Category Archives: Order

Top Three AoS Lists for the Gateway Open Age of Sigmar 2026

This is the top three AoS lists for the Gateway Open Age of Sigmar 2026 that took place in the US between the 8th and 9th of August 2026. It saw 52 players vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Fyreslayers
Scales of Vulcatrix (20 Points)
General’s Handbook 2026-27
Drops: 5
Battle Tactics: Blazing Onslaught and Legend of Parch
Prayer Lore – Zharrgrim Blessings
Manifestation Lore – Magmic Invocations


General’s Regiment
Auric Runefather on Magmadroth (340)

• General
• Thickened Scales
• Droth-helm
Auric Runeson on Magmadroth (240)
Hearthguard Berzerkers with Flamestrike Poleaxes (220)

• Reinforced

Regiment 1
Auric Runemaster (160)

• Ash-beard
Hearthguard Berzerkers with Berzerker Broadaxes (200)

• Reinforced


Regiment 2
Auric Runesmiter on Magmadroth (280)


Regiment 3
Auric Runesmiter on Magmadroth (280)


Regiment 4
Auric Runeson on Magmadroth (240)


Faction Terrain
Magmic Battleforge

Kevin Lathers: The SoA Runeson on Magmadroth may reign king in the meta, but it seems that old dog still has some gas: Austin finishes here with an impressively unique list consisting 5-Magmadroths, but rather than spamming the new SoA (or old SoG) Runeson on Magmadroths, this one takes 2 of ye olde SonDroths.

Lacking the damage boost ability and instead having a monster-only control score reduction rampage, the regular SonDroth is a pale shade of his cousin, but he’s also 240 points which allows you to take an extra unit of reinforced Hearthguard Berserkers which hit harder than any magmadroth.

These are supported by two Runesmiter Droths which can hand out prayers for +1 hit (upgraded: +1 attack) while also handing out +1 wound (on a 3+) as an ability.

Combine this with the Runefather Droth’s once per game attack boost and a unit of Broadaxes could be theoretically swinging for 5 attacks per model. Potent.

And wrapping it all up: the Runemaster, adding some needed prayer power and enhancing the Battle Trait Runes.

This creates a list where battlefield control can be had very quickly, even at the top of round 1, with the speedy Magmadroths and sealed with bricks of Hearthguard Berserkers. Opponents can’t hit back due to the runes and can’t escape dune to runes+prayers (the new lore having a hero phase movement prayer).

Especially in these battleplans this creates a very potent list that exerts impressive board control while handing opponents no tools to take it back. Even if they start to break through it won’t be until far too late in the game.

Kruleboyz
Trophy Finga
General’s Handbook 2026-27
Drops: 2
Spell Lore – Lore of the Swamp
Manifestation Lore – Manifestations of Gorkamorka
Battle Tactic Cards: Siege of Ashes, Blazing Onslaught


General’s Regiment
Kragnos, the End of Empires (580)

• General
Killaboss on Corpse-rippa Vulcha (240)

• Slippery Skumbag
Kruleboyz Monsta-killaz (120)
Kruleboyz Monsta-killaz (120)
Murknob with Belcha-banna (80)


Regiment 1
Gobsprakk, the Mouth of Mork (240)
Breaka-boss on Mirebrute Troggoth (190)

• Sly ‘Un – (10) Points
Gutrippaz (300)

• Reinforced
Scourge of Aqshy: Killaboss with Stab-grot (130)

• Woggly Bogstikk


Faction Terrain
Skaregob Totem

Eli Sweatt: It is strange I’ve been playing KB since they were release, the reason I started playing AoS as a whole, and I will say right now they feel the best they have ever felt both power and flavor wise. Almost all the units feel good for what they are costed and right now play really well into what I believe are the big bads of this starting GHB meta. The list plays Blazing and Siege, Siege is easy to start and with the vultures movement or the sly’un teleport we do the 2nd step of Siege with a little planning. Blazing is very easy to do as long as you get past the first step. This was an issue for me as I underestimated my armies output. I was ending Games by tabling my opponent and not getting past the first step of Blazing. Trophy Finger was my pick for battle formation to juice 3 monster’s with companion attacks, although I really like claw in tournaments I assume most terrain won’t allow me to get my monsters on top of them to get the full use out of it.

As for units it basically is a spread of all the good stuff, for the infantry you have two monstakillaz because they are just great stat wise. A brick of gutrippaz to tank and be the largest hammer when fighting with the ashy killaboss plus crits on 5. The Ashy killaboss who even without the gutrippaz deals a lot of mortals once you get fury levels going. I also gave him the Woggly Bogstikk for easy mortal in my hero phase to help try and get the first step of blazing going. Last of the infantry is the Murknob to be the man in the tower.

The other half of the list is the monsters. Currently Gobsprakk is amazing, although still a little fragile, being a 2 power caster with an amazing spell that also helps with start blazing is great. Him getting that quality of life change allowing him to have that extra 3d6 unbind per phase really makes opponents not want to cast spells and risk their wizards blowing up (the 3d6 unbind is an special reaction that follows the Rule Of 1. I feel the need to point that out because some people believe he can spam 3d6 unbinds). The Killaboss on vulture is a true terror due to Kragnos he dominates most flanks and with slippery skumbag gets to pick his fights. When combined with kragnos and trophy finger I greatly underestimated his output as he was suppose to be the person getting Blazing’s first step but tended to overkill thing. The breaka boss was my rage farmer, since he heals and I tend to roll 1 at places of powers. Yet with sly’un he is a loaded gun/aimed warhead on the table. If I don’t use sly’un to do siege step 2 at some point he is behind enemy lines going in to trade up or reinforce and shift a fight back into my favor. As for the fake destruction/fake beast of chaos god, Kragnos enables mobility for the army, is a very good consumer of fighting with rage dice, and is hard to attack due to the fight-last dirty trick meaning late game he is almost always swinging first at what plans to hit him. If Kragnos isn’t your thing, this list can easily take him out and replace him with another killaboss on foot (for redundancy), 20 more gutrippaz, and a marshcrawler. Little slower 5 drop style. But yeah it is a great time to be green and a fan of Mork.

Sylvaneth
Lords of the Clan
General’s Handbook 2026-27
Drops: 5
Spell Lore – Lore of the Deepwood
Prayer Lore – Lore of the Spirit-Song
Manifestation Lore – Krondspine Incarnate
Battle Tactic Cards: Burning for Vengeance, Flanking Firestorm


General’s Regiment
Scourge of Aqshy: Treelord Ancient (290)

• General
• Spellsinger


Regiment 1
Spirit of Durthu (340)

• Glamourweave – (20) Points
Arch-Revenant (110)


Regiment 2
Warsong Revenant (170)
Gossamid Archers (120)


Regiment 3

Belthanos, First Thorn of Kurnoth (290)
Kurnoth Hunters with Greatswords (430)

• Reinforced
• Aspect of Harvestboon – (10) Points


Regiment 4
Drycha Hamadreth (250)


Faction Terrain
Awakened Wyldwood

Luis Mendoza (Warhammex): Congratulations to David Erger on his 4–1 finish! This Lords of the Clan list distributes its capabilities across several independent pieces rather than concentrating them into a single combat engine. The Treelord Ancient, Spirit of Durthu, Belthanos and Drycha form the Monster core, while the reinforced Kurnoth Hunters with Greatswords provide an additional infantry threat. This gives the army several ways to apply pressure without requiring the same unit to solve every engagement.

The list also operates across several phases. The Treelord Ancient with Spellsinger and Drycha provide magical pressure, while the Warsong Revenant adds access to the prayer lore. Drycha is particularly useful as a positional disruptor: Merciless Ambush provides direct battlefield projection, while Terror of the Deep Woods restricts enemy Run and Retreat moves around her. Durthu with Glamourweave supplies a consistent melee threat, while Belthanos and Aspect of Harvestboon improve the projection of the reinforced Greatswords through additional mobility.

The Arch-Revenant and Gossamid Archers fulfil a different role. Their interaction provides opportunistic additional shooting and post-activation movement, but their main contribution is positional utility. Their mobility allows them to screen, contest territory and pursue scoring conditions without committing Durthu, Belthanos or the Greatswords to low-value positional tasks. This connects particularly well with Flanking Firestorm, where separated objectives, battlefield corners and enemy territory create several scoring routes for mobile units.

Burning for Vengeance adds another layer of flexibility by offering conditions based either on battlefield distribution or concentration around the enemy Fugitive. The army can therefore shift between spatial control and direct pressure depending on the game state rather than committing to a single scoring route. The choice of Krondspine Incarnate similarly adds a dedicated answer to enemy manifestations, allowing the army’s Wizards and Priest to preserve their resources for other functions instead of carrying the entire burden of the manifestation game.

The resulting structure separates combat, projection, disruption and scoring across different elements of the army. Its primary combat pieces can remain focused on high-value engagements while cheaper mobile units address positional requirements, and several independent threats reduce the army’s reliance on any single activation or combat sequence. David’s 4–1 finish provides the competitive result for this approach.

Jacob Schopper: This was my first GT with the big lads after picking them up with the new Scourge of Aqshy (SoA) rules. Sons of Behemat (SoB) was blessed a great immediate threat in the new SoA Gatebreaker, some Mancrusher love, and a brilliant prayer lore. What more was there to love.

This list runs Blazing Onslaught and Burning for Vengeance as its tactics. A good ole cops and robber situation. If there are 2 things the SoB are good at, it’s killing and controlling. Throughout my 5 games at GWO, I always made my fugitive a target that I knew my opponent was gonna have to make the choice of playing without or being brought straight to me. Starting burning wasn’t very hard as I took the regular Mancrushers to make use of their run and charge and use Brodd’s personal prayer for + 2” of movement when it felt necessary. Starting Blazing could be slightly tricky but thanks to The Terrible Toes prayer, shooting from the Kraken-Eater and Mancrushers, and the new rage dice mechanic, it gave me 5 phases in which I could rely on scoring.

Looking at the core of the list, we see Brodd as he is so necessary, especially given the new prayer lore. I was constantly stocking prayer points in my opponent’s turn to get myself ready for the big fight in my turn when I needed a 6+ ward and ignore battle damaged, or making an enemy strike last so I could focus on crushing two units at once. Brodd usually, I kept back in certain situations as I would sometimes need to risk trading pieces and then sending him in to keep momentum in my favor. Next up is the Beast-Smasher, my personal favorite of the Megas. Being able to send him into monsters and not having to worry about if I was going to kill them or not was so nice. Especially combined with the Furious Temper for +2 attacks on all weapons and then giving him the Mantle of Tusk and Horns as my second artefact for a free +1 to hit aura for go turns. The Kraken-Eater was another great addition to the list. Being able to kick objectives away from my opponents and make it to where they can’t get to them, or kicking them forward next to other objectives where I wanted to be made it hard for my opponents to steal points. Having another option with the shooting for scoring blazing was nice as I could pick my targets a little more wisely instead of making my choice obvious for my opponent to defend against. I gave him the Kingslaughter Cowl for the +1 attacks to melee weapons while he was in combat with a hero. Where points were, this felt the most fitting as I knew I would be getting him stuck in. The Mancrusher Mob I would say was the MVP of this weekend. They were in so many places when I needed them to be and got the job done every time. I know how much output they can have and I still underestimate it.

Daniel Patterson: This is my iteration on my 2-Drop Belakor Chosen list from last season for the new Scourge of Aqshy (SoA). With Slaves to Darkness (STD) points decreases, and by downgrading my Varanguard to another MSU Chaos Knights, I was able to add a Chaos Lord on Karkadrak (CLK) and a unit of Legionares to have another unit to effectivley use rage dice and an extra body for all these new, much harder, battle tactics. CLK also offers a great body to carry the Dark Radiance trait for some chip healing (flat 3 for Belakor) and the new Darkflame Pendant that reduces damage from all melee attacks to 1. My Dread Banner Chosen are utilizing the new SoA infantry enhancement, Brand of the Unaligned, to give me another Mark in my hero phase, letting me Mark two units now in Round 1, and re-Mark my Chosen later to get a more techy mark like Tzeentch for later in the game.

I picked up the (4-1) with some very tight games and even had a chance to play for the (5-0) in the final round! In Rounds 2/3 I won some key roll-offs to give away first turn against other two drops and then won prio rolls for big doubles in Rounds 2/3. I then got my comeuppance in round 5 where I lost the initial roll-off to a nasty Kreulboyz with Kragnoas 2-Drop list that doubled me into Round 3 after my alpha strike failed to kill enough to seal victory. Here is a quick breakdown of my matches:

(1) Cites of Sigmar: Played against a newer player to the army, but still a very hard matchup. Zenestra and Steelhelms make it challenging to crash their castle and their shooting makes you feel like you need to go in before you get whittled down. Close game.

(2) Sons of Behemat: Still a good matchup for STD, but they have a lot more play with their SoA stuff, being able to walk in and out of combat, and throw D6 3/2/rend3/4dmg boulders once per game. Big round 2 double helped seal it.

(3) Daughters of Khaine: 30 Blood Sisters melee snake and 10 Blood Stalker shooty snakes list. These ladies hit hard and have a nasty combat ability to make you fight last if they roll lower than your HP. I had a big double and killed 20 melee snakes, the bow snakes, and some heroes, but his other 10 came in out of obscuring, buffed to the moon, and lifted my Chosen. Then he got his own double, retreat and charged with their crazy blood blessings from my CLK who had ascended into a Daemon Prince and was pinning them, then came in and killed Belakor. Very close game.

(4) Stormcast Eternals: He moved his castle of infantry into the center and my Khorne marked Chosen where able to get in and smash. I had a clutch counter-cast on my Shards of Valagharr manifestation to keep him from deepstriking within 9in of them that helped protect Belakor from Yndrasta and his Vanguard-Raptors with Longstrike Crossbows dropping out of the sky.

(5) Krulboyz: This army is a brutal matchup for STD and it’s gotten even worse. 1+/2+ fight last/reduce charge damage from their battle trait’s Dirty Tricks when they are near their terrain feature are very tough to deal with, especially with two MSU Knights that rely on charging to get damage 2. Krulboyz also has a ton of HP to chew through and throw a lot of mortal wounds. I went for a Top of 1 alpha strike after losing priority to try and get in before he could get his defenses up, but didn’t kill enough and an enemy double into turn three sealed it!

Final Tournament Placings

Top Three AoS Lists for the Warzone Southern Fried Sigmar GT

This is the top three AoS lists for the Warzone Southern Fried Sigmar GT that took place in the US between the 1st and 2nd of August 2026. It saw 36 players vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Soulblight Gravelords
Bacchanal of Blood
General’s Handbook 2026-27
Drops: 4
Spell Lore – Lore of Undeath
Manifestation Lore – Manifestations of the Grave
Battle Tactics Cards: Flanking Firestorm and Smokescreen

General’s Regiment
Neferata, Mortarch of Blood (450)
• General
Deadwalker Zombies (250)
• Reinforced
• The Never-Dead
Vargheists (240)
• Reinforced

Regiment 1
Lauka Vai, Mother of Nightmares (200)
Askurgan Trueblades (140)
Deathrattle Skeletons (90)

Regiment 2
Scourge of Aqshy: Vengorian Lord (310)
• Shard of Night
• Immortal Ego
Askurgan Trueblades (140)
Fell Bats (80)

Regiment 3
Ivya Volga, The Outcast (100)

Faction Terrain
Cursed Sepulchre

Connor Irwin: Congrats to Mckenzie for the superb showing! Let’s break down the list. The ever-present Bachanal of Blood formation helps out vampire heroes and hammers alike with +1 casting for vamps out of combat and +1 to wound when they charge. Manifestations of the grave is a popular choice to capitalize on the harder to reach sepulchres and just add a little extra something everywhere. Flanking firestorm and Smokescreen tactics lean heavily into the zombies and disposable felbats or skellies to make work, capitalizing on unit return in the opponents turn to bypass setup restrictions that would limit other armies.

Talking about the units let’s start from the bottom. Ivya Volga is an efficient antimonster tech piece and wizard that can defang enemy monsters trying to clear infantry or lift a key piece.

The star of the show is the new Scourge of Aqshy: Vengorian Lord. It’s ability to shuffle a friendly non-hero infantry unit or monster and itself right into combat with a target up to 12.99” (fury level+d3+2.99”) away extends the threat range and just greases all the wheels for tactics. Add to that avoiding shooting rend via the Shard of night artifact and getting increased accuracy and durability from the Immortal Ego heroic trait and you can see why the sticker shock has worn off for this unit since it rolled out this season.

Felbats and a unit of skellies serve as tactical toolboxes and covering fire sponges, jumping on risky primary and returning to the table at inconvenient times and places for the opponent.

Trueblades are as good as ever, and capitalize on the vengo lord shuffle by adding a 4+ fight last and antimonster tech to the equation.

Lauka Vai is priced to sell and with how strong the vengo lord is her spell adding d3 attacks to its strongest profile… they work very well together! She’s no slouch either in a scrap.

Finally, Neferata and her neverdead zombies plus reinforced varghiests. The Mortarch of Blood has a cheeky pregame move she hands out to a few infantry units, likely used to push the zombies, skellies or trueblades closer to their final destination. Her -1 to hit aura helps protect herself from combat abuse and adds a lot of durability to nearby units like the varghiests who can keep up with her and pack a punch, and are a good target for her ethereal spell. Finally, Neferata is a deceptively good pick for Unleash Fury attacks at the end of turn since, if it connects, it adds another possible target for her 5+ hero autokill rampage. The Neverdead seasonal enhancement is a popular pick for 40 zombies since for just one little rage dice in the hero phase it adds a 5+ ethereal save to a big block of health for just 10 points. You’ll see the enhancement on varghiests or reinforced skellies, but neither of those have the health pool to capitalize on the ability quite like 40 zombies sitting on an objective just flailing away.

I’ve found soulblight centerpieces like the mortarchs and vhodrai underwhelming of late compared to the vengo lords and infantry and I wonder if Mackenzie was feeling the same way about Neferata by the end of the weekend?

Late Breaking: I heard from McKenzie and he had nothing bad to say about Neferata. He pointed out the vengorian lord shuffle also pulls in deep striking varghiests, which is downright wicked. Congrats again and I hope your next event is just as successful!

Lumineth Realm-lords
Aelementor Guardians (10 Points)
General’s Handbook 2026-27
Drops: 3
Spell Lore – Lore of the Awakened Realms
Manifestation Lore – Manifestations of Hysh
Battle Tactic Cards: Burning for Vengeance, Blazing Onslaught

General’s Regiment
Sevireth, Lord of the Seventh Wind (350)
• General
Hurakan Windchargers (350)
• Reinforced
• Perfect Footwork – (10) Points
Hurakan Windchargers (340)
• Reinforced

Regiment 1
Ellania and Ellathor, Eclipsian Warsages (310)
The Light of Eltharion (300)

Regiments of Renown
Gotrek Gurnisson (320)
Gotrek Gurnisson

Faction Terrain
Shrine Luminor

Ogor Mawtribes
Beast Handlers
General’s Handbook 2026-27
Drops: 2
Prayer Lore – Everwinter Prayers
Battle Tactics Cards: Blazing Onslaught and Burning for Vengeance

General’s Regiment
Frostlord on Stonehorn (320)
• General
• The Fang of Ghur
Huskard on Stonehorn (300)
• 1 Chaintrap
• Horn Toss
Stonehorn Beastriders (260)
• 1 Chaintrap
Stonehorn Beastriders (260)
• 1 Chaintrap
Stonehorn Beastriders (260)
• 1 Chaintrap

Regiment 1
Frostlord on Thundertusk (250)
• Touched by the Everwinter
Frost Sabres (70)
Icebrow Hunter (100)
Thundertusk Beastriders (180)
• 1 Chaintrap

Faction Terrain
Mawpit

Noumu: By the looks of Ironjawz lists like Kevin’s, Ogors aren’t the only wall of infantry meat we’ll be likely to see in upcoming tournaments. Boasting 182 wounds and 3+ saves across almost 70 models makes this list a huge grind to get through, and with the new Aqshy Brutes it’s a wall that is going to grind you back.

The new iteration of Brutes added with this season’s GHB adds a considerable amount of killing power to a unit that already held a considerable amount of killing power. Brutes already had 3 health per model on a 3+ save with damage 2 attacks. The only thing holding them back, as with most destruction lists, is their 4+ to hit. With their new ability you have the option of letting your brutes take a hit first, relying on their bulk to keep them in fighting order and then swinging back with +1 to hit and wound. Giving them an impressive 3 attacks hitting on 3s, wounding on 2s and dealing 2 damage per hit. And that’s before their big weapons have a go. They’re an amazing unit for making your opponent think about swinging into them and risking not clearing enough to dent their damage, or letting them swing first and praying that you don’t get eviscerated.

Supporting these boyz is a wide footprint of 40 ardboyz with a big boss bumping their shield bash rolls to 5+ at the start of each combat, that’s an average of 6 mortals just for being in combat with them, and you’re not likely to clear that combat in one round.

The rest of this list contains the tech pieces to help it function. The new SoA Megaboss brings with it the additional destroyer movement utilised by a lot of lists in SoG, Warchanters with their relatively recent extension to their buffs are vital for making the most out of your go turns as destruction. Rounding the support off is the army formation, providing a 6++ ward to any units within 12″ of the warchanter or shaman.

For tactic’s Kevin has chosen Blazing Onslaught and Legend of the Parch. Legend of the Parch is scored by basically doing exactly what you want to do as destruction, getting stuck into combat and then piling more boyz in until you win. Blazing Onslaught is an interesting one for Ironjawz though as they are fairly lacking in easy multi-phase damage for the first step. To mitigate this we have the shaman who provides hero phase damage with the Ironjawz spell list, as well as movement phase damage with the Foot of Gork stomping around the board. There is also his green vomit ranged attack that can do in a pinch. In addition to this Kevin has fitted his megaboss with the hulking brute trait, providing a reliable way to ping a small amount of damage in the charge phase. Once you’ve gotten past that first hurdle though, walking upto and holding the hideout should be a waagh in the park.

Final Tournament Placings

Top Three AoS Lists for the Lone Star Open 2026 

This is the top three AoS lists for the Lone Star Open 2026 that took place in the US between the 1st and 2nd of August 2026. It saw 40 players vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Gloomspite Gitz
Troggherd
General’s Handbook 2026-27
Drops: 2
Spell Lore – Lore of the Little Waaagh!
Manifestation Lore – Dank Manifestations
Battle Tactics Cards: Blazing Onslaught and Siege of Ashes


General’s Regiment
Trugg, the Troggoth King (340)

• General
Dankhold Troggoth (140)
Rockgut Troggoths (340)

• Reinforced
Rockgut Troggoths (340)

• Reinforced
Rockgut Troggoths (170)


Regiment 1
Skragrott, the Loonking (200)
Gobbapalooza (150)
Loonboss (90)

• Leering Gitshield
• Loontouched
Moonclan Shootas (230)

• Reinforced
• Glitzy Bitz Rolla


Faction Terrain
Bad Moon Loonshrine

Jarod Brown (Rage Babies YouTube): Piloted by Ryan Rutherford, the Troggoth Brickwall list leans hard into the terrifying resilience of the Gloomspite Troggherd while leveraging optimized tech from the 2026-2027 General’s Handbook. Operating at a lean 2 drops, this army ensures you dictate the tempo of deployment right from the start. Backed by Trugg the Troggoth King and an absolute mountain of regenerating wounds, your opponent is forced to chew through an ungodly amount of effective health before even thinking about scoring primary objectives. The troggs themselves are absurdly tanky, with reinforced Rockgut Troggoths backed by Trugg’s aura and natural durability creating a multi-layered nightmare for opposing hammer units. High wounds, incredible saves, and innate regeneration mean opponents will pour entire turns of damage into a single reinforced brick, only to watch them shrug it off and smash back twice as hard. Support pieces like Skraggrot the Loonking provide crucial movement assistance for the Moonclan and keep the moon in the right spot for the prime moment, while his long-range magic helps ensure 3 damage across 3 phases. Meanwhile, the Loonboss is fully kitted with the Leering Gitshield as an interesting throwaway piece against high-attack enemy units, though Loontouched remains the best-use enhancement for the Wizard (1).
While everyone expects a Troggherd list to just walk forward and bludgeon people with clubs, Ryan has packed some seriously spicy, under-the-radar shooting tech into Regiment 1 that completely alters how this army trades. A reinforced block of Moonclan Shootas pumps out a staggering 81 attacks, and by utilizing the Glitzy Bitz Rolla enhancement, you inject a reliable wound modifier straight into the unit to fundamentally shift their damage output profile. The Gobbapalooza then steps in to hand out crucial buffs, adding plus 1 Rend to that profile. The resulting threat profile puts out 81 shots hitting on 3s, wounding on 4s, at Rend -1, operating on an 18-inch base weapon range that stretches out to a 23-inch total threat range with standard movement. For a Troggoth army that opponents usually try to screen or kite, dropping an 81-shot shooting bracket catches people completely off-guard to flush out chaff, strip defensive layers off elite screens, and claim unexpected mid-board dominance. Rounding it all out, the list utilizes the Lore of the Little Waaagh! and Dank Manifestations to manipulate the board, control space, and keep pressure off the advancing Troggoths, while battle tactics are configured around Blazing Onslaught and Siege of Ashes for extremely reliable tactic completion, all anchored by the Loonshrine as the ultimate safety net ensuring key models keep popping back up for relentless late-game pressure. Nice work Ryan, keep on loon’n on!

Idoneth Deepkin
Soul-raid Ambushers
General’s Handbook 2026-27
Drops: 3
Wounds: 134
Spell Lore – Lore of the Deeps
Manifestation Lore – Primal Energy (10)
Battle Tactic Cards: Siege of Ashes, Flanking Firestorm


General’s Regiment
Ikon of the Storm (130)

• General
• Dritchleech
• Abyssal Dweller
Namarti Thralls (180)

• Reinforced
Akhelian Ishlaen Guard (170)
Akhelian Allopex (160)

• Retarius Net Launcher
Akhelian Leviadon (450)

• Aqshian Sea Nettles (10)

Regiment 1
Isharann Tidecaster (Scourge of Aqshy) (120)
Namarti Reavers (Scourge of Aqshy) (200)

• Reinforced
Namarti Thralls (180)

• Reinforced
Isharann Soulscryer (100)


Faction Terrain
Gloomtide Shipwreck


Regiments of Renown
Saviours of Cinderfall (290)

Callis and Toll
Toll’s Companions

Cities of Sigmar
Stalwart Guardians
General’s Handbook 2026-27
Drops: 2
Spell Lore – Spells of the Collegiate Arcane
Manifestation Lore – Aetherwrought Machineries
Battle Tactics Cards: Blazing Onslaught and Siege of Ashes


General’s Regiment
Cannonade Cogfort (530)

• General
• Grapple-Net Launcher
Freeguild Cavalier-Marshal (120)

• The Last Blade of Embergard
• Beloved Leader
Freeguild Cavaliers (300)

• Reinforced
Freeguild Cavaliers (300)

• Reinforced
Freeguild Command Corps Adjutants (200)

Freeguild Command Corps Auxiliaries
Freeguild Command Corps Whisperblade


Regiment 1
Alchemite Warforger (130)
Freeguild Fusiliers (240)

• Reinforced
Freeguild Steelhelms (90)
Freeguild Steelhelms (90
)


Faction Terrain
Dawners Triumph

David Rodriguez: At the core of the army, Cogfort and fusiliers utilize their shooting to let the rest of the list breath and give the cavaliers opportunity to land killing blows, hold objectives, and hold the board. Steelhelms are always MVP as they threaten counter charge taunts, can stay back with the rest of the army and again, help let the cavaliers operate as needed. Cavaliers are the bread and butter of cities lists, as they do most of the heavy lifting in virtually every match up. They take buffs well and slowly open up the board and take objectives allowing you to get ahead in primary and set up secondaries. The cav marshal and warforger are common takes as they flow easy with the rest of the list with cav marshal helping the cavaliers become even more of a threat and also giving attack and mortal buffs to the cavilers which is much needed given their stats. The heroic traits are also built around a shooting/mixed arms list, beloved leader I feel is crucial as you want your cogfort and units in general being able to avoid debuffs. The cogfort I felt was important to not only provide shooting but able to use the big base to hold space, be annoying in combat and help score tactics as well, I used so much more than a mobile cannon. The command corp is a flex piece that I also really enjoyed. While pricey, the provided a lot of utility to this list, such as shutting down healing/revival , OC bonus, and most importantly revival on my own units. Overall, the list is a moving castle that holds board and takes the primary game well. The tactics chosen were specific for this list as the list is mobile enough and does enough damage enough to do siege as well as blazing.

Anthony Richardson: This list has a few simple ideas behind it, take blocks of units with good base stats, pair them up with complimentary units, juice their defenses and damage, control strikes first/last, and force your opponent to make uncomfortable choices. The engine of the list similar to many other S2D lists is the 10 chosen with the dread banner. The sorcerer lord is there to give them a 5+ ward and cast 3d6 charge when the moment is right, and the mindstealer is there to provide strikes last within 6” against any units brave enough to test their luck. It also moves 10 and is control 5 so it has good positioning options. This is the first decision you force on opponents, getting charged by chosen with khorne mark and a ward sounds bad, so I have to go get them, but wait, its a 2+ or 3+ on most infantry and cav, and then I explode before fighting and now I lost my unit on my turn for nothing?

The second brick is 20 SoA warriors and a nurgle marked demon prince with deathmonger to fight twice and the darkflame pendant to set the damage of all incoming attacks to 1. With despoilers the prince will mark the warriors to give them a 5+ ward at the end of 1. The warriors also have the brand of apoplexy to go to damage 2 once you get to 7 rage, at which point they also gain strike first if they didn’t charge. The demon prince also has a 4+ to strike first, which combos very nicely with deathmonger so the second strike fight last is cancelled out. So now you have 2 big blocks of 3+ 5+ infantry the opponent really doesn’t want to charge but has to deal with or they concede the entire center of the board.

The last piece is the simplest, 10” moving raptoryx to screen and control space for the knights and horse lord that want to charge not get charged. Simple but effective. A myrmidon rounds it out to farm fury from a PoP, with the bonus that when you roll a 1 it feels a little less bad as you get 2 additional damage 3 attacks for your misfortune. The tactics are Siege of ashes and legend of the patch, which pair nicely together. Depending on the map, either warriors and the demon prince, or horse lord and raptoryx can score the first of siege. The prince and warriors in particular are excellent at surviving combats to get the first part of parch set up for the knights or chosen to come clean up.

The list has 3 main weaknesses, debuffs, dice, and great players. Reducing wards and turning off weapon abilities in particular stings. And as great as a 3+ save/5+ ward is, you still have to roll them. As far as great players, the thing about asking tough questions, is they are the ones who can find the answers to them. My first loss was to Chase Fair, who’s Seraphon have the ability to completely strip a ward off a unit, which sets up Kroak to fire off mortals that cut through the 3+ armor. And being a great player, he was able to use his speed and tricks to avoid the fights he didn’t want, score all of his tactics and outscore me, even at some points allowing me to control all the objectives. The second loss was to Jon Anderson, the king of the fish himself. His namarti reduced my wards, and he won priorities to give me a bad double, force me to come into his perfectly positioned castle to maximize his defensive buffs and debuffs, followed by another priority win to double me and cripple me with Idoneths big turn 3. It was a weekend of nothing but great games and great people!

Final Tournament Placings

Top Three AoS Lists for the Northern Ireland GT

This is the top three AoS lists for the Northern Ireland GT
that took place in the UK between the 1st and 2nd of August 2026. It saw 52 players vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Cities of Sigmar
Stalwart Guardians
General’s Handbook 2026-27
Drops: 3
Spell Lore – Spells of the Collegiate Arcane
Prayer Lore – Scriptures of Sigmar
Battle Tactics Cards: Blazing Onslaught and Legend of the Parch

General’s Regiment
Tahlia Vedra, Lioness of the Parch (340)
• General
Freeguild Cavalier-Marshal (120)
Freeguild Cavaliers (310)
• Reinforced
• The Living City Cross
Freeguild Cavaliers (300)
• Reinforced

Regiment 1
Alchemite Warforger (130)
• Bones of Saint Ignifus
Freeguild Steelhelms (90)
Freeguild Steelhelms (90)

Regiment 2
Fusil-Major on Ogor Warhulk (160)
• Beloved Leader
Gate Gargants (320)
Ironweld Great Cannon (140)

Faction Terrain
Dawners Triumph

Keegan Graves: This list is a culmination of all the good stuff cities has access to more or less.  It’s designed to be a “I’m better at melee combat than you” list with a healthy smattering of shooting units.

Thalia is a monstrously good tech piece that, with the help of the Cavaliers, will control the tempo of the game. The name of the game here is superior mobility and activation control.  The Cavaliers will always be where they want to with their charge in while in combat ability, and Thalia allows an infantry unit to move in the enemy hero phase.  Top this off with the steelhelms forcing whatever they are in combat with to fight them, and the opponent will never get to pick a comfortable activation.

In order to force the opponent to engage,  the list brings some solid shooting. Gate gargants and a cannon can easily blow up a unit every turn, and the Marshall on Ogor helps by giving them +1 to hit a unit he points at. 

The list overall has a ton of synergy and access to superior movement.  Gate gargants on top of their shooting and melee can give out retreat and charge as well as +2 to charge. Beloved leader negates debuffs for units under orders wholly within 12″ which is helpful in getting you melee damage through.

General game plan is focusing down problem units with the shooting, and gunking up the board with armor while you farm victory points. Waste the opponents time with tricks and bad activations, and then press the go button with Thalia to kill them dead.

Disciples of Tzeentch
Mutants and Mad Things
General’s Handbook 2026-27
Drops: 3
Spell Lore – Lore of Change
Manifestation Lore – Manifestations of Tzeentch
Battle Tactic Cards: Burning for Vengeance, Siege of Ashes

General’s Regiment
Lord of Change (400)
• General
• Kairic Tome – (20) Points
Chaos Spawn of Tzeentch (60)
Flamers of Tzeentch (130)
Flamers of Tzeentch (130)
Tzaangor Enlightened (400)
• Reinforced

Regiment 1
Changecaster, Herald of Tzeentch (140)
Blue Horrors and Brimstone Horrors (240)
• Reinforced
Burning Chariot of Tzeentch (120)
Exalted Flamer of Tzeentch (140)
• Vision of Arcane Sacrifice – (20) Points

Regiment 2
Curseling, Eye of Tzeentch (170)
• Devolving Aura
Chaos Spawn of Tzeentch (60)

Faction Terrain
Argent Shard

Hanna Leppänen: Solomon’s list is a Daemon archetype, with LoC + Kairic Tome (ww 6″ +1 or -1 to cast for friendly units, once per spell, but can otherwise use it for every cast), 20 Blues as a tarpit, almost compulsory 6 Enlightened as the hammer, with a lot of chip shooting which can add up quite a bit. Battle tactics are pretty normal for Tzeentch, Siege and Burning, which are reasonably easy for this list to achieve. Mutants and Mad Things give a lot of flexibility with MSU based list, threatening all the board edges, especially with Flamers.

Tzeentch generally has a couple of almost autopicks with 2 Spawns for Smoke&Mirrors usage, Curseling for melee casts and great spell and Enlightened for decently reliable hammer that can pick up most of the units in one go, only to disappear with S&M, Fold Reality or in this case, LoC spell Temporal Manipulation, which allows you to move a unit that was not set up this turn ww 18″ with normal move (so no retreating from combat).

The list has daemon recursion from LoC, which gives the list additional board presence, bringing back 2 Flamers for 3 dead, or Exalted Flamer/Burning Chariot wholly back for 1 CP. Exalted Flamer is “protected” by Arcane sacrifice trait, which gives D6 Fate pts if killed for the first time, then easily revived to give the -1 save possibility if it does damage, which does apply to shooting, unlike the Curseling Spell. LoC aura keeps daemons alive with -1 to hit, fate pts and rage dice. Also Bolt of Tzeentch and Sigil can dish out -1 to wound, which can make the Blues really hard to kill, especially with Weapon Curse (no weapon abilities) from the Changecaster. You really want to kill those Blues in one go, or they multiply to Brimstone horrors at the end of the turn, and then rallied with 9 dice from the Changecaster.

As said before the shooting element of this list deserves some looking into. Everything except for Enlightened and Chaos Spawns have a shooting attack, many of which do D3 dmg. This can be quite a surprise if you’re used to basically no shooting after last season with lots of obscuring. While Tzeentch shooting has poor rend in general, AoD is hard to use against so many sources of shooting and chip shooting can really add up to a lot of damage, especially with possible Exalted Flamer -1 to save debuff.

Curseling with Devolving Aura is a cool idea, because of the mobility Curseling can provide with combat phase casting, and all the other movement teleport tricks Tzeentch is entitled to. This can easily lead to him hopping around, giving max control score of 1 to units every hero phase, lasting until the start of your next turn. Take that OC 4 Gluttons!

Congrats to Solomon for going 5-0!

Daughters of Khaine
Coven of Blood
General’s Handbook 2026-27
Drops: 2
Spell Lore – Lore of Shadows
Prayer Lore – Prayers of the Khainite Cult
Manifestation Lore – Manifestations of Khaine
Battle Tactics Cards: Burning for Vengeance and Siege of Ashes

General’s Regiment
Morathi-Khaine (750)
• General
Blood Sisters (320)
• Reinforced
Khinerai Heartrenders (100)
Khinerai Lifetakers (110)
The Shadow Queen

Regiment 1
Slaughter Queen on Cauldron of Blood (300)
• Honoured Among Sects
• Witchbrew
Scourge of Aqshy: Melusai Ironscale (140)
Witch Aelves (250)
• Reinforced
• Talismans of Shadow

Faction Terrain
Shrine of Dark Tribute (20)

Shawn Freed: This is the typical list pattern we are seeing with Daughters right now. Morathi and a reinforced unit of Blood Sisters often constitutes the first 1000 points of this army. Crit mortals on 2 damage attacks with a range of buffs available is just hard to pass up. Morathi also enables a lot with this army: increasing spell/prayer consistency, providing a big monster with swingy high damage, and large mobility and control bonuses.

The latter half of DoK armies is where things get interesting, as that is where individual expression tends to show itself. This list is using the Slaughter Queen  on Cauldron to increase the overall resilience, adding a +1 to save to nearby infantry. Witchbrew can make a unit pseudo-ethereal as well. The Aqshy trait, Honored Among Sects, is going to have the Cauldron ready to fight, straight from the get go.

The rest of the list is geared up for offense. The Khinerai can play forward and aggressive, and be positioned to turn on blood rites immediately. The Aqshy Ironscale hands out an extra attack, becoming a guarantee at fury level 7. Witch Aelves just have a ton of attacks and want to trade up.

Martin’s desire to take the fight to the opponent is highlighted in his tactics, that challenge you to contest his domination of the center board.

Final Tournament Placings

Top Three AoS Lists for the KREFELD MAJOR AoS 2026

This is the top three AoS lists for the KREFELD MAJOR AoS 2026
that took place in Germany between the 1st and 2nd of August 2026. It saw 42 players vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Daughters of Khaine
Coven of Blood
General’s Handbook 2026-27
Drops: 3
Spell Lore – Lore of Shadows
Prayer Lore – Prayers of the Khainite Cult
Manifestation Lore – Manifestations of Khaine
Battle Tactic Cards: Burning for Vengeance, Siege of Ashes

General’s Regiment
Morathi-Khaine (750)
• General
Blood Sisters (320)
• Reinforced
Blood Sisters (320)
• Reinforced
Khinerai Lifetakers (110)
The Shadow Queen (0)

Regiment 1
Bloodwrack Shrine (270)
• Honoured Among Sects
• Witchbrewb

Regiment 2
Hag Queen (110)

Faction Terrain
Shrine of Dark Tribute (20 Points)

Sons of Behemat
Boss Tribe
General’s Handbook 2026-27
Drops: 2
Wounds: 171
Prayer Lore – Brodd’s Bellows (Scourge of Aqshy)
Battle Tactic Cards: Blazing Onslaught, Siege of Ashes

General’s Regiment
King Brodd (520)
• General
Mancrusher Mob (350)
Mancrusher Mob (350)

Regiment 1
Gatebreaker Mega-Gargant (Scourge of Aqshy) (490)
• Mantle of Tusk and Horns (10)
• Furious Temper
Mancrusher Gargant (Scourge of Aqshy) (120)
• That Boy’s Not Right (10)
Mancrusher Gargant (Scourge of Aqshy) (120)

Sylvaneth
Lords of the Clan
General’s Handbook 2026-27
Drops: 5
Spell Lore – Lore of the Deepwood
Prayer Lore – Lore of the Spirit-Song
Manifestation Lore – Manifestations of the Deepwood
Battle Tactic Cards: Blazing Onslaught, Legend of the Parch

General’s Regiment
Alarielle the Everqueen (620)
• General
Revenant Seekers (190)
• Aspect of Heartwood – (10) Points
Spite-Revenants (100)

Regiment 1
Belthanos, First Thorn of Kurnoth (290)

Regiment 2
Warsong Revenant (170)

Regiment 3
Drycha Hamadreth (250)

Regiment 4
Spirit of Durthu (340)
• Glamourweave – (20) Points
• Realmroot Guide

Final Tournament Placings

Top Three AoS Lists for the BOISE CUP AOS 2026!

This is the top three AoS lists for the Boise Cup AOS 2026
that took place in the US between the 25th and 26th of July 2026. It saw 22 players vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Hedonites of Slaanesh
Depraved Carnival
General’s Handbook 2026-27
Drops: 3
Spell Lore – Lore of Extravagance
Manifestation Lore – Manifestations of Depravity
Battle Tactics Cards: Flanking Firestorm and Siege of Ashes


General’s Regiment
Sigvald, Prince of Slaanesh (240)

• General
Blissbarb Seekers (330)

• Reinforced
• Obsession with Control
Lord of Hysteria (120)

-Incensed
Myrmidesh Painbringers (240)

• Reinforced
Slickblade Seekers (170)


Regiment 1
Thricefold Discord (180)

• Bashful Visage
Myrmidesh Painbringers (240)

• Reinforced
Myrmidesh Painbringers (240)

• Reinforced
The Masque (120)


Regiment 2
Shardspeaker of Slaanesh (120)


Faction Terrain
Fane of Slaanesh

Jarod Brown (Rage Babies YouTube): If you play Magic, you’ll know Slaanesh basically feels like that blue player everyone hates. Full-on control. This list leans hard into the Depraved Carnival movement shenanigans, dancing in and out of combat (with some restrictions), dictating engagements, and generally making life miserable for your opponent.

Sigvald is the centerpiece of the army, leading from the front while babysitting the Painbringers. Who on average always gets that first bestowment of Paragon. His job is making sure the scary enemy units get baited out of key weapon abilities like Crit Mortals as the Painbringers lock them down and radiate their Paragon -1 to hit bubble.

The Blissbarbs with Obsession of Control are absolute workhorses. They provide solid ranged harassment all game, but if they end up on an objective, they become a surprisingly stubborn brick with a mountain of wounds and a 5+ ward.

The Lord of Hysteria with Incensed is here to mess with enemy shooting by shrinking threat ranges and serving as another solid frontline piece. Handing out +1 Attack for a turn.

And speaking of Painbringers… three reinforced bricks of them feels downright painful. They’re easily one of the best anvils in the game. (OPTA) Reflecting 1’s back as mortals is huge, and their passive 5+ ward when they don’t charge is incredible. Combine that with a 3+ save and Sigvald stripping away enemy crit effects, and these units become absurdly hard to move.

The 5-man Slickblade unit handles flank duties, objective play, and generally wins most side-table scraps. They’re a great little light hammer that keeps opponents honest.

The Thricefold Discord with Bashful Visage hangs around midfield with Siggy and the Painbringers, making sure spells land, enemy ranges are reduced, rallys stay reliable, and providing a surprisingly respectable combat profile if someone decides to test them.

Then we’ve got the Masque of Slaanesh. She is fast. Like, “why is she over there already?” fast. Between movement phases she can cover ridiculous distances. I got a ton of value out of her tying up artillery and shooting units, dancing around Places of Power, hopping into obscuring terrain, and generally making weaker backline units regret existing.

Last up is the Shardspeaker. Honestly, I never cast her warscroll spell all event, but she was fantastic as a long-range wizard camping Places of Power and pumping out manifestations. That +2 to cast makes her incredibly reliable when you need magical support.

Overall, Flanking Firestorm and Siege of Ashes felt smooth, achievable, and rewarding throughout the event. This list definitely isn’t for the faint of heart. Despite what some people say, it absolutely requires good positioning, careful buff management, and smart trading decisions to get the most out of it.

Boise Cup was an awesome event with some fantastic competition. Hopefully I’ll see some of you there next year!

Slaves to Darkness
Godswrath Warband
General’s Handbook 2026-27
Drops: 2
Spell Lore – Lore of the Damned
Manifestation Lore – Manifestations of Malevolence
Battle Tactic Cards: Blazing Onslaught, Siege of Ashes


General’s Regiment
Be’lakor, the Dark Master (450)

• General
Chaos Chosen (500)

• Reinforced
• The Dread Banner
Darkoath Fellriders (130)

• 1x Marauder Javelin


Regiment 1
Daemon Prince (230)

• Deathmonger
• Darkflame Pendant
• 1x Trophy Rack
• 1x Pledged to Nurgle
Chaos Chosen (510)

• Reinforced
• Brand of Apoplexy – (10) Points
Chaos Lord (100)
Darkoath Marauders (80)


Faction Terrain
Nexus Chaotica

Roland Rivera: The 2026-2027 General’s Handbook has been a big revival for highly elite melee armies, and this list is a great example of it. We have 20 – count ’em, 20 – Chosen to deal eye-watering amounts of damage, and Be’lakor to help ensure they get to deliver it via defensive debuffs and the ability to strike first on your opponent’s turn. The Chaos Lord also contributes by making a Be’lakor and Chosen castle even more threatening to attack head-on. This style of list struggled in the recent past due to being highly elite and lacking in unit count, but the current points combined with the objective layouts make this sort of power fantasy a reality.

Of course, it’s not just the points and the objectives – the seasonal content plays a big role in this list’s success as well. A Nurgle Daemon Prince with the Darkflame Pendant is very difficult for many armies to kill, and the Banner of Apoplexy makes a unit of Chosen deal truly absurd damage when you are at maximum Fury. An unusual thing to note is that Oliver opted for the in-faction manifestation lore, which is rarely used. This likely means he was not casting very many manifestations in his games, as the free generic lores are considered to be better.

The roster is rounded out by some Darkoath: Fellriders bring a bit of shooting chip damage to help you score the first step of the Blazing Onslaught tactic card, as well as screen for your power melee hitters, and Marauders are cheap bodies that can screen and/or stand on objectives as needed. Overall, this list has done a good job of balancing muscle with utility, and the strong result valideates the approach.

Lumineth Realm-lords
Aelementor Guardians (10 Points)
General’s Handbook 2026-27
Drops: 2
Spell Lore – Lore of the Awakened Realms
Manifestation Lore – Krondspine Incarnate of Ghur
Battle Tactic Cards: Burning for Vengeance, Blazing Onslaught


General’s Regiment
Sevireth, Lord of the Seventh Wind (350)

• General
Hurakan Windchargers (180)

• Perfect Footwork – (10) Points
The Light of Eltharion (300)
Vanari Auralan Sentinels (300)

• Reinforced

Regiment 1
Scinari Enlightener (180)

• Silver Wand
Vanari Auralan Wardens (240)

• Reinforced
Vanari Auralan Wardens (240)

• Reinforced
Ydrilan Riverblades (150)


Faction Terrain
Shrine Luminor

Final Tournament Placings

Top Three AoS Lists for OsloHammer #12

This is the top three AoS lists for OsloHammer #12 that took place in Norway between the 25th and 26th of July 2026. It saw 21 players vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Kruleboyz
Kruleboyz Klaw
General’s Handbook 2026-27
Drops: 3
Spell Lore – Lore of the Swamp
Manifestation Lore – Manifestations of Gorkamorka
Battle Tactic Cards: Siege of Ashes, Legend of the Parch


General’s Regiment
Kragnos, the End of Empires (580)

• General
Gutrippaz (300)

• Reinforced
Killaboss on Corpse-rippa Vulcha (240)

• Slippery Skumbag
Kruleboyz Monsta-killaz (120)
Kruleboyz Monsta-killaz (120)


Regiment 1
Gobsprakk, the Mouth of Mork (240)
Killaboss on Great Gnashtoof (130)


Regiment 2
Breaka-boss on Mirebrute Troggoth (190)

• Tattermask
• Sly ‘Un – (10) Points
Murknob with Belcha-banna (80)


Faction Terrain
Skaregob Totem

Skaven
Warpcog Convocation
General’s Handbook 2026-27
Drops: 2
Spell Lore – Lore of Ruin
Manifestation Lore – Forbidden Power (20 Points)
Battle Tactic Cards: Blazing Onslaught, Siege of Ashes

General’s Regiment

Thanquol on Boneripper (310)

• General
Clanrats (150)
Clanrats (150)
Doom-Flayers (200)

• Reinforced
Warpvolt Scourgers (340)
• Reinforced


Regiment 1
Verminlord Warbringer (260)

• Foulhide
• Masterclan Connections
Stormfiends (470)

• Reinforced
• Anabolic Accelerators – (10) Points
• 2x Doomflayer Gauntlets
• 2x Grinderfists
• 2x Clubbing Blows and Warpfire Projectors
Warp-Grinder (100)


Faction Terrain
Gnawhole

Blades of Khorne
Khornate Legion
General’s Handbook 2026-27
Drops: 3
Battle Tactic Cards: Siege of Ashes, Burning for Vengeance


General’s Regiment
Wrath of Khorne Bloodthirster (400)

• General
• Frenzied Taskmaster
• Ar’gath, The King of Blades
Bloodletters (320)

• Reinforced
• Brass Flesh – (20) Points
Bloodreavers (80)
Scourge of Aqshy: Blood Warriors (380)

• Reinforced


Regiment 1
Karanak (110)
Flesh Hounds (100)


Regiment 2

Bloodstoker (100)
Skullreapers (340)

• Reinforced
Skullreapers (170)


Faction Terrain
Skull Altar

Final Tournament Placings

Top Three AoS Lists for the Age of Ropecon GT

This is the top three AoS lists for the Age of Ropecon GTthat took place in Finland between the 25th and 26th of July 2026. It saw 32 players vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Sylvaneth
Outcasts
General’s Handbook 2026-27
Drops: 3
Spell Lore – Lore of the Deepwood
Prayer Lore – Lore of the Spirit-Song
Manifestation Lore – Manifestations of the Deepwood
Battle Tactic Cards: Burning for Vengeance, Flanking Firestorm


General’s Regiment
Alarielle the Everqueen (620)

• General
Spite-Revenants (100)
Spite-Revenants (100)
Spite-Revenants (100)
Spiterider Lancers (470)

• Reinforced
• Aspect of Ironbark – (10) Points


Regiment 1
Spirit of Durthu (340)

• Glamourweave – (20) Points


Regiment 2
Warsong Revenant (170)

• Realmroot Guide
Dryads (100)


Faction Terrain
Awakened Wyldwood

Luis Mendoza (Warhammex): Congratulations to Pietari on securing an undefeated 5–0 finish! This Sylvaneth list takes an unconventional approach by combining the disruptive tools of Outcasts with exceptional mobility and resilient hero threats. Rather than relying on elite infantry, the list leverages tempo, board control and positional pressure to dictate the pace of the game.

At its core, Alarielle the Everqueen provides magical dominance, healing and battlefield presence, while the Warsong Revenant equipped with Realmroot Guide extends the army’s mobility by repositioning key units through the Creeping Overgrowth. Spirit of Durthu, carrying Glamourweave, remains the primary melee hammer, benefiting from reliable re-rolls to hit, wound and save each phase, creating a constant threat wherever he is committed.

The army’s board control is built around three units of Spite-Revenants, Dryads and a reinforced unit of Spiterider Lancers carrying Aspect of Ironbark. While the Revenants pressure objectives and exploit the Outcasts battle formation by forcing enemy units to remain closer to their Heroes when affected by Creeping Dread, the Lancers provide the list’s primary mobile strike force, combining speed with durability through Ironbark when spending Rage Dice during Fight Through the Pain.

The selected Battle Tactics reinforce this highly mobile game plan. Burning for Vengeance rewards spreading units across the battlefield while hunting the designated Fugitive, something this army accomplishes naturally through its multiple fast elements. Flanking Firestorm further emphasizes mobility and coordinated positioning, encouraging aggressive board coverage rather than direct attrition.

Rather than concentrating its power into a single combat block, this army distributes threats across the table, forcing opponents to divide their attention while constantly contesting objectives and creating positional dilemmas. Combined with Sylvaneth’s movement tools and resilient Hero package, the result is a flexible list capable of controlling the tempo of the game from the opening turn. Beautiful list!

Peter (12/08/2026): Apologies, upon publication we mistakenly showed a Khorne list below for Anttu. This has now been corrected.

Grand Alliance Chaos | Hedonites of Slaanesh | Depraved Carnival
General’s Handbook 2026-27
Drops: 3
Spell Lore – Lore of Extravagance
Manifestation Lore – Manifestations of Depravity
Battle Tactics Cards: Flanking Firestorm and Siege of Ashes
—–
General’s Regiment
Shalaxi Helbane (410)

• General
Myrmidesh Painbringers (240)
• Reinforced
Myrmidesh Painbringers (240)
• Reinforced
Myrmidesh Painbringers (240)
• Reinforced

Regiment 1
Shardspeaker of Slaanesh
(120)
Lord of Hysteria (120)
• Incensed

Regiment 2
Thricefold Discord
(180)
• Bashful Visage
Blissbarb Seekers (330)
• Reinforced
• Obsession with Control

The Masque (120)
—–
Faction Terrain
Fane of Slaanesh

—–
Created with Warhammer Age of Sigmar: The App
App: v1.35.1 (1) | Data: v462

Coming in 2nd place at Age of Ropecon was the excellent showing by Anttu with the Hedonites of Slaanesh. The core of the list is built around 3 reinforced units of Myrmidesh Painbringers, which is proving to be a staple in nearly every top performing HoS list. There’s good reason for that because 20 wounds on a 3+/5++ is a hard brick to move, especially when the battle plans are favoring holding primaries in the middle. The Lord of Hysteria reinforces their stickiness by providing +1 attack to them and anti-rend 1 for anyone that wants to try and take your points from you. In addition, they could use incense to pump the damage further for a CP. You’ll want to make one of the painbringers a paragon to put out a bubble of -1 to hit. All of these things will stack and make it a nightmare for your opponent to deal with. Who knew that Slaanesh is the new Nurgle? Wasn’t on my bingo card for 2026 at least.

Another key piece of the tech here is smart utilization of the Thricefold Discord. This 3 model hero unit can take advantage of giving 3 rally points to a unit during any hero phase. That’s 3 guaranteed points on top of any you get from your rolls. If you use your Depraved Carnival D6” end-of-turn movement on a wounded unit of painbringers to get out of combat, you’re almost certainly going to revive 2 models and possibly more. As a bonus, the Bashful Visage will allow them to hide the damaged unit (or your Lord of Hysteria) if it’s wholly within 6”.

The Blissbarb Seekers role in this list is going to be your super fast threat and all around pain in the butt. With their 14” move they can easily zoom up the board for battle tactics, screening, and even some damage dealing. With Obsession with Control you can pick an objective anywhere and fairly easily string them so that one stays touching it and maintains the 5+ ward. 5+/5++ with 4 wounds a piece is a lot of wounds to eat through and chances are they will live against most things and allow you to retreat, which they are able to shoot after due to their war scroll.

Rounding out the list are two fantastic heroes – the Masque and the huntress, Shelaxi. The masque is probably the best unit in the HoS roster and allows some incredible control plays. Most of the time you will want to have them near the front lines and use them to shut down charges by utilizing the 2D3” movement during your enemy’s movement phase. Since you can move into combat, they are unable to charge which allows you control to engage on your turn. The masque will almost certainly die, but it’s a great trade in most cases. Shelaxi is there to have a built-in Paragon, fight heroes, and do damage with your fury dice. While vulnerable to shooting, the 12” movement makes her excellent for being a threat that must be dealt with. 

In the right hands, this list will do super well, especially into those not familiar with all of Slaanesh’s new tricks. Smart players who can utilize the massive toolkit here will do very well. The biggest threat is something like Kruelboyz with very strong shooting because you will struggle to put pressure on them while they chunk you away. It’s also lacking in damage output, so stat check armies will prove difficult. You will need to really try and control the primaries and get a strong point advantage. Well done to Antu and congratulations on a strong finish!

Disciples of Tzeentch
Fated Blades
Points: 2000/2000 points
Drops: 3 drops
Battle Tactics: Burning for Vengeance / Siege of Ashes
Spell Lore: Lore of Change
Manifestation Lore: Manifestations of Tzeentch
Faction Terrain: Argent Shards


General’s Regiment

Kairos Fateweaver (400)

• General
20x Tzaangors (340)

• Reinforced
• Vision of Defiant Supremacy (10 pts)
3x SoA Screamers of Tzeentch (110)
6x Tzaangor Enlightened (400)

• Reinforced


Regiment 1
Curseling, Eye of Tzeentch (170)

• Silver Summoner
• Tome of Scorched Insight (20 pts)
10x Kairic Acolytes (90)
Chaos Spawn of Tzeentch (60)


Regiment 2
Fatemaster (150)
10x Kairic Acolytes (90)
3x Tzaangor Skyfires (160)

Jarod Brown (Rage Babies) If you play Age of Sigmar like it’s a game of pure brute force, this probably isn’t your list. Stephan’s army wins by creating problems all over the board and forcing your opponent into bad choices. Everything is fast, flexible, and capable of punching harder than people expect.

Kairos is technically the general, but he’s more of an air traffic controller. He keeps the army moving where it needs to go while your opponent becomes overly focused on dealing with him. That usually leaves the rest of the army free to execute the real game plan.

The 20-man Tzaangor brick is the anchor of the list. With Vision of Defiant Supremacy they’re a nightmare to remove from objectives, and in Aqshy they’re exactly the kind of durable board-control piece you want sitting in the middle of the table. They aren’t flashy, but they consistently win games by being in the right place at the right time accompanied by Strikes-First.

The six reinforced Enlightened are the obvious hammer. Fast enough to threaten huge portions of the battlefield and dangerous enough to delete elite units, they force opponents to constantly respect their threat range. Most games they’re the unit doing the heavy lifting once the lines clash.

The Screamers are pure utility. They score battle tactics, steal objectives, pressure flanks, and force opponents to react. In Aqshy they get access to Imperilling Slash, handing out -1 to save rolls on a target. That extra bit of rend support can be exactly what’s needed for the Enlightened or Tzaangors to punch through a unit your opponent thought would hold the line. Your 2+ save called… it has concerns about Rend 3(4) Dam 3 Enlightened.

Do you fancy yourself some more minus-to-save shenanigans? The Curseling is here to deliver. He’s one of those heroes opponents never seem to prioritize until it’s far too late. Do you see the trend here, my friends? Between Aqshy’s tricks, Imperilling Slash, and the Curseling’s spell, watch as Tzeentch quietly turns your opponent’s armor save into a mere suggestion.
The Kairic Acolytes are the unsung heroes of the list. They screen, score, hold objectives, and perform all the little jobs that let your expensive units focus on winning fights.

Then there’s the Chaos Spawn. Sometimes it’s useless. Sometimes it becomes the most irritating model on the table. Every Tzeentch list deserves at least one piece of controlled chaos.

The Fatemaster brings his share of deception. His ability to reposition Arcanites really throws opponents for a loop when they’re banking on a big fight. There’s nothing quite like watching your opponent commit to an engagement only for a key unit to suddenly be somewhere else, forcing them to rethink their entire turn.
The Skyfires provide mobile ranged pressure and are excellent at harassing support heroes, finishing damaged units, and forcing opponents to respect angles they’d rather ignore.

What I liked most about Stephan’s list in Aqshy is how naturally it plays the mission. Burning for Vengeance and Siege of Ashes feel smooth and achievable without having to warp the army’s game plan to score them.

Overall, this army feels less like a traditional Tzeentch castle and more like a mobile combined-arms force. It has a durable center, threatening cavalry, excellent board control, and enough speed to punish mistakes immediately. It rewards planning ahead and understanding when to apply pressure.

Stormcast Eternals
Sentinels of the Bleak Citadels
Auxiliaries: 0
Drops: 5
Battle Tactic Cards – Blazing Onslaught
• Burning for Vengeance
Manifestation Lore – Manifestations of the Storm
Prayer Lore – Prayers of the Stormhosts
Spell Lore – Lore of the Storm


General’s Regiment
Tornus the Redeemed (150)

• General
Lord-Terminos (140)

• Blade of the Six Smiths
Reclusians (280)

• Reinforced
• 1x Champion
Vanguard-Raptors with Longstrike Crossbows (200)

• 1x Champion
Dracothian Guard Desolators (340)

• Reinforced


Regiment 1

Knight-Relictor (120)
Annihilators (130)

• 1x Champion


Regiment 2
Knight-Arcanum (120)
Stormstrike Chariot (110)
• Great Stormbow


Regiment 3
Knight-Judicator with Gryph-hounds (130)


Regiment 4
Lord-Vigilant on Gryph-stalker (120)

• Shock and Awe
Gardus Steel Soul (160)

Final Tournament Placings

Top Three AoS Lists for the Mighty Founding – July 2026

This is the top three AoS lists for the Mighty Founding – July 2026 that took place in the UK between the 25th and 26th of July 2026. It saw 27 players vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Maggotkin of Nurgle
Tallyband of Nurgle
Points: 2000/2000 points
Drops: 3 drops
Battle Tactics: Siege of Ashes / Blazing Onslaught
Spell Lore: Lore of Malignance
Prayer Lore: Benedictions of Sickness
Faction Terrain: Feculent Gnarlmaw


General’s Regiment
Rotigus (420)

• General
10x SoA Putrid Blightkings (280)

• Reinforced
10x Plaguebearers (130)
3x Sloven Knights (180)
3x Sloven Knights (180)


Regiment 1
Harbinger of Decay (140)

• Gift of Febrile Frenzy
• The Witherstave


Regiment 2

Shaman Foulhoof (110)
20x Pestigors (280)

• Reinforced
20x Pestigors (280)

• Reinforced

Blades of Khorne
Murderhost
General’s Handbook 2026-27
Drops: 4
Wounds: 194
Manifestation Lore – Forbidden Power (20)
Battle Tactic Cards: Burning for Vengeance, Siege of Ashes


General’s Regiment
Wrath of Khorne Bloodthirster (400)

• General
• Ar’gath, the King of Blades
• Frenzied Taskmaster
Bloodletters (300)

• Reinforced
• Brass Flesh (20)
Bloodletters (300)

• Reinforced
Bloodletters (300)

• Reinforced
Bloodcrushers (130)


Regiment 1
Karanak (110)
Flesh Hounds (100)


Regiment 2
Skulltaker (120)


Faction Terrain
Skull Altar


Regiments of Renown

Brand’s Oathbound (200)
Gunnar Brand
Singri Brand
The Oathsworn Kin

Hedonites of Slaanesh
Depraved Carnival
General’s Handbook 2026-27
Drops: 3
Battle Tactics Cards: Burning for Vengeance and Flanking Firestorm


General’s Regiment
Sigvald, Prince of Slaanesh (240)

• General
Hellstriders (150)
Slaangor Fiendbloods (290)

• Reinforced
• Obsession with Control
Slaangor Fiendbloods (280)

• Reinforced


Regiment 1
Thricefold Discord (180)

• Bashful Visage
Seekers (130)
The Masque (120)


Regiment 2

Lord of Hysteria (120)

• Incensed
Myrmidesh Painbringers (240)

• Reinforced
Myrmidesh Painbringers (240)

• Reinforced

Idoneth Deepkin
Isharann Council
Points: 1990/2000 points
Drops: 3 drops
Battle Tactics: Blazing Onslaught / Siege of Ashes
Spell Lore: Lore of the Deeps
Manifestation Lore: Manifestations of the Abyss
Faction Terrain: Gloomtide Shipwreck


General’s Regiment
Eidolon of Mathlann, Aspect of the Storm (280)

• General
• Abyssal Dweller
• Armour of the Cythai
Akhelian Leviadon (450)
6x Akhelian Ishlaen Guard (340)

• Reinforced
• Ironshell Barnacles (20 pts)
20x Namarti Reavers (220)

• Reinforced
20x Namarti Reavers (220)

• Reinforced


Regiment 1
Isharann Tidecaster (100)
Isharann Soulrender (90)
20x Namarti Thralls (180)

• Reinforced


Regiment 2
Akhelian Thrallmaster (90)

Final Tournament Placings

Top Three AoS Lists for the Siege of York IV

This is the top three AoS lists for the Siege of York IV that took place in the UK between the 25th and 26th of July 2026. It saw 22 players vying to be crowned champion in a 5-game tournament.

Before we jump into the Top Three AoS Lists, I want to invite everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Fyreslayers
Warrior Kinband
General’s Handbook 2026-27
Drops: 4
Prayer Lore – Vulkyn Gifts
Manifestation Lore – Magmic Invocations
Tactics: Siege of Ashes/Burning for Vengeance

General’s Regiment
Auric Runefather on Magmadroth (340)
• General
• Thickened Scales – (20) Points
Scourge of Aqshy: Vulkyn Flameseekers (160)

Regiment 1
Auric Runesmiter (90)
Auric Hearthguard (200)
• Reinforced
Auric Hearthguard (200)
• Reinforced
Hearthguard Berzerkers with Flamestrike Poleaxes (220)
• Reinforced

Regiment 2
Auric Runesmiter (90)
• Ash-cloud Rune
Auric Hearthguard (200)
• Reinforced
Hearthguard Berzerkers with Flamestrike Poleaxes (220)
• Reinforced
Vulkite Berzerkers with Fyresteel Weapons (120)

Regiment 3
Auric Runemaster (160)
• Ash-beard

Faction Terrain
Magmic Battleforge

A great showing from Daniel with a more unique Fyreslayers list than most. It's clear the Runesmiter + AHG combo is now on the rise.

The first thing to note is that this list is not a magmadroth heavy list: there is only one in the list and it's the Runefather Droth who is almost
certainly here for supporting the infantry via his once per game attack boost and his save reduction rampage. Thickened Scales makes him a little tankier for the role.

The list itself is an infantry-heavy list making good use of the subfaction, Warrior Kinband, which gives +1 to wound rolls when making a charge and the newly-reduced-in-points Auric Hearthguard (aka "shoot guys") and Hearthguard Berserkers.

Notably, everything in both Runesmiter regiments can be deepstriked; over 1000 points of this list are likely not starting on the board. This leaves a Runemaster, Droth, and SoA Flameseekers as the only pieces having to be deployed.

The AHG are an incredibly swingy hammer that have to be respected for their potential to pop off. They also provide fire support for the Hearthguard and Flameseekers which are themselves a hammer.

SoA Flameseekers' ability is (Army) so having only one makes sense here, aside from their high cost, but it's a potent ability and so one unit of them is always worth having. An infantry unit that can move potentially 11" in the hero phase (from the Prayer Lore) and then 11" again is quite spicy. The Runemaster having +2 to chant rolls (from the faction terrain and Ash-beard) means getting that hero-phase move off is fairly likely.

This adds up to a list that really really wants to brawl in the middle, but doesn't have to and in fact with the chosen tactics probably won't all the time. While it is brawling there will be 30 Auric Hearthguard reigning down shots on anything that gets stuck in or is caught out, the AHG themselves have Shoot in Combat meaning even if tagged they are still unloading.

Add to this mix the Ash-Cloud Rune on a Runesmiter so that the FS player can stop all shooting to infantry wholly within 12" of that Runesmiter (no matter the range they are, it's a full block). Against opponents who may have their own mixed-arms armies like Skaven and Helsmiths (both played against) this removes their tools from the board while your threats gain positional advantage.

Opponents have to make really tough target priority decisions into this list and no matter what answer they arrive it they may find it was the wrong answer. This list is a "classic" Fyreslayers list in that it is a toolbox that has the answers for the opponents questions.

Still, it's a tricky list requiring careful decision making on when and where you deepstrike, especially map dependent due to the tactics and the unit types. Outside the turn with the enhanced ward rune, this is a squishy list that will fold to a stiff breeze if mispositioned. This list won't be for everyone, but clearly it is for Daniel.

Ogor Mawtribes
(Beast Handlers)
General’s Handbook 2026-27
Drops: 5
Spell Lore – Lore of Maw-magic
Prayer Lore – Everwinter Prayers
Manifestation Lore – Primal Energy (10 Points)
Battle Tactics Cards: Burning for Vengeance and Siege of Ashes

General’s Regiment
Frostlord on Stonehorn (340)
• General
• The Fang of Ghur
• Touched by the Everwinter
Gnoblars (130)
Gnoblars (130)
Huskard on Stonehorn (290)
• 1 Harpoon Launcher

Regiment 1
Huskard on Stonehorn (290)
• 1 Harpoon Launcher
Mournfang Pack (150)

Regiment 2
Slaughtermaster (150)

Regiment 3
Icebrow Hunter (100)

Regiment 4
Scourge of Aqshy: Huskard on Thundertusk (260)
• 1 Harpoon Launcher
Mournfang Pack (150)

Faction Terrain
Mawpit

Mike Mercurio: An excellent example of the Beastclaw archetype, this list combines the army's strengths with solid secondary scoring. Beast Handlers is the standard subfaction choice, guaranteeing between 4 and 7 mortals per impact. With 4 priests, and the Aqshy Huskard at +1, this army can easily keep up the prayer cycle needed to maintain the 5+ ward around blizzarded objectives. The prayer lore also allows for some key scalpel play with Hailstorm combined with the Mawpit to remove support heroes or small scoring units. While most of the spell lore is of low value to BCR, the Slaughtermaster can be used to control space by occupying the Mawpit and extending it's range, while also casting the Primal manifestations to help keep the monsters health up. While Mage Eater is gone with the move to Aqshy, Ogors still have access to the Fang of Ghur for a once per game ward removal for when a unit needs to be driven off the board by the power of the Everwinter.

The most interesting design choice is choosing to go with only 4 monsters (3 Stonehorns and a Thundertusk). Typically BCR lists rely more heavily on monsters for their charge damage, but this list takes a different approach. Two units of Gnoblars provide important screening units to ensure the monsters are able to charge and maximize efficiency. While two small units of Mournfang offer anti-shooting tech, and some extra damage if needed. This lets the army operate as either two smaller castles, or as one large bulldozing wedge depending on mission and matchup.

Burning for Vengeance is an easy tactics pick for a list like this, where you intend to be aggressive right off the cuff. Siege of Ashes is a great synergy pick, especially because the tactic does not have a setup restriction for the first step. This makes the Icebrow Hunter a great tool to guarantee the tactic if the other pieces need to be somewhere else on the board. He can also be used for scoring additional primary, or to set up or future scoring either along the side of the board or opponent's backfield.

Overall a more technical take on the Beastclaw archetype, and shows that even Destruction can have some subtle tools in it's arsenal.

Daughters of Khaine
Fervent Ritualists
General’s Handbook 2026-27
Drops: 3
Spell Lore – Lore of Shadows
Prayer Lore – Prayers of the Khainite Cult
Manifestation Lore – Manifestations of Khaine
Battle Tactics Cards: Burning for Vengeance and Flanking Firestorm

General’s Regiment
Morathi-Khaine (750)
• General
Khainite Shadowstalkers (130)
Khinerai Heartrenders (100)
Khinerai Lifetakers (110)
The Shadow Queen

Regiment 1
Scourge of Aqshy: Melusai Ironscale (140)
• Loyal Unto Death
Blood Sisters (320)
• Reinforced
Blood Sisters (320)
• Reinforced

Regiment 2
Hag Queen (110)
• Witchbrew

Faction Terrain
Shrine of Dark Tribute (20)

Skaven
Warpcog Convocation
General’s Handbook 2026-27
Drops: 2
Spell Lore – Lore of Ruin
Manifestation Lore – Aetherwrought Machineries
Battle Tactic Cards: Blazing Onslaught, Siege of Ashes

General’s Regiment
Thanquol on Boneripper (310)
• General
Doom-Flayers (200)
• Reinforced
Stormfiends (470)
• Reinforced
• Transplanted Brains – (10) Points
• 2x Grinderfists
• 2x Doomflayer Gauntlets
• 2x Clubbing Blows and Warpfire Projectors
Warplock Jezzails (240)
• Reinforced
Warplock Jezzails (240)
• Reinforced

Regiment 1
Verminlord Warbringer (260)
• Foulhide
• Masterclan Connections
Plague Monks (140)
Plague Monks (140)

Faction Terrain
Gnawhole

Niel Addleman: As we start to see the meta form, a pair that seems to be doing well for Skaven is Thanquoul and six Stormfiends which this list managed to do well with. Stormfiends are a proper melee bruiser, and with the ability to drop on the board on your opponents or your own turn gives them great versatility as well. And with the new season now you can use the Transplanted Brains enhancement to either give them a free +1 to hit (great for a unit that hits on 4’s) or extra OC. Played well, they can win you games on their own.

Thanquol is a very solid support piece for them. With +1 to cast, as well as a possible +d3 to cast from the Masterclan Connections on the Warbinger, you can more easily get off his spell for no-commands to stop that pesky redeploy or covering fire or all out defense (as well as more niche things such as Sylvaneth’s strike first command), or strike last a big anvil so you can dogpile it. And with the Skaven teleport spell he can be wherever your Stormfiends need him to be.

Backing this power duo up is Doom-Flayers and a Verminlord Warbringer to give you some extra melee juice and even help with tactics. Flayers can tear up infantry, and Warbringer can certainly punch up with his damage 3 attacks if you roll well. While the Flayers charge mortals and Warbringers end of turn mortals can help with Blazing Onslaught step one. While some Skaven lists are forgoing the Warbringer for a foot hero and a doomwheel to help with tactics, Warbringer gives you a bigger threat while providing similar utility in terms of tactics. And between Foulhide healing him every turn and rage dice he can stick around and be a nuisance for sure.

Finally there are TWO reinforced units of Jezzails that are going to be shooting from behind 40 plague monks. Jezzails can be swingy with only having 13 attacks per reinforced unit, that rend 2 damage 2 profile can tear high armor save armies up. Or whittle down a hammer before you send your melee threats in.

Skaven lists are always better than the sum of their parts and this list shows that very well.

Final Tournament Placings