Category Archives: Vyrkos Dynasty

Top Three AoS Lists for GT Wargame Garrison Madrid

This is the top three AoS lists for the GT Wargame Garrison Madrid that took place in Spain on the 27th and 28th of January. It involved 20 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Seraphon
Army Type: Coalesced
– Army Subfaction: Thunder Lizard
– Grand Strategy: Defend What’s Ours
– Triumphs: Inspired

LEADER
1 x Engine of the Gods (300)
Artefacts: Arcane Tome
– Prayers: Curse
1 x Lord Kroak (450)*
Spells: Stellar Tempest
1 x Saurus Astrolith Bearer (160)*
Aspects of the champion: Tunel master
1 x Skink Priest (120)*
– Prayers: Heal
1 x Saurus Scar-Veteran on Carnosaur (200)**
General
– Command Traits: Prime Warbeast
– Celestite Greatblade
– Artefacts: Fusil of Conflagration
– Mount Traits: Beastmaster
1 x Knight-Zephyros (100)**

BATTLELINE
10 x Saurus Warriors (100)*
Saurus Warrior Alpha
– Stardrake Icon Bearer
– Wardrummer
– Celestite Spear and Powerful Jaws
5 x Saurus Guard (120)**
Saurus Guard Alpha
– Stardrake Icon Bearer
– Wardrummer
10 x Saurus Warriors (100)**
Saurus Warrior Alpha
– Stardrake Icon Bearer
– Wardrummer
– Celestite Spear and Powerful Jaws

BEHEMOTH
1 x Bastiladon with Solar Engine (260)**

ENDLESS SPELL
1 x Purple Sun of Shyish (90)

TERRAIN
1 x Realmshaper Engine (0)

CORE BATTALIONS:
*Warlord
**Battle Regiment

TOTAL POINTS: (2000/2000)

Do comets rain on the plain in Spain? They do when Kroak is around! He’s fallen a little out of fashion recently in favour of the no-name, whipper-snapper Slann, but he still does the job, as evidenced here – supported by the ubiquitous Engine, Priest, Astrolith (even more important for Special K given his spammable but short range spell) and…

checks notes

A Scar-Vet on Carnosaur!? Fair play to the lad, with their recent points drops they just might cut the mustard as a fast, whiffy but potentially killy monster. Of course, now we’re into the new season, we see the inevitable allied Knight-Zephyros, who is just a stone-cold scoring piece due to her constant teleporting.

Overall, a pretty interesting twist on the Lizards with their new points, and a good result for Alfonso. Get ready to see a lot more of the little Azyros…

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Army Faction: Disciples of Tzeentch
Army Subfaction: Hosts Duplicitous
– Grand Strategy: Master of Destiny
– Triumphs: Inspired

LEADER
1 x Curseling (180)*
General
– Command Traits: Cult Demagogue
– Spells: Shield of Fate, Arcane Suggestion
– Aspects of the Champion: Tunnel Master
1 x Magister on Disc of Tzeentch (140)*
Spells: Shield of Fate, Arcane Suggestion
1 x Kairos Fateweaver (440)**
1 x Magister (120)**
Spells: Shield of Fate, Glimpse the Future
1 x Changecaster (150)**
Artefacts: The Eternal Shroud
– Spells: Levitate, Bolt of Tzeentch

BATTLELINE
10 x Horrors of Tzeentch (Pink) (250)*
Iridescent Horror
– Pink Horror Icon Bearer
– Pink Horror Hornblower
– Split and Split Again
10 x Horrors of Tzeentch (Pink) (250)*
Pink Horror Hornblower
– Iridescent Horror
– Pink Horror Icon Bearer
– Split and Split Again
10 x Horrors of Tzeentch (Pink) (250)*
Pink Horror Hornblower
– Iridescent Horror
– Pink Horror Icon Bearer
– Split and Split Again

ENDLESS SPELL
1 x Chronomantic Cogs (70)
1 x Umbral Spellportal (80)
1 x Daemonic Simulacrum (70)

CORE BATTALIONS:
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: (2000/2000)

The future is here with the new GHB, and the future is pink…at least as far as Disciples of Tzeentch are concerned. With Bounty Hunters gone away, Pink Horrors are very much back on the menu as one of the top tarpits in the game, and Juanma has taken 3 x 10 Pinks to really maximise their board control. In addition, by choosing the sub-faction Host Duplicitous, an enemy can be prevented from retreating if the Tzeentch unit has 10 or more models, keeping them in place for some incoming spells. Host Duplicitous can also bring back 5 Pink Horrors once per game on a 4+, but it’s only once per battle regardless of how many units are destroyed and there’s no re-roll: this is Tzeentch, not Gitz!

Pink Horrors are also an excellent screen for the Galletian Champions that want to be slinging spells from the back lines while scoring battle tactics for not being dead and there is one unit for each of the Champions: Curseling, Magister and Changecaster, with the option to summon in additional Changecasters if necessary. The importance of keeping those Pinks around for as long as possible is clear from the Shield of Fate spell cropping up three times on the list to try and get that 5+ ward save. Arcane Suggestion can also be helpful here, with one of the options that Tzeentch players can pick being to reduce hit and wound rolls by 1. Park the Changecaster or Kairos wholly within 12” of a unit of Pinks, then there is an additional -1 to hit on the unit, meaning that All Out Attack would be wasted. Though still only with a 5+ save, a 5+ save followed by a 5+ ward with -1 to hit and wound makes those little daemons hang around a lot longer than they should. A really hammer unit like 10 chosen can still get through them with double fight, but then they’ll be well within spell range and with no 5+ ward against mortals on their warscroll, that’s a trade that favours the Tzeentch player significantly.

In terms of the tech on each Champion, the Curseling general has Cult Demagogue as their command ability, meaning that a double on the dice makes the first casting roll unbindable (and worth a bonus fate point). While lesser (more honest?) armies would roll the dice, Tzeentch can just pick two Destiny Dice and, even if it’s a pair of twos, the casting value 8 Arcane Sacrifice would still go off. The Curseling also has what seems to be the Aspect of the Champion of choice (at least so far): Tunnel Master. This Aspect allows a model to redeploy anywhere on the battlefield outside of 9” of the enemy during the movement phase instead of moving normally. With some armies, this could leave a hero isolated, but Tzeentch can just summon up some Horrors to be the bodyguard for this unit. On some of the new battle plans, that could mean an extra point here or there to turn a loss into a win or at least a draw in close games.

On the subject of close games, Juanma did really well going 3.5/5 with their only loss being against Teclis and Lumineth Realm Lords and even that was only with an 11-9 differential score (that is, a 1-2 point scoring difference at the end of the game). Three more points across two games could have been enough for the 5-0 at the event, underlining what a great weekend Juanma and the Disciples had.

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Army Faction: Nighthaunt
Army Subfaction: The Quicksilver Dead
– Grand Strategy: Fright or Flight
– Triumphs: Bloodthirsty

LEADER
1 x Krulghast Cruciator (150)*
General
– Command Traits: Cloaked in Shadow
– Artefacts: Arcane Tome
– Spells: Seal of Shyish
– Aspects of the Champion: Fuelled by Ghurish Rage
1 x Guardian of Souls (150)*
Chill Blade
– Artefacts: Pendant of the Fell Wind
– Spells: Shademist
1 x Spirit Torment (120)*
1 x Lady Olynder (340)*
Spells: Shademist

BATTLELINE
5 x Hexwraiths (170)*
– Hellwraith
20 x Dreadscythe Harridans (320)**
Slasher Crone
10 x Dreadscythe Harridans (160)**
Slasher Crone
6 x Spirit Hosts (260)**

BEHEMOTH
1 x Black Coach (290)
– Reaper Scythe

CORE BATTALIONS:
*Warlord
**Galletian Veterans

TOTAL POINTS: (1960/2000)

Nice little twist on Nighthaunt, with the less seen Quicksilver Dead. The list also saw the return of the Black Coach and Lady Olynder, both of whom haven’t had a lot of airing with the Scarlet Doom lists. The Nighthaunt face off against Scarlet Doom in round 4, saw a stalemate so we can’t say which is better yet.

Still, other than Olynder, we have all of the usual suspects to increase the Harridan’s resistance. They’re still a great warscroll, so 30 is no hardship, especially with the points increase on Bladegheist. Harridan’s are a bit harder to use, but ideally, you want to get them close and charge. Preferably after inflicting some wounds through either mortals or ranges (another reason for the Black Coach). Charge or shoot a unit with the Black Coach and then hit it with the Harridans, they will now be hitting and wounding on 3s, and cause -1 on to wound rolls, adding protection for themselves, and the Black Coach.

A well thought out list, and fun to play. Bringing some different models to the table, Andres is to be commended.

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Army Faction: Soulblight Gravelords
Army Type: Vyrkos Dynasty
– Grand Strategy: Lust for Domination
– Triumphs: Indomitable

LEADER
1 x Vampire Lord (140)
General
– Command Traits: Pack Alpha
– Spells: Soulpike
1 x Belladamma Volga (200)*
Spells: Spirit Gale
1 x Necromancer (130)*
Artefacts: Arcane Tome
– Spells: Overwhelming Dread
– Bonding: Krondspine Incarnate of Ghur
1 x Vampire Lord (140)*
Spells: Amethystine Pinions
– Aspects of the Champion: Tunnel Master

BATTLELINE
40 x Deadwalker Zombies (240)*
10 x Dire Wolves (130)*
20 x Deadwalker Zombies (120)*
10 x Dire Wolves (130)*

BEHEMOTH
1 x Krondspine Incarnate of Ghur (480)*

OTHER
20 x Grave Guard (280)*
Seneschal
– 2 x Standard Bearer
– 2 x Hornblower
– Great Wight Blade

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1990/2000)

2-2-1 is an odd scoreline, and those must have been some nail-biting games! Guillermo has opted for a slightly heavier GC presence than Soulblight would normally bother with, packing double vamp lords, which makes sense as their Tome Celestial battle tactics are definitely not going to help them with scoring this season.

Now that bounty hunters have gone the way of the dodo, blobs of zombies are back on the menu! Dire Wolves continue to be fantastic either way – and here backed up by Belladamma for the fluffy (pun intended) bodyguard rule they provide.

Sadly, there’s a Spinedog – but to be fair to the ‘Blight, they’re in a tough spot in the new season due to their fragile and slow GCs – until the new book comes out, we may see them struggle, so kudos to Guillermo for a strong finish out of the gate.

Final Tournament Placings

Top Three AoS Lists for the PNW Masters

This is the Top Three AoS Lists for the PNW Masters that took place in USA on 15th and 16th October . It involved 32 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Seraphon
Army Type: Coalesced
Army Subfaction: Thunder Lizard
Grand Strategy: Continuous Expansion
Triumphs: Inspired

LEADER
1 x Lord Kroak (430)*
1 x Engine of the Gods (265)**
General
– Command Traits: Prime Warbeast
– Artefacts: Arcane Tome
– Mount Traits: Beastmaster
– Spells: Hand of Glory
– Prayers: Curse
– Bonding: Krondspine Incarnate of Ghur
1 x Saurus Astrolith Bearer (140)*
Artefacts: Fusil of Conflagration
1 x Skink Priest (90)*
Prayers: Heal

BATTLELINE
5 x Saurus Guard (115)**
Saurus Guard Alpha
– Stardrake Icon Bearer
– Wardrummer
10 x Skinks (75)**
Skink Alpha
– Boltspitter, Celestite Dagger and Star-buckler
10 x Skinks (75)**
Skink Alpha
– Boltspitter, Celestite Dagger and Star-buckler

BEHEMOTH
1 x Krondspine Incarnate of Ghur (400)
1 x Bastiladon with Solar Engine (250)**

ENDLESS SPELL
1 x Purple Sun of Shyish (90)
1 x Horrorghast (40)

TERRAIN
1 x Realmshaper Engine (0)

CORE BATTALIONS:
*Command Entourage
– Magnificent
**Battle Regiment

Total Points: 1970/2000
Units: 9
Drops: 5

Patrick: When I saw that a Seraphon list took first place I didn’t necessarily need to see the list in order to know what it contained.

Thunder Lizard? Check.
Kroak? Check.
Engine of the Gods? Check

The only item that breaks away from the “color by numbers” approach to making Seraphon lists right now is the addition of the Incarnate, where a second Bastiladon would normally go. Let’s be fair, though, the inclusion of an Incarnate doesn’t exactly put Stark at a disadvantage, or really challenge the standard approach to Seraphon list building.

This is not a critique on Stark, however. There is still a level of requisite talent needed to drive a list into a top slot, since reacting to the pace of a battle with Tactic selections is vital. These Seraphon lists don’t reflect poorly on their players, but the Battletome itself. Current Seraphon are an excellent case study in internal balance, and there is clearly an issue with the book, since your options are ThunderKroak or losing.

Congratulations to Stark on their win, and I look forward to seeing an updated Tome to see how these top-tier players shake up their successful lists.

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Allegiance: Daughters of Khaine
– Temple: Zainthar Kai
– Grand Strategy: Bloodthirsty Zealots
– Triumphs: Inspired

Leaders
The Shadow Queen (340)
Morathi-Khaine (340)
Hag Queen on Cauldron of Blood (270)
General
– Bonded to Krondspine
– Command Trait: Zealous Orator
– Crown of Woe
– Prayer: Sacrament of Blood

Battleline
15 x Blood Sisters (420)*
Reinforced x 2
10 x Witch Aelves (115)*
Pairs of Sacrificial Knives
10 x Witch Aelves (115)*
Pairs of Sacrificial Knives

Behemoths
Krondspine Incarnate of Ghur (400)
Allies

Core Battalions
*Bounty Hunters

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 400 / 400
Wounds: 81
Drops: 7

Danny: A last gasp of the ‘Morathi and the stab sneks with special guest, the Spinedog!’ list now that the Incarnate’s points were hiked by 80!

This list, as hinted at above, drops the more expensive bow snakes in favour of all out melee punch, going Zainthar-Kai to allow the 15 stabbers to fulfill the battleline requirement – on top of 2 cheap and cheerful Witch units – without paying the Melusai Ironscale Tax.

Of course, it allows that one big blob to fight on death, and given not much can do 30 wounds to a unit with a 6+++ and the +1 save aura from the Cauldron of Blood, the 4+ rally from ‘Zealous Orator’ is likely keeping them topped up well into the game, for some serious value and revenge kills. In the meantime, the Cauldron buffs the Witches with +1 to wound within 12″, putting them on 3x 3/3 natively, allowing for a good volume of attacks despite the lack of rend.

It’ll be interesting to see if the top players find ways to cut costs and retain the double whammy of two timed-invincible units from here on out – at 480, snek lovers will really feel the squeeze on bodies for board control.

Either way, congrats to Thomas and three cheers for the Spinedog nerf!

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Army Faction: Skaven
Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Thanquol (415)
2 x Warpfire Braziers
– 2 x Warpfire Projectors
Spells: Skitterleap
Warpgnaw Verminlord (275)
General
– Command Traits: Devious Adversary
– Artefacts of Power: Vial of Manticore Venom
– Spells: Flaming Weapon
– Bonding: Krondspine Incarnate of Ghur
Warlock Engineer (105)**
Spells: Warp Lightning Shield

BATTLELINE
Clanrats (100)*
Clawleader
– Rusty Blade
– 2 x Clanrat Standard Bearer
– 2 x Clanrat Bell-ringer
Clanrats (100)*
Clawleader
– Rusty Blade
– 2 x Clanrat Standard Bearer
– 2 x Clanrat Bell-ringer
Clanrats (100)*
Clawleader
– Rusty Blade
– 2 x Clanrat Standard Bearer
– 2 x Clanrat Bell-ringer

BEHEMOTH
Krondspine Incarnate of Ghur (400)

ARTILLERY
Warp Lightning Cannon (150)**
Warp Lightning Cannon (150)**
Warp Lightning Cannon (150)**

ENDLESS SPELLS & INVOCATIONS
1 x Lauchon the Soulseeker (30)

CORE BATTALIONS
*Expert Conquerors
**Grand Battery

TOTAL POINTS: 1975/2000

Declan: Third place and the Third Krondspine… I mean I’m not saying it was a mistake to release it to competitive play… but it doesn’t look like the best decision ever made. In Matthias’ defense he has chosen to use Skaventide with 30 Clanrats and 3 Warp Lightning Cannons. You need to get through the Krondspine quickly because those Warp Lightning Cannons do a lot of damage.

It’s a little weird if you’ve never played it before, but effectively you want to roll low on your first roll to get mortal wounds… roll a 1 first up and that is 6 mortal wounds. But – wait – Matthias also has an Engineer and they make things more interesting.

There are two things that may not immediately clear here. The first is that the D3 mortal wounds on a 1 isn’t too bad. Average of 2 1s; means 4 wounds; and a Lightning Cannon has 8 so you can afford to do this. The second (and more important) is that one Engineer can trigger more than one Cannon in a turn. If Matthais deployed all three together it’s one hell of a mortal wound output. All at 24″ range – wow! I’ve played them with Kragnos before and he didn’t get too far.

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Army Faction: Soulblight Gravelords
Army Type: Vyrkos Dynasty
– Grand Strategy: Take What’s Theirs
– Triumph: Indomitable

LEADERS
Radukar the Beast (315)
Prince Vhordrai (455)
Spells: Amethystine Pinions, Invigorating Aura, Soulpike
Mannfred Von Carstein (380)*
Spells: Amethystine Pinions, Invigorating Aura, Overwhelming Dread
Necromancer (125)*
General
– Command Traits: Pack Alpha
– Artefacts of Power: Arcane Tome
– Spells: Decrepify, Fading Vigour, Invigorating Aura
Belladamma Volga (200)*
Spells: Amaranthine Orb, Invigorating Aura, Spirit Gale

BATTLELINE
Dire Wolves (135)*
Doom Wolf
Deadwalker Zombies (120)**
Deadwalker Zombies (120)**

ENDLESS SPELLS & INVOCATIONS
1 x Horrorghast (40)
1 x Chronomantic Cogs (40)
1 x Ravenak’s Gnashing Jaws (60)

CORE BATTALIONS
*Warlord – Magnificent
**Expert Conquerors

TOTAL POINTS: 1990/2000

Brett: No Skeletons, no Ghouls and no Grave Guard, just Vampires and some strays that followed them in. Radukur and Belladamma are slow among the heroes (the Necromancer is very slow but no one expects him to move), with Prince Vhordrai and Mannfred mounted on dragons and both having spells to increase the mounts movement. A very high risk approach with very few units and limited board control. You are relying on your few, very mobile, but somewhat fragile units to remove threats. All good if they do but, if they fail to clear something there isn’t a lot else here to score or control the board.

A lot of Endless Spells as well giving rerolls, causing an extra model to flee combat and Ravenak’s MW bomb. It’s good to see something a little different and it must have been fun to face off against, who do you target?

Final Tournament Placings

Top Three AoS Lists for Rum and Rumble 2

This is the Top Three AoS Lists for the Rum and Rumble 2 Grand Tournament that took place in the UK on 3rd and 4th September. It involved 10 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Idoneth Deepkin
Enclave: Ionrach
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Isharann Soulscryer (150)*
Universal Prayer Scripture: Curse
Akhelian King (250)*
General
– Bladed Polearm
– Command Trait: Unstoppable Fury
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Voidchill Darkness
– Universal Spell Lore: Flaming Weapon

Battleline
20 x Namarti Reavers (340)*
Reinforced x 1
10 x Namarti Reavers (170)*
6 x Akhelian Morrsarr Guard (390)**
Reinforced x 1

Units
2 x Akhelian Allopexes (330)*
Razorshell Harpoon
– Reinforced x 1
2 x Akhelian Allopexes (330)**
Razorshell Harpoon
– Reinforced x 1

Core Battalions
*Battle Regiment
**Bounty Hunters

Total: 1960 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 98
Drops: 3

Danny: Hazel Moon is fast gaining a reputation as being the UK’s premier IDK player, and this result shows why. To beat Fangs of Sotek – quickly becoming the meta Seraphon sub-fac – along with grindy SBGL and tanky SCE, you need a balanced list and plenty of talent.

The fulcrum of the list is 30 reavers, who still represent some of the best value for points ranged power in the game, backed up by an Eel blob and 2 braces of Allopexes. It’s nothing out there, but threat project, mobility and the reliable mixed phase threats of the Allopexes just make sense. The leaders are minimalist – a slam-King and the Soulscryer for utility, wrapped up in the relatively uncommon Ionrach enclave, which affords the King huge tactical flexibility in choosing an additional tide to be in effect.

In this season, being 3 drops also allows choice of 1st plenty of the time too – meaning all the tools were there for an army that relies on rapidly adapting to threats and board states to triumph. Congrats to Hazel for a big win!

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Allegiance: Lumineth Realm-lords
Great Nation: Syar
– Grand Strategy: Show of Dominance
– Triumphs: Indomitable

Leaders
Archmage Teclis and Celennar, Spirit of Hysh (740)*
Scinari Enlightener (165)*
General
– Command Trait: Goading Arrogance
– Artefact: The Perfect Blade
– Lore of Hysh: Speed of Hysh

Battleline
20 x Vanari Auralan Wardens (290)*
Lore of Hysh: Total Eclipse
– Reinforced x 1
10 x Vanari Auralan Wardens (145)*
Lore of Hysh: Lambent Light
30 x Vanari Auralan Sentinels (510)*
Lore of Hysh: Lambent Light
– Reinforced x 2

Endless Spells & Invocations
Umbral Spellportal (70)
Emerald Lifeswarm (60)

Core Battalions
*Battle Regiment

Total: 1980 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 82
Drops: 1

Danny: Next in the list of ‘quickly becoming UK best in faction’ is Matt Gouldesbrough and his beautiful Lumineth, putting them on a tear while they wait…oh so very patiently…for their new book.

And he’s rocking Teclis! The big man is an expensive bet in this age of objective play and ranged threat, but the magical dominance he offers can never be underestimated. This list is clearly geared towards utterly control, with the standard 30 sentinel blob trying to point-and-delete the main threats, allowing the two warden units to go cap objectives – and their survivability with the ward Teclis offers and their potential to be doing mortals on 5s to hit – should never be underestimated.

Not much else of note beyond a great performance whose only non-win was against Hazel’s IDK – meaning Matt was super close to taking the gold – and the new Enlightener cropping up for additional magic overload and a cheap platform for Goading Arrogance for the few occasions something might get too close to Teclis for comfort. Well done to Matt for an undefeated campaign.

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Allegiance: Seraphon
Constellation: Fangs of Sotek
– Grand Strategy: Show of Dominance – Triumphs: Inspired

Engine of the Gods (265)
Artefact: Incandescent Rectrices
– Mount Trait: Starborne
– Universal Prayer Scripture: Curse
Lord Kroak (430)***
General
Saurus Astrolith Bearer (140)***
Artefact: Serpent God Dagger
Skink Priest (90)***
Universal Prayer Scripture: Curse
Skink Starpriest (130)
Spell: Hand of Glory

Units
5 x Saurus Guard (115)**
30 x Skinks (225)**
Boltspitters Celestite Daggers & Star Bucklers
– Reinforced x 2
30 x Skinks (225)**
Boltspitters Celestite Daggers & Star Bucklers
– Reinforced x 2
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers

Endless Spells
Purple Sun of Shyish (70)
Ravenak’s Gnashing Jaws (60)

Core Battalions
*Expert Conquerors
**Bounty Hunters
***Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 1975 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 145
Drops: 11

Danny:

S
K
I
N
K
S

Many of them in Expert Conqs, and In Fangs of Sotek meaning a turn 1 speed boost for the little guys helping them set up shop on objectives and move block, and crucially the ability to retreat after an Unleash Hell on a 4+. Sure this is good for keeping them alive, but factor in how frustrating this list could be to score battle tactics against without ranged threat projection.

If you haven’t played this kind of list before, the main gotcha is the way skinks can have plenty of buffs stacked on them by the Star/priest – including RR 1s to hit (not long for this world), and 6s to wound do mortals. Above 15 models in a unit and skinks have 2 shots, meaning the 30 blobs are putting out 60 shots at mid-range. The maths on that are already good, but notice the Engine of the Gods has the Curse prayer – if that goes off on a big target, allowing for 6s to hit doing mortals….and you essentially have a guaranteed deletion of almost any target in the game.

Understandably however, this list seems to have suffered against the speed and ranged output of Hazel and Matt’s list, who I presume were able to snipe the buff pieces, and whittle down the skink blobs with plenty of shooting. Well done to Jack either way.

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Allegiance: Soulblight Gravelords
Lineage: Vyrkos Dynasty
– Grand Strategy: Take What’s Theirs
– Triumphs:

Leaders
Nagash, Supreme Lord of the Undead (955)
Vampire Lord (140)
General
– Command Trait: Kin of the Wolf
– Artefact: Ulfenkarnian Phylactery
– Lore of the Vampires: Soulpike

Battleline
20 x Deathrattle Skeletons (160)*
Reinforced x 1
10 x Deathrattle Skeletons (80)*
10 x Deathrattle Skeletons (80)*

Units
20 x Grave Guard (280)**
Great Wight Blades
– Reinforced x 1
5 x Blood Knights (195)**

Endless Spells & Invocations
Chronomantic Cogs (40)
Umbral Spellportal (70)

Core Battalions
*Expert Conquerors
**Bounty Hunters

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 96
Drops: 7

Danny: Despite a very shaky start to the season, SBGL seem to be picking up the pace a bit these days, so 4th is a great result for Josh. _Especially_ as he done brought the big bone daddy, Nagash. Despite his utility and magic potential, the guy is surprisingly non-tanky these days, having a pitiful ward and a short range on most of his abilities. You’re almost forced into filling out the rest of a Nagash list with MSU pieces, and Josh has here opted for the pesky Deathrattles and the usual 20 GG blob as a pure hammer. Deathrattle are quickly gaining in popularity due to their cost effectiveness and potential ability to pop back out of a grave-site after being killed and yoink vacant objectives – especially in Expert Conqs.

Josh lost only to 1st and 2nd place, so big props for a great result with Nagash.

Final Tournament Placings

Harambe’s Heroes and Goldmine Games Rumble In The Jungle

This is the Top Three AoS Lists for the Harambe’s Heroes and Goldmine Games Rumble in the Jungle held in Richmond, Texas, USA on 6th and 7th of August. It involved 28 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

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The Top Three AoS Lists

Allegiance: Daughters of Khaine
– Temple: Zainthar Kai
– Mortal Realm: Ghur
– Grand Strategy: Bloodthirsty Zealots
– Triumphs: Inspired

Leaders
The Shadow Queen (340)*
Morathi-Khaine (340)*
Bloodwrack Medusa (130)*
General
– Command Trait: Zealous Orator
– Artefact: Crown of Woe
– Universal Spell Lore: Flaming Weapon

Battleline
15 x Blood Stalkers (540)*
Reinforced x 2
10 x Blood Sisters (280)*
Reinforced x 1
10 x Witch Aelves (115)*
Sacrificial Knives and Blade Bucklers

Units
5 x Khinerai Heartrenders (95)*
5 x Khinerai Heartrenders (95)*

Endless Spells & Invocations
Chronomantic Cogs (40)

Core Battalions
*Battle Regiment

Total: 1975 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 94
Drops: 1

Brett: Another strong showing from Daughters of Khaine, with all the sisters in the one army. This is a hardcore shooting list with solid melee and fast movers for grabbing objectives/completing battle tactics.The Grand Strategy indicates all strategies and battle tactics were in play.

The Bloodwrack Medusa has girded herself for war with Crown of Woe and Flaming Weapon but I don’t think you want her in combat with 6 wounds and a 6+ save. She serves as a totem for the Sisters and Stalkers though advancing Blood Rites and potentially allowing Turn 1 charges. A double reinforced Blood Stalker unit and a reinforce Blood Sister unit are the damage dealers and will take some moving. The Witch Aelves are a screening unit early on and a combat threat in their own right although this list doesn’t offer a lot of buffs for them.

DoK isn’t thought of as a casting army but casting is really important to them, elite and squishy they need to either max their damage or minimist blowback. They achieve that through their spells, Chronomatic Cogs is a good choice for reliability to things like Zealous Orator (rally on a 4+) or Mindrazor. Rember that Morathi knows the entire spell lore. Not much more to say really, it’s an effective and efficient way to go into a tournament. So long as you can choose your combats it should go fairly well. During his run Gavin took down 2 very different Nighthaunt armies and Maggotkin (including 2nd and 3rd). Solid effort and demonstrating the depth in the new DoK book.

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Army Faction: Nighthaunt
Army Subfaction: The Quicksilver Dead
– Grand Strategy: Show of Dominance
– Triumphs: Bloodthirsty

LEADER
1 x Krulghast Cruciator (150)***
Artefacts: Arcane Tome
– Spells: Seal of Shyish
1 x Spirit Torment (115)***
1 x Spirit Torment (115)***
1 x Guardian of Souls (150)***
General
– Command Traits: Master of Magic
– Chill Blade
– Artefacts: Midnight Tome
– Spells: Shademist

BATTLELINE
5 x Hexwraiths (160)*
20 x Dreadscythe Harridans (320)*
20 x Dreadscythe Harridans (320)*
3 x Spirit Hosts (125)**
10 x Dreadscythe Harridans (160)**
10 x Chainrasps (110)**

ENDLESS SPELL
1 x Purple Sun of Shyish (70)

OTHER
4 x Myrmourn Banshees (105)***
2 x Chainghasts (95)***

CORE BATTALIONS:
*Bounty Hunters
**Expert Conquerors
***Warlord

TOTAL POINTS: (1995/2000)

Brett: An interesting Nighthaunt list focusing on Harridans this time, I almost this army had taken the tournament. We’ve gotten used to Scarlet Doom as the most popular procession choice closely followed by Emerald Host (also the most popular in late AoS2.0) so Quicksilver is an unusual choice. Beyond making Harridan’s battleline it turns off ward save’s for anything hit by a Harridan. Harridan’s have no rend but do come with 4 attacks each. In Bounty Hunters for the larger units.

Taking that further, you always want to be attacking with the Hexwraiths or smaller Harridan unit first. When attacking a unit with wounds or slain models they drop from 4s to 3s to hit and wound. Otherwise the army is much the same as we are seeing from Nighthaunt players at the moment with 4 small heroes (Kruleghast, Spirit Host and Guardian of Souls), Hexwraith for oppurtunistic actions, a leavening of Spirit Hosts and Myrmourn for body guarding and dispells. The army does include Chainghasts, which aren’t a frequent inclusion. They provide Nighthaunt units with an additional attack within 12″ of them.

It would take careful positioning and awareness of where any ranged units are but it should be possible for both 20 model blocks of Harridans to be putting out 101 attacks. Even without rend that’s 60 damage on average into a Galletian Veteran unit (any battleline) with a 4+ save. That was a pretty effective combination on the weekend removing Thunder Lizard and Big Waagh armies but Gavin’s Blood Stalkers proved too much. They have the capacity to remove the 20 x Harridan block in a single turn and the Blood Sisters could do the same. Good to see some variation in Nighthaunt lists and for being different paying off. Kel’s more patient than me – I’ve only ever managed to build 4 Harridans. And I got all this way without mentioning the Purple Sun.

Allegiance: Maggotkin of Nurgle
Subfaction: Drowned Men
– Mortal Realm: Ghyran
– Grand Strategy: Blessed Desecration
– Triumphs: Indomitable

Leaders
Bloab Rotspawned (300)
Lore of Malignance: Rancid Visitations
Lord of Afflictions (210)**
General
– Command Trait: Overpowering Stench
– Artefact: The Splithorn Helm

Battleline
4 x Pusgoyle Blightlords (440)*
Reinforced x 1
4 x Pusgoyle Blightlords (440)*
Reinforced x 1
4 x Pusgoyle Blightlords (440)*
Reinforced x 1

Units
1 x Pusgoyle Blightlords – Single (110)**

Endless Spells & Invocations
Ravenak’s Gnashing Jaws (60)

Core Battalions
*Bounty Hunters
**Vanguard

Total: 2000 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 124
Drops: 6

Brett: Maggotkin are very popular at the moment, interesting mechanics in even a simple build that isn’t going to tax you too much in how to play it. Interesting army in taking that extra Blightlord and only leaving enough for Gnashing Jaws, except that’s a pretty awesome spell. Rolling with 3 blocks of 4 Blightlords is an interesting idea as well, giving you a very durable block of hard to shift and damaging both to be near and also via their 44 attacks.

Using the larger unit groups limits mobility, you need to tie a few of the big units down to hold objectives or score no primary points. That means you also probably lose their MW on charges as well. All of those big blocks are in Bounty Hunters just to up that damage a lot more. Playing the army should be pretty straight forward and vary with the number of objectives. The single Blightlord is probably going to camp on a home objective while one or 2 of the large units hold another one or 2 objectives. That’s pretty intimidating unless you have ranged units to deal with them. The spell selection includes Rancid Visitations (short range MW spells) which isn’t as common at the moment and might surprise someone.

This is a popular army because this works, 4/1 in a strong field is a good effort only losing to the eventual winner. Well done and good work doing it a little differently.

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Army Faction: Soulblight Gravelords
Army Type: Vyrkos Dynasty
– Grand Strategy: Show of Dominance
– Triumphs: Inspired

LEADER
1 x Vengorian Lord (280)
General
– Command Traits: Driven by Deathstench
– Artefacts: Cloak of the Night Prowler
– Spells: Amethystine Pinions, Invigorating Aura
1 x Belladamma Volga (200)***
Spells: Spirit Gale
1 x Radukar the Beast (315)***
1 x Necromancer (125)***
Artefacts: Arcane Tome
– Spells: Fading Vigour, Invigorating Aura

BATTLELINE
10 x Dire Wolves (135)**
Doom Wolf
40 x Deadwalker Zombies (240)**
10 x Dire Wolves (135)**
Doom Wolf

ENDLESS SPELL
1 x The Burning Head (20)

OTHER
3 x Vargheists (155)*
Vargoyle
5 x Blood Knights (195)*
Kastellan
– Standard Bearer
5 x Blood Knights (195)*
Standard Bearer
– Kastellan

CORE BATTALIONS:
*Bounty Hunters
**Expert Conquerors
***Command Entourage – Magnificent

TOTAL POINTS: (1995/2000)

Brett: In 6th we had an interesting Soulblight army, an army I’m seeing in top 10s a fair bit but not quite getting to the top. In this case he came back from losing his first 2 rounds and won the last three with good scores. All of the battleline are in Expert Conquerors and the mobile units in Bounty Hunters. Back to the battleline it’s an interesting set up, as Conquerors those Zombies count as 120 on objectives. Combining that with the Dire Wolves is a strong move, they can act as independent operatives and still give up to 30 on an objective. Great for stealing something important with their speed.

The Soulblight book is a little bloated at the moment and they have a lot of heroes, they rival Stormcast. For opponents it’s hard to keep track of all of the abilities. Since most (not the Necromancer) of the heroes in this army are vampires they have high mobility (Radukar only has 8″). They combine spells with reasonable combat meaning that there are a lot of threats to keep track of. And that’s without the Blood Knights and Vargheists. I know that both seem to underperform but really this army is quite aggressive. The Zombies can castle on something near the centre and out wait you. Attacking them may just strengthen them and unless you can do a lot of damage you aren’t going to shift them. That leave the wolves free to control other objectives and the Heroes to act as trading pieces.

Not an easy army to play and tracking all of the mobile elements is hard. Effective though and well done on bouncing back after losing to the Fyreslayers and Skaven. The Fyreslayers had 3 magmadroths which are hard to counter in this army and Skaven brought a Doomwheel and 2 Warp Cannons. If those roll well the Zombies are going to disapper and Thanquol or a Verminlord can deal with any of the heroes in this list. 3/2 is a good result with an off meta list and it’s good to see people pushing the edges of the meta.

Final Tournament Placings