fortitude
      – Marauder Horsemaster
      6 Marauder Horsemen (102)
      – Flail
      – Sea-Born Raider
      – The Cult of the Fell Raptor
      – Unnatural Fortitude

      13 Marauder Tribe Berserkers (164)
      – Flail
      – Ambushers
      – Unnatural Fortitude
      – Headtaker
      Chaos Chariots (110)
      – Mark of Chaos Undivided
      10 Marauder Tribe Huscarls (314)
      – Flail
      – Light Armour
      – Shield
      – Drilled
      – Mark of Nurgle
      – Unnatural Fortitude
      – First Sword
      – Brazen Collar
      – Standard Bearer
      – Icon of Darkness

      Gigantic Spawn of Chaos (170)
      – Gigantic Spawn of Nurgle

      ===
      Grand Cathay [1999 pts]
      Warhammer: The Old World, Grand Cathay, Grand Melee + Combined Arms
      ===

      ++ Characters [999 pts] ++


      Shugengan Lord [339 pts]
      – Hand weapon
      – Iron talons
      – Heavy armour
      – Wizard [Level 3 Wizard]
      – Lore of Yang
      – Great Spirit Longma
      – The Monkey King’s Wisdom
      – Scrolls of Wei-jin
      – Illusion

      Shugengan Lord [300 pts]
      – Celestial blade
      – Iron talons
      – Heavy armour
      – Wizard [Level 2 Wizard]
      – Lore of Yang
      – General
      – Great Spirit Longma
      – Jade Blade of the Great Fleet
      – Elementalism

      Shugengan General [205 pts]
      – Celestial blade
      – Iron talons
      – Heavy armour
      – Wizard [Level 1 Wizard]
      – Lore of Yang
      – Great Spirit Longma
      – Maw Shard
      – Elementalism

      Shugengan General [155 pts]
      – Celestial blade
      – Iron talons
      – Heavy armour
      – Wizard [Level 1 Wizard]
      – Lore of Yang
      – Great Spirit Longma
      – Elementalism

      ++ Core Units [505 pts] ++

      15 Peasant Levy [73 pts]
      – Hand weapons
      – Warbows
      – No armour
      – Skirmishers
      – Peasant Elder (champion)
      – Musician

      15 Peasant Levy [73 pts]
      – Hand weapons
      – Warbows
      – No armour
      – Skirmishers
      – Peasant Elder (champion)
      – Musician

      15 Peasant Levy [88 pts]
      – Hand weapons
      – Warbows
      – No armour
      – Ambushers
      – Skirmishers
      – Peasant Elder (champion)
      – Musician

      15 Peasant Levy [88 pts]
      – Hand weapons
      – Warbows
      – No armour
      – Ambushers
      – Skirmishers
      – Peasant Elder (champion)
      – Musician

      15 Jade Warriors [183 pts]
      – Hand weapons
      – Shields
      – Heavy armour
      – Jade Officer (champion)
      – Standard bearer [Icon of Heavenly Fury]
      – Musician

      ++ Special Units [495 pts] ++

      Cathayan Grand Cannon
      [165 pts]
      – Grand cannon
      – Hand weapons
      – Light armour
      – Ogre Loader

      Cathayan Grand Cannon [165 pts]
      – Grand cannon
      – Hand weapons
      – Light armour
      – Ogre Loader

      Cathayan Grand Cannon [165 pts]
      – Grand cannon
      – Hand weapons
      – Light armour
      – Ogre Loader

      Secret objectives:
      Beast hunter
      Assassination
      Magical domination
      Overwhelming firepower
      Captured colours
      Bounty Hunter

      ++ Characters [998 pts] ++
      Shugengan Lord
      [369 pts]
      (Hand weapon, Iron talons, Heavy armour, Wizard [Level 4 Wizard], Lore of Yang, General, Great Spirit Longma, The Monkey King’s Wisdom, Scrolls of Wei-jin, Illusion)

      Shugengan Lord [319 pts]
      (Hand weapon, Iron talons, Heavy armour, Wizard [Level 3 Wizard], Lore of Yang, Great Spirit Longma, Learned Feng Shi Bo, Meteor Hammer, Illusion)

      Shugengan General [155 pts]
      (Celestial blade, Iron talons, Heavy armour, Wizard [Level 1 Wizard], Lore of Yang, Great Spirit Longma, High Magic)

      Shugengan General [155 pts]
      (Celestial blade, Iron talons, Heavy armour, Wizard [Level 1 Wizard], Lore of Yang, Great Spirit Longma, Battle Magic)

      ++ Core Units [505 pts] ++
      15 Jade Warriors
      [153 pts]
      (Hand weapons, Shields, Heavy armour, Drilled, Jade Officer (champion), Standard bearer, Musician)

      6 Jade Lancers [173 pts]
      (Hand weapons, Cathayan lances, Shields, Heavy armour, Barding, Drilled, Jade Lancer Officer (champion) [Ring of Jet + Charmed Shield], Musician)

      6 Jade Lancers [179 pts]
      (Hand weapons, Cathayan lances, Shields, Heavy armour, Barding, Ambushers, Drilled, Jade Lancer Officer (champion) [Ruby Ring of Ruin], Musician)

      ++ Special Units [495 pts] ++
      Cathayan Grand Cannon
      [165 pts]
      (Grand cannon, Hand weapons, Light armour, Ogre Loader)

      Cathayan Grand Cannon [165 pts]
      (Grand cannon, Hand weapons, Light armour, Ogre Loader)

      Cathayan Grand Cannon [165 pts]
      (Grand cannon, Hand weapons, Light armour, Ogre Loader)


      Secret Objectives
      Duel of Kings
      Beast Hunter
      Magical Dominion
      Assassination
      Bounty Hunter
      Overwhelming Firepower

      Sorry! This part of content is hidden behind this box because it requires a higher contribution level ($1) at Patreon. Why not take this chance to increase your contribution?

      Final Tournament Placings

      Top Three Old World Lists For the Hanoi Iron Hammer GT 2026

      This is the top three Old World lists for the Hanoi Iron Hammer Grand Tournament that took place in Vietnam between 23rd and 24th of May 2026. It saw 13 players vying to be crowned champion in a 3-game tournament, and was a great highlight for a budding South East Asian scene.

      Before I jump into the Top Three Old World Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

      If you like what we’re doing, why not join our Patreon and help keep it going?

      The Event

      Some fabulous looking armies took to the tabletop, facing off in Hanoi, Vietnam’s capital using the matched play guide missions. This is the second year of this tournament, which last year was won by Orcs & Goblins! Building and maintaining a community is fun and rewarding, and it is great to see events popping up all around the world 🌏 Congratulations to Xenoph and all the attendees!

      If there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

      The Top Three Old World Lists

      Duy Anh’s list relies heavily on the shooting ability of 3 Grand Cannons and the Sky Lanterns, with the powerful Shugengan Lords able to back up infantry or finish of units damaged by shooting. The smaller blocks of core units are useful for scoring, but this list might suffer if the cannons fail to hit big targets, or against lots of tough, manoeuvrable units.

      Duy Anh Cathay [2000 pts]
      Warhammer: The Old World, Grand Cathay, Grand Melee + Combined Arms

      Shugengan Lord, Iron talons, Heavy armour, Wizard [Level 4 Wizard], Lore of Yin, Great Spirit Longma, The Monkey King’s Wisdom, Scrolls of Wei-jin, Learned Feng Shi Bo, Illusion – 384

      Shugengan Lord, Iron talons, Heavy armour, Wizard [Level 3 Wizard], Lore of Yin, General, Great Spirit Longma, Lore Familiar, The Sword of Reason, Illusion – 349

      17 Jade Warriors, Shields, Heavy armour, Standard bearer [Icon of Heavenly Fury], Full Command – 199

      17 Jade Warriors, Shields, Heavy armour, Standard bearer [Monster Hunter’s Tapestry], Full Command – 179

      11 Peasant Levy, Long spears, No armour, Skirmishers – 44

      10 Peasant Levy, Warbows, No armour, Skirmishers – 40

      10 Peasant Levy, Warbows, No armour, Skirmishers – 40

      Cathayan Grand Cannon, Grand cannon, Light armour, Ogre Loader – 165

      Cathayan Grand Cannon, Grand cannon, Light armour, Ogre Loader – 165

      Cathayan Grand Cannon, Grand cannon, Light armour, Ogre Loader – 165

      Sky Lantern, Sky Lantern Crane Guns, 4+ – 135

      Sky Lantern, Sky Lantern Crane Guns, 4+ – 13

      Max’s list has the formidable Vampire Counts combo of a tough and hard hitting Grave Guard block, and multiple ethereal threats. The Grave Guard lean on the weapon skill buff from the Wight Lord’s Helm of Commandment, ensuring that anything they run into will get pinned down. This list is all about positioning, as movement of the Grave Guard is key to controlling the board, and units like the necromancers, hexwraiths and banshees need to make sure they are not killed cheaply.

      Max Necromancy Bomb [1999 pts]
      Warhammer: The Old World, Vampire Counts, Grand Melee + Combined Arms

      Master Necromancer, Wizard [Level 4 Wizard], General, On foot, Sceptre of De Noirot, Spell Familiar, Flying Carpet, Necromancy – 250

      Master Necromancer, Wizard [Level 3 Wizard], Mortis Engine, Spell Familiar, Talisman of Protection, Necromancy – 370

      Necromantic Acolyte, Wizard [Level 2 Wizard], On foot, Dark Magic – 90

      Wight Lord, Heavy armour, Battle Standard Bearer, On foot, Helm of Commandment, Charmed Shield – 110

      Tomb Banshee – 90

      Tomb Banshee – 90

      29 Grave Guard, Heavy armour, Shields, Seneschal [Charmed Shield], Standard bearer [Drakenhof Banner], Full Command – 392

      32 Zombies, Standard bearer – 101

      32 Zombies, Standard bearer – 101

      3 Fell Bats, Claws and fangs (Hand weapons) – 45

      Black Coach, Spectral scythe, Iron-shod hooves (Hand weapons) – 205

      5 Hexwraiths, Great weapons, Skeletal hooves (Hand weapons) – 155

      Thắng’s Warriors of Chaos are led by two spectacular Chaos Dragons, both of which want to get into the fray and comfortable taking on units alone. These are backed up by several ambushing or fast moving units, as well as two tough gigantic spawns that serve as a useful distraction. However, with so much depending on the dragons, if they fail impetuous or end up in the wrong place, it’s game over.

      Thắng Chaos [1998 pts]
      Warhammer: The Old World, Warriors of Chaos, Grand Melee + Combined Arms

      Exalted Champion, Great weapon, Heavy armour, Mark of Chaos [Mark of Tzeentch], General, Chaos Dragon, 2x Favour of the Gods, Armour of Meteoric Iron, Crown of Everlasting Conquest – 494

      Sorcerer Lord, Heavy armour, Mark of Chaos [Mark of Nurgle], Wizard [Level 3 Wizard], Chaos Dragon, Favour of the Gods, Daemonology – 495

      21 Chaos Marauders, Light armour, Shields, Chaotic Cult [None], Formation [Close Order], Unnatural Fortitude, Full Command – 206

      5 Marauder Horsemen, Cavalry spears, Light armour, Shields, Chaotic Cult [None], Ambushers, Formation [Open Order] – 65

      5 Marauder Horsemen, Cavalry spears, Light armour, Shields, Chaotic Cult [None], Ambushers, Formation [Open Order] – 65

      11 Chaos Marauders, Light armour, Shields, Chaotic Cult [None], Formation [Close Order] – 77

      4 Chaos Knights, Lances, Shields, Heavy armour, Barding, Mark of Chaos [Mark of Khorne] – 124

      1 Dragon Ogres, Great weapons, Heavy armour – 66

      1 Dragon Ogres, Great weapons, Heavy armour – 66

      Gigantic Spawn of Chaos, Slashing talons, Gnashing maws, Heavy armour (Scaly skin), Gigantic Spawn of Nurgle – 170

      Gigantic Spawn of Chaos, Slashing talons, Gnashing maws, Heavy armour (Scaly skin), Gigantic Spawn of Nurgle – 170