Category Archives: Jaws of Mork

Top Three AoS Lists for TRS Torneo Regio Sabaudo 2° Edition

This is the top three AoS lists for the TRS Torneo Regio Sabaudo 2° Edition that took place in Italy on the 6th and 7th of May. It involved 68 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Blades of Khorne
Subfaction: Bloodlords
– Grand Strategy: The Day is Ours!
– Triumph: Bloodthirsty

LEADERS
Bloodsecrator (110)*
Realmgore Ritualist (100)*
– Prayers: Killer Instinct, Unholy Flames
Bloodmaster (110)**
– General
– Prayers: Blood Sacrifice, Bloodbind
– Aspects of the Champion: Fuelled by Ghurish Rage
Bloodthirster of Unfettered Fury (330)**
– Artefacts of Power: Ar’gath, the King of Blades
Slaughterpriest (110)**
– Bloodbathed Axe
– Prayers: Bronzed Flesh, Killer Instinct

BATTLELINE
Claws of Karanak (100)*
Claws of Karanak (100)*
Blood Warriors (190)***
– Blood Champion
– Icon Bearer
– Paired Goreaxes
– Goreglaive
Bloodletters (360)***
– Bloodreaper
– 2 x Icon Bearer
– 2 x Hornblower

OTHER
Mighty Skullcrushers (200)*
– Skullhunter
– Standard Bearer
– Hornblower
– Ensorcelled Axe
Garrek’s Reavers (70)*
Bloodcrushers (180)**
– Icon Bearer
– Hornblower
– Bloodhunter

ENDLESS SPELLS & INVOCATIONS
1 x Bleeding Icon (40)

TERRAIN
1 x Skull Altar (0)

CORE BATTALIONS
*Battle Regiment
**Warlord
***Galletian Veterans

TOTAL POINTS: 2000/2000

Alice: Still feels weird to see Khorne in the top spot and a nice mix of mortals and daemons to boot. Claws of Karnak go up front to create some early momentum, capturing center points (or desecrate in the right battle maps), and get merced early for cheap and easy blood tithes. Then most of the army comes up the rear to kill what just got stuck in.

Bloodsecrator, Bloodmaster, Slaughterpriest, and Realmgore Ritualist are all support characters. Bloodsecrator granting +1 attack once per game and a 4+ rally for mortals. Bloodmaster teams up with the Bloodletters to give them +1 to wound. Slaughterpriest is the anti-magic choice and Realmgore Ritualist helps them secure ground on objectives.

Most of the rest of the units exist to murder, as Khorne Approves. Garrek’s Reavers exist to grant blood tithes when they kill a model, great for swinging for chaff. Everything else basically hits like a hammer, and Skullcrushers are pretty durable all the same, too. Last but not least, of course, is the Bloodthirster when you absolutely need something dead. His Artefact lets him cut through wards for any would-be Nurgle hosts who might try and hold him back.

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Army Faction: Gloomspite Gitz
– Army Subfaction: Jaws of Mork
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable
– Triumphs: Indomitable

LEADER
1 x Skragrott, the Loonking (210)*
1 x Fungoid Cave-Shaman (90)**
– Artefacts: Moonface Mommet
– Spells: Squig Lure
1 x Squigboss (100)**
– General
– Command Traits: The Clammy Hand
1 x Squigboss (100)**
– Aspects of the Champion: Tunnel Master

BATTLELINE
20 x Squig Hoppers (360)*
– Squig Hopper Boss
– Reinforced x 1
24 x Squig Herd (260)*
– Reinforced x 1
24 x Squig Herd (260)*
– Reinforced x 1
24 x Squig Herd (260)*
– Reinforced x 1

TERRAIN
1 x Bad Moon Loonshrine (0)

OTHER
6 x Sneaky Snufflers (130)*
1 x Marshcrawla Sloggoth (150)*
Allies

CORE BATTALIONS:
*Battle Regiment
**Command Entourage
– (Magnificent: Additional Triumph)
***Galletian Veterans

TOTAL POINTS: (1920/2000)

ALL the Squigs! This list is still very effective, as proven by Robert guiding it to 2nd place. What’s hard to believe is that the list would have cost around 165 points less before the last Battlescroll. Gitz have maintained their 55% win rate, so I can see herds going up by perhaps another 5-10 points next time around….

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Allegiance: Slaanesh
– Host: Pretenders
– Grand Strategy: Glutton for Depravity
– Triumphs: Bloodthirsty

LEADERS
Keeper of Secrets (400)*
– General
– Command Trait: Strength of Goodhood
– Shining Aegis
– Artefact: The Crown of Dark Secrets
– Universal Spell Lore: Flaming Weapon
The Masque (140)*
Contorted Epitome (190)*
– Lore of the Magnificent: Phantasmagoria
– Aspect of the Champion: Fuelled by Ghurish Rage

UNITS
22 x Blissbarb Archers (300)*
11 x Blissbarb Archers (150)*
11 x Blissbarb Archers (150)*
5 x Blissbarb Seekers (200)*
10 x Slickblade Seekers (400)*

ENDLESS SPELLS & INVOCATIONS
Mesmerising Mirror (60)

CORE BATTALIONS
*Battle Regiment

TOTAL: 1990/2000

Alice: Honestly, it is comforting how Hedonites lists havent’s changed a ton – they just got better. Blissbarb Archers launch a ton of suppressing fire, and the Seekers tag them with a -1 to saves for the turn before the Slickblades charge in.

The Keeper of Secrets remains a terror in combat, should you need something bigger. With Strength of Godhood, the Crown of Dark Secrets and Flaming weapon we’re looking at 3 Rend -3, Damage 7 claw attacks if near the target of the Crown of Dark Secrets. And that’s if they weren’t tagged by the Seekers.

The Contorted Epitome and Masque round things out with some solid utility pieces. The Epitome can cast its warscroll spell for +1 to wound against an enemy unit, and Phantasmagoria to pull out anything that gets into combat too early. Or it can cast Mesmerising Mirror to help control the enemy’s movement to a place it finds more beneficial.

The Masque operates as a better replacement for tunnel master, able to pop up almost anywhere it wants within 3″ of the enemy, and its pretty damn good in combat too, able to take down most medium hammers and chaff and secure the point for itself.

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Army Faction: Ossiarch Bonereapers
Army Subfaction: Petrifex Elite
Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

LEADER
1 x Katakros (440)*
1 x Mortisan Ossifector (120)*
– General
– Command Traits: Aura of Sterility
– Artefacts: Gothizzar Cartouche
– Spells: Reinforce Constructs
– Aspects of the Champion: Leadership of the Alpha
1 x Mortisan Boneshaper (120)*
– Spells: Drain Vitality

BATTLELINE
3 x Necropolis Stalkers (220)*
– Dread Falchions
3 x Necropolis Stalkers (220)*
– Dread Falchions
6 x Immortis Guard (400)*

TERRAIN
1 x Bone-tithe Nexus (0)

OTHER
2 x Morghast Archai (240)*
– Spirit Halberd
2 x Morghast Archai (240)*
Spirit Halberd

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (2000/2000)

Alice: A powerful elite list, chaff and screens need not apply. Katakros works as the mobile command center, handing out buffs like candy and debuffing the enemy. The Boneshaper offers healing to keep the Immortis Guard protecting it alive (while casting Drain Vitality on the enemy), while the Ossifector buffs the Morghasts with -1 Rend.

Stalkers do Stalker things, they absolutely cut stuff up with their Rend -2 Damage 2 and 3 attacks in precision stance. Slap Bludgeon on there if that’s not enough rend. The Immortis Guard help body guard the delicate mages, and if they get into combat they can fight twice to good effect.

The Archai are like the glue holding this together, not quite as many attacks as the stalkers or immortis guard they are almost as lethal. They have a 5+ ward and block command abilities, making them a great escort for the stalkers. With the Ossifector thats 6 Rend -3 Damage 3 attacks. Which goes further when your opponent can’t use all out defence. Ouch!

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Final Tournament Placings

Top Three AoS Lists for Smash & Bash 2023

This is the top three AoS lists for Smash & Bash that took place in the USA on the 22nd and 23rd of April. It involved 62 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Gloomspite Gitz
– Gittish Horde: King’s Gitz
– Grand Strategy: Chasing the Moon
– Triumphs: Indomitable

Leaders
Dankhold Troggboss (200)**
General
– Command Trait: Loonskin
– Artefact: Glowy Howzit
Skragrott, The Loonking (210)*
Fungoid Cave-Shaman (90)*
– Artefact: Moonface Mommet
– Lore of the Moonclans: The Hand of Gork
– Aspect of the Champion: Tunnel Master

Battleline
9 x Rockgut Troggoths (480)*
Reinforced x 2
6 x Rockgut Troggoths (320)*
Reinforced x 1
6 x Rockgut Troggoths (320)*
Reinforced x 1
3 x Fellwater Troggoths (160)*

Units
1 x Dankhold Troggoths (180)**

Terrain
Bad Moon Loonshrine

Endless Spells & Invocations
Loonskin Scuttletide (0)

Core Battalions
*Battle Regiment
**Troggherd Heavies

Additional Enhancements
Artefact

Total: 1960 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 129
Drops: 3

Well, there’s no doubt that the new Gloomspite Gitz book is better than the original, but I must admit that I’m still suprised to see Troggs smashing their way to a 5-0. Christopher didn’t have an easy route either ending on the other Destruction go-to army – Ogor Mawtribes.

The Troggs don’t have the bodies that you might expect in a Gitz list, but that doesn’t mean that they don’t have sneaky tricks in abundance, and Christopher has brought along some Gobbos to help his Rockguts. The Fungoid can Hand of Gork – a great threat to his opponent – whilst Skragrott can do that, and can keep the moon where you need it to be – as well as giving a little ranged damage with his scroll spell.

Games Workshop via Wahapedia

A spell that wouldn’t be out of place in an Aelf book. Glorious stuff.

Meanwhile the Rockguts are healing in both turns, and if you can kill nine of them – 5 can come back! That’s a hell of a hammer piece appearing within 12″ of the Loonshrine near the end of game (because you’re not killing them early). It’s great to see the list do so well, and a list mostly unchanged from the Trogg lists before the new book (with the notably addition of Skragrott). Goes to to show what a few well placed warscroll re-writes can do.

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Army Faction: Blades of Khorne
Army Subfaction: Bloodlords
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

LEADER
1 x Bloodthirster of Unfettered Fury (330)
General
– Command Traits: Firebrand
– Artefacts: Ar’gath, the King of Blades
– Prayers: Killer Instinct, Blood Sacrifice
1 x Skarbrand (380)**
1 x Realmgore Ritualist (100)**
– Prayers: Bronzed Flesh, Bloodbind
– Aspect Tunnel master
1 x Bloodmaster (110)**
Prayers: Unholy Flames, Blood Sacrifice

BATTLELINE
20 x Bloodletters (360)*
Bloodreaper
– Icon Bearer
– Hornblower
5 x Flesh Hounds (100)*
5 x Flesh Hounds (100)*

INVOCATION
1 x Bleeding Icon (40)
1 x Hexgorger Skulls (50)

TERRAIN
1 x Skull Altar (0)

OTHER
5 x Garrek’s Reavers (70)*
6 x Bloodcrushers (360)**
Icon Bearer
– Hornblower
– Bloodhunter

CORE BATTALIONS:
*Galletian Veterans
**Warlord

TOTAL POINTS: (2000/2000)

Khorne’s new book is having a rush of blood to the head and starting to post results! This here is a forerunner for a very solid competitive archetype, and here’s how it works.

The big, daemonic blob of core synergy here is the Thirster of Unfettered Fury projecting a -1 to hit aura, and taking the command trait ‘FIrebrand’ that makes him into a priest. Because of the warlord battalion, each priest in the list knows two prayers – and the Khorne scripture is SO GOOD. With him is 20 Bloodletters, who in Bloodlords, are doing MWs on 5s to hit instead of 6s. The Thirster also has the ability to give a unit a 3d6 charge – meaning this blob is suddenly annoyingly hard to kill with the Thirster parked beyond, but also capable of long-bombing and handing you a whole bunch of MWs on a bronze platter.

Skarbrand is simply another very scary beatstick that can’t be ignored, meaning the other priests – the Ritualist and Bloodmaster, whose warscroll spell can give daemons +1 to wound vs a target – are probably free to do their thing, unmolested. Factor in two key Invocations, the Bleeding Icon to turn off inspiring presence in an aura and the Hexgorgers to absolutely lock down casting – and you have a very difficult equation to solve.

There are more moving parts to this list and a whole lot of strategy and further synergy based around Blood Tithe use that is all acts as a force multiplier but would take an essay to explain – but that gives you the core idea. A nasty, ‘everything is scary’ list full of movement shenanigans and board control. A great result and a sure sign of Khorne lists to come.

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Allegiance: Kharadron Overlords
– Sky Port: Barak Urbaz
– Grand Strategy: Rule the Skies
– Triumphs: Inspired

Kharadron Code
Artycle: Master The Skies
– Urbaz Artycle: Settle the Grudges – Amendment: Trust to Your Guns
– Footnote: There’s No Reward Without Risk

Leaders
Aetheric Navigator (85)***
– Artefact: Voidstone Orb
Arkanaut Admiral (125)*
General
– Command Trait: Stormcaller
– Artefact: Celestium Burst-grenade
– Aspect of the Champion: Fuelled by Ghurish Rage
Endrinmaster with Endrinharness (90)***
Endrinmaster with Endrinharness (90)***

Battleline
3 x Endrinriggers (120)*
3 x Endrinriggers (120)**
10 x Arkanaut Company (100)**
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (100)**
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
1 x Grundstok Gunhauler (170)***
– Main Gun: Sky Cannon

Behemoths
Arkanaut Ironclad (500)
– Main Gun: Great Sky Cannon
– Major Installation: Zonbarcorp ‘Dealbreaker’ Battle Ram
Arkanaut Ironclad (500)
Main Gun: Great Sky Cannon

Core Battalions
*Galletian Command
**Galletian Sharpshooters
***Warlord

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 105
Drops: 11

Kharadron and I have a love/hate relationship, I love the concept and like to see them do well, but I don’t love their play style or look. Jame’s list is brilliant, no attempt to outdrop you – he isn’t going to deploy near you anyway. 2 x Ironclads and a Gunhauler all with Sky Cannons is no joke, 50/50 to hit at long range (but all out attack can help) with only 2 shots but D3+3 damage. And through the artycles, amendments, and footnotes, those boats have +2″ movement, +1 to wound against a unit, a reroll of a 1 and once per battle 3D6 charge. Guess which Ironclad that’s going to go on (battleram rolls for mortals with a number of dice equal to the charge roll).

On top of the boats shooting, their embarked Akanaut’s are Galletian Sharpshooters. Very difficult to use their disembarked ability to give them +1 to hit to anything contesting objectives. But there is no reason they can’t target a GC from the boat with All Out Attack after a fly high command. The Galletian Command is an unusual choice for a non combat army but a decent way of accessing the season’s Battle Tactics. It might leave you open to the Bodyguard being killed, but the Admiral could contest an objective effectively particularly late game. But wait, there’s more – this is not just a shooting army. There are a lot of moving parts and buffs. From the Navigators reading the winds to the Admiral granting rerolls to the reading the winds, drops, movements, and profiles. It’s a lot to keep track of. Essentially, though, if they shoot, they will lift most units in the game.

They would have the drop on most of the armies James faced, the loss to Ogors is interesting – Ogors do have tricks to get close and if they do they can dominate. They are hard to put down as well. Poor Fyreslayers though, slow, forced into the open and gunned down.

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Allegiance: Skaven
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Thanquol on Boneripper (430)
4 Warpfire Projectors
– Lore of Ruin: Skitterleap
Verminlord Warbringer (400)*
General
– Command Trait: Devious Adversary
– Artefact: Warpstone Charm
– Universal Spell Lore: Flaming Weapon
Warlock Engineer (100)*
Universal Spell Lore: Levitate
Clawlord (110)*
– Artefact: Arcane Tome (Universal Artefact)
– Aspect of the Champion: Fueled by Ghurish Rage

Battleline
20 x Clanrats (100)*
– Rusty Blade
20 x Clanrats (100)
Rusty Blade
20 x Clanrats (100)
Rusty Blade
20 x Clanrats (100)
– Rusty Blade

Behemoths
Hell Pit Abomination (210)

Artillery
Warp Lightning Cannon (150)
Warp Lightning Cannon (150)

Endless Spells & Invocations
Lauchon the Soulseeker (50)

Core Battalions
*Warlord

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 147
Drops: 11

80 clanrats and 2 warp lightning cannons, who cares how you go, this army is going to be a laugh with lots of death. There is no special list tech here, just some really hard-hitting hammers (Thanquol, Warbringer, and even the Hellpit) with deep deep screens. Thanquol has his skateboard (Lauchon) and is built for maximum melee. He’ll hit harder than a Mawcrusher. The Warbringer will, with this build, hit as hard a Thanquol (8 x 3 damage attacks) with his melee weapons. It’s a great list for killing, but maybe not for scoring. That’s an issue for Skaven their heroes are either massive or very small (5 wounds), and season 3 battle tactics are hard work for them.

At that’s how Smash and Bash went down; 4/0/1 and finishing in 9th with a few close battles. The only one he didn’t overcome was 2nd place, Blades of Khorne. And when your army is all about trading bodies to maintain position and killing your opponent, your worst nightmare is an opponent that wants exactly that. The more you kill, the more bloodtithe, and Khorne isn’t fussy who died. Bloodthirster/Skarbrand on Thanquol is going to depend on who goes first and the dice. Brilliant to see on the tabletop. Fantastic list to see, maybe hindered by the new season, but it is still a very effective and bloody machine that will grind out wins.

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Final Tournament Placings

Top Three AoS Lists for Clash of the Titans ’23

This is the top three AoS lists for the Clash of the Titans 23 that took place in Sydney, Australia, on the 15th and 16th of April. It involved 18 players vying to be crowned champion in a 5-game tournament.

As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Sylvaneth
– Subfaction: Oakenbrow
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired
– Seasons of War: The Burgeoning

LEADERS
Treelord Ancient (330)
– Spells: Regrowth, Verdant Blessing
Spirit of Durthu (350)*
– Artefacts of Power: Greenwood Gladius
Drycha Hamadreth (320)**
– Spells: The Dwellers Below, Verdant Blessing
Battlemage (100)**
– Magic of the Realms: Wildform (Ghur)
Warsong Revenant (300)**
– General
– Command Traits: Spellsinger
– Artefacts of Power: The Vesperal Gem
– Spells: Treesong, Verdant Blessing
– Aspects of the Champion: Fuelled by Ghurish Rage

BATTLELINE
Treelord (230)*
Treelord (230)*
Dryads (100)*
– Branch Nymph

ENDLESS SPELLS & INVOCATIONS
1 x Spiteswarm Hive (40)

TERRAIN
1 x Awakened Wyldwood (0)

CORE BATTALIONS
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: 2000/2000

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Army Faction: Slaves to Darkness
 – Army Subfaction: Cabalists
– Grand Strategy: Follow The Path To Glory

LEADER
Chaos Sorcerer Lord (120)*
– General
– Command Traits: Master of Magic
– Artefacts: Daemonic Familiar
– Spells: Chaotic Conduit, Daemonic Speed
– Mark of Chaos: Undivided
– Aspect of the Champion: Fuelled By Ghurish Rage
Chaos Sorcerer Lord (120)*
– Spells: Chaotic Conduit, Daemonic Speed
– Mark of Chaos: Undivided

BATTLELINE
10 x Chaos Knights (440)*
– Doom Knight
– 2 x Standard Bearer
– 2 x Hornblower
– Cursed Lance
– Mark of Chaos: Nurgle
– The Eroding Icon
9 x Corvus Cabal (80)*
9 x Corvus Cabal (80)*

ENDLESS SPELL
1 x Soulscream Bridge (80)

OTHER
10 x Chaos Chosen (480)*
– Exalted Champion
– 2 x Icon Bearer
– 2 x Skull Drummer
– Mark of Chaos: Nurgle
6 x Varanguard (580)*
– 6 x Fellspear
– Mark of Chaos: Nurgle

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1980/2000)

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Army Faction: Gloomspite Gitz
– Army Subfaction: Jaws of Mork
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable X2

LEADER
Seedy – The LoonBoss (85)*
Grimgutz – The Bad Apple Baron (aka Skragrott, the Loonking) (210)*
Cider- The Madcap Shaman (70)*
– Artefact of Power: Moonface Momment
– Aspect of the Champion: Tunnel Master
Grinkrak the Great (190)**
Malus – The Squigboss (80)**
– General
– Command Trait: The Clammy Hand

BATTLELINE
20 x Moonclan Shootas (125)*
20 x Squig Hoppers (360)**
36 x Squig Herd (390)**
10 x Boingrot Bounderz (280)**

TERRAIN
1 x Bad Moon Loonshrine (0)

OTHER
6 x Sneaky Snufflers (110)**
6 x Grinkrak’s Looncourt (190)**

CORE BATTALIONS:
*Warlord (Bonus Triumph)
**Battle Regiment

TOTAL POINTS: (1940/2000)

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Allegiance: Ironjawz
– Warclan: Bloodtoofs
– Mortal Realm: Ghur
– Grand Strategy: Waaagh!
– Triumphs: Inspired

LEADERS
Megaboss on Maw-Krusha (480)**
– General
– Command Trait: Hulking Brute
– Boss Choppa and Rip-tooth fist
– Artefact: Armour of Gork
– Mount Trait: Fast ‘Un
Orruk Megaboss (140)*
– Artefact: Destroyer
– Aspect of the Champion: Tunnel Master
Orruk Warchanter (120)**
Orruk Warchanter (120)*
Orruk Weirdnob Shaman (90)*
– Lore of the Weird: Da Great Big Green Hand of Gork

UNITS
6 x Orruk Gore-gruntas (340)**
– Jagged Gore-hackas
3 x Orruk Gore-gruntas (170)**
– Jagged Gore-hackas
3 x Orruk Gore-gruntas (170)**
– Pig-iron Choppas
5 x Orruk Brutes (150)**
– Jagged Gore-hackas
– 1 x Gore Choppas
5 x Orruk Brutes (150)**
– Jagged Gore-hackas
– 1 x Gore Choppas

ENDLESS SPELLS & INVOCATIONS
The Burning Head (30)

CORE BATTALIONS
*Command Entourage – Magnificent
**Battle Regiment

TOTAL: 1960/2000

We said no comments, but this is my list. Happy with 3/5 with Ironjawz. Shout out to the Burning Head, for armies with no casting buffs and little range, it can be a very useful little source of easy to cast AoE Mortal Wounds.

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Final Tournament Placings

Top Three AoS Lists for the Neapolis GT

This is the top three AoS lists for the Neapolis GT that took place in Italy on the 1st and 2nd of April. It involved 24 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

EDIT: We mistakenly claimed you could still take Flaming Weapon due to Arcane Tome post-FAQ – you can’t!

The Top Three AoS Lists

Army Faction: Ogor Mawtribes
Subfaction: Boulderhead
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Frostlord on Stonehorn (450)*
General
– Command Traits: Voice of the Avalanche
– Artefacts of Power: Arcane Tome
– Mount Traits: Rockmane Elder
– Spells: Flaming Weapon
Slaughtermaster (140)*
Spells: Molten Entrails
– Aspects of the Champion: Tunnel Master

BATTLELINE
Stonehorn Beastriders (310)*
Blood Vulture
Stonehorn Beastriders (310)*
Blood Vulture
Stonehorn Beastriders (310)*
Blood Vulture
Mournfang Pack (170)*
Skalg
– Culling Clubs and Hackers and Ironfist

ARTILLERY
Ironblaster (200)*

OTHER
Frost Sabres (80)*

TERRAIN
1 x Great Mawpot (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1970/2000

Losing only to the shootier version of Ogors, Vincenzo has brought a tried and tested archetype to bear here – lots of bloody great big cows. It’s nothing we’ve not seen before but it has perennial appeal and value – 4 big bodies that are surprisingly fast, count for 10 each on objectives, are durable thanks to their in-built 5+ ward and do a whole bunch of mortals on the charge just works.

Tech wise, the general has Voice of the Avalanche, enabling him to issue a command to a unit anywhere on the board, which is helpful when you’re this low on bodies, and the Arcane Tome with Flaming weapon (which doesn’t work after the FAQ) to ensure he hits not just hard, but really fuckin’ hard. The Slaughtermaster acts as the token GC, with the only spell you should take in this kind of list – Molten Entrails – to further buff the Stonehorn damage.

The ‘compromise’ to this being just woops-all-cows is a unit of Mournfang, who’re just excellent fast all rounders with great tech to avoid unleash hell safely, an ironblaster for some ranged screen clearing or sniping units it would be a waste to commit a stonehorn to, and some cheeky snowcats for being cheap objective grabbers.

It’s a fun list honestly, and it does the business – so long as you’re careful with your positioning and timing. Well done Vinny!

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Army Faction: Gloomspite Gitz
Army Subfaction: Jaws of Mork
– Grand Strategy: Chasing the Moon
– Triumphs: Indomitable

LEADER
1 x Fungoid Cave-Shaman (90)*
– Artefacts: Moonface Mommet
– Spells: The Hand of Gork
– Aspects of the Champion: Tunnel Master
1 x Squigboss (80)**
General
– Command Traits: The Clammy Hand
1 x Skragrott, the Loonking (160)**

BATTLELINE
20 x Moonclan Stabbas (125)*
Moonclan Boss
– Bad Moon Icon Bearer
– Gong Basher
– Stabba
– 3 Barbed Nets
36 x Squig Herd (360)**
10 x Squig Hoppers (180)**
Squig Hopper Boss
30 x Squig Hoppers (540)**
Squig Hopper Boss

TERRAIN
1 x Bad Moon Loonshrine (0)

OTHER
1 x Marshcrawla Sloggoth (150)*
6 x Sneaky Snufflers (110)**
5 x Gobbapalooza (145)**
Spells: Squig Lure

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment

TOTAL POINTS: (1940/2000)

I think we’ve all seen multiples of this list now. Like a vicious Cream of Mushroom soup, all those Squigs like to be up in your face munching through the opponents troops as soon as they can. Even when you do destroy them, they can be bought back at half strength on a 4+ so that you have to do it all over again… They’re harder to counter, which is why we keep seeing this list, or at least versions of it with slight variations.

We’ve got top fun-guy, Skragrott, and even with the recent points hike in the Battlecroll he’s pretty much going to be a go-to for Gitz players still. Then of course we’ve the Marshacrawla which appears in more Gitz lists than it does Kruleboyz lists (as a percentage, because us Kruleboyz players are a rare breed nowadays).

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Army Faction: Sons of Behemat
Army Type: Stomper Tribe
– Grand Strategy: Make the Land Tremble!
– Triumphs: Inspired

LEADER
1 x Kraken-Eater (490)*
Artefacts: Amulet of Destiny
1 x Warstomper (450)*
General
– Command Traits: Monstrously Tough
– Artefacts: Club of the First Oak
1 x Warstomper (450)**
Artefacts: Glowy Shield of Protectiness
1 x Warstomper (450)**

BATTLELINE
1 x Mancrusher Gargant (150)

CORE BATTALIONS:
*Bosses of the Stomp – Magnificent
**Bosses of the Stomp – Magnificent

TOTAL POINTS: (1990/2000)

Sons still standing tall, their popularity has dropped, but they are still effective. It’s one of the gatekeeper factions, and if you can’t terminate a Gargant, a turn your list is going to struggle. As an army, it lends itself to beautiful conversions and painting. On the table, it’s just mean.

Luca has gone with the 4 big gargants, the Kraken-Eater, and 3 x Warstompers, leaving points for a Mancrusher manoeuvre unit. The Kraken-Eater is likely out front (enjoying the small but important ward) while the General has the expected Monstrously Tough and the less common Club of the First Oak. Only available in Stomper Tribe, and why this list isn’t Taker tribe, the club heals a wound a round and (more importantly) a 5+ ward. He’s a massive tank with 120 effective wounds – your best bet is to ignore him and target everything else to begin with. The Glowy Shield of Protectiness is complicated:

It’s a very tanky list that was very effective. Luca beat 2nd place and only lost in the final round to the winner. That would have been an interesting match-up, Stonehorn on Gargant. The superior mobility and the ironblaster were probably the difference between the 2 giants of the scene.

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Army Faction: Daughters of Khaine
– Subfaction: Khailebron
– Grand Strategy: Bloodthirsty Zealots
– Triumph: Inspired

LEADERS
The Shadow Queen (700)*
Morathi-Khaine (700)*
Melusai Ironscale (120)*
General
– Command Traits: Zealous Orator
– Artefacts of Power: Crown of Woe
– Aspects of the Champion: Fuelled by Ghurish Rage

BATTLELINE
Witch Aelves (120)*
Hag
– Sciansá and Bladed Buckler
– 2 x Death Pennant Bearer
– 2 x Hornblower
Blood Sisters (300)*
Gorgai
Blood Stalkers (540)*
Krone

OTHER
Khinerai Heartrenders (100)*
Khinerai Heartrenders (100)*

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1980/2000

Since the price hikes on Morathi and the Stab sneks, DoK have (rightly) fallen in line a bit, but that doesn’t mean they can’t do the business still. Although interestingly, this list has opted for the teleporting shenanigans of Khailebron in order – I presume – to take more advantage of the triple reinforced bow sneks, both enabling them to bug out of a scary situation or set up a favourable sniping position.

It’s standard fare from there, with double Khinerai for battle tactic auto-scoring and good objective harassment from there, and a min squad of Witches to round out the battleline and – rather pleasingly – take the list to 2k on the dot.

The key to DoK is trading, timing, and using Morathi as a pin piece, so I can see why this list’s only loss was to the retreat-and-charge madness of Nighthaunt. Otherwise, it probably very much enjoyed the squishiness of double Ironjawz, but that’s not taking anything away from Stefano, who achieved a great result. Now, let’s hope for some new DoK units soon so their players have any kind of reason to mix things up even more.

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Final Tournament Placings

Top Three AoS Lists for Gallant Games AOS Store Championship

This is the top three lists for the Gallant Games AoS Store Championship, a 14 player event held in Singapore on the 7th and 8th of April. I think this may be the first time we’ve had the chance to cover an event from Singapore.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Slaves to Darkness
Subfaction: Host of the Everchosen
– Grand Strategy: Take What Is Theirs

LEADERS
Chaos Sorcerer Lord (120)*
General
– Mark of Chaos: Nurgle
– Command Traits: Master of Magic
– Artefacts of Power: Arcane Tome
– Spells: Daemonic Speed, Binding Damnation
– Aspects of the Champion: Tunnel Master
Chaos Lord on Karkadrak (220)*
Mark of Chaos: Nurgle

BATTLELINE
Chaos Knights (460)*
Mark of Chaos: Khorne
– Cursed Lance
– 2 x Standard Bearer
– 2 x Hornblower
– Ensorcelled Banner: The Banner of Rage
Chaos Knights (460)*
Mark of Chaos: Nurgle
– Doom Knight
– Cursed Lance
– 2 x Standard Bearer
– 2 x Hornblower
– Ensorcelled Banner: The Eroding Icon
Varanguard (580)*
Mark of Chaos: Nurgle
– 6 x Ensorcelled Weapon
Spire Tyrants (80)*
Spire Tyrants (80)*

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

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Army Faction: Gloomspite Gitz
Subfaction: Jaws of Mork
– Grand Strategy: Chasing the Moon
– Triumph: Indomitable

LEADERS
Loonboss on Giant Cave Squig (140)*
General
– Command Traits: The Clammy Hand
– Moonclan Stabba
– Artefacts of Power: The Clammy Cowl
Squigboss (80)*
Fungoid Cave-Shaman (90)*
Spells: Itchy Nuisance
– Aspects of the Champion: Tunnel Master
Squigboss (80)**
Skragrott, the Loonking (160)**
– Spells: The Hand of Gork

BATTLELINE
Boingrot Bounderz (280)*
Bounder Boss
Squig Herd (120)*
Squig Herd (120)*
Boingrot Bounderz (280)**
– Bounder Boss
Squig Herd (240)**
Squig Herd (240)**

OTHER
Gobbapalooza (145)*
Spells: Squig Lure

TERRAIN
1 x Bad Moon Loonshrine (0)

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 1975/2000

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Army Faction: Stormcast Eternals
Army Type: Scions of the Storm
– Army Subfaction: Knights Excelsior
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

LEADER
1 x Knight-Vexillor (120)*
Meteoric Standard
1 x Knight-Vexillor (120)*
Meteoric Standard
– Aspects of the Champion: Tunnel Master
1 x Lord-Imperatant (170)*
General
– Command Traits: Master of Magic
– Artefacts: Arcane Tome
– Spells: Celestial Blades
1 x Celestant-Prime (330)**
1 x Knight-Vexillor (120)**
Meteoric Standard
1 x Knight-Vexillor (120)**
Meteoric Standard

BATTLELINE
6 x Annihilators with Meteoric Grandhammers (480)*
10 x Freeguild Guard (80)*
Sergeant
– Standard Bearer
– Drummer
– Freeguild Sword and Shield
3 x Annihilators with Meteoric Grandhammers (240)**
5 x Vindictors (130)**

ENDLESS SPELL
1 x Everblaze Comet (90)

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment

TOTAL POINTS: (2000/2000)

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Allegiance: Seraphon
Constellation: Dracothion’s Tail
– Mortal Realm: Ghur
– Grand Strategy: The Astromatrix
– Triumphs:

LEADERS
Saurus Astrolith Bearer (160)*
Slann Starmaster (290)*
General
– Command Trait: Ancient Knowledge
– Artefact: Godbeast Pendant
– Ancient Knowledge 2nd Spell: Stellar Tempest
– Spell: Celestial Apotheosis
– Aspect of the Champion: Fuelled by Ghurish Rage

UNITS
5 x Saurus Guard (120)*
10 x Skinks (80)*
Meteoric Javelins Celestite Daggers & Star Bucklers
10 x Skinks (80)*
Meteoric Javelins Celestite Daggers & Star Bucklers
1 x Salamander Hunting Pack (150)*
1 x Salamander Hunting Pack (150)*
1 x Salamander Hunting Pack (150)
1 x Salamander Hunting Pack (150)
1 x Salamander Hunting Pack (150)

BEHEMOTHS Krondspine Incarnate of Ghur (480)*
Allies

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1,960/2,000

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Final Tournament Placings

Top Three AoS Lists for Broken Realms and Minis for War 3

This is the top three AoS lists for Broken Realms and Minis for War 3 that took place in Scotland on the 1st and 2nd of April. It involved 72 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Sylvaneth
– Glade: Oakenbrow
– Mortal Realm: Ghur
– Grand Strategy: Take What’s Theirs
– Season of War: The Dwindling

Leaders
Drycha Hamadreth (320)**
Lore of the Deepwood: The Dwellers Below
Spirit of Durthu (350)*
– Artefact: Greenwood Gladius
Treelord Ancient (330)
– Lore of the Deepwood: Regrowth
Warsong Revenant (300)**
General
– Command Trait: Spellsinger
– Artefact: The Vesperal Gem
– Lore of the Deepwood: Treesong
– Aspect of the Champion: Fuelled by Ghurish Rage
Battlemage (100)**
– Mortal Realm: Ghur
– Allies

Battleline
10 x Dryads (100)*
Treelord (230)*
Treelord (230)*

Endless Spells & Invocations
Spiteswarm Hive (40)

Core Battalions
*Battle Regiment
**Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 100 / 400
Wounds: 88
Drops: 5

Scotland has a strong and friendly AoS community. Their Discord has many members, and I was lucky enough to be invited to join. All of our lists have player comments today after, and I want to thank the Scottish AoS community and all the players mentioned in the article for helping us out.

Reece Fraser: I was playing oakenbrow, which allowed my treelords to become battleline. This is good on its own, but the real benefit was that it allowed all the treelords / ancient / durthu to fight at their top bracket when you look at the damage table on the warscroll until they are reduced one wound, but there are various ways to heal in Sylvaneth.

The general combo in the list is to get plus 5 to charge through the spiteswarm hive endless spell, which gives plus 3 on a 2+ once the spell is successfully cast. This is followed by plus 2 from the battlemage of ghur. The bonuses went on Durthu 9 times out of 10. The combo start with the Greenwood Gladius combined with the ancient’s once per game ability to place a tree anywhere on the table. Then the warsong revenant, who can cast through trees thanks to the spellsinger command trait, casts treesong, guaranteed from the use of the vesperal gem. All this combined can really catch opponents out.

The list was also built around the idea that every major threat piece in the army can teleport. All treelords, including Durthu, have this ability on the warscroll, allowing them to teleport through woods and overgrown terrain 9” away. In addition to this, they have access to the once per turn teleport which allowed Drycha to follow.

This allows you to create a treelord castle for Drycha, which I found quite effective. You put Drycha in her shooting mode at the start of each turn which gives her 20 shots instead of the base 10 (3+/3+/-1/1, 6s to hit are a mortal wound). I would then cast mystic shield on a treelord to help him go to a 2+ save and teleport him and another treelord 9” away from enemies. Drycha would then teleport behind them, but still within her 12” shooting range.

This allows you to shoot into what is needed, 20 shots with drycha and 3 each with the treelords. When it is the opponents turn and tney try to charge into this castle you can unleash hell for another 20 shots. Then in the monsterous rampage phase, if positioned correctly, you can attempt to make one charging unit fight last on a 3+ with a treelord and either roar or stomp with the other two monsters. Combined with treesong on that tree they are huddled around, this gives them all extra rend (-2 and -3) on all of their attacks.

The general of the army was the warsong revenant which, as explained earlier, casts through trees. The general plan was to just sit in a corner near a tree or overgrown to get the bonus +1 to cast.

Turn one he casts spiteswarm most times. After that, unless it needed to be recast, he would use his artifact for the rend spell that can’t be unbound and his built-in spell Unleash Spites, which causes mortals on 5+ with a 9” range. The number of models in the target unit determines how many dice you roll.

The dryads where there mostly because I had to fill battleline, but still can be quite tanky with minus 1 to hit and wound

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Allegiance: Fyreslayers
Lodge: Vostarg
– Grand Strategy: Master of the Forge
– Triumphs: Indomitable

Leaders
Auric Runefather (120)**
General
– Command Trait: Spirit of Grimnir
Auric Runemaster (130)**
– Artefact: Volatile Brazier
– Universal Prayer Scripture: Curse
Battlesmith (150)*
– Artefact: Nulsidian Icon
– Aspect of the Champion: Fuelled by Ghurish Rage
Auric Runesmiter (120)***
Forge Key
– Prayer: Ember Storm
Auric Flamekeeper (90)***
Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Levitate
Auric Flamekeeper (90)***

Battleline
30 x Vulkite Berzerkers with Fyresteel Handaxes (480)*
Reinforced x 2
10 x Vulkite Berzerkers with Fyresteel Handaxes (160)*
10 x Vulkite Berzerkers with Fyresteel Handaxes (160)*
15 x Hearthguard Berzerkers (450)**
Poleaxes
– Reinforced x 2

Endless Spells & Invocations
Molten Infernoth (40)

Core Battalions
*Galletian Veterans
**Warlord
***Command Entourage – Magnificent

Additional Enhancements
Artefact
Artefact

Total: 1990 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 162
Drops: 10

Alex travelled all the way up from Wales to the part in Broken Realms and we’re lucky enough that Alex agreed to give us a breakdown on how his list worked.

Alex Bruce: The list relies on two main bricks of the army, the unit of 30 Vulkites with Fyresteel Handaxes and the unit of 15 Hearthguard Berzerkers with Poleaxes who act as a strong brick and counter punch to the army. Being in Vostarg, the units of Vulkites get +1 to Hit and +1 to Wound on the charge along with the +1 Attack from the weapon option chosen. This means that they become 2+/2+/-/1 with 3 attacks per model on the charge. In the Galletian Veterans battalion, this lets the first two ranks fight, which makes both the big unit of 30 as well as the two units of 10 dangerous threats for your opponent.

Whilst these units work well on their own merits, the runes that you can use compliment the base profiles with a number of buffs. Additional Rend and Mortal Wounds on 6s to Wound are the most frequently used however rolling the enhanced effect of the +1 to Hit rune gives the Vulkites another +1 Attack taking them to 4 attacks each on the charge. 6+ Ward (or 5+ for the enhanced effect) as well as +2 Move (with +2 Charge for the enhanced effect) board wide are both really useful utility runes. On top of this, each of the units of Vulkites can fight on death once per game, which can really boost the output of these units even when they aren’t on the charge.

Backing this up is a good number of unique buff heroes. The Runefather allows the runes to be enhanced on a 5+ rather than a 6+ and can give another +1 Attack to all units wholly within 12″ once per game. The Runemaster has the Volatile Brazier artefact to make sure that your Molten Infernoth is reliably on the board and in the opponents army causing damage (which your Grand Strategy is also to have this on the board at the end of the game!). The Battlesmith provides a 4+ Spell Ignore and 6+ Ward, which can be pushed to a 5+ Ward once per game, both wholly within 12″ as well as Rally on a 4+ for any units wholly within 18″ thanks to him being a totem. The Runesmiter provides that backboard pressure with the deep strike ability, which he can take one unit with him and backup prayer for run and charge, which both the Runemaster and Runesmiter know. Finally, the two Flamekeepers provide the army with further flexibility and buffs either providing more fighting on death to any of the units, +1 Damage to their attacks for that phase (which can stack!), or allowing units to charge at the start of either player’s combat phase.

Overall, the army is very resiliant and controls the board space very well. Any opponent who dares come close to this army is quickly overwhelmed by the amount of output it can dish out. There are layers of flexibility and redundancy in the list even down to the fact that the terrain piece provides a bonus +1 to pray for all priests within 18″.

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Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork
– Grand Strategy: Chasing the Moon
– Triumphs: Indomitable

Leaders
Dankhold Troggboss (200)***
General
– Command Trait: Alpha Trogg
– Artefact: Glowy Howzit
Madcap Shaman (70)***
Artefact: Moonface Mommet
– Lore of the Moonclans: The Hand of Gork
– Aspect of the Champion: Tunnel Master
Squigboss with Gnasha-squig (80)**
Skragrott, The Loonking (160)***
Grinkrak The Great (190)**

Battleline
20 x Moonclan Shootas (125)*
40 x Moonclan Shootas (250)*
Reinforced x 1
30 x Squig Hoppers (540)**
Reinforced x 2

Units
6 x Grinkrak’s Looncourt (0)*
6 x Sneaky Snufflers (110)**
10 x Loonsmasha Fanatics (220)**
Reinforced x 1

Core Battalions
*Galletian Sharpshooters
**Battle Regiment
***Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 1945 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 186
Drops: 7

Nathan is starting to become somewhat of a regular on the Top Three’s now! Following up on his Brewdog result a couple of weeks back, he’s at it again, I asked him for a few words about his list:

Nathan Watson: It’s very much the same as my Brewdog list in how it plays, but I wanted to take the fanatics in a unit of 10 to better benefit from the all out attack to make them more consistent. I also swapped the loonboss to a Dankhold Troggboss to try and have the option to play for a guaranteed grand strategy. Chasing the moon involves keeping your general alive to the end of the battle, and the Troggboss is very survivable with a 4+ spell ignore and a 4+ ward.

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Allegiance: Soulblight Gravelords
Lineage: Legion of Blood
– Grand Strategy: Vampiric Conquerors
– Triumphs: Indomitable

Leaders
Vampire Lord (140)*
General
– Command Trait: Sanguine Blur
– Expertise: Arcane
– Universal Spell Lore: Levitate
Vampire Lord (140)*
Artefact: Oubliette Arcana
– Expertise: Arcane
– Universal Spell Lore: Levitate
Radukar the Wolf (140)*
– Lore of the Vampires: Amethystine Pinions
Necromancer (130)**
– Lore of the Deathmages: Decrepify
– Aspect of the Champion: Tunnel Master
Necromancer (130)**
Lore of the Deathmages: Fading Vigour
Gorslav the Gravekeeper (80)**

Battleline
60 x Deadwalker Zombies (360)***
Reinforced x 2
60 x Deadwalker Zombies (360)***
Reinforced x 2
20 x Deadwalker Zombies (120)*
20 x Deadwalker Zombies (120)*
20 x Deadwalker Zombies (120)**
20 x Deadwalker Zombies (120)**

Core Battalions
*Battle Regiment
**Battle Regiment
***Galletian Veterans

Total: 1960 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 234
Drops: 4

I saw this lost with 200 Zombies and couldn’t resist including it as out wildcard!

William Cruickshanks: Alright, 200 Zombies.

So when I first saw this list, my first thought was that it’d be a stupid idiot spam list. That said, after looking at the list a bit more, there’s actually quite a bit to it.

I will say, any idiot can play this list vs. LRL or something. You just need to box them in and have bodies for the most part. But vs melee matchups, there is so much nuance to having 200 bodies with 6″ pile in, access to flight / 9″ pile in and fight twice that you can actually pull off some pretty astonishing things.

Your general win condition is to just flood the board with Zombies, and make it so that even if your opponent kills stuff they’re only really denting screens of Zombies, and then a unit of 2-3 attack fight twice zombies punches back and takes zones back off them. Fight twice with a 9″ pile in is often used more for movement / leapfrogging off units than it is for anything else. My biggest tip would be to try and conserve models as long as possible, and never let your opponent kill your stuff on their turn if you don’t have to. Also, 6″ pile in has SO MUCH you can do with it, so learn it! It’s fall back and retreat, it’s free movement every combat phase even if you don’t end within 3″, it makes you a super useful movement blocker as you can end 3.01″ away, the applications are endless.

You don’t have to do anything crazy vs. guns, but vs. melee the skill ceiling is pretty high 😀

Oh, and zombies are really good in the new book too. Very different, but very good. Three games in and can’t wait til it comes out!

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Final Tournament Placings

Top Three AoS Lists for Spring Rumpus GT

This is the top three AoS lists for the Spring Rumpus GT that took place in the USA on the 25th and 26th of April. It involved 17 players vying to be crowned champion in a 5-game tournament.

As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Lumineth Realm-lords
– Army Subfaction: Helon
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

LEADER
1 x Archmage Teclis (700)*
1 x Scinari Cathallar (110)*
– General
– Command Traits: Master of Magic
– Artefacts: Silver Wand
– Spells: Overwhelming Heat
-Fueled By Ghurish Rage

BATTLELINE
5 x Hurakan Windchargers (130)*
5 x Hurakan Windchargers (130)*
10 x Vanari Auralan Wardens (150)*
High Warden
– Spells: Overwhelming Heat
20 x Vanari Auralan Sentinels (300)*
High Sentinel
– Spells: Speed of Hysh
20 x Vanari Auralan Sentinels (300)*
High Sentinel
– Spells: Speed of Hysh

ENDLESS SPELL
1 x Ravenak’s Gnashing Jaws (70)
1 x Umbral Spellportal (80)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1970/2000)

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Army Faction: Gloomspite Gitz
Army Subfaction: Jaws of Mork
– Grand Strategy: Protect da Shrine!
– Triumphs: Inspired

LEADER
1 x Fungoid Cave-Shaman (90)*
– Spells: The Hand of Gork
1 x Skragrott, the Loonking (160)***
– Spells: Nikkit! Nikkit!
1 x Squigboss (80)***
– Aspects of the Champion: Tunnel Master
1 x Loonboss (85)***
General
– Command Traits: Fight Another Day
– Artefacts: Tuskhelm
– Aspects of the Champion: Fuelled by Ghurish Rage

BATTLELINE
10 x Boingrot Bounderz (280)*
– Bounder Boss
5 x Boingrot Bounderz (140)*
24 x Squig Herd (240)**
60 x Moonclan Stabbas (375)**
3 x Bad Moon Icon Bearer
– 3 x Gong Basher
– Stabba
– 3 x 3 Barbed Nets
5 x Boingrot Bounderz (140)***

TERRAIN
1 x Bad Moon Loonshrine (0)

OTHER
5 x Gobbapalooza (145)*
– Spells: Itchy Nuisance
1 x Marshcrawla Sloggoth (150)*
6 x Sneaky Snufflers (110)*

CORE BATTALIONS:
*Battle Regiment
**Galletian Veterans
***Warlord

TOTAL POINTS: (1995/2000)

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Army Faction: Gloomspite Gitz
Subfaction: Glogg’s Megamob
– Grand Strategy: Protect da Shrine!
– Triumph: Bloodthirsty

LEADERS
Dankhold Troggboss (200)*
– General
– Command Traits: Loonskin
– Artefacts of Power: Speaky-skull Fetish
Fungoid Cave-Shaman (90)**
– Artefacts of Power: Staff of Sneaky Stealin’
– Spells: The Hand of Gork
– Aspects of the Champion: Fuelled by Ghurish Rage
Skragrott, the Loonking (160)**
Webspinner Shaman (65)**
Spells: Curse of da Spider God
– Aspects of the Champion: Tunnel Master

BATTLELINE
Fellwater Troggoths (160)**
Rockgut Troggoths (320)***
Rockgut Troggoths (320)***
Rockgut Troggoths (320)***

OTHER
Dankhold Troggoths (360)*

ENDLESS SPELLS & INVOCATIONS
1 x Malevolent Moon (0 – Loonskin)

TERRAIN
1 x Bad Moon Loonshrine (0)

CORE BATTALIONS
*Troggherd Heavies
**Warlord
***Galletian Sharpshooters

TOTAL POINTS: 1995/2000

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Allegiance: Nighthaunt
Procession: Quicksilver Dead
– Mortal Realm: Shyish
– Grand Strategy: Fright or Flight
– Triumphs: Bloodthirsty

Leaders
Awlrach the Drowner (170)**
Guardian of Souls (150)**
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Underworlds: Seal of Shyish
Krulghast Cruciator (150)**
Spirit Torment (120)*
Artefact: Pendant of the Fell Wind
– Aspect of the Champion: Tunnel Master

Battleline
30 x Chainrasps (330)***
Reinforced x 2
20 x Dreadscythe Harridans (320)***
Reinforced x 1
10 x Dreadscythe Harridans (160)***

Units
2 x Chainghasts (90)*
1 x Corpse Cart with Balefire Brazier (80)*

Behemoths
Black Coach (290)*

Endless Spells & Invocations
Purple Sun of Shyish (90)

Core Battalions
*Battle Regiment
**Command Entourage – Magnificent
***Galletian Veterans

Additional Enhancements
Artefact

Total: 1950 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 105
Drops: 7

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Final Tournament Placings

Top Three AoS Lists for Dazmaul Wargaming

This is the top three AoS lists for the Dazmaul Wargaming Tournament that took place in the UK on the 18th and 19th of March. It involved 29 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Soulblight Gravelords
Lineage: Vyrkos Dynasty
– Mortal Realm: Shyish
– Grand Strategy: Vampiric Conquerors
– Triumphs: Inspired

Leaders
1 x Necromancer (130)*
General
– Command Trait: Pack Alpha
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Deathmages: Decrepify
– Aspect of the Champion: Leadership of the Alpha
1 x Radukar the Beast (310)*
1 x Vampire Lord (140)*
– Lore of the Vampires: Amethystine Pinions

Battleline
40 x Deadwalker Zombies (240)*
Reinforced x 1
40 x Deadwalker Zombies (240)*
Reinforced x 1
40 x Deadwalker Zombies (240)*
Reinforced x 1

Units
1 x Corpse Cart with Balefire Brazier (80)*
20 x Grave Guard (280)*
Great Wight Blades
– Reinforced x 1

Behemoths
Zombie Dragon (270)*

Core Battalions
*Battle Regiment

I can’t in good faith make any more jokes about Soulblight rising back up, so I’ll just jump right into it.

What we’ve got here is a Vyrkos list that gleefully flips off the last season and screams ‘RIP BOUNTY HUNTERS’ while pushing 120 zombies up the board and, presumably, cackling gleefully. They’re all backed up by the usual buff pieces allowing them to get extra attack (Radukar, if he makes a charge) and fight twice (Necromancer, with danse macabre) – and remember they do MWs on 6s to hit and bring back models killed as zombies on a 2+. So it’s not like they can’t spike a few rolls and do a surprise bunch of mortals to whatever tries to chew through them or pull from the front and rally back up.

On top of that, they’re backed up by a Corpse Cart, which projects a -1 to wound aura, making those zombos even more infuriating to kill, and the pretty standard 20 Graveguard – who also make an excellent target for the hero buffs – who always have and still absolutely slap. A newly bargain-priced Zombie Dragon provides access to monstrous rampages and some nice targeted damage, while fitting neatly into the battle regiment!

5 wins for Soulblight at the moment is a great result, and it seems like loads and loads of meat is well and truly back on the menu, boys (and girls).

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Army Faction: Flesh-eater Courts
Army Subfaction: Hollowmourne
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

LEADER
1 x Abhorrant Ghoul King on Royal Terrorgheist (450)
Spells: Flaming Weapon
1 x Abhorrant Ghoul King on Royal Terrorgheist (450)*
General
– Command Traits: Grave Robber
– Artefacts: Corpsefane Gauntlet
– Mount Traits: Gruesome Bite
– Spells: Spectral Host
1 x Abhorrant Archregent (240)*
Artefacts: The Dermal Robe
– Spells: Deranged Transformation
– Aspects of the Champion: Tunnel Master
1 x Abhorrant Ghoul King (170)*
– Spells: Blood Feast
1 x Varghulf Courtier (160)*

BATTLELINE
10 x Crypt Ghouls (80)**
6 x Crypt Horrors (220)**
6 x Crypt Horrors (220)**

TERRAIN
1 x Charnel Throne (0)

CORE BATTALIONS:
*Command Entourage – Magnificent
**Galletian Veterans

TOTAL POINTS: (1990/2000)

Having just called a list with 9 x Flayers “the list” we’ve got one of the best variations. I say that because I played against a version of this a lot. 2 Dragons and 2 blocks of Crypt Horrors is a smart way to play the faction. It gives you more threats to push an opponent. You still have the ability to bring 9 x Crypt Flayers/Horrors (Flayers are probably better) on through summoning. You might have to do it earlier if the Terrorgheist are in combat though.

Still no Cogs, taking the risk that a spell will fail, and only one of the Crypt Horror units will have all of the buffs. The 6 strong units are a risk as well, against a Rend -2 attack even with a 5+ ward (and only one should have it), it’s only 36 effective wounds. A block of fulminators can overcome that on the charge easily. Still, they have fight twice near one of the Dragons on top of rerolls to hit. And additional attacks – they are very nasty threat.

Tunnel Master on the Archregent is surprisingly useful. He can grab an unattended objective easily and then summon friends. But just as easily, it lets him stay within range of either the dragons or Crypt Horrors. Lots of mobility and stacks of board control, it’s a very effective way to control your opponents’ scoring opportunities and really terrify them.

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Army Faction: Gloomspite Gitz
– Subfaction: Jaws of Mork
– Grand Strategy: Chasing the Moon
– Triumph: Indomitable

LEADERS
1 x Skragrott, the Loonking (160)**
Spells: The Hand of Gork
1 x Squigboss (80)**
– Artefacts of Power: Gryph-feather Charm
1 x Squigboss (80)**
1 x Grinkrak the Great (190)***
1 x Fungoid Cave-Shaman (90)***
General
– Command Traits: The Clammy Hand
– Artefacts of Power: Moonface Mommet
– Spells: The Hand of Gork
– Aspects of the Champion: Tunnel Master

BATTLELINE
20 x Moonclan Shootas (125)*
Moonclan Boss
– Bad Moon Icon Bearer
– Gong Basher
– 3 Barbed Nets
20 x Moonclan Shootas (125)*
Moonclan Boss
– Bad Moon Icon Bearer
– Gong Basher
– 3 Barbed Nets
36 x Squig Herd (360)***
36 x Squig Herd (360)***

OTHER
1 x Grinkrak’s Looncourt (190)*
1 x Marshcrawla Sloggoth (150)**
1 x Gobbapalooza (145)***
Spells: Itchy Nuisance
6 x Sneaky Snufflers (110)***

TERRAIN
1 x Bad Moon Loonshrine (0)

CORE BATTALIONS
*Galletian Sharpshooters
**Warlord
***Battle Regiment

TOTAL POINTS: 1975/2000

Our latest boogey man (for all of a month and then more demons arrived this week). Simon was keen to see a horde on the table and took over 100 models. Beyond that, though there is so much going on, it’s hard to know where to start. We’ve got a couple of sources of Hand of Gork (for teleports), and Grinkrak’s Looncourt can teleport themselves (if you don’t want the bodyguard). Fungoid Cave Shaman as General? Not sure I’ve seen that before, he’s a sneaky Tunnel Master as well, not sure you’d want to use that too early but he has a nasty Mortal Wound spell with a range of only 6″.

Squigboss’s for both Squigg units, of course, Skragrott (is he mandatory, certainly see him a lot) and a Sloggoth for monster action. The point, of course, is the heroes buff the Squiga (or Shootas), and you let loose the Squig’s. Individually, it’s not really an issue. The 30 Squiggs (and 6 herders) in each of the Squigg herds can hit, from the charge, 120 times. And if you kill some on the crack back, they do a mortal as they flee. With a 3 for bravery, there is a lot of fleeing. Their version of rally is once a game (2+ from each Squigherd) and kills the squiherd but unless you can clear the unit in a turn (difficult) you’ve probably got 2 turns of this from each unit.

That’s the name of the game for the squig build. Wear your opponent down in rounds 1 through 3 and then crack back. With the heroes handing out ‘shrooms granting wards or bonuses to the Shoota (only target) and the Sloggoth giving +1 to hit the Shootas start to be an issue. Sloggoth’s affect is an aura and will apply in any phase – charging the Shootas will be painful. Goes first, winds the squiggs up and unleashes them into your key units. Goes 2nd, hold the squiggs back at let’s the Shootas blunt your attack. If you try to hide, then the Shootas can even be teleported to punish you. If you injure them but don’t clear the unit, it can be rallied 3 times. If you do kill it, there is a 50% chance of them returning via the moon shrine.

I’ve only scratched the surface, but despite weak looking warscrolls, this is a very competitive army. 140+ wounds that can have multiple models or units returned is bad. Their overwhelming you with buckets of dice, which is worse. It’s probably a bit cheap with a lot of sources of mortal wounds. It’s an army that you have to try to outlast or watch them run away with things in the turn 4 and 5. Losing to Flesh Eater courts probably reflects the amount of damage even 3 Crypt Flayers (or 6 Crypt Horrors) can do with buffs and fight twice. They can kill anything in this list in a turn. Otherwise, more elite armies will struggle.

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Allegiance: Big Waaagh!
Grand Strategy: Waaagh!
– Triumphs:

Leaders
1 x Gordrakk the Fist of Gork (500)*
1 x Orruk Warchanter (120)*
Warbeat: Get ‘Em Beat
1 x Orruk Warchanter (120)*
Artefact: Arcane Tome (Universal Artefact)
– Warbeat: Fixin’ Beat
– Lore of the Weird: Da Great Big Green Hand of Gork
1 x Gobsprakk, The Mouth of Mork (260)**
1 x Orruk Megaboss (140)**
– General
– Command Trait: Skilled Leader
– Artefact: Gryph-feather Charm (Galletian Champion)
– Aspect of the Champion: Tunnel Master
1 x Wurrgog Prophet (170)**
Artefact: Glowin’ Tattooz
– Universal Spell Lore: Ghost-mist

Battleline
10 x Orruk Brutes (300)***
– Jagged Gore-hackas
– Reinforced x 1
5 x Orruk Brutes (150)***
Pair of Brute Choppas
5 x Orruk Ardboys (80)***
5 x Orruk Ardboys (80)*
5 x Orruk Ardboys (80)**

Core Battalions
*Warlord
**Warlord
***Galletian Veterans

Additional Enhancements
Artefact
Artefact

Total: 2000 / 2000

Tom & I spent much of late 2021 and 2022 battling each other for top Ironjawz and top Big Waaagh in the UK… and whilst he always beat me, my fun run last year got me the Big Waaagh title…! Woot. Since then Big Waaagh has suffered with the new General’s Handbooks and it’s great to see Tom bucking the trend with a 4-1 result (and top table game 5 match.

Tom’s taken a mostly traditional Big Waagh list with Ironjawz as the base, but he’s gone with Gordrakk and Gobsprakk. Two big flying models in the era of Gallatian Champions is a brave decision but it does allow Tom to stop spells with Gobsprakk and kill characters with Gordrakk.

It’s a great call to bring a model that can cause mortal wounds to Galatian Champions and has the reach to get them. Being able to avoid shooting doesn’t help when a Maw Krusha gets within 1″.

The rest of the army is standard Big Waaagh… but I like all the pieces and it’s made me consider actually painting my Gobsprakk – so a great double result. Well done Tom!

Final Tournament Placings

Top Three AoS Lists for Rumble in the Rockies

This is the top three AoS lists for the Rumble in the Rockies that took place in Canada on the 11th and 12th of March. It involved 18 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Daughters of Khaine
Subfaction: Zainthar Kai
– Grand Strategy: Bloodthirsty Zealots

LEADERS
The Shadow Queen (700)
Melusai Ironscale (120)*
General
– Command Traits: Zealous Orator
– Artefacts of Power: Crown of Woe
– Aspects of the Champion: Fuelled by Ghurish Rage
Morathi-Khaine (700)***

BATTLELINE
Blood Sisters (300)*
Blood Stalkers (360)**
Blood Sisters (300)***

OTHER
Khinerai Heartrenders (100)**
Khinerai Heartrenders (100)**

CORE BATTALIONS
*Galletian Command
**Galletian Sharpshooters
***Vanguard

TOTAL POINTS: 1980/2000

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Army Faction: Gloomspite Gitz
Subfaction: Jaws of Mork
– Grand Strategy: Chasing the Moon
– Triumph: Indomitable

LEADERS
Dankhold Troggboss (200)*
General
– Command Traits: Loonskin
– Artefacts of Power: Glowy Howzit
Squigboss (80)*
Skragrott, the Loonking (160)*
Loonboss (85)**
– Artefacts of Power: Nightflyer Cloak

BATTLELINE
Fellwater Troggoths (160)
Squig Hoppers (540)*
Squig Hopper Boss
Moonclan Stabbas (250)**
Moonclan Boss
– Bad Moon Icon Bearer
– Gong Basher
– Pokin’ Spear
– 2 x 3 Barbed Nets
Moonclan Shootas (125)***

OTHER
Loonsmasha Fanatics (220)*
Gobbapalooza (145)***

ENDLESS SPELLS & INVOCATIONS
1 x Scuttletide (85)

CORE BATTALIONS
*Warlord
**Galletian Command
***Galletian Sharpshooters

TOTAL POINTS: 1965/2000

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Army Faction: Beasts of Chaos
Subfaction: Quakefray
– Grand Strategy: Protect the Herdstone
– Triumph: Bloodthirsty

LEADERS
Dragon Ogor Shaggoth (275)*
– Artefacts of Power: Arcane Tome
– Spells: Raging Storm
Beastlord (145)*
Great Bray-Shaman (95)*
General
– Command Traits: Propagator of Ruin
– Spells: Viletide
– Aspects of the Champion: Fuelled by Ghurish Rage
Doombull (160)***
– Artefacts of Power: Bleating Gnarlstaff

BATTLELINE
Gors (110)**
Paired Hacking Blades
Cygor (210)***
Cygor (210)***
Cygor (210)***
Cygor (210)***

OTHER
Ungor Raiders (115)**
Ungor Raiders (115)**

ENDLESS SPELLS & INVOCATIONS
1 x Wildfire Taurus (70)
1 x Chronomantic Cogs (70)

TERRAIN
1 x Herdstone (0)

CORE BATTALIONS
*Command Entourage – Magnificent
**Galletian Sharpshooters
***Battle Regiment

TOTAL POINTS: 1995/2000

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Army Faction: Hedonites of Slaanesh
– Army Type: Godseekers
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

LEADER
1 x Bladebringer, Herald on Exalted Chariot (230)
Spells: Flaming Weapon
1 x The Contorted Epitome (240)*
Spells: Hysterical Frenzy
– Aspects of the Champion: Tunnel Master
1 x Lord of Pain (130)*
General
– Command Traits: Master of Magic
– Artefacts: Arcane Tome
– Spells: Battle Rapture
1 x Be’lakor (355)*

BATTLELINE
22 x Blissbarb Archers (280)*
10 x Symbaresh Twinsouls (260)*
10 x Symbaresh Twinsouls (260)*
5 x Hellstriders with Claw-spears (120)*

ENDLESS SPELL
1 x Ravenak’s Gnashing Jaws (70)
1 x Geminids of Uhl-Gysh (50)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1995/2000)

Final Tournament Placings

Top Three Aos Lists for the Warhammer World: Matched Play Event

Tournament that took place in the UK on the 25th and 26th February. It involved 74 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Warhammer World: Matched Play Event (UK) – 74 Players

Allegiance: Fyreslayers
– Lodge: Greyfyrd
– Mortal Realm: Aqshy
– Grand Strategy: Master of the Forge
– Triumphs: Indomitable

Leaders
Auric Runefather (120)*
– General
– Command Trait: Spirit of Grimnir
– Artefact: Axe of Grimnir
– Aspect of the Champion: Tunnel Master
Auric Flamekeeper (90)***
Auric Flamekeeper (90)***
Battlesmith (150)***
Artefact: Nulsidian Icon
– Aspect of the Champion: Fuelled by Ghurish Rage
Auric Runemaster (130)***
Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Ghost-mist
– Universal Prayer Scripture: Curse
Auric Runesmiter (120)***
– Runic Iron
– Prayer: Ember Storm

Battleline
15 x Hearthguard Berzerkers (450)*
Poleaxes
– Reinforced x 2
30 x Vulkite Berzerkers with Fyresteel Handaxes (480)**
Reinforced x 2
10 x Vulkite Berzerkers with Fyresteel Handaxes (160)**
10 x Vulkite Berzerkers with Bladed Slingshields (150)***

Endless Spells & Invocations
Runic Fyrewall (40)

Core Battalions
*Galletian Command
**Galletian Veterans
***Warlord

Additional Enhancements
Aspect of the Champion

Total: 1980 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 162
Drops: 10

Peter: We previously mentioned that the flamekeeper charge was in the hero phase. This has been corrected to the combat phase.

Mike Stewart (of Team England fame) is on a personal mission to establish Fyreslayers as a meta-threat, and by Grimnir’s beard, he’s doing it.

There’s a surprising amount of tech and overlapping buffs in effect with this Fyreslayers list. The lynchpin to it all is the double Flamekeepers, who gain the ability to unleash a range of buffs depending on how many units have died nearby. Perhaps the most devastating of these options are a +1 damage effect to a unit, and the ability to make a unit charge in the combat phase – meaning a scary unit of 15 Hearthguard can suddenly threaten you in your OWN turn, which can make positioning/trading well for the opponent a complete nightmare.

To keep up on board control, given FS limited movement options, Mike has opted for a metric tonne of Vulkites. They’re not impressive on their own, but they provide excellent fodder for the Flamekeepers, and with their volume of attacks can still make for a great target for the +1 damage buff – or to just charge something and yoink the objective they thought they’d just taken, with relative impunity. Additionally, with Curse on the Runemaster, if it goes off, then the 30 Vulkites can pretty reliably just nuke something into oblivion with mortals.

Knowing a player of Mike’s calibre, I’m sure there’s all manner of extra sneaky plays baked into his list, but I think that covers the top line – a deceptively fast (with the out of phase charges) list full of ‘surprise hammers’ that creates plenty of ‘damned if you do/don’t’ scenarios for the opponent. Great work!

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Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork
– Grand Strategy: Chasing the Moon
– Triumphs: Indomitable

Leaders
Fungoid Cave-Shaman (90)*
General
– Command Trait: The Clammy Hand
– Artefact: Moonface Mommet
– Lore of the Moonclans: The Hand of Gork
– Aspect of the Champion: Tunnel Master
Grinkrak The Great (190)*
Skragrott, The Loonking (160)*
Lore of the Moonclans: Nikkit!Nikkit!
Squigboss with Gnasha-squig (80)**
Squigboss with Gnasha-squig (80)**

Battleline
20 x Moonclan Shootas (125)*
20 x Moonclan Shootas (125)*
36 x Squig Herd (360)**
Reinforced x 2
36 x Squig Herd (360)**
Reinforced x 2

Units
1 x Marshcrawla Sloggoth (150)*
6 x Grinkrak’s Looncourt (0)*
5 x Gobbapalooza (145)**
Spell1: Lore of the Moonclans: Itchy Nuisance
6 x Sneaky Snufflers (110)**

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1975 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 250
Drops: 2

Declan: Well it seems like Squigs are the go-to option from the new Gloomspite Gitz book at the moment and another 5-0 registered. It great that there are so many squig armies already painted or getting painted – good to see the ladz getting their time at the top. Simon has taken a lot of units that recent readers will have seen, but he’s got some new ones as well. The Gobbapalozza makes an appearance, and it is great to see it. The models were always georgous, but apart from some hardcore Gitz Players (looking at Nathan of Honest Wargamer fame), they were rarely used. They are now more streamlined and able to hand out additional rend to shooting units – hence the 2 units of Moonclan Shootas here.

Simon has also taken the new underworld warband which – Grinkrak the Great – who can give models the chance to fight on death. Great for the large units of Cave Squigs in Simon’s army. You’ll need shooting to deal with this, and even so, D3 Cave Squigs will come back for each herder in the unit. But they do run away with no command abilities possible.

It continues to be a great list, but I do worry about the Cave Squig’s chances long-term against shooting armies. Only time will tell as people get more experience playing with and against the new book.

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Army Faction: Maggotkin of Nurgle
Army Subfaction: Blessed Sons
– Grand Strategy: Blessed Desecration
– Triumphs: Inspired

LEADER
1 x Be’lakor (355)
1 x Lord of Plagues (140)*
Artefacts: Arcane Tome
– Spells: Gift of Disease
– Aspects of the Champion: Tunnel Master
1 x Bloab Rotspawned (320)*
Spells: Blades of Putrefaction
1 x Lord of Afflictions (230)*
General
– Command Traits: Overpowering Stench
– Incubatch
– Dolorous Tocsin
– Artefacts: The Splithorn Helm
1 x Orghotts Daemonspew (320)**

BATTLELINE
5 x Putrid Blightkings (250)**
Blightlord
– Icon Bearer
– Sonorous Tocsin Bearer
5 x Putrid Blightkings (250)**
Blightlord
– Icon Bearer
– Sonorous Tocsin Bearer
10 x Rotmire Creed (130)**

TERRAIN
1 x Feculent Gnarlmaw (0)

CORE BATTALIONS:
*Command Entourage – Magnificent
**Battle Regiment

TOTAL POINTS: (1995/2000)

Ed: What an interesting and extremely top-heavy list! With only 630pts spent on battleline and a mere 25 models on the board, this list favours an intelligent approach where every piece needs to be played correctly. While 2 Maggoth Lords and 10 blightkings can both take and put out a decent amount of wounds they lack the footprint to reliably hold objectives on their own which means that Marco would be leaning heavily on the techy elements of his list and superior positioning to control the board. With a list like this, it doesn’t do to play cagey and reactively. You need to be aggressive and take decisive, perhaps risky, actions to get the best results.

This list has a lot of ways to inflict extra disease points to help supplement his damage output. If he chooses his battles carefully, Marco has the tools to remove important units from his opponent’s army with surgical precision. But he’d need to be cautious never to leave himself open to reprisal because with only 25 models in your whole army, even minor losses can cause big problems. Be’Lakor can neuter a particularly troublesome threat once per game if the dice are on your side. The Lord of Plagues with Tunnel Master is a troublesome Galletian Champion too – harder to put down than the average foot hero and thus requiring extra investment on the part of an opponent to deny your opportunity for battle tactics.

Surprisingly this list leans kind of heavily on magic. Bloab, Be’lakor and a Lord of Plagues with an Arcane Tome. They all have access to some great spells that really maximize this list’s potential but Nurgle is not a strong competitor in the magic game. Marco may have been lucky that his path to glory didn’t pit him against some of the wizardly boogiemen that are common right now like Tzeentch or Teclis.

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Allegiance: Ossiarch Bonereapers
– Legion: Petrifex Elite
– Grand Strategy: The Day is Ours!
– Triumphs: Bloodthirsty

LEADERS
Liege-Kavalos (160)*
General
– Command Trait: Mighty Archaeossian
– Artefact: Helm of the Ordained
Mortisan Soulmason (120)*
Lore of Mortisans: Arcane Command
Mortisan Boneshaper (110)*
Artefact: Godbone Armour
– Lore of Mortisans: Drain Vitality
– Aspect of the Champion: Tunnel Master

UNITS
6 x Necropolis Stalkers (340)**
– 2 x Dread Falchions
6 x Necropolis Stalkers (340)**
– 2 x Dread Falchions
10 x Mortek Guard (140)
Nadirite Blade and Shield
10 x Mortek Guard (140)*
Nadirite Blade and Shield
5 x Kavalos Deathriders (180)
– Nadirite Blade and Shield

ARTILLERY
Mortek Crawler (200)
Mortek Crawler (200)

ENDLESS SPELLS & INVOCATIONS
Bone-tithe Shrieker (50)

CORE BATTALIONS
*Warlord
**Galletian Veterans

ADDITIONAL ENHANCEMENTS
Artefact

TOTAL: 1980/2000

Alice: This season, Ossiarch Bonereapers really have to work with what they have. With only 2 Galetian Champions in the army, neither exactly standouts, they often have to compensate in other ways. The lone boneshaper exists to pick up a few battle tactics, and has a pretty nice horde clearing spell.

The primary lineholders are the mortek guard, with the Deathriders acting as outriders to grab some objectives and score the faction’s unique battletactic. The units really holding the list up are the Necropolis Stalkers, which benefit heavily from the Galetian Vets battalion so both ranks can attack. In precision stance they can hit with 20 Rend -2 Damage 2 attacks from the primary weapon, and 6 Rend -3 Damage 3 attacks from the special Dread Falchions. While fully buffed from the Soulmason they can reroll 1s and get a bonus attack per model from the Liege. Few things can face a fully buffed unit of these alive and live to tell the tale.

The Crawlers round off the list with the only shooting attacks in the army. While the Rend 0 shots can miss often, that 5 damage will absolutely chunk anything it successfully does hit.

Tournament Placing

For the full placings, visit Best Coast Pairings