This is the top three AoS lists for tLay low the Tyrants Grand Tournament that took place in the US on the 21st and 22nd of October. It saw 54 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Sons of Behemat – Tribe: King Brodd’s Stomp – Grand Strategy: Overshadow – Triumph: Inspired
Leaders/Battleline King Brodd (520) – General – Command Trait: Big Eater Gatebreaker Mega-Gargant (500) – Artefact: Brand of the Gargant Warstomper Mega-Gargant (450) Kraken-Eater Mega-Gargant (500)
Total: 1950 / 2000
Jeremy Hauck: Sons of Behemat are a menace to your local and grand tournament meta alike. With an imposing ability to control objectives using their Mightier Makes Rightier ability, few armies can hope to control the battlefield better than the lords of monsters. The core army boasts a suite of unique monstrous actions that display their dominance in the realm of Ghur.
A recent addition to the ongoing narrative, Dawnbringers, boasts a few exciting ways to play your towering monsters: King Brodd’s Stomp.With King Brodd’s Stomp (KBS), gargant players can enjoy new commands, artifacts, battle tactics, an unprecedented defense of their King, Brodd, and a devastating way to interact with terrain, Smash it all to Bits.
Walker Snapp recently displayed mastery of this army with his 5 and 0 at Vault Wars 2023. Walker employed the “one of everything” style of list writing for Sons of Behemat.
He has opted to have King Brodd be his general, and armed him with Big Eater, a command trait that allows Mega-Gargants wholly within 12” of this general to heal up to D3 wounds if that Mega-Gargant killed any models with melee attacks during the combat phase. Additionally, leaning into the offensive prowess of the Gatebreaker, has armed this gargant with his only artefact of power: The Brand of the Gargant. This scorching club allows the bearer to strike-first in the combat phase if this unit has made an unmodified charge roll of 8+.
His Warstomper Mega-Gargant is deployed for its horde clearing capabilities, gaining extra attacks for each model within 3” of the beast.
His Kraken-Eater Mega-Gargant likely played goalie for his team, with the unique ability to move objectives up to 2D6 inches in all of Walker’s hero phases.
Sons of Behemat have the uncanny ability to play both offense and defense tremendously. With bombastic attack profiles, 1950 points to consistently gain access to his powerful Triumph of +1 to wound, and the capability of a lucky 8+ inch charge to strike first on offense, Walker’s list positions itself to bring the fight to the enemy.
Within KBS, while any other gargant is within 3 inches of King Brodd, he also has an absolutely insane 5+ ward. Bringing this type of wound mitigation to his already absurd 40 wounds means jamming Brodd down the enemies front lines is a surefire way to get consistent damage out of the King all game long.
Coupled with this the new Smash to Bits ability, which gives a hilariously swingy ranged attack that, in my experience, is just as likely to do 0 damage as it is to do 18, the Sons of Behemat are no slouch when it comes to output.
But even more powerful than this output is the unique ability to transform the landscape of the game, as the only army that can currently remove terrain from the board. It can’t be undervalued that if your opponent has hidden a critical piece of their army behind terrain, it only takes a simple 2+ roll to remove that obstacle.
And when it comes to mobility, their new Monstrous action, bespoke to KBS, is The King’s Stomp: the ability to fly 3d6 inches after making a charge turns the Mega-Gargant into a locomotive that crashes into the unsuspecting target hiding behind their screens.
Walker has opted out of taking the arcane tome, foregoing access to the easy battle tactic of Magical Dominance. This, perhaps, telegraphs to his opponent that he intends to play aggressively. Though, as mentioned above, perhaps there was just nothing that could be done to meet his fury.
Additionally, this general has opted to make King Brodd his general instead of taking advantage of his Warmaster status. This author sees this as a less than optimal choice, as 2 generals seem better than one. With the caveat, it is hard to argue with his success.
Sons of Behemat feel like a powerful choice in the current meta. In my experience, there are few armies that feel like a hard counter to the army. If anything, even your worst matches feel like a 50-50 chance of victory if the dice fall your way. Walker put up an impressive display, going into some of the more dangerous match ups for Sons of Behemat, and came out on top. Keep stompin’ boyz.
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Allegiance: Idoneth Deepkin – Enclave: Fuethan – Grand Strategy: The Creeping Gloomtide
Leaders Akhelian King (220)** – General – Bladed Polearm – Command Trait: Unstoppable Fury – Artefact: Arcane Tome – Mount Trait: Voidchill Darkness Lotann, Warden of the Soul Ledgers (110)** Celestant-Prime, Hammer of Sigmar (330)* – Allies
Jon Anderson: I’ve written on the Fuethan sharknado list a few times, so I’d like to focus on the things that are different here than in the standard list.
Reducing the total count of sharks to six is a bold decision as you start losing the critical mass of being omnipresent in regards to your board presence. It worked for pauliswright, but I’d be hesitant to do so.
Choosing “The Creeping Gloomtide” as the grand strat was the initial take during the early iterations of list building but I ended up moving away from it because “Deny Trespassers” is a fairly easy battle tactic and denying yourself access to it is never fun.
I understand the “why” behind the aether void pendulum, but I think the bloodthirsty triumph has more value especially given the propensity to cast mystic shield with the arcane tome.
The shining points here though are celestant prime and the Akhelian King being reliable sources of rend 3 which the list needs in order to punch through thick armor.
Lotann continues to impress, and if you’re interested in running the Fuethan list he is one of the first things id include.
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Allegiance: Gloomspite Gitz – Gittish Horde: Jaws of Mork – Grand Strategy: Overshadow – Triumphs: Indomitable
Leaders Loonboss on Mangler Squigs (340)* – General – Command Trait: Fight Another Day – Artefact: Loonstone Teefcaps Squigboss with Gnasha-squig (110)* Fungoid Cave-Shaman (110)* – Artefact: Moonface Mommet – Lore of Primal Frost: Hoarfrost Loonboss (90)**
Battleline 10 x Boingrot Bounderz (300)* – Reinforced x 1 20 x Moonclan Stabbas (120)* 36 x Squig Herd (420)** – Reinforced x 2
Units 5 x Gobbapalooza (170) – Lore of the Moonclans: The Hand of Gork
Core Battalions *Warlord **Wizard-Finders of Andtor
Additional Enhancements Artefact
Total: 2000 / 2000
Lodivicus: What do we have here? Another unconventional Squigs list placing in the top 3 at an event? Yes please! The core of the list contains a lot of what we’ve been seeing place well lately. Squig Herd, Boingrot Bounderz, Squigboss with Gnasha-Squig, and Gobbapalooza anchor the Jaws of Mork core, as usual. The significantly more survivable Fungoid Cave-Shaman takes the place of the more common Madcap Shaman as the Moonface Mommet and Hoarfrost wizard. But after that there are some monsterous differences from the majority of the lists we’ve been seeing…
First off, Manglers! And not just one but two! With their run and charge from Lunar Squigs, the Giant Boing! monstrous action, and the extra attack on their Huge Fang-filled Gobs from Jaws of Mork they are almost certainly getting where they want to go and dealing solid damage once there. If the base model wasn’t enough, the Loonboss on Mangler Squigs equipped with Loonstone Teefcaps gets an additional point of rend on his Gobs attacks, can Bite Da Moon to add to Squig’s wound rolls, and can use his Fight Another Day command trait to get to safety after he attacks. The Manglers together are a pricey 600 points (likely contributing to why we haven’t been seeing them very often) but they are indeed a formidable threat.
Second, Moonclan Stabbas add some needed objective control and fulfil the battleline requirements of the list since so many points have been spent on the Manglers. While in the past it wasn’t uncommon to see Stabbas in Jaws of Mork, it has trended away from including them lately in favor of more Squig Herd or Bounderz.
Third, the Loonboss with his I’m Da Boss, Now Stab ‘Em Good! ability can give any Moonclan unit mortals on 6s to wound in addition to their normal attacks when he issues them All Out Attack. In this list, that’s everything besides the Squig Herd, as they can’t receive commands.
Lastly, and here’s where it gets really intriguing to me, the Umbral Spellportal. I can’t remember the last time I saw Umbral Spellportal in a Gitz list. With the only wizards being the Fungoid Cave-Shaman and Gobbapalooza, I suspect Joe was using this to get the Shroomancer’s Fungoid Cloud into optimal position (coordinating with the launch of the Squig units) or to allow the Fungoid Cave-Shaman to catch more units in his Spore Maws from relative safety.
Congratulations Joe! Thank you for showing us some out of the box thinking with this one, I know it’s got my wheels turning. I bet it was a blast, both for you to play and for your opponents to play against.
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Allegiance: Sylvaneth – Glade: Heartwood – Grand Strategy: Spellcasting Savant – Seasons of War: The Reaping
Leaders Warsong Revenant (300)* – General – Command Trait: Spellsinger – Artefact: The Vesperal Gem – Lore of the Deepwood: Treesong Branchwych (110)* – Lore of the Deepwood: Verdurous Harmony Knight-Incantor (120)** – Allies
Battleline 5 x Tree-Revenants (110)** 20 x Dryads (200)** – Reinforced x 1 6 x Kurnoth Hunters with Kurnoth Greatswords (440)** – Reinforced x 1
Units 6 x Spiterider Lancers (380)** – Reinforced x 1 3 x Aetherwings (70)** – Allies
This is a cool grab-bag list with some interesting allied tech – the knight-Incantor is a solid source of an auto-unbind, something that can be especially clutch in this season. Unusually, this list also opts for Lancers over Seekers – although it’s something I’m starting to see here and there – although a fast source of fight-first is not exactly hard to understand the appeal of. It allows a concerted hammer blow with the 6 Sword-noth, sped up by the Spiteswarm, to reliably pincer attack and cause a big swing in the table state, even if it gives up the longer-term durability and recursion that Seekers offer.
Also love to see the cheeky inclusion of a Treelord, who’re increasingly popular as ‘turn off pile-in’ tech, which could wreak havoc with an opponent’s plans to counter-attack and can generally just cause movement blocking.
Again, I wonder how often we’ll see ‘variety’ lists like this once Belthanos is tournament legal, but in the meantime it’s cool to see a wider range of the Sylvaneth book getting some table time!
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Final Tournament Placings
To view all of the results for the tournament please follow the link below to Best Coast Pairings
This is the top three AoS lists for Halloween Hoedown that took place in the UK on the 28th and 29th of October. It saw 14 players vying to be crowned champion in a 5-game tournament.
Because the tournament has 20 or less players we won’t be commenting on the lists.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Sons of Behemat – Tribe: King Brodd’s Stomp – Grand Strategy: Overshadow – Triumphs: Inspired
Leaders Kraknos, Gargant-Eater Mega-Kraken (520)* King Brodd – General – Command Trait: Big Eater Old Man Pete, Summoner of the Beast (500) Gatebreaker Mega-Gargant – Artefact: Arcane Tome (Universal Artefact) The Last Stand of the “SS Kraken-Slayer” (480) Kraken-eater Mega-Gargant
Battleline Creeping Tentacle (140)* 1 x Mancrusher Gargants Creeping Tentacle (140)* 1 x Mancrusher Gargants Creeping Tentacle (140)* 1 x Mancrusher Gargants
Army Faction: Blades of Khorne – Army Subfaction: Reapers of Vengeance – Grand Strategy: Overshadow – Triumphs: Bloodthirsty
LEADER 1 x Be’lakor (340) 1 x Skarbrand (380) 1 x Bloodthirster of Unfettered Fury (330)* – General – Command Traits: Firebrand – Artefacts: Ar’gath, the King of Blades – Prayers: Unholy Flames, Killer Instinct 1 x Slaughterpriest (110)* – Bloodbathed Axe – Prayers: Killer Instinct, Blood Sacrifice 1 x Realmgore Ritualist (110)* – Prayers: Bronzed Flesh, Blood Sacrifice
BATTLELINE 5 x Flesh Hounds (100) – Gore Hound – Burning Roar 5 x Flesh Hounds (100) 8 x Claws of Karanak (100) 10 x Bloodreavers (80) – Blood Chieftain – Icon Bearer – Hornblower – Reaver Blades 10 x Bloodreavers (80)* – Blood Chieftain – Icon Bearer – Hornblower – Reaver Blades
ARTILLERY 1 x Skull Cannon (140)
INVOCATION 1 x Wrath-Axe (70) 1 x Hexgorger Skulls (50)
CORE BATTALIONS: *Warlord
TOTAL POINTS: (1990/2000)
Roland Rivera: Most Khorne lists are fairly controlling and playing to the board, but this one goes a step further than most with the inclusion of Be’lakor. While he costs quite a few points, he also adds a lot of depth to Khorne’s control toolbox, and provides access to spellcasting, which is yet another layer of buffs you can stack on your units.
In this list’s case, the units receiving the buffs will mostly be the Bloodthirsters that are accompanying Be’lakor, with the Unfettered Rage Thirster providing utility and defense and Skarbrand providing raw offensive punch. Beyond that, this list has lots of cheap bodies used to pressure objectives and generate Blood Tithe, a couple of Priests to chant prayers and Invocations with, and a Skull Cannon to thin down screens or finish off wounded units with.
While this list doesn’t quite have the number of boots on the ground that a typical Khorne list does, it more than makes up for it with its expanded control toolbox and ability to concentrate force exactly where you want it. Not an easy list to play, but very potent if you can master it.
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Allegiance: Maggotkin of Nurgle – Subfaction: Blessed Sons – Grand Strategy: Blessed Desecration – Triumphs: Bloodthirsty
Leaders Rotbringer Sorcerer (120)* – General – Command Trait: Grandfather’s Blessing (punts the wheel forward) – Artefact: Muttergrub (also knows gift of disease, and gets a +1 when he casts it) – Lore of Primal Frost: Merciless Blizzard The Glottkin (580)* – Lore of Malignance: Rancid Visitations (big meany horde clearer) Bloab Rotspawned (310) – Lore of Malignance: Blades of Putrefaction (Disease points on 5+) Orghotts Daemonspew (320) (free cp to mortal unit each turn) Morbidex Twiceborn (290) (heals half rounding up end of each battleshock phase)
Battleline 10 x Plaguebearers (120)* 10 x Plaguebearers (120)* 10 x Plaguebearers (120)*
Core Battalions *Battle Regiment
Total: 1980 / 2000
Roland Rivera: This list is going heavy on the Hero Monsters – not only does it have the Glottkin, but it also has all 3 Unique Maggoth Lords, which make for very potent dance partners when you active your Blightkrieg ability. Orghotts has the best raw numbers, Bloab brings utility via spellcasting buffs and ebuffs, and Morbidex is a tough fighter that is virtually immune to chip damage.
As these units take up most of the list, you’re mostly limited to pairing them with Plaguebearers to meet minimum Battleline, but having cheap, durable bodies is a perfect complement to elite Hero Monsters. Throw in a mortal Rotbringer Sorcerer for a bit of magical support and the ability to manipulate the Wheel of Corruption, and it’s clear to see that this list is trying to set up combat scenarios with power units in which you have every advantage going for you.
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Allegiance: Stormcast Eternals – Stormhost: Knights Excelsior (Scions of the Storm) – Grand Strategy: – Triumphs:
Leaders Lord-Imperatant (140)* – General – Command Trait: Master of Magic – Artefact: Arcane Tome (Universal Artefact) Knight-Vexillor (120)* – Meteoric Standard Knight-Vexillor (120)* – Meteoric Standard Knight-Vexillor (120)** – Meteoric Standard Knight-Vexillor (120)** – Meteoric Standard
Battleline 3 x Annihilators (150)* 3 x Annihilators (150)* 3 x Annihilators (150)* 3 x Annihilators (150)* 3 x Annihilators (150)** 6 x Annihilators with Meteoric Grandhammers (400)** – Reinforced x 1
Units 3 x Aetherwings (70)** 3 x Aetherwings (70)**
This is the top three AoS lists for the Age of Sigmar GT: US Open Tampa that took place in the US on the 14th and 15th of October. It saw 78 players vying to be crowned champion in a 5-game tournament. There were Warhammer 40k and Kill Team events running in parallel.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Ossiarch Bonereapers – Army Subfaction: Null Myriad – Grand Strategy: Spellcasting Savant – Triumphs: Inspired
LEADER 1 x Arkhan the Black (380)* 1 x Mortisan Ossifector (120)* – General – Command Traits: Aura of Sterlity – Artefacts: Gothizzar Cartouche – Spells: Reinforce Constructs 1 x Liege-Kavalos (180)*
BATTLELINE 4 x Morghast Archai (220)* – Spirit Halberd 4 x Morghast Archai (220)* – Spirit Halberd 5 x Kavalos Deathriders (190)* – Mortek Hekatos – Necrophoros – Nadirite Blade 3 x Immortis Guard (220)*
TERRAIN 1 x Bone-tithe Nexus (0)
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1970/2000)
Walter Brock: Today we’re looking at an aggressive list that went 5-0. Starting off we have the normal Null Myriad selection to stop opponents’ offensive spells.
Grandstrat we have Spellcasting Savant. Another standard in OBR list construction is due to how well the units fit together. This Grandstrat forced the opponent to come deal with the OBR if they want to stop it. Most of what we see is what would be considered part of a standard OBR list. Arkhan, one unit of Immortis Guard, Deathriders and an Ossifector, and maybe a unit of 2 Morghasts. That’s where the Similarities end. Taking a more unique approach from the Slower grinding style of OBR lists. Instead of using the katakros + Arkhan double trouble style list. This player has opted to instead include a unit of 4 more Morghasts. Adding up to two units of 4 Morghasts. There is also the inclusion of a Liege Kavalos. Letting one of the Morghast units receive extra attacks.
From what we can see from this list. The Morghasts are the star of the show. Moving “13” inchesd for a command point makes them much faster than the standard hammer that we usually see in Immortis guard. They also turn off Command abilities to units within “3” inches. Meaning no unleash hell against these Hard-hitting Heralds of Nagash. If they roll an 8+ to charge they can also fight first. Meaning that if either unit gets an 8 or higher then both units can unleash all their damage without fear of losing models. Lastly Morghasts have a 5+ ward while wholly within “12” inches of a Hero. Arkhan and the Liege are fast enough to keep up with the Morghasts so this Aura will be up pretty much all game.
So, we know Morghasts are fast, hit hard, and have some great utility attached to them due to turning off Commands, but what makes them work? Well, that’s all the buffs we can attach to them and what the rest of the Characters add onto them. Starting with the Ossifector. His unique buff can give a unit of Morghasts and extra point of Rend. That make them Rend 3 now. The Ossifector spell can let if target two units so both units are reaching rend 3. The Ossifector also has a “9” inch Aura of +1 to wound, Making the Morghasts wound on 2s now. The buffs from the Ossifecter alone are scary, but we can go even higher.
The Liege as described before can give one of the Morghast units an additional +1 attack. Bringing one unit to 4 attacks each.
Arkhans casting helps even more with bringing the damage over the top. Empowering Nadirite weapons causes the hit roles to explode on 5s instead of 6s. Drain Vitality will reduce the target enemy units save rolls by 1. Bringing the Morghasts basically to Rend 4. Not much is getting a save against that. Lastly are the commands you can issue to Morghasts. All out attack will let them hit on 2s or you can use Bludgeon and give the Morghasts an extra Point of rend on their attacks. Essentially making them an effective rend 5 if everything described above is up and running. This makes Morghasts one of the single hardest hitting units in the game and that can kill almost anything apart from Models with rules that Limit how much damage they can do. This whole list sits as a one drop so this list will be deciding who will be going first more often than not.
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Allegiance: Daughters of Khaine – Temple: Khailebron – Mortal Realm: Ghur – Grand Strategy: Spellcasting Savant – Triumphs: Inspired
Leaders Melusai Ironscale (120)* – General – Command Trait: Zealous Orator – Artefact: Arcane Tome (Universal Artefact) Morathi-Khaine (350)* The Shadow Queen (350)*
Battleline 15 x Blood Stalkers (540)* – Reinforced x 2 10 x Blood Sisters (300)* – Reinforced x 1 10 x Witch Aelves (110)* – Sacrificial Knives and Blade Bucklers
Units 5 x Khinerai Heartrenders (100)* 5 x Khinerai Heartrenders (100)*
Core Battalions *Battle Regiment
Total: 1970 / 2000
Danny Wadeson: DoK don’t have the widest selection when it comes to list building, but being able to force Mindrazor through with primals has certainly given the faction a chilly shot in the tail nevertheless. Khailebron is the ‘sneaky’ sub-faction, allowing for regular teleporting which, obviously, is pretty useful for snagging objectives and battle-tactics, with obvious ‘Surround/Destroy’ and ‘Intimidate Invaders’ synergies.
Beyond that, the list is pretty cookie-cutter, with Morathi and the bow sneks backed up by a cadre of stab sneks, with 2x Khinerai for auto-scoring one of their Tome battle tactics and then generally being fantastic fast scoring pieces from then onwards. It’s also Gavin Grigar, which helps!
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Allegiance: Sons of Behemat – Tribe: King Brodd’s Stomp – Grand Strategy: Overshadow – Triumphs: Inspired
Leaders King Brodd (520) Gatebreaker Mega-Gargant (500) Gatebreaker Mega-Gargant (500) – General – Command Trait: Big Eater Warstomper Mega-Gargant (450) – Artefact: Arcane Tome (Universal Artefact)
Total: 1970 / 2000
Once again, we’re lucky to be joined by Pete Atkinson of Plastic Craic fame! Everyone knows he loves him some Gargants, so who better to comment on King Brodd’s Stomp, than him?
BANG! Brodd’s Stomp rampaging to a 5-0, and hats off to Christopher Schelling for being the first to achieve it with an Army of Renown (that I’ve seen, anyway).
As a quick recap of what the army does, it survives: Brodd has 40 Wounds on a 5++ ward as long as he has a buddy nearby, and the CT which you’ll always take heals Mega Gargants in a bubble around the bearer each time they fight.
Every list starts with Brodd and two Gate-Breakers, for some scary output on top of that solid foundation, so 75% of your units and 50% of your Enhancements are self-selecting; but if that sounds like it puts the army on rails, don’t worry because:
Armies of Renown are a walled garden by design, and you can still explore more freely with the subfactions in the main Battletomes; and
There’s quite a bit of nuance in the 4th unit slot and your artefact choice
If you’re taking a 4th Mega ahead of 3x Solo Babies, at that point it comes down to a Beast-Smasher or (Christopher’s choice here) a Warstomper to come in at 1970 points. I reckon he’s bang on the money, because the Triumph bid has a sneaky double benefit in Sons of Behemat armies: the +1 to wound is matched by extra juice from denying your opponent their Battleshock Triumph (remembering you also deny IP via your Terror ability). Watching your opponent’s shoulders slump when they lose half an elite unit to Battleshock is a high you’ll be chasing for the rest of your days.
Then you’ve got the choice between the Arcane Tome (which was taken here) for the Unbind and access to Mystic Shield or the Amulet of Protection, which also gets you a Nullstone artefact.
My own preference is the latter, because you can troll the shit out of your opponents with a 5++ ward on Broddley, a 6+ Ward from the Amulet, a 4+ Magic ignore from the Nullstone and maybe a 6+ ward on your 4th Mega via King Brodd chanting Bless. 4 Megas, 4 Ignores. There ya go, deal with that ya bastard.
The hidden benefit of the Arcane Tome option is that it makes your opponent work for the Slaughter of Sorcery Grand Strat, which is an increasingly popular choice for amies without a good one in their book, and which would have been a home run in Christopher’s final game here vs Khorne for example. I actually think I prefer it ahead of the Overshadow that Christopher has gone with here, although I’m sure that will have him and his 5-0 crying all the way to the trophy cabinet.
The army scores Battle Tactics well, and it contests primary objectives really well. Its combat is spikey as hell, but that’s ok – you’re not in a rush to table your opponent, they’re the ones that are on the clock while you just passively wrack up VPs. And because your army hunts in packs, you’ll usually have a second or third bite at the cherry when your 500-point combat unit outputs literally 0 damage, which every Gargant player can confirm does happen.
What beats it? For all the fun new interactions with chucking terrain, the army is back to being a DPS test at the end of the day. I’d be confident that I could start knocking Megas over quickly enough with my Ironjawz for example, but Squigs or STD could do just as good a job. I personally got my arse handed to me by BOC when I was recently running a similar list, too: another army with infinite damage anywhere they want it, but in this case with the added bullshit of yanking units out of Ward and Healing range.
So well done Christopher, a great list and a great result. For all the sooking about Sons of Behemat they look absolutely epic on the table, and as someone who’s played against them loads, I’ve got no dramas at all with them coming back into the meta. Bring it on.
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Army Faction: Blades of Khorne – Army Subfaction: Reapers of Vengeance – Grand Strategy: ‘Bring Me A Worthy Skull’ – Triumphs: Bloodthirsty
LEADER 1 x Be’lakor (340) 1 x Skarbrand (380) 1 x Bloodthirster of Insensate Rage (310)* – Artefacts: Ar’gath, the King of Blades 1 x Slaughterpriest (110)* – Hackblade and Wrath-hammer – Prayers: Blood Sacrifice 1 x Slaughterpriest (110)* – Hackblade and Wrath-hammer – Prayers: Killer Instinct 1 x Wrath of Khorne Bloodthirster (300)** – General – Command Traits: Firebrand – Artefacts: Halo of Blood – Prayers: Killer Instinct
Patrick German: Jonathan has opted for one of the few Wizards that can be included in a Khorne army. Be’Lakor makes a great tech piece due to Dark master, and the addition of Mystic Shield goes a long way to improve a Bloodthirster’s 4+ save. He also opted to include three bloodthirsters (counting Skarbrand) and is banking most of his damage output on the Rage-thirster and Skarbrand, both of which can be reliable damage dealers. The Halo of Blood on the Wrath of Khorne thirster provides the Rage-thirster with fight first, in a roundabout way, and Ar’gath is a great inclusion to block any wards that might prevent his mortal wounds from going through. It would be a near-guaranteed death sentence for whatever unit those three decided to team up against.
For all other purposes, Jonathan looks like he’s banking on summoning some infantry in for objective holding a damage. The bloodreavers are great for summoning tithe points, but their defensive profile and speed can leave something to be desired. The Flesh hounds are better for scoring battle tactics, and they’re slightly more durable than the Reavers, but they still die quickly to any dedicated assault.
All-in-all, Jonathan has combined excellent damage potential with reliable ways of scoring battle tactics, and his excellent piloting achieved a 4-1.
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Final Tournament Placings
To view all of the results for the tournament please follow the link below to Best Coast Pairings
This is the top three AoS lists for Wardolly Weekend that took place in Australia on the 30th and 1st of October. It involved 16 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Gloomspite Gitz – Gittish Horde: King’s Gitz – Grand Strategy: Protect da Shrine! – Triumphs: Inspired
Leaders Dankhold Troggboss (210)* – General – Command Trait: Alpha Trogg – Artefact: Glowy Howzit Madcap Shaman (70)** – Lore of Primal Frost: Hoarfrost Madcap Shaman (70)** – Lore of Primal Frost: Merciless Blizzard Skragrott, The Loonking (230)*
Battleline 6 x Fellwater Troggoths (340)* – Reinforced x 1 3 x Fellwater Troggoths (170)* 20 x Moonclan Stabbas (120)* 20 x Moonclan Stabbas (120)* 6 x Rockgut Troggoths (340)* – Reinforced x 1
Units 5 x Loonsmasha Fanatics (110) 5 x Loonsmasha Fanatics (110) 5 x Sporesplatta Fanatics (90
FORT SMASHAZ OF RAVISHMENT – Army Faction: Sons of Behemat – Army Type: Breaker Tribe – Grand Strategy: Slaughter of Sorcery – Triumph: Inspired – Fierce Loathings: Idiots with Flags
LEADERS Gatebreaker (500)* NAME: KLAPPA OF CHEEKS CREEK. – General – Command Traits: Monstrously Tough – Artefacts of Power: The Great Wrecka Gatebreaker (500)* NAME: DEZTRYA OF THICCC BOULDERS – Artefacts of Power: Kingslaughter Cowl Gatebreaker (500)** Name: BANGA OF RUMP MOUNTAINS – Artefacts of Power: Glowy Shield of Protectiness Gatebreaker (500)** Name: STRUGLSNUGLA OF TUSH HILLS – Nullstone Adornments: Hand-carved Nullstone Icon
CORE BATTALIONS *Bosses of the Stomp – Magnificent – UNIFIED **Bosses of the Stomp – MAGNIFICENT – UNIFIED
TOTAL POINTS: 2000/2000
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Allegiance: Idoneth Deepkin – Enclave: Nautilar – Mortal Realm: Ulgu – Grand Strategy: The Creeping Gloomtide – Triumphs: Bloodthirsty
Leaders Isharann Tidecaster (130)* – General – Command Trait: Teachings of the Turscoll Eidolon of Mathlann, Aspect of the Sea (310)* – Artefact: Whorlshell
Battleline 20 x Namarti Reavers (320)* – Reinforced x 1 10 x Namarti Reavers (160)* 20 x Namarti Thralls (220)* – Reinforced x 1 10 x Namarti Thralls (110)* Akhelian Leviadon (400)* – Mount Trait: Reverberating Carapace
Units 2 x Akhelian Allopexes (300)* – Razorshell Harpoon – Reinforced x 1
Endless Spells & Invocations Geminids of Uhl-Gysh (50)
Core Battalions *Battle Regiment
Total: 2000 / 2000
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Allegiance: Soulblight Gravelords – Subfaction: Avengorii – Grand Strategy: Lust for Domination – Triumphs: Bloodthirsty
Leaders Nagash, Supreme Lord of the Undead (900) Vengorian Lord (280)* – General – Command Trait: Monstrous Might – Artefact: Vial of Manticore Venom (Universal Artefact) – Universal Spell Lore: Flaming Weapon
Units 10 x Dire Wolves (140)* 10 x Dire Wolves (140)* Terrorgheist (240)* Terrorgheist (240)*
This is the top three AoS lists for No Surrender that took place in New Zealand on the 16th and 17th of September. It involved 20 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Sons of Behemat – Army Type: Taker Tribe – Grand Strategy: Make the Land Tremble! – Triumphs: Inspired
LEADER 1 x Gatebreaker (500)* – Artefacts: Arcane Tome 1 x Kraken-Eater (480)* – Artefacts: Glowy Shield of Protectiness 1 x Kraken-Eater (480)** – General – Command Traits: Very Acquisitive – Artefacts: Amulet of Destiny, Vial of Manticore Venom 1 x King Brodd (520)**
CORE BATTALIONS: *Bosses of the Stomp **Bosses of the Stomp
TOTAL POINTS: (1980/2000)
Army Faction: Skaven – Grand Strategy: Slaughter of Sorcery – Triumphs: Indomitable
LEADER 1 x Verminlord Warbringer (380)* – General – Command Traits: Powerful Alpha – Artefacts: Warpstone Charm – Spells: Flaming Weapon 1 x Warlock Bombardier (100)* – Spells: More-more-more Warp Power! 1 x Grey Seer (120)* – Artefacts: Skavenbrew – Spells: Merciless Blizzard 1 x Verminlord Deceiver (400)** – Spells: Levitate 1 x Master Moulder (90)** – Things-catcher
BATTLELINE 20 x Clanrats (100)* – 2 x Clanrat Bell-ringer – 2 x Clanrat Standard Bearer – Rusty Blade 4 x Rat Ogors (140)** 10 x Skryre Acolytes (70)** 5 x Skryre Acolytes (70)**
OTHER 1 x Warpfire Thrower (70) 1 x Warp-Grinder (60) 12 x Giant Rats (60)** 1 x Warpfire Thrower (70)**
CORE BATTALIONS: *Warlord **Battle Regiment
TOTAL POINTS: (2000/2000)
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Army Faction: Gloomspite Gitz – Subfaction: Jaws of Mork – Grand Strategy: Chasing the Moon – Triumph: Indomitable x2
LEADERS Grinkrak the Great (220)* Dankhold Troggboss (210)** – General – Command Traits: Alpha Trogg – Artefacts of Power: Glowy Howzit Skragrott, the Loonking (230)** – General Squigboss (110)**
This is the top three AoS lists for Grimnir’s Vengeance that took place in the USA on the 12th and 13th of August. It involved 13 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Ossiarch Bonereapers – Subfaction: Crematorians – Grand Strategy: Control the Nexus
LEADERS Nagash (900) Arkhan the Black (380)* Mortisan Soulreaper (110)* – General – Command Traits: Diversionary Tactics – Artefacts of Power: Luminscythe – Spells: Merciless Blizzard
ENDLESS SPELLS & INVOCATIONS 1 x Nightmare Predator (40) 1 x Umbral Spellportal (80)
CORE BATTALIONS *Ossiarch Cohort
TOTAL POINTS: 1990/2000
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Army Faction: Sons of Behemat – Army Type: Taker Tribe – Grand Strategy: Make the Land Tremble! – Triumphs: Inspired
LEADER 1 x Gatebreaker (500)* – Artefacts: Arcane Tome 1 x Warstomper (450)** 1 x Kraken-Eater (480)** – General – Command Traits: Very Acquisitive – Artefacts: Amulet of Destiny, Glowy Shield of Protectiness 1 x Beast-skewer Killbow (Big Grikk’s Kruleshots) (290)***
BATTLELINE 1 x Mancrusher Gargant (140)* 1 x Mancrusher Gargant (140)*
OTHER 3 x Man-skewer Boltboyz 1 (Big Grikk’s Kruleshots) (290)*** 3 x Man-skewer Boltboyz 2 (Big Grikk’s Kruleshots) (290)***
CORE BATTALIONS: *Footsloggas **Bosses of the Stomp ***Regiment of Renown
TOTAL POINTS: (2000/2000)
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Allegiance: Skaven – Grand Strategy: None Chosen – Triumphs:
Battleline 20 x Clanrats (100)* – Rusty Blade – 2x Standard Bearers – 2x Standard Bell Ringers 20 x Clanrats (100) – Rusty Blade – 2x Standard Bearers – 2x Standard Bell Ringers 20 x Clanrats (100) – Rusty Blade – 2x Standard Bearers – 2x Standard Bell Ringers 10 x Plague Censer Bearers (180)*** – Reinforced x 1 10 x Plague Censer Bearers (180)*** – Reinforced x 1 20 x Plague Monks (180)*** – Foetid Blades – Reinforced x 1
Leaders Gordrakk the Fist of Gork (460) Megaboss on Maw-Krusha (450)* – General – Boss Gore-hacka and Choppa – Command Trait: Master of Magic – Artefact: Arcane Tome (Universal Artefact) – Mount Trait: Fast ‘Un Orruk Warchanter (120)* – Warbeat: Get ‘Em Beat Orruk Warchanter (120)* – Warbeat: Fixin’ Beat
Battleline 6 x Orruk Gore-gruntas (340)* – Jagged Gore-hackas – Reinforced x 1 6 x Orruk Gore-gruntas (340)* – Jagged Gore-hackas – Reinforced x 1 3 x Orruk Gore-gruntas (170)* – Jagged Gore-hackas
This is the top three AoS lists for the FLG Outlaw GT that took place in the USA on the 22nd and 23rd of July. It involved 46 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Soulblight Gravelords – Army Type: Vyrkos – Grand Strategy: Empire of Corpses – Indomitable
LEADER 1 x Torgillius the Chamberlain (150)* – Spells: Fading Vigour 1 x Belladamma Volga (200)** – Spells: Spirit Gale 1 x Vampire Lord (140)** – Spells: blizzard 1 x Gorslav the Gravekeeper (120)** – General – Command Traits: Spoor Trackers – Artefacts: Ulfenkarni Phylactery
BATTLELINE 40 x Deadwalker Zombies (240)* 40 x Deadwalker Zombies (240)* 20 x Deadwalker Zombies (120)* 20 x Deadwalker Zombies (120)* 10 x Dire Wolves (140)** – Doom Wolf 40 x Deadwalker Zombies (240)** 20 x Deadwalker Zombies (120)**
OTHER 1 x Corpse Cart (80)* – Corpse Goad – Unholy Lodestone 1 x Corpse Cart (80)** – Corpse Goad – Unholy Lodestone
Soulblight continue their inevitable shamble towards victory with a Vyrkos list that proves why it’s the sub-faction of choice since the (entirely justified) LoB tweaks in the last battlescroll. Not that Vyrkos came off unscathed either, but it was probably a light touch – chances are, given the win-rates, lists like this get touched a little more in the near future…
But until then – zombies! A key sub-faction ability here is the ability to add d3 models back to a unit in the hero phase on top of the existing recursion, plus a once per game summon of 10 dogs – which combos savagely with the 5+++ bubble projected by Torgillius, and the slightly smaller 5+++ bubble of the Ulfenkarni Phylactery (try saying that 10 times fast) on Gorslav. This, obviously, makes the task of killing *quick maths* a FUCK TONNE of zombies, and 40 (factoring in the summon) wounds of DIre Wolf fairly arduous. The corpse cart – excuse me – carts equip the zombies with a nasty MW on 6s to wound in addition to their MW rolls on dying, equating to a hyper-nasty attrition game with insane board control – helped by the command trait on Gorslav, allowing deadwalkers to make a small hero phase move.
I don’t envy the man for having to push all those models around but with that weight of bodies, you can probably afford to be less than forensic with your positioning. Taking down a range of opponents who mostly have very respectable output and tricks of their own, Guan here proves that simply roleplaying a George Romero movie will get the job done.
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Army Faction: Sons of Behemat – Army Type: Breaker Tribe – Grand Strategy: Make the Land Tremble! – Triumphs: Inspired – Fierce Loathings: Idiots with Flags
LEADER 1 x Gatebreaker (500)* – General – Command Traits: Monstrously Tough – Artefacts: Amulet of Destiny 1 x Gatebreaker (500)* – Artefacts: Glowy Shield of Protectiness 1 x Warstomper (450)* 1 x Rabble-Rowza (Braggit’s Bottle-snatchaz) (500)**
OTHER 5 x Gobbapalooza (Braggit’s Bottle-snatchaz) (500)** 12 x Squig Herd (Braggit’s Bottle-snatchaz) (500)** 10 x Squig Hoppers (Braggit’s Bottle-snatchaz) (500)**
CORE BATTALIONS: *Bosses of the Stomp **Regiment of Renown
TOTAL POINTS: (1950/2000)
We’ve managed to nab him again! This list was so good I knew Pete would be interested in taking it on. Thanks again to Pete from PlasticCraic for helping us out!
It’s something that made SOB aficionados the world over issue a collective “Hmmm….”. What if we took the new Squigs Regiment of Renown, and added our three favourite Mega Gargants? A lot of people mentally went straight to the adrenaline-rush option of Trip Gatebreakers plus the Regiment for 2k on the nose and stopped there, filing the whole thing away as a thought experiment. But not Christopher Schelling – he backed himself in and put it on the table with glorious results. Chris earned this 4-1 the hard way, heading onto top tables in the final round with a 4-0 behind him, with wins against SBGL and Seraphon, meaning this was no bunny run.
Why does the regiment work well in Sons?
Screens! By default, your big boys will usually hold any objectives they’re near, and if you can hold them for 3 turns, you usually win the game. So, being able to protect the Megas from combat output for a turn gives you a 1-0 headstart in a race to 3. In that context, it doesn’t really matter that the screens themselves are not super-efficient. Because the Regiment starts off the board, it’s easy to position the Rabble Rowsa where you can run towards him; and since your whole army is Monsters, they can all do the run and charge thing.
It gives you a few scrappy units to work towards Battle Tactics (such as Surround and Destroy) and your Grand Strat (run or charge with a unit every turn). That latter can be tricky when your Megas get bogged down or you get swamped and tabled – just scattering a bunch of different bits and pieces to the 4 winds makes it much more likely to be achieved.
Couple of Unbinds from the Gobbapalooza? Don’t mind if I do. Their Warscroll spells are dope too, and because they’re both debuff spells, they benefit Sons despite having no direct keyword synergy – they don’t need it. Plus, ya know, Mystic Shield.
So this is a group that synergises extremely well with the Megas – it really is their natural home, and it works in so well with your gameplan that it overcomes any natural inefficiencies from not being reinforced. Big fan.
Chris’s chosen direction was two Breakers and a Stomper, which leaves room for a strong Triumph bid in a 2-drop package. The Gatebreakers are still great fun, with their 4D6 smash bypassing a lot of anti-combat bullshit since it’s not an attack, just an ability. Sons players will be all too familiar with those combat phases where your 500-point combat unit does zero damage, even if you don’t choose the smash – and I wish I was exaggerating here – so the Wartsomper’s greater volume of dice should give you some kind of semi-reliable output when you aren’t desperate to spike, but just really to do something.
Because you’ve got the upside and inherent brutality of the twin Gate Breakers, Chris has consolidated with his Enhancements, taking a full package of defensive tech. 40 wounds CT on his General plus a 6++ ward puts him on 46.7 effective wounds and the Glowy Shield ignores rend -1 specifically (as opposed to reducing rend by 1). As a Sons player myself, that’s something I’d love to see addressed in a future Battlescroll, because it feels slightly outdated in a world of rampant rend creep – there is still a fair amount of rend -1 in the game though, so it’s still a decent enough pick, especially with the dopamine hit when you spike the bounceback mortals that it also brings.
The list can win games passively or proactively, and while it may still struggle on Battle Tactics, the list choices here take a positive step to address that. All in all this army has a really refined feel, and it’s something I’d be happy to take to an event myself.
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Army Faction: Ossiarch Bonereapers – Subfaction: Null Myriad – Grand Strategy: Overshadow – Triumph: Inspired
LEADERS Katakros (460) Arkhan the Black (380)* Mortisan Boneshaper (140)* – General – Command Traits: Aura of Sterility – Artefacts of Power: Artisan’s Key – Spells: Hoarfrost
ENDLESS SPELLS & INVOCATIONS 1 x Malevolent Maelstrom (30)
TERRAIN 1 x Bone-tithe Nexus (0)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 2000/2000
Walter Brock: Going down the list we start with the sub faction choice of Null myriad. Allowing 2+ spell ignores for units wholly within 9” of Arkhan or the Boneshaper. Important to note that Katakros cannot benefit from this because he is still having the keyword for his own legion.
Overshadow is a different choice from the classic Savant grand strategy we usually see used. Overshadow means you would need to destroy all enemy battleline units while keeping one of your own alive. It’s a strong choice and unlike Spellcasting savant. You don’t have to focus on keeping one model alive and can spread out a bit more if the moment arises.
Starting off with the heroes. Katakros and Arkhan are a Dream team together. Katakros buffs the army to kingdom come with his command ability while also crippling the enemy with a few of his abilities. He may be slow but if he gets into combat with a hero nearby, he can hit incredibly hard. Arkhan on the other hand is the opposite of Katakros. Arkhan is fast, very fast, He doesn’t hit as hard as Katakros. Having three casts and denies at +2 lets him help stop important spells and cast important spells. They compliment each other very well and the synergies are endless.
The bone shaper rounds out the heroes. Taking Aura of sterility to cripple enemy shooting with -1 to hit and -1 to wound for friendly unit wholly within 12”. With Null Myriad and Aura of sterility this list is very resilient to heavy magic and shooting. Artisan’s keys let the Boneshaper potentially double down on is healing by letting it heal a second time on a 3+. This player opted to go with Hoarfrost since Arkhan already knows all the Ossiarch spells.
The Deathriders can do a couple of things. They can screen. They come with a relatively easy to use battle tactic. Because of their decent bulk they could also be used to block an opponent’s movement and stay in the way. These guys have a lot of uses.
This player has opted to go for a Unit of three Immortis guard and a unit six Stalkers. Stalkers being very fast with their hunt and kill command. Which plays well into the grand strat of trying to kill enemy batteline and supports an aggressive gameplan. The three Immortis guards are around for a few reasons. They can hit decently hard, bodyguard characters, and Unlock a Battle tactic in the form of Sculptures Entourage with the Boneshaper.
Lastly this player has made an interesting choice of using a unit of 10 Mortek Guard. We don’t see these little guys too often since the Harvester change. They have a few jobs that not a lot of other OBR units can do. They are the best points for the number of attacks in the book. At a nice 21 attacks for 150 where the Deathriders are 180 for the same number, and half of theirs don’t even have rend. They have a Unique command ability that basically gives them Ethereal at their 4+ save, letting them stand up to a few things that other units might not be able to. They are also the most Model counts for their points. So, 10 Mortek guards can run onto a point and have better chances of taking a point away from an opponent. A very cool choice with a lot of potential.
Finishing it out is the Maelstrom Endless spell. For 30 points this thing is a steal. The crazy thing about it is its damage is always going to happen. When it goes away it blows up so its guaranteed damage, and with Arkhan’s spell range increase it will reach a lot of places. All of this except for Katakros sitting inside of a Battle Regiment. Often this list will decide who goes first. With their score this player has done a good job at showing how they can make their choice effective. Well done to this player.
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Army Faction: Fyreslayers – Army Subfaction: Greyfyrd – Grand Strategy: Masters of the Forge
LEADER 1 x Auric Flamekeeper (90)* 1 x Auric Flamekeeper (90)* 1 x Grimhold Exile (140)* – Nullstone Adornments: Pouch of Nulldust 1 x Auric Runemaster (130)** – General – Command Traits: Avatar of Vulcatrix – Prayers: Curse 1 x Battlesmith (160)** – Artefacts: Nulsidian Icon 1 x Auric Runefather (120)** – Artefacts: Axe of Grimnir
BATTLELINE 10 x Vulkite Berzerkers with Fyresteel Handaxes (160)* – Karl – 2 x Hornblower of Grimnir 10 x Vulkite Berzerkers with Bladed Slingshields (150)* – Karl – 2 x Hornblower of Grimnir – Fyresteel War-pick and Bladed Slingshield 10 x Vulkite Berzerkers with Bladed Slingshields (150)* – Karl – 2 x Hornblower of Grimnir – Fyresteel War-pick and Bladed Slingshield 10 x Vulkite Berzerkers with Fyresteel Handaxes (160)** – Karl – 2 x Hornblower of Grimnir
INVOCATION 1 x Runic Fyrewall (60)
TERRAIN 1 x Magmic Battleforge (0)
OTHER 10 x Hearthguard Berzerkers (320)* – Karl – Flamestrike Poleaxe 5 x Hearthguard Berzerkers (160)** – Karl – Berzerker Broadaxe 1 x Grimwrath Berzerker (110)** – Artefacts: Draught of Magmalt Ale
Kevin Lathers: Bringing out the new hero from the Regiments of Renown, the Grimhold Exile, Noe has put him in a list that is all about board control.
With only a single priest with Wrath of Vulcatrix (to secure the Grand Strat), this list foregoes the usual inclusion of a Runesmiter as well as any Magmadroths. Instead it relies on the Runemaster’s Ember Storm prayer and the new hero’s once per game 6″ bubble of Run + Charge to add any speed it needs. Further, the Grimwrath Berserker can be given Run + Charge as an oath or stick near the Grimhold to soak up the buff and take a different Oath. This makes the list surprisingly quick, albeit only one time.
With all these vulkites and Hearthguard Berserkers, the list can certainly sit on objectives and hold them, relying on the Flamekeeper buffs, Counterstrike, and Fight on Death to hold any charging waves of opponents to very poor trades.
And then, if opponents do trade into the Fyreslayers, the flamekeepers will often maintain their buffs for a counter charge on the next turn with devastating 3 damage attacks.
With wins against Slaanesh Blissbarbs, Ogors, SCE, and IDK, the list would certainly prove its tanky enough to take a punch and throw it right back. The 4++ ward saves on the HGB can prove a potent vanguard and objective holder. This is backed up by a Runefather that can swing with -2 rend 4 damage attacks on a 3″ reach which is nothing to sneeze at.
Overall this list is going to be a tough nut for many armies to crack. Opponents will need to choose their battles carefully, especially if the flamekeepers are ready to pop their buff.
This is the top three AoS lists for the Book Of Grudges that took place in England on the 29th and 30th of July. It involved 18 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
– Army Faction: Maggotkin of Nurgle – Grand Strategy: Corrupt arcane nexus – Triumph bloodthirsty – Subfaction: Befouling Host
LEADERS Morbidex Twiceborn (300) The Glottkin (600) – Spells: Plague Squall Bloab Rotspawned (330) – Spells: Gift of Disease Orghotts Daemonspew (320)* Lord of Blights (140)* – General – Command Traits: Grandfather’s Blessing – Artefacts of Power: Rustfang
BATTLELINE Beasts of Nurgle (100)* Beasts of Nurgle (100)* Beasts of Nurgle (100)*
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1990/2000
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Army Faction: Sons of Behemat – Army Type: Breaker Tribe – Grand Strategy: Make the Land Tremble! – Triumph: Inspired – Fierce Loathings: Idiots with Flags
LEADERS Gatebreaker (500)* – General – Command Traits: Extremely Bitter (Bossy Pants and Clever Clogs) Gatebreaker (500)* – Nullstone Adornments: Hand-carved Nullstone Icon Gatebreaker (500)** – Artefacts of Power: Amberbone Totem Gatebreaker (500)** – Artefacts of Power: Vial of Manticore Venom
CORE BATTALIONS *Bosses of the Stomp **Bosses of the Stomp
TOTAL POINTS: 2000/2000
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Army Faction: Sylvaneth – Army Subfaction: Heartwood – Grand Strategy: Spellcasting Savant – Triumphs: Bloodthirsty – Seasons of War: The Dwindling
LEADER 1 x Arch-Revenant (120)* 1 x Warsong Revenant (300)* – General – Command Traits: Spellsinger – Artefacts: The Vesperal Gem – Spells: Verdurous Harmony, Hoarfrost, Verdant Blessing 1 x Celestant-Prime (330)*
BATTLELINE 3 x Kurnoth Hunters with Kurnoth Greatbows (230) – Huntmaster 3 x Kurnoth Hunters with Kurnoth Greatbows (230) – Huntmaster 3 x Kurnoth Hunters with Kurnoth Greatbows (230) – Huntmaster 6 x Kurnoth Hunters with Kurnoth Greatswords (440)* – Huntmaster
ENDLESS SPELL 1 x Spiteswarm Hive (40)
TERRAIN 1 x Awakened Wyldwood (0)
OTHER 5 x Spite-Revenants (80)* – Shadestalker
CORE BATTALIONS: *Warlord
TOTAL POINTS: (2000/2000)
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Army Faction: Hedonites of Slaanesh – Army Type: Godseekers – Grand Strategy: Selfish Desire – Triumph: Bloodthirsty
LEADERS Lord of Pain (140)* Sigvald (200)* Contorted Epitome (210)* – Spells: Hoarfrost Keeper of Secrets (400)** – General – Command Traits: Speed-chaser – Shining Aegis – Artefacts of Power: Girdle of the Realm-racer – Spells: Paths of the Dark Prince
This is the top three AoS lists for Summer Slaughter that took place in the United States on the 22nd and 23rd of July. It involved 113 players vying to be champion in a 5 round tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Disciples of Tzeentch – Army Subfaction: Guild of Summoners – Grand Strategy: Master of Destiny – Triumphs: Inspired
LEADER 1 x Magister on Disc of Tzeentch (160)* – Spells: Glimpse the Future, Hoarfrost – Bonding: Krondspine Incarnate of Ghur 1 x Ogroid Thaumaturge (170)** – Spells: Merciless Blizzard, Arcane Suggestion 1 x Lord of Change (380)** – General – Command Traits: Daemonspark – Staff of Tzeentch and Rod of Sorcery – Artefacts: Nine-Eyed Tome – Spells: Ghost-mist, Flaming Weapon 1 x Magister (140)** – Spells: Rupture, Merciless Blizzard
BATTLELINE 10 x Kairic Acolytes (120)* – Kairic Adept – Cursed Blade and Arcanite Shield – Scroll of the Dark Arts – Vulcharc – 3 x Cursed Glaive and Arcanite Shield 10 x Tzaangors (180)* – Twistbray – Icon Bearer – Brayhorn Blower – 2 x Tzaangor Mutant – Pair of Savage Blades 10 x Kairic Acolytes (120)* – Kairic Adept – Cursed Blade and Arcanite Shield – Scroll of the Dark Arts – Vulcharc – Cursed Glaive and Arcanite Shield
BEHEMOTH 1 x Krondspine Incarnate of Ghur (480)*
ENDLESS SPELL 1 x Umbral Spellportal (80) 1 x Purple Sun of Shyish (80) 1 x Burning Sigil Of Tzeentch (70)
Kieron Bailey: Kaleb Walters, the Lord of Lords of Change is at it again with yet another 5-0 and event victory in the bag. There are some Kaleb staples in this list: Guild of Summoners, a Krondspine, Kairics as screens that are just annoying enough to be a pain and a Lord of Change in place of Kairos.
Added to this are some tweaks added by the new GHB in the shape of all three new spells being represented. Hoarfrost in addition to Tzaangor could result in 30 rend -3 attacks from a unit that can run and charge; Merciless Blizzard for a close-range magical shotgun and, much to the relief of the Magister the Krondspine is bonded to, the spell Rupture can make the Krondspine go wild without having to kill the Magister using Destiny Dice. Just in case you haven’t come across this trick before, not only do you get the +1 to hit and run and charge but you can feed it the Umbral Spellportal each turn to keep it at top level for the whole game.
The Lord of Change load out also is a tip of the hat to the nerf to Chronomantic Cogs, with the Nine-eyed Tome being used to give the Big Bird full re-rolls to cast along with Daemonspark to give Kaleb a real headstart to getting the 9 Fate Points needed for a Lord of Change T1.
The other real strength of this list is its ability to pump up the rend in a variety of ways. We’ve already covered Hoarfrost, but the Ogroid also has Arcane Suggestion, with one of the options being to reduce the armour save by one of an enemy and then there’s the Purple Sun to subtract one from save rolls.
To summarise, you have a list that can really throttle the damage it can do, with a range of battle tactics at its disposal (all book tactics are achievable with this build) and driven by a general at the height of his powers. The end result – another well-deserved trophy for Kaleb!
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Army Faction: Ossiarch Bonereapers – Subfaction: Null Myriad – Grand Strategy: Spellcasting Savant
LEADERS Katakros (460)* Mortisan Boneshaper (140)* – Artefacts of Power: Artisan’s Key – Spells: Empower Nadirite Weapons Mortisan Soulmason (160)* – General – Command Traits: Dark Acolyte – Spells: Hoarfrost
Walter Brock: Today, we are looking at a Null Myriad list. Null Myriad has been popping up for a while this season, and we can expect them to be a staple for Bonereaper lists. An important thing to note is that Katakros is Mortis Preatorians so he will not be able to benefit from the 2+ spell ignore while wholly within 9” of a Mortisan hero, but proper positioning can easily mitigate that.
The Grand strategy of choice is spell casting savant. Combining this with the Immortis Guard. Means that pretty much almost half the list must die before the General can even die.
Katakros is a powerhouse. Giving a massive 24” bubble on +1 to hit and +1 to save makes everything in the list better and perform above their weight. Katakros himself is no slaker either in melee. He starts slow, but when he takes damage, he gets better and better. When he sees an enemy hero, he gets to work and acts at the most “fighty profile” being able to take down even the toughest of targets.
The Boneshaper bringing the artisans key allows it to potentially use its healing ability twice. Combining this with Katakros’s healing ability could allow this list to revive four Immortis guard a turn. Boneshaper uses its ability twice and Katakros can pick both Immortis units. Its war scroll spell is also very powerful for clearing large units. Rolling a dice for every model in a unit and doing a mortal for every 5+ can lead to very large amounts of damage.
The Soulmason helps cranks the army up and over the hill for list support. Masons know every spell in the Bonereapers lore so they can take Hoarfrost without giving anything up in return. They have two casts and could potentially get more casts of their war scroll spell “Soul- guide” at the end of the hero phase. Giving a Deathrider or Mortek unit +1 to wound. Dark acolyte causes their first spell from the Ossiarch Lore not stoppable. Imagine a unit of death riders hitting on twos, wounding on threes, at a potential Rend three because of hoarfrost and exploding 5s to hit for the riders because of Empower nadorite. Ouch.
The Deathriders can do many things. From acting as screen to taking very far objective. With the above-mentioned combo they can hit incredibly hard. With the ability to do mortal wounds on the charge, being able to charge over models with three or less wounds for a command ability and having a 6” inch pile in on the charge they can get into vary hard to reach places and snipe out important models or get into places that are very inconvenient for an opponent.
Lastly, we arrive on the Immortis Guard. Two whole units of these beasts of bone. These take the hurt and can dish them out in Return. Being able to bodyguard for heros is very powerful and means that the important support models usually won’t die until the models they are supporting are already gone. Just be careful, the Immortis’s bodyguard ability is not optional. Meaning a player might be able to get around the Immortis and hit the Boneshaper or Mason in the back and find it easier to do damage to Immortis that way.
All of this fits nicely inside a battle Regiment. Giving the Bonereapers player most of the time the option of deciding who will go first. A very cool list and very hard to take down. Well done to this player!
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Army Faction: Nighthaunt – Army Subfaction: The Emerald Host – Grand Strategy: Fright or Flight – Triumphs: Inspired
LEADER 1 x Guardian of Souls (150)* – Artefacts: Midnight Tome – Spells: Seal of Shyish 1 x Reikenor the Grimhailer (170)* – Spells: Shademist 1 x Knight of Shrouds on Ethereal Steed (130)* – General – Command Traits: Spiteful Spirit – Artefacts: Arcane Tome
BATTLELINE 10 x Hexwraiths (360) – Hellwraith 5 x Hexwraiths (180) – Hellwraith 5 x Hexwraiths (180) – Hellwraith 5 x Hexwraiths (180) – Hellwraith
ENDLESS SPELL 1 x Lauchon the Soulseeker (50) 1 x Mortalis Terminexus (80)
OTHER 10 x Craventhrone Guard (160) – Craven Huntmaster – 2 x Spectral Standard Bearer 5 x Craventhrone Guard (80) – Craven Huntmaster – 2 x Spectral Standard Bearer 5 x Craventhrone Guard (80) 4 x Myrmourn Banshees (90)* 4 x Myrmourn Banshees (90)*
CORE BATTALIONS: *Warlord
TOTAL POINTS: (1980/2000)
We’ve little in the way of Nighthaunt specialists at the Woe Towers, so I asked for Nighthaunt volunteers from our friendly discord, and Craig was up for the challenge! We’ll no doubt be hearing more from Craig in the future!
Craig Ellis: at this, a 5-0 Nighthaunt list! I’ll preface the breakdown by pointing out this was piloted by Nate Trentanelli who, as the #1 Nighthaunt player in the world, should probably start with a 500pt handicap or something. Anyway, on to the list, and this list is absolutely bonkers.
Running the subfaction Emerald host means he’ll pick D3+1 units at the start of the battle and at the end of each battle round can do D3 Mortal Wounds (on a 2+) to each of them. This is going to be great to put on those pesky Andtorian Loci to chip away and start finishing them off by Round 3 or 4. Fright or Flight as the Grand Strategy is pretty standard at this point and easily achieved due to the mobility of this list.
He’s gone magic heavy with the heroes in this list, clearly trying to make use of the Primal mechanic and the excellent utility in the NH spell lore. The Guardian of Souls is an AL and carries the Midnight Tome artefact, which autocasts an endless spell once per battle that cannot be unbound. Seal of Shyish will provide a 5+ ward to a nearby unit for added tankiness for holding objectives and his built in warscroll spell can heal (or resurrect) up to d6.
Reikenor the Grimhailer is an underrated caster who can get +3 to cast in exchange for taking a MW. This means he’s going to be getting Shademist off pretty reliably for that sweet -1 to Wound on a unit, making that objective holding bubble that much tougher to shift. He’ll also be great for hunting down wizards with his 14″ movement and bonus to attacks with Fellreaper for fighting priests and wizards. Then there’s the Knight of Shrouds on Steed, which is a bit of an off meta pick (which this list specialises in!). He has the Arcane Tome to make him a wizard (as well as an AL), which means he can jump for a ride with Lauchon the Bringy Dinghy (which you’re autocasting with the GoS). The 12″ movement of the KoSoES means you’re pretty much getting into combat with whatever you want in turn 1. He has a decent combat profile, meaning he’s going to be making short work of any annoying screens or enemy ALs. The command trait Spiteful Spirit means he’s going to be rolling a d6 for each wound on his wounds characteristic and for each 4+ will be a MW for every unit within 6″. Adding wounds to his characteristic throughout the battle with the Sword of Stolen Hours ability means this can get real nasty, real fast. The trigger for this is that he has to take damage and not die, but as long as you pick targets wisely, this can be wicked.
As for the Units. Hexwraiths (25 of them!) and 20 Crossboos. I mean, why wouldn’t you!? The Hexwraiths are going to be scattering, capping objectives, scoring tactics, doing impact hits on the charge, and just generally giving the opponent a lot to think about. The ability to move up to 30″ in a turn means they’re going to be wherever they want to be, and having 4 separate units of them is just going to give the opponent nightmares. Whilst they’re figuring out how to deal with that, he has 3 units of Craventhrone Guard blobbing up, getting made more tanky by spells and just generally being a bit of a pain to shift and doing chip damage with shooting attacks. The ability to put up to 3 units in the grave at the start of the battle also means these can pop up anywhere on the field outside of 9″ for some extra chip damage. Two blocks of Myrmourn Banshees provide spell eating capability to shore up one of the main weaknesses here (taking MWs) and being a decent melee hammer in their own right. The Mortalis Terminexus provides an additional Mortal Wound threat to round off the high MW damage theme this army has going on. It can also reverse time, meaning it can provide healing for his heroes as required. The aim here is to remove the opponents’ support & tech pieces early on to reduce threats. It just so happens that wins versus Khorne, Kruleboyz, OBR & SBGL (x2) all armies that are prone to being reliant on auras and buffs from small foot heroes, wizards & priests. With the added impetus on ALs in this GHB means this list has been tailor-made to carefully dismantle an armies’ tricks & capabilities rather than fight a pitched battle in the middle. To win with this clearly takes skill & intrinsic knowledge of the movement abilities and just the sheer ability to force your opponent into mistakes by giving them too many decisions to make. Nate is clearly a master of the army, and to go 5-0 with this is absolute genius. Well done!
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Army Faction: Sons of Behemat – Army Type: Breaker Tribe – Grand Strategy: Make the Land Tremble! – Triumphs: Inspired – Fierce Loathings: Bossy Pants and Clever Clogs
LEADER 1 x Gatebreaker (500)* – General – Command Traits: Monstrously Tough – Artefacts: Glowy Shield of Protectiness 1 x Gatebreaker (500)* – Nullstone Adornments: Hand-carved Nullstone Icon 1 x Kraken-Eater (480)* – Artefacts: Extra-calloused Feet
BATTLELINE 1 x Mancrusher Gargant (140)** 1 x Mancrusher Gargant (140)** 1 x Mancrusher Gargant (140)**
CORE BATTALIONS: *Bosses of the Stomp – Magnificent **Footsloggas – Swift
TOTAL POINTS: (1900/2000)
Our next commentator needs no introduction! You’re probably on his discord and have watched all of his videos on the YouTubes. Coach is, as you’re all aware, a big Gargants fan, so I asked him if he’d be interested in commenting on this list and telling us a bit about Gargants in the new GHB.
G’day Stompers, let’s break down the deep options available to us Sons of Behemat players and how this list works.
Sons are in an interesting spot in the meta with the Generals Handbook ‘23. The latest Woehammer meta stats have shown that Sons of Behemat have a strong win rate but low representation at tournaments. We can’t play with Andtorian Locus (GW can we PLEASE ally some 70pt wizard) which not only stops me from Hoarfrosting my Gate-Breaker’s flail down to a 2+ to Hit but also restricts how many GHB battle tactics we can score. If you want to do well, you’ll need to build a list that makes the most of your Battletome BT’s.
The list starts with 2x Gate Breaker Mega Gargants who deals the most damage compared to the counterparts. Gate Breakers have recently enjoyed a points discount which has helped this list all but secure the +1 to wound Triumph at 1,900 points as it’s critical to getting the most out of their flail attack.
Sons power comes from staying alive as most armies struggle to claim an objective off a Mega Gargant. Monstrously Tough command trait adds +5 wounds to the General and the Glowy Shield of Protection will ignore rend -1 attacks and bounce some mortal wounds back on a save roll of a 6.
While we don’t get access to Hoarfrost or Merciless Blizzards we do get access to Primal Magic Dice and the Hand-carved Nullstone Icon is a great selection as it allows one of the Megas to attempt to unbind 1 spell or dispel 1 endless spell each round. Put some primal magic dice behind that unbind without fear of a primal miscast, and each time you unbind/dispel with this unit you’ll get 1 additional unbind.
Why not take a 4th Mega Gargant you might ask? The 3 independent Mancrushers bring a lot to a Sons army.
They can be left on an objective and will counting as 10 which makes it hard to steal from deep strikes and requires commitment to claim it off us.
In Breaker Tribe you can issue Ramming Speed to a Mancrusher for a 3D6” charge which brings greater consistency to your charge phase, be used to score Bait and Trap or Led into the Maelstrom battle tactic, as well as a few cheeky mortal wounds to your opponent when completing that charge.
Make the Land Tremble! grand strategy requires a unit to run or charge each turn and in a 4 Mega Gargant list you can find this hard to achieve if you’re grinding it out in combat.
Gargant players hate units that ignore rend and with ethereal vampire lords on zombie dragons or in the case of David’s first 2 matches, a really unfortunate double Nighthaunt match up, the Gate-Breakers come into their own with the ultimate gamble in Pulverising Strike where you trade your attacks for 1 single dice roll. If you can roll a 4+, 1 unit within 3” will suffer 4D6 mortal wounds. With the inconsistent attack profiles in Sons, this attack is worth the gamble because you’ll likely do more damage than trying to grind it out without rend.
I’d be curious to hear from David on the value that the Kraken Eater brought and if the army would have performed better with a Warstomper to clear the hordes or King Brodd with his 40 wounds and incredibly valuable set of prayers. Well done on stomping a mudhole mate!
This is the top three AoS lists for Bash by the Billabong 3 that took place in Australia on the 8th and 9th of July. It involved 24 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
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Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Soulblight Gravelords – Subfaction: Legion of Night – Grand Strategy: Lust for Domination – Triumphs: Indomitable
Leaders Vampire Lord on Zombie Dragon (440)* – General – Deathlance – Command Trait: Unbending Will – Lore of the Vampires: Spirit Gale Mannfred von Carstein, Mortarch of Night (390)** – Lore of the Deathmages: Waste Away Vampire Lord (130)* – Artefact: Morbheg’s Claw – Lore of the Vampires: Vile Transference – Aspect of the Champion: Stubborn as a Rhinox Wight King on Skeletal Steed (160)**
Battleline 10 x Deathrattle Skeletons (85)* 10 x Deathrattle Skeletons (85)** 3 x Fell Bats (85)**
Units 16 x Askurgan Trueblades (360)* – Reinforced x 1 10 x Black Knights (220)** – Reinforced x 1
OTHER Garrek’s Reavers (70) Skullreapers (380) – Skullseeker – 2 x Icon Bearer
ENDLESS SPELLS & INVOCATIONS 1 x Hexgorger Skulls (50)
TERRAIN 1 x Skull Altar (0)
CORE BATTALIONS *Galletian Veterans **Warlord
TOTAL POINTS: 1990/2000
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Army Faction: Soulblight Gravelords – Army Type: Kastelai – Grand Strategy: Take What’s Theirs – Triumph: Inspired
LEADERS Prince Vhordrai (470)* – Spells: Vile Transference Vengorian Lord (280)** – General – Command Traits: Undead Bladelord – Artefacts of Power: Fragment of the Keep – Spells: Flaming Weapon Necromancer (90)** – Spells: Waste Away – Aspects of the Champion: Tunnel Master
BATTLELINE Blood Knights (460)* – Kastellan – Templar Lance – 2 x Standard Bearer Deathrattle Skeletons (85)* – Standard Bearer – Skeleton Champion Deathrattle Skeletons (170)** – Skeleton Champion – 2 x Standard Bearer Dire Wolves (130)** – Doom Wolf Dire Wolves (130)** – Doom Wolf
OTHER Askurgan Trueblades (180)* – Curseblood – Askurgan Exemplar – Elongated Claws and Slavering Maw – Paired Askurgan Blades
Army Faction: Sons of Behemat – Army Type: Breaker Tribe – Grand Strategy: Defend What’s Ours – Triumph: Inspired – Fierce Loathings: Idiots with Flags
LEADERS Kraken-Eater (490) Gatebreaker (520)* – General – Command Traits: Monstrously Tough – Artefacts of Power: Glowy Shield of Protectiness Gatebreaker (520)* – Artefacts of Power: The Great Wrecka
BATTLELINE Mancrusher Mob (450)
CORE BATTALIONS *Bosses of the Stomp – Magnificent