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This is the top three AoS lists for Vault Wars 2026 that took place in the US between the 24th and 25th of October 2026. It saw 39 players vying to be crowned champion in a 5-game tournament.
Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Slaves to Darkness
Darkoath Horde
General’s Handbook 2026-27
Drops: 4
Spell Lore – Lore of the Damned
Manifestation Lore – Primal Energy (10 Points)
Battle Tactics Cards: Blazing Onslaught and Burning for Vengeance
General’s Regiment
Chaos Lord on Karkadrak (180)
• General
• Deathmonger
• Darkflame Pendant
Chaos Chosen (510)
• Reinforced
• The Dread Banner
• Brand of Apoplexy
Darkoath Wilderfiend (120)
Darkoath Wilderfiend (120)
Mindstealer Sphiranx (140)
Regiment 1
Chaos Sorcerer Lord (120)
Regiment 2
Gunnar Brand (180)
Singri Brand
The Oathsworn Kin
Regiment 3
Darkoath Chieftain (80)
Darkoath Savagers (180)
• Reinforced
Darkoath Savagers (180)
• Reinforced
Darkoath Savagers (180)
• Reinforced
Faction Terrain
Nexus Chaotica
Dillon Corcoran: So this is a list that started out as a concept: how can I best meld the Darkoath and heavy metal sides of the book together to make one big happy pile of violence? Everything in this list has a very specific primary job and 1-2 secondary jobs after the pile of violence makes contact. The newly reinforceable Savagers are incredibly efficient secondary hammers and space buyers. Their new and improved ward (now just requiring an objective not in friendly territory) is uber valuable, so they’re running for it as early as possibly to buy time for Gunnar/Singri to rack up fury levels. 10 Chosen with no commands allowed already have good output, but at damage 3 they can legitimately end a game in one combat phase. The Sphinx is there solely to provide protection for the Chosen to reach that win condition; very few things want to take that fight if they can be hit with a strikes last on their own turn. The new and vastly improved Sorcerer Lord is there to support the Chosen with handy wards, anything else he manages is a lovely bonus.
Those parts are fairly obvious to any opponent when they start deploying. What tends to fly under the radar are the Wilderfiends and Karkadrak Lord. The fiends are unbelievably effective units in so many ways. 9 wounds on a 5+/5++ is already a nuisance to remove, but add on their lasers opening up step one of Blazing Onslaught, command denial tech, and a very damaging if swingy profile and they can be hard carry pieces. The Karkadrak meanwhile has two main jobs: create potent counter charge threats either for himself or for the Chosen brick with his once per game Drive the Legions Forward, and to then ascend to demon princedom. Between Death Monger and Eruption of Fury, he’s getting 3d3 ascension points when I choose to send him (with a further d3 if he’s on a well chosen objective). The Dark Flame Pendant means that he is remarkably difficult to shift when target selection is on point as well (he ascended in 4 of 5 games on this run).
The list plays like a death army in many ways with the Wilderfiends and Savagers returning to the field at half strength from the Darkoath Horde battle formation to pressure backfield objective and unsupported heroes. The ability to drop units as close as 3 inches away from enemy units is insanely powerful, and often means recurred Savagers immediately show up on board edge objectives to regain their ward. There are a lot of peripheral points shifts possible in the build to tailor it more towards a specific style/what models you specifically like more. The Darkoath and heavy metal sides of the book complement each other very well under the current ruleset, and I’d argue the book’s strongest play style is in this mixing. Slaves as a whole has so many viable paths open to it and sits at a great spot in the wider meta. I’m looking forward to diving further into this style. As a shameless self plug, my buddies and I will be talking about this list and this event in greater depth on our War Daddies podcast on YouTube in next week or so!

Soulblight Gravelords
Bacchanal of Blood
General’s Handbook 2026-27
Drops: 2
Spell Lore – Lore of Undeath
Manifestation Lore – Primal Energy (10 Points)
Battle Tactic Cards: Blazing Onslaught, Burning for Vengeance
General’s Regiment
Prince Vhordrai (450)
• General
Askurgan Trueblades (150)
Blood Knights (420)
• Reinforced
Blood Knights (420)
• Reinforced
Fell Bats (90)
Regiment 1
Vampire Lord on Nightmare Steed (190)
• Lash of the Sire – (20) Points
• Shard of Night
Deathrattle Skeletons (100)
• The Empty Graveyard – (10) Points
Revenant Draconith (170)
Faction Terrain
Cursed Sepulchre
Daniel Patterson: This was my first GT with Soulblight Gravelords (SBG), and I used a lot of my tried-and-true experience with Slaves to Darkness (STD) to build and pilot this aggressive 2-drop built around Prince Vhordrai, two reinforced units of Blood Knights (BKs), a Vampire Lord on Nightmare Steed (VLONS), and some support/scoring units. This gave me a whole lot of fast, hard-hitting vampire cavalry that can run people over, though I didn’t actually get any crushing doubles to capitalize on this event. The idea is pretty simple: hit something, kill something, and Power Through back toward Vhordrai if I didn’t full send him in too, then power up the BKs with one of Vhordrai’s end-of-turn +1 Damage/+1 Attack/+2 Movement buffs until the end of the game. Notably, once a unit of Blood Knights got the +1 Damage buff, they could be used as an effective anvil, having Damage 2 even if they don’t charge. Luckily for this event, I dodged all the alpha-strike lists that could have pinned my Blood Knights and was mostly against heavy infantry armies, which gave my knights plenty of opportunities to do what they do best as 3 HP cavalry with native anti-infantry rend. Here’s a look at my matchups round by round:
(1) Kruleboyz (KB) — Win: Reinforced Gutrippaz and Monsta-killaz. This should have been a nightmare matchup with KB’s ability to turn off Charge +1 Damage and hand out Strikes-Last, but my opponent moved up too aggressively Top of 1 and I was able to full send Bot of 1. Vhordrai, Blood Knights (BKs), and the Trueblades were able to engage the Gutrippaz on one flank, while my other unit of BKs was able to connect its charge into a manifestation directly in front of the Monsta-killaz as my bats sacrificed themselves to stop his vulture from countercharging them. The manifestation let my BKs on their own flank avoid the KB debuffs and activate first to lift the Crit Mortals on 5s buffed Monsta-killaz. My other unit of BKs got hit with both debuffs, but with the help of a Strikes-First Vhordrai and a 4+ to make the Gutrippaz fight last from the Trueblades, that unit was able to kill a foot hero, power up from Vhordrai, and Power Through at the end of the turn. After this successful alpha, all that was left was the clean-up.
(2) Ogor Mawtribes — Win: Reinforced Gluttons and Ironguts with Kragnos. Similar to Round 1, this match was all about the successful alpha-strike. I used my faction terrain, Trueblades, Fell Bats, and Skeletons to screen in case he used Kragnos’ 3D6 charge to alpha me and set up for the counterpunch. Top of 1, my opponent castled up in the center with Kragnos waiting to countercharge on a flank. I crashed in Bot of 1 with the Fell Bats pinning the Ironguts, a unit of Blood Knights (BKs) engaging the Gluttons, and a Strikes-First Vhordrai just barely reaching Kragnos with his combat ability’s extra pile-in after Kragnos redeployed closer to my deep-striking Draconith behind him. Vhordrai put significant damage into Kragnos, who had to swing to kill the Draconith, allowing Vhordrai to finish him with Fury Dice attacks, emerging uninjured. The BKs used All-out Attack and just barely lifted the Gluttons on 2/2/Rend 3 from VLONS/Damage 2. Top of 2, he was able to engage the buffed-up BKs with his Ironguts, but the rest of my army was able to clean up.
(3) Maggotkin of Nurgle — Win: Reinforced Plaguebearers and Rotswords with Rotigus. This was a very close game where I was helped significantly by the battleplan, Treacherous Ground, which caused my opponent to split his castle and let me avoid the Rotswords until I was able to power up one unit of Blood Knights (BKs) to carry me through. Initially, one unit of BKs was able to engage Gutrot Spume and the Plaguebearers, killing Gutrot Spume and getting back to Vhordrai for +1 Damage after using Power Through off of his Plaguebearers. I was eventually able to re-engage these buffed-up BKs and the VLONS into the remaining Plaguebearers and Rotigus, just barely lifting Rotigus through All-out Defense, ending his aura of no healing and unlocking my native end-of-turn vampire healing from the Bacchanal of Blood battle formation to help negate the stacking disease damage Nurgle is known for. I lost Vhordrai in the grind, but by the time my buffed BKs came to deal with the Rotswords on the other side of the board, they had +1 Damage and +1 Attack with Rend 3 from my VLONS.
(4) Slaves to Darkness — Loss: 60 Darkoath Savagers, 2 Wilderfiends, and 10 Chaos Chosen. This was a close one! My opponent set up his legion of Darkoath but left a lane for his Chosen to countercharge when I brought one unit of Blood Knights (BKs) in to kill some Savagers and a foot hero, then Power Through back for the Vhordrai buff. I didn’t think the Chosen would actually charge because he chose to Khorne Mark and buff his Savagers, while his Chosen had the +1 Damage enhancement after 7 Fury. I would also get to activate into the Chosen first with my charging BKs. He risked it and sent them in anyway because he had gotten the 5+ Ward. My BKs killed (7/10) Chosen, as he was also out of CP from the countercharge, but his Dread Banner enhancement denying commands on anything in combat with the Chosen stopped me from being able to Power Through back to Vhordrai for the buff. On his next turn, my BKs pinned him but not much else. My Ravenak’s Gnashing Jaws spiked later to finish off his Chosen, but in a pivotal turn, his Wilderfiend that I was trying to score the Blazing 1 tactic off of spiked and killed Vhordrai to seal the game. My forces eventually got whittled down by the Darkoath horde, ironic as an SBG army, but he was built for more recursion than I was, as he could bring the reinforced Savagers or a Wilderfiend back for a Command Point with his Darkoath battle formation.
(5) Nighthaunt — Win: Reinforced Bladegheists, Harridans, two MSU Pyregheists, and Lady Olynder. The most important thing in this game was to space my units so that my Blood Knights (BKs) wouldn’t get pinned by all his reinforced infantry blocks before they could get buffed up. He was a 2-drop as well and made me go first. I was able to send a unit of BKs in to kill a unit of Pyregheists, then Power Through off of the Bladegheists to get the Vhordrai +1 Damage buff and set them up as an anvil on one side of my castle. The other side was Vhordrai himself, Trueblades in cover to avoid his shooting, and Skeletons. He crashed in on his turn, and my buffed Blood Knights held well against his Harridans while his Bladegheists killed most of the Trueblades, damaged Vhordrai, and used his enhancement on the Bladegheists to move them out of combat after fighting. On my next turn, I was able to crash in with my other unit of BKs into his remaining Bladegheists, but was unable to Power Through due to his faction terrain’s no-commands aura. Eventually, my anvil Blood Knights won the center, and we fought around the edges for objectives for a close finish. Overall, I couldn’t be happier with how my Rule of Cool SBG list performed, letting me bring over my aggressive STD playstyle while enjoying the added flexibility of SBG’s fast scoring potential and recursion. This army definitely has some tough matchups, but when the Blood Knights get buffed and start rolling, there’s not much that can stand against them, and it’s an absolute blast to play!

Soulblight Gravelords
Bacchanal of Blood
General’s Handbook 2026-27
Drops: 2
Spell Lore – Lore of Undeath
Manifestation Lore – Manifestations of the Grave
Battle Tactic Cards: Siege of Ashes, Burning for Vengeance
General’s Regiment
Prince Vhordrai (450)
• General
Blood Knights (420)
• Reinforced
Blood Knights (420)
• Reinforced
Vargheists (120)
Vargheists (120)
Regiment 1
Vampire Lord on Nightmare Steed (170)
• Shard of Night
• Immortal Ego
Dire Wolves (150)
Dire Wolves (150)
Faction Terrain
Cursed Sepulchre

Nighthaunt
Death Stalkers
General’s Handbook 2026-27
Drops: 4
Wounds: 129
Spell Lore – Lore of the Underworlds
Manifestation Lore – Infernal Sorceries
Battle Tactic Cards: Legend of the Parch, Blazing Onslaught
General’s Regiment
Lady Olynder, Mortarch of Grief (320)
– General
Myrmourn Banshees (200)
– Reinforced
Chainghasts (90)
Regiment 1
Krulghast Cruciator (150)
– Shadowy Aura
Regiment 2
Lord Vitriolic (120)
– Lightshard of the Harvest Moon
Pyregheists (180)
Pyregheists (180)
Dreadscythe Harridans (380)
– Reinforced
– Cowards and Deserters (10)
Faction Terrain
Nexus of Grief
Regiments of Renown
Karahtet’s Siege Breaker (360)
Mortisan Ossifector
Mortek Crawler
Jimmy Rudloff: Excited to be talking about my first love, Nighthaunt! Was very happy to go (4-1) with an army that (based on stats) has been struggling of late. GENERAL ARMY THOUGHTS: NH has been in a weird place since their new book. It very much feels like the army is STILL paying for its sins from 3rd edition, 4th index, and Pyregheist spam. The army has so many tools, yet it can be difficult to get all of the tools to work together. Some people describe it as a control army, but it really feels like its identity is just a blob of wounds that always lives longer than it should because of wards and rage dice. Fun-ish army in its current state, but not easy to pilot. Every NH game vs. a good pilot is going to be super close in score, with razor-thin margins to victory.
THE LIST: I picked the new subfaction, Death Stalkers. It’s now a once-per-turn +1 rend to one target (‘condemned’), though you can’t choose any new targets if a unit already has the condemned debuff on the battlefield. This doesn’t fix every issue with NH, but it definitely helps! My list has Lady O and Krulghast… like seemingly 95% of lists out there. Lady O’s defensive abilities to only be hit/wounded on 5s/6s are wild and swingy. She tanked an obscene number of high-damage units (sorry Kurnoth…), but she also just died to incidental (accidental) damage in two games. Her spell wins games, and I forgot to cast it in my loss. Krulghast is the GOAT. In NH with wards and rage dice, ignoring 1 damage per phase is just incredible. I also gave him the shadowy aura to make it awkward for shooting-heavy armies. Definitely recommend Shadowy Aura if that is what the meta is turning towards. Lastly, the new and improved Lord Vit. The fact that Nighthaunt gets ward removal is massive. NH is ultimately a low-damage army, so removing wards is massive. Dreadscythes with Deserters create a highly mobile blob of wounds that has a lot of recursion and leaves combat at awkward times for your opponents. It is extremely hard to lift this unit. And there have been some games where they can pop some damage.
Banshees have a cute unbind, but really, I just want them to do something cool once per game. I can get them to 24 attacks (lightshard), 3s to hit (AOA or chainghasts), 3s to wound (maybe 2s if you bring a Guardian of Souls), -2 rend*, D3 damage, no wards. The rend on a target can be deceptive—you can give them griefstricken from Lady O to remove any positives to save, use fel blades to make them -1 save if you have some order-activation manipulation (see: crawler below), and suddenly it’s almost like your unit has -4 rend. Add that to 1) all of the shooting that adds up over time and 2) Dreadscythes that can get lucky and sometimes pump damage, and I can actually do respectable damage once per game. I point all of this out to demonstrate that NH has the potential for a serious go turn. My go turns in this GT resulted in the Banshees lifting: most of a unit of Cities cav (Banshees weren’t at full strength), Durthu, a Cogfort, and a Magmadroth. This might not seem like a lot, but a unit like Banshees trading up is just incredible for NH. If I can take out the threats to my Dreadscythes, I usually win games. The rest is kind of standard fare for NH. Pyregheists always seem to live longer than they should, and they always find ways to steal objectives. Chainghasts for +1 hit on 3+ is okay, probably better for this list than a Scriptor, but that decision was the last decision point of this list for me.
The spice of this list was the Mortek Crawler and Ossifector. The high potential for ranged damage and strike last was incredible in my practice games. It single-handedly won me games leading up to the GT. In the GT, it whiffed hard in every game except my last one. The threat of 24” shooting with strike last definitely messed with my opponents, but it was super inconsistent. Across 4 shooting phases in my one loss (2 with AOA, 2 with cover fire), it did a total of 6 damage. Dice be dicing! Overall, I had some super close games and had to really scrap/think plans through to pull out Ws. I’m not sure I love NH in its current state, but I had a great time at this GT!

Ossiarch Bonereapers
Remorseless Conquerors
General’s Handbook 2026-27
Drops: 3
Spell Lore – Lore of Ossian Sorcery
Manifestation Lore – Horrors of the Necropolis
Battle Tactic Cards: Siege of Ashes, Burning for Vengeance
General’s Regiment
Liege-Kavalos (200)
• General
• Soulweb Gem
• Imperious Will – (20) Points
Kavalos Deathriders (160)
Kavalos Deathriders (160)
Teratic Cohort (90)
Regiment 1
Mortisan Ossifector (110)
Immortis Guard (300)
• Reinforced
Mortek Crawler (250)
Mortis Reapers (110)
Regiment 2
Mortisan Soulmason (140)
Morghast Archai (480)
• Reinforced
Faction Terrain
Bone-tithe Nexus
Charles Belt: The latest battlescroll has been kind to our beloved collectors of tithes in the form of a change to the once oppressive Relentless Discipline battle trait, and some much needed point drops. (Relentless Discipline being the resource generated per battle round that allows you to use the bulk of your army’s abilities which previously carried a tax for reinforced units). So the real point of the list was to get reinforced units back out onto the table and see how they feel now that the faction has a meaningful ability to spread out and score points. That being said, we are running Siege and Burning for tactics and currently that combination feels very good. They allow you to have a dynamic tempo depending on the battleplan and matchup letting you score big early or hold off to take advantage of underdog mechanics if need be for a very forgiving playstyle. We are still running Remorseless Conquerors as its ability to guarantee at least a 4+ on all RUN abilities combos in a big way with Teratic Cohort and Mortis Reapers.
Moving on to units, we start with a lite version of the WEDGE package. The Liege-Kavalos bringing Soulweb Gem gives some RDP protection and allows him to be played more aggressively by allowing him to return to the battlefield once per game at the end of a turn in which he is destroyed. The Cohort continue to carry immense value and can absolutely flip a game if they find themselves in a good position for it due to their ability to move post deployment, as well as in every hero phase. One unit of Mortis Reapers is enough to create huge problems for your opponent as they are very difficult to catch, can threaten small heroes, and are just as good at scoring as they are at denying points with the ability to teleport around terrain and move at the end of every turn. Now we have the Immortis Guard/ Morghast Archai/ Mortek Crawler chunk of the army, along with the Soulmason, the idea is to create some decision paralysis. The Archai can give the Soulmason +1 to cast, which can stack with the +1 from Place of Power, giving you a reliable Strike-First on a Magical Intervention; which pairs nicely with the Ossifector helping the Crawler give out Strike-Last on a 3+ with a Covering Fire. Last but not least, we have the Bone-tithe Nexus to protect against deepstrike headaches and late game teleporting to objective shenanigans. Combining all of the above, you get the ability to create a large area of formidable units that need to be addressed, with limited points of attack, while the rest of the crew spreads the board and scores points, hopefully also pulling resources away from the attack on the center. All things considered the outlook for OBR going into the end of the year seems promising and exciting.





We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats.
All of the results in this article are taken from Best Coast Pairings, , Ecksen, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.
Going forwards we’ll be releasing the stats as close to Monday as we can for everyone and you can view all the stats for free on our new stats page for Age of Sigmar.

You’ll be able to view the win rates, popularity stats for each faction this battlescroll.
For those of you who are Patreons, you’ll be able to download the data for each battlescroll in 4th edition from the site. View player lists and player profiles as well as warscroll stats and comparisons.


As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.

SOURCES
Best Coast Pairings
Tabletop Herald
Milarki
Championshub.app
MiniHeadQuarters
Ecksen
Longshanks
We’ve now passed more than 1,000 player entries on the September Battlescroll data and the meta is now starting to form.

As always, these are global stats from various sources around the internet.
Slaves have seen their win rate climb up to 52.5% now, while Idoneth have slipped out of the top 5 and Daughters remain the faction to beat.


This chart shows what we expected the players who were using the faction to achieve as a win rate (based on their and their opponents WoElo ratings) and compared to what their actual win rate was.
Kharadron are outperforming their expected results by 7.3 percentage points and 71.4% of their tournament players walk away with over 50% win rates at GTs.

Remorseless Conquerors for Ossiarch Bonereapers have a win rate of 60.1% compared to the factions 50.9%, it’ll be worth watching to see if this continues.

Ogors have overtaken Sylvaneth, Slaves and Stormcast as the most popular faction.

This should show the difference in the ratings of players across the factions. Some attract more higher rated players and others have larger numbers of players in the lower brackets.

I saw on Reddit last week that some of the readers were accusing the 700+ WoElo players of meta-chasing based on this chart. I think this is unfair. We have to remember that there are only 17 players who are rated thar highly and have played in this battlescroll. Also the above shows the percentage of players in that faction, so Hedonites having 9.5% is only two players out of their player base.
I would also like to point out that Hedonites are one of the poorer performing factions based on win rates at present.
There is no meta chasing from 700+ rated players. They don’t need to, they’ll beat you with any faction.




Weirdly, Kharadron still have no 5-0, so they are really struggling in the later stages of events.
To download out Age of Sigmar stats database, click on the button below.
For those of you who are counted among our legendary Patreons, you can view the full stats on our new interface.
You can become a Patreon of Woehammer for as little as £2 a month!
This is the top three AoS lists for the Paris Wargame Expo 2 – Solo AOS that took place in France between the 17th and 18th of October 2026. It saw 80 players vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Soulblight Gravelords
Bacchanal of Blood
General’s Handbook 2026-27
Drops: 4
Wounds: 142
Spell Lore – Lore of Undeath
Manifestation Lore – Aetherwrought Machineries
Battle Tactic Cards: Burning for Vengeance, Siege of Ashes
General’s Regiment
Prince Vhordrai (450)
• General
Askurgan Trueblades (300)
• Reinforced
• The Never-Dead (20)
Askurgan Trueblades (150)
Askurgan Trueblades (150)
Regiment 1
Lauka Vai, Mother of Nightmares (200)
Vargheists (120)
Regiment 2
Vengorian Lord (200)
• Shard of Night
• Immortal Ego
Regiment 3
Radukar the Beast (250) aka Chadukar
Kritza, the Rat Prince (70) aka Virgintza
Fell Bats (90)
Faction Terrain
Cursed Sepulchre
Roland Rivera: The ability to reinforce the bespoke units Age of Sigmar has inherited from Warcry that was introduced in the latest Battlescroll has had far-reaching consequences on the metagame, and we see a shining example of it here. Being able to reinforce Askurgan Trueblades makes them a combat block worth centering a gameplan around, and Nicolas has done exactly that to great effect.
To accompany the Trueblades, we have an eclectic max of units, tied together by their identity as Vampires. Vargheists bring speed with their 12″ flying move and teleport ability, Lauka Vai and the Vengorian Lord bring durability with their -1 Rend auras, and Radukar the Beast brings a secondary threat that can make great use of the Trueblades’ ability to impose strikes-last in combat.
Given the Vampire-centric nature of this list’s combat blocks, it’s no surprise to see Vhordrai as a fast, relatively tanky Hero that can buff any Vampire units that destroy enemy units in his vicinity. The list also features a bit of chaff in Kritza and some Fell Bats. All in all, this list has gone all-in on the Vampire gameplan, and was paid off handsomely for it.

Sylvaneth
Lords of the Clan
General’s Handbook 2026-27
Drops: 5
Spell Lore – Lore of the Deepwood
Prayer Lore – Lore of the Spirit-Song
Manifestation Lore – Manifestations of the Deepwood
Battle Tactic Cards: Siege of Ashes, Legend of the Parch
General’s Regiment
Alarielle the Everqueen (620)
• General
Regiment 1
Belthanos, First Thorn of Kurnoth (290)
Regiment 2
Drycha Hamadreth (250)
Dryads (100)
Dryads (100)
Spite-Revenants (110)
• Aspect of Heartwood – (10) Points
Regiment 3
Spirit of Durthu (340)
• Glamourweave – (20) Points
Regiment 4
Warsong Revenant (190)
• Realmroot Guide
Faction Terrain
Awakened Wyldwood
Mike Mercurio: All hail the Everqueen!
Even after a few balance passes, Sylvaneth has held onto one of the top spots in army rankings and this list reflects exactly why.
For tactics, Tristan chose to lean into the tournament staple Siege of Ashes, and an interesting choice in Legend of the Parch. Which is not a popular choice currently, but does favor builds heavy on hero monsters.
This list leverages the army’s natural mobility on the table to dictate matchups and cause a headache for their opponent. Lords of the Clan supports the elite archetype by guaranteeing every Sylvaneth Monster heals flat 3 at the end of every turn, and the once per game Aspect of Heartwood on the Spite Revenants heals them for 6 health wherever they may be. Meaning you really need to hit them hard to take something down.
But first you need to survive the strike first. The combination of Alarielle, Belthanos, and Drycha means the army can deliver some big hitters anywhere on the board through either a 14-20” movement (with the run and charge spell) or Drycha’s unique teleport charge). Realmroot Guide allows the Warsong to take itself, it’s 12” -1 to wards bubble, and a friend anywhere it needs to be once per game. If it brings Durthu, you can combine with Drycha to give the big (tree)man +2 to charge rolls. Meaning that 9” now only needs a 7. And after all of this, the army can fade back behind some Dryad screens, the perfect way to gum up your hammers.
All in all, congratulations to Tristan on the 5-0. Hope to see the trend continue for them in the future.

Sylvaneth
Lords of the Clan
General’s Handbook 2026-27
Drops: 5
Spell Lore – Lore of the Deepwood
Prayer Lore – Lore of the Spirit-Song
Manifestation Lore – Manifestations of the Deepwood
Battle Tactics Cards: Blazing Onslaught and Flanking Firestorm
General’s Regiment
Alarielle the Everqueen (620)
• General
Dryads (110)
• Aspect of Heartwood
Dryads (100)
Spite-Revenants (100)
Regiment 1
Belthanos, First Thorn of Kurnoth (290)
Regiment 2
Drycha Hamadreth (250)
Regiment 3
Spirit of Durthu (340)
• Glamourweave
Regiment 4
Warsong Revenant (190)
• Realmroot Guide
Faction Terrain
Awakened Wyldwood
Luis Mendoza: Congratulations to Romain Outters on an excellent 3rd-place finish with a 4–0–1 record! This Lords of the Clan list builds its pressure around four independent Monster threats: Alarielle, Belthanos, Drycha and Spirit of Durthu. Rather than concentrating its combat power in a reinforced unit, it spreads its threats across the battlefield, giving the opponent several high-value pieces to account for at once.
Lords of the Clan supports that structure through improved healing for Sylvaneth Monsters using Endless Growth. Alarielle anchors the army with her magical presence and support, while the Warsong Revenant adds access to the Spirit-Song prayer lore and helps extend the army’s use of the Creeping Overgrowth. Durthu and Belthanos add direct combat pressure, while Drycha brings positional disruption and the ability to project danger through the forest network.
The two units of Dryads and the Spite-Revenants form a lean but important scoring package. They can screen approaches and contest space while the Monster heroes focus on high-value engagements. Their role becomes especially relevant for Flanking Firestorm: its opening tactic rewards holding separate positions across the battlefield, while the later tactics ask the army to reach the corners and establish a presence in enemy territory. The Sylvaneth movement network can create those angles, but the list needs to stage units ahead of time; repositioning a unit that turn does not automatically make it eligible for every tactic.
Blazing Onslaught gives the list a different sequence of pressure. Its opening tactic asks the army to damage the same enemy unit in three different phases, where the list’s magic and combat threats can contribute to a coordinated attempt. From there, it must take the opponent’s chosen Hideout and then turn that control into further kills. The Monster heroes provide the force to contest that space, while the smaller units can help maintain control without pulling every major threat away from its target.
The Sylvaneth units in this list create scoring routes across the table, then concentrate enough pressure to seize and exploit the position. The list’s challenge is managing its limited number of support units while keeping those routes open. Romain’s 4–0–1 finish shows how effectively this pressure network performed at the event.

Lumineth Realm-lords
Warhost of Duality (20 Points)
General’s Handbook 2026-27
Drops: 5
Spell Lore – Lore of the Awakened Realms
Manifestation Lore – Manifestations of Hysh
Battle Tactics Cards: Burning for Vengeance and Siege of Ashes
General’s Regiment
Lyrior Uthralle, Warden of Ymetrica (260)
• General
Hurakan Windchargers (190)
• Perfect Footwork
Vanari Auralan Wardens (120)
Ydrilan Riverblades (150)
Ydrilan Riverblades (150)
Regiment 1
Ellania and Ellathor, Eclipsian Warsages (330)
Regiment 2
Sevireth, Lord of the Seventh Wind (350)
Regiment 3
The Light of Eltharion (300)
Regiment 4
Scinari Calligrave (130)
• Silver Wand
• Acolyte of the Runes
Faction Terrain
Shrine Luminor
Mike Mercurio: An elegant list from a more civilized age.
Lumineth has leaned heavily into its herohammer build since the battletome released, and this list leverages that to the hilt. We see the powerful Warhost of Duality, which when paired with Lyrior’s Strike First spell allows for up to 4 combat activations on the Lumineth player’s turn. The tag team of Sevireth and the Light of Eltharion also make their presence known. Not only able to help clear units wherever on the board, this power pair are also capable of fulfilling criteria for each of this list’s battle tactics in Siege of Ashes and Burning for Vengeance. Combined with the Twins End of Turn teleport, and potentially incredible damage, there’s enough to scalpel out their opponent’s key units and give them no chance to respond.
For units, Nicolas has chosen to focus on Riverblades and Winchargers. Two excellent utility units that complement the hero selection. Perfect Footwork on the Windchargers makes them an absolute nuisance. Able to pin enemy units in place then back away 6” when all the models are contesting an objective. Making what was supposed to be a 3” charge suddenly much more difficult. Riverblades offer an incredible mobility tool with their combat phase movement. Charge a hammer or screen, then move over it to a safer target, or into an awkward position to tie them down. Finally, the Calligrave allows you to change a previous rune once per game. Meaning that you can always have the secondary rube combo you need whenever you need it.
The toolbox is deep here, and the high mobility and teleport tools can make the army difficult to pin down.










We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats.
All of the results in this article are taken from Best Coast Pairings, , Ecksen, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.
Going forwards we’ll be releasing the stats as close to Monday as we can for everyone and you can view all the stats for free on our new stats page for Age of Sigmar.

You’ll be able to view the win rates, popularity stats for each faction this battlescroll.
For those of you who are Patreons, you’ll be able to download the data for each battlescroll in 4th edition from the site. View player lists and player profiles as well as warscroll stats and comparisons.


As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.

SOURCES
Best Coast Pairings
Tabletop Herald
Milarki
Championshub.app
MiniHeadQuarters
Ecksen
Longshanks
We’ve now passed more than 1,000 player entries on the September Battlescroll data and the meta is now starting to form.

As always, these are global stats from various sources around the internet.
Daughters of Khaine are now at the top of the raw win rate chart with 58.1% overtaking Helsmiths and Idoneth.
But the top six are only separated by 2.7 percentage points which is a lot tighter than we saw a few weeks ago.
Soulblight have made a bit of a recovery and are now safely in the healthy zone. But Gloomspite Gitz have fallen, going from 49.5% to 42.4%.
The last two are still Flesh-eaters and Sons who are both sitting below 40%.

Kharadron Overlords lead our adjusted rankings at 56.8% followed closely by Idoneth and Sylvaneth.
Daughters of Khaine, despite leading the raw win rate chart have an adjusted rate of 53.2% showing just how strong their player base currently is.
Although both Sons and Flesh-eaters improve under this model, it’s not enough to drag them into the heathy band… or anywhere near it.

This chart shows what we expected the players who were using the faction to achieve as a win rate (based on their and their opponents WoElo ratings) and compared to what their actual win rate was.

Ironjawz Brawl has a 52.7% win rate even though Ironjawz as a faction site at 47.8%. While Warpcog sit at 36.5% compared to the faction’s 45.0%.

Ogors have overtaken Sylvaneth, Slaves and Stormcast as the most popular faction.

This should show the difference in the ratings of players across the factions. Some attract more higher rated players and others have larger numbers of players in the lower brackets.
Hedonites have 83% of their player base made up of below 400 WoElo players.



Daughters of Khaine now have the highest portion of 4+ wins as a faction and just 10% of their players finishing events with one or zero wins.
Flesh-eaters as a contrast have 43% of their players finish with one win or less and Sons 45% of their players with one or less.

Even though KO players only have 23% of their players going 4 wins or better, but they have consistently strong results.

Weirdly, Kharadron still have no 5-0, so they are really struggling in the later stages of events.

To download out Age of Sigmar stats database, click on the button below.
For those of you who are counted among our legendary Patreons, you can view the full stats on our new interface.
You can become a Patreon of Woehammer for as little as £2 a month!
We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats.
All of the results in this article are taken from Best Coast Pairings, , Ecksen, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.
Going forwards we’ll be releasing the stats as close to Monday as we can for everyone and you can view all the stats for free on our new stats page for Age of Sigmar.

You’ll be able to view the win rates, popularity stats for each faction this battlescroll.
For those of you who are Patreons, you’ll be able to download the data for each battlescroll in 4th edition from the site. View player lists and player profiles as well as warscroll stats and comparisons.


As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.

SOURCES
Best Coast Pairings
Tabletop Herald
Milarki
Championshub.app
MiniHeadQuarters
Ecksen
Longshanks

As always, these are global stats from various sources around the internet.
Sylvaneth are taking the headlines this week, climbing from 52.8% last week to 58.0% this week.
Soulblight have moved further into the healthy band from 45.6% last week to 51.5% this week and Nighthaunt are joining them following a 42.5% last week to 47.2% this week.
But at the other end of the table, Kruleboyz and Gloomspite Gitz have both fallen further into the red.

This chart shows what we expected the players who were using the faction to achieve as a win rate (based on their and their opponents WoElo ratings) and compared to what their actual win rate was.
The largest positive gap is with Sylvaneth this week as and last weeks leaders of Kharadron Overlords have had their advantage narrowed a bit from +8.1pp to +5.2pp.
Hedonites, Flesh-eaters, Kruleboyz and Sons are all suffering beyond what we expected from their player ratings.


Sylvaneth’s stronger player profile representation has increased massively and this could go a long way to explain a lot of the win rate improvement we’re seeing.

This should show the difference in the ratings of players across the factions. Some attract more higher rated players and others have larger numbers of players in the lower brackets.


Last week only 13% of Sylvaneth runs ended with a 4+ wins, that’s improved massively this week to 24%.

Nighthaun’t recovery has been dramatic with a climb from 25% last week to 38.9% this week. Meanwhile both Skaven and Gitz have dopped from 50.0% and 55.0% respectively.

This still shows Helsmiths performing well in undefeated runs with 10% of their players achieving 5-0 wins. Sylvaneth have continued with 5% of their players ging 5-0 but their other results have improved massively.


To download out Age of Sigmar stats database, click on the button below.
For those of you who are counted among our legendary Patreons, you can view the full stats on our new interface.
You can become a Patreon of Woehammer for as little as £2 a month!
We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats.
All of the results in this article are taken from Best Coast Pairings, , Ecksen, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.
For patrons, you’ll be able to download and play with the database as well (which includes all the lists and stats for all the factions).
As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.

SOURCES
Best Coast Pairings
Tabletop Herald
Milarki
Championshub.app
MiniHeadQuarters
Ecksen
Longshanks

As always, these are global stats from various sources around the internet.
This week saw us add another 152 player results to the database for the September 2026 Battlescroll. The biggest mover this week was Kharadron Overlords who climbed from 53.4% last week to 58.8% this week, which puts them ahead of last weeks leader Idoneth Deepkin, just.
Daughters remain as one of the strongest factions at 57.3% though they have slipped down from 59.9%. Helsmiths have also seen a rise from 54.6% to 58.3%.
Tzeentch have had the largest drop, falling from 55.1% to 49.5% while Fyreslayers dropped from 49.0% to 43.6%.
At the bottom, Flesh-eaters improved from 33.3% to 37.1% and Nighthaunt climbed from 38.8% to 42.5% but they both are still below the 45% mark and they keep Slaanesh and the new Sons of Behemat company.
But KO’s quick rise and Tzeentch’s sudden drop show how volatile the early win rates are in a battlescroll.

This chart shows what we expected the players who were using the faction to achieve as a win rate (based on their and their opponents WoElo ratings) and compared to what their actual win rate was.
Idoneth are still the strongest performer when compared to the expectation of their players, achieving 58.7% against an expected of 49.3%. Even though their win rate fell slightly this week, the gap between expected and observed win rates actually increased.
Kharadron are up there as well, with their players achieving 8.2 percentage points higher than expected.
Perhaps more interesting in Daughters who last week were performing 7.7 percentage points above expectation but have fallen back down to just 0.7 this week. So even taking into account their win rate of 57.3%, their expected performance rose to 56.6%. This means the results are what we would expect for the calibre of players currently using Daughters.
Flesh-eaters are still a huge underperformer at -12.4 percentage points, followed by Slaanesh (-10.0) and Sons (-8.4). There are some factions that have improved with Kruleboyz going from -9.8 last week to -4.8 this week, and Nighthaunt climbing to -3.9 from 5.8.
So Kharadron and Idoneth both have strong win rates and are seemingly allowing players to outperform against what we would expect.

Slaves are still the most popular faction and have added another 35 player runs, but Sylvaneth has from faster this week adding 64 player results. Why? We don’t know for certain yet.

This should show the difference in the ratings of players across the factions. Some attract more higher rated players and others have larger numbers of players in the lower brackets.
When looking at both Kharadron and Idoneth, they’re both over the 55% win rate mark but their player mix is very different. With Idoneth having a substantial amount of 500+ rated players.

Idoneth lead the way with 29% of their players rated 500 or more. This gives them one of the most experienced player populations in AoS right now and helps provide some explanation to their 58.7% win rate.
Kharadron are quite different. Even though they have the higher win rate at 58.8%, only 6% of their entries comes from players rated 500+. This does suggest that Kharadron are not just driven by top players.

Helsmiths jump out here with 39% o their tournament runs ending in 4 or more wins. Kharadron are also continuing their showing with 25% of their results ending in 4+ wins. This is slightly higher than Idoneth who sit on 21% hitting 4+, so Kharadron are producing a higher portion of strong finishes.

Kharadron, Idoneth and Helsmiths are almost in a league of their own here at over 60% of their players acheiving positive results.
Tzeentch fell this week though from 71.4% to 52.6%.



To download out Age of Sigmar stats database, click on the button below.
For those of you who are counted among our legendary Patreons, you can view the full stats on our new interface.
You can become a Patreon of Woehammer for as little as £2 a month!
This is top three AoS lists for the Amulet D20 GT 2026 that took place in Solvenia between the 3rd and 4th of October 2026. It saw 20 players vying to be crowned champion in a 5-game tournament.
Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Idoneth Deepkin
Akhelian Beastmasters (20)
General’s Handbook 2026-27
Drops: 3
Wounds: 106
Spell Lore – Lore of the Deeps
Manifestation Lore – Lore of the Abyss
Battle Tactic Cards: Burning for Vengeance, Blazing Onslaught
General’s Regiment
Mathaela, Oracle of the Abyss (150)
• General
Akhelian Morrsarr Guard (320)
• Reinforced
• Ironshell Barnacles (20)
Akhelian Morrsarr Guard (320)
• Reinforced
Akhelian Leviadon (450)
Regiment 1
Eidolon of Mathlann, Aspect of the Sea (310)
• Lifekelp Pod
• Form of the Fangmora (20)
Namarti Reavers (Scourge of Aqshy) (100)
Regiment 2
Ikon of the Storm (130)
Akhelian Allopex (160)
• Razorshell Harpoon
Faction Terrain
Gloomtide Shipwreck

Soulblight Gravelords
Bacchanal of Blood
General’s Handbook 2026-27
Drops: 3
Wounds: 139
Spell Lore – Lore of Undeath
Manifestation Lore – Manifestations of the Grave
Battle Tactic Cards: Burning for Vengeance, Siege of Ashes
General’s Regiment
Mannfred von Carstein, Mortarch of Night (410)
• General
Barrow Guard (260)
• Reinforced
• The Incarnadine Killers (10)
Barrow Guard (260)
• Reinforced
Regiment 1
Vengorian Lord (200)
• Shard of Night
• Immortal Ego
Blood Knights (210)
Deathrattle Skeletons (90)
Dire Wolves (150)
Regiment 2
Necromancer (110)
Fell Bats (90)
Blood Knights (210)
Faction Terrain
Cursed Sepulchre

Daughters of Khaine
Coven of Blood (20)
General’s Handbook 2026-27
Drops: 3
Wounds: 103
Spell Lore – Lore of Shadows
Prayer Lore – Prayers of the Khainite Cult
Manifestation Lore – Manifestations of Khaine
Battle Tactic Cards: Siege of Ashes, Burning for Vengeance
General’s Regiment
Morathi-Khaine (770)
• General
The Shadow Queen
Blood Sisters (340)
• Reinforced
• Talismans of Shadow (10)
Regiment 1
Krethusa the Croneseer (220)
Witch Aelves (240)
• Reinforced
Regiment 2
Melusai Ironscale (Scourge of Aqshy) (150)
• Witchbrew
• Shadow-Blooded
Khinerai Lifetakers (110)
Khinerai Lifetakers (110)
Faction Terrain
Shrine of Dark Tribute (20)

Ogor Mawtribes
Maw-Cult Fanatics (10)
General’s Handbook 2026-27
Drops: 2
Wounds: 153
Spell Lore – Lore of Gut Magic
Prayer Lore – Lore of the Everwinter
Manifestation Lore – Primal Energy (10)
Battle Tactic Cards: Siege of Ashes, Blazing Onslaught
General’s Regiment
Redd the Maw, High Slaughtermaster (420)
• General
Tyrant (150)
• A Choice Cut
• Leave Not a Morsel
Gluttons (420)
• Reinforced
Gorger Mawpack (240)
Maulbeast Cavalry (280)
Regiment 1
Bloodpelt Hunter (130)
Hunters with Sabrefangs (170)
Hunters with Sabrefangs (170)
Faction Terrain
Mawpit



This is the top three AoS lists for the Garden City Slaughter 2: Slaughter of Burlington that took place in Canada between the 26th and 27th of September 2026. It saw 39 players vying to be crowned champion in a 5-game tournament.
Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Soulblight Gravelords
Bacchanal of Blood
General’s Handbook 2026-27
Drops: 3
Spell Lore – Lore of Undeath
Manifestation Lore – Aetherwrought Machinerie
Battle Tactic Cards: Siege of Ashes, Flanking Firestorm
General’s Regiment
Prince Vhordrai (470)
• General
Askurgan Trueblades (150)
• The Incarnadine Killers – (10) Points
Askurgan Trueblades (140)
Askurgan Trueblades (140)
Askurgan Trueblades (140)
Regiment 1
Scourge of Aqshy: Vengorian Lord (310)
• Shard of Night
• Immortal Ego
Askurgan Trueblades (140)
Askurgan Trueblades (140)
Askurgan Trueblades (140)
Regiment 2
Kritza, the Rat Prince (70)
Fell Bats (80)
Fell Bats (80)

Blades of Khorne
Khornate Legion
General’s Handbook 2026-27
Drops: 4
Wounds: 190
Prayer Lore – Proclamations of Murder (Scourge of Aqshy)
Manifestation Lore – Judgements of Khorne
Battle Tactic Cards: Burning for Vengeance, Siege of Ashes
General’s Regiment
Bloodsecrator (110)
• General
• Ar’gath, the King of Blades
• Frenzied Taskmaster
Blood Warriors (Scourge of Aqshy) (380)
• Reinforced
• Scorpion Tails (10)
Blood Warriors (Scourge of Aqshy) (380)
• Reinforced
Blood Warriors (Scourge of Aqshy) (380)
• Reinforced
Regiment 1
Realmgore Ritualist (110)
Wrathmongers (130)
Wrathmongers (130)
Regiment 2
Skulltaker (120)
Bloodcrushers (130)
Regiment 3
Karanak (110)
Faction Terrain
Skull Altar

Ogor Mawtribes
Maw-Cult Fanatics
General’s Handbook 2026-27
Drops: 1
Battle Tactics Cards: Blazing Onslaught and Siege of Ashes
General’s Regiment
Tyrant on Glutthorn (400)
• General
• The Crusherguts
• A Choice Cut
Gluttons (400)
• Reinforced
Gluttons (400)
• Reinforced
Gluttons (400)
• Reinforced
Gluttons (400)
• Reinforced
Faction Terrain
Mawpit

Skaven
Warpcog Convocation
General’s Handbook 2026-27
Drops: 2
Spell Lore – Lore of Ruin
Prayer Lore – Noxious Prayers
Manifestation Lore – Forbidden Power (20 Points)
Battle Tactic Cards: Blazing Onslaught, Siege of Ashes
General’s Regiment
Thanquol on Boneripper (310)
• General
Clanrats (150)
Clanrats (150)
Clanrats (150)
Doom-Flayers (100)
Regiment 1
Grey Seer (110)
• Foulhide
• Masterclan Connections
Doom-Flayers (200)
• Reinforced
Ratling Guns (340)
• Reinforced
Stormfiends (470)
• Reinforced
• Transplanted Brains – (10) Points
• 2x Grinderfists
• 2x Doomflayer Gauntlets
• 2x Clubbing Blows and Warpfire Projectors
Faction Terrain
Gnawhole





Since the beginning of time, competitive players have always looked at faction win rates to give them an idea of which armies are performing well (or badly).
A faction with 55% is doing well, and a faction with 45% is struggling. Anything between those two figures will be considered balanced.
Win rates are always going to be the first figure we look at when judging a faction. But we need to look further than just win rates (which I’ve harped on about in the past on a few occasions).
Right now Hedonites have a win rate of around 57%

But the players that have taken Slaanesh are coming to the table with a higher WoElo than their opponents. So even before taking their faction choices into account we would expect Hedonites players to win 54.7% of the time anyway.

This hopefully shows why I’m a little uncomfortable by just relying on the win rate as an indication of faction strength.
The origin of WoElo was based on player matchups, and this was the case up until May last year when Aida (our stats bae) made the decision to withdraw from the Age of Sigmar community. If you know her, wish her well, it was her birthday recently!
But with Aida leaving it meant we didn’t have our dedicated stats scraper anymore and I was back to doing things by hand (I.e. going into every event and copying them down on excel).
Recently I got myself a new laptop and instead of doing things on my phone like I usually do, I was able to write my own scrapers. So I’m back in a position where I have player v player data.
So now, before a game takes place, WoElo gives us an estimate of how we would expect those two players to perform based on their previous results. This also gives us a player strength baseline for each faction.
Now we can ask:
How often would we expect these players to win?
Which then also lets us ask:
Did the faction perform better or worse than that expectation?
And this is where it becomes more interesting.

This is what I really wanted to get to.
It’s easy to say that strong players gravitate towards particular armies, and it’s something we always hear when talking about the armies in AoS.
But can we see it?

There are some interesting things in there. Cities of Sigmar are the most popular choice amongst this group, accounting for 9.1% of the players, followed by Disciples of Tzeentch and Sylvaneth at 6.3%.
Hedonites, despite the strong win rate, are only eighth at 4.7%. When I say Hedonites players were expected to win 54.7% of their games, I’m not saying that Slaanesh is full of elite players. WoElo looks at the players involved in each match. Based on their ratings before those games, the Slaanesh players were expected to win 54.7% against the opponents they were paired into.
We can answer who are the stronger players choosing? We can see they don’t really care that much at over 500+ Elo. Yes Cities is perhaps high, but otherwise there doesn’t seem to be much of a pattern in where those players are heading. Our meta leaders Fyreslayers are ranked 19th on this list.
I tested it by limiting the match data where the player and their opponent were close in WoElo, within 75 points of each other.
This is the bit of the article I’ve been looking forward to getting to. I tested the WoElo system by looking at the difference between two players before each game and whether the higher-rated player won.
The bigger the difference, the more reliable WoElo becomes.
| WoElo Difference | Matches | Correctly Predicted | Accuracy |
|---|---|---|---|
| 0-25 | 986 | 538 | 54.6% |
| 26-50 | 823 | 488 | 59.3% |
| 51-75 | 741 | 479 | 64.6% |
| 76-100 | 616 | 442 | 71.8% |
| 101-125 | 572 | 410 | 71.7% |
| 126-150 | 370 | 293 | 79.2% |
| 151-175 | 335 | 265 | 79.1% |
| 176-200 | 252 | 217 | 86.1% |
| 201-225 | 173 | 153 | 88.4% |
| 226-250 | 126 | 105 | 83.3% |
| Over 250 | 342 | 319 | 93.3% |
If I’m going to use WoElo to estimate how the players should perform in their games, then WoElo should tell us who is iikely to win a game.
So I took the difference in WoElo between the two players before each game and checked how often the higher rated playeractually won.
When two players have a difference in their WoElo of 25 or less, the higher rated player wins 54.6% of the time, not much better than tossing a coin, which is what I was hoping to see when the WoElo thinks the two players areevenly matched.
As the difference increases the results get more predictable. At 51-75 points the higher rated player wins 64.6% of games. At 126-150 they win 79.2% and when we get to over 250 points difference, the higher rated player wins 93.3% of their games.
It’s not saying that the higher rated player will always win, and I wouldn’t expect them to, as armies, matchups, battleplans and the decisions made during a game all matter.
This means I can use the ratings difference to work our what we expect to happen before the game is played.
Knowing the higher rated player wins more often is useful but not enough for what I want to do with WoElo. I want to use WoElo to work out an expected win rate before the game. So if WoElo says a player had a 60% chance of winning, I want to know whether the players in that position actually do win 60% of the time. Otherwise saying that Hedonires expected to win 54.7% of their games wouldn’t mean much.
So I grouped players by their probabilty to win the games and compare what WoElo expected to happened with what actually happened.
I was hoping to see:
Players given a 55% chance win roughly 55% of the time.
Players given a 65% chance win roughly 65% of the time.
Players given a 75% chance win roughly 75% of the time.
It isn’t perfect but if the observed win rate follows the expected then I can be more confident that WoElo will give us a useful measure of how likely that player was to win.
| WoElo Predicted | Mean Prediction | Actual Result |
|---|---|---|
| 0-10% | 8.4% | 0.0% |
| 10-20% | 16.0% | 6.9% |
| 20-30% | 25.7% | 17.2% |
| 30-40% | 35.4% | 29.0% |
| 40-50% | 45.4% | 40.3% |
| 50-60% | 54.4% | 59.1% |
| 60-70% | 64.6% | 71.0% |
| 70-80% | 74.3% | 82.8% |
| 80-90% | 84.0% | 93.1% |
| 90-100% | 91.6% | 100.0% |
It isn’t perfect but the pattern is there. As the WoElo predicted chance of winning grows, the actual results increases with it. The results are slightly more extreme than WoElo predicted and the higher rated player tends to win more often than expected.
WoElo is conservative when estimating the difference between the two players, which is useful but it still shows that the result follows what the expected predicted.

Looking at the September results we have so far Idoneth is a good example with the players having an expected result of 52.2% but an actual win rate of 61.4%. While Hedonites had an expected of 52.9% but an actual of 43.3%.
But this doesn’t mean the difference is entirely caused by the faction. WoElo controls for player strength, not the other aspects of the game such as matchups, battlepland or army builds.
We shouldn’t stop looking at win rates. They’re the easiest way to get a quick picture of the meta. But I think we need to be careful about what we take away from them. A faction winning 55% of its games doesn’t always mean the faction itself is responsible for all of that 55%. Who’s playing them matters.
WoElo should give us a way to separate this. It’s not perfect and I don’t think a perfect version exists. But it it can tell us based on the players they faced, how well should the factions have performed? Then, did it do better or worse than that?