Tag Archives: Maggotkin of Nurgle

Top Three AoS Lists from Age of Sigmar Matched Play Event – 19/20th March 2022

Age of Sigmar Matched Play Event was a five game event that took place at Willow Road (GW HQ) on 19th and 20th March. It saw 58 players fight it out to be crowned champion.

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1st Martin Morrin – Stormcast Eternals

Martin won all five games beating Slaves to Darkness/Hosts of the Everchosen in Round 1, Legion of the first Prince in Round 2, Soulblight Maggotkin of Nurgle/Drowned Men in Round 3, Beasts of Chaos/Allherd in Round 4 and Daughters of Khaine/Khelt Nar in the last round.

Allegiance: Stormcast Eternals
– Stormhost: Hammers of Sigmar (Scions of the Storm)
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Knight-Draconis
(300)*
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Thunderous Presence
– Universal Spell Lore: Flaming Weapon

Lord-Commander Bastian Carthalos (300)*

Battleline
5 x Liberators
(115)*
– Heavens-wrought Weapon and Shield
– 1x Grandweapons

5 x Liberators (115)*
– Heavens-wrought Weapon and Shield
– 1x Grandweapons

4 x Stormdrake Guard (680)*
– Drakerider’s Lance
– Reinforced x 1

Units
6 x Vanguard-Raptors with Longstrike Crossbows
(480)*
– Reinforced x 1

Core Battalions
*Battle Regiment

Additional Enhancements
Holy Command: Thunderbolt Volley

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 87
Drops: 1

Declan: Martin has been playing for ‘a while’, and I’ve even been lucky enough to play against him before COVID at the Team Brotherhood event – his team smashed us… and you can see when this is the list taken. It’s got everything I’ve spoken about before – the Thunderstrikes with Thunderbolt Volley dish out mortal wounds 6 times a game, and the lack of teleport isn’t hurting too much with their obscene 30″ range.

These are backed up by four dragons, and a hero dragon – for when speed is necessary. It’s got all the tools, a one-drop to ensure he chooses who goes first (most of the time) and even the 87 wounds have a lot of resilience (either because of distance or armour).

The Battlescroll March patch looked to hurt two of his units (Dragons and Longstrikes give up 2 additional VPs each if they die), but that obviously did affect him adversely. Still need more playing time of course, but it it doesn’t tone this down I’m not sure it’s going to work.

It’s not possible to go 5-0 without beating some of the other top armies and Martin has done this as well – congratulations to him.

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2nd Laurie Hugget-Wilde – Lumineth Realm-Lords

Laurie managed an impressive four wins and one draw, drawing against 3rd placed Andrew Currie and his Maggotkin of Nurgle/Drowned Men list in Round 5. He beat Sons of Behemat/Taker Tribe in Round 1, Sons of Behemat/Breaker Tribe in Round 2, Maggotkin of Nurgle/Drowned Men in Round 3 and tournament veteran Freddie Leggett and his Cities of Sigmar/Hallowheart in Round 4.

Allegiance: Lumineth Realm-lords
– Great Nation: Alumnia
– Grand Strategy: Prized Sorcery
– Triumphs: Indomitable

Leaders
Archmage Teclis and Celennar, Spirit of Hysh
(740)*
– General

Scinari Calligrave (115)*
– Artefact: Waystone
– Lore of Hysh: Total Eclipse

Battleline
30 x Vanari Auralan Wardens
(435)*
– Lore of Hysh: Speed of Hysh
– Reinforced x 2

20 x Vanari Auralan Wardens (290)*
– Lore of Hysh: Speed of Hysh
– Reinforced x 1

10 x Vanari Auralan Wardens (145)*
– Lore of Hysh: Speed of Hysh

5 x Vanari Dawnriders (140)*
– Lore of Hysh: Speed of Hysh

Endless Spells & Invocations
Emerald Lifeswarm (60)
Umbral Spellportal (70)

Core Battalions
*Battle Regiment

Total: 1995 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 91
Drops: 1

Declan: Laurie HW has been smashing up tables and opponents since we were allowed to see each other again… and with lots of different armies. Here he is again with LRL with zero (yes nil) Sentinels… was he mad, or did he just click the wrong unit on Warscroll Builder? Well it seems to have worked – who knew that 30 Wardens with -1 to hit, great speed and all backed up by a caster who can’t be dispelled would be good?

The good news is that there are alternative builds, the bad news that is a lot of pikes to accidentally break – I would be in fear with my hamfists that I’d break half the army by accident. An impressive run to remain undefeated at GW’s flagship UK event.

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3rd Andrew Currie – Maggotkin of Nurgle

Andrew also managed to get four wins with a single draw during their weekend, drawing to 2nd placed Laurie in the final round. Along the way he beat Fyreslayers/Greyfyrd in Round 1, Daughters of Khaine/Khailebron in Round 2, Kharadron Overlords/Barak Zilfin in Round 3, and another tournament veteran James Eveleigh and his Sons of Behemat/Breaker Tribe in Round 4.

Allegiance: Maggotkin of Nurgle
– Subfaction: Drowned Men
– Grand Strategy: Prized Sorcery
– Triumphs: Bloodthirsty

Leaders
Festus the Leechlord
(150)**
– Lore of Malignance: Gift of Disease

The Glottkin (700)**
– Lore of Malignance: Rancid Visitations

Lord of Afflictions (210)**
– General
– Command Trait: Overpowering Stench
– Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Flaming Weapon

Battleline
2 x Pusgoyle Blightlords (220)*
10 x Plaguebearers (150)*
5 x Putrid Blightkings (250)*

Units
1 x Pusgoyle Blightlords – Single
(110)**
1 x Mindstealer Sphiranx (95)**
1 x Mindstealer Sphiranx (95)**

Core Battalions
*Hunters of the Heartlands
**Battle Regiment

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 117
Drops: 4

Declan: Nurgle are back … and they have changed significantly. No more rushing across the board faster than a stead of Slaanesh they are much more resilient than before and the disease points is a very thematic rule – they really do feel like Nurgle.

Of course, it wouldn’t be a Chaos list without some cheeky allies and Andrew has gone for 2 monsters in the form of the Mindstealers. I’ve written about these in other lists and in a game where they can be used to get extra points and give access to Monstrous Takeover, they are very good value! With the Glottkin I imagine Andrew got lots of bonus VPs for doing things with monsters.

What is interesting here though, is that there are no Beasts of Nurgle in the list which I haven’t seen since the booked dropped. All the Nurgle players I have spoken too swear by them – so it’s even more impressive that Andrew has gone against conventional wisdom and remained undefeated.

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Wildcard – Adam Sinclair – Kharadron Overlords

Adam finished 8th overall with a very impressive 4 wins with Kharadron Overlords! Losing only in the 3rd Round to Andrew Currie who eventually finished third. Along the way he beat Legion of the First Prince in Round 1, tournament veteran Pete Brizio and his Stormcast Eternals/Hammers of Sigmar list in Round 2, Maggotkin of Nurgle/Drowned Men in Round 4 and Flesh-eater Courts/Gristlegore in Round 5.

Army Faction: Kharadron Overlords
– Subfaction: Barak-Zilfin
– Grand Strategy: Hold the Line
Triumph: Large-calibre Augmentation

LEADERS
Aether-Khemist
(90)*
– General
– Command Traits: Collector
– Artefacts of Power: Staff of Ocular Optimisation

Endrinmaster with Dirigible Suit (180)*
– Artefacts of Power: Phosphorite Bomblets


BATTLELINE
1 x Arkanaut Frigate
(250)*
– Heavy Sky Cannon

1 x Arkanaut Frigate (250)*
– Heavy Sky Cannon

10 x Arkanaut Company (100)*
– Volley Pistol


BEHEMOTH
1 x Arkanaut Ironclad
(490)*
– Great Sky Cannon


OTHER
1 x Gotrek Gurnisson
(485)*
1 x Grundstok Gunhauler (155)*
– Drill Cannon


CORE BATTALIONS
– *Battle Regiment

TOTAL POINTS: 2000/2000

Declan: 4 wins with KO – and with a little Ginger Ninja (Gotrek) as well. Okay he is Duardin, so it’s difficult to argue with his inclusion but he is a great addition to the list allowing Adam to close off large chunks of the board. Sure he only moves 4″, but if a double turn is possible his exclusion zone is huge.

I played against a similar list run by Ben at Reading Warfare last year and it’s a good mobile list which can pick it’s target, kill it and then move to the other side of the board, making it very difficult to catch.

A great result to take KO to 4-1 though and Adam should definitely be proud of the achievement.

Tournament Placings

Top Three AoS Lists from Sunday Slaughter (UK) – 6th February

Sunday Sluaghter was a one day event that took place in on the 5th Feb in the UK. It involved 30 players duking it our over three glorious rounds of AoS.

Most Selected Faction/Subfaction

Win Rate

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The Top Three Lists

These were the top three lists from Sunday Slaughter.

Adam Riley – Stormcast Eternals

Adam won all three games beating Disciples of Tzeentch/Hosts Arcanum in Round 1, Seraphon/Thunder Lizard in Round 2 Cities of Sigmar/Living City in the last round.

Allegiance: Stormcast Eternals
– Stormhost: Celestial Vindicators
– Mortal Realm: Ghur
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Lord-Relictor (145)*
– General
– Command Trait: High Priest
– Artefact: Mirrorshield
– Prayer: Translocation
Yndrasta, The Celestial Spear (320)*
Lord-Arcanum on Gryph-Charger (195)*
– Spell: Celestial Blades

Battleline
10 x Judicators with Boltstorm Crossbows (380)*
– Reinforced x 1
5 x Vindictors (130)*
5 x Vindictors (130)*

Units
10 x Protectors (450)*
– 4x Starsoul Maces
– Reinforced x 1
5 x Retributors (235)*

Core Battalions
*Battle Regiment

Total: 1985 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 107
Drops: 1

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Aaron Walters – Maggotkin of Nurgle

Aaron also won all of his three games. He beat Lumineth Realm-Lords/Zaitrec in Round 1, Stormcast Eternals/Hammers of Sigmar in Round 2 and Daughters of Khaine/Hagg Nar in Round 3.

– Faction: Maggotkin of Nurgle
– Subfaction: Befouling Host
– Grand Strategy: Hold the Line
– Triumphs:

LEADERS
———-

Spoilpox Scrivener, Herald of Nurgle (120)*
– General
– Command Trait: Master of Magic

– Artefact: Arcane Tome
– Spell: Fleshy Abundance
Bloab Rotspawned (300)*
– Spells: Blades of Putrefaction

Festus the Leechlord (150)**
– Spells: Gift of Disease

Orghotts Daemonspew (300)**

BATTLELINE

———-

20 x Plaguebearers (300)*
– Reinforced: Once
Beast of Nurgle (110)*
Beast of Nurgle (110)*
Beast of Nurgle (110)*

UNITS
———-

5x Putrid Blightkings (250)**
5x Putrid Blightkings (250)**

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 2000/2000
REINFORCED UNITS: 1/4
ALLIES: 0/400
WOUNDS: 142
DROPS: 2

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Matt Ansell – Stormcast Eternals

Matt also won all three games, he beat Hosts of Slaanesh/Lurid Haze Invaders Host in round 1, Sylvaneth in Round 2 and Stormcast Eternals/Hammers of Sigmar Tribe in Round 3.


Army Faction: Stormcast Eternals
– Subfaction: Hammers of Sigmar
Grand Strategy: Beast Master
Triumph:

LEADERS
———-
Knight-Draconis (300)*
– General
– Command Trait: Battle-lust
– Artefact: Arcane Tome
– Mount Trait: Celestial Instincts
– Spell: Flaming Weapon

BATTLELINE
———-
4 x Stromdrake Guard (680)*
– Reinforced: Once
4 x Stromdrake Guard (680)*
– Reinforced: Once
2 x Stromdrake Guard (340)*

CORE BATTALIONS
———-
*Battle Regiment

TOTAL POINTS: 2000/2000
REINFORCED UNITS: 2/4
ALLIES: 0/400
WOUNDS: 101
DROPS: 1

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Final Tournament Placings

Top Three AoS Lists from the Quest of Champions (Heat 1) – 5th/6th February 2022

The Quest of Champions is a series of two day events that take place during the course of the year organised by the Warrior Lodge. The top twelve from each event go through to a grand final at the end of the year. The first heat took place this weekend just gone in Nottingham (UK) at the heart of the wargaming world. A total of 26 players took part over five games.

Most Selected Faction/Subfaction

Unusual in that there’s only one Stormcast army present which isn’t a Hammers of Sigmar list, and only one Ironjaws/Bloodtoofs army present.

Win Rate

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The Top Three Lists

These were the top three lists from the Quest of Champions 1st Heat.

Tom Mawdsley – Maggotkin of Nurgle

Tom won all five games beating Ironjaws/Bloodtoofs in Round 1, Sylvaneth/Gnarlroot in Round 2. 4th placed Gabe Huddlestone and his Ironjaws/Ironsunz in Round 3, Maggotkin of Nurgle/Filthbringers in Round 4 and Soulblight Gravelords/Kastelai Dynasty in the last round.

Allegiance: Maggotkin of Nurgle
– Subfaction: Befouling Host
– Grand Strategy: Beast Master
Triumph: Bloodthirsty

Leaders
———-
Great Unclean One (General) (495)**
– Command Trait: Master of Magic
– Artefact: The Witherstave
– Spell: Fleshy Abundance
Lord of Afflictions (210)**
– Artefact: The Splithorn Helm
Rotbringer Sorcerer (145)**
– Spell: Gift of Disease
Morbidex Twiceborn (320)

Battleline
———-
20x Plaguebearers (300)*
– Reinforced: Once
1x Beast of Nurgle (110)*
x Beast of Nurgle (110)*

Units
———-
3x Nurglings (105)**
1x Pusgoyle Blightlord (110)

Endless Spells
———-
Soulscream Bridge (70)

Core Battalions
———-
*Hunters of the Heartlands
**Warlord

Total Points: 1975 pts

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Andy Hughes – Seraphon

Andy won all but one of his five games and only lost to fourth placed abe Huddlestone and his Ironjaws/Ironsunz. He beat Maggotkin of Nurgle/Befouling Host in Round 1, 3rd Placed Freddie Leggett and his Cities of Sigmar/Tempest’s Eye in Round 2, Lumineth Realm-Lords/Zaitrec in Round 3 and Maggotkin of Nurgle/Filthbringers in Round 5.

Allegiance: Seraphon
– Subfaction: Dracothian’s Tail
Grand Strategy: Prized Sorcery
Triumphs: Inspired

Leaders
———-
Slann Starmaster (General)(265)**
– Command Trait: Ancient Knowledge
– Artefact: Godbeast Pendant
– Spell: Mystical Unforging
– Spell: Stellar Tempest
Engine of the Gods (265)*
– Mount Trait: Starborne
– Prayer: Heal
Saurus Astrolith Bearer (150)**
Skink Starseer (145)**
– Spell: Hand of Glory

Battleline
———-
10x Skinks (75)*
10x Skinks (75)*
5x Saurus Guard (115)**

Units
———-
2x Salamander Hunting Pack (280)**
– Reinforced: Once
2x Salamander Hunting Pack (280)**
– Reinforced: Once
2x Salamander Hunting Pack (280)**
– Reinforced: Once

Endless Spells
———-
Emerald Lifeswarm (60)

Core Battalions
———-
*Battle Regiment
**Battle Regiment

Total Points: 1990 pts

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Freddie Leggett – Cities of Sigmar

Travis Kelly also won four games and like Shawn, he only lost to 2nd placed Andy and his Seraphon/Dracothian’s Tail. Along the way he beat the Fyreslayers/Lofnir in Round 1, Flesh-eater Courts/Feast Day in Round 3, Stormcast Eternals/Hallowed Knights in Round 4 and Ironjaws/Ironsunz in Round 5.

Allegiance: Cities of Sigmar
– Subfaction: Tempest’s Eye
Grand Strategy: Prized Sorcery
Triumphs: Inspired

Leaders
———-
Runelord (General)(100)**
– Command Trait: Hawk-Eyed

– Prayer: Curse
Doralia ven Denst (115)**
– City Role: General’s Adjutant
Celestial Hurricanum with Celestial Battlemage (280)**
– Artefact: Patrician’s Helm
– Spell: Aura of Glory
Anointed on Frostheart Phoenix (315)
– Artefact: Arcane Tome
– Spell: Flaming Weapon

Battleline
———-
20x Irondrakes (340)*
– Reinforced: Once
5x Freeguild Pistoliers (105)**
5x Freeguild Outriders (110)**
10x Longbeards (105)*
– City Role: Honoured Retinue

Units
———-
2x Dracothian Guard Fulminators (230)*
2x Dracothian Guard Fulminators (230)*

Endless Spells
———-
Soulscream Bridge (70)

Core Battalions
———-
*Hunters of the Heartlands
**Warlord

Additional Enhancements
———-
Artefact

Total Points: 2000 pts

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The Final Tournament Placings

Top Three AoS Lists from PSU:March to War (UK) – 22/23rd January

This event saw a total of 32 players take part over five games. The event was organised by Purple Sparkly Unicorns.

Most Selected Faction/Subfaction

The Hammers of Sigmar are still one of the most popular armies at tournaments around the globe.

Win Rate

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The Top Three Lists

These were the top three lists from PSU: March to War.

Paul Scott – Maggotkin of Nurgle

Paul’s Moggotkin in action against Freddie’s Cities of Sigmar in Round 5

Paul won all three games and beat our very own Declan with his Big Waaagh! in Round 1, Kruleboyz/Big Yellers in Round 2, Stormcast Eternals/Tempest Lords in Round 3, Ironjawz/Bloodtoofs in Round 4 and finally the Cities of Sigmar/Hallowheart second place list of Freddie Leggett in Round 5.

Allegiance: Maggotkin of Nurgle
– Coalesced: Befouling Host
– Grand Strategy: Hold the Line
Triumph:

Leaders
———-
Horticulous Slimux (225)**
Great Unclean One (General)(495)***
– Command Trait: Master of Magic
– Artefact: The Witherstave
– Spell: Fleshy Abundance

Lord of Afflictions (210)***
Artefact: Arcane Tome
– Spell: UNKNOWN
Lord of Afflictions (210)***

Battleline
———-
1x Beasts of Nurgle (110)*
20x Plaguebearers (300)*
– Reinforced: Once

1x Beasts of Nurgle (110)**
1x Beasts of Nurgle (110)**
1x Beasts of Nurgle (110)**
1x Beasts of Nurgle (110)**

Core Battalions
———-
*Hunters of the Heartlands
**Battle Regiment
***Command Entourage

Total Points: 1990 pts

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Freddie Leggett

Freddie won four games from five and only lost to Paul’s Maggotkin of Nurgle/Befouling Host in Round 5 who finished 1st overall. Along the way he beat Ironjawz/Ironsunz in Round 1, Nighthaunt/Emerald Host in Round 2, Stormcast Eternals/Hammers of Sigmar in Round 3 and Seraphon/Fangs of Sotek in Round 4.

Allegiance: Cities of Sigmar
– Subfaction: Hallowheart
Grand Strategy: Prized Sorcery
Triumphs: Indomitable

Leaders
———-
Sorceress (95)*
– General’s Adjutant
– 1st Spell: Warding Brand
– 2nd Spell: Ignite Weapons

Runelord (General)(100)*
– Command Trait: Veteran of the Blazing Crusade
– Prayer: Curse

Anointed on Frostheart Phoenix (315)*
Artefact: Arcane Tome
– 1st Spell: Flaming Weapon
– 2nd Spell: Sear Wounds


Battleline
———-
6x Demigryph Knights (350)**
-Reinforced: Once
10x Dreadspears(90)*
30x Irondrakes (510)**
– Reinforced: Twice

10x Longbeards (105)*
5x Sisters of the Thorn (130)*
– 1st Spell: Ignite Weapons

– 2nd Spell: Crystal Aegis

Behemoths
———-
Celestial Hurricanum (230)*

Endless Spells
———-
Soulscream Bridge (70)

Core Battalions
———-
*Battle Regiment
**Hunters of the Heartland

Total Points: 1995 pts

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Andy Bryan – Seraphon

Andy also won four games and beat Stormcast Eternals/Hammers of Sigmar in Round 1, lost against the fifth placed list of Jack Mayland’s Ironjawz/Bloodtoofs in Round 2 and beat Seraphon/Thunder Lizard in Round 3, Kruleboyz/Big Yellers in Round 4 and Stormcast Eternals/Hammers of Sigmar in the last round.

Allegiance: Seraphon
– Subfaction: Thunder Lizard
Grand Strategy: Beast Master
Triumphs: Inspired

Leaders
———-
Engine of the Gods (General)(265)*
– Command Trait: Prime Warbeast

– Artefact: Fusil of Conflaguration
– Mount Trait: Beastmaster
– Prayer: Heal
Slann Starmaster 
(265)*
– Spell: Celestial Apotheosis

Skink Starpriest (80)*
– Prayer: Heal


Battleline
———-
10x Skinks (75)*
Stegadon (265)*
Stegadon (265)*
Stegadon (265)*
Stegadon (265)*

Behemoths
———-
Bastiladon with Solar Engine (250)*

Core Battalions
———-
*Battle Regiment

Total Points: 1995 pts

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The Final Tournament Placings

One to Watch: PSU March to War

As a professional (*) and competitive (**) AoS player I like to look at lists before a tournament and spot the eventual winners. Sure, anyone can select the Dragon list or Morathi and Bow Snakes but in this occasional series I’ll be picking an army that should win…! However like Radio 4 picking a horse (***)… this may not be the best omen.

For the first article in this series I’ve gone through the lists attending Purple Sparkly Unicorns – March to War – and picked out my favourite list (and it’s not mine!!).

Aidan Clieve

Allegiance: Maggotkin of Nurgle
– Subfaction: Befouling Host
– Grand Strategy: Hold the Line
– Triumphs: Indomitable
Great Unclean One (495)*
– General
– Plague Flail & Massive Bilesword
– Command Trait: Nurgling Infestation
– Artefact: The Witherstave
– Lore of Virulence: Fleshy Abundance
Bloab Rotspawned (300)
– Lore of Malignance: Rancid Visitations
Festus the Leechlord (150)*
– Lore of Malignance: Gift of Disease
Spoilpox Scrivener, Herald of Nurgle (120)*
20 x Plaguebearers (300)*
– Reinforced x 1
20 x Plaguebearers (300)*
– Reinforced x 1
1 x Beasts of Nurgle (110)*
1 x Beasts of Nurgle (110)*
1 x Beasts of Nurgle (110)*
*Battle Regiment

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 146
Drops: 2

Stirring a pot of disease

As the newest army book on the block I’m looking forward to seeing them in the flesh, so I was always going to pick one of the three Nurgle lists for this preview.

Aiden has gone for a 2-drop so has a great chance of going when they want. It’ll still struggle against the few 1-drops in the tournament but I’m sure Nurgle can take a punch.

I’ve selected this army because its got a good mix from the Daemon side of the book as well as scratching the horde itch (40 Plaguebearers) in a meta that doesn’t see many hordes and so opponents may struggle against it. It also has 3 Beasts of Nurgle which at 110 points seem to be reasonable value for their versatility. All of these are battleline as well, so Hold the Line should be easy — or at least difficult to prevent.

There are also 2 Monsters – a Great Unclean One which will allow Battle Tactics including Monstrous Takeover, whilst making it difficult to get a +1 point for killing it… they are tough big buggers. And the second Monster is Bloab Rotspawned which is my favourite Maggoth Lord. The Miasma of Pestilence is a great spell and on a 6+ its got a chance to be cast – especially with his +1 casting from Windspeaker Bells.

I hope to catch a few pictures of this at the tournament if my games don’t go the full time!

Which list is your favourite to take out the tournament?

— Declan

(*) – well, I’ve won some best sports and 1 wooden spoon… and a raffle prize!
(**) – I would be… if Gitz were better
(***) A bit of a niche joke here… if it’s galloping over your head that’s fine.

Top Three AoS Lists from Atomic Age of Sigmar (Texas, US) 8th January 2022

These were the top three lists from Atomic Age of Sigmar held on 8th January 2022.

Bryan Lofton – Ossiarch Bonereapers

Bryan won all of his games gaining 39 battle points.

Allegiance: Ossiarch Bonereapers
– Subfaction: Petrifex Elite
– Grand Strategy: Hold the Line
Triumph: Bloodthirsty

Leaders
———-
Arkhan the Black (360)
Katakros 
(450)*
Mortisan Soulmason 
(General)(140)*
– Command Trait: Mighty Archaossian
– Artefact: Godbone Armour
– Spell: Empower Nadirite Weapons


Battleline
———-
10 x Mortek Guard (140)*
10 x Mortek Guard (140)*
5x Kavalos Deathriders
 (190)**
5x Kavalos Deathriders (190)**

Units
———-
2x Morghast Harbringers (185)*
3x Necropolis Stalkers 
(180)**

Core Battalions
———-
Battle Regiment*
Hunters of the Heartlands**

Total Points: 1975 pts

Gavin Grigar – Ogor Mawtribes

Gavin also managed three wins from three and 38 battle points.

Allegiance: Ogor Mawtribes
– Mawtribe: Underguts
Grand Strategy: Predator’s Domain
Triumphs: Bloodthirsty

Leaders
———-
Hrothgorn (General) (170)*
Tyrant (150)*
– Artefact: Gruesome Trophy Rack
– Big Name: Fateseeker

Butcher (135)**
– Artefact: Gnoblar Blast Keg
Spell: Blubbergut Stench
Kragnos, The End of Empires (720)*

Battleline
———-
2x Frost Sabres (55)**
2x Frost Sabres (55)**
2x Frost Sabres (55)**

Units
———-
3x Hrothgorn’s Mantrapers (0)**
20x Gnoblars (100)**

Artillery
———-
Ironblaster (130)**
Ironblaster (130)
Ironblaster (130)
Ironblaster (130)

Core Battalions
———-
*Command Entourage – Magnificent
**Battle Regiment

Total Points: 1960 pts

James West – Maggotkin of Nurgle

James came third and managed two wins and a draw while gaining 36 battle points.

Allegiance: Maggotkin of Nurgle
Subfaction: Blessed Sons
Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
———-
The Glottkin (700)
– Spell: Rancid Visitations

Bloab Respawned
 (General)(300)
– Spell: Magnificent Buboes

Battleline
———-
10x Putrid Bightkings (500)*
– Reinforced: Once

5x Putrid Blightkings (250)*
5x Putrid Blightkings (250)*

Core Battalions
———-
*Hunters of the Heartlands

Total Points: 2000 pts

The 7 Days of Nurgle – Day 7 – Conclusions

With the release of the Maggotkin of Nurgle book, I’m going to be scouring the internet for information on the book and presenting it to you over the next 7 days, so that you don’t have to (but we all know you will!).

I’ve already covered:

It’s the seventh and final day, so I’ll be giving an overview of the Maggotkin of Nurgle.

There will be definitely be players of Nurgle from the previous book who are disappointed, and I understand that disappointment. The previous book was fast, could hit hard, and had great survivability, but it wasn’t a Tier S army, and would only go 5-0 in the hands of very experienced players – so it wasn’t setting the scene alight.

The Maggotkin have lost that speed, and are now 4″/5″ on most of their foot troops with no teleporting options.

The Plaguebearers have also changed significantly but are 2 wounds (which is a great improvement), going to 6+ save – which in the current Meta isn’t too much of a disadvantage – but retaining their 1″ reach. They provide a different option to Nurgle and should be a good anvil for the Nurgle army.

The disease tokens – whilst being additional admin – are a great new rule for Nurgle and very thematic. The enemy slowly dying because of Nurgle’s Rot is surely something we all want to see. Will have to wait and see if the admin just gets too annoying!

Perhaps the largest improvement is the 5+ ward save for the mortals in the book (joining the daemons with their aftersave). This should make more mortal armies appear on the scene which would be great for the modelling, painting and different gaming challenges. The Blightkings will need play to see if they have any potential, but the Blightlords on Plague Drones are wonderful models and would definitely find a way into a Nurgle army if I were to play one.

So things have definitely changed, and the army now plays differently. Strangely players new to Nurgle may find it easier to play, whereas those with existing armies may have more difficulty getting used to the changed playstyle.

I think they are going to sit well alongside the Kruleboyz in power level, sit at 2-3/3-2 in tournaments with the occasional 4-1 and 5-0 possible with a good draw and in the hands of an experienced player. As long as Games Workshop continue to reduce the overall power level of new books Nurgle should be well positioned in the ‘fat-middle’… and that’s definitely appropriate for Grandfather Nurgle!

Thank you for reading my thoughts and comments over the last 7 days. I’ve enjoyed finding out about potential new opponents and looking at the 3rd AOS3 book released by Games Workshop.

— Declan

The 7 Days of Nurgle – Day 6 – Summoning

With the release of the Maggotkin of Nurgle book, I’m going to be scouring the internet for information on the book and presenting it to you over the next 7 days, so that you don’t have to (but we all know you will!).

I’ve already covered:

It’s the sixth day today I’m bringing you news on the Summoning options available to Maggotkin of Nurgle

Again shout out to those with preview access to the book for sharing it. Today’s is mostly from the gang at Sprues and Brews. Do go and give them a read!

Each of the 4 Chaos Gods have a summoning mechanic which is different in every case. Tzeentch benefit from spells, Khorne from units dying, Slaanesh from not quite killing, and Nurgle… from existing!

The mechanic for Nurgle has not changed a lot, but there are changes to the cost of units and the availability of units (no more 5 or 20 plaguebearers for example). Nurgle have contagion points (which you’ll have seen referred to in my previous articles).

  • 3 Contagion Points (CP) – at least 1 Maggotkin of Nurgle unit in your territory
  • 3 Contagion Points (CP) – at least 1 Maggotkin of Nurgle units in your enemy’s territory
  • 1 Contagion Point – no enemy units in your territory
  • 1 Contagion Point – no enemey units in their territory
  • 1 Contagion Point – per Feculent Gnarlmaw
  • x Contagion Points – various command traits and spells.

This means that you will get 5 points if you go first – perhaps 4 if your opponent Alpha-Strikes into your territory (looking at Ironjawz again!). It is possible to build more into summoning, but as there is no secondary benefit (like Tzeentch in casting spells), it might be difficult to do that. Summoning for Nurgle has mostly been a nice benefit in addition to the army, and not something to work towards. That said I’m sure someone will come up with a summoing list when the book is available this weekend.

But what can be summoned:

CPsUnit
30Great Unclean One
18Plague Drones (3)
14Plague Bearer Host (10)
12Poxbringer – Herald of Nurgle
10Beast of Nurgle (1)
9Feculent Gnarlmaw
8Nurgling Swarm (3)
7Sloppity Bilepiper – Herald of Nurgle
7Spoilpox Scrivener – Herald of Nurgle

There’s a few options there and the internet is already discussing the benefit of summoning Sloppity or Spoilpox over including them in the intial army, as you should get the summoning for them turn 2. But it is expensive to get any of these units, and feels to me (with no summoning in Destruction!) that they are useful as last turn objective grabbers, or to block up and kill a low wound character. But Nurglings… for 8 points — I’d definitely have some of that!

Conclusions

Nurgle hasn’t been made overpowered with the summoning and it feels at the right level, although the loss of 5 Plaguebearer summoning will hurt some of the existing players I’m sure they’ll be able to adapt.

Join us tomorrow for Day 7 of Nurgle where I’ll be wrapping up this coverage!

— Declan

The 7 Days of Nurgle – Day 5 – Allegiance Abilities

With the release of the Maggotkin of Nurgle book, I’m going to be scouring the internet for information on the book and presenting it to you over the next 7 days, so that you don’t have to (but we all know you will!).

I’ve already covered:

It’s the fith day today I’m bringing you news on the Allegiance Abilities from the book.

Again shout out to those with preview access to the book for sharing it. Today’s is mostly from the gang at Sprues and Brews. Do go and give them a read!

The Maggotkin book has 6 Plague Legions/ Contagium included. That’s not a bad number considering that each of Orruk Warclans had 3 (so 9 in that book). But, are they any good, and what will see play in Matched Play tournaments?

Munificent Wanderers

If an enemy unit is within 3″ of a Plaguebearer Host unit that has 10 or more models at the end of the movement or combat phase it receives 2 disease points instead of 1.

With disease being added in combat it’s difficult to see how the Plaguebearers wouldn’t cap on the 7 disease points anyway, but it may convince opponents to retreat in their movement phase to avoid the ‘chip’ damage of the disease points.

Befouling Host

If this army is led by a Deamon General it can include 2 Feculent Gnarlmaws instead of 1

The summoning Host! If you want to try out the summoning, I would imagine this will be your go-to choice!

Droning Guard

Subtract 1 from hit rolls that target Plague Drones units in the first battle round, or when they are set-up on the battlefield.

Plague Drones are how the Maggotkin can retain a fast(ish) army, and -1 to hit is very good. I love it on my MawKrusha and being able to appear, charge and be at -1 to the retaliation hits is very good. Especially against that Gate-Breaker Gargant.

Blessed Sons

If a mortal model is slain within 1″ of an enemy unit then when the model dies roll a number dice equal to the wounds characteristc of the model. Each roll of 6 inflicts a mortal wound.

A shame it is only 1″, but this is consistent with similar abilities. Just be careful about units in a line being hit on the side. That said, if you want a mortal army the extra damage – with disease – may be enough to kill a unit that would have survived.

Drowned Men

After deployment move Lord of Afflications and Pusgoyle Blightlords units up to 8″

Having recently played against Bonesplitterz with their similar abilities — this is great. Speed is so useful in Age of Sigmar, especially if you want to pin your opponent in their own deployment zone, or reduce the likelihood of a alpha-strike from Ironjawz or similar.

Filthbringers

You can include a Rot Coven in your army. (360 points for 3 Sorcerers as a single leader option). One wizard from the cover gets +1 to cast, unbind and dispel. If near others from the coven (3″), gain an additional +1 (up to +3)

This definitely makes the magic build viable, although only one wizard getting the bonus is a little weak considering what other armies can get (Hurricanum anyone). However if you like the Nurgle magic, this should help it go off… and you’ll have lots of spells available.

Conclusions

If I were to run Nurgle, it would likely be with hordes of Plaguebearers, so Munificent Wanderers would probably be my choice – despite my critiscm of it above. I think Matched Play will see the Droning Guard and Drowned Men taken regularly though. Movement is still king in Age of Sigmar.

Join us tomorrow for Day 6 of Nurgle!

— Declan

The 7 Days of Nurgle – Day 4 – Command Abilities

With the release of the Maggotkin of Nurgle book, I’m going to be scouring the internet for information on the book and presenting it to you over the next 7 days, so that you don’t have to (but we all know you will!).

I’ve already covered:

It’s the fourth day today I’m bringing you news on the Command Abilities from the book.

Again shout out to those with preview access to the book for sharing it. Today’s is mostly from the gang at Sprues and Brews. Do go and give them a read!

Similarly to the Spell Lores there are 2 sets of Command Traits in the book. One for Mortals and one for Daemons.

Mortal Command Traits – Lords of the Rotbringers

Grandfather’s Blessing

Once per game you can move the cycle of corruption 1 step forward.

This seems to be the only way to do this, and so the ability is powerful. But as a one-use command trait it won’t be liked by many players. As I like randomness (see my Squig Armies!) I probably wouldn’t take this, but it definitely has value.

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Internal Conduit

If your general is on the board at the start of the hero phase, roll a dice. 2-5 – gain a contagion point; 6 – gain D3 contagion points.

This will enable a turn 1 summoning, and boost a bit of summoning, but the output is low. I couldn’t find out if this was your hero phase only, so if it’s all hero phases it would twice as valuable! Assuming you can keep your general alive.

Living Plague

At the start of the Hero Phase roll a dice for each unit within 7″; on a 2+ they get a disease point and you gain a contagion point.

This feels better than internal conduit, assuming it works on your own troops… lots more disease markers though!

Avalanche of Rotten Flesh

When the General charges you roll a number of dice equal to the charge roll, for each 6 they suffer a mortal wound and also get that many disease tokens

A few bonus mortal wounds, but you’re likely getting disease tokens from the corresponding combat (or destroying the enemy), so its value is slightly reduced here.

Bloated and Corrupted

If the general rolls a 6 on their disgustingly resilient you can give an enemy unit within 3″ a disease token

Having your general in the middle of the enemy may seem risky, and isn’t something I often do. As such I’m not sure I would ever take this ability.

Overpowering Stench

Enemy units within 7″ of this general cannot issue commands and enemy units wholly within 7″ cannot receive commands

This is my favourite of the bunch. Commands are used extensively in the game, and preventing these – particularly in combat or for Inspiring Presence – can make a big difference.

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Daemon Command Abilities – Avatars of Corruption

Gift of the Febrile Frenzy

Once per battle at the start of combat phase, give all Nurgle daemons wholly within 7″ + 1 attack

Great if you’ve got smaller units of plaguebearers, or some Great Unclean Ones, but limiting to once per battle seems a bit mean

Nurgling Infestation

Subtract 1 from hit rolls that target the bearer and nurglings wholly within 7″ get +1 to hit.

-1 to hit your general – especially Great Unclean Ones – is going to be great, and a little bonus for Nurglings… and as everyone knows Nurglings are the best small gitz you can get since Snotlings disappeared.

Pestilent Breath

Pick an enemy unit within 7″ and roll a number of dice equal to the number of models within 7″. For each 5+ do a mortal wound.

Whilst we fight in Ghur and with horde armies being near the bottom of the meta the value of this is probably low… but who knows what will happen when we leave Ghur. Keep this in your mind if your local meta has large units.

Conclusions

Not a bad set of command traits, but nothing to set the world alight. If I was taking a general it would likely be a Great Unclean One with Nurgling Infestation… if nothing more than an excuse to get some Nurglings!

Join us tomorrow for Day 5 of Nurgle!

— Declan