Tag Archives: Ironjawz

Top Three AoS Lists for the Oceanic Championships of Warhammer – Age of Sigmar

This is the top three AoS lists for the Oceanic Championships of Warhammer – Age of Sigmar that took place in Australia on the 14th and 15th of October. It was an invitational event with 18 players vying to be crowned champion in a 4-game tournament. There were Warhammer 40k and Kill Team events running in parallel.

As an event with less than 20 players we won’t be commenting on the lists.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumphs:

Leaders
Gobsprakk, The Mouth of Mork (240)*
Orruk Megaboss (140)*

– Artefact: Destroyer
Orruk Warchanter (120)*
– Warbeat: Fixin’ Beat
Orruk Warchanter (120)**
– Warbeat: Get ‘Em Beat
Orruk Weirdnob Shaman (90)**
– General
– Command Trait: Shaman of the Chilled Lands
– Lore of the Weird: Da Great Big Green Hand of Gork
Wurrgog Prophet (170)**
– Artefact: Glowin’ Tattooz
– Lore of Primal Frost: Hoarfrost


Battleline
10 x Orruk Ardboys (220)***
– 1x Gorkamorka Banner Bearers
5 x Orruk Brutes (140)****
– Jagged Gore-hackas
5 x Orruk Brutes (140)****
– Jagged Gore-hackas


Units
20 x Moonclan Shootas (120)*
6 x Brute Ragerz (200)***

– 3x Chain-Smashas
– 3x Mighty Gore-Hackas
– Reinforced x 1
5 x Sporesplatta Fanatics (90)**
Maw-grunta Gougers (180)*


Endless Spells and Innvocations
Suffocating Gravetide (30)


Core Battalions
*Warlord
**Warlord
***Ironjawz Fist
****Ironjawz Fist


Enhancements
Artefact

Total: 2000 / 2000

Advertisements

Army Faction: Maggotkin of Nurgle
– Army Subfaction: Blessed Sons
– Grand Strategy: Blessed Desecration
– Triumphs: Bloodthirsty


LEADER
1 x Bloab Rotspawned (310)
– General
– Spells: Rancid Visitations
1 x Orghotts Daemonspew (320)
1 x The Glottkin (580)*

– Spells: Rancid Visitations
1 x Slopity Bilepiper


BATTLELINE
10 x Plaguebearers (120)*
– Plagueridden
– Icon Bearer
– Piper
10 x Plaguebearers (120)*
– Plagueridden
– Icon Bearer
– Piper
20 x Rotmire Creed (300)*


OTHER
3 x Nurglings

TERRAIN
1 x Feculent Gnarlmaw (0)


CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1980/2000)

Advertisements

Allegiance: Ironjawz
– Warclan: Bloodtoofs
– Mortal Realm: Ghur
– Grand Strategy: Waaagh!
– Triumphs: Inspired


Leaders
Megaboss on Maw-Krusha (450)*

– General
– Boss Choppa and Rip-tooth fist
– Command Trait: Hulking Brute
– Artefact: Destroyer
– Mount Trait: Fast ‘Un
Orruk Warchanter (120)*
– Warbeat: Killa Beat
Orruk Warchanter (120)*
– Warbeat: Fixin’ Beat
Orruk Weirdnob Shaman (90)
– Lore of the Weird: Da Great Big Green Hand of Gork
Skragrott, The Loonking (230)
– Allies

Battleline
6 x Orruk Gore-gruntas (340)*

– Jagged Gore-hackas
– Reinforced x 1
6 x Orruk Gore-gruntas (340)*
– Jagged Gore-hackas
– Reinforced x 1
10 x Orruk Brutes (280)*
– Jagged Gore-hackas
– 02 x Gore Choppas
– Reinforced x 1

Core Battalions
*Battle Regiment

Total: 1970 / 2000

Advertisements

Allegiance: Skaven
– Grand Strategy: Arch-corruptors of the Mortal Realms
– Triumphs: Indomitable

Leaders
Verminlord Warbringer (380)*
– General
– Command Trait: Devious Adversary
– Artefact: Warpstone Charm
– Universal Spell Lore: Flaming Weapon
– Universal Spell Lore: Levitate
Lord Skreech Verminking (370)
Grey Seer (120)**
– Lore of Ruin: Death Frenzy
– Lore of Primal Frost: Hoarfrost
Grey Seer (120)**
– Lore of Ruin: Skitterleap
– Lore of Primal Frost: Merciless Blizzard
Plague Priest (100)*
– Noxious Prayers: Rabid-rabid!
Plague Priest (100)*
– Universal Prayer Scripture: Heal

Battleline
20 x Clanrats (100)
– Rusty Blade
20 x Clanrats (100)
– Rusty Blade
10 x Plague Censer Bearers (180)
– Reinforced x 1
10 x Plague Censer Bearers (180)
– Reinforced x 1

Units
1 x Warp-Grinder (60)*

Behemoths
Hell Pit Abomination (180)
(Enhancement +2 wounds +1 save unless noted otherwise)

Core Battalions
*Warlord
**Andtorian Acolytes

Additional Enhancements
Spell

Total: 1990 / 2000

Kieren Coates: The list is very heavy on hammers and designed to be played reactively based upon different matchups

It’s been built in conjunction with Mechrat (keegan) and Warpfire Minis (jordan) who have both gone 5-0 and 4-1 respectively as well

40 clanrats provides a protective screen for 1-2 turns and to prevent any alpha plays, waiting for the right opening for the list to attack

Between the 20 plague censors (10 of which may be in reserve for deepstrike), 2 verminlords and hell pits it can easily table armies in 2 turns if a gap is presented

Further the grey seers and priests provide short range mortal bursts between blizzard and great plagues, aided by Skreech’s dreaded 13th spell

All backed by triple masterclan for consistency making the engagement turn surprisingly reliable for a skaven army

However if you wish to sit back and not engage, that’s fine with the list as its grand Strat simply is to keep the support heroes alive, forcing many enemies to have to engage or risk giving away a grand strategy

It’s a list that has a strong variety of options – so be ready for a wild game!

Advertisements

Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/6F14NDEQKW

Top Three AoS Lists for the Battle for Exiles

This is the top three AoS lists for the Battle for Exiles that took place in Australia on the 7th of October. It involved 19 players vying to be crowned champion in a 4-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Maggotkin of Nurgle
– Army Subfaction: Blessed Sons
– Grand Strategy: Blessed Desecration
– Triumphs: Bloodthirsty

LEADER
1 x Bloab Rotspawned (310)
– General
– Spells: Rancid Visitations
1 x Orghotts Daemonspew (320)
1 x The Glottkin (580)*
– Spells: Rancid Visitations

BATTLELINE
10 x Plaguebearers (120)*
10 x Plaguebearers (120)*
20 x Rotmire Creed (150)*
5 x Putrid Blightkings (230)*

TERRAIN
1 x Feculent Gnarlmaw (0)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1980/2000)


Roland Rivera: The Glottkin claims another set of victims! The mobility and board control that Blightkrieg provides adds another dimension to many Nurgle lists, and this is no exception. This list features the classic dance partner for the big fella in Orghotts Daemonspew, who packs a punch and is also tough as nails.

However, this list has no shortage of capable units to Blightkrieg with, as Bloab Rotspawned and the 5-man unit of Putrid Blightkings are also decent options. Heck, the 20-man unit of Rotmire Creed will do in a pinch, though they do their best work sitting on an objective and firing away.

Speaking of objectives, the 10-man units of Plaguebearers make for quality objective sitters, as they are cheap units that count for a significant number of models and are not easy to clear, especially later in the game when they can be potentially complemented by a summoned-in Sloppity Bilepiper. All in all, this list leverages the power of the Glottkin well, and as such is a contender.


Advertisements

Allegiance: Ironjawz
– Warclan: Bloodtoofs
– Grand Strategy: Waaagh!
– Triumphs: Inspired


Leaders
Megaboss on Maw-Krusha (450)*
– General
– Boss Choppa and Rip-tooth fist
– Command Trait: Mighty Waaagh! Leader
– Artefact: Destroyer
– Mount Trait: Fast ‘Un
Orruk Warchanter (120)*
– Warbeat: Fixin’ Beat
Orruk Warchanter (120)*
– Warbeat: Get ‘Em Beat
– Nullstone Adornment: Pouch of Nulldust


Battleline
6 x Orruk Gore-gruntas (340)*
– Jagged Gore-hackas
– Reinforced x 1
6 x Orruk Gore-gruntas (340)*
– Jagged Gore-hackas
– Reinforced x 1
3 x Orruk Gore-gruntas (170)*
– Jagged Gore-hackas


Units
6 x Brute Ragerz (200)*
– Reinforced x 1
6 x Brute Ragerz (200)*
– Reinforced x 1


Core Battalions
*Battle Regiment

Total: 1940 / 2000

Advertisements

Army Faction: Ossiarch Bonereapers
– Army Subfaction: Petrifex Elite
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired


LEADER
1 x Katakros (500)*
1 x Mortisan Boneshaper (140)*

– General
– Command Traits: Dark Acolyte
– Artefacts: Artisan’s Key
– Spells: Drain Vitality


BATTLELINE
5 x Kavalos Deathriders (190)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
6 x Immortis Guard (220)*
6 x Necropolis Stalkers (220)*
10 x Mortek Guard (130)*

– Mortek Hekatos
– Necrophoros
– Soulcleaver Greatblade
– Nadirite Blade


BEHEMOTH
1 x Gothizzar Harvester (160)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (2000/2000)

Advertisements

Army Faction: Sylvaneth
– Subfaction: Gnarlroot
– Grand Strategy: Spellcasting Savant
– Triumph: Inspired
– Seasons of War: The Burgeoning


LEADERS
The Lady of Vines (250)*

– Spells: Verdant Blessing, Verdurous Harmony
Spirit of Durthu (350)**
– Artefacts of Power: Greenwood Gladius
Arch-Revenant (120)**
– Artefacts of Power: Arcane Tome
– Spells: Verdant Blessing
Branchwych (110)**
– General
– Command Traits: Spellsinger
– Spells: Regrowth, Verdant Blessing

BATTLELINE
Dryads (100)*

– Branch Nymph
Dryads (100)*
– Branch Nymph
Tree-Revenants (110)*
– Scion
– Glade Banner Bearer
– Waypipes
– Protector Glaive

OTHER
Kurnoth Hunters with Kurnoth Greatswords (440)*

– Huntmaster
Stormdrake Guard (340)*
– Stormdrake-Prime
– Drakerider’s Lance

ENDLESS SPELLS & INVOCATIONS
1 x Spiteswarm Hive (40)
1 x Prismatic Palisade (40)


TERRAIN
1 x Awakened Wyldwood (0)

CORE BATTALIONS
*Battle Regiment
**Command Entourage
– Magnificent


TOTAL POINTS: 2000/2000

Advertisements

Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/YPWVQPF83C

Ironjaws Tech: Mighty Retreat

Ironjaws is an army defined, more than anything else by the ability “Mighty Destroyers”. Mighty Destroyers is a command ability used in the hero phase to Move, Pile in, or charge. Jaws are Infamous for crossing the board in a single turn and blowing up half your army in one explosive charge, but true followers of Gork know that Cunnin’ is the second half of brutal.

Masters of the Waaagh like Scooter Walters, Noah Singh, and Greg Brewer have long been utilizing a very Cunnin’ maneuver called the Mighty Retreat. To understand the Mighty retreat we have to dive into the mechanics of Mighty Destroyers.

When you issue the command, if the unit is outside of 12″ of any enemies it can make a normal move action. But if it’s within 12″ and outside of 3″ that unit must immediately make a charge move instead. What’s interesting here is that this occurs before the movement phase, meaning you can charge in, then retreat move in the same turn. You can give em the ol’ Goregrunta Reach around and get into some REALLY nasty positions with this surprise movement as most people don’t realize you can do this.

The charge

But merely getting into position won’t win you the games, u’z gotta Smash N Bash em. You have to be able to capitalize on that position, and here’s where the really interesting part comes in. As long as you’ve completed a charge move this turn, you can pile in, even if you’re not in combat. This means that you can retreat and end just outside an enemy unit, and then pile in during the combat phase to attack them.

The mighty retreat

Not only does this let you engage in unexpected places, it also allows you to mess with combat sequencing as your unit is technically outside of combat until you do your pile in, so your guaranteed to hit the enemy before they hit you. Adding this trick to your arsenal can help you sneak into juicy bits and prove once again that Green iz Best.

Top Three AoS Lists for the Sydney GT

This is the top three AoS lists for the Sydney GT that took place in Australia on the 9th and 10th of September. It involved 103 players vying to be crowned champion in a 5-game tournament. One of the premier events in Australia run by AoS Coach, there is a lot more at the event than just the games. Take a look at the players pack which is a great example of how to create a fantastic event.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Seraphon
– Constellation: Fangs of Sotek
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired


LEADERS
Lord Kroak Lord-Emperor Palpatine (410)***
Skink Starseer Cad Bane (150)***

– Lore of Primal Frost: Merciless Blizzard
– Spell: Speed of Huanchi
Skink Starseer Greedo (150)*
– Lore of Primal Frost: Merciless Blizzard
– Spell: Cosmic Crush
Slann Starmaster Grogu (275)*
– General
– Command Trait: Lord of Celestial Resonance
– Artefact: Spacefolder’s Stave
– Spell: Drain Magic
– Lore of Primal Frost: Hoarfrost
Saurus Astrolith Bearer Empire Standard Bearer (140)***
Gotrek Gurnisson Anakin SkyWalker (480)**

– Allies


BATTLELINE
10 x Skinks Ewoks (90)**
– Moonstone Clubs & Star bucklers
10 x Skinks Ewoks (90)**
– Boltspitters & Moonstone Clubs
5 x Saurus Guard (140)***


ENDLESS SPELLS & INVOCATIONS
Malevolent Maelstrom (30)
Suffocating Gravetide (30)


TERRAIN
RealmShaper Engine


CORE BATTALIONS
*Andtorian Acolytes
**Wizard-Finders of Andtor
***Warlord


ENHANCEMENTS
Spell


Total: 1985 / 2000

“Hi List Enthusiast,

Post event it was identified that Gotrek was not eligible to be placed in the GHB23 Wizard Finders battalion due to being unique. This unique ruling has unfortunately has been missed by us TOs, the public when all lists were unlocked, and the five 5 opponents over the weekend. It was not raised as a complaint until post-event.

I’ve reviewed the list in full and it does have both the right units to interchange that makes this list legal, and it’s impacts were minimum at best when you review his opponent match ups and kill list. Game 4 was IDK and Game 5 against OBR which did not impact his most critical games. Gotrek’s kill list over the event was Avalanor, 10 Stoneguard, 20 Deathrattle Skeletons, Incarnate of Ghur, Arkhelian Allopex, and 6 Immortis Guard.

Reviewing 120 lists is no easy feat, and based on all the information above, we will keep the victories as it stands. It’s a shame we didn’t catch it earlier and we will review how we can improve our processes including an extension from the current list submission window to allow additional time for TO & peer review.

– Anthony | SGT TO”


Allegiance: Soulblight Gravelords
– Subfaction: Legion of Night
– Mortal Realm: Ghur
– Grand Strategy: The Danse Macabre
– Triumphs: Bloodthirsty


LEADERS
Queen blizzard wizard. (140)*
Vampire Lord

– General
– Command Trait: Shaman of the Chilled Lands
– Artefact: Morbheg’s Claw
– Lore of the Vampires: Spirit Gale
– Bonded to the Krondspine Incarnate of Ghur
Vlado lezechiar (140)*
Vampire Lord

– Lore of the Vampires: Spirit Gale
My boy (380)**
Mannfred von Carstein, Mortarch of Night

– Lore of the Deathmages: Waste Away


UNITS
Carrion corps (300)**
30 x Deathrattle Skeletons

Meat (120)**
20 x Deadwalker Zombies

Nat, Cat and Pat (80)**
3 x Fell Bats

Krell’s Black Guard (300)**
20 x Grave Guard

– Great Wight Blades


BEHEMOTHS
Bones (480)**
Krondspine Incarnate of Ghur

– Allies
– Bonded to the General, Vampire Lord, (Queen Blizzard Wizard)


ENDLESS SPELLS & INVOCATIONS
Suffocating Gravetide (30)
Malevolent Maelstrom (30)


CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment


TOTAL: 2000/2000 WOUNDS: 103

Advertisements

Allegiance: Ironjawz
– Warclan: Ironsunz
– Mortal Realm: Ghur
– Grand Strategy: Waaagh!
– Triumphs: Inspired

Leaders
Gruntsmash Krotchkika riding the Waaaaaaaghmbulance (450)*
Megaboss on Maw-Krusha

– General
– Boss Choppa and Rip-tooth fist
– Command Trait: Hulking Brute
– Artefact: Destroyer
– Mount Trait: Fast ‘Un
Right Waaaaghk (120)*
Orruk Warchanter

– Warbeat: Get ‘Em Beat
Left Waaaaghk (120)*
Orruk Warchanter

– Warbeat: Fixin’ Beat
– Nullstone Adornment: Hand-carved Nullstone Icon


Battleline
Tuff Boyz (280)*
10 x Orruk Brutes

– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
Ruff Boyz (280)*
10 x Orruk Brutes

– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
Bad Boyz (280)*
10 x Orruk Brutes

– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
Backstreet Boyz (280)*
10 x Orruk Brutes

– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1


Units
Fast Boyz (170)*
3 x Orruk Gore-gruntas
– Jagged Gore-hackas


Core Battalions
*Battle Regiment

Total: 1980 / 2000


Advertisements

Army Faction: Gloomspite Gitz
– Subfaction: Jaws of Mork
– Grand Strategy: Protect da Shrine!
– Triumph: Indomitable


LEADERS
Loonboss on Mangler Squigs (340)*
– General
– Command Traits: Fight Another Day
– Artefacts of Power: The Clammy Cowl
Squigboss (110)*
Skragrott, the Loonking (230)*
Madcap Shaman (70)**

– Artefacts of Power: Staff of Sneaky Stealin’
– Spells: Merciless Blizzard
Madcap Shaman (70)**
– Spells: Hoarfrost


BATTLELINE
Moonclan Shootas (120)
– Bad Moon Icon Bearer
– Gong Basher
– Moonclan Boss
– 1 Barbed Nets
Squig Hoppers (190)
– Squig Hopper Boss
Squig Herd (420)
Boingrot Bounderz (450)*

– Bounder Boss


TERRAIN
1 x Bad Moon Loonshrine (0)

CORE BATTALIONS
*Warlord
**Andtorian Acolytes


TOTAL POINTS: 2000/2000

Advertisements

Final Tournament Placings

Top Three AoS Lists for the 2023 Goonhammer Open

This is the top three AoS lists for the Goonhammer Open that took place in the USA on the 19th and 20th of August. It involved 15 players vying to be crowned champion in a 5-game tournament.

As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Ossiarch Bonereapers
– Subfaction: Null Myriad
– Grand Strategy: The Scales Balanced
– Triumph: Inspired

LEADERS
Mortisan Soulmason (160)
Spells: Merciless Blizzard
Arkhan the Black (380)*
Liege-Kavalos (180)*
General
– Command Traits: Diversionary Tactics
Mortisan Boneshaper (140)*
– Artefacts of Power: Artisan’s Key
– Spells: Hoarfrost

BATTLELINE
Kavalos Deathriders (180)*
Mortek Hekatos
– Necrophoros
– Nadirite Blade
Kavalos Deathriders (180)*
Necrophoros
– Mortek Hekatos
– Nadirite Blade
Morghast Archai (220)*
Spirit Halberd
Mortek Guard (300)*
Mortek Hekatos
– Nadirite Spear
– 2 x Necrophoros
– 2 x Soulcleaver Greatblade

OTHER
Immortis Guard (220)*

ENDLESS SPELLS & INVOCATIONS
1 x Nightmare Predator (40)

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

Advertisements

Army Faction: Slaves to Darkness
– Subfaction: Knights of the Empty Throne
– Grand Strategy: Follow the Path to Glory

LEADERS
Chaos Sorcerer Lord (120)*
– Mark of Chaos: Nurgle
– Spells: Hoarfrost
Chaos Sorcerer Lord (120)*
Mark of Chaos: Undivided
– Artefacts of Power: Chaos Familiar
– Spells: Chaotic Conduit

BATTLELINE
Corvus Cabal (80)*
Corvus Cabal (80)*
Varanguard (580)*
General
– Mark of Chaos: Khorne
– 6 x Fellspear
Varanguard (580)*
Mark of Chaos: Khorne
– 6 x Fellspear
Chaos Knights (440)*
Mark of Chaos: Nurgle
– Doom Knight
– Standard Bearer
– Hornblower
– Cursed Lance
– Ensorcelled Banner: The Eroding Icon

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

Advertisements

Army Faction: Orruk Warclans
Army Type: Ironjawz
– Army Subfaction: Bloodtoofs
– Grand Strategy: Waaagh!
– Triumphs: Inspired

LEADER
1 x Orruk Warchanter (120)
Warbeats: Fixin’ Beat
1 x Orruk Weirdnob Shaman (90)
Spells: Hoarfrost
1 x Megaboss on Maw-krusha (450)*
General
– Command Traits: Master of Magic
– Boss Choppa and Rip-toof Fist
– Artefacts: Arcane Tome
– Mount Traits: Fast ’Un
1 x Orruk Warchanter (120)*
Warbeats: Get ’Em Beat
1 x Skragrott, the Loonking (230)*

BATTLELINE
6 x Orruk Gore-gruntas (170)*
Gore-grunta Boss
– Jagged Gore-hacka
6 x Orruk Gore-gruntas (170)*
Gore-grunta Boss
– Jagged Gore-hacka
10 x Orruk Brutes (140)*
Brute Boss
– Jagged Gore-hacka
– 2 x Gore-choppa

ENDLESS SPELL
1 x Suffocating Gravetide (30)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (2000/2000)

Advertisements

Army Faction: Maggotkin of Nurgle
Subfaction: Filthbringers
– Grand Strategy: Control the Nexus

LEADERS
Rotbringer Sorcerer (Rot Coven) (360)*
Spells: Merciless Blizzard, Rupture
– Bonding: Krondspine Incarnate of Ghur
Rotbringer Sorcerer (Rot Coven) (360)*
Spells: Hoarfrost, Merciless Blizzard
Rotbringer Sorcerer (Rot Coven) (360)*
Spells: Merciless Blizzard, Rancid Visitations
Rotbringer Sorcerer (Rot Coven) (360)**
General
– Command Traits: Eye of the Blizzard
– Artefacts of Power: The Splithorn Helm
– Spells: Merciless Blizzard, Rancid Visitations
Rotbringer Sorcerer (Rot Coven) (360)**
Spells: Merciless Blizzard, Rancid Visitations
Rotbringer Sorcerer (Rot Coven) (360)**
Spells: Hoarfrost, Merciless Blizzard

BATTLELINE
Plaguebearers (260)
Plagueridden
– 2 x Icon Bearer
– 2 x Piper
Plaguebearers (130)
Plagueridden
– Icon Bearer
– Piper
Plaguebearers (260)**
Plagueridden
– 2 x Icon Bearer
– 2 x Piper

BEHEMOTH
Krondspine Incarnate of Ghur (480)

ENDLESS SPELLS & INVOCATIONS
1 x Umbral Spellportal (80)
1 x Malevolent Maelstrom (30)
1 x Aethervoid Pendulum (40)

TERRAIN
1 x Feculent Gnarlmaw (0)

CORE BATTALIONS
*Andtorian Acolytes
**Warlord

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 480 / 400
Wounds: 136
Drops: 10

Advertisements

Final Tournament Placings

Top Three AoS Lists for Grimnir’s Vengeance GT

This is the top three AoS lists for Grimnir’s Vengeance that took place in the USA on the 12th and 13th of August. It involved 13 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Ossiarch Bonereapers
– Subfaction: Crematorians
– Grand Strategy: Control the Nexus

LEADERS
Nagash (900)
Arkhan the Black (380)*
Mortisan Soulreaper (110)*
General
– Command Traits: Diversionary Tactics
– Artefacts of Power: Luminscythe
– Spells: Merciless Blizzard

BATTLELINE
Mortek Guard (150)*
Mortek Guard (150)*
Kavalos Deathriders (180)*

ENDLESS SPELLS & INVOCATIONS
1 x Nightmare Predator (40)
1 x Umbral Spellportal (80)

CORE BATTALIONS
*Ossiarch Cohort

TOTAL POINTS: 1990/2000

Advertisements

Army Faction: Sons of Behemat
Army Type: Taker Tribe
– Grand Strategy: Make the Land Tremble!
– Triumphs: Inspired

LEADER
1 x Gatebreaker (500)*
Artefacts: Arcane Tome
1 x Warstomper (450)**
1 x Kraken-Eater (480)**
General
– Command Traits: Very Acquisitive
– Artefacts: Amulet of Destiny, Glowy Shield of Protectiness
1 x Beast-skewer Killbow (Big Grikk’s Kruleshots) (290)***

BATTLELINE
1 x Mancrusher Gargant (140)*
1 x Mancrusher Gargant (140)*

OTHER
3 x Man-skewer Boltboyz 1 (Big Grikk’s Kruleshots) (290)***
3 x Man-skewer Boltboyz 2 (Big Grikk’s Kruleshots) (290)***

CORE BATTALIONS:
*Footsloggas
**Bosses of the Stomp
***Regiment of Renown

TOTAL POINTS: (2000/2000)

Advertisements

Allegiance: Skaven
Grand Strategy: None Chosen
– Triumphs:

Leaders
Verminlord Warbringer (380)*
General
– Command Trait: Devious Adversary
– Artefact: Warpstone Charm
– Universal Spell Lore: Flaming Weapon
– Universal Spell Lore: Levitate
Plague Priest (100)*
Noxious Prayers: Rabid-rabid!
Plague Priest (100)*
Noxious Prayers: Filth-filth!
Plague Priest (100)***
Noxious Prayers: Rabid-rabid!
Grey Seer (120)**
– Lore of Ruin: Skitterleap
– Lore of Primal Frost: Merciless Blizzard
Grey Seer (120)**
– Lore of Ruin: Death Frenzy
– Lore of Primal Frost: Merciless Blizzard

Battleline
20 x Clanrats (100)*
Rusty Blade
– 2x Standard Bearers
– 2x Standard Bell Ringers
20 x Clanrats (100)
Rusty Blade
– 2x Standard Bearers
– 2x Standard Bell Ringers
20 x Clanrats (100)
– Rusty Blade
– 2x Standard Bearers
– 2x Standard Bell Ringers
10 x Plague Censer Bearers (180)***
Reinforced x 1
10 x Plague Censer Bearers (180)***
Reinforced x 1
20 x Plague Monks (180)***
Foetid Blades
– Reinforced x 1

Behemoths
Hell Pit Abomination (200)

Endless Spells & Invocations
Aethervoid Pendulum (40)

Core Battalions
*Warlord
**Andtorian Acolytes
***Vanguard

Additional Enhancements
Spell

Total: 2000 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 172
Drops: 13


Advertisements

Allegiance: Ironjawz
Warclan: Bloodtoofs
– Mortal Realm: Ghur
– Grand Strategy: Waaagh!
– Triumphs:

Leaders
Gordrakk the Fist of Gork (460)
Megaboss on Maw-Krusha (450)*
General
– Boss Gore-hacka and Choppa
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
Orruk Warchanter (120)*
Warbeat: Get ‘Em Beat
Orruk Warchanter (120)*
Warbeat: Fixin’ Beat

Battleline
6 x Orruk Gore-gruntas (340)*
Jagged Gore-hackas
– Reinforced x 1
6 x Orruk Gore-gruntas (340)*
Jagged Gore-hackas
– Reinforced x 1
3 x Orruk Gore-gruntas (170)*
Jagged Gore-hackas

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 125
Drops: 2

Advertisements

Final Tournament Placings

Top Three AoS Lists for SAGT 23

This is the top three AoS lists for the South Australia Grand Tournament that took place in Australia on the 20th and 21st of May. It involved 31 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists


Allegiance: Kharadron Overlords
Sky Port: Barak Urbaz
– Grand Strategy: Rule the Skies
– Triumphs: Inspired

Kharadron Code
Artycle: Settle The Grudges
-Additional Artycle From Barak-Urbaz : Honour Is Everything
– Amendment: Trust to Your Guns
– Footnote: Without Our Ships We Are Naught

Leaders
Arkanaut Admiral (125)*
General
– Command Trait: Ex-Grundstok
– Aspect of the Champion: Leadership of the Alpha
Aether-Khemist (80)*
Artefact: Spell in a Bottle
Aether-Khemist (80)*

Battleline
15 x Grundstok Thunderers (405)*
– 3x Aetheric Fumigators
– 3x Decksweepers
– 3x Aethercannons
– 3x Grundstok Mortars
– Reinforced x 2
15 x Grundstok Thunderers (405)*
– 3x Aetheric Fumigators
– 3x Decksweepers
– 3x Aethercannons
– 3x Grundstok Mortars
– Reinforced x 2
5 x Grundstok Thunderers (135)*
– 1x Aetheric Fumigators
– 1x Decksweepers
– 1x Aethercannons
– 1x Grundstok Mortars
1 x Grundstok Gunhauler (170)*
Main Gun: Sky Cannon
– Gunhauler Modifications: Coalbeard’s Collapsible Compartments
10 x Arkanaut Company (100)*
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns

Behemoths
Arkanaut Ironclad (500)*
Main Gun: Great Volley Cannon
– The Admirals Flagship

Endless Spells & Invocations
Spell in a Bottle: Soulscream Bridge (0)

Core Battalions
*Battle Regiment

Total: 2000 / 2000

Today, we have the great Mark Nodge with Kharadron Overlords list who decided to choose violence. And guns, lots of guns… To hell with it, all the guns. In a trial run of the list, he is taking the Age of Sigmar World Teams Tournament representing Team Australia in early June. He blasted his way through SAGT like Michael Bay blasts through a blockbuster movie.

This list features Grundstock Thunderers, thirty-five Grundstock Thunderers, all packing special weapons for that extra sauce. Thunderers have been the go-to unit for Kharadron devastation of late, and this list skews about as hard into them as possible. The upgrades to their range and consistency with the new Battletome combined with the rend buff from the Khemist makes them deadly at eighteen inches and devastating at twelve. Furthermore, they have the ability for them to give a minus one to hit if they fail to kill something, or unleash hell, from suppressing fire, and finally if someone does tag them in combat if they survive, they get to dump up to 3d6 mortal wounds on their attacker.
The biggest issue with the unit overall is its slow speed, which Mark has offset with multiple ways of getting them where they need to be. First off, we have the traditional Ironclad, which is an excellent shooting platform in its own right. The ability teleport, and once per game, dump its cargo, making it the precision piece of this equation. Next up, we have a Soulscream bridge in a spell in a bottle attached to a Khemist. This is a unique endless spell that has two massive bases that must be set up within twenty-four inches of the caster, then at the start of the movement phase, a single unit wholly within six inches may teleport. Even though this can only be cast once per game and is easy to dispel, the utility beyond the teleport itself is amazing. The bases are massive, so you can use them to screen pieces or even lane blockers against armies like Gargants.

Lastly, we have a Gunhauler with a very cheeky “Coalbeards Collapsable Compartments” Endrinwork. This rarely seen contraption gives the Gunhauler the Transport Vessel keyword and a six-man capacity. This is perfect for the unit of five Thunderers to roam around in, and when combined with the Gunhaulers unparalleled movement in the army it can go camp out on an objective while still presenting enough of a threat that chaff units cannot easily shift them off.

Overall, this is an outstanding skew list that presents multiple tough units that are a must kill with just enough support redundancy to keep it all afloat. It should dominate the horde based undead that are currently running rampant, such as Soulblight Gravelords and Ossiarch Bonereapers. It might have some difficulty with armies like Beasts of Chaos and Slannesh, who can pressure the heroes outside of combat. I look forward to seeing how Mark does with it at Worlds.

Advertisements

Allegiance: Skaven
– Mortal Realm: Ghur
– Grand Strategy: The Day is Ours!
– Triumphs: Inspired

Leaders
Verminlord Warbringer (400)***
General
– Command Trait: Devious Adversary
– Artefact: Rustcursed Armour
– Universal Spell Lore: Flaming Weapon
Thanquol on Boneripper (430)*
4 Warpfire Projectors
– Lore of Ruin: Skitterleap
Grey Seer (120)*
– Lore of Ruin: Death Frenzy
Grey Seer (120)*
Universal Spell Lore: Levitate
Warlock Bombardier (110)**
Artefact: Vial of the Fulminator
– Lore of Warpvolt Galvanism: More-more-more Warp Power!
– Aspect of the Champion: Fuelled by Ghurish Rage

Battleline
20 x Clanrats (100)*
Rusty Blade
20 x Clanrats (100)**
Rusty Blade
20 x Clanrats (100)**
– Rusty Blade

Units
1 x Doomwheel (160)***
1 x Doomwheel (160)***

Endless Spells & Invocations
Warp Lightning Vortex (80)
Ravenak’s Gnashing Jaws (70)
Lauchon the Soulseeker (50)

Core Battalions
*Warlord
**Vanguard
***Linebreaker

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 118
Drops: 10

Kieren Coates: The list was inspired by IronBlaze – a mad man who has been running doomwheels competitive rain hail or shine.

It’s designed to be a castle buster with still a strong core to finish out the game

Thanquol and verminlord make the base of the list, with thanquol being the key piece into magic dom and horde lists, and the verminlord being the primary physical damage output – if these two pieces are protected over 5 turns they can lift almost any army

Surrounding them to keep them safe is 3 sets of 20 clanrats acting as barriers and forcing the enemy to trade high value units into them, only to have them countered off and the lines rebuilt

For long-range damage, we have two grey seers who can be skitterleaped up the board to drop endless spells before taking gnawholes back.

Further to this, the doomwheels (or better known Zoomwheels) can have their movement doubled by the engineer, combined with 2 sources of death frenzy, levitate and MMWP they become a killing machine with an average movement of 28 inches.

Lob those doomwheels over the top to kill off key pieces that could threaten the life of the warbringer and thanquol, then keep them protected as they lift 2 units per turn and repeat for 5 turns to win the game.

The list is surprisingly concentrated with low health, so it’s best not to get too greedy and take it slow, killing 1-2 units per turn, but staying protected from the enemy counter is a must

Advertisements

Army Faction: Orruk Warclans
Army Type: Ironjawz
– Subfaction: Bloodtoofs
– Grand Strategy: Hold the Line

LEADERS
Megaboss on Maw-krusha (480)
General
– Boss Choppa and Rip-toof Fist
– Mount Traits: Fast ’Un
– Bash ‘Em Ladz
– Arcane Tome
– Touched by the Waaagh!
Orruk Megaboss (140)
Artefacts of Power: Destroyer
– Tunnel Master
Orruk Warchanter (120)
Warbeats: Get ’Em Beat
Orruk Warchanter (120)
Warbeats: Fixin’ Beat
Orruk Warchanter (120)
Warbeats: Killa Beat

BATTLELINE
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka

Core Battalions
– Vanguard
– Battle Regiment
– Command Entourage: Magnificent

TOTAL POINTS: 2000/2000

At first glance, this list looks typical for Bloodtoofs, Ironjawz with a Mawcrusha, Megaboss, and 18 Gore gruntas. But there is a little more depth to it. Kyle has tried to address the dismal output of Gore gruntas (Jagged Gore-hackas are 1 damage weapons) with Bash ’em lads and Killa beat. The Mawcrusha has Arcane Tome with Bash ’em ladz and Touched by the Waagh, pick a unit with 6″ and cause D3 wounds to them, the caster gets the number of wounds added to their casting roll. Now, the 8 is at least a 7 and more often than not a 6 casting roll. It grants +1 to wound rolls. Killa Beat (not often seen either) grants +1 to hit. With so many units spreading, the buffs will help, especially with Skull Shaking Bellow, to apply 3 commands for the cost of one (all out attack, for instance). 4 units can have +1 to attack.

The other benefit is that the 3 model units are much easier to move and pile in. It can make a difference to both mortals on the charge and just getting your attacks into the right unit. Shot off the board once by Kharadron it was otherwise an effective approach. The whole list is mobil (except the Warchanters) and can get up in your grill quickly. If the dice are hot, they are a real menance still, especially when you can buff the Jagged Gore-hackas.

Advertisements

Army Faction: Maggotkin of Nurgle
Subfaction: Befouling Host
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Great Unclean One (480)
General
– Command Traits: Nurgling Infestation
– Doomsday Bell and Plague Flail
– Artefacts of Power: The Witherstave
– Spells: Stream of Corruption
Bloab Rotspawned (320)*
Spells: Gift of Disease
Lord of Blights (150)*
Aspects of the Champion: Fuelled by Ghurish Rage

BATTLELINE
Putrid Blightkings (250)*
Putrid Blightkings (250)*
Putrid Blightkings (250)*

OTHER
Nurglings (100)*
Rotmire Creed (130)*

ENDLESS SPELLS & INVOCATIONS
1 x Quicksilver Swords (60)

TERRAIN
1 x Feculent Gnarlmaw (0)
1 x Feculent Gnarlmaw (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1990/2000

Roland Rivera: Here, we have a spicy Nurgle list that successfully executed the submarine (lose Round 1, win the rest of the way to clinch the 4-1). The Befouling Host subfaction lets Nurgle focus more on summoning by letting them place 2 Feculent Gnarlmaws instead of 1 at the start of the game, thus generating more Contagion Points and hitting their summoning benchmarks a bit faster. This is important because (as we will see below), most of the combat blocks in this list are rather lacking in foot speed, and summoning will be necessary to complement your board presence.

In order to get an extra Gnarlmaw, Befouling Host demands a Daemon General, and that is where we see the rather uncommon inclusion of a Great Unclean One. While the big fella is a bit slow, he packs some utility with his chosen artefact in the Witherstave, which makes the mortal wounds from disease points go off on 3+ instead of 4+. It also provides even more summoning points via the Doomsday Bell. Last but not least, Stream of Corruption gives you a potent short-range horde clearing spell that can line up very well into armies with lots of foot troops.

Another interesting inclusion is the Lord of Blights, along with the 3 units of Putrid Blightkings. Blightkings are efficient volume attackers that are very good at chewing up weaker troops, and the Lord of Blights is a durable foot Hero (especially with Fuelled by Ghurish Rage acting as a backstop) that gives you a bit of shooting.

These interesting inclusions are rounded out with some mainstays in Bloab, Nurglings, and the Rotmire Creed. All in all, this is a very interesting list featuring some uncommon choices, but it has the result to back it up.

Advertisements

Final Tournament Placings

For the full tournament break-down, visit Stats and Ladders.

Top Three AoS Lists for CTC Age Of Sigmar Championship Open

This is the top three AoS lists for CTC Age Of Sigmar Championship Open that took place in Ottawa, Canada on the 13th and 14th of May. It involved 22 players vying to be crowned champion in a 5-game tournament. The tournament was broken into 2 rounds, one of 3 games and one of 2 games (2nd day). The results are for the combined placings, overall winners are slightly different reflecting standings after day 1 (first 3 rounds).

As this event had less than 25 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

The Top Three AoS Lists

Army Faction: Fyreslayers
Subfaction: Vostarg
Grand Strategy: The Day is Ours!
Triumph: Inspired

LEADERS
Auric Runefather on Magmadroth (360)**
– General
– Command Traits: Blood of the Berzerker
– Artefacts of Power: Master Rune of Unbreakable Resolve
– Mount Traits: Coal-heart Ancient
Auric Flamekeeper (90)**
Auric Flamekeeper (90)**
Battlesmith (150)***
– Artefacts of Power: Nulsidian Icon
– Aspects of the Champion: Fuelled by Ghurish Rage
Auric Runeson (80)***
– Ancestral War-axe
– Artefacts of Power: Axe of Grimnir
Auric Runemaster (130)***
– Prayers: Curse

BATTLELINE
Vulkite Berzerkers with Fyresteel Handaxes (160)*
– Karl
Vulkite Berzerkers with Fyresteel Handaxes (160)*
– Karl
Vulkite Berzerkers with Fyresteel Handaxes (160)*
– Karl
Vulkite Berzerkers with Fyresteel Handaxes (160)*
– Karl
Hearthguard Berzerkers (450)**
– Karl
– Berzerker Broadaxe

CORE BATTALIONS
*Galletian Veterans
**Warlord
***Command Entourage – Magnificent

Advertisements

Allegiance: Flesh-eater Courts
– Mortal Realm: Chamon
– Grand Strategy: The Day is Ours!
– Triumphs: Inspired

LEADERS
Abhorrant Archregent (240)*
– Artefact: The Dermal Robe
– Lore of Madness: Deranged Transformation
Abhorrant Ghoul King (170)*
– Lore of Madness: Deranged Transformation
Abhorrant Ghoul King on Royal Terrorgheist (450)**
– Artefact: Corpsefane Gauntlet
– Mount Trait: Gruesome Bite
– Lore of Madness: Spectral Host
Crypt Haunter Courtier (110)*
Crypt Haunter Courtier (110)**
Varghulf Courtier (160)**
– General
– Command Trait: Grave Robber
– Artefact: The Bilious Decanter
– Aspect of the Champion: Fuelled by Ghurish Rage

BATTLELINE
10 x Crypt Ghouls (80)**
-1 x Crypt Ghast
9 x Crypt Horrors (330)***
– Reinforced x 2
– 1 x Crypt Haunter
9 x Crypt Horrors (330)***
– Reinforced x 2
– 1 x Crypt Haunter

CORE BATTALIONS
*Command Entourage – Magnificent
**Warlord
***Galletian Veterans

TERRAIN FEATURE
Charnel Throne (0)

ADDITIONAL ENHANCEMENTS
Artefact
Artefact

TOTAL: 1980 / 2000

Advertisements

Army Faction: Sons of Behemat
Army Type: Breaker Tribe
– Grand Strategy: Make the Land Tremble!
– Triumph: Inspired
– Fierce Loathings: Idiots with Flags

LEADERS
Gatebreaker (520)*
– General
– Command Traits: Rabble Rouser
– Artefacts of Power: Extra-calloused Feet
– Bonding: Krondspine Incarnate of Ghur
Gatebreaker (520)*
– Artefacts of Power: Amberbone Totem

BATTLELINE
Mancrusher Gargant (150)**
Mancrusher Gargant (150)**
Mancrusher Gargant (150)**

BEHEMOTH
Krondspine Incarnate of Ghur (480)

CORE BATTALIONS
*Bosses of the Stomp
– Magnificent
**Footsloggas
– Unified

TOTAL POINTS: 1970/2000

Advertisements

Army Faction: Orruk Warclans
Army Type: Ironjawz
Army Subfaction: Da Choppas
Grand Strategy: Waaagh!
Triumphs: Inspired

LEADER
1 x Megaboss on Maw-krusha (480)*
– Boss Choppa and Rip-toof Fist
– Artefacts: Armour of Gork
– Mount Traits: Smelly ’Un
1 x Orruk Megaboss (140)*
– Artefacts: Destroyer
– Aspects of the Champion: Stubborn as a Rhinox
1 x Orruk Weirdnob Shaman (90)**
– General
– Command Traits: Touched by the Waaagh!
– Spells: Da Great Big Green Hand of Gork
1 x Orruk Warchanter (120)**
– Warbeats: Killa Beat
1 x Orruk Warchanter (120)**
– Warbeats: Get ’Em Beat

BATTLELINE
10 x Orruk Brutes (300)*
– Brute Boss
– Jagged Gore-hacka
– Boss Klaw & Brute Smasha
– 2 x Gore-choppa
10 x Orruk Ardboys (160)*
– Gorkamorka Glyph Bearer
– Waaagh! Drummer
– Ardboy Boss
– 4 x Orruk-forged Shield
5 x Orruk Ardboys (80)*
– Gorkamorka Glyph Bearer
– Waaagh! Drummer
– 2 x Orruk-forged Shield
5 x Orruk Ardboys (80)*
– Ardboy Boss
– Gorkamorka Glyph Bearer
– Waaagh! Drummer
– 2 x Orruk-forged Shield

ENDLESS SPELL
1 x Ravenak’s Gnashing Jaws (70)

OTHER
6 x Orruk Gore-gruntas (340)*
– Gore-grunta Boss
– Jagged Gore-hacka

CORE BATTALIONS:
*Battle Regiment
**Command Entourage
– Magnificent

TOTAL POINTS: (1980/2000)

Advertisements

Final Tournament Placings

Top Three AoS Lists for the Woehammer AoS GT

This is the top three AoS lists for the Woehammer AoS GT took place in the UK on the 13th and 14th of May. It involved 30 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Soulblight Gravelords
Army Type: Legion of Blood
– Grand Strategy: Lust for Domination

LEADERS
Vampire Lord on Zombie Dragon (440)
General
– Command Traits: Doomed Minions
– Deathlance
– Artefacts of Power: Cloak of Mists and Shadows
– Spells: Flaming Weapon
Vampire Lord on Zombie Dragon (440)
Deathlance
– Spells: Spirit Gale
Neferata (390)*
Spells: Prison of Grief

BATTLELINE
Deathrattle Skeletons (85)*
Deathrattle Skeletons (85)*
Deathrattle Skeletons (85)*

OTHER
Blood Knights (460)*
Kastellan
– Templar Lance
– 2 x Standard Bearer

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1985/2000

Christian had a great series of games and managed to pull off some huge charges with his Zombie Dragons against Owen Jacksons Kharadron army (2 12″ charges!). Christian has kindly given us a brief synopsis of his list below.


Christian Moore: There’s very little subtlety to the list, you have one ethereal dragon and then Neferta either makes the other dragon or the bloodknights ethereal depending on the situation, largely it moves as one castle staying within her -1 to hit aura. Make use of her redeploy at the start with her and your 3 key units so you get to see your opponents deployment regardless of drops.

Skeletons tag objectives and then it’s just a high pressure list that pins people back deals a lot of damage at the same time as being super tanky.

Advertisements

Army Faction: Sylvaneth
Subfaction: Oakenbrow
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired
– Seasons of War: The Dwindling

LEADERS
Treelord Ancient (330)
Spells: Regrowth, Verdant Blessing
Drycha Hamadreth (320)*
Spells: The Dwellers Below, Verdant Blessing
Warsong Revenant (300)*
General
– Command Traits: Spellsinger
– Artefacts of Power: The Vesperal Gem
– Spells: Treesong, Verdant Blessing
– Aspects of the Champion: Fuelled by Ghurish Rage
Battlemage (100)*
Magic of the Realms: Wildform (Ghur)
Spirit of Durthu (350)**
Artefacts of Power: Greenwood Gladius

BATTLELINE
Dryads (100)**
Treelord (230)**
Treelord (230)**

ENDLESS SPELLS & INVOCATIONS
1 x Spiteswarm Hive (40)

CORE BATTALIONS
*Command Entourage – Magnificent
**Battle Regiment

TOTAL POINTS: 2000/2000

Daniel had a great result at the weekend, which included the scalps of Marc Brookes Skaven and Tom Bell’s Big Waaagh. I’ll let him describe his list to you…


Daniel Scott: Big trees teleporting around! what’s not to love. Oakenbrow makes it so that until they are on their last wound remaining any of the treelords or spirit of durthu wont bracket which is big for the spirit of durthu keeping his sword on 6 damage effectively all the time!. The Treelord ancients ability to pop a wood up anywhere on the board combos with all of the tree monsters have a teleport on warscroll and our Warsong revenant having spellsinger which lets him cast through an awakened wyldwood in the same manner as spell portal essentially but he can’t throw endless spells through them now. The warsong revenant also has vesperal gem allowing him to cast treesong through a wood which cannot be unbinded and will increase the rend of your units melee attacks when they are near that wood good to make durthu rend 3 or turn Drychas attacks into rend 2/3. Drycha is a 10 wound monster who can pump out a lot of shots at rend 1 dmg 1 that do mortals on 6s to hit, my favourite thing to do is combo her with a treelord or two so she can unleash hell and then the treelord can make one of the units that charged fight last. The dryads are there to either screen if needed or teleport around into a better position for you. The Spiteswarm hive is great when you don’t roll a 1, of course! giving you a +3 to move and charge or worsening the rend of incoming attacks to a unit, great for being offensive or defensive.

Overall the list is pretty durable and does have access to some healing in terms of a spell or being near an wood/overgrown terrain feature, all the big guys are on a 3+ save there are no ward saves, with this army you are able to position yourself better to counter this and hopefully only have fights that you want to hide away from shooting if needed. Thanks to the maneuverability of the army battle tactics are normally easy to score a great first turn one if you go first (which normally happens due to the high drops) is to complete a charge after using walk the spirit paths, a buffed up durthu can get a +5 to his charge meaning you only need a 4 hit something and then teleport out so he can receive the buffs again next turn. Overall, the list is a tonne of fun to play and really gives your opponents headaches in terms of deployment and playing out there turns!

Advertisements

Allegiance: Sylvaneth
– Glade: Oakenbrow
– Mortal Realm: Ghur
– Grand Strategy: The Day is Ours!
– Triumphs: Inspired

Leaders
Spirit of Durthu (350)
Artefact: Greenwood Gladius
Warsong Revenant (300)*
General
– Command Trait: Spellsinger
– Lore of the Deepwood: Treesong
– Aspect of the Champion: Fuelled by Ghurish Rage
Treelord Ancient (330)*
Lore of the Deepwood: Regrowth
Battlemage (100)*
Mortal Realm: Ghur
– Allies

Battleline
Treelord (230)*
Treelord (230)*
Treelord (230)*

Units
5 x Skaeth’s Wild Hunt (110)*
Spell1: Lore of the Deepwood: Regrowth

Endless Spells & Invocations
Chronomantic Cogs (70)
Spiteswarm Hive (40)

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 0 / 4
Allies: 100 / 400
Wounds: 87
Drops: 2

Yep, another Oakenbrow list! But both are a little different to one another. Ash was on the verge of being champion, only to lose to Christian’s Soulblight.


Ash Coleman: I was playing Oakenbrow, which made my treelords battleline. The other main benefit of Oakenbrow is that it allows the treelord, treelord anicent, and Durthu fight at top bracket unless they have 1 wound left, but even then, you drop 1 bracket.

I also went with the burgeoning as my season of war. This allowed my units to have a 6+ ward unless they made a charge. It was hard to decide between this and the dwindling for the reroll cast, but having cogs in the list allows me to essentially have both.

The idea of the list is to make Durthu as reliable as possible as he will be doing all the heavy lifting. The main combo is giving Durthu +5 to charge from the spiteswarm hive and the battle mage. Skaeth’s Wild Hunt is in the list for +1 to wound spell. So with an AOA or titanic duel, Durthu can be 2s and 2s. The treelord ancient has a once per game ability to summon a Wyldwood anywhere on the board. This allows Durthu to get where he needs to be but also allows Warsong to cast Treesong, which is a +1 to rend spell. The Warsong can measure spells from Wyldoods with the command trait Spellsinger. All this combined with the Greenwood Gladius artefact for the extra D3 attacks makes Durthu a real threat.

All of the treelords can teleport in the movement phase. These are the units going out and getting the objectives while Durthu caused chaos. With a 3+ save and 6+ ward, they can tank a lot. They also have the strike last monster reaction, so even if you get charged, you’ll have a chance to strike them first. They also have a great ability that when you hit an enemy with any of their attacks in combat, they can’t pile in. This is great for tagging the ends of units. The main problem with the treelords is that they are not elite, so they can’t issue commands to themselves. So usually I’d send the treelord anicent with one of them to give an AOA, AOD, or reroll charge if required.

The Warsong has a great warscroll spell that can do AOE mortal wounds to enemy units with 9″ on a Wyldwood. It’s great for finishing units, clearing screens, and killing enemy GCs, and with the Spellsinger command trait I mentioned earlier, he can do it from the other side of the board.

Advertisements

Army Faction: Orruk Warclans
Army Type: Ironjawz
– Subfaction: Ironsunz
– Grand Strategy: Waaagh!
– Triumph: Bloodthirsty

LEADERS
Megaboss on Maw-krusha (480)*
General
– Command Traits: Hulking Brute
– Boss Choppa and Rip-toof Fist
– Artefacts of Power: Arcane Tome
– Mount Traits: Mean ’Un
Orruk Warchanter (120)*
– Aspects of the Champion: Tunnel Master
– Warbeats: Get ’Em Beat
Orruk Warchanter (120)*
Warbeats: Fixin’ Beat

BATTLELINE
Orruk Ardboys (80)*
Gorkamorka Glyph Bearer
– Waaagh! Drummer
– Ardboy Boss
– 2 x Orruk-forged Shield
Orruk Brutes (150)*
Brute Boss
– Gore-choppa
– Brute Choppas
– Boss Choppa
Orruk Brutes (150)*
Brute Boss
– Gore-choppa
– Jagged Gore-hacka
– Boss Klaw & Brute Smasha

BEHEMOTH
Rogue Idol (430)
Rogue Idol (430)*

ENDLESS SPELLS & INVOCATIONS
1 x Prismatic Palisade (30)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1990/2000

Both Declan and I being Orruk players kept an eye on Joshua’s results all weekend. With the FAQ being released a few days before that effectively killed the Rogue Idols, we knew this would be their last hurrah…


This being the last hurrah for the Idols (unbeknownst), I had a great time smashing and bashing and getting smashed and bashed. The army list with a Maw-Krusha, 2 Rogue Idols, 2 Warchanters, 2 Brute Units and some Ard’boyz is surprisingly fast being a 2 drop I’m hoping for the chance to go first, With mighty destroyers and some good roll’s it hits hard especially with the Idols being violent furied by the Warchanters and a cheeky 3D6” charge from get em beat, a turn 1 charge can seal the deal either way.

My first opponent was a TreeMan list, who hid in his trees at the back edge, I managed to do some damage but not enough, then got out manuvered and picked apart.

My second opponent was Slaanesh, I got priority first turn, and my opponent cheekily placed The Masque 3” from my army preventing mighty destroyers, but allowing a turn 1 “This one’s mine”. It was then a game of trying not to get shot off of the board which my Idols failed but the Krusha survived to go after the big birdie but failed due to the one attack ability on big bird, it was a close game but a loss nonetheless.

My third game was a Be’ Lakor list with Nurgle Knights, Slaanesh Chosen, Khorne Varanguard, and a bridge. He won first priority and did what I was going to do if I had won. He met me at my lines, and a slog fest ensued with one Idol sitting out a turn or two (thanks Be’Lakor) I won the slog fest but not the mission.

My fourth game was against another Slaves, this time with a couple of chariots but still Nurgle Knights and 2 units of Khorne Varanguard. The Idols and Krusha this time picked apart The Slaves whilst the brutes and ard’boyz scored me points.

The last game was against some ghosts who enjoyed a few turns not dying to the Idols and eating the Krusha.

Five great games against five wonderful opponents with beautiful armies.

The Idols are now on 160MM bases and being repurposed for a three Krusha list. It is sad to see the Idols are no more as they are a wonderfully characterful unit. I was happy to win best in faction (yeah for Default Medal) and amazed to be nominated for best painted, I would just like to thank everyone who helped organise and run the event, myself and my mate, who I travelled up with both had a wonderful time, great laughs and enjoyable games.

Farewell Rogue Idols.

Advertisements

Final Tournament Placings

Top Three AoS Lists for Cake or Death

This is the top three AoS lists for the Cake of Death tournament that took place in Vancouver, Canada on the 8th and 9th of April. It involved 32 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Army Faction: Disciples of Tzeentch
– Army Subfaction: Eternal Conflagration
– Grand Strategy: Master of Destiny


LEADER 1 x Magister (120)*
– Spells: Shield of Fate
– Tunnel Master
1 x Kairos Fateweaver (440)* 1 x Fluxmaster (170)*
– General
– Command Traits: Daemonspark
– Artefacts: The Eternal Shroud
– Spells: Unchecked Mutation


BATTLELINE 10 x Horrors of Tzeentch (Pink) (250)*
– Iridescent Horror
– Pink Horror Icon Bearer
– Pink Horror Hornblower
– Split and Split Again
10 x Horrors of Tzeentch (Pink) (250)*
– Iridescent Horror
– Pink Horror Icon Bearer
– Pink Horror Hornblower
– Split and Split Again
10 x Kairic Acolytes (120)*
– Kairic Adept
– Cursed Blade and Arcanite Shield
– Scroll of the Dark Arts
– Vulcharc
– 3 x Cursed Glaive and Arcanite Shield
9 x Untamed Beasts (90)*

ENDLESS SPELL 1 x Burning Sigil Of Tzeentch (60) 1 x Daemonic Simulacrum (70) 1 x Ravenak’s Gnashing Jaws (70)

OTHER 6 x Tzaangor Enlightened on Discs of Tzeentch (360)*

CORE BATTALIONS: *Battle Regiment

TOTAL POINTS: (2000/2000)

So the last hurrah of Tzeentch before the Battlescroll update (which would actually knock this list up to 2030 points) and a refreshing list without a Krondspine!

While not being as summoning heavy as some Tzeentch lists have been recently, this list can still reliably have 10-15 fate points turn 1, just enough to throw some annoying Blue Horrors in the way and keeping them away from the juicier Pinks and/or wizards behind. The Untamed Beasts are handy to get that screen up early doors with their pre-game move. Kairos is lurking behind those screens, ready to throw out a fairly easy 10 – 15 mortal wounds.

The Enlightened are also lurking, with a potentially guaranteed 28″ move/charge with two Destiny Dice 6s. As a one-drop, Matt could more than likely give the turn away at the start of the game, guaranteeing that the Enlightened get the +1 to wound bonus for taking the bottom of the turn.

Add in some flexible Endless Spell support: Sigil to turn would-be chargers into spawn, keeping the enemy at arms’ length; Simulacrum to ruin any wizard’s day; Jaws to eat up Galletian Champions with their low movement, and you’ve got a great all-comers list that can take on and beat anything (even Gitz twice!)! Congratulations, Matt – can’t wait to see what you have cooking up for Tzeentch post Battlescroll.

Advertisements

Army Faction: Gloomspite Gitz
– Subfaction: Glogg’s Megamob
– Grand Strategy: Chasing the Moon
– Triumph: Indomitable


LEADERS
Dankhold Troggboss (200)*
– General
– Command Traits: Loonskin
– Artefacts of Power: Glowy Howzit
Skragrott, the Loonking (160)**
– Spells: The Hand of Gork
Madcap Shaman (70)**
– Artefacts of Power: Moonface Mommet
– Spells: Itchy Nuisance
– Aspects of the Champion: Tunnel Master


BATTLELINE
Rockgut Troggoths (320)
Fellwater Troggoths
(320)**
Rockgut Troggoths
(320)**
Fellwater Troggoths
(160)**

OTHER
Dankhold Troggoths
(180)*
Gobbapalooza
(145)**
– Spells: The Hand of Gork
Sneaky Snufflers
(110)**

TERRAIN
1 x Bad Moon Loonshrine (0)

CORE BATTALIONS
*Troggherd Heavies
**Battle Regiment


TOTAL POINTS: 1985/2000

Alice: A real bruiser list and a nice departure from the usual squig spam in Gitz as of late. The Troggs are naturally the focus of this this list, and everything is build around supporting them. The General, a Dankhold Trogboss sits at the core of the Troggoth hordes granting +1 to Attack when using All Out Attack on one of the (many) Troggoth units. Their Loonskin command trait is a free faction endless spell which is definitel a nice perk. The Trogboss is decent in combat as well, with their artefact giving them a 4+ Ward.

Supporting them is Skragrott who is just in general one of the best Wizards in the game, and the Madcap Shaman to fill a cheap Galetian Champion and a good debuff piece with Itchy Nuisance to put Strike-Last on the opponent.

Rounding things off is the Sneaky Snufflers to grant a trogg unit a 5+ ward or +1 attack, and the Gobbapalooza to teleport the very slow Troggs where they need to go, in addition to a repertoire of buffs and debuffs to hand out.

Advertisements

Allegiance: Kharadron Overlords
– Sky Port: Barak Nar
– Grand Strategy: Rule the Skies
– Triumphs: Inspired


KHARADRON CODE
– Artycle: Settle The Grudges
– Amendment: Prosecute Wars With All Haste
– Footnote: There’s No Reward Without Risk


LEADERS
Aetheric Navigator
(85) *
– Artefact: Voidstone Orb
Arkanaut Admiral
(125) *
– General
– Command Trait: Stormcaller
– Artefact: Celestium Burst-grenade

Brokk Grungsson Lord-Magnate of Barak-Nar
(220) *
Endrinmaster with Endrinharness
(90) **
– Aspect of the Champion: Leadership of the Alpha

BATTLELINE
10 x Arkanaut Company
(100) ***
– 1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns

10 x Arkanaut Company
(100) ***
– 1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns

9 x Endrinriggers
(360) **
– Reinforced x 2
10 x Grundstok Thunderers
(270) ***
– 2x Aetheric Fumigators
– 2x Decksweepers
– 2x Aethercannons
– 2x Grundstok Mortars
– Reinforced x 1


BEHEMOTHS
Arkanaut Frigate
(300)
– Main Gun: Heavy Sky Cannon
– Frigate Regittings: Magnificent Omniscope

Arkanaut Frigate
(300)
– Main Gun: Heavy Sky Cannon
– Admiral’s Flagship


CORE BATTALIONS
* Command Entourage – Magnificent
** Galletian Command
*** Galletian Sharpshooters


Total: 1950 / 2000

Alice: The Kharadron Overlords book is still working itself through its paces, which is an exciting time to see people try different things. Navigators are a solid auto include with their ability to half movement. The Admiral is essentially a free CP each turn with its free command to one of the Frigates, and between him and Brokk the list is rewarded whether it causes the ships to run and shoot or stay in place and shoot better. The Endrinmaster is a cheap support GC that can keep the ships maintained and kicking.

The rest of the list functions as you might expect. The Arkanauts are cheap workhorse infantry that are great at holding points, while Endrinriggers and Thunderers can shoot extremely well. The Arkanauts and Thunderers in the Sharpshooters can snipe out any pesky Galetian Champions to deny battle tactics while the Endrinriggers in Galetian Command can work as a team with the Endrinmaster.

The two ships function as both shooting and support, carting all these units around. While a lack of Ironclad is noticeable, the Frigate can bring solid firepower to bear and allow more room for more infantry to hold objectives.

Advertisements

– Army Faction: Orruk Warclans
– Army Type: Ironjawz
– Subfaction: Ironsunz
– Grand Strategy: Waaagh!


LEADERS
Orruk Megaboss (140)
– General
– Command Traits: Hulking Brute
– Artefacts of Power: Gryph-feather Charm

Kragnos (720)
Orruk Megaboss (140)*
– Artefacts of Power: Destroyer
– Aspects of the Champion: Tunnel Master

Orruk Warchanter (120)*
– Warbeats: Fixin’ Beat
Orruk Warchanter (120)*
– Warbeats: Killa Beat

BATTLELINE
Orruk Ardboys (80)*
– Ardboy Boss
– Waaagh! Drummer
– Gorkamorka Glyph Bearer
– 2 x Orruk-forged Shield

Orruk Ardboys (80)**
– Gorkamorka Glyph Bearer
– Waaagh! Drummer
– Ardboy Boss
– 2 x Orruk-forged Shield

Orruk Brutes (300)**
– Brute Boss
– Jagged Gore-hacka
– Boss Klaw & Brute Smasha
– 2 x Gore-choppa

Orruk Brutes (150)***
– Brute Boss
– Brute Choppas
– Gore-choppa
– Boss Klaw & Brute Smasha

Orruk Brutes (150)***
– Brute Boss
– Brute Choppas
– Gore-choppa
– Boss Klaw & Brute Smasha


CORE BATTALIONS
*Warlord
**Ironjawz Fist
***Ironjawz Fist

TOTAL POINTS: 2000/2000

Created with Warhammer Age of Sigmar: The App

Brett: With the death of Bounty Hunters the Brutes have returned in a lot of lists. Pretty straight forward with 20 Brutes, MSU ardboyz for screening and objective holds, 2 megabosses and Kragnos. That’s right it’s Ironsunz with Kraggy – ready for 3d6 charges at the end of your charge phase? Potentially 2 units with the Megabosses issuing commands. Hulking Brute and Gryph-feather charm is a great combo, encourages you to charge (mostly in support of Kragnos) but you should survive the clap back. Destroyer and Tunnel Master is fun to.

The rarely seen Killa beat on a warchanter and the even rarer double IronJawz Fist battalion (free all out attack/defence). This army is all about the smash. Unfortunately Tzeetch cares not for the smash and Ogres smash hard. Any shootin’ or magic and this army is going to struggle (not that Meatfist has much shooting). 3 from 5 is a solid showing with Ironjawz and an example of what a move away from the Pigs brings. In the end though 4+ saves, Bravery 6 and a 1 damage weapon are starting to a look a little dated for an elite army.

Advertisements

Final Tournament Placings