Category Archives: Soulblight Gravelords

Top Three AoS Lists for the Sugar & Dice Annual AoS Tournament

This is the top three AoS lists for the Sugar & Dice Annual AoS Tournament that took place in the US on the 21st and 22nd of October. It saw 16 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Nighthaunt
– Army Subfaction: The Scarlet Doom
– Grand Strategy: Fright or Flight
– Triumphs: Bloodthirsty


LEADER
1 x Lady Olynder (270)
– Spells: Spirit Drain
1 x Guardian of Souls (150)*
– Chill Blade
– Spells: Merciless Blizzard
1 x Guardian of Souls (150)*
– Chill Blade
– Artefacts: Midnight Tome
– Spells: Shademist
1 x Krulghast Cruciator (150)**
– General
– Command Traits: Terrifying Entity
1 x Krulghast Cruciator (150)**
– General
– Command Traits: Terrifying Entity


BATTLELINE
10 x Chainrasps (100)
10 x Bladegheist Revenants (160)**
10 x Bladegheist Revenants (160)**
10 x Bladegheist Revenants (160)**
5 x Hexwraiths (170)**


BEHEMOTH
1 x Black Coach (270)**

– Reaper Scythe

ENDLESS SPELL
1 x Mortalis Terminexus (80)

OTHER
4 x Myrmourn Banshees (90)
4 x Myrmourn Banshees (90)**


CORE BATTALIONS:
*Andtorian Acolytes
**Battle Regiment


TOTAL POINTS: (2000/2000)

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Army Faction: Soulblight Gravelords
– Army Type: Vyrkos
– Grand Strategy: Empire of Corpses
– Triumph: Inspired


LEADERS
Belladamma Volga (220)*
– Artefacts of Power: Ulfenkarni Phylactery
– Spells: Spirit Gale
Vampire Lord (150)*
– Spells: Soulpike
Necromancer (100)*
– Artefacts of Power: Terminus Clock
– Spells: Fading Vigour
Radukar the Beast (290)**
– General
– Command Traits: Hunter’s Snare
Vampire Lord (150)**
– Spells: Hoarfrost
Torgillius the Chamberlain (180)**
– Artefacts of Power: Standard of the Ulfenwatch
– Spells: Waste Away


BATTLELINE
Deathrattle Skeletons (220)
– Skeleton Champion
– 2 x Standard Bearer
Deathrattle Skeletons (220)
– Skeleton Champion
– 2 x Standard Bearer
Dire Wolves (150)
– Doom Wolf


OTHER
Grave Guard (160)*
– Standard Bearer
– Hornblower
– Seneschal
– Great Wight Blade
Grave Guard (160)**
– Standard Bearer
– Hornblower
– Seneschal
– Great Wight Blade


CORE BATTALIONS
*Warlord
**Warlord


TOTAL POINTS: 2000/2000

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Allegiance: Ogor Mawtribes
– Mawtribe: None
– Mortal Realm: Ghur
– Grand Strategy: Ready for Plunder
– Triumphs:


LEADERS
Butcher (140)
– Cleaver
– Lore of Gutmagic: Blood Feast
Firebelly (120)
– Lore of the Sun-Eater: Billowing Ash
Slaughtermaster (140)
– Lore of Primal Frost: Hoarfrost
Tyrant (150)
– General
– Command Trait: Killer Reputation
– Artefact: Splatter-cleaver


UNITS
8 x Ironguts (480)
4 x Ironguts (240)
4 x Ironguts (240)
6 x Ogor Gluttons (240)**

– Paired Ogor Clubs or Bluntblades
6 x Ogor Gluttons (240)**
– Paired Ogor Clubs or Bluntblades


CORE BATTALIONS
*Andtorian Acolytes
**Wizard-Finders of Andtor


TOTAL: 1990/2000

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Army Faction: Skaven
– Grand Strategy: Arch-corruptors of the Mortal Realms
– Triumph: Indomitable


LEADERS
Grey Seer (120)*
– Spells: Death Frenzy
Grey Seer (120)*
– Spells: Hoarfrost
Lord Skreech Verminking (370)**
Plague Priest (100)***

– Prayers: Heal
Plague Priest On Plague Furnace (270)***
– General
– Command Traits: Devious Adversary
– Artefacts of Power: Blade of Corruption
– Prayers: Disease-disease!
Skabbik Plagueseeker (140)***


BATTLELINE
Clanrats (100)
– Clanrat Standard Bearer
– Clanrat Bell-ringer
– Clawleader
– Rusty Blade
Clanrats (100)
– Clanrat Standard Bearer
– Clanrat Bell-ringer
– Clawleader
– Rusty Blade
Clanrats (100)
– Clanrat Standard Bearer
– Clanrat Bell-ringer
– Clawleader
– Rusty Blade


BEHEMOTH
Hell Pit Abomination (180)**
– Prized Creations: Toughened Sinews
Hell Pit Abomination (180)**
– Prized Creations: Hell Pit Abomination


OTHER
Plague Censer Bearers (90)
Plague Censer Bearers (90)
Skabbik’s Plaguepack (140)***


ENDLESS SPELLS & INVOCATIONS
1 x Prismatic Palisade (40)


TERRAIN
1 x Gnawhole (0)


CORE BATTALIONS
*Andtorian Acolytes
**Linebreaker
***Warlord


TOTAL POINTS: 2000/2000

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/T53259J824

Top Three AoS Lists for Tetsworth’s War And Treachery 

This is the top three AoS lists for Tetsworth’s War And Treachery  that took place in the UK on the 28th and 29th of October. It saw 20 players vying to be crowned champion in a 5-game tournament.

Because the tournament has 20 or less players we won’t be commenting on the lists.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Lumineth Realm-lords
– Subfaction: Zaitrec
– Grand Strategy: Spellcasting Savant
– Triumph: Indomitable


LEADERS
Scinari Enlightener (170)*
– General
– Command Traits: Loremaster
– Artefacts of Power: Rune of Senthoi- Spells: Merciless Blizzard, Overwhelming Heat, Protection of Hysh,
Speed of Hysh
Scinari Cathallar (120)*
– Spells: Hoarfrost, Total Eclipse
Ellania and Ellathor (190)**
– Spells: Etheral Blessings, Overwhelming Heat
The Light of Eltharion (230)**
Sevireth (270)**
Knight-Venator (140)***


BATTLELINE
Vanari Dawnriders (120)
– Steedmaster
– Standard Bearer
– Spells: Overwhelming Heat, Speed of Hysh
Vanari Auralan Wardens (150)**
– High Warden
– Spells: Solar Flare, Total Eclipse
Vanari Bladelords (240)***
– Bladelord Seneschal
Vanari Bladelords (240)***
– Bladelord Seneschal


ENDLESS SPELLS & INVOCATIONS
1 x Hyshian Twinstones (30)
1 x Ravenak’s Gnashing Jaws (70)
1 x Suffocating Gravetide (30)


TERRAIN
1 x Shrine Luminor (0)

CORE BATTALIONS
*Andtorian Acolytes
**Warlord
***Wizard-finders of Andtor


TOTAL POINTS: 2000/2000

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Army Faction: Hedonites of Slaanesh
– Army Type: Pretenders
– Grand Strategy: Selfish Desire
– Triumphs: Inspired


LEADER
1 x Glutos Orscollion (480)*
– Spells: Born of Damnation
1 x Contorted Epitome (230)*
– General
– Command Traits: Strength of Godhood
– Artefacts: The Crown of Dark Secrets
– Spells: Hoarfrost
1 x Lord of Pain (140)*


BATTLELINE
11 x Blissbarb Archers (170)*
11 x Blissbarb Archers (170)*
5 x Seekers (140)*


OTHER
5 x Blissbarb Seekers (220)
5 x Slickblade Seekers (220)*
5 x Slickblade Seekers (220)*


CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1990/2000)

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Army Faction: Soulblight Gravelords
– Army Type: Legion of Night
– Grand Strategy: Spellcasting Savant
– Triumphs: Bloodthirsty


LEADER
1 x Vengorian Lord (300)*
– Artefacts: Shard of Night
– Spells: Vile Transference
1 x Mannfred Von Carstein (400)**
– Spells: Waste Away
1 x Necromancer (100)**
– Artefacts: Morbheg’s Claw
– Spells: Merciless Blizzard
1 x Vampire Lord (150)**
– General
– Command Traits: Unbending Will
– Spells: Hoarfrost


BATTLELINE
3 x Fell Bats (90)
3 x Fell Bats (90)
3 x Fell Bats (90)
40 x Deadwalker Zombies (300)**


BEHEMOTH
1 x Terrorgheist (240)*
1 x Terrorgheist (240)*


CORE BATTALIONS:
*Linebreaker
**Warlord


TOTAL POINTS: (2000/2000)

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Army Faction: Slaves to Darkness
– Subfaction: Knights of the Empty Throne
– Grand Strategy: Overshadow
– Triumph: Bloodthirsty


LEADERS
Chaos Lord on Manticore (240)*
– General
– Mark of Chaos: Nurgle
– Command Traits: Death Dealer
– Chaos Runeshield
– Daemon Blade
– Artefacts of Power: Helm of the Oppressor
Chaos Lord on Karkadrak (180)*
– Mark of Chaos: Khorne
– Nullstone Adornments: Pouch of Nulldust


BATTLELINE
Varanguard (560)*
– Mark of Chaos: Khorne
– 6 x Fellspear
Chaos Knights (440)*
– Mark of Chaos: Nurgle
– Doom Knight
– Hornblower
– Cursed Lance
– 2 x Standard Bearer
– Ensorcelled Banner: The Eroding Icon
Varanguard (560)*
– Mark of Chaos: Khorne
– 6 x Fellspear


CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1980/2000

Roland Rivera: At first look, this looks like your bog standard Empty Throne list – lots of Varanguard for hammering things off the table, an anvil of Knights up the middle to pin the opponent down and do some damage in the process, and Heroes to support those two units. However, this one has a very spicy curveball in that it’s not running any magic, which is a typical staple of Slaves to Darkness. Instead, this list is suiting up with a rarely-seen Hero Monster in a Chaos Lord on Manticore, which brings something most of these lists lack – a durable source of Roar.

Speaking of that Manticore Lord, the pilot made some choices inclined towards its staying power in combat by marking it Nurgle, choosing the Daemon Blade (for mortal wound output in melee) and Chaos Runeshield (for a 3+ save and a 5+ Ward v. mortal wounds), and giving it Death Dealer for a once-per-game boost in output. I personally question giving that to the Manticore Lord over the Karkadrak Lord (which is a naturally punchier unit, made even more so by being marked Khorne over Nurgle), but I’m sure there was a reason behind this decision.

All in all, this is an interesting twist on a classic Slaves to Darkness list. I’m not sure it’s a better approach that using magic to buff your units up, but it certainly stands out more on the tabletop.

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Final Tournament Placings

RankNameWinDrawLossTotal
1Mikey Gilson
Lumineth Realm-lords
50079
2David Narcisi
Hedonites of Slaanesh
40170
3Steve Curtis
Soulblight Gravelords
40162
4Phil Jupp
Slaves to Darkness
30266
5Bryn Roberts
Sons of Behemat
30260
6Andy Jennings
Ogor Mawtribes
30258
7Joseph Asplet
Orruk Warclans
30257
8James Cross
Ossiarch Bonereapers
30255
9Dan Tadman
Slaves to Darkness
30253
10Dan George
Kruleboyz
30249
11Cameron Lightfoot
Seraphon
20351
12Kenneth Gibson-Chhetri
Maggotkin of Nurgle
20351
13Johnny Armstrong
Skaven
20345
14James Hanson
Kharadron Overlords
20338
15Russ Ward
Maggotkin of Nurgle
20337
16Michael Browning
Ossiarch Bonereapers
20335
17Jack Davenport
Ironjawz
20327
18Rob Montgomery
Stormcast Eternals
10439
19Angus Brain
Maggotkin of Nurgle
10436
20Robin Graham van Seters
Lumineth Realm-lords
00532

Top Three AoS Lists for Wappler Harvest Gathering

This is the top three AoS lists for Wappler Harvest Gathering that took place in Austria on the 30th and 1st of October. It involved 20 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Lumineth Realm-lords
– Great Nation: Zaitrec
– Grand Strategy: Spellcasting Savant

Leaders
Scinari Enlightener (170)*
– General
– Command Trait: Loremaster
– Artefact: Rune of Senthoi
– Lore of Hysh: Overwhelming Heat
– Lore of Hysh: Speed of Hysh
– Lore of Hysh: Protection of Hysh
– Lore of Primal Frost: Hoarfrost
Scinari Calligrave (110)*
– Lore of Primal Frost: Rupture
– Lore of Primal Frost: Merciless Blizzard
Ellania and Ellathor, Eclipsian Warsages (190)**
– Lore of Hysh: Ethereal Blessing
– Lore of Hysh: Total Eclipse
Scinari Cathallar (120)**
– Lore of Primal Frost: Merciless Blizzard
– Lore of Hysh: Total Eclipse
Sevireth, Lord of the Seventh Wind (270)**
The Light of Eltharion (230)***

Battleline
10 x Vanari Auralan Wardens (150)**
– Lore of Hysh: Ethereal Blessing
– Universal Spell Lore: Ghost-mist
15 x Vanari Bladelords (360)***
– Reinforced x 2
5 x Vanari Dawnriders (120)***
– Lore of Hysh: Speed of Hysh
– Lore of Hysh: Overwhelming Heat
10 x Vanari Auralan Wardens (150)***
– Lore of Hysh: Speed of Hysh
– Lore of Hysh: Overwhelming Heat

Endless Spells & Invocations
Aethervoid Pendulum (40)
Suffocating Gravetide (30)
Quicksilver Swords (60)

Core Battalions
*Andtorian Acolytes
**Warlord
***Vanguard

Additional Enhancements
Spell

Terrain
Shrine Luminor

Total: 2000 / 2000

Jon Anderson: News from the realms of order, light, and all things pointy eared.

Andreas Schwarz has proven that sometimes you don’t need a god to show everyone what you’re made of. Going undefeated this past weekend with Zaitrec Lumineth,
we have a fantastic mix of support pieces, threats, and utility all bundled into one neat 2000 points on the nose. Triumphs are for chumps. Utilizing the Spellcasting Savant
Grand Strategy is unquestionably the best option in a GT setting, and by ensuring their survival with the 10 bladelords, I would wager Andreas likely never felt much pressure on his caster
corps.

By taking the Warlord bonus for an extra spell, all of his Wizards (as well as Wizard units) become very knowledgable little elves, and their toolbox evolves from something you’d carry in your hand, to something you roll around in a shop. Nearly every spell available to him is in the list somewhere, and the power of that can not be overstated. The Enlightener packing enough spells
for a whole classroom while also having the ability to double tap the Lore of Hysh means you have a spectacular option as general, and the Rune of Senthloi is a nice change of pace!

As if summoned out of the desert itself, a wild Sevireth has appeared! Mobile, annoying, smashes faction terrain? Sounds like a winner in my book.

The three endless spells are a choice I myself am quite a fan of. This ensures you have redundancy for the battle tactic as well as producing needed projection for damage down field. I personally
would have taken a Lifeswarm, but that’s because I’m a coward.

Great list, and congratulations to Andreas on the undefeated finish.


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Alegiance: Khorne
– Slaughterhost: Reapers of Vengeance
– Grand Strategy: Slaughter of Sorcery
– Triumphs: Inspired

Leaders
Bloodmaster, Herald of Khorne (110)*
– Artefact: Halo of Blood
– Prayer: Killer Instinct
– Prayer: Unholy Flames
Bloodsecrator (120)*
– Nullstone Adornment: Pouch of Nulldust
Bloodthirster of Unfettered Fury (330)*
– General
– Command Trait: Firebrand
– Artefact: A’rgath the King of Blades
– Prayer: Bloodbind
– Universal Prayer Scripture: Curse
Bloodmaster, Herald of Khorne (110)**
– Prayer: Witchbane Curse
– Prayer: Bronzed Flesh
Skulltaker (120)**
Slaughterpriest (110)**
– Hackblade and Wrath-Hammer
– Prayer: Blood Sacrifice
– Prayer: Killer Instinct

Battleline
20 x Bloodletters (360)
– Reinforced x 1
10 x Flesh Hounds (200)
– Reinforced x 1
5 x Flesh Hounds (100)

Units
9 x The Unmade (80)
– Mark of Chaos: Undivided
9 x Untamed Beasts (80)*
– Mark of Chaos: Undivided
9 x Untamed Beasts (80)**
– Mark of Chaos: Undivided
Karanak (140)

Endless Spells & Invocations
Bleeding Icon (50)

Core Battalions
*Warlord
**Warlord

Additional Enhancements
Prayer
Artefact

Terrain
Skull Altar

Total: 1990 / 2000

Patrick German: We’ve once again broken away from the standard Khorne list to see a top performer with some interesting choices. We’ve discussed the Bloodmaster, Bloodthirster General, Bloodsecrator, and Bloodletters at length. They’ll perform in this list as well as they ever do, so long as Benedict plays the movement phase well (which he obviously did with his 2nd place finish).

What I would rather focus on is the addition of three Warcry warbands that we haven’t seen in top spots since the days when Slaves to Darkness was dominating the top three lists. Benedict has clearly answered the question that many of us on the Woehammer Discord regularly ask: what do you do to score turn 1?

The trouble with the current GHB is that turn one is often extremely difficult to score for some armies. Khorne’s battle tactics generally require you to kill a unit in special conditions, or finish the turn with a large number of units in combat. This really leaves two options for scoring turn one, either Intimidate the Invaders or Surround and Destroy. The first is deceptively difficult, since it defines territory instead of deployment zone, meaning some missions are requiring 11″+ of movement, which Khorne cannot reliably do. Surround and destroy however…

Enter the Untamed Beasts. For 80 points you get a 6″ pre-game move. It doesn’t matter what they can or can’t do past that point, because you are taking them for the 6″ pre-game move. The ability to quickly get out of your deployment zone and within 6″ of a board edge is scoring those battle tactics early, and if you can also manage to get your units on an objective or two, even better. The inclusion of these units should immediately make your opponent question whether to force you to take the first turn, since you can so easily start the game on a leg up.

Past that inclusion, he has the Unmade to shut of enemy commands, Karanak to help boost up the Flesh Hounds (and making summoning more effective), and Skulltaker to knock the heads off of enemy heroes to score some bonus Blood Tithe.

All around a great list that dips into some less-popular units. Congratulations on the 2nd spot, Benedict!

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Allegiance: Soulblight Gravelords
– Subfaction: Legion of Night
– Grand Strategy: Empire of Corpses

Leaders
Mannfred von Carstein, Mortarch of Night (400)
– Lore of the Deathmages: Waste Away
Vampire Lord (150)*
– Artefact: Morbheg’s Claw
– Lore of Primal Frost: Hoarfrost
Vampire Lord on Zombie Dragon (480)*
– General
– Deathlance
– Command Trait: Unbending Will
– Lore of the Vampires: Vile Transference

Battleline
10 x Dire Wolves (150)*
3 x Fell Bats (90)*
3 x Fell Bats (90)*

Units
20 x Grave Guard (320)*
– Great Wight Blades
– Reinforced x 1
20 x Grave Guard (320)*
– Great Wight Blades
– Reinforced x 1

Core Battalions
*Battle Regiment

Total: 2000 / 2000

Danny Wadeson: Here, we have a fairly standard Manny list, but with my personal favourite chaff combo of 2x 3 Fell Bats. Their speed, ability to trade up (damage 2 and bonus attacks if they kill stuff, plus vampiric healing and 3 wounds a model) just means they’re wonderfully useful in a variety of situations – and in msu format, when they return from the dead, you’re getting 2/3 models back which is wonderful ROI.

The flex points in this list are spent on a 2nd brick of Graveguard, which makes sense because even after their points hike, they still slap like mad and play wonderfully into the army’s recursion abilities. Combined with the counter charge and the potential to be buffed by two sources (Manny killing a model with Gheistvor and the foot vamp), a double brick probably feels fairly overwhelming for most armies.

On that note, I can’t say I can instantly guess why it struggled with a Zaitrec list without seeing it. I suppose the weakness of a list like this in theory is that Graveguard rely on volume of attacks, but if you have ways to reach out and decimate them from range, they’re much less of a threat, and the vlozd is the only piece with traditional threat projection. Either way, LoN is loads of fun, and it’s nice to see a bit of experimentation within the sub-faction. Plus, it’s probably a good sign it can be beaten!




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Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork
– Mortal Realm: Ghur
– Grand Strategy: Protect da Shrine!
– Triumphs: Indomitable

Leaders
Grinkrak The Great (220)**
Skragrott, The Loonking (230)**
Squigboss with Gnasha-squig (110)**
– General
– Command Trait: The Clammy Hand
Madcap Shaman (70)*
– Artefact: Moonface Mommet
– Lore of Primal Frost: Merciless Blizzard

Battleline
5 x Boingrot Bounderz (150)*
36 x Squig Herd (420)**
– Reinforced x 2
24 x Squig Herd (280)**
– Reinforced x 1

Units
5 x Gobbapalooza (170)**
– Lore of the Moonclans: The Hand of Gork
6 x Sneaky Snufflers (140)**
6 x Grinkrak’s Looncourt (0)**
1 x Marshcrawla Sloggoth (170)*

Core Battalions
*Battle Regiment
**Battle Regiment

Terrain
Bad Moon Loonshrine

Total: 1960 / 2000

Lodivicus: Sometimes there is a recipe that just works despite various tweaks over a period of time. This list is a current GHB version of the type of army list that was very popular a couple of battlescrolls ago. Pretty much every unit in the list has had its points increased (some twice) since the release of the battletome, yet Tristan illustrates here that it can still perform at a pretty high level and still works.

In some games, you’ll be more cautious and wait for an opening. In others you’ll play aggressive right from turn one. The premise, regardless of timing, is pretty much the same.

Take one unit of Squig Herd, season it with all the buffs, and fling it across the board at your opponent. Next turn, do it again with the other Squig Herd. If the opponent manages to kill a Squig Herd, you pop another half sized unit out of the Bad Moon Loonshrine and get back in line to do it again. Send wave after wave of spiced up meatballs at an opponent until victory is yours.

So what are the main buffs, spells and abilities that spice up the list?

Need more rend? The Madcap Shaman’s Moonface Mommet and Gobbapalooza’s Nasty Poisons have your back.

Mortal wounds? Squigboss with Gnasha-squig’s Yellow Lurka, Skragrott’s Fangz of the Bad Moon, and the Madcap Shaman’s Merciless Blizzard come through.

Fight on death? Grinkrak the Great can ‘I Dub Thee…’ Moonclan (which includes Squigs) units.

5+ ward (and less commonly +1 attack)? Sneaky Snufflers’ Looncap Mushrooms.

+1 hit in melee? The troggoth ally, the Marshcrawla Sloggoth, brings his Krew Drummer to help mitigate that Squig Herd can’t receive commands.

And that’s not all, the list is still loaded with other less commonly used or situational abilities, spells and buffs too. While it may not be your grandmother’s jambalaya, packed with all of the previous ingredients from times past, it’s still plenty spicy and loaded with meatballs. It just works!

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/WL41AAKMD1

Top Three AoS Lists for Fantasia Fanatic XLIV AoS

This is the top three AoS lists for Fantasia Fanatic XLIV AoS that took place in Sweden on the 14th and 15th of October. It involved 40 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Soulblight Gravelords
– Subfaction: Legion of Night
– Grand Strategy: Empire of Corpses
– Triumphs: Bloodthirsty

Leaders
Mannfred von Carstein, Mortarch of Night (400)**
– Lore of the Deathmages: Waste Away
Vampire Lord (150)**
– Artefact: Morbheg’s Claw
– Lore of Primal Frost: Hoarfrost
Vampire Lord on Zombie Dragon (480)*
– General
– Deathlance
– Command Trait: Unbending Will
– Artefact: Shard of Night
– Universal Spell Lore: Flaming Weapon
King Morlak Velmorn (220)**

Battleline
10 x Dire Wolves (150)*
3 x Fell Bats (90)*
10 x Dire Wolves (150)*

Units
20 x Grave Guard (320)*
– Great Wight Blades
– Reinforced x 1
4 x The Sons of Velmorn (0)*

Endless Spells & Invocations
Suffocating Gravetide (30)

Core Battalions
*Battle Regiment
**Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 1990 / 2000

Danny Wadeson: Soulblight continue to prove a menace post-September battlescroll – mind you, every army should be capable of winning, and when the general is Ronya, well – can you really complain? Legion of Night bring some fantastically sneaky shenanigans to bear, mainly thanks to the heroic action to teleport a vampire, along with a unit being able to counter-charge. Once you add Manny’s ability to charge in the movement phase instead of redeploying, it can be a massive headache for the opponent to move around without having their intentions stymied by an angry beatstick.

But what I love is the inclusion of Velmorn and his Grave… Sons of Velmorn, for that sweet anti-pile in tech, albeit at a high price point it seems to me. Combined with the ever-present threat of 20 traditional Graveguard (RE-RELEASE THEM BASED ON THE VELMORN SCULPTS YOU COWARDS), you have some serious movement/pile-in denial backed a brutal hammer, especially with the foot vampire around. Dire wolves and bats provide the ever-reliable fast chaff scoring, while Gravetide allows for some horde clearing and potentially a sneaky, big base bonus screen.

Ramon Silva: Beating out two Starborne lists along the way must have been a particular highlight – big up Ronya ‘Death Queen’ Andersson!

Royna, a. Well-known Warhammer five round winner, has done it again at {name of gt}, with an impressively low body count land grabbing legions of night list.

“Zombies?” she don’t need no stinking “zombies”
Within this four-drop list are many tools to control where the fight happens.

-A cunning counter charge that doesn’t age

-A heroic action teleport so Manfred can railroad a lane and then warscroll teleport out next turn.

-Velmorn with a 3+ save are some Tanky bones. They don’t fall down like other cardboard cutout death rattlers do.

-and the Gravetide endless spell has a huge base size perfect for zoning.

Besides that, The battleline is lean but very mobile.

20 Grave guard is one of the best hammers in the game and can be buffed with horror frost, reliably because the morbeg claw artifact gives the Vlord on foot +3 to cast.

The additional artifact on VloZD nullifies rend from shooting so it can sit back and double up the body count ww12 around them with their command trait.

But when needed they can cast blazing weapon and saddle up for some real damage.

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Army Faction: Blades of Khorne
– Subfaction: Bloodlords
– Grand Strategy: Slaughter of Sorcery
– Triumph: Inspired


LEADERS
Bloodsecrator (120)*
– Nullstone Adornments:  Pouch of Nulldust
Bloodthirster of Unfettered Fury (330)*
– General
– Command Traits: Firebrand
– Artefacts of Power: Ar’gath, the King of Blades
– Prayers: Bloodbind, Bronzed Flesh
Slaughterpriest (110)*
– Hackblade and Wrath-hammer
– Prayers: Blood Sacrifice, Killer Instinct
Herald of Khorne on Blood Throne (160)**
– Prayers: Killer Instinct, Unholy Flames


BATTLELINE
20 Bloodletters (360)*
– Icon Bearer
– Hornblower
– Bloodreaper
5 Flesh Hounds (100)*
– Gore Hound
– Burning Roar
8 Claws of Karanak (100)**


OTHER
3 Bloodcrushers (180)**
– Icon Bearer
– Hornblower
– Bloodhunter
10 Skullreapers (380)**
– Icon Bearer
– Skullseeker
6 Furies (80)** (allies)
9 The Unmade (80)** (allies)


TERRAIN
1 x Skull Altar (0)

CORE BATTALIONS
*Warlord (magnificent: additional prayer)
**Battle Regiment


TOTAL POINTS: 2000/2000

Roland Rivera: In a somewhat unusual twist for a Khorne Bloodlords list, this one features a mix between Bloodletters and Bloodcrushers (expected), Khorne mortal units (unexpected), and Allies (even more unexpected). However, the balance of their capabilities is likely effective enough that this list succeeded despite not maximizing the benefit of its chosen subfaction.

The conventional pillars of many Khorne lists are here: a big blob of Bloodletters to give and take damage with, a Bloodcrusher unit as a tough, recursive pinner, a Bloodthirster of Unfettered Fury as a versatile Hero Monster, a Bloodsecrator for an on-demand offensive bonus, chaff units like Flesh Hounds and Claws of Karanak to pressure objectives and generate Blood Tithe upon death, and a Herald of Khorne on Blood Throne to help with Bloodletter recursion. Where the differences start to emerge are the inclusion of Furies and the Unmade, which provide some utility tools that are somewhat uncommon in Khorne (fast flying chaff and an anti-Rally/Redeploy aura, respectively). A 10-man unit of Skullreapers is another notable deviation from the norm, but these provide a useful Rally target for the Bloodsecrator while requiring relatively little support to generate consistent damage output.

Because of its high unit count and Khorne’s mobility tricks, this list will be excellent at covering the battlefield and funneling opponents into fights of its choosing, and the Khorne buff lineup is potent enough to allow its hammers to do enough damage to key units. This profiles as a challenging list to pilot, but an even more challenging one to face.

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Allegiance: Stormcast Eternals
– Stormhost: Hallowed Knights (Stormkeep)
– Mortal Realm: Hysh
– Grand Strategy: Overshadow
– Triumphs: Inspired

Leaders
Gardus Steel Soul (160)*
Knight-Arcanum (100)**
– Spell: Celestial Blades
Knight-Incantor (120)**
– General
– Command Trait: Shaman of the Chilled Lands
– Spell: Azyrite Halo
Knight-Relictor (90)*
– Artefact: Luckstone
– Prayer: Translocation

Battleline
5 x Liberators (100)*
– Heavens-wrought Weapon and Shield
– 1x Grandweapons
5 x Liberators (100)*
– Heavens-wrought Weapon and Shield
– 1x Grandweapons
5 x Vindictors (110)*
5 x Vindictors (110)*
5 x Vindictors (110)*

Units
1 x Stormstrike Chariot (150)***
6 x Questor Soulsworn (230)***
4 x Dracothian Guard Tempestors (420)***
– Reinforced x 1
5 x Vanguard-Hunters (100)***
– Boltstorm Pistols and Shock Handaxes
5 x Vanguard-Hunters (100)***
– Boltstorm Pistols and Shock Handaxes

Core Battalions
*Battle Regiment
**Andtorian Acolytes
***Redemption Brotherhood

Additional Enhancements
Holy Command: Call for Aid

Total: 2000 / 2000

Craig Ellis: Described by the player who ran this as a ‘Stand on Circles’ list, this is going to be very strong on the primary with the aim of creating blocks of frustrating, hard to kill units and winning the war of attrition. As a Stormkeep, this gives the ability of Redeemers (Liberators, Vindictors) to count as 3 on objectives (only in own territory until turn 3) meaning the level of scoring is going to be consistent throughout the game. Hallowed Knights allows the use of Gardus Steelsoul, who has a 5+ ward aura, adding to the general tankiness on offer here & giving all Redeemers Fight on Death on a 4+. The addition of spells such as Celestial Blades (+1 to Wound), Hoarfrost (buffing weapons) & Azyrite Halo (Save rolls of 6 deal a MW back) plus the Shield of Civilization (d3 MW’s when being charged into) Stormkeep ability means the enemy is going to take some damage when trying to drag these guys off objectives too. Tempestors and Questors provide the threat as well as the ability to score several battle tactics. Vanguard Hunters provides a guaranteed Surround & Destroy battle tactic as well as popping up to snag unguarded objectives. The Knight Relictor with translocation provides the ability to teleport units on a 3+ when required, with Luckstone giving an OPB re-roll if it is really needed. The Grand Strategy (Overshadow; destroy all enemy battleline with at least 1 friendly alive) leans into the aim of the list, keeping as much battleline as possible alive. The Holy Command Call for Aid will bring a unit of Redeemers back OPB adding to the staying power of the army. Looks like some decent match-ups with 4 wins until the final game where he lost to SBGL. It’s probably a tricky match up for this list as it is much stronger on the primary.

Ramon Silva: Shiny silver armor, crackling lightning and chants of “only the faithfu” must be one thing?
Zombies right?… Just kidding but in all seriousness, Stormcast Hallowed Knights are part of the first Legions of Light and Alexis piloted them to an impressive 4-1.

One of the initial books of 3.0, SCE benefits are.. rotting, but being poster boys they regularly get gud warscrolls. Which makes most lists feel like a bag of tricks with some juicy heros and troops.

Gardus in HK give a 5+ ward ww 12.
Knight “nope” incantor with an auto unbind
A priest for “lord, please, get me the f out of here” : translocate
And tempestors for solid ranged damage

This castle style list hands out +1 to wound and armor reflecting mw’s to tanky troops that can also fight on death. Taking Stormkeep means troops count as extra bodies on objectives but they all start on the board. They don’t stay there though as Questor soulsworn have a built in boogie, and the vanguard hunters have a board edge warscroll teleport.

Another point to note is that there is not much shooting at all so this list gets what it needs to get done in positioning and melee. It plays very well into the primary, or objective scoring, and has the additional troops to provide options for the secondary, battle tactics.

The path to 3rd was hard fought, as everything besides ironjaws is fairly newer. KO shooting can nullify the fight on death stormhost ability. Where-as the last three matches were against other melee army’s that just have more in book tricks. Which again makes the sparse shooting even more impressive.

Congrats!

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Army Faction: Seraphon
– Army Type: Starborne
– Subfaction: Fangs of Sotek
– Grand Strategy: Continuous Expansion
– Triumph: Inspired

LEADERS
Lord Kroak (410)*
Saurus Astrolith Bearer (140)*
– Artefacts of Power: Arcane Tome
Skink Starpriest (130)*
– Spells: Cosmic Crush, Merciless Blizzard
Skink Starseer (150)**
– Spells: Merciless Blizzard, Rupture
Slann Starmaster (290)**
– General
– Command Traits: Lord of Celestial Resonance
– Spells: Comet’s Call, Merciless Blizzard

BATTLELINE
Skinks (90)
– Skink Alpha
– Moonstone Club and Star-buckler
Skinks (90)
– Skink Alpha
– Moonstone Club and Star-buckler
Saurus Guard (140)*

BEHEMOTH
Bastiladon with Ark of Sotek (180)
Bastiladon with Ark of Sotek (180)

ENDLESS SPELLS & INVOCATIONS
1 x Horrorghast (60)
1 x Malevolent Maelstrom (50)
1 x Umbral Spellportal (80)

TERRAIN
1 x Starborne Realmshaper Engine (0)

CORE BATTALIONS
*Warlord
**Andtorian Acolytes

TOTAL POINTS: 1990/2000

Danny Wadeson: It’s Starborne, with the flex points spent on not one, but two Arks of Sotek, because they’re fantastic wound sponges capable of surprising spike damage. Everything else is the same as usual! Sorry, I’m not going to explain how the entire list works again – but if you really don’t know, it’s basically ‘get summoning points and summon stuff’. As I have no idea what units Abbe summoned, it’s hard to talk about strategy other than to say, I like the double Arks of Sotek because that would make for a helluva screen!

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/241T2BXLL5

Six Nations Lists: Six Takeaways

The Six Nations AoS Teams Tournament is coming up soon, where England, Ireland, Northern Ireland, Scotland, Sweden and Wales will compete against each other and the lists have just been released. To give you an overview of the kinds of matchups that will be coming up and what we can learn from the submissions of these national teams, we’ve come up with six takeaways from the lists.

For reference, here’s all the army lists in one handy download (courtesy of AoS 6 Nations, Underworld Gaming and Mediocre Hobbies)

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Blood for the Blood God…Apart from in Scotland.

Of the Six Nations, all countries took a Khorne variant apart from Scotland, underlining how powerful Khorne are in the current meta with their ability to march across the board and stomp their authority on any game. Prayers are clearly going to be a key part of the Khorne strategy alongside the ubiquitous Murderlust for those out of phase movements. Only one Skarbrand out of the five lists, but lots of Wrathmongers and Flesh Hounds with one Bloodlords list with waves of Bloodletters. Other popular lists included Soulblight Legion of Night with Manfred appearing in three of the four lists; Seraphon Fangs of Sotek with double Ark of Sotek Bastiladon; three King Brodd’s Stomps, with three bigs and three littles and three Disciples of Tzeentch Guild of Summoners lists with 12 Enlightened on Discs.

Give me ALL of the Primal Dice!

While there are lots of battle regiments in the lists as expected, the next most common battalion is Andtorian Acolytes for those extra Primal Dice. In most cases, the lists in question could not fit into a single battle regiment, but rather than going for a second battle regiment, those extra Primals seemed to be worth going to a three drop list minimum. Alongside a high frequency of Merciless Blizzard, the potential for a single hero phase to turn around what should be an easy win to a loss (or vice-versa) is definitely there. Even just being aware of the threat will impact on the opponent’s strategy, which might be enough to get a positive result for your team.

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Fight me, you coward!

We are clearly in a combat-heavy meta at the moment, with the vast majority of lists focusing on winning the battle by fighting in combat as opposed to relying on ranged shooting attacks. Both Daughters of Khaine lists have eschewed the Bow Snakes for the Fighty Snakes; there are no Lumineth Sentinels at the event; even Kharadron Overlords are much more focused on fighting out of a Frigate rather than Thunderers blasting away from range. There are a couple of exceptions, with all of the Idoneth lists having a healthy amount of shooting, with even the Namarti-heavy list having 40 Reavers and the Shark lists having a huge number of attacks that will also explode on 6s. It will be interesting who these will be matched up with because the lack of return shooting from their opponents could really swing the matchup in the fish-elves favour!

OB – Where?

One of the more underrepresented armies of the top echelon recently are Ossiarch Bonereapers, with only two nations choosing to collect the Bone Tithe and both of these being Null Myriad lists. The points increases on Immortis seem to have done the trick as there are only two units at the event, with Deathriders and Mortek picking up the slack. Perhaps this isn’t surprising as only a quarter of the armies at the event are heavy magic-users and the pairings process can potentially avoid a single anti-magic army. Other notable missing armies include Beasts of Chaos, Ogor Mawtribes and Kruleboyz – just kidding! As recently as a few months back, there would be less variation than we have represented, with nineteen of twenty-four battle tomes in attendance, showing how healthy the meta currently is.

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An Age of Heroes.

Across the lists, there is definitely a flavour of what unique heroes can bring to an army, not only narratively, but competitively too. Named characters who will be fighting it out include Gobsprakk, Katakros, Skarbrand, Brokk Grungsson, Kairos Fateweaver, Manfred Von Carstein, The Glottkin, Severith, Morathi and everyone’s (least) favourite angry dwarf, Gotrek. One of my favourite aspects of AoS is how cool it looks on the tabletop to have these centre-piece models battle it out and there will be ample opportunities for epic showdowns across the event with this array of heroes.

Skewl List, bro!

Most of the lists submitted are relatively close to a take-all-comers singles list too, but there are a couple of more skew lists that look really interesting that will cause absolute headaches for whoever gets paired into them. The IDK shark lists come close to this, but they’ve become a bit more mainstream, with several players running this list successfully. What might become more of a meta-list after this event and with the arrival of Belthanos on the scene is Andreas Angermund’s 18 Spiterider and 6 Seeker list. Firstly, respect to Andreas if he is transporting that many models with fragile and awkward wings but then to also give your opponent the dilemma of having these 24 flies be able to pre-game move 12″ before the game even starts…yikes! Another interesting list that could very quickly get across the table and punch you in the mouth is Greg Shelton’s 30 Black Knight list. Black Knights appear in several of the Soulblight lists, but no-one has gone as hard in as Greg has. If all three Black Knight units make a charge, Greg will be rolling 60 dice and expecting at least 20 mortal wounds as his return – scary stuff indeed.

So that’s six takeaways from the Six Nations lists. Best of luck to all competitors at what I’m sure will be a great event. Are there any interesting combos that I’ve missed? Please comment below if I have and let us know which list(s) you think will do the most work!

Top Three AoS Lists for Crucible 2023

This is the top three AoS lists for Crucible that took place in New Zealand on the 30th and 1st of October. It involved 44 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Soulblight Gravelords
– Army Type: Vyrkos
– Grand Strategy: Lust for Domination
– Triumphs: Inspired

LEADER
1 x Nagash (900)*
1 x Vampire Lord (150)*
– General
– Command Traits: Shaman of the Chilled Lands
– Artefacts: Ulfenkarni Phylactery
– Spells: Flaming Weapon

BATTLELINE
30 x Deathrattle Skeletons (130)*
– Skeleton Champion
– 3 x Standard Bearer
10 x Dire Wolves (150)*
– Doom Wolf
10 x Dire Wolves (150)*
– Doom Wolf

ENDLESS SPELL
1 x Aethervoid Pendulum (40)
1 x Umbral Spellportal (80)

OTHER
4 x Myrmourn Banshees (90)*
3 x Fell Bats (90)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1980/2000)

Danny Wadeson: What we have here is a list that looks simple on the surface of things….and is simple beneath the surface too. It’s Nagash, and a shit load of chaff. Now, utilising Nagash well isn’t that simple, but essentially, he’s King-Magic-Man and likes bringing skellybobs back. You’ve got the Myrnmourn Banshees in there to deny opponent’s magic too, which seems somewhat overkill given Naggy’s +3 to unbinds, but hey, sometimes you really, really want to be the only one on the board flinging spells around. And it clearly works – taking down some tricksy factions, including stuff like IDK, which I’d have thought had the forward pressure necessary to give this list trouble. Would love to have seen some of these games!



Army Faction: Gloomspite Gitz
– Subfaction: Badsnatchers
– Grand Strategy: Chasing the Moon
– Triumph: Indomitable

LEADERS
Fungoid Cave-Shaman (110)*
– Spells: Itchy Nuisance
Fungoid Cave-Shaman (110)*
– Spells: The Hand of Gork
Dankhold Troggboss (210)**
– General
– Command Traits: Loonskin
– Artefacts of Power: Glowy Howzit
Webspinner Shaman (65)***
– Spells: Rupture

BATTLELINE
Fellwater Troggoths (170)**
Rockgut Troggoths (170)**
Rockgut Troggoths (170)**
Moonclan Shootas (120)***
Moonclan Shootas (120)***
Moonclan Stabbas (120)***
– Bad Moon Icon Bearer
– Gong Basher
– Stabba
– 3 Barbed Nets

BEHEMOTH
Aleguzzler Gargant (140)**
Mangler Squigs (260)***

OTHER
Gobbapalooza (170)***
– Spells: Levitate

ENDLESS SPELLS & INVOCATIONS
1 x Scuttletide (80)
1 x Geminids of Uhl-Gysh (50)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

TOTAL POINTS: 1985/2000

Lodivicus: I have to admit, when I was asked to do the analysis and commentary on this list, I felt like I was getting Punk’d a little bit. It’s VERY off-meta and illustrates the skill of Chris Kennedy and the level of internal balance Gloomspite Gitz currently has. If you’ve been wondering if it’s possible to 5-0 with a Gitz list that contains pretty much at least one of all the different keyword types in the faction, Chris is here to say “Yes!”

For most mixed lists in Gitz, one would expect that King’s Gitz would be the subfaction choice taken most often. But not here! Chris chose Badsnatchers (reroll one of the casting dice if another Badsnatchers Moonclan Wizard is wholly within 9”) with two Fungoid Cave-Shamans and the Gobbapalooza fitting the bill. Completing the Moonclan Grot portion of the list, two units of Moonclan Shootas and a unit of Moonclan Stabbas round out the list to act as screens, objective control, ranged support and increase the wound count of the list.

The Dankhold Troggboss general with his Glowy Howzit (4+ ward until he can no longer resist the urge to eat it) is one of the most durable general choices available in Gitz and pairs well with the Chasing the Moon Grand Strat. He also adds Scuttletide to the list for free with his Loonskin command trait and gives out the mighty +1 attack to Troggoths when being a Shepherd of Destruction. Completing the Troggoth portion of the list is two units of Rockgut Troggoths (durable hammers with throwin’ boulders) and a unit of Fellwater Troggoths (debuffing tech troggs with their terrible stench and noxious vomit).

The Squig component of the list is not met by the more common Squig Herd or Boingrot Bounderz component, but instead, Mangler Squigs takes the place in the list. With its faction specific monstrous rampage, Giant Boing! it can get pretty much anywhere it wants to go and deal pretty effective damage once there.

What would a mixed list be without a Spiderfang component? The Webspinner Shaman is one of the most popular Andtorian Locus choices due to his 65 point price tag and built in 5+ ward. In true off-meta fashion, Chris gave him the Frost spell Rupture instead of the more popular Hoarfrost or Merciless Blizzard. Considering this event happened 2 weeks after the Rupture nerf, I can only assume he expected that he might run into a lot of Incarnate lists and didn’t want to be without his Incarnate de-levelling tool or perhaps was a list submission deadline casualty.

We have all the four major keyword types in Gitz covered, but how could it truly be an all-encompassing mixed Gitz list without bringing an Aleguzzler Gargant to round it out? With his 3d6 charge and Hand of Gork in the list, this monster can reliably be delivered pretty much anywhere he’s needed. Once there, he can do things like the Smash to Rubble monstrous action to opposing faction terrain or act as a monstrous missile.

While I did not personally witness the event (I wish I had), if I had to hazard a guess (which apparently I do), I would bet that Chris’ opponents enjoyed playing against a list that was so off-meta with so many vastly different and fun components even when they lost to it. It’s definitely not the usual Gitz list you’d expect to see at an event. While I wasn’t provided with the exact lists that he ran into, looking at the factions/subfactions of his opponents it appears that he ran into several different archetypes and barrelled his way to a 5-0 finish with this mishmash crew of Gitz. Very impressive!

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Army Faction: Seraphon
– Army Type: Starborne
– Subfaction: Dracothion’s Tail
– Grand Strategy: Spellcasting Savant
– Triumph: Inspired

LEADERS
Slann Starmaster (290)*
– General
– Command Traits: Arcane Might
– Artefacts of Power: Spacefolder’s Stave
– Spells: Hoarfrost
Skink Starpriest (130)*
– Spells: Cosmic Crush
Saurus Astrolith Bearer (140)**
Skink Starseer (150)**
– Spells: Merciless Blizzard
Lord Kroak (410)***
– Spells: Comet’s Call

BATTLELINE
Saurus Guard (140)**
Skinks (90)**
– Moonstone Club and Star-buckler
Skinks (90)**
– Moonstone Club and Star-buckler

BEHEMOTH
Bastiladon with Ark of Sotek (180)***
Bastiladon with Ark of Sotek (180)***

ENDLESS SPELLS & INVOCATIONS
1 x Aethervoid Pendulum (40)
1 x Umbral Spellportal (80)
1 x Malevolent Maelstrom (50)

TERRAIN
1 x Starborne Realmshaper Engine (0)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Linebreaker

TOTAL POINTS: 1970/2000

I’m a Seraphon player, but there comes a point where you have to just hold up your scaly hands and say ‘it’s the wizard lizard list’. It’s always hard to write commentary on this list archetype because much of the skill comes from what you choose to summon, and where, and how you use it once it’s on the board, which obviously I have no way of knowing.

But for those unfamiliar with the engine in general, here’s how the list works. For every cast, unbind, and dispel, plus for every ‘cosmic node’ (wizards and wizardy shit like the Astrolith), you get a star power point. No, that isn’t the official name. Star power can be used to summon stuff, or do a shit load of MWs to stuff near aforementioned C-nodes. The Slann gets double star power be…wait…hold up…

He didn’t take the double star power command trait!! This is unheard of! He’s taken the ‘can control 3 endless spells and double their range’ trait! That would certainly allow him a lot more leeway in terms of positioning the somewhat fiddly Maelstrom, and allow for one of Kroak’s damage spells to go through the portal instead of Pendulum, which with double-range can much more reliably be cast normally. I can’t believe someone finally didn’t take Lord of Celestial Resonance, what a trailblazer.

There are also two Arks of Sotek because they’re cheap as fuck massive wound sponges with spike mortal potential.

But he didn’t take LoCR!!!




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Army Faction: Maggotkin of Nurgle
– Subfaction: Munificent Wanderers
– Grand Strategy: Blessed Desecration
– Triumph: Inspired

LEADERS
Great Unclean One (430)*
– Doomsday Bell and Bileblade
– Artefacts of Power: The Witherstave
– Spells: Fleshy Abundance
Sloppity Bilepiper (120)*
– Artefacts of Power: Tome of a Thousand Poxes
– Spells: Gift of Disease
Rotbringer Sorcerer (120)*
– General
– Command Traits: Infernal Conduit
– Spells: Plague Squall
Sloppity Bilepiper (120)**

BATTLELINE
Plaguebearers (240)
– Plagueridden
– Icon Bearer
– Piper
Plaguebearers (120)
– Plagueridden
– Icon Bearer
– Piper
Plaguebearers (240)
– Plagueridden
– Icon Bearer
– Piper

OTHER
Nurglings (100)*
Nurglings (100)*
Beasts of Nurgle (100)**
Beasts of Nurgle (100)**
Plague Drones (200)**
– Icon Bearer
– Bell Toller
– Plaguebringer

TERRAIN
1 x Feculent Gnarlmaw (0)

CORE BATTALIONS
*Warlord
**Vanguard

TOTAL POINTS: 1990/2000

Roland Rivera: This is perhaps one of the most unexpected Nurgle lists I have seen since the 3rd edition book dropped. It picked one of the least-used subfactions (Munificent Wanderers), and is running some very rarely picked units in the Rotbringer Sorcerer (two of them even more so) and the Great Unclean One. The fact that this list went 3-0 in Day 1 is nothing short of remarkable. Take a bow, John, take a bow.

This list is clearly playing the objective game above all else, as its 50 Plaguebearers are not much to write home about offensively but can be extremely hard to shift when backed up by a Sloppity Bilepiper to prevent pile-ins and a caster using Fleshy Abundance to juice up their Wound count. It also uses Nurglings and Beasts for a bit of mobility, as well as potential pinning maneuvers. Plague Drones can also pitch in as pinners, while dealing enough damage that they have to be respected.

On the matter of Hero support, the Great Unclean One carries the Witherstave, which makes disease points more effective, and the Infernal Conduit command trait juices up the list’s summoning ability. All in all, a surprising list, but a pleasant surprise indeed.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/O00KjF8dxX

Top Three AoS Lists for the London Grand Tournament

So there’s probably no better timing for releasing a top three on an event than the day after a load of controversy gets talked about at said event?!

This is the top three AoS lists for the London Grand Tournament that took place in the UK on the 30th and 1st of October. It involved 82 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork
– Grand Strategy: Protect da Shrine
– Triumphs: Indomitable

Leaders
Webspinner Shaman (65)***
– Lore of Primal Frost: Hoarfrost
Madcap Shaman (70)***
– Artefact: Moonface Mommet
– Lore of Primal Frost: Hoarfrost
Skragrott, The Loonking (230)*
Squigboss with Gnasha-squig (110)**
– General
– Command Trait: The Clammy Hand

Battleline
15 x Boingrot Bounderz (450)**
– Reinforced x 2
5 x Boingrot Bounderz (150)*
5 x Boingrot Bounderz (150)*
6 x Sneaky Snufflers (140)*
36 x Squig Herd (420)**
– Reinforced x 2

Units
5 x Gobbapalooza (170)**
– Spell1: Lore of the Moonclans: Squig Lure

Core Battalions
*Battle Regiment
**Battle Regiment
***Andtorian Acolytes

Total: 1955 / 2000

I’ve a 2-for-1 for you today because I’m not very organised, and my head has been filled with GT planning (no excuse!). So I rather stupidly asked both PlasticCraic (thanks again Pete – check out his site if you havent already!) and Phil Marshall to comment on these lists! So you have the benefit of both the players’ point of view and an expert AoS Analysts point of view..

Phil Marshall: Gloomspite Gitz – Jaws of Mork – How did it work?

I decided to go back to my routes and play an aggro combat army. Gitz the moment are super versatile and play lots of scenarios extremely well. With this edition lots of scenarios are fight in the middle and Gitz really lean into that. Yes, they have had their fair share of points increases but the army is still super strong with all the buffs and debuffs within the list. Lets take a note of a few of the key buff pieces, Skraggy knowing the full spell lore and also being able to help dictate battle tactic scoring by being able to manipulate the moon placement. Squig boss with the pre game move and MWs in addition for squigs, honestly its mental how far that unit can move in the turn you commit to this, in addition to this you have the clammy hand command trait to try and get two units out of the shrine. Madcap & Webspinner the combo allows you get acolytes in for hoarfrost, without being able to receive the commands on squigs hoarfrost works as your all out attack as minimum but when you can be hitting on 2s at potentially rend 3 with 150 attacks you really do see the value, the madcap also has moonface mommet to give a unit -1 to their save. Sneaky snufflers, 2+ 5 up ward yes please but oh wait if under the moon and you roll a 5+ you get an extra attack as well; mental. Then my buff piece MVP, these lads are sublime, the -1 to hit aura spell, the no command ability spell stoping redeploy from your none re-rollable charge on the herd, then a static aura of either +1 rend or plus 1 to run and charge. The list is then bolstered out by two units of 5 boingrots to grab objectives, do surround and destroy and clear screens, the real punch comes from the 36 herd and the unit of 15 boingrots.

How did the list play the? Aggressively, but when it needed to be. The way I played the list a lot of the time was as a castle waiting to capitalise on opportunities to explode out of it and ensuring that I was in range of all my auras and buff pieces ready to maximise my next movement phase. Depending on match up would be dependant on what would be used to screen with, if I was concerned about my opponent going first the screen was the two 5 of bounders and the terrain piece (assuming no monsters). Then I would have the hammers sat just off the screen ready to counter charge in my turn and make my opponent second guess about coming in. If I knew I was under no threat top of 1 I would screen with my gobbapalooza and snufflers and leave a squig sized gap as a screen as we all know 25mm is less than an inch so you can move through those gaps. The herd would then be set up in between so that if I wanted to maximise the potential hero phase move I was at no risk of missing out on the buffs from gobbapalooza and the herd at the start of movement. One of the hoarfrost wizards would also be close enough to make sure I can cast hoarfrost. Hoarfrost for me was the main spell I was always trying to cast as it makes the squig herds output substantially better no matter what you roll, I found myself always using it for hit rolls. The herd were always used at the 1st wave to commit and then follow up with the 15 bounders after the herd were now out of the buff ranges. This dual threat is horrible to deal with for your opponent again due to the speed in which your units can get across the table. In my opinion there isn’t a unit in the game that can survive the punch from either of these units when you have the buffs on. In the match ups that were perceived “easier” you can just throw the list at your opponent and its extremely hard for them to deal with, the speed it gets to them, the weight of dice you are throwing combined with the rend and damage made them quite straightforward. In conclusion it’s a super fast aggro army that suits a player that likes to put pressure on your opponent, however, it can play the passive game till you need to push out. It is the complete toolbox of buffs and debuffs that is a real pain to play around for your opponent.

Pete Atkinson: We talk a lot in this game about “skill ceiling”, but less so about “skill floor”. I’d argue that filling your list with Squigs and pushing them forward again and again has an abnormally high floor, in that you could teach a small child to execute and they’d win a lot of games, much like Terrorgheists back in their day. There’s only so badly you can do with a list like this.

All the same, 5-0s with Squigs remain rare, and that’s what separates the Bosses from the Gits. Phil has encountered a broad range of challenges in this event, encompassing high-mobility combat giga-damage (S2D) and Order gunlines with phenomenal straight line speed (Fuethan), as well as highly competitive KO, layered screens in Nighthaunt and ambushing BOC rounding out the opposition¹. Phil managed to react accordingly to opponents that were corner-deployed, well screened or even off the board entirely, and that’s where the skill ceiling part comes in.

In terms of what the list does, it’s really just Squigs 102. I’d argue that Squigs 101 was profiting from the bent Hoppers interaction with Rally (deliberately breaking coherency to get outside of 3″ then Rally back), but since that got swiftly nipped in the bud, these are the standard units you’ve been seeing used in tandem. Gobbapalooza gets you a tough wizard with Recursion which also dishes out -1 rend; Moonface Mommet adds further to the rend jamboree.

Given Phil’s smart use of Squig Lure though (allowing for Squigs to reroll charges when they can’t use CAs at all), I wouldn’t be shocked to hear that he sometimes used the ‘Palooza for the +1 to run and charge ability instead of extra rend. With the Subfaction attacks and Squigboss buffs, the damage is already there, so it’s just the delivery mechanism you need to lock down; and making it impossible to fail a 3″ charge is massive. Those charge consistency bonuses can be the difference between being written about here on Woehammer, and spending the time before your next game pissing and moaning about how your dice fucked you.

Squig Herd in particular love Hoarfrost as a way to fix their 4+ to Hit Roll and it’s notable that Phil has doubled down on that for redundancy, rather than being tempted with Merciless Blizzard. You’re not going to have units camping within 12″ in front of you for protracted combats, because you’ve already Squigged them off the board.

Chuck the Herd forward, merck a bunch of stuff, pop out some Battleshock mortals. Send the Boingrots in next and do the same. Then rezz back your original Squigs (with the Clammy Hand CT to help) and at that point your opponent probably shakes your hand.

I played a tiny handful of games with Squigs myself when the book first dropped and that was enough for me to get bored (I’m talking Early-Third-Edition-Giants-Standing-On-Circles levels of bored), but the fact remains that guiding them to the full 5-0 is an extra level of challenge, and one that very few have proven capable of thus far. If you’re looking for a way to hit consistent rankings points for your local Masters though – or just keen to chase a podium – then I’d suggest you look no further, because this list is as tight as an Allopex’s arse. Everything is geared towards and refined around executing your gameplan, with vigour and consistency. Ruthless.

¹Bear in mind I haven’t seen the full lists Phil played against – but looking at the Factions and Subfactions he encountered, we can have an educated guess.



Army Faction: Soulblight Gravelords
– Army Type: Vyrkos
– Grand Strategy: Empire of Corpses
– Triumphs: Indomitable

LEADER
1 x Necromancer (100)*
– General
– Command Traits: Shaman of the Chilled Lands
– Spells: Waste Away
1 x Necromancer (100)*
– Spells: Fading Vigour
1 x Belladamma Volga (220)**
– Spells: Spirit Gale
1 x Gorslav the Gravekeeper (140)***
– Artefacts: Ulfenkarni Phylactery

BATTLELINE
10 x Dire Wolves (150)**
– Doom Wolf
10 x Dire Wolves (150)**
– Doom Wolf
20 x Deathrattle Skeletons (110)***
– Skeleton Champion
– 2 x Standard Bearer
20 x Deadwalker Zombies (150)***
40 x Deadwalker Zombies (150)***
60 x Deadwalker Zombies (150)***

CORE BATTALIONS:
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

TOTAL POINTS: (1980/2000)

Michael Attali: This was a test for the WCW in Atlanta where I’ll be representing France (as I did during the AoS worlds Team’s Tournament).

So Vyrkos is the best sub faction in my advice (tactic and strategy wise) even though LoN performs more, I have seen that it is more due to the fact that most people don’t know how to play against LoN.

The main part of my army is 120 zombies (60-40-20) seconded by 20 skeletons to be buffed by Gorslav with the Ulfenkarni Phylacteri. The aim of this portion of the army is to take primaries with it’s board presence. and recursion.

Belladamma with 2×10 Wolves, serves as a shield for the zombies during deployment and to click units or far away objectives.
A third pack is set up by Volga to protect herself with the Vyrkos heroic action.
Volga can pin some units with the lycancurse, creating more wolves and more recursion.

The three parts click together perfectly, I usually do all the primaries and secondaries. If you come at me you are pinned by the zombies and showered in debuffs. I can then counter attack with Under the killing Moon + Hoarfrost+ Danse Macabre (and maybe blizzard).

The grand strategy is easy against most armies except, for example, against Benjamin Savva on Nexus collapse, who had low damage input, so I had to put 3 units in reserves (40-20 zombies and 10 Wolves) and never bring them to the table. So, from turn 4, I would be able to bring them on with Gorslav, but you do score the maximum amount of points most of the time

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Army Faction: Kharadron Overlords
– Subfaction: Barak-Urbaz
– Grand Strategy: Rule the Skies
– Triumph: Inspired
– Stick To The Code (Amendments): Trust To Your Guns
– Stick To The Code (Artycles): Honour is Everything, Settle the Grudges
– Stick To The Code (Footnotes): Without Our Ships, We Are Naught

LEADERS
Aether-Khemist (100)*
– Nullstone Adornments: Hand-carved Nullstone Icon
Aetheric Navigator (100)*
– Artefacts of Power: Voidstone Orb
Arkanaut Admiral (140)*
– General
– Command Traits: Ex-Grundstok

BATTLELINE
Grundstok Thunderers (480)*
– Gunnery Sergeant
– 3 x Honour Bearer
– 3 x Aethercannon
– 3 x Aetheric Fumigator
– 3 x Decksweeper
– 3 x Grundstok Mortar
Arkanaut Company (90)*
– Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Volley Pistol
– Aethermatic Volley Gun and Gun Butt
Arkanaut Company (90)*
– Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Volley Pistol
– Aethermatic Volley Gun and Gun Butt

BEHEMOTH
Arkanaut Ironclad (500)*
– Great Volley Cannon
– Great Endrinworks: The Last Word
– The Admiral’s Flagship: The Admiral’s Flagship

OTHER
Gotrek Gurnisson (480)*

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1980/2000

Carl Stokes: Everyone knows I’m a fervent believer in the Gospel of Gotrek, and it’s lists like this that reinforce why he’s just such an incredible asset for KO. One of the major weaknesses of KO as a faction is their inability to reliably handle fast chunky monsters that can catch our boats and survive being shot long enough to make mincemeat of our troops. This is where Gotrek steps in and immediately turns challenging matchups into easy wins.

The rest of the army is also classic and battle-tested. The shooting-themed ironclad full of thunderers and characters with the Admiral-Khemist-Navigator combo designed to automatically unbind a single vital spell once per game while providing some movement shenanigans and consistent unbind attempts is something everyone expects to see when playing KO. Add in 20 arkanauts to screen and hold backfield objectives and there’s the army.

Which brings us to the greatest Old World Dawi to ever wield an axe… Gotrek! When wielded appropriately, he provides an immovable bulwark and melee blender that can reliably remove almost anything in the game. He’s the sort of model you run into the midfield and then just threaten the meat of your opponent’s army every turn. Sure, you may not reliably make a 10” charge, but you only have to do so once and you win the game. Worried something might get into the ironclad? With Gotrek around, nothing is gonna want to be within about 12” of his small but mighty footprint.

Specifically, he provides a way for KO to immediately remove things like Kragnos, Stonehorns, blobs of infantry, blobs of cavalry, blobs of monstrous infantry, etc, etc. People often forget that it’s fairly hard to pile in a blender unit into Gotrek to maximize their attacks into him, which means that units of 6 pigs or necropolis stalkers just simply can’t get enough models in combat to take him out before he minces the squad. And reducing all damage to one BEFORE his 3+ ward means that it’s reeeeeally hard to take him out (plus don’t forget he can Heroic Recovery if need be)!

Just to hammer home how stupid high Gotrek’s output is, I’ve included a little damage table of his average output into various saves:

Except that’s only one activation. And he gets to fight TWICE per combat phase. So yeah, that’s why he’s the Goat..rek.

As for the way this army plays, it’s fairly similar to many other top KO lists. You’ve got the incredibly high output shooting with 4+ rally for the thunderers and ironclad support backed up by ancillary characters designed to get the most out of both the thunderers and the boat. This is the sort of army that will absolutely dominate any low objective battle plan while likely going down early on points when playing multi-objective scenarios. But it rarely matters, since you’re just going to be erasing your opponent with overwhelming firepower and smashing them with Gotrek if they try to threaten your firebase. An incredible list and an excellent result. Well done!




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Army Faction: Slaves to Darkness
– Subfaction: Knights of the Empty Throne
– Grand Strategy: Overshadow
– Triumph: Inspired

LEADERS
Chaos Sorcerer Lord (120)*
– Mark of Chaos: Nurgle
– Spells: Hoarfrost
Be’lakor (340)*
– Spells: Daemonic Speed
Chaos Lord on Daemonic Mount (160)*
– Mark of Chaos: Undivided
– Chaos Lance
– Artefacts of Power: The Conqueror’s Crown

BATTLELINE
Varanguard (560)*
– General
– Mark of Chaos: Khorne
– 6 x Fellspear
Varanguard (280)*
– Mark of Chaos: Khorne
– 3 x Fellspear
The Unmade (80)*

OTHER
Chaos Chosen (460)*
– Mark of Chaos: Nurgle
– Exalted Champion
– 2 x Skull Drummer
– 2 x Icon Bearer
– Ensorcelled Banner: The Eroding Icon

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

Geir Vedeld: What I like the most here is that it has several strong elements. It plays well on Battle Tactics. It has a strong control / alpha element combined with the opportunity to slow play.

The lone Mounted Chaos Lord can flank easily. He would, of course, be better on Karkadrak, but the list is 2000 points on the spot. He supplies the list with the battle tactic Lust for Power, which is otherwise harder to get to. With Conqueror’s Crown, he takes objectives from Chaff. Also, he is difficult to kill for chaff units, making it an investment for the opponent to take him out.

The 3-man unit of Varanguard is an MVP. It can either be sent on a mission alone, killing as many small units as possible before dying. Taking out 200+ points with it at an early stage is often quite important late game and ruins plans and battle tactics on the other side of the table.

The drawback with the Chosen is that it is slow, and the Knights of the Empty Throne sub-faction gives speed and punishes the opponent for making mistakes in positioning, etc. Chosen reduces that opportunity.

The drawback with Varanguard is that they do very little damage if they are tagged (by e.g., Murderlust from Khorne). Without retreat and charge and a corner tag, Varanguard are basically doing very little they are supposed to do.

Roland Rivera: Slaves to Darkness continues its post-Battlescroll ascent with another strong showing. This list pairs the devastating offensive power of Khorne Varanguard with an extra dose of speed by putting them in the Knights of the Empty Thorne subfaction, which enables them to run and charge. On the defensive front, this list runs a reinforced unit of Nurgle Chosen as its solid center that can take a hard punch and give one back. It also features a Sorcerer to hang out near the Chosen, providing Ward saves and Daemonic Power. Lastly, it also adds a dash of board control by featuring Be’lakor and his ability to shut units down for a turn.

Geir has made some interesting choices in support units to set his list apart – he has a rarely-seen unit in the Chaos Lord with Daemonic Mount as a dedicated objective snatcher (thanks to his speed and The Conqueror’s Crown letting him bully 1- and 2-Wound models off objectives) and a unit of Unmade, which project an aura preventing Redeploy and making sure the Varanguard’s devastating charges have a higher chance of hitting home.

All in all, this list clearly plays to the strengths of the Slaves to Darkness force, while featuring some interesting tech that make it quite an interesting read.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/3KbfYBCNzG

All the Lists for this Weekend’s Woehammer GT

Top Three AoS Lists for Wardolly Weekend

This is the top three AoS lists for Wardolly Weekend that took place in Australia on the 30th and 1st of October. It involved 16 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Gloomspite Gitz
– Gittish Horde: King’s Gitz
– Grand Strategy: Protect da Shrine!
– Triumphs: Inspired


Leaders
Dankhold Troggboss
(210)*
– General
– Command Trait: Alpha Trogg
– Artefact: Glowy Howzit

Madcap Shaman (70)**
– Lore of Primal Frost: Hoarfrost
Madcap Shaman (70)**
– Lore of Primal Frost: Merciless Blizzard
Skragrott, The Loonking (230)*

Battleline
6 x Fellwater Troggoths
(340)*
– Reinforced x 1
3 x Fellwater Troggoths (170)*
20 x Moonclan Stabbas (120)*
20 x Moonclan Stabbas (120)*
6 x Rockgut Troggoths (340)*
– Reinforced x 1

Units
5 x Loonsmasha Fanatics
(110)
5 x Loonsmasha Fanatics (110)
5 x Sporesplatta Fanatics (90

Core Battalions
*Battle Regiment
**Andtorian Acolyte

Total: 1980 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 141
Drops: 6

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FORT SMASHAZ OF RAVISHMENT
– Army Faction: Sons of Behemat
– Army Type: Breaker Tribe
– Grand Strategy: Slaughter of Sorcery
– Triumph: Inspired
– Fierce Loathings: Idiots with Flags


LEADERS
Gatebreaker (500)*
NAME: KLAPPA OF CHEEKS CREEK.

– General
– Command Traits: Monstrously Tough
– Artefacts of Power: The Great Wrecka
Gatebreaker (500)*
NAME: DEZTRYA OF THICCC BOULDERS

– Artefacts of Power: Kingslaughter Cowl
Gatebreaker (500)**
Name: BANGA OF RUMP MOUNTAINS

– Artefacts of Power: Glowy Shield of Protectiness
Gatebreaker (500)**
Name: STRUGLSNUGLA OF TUSH HILLS

– Nullstone Adornments: Hand-carved Nullstone Icon


CORE BATTALIONS
*Bosses of the Stomp
– Magnificent
– UNIFIED
**Bosses of the Stomp
– MAGNIFICENT
– UNIFIED


TOTAL POINTS: 2000/2000

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Allegiance: Idoneth Deepkin
– Enclave: Nautilar
– Mortal Realm: Ulgu
– Grand Strategy: The Creeping Gloomtide
– Triumphs: Bloodthirsty


Leaders
Isharann Tidecaster (130)*
– General
– Command Trait: Teachings of the Turscoll
Eidolon of Mathlann, Aspect of the Sea (310)*
– Artefact: Whorlshell


Battleline
20 x Namarti Reavers (320)*
– Reinforced x 1
10 x Namarti Reavers (160)*
20 x Namarti Thralls (220)*

– Reinforced x 1
10 x Namarti Thralls (110)*
Akhelian Leviadon (400)*

– Mount Trait: Reverberating Carapace


Units
2 x Akhelian Allopexes (300)*
– Razorshell Harpoon
– Reinforced x 1


Endless Spells & Invocations
Geminids of Uhl-Gysh (50)

Core Battalions
*Battle Regiment

Total: 2000 / 2000




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Allegiance: Soulblight Gravelords
– Subfaction: Avengorii
– Grand Strategy: Lust for Domination
– Triumphs: Bloodthirsty


Leaders
Nagash, Supreme Lord of the Undead (900)
Vengorian Lord (280)*

– General
– Command Trait: Monstrous Might
– Artefact: Vial of Manticore Venom (Universal Artefact)
– Universal Spell Lore: Flaming Weapon

Units
10 x Dire Wolves (140)*
10 x Dire Wolves (140)*
Terrorgheist (240)*
Terrorgheist (240)*


Core Battalions
*Battle Regiment

Total: 1940 / 2000

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Final Tournament Placings

This event used Best Coast Pairings as its TO program.

Top Three AoS Lists for Trouble at Mill

This is the top three AoS lists for Trouble at Mill that took place in the UK on the 23rd and 24th of September. It involved 22 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Slaves to Darkness
– Army Subfaction: Cabalists
– Grand Strategy: Spellcasting Savant
– Triumphs: Bloodthirsty


LEADER
1 x Chaos Lord (110)*
– General
– Command Traits: Idolater Lord
– Reaperblade and Daemonbound Steel
– Artefacts: The Conqueror’s Crown
– Spells: Merciless Blizzard
– Prayers: Guidance
– Mark of Chaos: Slaanesh
1 x Chaos Sorcerer Lord (120)**
– Spells: Hoarfrost, Chaotic Conduit
– Mark of Chaos: Slaanesh
1 x Chaos Sorcerer Lord (120)**
– Spells: Daemonic Speed, Hoarfrost
– Mark of Chaos: Slaanesh


BATTLELINE
9 x Untamed Beasts (80)*
– Mark of Chaos: Slaanesh
9 x Untamed Beasts (80)*
– Mark of Chaos: Slaanesh
20 x Splintered Fang (200)*
– Mark of Chaos: Slaanesh


BEHEMOTH
1 x Chaos Warshrine (180)*
– Prayers: Heal
– Mark of Chaos: Slaanesh


ENDLESS SPELL
1 x Geminids of Uhl-Gysh (50)


OTHER
10 x Chaos Chosen (460)*
– Exalted Champion
– 2 x Icon Bearer
– 2 x Skull Drummer
– Ensorcelled Banner: The Banner of Screaming Flesh
– Mark of Chaos: Slaanesh
6 x Varanguard (560)*
– 6 x Ensorcelled Weapon
– Mark of Chaos: Nurgle


CORE BATTALIONS:
*Battle Regiment
**Andtorian Acolytes


TOTAL POINTS: (1960/2000)

Roland Rivera: Slaves to Darkness looks poised to return to being a regular podium contender after receiving some welcome points cuts… but this list would have been legal in the previous Battlescroll as well (albeit minus its triumph bid). It’s a highly mobile and aggressive list that seeks to get to grips with the enemy quickly with very efficient units.

The first of those units is the 10-man block of Chaos Chosen, which can overcome the relatively low Movement characteristic on their warscroll by using Slaanesh’s run and charge command and the Warshrine’s 3D6″ charge prayer for Slaanesh units to zoom up the board and engage. You can do something similar with the 20 Slaanesh Splintered Fang. The Nurgle Varanguard function as both a hammer and an anvil, as they are a fast, durable unit against virtually any form of damage whose output can be greatly augmented using buffs such as Daemonic Power and Hoarfrost. Lastly, a couple of units of Untamed Beasts provide cheap, fast objective grabbers and screens to help you dictate engagements.

The list is rounded out by the mandatory Chaos Sorcerer Lords for access to the aforementioned buffs, as well as the do-everything Chaos Lord, who is a Blizzard-casting Wizard, a Priest that can get you some extra command points and marks your Cultists Slaanesh, and a hard-to-kill General that can potentially steal objectives from your opponent via the Conqueror’s Crown. I am very much a fan of this style of list, and I am happy to see it do well.

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Army Faction: Soulblight Gravelords
– Army Type: Legion of Blood
– Grand Strategy: Lust for Domination
– Triumphs: Inspired

LEADER
1 x Neferata (410)
– Spells: Waste Away
1 x Vampire Lord on Zombie Dragon (480)
– Deathlance
– Artefacts: Cloak of Mists and Shadows
– Spells: Flaming Weapon
1 x Vampire Lord on Zombie Dragon (480)*
– Deathlance
– Spells: Vile Transference
1 x Vampire Lord (150)*
– General
– Command Traits: Shaman of the Chilled Lands
– Spells: Soulpike

BATTLELINE
20 x Deadwalker Zombies (150)*
10 x Deathrattle Skeletons (110)*
10 x Deathrattle Skeletons (110)*

OTHER
1 x Corpse Cart (90)*
– Corpse Lash
– Unholy Lodestone

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1980/2000)

Danny Wadeson: New battlescroll who dis? It’s Gareth Parnham with the new and de-proved Soulblight, and he’s not even tried to prove that zombies are still too good, which is disappointing. Instead, he’s opted for the rarely seen triple threat of Neffie and not one but two Vlozds. There’s also msu chaff, which will never be bad in Soulblight, and a Corpse Cart which I imagine is primarily to help ensure Neffie gets her unrendable spell off (as it provides an additional +1 to the existing +1 LoB vamps who aren’t in combat get) – given it’s crucial to the survivability of the 2nd Vlozd – given the first one still has Cloak of Mists.

Losing only to a Boulderhood Ogor list – which I imagine had some good charges and therefore MW output – the perfect way to not give a heck about something being unrendable – proves this quite original list type has wings. Big, flying, self-healing unrendable bases, combined with good spell casting and Neffie’s re-set up shenanigans means It’s really hard to counter-deploy against this army, and it can provide so much forward pressure while the msu chaff just pop out of gravesites onto objectives. Very interesting for an early success post-battlescroll!

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Army Faction: Gloomspite Gitz
– Army Subfaction: Glogg’s Megamob
– Grand Strategy: Chasing the Moon

LEADER
1 x Fungoid Cave-Shaman (110)*
– Artefacts: Moonface Mommet
– Spells: Itchy Nuisance
1 x Madcap Shaman (70)*
– Spells: Hoarfrost
1 x Madcap Shaman (70)*
– Spells: The Hand of Gork
1 x Dankhold Troggboss (210)**
– General
– Command Traits: Loonskin
– Artefacts: Glowy Howzit

BATTLELINE
3 x Fellwater Troggoths (170)*
3 x Fellwater Troggoths (170)*
9 x Rockgut Troggoths (170)*

TERRAIN
1 x Bad Moon Loonshrine (0)

OTHER
6 x Sneaky Snufflers (140)*
1 x Marshcrawla Sloggoth (170)*
2 x Dankhold Troggoths (190)**

CORE BATTALIONS:
*Battle Regiment
**Troggherd Heavies

TOTAL POINTS: (2000/2000)

Dalton Kahle: This list isn’t a typical gitz trogg list, instead of using multiple units of rockguts, he chose to use a big block of them supported by a sloggoth, which is almost an auto include in a troggoth list, and 2 dankholds which I believe he was using the snufflers for, making them extra tanky, along with them being super good at killing things. Troggboss is there for the bonus attack and all out attack, and then the little wizards are there for the realm spells, giving high rend or low to hit or wound with hoarfrost, and killing anything close with merciless blizzard, along with the moonface mommet making anything that gets close regret being there when the Troggs swing back. Killy, tanky, and hard to remove with the double healing, makes it a hard list to fight and survive against


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Allegiance: Ogor Mawtribes
Mawtribe: Boulderhead
– Mortal Realm: Ghur
– Grand Strategy: Slaughter of Sorcery
– Triumphs: Inspired

Leaders
Frostlord on Stonehorn (460)*
General
– Command Trait: Touched by the Everwinter
– Mount Trait: Rockmane Elder
– Universal Prayer Scripture: Heal
– Nullstone Adornment: Polished Nullstone Pebble
Huskard on Stonehorn (400)
Blood Vulture
– Artefact: The Seat of Alvagr
– Mount Trait: Metalcruncher
– Prayer: Keening Gale

Battleline Units
20 x Gnoblars (120)*
2 x Frost Sabres (80)*

Behemoths
Stonehorn Beastriders (330)*
– Weapon: Blood Vulture
Stonehorn Beastriders (330)*
– Weapon: Blood Vulture
Thundertusk Beastriders (260)*
– Weapon: Blood Vulture

Core Battalions
*Battle Regiment

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 97
Drops: 2

Peter Dixon: There’s never “a lot” of tech in an Ogor list, being one of the more direct of factions to play. But the idea behind my 4-1 list at Trouble at Mill revolved around trying to make my Frostlord survive the inevitable glut of Merciless Blizzard casting Skinks and Vampires by giving him the Polished Nullstone Pebble and using the Stonehorn Monsterous action to land in the middle of the opponents army. People are much less likely to cast 4d6mw spells at you if theres a 50% chance that the spell bounces back onto their units… who knew! Apart from that the game plan was setup aggressively and go first, using Beastclaw raider units frankly insane movement to pin as much of the opponents army in combat off all of the objectives. Then in turn 3 whatever was left of my army ran away like little cowards completing the battle tactics Intimidate, Savor the taste and Surround and destroy in any order. This plan worked flawlessly until the final round where on the Battleplan Icefields, 2 out of 4 of my Stonehorns failed their charge and took a load of mortal wounds for my trouble, and then loosing the priority roll and getting doubled by 6 Varenguard and 10 Chosen. 😛

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/t3BBQ7vxrg