Category Archives: Big Waaagh!

Top Three AoS Lists for Immortal Masquaerade

This is the Top Three AoS Lists for Immortal Masquerade that took place in USA on 12th and 13th November. It involved 22 players vying to be crowned champion in a 5 game tournament.

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The Top Three AoS Lists

List 1

Army Faction: Ossiarch Bonereapers
Subfaction: Petrifex Elite
– Grand Strategy: Take What’s Theirs
– Triumph: Bloodthirsty

LEADERS
Arkhan the Black (340)**
Mortisan Soulmason (115)**
Artefacts of Power: Soul Reservoir
– Spells: Drain Vitality
Liege-Kavalos (170)**
General
– Command Traits: Mighty Archaeossian
– Artefacts of Power: Godbone Armour

BATTLELINE
Kavalos Deathriders (380)*
Necrophoros
– Mortek Hekatos
– Nadirite Blade and Shield
Kavalos Deathriders (380)*
Mortek Hekatos
– Nadirite Blade and Shield
– 2 x Necrophoros
Mortek Guard (140)***
Mortek Hekatos
– Necrophoros
– Nadirite Blade and Shield
Mortek Guard (140)***
Mortek Hekatos
– Necrophoros
– Nadirite Blade and Shield

BEHEMOTH
Mortek Crawler (200)

ENDLESS SPELLS & INVOCATIONS
1 x Bone-tithe Shrieker (50)
1 x Nightmare Predator (60)

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Bounty Hunters
**Command Entourage – Magnificent
***Expert Conquerors

TOTAL POINTS: 1975/2000

List 2

Army Faction: Ossiarch Bonereapers
Subfaction: Petrifex Elite
– Grand Strategy: Tame the Land
– Triumph: Bloodthirsty

LEADERS
Nagash (955)*
General
Mir Kainan (190)*
Spells: Drain Vitality

BATTLELINE
Mortek Guard (140)*
Mortek Hekatos
– Necrophoros
– Nadirite Blade and Shield
Kavalos Deathriders (380)**
Mortek Hekatos
– Nadirite Blade and Shield
– 2 x Necrophoros
Kavalos Deathriders (190)**
Mortek Hekatos
– Necrophoros
– Nadirite Blade and Shield

OTHER
Kainan’s Reapers (190)*

ENDLESS SPELLS & INVOCATIONS
1 x Bone-tithe Shrieker (50)
1 x Umbral Spellportal (80)

CORE BATTALIONS
*Battle Regiment
**Bounty Hunters

TOTAL POINTS: 1985/2000

Danny: OBR feel slightly like the faction that 3e forgot, with their weird version of command points and panoply of 2e style re-rolls. The army can definitely blend though – and recent points drops have given them even more list flexibility. Their main weakness is their red matchups are very red – something a two list format can massively help ameliorate.

Michael has a core of Deathriders in both lists – fast, relatively tanky if not particularly killy battleline that represent the ‘best’ objective grabbers the super slow Bonereapers have. The first list goes with two reinforced bone pone blobs backed up by the ever reliable MSU Mortek with their re-roll saves in Petrifex always making them difficult to shift. Arkhan, the currently favoured OBR utility hero rounds out the tried and tested core. This first list also bungs in a Mortek Crawler – they’re super swingy (pun intended) but do offer one long range piece with spike potential that helps try and deal with those pesky backline support heroes this faction has otherwise no way of interacting with.

List 2, meanwhile, is wild – primarily for the simple fact it contains Nagash!! The bone daddy himself is in need of some modernisation, but he’s still a super potent spellcaster. The main reason you don’t see much of him is his lack of ward save makes him super vulnerable to good ranged threats – something again the two list format allows Michael to make a good guess about the chances of facing such threats before choosing the list.

And WITHOUT good ranged firepower, Nagash can be a MW powerhouse able to keep bringing models back.

A fantastic result for an under-appreciated faction who are nonetheless slowly gathering a cult following. Still a shame Nagash is too unreliable to bring to a solo-list tourney – but in the meantime, great to see him put in a successful appearance!

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List 1

Allegiance: Big Waaagh!
Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Gordrakk the Fist of Gork (540)
Gobsprakk, The Mouth of Mork (260)
Swampcalla Shaman with Pot-grot (105)**
Lore of the Swamp: Sneaky Miasma
Orruk Warchanter (115)***
Artefact: Arcane Tome (Universal Artefact)
– Warbeat: Fixin’ Beat
– Lore of the Weird: Da Great Big Green Hand of Gork
Wurrgog Prophet (170)**
Artefact: Glowin’ Tattooz
– Lore of the Savage Beast: Gorkamorka’s War Cry
Killaboss on Corpse-Rippa Vulcha (220)**
General
– Command Trait: Supa Sneaky
– Mount Trait: Fast ‘Un

Battleline
5 x Orruk Ardboys (85)*
5 x Orruk Ardboys (85)*
5 x Orruk Ardboys (85)*

Other Units
Beast-skewer Killbow (110)***
Beast-skewer Killbow (110)***
Beast-skewer Killbow (110)***

Core Battalions
*Expert Conquerors
**Command Entourage – Magnificent
***Grand Battery

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 112
Drops: 12

List 2

Allegiance: Ironjawz
Warclan: Ironsunz
– Grand Strategy: No Place for the Weak
– Triumphs: Indomitable

Leaders
Kragnos, The End of Empires (720)
Orruk Warchanter (115)*
Warbeat: Fixin’ Beat
Megaboss on Maw-Krusha (480)*
General
– Boss Choppa and Rip-tooth fist
– Command Trait: Touched by the Waaagh!
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Smelly ‘Un
– Lore of the Weird: Bash ‘Em Ladz

Battleline
5 x Orruk Ardboys (85)*
5 x Orruk Ardboys (85)*
5 x Orruk Ardboys (85)*

Behemoth
Rogue Idol (430)*

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 88
Drops: 2

Declan: Bringing 2 lists to a tournament is a great way to have a little more fun… but normally players either bring 1, or make very small changes… not so Rob with his Big Waaagh lists – they are completely different. I really like the idea of taking a shooting list and a charging list and then choosing which one would be best – and Rob clearly chose well.

The 2nd list is simple and straight forward, but three monsters are a great idea – Kragnos; Big Waaagh; Rogue Idol… all charging 3D6″ and smashing face. Big Waaagh aren’t always best of a turn 1 charge but these three may change all that.

The 1st list is much more techy; with lots of shooting and Gobsrakk. But the genius here is Gordrakk – what a brave play. He’s not seen as the best unit in the Orruk Warclans list, but it’s great to see him having an outing.

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Army Faction: Stormcast Eternals
Army Type: Stormkeep
– Subfaction: Celestial Warbringers
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Lord-Celestant on Stardrake (500)*
General
– Command Traits: Master of the Celestial Menagerie
– Stormbound Blade
– Artefacts of Power: Arcane Tome
– Mount Traits: Celestial Instincts
– Spells: Flaming Weapon
Yndrasta (280)*
Averon Stormsire (230)*
Spells: Thundershock

BATTLELINE
Sequitors (145)*
Sequitors (145)*
Sequitors (145)*

OTHER
Stormsire’s Cursebreakers (230)
Castigators (210)*
Castigators (210)*

ENDLESS SPELLS & INVOCATIONS
1 x Everblaze Comet (90)
1 x Geminids of Uhl-Gysh (40)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1995/2000

Brett: Smaller tournaments are a great place to see some really different lists like this. We don’t see Sequitors or Castigators a lot and here is a list with all of the Sacrosants. The Sacrosant chamber was introduced in 2nd Edition as the casters of the Stormcast, with Sequitors, Castigators, Stormsire and a Stardrake this is a full chamber in action. Thematic. Even though it’s the casting chamber there are only 3 casts in the list but that’s enough for the Everblaze and the Geminids. Everblaze has been popular recently for decent MW at a distance and Geminids are amoung the best of the Malign Sorcery Spells. The Stardrake offers one of the few casting buffs that Stormcast can receive.

Sequitors spell abilities are limited to choosing between exploding 6s or a 5+ ward. Castigators can do the same and either give themselves +1 to hit or increased rend. But they are still using random (D3) shots which is not ideal. Interesting but the damage here is the Stardrake and Yndrasta. This is really more of a durable list, Stormkeep and Celestial Warbringers compliment that approach. But it is a slow moving list which seems to have affected scoring. Both of Paul’s loses (to first and second) were to lists that mixed durable and fast units. Fantastic to see an alternative take on Stormcast.

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Allegiance: Cities of Sigmar
City: Living City
– Mortal Realm: Ghyran
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

Leaders
Nomad Prince (110)**
General
– Command Trait: Ironoak Artisan
– Artefact: Spear of the Hunt
Anointed (110)**
Artefact: Arcane Tome (Universal Artefact)
– City Role: General’s Adjutant
– Lore of Leaves: Ironoak Skin
Drycha Hamadreth (335)**

Battleline
5 x Sisters of the Thorn (130)**
Lore of Leaves: Cage of Thorns
10 x Sisters of the Watch (180)***
10 x Sisters of the Watch (180)***

Units
20 x Phoenix Guard (350)*
Reinforced x 1
10 x Vigilors (340)*
Reinforced x 1
2 x Dracothian Guard Fulminators (230)*

Endless Spells & Invocations
The Burning Head (20)

Core Battalions
*Bounty Hunters
**Warlord
***Expert Conquerors

Additional Enhancements
Artefact

Total: 1985 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 102
Drops: 9

Declan: Only one list for Matt, but it’s an interesting one – I’m not actually sure how it works. I assume the Pheonix Guard are the anvil (4+ ward save), and the Vigilors provide the hammer with the Fulminators being able to pick off a key unit or clear a screen or two. The battleline are interesting, with some reasonable range, but definitely fishing for 6s.

Matt has taken Dyrcha as well for some much needed punch, but this is definitely not a list you’ll see too often and that’s probably its strength… I wouldn’t really know what to do or what to target first. A strength of ‘off-meta’ lists.

Final Tournament Placings

Orruk Warclans Battletome Review: Big Waaagh

Allegiance Abilities

Woehammer Winner:
The Power of the Waaagh! is the undisputed champion in this slot and is one of the reasons that Big Waaagh! army that is Ironjawz + Wurrgog is arguably stronger that pure Ironjawz. At eight different points in a battle round, your army can earn Waaagh! points:

  • D6pts at the start of your hero phase
  • 2pts at the start of your hero phase if a friendly Warchanter is on the battlefield
  • 1pt at the start of your hero phase if a friendly Bonesplitterz Wizard (i.e. probably a Wurrgog Prophet) is on the battlefield
  • 1-5pts as a heroic action in your hero phase
  • 1pt in your charge phase for each friendly Orruk unit that finishes a charge move
  • 1pt at the end of your combat phase for each friendly Orruk unit that is within 3” of an enemy unit
  • 1-5pts as a heroic action in your opponent’s hero phase
  • 1pt at the end of your combat phase for each friendly Orruk unit that is within 3” of an enemy unit

Arguably I’ve duplicated those last two, but I think it’s worth it to point out that if you lean into it, the points can mount up quickly. As for what you get for these points, they start at 8pts for +1 to run rolls; 10pts for +1 to charge rolls; 12pts for +1 to cast, dispel and unbind; 16pts for +1 to hit in melee; 20pts for +1 to wound. And here’s the magic: they are cumulative, so you get ALL the buffs at 20pts. At 24pts, you can release the Power of the Waaagh! which you should NEVER IN ANY CIRCUMSTANCES DO! The reason for this is that your Waaagh! points revert to zero for the pathetic buff of +1 to attacks characteristics for ONE combat phase. Hitting and wounding on 2s is better than having one extra attack that hits and wounds on 3s. In addition, there is a battle tactic that requires you to have at least 24 Waaagh! points at the start of the turn and then have at least 30 by the end of the turn. If you release the Power of the Waaagh!, you give away one of the easiest, if not the easiest battle tactic in Age of Sigmar.

Honourable Mention:
Although you don’t get the full benefits from each sub-faction when you include them as part of Big Waaagh!, you do get some of the juicy rules with Kunnin’, Brutal and Savage. Namely, you get Venom Encrusted Weapons for any Kruleboyz units (see Part 1 for more details); Mighty Destroyers for any Ironjawz units (see Part 2 for more details); Warpaint for any Bonesplitterz units (6+ Ward). This helps to give a little extra flavour and efficiency to each of these units, which is important as…

Warclans

…you don’t get any! The point of Big Waaagh! is that all the Orruks come together from many Warclans so there aren’t any rules for separate Warclans.

Command Traits

Woehammer Winner:
There are lots of command traits available for your Big Waaagh! general, but it does depend on which sub-faction (Kruleboyz, Ironjawz or Bonesplitterz) your general comes from. Who your general is probably depends on what else your army is trying to do, so there are a few ways you could go here. Assuming that we’re going with either an Ironjawz Warchanter or even a Megaboss on Mawkrusha, Touched by the Waaagh! not only has Waaagh! in the name (so it must be good), but also allows an Ironjawz Wizard (thanks Arcane Tome!) to do D3 wounds to a unit within 6” of itself and add that to the cast roll. Once you’ve got to 12 Waaagh! points then that’s D3+1, allowing a relatively straightforward cast of your key spell: Da Great Big Green Hand of Gork.

Honourable Mention:
Maybe you have Chronomantic Cogs to help with spells going off or maybe you want to go full aggro, but an honourable mention is Supa Sneaky from the Kruleboyz part of the tome, probably put on a Mirebrute Troggoth with Fast ‘Un. Just as with Kruleboyz, this means you can put this very angry trog 9” away from the enemy and then move them 5” forward for an almost guaranteed charge. You can potentially combo this with Da Great Big Green Hand of Gork and Mighty Destroyers to start movement phase one with the Mirebrute and six Gore Gruntas 4” or less from your opponent’s front lines, possibly with a Mawkrusha about to move an extra 12” to be able to absolutely decimate your enemy. The caveat with this combo is Big Waaagh! lists often want to have multiple artefacts and/or mount traits so you may not have the option of who goes first, which puts your general at a disadvantage if you do Supa Sneaky him. However, if you stick with just one artefact (Glowin’ Tattooz), take a Weirdnob Shaman for Da Great Big Green Hand of Gork in place of Arcane Tome and the other options listed above, you can get to a double battle regiment, two-drop list.

Artefacts

Woehammer Winner:
If you’re taking the Wurrgog then you need to take Glowin’ Tattooz to improve the Ward save of a hero to 4+ instead of 6+. For your opponent, this takes the Wurrgog Prophet from a threat to an absolute nightmare to get within 12” of, knowing that it can kill absolutely anything in the game.

Honourable Mention:
Almost every Big Waaagh! list will feature Da Great Big Green Hand of Gork and almost none of them will feature a Weirdnob Shaman to cast it. Instead, the Arcane Tome fills in, allowing a Warchanter or Megaboss to ping any Orruk unit (i.e. not just Ironjawz) 9” away from the enemy.

Mount Traits

Woehammer Winner:
By this point, you can probably guess what’s coming…that’s right, it’s Fast ‘Un! One of the reasons for going Big Waaagh! vs. Ironjawz is to be able to take the Wurrgog Prophet, but almost as compelling is the ability to take the Breakaboss on Mirebrute Troggoth. And as Glowin’ Tattooz is practically compulsory on a Prophet, Fast ‘Un is practically compulsory on a Mirebrute. It’s obviously also amazing on a Mawkrusha and even a Sludgeraker as a budget version of the Mawkrusha.

Honourable Mention:
As command traits are at an absolute premium and you won’t be taking Hulking Brute over the options above, the next best option is Smelly ‘Un for that extra survivability on (likely) your Mawkrusha. With a 3+ save base, add in -1 to hit when not charging, +1 to saves from Their Finest Hour, All out Defence for an extra +1 and even Mystic Shield, that Mawkrusha is not going down short of getting in trouble with Kragnos and it will hit back tremendously hard, possibly clearing the unit that had the temerity of attacking it, ready to move on to some fresh victims!

Spell Lore

Woehammer Winner:
It has been mentioned several times already, but Da Great Big Green Hand of Gork is the first spell that should be on your army list. Mawkrushas and Gore Gruntas are relatively quick without it, but practically everything else you’ll be taking in Big Waaagh is slow. Add in the combination explained in Part 2 of these reviews where you Hand of Gork Gore Gruntas 12.1” away from an enemy and then Mighty Destroyers it 9” in the hero phase, circumventing Redeploy, then you’ve got a winning combo. It also works on anything with the Orruk keyword, not just Ironjawz, so throw those Boltboyz in danger-close or even some Big Stabbas.

Honourable Mention:
There is a very strong case for Nasty Hex taking this slot, particularly in the current meta with lots of ghosts and gross flies wafting around the place. But you do need to either take a Swampcalla Shaman to access it or put the Arcane Tome on a Kruleboyz character. It is much more likely that you’re going to have access to a Bonesplitterz wizard as the Wurrgog is also a wizard when there’s nothing to stare to death within 12” at the start of the hero phase. The spell you’d go for in this case, would probably be Gorkamorka’s War Cry in order to make an enemy unit fight at the end of the phase. Losing out on the Kruleboyz Waaagh! and Smashing and Bashing means that the fight phase is not in your control as you would ideally like. War Cry goes some way to redressing this balance in the favour of the Orruk player.

Grand Strategies

Woehammer Winner:
Applying the same logic as I did with the Command Traits, then Waaagh! has to be the option here and it’s definitely worth considering if your general is a Mawkrusha and/or you have taken a big unit of Brutes that can be dropped in by Gork. In almost all games, your Mawkrusha (if you take one) will be wanting to do work in your opponent’s territory and even on foot, Brutes (or even 15 Ardboyz) should be able to make it across the battlefield in five turns!

Honourable Mention:
With the manoeuvrability of Big Waaagh! then an honourable mention is No Place for the Weak, particularly if you have included either a Warlord or Command Entourage battalion because then you’re not winning the drop game and you may as well also make the Gore Gruntas you take (and you will want at least six) to be bounty hunters. With a Warchanter buff on them, that’s 3 damage vs. Galletian Veterans, making those battleline units disappear very quickly. Alternatively, if you’re playing a bit more cagey in the first couple of turns with a Mawkrusha, then by turn three, anything that is a genuine threat to your big angry cabbage might already be dead, allowing him to roam the board, chewing up and spitting out any battleline he can find.

Battle Tactics

Woehammer Winner:
As alluded to earlier, Big Waaagh! have a book battle tactic that is ridiculously easy to pull off with Wait For It, Ladz. You need to fulfil the following to conditions: have at least 24 Waaagh! points at the start of the turn; have at least 30 Waaagh! points at the end of the turn. It is very likely that you will be at 24 Waaagh! points by the start of battle round 4 and it’s practically guaranteed to be there by battle round 5. If you ever start a battle round with 30 Waaagh! points, then it’s already scored…even if you are tabled!

Honourable Mention:
With Wait For It Ladz being our likely turn 5 battle tactic, Barge Through Enemy Lines is a great choice for turn 4 as Big Waaagh! is a melee-centric faction with the buffs from the Power of the Waaagh. Therefore you probably have one Galletian Veterans unit relatively close to enemy territory by this turn and a sneaky Hand of Gork could pop another one in, scoring not only the battle tactic, but the bonus point too.

Warscrolls

Woehammer Winner:
The core of your Big Waaagh! list will most likely be Ironjawz as they have the best battleline and Gore Gruntas are great. The warscrolls we’re going to focus on are the two warscrolls that are the most common non-Ironjawz units chosen: Wurrgog Prophet and Breakaboss on Mirebrute Troggoth. Please check out Part 3 of the Orruk Warclans book for more information about what the Wurrgog does and why he’s so fun, but I’m going to give you an example of what he can do with Big Waaagh! If you also have a Mawkrusha in your list, then it is a high-value target that your opponent will want to take out, but sufficiently tanky that something quite substantial needs to be committed to remove it from the board. If you have a Wurrgog Prophet within 12” of your Mawkrusha, your opponent can still charge, but then you’re perfectly placed to ‘Hard Stare’ that unit out of existence if they succeed with the Mawkrusha. You could even point this out to your opponent to check to see if they really want to take that risk. If they choose not to charge, you win. If they choose to charge and the Mawkrusha destroys them, you win. If the Mawkrusha dies, then you win as you then get to play ‘Whose head will blow up first?’, which is fun whichever head pops first! Just don’t try this with Morathi as she ruins all our fun.

Honourable Mention:
The other unit is the Breakaboss on Mirebrute Troggoth. You’re not going to find a much more efficient way of delivering up to five damage 2 attacks and ten (!) damage 3 attacks than the Mirebrute. With the Supa Sneaky or Hand of Gork + Fast ‘Un combo, you’re almost guaranteed to get into combat and then he can do some severe damage. In your opponent’s turn, popping Their Finest Hour and All out Defence can make him hang around longer than he really should and if (when) he dies, who cares! He was only 180pts and he probably wiped a fairly premium unit and held your opponent up a turn while potentially a Mawkrusha and Gore Gruntas hammered the other flank.

Final Thoughts

Big Waaagh! is what you choose if you like Ironjawz, but want a few more techy options; or if you like Kruleboyz but want to be a bit tougher and faster; or if you like Bonesplitterz but fancy having a big monster run around the place. It’s also a really fun army from a hobby perspective as you can take all these disparate sculpts and bring them together as a cohesive whole with which to stomp the enemy with. It’s also quite a rare army to see out in the wild, so if you have a few Ironjawz, half a Dominion box and some Savage Orcs from Warhammer Fantasy Battle, then maybe give them a try.

This is the last part of the Orruk Warclans Battletome Review. Is there anything that we missed? Any combos not mentioned? Are any of our choices just plain wrong?! Please leave a comment below, in the Woehammer Discord or even contact me at @yeliabnoreik on Twitter. There’s just one thing left to say and that’s: WAAAGH!

Tournament Preparation – Warfare – Age of Sigmar

Gloomspite Gitz

My last outing with the Gloomspite Gitz ended with a 2-3 result and me playing against Gitz for game 5… so a good result for Gitz although not for most armies; but when it came to deciding which army to use for Warfare (12th – 13th November, 2022) I was very tempted to go back to Big Waaagh as it can smash (and bash) and win a few more games than the Gitz.

But, with the new Battlescroll and the reduction in points for Squig Herd and the Mangler Squig I couldn’t ignore GW’s attempt to make the Gitz playable – so I’ve gone back to them for a second time.

Games Workshop – Battlescroll

I tend to use a lot of Squig Herd models, and this was a significant cost saving for the lads. (100 points for the herd alone). It also meant I could look at an upgrade of my Grot on Giant Squig… (see below)

The List

Allegiance: Gloomspite Gitz
Grand Strategy: Show of Dominance

Leaders
Loonboss on Mangler Squigs (270)***

General
Command Trait: Dodgy Character
Artefact: Arcane Tome (Universal Artefact)
Lore of the Moonclans: Itchy Nuisance
Madcap Shaman (80)***
Artefact: Moonface Mommet
Lore of the Moonclans: The Hand of Gork
Madcap Shaman (80)***
Lore of the Moonclans: The Hand of Gork

Battleline
36 x Squig Herd (420)** Reinforced x 2
12 x Squig Herd (140)*
12 x Squig Herd (140)*
10 x Squig Hoppers (180)**
10 x Squig Hoppers (180)**

Units
5 x Boingrot Bounderz (105)
5 x Boingrot Bounderz (105)
6 x Sneaky Snufflers (75)
6 x Sneaky Snufflers (75)
1 x Marshcrawla Sloggoth (150)***

Core Battalions
*Expert Conquerors
**Bounty Hunters
***Warlord

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 236
Drops: 13

This is similar to the previous list with a few small changes. The first is a reduction in the Boingrot Bounders from 10 models (reinforced units) to 5 models. This frees up 210 points to spend on more Gitz… I’ve gone for 2 Madcap Shamans with Hand of Gork to threaten the backfield of my opponent’s objectives. One of the little chaps also has the Moonface Mommet – effectively giving my Herd -1 rend against one unit each turn – not bad for a little chap.

My other big change, allowed by the reduction in points on Squig Herd, is to swap out the Loonboss on Giant Squig with a Loonboss on Mangler Squig. This allows me to assist all the Squigs in combat – a thing I struggled with at Warhammer World.

Games Workshop via Wahapedia

This turns the Squig Herd into 3+/2+ (with the Marshcrawler) and I won’t be low on command points whilst he is alive. And to help with that he is a ‘Dodgy Character’

Games Workshop via Wahapedia

Not helpful against spells, but he can mostly stay out of the way, or rely on the dispelling rolls of him and his mates. This does mean I lose two benefits in the last army. +3″ movement from the Giant Squig and re-roll random movements. But I think this more than makes up for that. At Warhammer World I didn’t advance far beyond my lines and doing damage was the main issue.

Having avoided ‘bottom Chump’ last time with 2 wins, I’m aiming for 2 wins again, but will be trying for 3! Let’s see if my last tournament of the year can be a fun one.

— Declan & Eeyore

Top Three AoS Lists for the SoCal Open Age of Sigmar Champions Event

This is the Top Three AoS Lists for the SoCal Open that took place in USA on 22nd and 23rd October. It involved 45 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

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Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Stormcast Eternals
Army Type: Scions of the Storm
– Subfaction: Hammers of Sigmar
– holy command: thunderbolt volley
– Grand strat- no place for the weak

LEADERS
Celestant-Prime (325)
Knight-Draconis (300)
General
– Command Traits: Master of Magic
– Artefacts of Power: Arcane Tome
– Mount Traits: Thunderous Presence
– Spells: Flaming weapon
Slann Starmaster (265)

BATTLELINE
Stormdrake Guard (340)
Liberators (115)
Dracothian Guard Tempestors (220)

OTHER
Vanguard-Raptors with Longstrike Crossbows (240)
Aetherwings (65)

Battle Regiment

ENDLESS SPELLS & INVOCATIONS
1 x Everblaze Comet (90)
1 x Chronomantic Cogs (40)

TOTAL POINTS: 2000/2000

Declan: Partying like it’s early 2022! Dragons and Longstrikes are back, but Ramon’s brought a Slaan as well. An interesting choice which shows the strength in depth within Order. Particularly with Stormcast Eternals.

The Celestant Prime is kept in reserve until needed so Ramon’s early turns are about the Dragons and Endless Spells and then when you’re reeling… bang goes the Prime. Its Prime Time!

Brett: Something to look out for, Thunderbolt Volley with the Longstrikes (edited). Real opportunity to remove a screen just about anywhere and then introduce the Prime.

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Army Faction: Beasts of Chaos
Army Subfaction: Allherd
– Grand Strategy: Protect the Herdstone
– Triumphs: Inspired

LEADER
1 x Dragon Ogor Shaggoth (155)**
Artefacts: Arcane Tome
– Spells: Sundering Blades
1 x Tzaangor Shaman (135)**
General
– Command Traits: Dominator
– Artefacts: Blade of the Desecrator
– Spells: Wild Rampage
– Bonding: Krondspine Incarnate of Ghur
1 x Grashrak Fellhoof (150)**
Spells: Wild Rampage

BATTLELINE
30 x Tzaangors (525)*
3 x Icon Bearer
– 3 x Brayhorn Blower
– 6 x Tzaangor Mutant
– Pair of Savage Blades
10 x Ungors (65)*
Brayhorn
– Banner Bearer
– Ungor Blade and Half-shield
10 x Ungors (65)*
Brayhorn
– Banner Bearer
– Ungor Blade and Half-shield

BEHEMOTH
1 x Krondspine Incarnate of Ghur (400)

ENDLESS SPELL
1 x Chronomantic Cogs (40)
1 x Ravening Direflock (30)
1 x Wildfire Taurus (70)

OTHER
6 x Tzaangor Enlightened on Discs of Tzeentch (360)***
5 x Grashrak’s Despoilers (150)***

CORE BATTALIONS:
*Expert Conquerors
**Command Entourage – Magnificent
***Bounty Hunters

TOTAL POINTS: (1995/2000)

Declan: A list from before the Battlescroll, it’s still great although now more expensive. A great swansong for this version by Matt, but don’t expect Beasts to stop getting 5-0s. I still think they are very good.

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Army Faction: Sylvaneth
Army Subfaction: Winterleaf
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

LEADER
1 x Arch-Revenant (120)*
1 x Branchwych (130)*
Artefacts: Acorn of the Ages
– Spells: Verdant Blessing, Regrowth
1 x Warsong Revenant (305)*
General
– Command Traits: Spellsinger
– Artefacts: The Vesperal Gem
– Spells: Verdurous Harmony, Verdant Blessing
1 x Celestant-Prime (325)*

BATTLELINE
10 x Dryads (100)**
Branch Nymph
5 x Tree-Revenants (110)***
Scion
– Glade Banner Bearer
– Waypipes
– Protector Glaive
5 x Tree-Revenants (110)***
Glade Banner Bearer
– Waypipes
– Scion
– Protector Glaive

ENDLESS SPELL
1 x Spiteswarm Hive (40)

OTHER
5 x Gossamid Archers (220)*
Flitwing Scion
6 x Kurnoth Hunters with Kurnoth Scythes (500)**
Huntmaster

CORE BATTALIONS:
*Warlord
**Bounty Hunters
***Expert Conquerors

TOTAL POINTS: (1960/2000)

Declan: it’s great to see a proper submarine effort and Roberto has done well here. It’s easy to get disheartened but he didn’t. Sylvaneth are difficult to get to 5-0 so a 4-1 is a great result.

Again showing the versatility of Order with Allies from Stormcast and it Prime Time again. Perhaps I shouldn’t have gone full Destruction!!

Brett: Combining the Prime and Gossamid is a brave change, that’s equivalent to 6 more Kurnoth or Durthu. Always good to see something new and Roberto almost pulled it off. If you are planning on using the Prime it’s always worth remembering that you have 300+ points off the table for 2 or 3 rounds. It’s hard to make his cost up, the Prime works well with Stormcast because they are often short of units after round 3.

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Army Faction: Orruk Warclans
Army Type: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumph: bloodthirsty

LEADERS
Wurrgog Prophet (150)*
Artefacts of Power: Glowin’ Tattooz
– Spells: Gorkamorka’s War Cry
Orruk Weirdnob Shaman (90)*
Spells: Da Great Big Green Hand of Gork
Breaka-boss on Mirebrute Troggoth (180)*
Artefacts of Power: Arcane Tome
Spells: Flaming Weapon
Orruk Warchanter (115)**
Killaboss on Corpse-rippa Vulcha (240)**
General
– Command Traits: Supa Sneaky
– Mount Traits: Fast ’Un
Orruk Megaboss (140)**
Artefacts of Power: Destroyer

BATTLELINE
Orruk Ardboys (255)***
Ardboy Boss
– 3 x Waaagh! Drummer
– 3 x Gorkamorka Glyph Bearer
– 6 x Orruk-forged Shield
Orruk Ardboys (85)***
Ardboy Boss
– Gorkamorka Glyph Bearer
– Waaagh! Drummer
– 2 x Orruk-forged Shield
Orruk Ardboys (85)***
Gorkamorka Glyph Bearer
– Waaagh! Drummer
– Ardboy Boss
– 2 x Orruk-forged Shield

OTHER
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka
Man-skewer Boltboyz (240)*
Boltboy Boss
Man-skewer Boltboyz (240)**
Boltboy Boss

CORE BATTALIONS
*Warlord
**Warlord
***Expert Conquerors

TOTAL POINTS: 1990/2000

Declan: Talking of Destruction, Aaron came in 6th with a 4-1. His Big Waaagh list takes the Kruleboyz and the points increases and decreases nett out in the new Battlescroll.

Aaron’s Big Waaagh works in most phases so there’s no hiding with the Boltboyz giving much needed range support and the Wurgogg staring down the world. Another great result.

Brett: The weakness of both Boltboyz and the Wurgogg is combat, they need to be screened. Screens don’t come much heavier than 15 Ardboys, that’s tough to deal with.

Final Tournament Placings

Tournament Preparation – Warhammer World – Age of Sigmar

Gloomspite Gitz – Jaws of Mork

(Header picture from Games Workshop website)

Tomorrow the Age of Chumps club is travelling en-masse to Warhammer World to take part in a two day Age of Sigmar tournament. It’s my last for a while, so I was torn about what to take.

After the success last year of the Big Waaagh, they were the obvious decision – brute force, cunning application – all backed up by an improving profile which means that 2+/2+ doesn’t take long to get to…

But… I haven’t used my Gitz in a while and there is a new GHB, as well a small change to the Loonshrine warscroll.

Games Workshop FAQ

It’s not much, and it’s not a White Dwarf article like Beasts, or Khorne… but it does make a small difference. The Moon allows Moonclan to rally, and Squigs to charge after running. Perfect for getting Boingrot Bounders into the right place, or bouncing over units with Hoppers before finishing off lone heroes! Sure it’s range isn’t perfect, but it’s large on the smaller table.

Finally, the General gets an extra command point each turn – great resource benefit.

Squigs, Spiders, Trogs, or Grots

I have options for all Gitz forces, but my favourite has always been the Squigs… especially as they trigger the rally benefit and the run and charge… also; red looks great.

The List

Allegiance: Gloomspite Gitz
– Option: Jaws of Mork
– Grand Strategy: Show of Dominance
– Triumphs: Inspired

Leaders
Loonboss on Giant Cave Squig (110)
 General
 Moonclan Stabba
 Command Trait: Envoy of the Overbounder
 Artefact: Syari Screamersquig

Battleline
10 x Squig Hoppers (180)
10 x Squig Hoppers (180)
36 x Squig Herd (480)*
 Reinforced x 2
12 x Squig Herd (160)**
12 x Squig Herd (160)**

Units
10 x Boingrot Bounderz (210)*
 Reinforced x 1
10 x Boingrot Bounderz (210)*
 Reinforced x 1
6 x Sneaky Snufflers (75)
6 x Sneaky Snufflers (75)
1 x Marshcrawla Sloggoth (150)
 Allies

Core Battalions
*Bounty Hunters
**Expert Conquerors

Total: 1990 / 2000
Reinforced Units: 4 / 4
Allies: 150 / 400
Wounds: 242
Drops: 11

It’s not going to chose first or second, has no magic, lacks the punch to get out of a wet-paper bag, and the battle tactics are difficult but who’s counting! It has 242 wounds, Squigs come back in my battleshock phase on a 4+, and if I can get the foot squigs into all quarters I get my Grand Strategy… this includes the ones that come back thanks to the FAQ:

Games Workshop, GHB FAQ (Sep-22)

So that’s a bit of a trick – I’ll be sure to make my opponents aware at the beginning of the game, as it’ll be my aim all tournament.

I’m hoping for 1 win, and to avoid being bottom Chump but the Gitz will be a challenge – Tune back next week to see how I got on!

— Declan

AoS Meta Stats (w/e 28th August 2022)

Unfortunately they’ll be no meta stats next weekend as I am on holiday. Normal service will resume for the week ending of 11th September.

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Grand Tournaments

Emerald City Open 2 – USA
32 Players

PositionFactionSubfactionResult
1stDaughters of KhaineHagg Nar5-0-0
2ndSons of BehematBreaker Tribe5-0-0
3rdDisciples of TzeentchHosts Arcanum4-0-1
4thSeraphonThunder Lizard4-0-1
5thMaggotkin of NurgleDrowned Men4-0-1
Emerald City Open 2

Sacremento Slam – USA
12 Players

PositionFactionSubfactionResult
1stSeraphonThunder Lizard5-0-0
2ndDaughters of KhaineHagg Nar4-0-1
3rdOssiarch BonereapersPetrifex Elite3-0-2
4thSkaven3-0-2
5thHedonites of SlaaneshLurid Haze3-0-2
Sacremento Slam

Dice and Ducks: Decimation – UK
16 Players

PositionFactionSubfactionResult
1stSons of BehematTaker Tribe4-0-1
2ndSeraphonFangs of Sotek3-0-1
3rdDaughters of KhaineKhailebron4-0-1
4thSoulblight GravelordsLegion of Night4-0-1
5thBlades of KhorneReapers of Vengeance2-0-2
Dice and Ducks: Decimation

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This Weeks Stats

The following stats are for the week ending 28th August only, essentially GT’s that took place on the 27th and 28th August.

Rolling 4 Week Stats

The rolling stats includes all GT’s since the weekend of 30th/31st July to the 20th/21st August. This covers a total of 983 players (+152 players) across 24 Grand Tournaments (+3 GT).

As the new release of the GHB takes hold it looks as though the overall effect is a positive one, although the stats are starting to shift away from the 50% mark slightly again. With Destruction once again falling.

Its not been a good week for the Kruleboyz and this is also reflected in the four weeks stats with them falling to 35.0%. Come on GW, show them some love.

Here are the rolling four weeks win rates since we began tracking this information:

Faction Stats (Version)

The below stats are for every match in a grand tournament since the release of the new General’s Handbook.

A great week for Seraphon sees them extend a lead over the Daughters of Khaine with 9 clean sweeps to their 6.

Meanwhile at the lower end of the tables factions who have gone a whole tournament with five losses…

As for the win rates of each faction since the release of the new GHB:

In terms of faction popularity:

By rights, each faction should have an equal share of the player base, however we know this will not be the case due to either the appeal of the miniatures or the rules for the factions. Here we can see the most popular factions are Stormcast Eternals, Nighthaunt, Sylvaneth, Daughters of Khaine, Maggotkin of Nurgle, Seraphon and Skaven.

Currently it would appear that Seraphon players have the highest chance of going 5-0 at an even.

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Top Three AoS Lists for Dice & Ducks: Decimation

This is the Top Three AoS Lists for Dice and Ducks: Decimation that took place in the UK on 27th and 28th August. It involved 16 players vying to be crowned champion in a 5 game tournament.

Dice and Ducks is the new YouTube channel run by the fantastic Ben Bailey of Hobby Room fame. Dice and Ducks are a fantastic commentary service for events around the UK. In fact you can catch up with five games from Decimation for free on their YouTube channel. While you’re there I urge you to subscribe and show some love.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Sons of Behemat
Army Type: Taker Tribe
– Grand Strategy: No Place for the Weak
– Triumph: Inspired

LEADERS
Kraken-Eater (490)*
General
– Command Traits: Very Acquisitive
– Artefacts of Power: Glowy Lantern
– Bonding: Krondspine Incarnate of Ghur
– Spells: Flaming Weapon
Gatebreaker (525)*
Artefacts of Power: Vial of Manticore Venom Gatebreaker (525)*
Artefacts of Power: Arcane Tome
– Spells: Flaming Weapon

BEHEMOTH
(SPINEDOG) Krondspine Incarnate of Ghur (400)

CORE BATTALIONS
*Bosses of the Stomp – Magnificent

TOTAL POINTS: 1940/2000

Peter: There is a theory among some at Woehammer that the Sons are (despite appearances) going to be the leading faction going forwards. Not only that, but that this is the list that will lead the way.

With a Krondspine attached the a kraken the opponent is going to have to seriously consider where they want to focus their attention. Either way they go, they’ll be struggling to cope with the opposite side of that coin. Two Mega-Gargant with additional thanks to flaming weapons and another that has an easier time thanks to the vial of Manticore venom.

It’ll be interesting to see how often this list starts to crop up.

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Army Faction: Daughters of Khaine
Subfaction: Khailebron
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Morathi-Khaine (680)**
The Shadow Queen (680)**
Melusai Ironscale (115)**
General – Command Traits: Zealous Orator
– Artefacts of Power: Arcane Tome
– Spells: Mindrazor

BATTLELINE
Blood Sisters (280)*
Gorgai
Blood Sisters (140)*
Gorgai
Blood Stalkers (540)**
Krone
Khainite Shadowstalkers (150)**

OTHER
Khinerai Heartrenders (95)**

CORE BATTALIONS
*Bounty Hunters
**Battle Regiment

TOTAL POINTS: 2000/2000

Danny: It’s Morathi and the Bow Snakes! Backed up by 10 and 5 Blood Sisters and Shadowstalkers and a unit of Heartrenders, for teleporting objective/scoring plays. Simple, but effective – and a 3 drop means it’ll still have a good chance of dictating turn order. Shadowstalkers, despite their nerf in the new book, are becoming increasingly common – probably because, while Heartrenders are great for dropping down and being a nuisance, Shadowstalkers ability to teleport _every_ turn makes them that more flexible, and their 11 wounds on a 4+ makes them able to take a hit, whether while scoring or as an emergency snek-screen.

This list understandably beat Kboyz, Skaven, Sons and Khorne, but Fangs of Sotek probably confounded the stab sneks and could handle Morathi with plenty of ranged chip damage.

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Allegiance: Soulblight Gravelords
Lineage: Legion of Night
– Mortal Realm: Shyish
– Grand Strategy: Vampiric Conquerors
– Triumphs: Bloodthirsty

LEADERS
Mannfred von Carstein, Mortarch of Night (380)
Lore of the Deathmages: Decrepify
Necromancer (125)*
General
– Command Trait: Unbending Will
– Artefact: Arcane Tome
– Lore of the Deathmages: Fading Vigour
Vampire Lord (140)*
Lore of the Vampires: Amethystine Pinions

UNITS
5x Blood Knights (195)*
1x Corpse Cart with Balefire Brazier (80)*
30x Deathrattle Skeletons (240)**
10x Dire Wolves (135)**
10x Dire Wolves (135)**
20x Grave Guard (280)* – Great Wight Blades
20x Grave Guard (280)* – Great Wight Blades

CORE BATTALIONS
*Battle Regiment
**Expert Conquerors

TOTAL: 1990/2000

Danny: Legion of Night is a relatively off-meta pick for Soulblight these days, so it’s nice to see it being picked alongside Mannfred, which is thematically appropriate, and doing well with an unusual list.

The aforementioned Manny is a familiar sight and an excellent all-round utility piece. But he’s rarely backed up by _30_ Deathrattle, who everyone said were too fragile against bounty hunters to reinforce, and have thus been typically run in msu given their cheap, cheap cost of 80 pts making them a cost-effective screen. Deathrattle can bring back models on a 4+ when they activate though – so having a unit big enough to take a hit and activate 2nd means there’s a good chance they regen plenty before the end of the phase – combo that with Expert Conqs and unless you super-commit and wipe the entire squad (30 wounds on a 4+ with AoD, with a ward of 6 re-rolling 1s, and quite possibly some debuffs such as -1 to wound from the corpse cart) – you can see how it might be tricky to steal an objective off them.

The next unusual element of this list is not Graveguard, as they’re a standard hammer, but simply taking two bricks of them. And why not? They’re so good! Going lighter on Blood Knights (just the token 5, you’d be mad not to take any) frees up the points needed, and now there are two scary blobs, either/both of which can be buffed to Shyish and back by the Necromancer, vampire lord AND Manny’s CA (+1 hit and wound).

A nice spin on things that performed brilliantly, losing only to Khorne, who might have their weaknesses, but do not count ‘a shit load of attacks and 6″ pile ins’ among them.

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Allegiance: Big Waaagh!
Grand Strategy: Waaagh!
– Triumphs: Indomitable

Leaders
Megaboss on Maw-Krusha (480)
General
– Boss Choppa and Rip-tooth fist
– Command Trait: Heroic Stature
– Artefact: Armour of Gork
– Mount Trait: Mean ‘Un
Orruk Warchanter (115)
Warbeat: Fixin’ Beat
Orruk Warchanter (115)
Artefact: Arcane Tome (Universal Artefact)
– Warbeat: Get ‘Em Beat
– Lore of the Weird: Foot of Gork
Orruk Weirdnob Shaman (90)
Lore of the Weird: Da Great Big Green Hand of Gork
Wurrgog Prophet (150)
Artefact: Glowin’ Tattooz
– Universal Spell Lore: Flaming Weapon
Wardokk (80)
Lore of the Savage Beast: Gorkamorka’s War Cry

Battleline
10 x Orruk Brutes (320)****
Jagged Gore-hackas
– Reinforced x 1
10 x Gutrippaz (180)****
5 x Orruk Ardboys (85)****
5 x Orruk Ardboys (85)***
5 x Orruk Ardboys (85)***
5 x Orruk Ardboys (85)
5 x Orruk Ardboys (85)

Core Battalions
*Warlord
**Warlord
***Bounty Hunters
****Expert Conquerors

Additional Enhancements
Artefact
Artefact

Total: 1955 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 148
Drops: 13

Danny: Big Waagh are now one of the least represented factions at tournament level, and I can see why – first book of the edition syndrome (I know it was a twin with Stormcast, but one twin is always technically born first…) and their meta-lists have a high skill floor. So it’s great to see them hanging on in there.

This list represents what is looking like the way to go with Big Waagh for this season – msu ‘Ardboyz. They’ve always been a cost-effective package, and while vulnerable to Bounty Hunters, enough of them in msu format still asks some hard questions of your opponent in terms of target priority.

They’re backed up here by the seemingly entrenched HQ combo, although spicily, Thomas here also throws in a Wardokk with the ‘fight last’ spell as an additional tech piece – something the Wurrgog also has access to but rarely uses given his laser-eyes are so clutch.

Now for the elephant in the room. Or should I say, the Gutrippaz in the bin. Yes, this list takes a unit of Gutrippaz. With no support. Why? Let’s ask Thomas. Someone, please ask Thomas. The only thing I can think of is that they’re in Expert Conquerors as a way to count as 30 and, y’know, if their janky ability goes off -1 to hit against 20 wounds isn’t too bad. I guess?

Either way, congrats for a clutch place in the top 5 with an odd duck of a list that took down some difficult match ups!

Final Tournament Placings

For the full tournament lists and Placings see tabletop.to.

AoS Meta Stats (w/e 21st August 2022)

A change is afoot for the Woehammer stats. We’re going more in depth. You’ll still find the tournament results for GT’s in the last week below along with links. Then there is statistic sections for the rolling four weeks stats and the current Age of Sigmar version (i.e. since the most recent update in terms of GHB or Battletome release).

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Grand Tournaments

Northern Ireland GT – UK
32 Players

PositionFactionSubfactionResult
1stDaughters of KhaineKhailebron5-0-0
2ndStormcast EternalsHammers of Sigmar4-0-1
3rdNighthauntEmerald Host4-0-1
4thFyreslayersLofnir4-0-1
5thStormcast EternalsHAmmers of Sigmar4-0-1
Northern Ireland GT

Capital City Bloodbath – Canada
43 Players

PositionFactionSubfactionResult
1stFlesh-eater CourtsFeast Day5-0-1
2ndBonesplitterzIcebone5-0-1
3rdCities of SigmarHallowheart5-0-1
4thIdoneth DeepkinMor’Phann5-0-1
5thSeraphonFangs of Sotek5-0-1
Capital City Bloodbath

Gateway Open 2022 – USA
43 Players

PositionFactionSubfactionResult
1stStormcast EternalsKnights Excelsior5-0-0
2ndCities of SigmarLiving City5-0-0
3rdBlades of KhorneReapers of Vengeance4-0-1
4thDaughters of KhaineZainthar Kai4-0-1
5thSons of BehematBreaker Tribe4-0-1
Gateway Open 2022

Salt Lake Open 2022 – USA
33 Players

PositionFactionSubfactionResult
1stFyreslayersGreyfyrd5-0-0
2ndStormcast EternalsCelestial Warbringers4-0-1
3rdOgor MawtribesBoulderhead4-0-1
4thSons of BehematBreaker Tribe4-0-1
5thFlesh-eater CourtsBlisterskin4-0-1
Salt Lake Open 2022

Nashcon GT 2022 – USA
81 Players

PositionFactionSubfactionResult
1stSeraphonFangs of Sotek5-0-0
2ndMaggotkin of NurgleBlessed Sons5-0-0
3rdNighthauntScarlet Doom4-0-1
4thBeasts of ChaosDarkwalkers4-0-1
5thLumineth Realm-LordsZaitrec4-0-1
Nashcon GT 2022

Snake Eyes – Australia
81 Players

PositionFactionSubfactionResult
1stSeraphonFangs of Sotek5-0-0
2ndKharadron OverlordsBarak-Zilfin5-0-0
3rdMaggotkin of NurgleDrowned Men4-0-1
4thSylvanethGnarlroot4-0-1
5thSkaven4-0-1
Snake Eyes

Mancunian Carnage: Summer 2022 – Australia
81 Players

PositionFactionSubfactionResult
1stIronjawz5-0-0
2ndSlaves to DarknessKnights of the Empty Throne5-0-0
3rdMaggotkin of NurgleDrowned Men4-0-1
4thNighthauntScarlet Doom4-0-1
5thNighthauntEmerald Host4-0-1
Mancunian Carnage: Summer 2022
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This Weeks Stats

The following stats are for the week ending 21st August only, essentially GT’s that took place on the 20th and 21st August.

Rolling 4 Week Stats

The rolling stats includes all GT’s since the weekend of 30th/31st July to the 20th/21st August. This covers a total of 983 players (+152 players) across 24 Grand Tournaments (+3 GT).

As the new release of the GHB takes hold it looks as though the overall effect is a positive one, although the stats are starting to shift away from the 50% mark slightly again. With Destruction once again falling.

Its not been a good week for the Kruleboyz and this is also reflected in the four weeks stats with them falling to 36.5%. Come on GW, show them some love.

Here are the rolling four weeks win rates since we began tracking this information:

Faction Stats (Version)

The below stats are for every match in a grand tournament since the release of the new General’s Handbook.

A great week for Seraphon sees them extend a lead over the Daughters of Khaine and Maggotkin of Nurgle with 7 clean sweeps to their 5.

Meanwhile at the lower end of the tables factions who have gone a whole tournament with five losses…

As for the win rates of each faction since the release of the new GHB:

Beasts of Chaos cling to their top spot but the Maggotkin of Nurgle seem to be having a resurgence and are not too far off their heels. Seraphon and Bonesplitterz are falling closely behind.

Kruleboyz fall back down the table and join Flesh-eater Courts, Ogors, Bonereapers and Gloomspite in the sub 45% win rate.

In terms of faction popularity:

By rights, each faction should have an equal share of the player base, however we know this will not be the case due to either the appeal of the miniatures or the rules for the factions. Here we can see the most popular factions are Stormcast Eternals, Nighthaunt, Sylvaneth, Daughters of Khaine, Maggotkin of Nurgle, Seraphon and Skaven.

Chance of going 5-0

Currently it would appear that Seraphon players have the highest chance of going 5-0 at an even.

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Top Three AoS Lists for Old Town Throwdown, Summer Smash

This is the Top Three AoS Lists for the Age of Sigmar, Summer Smash that took place in Irvine, California, USA on 13 and 14 August. It involved 79 players vying to be crowned champion in a 5 game tournament. With more than 50 players and only 2 days/5 rounds the top 3 didn’t meet each other so no real meta comparisons are possible. But the event being determined by points alone gives a really good comparison between the Generals (aka the Hand of God).

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

– Army Faction: Orruk Warclans
– Army Type: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumph: Bloodthirsty

Leaders
Orruk Warchanter (115)*
Wurrgog Prophet (150)*
– Artefacts of Power: Glowin’ Tattooz
– Spells: Gorkamorka’s War Cry
Killaboss on Corpse-rippa Vulcha (240)*
– General
– Command Traits: Supa Sneaky
– Artefacts of Power: Mork’s Eye Pebble
– Mount Traits: Fast ’Un
Orruk Warchanter (115)****
Orruk Weirdnob Shaman (90)****
– Spells: Da Great Big Green Hand of Gork

Battleline
Orruk Ardboys (85)*
– Gorkamorka Glyph Bearer
– Ardboy Boss
– Waaagh! Drummer
– 2 x Orruk-forged Shield
Orruk Ardboys (255)***
– Ardboy Boss
– 3 x Gorkamorka Glyph Bearer
– 3 x Waaagh! Drummer
– 6 x Orruk-forged Shield
Orruk Ardboys (85)***
– Ardboy Boss
– 2 x Orruk-forged Shield
Orruk Ardboys (85)***
– Ardboy Boss
– Waaagh! Drummer
– Gorkamorka Glyph Bearer
– 2 x Orruk-forged Shield

Units
Orruk Gore-gruntas (170)**
– Gore-grunta Boss
– Jagged Gore-hacka
Morgok’s Krushas (90)**
Man-skewer Boltboyz (240)****
Man-skewer Boltboyz (240)****

Core Battalions
*Warlord
**Bounty Hunters
***Expert Conquerors
****Battle Regiment
TOTAL POINTS: 1960/2000

Brett: It’s been a while since an Orruk army has been at the top of the podium and it’s fantastic to see a Big Waagh army at number one in such a big tournament. He’s done it by adding in Mortal Wound output (Wurrgog and Bolt Boyz) with range (Bolt Boyz again). That’s cost him the Mawcrusha but the Corpse-rippa moves almost as fast and is still very good in combat. Additionally having the Warchanter and Wurrgog means at the start of every turn the army is generating D6+3 Waagh points. That will make getting into combat and hitting harder that much easier. The list is centred on the Ardboyz in both MSU and a double reinforced contingent. All have as many shields as possible improving their save. Near a Warchanter they are rallying on a 4+ as well.

They only move 4″ but the Shaman can (might not but you have to allow for it) drop either the Gore Gruntas or the big block of ardboyz into your back area. The Boltboyz are hard to get to through shields, only long range shooting would threaten them, only the Skaven had much access to that. Aaron certainly didn’t win the tournament through his list building, this would have taken careful considered play to win but he took down meta lists with an off meta choice and should be congratulated.

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Allegiance: Maggotkin of Nurgle
– Subfaction: Drowned Men
– Mortal Realm: Ghyran
– Grand Strategy: Blessed Desecration
– Triumphs: Bloodthirsty

Leaders
Bloab Rotspawned (300)
– Lore of Malignance: Rancid Visitations
Orghotts Daemonspew (300)*
Lord of Afflictions (210)*
– General
– Command Trait: Overpowering Stench
– Artefact: The Shield of Growths
Gutrot Spume (170)*

Battleline
5 x Putrid Blightkings (250)**
5 x Putrid Blightkings (250)**
2 x Pusgoyle Blightlords (220)***
– 1x Dolorous Tocsin
2 x Pusgoyle Blightlords (220)***
– 1x Dolorous Tocsin

Core Battalions
*Command Entourage – Magnificent
**Expert Conquerors
***Bounty Hunters

Additional Enhancements
Triumph
Total: 1920 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 115
Drops: 8

Brett: Another Nurgle army in the top 3, they are having a lot of success in the current meta with or without Galletian Veterans. I think this list is a good example of why, there are a few really good warscrolls and the book is well enough balanced to allow multiple options in both heroes and troops. Lots of deployment tricks in this army. Firstly Drowned Men giving an 8″ pregame move to the Blightlords. The Blightkings and Gutrot Spume can be placed in reserve at the start of the game as well. Bloab is relatively common in current armies, mortal wounds, combat wizard and debuffs to units within 7″. That’s all enemy units within 7″.

We aren’t seeing Orghotts a lot lately but apart from being a strong combat hero he has a free command point a turn to spend on Mortal units (Blightkings). A lot of thought went into this army including adapting to a lack of mobility on the Blightkings and redundancy in the heroes. The army doesn’t have a lot of spells or denies and might be vulnerable there. Still it’s proven that it is flexible and effective taking out Sons of Behemat (DPS check) while being effective into horde armies (Soulblight) and rend cancelling (Nighthaunt). Great work going 5/0.

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Allegiance: Seraphon
– Constellation: Thunder Lizard
– Mortal Realm: Ghur
– Grand Strategy: Continuous Expansion
– Triumphs: Inspired
Leaders
Celestant-Prime, Hammer of Sigmar (325)**
– Allies
Lord Kroak (430)**
Saurus Astrolith Bearer (140)**
– Artefact: Fusil of Conflaguration
Engine of the Gods (265)***
– General
– Command Trait: Prime Warbeast
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Beastmaster
– Spell: Hand of Glory
– Universal Prayer Scripture: Heal

Battleline
5 x Saurus Guard (115)*
10 x Skinks (75)*
– Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)*
– Boltspitters Celestite Daggers & Star Bucklers

Behemoths
Bastiladon with Ark of Sotek (165)***
Bastiladon with Ark of Sotek (165)***
Bastiladon with Ark of Sotek (165)***

Endless Spells & Invocations
Horrorghast (40)
Chronomantic Cogs (40)

Core Battalions
*Expert Conquerors
**Command Entourage – Magnificent
***Linebreaker

Additional Enhancements
Artefact
Total: 2000 / 2000

Brett: Last of the 5/0 lists and we have Seraphon, Thunder Lizard. Lord Kroak will dominate the casting supported by the Astrolith and even the Engine with Arcane Tome. Kroak is an amazing piece, all up this list has 7 casts/unbinds and reroll from Cogs. The Skinks and Saurus are really here as screens and for opportunistic objective play. They can always summon more skinks. The Bastiladons are the main damage dealer in the army which really wants you to get close for the melee attacks and pile the magic on. The Bastiladon wing is averaging 9 MW from the Ark every turn, if that’s concentrated it’s a major headache. The Ark is really good for dealing with Nighthaunt 1 damage model (no rend and a lot of dice).

Mass mortal wounds and lots of low quality attacks really plays into the Horrorghast. Even losing one or two models could be enough to see an MSU flee or even a large block of NH vanish to moral. And other than Mortal Wounds the Bastiladon with the 1+ save is a real problem. Scarlet Doom NH should have had the least problems but they would have been playing without magic so not able to return models. Overall a really solid difficult to deal with army but may struggle to succour battle tactics and score with only a few trading pieces (unless the Engine really fires well).

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Army Faction: Ogor Mawtribes
– Subfaction: Underguts
– Grand Strategy: Defend What’s Ours
– Triumph: Inspired

Leaders
Frostlord on Stonehorn (430)*
– Artefacts of Power: Gnoblar Blast Keg
– Mount Traits: Metalcruncher
Tyrant (150)*
– General
– Command Traits: Mass of Scars
– Big Name: Fateseeker
– Artefacts of Power: Gruesome Trophy Rack
Butcher (135)*
– Cleaver
– Spells: Blubbergrub Stench

Battleline
Ironguts (235)**
– Bellower
– Rune Maw Bearer
– Gutlord
Leadbelchers (180)**
– Thunderfist
Leadbelchers (180)**
– Thunderfist

Artillery
Ironblaster (130)
Ironblaster (130)
Ironblaster (130)

Other
Gnoblars (100)
– Groinbiter
Gnoblars (200)*
– Groinbiter

Terrain
1 x Great Mawpot (0)
Core battalions
*Warlord
– Magnificent
**Bounty Hunters
TOTAL POINTS: 2000/2000

Brett: The last list for the event is a faction we don’t see a lot – Ogor Mawtribes. Mawtribes is probably a anti meta choice and Underguts shooting list even more so. Underguts gives an extra 6″ range but this is a really swingy old world faction. Leadbelchers have to roll for the number of their ranged attacks (D3 and D6 if they don’t move), The Ironguts have a single long range shot that does D6 damage, and Gnoblars to die aimlessly. Ogor’s are a heap of fun, just not reliable. With only one caster and cast this isn’t a magic army. Everything in the army, even the Butcher has combat capability, it’s hard to close and not take damage unless you can wipe a unit. The Butcher needs to stay back (5+ save) but almost everything except the Gnoblar are 4 wounds with a 4+ save.

That’s a bit of a break point, with 32 effective wounds you need serious strikes to be sure of destroying the unit. If you don’t then they can hit back very hard and your unit is open to be charged by another Ogor. 13th in a large tournament is an awesome effort. NH turning off rend impacts Ogor better quality attacks and Maggotkin mortal wound production are both big impacts to the Ogors. I suspect the shooting from this list was a bit of a surprise to most.

Final Tournament Placings

AoS Meta Stats (w/e 14th August 2022)

A change is afoot for the Woehammer stats. We’re going more in depth. You’ll still find the tournament results for GT’s in the last week below along with links. Then there is statistic sections for the rolling four weeks stats and the current Age of Sigmar version (i.e. since the most recent update in terms of GHB or Battletome release).

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Grand Tournaments

Ranked from largest to smallest.

Age of Sigmar Matched Play Event – UK
74 Players

PositionFactionSubfactionResult
1stMaggotkin of NurgleDrowned Men5-0-0
2ndDaughters of KhaineHagg Nar5-0-0
3rdIdoneth DeepkinIonrach4-1-0
4thStormcast EternalsHammers of Sigmar4-1-0
5thOgor MawtribesBoulderhead4-0-1
Age of Sigmar Matched Play Event

Old Town Throwdown Summer Smash – USA
72 Players

PositionFactionSubfactionResult
1stBig Waaagh!5-0-0
2ndMaggotkin of NurgleDrowned Men5-0-0
3rdSeraphonThunder Lizard5-0-0
4thNighthauntScarlet Doom4-0-1
5thBonesplitterzDrakkfoot4-0-1
Old Town Throwdown Summer Smash

Storm of Magic GT – UK
23 Players

PositionFactionSubfactionResult
1stStormcast EternalsCelestial Vindicators4-0-1
2ndSons of BehematBreaker Tribe4-0-1
3rdSons of BehematBreaker Tribe4-0-1
4thCities of SigmarHammerhal4-0-1
5thFyreslayersLofnir4-0-1
Storm of Magic GT

Turnaj O Nacelnika Opicich Hor – Czech Republic
24 Players

PositionFactionSubfactionResult
1stSeraphonThunder Lizard4-1-0
2ndDaughters of KhaineZainthar Kai4-0-1
3rdKharadron Overlords4-0-1
4thSylvanethHeatwood4-0-1
5thMaggotkin of NurgleDrowned Men4-0-1
Turnaj O Nacelnika Opicich Hor

King in the North! 22 – Norway
31 Players

PositionFactionSubfactionResult
1stNighthauntScarlet Doom4-1-0
2ndMaggotkin of NurgleDrowned Men4-0-1
3rdBeasts of ChaosAllherd4-0-1
4thSylvanethHarvestboon4-0-1
5thDaughters of KhaineZainthar Kai4-0-1
King in the North! 22
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This Weeks Stats

The following stats are for the week ending 14th August only, essentially GT’s that took place on the 13th and 14th August.

Rolling 4 Week Stats

The rolling stats includes all GT’s since the weekend of 23rd/24th July to the 13th/14th August. This covers a total of 831 players (-13 players) across 21 Grand Tournaments (+2 GT).

As the new release of the GHB takes hold it looks as though the overall effect is a positive one on the overall win rates for each Grand Alliance as they all get close to that 50.0% mark.

This is the first time in a rolling four week period where only two factions have fallen below the 45% win rate. Are things getting even better for AoS?

Here are the rolling four weeks win rates since we began tracking this information:

Faction Stats (Version)

The below stats are for every match in a grand tournament since the release of the new General’s Handbook.

Daughters of Khaine, Seraphon and Maggotkin of Nurgle now have both achieved 4 5-0 wins a piece.

Meanwhile at the lower end of the tables factions who have gone a whole tournament with five losses…

As for the win rates of each faction since the release of the new GHB:

Bonesplitterz relinquish their top spot to Beasts of Chaos, however they both have win rates of over 57%, as do Maggotkin of Nurgle and Big Waaagh!

At the other end of the table Gloomspite Gitz are the only sub 40% faction, their new book can’t come soon enough.

In terms of faction popularity:

By rights, each faction should have an equal share of the player base, however we know this will not be the case due to either the appeal of the miniatures or the rules for the factions. Here we can see the most popular factions are Stormcast Eternals, Nighthaunt, Sylvaneth, Daughters of Khaine, Maggotkin of Nurgle, Seraphon and Skaven.

Currently it would appear that Big Waaagh! players have the highest chance of going 5-0 at an event, however this is from a small player base so will fall as more players register under the Big Waaagh! banner.

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