We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats.
All of the results in this article are taken from Best Coast Pairings, , Ecksen, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.
New Stats Site
Going forwards we’ll be releasing the stats as close to Monday as we can for everyone and you can view all the stats for free on our new stats page for Age of Sigmar.
You’ll be able to view the win rates, popularity stats for each faction this battlescroll.
For those of you who are Patreons, you’ll be able to download the data for each battlescroll in 4th edition from the site. View player lists and player profiles as well as warscroll stats and comparisons.
As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.
As always, these are global stats from various sources around the internet.
Sylvaneth are taking the headlines this week, climbing from 52.8% last week to 58.0% this week.
Soulblight have moved further into the healthy band from 45.6% last week to 51.5% this week and Nighthaunt are joining them following a 42.5% last week to 47.2% this week.
But at the other end of the table, Kruleboyz and Gloomspite Gitz have both fallen further into the red.
Observed Win Rates versus Expected Win Rates
This chart shows what we expected the players who were using the faction to achieve as a win rate (based on their and their opponents WoElo ratings) and compared to what their actual win rate was.
The largest positive gap is with Sylvaneth this week as and last weeks leaders of Kharadron Overlords have had their advantage narrowed a bit from +8.1pp to +5.2pp.
Hedonites, Flesh-eaters, Kruleboyz and Sons are all suffering beyond what we expected from their player ratings.
Battle Formation Win Rates
Faction Popularity (Broken Down by Player Elo Rating)
Sylvaneth’s stronger player profile representation has increased massively and this could go a long way to explain a lot of the win rate improvement we’re seeing.
This should show the difference in the ratings of players across the factions. Some attract more higher rated players and others have larger numbers of players in the lower brackets.
Elite and Rookie Players by Faction
The Fabien Chart
Last week only 13% of Sylvaneth runs ended with a 4+ wins, that’s improved massively this week to 24%.
% of Players with a Positive GT Result
Nighthaun’t recovery has been dramatic with a climb from 25% last week to 38.9% this week. Meanwhile both Skaven and Gitz have dopped from 50.0% and 55.0% respectively.
Consecutive Wins
This still shows Helsmiths performing well in undefeated runs with 10% of their players achieving 5-0 wins. Sylvaneth have continued with 5% of their players ging 5-0 but their other results have improved massively.
Battleplan Popularity
Past Battlescroll Win Rates
Woehammer Database
To download out Age of Sigmar stats database, click on the button below.
For those of you who are counted among our legendary Patreons, you can view the full stats on our new interface.
This is the top three AoS lists for the Trash Panda GT II that took place in the US between the 10th and 11th of October 2026. It saw 24 players vying to be crowned champion in a 5-game tournament.
Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Helsmiths of Hashut Castigation Battery General’s Handbook 2026-27 Drops: 3 Spell Lore – Lore of Infernal Power Prayer Lore – Prayers of the Scorched Sect Manifestation Lore – Krondspine Incarnate Battle Tactic Cards: Burning for Vengeance, Blazing Onslaught
General’s Regiment Urak Taar, the First Daemonsmith (340) • General Dominator Engine with Immolation Cannons (160) • Bullfather’s Scorn – (10) Points Hobgrotz Vandalz (70) Infernal Cohort with Hashutite Spears (90) Tormentor Bombard (130)
We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats.
All of the results in this article are taken from Best Coast Pairings, , Ecksen, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.
For patrons, you’ll be able to download and play with the database as well (which includes all the lists and stats for all the factions).
As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.
As always, these are global stats from various sources around the internet.
This week saw us add another 152 player results to the database for the September 2026 Battlescroll. The biggest mover this week was Kharadron Overlords who climbed from 53.4% last week to 58.8% this week, which puts them ahead of last weeks leader Idoneth Deepkin, just.
Daughters remain as one of the strongest factions at 57.3% though they have slipped down from 59.9%. Helsmiths have also seen a rise from 54.6% to 58.3%.
Tzeentch have had the largest drop, falling from 55.1% to 49.5% while Fyreslayers dropped from 49.0% to 43.6%.
At the bottom, Flesh-eaters improved from 33.3% to 37.1% and Nighthaunt climbed from 38.8% to 42.5% but they both are still below the 45% mark and they keep Slaanesh and the new Sons of Behemat company.
But KO’s quick rise and Tzeentch’s sudden drop show how volatile the early win rates are in a battlescroll.
Observed Win Rates versus Expected Win Rates
This chart shows what we expected the players who were using the faction to achieve as a win rate (based on their and their opponents WoElo ratings) and compared to what their actual win rate was.
Idoneth are still the strongest performer when compared to the expectation of their players, achieving 58.7% against an expected of 49.3%. Even though their win rate fell slightly this week, the gap between expected and observed win rates actually increased.
Kharadron are up there as well, with their players achieving 8.2 percentage points higher than expected.
Perhaps more interesting in Daughters who last week were performing 7.7 percentage points above expectation but have fallen back down to just 0.7 this week. So even taking into account their win rate of 57.3%, their expected performance rose to 56.6%. This means the results are what we would expect for the calibre of players currently using Daughters.
Flesh-eaters are still a huge underperformer at -12.4 percentage points, followed by Slaanesh (-10.0) and Sons (-8.4). There are some factions that have improved with Kruleboyz going from -9.8 last week to -4.8 this week, and Nighthaunt climbing to -3.9 from 5.8.
So Kharadron and Idoneth both have strong win rates and are seemingly allowing players to outperform against what we would expect.
Faction Popularity (Broken Down by Player Elo Rating)
Slaves are still the most popular faction and have added another 35 player runs, but Sylvaneth has from faster this week adding 64 player results. Why? We don’t know for certain yet.
This should show the difference in the ratings of players across the factions. Some attract more higher rated players and others have larger numbers of players in the lower brackets.
When looking at both Kharadron and Idoneth, they’re both over the 55% win rate mark but their player mix is very different. With Idoneth having a substantial amount of 500+ rated players.
Elite and Rookie Players by Faction
Idoneth lead the way with 29% of their players rated 500 or more. This gives them one of the most experienced player populations in AoS right now and helps provide some explanation to their 58.7% win rate.
Kharadron are quite different. Even though they have the higher win rate at 58.8%, only 6% of their entries comes from players rated 500+. This does suggest that Kharadron are not just driven by top players.
The Fabien Chart
Helsmiths jump out here with 39% o their tournament runs ending in 4 or more wins. Kharadron are also continuing their showing with 25% of their results ending in 4+ wins. This is slightly higher than Idoneth who sit on 21% hitting 4+, so Kharadron are producing a higher portion of strong finishes.
% of Players with a Positive GT Result
Kharadron, Idoneth and Helsmiths are almost in a league of their own here at over 60% of their players acheiving positive results.
Tzeentch fell this week though from 71.4% to 52.6%.
Consecutive Wins
Battleplan Popularity
Past Battlescroll Win Rates
Woehammer Database
To download out Age of Sigmar stats database, click on the button below.
For those of you who are counted among our legendary Patreons, you can view the full stats on our new interface.
This is the top three AoS lists for the Garden City Slaughter 2: Slaughter of Burlington that took place in Canada between the 26th and 27th of September 2026. It saw 39 players vying to be crowned champion in a 5-game tournament.
Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Soulblight Gravelords Bacchanal of Blood General’s Handbook 2026-27 Drops: 3 Spell Lore – Lore of Undeath Manifestation Lore – Aetherwrought Machinerie Battle Tactic Cards: Siege of Ashes, Flanking Firestorm
General’s Regiment Prince Vhordrai (470) • General Askurgan Trueblades (150) • The Incarnadine Killers – (10) Points Askurgan Trueblades (140) Askurgan Trueblades (140) Askurgan Trueblades (140)
Regiment 1 Scourge of Aqshy: Vengorian Lord (310) • Shard of Night • Immortal Ego Askurgan Trueblades (140) Askurgan Trueblades (140) Askurgan Trueblades (140)
Regiment 2 Kritza, the Rat Prince (70) Fell Bats (80) Fell Bats (80)
Blades of Khorne Khornate Legion General’s Handbook 2026-27 Drops: 4 Wounds: 190 Prayer Lore – Proclamations of Murder (Scourge of Aqshy) Manifestation Lore – Judgements of Khorne Battle Tactic Cards: Burning for Vengeance, Siege of Ashes
General’s Regiment Bloodsecrator (110) • General • Ar’gath, the King of Blades • Frenzied Taskmaster Blood Warriors (Scourge of Aqshy) (380) • Reinforced • Scorpion Tails (10) Blood Warriors (Scourge of Aqshy) (380) • Reinforced Blood Warriors (Scourge of Aqshy) (380) • Reinforced
Since the beginning of time, competitive players have always looked at faction win rates to give them an idea of which armies are performing well (or badly).
A faction with 55% is doing well, and a faction with 45% is struggling. Anything between those two figures will be considered balanced.
Win rates are always going to be the first figure we look at when judging a faction. But we need to look further than just win rates (which I’ve harped on about in the past on a few occasions).
How Much of the Win Rate Comes From the Players?
Right now Hedonites have a win rate of around 57%
From the Woehammer database as at 1st September 2026
But the players that have taken Slaanesh are coming to the table with a higher WoElo than their opponents. So even before taking their faction choices into account we would expect Hedonites players to win 54.7% of the time anyway.
This hopefully shows why I’m a little uncomfortable by just relying on the win rate as an indication of faction strength.
WoElo v2
The origin of WoElo was based on player matchups, and this was the case up until May last year when Aida (our stats bae) made the decision to withdraw from the Age of Sigmar community. If you know her, wish her well, it was her birthday recently!
But with Aida leaving it meant we didn’t have our dedicated stats scraper anymore and I was back to doing things by hand (I.e. going into every event and copying them down on excel).
Recently I got myself a new laptop and instead of doing things on my phone like I usually do, I was able to write my own scrapers. So I’m back in a position where I have player v player data.
So now, before a game takes place, WoElo gives us an estimate of how we would expect those two players to perform based on their previous results. This also gives us a player strength baseline for each faction.
Now we can ask:
How often would we expect these players to win?
Which then also lets us ask:
Did the faction perform better or worse than that expectation?
And this is where it becomes more interesting.
Hedonites players slightly outperformed their expected results.
Does Player Strength Affect Faction Win Rates?
This is what I really wanted to get to.
It’s easy to say that strong players gravitate towards particular armies, and it’s something we always hear when talking about the armies in AoS.
But can we see it?
Faction popularity for 500+ rated players
There are some interesting things in there. Cities of Sigmar are the most popular choice amongst this group, accounting for 9.1% of the players, followed by Disciples of Tzeentch and Sylvaneth at 6.3%.
Hedonites, despite the strong win rate, are only eighth at 4.7%. When I say Hedonites players were expected to win 54.7% of their games, I’m not saying that Slaanesh is full of elite players. WoElo looks at the players involved in each match. Based on their ratings before those games, the Slaanesh players were expected to win 54.7% against the opponents they were paired into.
We can answer who are the stronger players choosing? We can see they don’t really care that much at over 500+ Elo. Yes Cities is perhaps high, but otherwise there doesn’t seem to be much of a pattern in where those players are heading. Our meta leaders Fyreslayers are ranked 19th on this list.
I tested it by limiting the match data where the player and their opponent were close in WoElo, within 75 points of each other.
Does Player Strength Matter?
This is the bit of the article I’ve been looking forward to getting to. I tested the WoElo system by looking at the difference between two players before each game and whether the higher-rated player won.
The bigger the difference, the more reliable WoElo becomes.
WoElo Difference
Matches
Correctly Predicted
Accuracy
0-25
986
538
54.6%
26-50
823
488
59.3%
51-75
741
479
64.6%
76-100
616
442
71.8%
101-125
572
410
71.7%
126-150
370
293
79.2%
151-175
335
265
79.1%
176-200
252
217
86.1%
201-225
173
153
88.4%
226-250
126
105
83.3%
Over 250
342
319
93.3%
Does WoElo Work?
If I’m going to use WoElo to estimate how the players should perform in their games, then WoElo should tell us who is iikely to win a game.
So I took the difference in WoElo between the two players before each game and checked how often the higher rated playeractually won.
When two players have a difference in their WoElo of 25 or less, the higher rated player wins 54.6% of the time, not much better than tossing a coin, which is what I was hoping to see when the WoElo thinks the two players areevenly matched.
As the difference increases the results get more predictable. At 51-75 points the higher rated player wins 64.6% of games. At 126-150 they win 79.2% and when we get to over 250 points difference, the higher rated player wins 93.3% of their games.
It’s not saying that the higher rated player will always win, and I wouldn’t expect them to, as armies, matchups, battleplans and the decisions made during a game all matter.
This means I can use the ratings difference to work our what we expect to happen before the game is played.
Knowing the higher rated player wins more often is useful but not enough for what I want to do with WoElo. I want to use WoElo to work out an expected win rate before the game. So if WoElo says a player had a 60% chance of winning, I want to know whether the players in that position actually do win 60% of the time. Otherwise saying that Hedonires expected to win 54.7% of their games wouldn’t mean much.
So I grouped players by their probabilty to win the games and compare what WoElo expected to happened with what actually happened.
I was hoping to see:
Players given a 55% chance win roughly 55% of the time. Players given a 65% chance win roughly 65% of the time. Players given a 75% chance win roughly 75% of the time.
It isn’t perfect but if the observed win rate follows the expected then I can be more confident that WoElo will give us a useful measure of how likely that player was to win.
WoElo Predicted
Mean Prediction
Actual Result
0-10%
8.4%
0.0%
10-20%
16.0%
6.9%
20-30%
25.7%
17.2%
30-40%
35.4%
29.0%
40-50%
45.4%
40.3%
50-60%
54.4%
59.1%
60-70%
64.6%
71.0%
70-80%
74.3%
82.8%
80-90%
84.0%
93.1%
90-100%
91.6%
100.0%
It isn’t perfect but the pattern is there. As the WoElo predicted chance of winning grows, the actual results increases with it. The results are slightly more extreme than WoElo predicted and the higher rated player tends to win more often than expected.
WoElo is conservative when estimating the difference between the two players, which is useful but it still shows that the result follows what the expected predicted.
Using it with the Factions
Looking at the September results we have so far Idoneth is a good example with the players having an expected result of 52.2% but an actual win rate of 61.4%. While Hedonites had an expected of 52.9% but an actual of 43.3%.
But this doesn’t mean the difference is entirely caused by the faction. WoElo controls for player strength, not the other aspects of the game such as matchups, battlepland or army builds.
What this means
We shouldn’t stop looking at win rates. They’re the easiest way to get a quick picture of the meta. But I think we need to be careful about what we take away from them. A faction winning 55% of its games doesn’t always mean the faction itself is responsible for all of that 55%. Who’s playing them matters.
WoElo should give us a way to separate this. It’s not perfect and I don’t think a perfect version exists. But it it can tell us based on the players they faced, how well should the factions have performed? Then, did it do better or worse than that?
We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats, this includes an attempt to reflect both the tournament strength and the faction strength.
All of the results in this article are taken from Best Coast Pairings, , Ecksen, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.
For patrons, you’ll be able to download and play with the database as well (which includes all the lists and stats for all the factions).
As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.
As always, these are global stats from various sources around the internet.
It’s early days for the September Battlescroll, with just 427 player runs in the data so far. But we are starting to see some interesting results. Idoneth are out in front with a win rate of 61.4%, followed by Daughters with 59.9%, Nurgle (56.6%), Ogors (55.4%) and Tzeentch (55.1%) all above the 55% mark.
At the other end we have Flesh-eater Courts at 33.3%, Sons (38.4%) and Nighthaunt at 38.8% all below 40%. There are large confidence intervals tied to these results though. Idoneth for example have only 44 players, meaning they have a confidence interval stretching from 46.6% all the way to 74.3%. I wouldn’t call anything broken just yet. We’ll get more of an idea where the Fations are heading in another couple of weeks.
Observed Win Rates versus Expected Win Rates
Win rates won’t tell us who are playing the factions though. Using WoElo, we can estimate how likely each player was to win each of their games based on their rating and that of their opponents. We then calculate an expected win rate for each faction based on the players using it and the opponents they actually faced.
There are some big results here already. Idoneth have a win rate (observed) of 61.4%, but their players would only have been expected to win 52.2% of their games. This gives them an overperformance compared to what we expected at +9.2 percentage points. Daughters, Ogors, Nurgle and Kharadron are all the same, with results over what we would have expected their players to achieve.
At the bottom Flesh-eaters jump straight out as a potential problem. Their players were expeected to win 46.8% of their games, but they only managed 33.3%.
It doesn’t prove that Idoneth are too strong, or Flesh-eaters to weak, but it does tell us that what we’re seeing may not be down to player strength alone.
Faction Popularity (Broken Down by Player Elo Rating)
Slaves to Darkness are so far the most popular faction overall with 167 games, followed by Stormcast Eternals on 149 and Sylvaneth on 130. But when we split them up into their WoElo ratings, we get more information.
Hedonites for example, have a win rate 43.1%. But those two players that are rated 700 or above had a win rate of 57.1%. This has been dragged down by those 400 or below. But even so, those 700+ rated players were still expected to win 83.6% of their games. the five players who were rated below 400 were expected to win 43.2% of their games, but achieved a win rate of 38.6%.
Going back to Slaanesh players, 29% of their games have been played by players rated at 700 or above. But, because the majority of their players are rated less than 400 their player mix could be making their results seem worse than they actually are.
It’s also worth looking at Idoneth again here as well, as their player mix doesn’t scream that they being carried by stronger players, and none of their players have been rated over 600 in these results, and 56% of their players are rated below 400.
But, these are small samples so far and should be taken with a lot of caution.
Elite and Rookie Players by Faction
Kruleboyz stand out with 50% of their results coming from 500+ WoElo rated players and none from first time tournament attendees.
The meta leaders Idoneth have 33% of their players recorded as first time attendees, this is beginning to make Idoneth look increasingly dangerous.
But as always, the samples are small and “First Tournament” just means first tournament recorded in our data, rather than necessarily that players first event they’ve played.
The Fabien Chart
This tells us a little more about players tournament experience, as it groups each factions tournament results by their final record.
Daughters having 37% finishing 4 or more wins seems a very high conversion rate and backs up their 59.9% win rate from the first chart. Ogors are also strong with 30% of their players reaching four or more wins.
Idoneth had none of their players finish with less than two wins, which when we take into account that 33% of their players hadn’t recorded a GT result with our data before, is an impressive result.
% of Players with a Positive GT Result
Consecutive Wins
This probably needs the most explaining. Instead of looking at a player’s final tournament result, we look at how many games they managed to win in a row from the start of an event before they lost. So a plyer showing in the 4 win section managed to win the first four games of their GT before losing in the 5th round.
Idoneth are here again with 11% of their players reaching the full 5-0 and another 11% reaching 4 wins before losing.
Past Battlescroll Win Rates
Woehammer Database
To download out Age of Sigmar stats database, click on the button below.
For those of you who are counted among our legendary Patreons, you can view the full stats on our new interface.
We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats, this includes an attempt to reflect both the tournament strength and the faction strength.
All of the results in this article are taken from Best Coast Pairings, , Ecksen, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.
For patrons, you’ll be able to download and play with the database as well (which includes all the lists and stats for all the factions).
As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.
As always, these are global stats from various sources around the internet.
Observed Win Rates versus Expected Win Rates
Rather than showing the adjusted win rates, I thought that a better view of faction affect on win rates would be working out, match by match, how likely the players where to win their games when taking into account their WoElo and their Opponents WoElo.
I then took that expected win rate, and compared it to the faction’s actual observed win rate.
Fyreslayers are right at the top. Their players WoElo meant that they were expected to win 51.8% of their games, however it looks as though taking Fyreslayers boosted their win rate up to the 57.2%.
Slaanesh is similar, but not as extreme. With their average WoElo being so high, Slaanesh players were expected to win 54.5% of the time even before taking into account the factions they were playing. Using Slaanesh boosted that rate by 2.8pp up to the 57.3%.
Battle Formation Win Rates
This chart shows the win rates for Battle Formations that have seen 100 games or more at GT events.
Faction Popularity (Broken Down by Player Elo Rating)
This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the Age of Sigmar stats).
The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Neither to 600-699 rated players. Where we start to see the swell in players possibly chasing the factions with more favourable rules is in players rated less than 600 Elo.
To make it a bit easier to see the effect of higher skilled players, I’ve added the below chart this week which breaks down each factions player base as a percentage.
Elite and Rookie Players by Faction
The blue section shows the percentage of a factions players which have an Elo rating of 500 or greater. While the Orange shows the number of new players to the faction where they have yet to attend a tournament (based on our database history).
The Fabien Chart
Fabien Barbusse is a top player in the AoS scene and a member of the Woehammer Discord who is one of many who points out any mistakes in the charts before we publish them. He stated he felt the most valuable chart would be a version of the one above, which shows the % of 4+ win results in a 5 game event compared to the other results.
% of Players with a Positive GT Result
Ideally you would want 50% of the players having a positive results for a truly balanced game system.
Consecutive Wins
This chart shows firstly the % of players with a negative result from 5 games at GT’s or GT+ in purple for each faction.
Dark blue shows the percentage of players who achieved 5 wins from 5 in the first five rounds of a GT or GT+.
Orange shows the players who achieved four wins from the first four rounds of a GT or GT+ but were unable to achieve the full house and lost their round 5 match.
Green shows the players who achieved three wins from three wins but were unable to win in their fourth round match.
Light blue shows all other players aside from those shown in the first three categories, who were able to achieve a positive result at a GT or GT+ i.e. 3 or more wins.
Past Battlescroll Win Rates
Woehammer Database
To download out Age of Sigmar stats database, click on the button below.
For those of you who are counted among our legendary Patreons, you can view the full stats on our new interface.
This is the top three AoS lists for the Burning River Open 2026 that took place in the US between the 19th and 20th of September 2026. It saw 30 players vying to be crowned champion in a 5-game tournament.
Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Blades of Khorne Khornate Legion General’s Handbook 2026-27 Drops: 4 Wounds: 190 Prayer Lore – Proclamations of Murder (Scourge of Aqshy) Manifestation Lore – Judgements of Khorne Battle Tactic Cards: Burning for Vengeance, Siege of Ashes
General’s Regiment Bloodsecrator (110) • General • Ar’gath, the King of Blades • Frenzied Taskmaster Blood Warriors (Scourge of Aqshy) (380) • Reinforced • Scorpion Tails (10) Blood Warriors (Scourge of Aqshy) (380) • Reinforced Blood Warriors (Scourge of Aqshy) (380) • Reinforced
Roland Rivera: In a season where Khorne has mostly seen success on the back of its Daemon troops, it’s refreshing to see Michael Rausch remind us that the Mortals also have some juice. The lynchpin to this list are the Scourge of Aqshy Blood Warriors, who get scarier as their numbers dwindle. That combined with their 3+ save and solid combat profile makes them excellent at prevailing in long combats, which is a good ability to have in a metagame where many players are gearing up for scrums in the middle of the board. One of these units also has Scorpion Tails, which offers a potential wound debuff for even more staying power.
Khorne Mortals also have access to some quality support pieces, and many of them are in this list. Wrathmongers provide a steady bonus to the attack count of the Blood Warriors, a Bloodsecrator with Frenzied Taskmaster offers a bonus to nearby Rally rolls, extra movement to get up the board, and a once-per-game attacks bonus that you can stack wit the Wrathmongers for some real carnage, and the Realmgore Ritualist can provide a large bubble of bonuses to wound as well as grant you access to an excellent prayer lore in the Proclamations of Murder. And while you might not consider Skulltaker to be a buff piece for Khorne Mortals, his ability to get strikes-first when fighting enemy Heroes combined with the Khornate Legion ability to tag in a Mortal unit after a Daemon unit has fought can lead to scenarios where Skulltaker goes at a Hero, then drags in a unit of Blood Warriors before your opponent was ready for them.
This list is rounded out by some useful Daemon troops. Karanak and Bloodcrushers are nothing to write home about in combat, but their speed and ability to move around the board make them useful in completing Battle Tactics (particularly the first step of Burning for Vengeance), harassing enemy chaff, and grabbing lightly defended objectives. While it does have that dose of well-roundedness, this list is a specialized instrument of grinding your opponents to death, and it was quite successful in that goal.
General’s Regiment Mannfred von Carstein, Mortarch of Night (410) • General Barrow Guard (260) • Reinforced Barrow Guard (260) • Reinforced Wight King (80)
Regiment 1 Vengorian Lord (Scourge of Aqshy) (310) • Shard of Night • Immortal Ego Dire Wolves (150)
Eduardo Rodríguez (Warhammex): This list is one of the few that skews away from the traditional Morathi archetype, which makes it particularly interesting.The centerpiece here is the Bloodwrack Shrine, which gains all the faction blessing benefits thanks to the Honoured Among Sects heroic trait. This allows it to reliably cast with a +1 bonus, present a genuine melee threat, and gain extra durability against ranged attacks—effectively replacing Morathi’s role as a reliable buffer for the snake units. Beyond that, the list demonstrates that Melusai Blood Sisters remain incredibly point-efficient and high-performing hammer units. Including a unit of Blood Stalkers allows the list to threaten enemy units with charge roll penalties (removing a charge die), while stacking chip damage alongside the Shrine’s ranged attacks. The addition of the Scourge of Aqshy Melusai Ironscale is another clever pick, allowing the player to control Places of Power to boost their Fury level and virtually guarantee a +1 Attack buff to a unit. Omitting Morathi and the Shadow Queen frees up enough points to include the Khainite Shadowstalkers, who are invaluable for scoring battle tactics, as well as the new Blood Hags, who can clear enemy screens and trigger double blessings at the end of the turn upon killing a unit. Overall, I believe this is a very compelling list archetype that could represent the future direction for Daughters of Khaine, especially as Morathi continues to rise in points. It remains a high-skill, glass-cannon army that demands precise play due to its fragility, but its damage output is undeniable.
We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats, this includes an attempt to reflect both the tournament strength and the faction strength.
All of the results in this article are taken from Best Coast Pairings, , Ecksen, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.
For patrons, you’ll be able to download and play with the database as well (which includes all the lists and stats for all the factions).
As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.
I’ve added in a colour code to show the rough age of the rules the faction is using.
As always, these are global stats from various sources around the internet.
Estimated Win Rates if the Player Skill Levels were Equal
What I’m trying to do here is work out what the win rates would be if the skill levels of all the players were the same (Yes, I realise this is nearly impossible to calculate – But I’m playing around here).
How it works is by calculating the average Elo of all the players that have had matches since the July battlescroll dropped. This worked out as 434.6. I then calculated how much difference there was between a factions average Elo shown in our original win rate graph to this overall average. The difference between these two figures was then turned into a percentage difference over/under the 434.6 elo. I then increased or decreased their win rate by this percentage (But this isn’t as simple as deducting or adding the percentage different to the win rate – you have to work out for instance what 4% may be of say 53% and then apply that. For Example – 10% of 40% is 4%)
Win Rates by Release Date
This chart shows the win rates for all the battletomes released within certain periods of time (every 6 months since 4th edition release).
This should show whether Battletomes are generally stronger the later they are released into the edition. As we can see they all fall within the 45-55% win area, though the battletomes released in the last 6 months are a little stronger than the other cohorts.
Battle Formation Win Rates
This chart shows the win rates for Battle Formations that have seen 100 games or more at GT events.
Faction Popularity (Broken Down by Player Elo Rating)
This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the Age of Sigmar stats).
The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Neither to 600-699 rated players. Where we start to see the swell in players possibly chasing the factions with more favourable rules is in players rated less than 600 Elo.
To make it a bit easier to see the effect of higher skilled players, I’ve added the below chart this week which breaks down each factions player base as a percentage.
Elite and Rookie Players by Faction
The blue section shows the percentage of a factions players which have an Elo rating of 500 or greater. While the Orange shows the number of new players to the faction where they have yet to attend a tournament (based on our database history).
The Fabien Chart
Fabien Barbusse is a top player in the AoS scene and a member of the Woehammer Discord who is one of many who points out any mistakes in the charts before we publish them. He stated he felt the most valuable chart would be a version of the one above, which shows the % of 4+ win results in a 5 game event compared to the other results.
% of Players with a Positive GT Result
Ideally you would want 50% of the players having a positive results for a truly balanced game system.
Consecutive Wins
This chart shows firstly the % of players with a negative result from 5 games at GT’s or GT+ in purple for each faction.
Dark blue shows the percentage of players who achieved 5 wins from 5 in the first five rounds of a GT or GT+.
Orange shows the players who achieved four wins from the first four rounds of a GT or GT+ but were unable to achieve the full house and lost their round 5 match.
Green shows the players who achieved three wins from three wins but were unable to win in their fourth round match.
Light blue shows all other players aside from those shown in the first three categories, who were able to achieve a positive result at a GT or GT+ i.e. 3 or more wins.
Battleplan Win Rates
This one could be useful for TO’s who are looking to run tournaments in the near future. If you’re hoping to curtail a few of the higher powered factions, you could perhaps look to use battleplans where those factions aren’t as dominant.
PlasticCraic mentioned the popularity of Battleplans earlier this week on his discord. So thought I’d include this.
Past Battlescroll Win Rates
Woehammer Database
To download out Age of Sigmar stats database, click on the button below.
For those of you who are counted among our legendary Patreons, you can view the full stats and download the stats database.
This database is included in an additional article which is Patreon only and posted on the same day. These Patreon posts also include additional stats which aren’t available in the standard stats article, such as Faction v Faction stats.