Here are the AoS Meta Stats for all the Grand Tournaments that have taken place between Monday 13th June and Sunday 19th June 2022. These are all the GT’s that I can locate on Tabletop.to or BestCoastPairing, if you know of any others please send me a link and I’ll add them.
There was a total of 3 Grand Tournaments last week, a quiet week! That being said, one of them was the awesome UK tSports Champions, which our very own Declan was invited to take part in. You can read up on his prep here.
286 players took part in 10 GT’s over the last week.
Grand Alliance
Win Rate
Armies
% Share of Armies
5-0 Wins
4+ Wins
Chaos
64.7%
19
21.59%
3
7
Order
49.2%
49
55.68%
0
5
Destruction
43.8%
8
9.09%
0
1
Death
34.2%
12
13.64%
0
0
Faction Stats
The below stat show the results for those factions represented by 5 armies or more only.
Faction
Win Rate
Armies
% Share of Armies
5-0 Wins
0-5 Losses
Maggotkin of Nurgle
66.0%
10
11.36%
1
4
Cities of Sigmar
58.6%
7
7.95%
0
0
Stormcast Eternals
54.0%
10
11.36%
0
3
Idoneth Deepkin
46.0%
5
5.68%
0
0
Seraphon
43.0%
10
11.36%
0
0
Fyrselayers
40.0%
7
7.95%
0
1
Soulblight Gravelords
33.3%
6
6.82%
0
0
Maggotkin of Nurgle top the charts this week in a very small data set. With a win rate of 66.0% Followed closely by Cities of Sigmar with a win rate of 58.6%. Seraphon, Fyreslayers and Soulblight Gravelords all struggling to make that magical 45% mark with Soulblight Gravelords being the only faction below 40%.
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Subfaction Stats
Only Seraphon/Thunder Lizard and Maggotkin of Nurgle/Drowned Men made the requirement for this table (min 5 armies represented). Thunder Lizard managed a win rate of 43% while Drowned Men achieved 72.5%……
Peter: Today we’re doing something a little different with out top three. I invited members of our Discord chat to take part and we had a few victims, I mean volunteers. First up is fellow Chump member Kieron Bailey.
Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Game Knight GT was held in Ontario, Canada on the 11th and 12th June, nestled snuggly between the Great Lakes of Huron and Erie and the great cities of Detroit and Toronto. It was a 12 person event with two undefeated armies, but only one 5-0.
Army Faction: Idoneth Deepkin – Subfaction: Mor’phann
LEADERS Isharann Soulrender (120) – General – Command Traits: Teachings of the Túrscoll Isharann Soulscryer (150) – Artefacts of Power: Rune of the Surging Gloomtide – Prayers: Curse – Bonding: Krondspine Incarnate of Ghur Lotann (115)
TERRAIN 1 x Gloomtide Shipwreck (0) 1 x Gloomtide Shipwreck (0)
TOTAL POINTS: 1985/2000
Kieron: That 5-0 belongs to Jordan Duncan of Season of War fame (not to be confused with *Seasons* of War, the new Sylvaneth sub-sub faction). The early games with the new Idoneth book on his channel featured a range of options from the new book, going to a pure Mor’phann list earned his first clean sweep with the new book. Along the way, Jordan amassed quite a trophy cabinet, defeating Kragnos twice, Sons of Behemat, a full dragon list and Legion best pals, Be’lakor and Kairos.
Jordan left his sharks and turtles in the ocean for this one, leaning heavily into Namarti with 20 Reavers, a frankly terrifying 30 Thralls, a pair of 10 Reavers and then 10 Thralls to round off the troops.
While the sharks and turtles may have been left at home, a Krondspire Incarnate joined the raiding party. The army was led by a trifecta of buffing characters with an Ishrann Soulrender, an Ishrann Soulscryer and Lotann, with these three leaders bringing the army together.
The Soulrender uses his Lurelight ability in the battleshock phase to bring D3 models back to those big units of Thralls or Reavers, but with an additional 3 on top because the army is Mor’phann. The Soulrender also has the Teachings of Turscroll as their artefact, allowing the order of the tides to be reversed, crucially meaning that the whole IDK army gets to fight first in turn 2 instead of having to wait until turn 3 for that honour. This gives Jordan the option to step on the gas early on if he wants to.
But how do those 50 Namarti get across the board – with the help of the Soulscryer, of course. The Soulscryer can drop in (or should that be surface?) anywhere outside of 9″ of an enemy unit and he can take two friends/units with them. They can also casually toss out a second Gloomtide Shipwreck down with the Rune of Surging, giving a second potential garrison for the smaller units of Reavers to pepper the enemy with, while giving any Deepkin unit a 5+ ward if they are wholly within 6″.
The third leader of the raiding party is Lotann, doing solid work adding +1 to wound in melee and allowing a ritual to be taken, probably either the 5+ ward on Namarti to still have that protection further away from the shipwrecks or +1 to run and charge, probably depending on whether the tides are reversed or not.
Other aspects of the list to take note of is the Thralls Warscroll ability to do +1 damage on each of their attacks when the enemy has a wound characteristic of 3 or more…which was everything Jordan faced from round 3 onwards! In addition, possibly in place of a Smash King or another unit, we have an Incarnate. Apart from being an incredibly tough monster that can go toe-to-toe with Kragnos (and probably did for at least a turn!), it keeps Jordan as a one-drop, controlling when a potentially devastating double turn can take place. The Krondspire Incarnate also prevents enemies from retreating too, so there’s no escaping the relentless advance of the Idoneth High Tide.
All in all, a great showing for Jordan and his list.
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Army Faction: Sons of Behemat – Army Type: Breaker Tribe – Grand Strategy: Beast Master – Triumphs: Inspired
Kieron: Next up is Patrick Allen’s Sons of Behemat list and while Jordan was busy manoeuvring around close to a hundred IDK, Patrick was moving his four models around: Kragnos, two Gatebreakers and a Mancrusher in a Breaker Tribe force. He went 3-2 overall, with his only losses coming to Zach’s third place Ogor Mawtribes in round 1 and then Jordan’s Deepkin round 4. Spare a thought for James Henderson and his OBR who, after facing Jordan in the first round, ran into Patrick’s Sons the game two!
With both Gatebreakers being pretty (and appropriately) destructive anyway, Patrick seems to have leant into survivability with his big boys, with the general being Monstrously Tough to take him up to 40 wounds and also taking the Enchanted Portcullis for a 6+ ward, making him closer to 45-50 wounds. His fellow Gatebreaker also has a ward save, in the form of the Amulet of Destiny. While the premium 5+ ward Amulets were taken off the shelves several months back, a 6+ ward is nothing to be sniffed at on a model with so many wounds, making the second Gatebreaker have an effective 40 wounds for an opponent to have to chew through. While Kragnos has a lot fewer wounds, he also has a much better armour save along with a 6+ ward and protection against enemy spells. With these three together, there are well over 100 wounds to try and get through with Kragnos and the Gatebreakers counting for 30 (at full wounds) and 20 models on an objective meaning that you can’t just sneak one away from them.
Finally, the Mancrusher is running around being by far the least threatening unit Patrick had (and the easiest to kill) while still being dangerous in its own right. You can’t really focus on the Mancrusher as then there’s no way you will have enough damage output to attempt to at least severely wound one of the big three. If you don’t as The End of Empires has justifiably drawn your attention, then the Mancrusher can be grabbing objectives and bashing battleline.
While Sons are nowhere near as common as they used to be, Patrick showing that they can still take down podiums at least.
Leaders Kragnos, The End of Empires (720)* Frostlord on Stonehorn (430) – Artefact: Brand of the Svard – Mount Trait: Metalcruncher Icebrow Hunter (125)* – General – Command Trait: Lord of Beasts Firebelly (125)* – Lore of the Sun-Eater: Billowing Ash Frostlord on Stonehorn (430)** – Artefact: Arcane Tome (Universal Artefact) – Mount Trait: Old Granitetooth – Universal Spell Lore: Flaming Weapon
Battleline 2 x Frost Sabres (55)** 2 x Frost Sabres (55)** 2 x Frost Sabres (55)**
Kieron: As mentioned above, Zach Ahrens came in third with an interesting tweak to a Beastclaw Raiders list that, while taking some Mawtribes units, allows the list to squeeze in two Frostlords on Stonetooths along with Kragnos for some mortal wound on the charge insanity. Zach went 3-2 also, beating Patrick in round one, but losing to Mike’s Bonesplitters (see below) in round two with the second loss coming to Jordan in the final round.
Starting with the general, Zach went with an Icebrow Hunter with the Boulderhead compulsory Command Trait Lord of Beasts, but more importantly, allowing Zach to take Frost Sabres as really cheap battleline. He also featured a Firebelly with Billowing Ash, a really cool model that, while tricky to get off, creates an aura of -1 to hit within 12″ of him. By keeping the cost down on these units, Zach could pour all of those points into the big three threats of this list, Kragnos and two Frostlords.
Each of Kragnos and the Frostlords are decent threats on their own (easily scoring bonus points for being monsters too) but it is when they synergise together that the magic happens. On the charge, Ogors roll a dice for each inch of charge they roll on the dice, with a 6+ causing a mortal wound. If you’re a monster, and the Frostlords are, this improves to a 4+. The Granitetooth Frostlord adds 1 to charge rolls (while also taking the Arcane Tome to get their spears up to damage 4) and Frostlords have a command ability where you can re-roll the charge for other Beastclaw Raiders units, in this case, both Frostlords. Then add Kragnos into the mix and you can roll 3D6 for those charges to decide how many dice you roll for mortal wounds. In addition, the general’s mount trait is Metalcruncher, which does an additional D6 mortal wounds if the enemy unit has an armour save of 4+ or better and then he could stomp on top of that too. Combined, you’d probably expect 18MWs in the charge phase with the two Frostlords combined, but the general on his own could do as many as 28MWs! With Kragnos himself doing up to 36 MWs against monsters, it’s no surprise that Zach was able to defeat Patrick’s Sons of Behemat army and Jordan Siler’s Dragon list.
All in all, a really well thought-out list that allows the most powerful units available to work together well.
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Allegiance: Bonesplitterz – Warclan: Icebone – Grand Strategy: Hold the Line – Triumphs:
Leaders Wurrgog Prophet (150)* – Artefact: Glowin’ Tattooz – Lore of the Savage Beast: Glowy Green Tusks – Lore of the Savage Beast: Power of the Were-boar Maniak Weirdnob (100)* – Mount Trait: Fast ‘Un – Lore of the Savage Beast: Glowy Green Tusks – Lore of the Savage Beast: Power of the Were-boar Savage Big Boss (65)* – General – Command Trait: Great Hunter Savage Big Boss (65)** Savage Big Boss (65)** Savage Big Boss (65)** – Artefact: Arcane Tome (Universal Artefact) – Lore of the Savage Beast: Gorkamorka’s War Cry – Universal Spell Lore: Flaming Weapon
Battleline 10 x Savage Boarboys (280)*** – Stikkas – Reinforced x 1 5 x Savage Boarboys (140)* – Stikkas 5 x Savage Boarboys (140)** – Stikkas
Units 10 x Savage Boarboy Maniaks (290)*** – Reinforced x 1 10 x Savage Boarboy Maniaks (290)*** – Reinforced x 1 4 x Savage Big Stabbas (160) – Reinforced x 1 2 x Savage Big Stabbas (80)* 2 x Savage Big Stabbas (80)**
Core Battalions *Warlord **Warlord ***Hunters of the Heartlands
Kieron: The fourth list we’re looking at today is Mike Simeon’s Bonesplitters list, which also went undefeated, but Mike sadly couldn’t make the second day. It’s a shame as you may have seen Mike on Bulldog Hammer’s battle reports and he recently defeated Jordan’s Sylvaneth on Season of War using the exact same list he took to this tournament.
Not many Bonesplitters armies are out there at the moment, with them making up less than 1% of AoS 3.2 meta according to the excellent Honest Wargamer stats from Ziggy and Rob, but with a very healthy win rate of 56%, albeit from a very small sample size.
The list revolves around putting too many wounds on the table with 189 wounds to get through BEFORE the 6+ ward the whole army has that can be increased to a 4+ ward whole army once per battle for the whole phase. You’ll need to be able to do over 200 damage to table this army.
It will also be coming at you quite fast with 40 pigs coming high speed at you, with the option for half of the Bonesplitters units to make a pre-game move of 8″, thanks to the general’s Great Hunter ability that increases the standard pre-game move from 5″. The bigger units of boarboys (of both types) both have Hunters of the Heartlands so that All-out Attack can go off, increasing the number of hits they get in order to maximise the Icebone sub-faction ability to do mortal wounds on 6s to wound. The stabbas can also do work, with the larger unit doing 12 attacks that hit and wound on 3s with -2 rend and 2 damage, which is no joke. That can be increased by Power of the Were-boar to give an extra attack and increase run and charge. The other support spells can increase the rend on all the boarboy tusks and making an enemy fight last via Gorkamorka’s War Cry that is inscribed in the Arcane Tome of the Savage Ork Boss that is carrying it (though probably more pictures than words!).
The Savage Ork Bosses also have a neat trick in that after fighting, they can nominate another unit to fight before the enemy…which could be another Savage Ork Boss! Combined with the fight last from Gorkamorka’s War Cry, all four Bosses could fight and two units of boarboys before the enemy gets to attack back.
The best has been left until last and that is, of course, the Wurrgog Prophet, often the only Bonesplitters representative in a Big Waaagh, who can decide not to cast spells, but go full on Paddington Bear and do a ‘hard stare’ at the enemy. Essentially, you choose an enemy unit within 12″ and, on a 3+ you do D3 mortal wounds. At this stage you could stop, but where’s the fun in that! Instead, you can roll the dice again and do D3 mortal wounds on a 3+ BUT D6 mortal wounds to yourself on a 1-2. You can keep doing this until one of the following is true: the enemy unit is dead; you decide to stop; the Wurrgog blows his head up with the staring! To help with the third one, you usually see the prophet with Glowin’ Tattooz to increase his ward save to 4+, giving you an effective 14 wounds to try and do infinite mortals wounds to an enemy!
And that’s the list. Very different, with lots of fun combos to pull off and, with mounted battleline being what seems to be the Holy Grail of list creation going into the new GHB, could be a sneaky contender to be one of the winners of the new book. Great trailblazing, Mike!
On Reddit Warhammer 40k has the Meta Mondays posted by the brilliant u/JCMS85 on r/WarhammerCompetitive. So why can’t we have one for AoS? Well we can….
Here are the stats for all the Grand Tournaments that have taken place between Monday 6th June and Sunday 12th June 2022. These are all the GT’s that I can locate on Tabletop.to or BestCoastPairing, if you know of any others please send me a link and I’ll add them.
There was a total of 10 Grand Tournaments last week, however only 9 had data available to analyse. Valleycon 2022 was a 26 player tournament but no lists were available at the time of publishing these stats.
286 players took part in 10 GT’s over the last week.
Grand Alliance
Win Rate
Armies
% Share of Armies
5-0 Wins
4+ Wins
Chaos
54.5%
56
19.6%
2
13
Order
51.0%
119
41.6%
6
22
Death
46.6%
48
16.8%
1
7
Destruction
46.1%
56
22.0%
0
5
Faction Stats
The below stat show the results for those factions represented by 5 armies or more only.
Faction
Win Rate
Armies
% Share of Armies
5-0 Wins
0-5 Losses
Seraphon
66.2%
13
2.27%
3
1
Legion of the First Prince
65.0%
8
1.40%
0
0
Maggotkin of Nurgle
58.6%
21
3.67%
2
0
Idoneth Deepkin
58.5%
11
1.92%
1
0
Soulblight Gravelords
57.7%
13
2.27%
1
0
Cities of Sigmar
57.0%
10
1.75%
2
0
Daughters of Khaine
56.4%
14
2.45%
0
1
Lumineth Realm-Lords
52.1%
10
1.75%
0
0
Ironjawz
50.8%
13
2.27%
0
0
Sons of Behemat
48.5%
14
2.45%
0
1
Ogor Mawtribes
47.2%
11
1.92%
0
0
Nighthaunt
46.7%
21
3.67%
0
2
Stormcast Eternals
45.0%
43
7.52%
0
3
Kruleboyz
44.3%
11
1.92%
0
1
Sylvaneth
40.0%
5
0.87%
0
1
Hedonites of Slaanesh
38.3%
6
1.05%
0
0
Skaventide
37.9%
7
1.22%
0
0
Fyreslayers
34.4%
9
1.57%
0
1
Ossiarch Bonereapers
31.1%
11
1.92%
0
1
Gloomspite Gitz
30.0%
6
1.05%
0
1
Despite Nighthaunt and Daughters of Khaine being released now for a couple of weeks, we still see Seraphon, Legion of the First Prince and Maggotkin of Nurgle topping the win rates. On top of that Seraphon managed to grab three 5-0 results this week.
As a rough guide factions should have win rates of between 45-55% to ensure the game is roughly balance (true balance being impossible). The above shows that 7 factions have exceeded this band (including the new Daughters of Khaine) with Seraphon and Legion of the First Prince have exceeded the 60% win rate barrier. There are also seven factions below this ideal range, including one of the new battletomes for 3rd Edition (Fyreslayers). While Stormcast Eternals have a win rate of 45% we have to bear in mind that this is the most popular faction and is often the ones new players use when first playing Age of Sigmar, so the range of skill of the players inside this faction will vary widely, while many of the other faction will have a dedicated fan base or have tournament players looking for a faction that provides them the best chance at good results.
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Subfaction Stats
The below stat show the results for those subfactions represented by 5 armies or more only.
Faction
Subfaction
Win Rate
Armies
5-0 Wins
0-5 Losses
Seraphon
Thunder Lizard
67.3%
11
2
1
Maggotkin of Nurgle
Drowned Men
65.5%
11
1
0
Legion of the First Prince
65.0%
8
0
0
Lumineth Realm-Lords
Zaitrec
60.9%
5
0
0
Idoneth Deepkin
Nautilar
58.6%
6
0
0
Cities of Sigmar
Living City
58.3%
6
2
0
Nighthaunt
Scarlet Doom
54.3%
7
0
0
Daughters of Khaine
Zainthar Kai
54.3%
7
0
0
Soulblight Gravelords
Vyrkos Dynasty
53.3%
6
0
0
Sons of Behemat
Breaker Tribe
53.1%
10
0
0
Stormcast Eternals
Astral Templars
50.0%
6
0
0
Stormcast Eternals
Hammers of Sigmar
49.1%
23
0
1
Ironjawz
Bloodtoofs
44.2%
9
0
0
Kruleboyz
Big Yellers
43.4%
8
0
1
Hedonites of Slaanesh
Lurid Haze
42.0%
5
0
0
Nighthaunt
Emerald Host
41.5%
13
0
2
Fyreslayers
Greyfyrd
38.6%
7
0
0
Skaventide
37.9%
7
0
0
Stormcast Eternals
Hallowed Knights
35.6%
9
0
1
Ossiarch Bonereapers
Petrifex Elite
32.3%
10
0
1
Gloomspite Gitz
24.0%
5
0
1
The faction stats are pretty much replicated above with Lumineth Realm-Lords/Zaitrec joining the +60% club this week. Meanwhile despite Anthony Trentanelli’s heroics with Skaven recently (claiming two GT’s and going 4-1 this week) they still sit below 45% with a miserable 37.9% win rate. Will their new battletome and the Generals Handbook see a change in this though? A new tome can’t come soon enough for Gloomspite Gitz and Ossiarch Bonereapers….
Smash & Bash GT took place in Texas, USA on 4th and 5th June. It involved 40 players vying to be crowned champion in a 5 game tournament.
Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
Army Faction: Seraphon – Army Type: Coalesced – Army Subfaction: Thunder Lizard – Grand Strategy: Beast Master – Triumphs: Inspired
LEADER Bobby the Engine of the Gods (265)** – General – Command Traits: Prime Warbeast – Artefacts: Incandescent Rectrices – Mount Traits: Beastmaster – Prayers: Curse Lord Kroak (430)*** – Spells: Stellar Tempest Saurus Astrolith Bearer (150)*** – Artefacts: Fusil of Conflagration Celestant-Prime (325)***
Declan: Well, I may have been away for a bit whilst real life, and a short holiday interfered but it’s good to see that Seraphon haven’t taken a break from winning tournaments! I don’t know if this is a homage to AOS England’s Ark of Sotek list, but regardless it is a good list. The Bastiladons are not quite as killy as the beam versions, but they are still as survivable against most armies, and with them acting together the battle tactics get a lot of additional points – for minimal risk. They are also not on the Priority target list!
So if they are the unkillable units, what kills? Well Kroak obviously – he can dish out a load of damage via his spells and the Saurus Guard can keep him alive – if you’re going to kill them concentrate everything you have… or alternatively ignore him and hope he can’t kill your army in 5 turns — unfortunately if he rolls well he can.
I’m impressed at the double win against Bonereapers in the last 2 games though – lots of difficult to kill models on both sides… I can only assume Thomas go to the objectives first – the Battle Regiment would have helped with this. Well done to Thomas on that mythical 5-0!
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Allegiance: Cities of Sigmar – City: Tempest’s Eye – Mortal Realm: Aqshy – Grand Strategy: Dominating Presence – Triumphs: Inspired
Leaders Baba Bugman’s Haulercanum Celestial Hurricanum with Celestial Battlemage (280)* – General – Command Trait: Hawk-eyed – Artefact: Arcane Tome (Universal Artefact) – Lore of Eagles: Strike of Eagles Aetheric Navigator (95)*
Battleline 5 x Freeguild Pistoliers (105)* 5 x Freeguild Pistoliers (105)* 5 x Freeguild Pistoliers (105)* 10 x Ironbreakers (115)**
Units 4 x Stormdrake Guard (680)** PRIORITY TARGET – Drakerider’s Lance – Reinforced x 1
Behemoths Arkanaut Ironclad (490)* – Main Gun: Great Volley Cannon
Core Battalions *Battle Regiment **Hunters of the Heartlands
Randal is a member of our Discord chat, he kindly shared a picture of his army before the event.
Declan: Randall has taken the Stormcast list (really – just ignore the Cities of Sigmar keyword lies!) with his 4 dragons. They technically give away additional points when they die… but not much in the game is killing them. He has then gone with a surprising addition of Kharadron Overlords although the Ironclad is another difficult model to destroy… just remember it’s not a monster — weird!
Finally, he’s rounded it off with Pistoliers which may not be great individually, but if you have 15 of them that’s a lot of shots coming at you. It’s an army where target priority is difficult especially given it’s incredible speed. A more than respectable 4-1 and a great example of the power move known as the ‘submarine’. (Losing game 1, then winning the next 4!!)
Leaders Nilgurok, the epicurean of the eight points, bane of Behemat, the feast day fiend, magma muncha, fish flayer, gobbler of ghosts and ghiests, the boil bashing bastard, mushroom muncher, snake snacker, boat basher, the sorrow of Storms, the pillager of the Pompus, bone breaking bully, the Skarbrand Smasher, the breaker of the Fatemaker, the brutalist of the brutal, savagest of the savage, Cruelst of the cruel, the Kroaker of Kroak, Allariels Annihilation, 13 time rat eating champion, the crab claw cracker, veteran maneater, Grand overtyrant of the Stones eye, and Gammod, spawn of Akuma (430)** Frostlord on Stonehorn – General – Command Trait: Nice Drop of the Red Stuff! – Artefact: Splatter-cleaver – Mount Trait: Metalcruncher Slaughtermaster (140)** – Artefact: Shrunken Priest Head – Bloodgullet 2nd Spell: Blood Feast – Lore of Gutmagic: Ribcracker Butcher (135)** – Tenderiser – Bloodgullet 2nd Spell: Molten Entrails – Lore of Gutmagic: Greasy Deluge
Battleline 6 x Ogor Gluttons (250)** – Pairs of Clubs or Blades 6 x Ogor Gluttons (250)* – Pairs of Clubs or Blades Stonehorn Beastriders (320)* – Weapon: Blood Vulture
Units 8 x Ironguts (470)* – Reinforced x 1
Core Battalions *Hunters of the Heartlands **Warlord
Declan: Gluttons keep popping up in USA winning lists, but they never seem to get off the ground in the UK meta… so I don’t really know how they work. I think this list is reasonably clear though… it charges, does mortal wounds, and then does loads of damage.
Losing only to Big Waaagh, Jacob hasn’t worried about a slightly higher drop, has gone full narrative on his Frostlord’s name and will fill the board with this list. The Gluttons are not bad as a unit and if they’re holding an objective can’t be ignored – or dealt with by a weak unit. You’ll need to shoot them, or charge and strike first – but as his opponent you’ll probably want to kill the Stonehorns first – target saturation at it’s best!
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Allegiance: Kruleboyz – Warclan: Big Yellers – Grand Strategy: Hold the Line – Triumphs: Indomitable
Leaders Gobsprakk, The Mouth of Mork (280) – Lore of the Swamp: Choking Mist Killaboss with Stab-grot (110)* – Artefact: Mork’s Eye Pebble – Boss Hacka and Skareshield Swampcalla Shaman with Pot-grot (105)* – Lore of the Swamp: Choking Mist Sneedrek Chuckkem’ on Copey the Sludgeraker Beast (Snatchaboss on Sludgeraker Beast) (315)* – General – Command Trait: Egomaniak – Artefact: Arcane Tome (Universal Artefact) – Mount Trait: Smelly ‘Un – Lore of the Swamp: Sneaky Miasma
Battleline 20 x Gutrippaz (360)** – Reinforced x 1 – Wicked Stikkaz 20 x Gutrippaz (360)** – Reinforced x 1 – Wicked Stikkaz 9 x Man-skewer Boltboyz (360)** – Reinforced x 2
Units 10 x Hobgrot Slittaz (80)*
Core Battalions *Warlord **Hunters of the Heartlands
Declan: Peter does like his Kruleboyz lists, so it’s no surprise to see this picked. What is a surprise is the 40 Gutrippaz and Killa-Boss on foot. The Gutrippaz are not bad… but just a little too expensive. They can still hurt if they strike first, whilst the Killa-Boss on foot is a cheap way to get Mork’s Eye Pebble. This is a great addition to the list with so many shooting armies in the game. 5+ ward means a significant increase in survivability… if only for one turn.
Games Workshop & Wahapedia
But against shooting armies, the 1 turn of surviving is often all you need before the 40 Gutrippaz start making a mess. Gobsprakk ensures that enemy wizards feel some threat if a spell is dispelled and whilst he won’t beat a MawKrusha he is a cheap and quick way to grab a poorly defended objective. Hopefully there will be a points reduction for Kruleboyz in the new GHB and the ‘horde’ changes will help them.
The New Zealand Masters took place in… New Zealand on 28th and 29th May. It involved 31 players vying to be crowned champion in a 5 game tournament.
Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
Allegiance: Legion of the First Prince – Grand Strategy: Beast Master – Triumphs: Inspired
Leaders Be’Lakor, the Dark Master (360) – Lore of Ruinous Sorcery: The Master’s Command Kairos Fateweaver (435) – Lore of Ruinous Sorcery: The Master’s Command Bloodthirster of Insensate Rage (280)* – General – Command Trait: Ruinous Aura – Artefact: Armour of the Pact Slaves to Darkness Daemon Prince (210)* – Sword – Mark of Chaos: Khorne The Blue Scribes (135)* – Lore of Ruinous Sorcery: The Master’s Command
Battleline 10 x Pink Horrors of Tzeentch (250)* 5 x Flesh Hounds (105)* 10 x Plaguebearers (150)*
Danny: Legion are taking a lot of 1st places in recent weeks – sure they have a high skill floor and ceiling, but once you crack the code it looks like the First Prince has a super broad suite of tools at his disposal.
By now you know what Be’lakor does – let’s think about why he’s so good in the current meta. Partly it’s the ability to shut down a high scoring, beat-stick monster or giant scary unit like Blightlord blobs, or Kroak. The summoning is just excellent for scoring potential and allows tremendous flexibility and peace of mind when sending existing units to score near threats. There’s not much unusual about this list – Kairos for guaranteed magic funs, a Bloodthirster for skull hunting and the other usual chaos best hit. Aos Stats Centre has Legion as the best performing army in the game right now, and it’s not hard to see why!
Leaders Kragnos, The End of Empires (720) Frostlord on Stonehorn (430) – General – Command Trait: Nice Drop of the Red Stuff! – Artefact: Splatter-cleaver – Mount Trait: Metalcruncher Huskard on Stonehorn (340)* – Blood Vulture
Battleline 2 x Mournfang Pack (160)* – Gargant Hackers 2 x Mournfang Pack (160)* – Gargant Hackers 2 x Mournfang Pack (160)* – Gargant Hackers
Danny: For a while longer, we’re still in the Season of Beasts, and guess what – Kragnos, two giant mammoths and a bunch of jack-of-most-trades-for-a-bargain-price Mournfangs are still showing up, charging around with 3D6 and rolling equal to charge roll for mortals on a 4+. It’s a simple game plan. It leans into the season and scores high on battle tactics. It’s frankly not hard to play which leaves the pilot more mental room for reading the board and opponent. It takes practice to beat a list like this as the shock factor of that much gristle and fur being in your face turn 1 can be overwhelming.
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Allegiance: Ironjawz – Warclan: Bloodtoofs – Mortal Realm: Ghur – Grand Strategy: Hold the Line – Triumphs: Bloodthirsty
Leaders Megaboss on Maw-Krusha (480)* – General – Boss Choppa and Rip-tooth fist – Command Trait: Hulking Brute – Artefact: Destroyer – Mount Trait: Fast ‘Un Orruk Warchanter (115)* – Warbeat: Get ‘Em Beat Orruk Warchanter (115)* – Warbeat: Fixin’ Beat
Battleline 6 x Orruk Gore-gruntas (340)* – Jagged Gore-hackas – Reinforced x 1 6 x Orruk Gore-gruntas (340)* – Jagged Gore-hackas – Reinforced x 1 6 x Orruk Gore-gruntas (340)* – Jagged Gore-hackas – Reinforced x 1 3 x Orruk Gore-gruntas (170)* – Jagged Gore-hackas
Danny: The classic ‘woops all feral hogs’ list has fallen from favour due to… I wouldn’t call it power creep as I think 3e books have been wonderfully balanced on the whole… but certainly tools have appeared to deal with this kind of pressure list. Especially since with their big old b….ases, hogs in such numbers can actually be quite hard to manoeuvre around the board. Still, feels nostalgic to see it back on the podium! It does however make you realise how much Orruks are suffering from new book syndrome – Big Waagh is doing well but mono-Ironjaws really only have this build to fall back on.
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Allegiance: Kruleboyz – Warclan: Big Yellers – Grand Strategy: Hold the Line – Triumphs: Inspired
Leaders Snatchaboss on Sludgeraker Beast (315)** – General – Command Trait: Egomaniak – Mount Trait: Fast ‘Un Swampcalla Shaman with Pot-grot (105)* – Lore of the Swamp: Sneaky Miasma Killaboss on Corpse-Rippa Vulcha (240)* – Artefact: Arcane Tome (Universal Artefact) – Lore of the Swamp: Nasty Hex
Battleline 10 x Gutrippaz (180)** 10 x Gutrippaz (180)** 6 x Man-skewer Boltboyz (240)* – Reinforced x 1 6 x Man-skewer Boltboyz (240)* – Reinforced x 1 3 x Man-skewer Boltboyz (120)* 3 x Man-skewer Boltboyz (120)*
Danny: Speaking of first book syndrome, it’s always nice to see Kruleboyz eking out some wins, especially when they bring Big Bird (the un-named version) for a fast moving, decently killy utility piece that can issue two of the same command ability – probably AoD – and prevent the 2x 10 Gutrippaz on show here from losing more than 1 model to battleshock.
18 Boltboyz do what Kruleboyz do best (which isn’t being kunnin’ apparently) – pumping out egregious numbers of MWs on 5+, which will never go out of style. They probably clustered around the Sludegraker for the extra damage, possibly often walking up for only 12″ but double the shots – with the hobgrotz interacting with Egomaniak to keep the Sludgey safe from harm with a 10 wound bodyguard unit. Interesting to see a single Killbow, which are tremendously swingy on their own but can do mad spike damage – here’s hoping it rolled a few hot damage rolls!
Slambo GT took place in Texas, USA on 21st and 22nd May. It involved 91 players vying to be crowned champion in a 5 game tournament.
Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
1st Place – Anthony Trentanelli
Anthony followed up his Motor City GT GrandSlam with yet another, winning all five games over the weekend with his Skaven list for the second time. Along the way he beat Beasts of Chaos/Gavespawn in round 1, Seraphon/Thunder Lizard in round 2, Idoneth Deepkin/Dhom-Hain in round 3, Nighthaunt/Emerald Host in round 4 and LVO winner Gavin Grigar and his Daughters of Khaine/Hagg Nar list in Round 5.
Allegiance: Skaventide – Grand Strategy: Hold the Line – Triumphs: Inspired
Leaders Thanquol on Boneripper (405)* – General – 4 Warpfire Projectors – Lore of Ruin: Skitterleap Arch-Warlock (175)* – Artefact: Vigordust Injector – Lore of Warpvolt Galvanism: More-more-more Warp Power! Arch-Warlock (175)* – Lore of Warpvolt Galvanism: More-more-more Warp Power!
Battleline 9 x Stormfiends (945)* – 3x Windlaunchers – 3x Ratling Cannons – 3x Doomflayer Gauntlets – Reinforced x 2 5 x Skryre Acolytes (65)* 5 x Skryre Acolytes (65)*
Peter: Anthony is a big name on the American tournament circuit. He loves to call out big opponent’s before events in a Boxing bout style.
What's it like being the interdimensional champion of the AoS Multiverse? It's pretty awesome! But it also comes with responsibilities beyond callout videos you may not know about… @bigjables@PartyAtTheAllP1pic.twitter.com/4tNY0kjxaP
— Anthony Trentanelli (@Anthonytrentan1) April 8, 2022
He comes off the back of another 5-0 with Skaven at the Motor City GT as well. To do it once could be viewed as lucky, but twice really shows his skill!
Danny: Two in a row with a list as swingy as double reinforced stormfiends is a helluva flex, Thanquol is the scourge of any kind of large unit. With so few bodies he must just systematically table opponents because the objective play is virtually non existent.
Honestly i can’t see the full rerolls surviving the new book, it’s probably the most oppressive shooting in the entire game.
Peter: I’d just like to add that Anthony beat Las Vegas Open winner Gavin Grigar in the final round. Who himself is a bit of a tourny legend for getting to the podium with Gloomspite Gitz.
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2nd Place – Zach Kennedy
Zach also managed five wins over the two days with possibly the worst book of 3rd edition. Along the way they beat Maggotkin of Nurgle/Befouling Host in round 1, Idoneth Deepkin/Nautilar in round 2, Ironjawz/Bloodtoofs in round 3 and Seraphon/Thunder Lizard in round 4 and Maggotkin of Nurgle/Drowned Men in round 5.
Allegiance: Fyreslayers – Lodge: Greyfyrd – Mortal Realm: Aqshy – Grand Strategy: Hold the Line – Triumphs: Inspired
Leaders Auric Runefather on Magmadroth (360) – General – Command Trait: Blood of the Berzerker – Artefact: Master Rune of Unbreakable Resolve – Magmadroth Trait: Coal-heart Ancient Auric Runesmiter (135)* – Runic Iron – Universal Prayer Scripture: Curse – Prayer: Ember Storm Battlesmith (150)* – Artefact: Nulsidian Icon Auric Runemaster (125)* – Artefact: Arcane Tome (Universal Artefact) – Universal Spell Lore: Levitate – Universal Prayer Scripture: Curse – Universal Prayer Scripture: Heal
Battleline 15 x Hearthguard Berzerkers (480)** – Poleaxes – Reinforced x 2 30 x Vulkite Berzerkers with Bladed Slingshields (480)** – Reinforced x 2 10 x Vulkite Berzerkers with Fyresteel Handaxes (170)**
Endless Spells & Invocations Runic Fyrewall (55)
Core Battalions *Command Entourage – Magnificent **Hunters of the Heartlands
Peter: And it’s Fyreslayers! I think their new book is really starting to find it’s groove now, especially with players who have stuck with it. Admittedly it probably requires a high skill level, but this just goes to show that you’re still able to do well with them. This is regarded as possibly the worst of the new books as well.
Dave: What they really need to compete is trousers.
Peter: Ha! And sensible hair. Where do you stand on the Snake ladies then?
Dave: Tail probably, stop them wrapping you up so easily.
Peter: Brilliant
Danny: ahahahah. So they went with two magmadroths and lots of vulkites, very interesting. I found vulkites surprisingly tanky when I fought them and Hearthguard surprisingly non-lethal, so going wider for board control and relying on the Magmadroths for overlapping charges up rend shots is really clever.
Peter: This Fyreslayer list also beat two Maggotkin lists including a Dreaded Drowned Men fly list.
Danny: Very nice. It’s maybe because they’re tanky – and iirc they have a way to turn off wards?
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3rd Place – Randal Brasher
Randal finished the weekend with one draw and four wins. His path saw him beat Lumineth Realm-Lords/Zaitrec in round 1, Sylvaneth/Gnarlroot in round 2. In round 3 he drew against Soulblight Gravelords/Kastelai Dynasty, then beat Soulblight Gravelords/Kastelai Dynasty in round 4 and Seraphon/ Thunder Lizard in round 5.
Allegiance: Cities of Sigmar – City: Tempest’s Eye – Mortal Realm: Aqshy – Grand Strategy: Dominating Presence – Triumphs: Inspired
Leaders Celestial Hurricanum with Celestial Battlemage (280)* – General – Command Trait: Hawk-eyed – Artefact: Arcane Tome (Universal Artefact) – Lore of Eagles: Strike of Eagles Aetheric Navigator (95)*
Battleline 5 x Freeguild Pistoliers (105)* 5 x Freeguild Pistoliers (105)* 5 x Freeguild Pistoliers (105)* 10 x Ironbreakers (115)**
Units 4 x Stormdrake Guard (680)** Priority Target – Drakerider’s Lance – Reinforced x 1
Behemoths Arkanaut Ironclad (490)* – Main Gun: Great Volley Cannon
Core Battalions *Battle Regiment **Hunters of the Heartlands
Peter: So Randall went the weekend with four wins and one loss with a list that’s made up of 30% Kharadron and 34% SCE. A very fast moving army aimed at board control early on.
Dave: Poor Cities units, there are some good or even great ones but most never see play in favour of stuff from other books. Especially SCE.
Peter: True, it’s not as bad as some like Living City where we can see Dragon spam amounting to over 1.2k of points in a list.
Dave: Imagine what they’d have been like without the pre-nerf.
Danny: so…much…shooting…
Peter: Each Pistolier unit having 10 shots at 4/3/-1/1
Danny: The 4 dragons bog you down while everything else takes pot shots. Well, Ironclad is more tactical missiles rather than pot shots. Hurricanum can ruin your day too, really oppressive list.
Dave: Lots of pew pew noises!
Danny: Ha! What did it lose to?
Peter: It didn’t lose, it drew in the third round against SBGL/Kastelai list with Blood Knights and a Vamp Lord on Zombie Dragon.
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Wildcard – Jacob Mathias
Jacob won four games and lost one, ending his weekend in a very respectful 8th. Along the way he lost to Maggotkin of Nurgle/Drowned Men in the first round. He then beat Beasts of Chaos/Gavespawn in round 2, Soulblight Gravelords/Legion of Night in round 3, Stormcast Eternals/Astral Templars in round 4 and Blades of Khorne/Reapers of Vengeance in the last round.
Leaders Frostlord on Stonehorn (430)* – General – Command Trait: Nice Drop of the Red Stuff! – Artefact: Splatter-cleaver – Mount Trait: Metalcruncher Butcher (135)* – Tenderiser – Bloodgullet 2nd Spell: Molten Entrails – Universal Spell Lore: Levitate Butcher (135)* – Tenderiser – Bloodgullet 2nd Spell: Ribcracker – Lore of Gutmagic: Greasy Deluge Kragnos, The End of Empires (720)
Battleline 2 x Mournfang Pack (160)* – Culling Clubs or Prey Hackers with Iron Fists 2 x Mournfang Pack (160)* – Culling Clubs or Prey Hackers with Iron Fists 2 x Mournfang Pack (160)* – Culling Clubs or Prey Hackers with Iron Fists
Peter: Four wins and a loss with that list is pretty insane.
Danny: Yuup!
Peter: It beat a Maggotkin/Drowned Men list in the first round with All the flies plus Bel’akor. I’m assuming the Gnoblars gum things up and the mournfang/stonehorn pounce on them?
Danny: Mournfangs are objective grabbers and chaff clearers really. The man is a hero for taking gnoblars, but at 5 points per wound they’re actually good value chaff and Mournfangs, at 10 points a wound and their damage potential – shooting chip damage, damage 2 tusks on the charge, 2 damage weapons_ are really solid picks, even if the bigger buffalos are more eye-catching.
Butchers are seeing repeated play as good utility pieces (like Warchanters, can buff damage AND cast a spell) and Kragnos ties it all together. Smart list and shows there’s life in the old frost-bitten tusk-dog
Skybert Turneringen took place in Norway on 14th and 15th May. It involved 12 players vying to be crowned champion in a 5 game tournament.
Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
1st Place – Thomas Nyland
Thomas won four out of the five games over the weekend. Along the way he beat Ossiarch Bonereaper/Mortis Praetorians in round 1, Lumineth Realm-Lords/Zaitrec in round 2, Seraphon/Thunder Lizard in round 3, Ogor Mawtribes/Bouldehead in round 4 before losing against Stormcast Eternals/Celestial Vindicators in Round 5.
Army Faction: Sons of Behemat – Army Type: Taker Tribe – Grand Strategy: Beast Master – Triumph: Bloodthirsty
LEADERS Bundo Whalebiter (490) Gatebreaker (525)* – Artefacts of Power: Arcane Tome Kraken-Eater (490)* – General – Command Traits: Very Acquisitive – Artefacts of Power: Glowy Lantern, Krakenskin Sandals Warstomper (470)*
CORE BATTALIONS *Bosses of the Stomp
TOTAL POINTS: 1975/2000
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2nd Place – Kristoffer Mallberg
Kristoffer also managed four wins over the two days. Beating Maggotkin of Nurgle/Befouling Host in round 1, losing against Ogor Mawtribes/Boulderhead in round 2. He then recovered from his loss to go on and beat Idoneth Deepkin/Fuethan in round 3, Ironjawz/Bloodtoofs in round 4, and Cities of Sigmar/Living City in the final round.
Allegiance: Beasts of Chaos – Grand Strategy: Hold the Line – Triumphs: Inspired
Leaders Dragon Ogor Shaggoth (155)* – General – Command Trait: Adamantine Scales – Lore of Dark Storms: Sundering Blades Great Bray-Shaman (100)* – Artefact: The Knowing Eye – Lore of the Twisted Wilds: ViciousStranglethorns Great Bray-Shaman (100)* – Lore of the Twisted Wilds: Wild Rampage Be’Lakor, the Dark Master (360) – Allies
Battleline 9 x Dragon Ogors (375)** – 9x Draconic War glaives – Reinforced x 2 10 x Ungors (70)* – Mauls & Half-Shields 10 x Ungors (70) – Mauls & Half-Shields
Units 6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)** – Reinforced x 1 10 x Bestigors (135) 10 x Bestigors (135) 10 x Bestigors (135)
Core Battalions *Warlord **Hunters of the Heartlands
Dagfinn, like the others in the top three, finished the weekend with one loss and four wins. His path saw him Seraphon/Thunder Lizard in round 1, then Idoneth Deepkin/Fuethan in round 2. He lost against Ogor Mawtribes/Boulderhead in round 3 before going on to beat Maggotkin of Nurgle/Befouling Host in round 4 and then beat 1st placed Thomas in round 5.
Army Faction: Stormcast Eternals – Army Type: Scions of the Storm – Subfaction: Celestial Vindicators – Grand Strategy: Hold the Line – Triumph: Inspired
LEADERS Lord-Imperatant (175)* – General – Command Traits: Shock and Awe – Artefacts of Power: Mirrorshield
OTHER Vanguard-Raptors with Longstrike Crossbows (480)* Annihilators with Meteoric Grandhammers (480)** Annihilators with Meteoric Grandhammers (240)** Annihilators with Meteoric Grandhammers (240)**
CORE BATTALIONS *Battle Regiment **Hunters of the Heartlands
TOTAL POINTS: 1990/2000
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4th Place – Anders Tjelle Bjornstade
Anders won three games and lost two. Along the way he beat Stormcast Eternals/Knights Excelsior in round 1,then beat2nd placed Kristoffer Mallberg in round 2,3rd placed Dagfinn in round 3, before losing against 1sr placed Thomas in round 4 and Lumineth Realm-Lords/Zaitrec in round 5.
Army Faction: Ogor Mawtribes – Subfaction: Boulderhead – Grand Strategy: Beast Master – Triumph: Inspired
LEADERS Frostlord on Stonehorn (430) – Artefacts of Power: Brand of the Svard Frostlord on Stonehorn (430)* Huskard on Thundertusk (335)** – Blood Vulture – Artefacts of Power: Amulet of Destiny – Prayers: Guidance Icebrow Hunter (125)** – General – Command Traits: Lord of Beasts Slaughtermaster (140)** – Spells: Ribcracker Huskard on Thundertusk (335)** – Blood Vulture – Prayers: Heal
The G.A.W took place in Georgia, us on 23rd and 24th April. It involved 47 players vying to be crowned champion in a 5 game tournament.
Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
1st Place – Brandon Voss
Brandon won all five games over the weekend. Along the way he beat Seraphon/Thunder Lizard in round 1, Ironjawz/Bloodtoofs in round 2, Stormcast Eternals/Hammers of Sigmar in round 3, Sons of Behemat/Breaker Tribe in round 4 and Maggotkin of Nurgle/Befouling Host in Round 5.
Army Faction: Maggotkin of Nurgle – Subfaction: Drowned Men – Grand Strategy: Hold the Line – Triumph: Bloodthirsty
LEADERS Bloab Rotspawned (300)* – Spells: Gift of Disease Lord of Afflictions (210)* – General – Command Traits: Overpowering Stench – Artefacts of Power: The Splithorn Helm Lord of Afflictions (210)*
Danny: Nurgle as Drowned Men are on a tear and it’s not hard to see why. Amazing pre-game move gives incredibly durable board control. Blighkings and flies tank most threats in the game – and the Pusgoyles are mobile enough to reach out and tag the stuff they don’t want going places.
There are a few small variations on the theme – it’s a deep book where it’s hard to screw up a list- such as the cute and fluffy inclusion of everyone bar none’s favourite cavorting critters in the game, Nurglings.
Some variation of this list is the one to beat these days – it’ll be super interesting to see whether the forthcoming floaty Nighthaunt swarms who they can’t pin down easily, or the sheer glass cannons of DoK can hang – but for now, weirdly fast, high pressure Nurgle is the meta to plan for.
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2nd Place – Dalton Kahle
Dalton managed four wins over the two days. Beating Stormcast Eternals/Hammers of Sigmar in round 1, losing against Daughters of Khaine/Khelt Nar in round 2. Then going on to beat Legion of the First Prince in round 3, Soulblight Gravelords/Vyrkos Dynasty in round 4 and Sons of Behemat/Breaker Tribe in the final round.
Army Faction: Disciples of Tzeentch – Army Subfaction: Hosts Arcanum – Grand Strategy: Prized Sorcery
LEADER Kairos Fateweaver (435)* – Spells: Bolt of Tzeentch Changecaster (135)* – Staff of Change and Arcane Tome – Artefacts: The Fanged Circlet – Spells: Unchecked Mutation Lord of Change (420)** – Staff of Tzeentch and Baleful Sword – Spells: Tzeentch’s Firestorm The Blue Scribes (135)** – Spells: Treason of Tzeentch Magister (125)** – General – Command Traits: Spell Hunters – Spells: Arcane Suggestion
BATTLELINE Kairic Acolytes (115)* – Cursed Blade and Arcanite Shield Kairic Acolytes (115)* – Cursed Blade and Arcanite Shield Horrors of Tzeentch (Pink) (250)** Kairic Acolytes (115)** – Cursed Blade and Arcanite Shield
Danny: Interesting to see mono-Tzeentch representing again after their friendship with Archaon was forcibly ended. Tzeentch still have great tools – and it’s good to see this list including their kairic mortals instead of defaulting to horror spam.
Gestalt Sorcery puts Acolytes on a 4/3/-1 shooting attack with 18” range, which is not nothing, and enables them to chip stuff down while the rest of the list’s brutal wizardry turns your dice rolls to crap, your toys into spawn, and the Blue Scribes turn your spells into their spells.
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3rd Place – Tommy Miklos
Tommy also finished the weekend with one loss and four wins. His path saw him beat Soulblight Gravelords/Vyrkos Dynasty in round 1, Legion of the First Prince in round 2, Daughters of Khaine/Khelt Nar in round 3. He then lost against Maggotkin of Nurgle/Befouling Host in round 4 before beating Fyreslayers/Greyfyrd in round 5.
Army Faction: Ogor Mawtribes – Army Subfaction: Boulderhead – Grand Strategy: Beast Master – Triumphs: Inspired
LEADER Frostlord on Stonehorn (430) – Artefacts: Alvagr Rune-tokens – Mount Traits: Metalcruncher Huskard on Stonehorn (340) – Blood Vulture – Artefacts: Brand of the Svard – Mount Traits: Frosthoof Bull Icebrow Hunter (125)* – General – Command Traits: Lord of Beasts Butcher (135)* – Tenderiser – Spells: Molten Entrails Frostlord on Stonehorn (430)* – Mount Traits: Black Clatterhorn
Danny: Mawtribes don’t have too many competitive options left outside of their big angry cows and a few smaller tech pieces – for now – but it takes GUTS (fittingly) to stay pure and avoid Big Krag for their 3d6 charge based mortals.
Impressive to go 4-1 at the best of time – and interesting to see a lone Butcher as a little tech piece in there – he’s the Ogor version of a Wurrgog, capable of spiking MWs like crazy and Molten Entrails is a nice little +1 damage spell to throw on the big cow you REALLY need to chomp with that turn. Underestimate at your own risk!
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Wildcard – Michael Schlegelmilch
Michael also won four games and lost one, ending the weekend in 7th. Along the way he beat Cities of Sigmar/Living City in round 1,then beat Maggotkin of Nurgle/Blessed Sons in round 2, Flesh-eater Courts/Gristlegore in round 3 and Beasts of Chaos/Gavespawn in round 4. He then lost in round 5 to 3rd placed Tommy Miklos and his Ogor Mawtribes/Boulderhead list.
Allegiance: Fyreslayers – Lodge: Greyfyrd – Grand Strategy: Hold the Line – Triumphs: Bloodthirsty
Leaders Auric Runefather (125) – General – Command Trait: Spirit of Grimnir – Artefact: Axe of Grimnir Battlesmith (150)** – Artefact: Nulsidian Icon Auric Runemaster (125)** – Artefact: Arcane Tome (Universal Artefact) – Universal Spell Lore: Ghost-mist – Universal Prayer Scripture: Heal Auric Runeson (80)** – Ancestral War-axe – Artefact: Draught of Magmalt Ale
Battleline 15 x Hearthguard Berzerkers (480)* – Broadaxes – Reinforced x 2 15 x Hearthguard Berzerkers (480)* – Poleaxes – Reinforced x 2 10 x Vulkite Berzerkers with Bladed Slingshields (160)**
Units 2 x Stormdrake Guard (340)* – Drakerider’s Warblade – Allies
Danny: The new Fyreslayers book is clearly an improvement on their old, but on first glance it’s not given them as competitive a spike as other newer books. Still, they’re now a reliably tanky army with quite a few shenanigans.
This list is a fairly standard core – with 2 huge blobs of heavy hitting Hearthguard (giving one blob a different weapon option allows a little versatility as Poleaxes are much better into things with good saves thanks to their MW potential).
The Nulsidian icon is a clutch artifact which will catch a lot of people unawares, as it can shut down your spellcasting for an entire turn.
The somewhat inevitable ‘twist’ to this list is 2 Stormdrake Guard – if you don’t know what they do by now, I kinda envy the cave you’re living in – it’s a shame FS don’t have enough threat projection in their own book to avoid leaning on them but hey, all’s fair in love and tournaments!