Category Archives: Blades of Khorne

Top Three AoS Lists for Smash To Rubble II

This is the top three AoS lists for Smash To Rubble II that took place in Serbia on the 3rd and 4th of November. It saw 23 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Orruk Warclans
– Army Type: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumph: Indomitable

LEADERS
Swampcalla Shaman and Pot-grot (100)*
– Spells: Choking Mist
Orruk Weirdnob Shaman (90)*
– Spells: Da Great Big Green Hand of Gork
Killaboss on Great Gnashtoof (120)**
– General
– Command Traits: Supa Sneaky
– Artefacts of Power: Mork’s Eye Pebble
– Mount Traits: Fast ’Un
Orruk Warchanter (120)***
– Warbeats: Get ’Em Beat
Wurrgog Prophet (170)***
– Artefacts of Power: Glowin’ Tattooz
– Spells: Hoarfrost
Swampboss Skumdrekk (280)***

BATTLELINE
Gutrippaz (450)**
– Gutrippa Drummer
– Gutrippa Boss
– Wicked Stikka
– 2 x Gutrippa Hornblower
– 3 x Gutrippa Banner Bearer
Orruk Brutes (140)**
– Brute Boss
– Gore-choppa
– Boss Klaw & Brute Smasha
– Jagged Gore-hacka
Hobgrot Slittaz (80)***
– Scrap Totem Bearer
– Noise-maker
– Hobgrot Boss

OTHER
Orruk Gore-gruntas (170)**
– Gore-grunta Boss
– Jagged Gore-hacka
Brute Ragerz (200)**
– 6 x Chain-smasha
Ironskull’s Boyz (80)**

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Warlord

TOTAL POINTS: 2000/2000

Big Waaagh again here, but with some nice little tweaks to the usual Pig and Brute heavy core!

Firstly, and this makes my heart sing, we have a Gnashtoof, with Mork’s Eye Pebble for some early shooting resistance (a 5+++ ward bubble against ranged attacks) which definitely helps to mitigate one of the obvious counters to the techy but relatively fragile army. There’s also the named Sludgeraker, who has the usual Kboyz synergy with the triple Gutrippa blob, which functions as a giant objective holder or mid-board roadblock that can also throw out a tonne of MWs.

Running around behind the phalanx of skare-shields are a cheeky reinforced Ragerz unit – who’re quickly becoming popular as a small-footprint missile, and for good reason.

A really interesting spin on BWaagh that managed to deal with the tankiness of Koatl’s Claw (those Gutrippaz MWs would come in handy there), the meta-darlings Khorne and a heavy hitting varanaguard list – impressive!

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Army Faction: Slaves to Darkness
– Damned Legion: Knights of the Empty Throne
– Grand Strategy: Overshadow
– Triumph: Bloodthirsty

LEADERS
Chaos Sorcerer Lord (120)*
– Mark of Chaos: Undivided
– Artifact: Chaos Familiar
– Lore of Primal Frost: Hoarfrost
Varanguard (560)*
– General
– Mark of Chaos: Khorne
– 6 x Fellspear
Be’lakor (340)*
– The Lore of the Damned: Daemonic Speed

BATTLELINE
Chaos Knights (220)*
– Mark of Chaos: Khorne
– Doom Knight
– Hornblower
– Standard Bearer
– Cursed Lance
Varanguard (280)*
– Mark of Chaos: Khorne
– 3 x Fellspear
Chaos Knights (440)*
– Mark of Chaos: Nurgle
– Doom Knight
– Cursed Lance
– 2 x Standard Bearer
– 2 x Hornblower
– Ensorcelled Banner: The Eroding Icon

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1960/2000

Roland Rivera: Be’lakor has become a popular inclusion in Empty Throne lists of late in order to give that style of list a bit more spellcasting muscle as well as tactical depth, and this list is the latest example of how that approach can be successful. It enables this list to go light on chaff (not a Cultist unit as far as the eye can see), and instead focus on running a daunting lineup of cavalry hammers that can run through virtually any opponent.

While the list’s clear all-star is the 6 Khorne Fellspear Varanguard, the 10-man Nurgle Knights make for an anvil with a ton of punch, and the unreinforced Knights and Varanguard units make for useful complementary hammers that can swing key combats. Last but not least, the Chaos Sorcerer is also here to provide potent buffs to make it all run smoothly. As with other lists in this style, we see a deep triumph bid to have a strong chance at an on-demand charge reroll in Bloodthirsty.

The potency in this list lies in its reliability: it has picked a specialty and honed it to a razor’s edge, and is thus very good at executing its gameplan to devastating effect.

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Allegiance: Gloomspite Gitz
– Gittish Horde: King’s Gitz
– Grand Strategy: Chasing the moon
– Triumphs: Indomitable

Leaders
Skragrott, The Loonking (230) **
Loonboss (90) *
– General
– Command Trait: The Clammy Hand
Madcap Shaman (70) **
– Artefact: Moonface Mommet
– Lore of Primal Frost: Hoarfrost

Battleline
15 x Boingrot Bounderz (450) **
– Reinforced x 2
5 x Boingrot Bounderz (150) **
40 x Moonclan Stabbas (240) *
– Reinforced x 1

Units
5 x Gobbapalooza (170) **
– Spell1: Lore of the Moonclans: Itchy Nuisance
6 x Sneaky Snufflers (140) *
5 x Sporesplatta Fanatics (90) **
6 x Rockgut Troggoths (340) **
– Reinforced x 1

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1970 / 2000

Lodivicus: Whew! It feels like it’s been a while since we’ve seen much other than variations of the Jaws of Mork core lists placing. Here we have a Da King’s Gitz ‘soup’ list, which really is a bit of a welcome change for me to write about. I can’t completely escape the parallels to those lists, though, as it does contain most of the core we’ve seen in those builds at the moment. Skragrott, a Madcap Shaman with Moonface Mommet and Hoarfrost, Gobbapalooza, Sneaky Snufflers, Boingrot Bounderz and the Bad Moon Loonshrine. But I’ll take what I can get!

Let’s start with the subfaction choice, Da King’s Gitz. This simply allows us to reroll the dice roll when using the Bad Moon Loonshrine’s Moonclan Lairs ability. However, when combined with the Loonboss’ Clammy Hand command trait, it means you can make two Moonclan Lair rolls, both with rerolls. That’s potential for some pretty reliable recursion coming out of the shrine!

The Loonboss adds ‘mortals on 6s to wound in addition’ whenever he issues the All-out Attack command to a friendly Moonclan unit. I suspect he is primarily here to follow around the Stabbas and to contribute to their output (especially in conjunction with Hoarfrost) but could also buff any of the other Moonclan units in the list.

The forty Stabbas act as objective controllers (contesting an objective within 9” while they have twenty or more models) and still can have respectable output when fully buffed up (with Hoarfrost, All-out Attack from the Loonboss, Moonface Mommet on the target, and an extra attack from Sporesplatta Fanatics). With a lucky Looncap Mushrooms roll (from the Sneaky Snufflers), you could get them yet another attack each in addition to a 5+ ward.

Sporesplatta Fanatics with their pregame move and Spore Cloud ability make excellent screens for a fairly low price tag. It’s common to use them as a screen in early turns and then return half of them from the Loonshrine when they die to offer extra attacks later with their Puffshroom Frenzy ability.

Six Rockgut Troggoths are another hammer (along with Bounderz) and offer more durability (decent saves, decent wounds, and native 5+ wards) to the list as well. They benefit a lot from the +1 attack buffs that are present in the list.

Congratulations, Oleg, on battling back to a 3rd place finish after dropping a game to Daughters of Khaine in round 1. It’s really nice to see a Gitz ‘soup’ list doing so well.

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Allegiance: Blades of Khorne
– Slaughterhost: Reapers of Vengeance
– Mortal Realm: Ghur
– Grand Strategy: The Blood Legions March

Leaders
Bloodsecrator (120)* as Private Leonard “Gomer Pyle”
– Nullstone Adornments: Pouch of Nulldust
Dromm (180)* as Sergeant “Cowboy” Evans
– Prayers: Blood Sacrifice, Unholy Flames
Slaughterpriest (110)* as Gunnery Sergeant Hartman
– General
– Command Traits: High-priest of Khorne
– Bloodbathed Axe
– Artefacts of Power: The Crimson Plate
– Prayers: Bronzed Flesh, Killer Instinct
Valkia the Bloody (140)** as Sergeant “Animal Mother”
Bloodmaster (110)** as Sergeant J. T. “Joker” Davis
– Artefacts of Power: Ar’gath, the King of Blades
– Prayers: Bloodbind, Witchbane Curse
Skulltaker (120)** as Corporal “Eightball”

Battlelines
8 x Claws of Karanak (100)
8 x Claws of Karanak (100)
10 x Bloodreavers (80) – Meatripper Axes (everyone)*
10 x Bloodreavers (80)**
10 x Bloodreavers (80)
10 x Bloodreavers (80)
10 x Bloodreavers (80)
10 x Bloodreavers (80)

Units
Karanak (140) as Private First Class “Rafterman”
5x Wrathmongers (140)
Gorechosen of Dromm (180)
6x Furies (80)

Endless Spells and Innvocations
1 x Wrath-Axe (70)
1 x Bleeding Icon (50)
1 x Hexgorger Skulls (50)

Core Battalions
*Warlord
**Warlord

Total: 1990 / 2000

Roland Rivera: Most Reapers of Vengeance lists go heavy on Daemons, especially Bloodthirsters, to take advantage of the bonus to hit for Daemons against Heroes, but here we have a list opting for the road less traveled (in fact, I’m not sure why they chose Reapers at all). Of all the units in the army, only the Bloodmaster, Skulltaker, and Karanak are Daemons!

Instead, this is opting for the increasingly-popular approach to Khorne lists, which is to flood the board with expendable units (Bloodreavers and Claws of Karanak, in this case). You usually see that paired with some big hitters to win key combats (such as Skullreapers), but this list has opted to handle it by committee, running tons of Priests with the full complement of Invocations to maximize the utility of the Hero phase. The Bloodmaster and Skulltaker can also serve as Hero assassins once the battle has been joined, as lone Heroes can find it easy to slip past screens and they are decently punchy for their points. They can easily take out a Hero that has been softened up by the Invocations, for example.

Even by the techy standards of Khorne, this feels like a finesse list that is difficult to pilot well, but Sergei seems to have been up to the task, as I find a 3-1-1 result from a list that does not have a clearly identifiable hammer to be fairly impressive.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/WTFBPGFHE0

Top Three AoS Lists for the TTB OPEN 2023

This is the top three AoS lists for the TTB OPEN 2023 that took place in Norway on the 28th and 29th of October. It saw 22 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Slaves to Darkness
– Damned Legion: Knights of the Empty Throne
– Grand Strategy: Spellcasting Savant
– Triumphs: Bloodthirsty

Leaders
Be’Lakor, the Dark Master (340)*
– The Lore of the Damned: Daemonic Speed
Exalted Hero of Chaos (90)*
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mark of Chaos: Undivided
Chaos Sorcerer Lord (120)*
– Mark of Chaos: Undivided
– Lore of Primal Frost: Hoarfrost

Battleline
6 x Varanguard (560)*
– 6x Fellspear
– Mark of Chaos: Khorne
– Reinforced x 1
3 x Varanguard (280)*
– 3x Fellspear
– Mark of Chaos: Khorne
3 x Varanguard (280)*
– 3x Fellspear
– Mark of Chaos: Khorne
9 x The Unmade (80)*
– Mark of Chaos: Undivided
5 x Chaos Knights (220)*
– Mark of Chaos: Khorne
– Ensorcelled Banner: The Banner of Rage

Core Battalions
*Battle Regiment

Total: 1970 / 2000

Roland Rivera: A classic ABC (Always Be Charging) Slaves to Darkness list, this list leverages the power and consistency of Khorne Fellspear Varanguard to the max by running a bunch of them (12, to be exact) in Knights of the Empty Throne, where they all get to run and charge. Complement them with a bit of control in Be’lakor, a caster with Daemonic Speed to make their threat range even bigger, some Unmade to make sure people can’t Redeploy away from your charges, some Knights as a Swiss army knife/cleanup crew, and just dare your opponents to stop you (most of them can’t).

There was a somewhat interesting choice made in the supporting Heroes, however. Instead of spending every last one of his 2000 points, Geir Vedeld (a Slaves to Darkness pilot with proven bona fides) decided to suit an Exalted Hero up with an Arcane Tome and instead angle for a triumph bid. An interesting choice that I can see the logic behind (this build lives and dies by making its charges), and I’d be interested to know how often it resulted in a critical charge reroll. Overall, if you’re looking to build a fast, aggressive, and effective Slaves to Darkness list, here’s your blueprint.

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Army Faction: Ossiarch Bonereapers
– Army Subfaction: Petrifex Elite
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired

LEADER
1 x Liege-Kavalos (180)
– Artefacts: Arcane Tome
1 x Katakros (500)
1 x Mortisan Ossifector (120)
– General
– Command Traits: Dark Acolyte
– Spells: Empower Nadirite Weapons

BATTLELINE
5 x Kavalos Deathriders (190)
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
10 x Mortek Guard (130)
– Mortek Hekatos
– Necrophoros
– Soulcleaver Greatblade
– Nadirite Blade
3 x Immortis Guard (220)

TERRAIN
1 x Bone-tithe Nexus (0)

OTHER
4 x Morghast Archai (220)
– Spirit Halberd
2 x Morghast Archai (220)
– Spirit Halberd

TOTAL POINTS: (2000/2000)

Walter Brock: We’re looking at an OBR list that went 4-1.  Choosing Petrifex Elite to make The Immortis Guard and Morghasts harder to kill in combat.  Spellcasting Savant is the go-to Grandstrat having so much synergy with Immortis guard.

The liege Kavalos with Arcane shield provides an extra cast to put up arcane shield so the Ossifector can put up Nadirite weapons. The liege also provides extra attacks making any unit hit harder.  Altogether a power army multiplier.

Katakros is the big man providing all the value.  Giving everything +1 to hit and +1 to save makes all units run at maximum efficiency.  Combo with the other buffs that the list can provide, and a simple 10-person unit could even kill gods.

The Ossifector is the Glue that holds everything together.  The Grand Strat is tied to this thing.  It buffs Morghasts with extra rend.  Has a 9-inch bubble of +1 to wound and Dark Acolyte to get a battle tactic very easily.  Everything that this little guy gives is pure gas, but if it somehow dies.  A lot of good things go away. 

A unit of 5 Deathriders is a standard seen in most lists. Providing a battle tactic and being a fast uni. Deathriders can do many things from being a screen to clogging up the key piece of the opponent.  The imagination is the limit of what Deathriders can do.

A unit of 10 Mortek guard.  Act as easy filler to reach 3 battlelines. Can be a cheap screen or act as a unit to block off back line deep strikes.  While not the most stellar inclusion for the list. They can provide a lot of unspoken support for the list that nothing else really wants to do.

Three Immortis guard Unlock an easy battle tactic for OBR and help protect the Ossifector so getting the Grandstrat is more likely.

The two units of Morghasts are the stars of the show.  These units provide large amounts of Damage. Are incredibly fast and shut down commands. Whatever these guys get into will usually die.  Katakros buffing their ability to hit.  The Ossifector buffing the Rend and wound rolls, and Empower Weapons going onto a unit plus the extra attacks from the liege makes a unit of Morghasts able to take down almost any unit in the game.

This list is very good at getting its buffs reliably and dealing large amounts of damage while being difficult to kill thanks to Petrifex Elite and Katakros.  A very well-rounded list. Well done to this player.

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Army Faction: Blades of Khorne
– Subfaction: Reapers of Vengeance
– Grand Strategy: Slaughter of Sorcery
– Triumph: Bloodthirsty

LEADERS
Bloodthirster of Insensate Rage (310)
Bloodthirster of Insensate Rage (310)
– Artefacts of Power: Ar’gath, the King of Blades
Skarbrand (380)
Wrath of Khorne Bloodthirster (300)*
– General
– Command Traits: Firebrand
– Artefacts of Power: Halo of Blood
– Prayers: Killer Instinct
Bloodmaster (110)*
– Prayers: Bronzed Flesh
Slaughterpriest (110)*
– Bloodbathed Axe
– Prayers: Blood Sacrifice
– Nullstone Adornments: Polished Nullstone Pebble

BATTLELINE
Flesh Hounds (100)
Flesh Hounds (100)
Flesh Hounds (100)
Bloodreavers (80)
– Icon Bearer
– Hornblower
– Blood Chieftain
– Meatripper Axe
Bloodreavers (80)
– Icon Bearer
– Hornblower
– Blood Chieftain
– Meatripper Axe

TERRAIN
1 x Skull Altar (0)

CORE BATTALIONS
*Command Entourage
– Magnificent

TOTAL POINTS: 1980/2000

Roland Rivera: The big boys are back in town! This is another instance of a Khorne player pushing all their chips into the center of the table with the 4-Bloodthirster build, and this pilot was in quite a gambling mood, as he chose to roll with 2 Bloodthirsters of Insensate Rage, whose damage can be inconsistent but has huge spike potential. Those two slot machines were paired with Skarbrand’s steady output and a Wrath of Khorne Bloodthirster to tie the room together via activation tricks to make combat sequencing easier.

As you’d imagine for a list with 4 300+ point models, everything else in the list reolves around supporting the big guys. Flesh Hounds and Bloodreavers pressure objectives and can be cashed in for Blood Tithe in a pinch, and a couple of Priests will sit in the back line and provide buffs (or perhaps a bit of direct damage in the form of Blood Boil). Overall, this list is highly specialized, but the thing it does is good enough to be a strong choice in an all-comers tournament.

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Army Faction: Kharadron Overlords
– Army Subfaction: Barak-Urbaz
– Grand Strategy: Rule the Skies
– Triumphs: Inspired
– Stick To The Code (Amendments): Trust To Your Guns
– Stick To The Code (Artycles): Honour is Everything, Settle the Grudges
– Stick To The Code (Footnotes): Without Our Ships, We Are Naught

LEADER
1 x Arkanaut Admiral (140)*
– General
– Command Traits: Ex-Grundstok
1 x Aetheric Navigator (100)*
– Artefacts: Voidstone Orb
1 x Aether-Khemist (100)*
– Nullstone Adornments: Hand-carved Nullstone Icon

BATTLELINE
10 x Grundstok Thunderers (160)*
– Gunnery Sergeant
– 2 x Honour Bearer
– 2 x Grundstok Mortar
– 2 x Aethercannon
– 2 x Aetheric Fumigator
– 2 x Decksweeper
10 x Arkanaut Company (90)*
– Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Volley Pistol
– Aethermatic Volley Gun and Gun Butt
10 x Arkanaut Company (90)*
– Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Volley Pistol
– Aethermatic Volley Gun and Gun Butt
1 x Grundstok Gunhauler (170)*
– Sky Cannon

BEHEMOTH
1 x Arkanaut Ironclad (500)*
– Great Sky Cannon
– Great Endrinworks: The Last Word
– The Admiral’s Flagship: The Admiral’s Flagship

OTHER
1 x Gotrek Gurnisson (480)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1990/2000)

Carl Stokes: Another day, another KO list featuring everyone’s Old World remnant! This Gotrek list takes a slightly different approach than many others in that, rather than take one large thunderer block, it takes a slightly smaller one in order to afford a gunhauler.

I’ve already made it abundantly clear why I think Gotrek is an incredible addition to KO armies in previous write-ups so won’t wax poetic on this one, but safe to say that I think he patches a lot of the intrinsic weaknesses of KO while allowing the army to retain their core identity as a mobile firebase.

The usual cadre of characters provides support/disruption while 20 arkanauts screen in the early game before transitioning to objective holders in the mid/late game. A single gunhauler provides another way to score battle tactics and threaten little wizards while being juuuust tough enough to pin targets in place for Gotrek. The gunhauler is another excellent way to hunt down those pesky Andtorian Loci that can cause KO all sorts of problems.

But as usual, the backbone of the list lies in the 10 thunderers and Ironclad that ferries them around. The thunderers are a very tough unit that’s extremely prickly at close range and can be juiced to ridiculous levels by the characters. Generally, the classic approach to this list is to take the single unit of 15 but as the meta shifts towards more anti-shooting, the decision here was made to prioritize mobility to improve the matchup into lists that have a strong anti-shooting presence.

Will that be the case moving forward? Nobody can tell for sure, but the ability of KO to quickly adapt to a changing metagame by drawing on their ally pool and the various different skyports while still being able to easily achieve their many battle tactics is one of the many things that makes them a top-tier army.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/JN5ULW3GE4

Top Three AoS Lists for Halloween Hoedown

This is the top three AoS lists for Halloween Hoedown that took place in the UK on the 28th and 29th of October. It saw 14 players vying to be crowned champion in a 5-game tournament.

Because the tournament has 20 or less players we won’t be commenting on the lists.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Sons of Behemat
– Tribe: King Brodd’s Stomp
– Grand Strategy: Overshadow
– Triumphs: Inspired


Leaders
Kraknos, Gargant-Eater Mega-Kraken (520)*
King Brodd

– General
– Command Trait: Big Eater
Old Man Pete, Summoner of the Beast (500)
Gatebreaker Mega-Gargant

– Artefact: Arcane Tome (Universal Artefact)
The Last Stand of the “SS Kraken-Slayer” (480)
Kraken-eater Mega-Gargant


Battleline
Creeping Tentacle (140)*
1 x Mancrusher Gargants
Creeping Tentacle (140)*
1 x Mancrusher Gargants
Creeping Tentacle (140)*
1 x Mancrusher Gargants


Endless Spells & Invocations
Suffocating Gravetide (30)

Core Battalions
*Battle Regiment

Total: 1950 / 2000

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Army Faction: Blades of Khorne
– Army Subfaction: Reapers of Vengeance
– Grand Strategy: Overshadow
– Triumphs: Bloodthirsty


LEADER
1 x Be’lakor (340)
1 x Skarbrand (380)
1 x Bloodthirster of Unfettered Fury (330)*

– General
– Command Traits: Firebrand
– Artefacts: Ar’gath, the King of Blades
– Prayers: Unholy Flames, Killer Instinct
1 x Slaughterpriest (110)*
– Bloodbathed Axe
– Prayers: Killer Instinct, Blood Sacrifice
1 x Realmgore Ritualist (110)*
– Prayers: Bronzed Flesh, Blood Sacrifice

BATTLELINE
5 x Flesh Hounds (100)

– Gore Hound
– Burning Roar
5 x Flesh Hounds (100)
8 x Claws of Karanak (100)
10 x Bloodreavers (80)

– Blood Chieftain
– Icon Bearer
– Hornblower
– Reaver Blades
10 x Bloodreavers (80)*
– Blood Chieftain
– Icon Bearer
– Hornblower
– Reaver Blades

ARTILLERY
1 x Skull Cannon (140)

INVOCATION
1 x Wrath-Axe (70)
1 x Hexgorger Skulls (50)


CORE BATTALIONS:
*Warlord


TOTAL POINTS: (1990/2000)

Roland Rivera: Most Khorne lists are fairly controlling and playing to the board, but this one goes a step further than most with the inclusion of Be’lakor. While he costs quite a few points, he also adds a lot of depth to Khorne’s control toolbox, and provides access to spellcasting, which is yet another layer of buffs you can stack on your units.

In this list’s case, the units receiving the buffs will mostly be the Bloodthirsters that are accompanying Be’lakor, with the Unfettered Rage Thirster providing utility and defense and Skarbrand providing raw offensive punch. Beyond that, this list has lots of cheap bodies used to pressure objectives and generate Blood Tithe, a couple of Priests to chant prayers and Invocations with, and a Skull Cannon to thin down screens or finish off wounded units with.

While this list doesn’t quite have the number of boots on the ground that a typical Khorne list does, it more than makes up for it with its expanded control toolbox and ability to concentrate force exactly where you want it. Not an easy list to play, but very potent if you can master it.

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Allegiance: Maggotkin of Nurgle
– Subfaction: Blessed Sons
– Grand Strategy: Blessed Desecration
– Triumphs: Bloodthirsty


Leaders
Rotbringer Sorcerer (120)*
– General
– Command Trait: Grandfather’s Blessing (punts the wheel forward)
– Artefact: Muttergrub (also knows gift of disease, and gets a +1 when he casts it)
– Lore of Primal Frost: Merciless Blizzard
The Glottkin (580)*
– Lore of Malignance: Rancid Visitations (big meany horde clearer)
Bloab Rotspawned (310)
– Lore of Malignance: Blades of Putrefaction (Disease points on 5+)
Orghotts Daemonspew (320) (free cp to mortal unit each turn)
Morbidex Twiceborn (290) (heals half rounding up end of each battleshock phase)


Battleline
10 x Plaguebearers (120)*
10 x Plaguebearers (120)*
10 x Plaguebearers (120)*


Core Battalions
*Battle Regiment

Total: 1980 / 2000

Roland Rivera: This list is going heavy on the Hero Monsters – not only does it have the Glottkin, but it also has all 3 Unique Maggoth Lords, which make for very potent dance partners when you active your Blightkrieg ability. Orghotts has the best raw numbers, Bloab brings utility via spellcasting buffs and ebuffs, and Morbidex is a tough fighter that is virtually immune to chip damage.

As these units take up most of the list, you’re mostly limited to pairing them with Plaguebearers to meet minimum Battleline, but having cheap, durable bodies is a perfect complement to elite Hero Monsters. Throw in a mortal Rotbringer Sorcerer for a bit of magical support and the ability to manipulate the Wheel of Corruption, and it’s clear to see that this list is trying to set up combat scenarios with power units in which you have every advantage going for you.

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Allegiance: Stormcast Eternals
– Stormhost: Knights Excelsior (Scions of the Storm)
– Grand Strategy:
– Triumphs:


Leaders
Lord-Imperatant (140)*
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
Knight-Vexillor (120)*
– Meteoric Standard
Knight-Vexillor (120)*
– Meteoric Standard
Knight-Vexillor (120)**
– Meteoric Standard
Knight-Vexillor (120)**
– Meteoric Standard


Battleline
3 x Annihilators (150)*
3 x Annihilators (150)*
3 x Annihilators (150)*
3 x Annihilators (150)*
3 x Annihilators (150)**
6 x Annihilators with Meteoric Grandhammers (400)**

– Reinforced x 1

Units
3 x Aetherwings (70)**
3 x Aetherwings (70)**


Endless Spells & Invocations
Everblaze Comet (90)

Core Battalions
*Battle Regiment
**Battle Regiment


Total: 2000 / 2000

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/KWE88AAAFL

Top Three AoS Lists for Age Of Sigmar Grand Tournament @XPG

This is the top three AoS lists for the Age Of Sigmar Grand Tournament @XPG that took place in the US on the 21st and 22nd of October. It saw 25 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Blades of Khorne
– Subfaction: Goretide
– Grand Strategy: Overshadow
– Triumph: Inspired

LEADERS
Skarbrand (380)*
Bloodsecrator (120)*
– Nullstone Adornments: Pouch of Nulldust
Lord of Khorne on Juggernaut (170)*
– General
– Command Traits: Diabolical Purpose
– Artefacts of Power: Gorecleaver
Slaughterpriest (110)**
– Hackblade and Wrath-hammer
– Prayers: Bronzed Flesh
Slaughterpriest (110)**Y
– Hackblade and Wrath-hammer
– Prayers: Killer Instinct
Bloodthirster of Unfettered Fury (330)**
– Artefacts of Power: Ar’gath, the King of Blades

BATTLELINE
Bloodreavers (80)**
– Blood Chieftain
– Icon Bearer
– Hornblower
– Reaver Blades
Mighty Skullcrushers (210)**
– Skullhunter
– Standard Bearer
– Hornblower
– Ensorcelled Axe
Bloodreavers (80)**
– Blood Chieftain
– Icon Bearer
– Hornblower
– Reaver Blades
Blood Warriors (190)**
– Blood Champion
– Icon Bearer
– Goreglaive
– Goreaxe and Gorefist
Mighty Skullcrushers (210)**
– Skullhunter
– Standard Bearer
– Hornblower
– Ensorcelled Axe

CORE BATTALIONS
*Command Entourage
– Magnificent
**Battle Regiment

TOTAL POINTS: 1990/2000

Roland Rivera: The big winner of this tournament is a somewhat unusual Khorne list. You don’t often see Khorne players go heavy MSU (Multiple Small Units or Minimum-Sized Units, depending on who you ask) with their troops, nor opting for the Goretide and its bonus to wound for units trying to take over opposing objectives, but clearly it paid dividends here.

A big part of why I believe those decisions paid off is that this list is very committed to taking the fight to the enemy. Skarbrand is a one-man wrecking crew that can charge 3D6″, the Bloodthirster of Unfettered Fury moves fast and gives you a second shot of 3D6″ charging on any unit you want, and the list is committed to the heavy cavalry approach with 2 units of Mighty Skullcrushers and a Lord of Khorne on Juggernaut, all of which have a base 2+ save (!). Furthermore, it has a Slaughterpriest with Killer Instinct for even more movement potential. These elements can combine to pin opponents in their deployment zone early with very tough units, making it very difficult for them to capture enough objectives to win.

All that speed is complemented by the usual Khorne support pieces – Bloodreavers for cheap Blood Tithe, Blood Warriors to hold the middle, a Bloodsecrator for quality Rallies and an on-demand offensive buff, and the aforementioned Bloodthirster of Unfettered Fury’s -1 to hit aura. This list is coming at you hard and heavy, and most opponents will not be prepared to push it back fast enough to win.

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Army Faction: Seraphon
– Army Type: Starborne
– Army Subfaction: Fangs of Sotek
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired

LEADER
1 x Slann Starmaster (290)*
– General
– Command Traits: Lord of Celestial Resonance
– Artefacts: Spacefolder’s Stave
– Spells: Comet’s Call, Hoarfrost
1 x Skink Starseer (150)*
– Spells: Merciless Blizzard, Cosmic Crush
1 x Lord Kroak (410)**
1 x Saurus Astrolith Bearer (140)**
1 x Skink Starseer (150)**
– Spells: Merciless Blizzard, Speed of Huanchi

BATTLELINE
10 x Skinks (90)
– Skink Alpha
– Moonstone Club and Star-buckler
10 x Skinks (90)
– Skink Alpha
– Moonstone Club and Star-buckler
10 x Skinks (90)
– Moonstone Club and Star-buckler
10 x Saurus Guard (140)**

BEHEMOTH
1 x Bastiladon with Ark of Sotek (180)

ENDLESS SPELL
1 x Geminids of Uhl-Gysh (50)
1 x Suffocating Gravetide (30)
1 x Aethervoid Pendulum (40)

TERRAIN
1 x Starborne Realmshaper Engine (0)

CORE BATTALIONS:
*Andtorian Acolytes
**Warlord

TOTAL POINTS: (1990/2000)

There once was a frog from space
He cast so many spells – with grace!
Then he summoned some lizzies
They kept people busy
While the mortals kept coming at pace.

There once was a magical Toad
Surrounded by Cosmic Nodes
His gang, they were skinks
And his plan had no chinks
But some nerfs are probably owed…

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Army Faction: Stormcast Eternals
Army Type: Scions of the Storm
– Army Subfaction: Hammers of Sigmar
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired
– call for aid and final thunderstrike

LEADER
1 x Knight-Vexillor (120)*
General
– Command Traits: Master of Magic
– Meteoric Standard
Artefacts: Arcane Tome
1 x Knight-Vexillor (120)*
Meteoric Standard
1 x Knight-Vexillor (120)*
– Meteoric Standard
1 x Knight-Vexillor (120)**
– Meteoric Standard

BATTLELINE
5 x Liberators (100)*
Liberator-Prime
– Grandweapon
– Heavens-wrought Weapon and Sigmarite Shield
5 x Liberators (100)**
Liberator-Prime
– Heavens-wrought Weapon and Sigmarite Shield
– Grandweapon
5 x Liberators (100)**
Liberator-Prime
– Heavens-wrought Weapon and Sigmarite Shield
– Grandweapon

OTHER
3 x Annihilators (150)**
Annihilator-Prime
3 x Annihilators (150)**
Annihilator-Prime
3 x Annihilators (150)***
Annihilator-Prime
3 x Annihilators (150)***
Annihilator-Prime
1 x Stormstrike Chariot (150)***
Stormstrike Axe and Tempestuous Spear
1 x Stormstrike Chariot (150)***
Stormstrike Axe and Tempestuous Spear
1 x Stormstrike Chariot (150)***
Stormstrike Axe and Tempestuous Spear
1 x Stormstrike Chariot (150)***
Stormstrike Axe and Tempestuous Spear

CORE BATTALIONS:
*Warlord
**Battle Regiment
***Redemption Brotherhood

TOTAL POINTS: (1980/2000)

Ramon Silva: Here in Sunny Southern California, In and Out, answers the question of; if you have one thing that is really good (Like a burger, bun and cheese) Why not have four of them?

This tasty 4-1 victory by Rueben Parker with golden boys is a straightforward 4x4x4 of charging, scioning, and comet calling mortal wounds.

How now? Hammertown? The first part of 4 is the Heros- 4 vexillors, banner bearers, that do, D3 mws to a 6in AOE bubble, 24 inches from them. One of them seasoned with the popular artifact/command trait, arcane tome/MoM- Common staple due to primal dice and battle tactics.

After are the annihilators. With a 3+ chance to do D3 mortals to anything within 10 inches of where they drop down from the sky..
And just like the chariots, when the annihilators charge, they do mw’s based off the charge roll.

If that isn’t enough MWs, Don’t worry, the liberators also have a chance on a four-up to do D3 against enemies on objectives at the end of the combat phase.

Looking at the lineup of opponent’s Rueben had to face, it seems like the trees were vegan, there was a double helping of bacon, and undead that just didn’t have enough stomach.

The only thing that could finish the meal was a mummified amphibian. Which kind of makes sense because they like to serve extra helpings of mw frog legs, that they can just summon from stardust.

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Army Faction: Kharadron Overlords
– Subfaction: Barak-Zon
– Grand Strategy: Rule the Skies
– Triumph: Inspired
– Stick To The Code (Amendments): Prosecute Wars With All Haste
– Stick To The Code (Artycles): Honour is Everything
– Stick To The Code (Footnotes): There’s No Reward Without Risk

LEADERS
Arkanaut Admiral (140)*
– General
– Command Traits: Stormcaller
Aetheric Navigator (100)*
– Artefacts of Power: Voidstone Orb
Endrinmaster with Endrinharness (90)**
– Nullstone Adornments: Hand-carved Nullstone Icon
Brokk Grungsson (220)**

BATTLELINE
Endrinriggers (360)*
– Mizzenmaster
Arkanaut Company (90)*
Endrinriggers (240)**
– Mizzenmaster
Endrinriggers (120)**
– Mizzenmaster

BEHEMOTH
Arkanaut Frigate (300)*
– Heavy Sky Cannon
– The Admiral’s Flagship: The Admiral’s Flagship
Arkanaut Frigate (300)**
– Heavy Sky Cannon
– Great Endrinworks: Prudency Chutes

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 1960/2000

Carl Stokes: Here we have a fresh take on the usual “shoot n’ scoot” approach to KO. This list takes Zon, meaning that the balloon boys are gonna be +1 to hit and wound on the charge. And boy is it easy for this list to charge. You’ve got the anti-mobility cast of characters, with an Admiral and Navigator kitted out to reduce opponent’s movement or increasing their own, depending on the roll. Then you throw in 2 frigates packed with the balloon boys that can fly high and end up exactly where they need to be. And finally, the Endrinmaster and Brokk are equipped with balloons of their own and can pretty easily keep pace with the boats (if not embarked themselves.

For shooting, this list packs slightly less firepower than the usual ironclad plus thunderer combo, but you’re still looking at an absolutely outrageous amount of firepower from a slightly close range and two heavy sky cannons for long range plinking before the lads get stuck in. Brokk has a sneaky amount of firepower on his own and can be a nasty surprise for opponents who are expecting a few shots at 3/3/-1/1.

In combat, this list is an excellent example of a glass hammer. It hits like a freight train and dies if things survive to hit it back. That being said, it’s very hard to pin down and extremely hard to cripple before they get to your lines. The embarked endrinriggers/endrinmaster can heal the boats that they’re in to make sure it’s in peak condition before crashing into enemy lines with drills a-whirrin.

Some interesting flex picks in an already slightly off-meta list include the stormcaller command trait to maximize movement control, which is especially important to this build. Otherwise, this list clearly surprised the opposition, with multiple wins against traditionally fast armies (nighthaunt and Big Waagh), although the one loss to SBG isn’t unexpected. That’s a very challenging matchup for a KO list that relies on surgical short range strikes and may not have the easiest time dealing with the sheer recursion/teleporting tricks of SBG.

Overall an excellent list piloted masterfully that really highlights the possibility of the KO book and hopefully spurs on some innovation amongst other players!

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/4RPXDfPSmc

Top Three AoS Lists for Palladium Games Age of Sigmar GT

This is the top three AoS lists for the Palladium Games Age of Sigmar GT that took place in the US on the 21st and 22nd of October. It saw 14 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Ossiarch Bonereapers
– Subfaction: Crematorians
– Grand Strategy: the scales balanced
– Triumph: Inspired


LEADERS
Katakros (500)
Arkhan the Black (380)*
Mortisan Soulmason (160)*

– General
– Command Traits: Eye of the Blizzard
– Artefacts of Power: Lode of Saturation
– Spells: Levitate


BATTLELINE
Immortis Guard (220)*
Mortek Guard (130)*

– Mortek Hekatos
– Necrophoros
– Nadirite Blade
Mortek Guard (130)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
Mortek Guard (260)*
– Mortek Hekatos
– Nadirite Spear
– 2 x Necrophoros


BEHEMOTH
Gothizzar Harvester (160)*

ENDLESS SPELLS & INVOCATIONS
1 x Soulstealer Carrion (40)

CORE BATTALIONS
*Ossiarch Cohort

TOTAL POINTS: 1980/2000

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Army Faction: Seraphon
– Army Type: Starborne
– Army Subfaction: Fangs of Sotek
– Grand Strategy: Spellcasting Savant
– Triumphs: Indomitable


LEADER
1 x Slann Starmaster (290)*
– General
– Command Traits: Lord of Celestial Resonance
– Artefacts: Spacefolder’s Stave
– Spells: Hoarfrost, Drain Magic
1 x Skink Starseer (150)*
– Spells: Speed of Huanchi, Merciless Blizzard
1 x Skink Starseer (150)*
– Spells: Cosmic Crush, Merciless Blizzard
1 x Lord Kroak (410)**
– Spells: Stellar Tempest, Comet’s Call
1 x Saurus Astrolith Bearer (140)**
1 x Skink Starpriest (130)**
– Spells: Celestial Harmony, Merciless Blizzard


BATTLELINE
10 x Skinks (90)
– Skink Alpha
– Moonstone Club and Star-buckler
10 x Skinks (90)
– Skink Alpha
– Moonstone Club and Star-buckler
10 x Skinks (90)
– Skink Alpha
– Moonstone Club and Star-buckler
5 x Saurus Guard (140)
5 x Saurus Guard (140)**


ENDLESS SPELL
1 x Malevolent Maelstrom (50)
1 x Suffocating Gravetide (30)


TERRAIN
1 x Starborne Realmshaper Engine (0)

OTHER
5 x Hunters of Huanchi with Starstone Bolas (80)

CORE BATTALIONS:
*Andtorian Acolytes
**Warlord


TOTAL POINTS: (1980/2000)

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Army Faction: Blades of Khorne
– Army Subfaction: Reapers of Vengeance
– Grand Strategy: Slaughter of Sorcery
– Triumphs: Inspired


LEADER
1 x Bloodthirster of Unfettered Fury (330)
1 x Wrath of Khorne Bloodthirster (300)

– General
– Command Traits: Firebrand
– Artefacts: Halo of Blood
– Prayers: Bloodbind
1 x Wrath of Khorne Bloodthirster (300)
1 x Bloodsecrator (120)*
1 x Bloodthirster of Insensate Rage (310)*
1 x Realmgore Ritualist (110)*

– Prayers: Killer Instinct
– Nullstone Adornments: Pouch of Nulldust


BATTLELINE
5 x Flesh Hounds (100)
10 x Bloodreavers (80)

– Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
10 x Bloodreavers (80)
– Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
10 x Bloodreavers (80)
– Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
10 x Bloodreavers (80)
– Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
8 x Claws of Karanak (100)*


CORE BATTALIONS:
*Warlord

TOTAL POINTS: (1990/2000)

Roland Rivera: 4, count ’em, 4 Bloodthirsters! It’s been a while since we saw a Khorne list go this deep on the big guys do well. Interestingly, Marcus chose to double up on the Wrath of Khorne Bloodthirster, likely to set up combat scenarios in which you can attack with all 4 Bloodthirsters in the span of 2 combat activations. The Bloodthirster of Unfettered Fury offers a potent debuff as well as

The rest of the army is very much geared around catering to the Bloodthirsters, by either enhancing their strengths or minimizing their weaknesses. Bloodreavers, Claws of Karanak, and Flesh Hounds are all cheap units that can provide bodies on objectives, or be sacrificed to generate Blood Tithe. On the support Hero front, the Bloodsecrator and the Realmgore Ritualist can provide potent once-per-game buffs to ensure your Bloodthirsters prevail in key combats.

This sort of list is a very all-in way to play Khorne, but if you can manage the inherent risks well, it’s a very powerful (and cool) way to play the army.

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Army Faction: Skaven
– Grand Strategy: Overshadow
– Triumph: Indomitable

LEADERS
Arch-Warlock (150)*
– General
– Command Traits: Deranged Inventor
– Artefacts of Power: Gryph-feather Charm
– Spells: More-more-more Warp Power!
Warlock Bombardier (100)*
– Spells: More-more-more Warp Power!

BATTLELINE
Stormfiends (930)*
– 3 x Windlaunchers and Clubbing Blows
– 3 x Ratling Cannons and Clubbing Blows
– 3 x Doomflayer Gauntlets and Warpstone-laced Armour
Stormfiends (620)*
– 2 x Shock Gauntlets and Warpstone-laced Armour
– 2 x Ratling Cannons and Clubbing Blows
– 2 x Windlaunchers and Clubbing Blows
Clanrats (100)*
– Clawleader
– Rusty Blade
– 2 x Clanrat Bell-ringer
– 2 x Clanrat Standard Bearer

OTHER
Warp-Grinder (60)*

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1960/2000

Kieren Coates: With skaven having such a varied book there’s so many ways to build a list – sometimes you build a varied list able to counter and flex to your needs, but sometimes you know what the mission is, and the mission is to kill your enemy at all costs

Clan skryre is the shooting clan of skaven, and with 15 stormfiends this army can do exactly that. With a warp grinder it can take one unit in reserve to deepstrike, leaving the other set on table ready to receive more more warp power and either move or gnawhole up the board

Not many lists can survive 3 turns of high output shooting, but if it gets a strong double turn and isn’t pinned back into place, get ready for some sparks – I hope you brought some chaff to screen then out!

Sadly the list is very slightly illegal as gryph feather charm is no longer a legal GC artifact – however I don’t feel this would have changed the game much, as amulet of destiny can be taken changing the 5+ ward to a 6+ ward, effectively giving the warlock 1-2 less wounds.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/C6y8wZ33VH

Top Three AoS Lists for the Age of Sigmar GT: US Open Tampa

This is the top three AoS lists for the Age of Sigmar GT: US Open Tampa that took place in the US on the 14th and 15th of October. It saw 78 players vying to be crowned champion in a 5-game tournament. There were Warhammer 40k and Kill Team events running in parallel.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Ossiarch Bonereapers
– Army Subfaction: Null Myriad
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired

LEADER
1 x Arkhan the Black (380)*
1 x Mortisan Ossifector (120)*
– General
– Command Traits: Aura of Sterlity
– Artefacts: Gothizzar Cartouche
– Spells: Reinforce Constructs
1 x Liege-Kavalos (180)*

BATTLELINE
4 x Morghast Archai (220)*
– Spirit Halberd
4 x Morghast Archai (220)*
– Spirit Halberd
5 x Kavalos Deathriders (190)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
3 x Immortis Guard (220)*

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1970/2000)

Walter Brock: Today we’re looking at an aggressive list that went 5-0. Starting off we have the normal Null Myriad selection to stop opponents’ offensive spells.

Grandstrat we have Spellcasting Savant. Another standard in OBR list construction is due to how well the units fit together. This Grandstrat forced the opponent to come deal with the OBR if they want to stop it.
Most of what we see is what would be considered part of a standard OBR list. Arkhan, one unit of Immortis Guard, Deathriders and an Ossifector, and maybe a unit of 2 Morghasts. That’s where the Similarities end. Taking a more unique approach from the Slower grinding style of OBR lists. Instead of using the katakros + Arkhan double trouble style list. This player has opted to instead include a unit of 4 more Morghasts. Adding up to two units of 4 Morghasts. There is also the inclusion of a Liege Kavalos. Letting one of the Morghast units receive extra attacks.

From what we can see from this list. The Morghasts are the star of the show. Moving “13” inchesd for a command point makes them much faster than the standard hammer that we usually see in Immortis guard. They also turn off Command abilities to units within “3” inches. Meaning no unleash hell against these Hard-hitting Heralds of Nagash. If they roll an 8+ to charge they can also fight first. Meaning that if either unit gets an 8 or higher then both units can unleash all their damage without fear of losing models. Lastly Morghasts have a 5+ ward while wholly within “12” inches of a Hero. Arkhan and the Liege are fast enough to keep up with the Morghasts so this Aura will be up pretty much all game.

So, we know Morghasts are fast, hit hard, and have some great utility attached to them due to turning off Commands, but what makes them work? Well, that’s all the buffs we can attach to them and what the rest of the Characters add onto them.
Starting with the Ossifector. His unique buff can give a unit of Morghasts and extra point of Rend. That make them Rend 3 now. The Ossifector spell can let if target two units so both units are reaching rend 3. The Ossifector also has a “9” inch Aura of +1 to wound, Making the Morghasts wound on 2s now. The buffs from the Ossifecter alone are scary, but we can go even higher.

The Liege as described before can give one of the Morghast units an additional +1 attack. Bringing one unit to 4 attacks each.

Arkhans casting helps even more with bringing the damage over the top. Empowering Nadirite weapons causes the hit roles to explode on 5s instead of 6s. Drain Vitality will reduce the target enemy units save rolls by 1. Bringing the Morghasts basically to Rend 4. Not much is getting a save against that. Lastly are the commands you can issue to Morghasts. All out attack will let them hit on 2s or you can use Bludgeon and give the Morghasts an extra Point of rend on their attacks. Essentially making them an effective rend 5 if everything described above is up and running. This makes Morghasts one of the single hardest hitting units in the game and that can kill almost anything apart from Models with rules that Limit how much damage they can do.
This whole list sits as a one drop so this list will be deciding who will be going first more often than not.

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Allegiance: Daughters of Khaine
– Temple: Khailebron
– Mortal Realm: Ghur
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired

Leaders
Melusai Ironscale (120)*
– General
– Command Trait: Zealous Orator
– Artefact: Arcane Tome (Universal Artefact)
Morathi-Khaine (350)*
The Shadow Queen (350)*

Battleline
15 x Blood Stalkers (540)*
– Reinforced x 2
10 x Blood Sisters (300)*
– Reinforced x 1
10 x Witch Aelves (110)*
– Sacrificial Knives and Blade Bucklers

Units
5 x Khinerai Heartrenders (100)*
5 x Khinerai Heartrenders (100)*

Core Battalions
*Battle Regiment

Total: 1970 / 2000

Danny Wadeson: DoK don’t have the widest selection when it comes to list building, but being able to force Mindrazor through with primals has certainly given the faction a chilly shot in the tail nevertheless. Khailebron is the ‘sneaky’ sub-faction, allowing for regular teleporting which, obviously, is pretty useful for snagging objectives and battle-tactics, with obvious ‘Surround/Destroy’ and ‘Intimidate Invaders’ synergies.

Beyond that, the list is pretty cookie-cutter, with Morathi and the bow sneks backed up by a cadre of stab sneks, with 2x Khinerai for auto-scoring one of their Tome battle tactics and then generally being fantastic fast scoring pieces from then onwards. It’s also Gavin Grigar, which helps!

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Allegiance: Sons of Behemat
– Tribe: King Brodd’s Stomp
– Grand Strategy: Overshadow
– Triumphs: Inspired

Leaders
King Brodd (520)
Gatebreaker Mega-Gargant (500)
Gatebreaker Mega-Gargant (500)
– General
– Command Trait: Big Eater
Warstomper Mega-Gargant (450)
– Artefact: Arcane Tome (Universal Artefact)

Total: 1970 / 2000

Once again, we’re lucky to be joined by Pete Atkinson of Plastic Craic fame! Everyone knows he loves him some Gargants, so who better to comment on King Brodd’s Stomp, than him?


BANG! Brodd’s Stomp rampaging to a 5-0, and hats off to Christopher Schelling for being the first to achieve it with an Army of Renown (that I’ve seen, anyway).

As a quick recap of what the army does, it survives: Brodd has 40 Wounds on a 5++ ward as long as he has a buddy nearby, and the CT which you’ll always take heals Mega Gargants in a bubble around the bearer each time they fight.

Every list starts with Brodd and two Gate-Breakers, for some scary output on top of that solid foundation, so 75% of your units and 50% of your Enhancements are self-selecting; but if that sounds like it puts the army on rails, don’t worry because:

  • Armies of Renown are a walled garden by design, and you can still explore more freely with the subfactions in the main Battletomes; and
  • There’s quite a bit of nuance in the 4th unit slot and your artefact choice

If you’re taking a 4th Mega ahead of 3x Solo Babies, at that point it comes down to a Beast-Smasher or (Christopher’s choice here) a Warstomper to come in at 1970 points. I reckon he’s bang on the money, because the Triumph bid has a sneaky double benefit in Sons of Behemat armies: the +1 to wound is matched by extra juice from denying your opponent their Battleshock Triumph (remembering you also deny IP via your Terror ability). Watching your opponent’s shoulders slump when they lose half an elite unit to Battleshock is a high you’ll be chasing for the rest of your days.

Then you’ve got the choice between the Arcane Tome (which was taken here) for the Unbind and access to Mystic Shield or the Amulet of Protection, which also gets you a Nullstone artefact.

My own preference is the latter, because you can troll the shit out of your opponents with a 5++ ward on Broddley, a 6+ Ward from the Amulet, a 4+ Magic ignore from the Nullstone and maybe a 6+ ward on your 4th Mega via King Brodd chanting Bless. 4 Megas, 4 Ignores. There ya go, deal with that ya bastard.

The hidden benefit of the Arcane Tome option is that it makes your opponent work for the Slaughter of Sorcery Grand Strat, which is an increasingly popular choice for amies without a good one in their book, and which would have been a home run in Christopher’s final game here vs Khorne for example. I actually think I prefer it ahead of the Overshadow that Christopher has gone with here, although I’m sure that will have him and his 5-0 crying all the way to the trophy cabinet.

The army scores Battle Tactics well, and it contests primary objectives really well. Its combat is spikey as hell, but that’s ok – you’re not in a rush to table your opponent, they’re the ones that are on the clock while you just passively wrack up VPs. And because your army hunts in packs, you’ll usually have a second or third bite at the cherry when your 500-point combat unit outputs literally 0 damage, which every Gargant player can confirm does happen.

What beats it? For all the fun new interactions with chucking terrain, the army is back to being a DPS test at the end of the day. I’d be confident that I could start knocking Megas over quickly enough with my Ironjawz for example, but Squigs or STD could do just as good a job. I personally got my arse handed to me by BOC when I was recently running a similar list, too: another army with infinite damage anywhere they want it, but in this case with the added bullshit of yanking units out of Ward and Healing range.

So well done Christopher, a great list and a great result. For all the sooking about Sons of Behemat they look absolutely epic on the table, and as someone who’s played against them loads, I’ve got no dramas at all with them coming back into the meta. Bring it on.

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Army Faction: Blades of Khorne
– Army Subfaction: Reapers of Vengeance
– Grand Strategy: ‘Bring Me A Worthy Skull’
– Triumphs: Bloodthirsty

LEADER
1 x Be’lakor (340)
1 x Skarbrand (380)
1 x Bloodthirster of Insensate Rage (310)*
– Artefacts: Ar’gath, the King of Blades
1 x Slaughterpriest (110)*
– Hackblade and Wrath-hammer
– Prayers: Blood Sacrifice
1 x Slaughterpriest (110)*
– Hackblade and Wrath-hammer
– Prayers: Killer Instinct
1 x Wrath of Khorne Bloodthirster (300)**
– General
– Command Traits: Firebrand
– Artefacts: Halo of Blood
– Prayers: Killer Instinct

BATTLELINE
10 x Bloodreavers (80)**
– Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
10 x Bloodreavers (80)**
– Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
10 x Bloodreavers (80)**
– Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
5 x Flesh Hounds (100)**
– Gore Hound
– Burning Roar

INVOCATION
1 x Bleeding Icon (50)
1 x Hexgorger Skulls (50)

TERRAIN
1 x Skull Altar (0)

CORE BATTALIONS:
*Command Entourage
– Magnificent
**Battle Regiment

TOTAL POINTS: (1990/2000)

Patrick German: Jonathan has opted for one of the few Wizards that can be included in a Khorne army. Be’Lakor makes a great tech piece due to Dark master, and the addition of Mystic Shield goes a long way to improve a Bloodthirster’s 4+ save. He also opted to include three bloodthirsters (counting Skarbrand) and is banking most of his damage output on the Rage-thirster and Skarbrand, both of which can be reliable damage dealers. The Halo of Blood on the Wrath of Khorne thirster provides the Rage-thirster with fight first, in a roundabout way, and Ar’gath is a great inclusion to block any wards that might prevent his mortal wounds from going through. It would be a near-guaranteed death sentence for whatever unit those three decided to team up against.

For all other purposes, Jonathan looks like he’s banking on summoning some infantry in for objective holding a damage. The bloodreavers are great for summoning tithe points, but their defensive profile and speed can leave something to be desired. The Flesh hounds are better for scoring battle tactics, and they’re slightly more durable than the Reavers, but they still die quickly to any dedicated assault.

All-in-all, Jonathan has combined excellent damage potential with reliable ways of scoring battle tactics, and his excellent piloting achieved a 4-1.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/1D9MFN3E9P

Top Three AoS Lists for the Ragnarok : Autumn 2023 AoS GT

This is the top three AoS lists for the Ragnarok : Autumn 2023 AoS GT  that took place in the UK on the 28th and 29th of October. It saw 14 players vying to be crowned champion in a 5-game tournament.

Because the tournament has 20 or less players we won’t be commenting on the lists.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Flesh-eater Courts
– Subfaction: Hollowmourne
– Grand Strategy: overshadow
– Triumph: Inspired


LEADERS
Abhorrant Ghoul King on Royal Terrorgheist (450)*
– General
– Command Traits: Grave Robber
– Artefacts of Power: Corpsefane Gauntlet
– Mount Traits: Gruesome Bite
– Spells: Spectral Host
Varghulf Courtier (160)*
Abhorrant Ghoul King (170)*

– Spells: Merciless Blizzard
Abhorrant Archregent (240)**
– Artefacts of Power: The Dermal Robe
– Spells: Hoarfrost
Abhorrant Archregent (240)**
– Spells: Deranged Transformation


BATTLELINE
Crypt Ghouls (80)
Crypt Horrors (330)*
Crypt Horrors (330)*


TERRAIN
1 x Charnel Throne (0)

CORE BATTALIONS
*Warlord
**Andtorian Acolytes


TOTAL POINTS: 2000/2000

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Army Faction: Blades of Khorne
– Subfaction: Reapers of Vengeance
– Grand Strategy: Slaughter of Sorcery
– Triumph: Inspired


LEADERS
Bloodmaster (110)*
– Prayers: Blood Sacrifice
Bloodthirster of Unfettered Fury (330)*
– General
– Command Traits: Firebrand
– Artefacts of Power: Ar’gath, the King of Blades
– Prayers: Bronzed Flesh
Bloodsecrator (120)*
– Nullstone Adornments: Hand-carved Nullstone Icon
Bloodmaster (110)**
– Artefacts of Power: Halo of Blood
– Prayers: Killer Instinct


BATTLELINE
Bloodletters (360)**
– Bloodreaper
– Icon Bearer
– Hornblower
Flesh Hounds (100)**
Bloodreavers (80)**

– Hornblower
– Icon Bearer
– Blood Chieftain
– Reaver Blades
Bloodletters (360)**
– Bloodreaper
– Icon Bearer
– Hornblower


OTHER
Mighty Skullcrushers (420)**
– Skullhunter
– Ensorcelled Axe
– 2 x Standard Bearer
– 2 x Hornblower


TERRAIN
1 x Skull Altar (0)

CORE BATTALIONS
*Command Entourage
– Magnificent
**Battle Regiment


TOTAL POINTS: 1990/2000

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Army Faction: Stormcast Eternals
– Army Type: Scions of the Storm
– Army Subfaction: Hammers of Sigmar
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired
– Call for Aid


LEADER
1 x Lord-Arcanum on Gryph-Charger (170)*
– General
– Command Traits: Shaman of the Chilled Lands
– Spells: Thundershock
1 x Lord-Relictor (130)*
– Prayers: Translocation
1 x Lord-Celestant on Dracoth (170)*
– Stormstrike Glaive
– Artefacts: Luckstone
– Mount Traits: Celestial Instincts


BATTLELINE
4 x Dracothian Guard Tempestors (210)*
4 x Dracothian Guard Tempestors (210)*
5 x Sequitors (110)*
2 x Dracothian Guard Fulminators (240)*


ENDLESS SPELL
1 x Everblaze Comet (90)

OTHER
3 x Evocators on Celestial Dracolines (240)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1990/2000)

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Army Faction: Fyreslayers
– Army Subfaction: Greyfyrd
– Grand Strategy: Masters of the Forge
– Triumphs: Indomitable


LEADER
1 x Auric Runemaster (130)
– Artefacts: Volatile Brazier
– Prayers: Heal
1 x Auric Runefather on Magmadroth (360)*
– General
– Command Traits: Blood of the Berzerker
– Artefacts: Master Rune of Unbreakable Resolve
– Mount Traits: Coal-heart Ancient
1 x Battlesmith (160)*
– Artefacts: Nulsidian Icon
1 x Auric Flamekeeper (90)*
– Nullstone Adornments: Hand-carved Nullstone Icon
1 x Auric Runeson (80)**
– Ancestral War-axe
– Artefacts: Axe of Grimnir


BATTLELINE
10 x Vulkite Berzerkers with Bladed Slingshields (150)*
– Karl
– Hornblower of Grimnir
– Fyresteel War-pick and Bladed Slingshield
15 x Hearthguard Berzerkers (480)**
– Karl
– Berzerker Broadaxe
15 x Hearthguard Berzerkers (480)**
– Karl
– Berzerker Broadaxe


INVOCATION
1 x Molten Infernoth (50)

TERRAIN
1 x Magmic Battleforge (0)

CORE BATTALIONS:
*Warlord
**Wizard-finders of Andtor


TOTAL POINTS: (1980/2000)

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Final Tournament Placings

For the complete results please follow the link below to Best Coast Pairing:

https://www.bestcoastpairings.com/event/L5FY3PLDTN

Top Three AoS Lists for Wappler Harvest Gathering

This is the top three AoS lists for Wappler Harvest Gathering that took place in Austria on the 30th and 1st of October. It involved 20 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Lumineth Realm-lords
– Great Nation: Zaitrec
– Grand Strategy: Spellcasting Savant

Leaders
Scinari Enlightener (170)*
– General
– Command Trait: Loremaster
– Artefact: Rune of Senthoi
– Lore of Hysh: Overwhelming Heat
– Lore of Hysh: Speed of Hysh
– Lore of Hysh: Protection of Hysh
– Lore of Primal Frost: Hoarfrost
Scinari Calligrave (110)*
– Lore of Primal Frost: Rupture
– Lore of Primal Frost: Merciless Blizzard
Ellania and Ellathor, Eclipsian Warsages (190)**
– Lore of Hysh: Ethereal Blessing
– Lore of Hysh: Total Eclipse
Scinari Cathallar (120)**
– Lore of Primal Frost: Merciless Blizzard
– Lore of Hysh: Total Eclipse
Sevireth, Lord of the Seventh Wind (270)**
The Light of Eltharion (230)***

Battleline
10 x Vanari Auralan Wardens (150)**
– Lore of Hysh: Ethereal Blessing
– Universal Spell Lore: Ghost-mist
15 x Vanari Bladelords (360)***
– Reinforced x 2
5 x Vanari Dawnriders (120)***
– Lore of Hysh: Speed of Hysh
– Lore of Hysh: Overwhelming Heat
10 x Vanari Auralan Wardens (150)***
– Lore of Hysh: Speed of Hysh
– Lore of Hysh: Overwhelming Heat

Endless Spells & Invocations
Aethervoid Pendulum (40)
Suffocating Gravetide (30)
Quicksilver Swords (60)

Core Battalions
*Andtorian Acolytes
**Warlord
***Vanguard

Additional Enhancements
Spell

Terrain
Shrine Luminor

Total: 2000 / 2000

Jon Anderson: News from the realms of order, light, and all things pointy eared.

Andreas Schwarz has proven that sometimes you don’t need a god to show everyone what you’re made of. Going undefeated this past weekend with Zaitrec Lumineth,
we have a fantastic mix of support pieces, threats, and utility all bundled into one neat 2000 points on the nose. Triumphs are for chumps. Utilizing the Spellcasting Savant
Grand Strategy is unquestionably the best option in a GT setting, and by ensuring their survival with the 10 bladelords, I would wager Andreas likely never felt much pressure on his caster
corps.

By taking the Warlord bonus for an extra spell, all of his Wizards (as well as Wizard units) become very knowledgable little elves, and their toolbox evolves from something you’d carry in your hand, to something you roll around in a shop. Nearly every spell available to him is in the list somewhere, and the power of that can not be overstated. The Enlightener packing enough spells
for a whole classroom while also having the ability to double tap the Lore of Hysh means you have a spectacular option as general, and the Rune of Senthloi is a nice change of pace!

As if summoned out of the desert itself, a wild Sevireth has appeared! Mobile, annoying, smashes faction terrain? Sounds like a winner in my book.

The three endless spells are a choice I myself am quite a fan of. This ensures you have redundancy for the battle tactic as well as producing needed projection for damage down field. I personally
would have taken a Lifeswarm, but that’s because I’m a coward.

Great list, and congratulations to Andreas on the undefeated finish.


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Alegiance: Khorne
– Slaughterhost: Reapers of Vengeance
– Grand Strategy: Slaughter of Sorcery
– Triumphs: Inspired

Leaders
Bloodmaster, Herald of Khorne (110)*
– Artefact: Halo of Blood
– Prayer: Killer Instinct
– Prayer: Unholy Flames
Bloodsecrator (120)*
– Nullstone Adornment: Pouch of Nulldust
Bloodthirster of Unfettered Fury (330)*
– General
– Command Trait: Firebrand
– Artefact: A’rgath the King of Blades
– Prayer: Bloodbind
– Universal Prayer Scripture: Curse
Bloodmaster, Herald of Khorne (110)**
– Prayer: Witchbane Curse
– Prayer: Bronzed Flesh
Skulltaker (120)**
Slaughterpriest (110)**
– Hackblade and Wrath-Hammer
– Prayer: Blood Sacrifice
– Prayer: Killer Instinct

Battleline
20 x Bloodletters (360)
– Reinforced x 1
10 x Flesh Hounds (200)
– Reinforced x 1
5 x Flesh Hounds (100)

Units
9 x The Unmade (80)
– Mark of Chaos: Undivided
9 x Untamed Beasts (80)*
– Mark of Chaos: Undivided
9 x Untamed Beasts (80)**
– Mark of Chaos: Undivided
Karanak (140)

Endless Spells & Invocations
Bleeding Icon (50)

Core Battalions
*Warlord
**Warlord

Additional Enhancements
Prayer
Artefact

Terrain
Skull Altar

Total: 1990 / 2000

Patrick German: We’ve once again broken away from the standard Khorne list to see a top performer with some interesting choices. We’ve discussed the Bloodmaster, Bloodthirster General, Bloodsecrator, and Bloodletters at length. They’ll perform in this list as well as they ever do, so long as Benedict plays the movement phase well (which he obviously did with his 2nd place finish).

What I would rather focus on is the addition of three Warcry warbands that we haven’t seen in top spots since the days when Slaves to Darkness was dominating the top three lists. Benedict has clearly answered the question that many of us on the Woehammer Discord regularly ask: what do you do to score turn 1?

The trouble with the current GHB is that turn one is often extremely difficult to score for some armies. Khorne’s battle tactics generally require you to kill a unit in special conditions, or finish the turn with a large number of units in combat. This really leaves two options for scoring turn one, either Intimidate the Invaders or Surround and Destroy. The first is deceptively difficult, since it defines territory instead of deployment zone, meaning some missions are requiring 11″+ of movement, which Khorne cannot reliably do. Surround and destroy however…

Enter the Untamed Beasts. For 80 points you get a 6″ pre-game move. It doesn’t matter what they can or can’t do past that point, because you are taking them for the 6″ pre-game move. The ability to quickly get out of your deployment zone and within 6″ of a board edge is scoring those battle tactics early, and if you can also manage to get your units on an objective or two, even better. The inclusion of these units should immediately make your opponent question whether to force you to take the first turn, since you can so easily start the game on a leg up.

Past that inclusion, he has the Unmade to shut of enemy commands, Karanak to help boost up the Flesh Hounds (and making summoning more effective), and Skulltaker to knock the heads off of enemy heroes to score some bonus Blood Tithe.

All around a great list that dips into some less-popular units. Congratulations on the 2nd spot, Benedict!

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Allegiance: Soulblight Gravelords
– Subfaction: Legion of Night
– Grand Strategy: Empire of Corpses

Leaders
Mannfred von Carstein, Mortarch of Night (400)
– Lore of the Deathmages: Waste Away
Vampire Lord (150)*
– Artefact: Morbheg’s Claw
– Lore of Primal Frost: Hoarfrost
Vampire Lord on Zombie Dragon (480)*
– General
– Deathlance
– Command Trait: Unbending Will
– Lore of the Vampires: Vile Transference

Battleline
10 x Dire Wolves (150)*
3 x Fell Bats (90)*
3 x Fell Bats (90)*

Units
20 x Grave Guard (320)*
– Great Wight Blades
– Reinforced x 1
20 x Grave Guard (320)*
– Great Wight Blades
– Reinforced x 1

Core Battalions
*Battle Regiment

Total: 2000 / 2000

Danny Wadeson: Here, we have a fairly standard Manny list, but with my personal favourite chaff combo of 2x 3 Fell Bats. Their speed, ability to trade up (damage 2 and bonus attacks if they kill stuff, plus vampiric healing and 3 wounds a model) just means they’re wonderfully useful in a variety of situations – and in msu format, when they return from the dead, you’re getting 2/3 models back which is wonderful ROI.

The flex points in this list are spent on a 2nd brick of Graveguard, which makes sense because even after their points hike, they still slap like mad and play wonderfully into the army’s recursion abilities. Combined with the counter charge and the potential to be buffed by two sources (Manny killing a model with Gheistvor and the foot vamp), a double brick probably feels fairly overwhelming for most armies.

On that note, I can’t say I can instantly guess why it struggled with a Zaitrec list without seeing it. I suppose the weakness of a list like this in theory is that Graveguard rely on volume of attacks, but if you have ways to reach out and decimate them from range, they’re much less of a threat, and the vlozd is the only piece with traditional threat projection. Either way, LoN is loads of fun, and it’s nice to see a bit of experimentation within the sub-faction. Plus, it’s probably a good sign it can be beaten!




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Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork
– Mortal Realm: Ghur
– Grand Strategy: Protect da Shrine!
– Triumphs: Indomitable

Leaders
Grinkrak The Great (220)**
Skragrott, The Loonking (230)**
Squigboss with Gnasha-squig (110)**
– General
– Command Trait: The Clammy Hand
Madcap Shaman (70)*
– Artefact: Moonface Mommet
– Lore of Primal Frost: Merciless Blizzard

Battleline
5 x Boingrot Bounderz (150)*
36 x Squig Herd (420)**
– Reinforced x 2
24 x Squig Herd (280)**
– Reinforced x 1

Units
5 x Gobbapalooza (170)**
– Lore of the Moonclans: The Hand of Gork
6 x Sneaky Snufflers (140)**
6 x Grinkrak’s Looncourt (0)**
1 x Marshcrawla Sloggoth (170)*

Core Battalions
*Battle Regiment
**Battle Regiment

Terrain
Bad Moon Loonshrine

Total: 1960 / 2000

Lodivicus: Sometimes there is a recipe that just works despite various tweaks over a period of time. This list is a current GHB version of the type of army list that was very popular a couple of battlescrolls ago. Pretty much every unit in the list has had its points increased (some twice) since the release of the battletome, yet Tristan illustrates here that it can still perform at a pretty high level and still works.

In some games, you’ll be more cautious and wait for an opening. In others you’ll play aggressive right from turn one. The premise, regardless of timing, is pretty much the same.

Take one unit of Squig Herd, season it with all the buffs, and fling it across the board at your opponent. Next turn, do it again with the other Squig Herd. If the opponent manages to kill a Squig Herd, you pop another half sized unit out of the Bad Moon Loonshrine and get back in line to do it again. Send wave after wave of spiced up meatballs at an opponent until victory is yours.

So what are the main buffs, spells and abilities that spice up the list?

Need more rend? The Madcap Shaman’s Moonface Mommet and Gobbapalooza’s Nasty Poisons have your back.

Mortal wounds? Squigboss with Gnasha-squig’s Yellow Lurka, Skragrott’s Fangz of the Bad Moon, and the Madcap Shaman’s Merciless Blizzard come through.

Fight on death? Grinkrak the Great can ‘I Dub Thee…’ Moonclan (which includes Squigs) units.

5+ ward (and less commonly +1 attack)? Sneaky Snufflers’ Looncap Mushrooms.

+1 hit in melee? The troggoth ally, the Marshcrawla Sloggoth, brings his Krew Drummer to help mitigate that Squig Herd can’t receive commands.

And that’s not all, the list is still loaded with other less commonly used or situational abilities, spells and buffs too. While it may not be your grandmother’s jambalaya, packed with all of the previous ingredients from times past, it’s still plenty spicy and loaded with meatballs. It just works!

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/WL41AAKMD1

Top Three AoS Lists for Fantasia Fanatic XLIV AoS

This is the top three AoS lists for Fantasia Fanatic XLIV AoS that took place in Sweden on the 14th and 15th of October. It involved 40 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Soulblight Gravelords
– Subfaction: Legion of Night
– Grand Strategy: Empire of Corpses
– Triumphs: Bloodthirsty

Leaders
Mannfred von Carstein, Mortarch of Night (400)**
– Lore of the Deathmages: Waste Away
Vampire Lord (150)**
– Artefact: Morbheg’s Claw
– Lore of Primal Frost: Hoarfrost
Vampire Lord on Zombie Dragon (480)*
– General
– Deathlance
– Command Trait: Unbending Will
– Artefact: Shard of Night
– Universal Spell Lore: Flaming Weapon
King Morlak Velmorn (220)**

Battleline
10 x Dire Wolves (150)*
3 x Fell Bats (90)*
10 x Dire Wolves (150)*

Units
20 x Grave Guard (320)*
– Great Wight Blades
– Reinforced x 1
4 x The Sons of Velmorn (0)*

Endless Spells & Invocations
Suffocating Gravetide (30)

Core Battalions
*Battle Regiment
**Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 1990 / 2000

Danny Wadeson: Soulblight continue to prove a menace post-September battlescroll – mind you, every army should be capable of winning, and when the general is Ronya, well – can you really complain? Legion of Night bring some fantastically sneaky shenanigans to bear, mainly thanks to the heroic action to teleport a vampire, along with a unit being able to counter-charge. Once you add Manny’s ability to charge in the movement phase instead of redeploying, it can be a massive headache for the opponent to move around without having their intentions stymied by an angry beatstick.

But what I love is the inclusion of Velmorn and his Grave… Sons of Velmorn, for that sweet anti-pile in tech, albeit at a high price point it seems to me. Combined with the ever-present threat of 20 traditional Graveguard (RE-RELEASE THEM BASED ON THE VELMORN SCULPTS YOU COWARDS), you have some serious movement/pile-in denial backed a brutal hammer, especially with the foot vampire around. Dire wolves and bats provide the ever-reliable fast chaff scoring, while Gravetide allows for some horde clearing and potentially a sneaky, big base bonus screen.

Ramon Silva: Beating out two Starborne lists along the way must have been a particular highlight – big up Ronya ‘Death Queen’ Andersson!

Royna, a. Well-known Warhammer five round winner, has done it again at {name of gt}, with an impressively low body count land grabbing legions of night list.

“Zombies?” she don’t need no stinking “zombies”
Within this four-drop list are many tools to control where the fight happens.

-A cunning counter charge that doesn’t age

-A heroic action teleport so Manfred can railroad a lane and then warscroll teleport out next turn.

-Velmorn with a 3+ save are some Tanky bones. They don’t fall down like other cardboard cutout death rattlers do.

-and the Gravetide endless spell has a huge base size perfect for zoning.

Besides that, The battleline is lean but very mobile.

20 Grave guard is one of the best hammers in the game and can be buffed with horror frost, reliably because the morbeg claw artifact gives the Vlord on foot +3 to cast.

The additional artifact on VloZD nullifies rend from shooting so it can sit back and double up the body count ww12 around them with their command trait.

But when needed they can cast blazing weapon and saddle up for some real damage.

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Army Faction: Blades of Khorne
– Subfaction: Bloodlords
– Grand Strategy: Slaughter of Sorcery
– Triumph: Inspired


LEADERS
Bloodsecrator (120)*
– Nullstone Adornments:  Pouch of Nulldust
Bloodthirster of Unfettered Fury (330)*
– General
– Command Traits: Firebrand
– Artefacts of Power: Ar’gath, the King of Blades
– Prayers: Bloodbind, Bronzed Flesh
Slaughterpriest (110)*
– Hackblade and Wrath-hammer
– Prayers: Blood Sacrifice, Killer Instinct
Herald of Khorne on Blood Throne (160)**
– Prayers: Killer Instinct, Unholy Flames


BATTLELINE
20 Bloodletters (360)*
– Icon Bearer
– Hornblower
– Bloodreaper
5 Flesh Hounds (100)*
– Gore Hound
– Burning Roar
8 Claws of Karanak (100)**


OTHER
3 Bloodcrushers (180)**
– Icon Bearer
– Hornblower
– Bloodhunter
10 Skullreapers (380)**
– Icon Bearer
– Skullseeker
6 Furies (80)** (allies)
9 The Unmade (80)** (allies)


TERRAIN
1 x Skull Altar (0)

CORE BATTALIONS
*Warlord (magnificent: additional prayer)
**Battle Regiment


TOTAL POINTS: 2000/2000

Roland Rivera: In a somewhat unusual twist for a Khorne Bloodlords list, this one features a mix between Bloodletters and Bloodcrushers (expected), Khorne mortal units (unexpected), and Allies (even more unexpected). However, the balance of their capabilities is likely effective enough that this list succeeded despite not maximizing the benefit of its chosen subfaction.

The conventional pillars of many Khorne lists are here: a big blob of Bloodletters to give and take damage with, a Bloodcrusher unit as a tough, recursive pinner, a Bloodthirster of Unfettered Fury as a versatile Hero Monster, a Bloodsecrator for an on-demand offensive bonus, chaff units like Flesh Hounds and Claws of Karanak to pressure objectives and generate Blood Tithe upon death, and a Herald of Khorne on Blood Throne to help with Bloodletter recursion. Where the differences start to emerge are the inclusion of Furies and the Unmade, which provide some utility tools that are somewhat uncommon in Khorne (fast flying chaff and an anti-Rally/Redeploy aura, respectively). A 10-man unit of Skullreapers is another notable deviation from the norm, but these provide a useful Rally target for the Bloodsecrator while requiring relatively little support to generate consistent damage output.

Because of its high unit count and Khorne’s mobility tricks, this list will be excellent at covering the battlefield and funneling opponents into fights of its choosing, and the Khorne buff lineup is potent enough to allow its hammers to do enough damage to key units. This profiles as a challenging list to pilot, but an even more challenging one to face.

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Allegiance: Stormcast Eternals
– Stormhost: Hallowed Knights (Stormkeep)
– Mortal Realm: Hysh
– Grand Strategy: Overshadow
– Triumphs: Inspired

Leaders
Gardus Steel Soul (160)*
Knight-Arcanum (100)**
– Spell: Celestial Blades
Knight-Incantor (120)**
– General
– Command Trait: Shaman of the Chilled Lands
– Spell: Azyrite Halo
Knight-Relictor (90)*
– Artefact: Luckstone
– Prayer: Translocation

Battleline
5 x Liberators (100)*
– Heavens-wrought Weapon and Shield
– 1x Grandweapons
5 x Liberators (100)*
– Heavens-wrought Weapon and Shield
– 1x Grandweapons
5 x Vindictors (110)*
5 x Vindictors (110)*
5 x Vindictors (110)*

Units
1 x Stormstrike Chariot (150)***
6 x Questor Soulsworn (230)***
4 x Dracothian Guard Tempestors (420)***
– Reinforced x 1
5 x Vanguard-Hunters (100)***
– Boltstorm Pistols and Shock Handaxes
5 x Vanguard-Hunters (100)***
– Boltstorm Pistols and Shock Handaxes

Core Battalions
*Battle Regiment
**Andtorian Acolytes
***Redemption Brotherhood

Additional Enhancements
Holy Command: Call for Aid

Total: 2000 / 2000

Craig Ellis: Described by the player who ran this as a ‘Stand on Circles’ list, this is going to be very strong on the primary with the aim of creating blocks of frustrating, hard to kill units and winning the war of attrition. As a Stormkeep, this gives the ability of Redeemers (Liberators, Vindictors) to count as 3 on objectives (only in own territory until turn 3) meaning the level of scoring is going to be consistent throughout the game. Hallowed Knights allows the use of Gardus Steelsoul, who has a 5+ ward aura, adding to the general tankiness on offer here & giving all Redeemers Fight on Death on a 4+. The addition of spells such as Celestial Blades (+1 to Wound), Hoarfrost (buffing weapons) & Azyrite Halo (Save rolls of 6 deal a MW back) plus the Shield of Civilization (d3 MW’s when being charged into) Stormkeep ability means the enemy is going to take some damage when trying to drag these guys off objectives too. Tempestors and Questors provide the threat as well as the ability to score several battle tactics. Vanguard Hunters provides a guaranteed Surround & Destroy battle tactic as well as popping up to snag unguarded objectives. The Knight Relictor with translocation provides the ability to teleport units on a 3+ when required, with Luckstone giving an OPB re-roll if it is really needed. The Grand Strategy (Overshadow; destroy all enemy battleline with at least 1 friendly alive) leans into the aim of the list, keeping as much battleline as possible alive. The Holy Command Call for Aid will bring a unit of Redeemers back OPB adding to the staying power of the army. Looks like some decent match-ups with 4 wins until the final game where he lost to SBGL. It’s probably a tricky match up for this list as it is much stronger on the primary.

Ramon Silva: Shiny silver armor, crackling lightning and chants of “only the faithfu” must be one thing?
Zombies right?… Just kidding but in all seriousness, Stormcast Hallowed Knights are part of the first Legions of Light and Alexis piloted them to an impressive 4-1.

One of the initial books of 3.0, SCE benefits are.. rotting, but being poster boys they regularly get gud warscrolls. Which makes most lists feel like a bag of tricks with some juicy heros and troops.

Gardus in HK give a 5+ ward ww 12.
Knight “nope” incantor with an auto unbind
A priest for “lord, please, get me the f out of here” : translocate
And tempestors for solid ranged damage

This castle style list hands out +1 to wound and armor reflecting mw’s to tanky troops that can also fight on death. Taking Stormkeep means troops count as extra bodies on objectives but they all start on the board. They don’t stay there though as Questor soulsworn have a built in boogie, and the vanguard hunters have a board edge warscroll teleport.

Another point to note is that there is not much shooting at all so this list gets what it needs to get done in positioning and melee. It plays very well into the primary, or objective scoring, and has the additional troops to provide options for the secondary, battle tactics.

The path to 3rd was hard fought, as everything besides ironjaws is fairly newer. KO shooting can nullify the fight on death stormhost ability. Where-as the last three matches were against other melee army’s that just have more in book tricks. Which again makes the sparse shooting even more impressive.

Congrats!

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Army Faction: Seraphon
– Army Type: Starborne
– Subfaction: Fangs of Sotek
– Grand Strategy: Continuous Expansion
– Triumph: Inspired

LEADERS
Lord Kroak (410)*
Saurus Astrolith Bearer (140)*
– Artefacts of Power: Arcane Tome
Skink Starpriest (130)*
– Spells: Cosmic Crush, Merciless Blizzard
Skink Starseer (150)**
– Spells: Merciless Blizzard, Rupture
Slann Starmaster (290)**
– General
– Command Traits: Lord of Celestial Resonance
– Spells: Comet’s Call, Merciless Blizzard

BATTLELINE
Skinks (90)
– Skink Alpha
– Moonstone Club and Star-buckler
Skinks (90)
– Skink Alpha
– Moonstone Club and Star-buckler
Saurus Guard (140)*

BEHEMOTH
Bastiladon with Ark of Sotek (180)
Bastiladon with Ark of Sotek (180)

ENDLESS SPELLS & INVOCATIONS
1 x Horrorghast (60)
1 x Malevolent Maelstrom (50)
1 x Umbral Spellportal (80)

TERRAIN
1 x Starborne Realmshaper Engine (0)

CORE BATTALIONS
*Warlord
**Andtorian Acolytes

TOTAL POINTS: 1990/2000

Danny Wadeson: It’s Starborne, with the flex points spent on not one, but two Arks of Sotek, because they’re fantastic wound sponges capable of surprising spike damage. Everything else is the same as usual! Sorry, I’m not going to explain how the entire list works again – but if you really don’t know, it’s basically ‘get summoning points and summon stuff’. As I have no idea what units Abbe summoned, it’s hard to talk about strategy other than to say, I like the double Arks of Sotek because that would make for a helluva screen!

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/241T2BXLL5

Winning Socal open with Dhom-hain


The Story:
Socal open is the Culmination of a year long Journey for me. Competing for me is not so much about rank and wins as it is the Path to growth and constantly chasing a higher level of skill. For all of 2022, I played the arguably worst army in the game, Kruleboyz, and resolved to master them. I chose them in no small part because it would be a huge challenge. I knew that if I played the strongest armies it wouldn’t force me to learn and grow nearly as much; And grow I did but after a year on the struggle bus even I needed a bit of a break from the frustration of randomness in a competitive game.

I picked up Idoneth because while they’re not a power army, they’re close to 50%, and in my thinking, that means the better player should win. The fish elves would be a great metric to judge my progress and see how I measured up to the best in a fair fight, but I also still hold growth as my main goal, so I set a new mission for myself. I wanted to win an RTT, or 4-1+ a GT, with every subfaction in IDK.

My first result was with Nautilar in Arizona, playing to a strong 4-1 finish with Frostheart phoenix and turtle to create a tanky death ball. Next, at Old Town Throwdown summer smash, I played to another 4-1 with Fuethan just before the buffs. That was a hard, fought grind, but I squeezed it out. After that, I. picked up Dhom-Hain and got a top 8 with 3-1-1 in Arizona smite club open, but I couldn’t quite get it, so I had to try again. Which brings us to the Socal open with my new and improved list

The List:

Army Faction: Idoneth Deepkin
Subfaction: Dhom-Hain
– Grand Strategy: Dominion of the Deep Ones
– Triumph: Bloodthirsty

LEADERS
Isharann Tidecaster (130)*
General
– Command Traits: Teachings of the Túrscoll
– Spells: Hoarfrost
Battlemage (100)*
Magic of the Realms: Wildform (Ghur)
Akhelian Thrallmaster (100)**
Eidolon of Mathlann Aspect of the Storm (300)**
– Artefacts of Power: Arcane Tome
Akhelian Thrallmaster (100)**

BATTLELINE
Namarti Thralls (220)**
Icon Bearer
Namarti Thralls (220)**
Icon Bearer
Namarti Thralls (110)**
Icon Bearer

BEHEMOTH
Akhelian Leviadon (400)**
– Mount Traits: Reverberating Carapace

OTHER
Akhelian Allopexes (150)**
Retarius Net Launcher, Barbed Hooks and Blades
Akhelian Allopexes (150)**
Retarius Net Launcher, Barbed Hooks and Blades

TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment

TOTAL POINTS: 1980/2000


When building the Dhom Hain list, I knew I’d have to lean into its strategy as hard as I possibly could if I wanted it to work. Dhom-hain is not an army of reasonable choices. It is an army of explosive, risky power. With this in mind I looked to maximize the namarti savages rule, which allows me to charge if I kill everything within 3’ (and I’m going first in the round) and then fight again (not immediately).

Step 1: Killing everything within 3”.
Thralls can hit pretty hard, but on their own they’re just not getting there most of the time. They need a ton of support to do their job. 2 Thrallmasters granting exploding 6’s and reroll 1’s to hit up their consistency a ton, as well as the Leviadon giving them +1 to hit targets Wholly within 15”. These abilities combine to make the Thralls hit more times than they even have attacks. On average, dive 41 attacks from 20 thralls will hit 47-48 times. On top of that, the storm grants +1 to the wound, and Hoarfrost can increase their rend by 1-2 if you get a little lucky.

All of these auras combine to make an absolute blender of a unit, but it is 1030 points of buff pieces to set up a 220 point thrall unit.

Step 2: Charging out of phase.
If I manage to kill everything around me, I can immediately attempt a charge. This is super powerful, but anyone who has played it knows it’s not as amazing as it sounds. The thing about charging out of phase is that you can not use the command to reroll that charge, so you’re extremely reliant on the dice. I found a solution to that problem, by running 1980, I often had a triumph to reroll, which immediately adds some consistency. Additionally, the Isharann ritual for +1 to run and charge on flood tide helps things line up in your favor. But the real bit to seal the deal is the ghurish battlemage, who’s spell grants +2 to run and charge. Having run and charge, +3 to run and charge, with both a command and a triumph to reroll, and being able to charge a second time can give the thralls a max threat range of 53” in a single turn if everything lined up perfectly, and allows you to pop off much more consistently.

With this game plan laid out, and everything tuned to my goals, it was time to really put it to the test at the Socal open


THE GAMES:

Round 1 vs Frank Deloachs Big Waaagh on Geomantic Pulse

Army Faction: Orruk Warclans
Army Type: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumphs: Indomitable

LEADER
1 x Orruk Weirdnob Shaman (90)*
– General
– Command Traits: Shaman of the Chilled Lands
– Spells: Da Great Big Green Hand of Gork, Foot of Gork
1 x Wardokk (80)*
Spells: Merciless Blizzard, Gorkamorka’s War Cry
1 x Wurrgog Prophet (170)*
Artefacts: Glowin’ Tattooz
– Spells: Hoarfrost, Levitate
1 x Gobsprakk (240)***
1 x Orruk Warchanter (120)***
– Warbeats: Fixin’ Beat
1 x Orruk Warchanter (120)***
– Warbeats: Get ’Em Beat

BATTLELINE
5 x Orruk Brutes (140)**
Brute Boss
– Gore-choppa
– Boss Choppa
– Jagged Gore-hacka
5 x Orruk Brutes (140)**
Brute Boss
– Gore-choppa
– Jagged Gore-hacka
– Boss Choppa
10 x Orruk Ardboys (220)***
Gorkamorka Glyph Bearer
– Ardboy Boss
– Ardboy Choppas

OTHER
6 x Orruk Gore-gruntas (340)**
Gore-grunta Boss
– Jagged Gore-hacka
6 x Weirdbrute Wrekkaz (250)**
3 x Morgok’s Krushas (80)**

CORE BATTALIONS:
*Andtorian Acolytes
**Ironjawz Fist
***Warlord

TOTAL POINTS: (1990/2000)

The game began with me taking away the top of turn and flipping the tides so that when push came to shove in this beatdown matchup, I’d have control of turn 2. I had deployed as a dense castle in the center with flanking sharks and one wizard in a corner. 

Frank came in with pigs but was surprised by how hard my crack back was as my pile ins removed 5/6 pigs.

On my turn, I moved up and scored magical dominance from standing in the corner. Frank couldn’t afford to expose his Gobbsprakk just to shut off my tactic. for the rest of the game, I neglected to attempt any spell casts so as to deny him Gobbsprakk mortals.

Turn 2 came and I had always strikes first vs his entirely melee army. He had top of turn but couldnt accomplish much without taking huge damage first. On my turn I  proceeded to take out multiple other units and then doubled him to secure the win. Franks list was very nasty but Dhom hain was a solid counter to it.

Round 2 vs the Noog’s BOC on Fountains of Frost

Army Faction: Beasts of Chaos
Army Subfaction: Darkwalkers
– Grand Strategy: Desecrating Brayherd
– Triumphs: Bloodthirsty

LEADER
1 x Doombull (180)*
General
– Command Traits: Bestial Cunning
– Artefacts: Brayblast Trumpet
1 x Great Bray-Shaman (100)**
Spells: Merciless Blizzard

BATTLELINE
10 x Ungors (80)**
Brayhorn Blower
– Banner Bearer
– Halfhorn
– Pitted Blade
9 x Bullgors (630)**
Bloodkine
– Warheard Drummer
– Warheard Banner Bearer
– Paired Cleaving Axes
10 x Ungor Raiders (130)**

OTHER
10 x Ungor Raiders (130)*
6 x Beasts of Chaos Tzaangor Enlightened (180)*
6 x Beasts of Chaos Tzaangor Enlightened (180)*
3 x Beasts of Chaos Slaangor Fiendbloods (130)*
10 x Ungor Raiders (130)**
1 x Cockatrice (120)**

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment

TOTAL POINTS: (1990/2000)

Flipping the tides for Always Strikes first turn 2 meant that when he had to come in off the board edges, he couldn’t afford to be aggressive. He played far back instead, but I used chain charging to wipe ~1300 points of models in a single turn and lock him into a corner. The extra mobility i got from multi charges meant his backline castle ended up getting shredded despite his careful placement.

He tried to sneak back into the game, but idoneth mobility and me winning all 4 priority rolls helped me counter his clever mobility tactics. Despite the heavy kill ratio, the overall points scored were fairly close as it was a 6 objective map, and BOC is incredible on maps like that

Round 3 vs Brian’s Khorne on Nexus Collapse

Army Faction: Blades of Khorne
Army Subfaction: Reapers of Vengeance
– Grand Strategy: Take What’s Theirs

LEADER
1 x Bloodthirster of Insensate Rage (310)
1 x Bloodthirster of Insensate Rage (310)*
1 x Bloodsecrator (120)*
– Nullstone Adornments: Pouch of Nulldust
1 x Wrath of Khorne Bloodthirster (300)**
General
– Command Traits: Firebrand
– Artefacts: Halo of Blood
– Prayers: Bronzed Flesh
1 x Slaughterpriest (110)**
Bloodbathed Axe
– Prayers: Blood Sacrifice
1 x Realmgore Ritualist (110)**
Prayers: Killer Instinct
– Aspects of the Champion (Archived): Tunnel Master (Archived)

BATTLELINE
10 x Blood Warriors (190)*
Blood Champion
– Icon Bearer
– Goreaxe and Gorefist
– Goreglaive
5 x Flesh Hounds (100)*
10 x Blood Warriors (190)*
Icon Bearer
– Blood Champion
– Goreaxe and Gorefist
5 x Flesh Hounds (100)*

INVOCATION
1 x Hexgorger Skulls (50)

TERRAIN
1 x Skull Altar (0)

OTHER
1 x Khorgorath (90)*

CORE BATTALIONS:
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: (1980/2000)

This matchup was decided more than anything by it being the first time he had ever played the mission. It’s a weird one that you have to get a few reps to understand. The score was extremely lopsided, but the game itself was really techy and fun. It was a much closer game than it looked on paper overall. 

His double boom-thirsters (mortal wound AOE demons) were terrifying, and I spent the whole game very carefully measuring to make sure they couldn’t blow my army up. Turn 4, I messed that up, and he threatened to bomb me but failed to roll any 6s even with an extra attack. After that, all in play, I was able to clean up his forces bottom of 4.

Round 4 vs Kyle Calips OBR on spring the trap

Army Faction: Ossiarch Bonereapers
Army Subfaction: Mortis Praetorians
– Grand Strategy: Barren Icescape
– Triumphs: Bloodthirsty

LEADER
1 x Katakros (500)*
1 x Arkhan the Black (380)**
1 x Liege-Kavalos (180)**
General
– Command Traits: Mighty Archaeossian
– Artefacts: Lode of Saturation
1 x Mortisan Boneshaper (140)**
Artefacts: Artisan’s Key
– Spells: Hoarfrost

BATTLELINE
5 x Kavalos Deathriders (190)*
Mortek Hekatos
– Necrophoros
– Nadirite Blade
30 x Mortek Guard (130)*
Mortek Hekatos
– 3 x Necrophoros
– Nadirite Blade
– 3 x Soulcleaver Greatblade
2 x Morghast Archai (220)*
Spirit Halberd

CORE BATTALIONS:
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: (2000/2000)

This game was by far the hardest one of the whole event. Kyle played an extremely tight game, including denying me a tactic by countercharging the opposite direction I expected and barely tagging a unit that wasn’t even the charge target. On the same note, I repeatedly forced him into difficult positions with movement tricks and pile ins. I ended up grabbing it basically off of a critical 6″ redeploy to take the game by just a point. 

The game was neck and neck from start to finish and until the very last moment I had no idea who would take it. Great game and a great opponent 

Round 5 vs Tads Gitz on power flux

Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork
– Mortal Realm: Ghur
– Grand Strategy: Overshadow
– Triumphs: Indomitable

LEADERS
Skragrott, The Loonking (230)**
Squigboss with Gnasha-squig (110)***
General
– Command Trait: The Clammy Hand
Madcap Shaman (70)*
Artefact: Moonface Mommet
– Lore of Primal Frost: Hoarfrost
Webspinner Shaman (65)*
Lore of Primal Frost: Merciless Blizzard

BATTLELINE
24 x Squig Herd (280)***
Reinforced x 1
24 x Squig Herd (280)***
Reinforced x 1
10 x Boingrot Bounderz (300)**
Reinforced x 1
5 x Boingrot Bounderz (150)**
5 x Boingrot Bounderz (150)**

OTHER
5 x Gobbapalooza (170)**
Lore of the Moonclans: Itchy Nuisance
1 x Marshcrawla Sloggoth (170)**

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

Total: 1975 / 2000
Reinforced Units: 3 / 4
Allies: 170 / 400
Wounds: 171
Drops: 4

I deployed my army as a melee castle with a wizard off to each side being terrain but up forward, making it nearly impossible for him to score magical dominance turn 1. My castle was just far enough back that he could realistically come into me, but it’d have to be full send. 

Tad decided to go for it but didn’t manage to connect the way he’d hoped, and my entire army piled in and mopped up his squigs. On my turn, I rushed up the board, tagged corners of units, and liked in to kill them after taking very little damage. 

Then I doubled him and tabled his entire army top of turn 2

It was honestly brutal, but we had a good laugh about it. He was left with a risky play, and it didn’t pan out. BY THE POWER OF MATHLANN, I HAVE THE POWER!!! (And a Golden ticket to the World Championship in the lost city of Atlanta)

SUMMARY:

All in All Dhom hain is a super fun faction to play, and I’d recommend it to anyone looking for exciting games, but I will also caution that it’s MUCH harder to play than it looks like. Most of the army is single wound infantry with 5+ saves, and all of your games are balanced on a knifes edge. If you want a heart-pounding, technically demanding, explosive army, then it is amazingly fun to play. Unfortunately, the Battlemage of Ghur is rotating out essentially immediately, so changes to the list will have to be made. Creativity and list tweaking is a huge part of the game, and i’m excited to find what new direction to take with it.