Category Archives: Big Waaagh!

Top Three AoS Lists for the G&T GT 2

This is the Top Three AoS Lists for the G&T GT2 that took place in England, UK on 6th and 7th August It involved 14 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Nighthaunt
Procession: Scarlet Doom
– Mortal Realm: Ghur
– Grand Strategy: Show of Dominance
– Triumphs: Bloodthirsty

Leaders
Guardian of Souls (150)*
General
– Command Trait: Master of Magic
– Lore of the Underworlds: Shademist
Krulghast Cruciator (150)*
Krulghast Cruciator (150)**
Spirit Torment (115)*
Artefact: Arcane Tome (Universal Artefact)
– Lore of the Underworlds: Seal of Shyish

Battleline
30 x Bladegheist Revenants (525)***
Reinforced x 2
20 x Bladegheist Revenants (350)***
Reinforced x 1
3 x Spirit Hosts (125)*
3 x Spirit Hosts (125)*

Units
8 x Myrmourn Banshees (210)**
Reinforced x 1
2 x Chainghasts (95)**

Core Battalions
*Battle Regiment
**Battle Regiment
***Bounty Hunters

Total: 1995 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 102
Drops: 4

Brett: Are things beginning to settle following the GHB Season 1 introduction? At least in the smaller events the same sorts of armies seem to be placing consistently and a few key elements standout. Of course this is anecdotal and I haven’t done the statisical analysis. What I do know is that if you start with Krulghast, Spirit Torment, Bladegheist and Scarlet Doom and you have the core of a good army with decent potential. Dennis dialled that up a bit giving himself 2 mini castles or tactical groupings to pursue points with.

Most Scarlet Doom lists have a sincle Krulghast backed by a collection of Spirit Torments and Guardian of Souls for the heals, to return models and debuff spells. That tends to mean you need to play with a castle around a fully buffed hammer unit. Dennis dialled back the Spirit Torments to take 2 Krulghast for that sweet damage reduction. WIth 2 units of Spirit Hosts to provide bodyguard or wound offset you can run the 30 model and 20 model Bladegheist as independant action units. You’d have to choose which healing character went with each or try to keep them close together to maintain ranges/auras. My preference is propoably the Spirit Torment with the Chaingasts on the 20 model unit and Guardian with the 30. That way the Chaingasts additional attack for units within 12″ offsets the fewer models.

It’s also easier to keep the smaller unit wholly within 12″ for the buff. This way the 20 model unit has 80 attacks on the Charge to the larger units 90. I would probably have split the Myrmourn as well given the 2 Battle Regiments on top of Bounty Hunters (this is a 4 drop list). They need to be wholly within 12″ to eat a spell so maybe only one unit will have their “favours”. Shademist and Seal of Shyish are the usual choices (for now) and including the Chainghasts (or extra Banshees) precludes the Purple Sun. I wonder if Dennis is like me and hasn’t secured a model yet? Top result with a flexible army that deserved to win. He’s beaten a selection, including 2nd and 3rd, of the top factions at the moment on his way to the win.

Advertisements

Allegiance: Sylvaneth
Glade: Heartwood
– Season: The Reaping
– Mortal Realm: Ghyran
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Warsong Revenant (305)*
General
– Command Trait: Master of Magic
– Lore of the Deepwood: Treesong
Arch-Revenant (120)*
Artefact: Arcane Tome (Universal Artefact)
– Lore of the Deepwood: Verdurous Harmony
Battlemage (100)*
Mortal Realm: Ghur
– Allies

Battleline
6 x Kurnoth Hunters with Kurnoth Greatbows (460)*
Reinforced x 1
6 x Kurnoth Hunters with Kurnoth Scythes (500)*
Reinforced x 1
5 x Tree-Revenants (110)*
5 x Tree-Revenants (110)*

Units
3 x Revenant Seekers (235)*

Endless Spells & Invocations
Spiteswarm Hive (40)

Core Battalions
*Battle Regiment

Total: 1980 / 2000
Reinforced Units: 2 / 4
Allies: 100 / 400
Wounds: 113
Drops: 1

Brett: Sylvaneth are an interesting army, they have an awesome God model that is a bit prone to dying and their best offensive unit is best used defensively (Kurnoth). But this army is a bit more aggressive than that by adding +2 to charges, handy if a unit is going to teleport away (or walk the rootbourne paths or something). Choosing big blocks of Kurnoth limits some of your options because they are so expensive but they are a very effective unit. You know your opponent is going to try to remove those Greatbows because their range and hardiness can control the board.

Bounty Hunters don’t receive ++1 damage into the Kurnoth either (5 wounds) but they are able to be healed/have a model returned by the Seekers. Tree Revenants do what they always do, provide mobile threat with their ability to quickly grab an untended objective and they are ok in combat, certainly against other battleline units. Seekers are an interesting unit that despite being life given heals if it kills something – normally that is left to the death or chaos “healers”. The Battlemage, Arcane Tome and Warsong add up to 4 casts/unbinds. Listed with only the single spell the Warsong can take 2 and has Master of Magic for a reroll once per turn. The Arch-Revenents spell creates an interesting circle with the Tree-Revenants and Seekers (particularly the Seekers).

Verdurous Harmony is particularly good for healing revenants (returns D3 models instead of 1). So the Seekers maintain say the Kurnoth Greatbows and the Arch Revenant keeps the Seekers topped up so the Seekers can attack and hopefully heal themselves. The Arch Revenant isn’t finished there simultaneously buffing itself and giving Kurnoth Hunters +1 to wound, wounding on 2s in other words. The Warsong Revenant is another strong caster but also a fighter if need be. She has a 4+ ward and +1 to cast near activated terrain or Wyldwoods. Heartwood allows you to designate 3 enemy units at the start of the match and receive +1 to hit rolls against them. The army performed very well overall losing only to Dennis. Did the 2 units of Bladegheist spread the forces of the woods?

Advertisements

Allegiance: Tzeentch
Change Coven: Hosts Arcanum
– Grand Strategy: None Chosen
– Triumphs:

Leaders
Kairos Fateweaver (435)*
Lore of Change: Tzeentch’s Firestorm
Curseling, Eye of Tzeentch (180)*
General
– Command Trait: Spell Hunters
– Artefact: The Fanged Circlet
– Lore of Fate: Arcane Suggestion
Changecaster, Herald of Tzeentch (140)*
– Lore of Change: Treason of Tzeentch

Battleline
3 x Screamers of Tzeentch (100)*
3 x Screamers of Tzeentch (100)*
3 x Screamers of Tzeentch (100)*

Units
3 x Tzaangor Skyfires (190)*
3 x Tzaangor Skyfires (190)

Behemoths
Krondspine Incarnate of Ghur (400)*
Allies

Endless Spells & Invocations
Purple Sun of Shyish (70)
Chronomantic Cogs (40)

Core Battalions
*Battle Regiment

Total: 1945 / 2000
Reinforced Units: 0 / 4
Allies: 400 / 400
Wounds: 75
Drops: 2

Brett: Since the release of their battletome in AoS 2.0 Tzeetch has risen and fallen in both popularity and power but mostly floated near the top. This is an interesting army because it is a pure Tzeetch list without horrors. The ubiquitous Purple Sun and almost as popular Chronomatic Cogs which makes sense in a casting army. As a pure Tzeetch army, it’s a very elite army with only 19 models. One reason there are no horrors is Krondspine, helping an army that otherwise has limited combat.

The army is in Hosts Arcanum granting a auto unbind/dispell in the 1st, 3rd and 5th rounds. As a 2nd Ed book there are mandatory traits and artefacts. Since these give you a redeploy for up to 3 units and 6 Screamers once per battle there isn’t a lot to complain about. Otherwise we have Fateweaver with his 3 spells, ability to change dice rolls for casts, auto dispel an endless spell every round. Oracle of Eternity isn’t as powerful as it is when he is paired with Archeon and can guarantee a death for something important. The Changecaster and Curseling bring more spells and unbind shenanigans including stealing a spell off their opponents warscroll. You only get Faith Points (the summoning currency for Tzeetch) if you successfully cast a spell and it isn’t unbound. So expect 6 casts per round from them.

Screamers and Skyfires are ok but they don’t have a lot of attacks, this is an army that is mostly going to wait for you to come to it, use spells to weaken you (and bows) before engaging. The Skyfires do D3 damage on a hit with their bows, but it’s only 3 shots each time. Both do mortal wounds for 6s. Having Krondspine to either attract fire or just block something in conjunction with a casting castle. So long as they can stay back and have a chance for a few Tzeetch’s Firestorms or more summoning they are going to be difficult to handle.

Looking at the path through the event it was the alpha striking armies (Nighthaunt and Ironjawz) that caused issues. Nighthaunt in particular were in a good place to counter Tzeetch, their large blocks can easily absorb the hits from spells and heal back the lost units.

Advertisements

Allegiance: Ironjawz
Warclan: Ironsunz
– Mortal Realm: Ghur
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Kragnos, The End of Empires (720)
Big Drogg Fort-Kicka (525)
Allies
Chad Longjohnson (480)
Megaboss on Maw-Krusha
General
– Boss Choppa and Rip-tooth fist
– Command Trait: Hulking Brute
– Artefact: Destroyer
– Mount Trait: Mean ‘Un

Battleline
5 x Orruk Ardboys (85)*
1x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)*
1x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)*
1x Gorkamorka Banner Bearers

Core Battalions
*Expert Conquerors

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 525 / 400
Wounds: 101
Drops: 6

Brett: An Ironjawz list with a view to the future? Lower drops by choosing bigger models maybe? Either way this is an interesting idea which probably didn’t quite work out but worth a go, Kragnos, 2 Mega Gargants and a Mawcrusha. 3 MSU Ardboy units at the rear. The Mega don’t benefit from Mighty Destroyers but they do receive Kragnos’s buff to charge range,

Hold the back line and slap anything that looks tasty, strong or important. The Mega Boss has all of the important things to give him a 36″ move and still hit unreasonably hard. I’d tend to use the Gargants/Kragnos to clear screens exposing the underbelly to the Mawcrusher. It looks like the army struggled into summoning armies mostly. That makes sense because as Ironjawz you lose steam after Turn 2 maybe 3 just when Tzeetch and Beasts start bring extra friends. Still a good performance and really awesome to see people testing the meta.

Final Tournament Placings

AoS Meta Stats (w/e 7th August 2022)

A change is afoot for the Woehammer stats. We’re going more in depth. You’ll still find the tournament results for GT’s in the last week below along with links. Then there is statistic sections for the rolling four weeks stats and the current Age of Sigmar version (i.e. since the most recent update in terms of GHB or Battletome release).

Menu

Advertisements

Grand Tournaments

Ranked from largest to smallest.

GT Lodz 2 – Poland
70 Players

PositionFactionSubfactionResult
1stBeasts of ChaosGavespawn5-0-0
2ndMaggotkin of NurgleDrowned Men3-2-0
3rdSylvanethGnarlroot4-0-1
4thBonesplitterzDrakkfoot3-1-1
5thStormcast EternalsHammers of Sigmar3-1-1
GT Lodz 2

Quest of Champions – Heat 4 – England/UK
38 Players

PositionFactionSubfactionResult
1stNighthauntScarlet Doom4-1-0
2ndSlaves to DarknessKnights of the Empty Throne4-0-1
3rdSeraphonThunder Lizard4-0-1
4thMaggotkin of NurgleFilthbringers4-0-1
5thIdoneth DeepkinMor’Phann4-0-1
Quest of Champions – Heat 4

G&T GT 2 – England/UK
14 Players

PositionFactionSubfactionResult
1stNighthauntScarlet Doom5-0-0
2ndSylvanethHeartwood4-0-1
3rdDisciples of TzeentchHosts Arcanum3-1-1
4thMaggotkin of NurgleDrowned Men3-0-2
5thSeraphonThunder Lizard3-0-2
G&T GT2

Season of War Grand Tournament – Ontario/Canada
66 Players

PositionFactionSubfactionResult
1stSeraphonFangs of Sotek5-0-0
2ndSons of BehematTaker Tribe5-0-0
3rdNighthauntScarlet Doom4-0-1
4thHedonites of SlaaneshLurid Haze4-0-1
5thIdoneth DeepkinNautilar4-0-1
Season of War Grand Tournament

Age of Sigmar Steel City GT – Pennsylvania/USA
24 Players

PositionFactionSubfactionResult
1stFyreslayersLofnir5-0-0
2ndBlades of KhorneReapers of Vengeance4-0-1
3rdBonesplitterzIcebone4-0-1
4thStormcast EternalsHammers of Sigmar4-0-1
5thBi g Waaagh!4-0-1
Age of Sigmar Steel City GT

Harambe’s Heroes and Goldmine Games Rumble in the Jungle – USA
28 Players

PositionFactionSubfactionResult
1stDaughters of KhaineZainthar Kai5-0-0
2ndNighthauntQuicksilver Dead4-0-1
3rdMaggotkin of NurgleDrowned Men4-0-1
4thSons of BehematStomper Tribe4-0-1
5thSeraphonThunder Lizard4-0-1
Harambe’s Heroes and Goldmine Games Rumble in the Jungle

Summer of Sigmar – Gamers Guild Grand Tournament – USA
15 Players

PositionFactionSubfactionResult
1stDaughters of KhaineZainthar Kai5-0-0
2ndSylvanethGnarlroot4-0-1
3rdSlaves to DarknessRavagers4-0-1
4thKharadron Overlords3-0-2
5thIdoneth DeepkinDhom-Hain3-0-2
Summer 0f Sigmar – Gamers Guild Grand Tournament
Advertisements

This Weeks Stats

The following stats are for the week ending 31st July only, essentially GT’s that took place on the 30th and 31st July.

Rolling 4 Week Stats

The rolling stats includes all GT’s since the weekend of 16th/17th July to the 6th/7th August. This covers a total of 844 players (+177 players) across 19 Grand Tournaments (+4 GT).

As the new release of the GHB takes hold it looks as though the overall effect is a positive one on the overall win rates for each Grand Alliance as they all get close to that 50.0% mark.

Here are the rolling four weeks win rates since we began tracking this information:

Faction Stats (Version)

The below stats are for every match in a grand tournament since the release of the new General’s Handbook.

Daughters of Khaine and Seraphon now have both achieved 3 5-0 wins a piece.

After the last weekend, all the factions have now achieved at least one weekend where they’ve had an army go to 4 wins.

Meanwhile at the lower end of the tables factions who have gone a whole tournament with five losses…

As for the win rates of each faction since the release of the new GHB:

Bonesplitterz increase their win rate to over 60%, while at the other end of the table Gloomspite Gitz fall to 35.8%

In terms of faction popularity:

By rights, each faction should have an equal share of the player base, however we know this will not be the case due to either the appeal of the miniatures or the rules for the factions. Here we can see the most popular factions are Stormcast Eternals, Nighthaunt, Sylvaneth, Daughters of Khaine, Maggotkin of Nurgle, Seraphon and Ironjawz.

Currently it would appear that Kharadron Overlords players have the highest chance of going 5-0 at an event closely followed by Beasts of Chaos and Hedonites of Slaanesh

Advertisements

Top Three AoS Lists for the Steel City GT

This article is the debut article for Ethan Armstrong who has joined us from our Discord Server. Ethan will be joining our list doctors, a small team of players who will talk you through your lists and give suggestions on how you may be able to improve.

If you’re interested in having the list doctors look at your army list, then please send it to thewoehammer@gmail.com and we’ll be sure to include it in a future article.

This is the Top Three AoS Lists for the Steel City GT that took place in Pennsylvania, USA on 6th and 7th August. It involved 24 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Fyreslayers
Lodge: Lofnir
– Grand Strategy: Master of the Forge
– Triumphs: Bloodthirsty

Leaders
Auric Runefather (125)**
General
– Command Trait: Spirit of Grimnir
Auric Runesmiter (135)**
Runic Iron
– Prayer: Prayer of Ash
Runelord (95)**
Allies

Battleline
10 x Hearthguard Berzerkers (320)***
Broadaxes
– Reinforced x 1
10 x Hearthguard Berzerkers (320)***
Broadaxes
– Reinforced x 1
Auric Runeson on Magmadroth (320)*
Ancestral War-axe
– Artefact: Master Rune of Unbreakable Resolve
– Magmadroth Trait: Flame-scale Youngblood
Auric Runeson on Magmadroth (320)*
Ancestral War-axe
– Artefact: Axe of Grimnir
– Magmadroth Trait: Coal-heart Ancient
Auric Runeson on Magmadroth (320)*
Ancestral War-axe
– Magmadroth Trait: Lava-tongue Adult

Endless Spells & Invocations
Runic Fyrewall (40)

Core Battalions
*Bounty Hunters
**Command Entourage – Magnificent
***Expert Conquerors

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 95 / 400
Wounds: 104
Drops: 8

Ethan: In a meta increasingly leaning towards magic dominance, recent tournaments have returned a suite of powerful results for a variety of armies running anti-magic tools. Bill Souza, in this vein, has expertly piloted his Lofnir Lodge to a 5-0 utilising a variety of tools tailored to meta-mancy. The inclusion of a Runelord as ally speaks to the prevalence of endless spells in the current game, with his +2 to dispel rolls and additional unbind giving the army tools to put a damper on the ability of purple sun (and other spells! They also exist!) to affect Bill’s hero and monster-reliant list. The easy scoring of Bill’s Grand Strategy (have an invocation on the field at the end of the game) solves a problem many armies struggle with under the new GHB neatly, taking advantage of the lack of banishment found across most armies to pick up a consistent source of VP to boot!

Bill has taken Lofnir into this tournament, unlocking Runesons on Magmadroths as battleline and allowing for inclusion of all three mount traits. Magmadroths provide a monster of a warscroll (pun intended) – taking hits well, providing huge amounts of output and being excellent carriers of the artefacts Bill has included (more on this later!). Looking at Bill’s path through the tournament, his army is well equipped to the challenges of both melee-focused enemies who struggle to displace his army off of objectives at the same time as preventing the magmadroths punching holes in their own lines. Trickier foes like the Lumineth are tempered at least in part by the Runelord and the sheer prevalence of powerful ward saves in Bill’s force.

An exceptionally clever layer of complexity in this list is the expert use of the new battalions Bill has used, using both his sub-faction and general selection to satisfy conditions of these battalion for the inclusion of powerful units in Expert Conquerors and Bounty Hunters. The selection of the Auric Runefather as the general, make the Auric Hearthguard battleline, allowing them to be Expert conquerers, counting as 3 models on objectives. On such a notoriously durable unit, so long as they remain close to their heroes to activate their 4+ ward, an opponent is forced to invest significant quantities of damage onto these units if they intend to displace them, losing primary points for every turn they fail to do so. Additionally, the Magmadroths becoming battleline allow them to be selected as bounty hunters, increasing their already incredible output further when paired up against Galletian Veterans. Having committed so heavily to the new battalions, it only makes sense to round things out with a Command Entourage, picking up an extra artefact in the process.

With a strong alternative to Battle-regiment focused lists and a suite of tools tailor made to handle current meta conditions Bill has proven the Ur-Gold fiends of the Fyreslayers have fight in them yet after many dismissed their most recent battletome. Things are looking up for the Dwarves!

Advertisements

Army Faction: Blades of Khorne
Army Subfaction: Reapers of Vengeance
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

LEADER
1 x Bloodsecrator (125)*
1 x Bloodthirster of Unfettered Fury (295)*
Artefacts: Skullshard Mantle
1 x Slaves to Darkness Daemon Prince (210)*
Hellforged Sword and Malefic Talons
1 x Lord of Khorne on Juggernaut (140)**
General
– Command Traits: Mage Eater
1 x Skarbrand (380)**

BATTLELINE
3 x Mighty Skullcrushers (165)*
Skullhunter
– Standard Bearer
– Hornblower
– Bloodglaive
3 x Mighty Skullcrushers (165)*
Hornblower
– Standard Bearer
– Skullhunter
– Bloodglaive
3 x Mighty Skullcrushers (165)*
Hornblower
– Standard Bearer
– Skullhunter
– Bloodglaive
3 x Mighty Skullcrushers (165)**
Standard Bearer
– Hornblower
– Skullhunter
– Bloodglaive
3 x Mighty Skullcrushers (165)**
Standard Bearer
– Hornblower
– Skullhunter
– Bloodglaive

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment

TOTAL POINTS: (1975/2000)

Ethan: What year is it?!?! The inimitable Thomas Guan has flown in from the top rope with a Khorne list that looks like it’s straight out of their second edition glory days with a few notable tweaks to continue with the current trend of anti-magic tech. Everyone knows Khorne is good at dealing with magic due to their Blood Tithe dispel but the White Dwarf update to how the tithe is used opens up the ability for Khorne to really lay the smackdown on caster-heavy opponents. As if this weren’t powerful enough, Reapers of Khorne seems to be the premium Khorne sub-faction under the new GHB providing a suite of excellent command abilities, artefacts and traits to their heroes. In the old book style, these traits and artefacts are mandatory selections, though with abilities like a 2+ spell ignore and an additional unbind attempt (auto-unbinding and causing d6 mortal wounds on an 8!) I doubt you’ll find many among the bloodied hordes complaining.

This list includes a selection of the well-known Khorne combos and all-star units with the ever-powerful combination of a Pile-in Thirster and Skarbrand appearing. Usually in this combination Skarbrand is held back on the first turn to place him at his top bracket before being flung into combat with a 6” pile-in, no charge required. This combination is brutally doubled down on by the Reapers of Vengeance sub-faction command ability allowing Skarbrand to then fight again in the combat phase, again piling in 6” so long as they remain within range of the other Bloodthirster. A bloodsecrator acts as a buff-piece and powerful priest, allowing for additional attempts to dispel endless spells and a STD Daemon Prince gives Thomas the capacity to choose who he fights, and where. The combination of this Daemon Prince with the Pilethirster provides a lot of control for a list that, on the face of it just wants to smash you in the face but it’s only after looking at the remainder of the list that the flashbacks of a time when Khorne was the meta darling of the day begin. A Lord of Khorne on Juggernaut and five (count ‘em!) units of Mighty Skullcrushers round out the list, blasting mortal wounds into opponents on the charge and providing tanky bodies for objective taking with good movement to ensure the army is able to make contact with the enemy before its lack of ranged tools become an issue.

Thomas has done well with an off-meta pick, only falling to Fyreslayers in the final round. Sadly for Thomas, the Duardin possess (or maybe Dispossess?) many of the tools required to stare down this combat army and ask them if that’s all they’ve got? Also lacking in magic of their own, the durable, high-ward Fyreslayers waste many of the strengths of Thomas’s Subfaction, drawing them into a sit-down, drag out combat slog where the Skullcrusher’s charge effects will lack the punch they would otherwise provide. To go 4-1 with an off-meta pick is nevertheless an incredible achievement and show a level of list-building mastery that seems to be the joy of many an experienced player in the new GHB.

Advertisements

Allegiance: Bonesplitterz
Warclan: Icebone
– Grand Strategy: Waaagh!
– Triumphs: Indomitable

Leaders
Kragnos, The End of Empires (720)*
Wurrgog Prophet (150)*
General
– Command Trait: Master of Magic
– Artefact: Glowin’ Tattooz
– Lore of the Savage Beast: Glowy Green Tusks

Battleline
5 x Savage Boarboys (140)*
Chompas
5 x Savage Boarboys (140)*
Chompas
5 x Savage Boarboys (140)*
Chompas

Units
5 x Savage Boarboy Maniaks (145)*
4 x Savage Big Stabbas (160)*
Reinforced x 1

Behemoths
Krondspine Incarnate of Ghur (400)*
Allies

Core Battalions
*Battle Regiment

Total: 1995 / 2000
Reinforced Units: 1 / 4
Allies: 400 / 400
Wounds: 101
Drops: 1

Ethan: Holy moley what a brutal list:

  • Kragnos
  • Wurrgog
  • Krondspine
  • Big Stabbas

Ben’s army asks you which problem you’d like to deal with first and like the multiple choice quiz from hell, you’re always wrong. With the number of threats this list presents you can only pity the opponents Ben stared down ( 😊 ) throughout his journey on this eternal quest to krump.

Continuing the trend of book-based Grand Strategies, Waaagh! Simply requires either a battleline unit or your general (Does Kragnos count?) to be wholly within enemy territory when the battle ends. Realistically, if this doesn’t naturally happen in the course of play in an Ork army, you may need to return to school to do some fingerpainting and commune with old mate Mork.

There’s not a huge amount to say about the list as a whole, Kragnos is a brutal combat monster, the Wurrgog’s usual trick of staring something off the table removes notable threats and, in combination with a bound Incarnate provides a wonderful problem for your opponent should you ever lose the staring match. Boarboyz fill out the battleline slot while a reinforced unit of big stabbas… well… they stab?

With so many points invested into the Incarnate and Kragnos, Ben does a good job of rounding out his army, ensuring that he has enough bodies to threaten various objectives and the speed to get there, only falling over (in much the same way as Thomas’s Khorne) to the sheer durability of Bill’s fyreslayers. With such a stable of experienced players I’d kill to be a fly on the wall throughout these games but don’t let the relatively heavy combat focus of these lists trick you into thinking the games look much as a toddler playing with dinosaurs (leave that to Seraphon players), without the tools such as shooting and casting that many armies enjoy mastery of both deployment and the movement phase would have been key to these players.

Advertisements

Allegiance: Big Waaagh!
Grand Strategy: No Place for the Weak
– Triumphs: Indomitable

LEADERS
Breaka-Boss on Mirebrute Troggoth (180)
Artefact: Mork’s Eye Pebble
– Mount Trait: Fast ‘Un
Gobsprakk, The Mouth of Mork (280)***
Lore of the Swamp: All
Orruk Warchanter (115)
Warbeat: Fixin’ Beat
Orruk Weirdnob Shaman (90)***
Lore of the Weird: Da Great Big Green Hand of Gork
Wurrgog Prophet (150)***
General
– Command Trait: Master of Magic
– Artefact: Glowin’ Tattooz
– Lore of the Savage Beast: Gorkamorka’s War Cry

BATTLELINE
5 x Orruk Ardboys (85)**
5 x Orruk Ardboys (85)**
5 x Orruk Ardboys (85)*

OTHER UNITS
3 x Orruk Gore-gruntas (170)*
Jagged Gore-hackas
3 x Orruk Gore-gruntas (170)*
Jagged Gore-hackas
3 x Man-skewer Boltboyz (120)***

BEHEMOTH
Krondspine Incarnate of Ghur (400)
Allies
Bonded: Wurgog Prophet

ENDLESS SPELLS
Umbral Spellportal (70)

CORE BATTALIONS
*Bounty Hunters
**Expert Conquerors
***Warlord

ADDITIONAL ENHANCEMENTS
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 400 / 400
Wounds: 111
Drops: 12

Ethan: This tournament’s wildcard list, piloted by Ben Mulshine, utilises a variety of the tools we’ve mentioned throughout the other lists above, only losing once to Thomas’s Khorne in its path. Much like Bill, Ben (must resist!) has potted (sorry.) his units into the triple combination of Warlord, Expert Conquerers and Bounty Hunters, eschewing any hope of turn selection in favour of an extra artefact, CP, Count-as-three capturing and bonus damage against Galletian Veterans. ‘Ardboyz capture objectives while the suite of powerful heroes and the Gore-Gruntas team up with the Incarnate to grab the opponent’s neck and beat them down with pure combat efficiency.

The previously discussed combination of Wurrgog and Incarnate present a Russian Roulette-esque threat to the opponent where even playing the game is to lose it. The hero loadouts all work together to solve one of the lists major weaknesses with the Eye-pebble, Fast’un and the Great Green Hand of Mork getting in the opponents face quickly and mitigating the ability for shooting armies to punch holes in Ben’s units before they’re able to do that they do best, foightin’.

I’d love to ask Ben how he felt various aspects of the list performed, the battalions make deployment a challenge as, while Ben can deploy in reaction to his opponent, the risk of a double turn or being alpha struck himself create a schrodinger’s cat of a deployment, where Ben must be ready to react depending on whether his opponent decides to give him the turn or not. The list is finely tuned with tools for a variety of situations and draws on one of the biggest advantages Big Waaagh! provides by allowing an all-star cast of the Orruk Warclans various Warscrolls. Listbuilding is always a matter of refining however and I do wonder whether Ben feels he’d make any changes or stick with the current list after such a respectable result.

Incredible work to the players of all of today’s lists! The new GHB continues to deliver as a factional wunderkind with tournaments around the world giving a variety of factions their time in the sun. It only remains to be seen whether the current trend of anti-magic continues to dominate the magic-heavy lists going around currently or if upcoming tomes (LRL and Tzeentch, though still a ways off) can break through a meta which seems pre-designed to keep them under wraps.

Final Tournament Placings

AoS Meta Stats (w/e 31st July 2022)

A change is afoot for the Woehammer stats. We’re going more in depth. You’ll still find the tournament results for GT’s in the last week below along with links. Then there is statistic sections for the rolling four weeks stats and the current Age of Sigmar version (i.e. since the most recent update in terms of GHB or Battletome release).

Menu

Advertisements

Grand Tournaments

Ranked from largest to smallest.

Boise Cup O AoS GT – Texas/USA
52 Players

PositionFactionSubfactionResult
1stSoulblight GravelordsLegion of Blood5-0-0
2ndLumineth Realm-LordsZaitrec5-0-0
3rdHedonites of SlaaneshLurid Haze4-0-1
4thNighthauntScarlet Doom4-0-1
5thStormcast EternalsHammers of Sigmar4-0-1
6thNighthauntScarlet Doom4-0-1
7thIronjawzBloodtoofs4-0-1
8thLumineth Realm-LordsZaitrec4-0-1
9thKharadron Overlords None/Unknown4-0-1
10thSylvanethGnarlroot4-0-1
Boise Cup O AoS GT

Shropshire Slaughter: Telford Onslaught AoS GT July 2022 – England/UK
32 Players

PositionFactionSubfactionResult
1stBeasts of ChaosAllherd5-0-0
2ndLumineth Realm-LordsZaitrec4-0-1
3rdMaggotkin of NurgleDrowned Men4-0-1
4thSylvanethHarvestboon4-0-1
5thSylvanethDreadwood4-0-1
6thDaughters of KhaineKhailebron4-0-1
7thNighthauntScarlet Doom3-0-2
8thIdoneth DeepkinNautilar3-0-2
9thSylvanethHeartwood3-0-2
10thBig Waaagh!3-0-2
Shropshire Slaughter: Telford Onslaught AoS GT July 2022

Armed Forces Day 5 – Illinois/USA
34 Players

PositionFactionSubfactionResult
1stStormcast EternalsHallowed Knights5-0-0
2ndLumineth Realm-LordsZaitrec4-0-1
3rdDaughters of KhaineHagg Nar4-0-1
4thSylvanethGnarlroot4-0-1
5thBeasts of ChaosGavespawn4-0-1
6thDisciples of TzeentchHosts Arcanum4-0-1
7thLegion of the First Prince4-0-1
8thStormcast EternalsAnvils of Heldenhammer3-0-2
9thIronjawzBloodtoofs3-0-2
10thIdoneth DeepkinNautilar3-0-2
Armed Forces Day 5

Peace Through Dakka AoS GT – Delaware/USA
16 Players

PositionFactionSubfactionResult
1stMaggotkin of NurgleDrowned Men5-0-0
2ndSylvanethHeartwood4-0-1
3rdIronjawzBloodtoofs4-0-1
4thSylvanethHeartwood3-0-2
5thGloomspite GitzGlogg’s Megamob3-0-2
6thHedonites of SlaaneshGodseekers Host3-0-2
7thSeraphonThunder Lizard3-0-2
8thCities of SigmarHallowheart3-0-2
9thStormcast EternalsHammers of Sigmar2-1-2
10thNighthauntEmerald Host2-1-2
Peace Through Dakka AoS GT

Advertisements

This Weeks Stats

The following stats are for the week ending 31st July only, essentially GT’s that took place on the 30th and 31st July.

This weeks results by faction

Rolling 4 Week Stats

The rolling stats includes all GT’s since the weekend of 9th/10th July to the 30th/31st July. This covers a total of 689 players (+86 players) across 19 Grand Tournaments (+1 GT).

As the new release of the GHB takes hold it looks as though the overall effect is a positive one on the overall win rates for each Grand Alliance as they all get close to that 50.0% mark.

Results over the last four weeks

Here are the rolling four weeks win rates since we began tracking this information:

Faction Stats (Version)

The below stats are for every match in a grand tournament since the release of the new General’s Handbook.

Factions that have achieved 5 wins at a GT

Under this new General’s Handbook we can see a number of factions have achieved 5-0 wins. Following on from last week, Stormcast Eternals and Maggotkin of Nurgle now join Seraphon and Kharadron Overlords with 2 each.

Looking at factions with four wins and the table opens out vastly with only Flesh-eater Courts, Big Waaagh! and Legion of Azorgh yet to achieve a 4 win result over a weekend.

Meanwhile at the lower end of the tables factions who have gone a whole tournament with five losses…

Factions going 0-5 over a weekend

As for the win rates of each faction since the release of the new GHB:

In terms of faction popularity:

Faction Results Breakdown

By rights, each faction should have an equal share of the player base, however we know this will not be the case due to either the appeal of the miniatures or the rules for the factions. Here we can see the most popular factions are Stormcast Eternals, Nighthaunt, Sylvaneth, Daughters of Khaine, Maggotkin of Nurgle and Ironjawz.

5-0 Results as a % of the number of players for that faction

Currently it would appear that Kharadron Overlords players have the highest chance of going 5-0 at an event closely followed by Slaves to Darkness.

Advertisements

Top Three AoS Lists for the Shropshire Slaughter: Telford Onslaught AoS GT

This is the Top Three AoS Lists for the Shropshire Slaughter: Telford Onslaught AoS GT that took place in England, UK on 30th and 31st July. It involved 32 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Beasts of Chaos
Greatfray: Allherd
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Dragon Ogor Shaggoth (155)*
General
– Command Trait: Dominator
– Artefact: Blade of the Desecrator
– Lore of Dark Storms: Sundering Blades
Great Bray-Shaman (100)**
Lore of the Twisted Wilds: Tendrils of Atrophy
Be’Lakor, the Dark Master (360)***
Allies

Battleline
6 x Dragon Ogors (250)*
6x Paired Ancient Weapons
– Reinforced x 1
10 x Ungors (65)*
Mauls & Half-Shields
10 x Ungors (65)*
Mauls & Half-Shields

Units
1 x Cockatrice (95)*
1 x Cockatrice (95)*
1 x Cockatrice (95)**
1 x Cockatrice (95)**
1 x Cockatrice (95)**
1 x Cockatrice (95)**
1 x Cockatrice (95)**
1 x Cockatrice (95)***
1 x Cockatrice (95)***
1 x Cockatrice (95)***

Endless Spells & Invocations
Geminids of Uhl-Gysh (40)

Core Battalions
*Battle Regiment
**Battle Regiment
***Battle Regiment

Total: 1985 / 2000
Reinforced Units: 1 / 4
Allies: 360 / 400
Wounds: 159
Drops: 3

Brett: Beast of Chaos fresh (?) from their Tome Celestial update in the new infantry meta, at least according to GW, with a full monster list. Imagine being at the table, first round, and your opponent starts unpacking this. Finally a chance for Yndrasta to shine. If you are SCE anyway. It happened to Dan in the last round.

With the Tome Celestial changes the Herdstone now provides a board wide -1 rend in turns 1 and 2 and then -2 from turn 3. The Cockatrice plays into this ability, it’s main attack has no rend but on the charge increases from 4 to 8 attacks. With 12″ move and fly they are hard to screen or stop from charging. As monsters themselves they aren’t subject to monstrous rampages (other than Titanic struggle) and aren’t Galletian Veterans. They also get access to Primal Roar – an extra summoning point and possibly 3. Potentially they could summon a Chimera a turn. Nice. Rally can return models on a 4+ (not 6+) within 12″ of the stone as well.

That lets you game the Bravery characteristic as well, you can render them virtually immune to battleshock and pull from the front removing them from combat. Rally them at the start of your turn and you have a very short charge to get them back into combat. The Dragon Ogors re-roll hit rolls of 1 within 12″ of the General as well. They are a little short on spell casting, Belakor doubles the number of spells/cast himself. There are few buffs to casting here so Geminids (casting on a 6) is a good choice putting out MW and stopping commands. Sundering Blades on the Shaggoth suggests he was kept forward most of the time (an additional Rend within 18″). Tendrils of Atrophy is more situational, the Bray-Shaman doesn’t want to get too close.

Lots of monsters to push up the board and, without Hunters in the Heartland available anymore, able to switch off commands at will. That makes taking damage both more likely and more risky. On top of that12″ movement with -1 Rend board wide, which near the Shaggoth was -2 and then -3, makes this very hard to contain. Structuring the army to fit into Battle Regiment battalion. A good example of a skew list taking advantage of the rules, well done on getting Beasts all the way to No 1.

Advertisements

Allegiance: Lumineth Realm-lords
Great Nation: Zaitrec
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

Leaders
Sevireth, Lord of the Seventh Wind (345)*
Hurakan Spirit of the Wind (265)*
Scinari Loreseeker (170)*
General
– Command Trait: Fast Learner
– Artefact: Gift of Celennar
– Extra Spell: Total Eclipse
– Lore of Hysh: Lambent Light

Battleline
20 x Vanari Auralan Wardens (290)*
Lore of Hysh: Protection of Hysh
– Reinforced x 1
10 x Vanari Auralan Wardens (145)*
Lore of Hysh: Lambent Light
10 x Vanari Auralan Wardens (145)*
Lore of Hysh: Lambent Light
30 x Vanari Auralan Sentinels (510)*
Lore of Hysh: Speed of Hysh
– Reinforced x 2

Endless Spells & Invocations
Chronomantic Cogs (40)
Emerald Lifeswarm (60)

Core Battalions
*Battle Regiment

Total: 1970 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 96
Drops: 1

Brett: Big block of Sentinels, Wardens everywhere, Sevireth, Loreseeker and a Hurakan Spirit of the Wind. All of the favourites with Chronomatic Cogs and a Lifeswarm. The Lifeswarm making it much harder to remove those Sentinels.

I think most people know how this list works; Cogs is unusual but overall variations of this list have been around for a while. Battle regiment to try and go first (giving up the double), make sure you get Cogs out (for rerolls), apply Power of Hysh on the Sentinels and then use Lofted shot to fire 30″ ignoring terrain and line of sight. The plan is to get 5+’s for mortal wounds (around 12 per volley). Power of Hysh can be cast multiple times, here both the Sentinels and 20 man Wardens will probably cast it most turns. The two smaller Warden teams are screens that can also push out a bit to apply Lambent Light. That gives the Sentinels +1 to hit against one unit.

The Loreseeker, 20 man Warden and Sentinals are all hammers in this set up and very dangerous. Given his mobility the Loreseeker is a great choice for Lambent Light as well. The Sentinals extra spell is Speed of Hysh to double their movement if they are threatened or about to be out of range. It’s an effective list and played well into most of the armies until he met Dan. Dan’s army, they are team mates, is a counter to shooting lists. The Cockatrice are individual units so the wounds don’t carry across but you need the full 30 Sentinels to be sure of killing one with MW.

Since they fly it’s very hard to stop them reaching the Sentinels and from round 3 onwards they instakill Sentinels (rend -2 into a 5+ save). The Grand Strategy is an interesting choice, Lumineth aren’t the most interactive army and yet his GS requires him to have 2 units in the enemies territory. That said both Loremaster and Sevireth can easily accomplish that. With infantry and hordes more common will we see a Lumineth return?

Advertisements

Allegiance: Maggotkin of Nurgle
– Subfaction: Drowned Men
– Mortal Realm: Ghur
– Grand Strategy: No Place for the Weak
– Triumphs: Bloodthirsty

Leaders
Lord of Afflictions (210)***
General
– Command Trait: Overpowering Stench
– Artefact: The Splithorn Helm
Harbinger of Decay (140)*
Artefact: Arcane Tome (Universal Artefact)
– Lore of Malignance: Gift of Disease
Festus the Leechlord (150)*
Lore of Malignance: Gift of Disease
Orghotts Daemonspew (300)*

Battleline
5 x Putrid Blightkings (250)****
5 x Putrid Blightkings (250)****
2 x Pusgoyle Blightlords (220)**
2 x Pusgoyle Blightlords (220)**

Units
1 x Beasts of Nurgle (110)***
1 x Beasts of Nurgle (110)***

Endless Spells & Invocations
Geminids of Uhl-Gysh (40)

Core Battalions
*Command Entourage – Magnificent
**Bounty Hunters
***Vanguard
****Expert Conquerors

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 123
Drops: 10

Brett: Interesting variation on the popular Blightking/Blightlord armies we’ve started to see a fair bit in Season 1. More heroes and a mix of castle and some mobility through the Blightlords and Lord of Affliction. Also interesting to see a return to the high number of drops as if they didn’t care about turn order.

Aaron has chosen to take limited spell casting but included Geminids for that MW and command prevention utility. The spells double down on the rolling castle by increasing how many disease points are handed out. The Lord of Afflictions will provide his normal redeploy/teleport like abilities to the Blightlord allowing them to fly with him. That maximises their usefulness in Bounty Hunters. Festus provides heals, mostly to the Blightkings. Orghotts and the Beasts are a threat in themselves able to control an area and deny it due to their attacks and disease production. The Harbinger is a very interesting inclusion, his two warscroll abilities farm CP and deny commands.

Interesting approach, this is still a list that is going to try to outlast you but includes a reasonable mobile punch. With all of the big boys on the table they are going to take some time to kill and apply disease points all of the time making them a tough opponent.

Advertisements

Allegiance: Big Waaagh!
Grand Strategy: Tame the Land
– Triumphs: Inspired

Leaders
Megaboss on Maw-Krusha (480)
General
– Boss Choppa and Rip-tooth fist
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Mean ‘Un
– Lore of the Weird: Da Great Big Green Hand of Gork
Breaka-Boss on Mirebrute Troggoth (180)
Mount Trait: Fast ‘Un
Orruk Warchanter (115)
Warbeat: Get ‘Em Beat
Orruk Warchanter (115)
Warbeat: Fixin’ Beat
Swampcalla Shaman with Pot-grot (105)
Lore of the Swamp: Nasty Hex
Wurrgog Prophet (150)
Artefact: Glowin’ Tattooz
Lore of the Savage Beast: Gorkamorka’s War Cry

Battleline
5 x Orruk Ardboys (85)
5 x Orruk Ardboys (85)
5 x Orruk Ardboys (85)

Units
3 x Orruk Gore-gruntas (170)
Jagged Gore-hackas
3 x Orruk Gore-gruntas (170)
Jagged Gore-hackas
6 x Man-skewer Boltboyz (240)
Reinforced x 1

Core Battalions
*Warlord
**Warlord
***Expert Conquerors
****Bounty Hunters

Additional Enhancements
Artefact
Mount Trait

Total: 1980 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 127
Drops: 12

Brett: Alex has been talking about his Big Waagh lists for most of this year taking the best of Ironjawz and increasing their flexibility with Kruleboyz. Double warlord for mount traits. Does it work? Is it fun? I suggest you look up Alex in discord (AosCoach) to find out.

The Mawcrusha build is interesting, instead of the IJ approach of Destroyer and Fast ‘Un, Alex has built the Mawcrusha with Arcane Tome for the teleport. He’s then given his mount Mean ‘Un increase the damage done by stomp. The Break-Boss has Fast ‘Un to get it into the enemy quicker, in the end it’s only moving 10″ though without might destroys. Warchanters to hand out ++1 damage and increase the charge of the Gore-gruntas, the Shaman for poisons on the Boltboyz and finally the Wurrgog for his nasty stare. If you can pull it off it’s a very tough list to counter. Going with Tame the Land is a tough call to, you almost need to table your opponent to control all of the objectives outside your territory. It can also spread your army fairly wide.

Unfortunately I think people are beginning to have a good handle on Boltboyz. They need to move (it can be only 1″) to use Hasty Shot and even then with poison they only average 8MW or a dead Cockatrice. But if it was Stormdrakes or Fulminators then they would either not remove a model or only take one. And die the next turn. With only 24″(or 12″ on hasty) it’s hard to keep them out of trouble with out a lot of screens. I think that’s what the ‘ard boyz are doing, but that’s 345+ points tied up. Still it’s innovative army and has some solid punch. If the Wurggog goes off it will remove something important and provide space for the Breaka Boss/Mawcrusha to wreck face. Which is always fun.

Final Tournament Placings

The full tournament results can be found on tabletop.to

AoS Meta Stats (w/e 24th July 2022)

A change is afoot for the Woehammer stats. We’re going more in depth. You’ll still find the tournament results for GT’s in the last week below along with links. Then there is statistic sections for the rolling four weeks stats and the current Age of Sigmar version (i.e. since the most recent update in terms of GHB or Battletome release).

Menu

Advertisements

Grand Tournaments

Ranked from largest to smallest.

BWG: Summer Slaughter Age of Sigmar Grand Tournament (Major) – Pennsylvania/USA
102 Players

PositionFactionSubfactionResult
1stHedonites of SlaaneshLurid Haze5-0-0
2ndKharadron OverlordsBarak-Zilfin5-0-0
3rdSeraphonThunder Lizard5-0-0
4thKharadron OverlordsNone4-0-1
5thDisciples of TzeentchHosts Duplicitous4-0-1
6thSkavenNone4-0-1
7thNighthauntScarlet Doom4-0-1
8thSkavenNone4-0-1
9thSylvaneth Heartwood4-0-1
10thSkavenNone4-0-1
BWP: Summer Slaughter Age of Sigmar Grand Tournament (Major)

Outlaw Open at LSO – Texas/USA
46 Players

PositionFactionSubfactionResult
1stDaughters of KhaineZainthar Kai5-0-0
2ndSons of BehematBreaker Tribe4-1-0
3rdOgor MawtribesBloodgullet4-1-0
4thKharadron OverlordsBarak-Mhornar4-0-1
5thNighthauntQuicksilver Dead4-0-1
6thSons of BehematStomper Tribe4-0-1
7thOssiarch BonereapersPetrifex Elite4-0-1
8thDisciples of TzeentchHosts Arcanum3-1-1
9thIronjawzBloodtoofs3-1-1
10thBlades of KhorneReapers of Vengeance3-0-2
The Outlaw Open at LSO

The Salt City GT Age of Sigmar – New York/USA
31 Players

PositionFactionSubfactionResult
1stMaggotkin of NurgleFilthbringers5-0-0
2ndFyreslayersGreyfyrd4-0-1
3rdIronjawzBloodtoofs4-0-1
4thNighthauntScarlet Doom4-0-1
5thKruleboyzBig Yellers4-0-1
6thMaggotkin of NurgleMunificent Wanderers4-0-1
7thHedonites of SlaaneshLurid Haze3-0-2
8thHedonites pf SlaaneshLurid Haze3-0-2
9thOssiarch BonereapersPetrifex Elite3-0-2
10thStormcast EternalsHallowed Knights3-0-2
The Salt City GT Age of Sigmar

Miniparadice Anniverary Tournament – Germany
38 Players

PositionFactionSubfactionResult
1stDisciples of TzeentchHosts Arcanum4-1-0
2ndMaggotkin of NurgleFilthbringers4-1-0
3rdMaggotkin of NurgleDrowned Men4-0-1
4thStormcast EternalsHammers of Sigmar4-0-1
5thSylvanethHeartwood4-0-1
6thLumineth Realm-LordsZaitrec4-0-1
7thStormcast EternalsHallowed Knights4-0-1
8thFyreslayersVostarg3-0-2
9thIdoneth DeepkinBriomdar3-0-2
10thSeraphonDracothion’s Tail3-0-2
Miniparadice Anniversary Tournament

Advertisements

This Weeks Stats

The following stats are for the week ending 24th July only, essentially GT’s that took place on the 23rd and 24th July.

Rolling 4 Week Stats

The rolling stats includes all GT’s since the weekend of 2nd/3rd July to the 23rd/24th July. This covers a total of 603 players (+151 players) across 18 Grand Tournaments (+2 GT’s).

Alliance Win Rates for a Rolling Four Week Period

As the new release of the GHB takes hold it looks as though the overall effect is a positive one on the overall win rates for each Grand Alliance as they all get close to that 50.0% mark.

Faction win rates over the last four weeks

Here are the rolling four weeks win rates since we began tracking this information:

Faction Stats (Version)

The below stats are for every match in a grand tournament since the release of the new General’s Handbook.

Factions that have achieved 5-0 wins

Under this new General’s Handbook we can see a number of factions have achieved 5-0 wins, but currently Seraphon and Kharadron Overlords lead the way with 2 a piece.

Factions with 4-0-1 or 4-1-0

Looking at factions with four wins and the table opens out vastly with only Legion of the First Prince, Big Waaagh! and Legion of Azorgh (Hey, someone played them so I’m including them ok!?) yet to achieve a 4 win result over a weekend.

Meanwhile at the lower end of the tables factions who have gone a whole tournament with five losses…

Factions with 5 losses at a GT

And as for each factions current win rate under the new handbook:

Bonesplitterz, Disciples of Tzeentch and Seraphon lead the way at present while Legion of the First Prince, Flesh-eater Courts and Ossiarch Bonereapers prop every one else up.

If you don’t like graphs, here’s their win rates in a table format:

Faction in Green are considered to have a healthy win rate, those in Red are considered (by me) to be unbalanced

But who do Bonesplitterz struggle against?

Skaven and Ironjawz seem to have the most success against Bonesplitterz, though whether these particular matches were against the Drakkfoot Big Stabba spam, I’m not sure.

Meanwhile a revitalised Disciples of Tzeentch is struggling in their matches against Idoneth Deepkin, Cities of Sigmar, Maggotkin of Nurgle, Daughters of Khaine and surprisingly Fyreslayers!

Results by Faction

In terms of faction popularity:

Faction Popularity

By rights, each faction should have an equal share of the player base, however we know this will not be the case due to either the appeal of the miniatures or the rules for the factions. Here we can see the most popular factions are Stormcast Eternals, Nighthaunt, Daughters of Khaine, Maggotkin of Nurgle, Sylvaneth, Ironjawz and Skaven.

Advertisements

Faction Breakdown

After only a week, I’ve removed the faction breakdown, but this is becuase we’ll start a new series called ‘Faction Focus’ where each day we’ll analyse a specific factions results for the previous month and lists that performed well.

Remember we need all the support we can get at present, so why not join our Discord and join the chat? Or we would be eternally grateful if you’d consider becoming a Discord member!

AoS Meta Stats (w/e 17th July 2022)

Here are the AoS Meta Stats for all the Grand Tournaments that have taken place between Monday 11th July and Sunday 17th July 2022. These are all the GT’s that I can locate on Tabletop.to or BestCoastPairing, if you know of any others please send me a link and I’ll add them.

A busy week this week with no less than 8 GT’s taking place across the globe!

Advertisements

Grand Tournaments

Ranked from largest to smallest.

The ATC (American Team Championship) Age of Sigmar Team Event – Tennessee/USA
56 Players

PositionFactionSubfactionResult
1stMaggotkin of NurgleDrowned Men4-0-0
2ndDaughters of KhaineZainthar Kai4-0-0
3rdMaggotkin of NurgleDrowned Men4-0-0
4thIronjawzBloodtoofs4-0-0
5thStormcast EternalsKnights Excelsior4-0-0
6thSkaven4-0-0
7thBeasts of ChaosGavespawn4-0-0
8thBeasts of Chaos4-0-0
9thSkaven 3-1-0
10thBonesplitterzDrakkfoot3-0-1
The ATC (American Team Championship) Age of Sigmar Team Event

Clash 2022 – England/UK
46 Players

PositionFactionSubfactionResult
1stNighthaunt5-0-0
2ndDisciples of Tzeentch4-0-1
3rdBonesplitterz4-0-1
4thSkaven4-0-1
5thNighthaunt4-0-1
6thSylvaneth4-0-1
7thIdoneth Deepkin4-0-1
8thSoulblight Gravelords4-0-1
9thGloomspite Gitz4-0-1
10thNighthaunt3-0-2
Clash 2022

Texas Masters Grand Tournament – Texas/USA
32 Players

PositionFactionSubfactionResult
1stBonesplitterzDrakkfoot4-1-0
2ndMaggotkin of NurgleBlessed Sons4-1-0
3rdIdoneth DeepkinNautilar4-0-1
4thOssiarch BonereapersPetrifex Elite4-0-1
5thSeraphonThunder Lizard4-0-1
6thIdoneth DeepkinMor’Phann4-0-1
7thSoulblight GravelordsKastelai Dynasty3-1-1
8thLumineth Realm-LordsSyar3-0-2
9thSeraphon Thunder Lizard3-0-2
10thMaggotkin of NurgleDrowned Men3-0-2
Texas Masters Grand Tournament

Midwest Bash – Grand Tournament – Missouri/USA
30 Players

PositionFactionSubfactionResult
1stStormcast EternalsHammers of Sigmar5-0-0
2ndStormcast EternalsHammers of Sigmar4-0-1
3rdSons of BehematTaker Tribe4-0-1
4thStormcast EternalsCelestial Vindicators4-0-1
5thMaggotkin of NurgleDrowned Men4-0-1
6thDisciples of TzeentchHosts Arcanum4-0-1
7thDaughters of KhaineZainthar Kai3-0-2
8thDaughters of KhaineZainthar Kai3-0-2
9thSylvaneth Heartwood3-0-2
10thSkaven3-0-2
Midwest Bash – Grand Tournament

Midwest Makeup – Indiana/USA
27 Players

PositionFactionSubfactionResult
1stOssiarch BonereapersPetrifex Elite5-0-0
2ndNighthauntScarlet Doom4-0-1
3rdMaggotkin of NurgleDroning Guard4-0-1
4thBlades of KhorneReapers of Vengeance4-0-1
5thBonesplitterzDrakkfoot4-0-1
6thSylvanethGnarlroot3-0-2
7thFyreslayersLofnir3-0-2
8thSeraphonThunder Lizard3-0-2
9thBeasts of Chaos Allherd3-0-2
10thFyreslayersGreyfyrd3-0-2
Midwest Makeup

Ragnarok the World Goes Dark – England/UK
18 Players

PositionFactionSubfactionResult
1stSeraphonThunder Lizard5-0-0
2ndSkaven4-0-1
3rdBeasts of ChaosGavespawn4-0-1
4thNighthauntScarlet Doom3-0-2
5thDaughters of KhaineDraichi Ganeth3-0-2
6thStormcast EternalsHammers of Sigmar3-0-2
7thFyreslayersLofnir3-0-2
8thMaggotkin of NurgleDrowned Men3-0-2
9thDaughters of Khaine Zainthar Kai2-0-3
10thFlesh-eater CourtsMorgaunt2-0-3
Ragnarok the World Goes Dark

Southern Fried Open – Georgia/USA
18 Players

PositionFactionSubfactionResult
1stCities of SigmarTempest’s Eye4-0-1
2ndFyreslayersLofnir4-0-1
3rdCities of SigmarExcelsis4-0-1
4thSons of BehematTaker Tribe4-0-1
5thSylvanethGnarlroot3-0-2
6thSkaven3-0-2
7thDaughters of KhaineZainthar Kai3-0-2
8thSeraphonThunder Lizard3-0-2
9thSeraphon Koatl’s Claw3-0-2
10thStormcast EternalsHallowed Knights2-0-3
Southern Fried Open

The Hogtown Hoedown – Ontario/Canada
10 Players

PositionFactionSubfactionResult
1stIdoneth DeepkinMor’Phann3-2-0
2ndSons of BehematStomper Tribe4-0-1
3rdNighthauntEmerald Host3-1-1
4thSkaven3-0-2
5thBlades of KhorneReapers of Vengeance2-0-3
6thStormcast EternalsHammers of Sigmar1-2-2
7thSoulblight GravelordsLegion of Blood1-2-2
8thStormcast EternalsHammers of Sigmar2-1-1
9thSkaven1-1-3
10thStormcast EternalsHammers of Sigmar0-1-4
The Hogtown Hoedown
Advertisements

Grand Alliance Stats

These stats reflect the last four weeks of GT’s that we’re aware of at Woehammer.

452 players (+149) took part in 16 GT’s (+4) over the last four weeks.

Grand AllianceWin RateArmies% Share of Armies5-0 Wins4+ Wins
Chaos51.8%9721.46%227
Order51.1%20044.25%631
Death47.9%8117.92%312
Destruction47.2%7416.37%010

Chaos continue to lead the way in the win rates, but there’s a big drop in their win rate from 56.4% last week to 51.8% this week, only just beating Order with 51.1%. While Order once again pick up the most number of armies represented, 5-0 wins (taking the crown from Chaos) and most 4+ wins.

Advertisements

Faction Stats

The below stat show the results for those factions represented by 5 armies or more only.

FactionWin RateArmies% Share of Armies5-0 Wins0-5 Losses
Bonesplitterz64.5%122.65%00
Beasts of Chaos62.2%163.54%00
Seraphon61.2%275.97%30
Disciples of Tzeentch56.7%61.33%00
Nighthaunt56.6%337.30%22
Skaven56.2%163.54%12
Sylvaneth55.6%204.42%01
Lumineth Realm-Lords51.7%132.88%00
Idoneth Deepkin51.6%255.53%00
Maggotkin of Nurgle50.7%296.42%03
Daughters of Khaine50.7%306.64%01
Fyreslayers50.6%173.76%00
Sons of Behemat50.0%143.10%01
Cities of Sigmar48.5%204.42%12
Slaves to Darkness48.4%71.55%12
Blades of Khorne47.7%91.99%01
Ironjawz47.0%163.54%03
Hedonites of Slaanesh46.7%61.33%01
Kharadron Overlords45.6%71.55%11
Stormcast Eternals44.1%419.07%14
Soulblight Gravelords44.1%255.53%02
Ossiarch Bonereapers41.0%143.10%12
Ogor Mawtribes40.0%102.21%02
Kruleboyz39.8%91.99%00
Legion of the First Prince39.7%71.55%02
Flesh-eater Courts37.5%91.99%01
Gloomspite Gitz36.7%91.99%00

It’s back to normal for Slaves to Darkness this week as their win rate plummets back to 48.4% (which is still respectable) and Blades of Khorne fall to 47.7%. While the new battletomes of Nighthaunt and Sylvaneth can also be seen in the +55% area. Daughters of Khaine are smack in the middle with a perfect 50.7% win rate. While Skaven are continuing their climb and now have a win rate of 56.2%.

Advertisements

Faction Breakdown

I’ve decided to do something a little different from subfaction analysis and instead will focus on one or two faction each week and how their stats are broken down. This week we’ll look at Sylvaneth and Nighthaunt.

Tournament Preparation – Boards and Swords

Big Waaagh in GHB22 – Skrappa Spill

The time has come, GHB21 is dead and GHB22 (part one?) is live. The Battleline is back with Galletian Veterans and there are some ‘fun’ FAQs floating about.

But is Battleline really back? Is Purple Sun now essential? Should we ignore everything and go monsters? What changes?

To answer some, all or none of the above I am taking Big Waaagh to Boards & Swords in Derby (UK) this weekend for a two-day Age of Sigmar tournament. This has some basic comp around Grand Strategies and Battle Tactics – Strategies from the GHB22 and max 2 Battle Tactics from books. Given that (some) book Battle Tactics are allowed and Gloomspite Gitz don’t have any… I pivoted effortlessly back to Big Waaagh!

The List!

Allegiance: Big Waaagh!
– Grand Strategy: Demonstration of Strength
– Triumphs: Inspired

Leaders
Orruk Megaboss (140)*
 General
 Command Trait: Touched by the Waaagh!
 Artefact: Arcane Tome (Universal Artefact)
 Lore of the Weird: Da Great Big Green Hand of Gork
Orruk Warchanter (115)*
 Warbeat: Fixin’ Beat
Orruk Warchanter (115)*
 Warbeat: Fixin’ Beat
Wurrgog Prophet (150)
 Artefact: Glowin’ Tattooz
 Lore of the Savage Beast: Gorkamorka’s War Cry

Battleline
10 x Orruk Brutes (320)**
 Jagged Gore-hackas
 2x Gore Choppas
 Reinforced x 1
10 x Orruk Brutes (320)**
 Jagged Gore-hackas
 2x Gore Choppas
 Reinforced x 1
15 x Orruk Ardboys (255)**
 2x Gorkamorka Banner Bearers
 1x Gorkamorka Glyph Bearers
 Reinforced x 2
5 x Orruk Brutes (160)***
 Jagged Gore-hackas
 1x Gore Choppas
5 x Orruk Ardboys (85)***
 1x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)***
 1x Gorkamorka Banner Bearers

Units
3 x Rippa’s Snarlfangs (70)*

Endless Spells & Invocations
Chronomantic Cogs (40)
Purple Sun of Shyish (70)
Ravenak’s Gnashing Jaws (60)

Core Battalions
*Warlord
**Bounty Hunters
***Expert Conquerors

Additional Enhancements
Artefact

Total: 1985 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 157
Drops: 11

The Old…

Some of the list is the same as by GHB21 list; there’s a Wurgogg for the staring competition and two casting whilst he gets there, 2 Warchanters, and two units of ten Brutes. They pretty much do the same as they did in GHB21, except they are brutal against other Galletian Veterans (GVs) due to their ‘Bounty Hunters’ Battalions.

The New…

Having already taken some GVs I’ve decided to lean into it in style… so adding 15 Ardboyz (rallying on a 4+ near the Warchanter), 2 x 5 Arboyz for objective capturing / holding and 5 Brutes for a last minute smash! The small units are all Expert Conquerers (counting as 3 models each for objectives) and the large unit is my third (and final) unit in the Bounty Hunters Battalion – for damage 2 v other GVs.

The Ugly

Unless you’ve been living under a rock, you’ll know that some of the Endless Spells have got better!

Do I ignore it, and hope I don’t lose a Maw-Krusha or dive into the madness and take the toys! Well there’s only one option — more toys! Lots of toys!

So I’ve taken a Purple Sun & Chromatic Cogs (probably for the extra spell, but the re-roll charges is not bad for Big Waaagh late game). My slightly left field choice is the Ravening Jaws – I’ve loved the model since it was released and so couldn’t resist adding him to the list!

The Fast…

With all the points being used, I have limited options and have to drop the Maw Krusha. This wasn’t too bad though as – although he is good – I don’t fancy him running around with all the Purple Suns in the game. So I’ve downgraded him to a Megaboss on Foot — allowing me to go back to my favourite unit!

Rippa’s Snarlfang are back, baby… and they still rock. To find out why check out my secret post!

Da Plan

So I don’t really have one. I can do all the Battle Tactics, although the Megaboss may require some Wurgogg assistance if he needs to kill something; and the army is slower without the Gore Gruntas and Maw Krusha – but there’s a lot of 4+ save bodies and a lot of screens. Added to that if I keep 3 units alive (except Rippa) I get my Grand Strategy — don’t mind if I do.

I’ll try to take some photos and notes and let you know how I get on.

— Declan

Postscript (added 10th July 2022)

It’s been pointed out that – whilst I adhere to the 3 Endless Spell maximum – there is an additional requirement of 1 wizard per Endless Spell so this list is illegal! Ooops. Not sure what I’d drop, but I’d probably try to fit in a Weirdnob Shaman for an Ardboyz unit to keep it legal — Declan