Category Archives: Tournaments

Top Three AoS Lists for the No Ones Home! Auckland AoS GT2

This is the top three AoS lists for the No Ones Home! Auckland AoS GT2 that took place in New Zealand between the 3rd and 4th of October 2026. It saw 30 players vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

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The Top Three AoS Lists

Helsmiths of Hashut
Taar’s Grand Forgehost
Army of Renown
General’s Handbook 2026-27
Drops: 4
Spell Lore – Taar’s Grand Forgehost Spell Lore
Prayer Lore – Taar’s Grand Forgehost Prayer Lore
Manifestation Lore – Forbidden Power (20 Points)


General’s Regiment
Urak Taar, the First Daemonsmith (340)

• General
Deathshrieker Rocket Battery (140)
Infernal Cohort with Hashutite Spears (90)


Regiment 1
Daemonsmith (80)

• Ruthless Overseer
• Talisman of Obsidian
Dominator Engine with Bane Maces (140)
Dominator Engine with Bane Maces (140)
Dominator Engine with Immolation Cannons (150)


Regiment 2
Ashen Elder (120)
Infernal Cohort with Hashutite Spears (90)
Infernal Cohort with Hashutite Spears (90)
Infernal Cohort with Hashutite Spears (90)


Regiment 3
Daemonsmith (80)
Deathshrieker Rocket Battery (140)
Deathshrieker Rocket Battery (140)
Tormentor Bombard (130)

Dalton Kahle: Sam has done it again; he seems to enjoy this list a lot. He is taking the Army of Renown and the obligatory units of infernal cohort with spears to generate demonic power points, although he is taking 4 units of unreinforced cohort, which is different than usual, most people see, to have at least one unit of 20 cohort. He has Urak-Tarr who is mandatory in this Army, but still does amazing as a support piece or melee monster. The other key pieces of this army are the 3 dominator engines, with 10 wounds, 2 up save and a 6 up ward, they are hard to kill and can be great as a deterrent to the opponent.

He also chooses to use 3 rocket batteries and one bombard, creating a 32 wound, 3 up save, 6 up ward gun line that can hold his back objectives and shoot almost anything off the table in one turn and can shut off commands with the bombard.

He then has 2 separate daemonsmith’s that can sit and heal the different artillery pieces, Urak-Tarr or even the different dominator engines, keeping the key pieces alive. The final key piece of this army is using forbidden power as his manifestation lore. This allows him to teleport his key pieces, prevent deep striking or recursion and just using the wide bases available in the lore to block off his opponents.

Overall, this army is technical, hard to kill, has high damage shooting, spell casting, healing and only gets better as the game goes on with the battle trait of the Army of Renown giving cumulative effects every new round. Great job to Sam for being able to maneuver this army to a 5-0 win.

Helsmiths of Hashut
Castigation Battery
General’s Handbook 2026-27
Drops: 3
Wounds: 125
Spell Lore – Lore of Infernal Power
Prayer Lore – Prayers of the Scorched Sect
Manifestation Lore – Forbidden Power (20)
Battle Tactic Cards: Siege of Ashes, Burning for Vengeance


General’s Regiment
Urak Taar, the First Daemonsmith (340)

• General
Bull Centaurs (380)

• Reinforced
Infernal Cohort with Hashutite Spears (90)
Infernal Cohort with Hashutite Spears (90
)


Regiment 1
“Domiculus the Grumpy” Daemonsmith on Infernal Taurus (270)
• Casque of Belittlement
• ‘Fire, You Worms!’
Deathshrieker Rocket Battery (140)
Deathshrieker Rocket Battery (140)

• Bullfather’s Scorn (10)
Tormentor Bombard (130
)


Regiment 2
Daemonsmith (80)
Infernal Cohort with Hashutite Blades (90)
Infernal Razers with Blunderbusses (220)

• Reinforced

Dalton Kahle: Dominic has taken the new army formations and shown why they have improved the army immensely. Castigation Battery now gives crit 2 hits to anything with 2 demonic power and with the command ability as a battle trait, you can give 1 unit 2 demonic power every time before allocating any of the generated demonic power.

With Urak-Tarr leading the force, it allows Dominic to switch his demonic power in the enemy hero phase to give it to someone that may need it. With Bull Centaurs and a Daemonsith on Infernal Taurus Dominic has all the melee power that he may need, with the ability to retreat and charge. With his 2 rocket batteries and tormentor bombard, he has ranged power and damage that can also shut down command abilities, which can weaken anything for the blunderbusses to come in and finish off, give them demonic power and they can have high rend with crit 2 hits.

With the heroic trait, it allows Dominic to give the blunderbusses multiple chances to shoot in a turn. The artifact lets the Daemonsmith on taurus roll dice equal to his fury level in combat with every 3 up doing mortal wounds. This gives a lot of damage flexibility as well as gives the ability to take out key pieces before combat even starts.

Slaves to Darkness
Darkoath Horde
General’s Handbook 2026-27
Drops: 3
Wounds: 141
Spell Lore – Lore of the Damned
Manifestation Lore – Primal Energy (10)
Battle Tactic Cards: Burning for Vengeance, Blazing Onslaught


General’s Regiment
Chaos Sorcerer Lord (120)

• General
• Radiance of Dark Glory
Chaos Warriors (Scourge of Aqshy) (400)

• Reinforced
• The Eroding Icon
• Brand of Apoplexy (10)
Varanguard (580)

• Reinforced


Regiment 1
Darkoath Chieftain on Warsteed (90)

• Darkflame Pendant
Darkoath Fellriders (130)

• 5x Fellrider Blades
Darkoath Wilderfiend (120)
Darkoath Savagers (90)


Faction Terrain
Nexus Chaotica


Regiments of Renown
Rogue Engine (450)
Outlaw Cannonade Cogfort

Roland Rivera: It’s not every day that you see a Slaves to Darkness list with a Cogfort, but Dan went off the beaten path and was paid off handsomely for it with a strong result. The Cannonade Cogfort isn’t very fast, but it’s a big, durable unit with a pretty good shooting profile and a pretty good selection of buffs, and adding that extra dimension to Slaves to Darkness has had a pretty good track record. +1 to wound or protecting a unit from shooting are not the main reasons you take this unit, but they’re pretty nice things to have.

The rest of Dan’s list is an interesting mix between the powerful combat units in the Warriors of Chaos half of the army and the efficient utility units in the Darkoath half of the army. Scourge of Aqshy Chaos Warriors are a fearsome anvil that can fight back hard once you reach maximum Fury, Varanguard are perhaps the best cavalry hammer in the game, and the Sorcerer Lord can help these units reach combat with Daemonic Speed and keep the Varanguard upright by providing them with a Ward (the Warriors have their own). On the Darkoath side, you have Fellriders and a Chieftain on Warsteed for speed and tactics, and the Wilderfiend and Savagers provide a bit of counterpunching potential. The list can also revive most of these units using the Darkoath Horde Battle Formation, which gives you depth.

Overall, this is not a commonly seen combination of units, but as this result shows, just because it’s unusual doesn’t mean it’s ineffective.

Skaven
Claw-horde
General’s Handbook 2026-27
Drops: 4
Wounds: 114
Spell Lore – Lore of Ruin
Prayer Lore – Noxious Prayers
Manifestation Lore – Forbidden Power (20)
Battle Tactic Cards: Blazing Onslaught, Flanking Firestorm


General’s Regiment
Vizzik Skour, Prophet of the Horned Rat (340)

• General
Stormvermin (220)

• Reinforced
Stormvermin (220)

• Reinforced


Regiment 1
Thanquol on Boneripper (310)


Regiment 2
Krittok Foulblade (140)
Gutter Runners (300)

• Reinforced
• 2x Saboteur Bombs
• Anabolic Accelerators (10)
Deathmaster Crixxit (150)


Regiment 3
Verminlord Corruptor (Scourge of Aqshy) (290)

• Foulhide
• Masterclan Connections


Faction Terrain
Gnawhole

Connor Irwin: Congrats to Dylan for a great showing for Skaven. I caught up with him on Discord and he was gracious enough to share some thoughts.

“I was trying to make a list to use the spicy corruptor warscroll even though I suspected it wouldn’t be particularly strong. The best recipients of the +1 attack buff in my opinion were stormvermin or plague monks until the balance change allowing gutter runners and night runners to be Reinforced dropped.

I went all in on the idea of sending the greatest alpha strike possible early and seeing what happens. Crixxit and the annebolic accelerators give the Reinforced gutter runners an average of 11″ charge range on the turn they pop out of a gnawhole making it all but guaranteed with the reroll available.

Thanquol gave me the ability to shut off key commands and especially redeploys while vizzik let me double down on the gutter runners alpha strike by giving them fights twice.

I have 40 stormvermin instead of any clanrats simply because I like the models and wanted to give them the attacks increase once the gutter runners died heroically.

I’d like to say that this list encourages a lot of tactical play and 4d chess but the truth is my games were often decided before turn 3 after two exceptionally violent battle rounds.

Key takeaways:

  • Reinforced Gutter runners supported by Crixxit are awesome
  • The Aqshy Corruptor is absolutely terrible for the points. The +1 attack buff is strong but I only used it on my units max twice a game so skavenbrew would have been an easy replacement and his own combat ability is just very anemic compared to the equivalent points spent in say another 20 nightrunners or Gutter Runners
  • Stormvermin are great and efficient damage, their output drops dramatically as they lose models and hoard clear abilities demolish their little 1 wound bodies but I’d never take less than 20 regardless of list
  • Vizzik is a little hard to keep alive but provided you have infantry in your list to take the brilliant buffs from our prayer lore he is an easy include
  • Thanquol unfortunately loses out to the Alternate bell for the wizard slot but its a lot closer than you would expect, masterclan connections plus his own in built casting bonus is really big for getting key casts of skitterleap or fights last off in your opponents turn to really mess with their plans. Additionally with a meta revolving around 400pts and higher power house units slapping terrible madness on them to prevent commands is great value.

What I intended to be a bit of a joke list actually turned out to be pretty strong and with a couple changes I could easily see someone going X-0/1 with it.”

Final Tournament Placings

Luneburg Tournament Recap / Fittsy finally played in another AoS Tournament!

Guess who’s a bloody gryph-donkey*… it’s me! And not even just because I’ve been out of the word-vomiting (article writing) game for the last 6 months or so. I went to a tournament… was going to do a great article about my comeback to warhammering… and took a sum total of 4 photos.

To celebrate my grand return to “wanting to write an article enough to actually get off my arse to write an article”, I’m going to go ahead and give you a run down anyway… I can maybe give you bulletpoint vibes and some crappy powerpoint arrows on the battleplans. Let’s see how this all sort of drops out.

*If you can have a Gryphhound, I’m sure there are Gryphdonkeys too. Hmmm, I want to see farm animals from the Realms!

My List

Look at that list name… if you wanted professionalism maybe check out Plastic Craic instead. I couldn’t even be bothered getting to version 1 before sending it to the tournament.

We’re back to running an Ironclad which is fun for me. I was happy to reduce how many units I had on the table but… the points have come down twice over and I’m back to having quite a few bodies on the table. Those Salvagers at the points feel really good and if I had more of them… I’d probably play a 40 model Salvager list :D. As it is Arks and Riggers are really good and that one unit of Skywardens with the Artycle 15 pack a real punch!

Was it the best thought out list? No. Was I trying to squeeze in a unit of Riggers after the points drops? Yes. Should I change it to make it better? Fuck yes.

Game 1: Into the Fire against Jan with IDK

Am I digging the first battleplan? No… with my list, I generally want an impactful underdog to let myself go 4 odd points under in turn 1 and 2… using that to then push into a big enough win turns 3-5 with maybe a juicy double. I’ve also struggled a bit going into these side to side deployments because I can’t use my mobility to work around threats and can struggle to get around opponents and into the units I need to wipe out.

I’m ok with playing into this list… so long as I can get in enough damage before it gets enough damage onto me. Those Thralls with the Ironshell Barnacles (minus 1 from damage) are a pain in my arse though as I really want to clear them with shooting and they make that quite a lot harder. Do I really get Idoneth? Nah… but I’ve got a good track record into them anyway.

I made a misplay myself here in the deployment by giving my Ironclad better bombs instead of ignoring negative modifiers to hit when shooting with all the guns against something because most of this damn list flies. I’ve made this mistake before into IDK… I don’t know, they just don’t really look like they fly.

Ah, look how I set up a little back ready to make a screening bridge across those two terrain pieces… shame I forgot all about this in the first turn

Gave him first after winning that first key roll-off

He just moved up and got his scoring going knowing I wouldn’t do much into him while the -1 to hit was in play

Got baited into moving onto the middle circle to try and wipe a unit and take the middle for the extra points

Spoiler alert: WAS NOT WORTH IT!

(look at me, here I managed to do the bullet point thing I mentioned in the intro, just wait for the rest of the article)

This is just before I moved up and tried to whack those thralls with my Salvagers and completely whiffed

Copped a full send from IDK top of 2nd… wiped my two units of salvagers which is ok, still recoverable but a bit of a blow

I wasn’t set up poorly but in hindsight I was up too far forward for massed eels with run and charge

Did a really nice redeploy with an auto-endrin to block the base of the Idoneth Fighty Wave Dude (took me a bit to remember it’s called an Eidolon)

Played towards getting the double, even keeping myself to precisely 11 points under. Wiping the Eidolon by removing its ward, which although it felt good was really another mistake when the turtle was right there and on the middle objective.

Got the double! Cleaned up pretty well but failed to kill the wizard controlling the IDK Wet Incarnate by a single wound and got blocked by the tentacle to take the middle objective.

I like the idea of these but found it hard to be insightful regarding this battle

Then he put another tentacle blocking me and between the tentacles and the turtle I could never muscle him off the middle objective which cost me 12 points over 3 turns which is a delta of 24 points there alone. On top of that, I was bogged down and couldn’t get out to the back for Siege of Ashes.

Jan played bloody well, the full send turn 2 was his get out of jail card and I’d severely underestimated how deep into me he’d get with all the run and charges (plus being able to remove enough models in the shooting phase to start locking my ships in). The clincher really being how well he played on the middle objective to keep me off, I was equal control on turns 3 and 4 with the underdog benefit. He kept his eyes on his points and kept working towards keeping that lead.

We did struggle for time and I’d asked if he wanted to play with clock at the beginning but accepted that he’d prefer to play without. This put a lot of pressure on me in my turns to keep the game rolling quickly enough to get to the turns where I had a chance at a win. The clock lets me decide how I spend my time and that helps me to personally have more enjoyable games so I really need to get my clock out on the table more often.

This was overall a tough game and a real killer to start the day off with. There were a few times where if the rolls had gone a little differently the game could have been decided.

Game to the wet elves for 50 to 30

Game 2: Seesaw Objectives otherwise known as Treacherous Ground against Kruleboyz

Total opposite to round 1, this is a fucking fantastic battleplan for me. I’ve got the mobility to get from one side to the other whilst most opponents need to deal with trying to spread out.

The objectives only count if they’re stable (only one of each of the red/yellow pairs can be stable) and the underdog gets to swtich one of them to the other side if they want

Kruleboyz list with an interesting mix of infantry, war machines, monsters, and heroes. Unfortunately for the matchup, I’m really happy to see combos like this where I can shoot the war machines and monsters off before charging in to wipe infantry and foot heroes. The KB option to get strike first means I need to theoretically be more surgical and use my Frigate to avoid it removing my strike first… but realistically I’m always playing that way with this list. It’s a list which is really technically oriented with a plan to steal points with the potential 4 teleports per turn but with my movement and shooting, I’ve also got the option to play into the middle and still hit units on both sides.

Deployed hard on the left whereas he split his forces to be able to fight on each side and that pretty much gave me the game there.

He’d never played into KO before and is relatively new to AoS so I also focussed on making sure to explain some of his options and how some rules interact where he could use them to his advantage in future games. I also did explain some of what I was doing and where he could do things against it or could have done things differently. KO can be a rough army to go into the first time and I do what I can to help my opponents for their next games hoping that it won’t be me that they face.

I feel like this is starting to get more interesting as a diagram…

My game plan here was focus hard up on the left flank turn 1 (or turn 2 if turn 1 didn’t present a good option), move into the middle turn 2 and be able to then control whichever objectives he as underdog would make stable. I can always leave a unit or 2 of salvagers behind to keep the left flank under control and block teleports. That’s pretty much how it went down, he kept trying to score some points but I know that it’s hard to keep the motivation up after you see a flank crumble.

My army crushing the left flank. Satisfying for me but a demoralising blow for my opponent.

We had a really funny moment where I’d moved all my army and then realised that he’d literally hidden his Swampcalla in the Obscuring terrain… I hadn’t seen it at all. I was lucky I’d moved my Endrinriggers right next to it and they could charge in and solve that little problem. From there it really was just a matter of playing it out and trying to work out where / how I could score while the last models teleported about.

Strong KO win for 70 to 35

Game 3: Escape the Coast against Troll Jan

Sorry second Jan of the day but you’ll forever be Troll Jan for me now.

I had not played on this battleplan before! I don’t know why, I guess just luck. But I took a quick look after having seen his list and knew this was going to be tough and that I’d really be relying on turn 4 and 5 to pull a win out here. It’s got a good underdog though here where you can remove the objectives on the left in the image below and using that I could see my escape plan (pun intended).

Fuck me… troll lists are a good counter to my list. I had the good luck to speak to a really good player before the match who really reminded me of what I’d need to do to be able to open up a win… by opening up the castle on the right turns.

I deployed hard on the right in this one… and actually here was a mistake because I deployed too hard on the right and I couldn’t get out of my corner quickly enough.

He took the chance to deploy a small block to tactics up and control that left flank which my 1 unit of salvagers obviously couldn’t handle. He then proceeded to get lucky with run rolls and keep taking the objectives off me too the little scamp!

I thought after turn 1 that I would head towards that left flank so that his trolls would get a bit banked up and I could deal with them bit by bit… but I was really a bit too slow and with a nice old charge roll he got the 2×6 and Big Trogg King guy into my Ironclad in the middle. I’d whittled one unit down to just 3 between shooting, covering fire, and some mortal wound bombs. I was seriously worried though that the Ironclad was about to go down but a bit of a rubbish combat phase later and the Ironclad had just taken 3 wounds.

Trogg King guy sitting there with no ward and this was my go turn… drove over him with both ships took the ward off the six Troggoths and started shooting into them too.

I really like playing to an impactful underdog rule… I may have preferred to not turn off that last objective at the bottom but I’d failed to get rid of enough Trolls down there.

I was still just the underdog so at this point I got to remove the 3rd objective on the left flank and then just park on the middle objective for my big 10 turn 4 (and would have been turn 5 too if we’d still had the time).

Jan used a neat little trick to with his little wizard who’d moved down the left flank where I kept turning off the objectives, he made him the place where he could bring units back and used it to then control his hideout and score another tactic… I misplayed against it not really seeing the play where if I’d just shot that little shit off the table I’d have had no problem (I mean the wizard not Jan, he was a really nice chill opponent which is great for that 3rd round of an RTT).

Round 4 though I really got to start scoring properly, racked in my 20 and that put me ahead with a clear 5th turn which would have been another 20 for me too.

Had to call it due to time at turn 4 with 58 to 42 for me

How it went for me overall

2-0-1 and 5th place out of 22

Am I satisfied with my performance? I’m feeling like it was good enough but those two mistakes game 1 really changed my trajectory for the day. I recognise I should go easier on myself… learnt some good lessons going into armies I rarely play against and a couple of battleplans I haven’t played on much.

On the other hand, I definitely felt the hunger inside me for more Ws which has not gone away and right now I am inclined to feed it… at least a little and to hope that’s enough.

This is what my good mate Dirk refers to as the Killer Instinct. For sure, it’s largely very useful for giving me the drive to push for my wins but it’s also got the dark side of giving me the drive to push for more wins when I could be looking at making sure I enjoy the game. Ooh watch out… I might get philosophical or some shit up in here!

What have I got to work on?

  • Practice rolling 3+s for my Salvagers
    • Only kidding… but normally my Salvagers get all their 3+s and the Wardens not… but this time it was the other way around and I felt the difference
  • Fixing my bloody list
    • The regular Null-Khemist isn’t the right tool for this list
  • Trying some new things to give myself more list options i.e. to be able to deal with the
    • I’ve got my eye on some Regiments of Renown and looking at things like putting a gunhauler into the list
  • Getting some more games in against some of those armies I struggle into
  • Keeping my reps up!
    • Already signed up for another league and will look for 1 TTS event to do in parallel
    • Will try and squeeze one more tournament in before Christmas too
  • Learn how to make indents in bullet point lists in WordPress

Close this one out, there’s enough rambling already in this article…

The tournament itself was real nice, I hadn’t been to Luneburg before and the bunch of people hitting the tournaments in the Gargoyle Games series (Hamburg, Lubeck, Luneburg) are just a fucking bunch of gems! It’s honestly a big motivation to turn up to these events because the atmosphere is really nice and I’m happy to see all the familiar faces and meet new ones. This was particularly cool for that aspect in Luneburg as I played 3 opponents who I’d never faced before!

I’m glad to be back with the energy to enjoy my AoS time and really feel good about being in the hobby. I’m glad I took a bit of a break when I needed it.

Now get out there and get your reps in for your next event… or not if you’re not feeling it. Take time for you and if you need to ease back or take some time off… bloody well go for it.

Age of Sigmar: 4th Edition Stats (September Battlescroll) – 18th October 2026

We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats.

All of the results in this article are taken from Best Coast Pairings, , Ecksen, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.

New Stats Site

Going forwards we’ll be releasing the stats as close to Monday as we can for everyone and you can view all the stats for free on our new stats page for Age of Sigmar.

You’ll be able to view the win rates, popularity stats for each faction this battlescroll.

For those of you who are Patreons, you’ll be able to download the data for each battlescroll in 4th edition from the site. View player lists and player profiles as well as warscroll stats and comparisons.

As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.

SOURCES
Best Coast Pairings
Tabletop Herald
Milarki
Championshub.app
MiniHeadQuarters
Ecksen
Longshanks

GT Win Rates

As always, these are global stats from various sources around the internet.

Sylvaneth are taking the headlines this week, climbing from 52.8% last week to 58.0% this week.

Soulblight have moved further into the healthy band from 45.6% last week to 51.5% this week and Nighthaunt are joining them following a 42.5% last week to 47.2% this week.

But at the other end of the table, Kruleboyz and Gloomspite Gitz have both fallen further into the red.

Observed Win Rates versus Expected Win Rates

This chart shows what we expected the players who were using the faction to achieve as a win rate (based on their and their opponents WoElo ratings) and compared to what their actual win rate was.

The largest positive gap is with Sylvaneth this week as and last weeks leaders of Kharadron Overlords have had their advantage narrowed a bit from +8.1pp to +5.2pp.

Hedonites, Flesh-eaters, Kruleboyz and Sons are all suffering beyond what we expected from their player ratings.

Battle Formation Win Rates

Faction Popularity (Broken Down by Player Elo Rating)

Sylvaneth’s stronger player profile representation has increased massively and this could go a long way to explain a lot of the win rate improvement we’re seeing.

This should show the difference in the ratings of players across the factions. Some attract more higher rated players and others have larger numbers of players in the lower brackets.

Elite and Rookie Players by Faction

The Fabien Chart

Last week only 13% of Sylvaneth runs ended with a 4+ wins, that’s improved massively this week to 24%.

% of Players with a Positive GT Result

Nighthaun’t recovery has been dramatic with a climb from 25% last week to 38.9% this week. Meanwhile both Skaven and Gitz have dopped from 50.0% and 55.0% respectively.

Consecutive Wins

This still shows Helsmiths performing well in undefeated runs with 10% of their players achieving 5-0 wins. Sylvaneth have continued with 5% of their players ging 5-0 but their other results have improved massively.

Battleplan Popularity

Past Battlescroll Win Rates

Woehammer Database

To download out Age of Sigmar stats database, click on the button below.

For those of you who are counted among our legendary Patreons, you can view the full stats on our new interface.

You can become a Patreon of Woehammer for as little as £2 a month!

Long Form Friday: Is It Really Harder to Go 4–1 at a Bigger Warhammer Tournament?

We all know that a 4–1 finish at a major tournament is impressive. But is it harder to do at a larger event or a small local event? We analysed more than 22,000 Age of Sigmar tournament performances to try and find out.

Does Size Matter?

Imagine we have two Age of Sigmar players, and both have just finished GT events at the same weekend. Both are currently packing away their models after winning four games and losing only one, what the majority of us would consider a really good result.

But here’s the difference. Bob attended a small local event with 20 players, while Harry attended a major tournament with over 100 players. Which player do you think had the better result? I think most of us would immediately say that Harry had the better result. After all, walking away from an event with over 100 players having won four of your five games where the strongest players in the country are in attendance. So surely, going 4-1 at the larger event must be harder right?

But as we’ve been working on the statistics platform we’ve just published, we’ve now got enough data to start testing some of these assumptions rather than simply accepting them. We’ve got tens of thousands of match results, historical player ratings and information about the opponents each player faced.

So, for the first edition of Long Form Friday, I wanted to investigate: Is it actually harder to win four games at a bigger Warhammer tournament?

Why Tournament Size Might Matter

Before we dive into the data, we probably need to talk about Swiss pairings first. All the tournaments in our dataset have used Swiss pairings and consist of only five rounds. So events like LVO where you have brackets and 8 rounds of games haven’t been included in the data. Generally though, Swiss pairings will match players with another who has a similar result at that point in the tournament. So, win your first game and you’ll usually face another winner in round two, win again and you’ll probably encounter someone else who has won twice. The longer you keep winning, the more successful and experienced your opponents are likely to be.

But with Swiss pairings the number of undefeated players roughly halve after each round. So imagine a tournament with 32 players. As long as there are no draws, byes or other weird pairing complications, there would be 16 undefeated players after round one, eight after round two, four after round three, two after round four and just one after round five.

With a tournament of 64 players using the same assumptions, there could still be two undefeated players after five rounds and at a tournament with 128 players, there could be four. That’s because five rounds aren’t enough to guarantee a single undefeated player once the field exceeds 32 entrants, which is why we have events like LVO and similar how now have brackets and eight rounds of games over three days.

But this did give us a way to divide our tournament data. Instead of choosing random size categories, we could use the maths created by five rounds of Swiss pairings.

Tournament SizeTheoretical Number of Undefeated Players after 5 Rounds
1-32 PlayersAt most 1
33-64 PlayersUp to 2
65+ PlayersPerhaps 3 or more

These are the perfect limits, not predictions of what will happen at every real tournament. Draws, byes etc will all throw something into the mix in terms of results.

But these are the categories that have create the main differences in results at a five round event. So this is where we’ll start.

What Data did we use?

For this, we used all of our recorded Age of Sigmar Fourth Edition tournament results. The dataset contains 923 recorded tournaments and 28,586 player performances.

For the main analysis, we filtered it to tournaments with only five rounds and only players who played in every round of that tournament.

This gave us:

  • 864 tournaments
  • 22,878 player runs
  • 3,424 exact 4-1 finishes
  • Roughly 4,400 finishes with 4+ wins

The sample covers tournaments of different sizes, from small local events to major national or international competitions.

Tournament SizeEventsPlayer Runs
1-32 Players60210,236
33-64 Players2148,593
65+ Players484,049
Total86422,878

How Many Players go 4-1?

We’ll start with an easy comparison. What percentage of players finish with exactly four wins and one loss?

Here we can see the affect of Swiss pairings, with roughly 15% of the players at any event going exactly 4–1.

Now let’s look at everyone who wins at least four of their five games. So this will include players that went 4–1-0, 4-0-1 and 5–0-0.

Tournament Size4+ Wins
1-32 Players19.47%
33-64 Players19.19%
65+ Players18.84%

Again, thanks to the maths of Swiss pairings the difference is between the tournament sizes is small. With all events having roughly 19% of their players achieve 4+ wins.

But this is where we get to the meat of the matter because we’re treating every player as though they have the same chance of winning and, of course, they don’t.

WoElo

If you’ve followed Woehammer’s statistic, you’ll probably know about our WoElo system.

For anyone who hasn’t, WoElo is our player rating system. It uses historical tournament results to estimate the strength of players, which allows us to compare their performances and calculate chance of them winning each match. So for example, a player rated with 600 WoElo has a stronger historical record than somebody rated 350. But, it doesn’t mean the 600 rated player will always win. After all Warhammer has dice and plenty of chance for upsets.

But across lots of games, rating differences help us understand the chance of different outcomes, which gives us a useful way to look at tournament difficulty.

We can ask, does a player of a particular skill level have a lower chance of winning four games when they attend a larger tournament?

How Much Does Player Skill Matter?

We divided players into six WoElo brackets, based on their rating before the tournament.

These range from players rated 400 or below to those rated 700 and above. Then we worked out how often the players in each bracket achieved at least four wins.

Pre-event WoElo1-32 Players33-64 Players65+ Players
400 or less7.8%8.3%6.2%
401-45020.7%18.2%16.6%
451-50031.6%27.4%27.4%
501-60047.0%46.6%47.3%
601-70066.4%71.4%61.4%
700+82.8%83.7%83.6%

Forget tournament size for a moment. Look at the difference between the lowest and highest WoElo brackets, players rated 400 or below achieve four wins in roughly 6–8% of their tournament appearances. Players rated above 700 do so in approximately 83%, which is a huge difference.

At the smallest events, the gap is roughly 75 percentage points. Then compare that with the difference between the tournament sizes, which is usually only a few percentage points a bracket. So player skill seems to be a better predictor of who can achieve four wins, and that might sound obvious, but it’s good to see just how large the gap is.

But are bigger tournaments harder for average players? Looking at the 401–450 WoElo bracket, we can see that at tournaments with 32 or fewer players, 20.7% of them achieve at least four wins. At tournaments with 65 or more players, that falls to 16.6%. We can see the same thing among the players rated 451–500, their success rate falls from 31.6% at smaller tournaments to 27.4% at larger ones.

But move up to the 501–600 bracket and the difference almost disappears, as at every tournament size, roughly 47% of these players achieve four or more wins. Above 700 WoElo, the success rate is almost identical across in all three sizes of tournaments.

So larger tournaments are more difficult for average players, but make no difference to elite players? Maybe.

But before we jump to any conclusions, we need to check something else. We need to check for other differences between the tournaments.

Controlling for Player Skill

The difficulty with just comparing percentages is that tournament populations aren’t the same all the time. Two players in the same WoElo bracket might still have different ratings. For example, a player rated 402 and another rated 448 both belong to the 401–450 category, but their expected performance isn’t going to be the same.

Plus depending on when the tournaments take place, they’ll be taking place under different Battlescrolls, and the countries of the events may also change the competitive population.

So we used a statistical model to take this into account. We modelled the chance of achieving at least four wins using:

  • Pre-tournament WoElo, allowing for a nonlinear relationship with success.
  • Tournament size, using our three Swiss-based categories.
  • Battlescroll.
  • Country.

The result gives us an adjusted comparison, so what happens to the estimated success rate when we compare tournament sizes while standardising the player-rating and other recorded characteristics?

The difference between the smallest and largest tournaments is very small at only 1.34 percentage points.

Our model estimates that players attending events with 65 or more players have a slightly lower chance of achieving four wins than similar strength players attending events with 32 or fewer players.

The estimated odds ratio is 0.895, with a 95% confidence interval of 0.811–0.988. The associated p-value is 0.028.

In statistical terms, it provides evidence of a difference, though it’s not a large one. The medium sized tournaments, aren’t statistically different from the smallest events in this.

So we can start to answer our question. Yes, larger tournaments appear to be slightly harder when we also take into account player skill. But the difference is smaller than I think most of us would have thought.

Is this based on only a few major events?

Whenever we’re looking at tournament data, there’s always a problem with the biggest events. Just one major tournament can give us hundreds of player runs, which means that an unusually strong or weak event could affect the results.

So we repeated the adjusted analysis, gradually removing the largest tournaments. First, we removed the largest event, and then the five largest, until finally we removed the ten largest.

If the disadvantage at bigger tournaments was down to one or two strange event results, we’d would expect the result to change a lot, but it didn’t.

The results stayed consistent, and across all four models, the estimated disadvantage with the largest tournament category stays between 1.2 and 1.4 percentage points.

This gives us more confidence that the what we’re seeing isn’t because of one strange major tournament. But it doesn’t mean tournament size is the main reason. This is still based only on what we’ve seen, and there may be differences in future events that we haven’t modelled for.

What about the strength of the tournament players?

The other reason larger tournaments might be harder, is that they could attract stronger players. We can look into this by checking the average pre-tournament WoElo rating of players across our three tournament categories.

Tournament SizeAverage Pre-Tournament WoElo
1-32 Players393.8
33-64 Players393.5
65+ Players407.8

There’s two things here, firstly there’s very little difference between the smallest and medium sized tournaments, and both have an average player rating of roughly 394.

Second, the largest tournaments have a stronger average player base, at roughly 408. So the largest tournaments in our sample do attract stronger players on average and that may help explain why they’re slightly harder for a player.

But field strength and tournament size aren’t the same thing. A small event packed with experienced competitors could be stronger than a larger tournament attended by a more varied group.

If we really want to understand a tournaments difficulty, we need to look at who attended, not just how many turned up.

How Impressive is a 4–1 at a Major?

Let’s go back to Bob and Harry, our two players we talked about at the beginning of this all. Bob finished 4–1, one went to a 20 player event, and Harry went to a 100 player tournament.

Which is the more impressive result? Based on what we’ve seen, I wouldn’t want to judge them on the tournament size on its own. The larger event may well have been harder, and our analysis does seem to suggest that there’s a small disadvantage with larger tournaments, even after taking into account player skill, but the difference is very small.

And the skill of the opponents matters a lot more. A 4–1 finish at a small event against four high rated opponents could be much more difficult than the same record against weaker opponents at a larger event.

Also, an inexperienced player who goes 4–1 might have performed well above expectation than an elite player who did the same.

If we want to compare tournament performances fairly, we need to take into account player’s skill and the skill of the opponents they faced and the results they were expected to achieve.

Top Three AoS Lists for the Trash Panda GT II

This is the top three AoS lists for the Trash Panda GT II that took place in the US between the 10th and 11th of October 2026. It saw 24 players vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Helsmiths of Hashut
Castigation Battery
General’s Handbook 2026-27
Drops: 3
Spell Lore – Lore of Infernal Power
Prayer Lore – Prayers of the Scorched Sect
Manifestation Lore – Krondspine Incarnate
Battle Tactic Cards: Burning for Vengeance, Blazing Onslaught


General’s Regiment
Urak Taar, the First Daemonsmith (340)

• General
Dominator Engine with Immolation Cannons (160)
• Bullfather’s Scorn – (10) Points
Hobgrotz Vandalz (70)
Infernal Cohort with Hashutite Spears (90)
Tormentor Bombard (130)


Regiment 1
Daemonsmith (80)
Bull Centaurs (380)

• Reinforced
Dominator Engine with Bane Maces (140)
Hobgrotz Vandalz (70)


Regiment 2
Ashen Elder (120)

• Servile Automaton
• Horn of the Bullfather
Deathshrieker Rocket Battery (140)
Deathshrieker Rocket Battery (140)
Dominator Engine with Bane Maces (140)

Cities of Sigmar
Zealous Hordes
General’s Handbook 2026-27
Drops: 3
Spell Lore – Spells of the Collegiate Arcane
Prayer Lore – Scriptures of Sigmar
Manifestation Lore – Aetherwrought Machineries
Battle Tactic Cards: Burning for Vengeance, Siege of Ashes


General’s Regiment
Tahlia Vedra, Lioness of the Parch (340)

• General
Freeguild Cavalier-Marshal (140)

• The Last Blade of Embergard – (10) Points
• Stentorian General
Freeguild Cavaliers (370)

• Reinforced
• Twin-Tailed Comet of Honour – (10) Points
Freeguild Cavaliers (360)

• Reinforced
Freeguild Command Corps Adjutants (200)
Freeguild Command Corps Auxiliaries (0)
Freeguild Command Corps Whisperblade (0)


Regiment 1
Alchemite Warforger (140)
Freeguild Gallants (110)
Freeguild Steelhelms (110)
Freeguild Steelhelms (110)


Regiment 2
Jorvan Kreel, Heir of the Kraken (120)

Blades of Khorne
Khornate Legion
General’s Handbook 2026-27
Drops: 5
Prayer Lore – Blood Blesssings of Khorne
Manifestation Lore – Judgements of Khorne
Battle Tactics Cards: Flanking Firestorm and Siege of Ashes


General’s Regiment
Slaughterpriest (120)

• General
Scourge of Aqshy: Blood Warriors (380)

• Reinforced
Scourge of Aqshy: Blood Warriors (380)

• Reinforced

Regiment 1
Karanak (110)
Flesh Hounds (100)
Flesh Hounds (100)


Regiment 2

Bloodmaster, Herald of Khorne (120)
Bloodletters (320)

• Reinforced
• Brass Flesh


Regiment 3
Bloodstoker (100)

• Frenzied Taskmaster


Regiments of Renown
Godmarked Ascendant (240)

Daemon Prince
• Trophy Rack
• Ar’gath, The King of Blades


Faction Terrain
Skull Altar

Ossiarch Bonereapers
Remorseless Conquerors
General’s Handbook 2026-27
Drops: 2
Wounds: 134
Spell Lore – Lore of Ossian Sorcery
Manifestation Lore – Horrors of the Necropolis
Battle Tactic Cards: Legend of the Parch, Blazing Onslaught


General’s Regiment
Katakros, Mortarch of the Necropolis (450)

• General
Mortisan Soulreaper (110)
Mortek Crawler (250)
Mortek Guard (100)
Necropolis Stalkers (240)

• Reinforced


Regiment 1
Mortisan Boneshaper (140)

• Banner of Old Ossia
• Immaculate Defender
Immortis Guard (300)

• Reinforced
• Perpetually Empowered Weapons (10)
Immortis Guard (300)

• Reinforced
Mortek Guard (100)


Faction Terrain
Bone-tithe Nexus

Final Tournament Placings

Other September Battlescroll Events

DateEventPlayers1st2nd3rdWC
10 Oct 26Trash Panda II24HoHCoSBoKOBR
10 Oct 26GT Huertano Individual IV20IDKHoHKOSYL
10 Oct 26Bendigo’s Bush Bash Bonanza ’2637IJZSKAKOLRL
3 Oct 26Amulet D20 GT 202620IDKSBGLDoKOM
3 Oct 26Sydney Grand Tournament 2026119DoKDoKStDMoN
xxxxxxxxxxxxxxxxxxxxxxxxxx

Top Three AoS Lists for the GT Huertano Individual IV Edición (4th Edition of the Huertano Individual Grand Tournament)

This is the top three AoS lists for GT Huertano Individual IV Edición that took place in Spain between the 10th and 11th of October 2026. It saw 20 players vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Idoneth Deepkin
Akhelian Beastmasters (20 Points)
General’s Handbook 2026-27
Drops: 2
Spell Lore – Lore of the Deeps
Manifestation Lore – Primal Energy (10 Points)
Battle Tactic Cards: Blazing Onslaught, Burning for Vengeance


General’s Regiment
Mathaela, Oracle of the Abyss (150)

• General
Akhelian Ishlaen Guard (360)

• Reinforced
• Ironshell Barnacles – (20) Points
Akhelian Leviadon (450)
Akhelian Morrsarr Guard (320)

• Reinforced
Isharann Tidecaster (100)


Regiment 1
Ikon of the Storm (130)

• Lifekelp Pod
• Abyssal Dweller
Akhelian Allopex (160)

• 1x Razorshell Harpoon
Namarti Thralls (90)
Scourge of Aqshy: Namarti Reavers (200)

• Reinforced


Faction Terrain
Gloomtide Shipwreck

Helsmiths of Hashut
Daemonsmith Cabal
General’s Handbook 2026-27
Drops: 4
Spell Lore – Lore of Infernal Power
Prayer Lore – Prayers of the Scorched Sect
Manifestation Lore – Krondspine Incarnate\
Battle Tactic Cards: Blazing Onslaught, Siege of Ashes


General’s Regiment
Urak Taar, the First Daemonsmith (340)

• General
Bull Centaurs (380)

• Reinforced
Deathshrieker Rocket Battery (140)
Deathshrieker Rocket Battery (140)
Tormentor Bombard (130)


Regiment 1
Scourge of Aqshy: Daemonsmith on Infernal Taurus (350)

• Casque of Belittlement
• An Eye for Weakness
Infernal Cohort with Hashutite Spears (90)
Infernal Cohort with Hashutite Spears (90)
Infernal Cohort with Hashutite Spears (90)


Regiment 2
Ashen Elder (120)


Regiments of Renown

The Accursed Reflection (130)

Contorted Epitome
Dreadful Visage
Mesmerising Mirror
Wheels of Excruciation

Marinera Pium Pium
Grand Alliance: Order
Faction: Kharadron Overlords
Battle Formation: Veteran Ground Troops
Battle Tactics Cards: Blazing Onslaught and Siege of Ashes
Drops: 2
Faction Terrain: Zontari Endrin Dock (20 pts)


Regiment 1

1 x Arkanaut Admiral (150 points)

– Celestium Burst Grenade
– Shrewd Opportunist,
10 x Arkanaut Company (80 points),
1 x Arkanaut Ironclad (430 points)

– Tracer-fire Rounds,
5 x Grundstok Thunderers (130 points),


Regiment 2
General’s regiment
1 x Brokk Grungsson, Lord-Magnate of Barak-Nar (260 points),
6 x Endrinriggers (180 points),
1 x Arkanaut Frigate (280 points),
6 x Skywardens (260 points),

– Artycle 15, Point 4
6 x Endrinriggers (180 points)

Sylvaneth
Lords of the Clan
General’s Handbook 2026-27
Drops: 5
Spell Lore – Lore of the Deepwood
Prayer Lore – Lore of the Spirit-Song
Manifestation Lore – Manifestations of the Deepwood
Battle Tactic Cards: Blazing Onslaught, Burning for Vengeance|


General’s Regiment
Alarielle the Everqueen (620)

• General
Arch-Revenant (90)
Gossamid Archers (120)
Spite-Revenants (100)


Regiment 1
Belthanos, First Thorn of Kurnoth (290)


Regiment 2
Drycha Hamadreth (250)


Regiment 3

Spirit of Durthu (340)

• Glamourweave – (20) Points
• Realmroot Guide


Regiment 4
Warsong Revenant (190)


Faction Terrain
Awakened Wyldwood

Final Tournament Placings

Top Three AoS Lists for Bendigo’s Bush Bash Bonanza ’26

This is the top three AoS lists for Bendigo’s Bush Bash Bonanza ’26 that took place in Australia between the 10th and 11th of October 2026. It saw 37 players vying to be crowned champion in a 5-game tournament.

Above Expectation: Is the player who exceeded their expected result by the most across the whole tournament. The Biggest Upset, is where a player of a lower ranked WoElo beat someone with a much higher rank – the % given below was our chance we believe they had of winning that match.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Ironjawz
Weirdfist
General’s Handbook 2026-27
Drops: 4
Spell Lore – Lore of the Weird
Prayer Lore – Warbeats
Manifestation Lore – Manifestations of Gorkamorka
Battle Tactic Cards: Legend of the Parch, Siege of Ashes


General’s Regiment
Megaboss (120)

• General
• Amberbone Whetstone
Ardboyz (320)

• Reinforced
Scourge of Aqshy: Brutes (340)

• Reinforced
Scourge of Aqshy: Brutes (340)

• Reinforced
Zoggrok Anvilsmasha (160)

• 1x Grunta-tongs


Regiment 1
Weirdnob Shaman (110)

• An Eye For Da Fight
Brute Ragerz (200)

• Reinforced
Weirdbrute Wrekkaz (180)

• Reinforced


Regiment 2
Warchanter (110)


Regiment 3
Warchanter (110)


Faction Terrain
Bossrokk Tower

Skaven
Fleshmeld Menagerie
General’s Handbook 2026-27
Drops: 2
Spell Lore – Lore of Ruin
Prayer Lore – Noxious Prayers
Manifestation Lore – Morbid Conjuration (20 Points)
Battle Tactics Cards: Blazing Onslaught and Siege of Ashes


General’s Regiment

Vizzik Skour, Prophet of the Horned Rat (340)

• General
Clanrats (150)
Clawlord on Gnaw-beast (90)
Plague Monks (140)
Stormfiends (460)

• Reinforced
• 2 Grinderfists
• 2 Doomflayer Gauntlets
• 2 Clubbing Blows and Warpfire Projectors


Regiment 1
Scourge of Aqshy: Grey Seer on Screaming Bell (330)

• Skavenbrew
• Masterclan Connections
Stormfiends (470)
• Reinforced
• 2 Grinderfists
• 2 Doomflayer Gauntlets
• 2 Clubbing Blows and Warpfire Projectors
• Transplanted Brains

Kharadron Overlords
Veteran Ground Troops
General’s Handbook 2026-27
Drops: 2
Wounds: 101
Battle Tactic Cards: Siege of Ashes, Blazing Onslaught


General’s Regiment
Brokk Grungsson, Lord-Magnate of Barak-Nar (260)

• General
Arkanaut Company (160)

• Reinforced
• 2x Skypike
• 4x Privateer Heavy Weapon
• Artycle 20, Amendment 2 (10)
Endrinmaster with Endrinharness (150)

• Bold as Brass
Arkanaut Ironclad (430)
Aetheric Navigator (120)

• Celestium Burst Grenade (10)


Regiment 1
Drekki Flynt (120)
Skywardens (260)

• Reinforced
Arkanaut Frigate (280)

• Gruksson Wide-Bore Cylinders
Endrinriggers (180)

• Reinforced


Faction Terrain
Zontari Endrin Dock
(20)

Lumineth Realm-lords
Warhost of Duality (20)
General’s Handbook 2026-27
Drops: 3
Wounds: 71
Spell Lore – Lore of the Awakened Realms
Manifestation Lore – Krondspine Incarnate
Battle Tactic Cards: Siege of Ashes, Legend of the Parch


General’s Regiment

Avalenor, the Stoneheart King (390)

• General
Alarith Spirit of the Mountain (300)
Alarith Spirit of the Mountain (300)
The Light of Eltharion (300)


Regiment 1
Sevireth, Lord of the Seventh Wind (350)


Regiment 2
Ellania and Ellathor, Eclipsian Warsages (330)


Faction Terrain
Shrine Luminor

Final Tournament Placings

Age of Sigmar: 4th Edition Stats (September Battlescroll) – 11th October 2026

We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats.

All of the results in this article are taken from Best Coast Pairings, , Ecksen, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.

For patrons, you’ll be able to download and play with the database as well (which includes all the lists and stats for all the factions).

As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.

SOURCES
Best Coast Pairings
Tabletop Herald
Milarki
Championshub.app
MiniHeadQuarters
Ecksen
Longshanks

GT Win Rates

As always, these are global stats from various sources around the internet.

This week saw us add another 152 player results to the database for the September 2026 Battlescroll. The biggest mover this week was Kharadron Overlords who climbed from 53.4% last week to 58.8% this week, which puts them ahead of last weeks leader Idoneth Deepkin, just.

Daughters remain as one of the strongest factions at 57.3% though they have slipped down from 59.9%. Helsmiths have also seen a rise from 54.6% to 58.3%.

Tzeentch have had the largest drop, falling from 55.1% to 49.5% while Fyreslayers dropped from 49.0% to 43.6%.

At the bottom, Flesh-eaters improved from 33.3% to 37.1% and Nighthaunt climbed from 38.8% to 42.5% but they both are still below the 45% mark and they keep Slaanesh and the new Sons of Behemat company.

But KO’s quick rise and Tzeentch’s sudden drop show how volatile the early win rates are in a battlescroll.

Observed Win Rates versus Expected Win Rates

This chart shows what we expected the players who were using the faction to achieve as a win rate (based on their and their opponents WoElo ratings) and compared to what their actual win rate was.

Idoneth are still the strongest performer when compared to the expectation of their players, achieving 58.7% against an expected of 49.3%. Even though their win rate fell slightly this week, the gap between expected and observed win rates actually increased.

Kharadron are up there as well, with their players achieving 8.2 percentage points higher than expected.

Perhaps more interesting in Daughters who last week were performing 7.7 percentage points above expectation but have fallen back down to just 0.7 this week. So even taking into account their win rate of 57.3%, their expected performance rose to 56.6%. This means the results are what we would expect for the calibre of players currently using Daughters.

Flesh-eaters are still a huge underperformer at -12.4 percentage points, followed by Slaanesh (-10.0) and Sons (-8.4). There are some factions that have improved with Kruleboyz going from -9.8 last week to -4.8 this week, and Nighthaunt climbing to -3.9 from 5.8.

So Kharadron and Idoneth both have strong win rates and are seemingly allowing players to outperform against what we would expect.

Faction Popularity (Broken Down by Player Elo Rating)

Slaves are still the most popular faction and have added another 35 player runs, but Sylvaneth has from faster this week adding 64 player results. Why? We don’t know for certain yet.

This should show the difference in the ratings of players across the factions. Some attract more higher rated players and others have larger numbers of players in the lower brackets.

When looking at both Kharadron and Idoneth, they’re both over the 55% win rate mark but their player mix is very different. With Idoneth having a substantial amount of 500+ rated players.

Elite and Rookie Players by Faction

Idoneth lead the way with 29% of their players rated 500 or more. This gives them one of the most experienced player populations in AoS right now and helps provide some explanation to their 58.7% win rate.

Kharadron are quite different. Even though they have the higher win rate at 58.8%, only 6% of their entries comes from players rated 500+. This does suggest that Kharadron are not just driven by top players.

The Fabien Chart

Helsmiths jump out here with 39% o their tournament runs ending in 4 or more wins. Kharadron are also continuing their showing with 25% of their results ending in 4+ wins. This is slightly higher than Idoneth who sit on 21% hitting 4+, so Kharadron are producing a higher portion of strong finishes.

% of Players with a Positive GT Result

Kharadron, Idoneth and Helsmiths are almost in a league of their own here at over 60% of their players acheiving positive results.

Tzeentch fell this week though from 71.4% to 52.6%.

Consecutive Wins

Battleplan Popularity

Past Battlescroll Win Rates

Woehammer Database

To download out Age of Sigmar stats database, click on the button below.

For those of you who are counted among our legendary Patreons, you can view the full stats on our new interface.

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Top Three AoS Lists for the Amulet D20 GT 2026

This is top three AoS lists for the Amulet D20 GT 2026 that took place in Solvenia between the 3rd and 4th of October 2026. It saw 20 players vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Idoneth Deepkin
Akhelian Beastmasters (20)
General’s Handbook 2026-27
Drops: 3
Wounds: 106
Spell Lore – Lore of the Deeps
Manifestation Lore – Lore of the Abyss
Battle Tactic Cards: Burning for Vengeance, Blazing Onslaught


General’s Regiment
Mathaela, Oracle of the Abyss (150)

• General
Akhelian Morrsarr Guard (320)

• Reinforced
• Ironshell Barnacles (20)
Akhelian Morrsarr Guard (320)

• Reinforced
Akhelian Leviadon (450)


Regiment 1
Eidolon of Mathlann, Aspect of the Sea (310)

• Lifekelp Pod
• Form of the Fangmora (20)
Namarti Reavers (Scourge of Aqshy) (100)


Regiment 2
Ikon of the Storm (130)
Akhelian Allopex (160)

• Razorshell Harpoon


Faction Terrain
Gloomtide Shipwreck

Soulblight Gravelords
Bacchanal of Blood
General’s Handbook 2026-27
Drops: 3
Wounds: 139
Spell Lore – Lore of Undeath
Manifestation Lore – Manifestations of the Grave
Battle Tactic Cards: Burning for Vengeance, Siege of Ashes


General’s Regiment
Mannfred von Carstein, Mortarch of Night (410)

• General
Barrow Guard (260)

• Reinforced
• The Incarnadine Killers (10)
Barrow Guard (260)

• Reinforced


Regiment 1
Vengorian Lord (200)

• Shard of Night
• Immortal Ego
Blood Knights (210)
Deathrattle Skeletons (90)
Dire Wolves (150)


Regiment 2
Necromancer (110)
Fell Bats (90)
Blood Knights (210)


Faction Terrain
Cursed Sepulchre

Daughters of Khaine
Coven of Blood (20)
General’s Handbook 2026-27
Drops: 3
Wounds: 103
Spell Lore – Lore of Shadows
Prayer Lore – Prayers of the Khainite Cult
Manifestation Lore – Manifestations of Khaine
Battle Tactic Cards: Siege of Ashes, Burning for Vengeance


General’s Regiment
Morathi-Khaine (770)

• General
The Shadow Queen
Blood Sisters (340)

• Reinforced
• Talismans of Shadow (10)


Regiment 1
Krethusa the Croneseer (220)
Witch Aelves (240)

• Reinforced


Regiment 2
Melusai Ironscale (Scourge of Aqshy) (150)

• Witchbrew
• Shadow-Blooded
Khinerai Lifetakers (110)
Khinerai Lifetakers (110)


Faction Terrain
Shrine of Dark Tribute (20)

Ogor Mawtribes
Maw-Cult Fanatics (10)
General’s Handbook 2026-27
Drops: 2
Wounds: 153
Spell Lore – Lore of Gut Magic
Prayer Lore – Lore of the Everwinter
Manifestation Lore – Primal Energy (10)
Battle Tactic Cards: Siege of Ashes, Blazing Onslaught


General’s Regiment
Redd the Maw, High Slaughtermaster (420)

• General
Tyrant (150)

• A Choice Cut
• Leave Not a Morsel
Gluttons (420)

• Reinforced
Gorger Mawpack (240)
Maulbeast Cavalry (280)


Regiment 1
Bloodpelt Hunter (130)
Hunters with Sabrefangs (170)
Hunters with Sabrefangs (170)


Faction Terrain
Mawpit

Final Tournament Placings

Top Three AoS Lists for the Garden City Slaughter 2: Slaughter of Burlington

This is the top three AoS lists for the Garden City Slaughter 2: Slaughter of Burlington that took place in Canada between the 26th and 27th of September 2026. It saw 39 players vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Soulblight Gravelords
Bacchanal of Blood
General’s Handbook 2026-27
Drops: 3
Spell Lore – Lore of Undeath
Manifestation Lore – Aetherwrought Machinerie
Battle Tactic Cards: Siege of Ashes, Flanking Firestorm


General’s Regiment
Prince Vhordrai (470)

• General
Askurgan Trueblades (150)

• The Incarnadine Killers – (10) Points
Askurgan Trueblades (140)
Askurgan Trueblades (140)
Askurgan Trueblades (140)


Regiment 1
Scourge of Aqshy: Vengorian Lord (310)

• Shard of Night
• Immortal Ego
Askurgan Trueblades (140)
Askurgan Trueblades (140)
Askurgan Trueblades (140)


Regiment 2
Kritza, the Rat Prince (70)
Fell Bats (80)
Fell Bats (80)

Blades of Khorne
Khornate Legion
General’s Handbook 2026-27
Drops: 4
Wounds: 190
Prayer Lore – Proclamations of Murder (Scourge of Aqshy)
Manifestation Lore – Judgements of Khorne
Battle Tactic Cards: Burning for Vengeance, Siege of Ashes

General’s Regiment
Bloodsecrator (110)

• General
• Ar’gath, the King of Blades
• Frenzied Taskmaster
Blood Warriors (Scourge of Aqshy) (380)

• Reinforced
• Scorpion Tails (10)
Blood Warriors (Scourge of Aqshy) (380)

• Reinforced
Blood Warriors (Scourge of Aqshy) (380)

• Reinforced


Regiment 1
Realmgore Ritualist (110)
Wrathmongers (130)
Wrathmongers (130)


Regiment 2
Skulltaker (120)
Bloodcrushers (130)


Regiment 3
Karanak (110)


Faction Terrain
Skull Altar

Ogor Mawtribes
Maw-Cult Fanatics
General’s Handbook 2026-27
Drops: 1
Battle Tactics Cards: Blazing Onslaught and Siege of Ashes


General’s Regiment
Tyrant on Glutthorn (400)

• General
• The Crusherguts
• A Choice Cut
Gluttons (400)

• Reinforced
Gluttons (400)

• Reinforced
Gluttons (400)

• Reinforced
Gluttons (400)

• Reinforced


Faction Terrain
Mawpit

Skaven
Warpcog Convocation
General’s Handbook 2026-27
Drops: 2
Spell Lore – Lore of Ruin
Prayer Lore – Noxious Prayers
Manifestation Lore – Forbidden Power (20 Points)
Battle Tactic Cards: Blazing Onslaught, Siege of Ashes

General’s Regiment
Thanquol on Boneripper (310)

• General
Clanrats (150)
Clanrats (150)
Clanrats (150)
Doom-Flayers (100)


Regiment 1
Grey Seer (110)

• Foulhide
• Masterclan Connections
Doom-Flayers (200)

• Reinforced
Ratling Guns (340)

• Reinforced
Stormfiends (470)

• Reinforced
• Transplanted Brains – (10) Points
• 2x Grinderfists
• 2x Doomflayer Gauntlets
• 2x Clubbing Blows and Warpfire Projectors


Faction Terrain
Gnawhole

Final Tournament Placings