Tag Archives: Cities of Sigmar

Top Three AoS Lists for Dwellers Below AoS GT

This is the top three AoS lists for the Dwellers Below AoS GT that took place in Canada on the 15th and 16th of July. It involved 20 players vying to be champion.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Ossiarch Bonereapers
– Subfaction: Null Myriad
– Grand Strategy: Spellcasting Savant
– Triumph: Inspired


LEADERS
Mortisan Boneshaper (140)*
– Artefacts of Power: Artisan’s Key
– Spells: Merciless Blizzard
Mortisan Soulreaper (110)*
– General
– Command Traits: Show of Superiority
– Spells: Hoarfrost
Katakros (460)**


BATTLELINE
Mortek Guard (450)**
– Mortek Hekatos
– Nadirite Blade
– 2 x Necrophoros
– 2 x Soulcleaver Greatblade
Immortis Guard (440)**
Kavalos Deathriders (180)**

– Nadirite Blade
Immortis Guard (220)**


CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment


TOTAL POINTS: 2000/2000

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Roland Rivera: A new season is upon us, and the Ossiarch Bonereapers are off to a great start with a tournament win. This list showcases one of the Bonereapers’ competitive advantages in this Wizard-focused season in Null Myriad, which gives units a 2+ spell ignore when within 9″ of Arkhan or one of their Mortisans. While this benefit might require some positional fiddling with some of the larger unit, it combines with the buffs and recursion provided by Katakros (who notably does NOT benefit from the Null Myriad spell ignore) and the Mortisan Boneshaper to make a potent defensive bulwark that covers the army’s advance (which is important, as this list is on the slow side).

And once they get into melee, they are quite formidable. A 30(!) man unit of Mortek Guard with the aforementioned buffs and recursion backing them up can own the middle, Immortis Guard are formidable on offense and defense, and Kavalos Deathriders are a very efficient utility unit that can screen or provide reach to threaten Heroes or finish off wounded units. Of course, any combat army worth its salt has access to some strong buffs, and this list is no exception. Katakros’ +1 to hit and +1 to save bubble is the bedrock most Bonereapers lists are built on, and Hoarfrost is very nice on large blobs of Mortek, as it is a way to make them wound on 2+, which is something that a mere +1 to wound could not accomplish.

An interesting choice in this list is the use of the Andtorian Acolytes Battalion. While this Battalion increases the drop count for the list, the extra primal dice are very important because both the Boneshaper and the Soulreaper are pretty mediocre casters, so they need all the help they can get in getting some of the tougher spells off (Hoarfrost casts on an 8, and Blizzard needs a whopping 12 to go off). All in all, Null Myriad Bonereapers lists look to be strongly positioned into the coming metagame, and I expect to see more of it going forward.

Army Faction: Cities of Sigmar
– Army Type: Hallowheart
– Grand Strategy: Mighty Beachhead
– Triumphs: Inspired

LEADER
1 x Celestial Hurricanum with Celestial Battlemage (290)*
– Spells: Roaming Wildfire, Elemental Cyclone, Sear Wounds
1 x Battlemage (100)*
– General’s Adjutant
– Spells: Merciless Blizzard, Ignite Weapons, Elemental Cyclone
– Magic of the Realms: Pha’s Protection (Hysh)
1 x Battlemage (100)*
– Spells: Crystal Aegis, Warding Brand, Hoarfrost
– Magic of the Realms: Wildform (Ghur)
1 x Anointed on Frostheart Phoenix (320)**
– General
– Command Traits: Veteran of the Blazing Crusade
– Artefacts: Whitefire Tome
– Spells: Ignite Weapons
1 x Sorceress (90)**
– Spells: Rupture, Ignite Weapons, Sear Wounds

BATTLELINE
20 x Phoenix Guard (340)*
– Keeper of the Flame
– 2 x Standard Bearer
– 2 x Drummer
20 x Phoenix Guard (340)**
– Keeper of the Flame
– 2 x Standard Bearer
– 2 x Drummer
30 x Darkshards (330)**
– Guardmaster
– 3 x Standard Bearer
– 3 x Hornblower

ENDLESS SPELL
1 x Malevolent Maelstrom (30)
1 x Horrorghast (60)

CORE BATTALIONS:
*Warlord
**Battle Regiment

TOTAL POINTS: (2000/2000)

Codrin: The new Cities of Sigmar battletome is getting close, and the pheonix guard are sadly going away when this book arrives, but Matt Kowalyk’s Hallowheart list is putting the Aelves to good use.

This list builds on a core that has been actually quite popular during AoS 2.0 – beginnings of 3.0, and seems well adapted to the new GHB rules.

This army is very synergistic, and almost all of its pieces benefit from being close to each other.

The backbone of the army are the two big blocks of Pheonix Guard that can get buffed to the heavens. They fare well in big formations due to their 25mm bases and 2″ reach halberds. A 4+ save and 4+ ward makes them quite durable while also packing a punch.

Potential buffs that could go on a unit like this are as follows:

  • Reroll wound rolls from a command ability coming from the Anointed on Frostheart Pheonix
  • -1 to be hit (Battlemage’s Pha’s protection spell) and – 1 to be wounded (from the Pheonix’s aura)
  • Dish out mortal wounds on a 4+, each time a model from this unit dies (ability coming from the Warding Brand spell)

The Hurricanum plays a very important role in this list, using it to suffer wounds in the hero phase for buffing the casting rolls of friendly wizards, while dishing out a significant number of mortal wounds through its shooting attacks, warscroll spell and the faction spells he’s been granted.

Sorceress and Darkshards are yet again an example of good synergies exploited to the maximum in this list. Thus this shooting unit can be given run and shoot (command ability of the Sorceress) and can potentially imbue their attacks with +1 to hit (if in the aura of the Hurricanum) and +1 to wound (from Ignite Weapons spell).
To sum it up, we are looking at a unit with a range of 28″ that will put out 61 attacks, hitting on 3+ and wounding on 3+.

The malevolent maelstrom and aethervoid pendulum are very good and reliable additions that add to mortal wounds output this list has.

In a nutshell, we have an amazingly durable castle with walls made out of super buffed halberd wielding elves all while a storm of spells, mortal wounds and arrows are hitting enemies with surgical precision.

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Army Faction: Hedonites of Slaanesh
– Army Type: Pretenders
– Grand Strategy: Selfish Desire
– Triumph: Inspired

LEADERS
Contorted Epitome (210)*
– General
– Command Traits: Strength of Godhood
– Artefacts of Power: The Crown of Dark Secrets
– Spells: Hoarfrost
– Bonding: Krondspine Incarnate of Ghur
Glutos Orscollion (480)*
– Spells: Born of Damnation
Sigvald (200)*

BATTLELINE
Blissbarb Archers (160)*
Blissbarb Archers (160)*
Blissbarb Archers (160)*

BEHEMOTH
Krondspine Incarnate of Ghur (480)*

OTHER
Symbaresh Twinsouls (140)*

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1990/2000

Joshua Bennett: Welcome readers to another event, Dwellers below, where we take a look at Slaanesh in the new GHB. Mitch Khwaja took 3rd in this event with the Pretenders subfaction. (not much has changed it seems) but with a breath of fresh air even though there are still three units of them its not a mass amount of the archers. This list likes models that are very hard to take down. The contorted is the general in this list. Even though losing Fueled by Gurish Rage hurts her effectiveness in combat, she still packs one heck of a punch. This list has her listed with the new hoarfrost spell that we can safely assume will be in every list that has a wizard that can take it.

The interesting part about this list is the Incarnate that is bound to the contorted. Where typically your opponent wants her dead as soon as possible this becomes a little more problematic when doing so causes the incarnate to go wild. Which is already going to be doing well with the obvious rise in endless spells that we are going to be seeing in this new GHB. The issue with the incarnate is that you can not pick it up in one turn, you have to wait at least two combats to kill it and by that time it may have already caused too much damage to your army.

Now the third issue you have to deal with when going up against this list is the Glutos. Not only is he super tanky with the ability to heal a ton of wounds, he also scales in power as the turns progress. Gaining new abilities at the start of each turn alongside the ever growing abilities of the Slaanesh army the more depravity the army gains. The other issue with him is that he is a great support for any Slaanesh army as he gives a minus one to hit for any enemy 12 inches around him. Stack that with the -1 to hit caused by depravity not even All out attack can help you.

Then the ever faithful blissbarb archers. Even at MSU you’re still looking at 60 shots at a thirty inch threat range hitting on twos wounding on threes. These units will still punish an army and can cripple hammers giving the list the edge that it needs. You also have to worry about not getting caught up into glutos and the incarnate which allows two units to tank your main hammers while the archers chip away from afar.

Last but not least you have the twin souls that reduce the number of attacks that you can throw into this army, tag that alongside the potentially -2 to hit your not having fun as a melee army trying its best to chew through this list.

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Army Faction: Nighthaunt
Army Subfaction: The Emerald Host
– Grand Strategy: Dismantle the Brave

LEADER
1 x Guardian of Souls (150)*
– Chill Blade
– Spells: Hoarfrost
1 x Guardian of Souls (150)*
Chill Blade
– Spells: Merciless Blizzard
1 x Spirit Torment (120)**
General
– Command Traits: Ruler of the Spirit Hosts
1 x Spirit Torment (120)***
Artefacts: Beacon of Nagashizzar

BATTLELINE
10 x Chainrasps (100)**
10 x Chainrasps (100)**
6 x Spirit Hosts (260)**
20 x Grimghast Reapers (300)**

BEHEMOTH
1 x Black Coach (270)***
– Reaper Scythe

OTHER
2 x Chainghasts (90)***
10 x Dreadscythe Harridans (170)***
10 x Dreadscythe Harridans (170)***

CORE BATTALIONS:
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

TOTAL POINTS: (2000/2000)

Kel Pigg: Going into the new ghb with nighthaunt is something that should be applauded. While the army recently received some love in the form of some internal balancing that made some underutilized a touch cheaper the problem is that nighthaunt lost a lot going into this GHB. From the loss of galatian veterans in all forms, the recent arcane tome change, and even the loss of the previous ghb heroic action most players do not have a positive outlook going into this ghb. Michael here plans to prove that wrong!

His list follows a standard infantry hammer list that was common in the previous edition and has to make some concessions for the things we lost that I listed above. Using chainrasps and grimghast reapers Michael can get around needing galatian veterans and still fighting in two ranks. He also brings two units of harridans but they are left in 10 mans as it is still manageable to get that many into melee range using different methods. His big switch up here is bringing the black coach. A unit that nighthaunt players have all been dying to take off their shelf and put back onto their table it just now might be it’s time to shine. The black coach has dropped recently in points again but really it’s value to any nighthaunt list is in its tactic. It allows nighthaunt players to have one solid book tactic that they can rely on in any game and possibly one they could get on turn 1, albeit not the easiest turn 1 tactic.

2 spirit torments might be the standard for an infantry based nighthaunt list but 2 guardian of souls is something new. Likely a change to match the season the guardian of souls is the only nighthaunt wizard that isn’t unique, meaning he can get those juicy lore of frost spells, and that’s just what Michael did opting for hoarfrost and blizzard and hoping those primal dice will carry those spells home.

All in all the list is a modern ghb version of a recognizable nighthaunt standard and one we are likely to see other variations of. Only time will tell.

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Final Tournament Placings

Top Three AoS Lists for the London Open

This is the top three AoS lists for the London Open that took place in the UK on the 15th and 16th of July. It involved 12 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Seraphon
Constellation: Fangs of Sotek
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired

Leaders
Lord Kroak (410)*
Saurus Astrolith Bearer (140)*
Skink Starseer (150)*
Spell: Speed of Huanchi
– Lore of Primal Frost: Merciless Blizzard
Slann Starmaster (275)**
General
– Command Trait: Lord of Celestial Resonance
– Artefact: Spacefolder’s Stave
– Spell: Drain Magic
– Lore of Primal Frost: Hoarfrost

Battleline
10 x Skinks (90)**
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (90)**
Boltspitters Celestite Daggers & Star Bucklers
5 x Saurus Guard (140)**
10 x Saurus Warriors (180)**
Clubs
5 x Raptadon Chargers (150)**

Behemoths
Bastiladon with Ark of Sotek (180)**

Endless Spells & Invocations
Chronomantic Cogs (50)
Umbral Spellportal (80)
Malevolent Maelstrom (30)

Faction Terrain
Realmshaper Engine

Core Battalions
*Command Entourage – Magnificent
**Battle Regiment

Total: 1965 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 111
Drops: 4

Mo’s Fangs of Sotek here went all the way, beating some TOUGH lists en route, most notably KO, OBR and – what should be a really hard counter – Khorne.

Again, it’s the new dooble-forg archetype which drops the trog, since Arcane Vessel was nerfed, for…other stuff. In this case, mo Brings 5 Raptadons who can be sped up to super speed with the Speed of Huanchi spell on the Starseer, and in general are just a great trading piece, especially if they’re able to engage near an objective for the extra damage.

An Ark of Sotek is also a fantastic pick for Starborne, as it can be teleported onto an objective where it can sit, being hard to shift, until the star power and Kroak can rev up.

Interestingly, we see three endless spells: the maelstrom is quickly becoming a fan favourite due to how quickly Seraphon can power it up and send it off to explode – possible THROUGH the Spell Portal in this instance? And if not, it’s a cheap way to project at least one of Kroak’s MW spells. And Cogs, despite losing the casting re-roll, remains an excellent pick for Seraphon due to the extra ‘free’ cast, which still contributes to star points.

Big congrats to Mo on the challenging path to 5-0

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Army Faction: Kharadron Overlords
Army Subfaction: Barak-Zilfin
– Grand Strategy: Rule the Skies
– Triumphs: Inspired
– Stick To The Code (Amendments): Prosecute Wars With All Haste
– Stick To The Code (Artycles): Settle the Grudges
– Stick To The Code (Footnotes): Without Our Ships, We Are Naught

LEADER
1 x Arkanaut Admiral (140)*
General
– Command Traits: Ex-Grundstok
– Artefacts: Celestium Burst-grenade
1 x Aether-Khemist (100)*
1 x Aetheric Navigator (100)*
Nullstone Adornments: Pouch of Nulldust

BATTLELINE
1 x Arkanaut Frigate (300)*
Heavy Sky Cannon
– Great Endrinworks: Magnificent Omniscope
10 x Arkanaut Company (90)*
15 x Grundstok Thunderers (480)*
3 x Grundstok Mortar
– 3 x Aethercannon
– 3 x Aetheric Fumigator
– 3 x Decksweeper

BEHEMOTH
1 x Arkanaut Ironclad (500)*
Great Sky Cannon
– Great Endrinworks: The Last Word
– The Admiral’s Flagship: The Admiral’s Flagship

OTHER
6 x Endrinriggers (240)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1950/2000)

Jeremy Veysseire: Hello fellow Whiskey & Sky Duardins, this is your Duardrazhal speaking, Jeremy Veysseire, about two fellow Duardin privateers who recently descended onto the field at the London Open 2023.

We will start with 2nd place finisher Joshua Jenkins, who stuck to an age-old tactic of the Kharandron, being a 1-drop army. It is still very strong, as we will explain later in his commentary. Joshua finished 2nd, while fellow privateer Philip Springall finished 3rd at the same event.

As you can guess it KO fans, Joshua is a Barak-Zilfin man and he went with the tried and true 2D6” Run, +1 to Wound versus 1 enemy unit for the game and a 2 Command Abilities on 1 friendly boat that phase. His army can be described as: “I have all of these Thunderers laying around and I am down a Soulscream Bridge this GHB”.

Joshua’s army is quite balanced in his selection and could ever be called a Highlander build. His primary display of force is in the 15 Thunderers riding into his Ironclad with the Arkanaut Admiral and Aetherkhemist providing them Speed, excellent firepower and efficient CP consumption through the Admiral being able to CP the Ironclad for free once per turn and the Thunderers as well. He has back-up shooting and melee threat in the form of the frigate, and 6 endrinriggers with Navigator for some recursion in the form of boat healing.

The biggest utility options available to him is his ability to disengage and skyhigh a boat if he chooses to in a phase, or being able to sky high and combat disembark from the Ironclad for maximum punch in a turn (for Khemist and Admiral rend). He also is 50 points down allowing him most games to have a free +1 to wound for any of his units for 1 phase (we all know it’s for the Thunderers’ second round of shooting after they Ssttled DAT GRUDGE!).

His first-round opponent was Obaid Bin-Nasir with his 2-drop Legion of Blood Nagash, VLoZD and zombies/skeleton spam on Power Flux. A 4-objective mission in which the bottom player gets to choose which pair of objectives is scoreable while Andtorian Locus can score a bonus point by scoring an active objective while also gaining a bonus point that turn if you killed any Wizard. Looking at this match up, Joshua has prio going into game turn 1 easily picking bottom of the turn so he can freely choose which objectives to activate while being out of harm’s way and forcing his opponent to face a potential double, picking Nagash for his Grudge and saving his +1 to wound for the VLoZD. While the LoB player can get no bonus points from Joshua, Joshua can get 2 and basically auto win his Grand strat by killing Nagash and VLoZD. I imagine that Nagash died on turn 2 with the VLoZD being unable to impact the game and dying the following turn. Clearly a win for Joshua.

His second-round opponent was Daniil Osudin with a 5-drop Hallowheart list that can be described as a wizard ecliptic personality including Bundo your favorite maritime Miyazaki character… oh wait that’s Ponyo. Your favorite mercenary Whale catching Mega gargant. They were playing on Nexus Collapse, a mission with 6 spread out objective, which is a mission that should not be too problematic with KO’s speed and ability to clear objectives unless of course he got railroaded by 10 Evocators that rode on a dead dude boat aka Lauchon. While not having any details on the game’s event, I can only imagine that he focused on killing Bundo turn 1 and had his Ironclad and most of the Thunderers into the Evocators. Rough times were had for the pirates of the sky as they thought Bundo was the Rum carrying caddy as they take a loss.

His third-round opponent was the experienced Max Soule with a 9 (HOLY) drop Disciples of Tzeentch list that is looking to generate Fate Dice and blow you up with some shooting and a reserve, fast melee unit in the shape of Enlightened on Disk on The Frigid Zephyr. A 3 center objective mission which should punish KO as turn 1 limit Line of Sight to only 12” while removing Fly from everything (and can continue in later turn) but sadly it also limits the reach of the Disk turn 1 if they can’t fly while the range limitation punishes Tzeentch more than teleporting KO. Overall, I can only assume that Joshua was able to remove the important threats to his army effectively early and able to remove his opponent’s ability to score in the second half. Another win for KO!

His fourth-round opponent was Krzysztof Zylawy with an 8 (HOLY) drop Blades of Khrone list that is heavy in Bloodthirster and Bloodletters on Towers in the Tundra. A thematic 2 objective mission in which you gain bonus points by controlling 1 of your opponent’s terrain features, super advantageous for a teleporting fast army like KO. Sadly, Krzysztof brought just about the same amount of death dealing flyers that weren’t loaded with a lot of Buzzsaws and aetherbullets. I can imagine that Krzysztof was unable to deliver his Bloodthirster effectively while Joshua had prime pickings of targets. I assumed he settled the grudge on the 20 Bloodletters to make sure they died ASAP removing a lot of scoring power from the list while just picking apart the poor Bloodthirsters in later turns. Another KO win.

His final opponent is our next KO player, Philip on this article, I will cover that game last!

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Allegiance: Kharadron Overlords
Sky Port: Barak Urbaz
– Mortal Realm: Ghur
– Grand Strategy: Rule the Skies
– Triumphs: Inspired

Kharadron Code
Artycle: Master The Skies
– Artycle: Settle the grudges
– Amendment: Trust your guns
– Footnote: There’s No Reward Without Risk

Leaders
Arkanaut Admiral (140)*
General
– Nullstone Adornement: Hand carved nullstone icon
Aetheric Navigator (100)**
Artefact: Voidstone Orb
Brokk Grungsson Lord-Magnate of Barak-Nar (220)**

Battleline
1 x Grundstok Gunhauler (170)*
Main Gun: Drill Cannon
1 x Grundstok Gunhauler (170)*
Main Gun: Drill Cannon
1 x Grundstok Gunhauler (170)**
Main Gun: Drill Cannon
– Gunhauler Modifications: ZonbarcorpDebtsettler’ Spar Torpedo
1 x Grundstok Gunhauler (170)**
Main Gun: Drill Cannon

Units
6 x Endrinriggers (240)**
Reinforced x 1

Behemoths
Arkanaut Frigate (300)*
Main Gun: Heavy Sky Cannon
Arkanaut Frigate (300)**
Main Gun: Heavy Sky Cannon

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1980 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 101
Drops: 2

Jeremy Veysseire: Philip Springall’s KO list is what happens when you collected way too many start collecting boxes. His two-drop army is a Barak-Urbaz fleet, and I do mean FLEET as it consists of 2 Frigates, 4 Gunhaulers, 6 endrinriggers, an Admiral, a Navigator and Brokk who seems to have lost his way to his Skyport and is just borrowing Barak Urbaz’s own fleet.

For those who don’t know where the Battleline units are, they are the Gunhaulers as they are Battleline for Barak Urbaz. He also gains 2 Artycles in which he chose +2” to move to all his many boats, +1 to wound against 1 enemy unit for the game, reroll 1 hit roll per shooting phase and a once per game 3d6” charge. The artycles make a lot of sense with 4 Drill Cannons in the Gunhaulers as any unmodified hit of 5 or 6 results is a flat 3 MW, thus the reroll gets most of its value there. The 3D6 Charge is to enable his ability to bring his Admiral, Brokk and 6 Endrinrigger from 1 Frigate into what he needs consistently. Man, Philip was so confident that he didn’t even take a Command Trait in his army. Ballsy. I would say that this list takes the A in creativity, uniqueness and AIRBORNE.

His first-round opponent was Toby Resnick with an 11-drop Jawz of Mork with a TON, literal metric TON of Squigs on Power Flux. A 4-objective mission in which the bottom player gets to choose which pair of objectives are scoreable, while Andtorian Locus can score a bonus point by scoring an active objective. You also gain a bonus point that turn if you killed any wizards. While Toby had 1 Andtorian Locus, I doubt he had much choice into which objectives he got to pick to activate. No matter how many models you are, if you can’t score points. Impressive Ballsy Springall as he takes a win for this round against a match up, I feel many KO players don’t necessarily want.

His second-round opponent was Mo Ashraf (the event winner) with a 4-drop Fangs of Sotek that spells “Kroak/Skink is back baby!” on Nexus Collapse, a mission with 6 spread out objectives. Sadly, while I do not have any details on the game, it looks like Philip took a loss in that mission. I would surmise that Mo rolled more MW than the Drill Cannons and got to bring on a lot more points to score in the second half of the game than Philip. A loss to KO.

His third-round opponent was William Matthews with a 5-drop Skaven list with dual Verminlord and a lot of Gutterrunner/Clanrats with 1 Hellpit on The Frigid Zephyr. A 3 center objective mission that I feel once again should be a KO problematic map. But Ballsy Springall managed to “blow” out this rodent’s nest with a 20-0. I can surmise that the Skaven bodies were dropping too fast to retain board presence while the KO turn up “Blasting to Smithereens” to a new level. This is probably a story of how KO Battle Tactics are superior to Skaven Battle Tactics as well.

His fourth-round opponent was George Seymour with a 1-drop OBR army that is “Peak Dad Energy” as I like to call it. A limited set of models that want to police the meta between 2+ ignore spells and -1 to hit and wound against shooting aura. It’s all about reminding these young bucks who the real Bone Daddy is. Sadly, they were playing on Towers in the Tundra which can really punish a slower aura focused army such as OBR as their ability to spread and push board pressure without sacrificing units is limited. Additionally, Ballsy Springall has a high potential of MW out that really apply pressure to the Immortis Guard tankyness. If at any point the General is targetable and dies, the firepower of the army really turns up. Another impressive win for our favorite Command Traitless Admiral.

His final opponent, the match du jour, the battle to resolve who is the penultimate Privateer at the London GT, between Joshua and Philip. It can be surmised as the following as the mission probably did not matter. Joshua shot first. FIN

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Allegiance: Cities of Sigmar
City: Hallowheart
– Grand Strategy: Control the Nexus
– Triumphs: –

Leaders
Lord-Arcanum (140)**
City Role: General’s Adjutant
– Hallowheart 2nd Spell: Hoarfrost
– Lore of Primal Frost: Merciless Blizzard
Bundo Whalebiter (460)
Allies
Battlemage (100)**
Mortal Realm: Hysh
– Hallowheart 2nd Spell: Sear Wounds
– Lore of Whitefire: Warding Brand
Battlemage on Griffon (240)*
Hallowheart 2nd Spell: crystal aegis
– Mount Trait: Soaring Guardian
– Lore of Whitefire: sear wounds
Nomad Prince (110)**
General
– Command Trait: Veteran of the Blazing Crusade
– Artefact: Arcane Tome (Universal Artefact)

Battleline
5 x Wild Riders (120)*
10 x Dreadspears (90)*
5 x Sisters of the Thorn (130)*
Hallowheart 2nd Spell: Ignite Weapons
– Lore of Whitefire: Warding Brand

Units
10 x Evocators (440)*
10x Grandstaves
– Reinforced x 1
10 x Flagellants (80)*
– City Role: Honoured Retinue (Must be 5-20 models)

Endless Spells & Invocations
Aethervoid Pendulum (30)
Lauchon the Soulseeker (50)
Malevolent Maelstrom (30)

Core Battalions
*Battle Regiment
**Andtorian Acolytes

Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 440 / 400
Wounds: 134
Drops: 5

Codrin: Daniil Osudin’s Hallowheart list is an interesting one as it doesn’t follow the castle build but instead it puts accent on mobile pieces, giving the army the possibility for a more adaptable playstyle.

The Kraken Eater mercenary is the anvil of the army on which using the Warding Brand spell is very efficient. Having a 35 wounds monster locking in battle enemy units that will not want to stay in combat with him because of the reflected mortal wounds, is a great way to shape the battlefield.

The other and probably most important unit of the list, are the evocators. These stormcasts count as a wizard if there’s at least two models in the unit, and if we pair them with the hoarfrost spell for extra rend, give them plus 1 to wound from their warscroll spell or Ignite Weapons from another wizard, and embark them onto Lauchon the Soulseeker we are getting a very fast and deadly unit.
Their stats would presume 41 attacks, potentially hitting on 2+ wounding on 2’s and with rend 2 or 3. After they finish their attacks they immediately roll 20 dice and each 4+ is a mortal wound.

The list is surely taking advantage of the primal magic dice adding them to the advantages that Hallowheart already has in casting magic. And speaking of which the Battlemage on Griffon is yet another key piece that will take wounds to buff casting rolls and provide with its big footprint a generous aura of enemy spell ignors on a 4+. This is also a Ghur mage and can cast Wildform, giving a +2 to charges on either the Kraken Eater or the Evocators.

The Lord Arcanum is a nice to have, but in this list his value increases because he becomes a double cast wizard. He is loaded with Hoarfrost and the scary Merciless Blizzard spells, and given all the pluses to cast this list has the reliability is very big on getting them off.

To sum it up, we have a big anvil, a lightning fast deadly hammer and a lot of mobile pieces that buff and and dish out mortal wounds, what’s not to love at this list!?

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Final Tournament Placings

Top Three AoS Lists for the At least WE tried AoS GT

This is the top three AoS lists for the At least WE tried AoS GT that took place in Germany on the 8th and 9th of July. It involved 28 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Kharadron Overlords
– Sky Port: Barak Urbaz
– Grand Strategy: Rule the Skies
– Triumphs: Inspired


Kharadron Code
– Artycle: Settle The Grudges
– Additional artycle: Honour is Everything
– Amendment: Trust to Your Guns
– Footnote: Without Our Ships We Are Naught


Leaders
Arkanaut Admiral (125)*
– General
– Command Trait: Ex-Grundstok
– Aspect of the Champion: Leadership of the Alpha
Aether-Khemist (80)*
– Artefact: Spell in a Bottle
Aether-Khemist (80)*


Battleline
10 x Arkanaut Company (100)*
– 1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (100)*
– 1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
15 x Grundstok Thunderers (405)*
– 3x Aetheric Fumigators
– 3x Decksweepers
– 3x Aethercannons
– 3x Grundstok Mortars
– Reinforced x 2
15 x Grundstok Thunderers (405)*
– 3x Aetheric Fumigators
– 3x Decksweepers
– 3x Aethercannons
– 3x Grundstok Mortars
– Reinforced x 2
1 x Grundstok Gunhauler (170)*
– Main Gun: Sky Cannon


Behemoths
Arkanaut Ironclad (500)*

– Main Gun: Great Sky Cannon
– Major Installation: The Last Word
– The Admiral´s Flagship: Ironclad


Endless Spells & Invocations
Spell in a Bottle: Soulscream Bridge (0)


Core Battalions
*Battle Regiment

Total: 1965 / 2000

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Army Faction: Ossiarch Bonereapers
– Subfaction: Null Myriad
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired


LEADERS
Arkhan the Black (370)
Katakros (440)*
Mortisan Boneshaper (120)*

– General
– Command Traits: Show of Superiority
– Artefacts of Power: Artisan’s Key
– Spells: Reinforce Constructs
– Aspects of the Champion: Tunnel Master


BATTLELINE
Kavalos Deathriders (170)*
– Mortek Hekatos
– Nadirite Blade

Immortis Guard (400)*
Immortis Guard (200)*
Immortis Guard (200)*


ENDLESS SPELLS & INVOCATIONS
1 x Bone-tithe Shrieker (50)
1 x Soulstealer Carrion (40)


TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1990/2000

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Allegiance: Sylvaneth
– Glade: Winterleaf
– Season of War: The Dwindling
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired


Leaders
Colin the Everqueen (820)**
Spirit of Durthu (350)*

– Artefact: Greenwood Gladius
Branchwych (130)**
– General
– Command Trait: Spellsinger
– Artefact: The Vesperal Gem
– Lore of the Deepwood: Treesong
– Aspect of the Champion: Fuelled by Ghurish Rage
Battlemage (100)**
– Mortal Realm: Ghur
– Allies


Battleline
10 x Dryads (100)*
10 x Dryads (100)*
5 x Tree-Revenants (110)*


Behemoths
Treelord (230)*


Endless Spells & Invocations
Spiteswarm Hive (40)


Core Battalions
*Battle Regiment
**Command Entourage – Magnificent


Additional Enhancements
Artefact

Total: 1980 / 2000

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Army Faction: Cities of Sigmar
– Army Type: Tempest’s Eye
– Grand Strategy: The Day is Ours!
– Triumph: Inspired


LEADERS
Runelord (100)*

– General
– Command Traits: Hawk-eyed
– Prayers: Heal
Aetheric Navigator (85)*
– Artefacts of Power: Arcane Tome
Battlemage (100)*
– General’s Adjutant
– Spells: Strike of Eagles
– Aspects of the Champion: Tunnel Master
– Magic of the Realms: Wildform (Ghur)


BATTLELINE
Irondrakes (510)*
– Ironwarden
– Grudgehammer Torpedo
– 2 x Standard Bearer
– 2 x Hornblower
Ironbreakers (110)*
– General’s Retinue
– Ironbeard
– Standard Bearer
– Drummer
– Drakefire Pistol and Cinderblast Bomb
Ironbreakers (110)*
– Ironbeard
– Standard Bearer
– Drummer
– Drakefire Pistol and Cinderblast Bomb


BEHEMOTH
Arkanaut Frigate (300)*

– Heavy Sky Cannon


OTHER
Stormdrake Guard (340)*

– Stormdrake-Prime
– Drakerider’s Lance
Stormdrake Guard (340)*
– Stormdrake-Prime
– Drakerider’s Lance


CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1995/2000

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Final Tournament Placings

Top Three AoS Lists from GGMaitland Age of Sigmar GT – 5/6th March 2022

GGMaitland Age of Sigmar GT was a five game event that took place in Maitland, Australia on 5th and 6th March. It saw 37 players fight it out to be claimed champion.

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The 1st and 3rd Lists (2nd place not available)

1st Ashley McEwan – Sons of Behemat

Ashley won all five games beating Big Waaagh! in Round 1, Blades of Khorne/Reapers of Vengeance in Round 2, Seraphon/Fangs of Sotek in Round 3, Cities of Sigmar in Round 4 and Seraphon/Thunder Lizard in the last round.

Allegiance: Sons of Behemat
Tribe: Taker Tribe
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders

Kraken-eater Mega-Gargant (490)*
– General
– Command Trait: Extremely Intimidating
– Artefact: Glowy Lantern
– Universal Spell Lore: Flaming Weapon

Gatebreaker Mega-Gargant (525)*
– Artefact: Vial of Manticore Venom (Universal Artefact)

Warstomper Mega-Gargant (470)**

Battleline

1 x Mancrusher Gargants (170)**
1 × Mancrusher Gargants (170)**

Endless Spells & Invocations
Purple Sun of Shyish (70)

Core Battalions
*Bosses of the Stomp – Magnificent
**Footsloggas – Unified

Additional Enhancements
Artefact

Total: 1895 / 2000
Wounds: 129
Drops: 3

Declan – Having been top of the pile at the beginning of AOS3, Sons of Behemat have taken a bit of a hit in the meta as players moved to other Tier S armies. Ashley’s smashing face like its 2021 but with an endless spell and a (virtually) guaranteed triumph.

The Gatekeeper will be doing the smashing, but it’s good to see the two small guys attending as well, who will be helpful for holding objectives. Whilst they are easy to kill individually, you have to make the decision not to shoot / attack the bigger guys instead.

It’s still a good list and Ashley’s done really well to beat two Seraphon lists on his path to victory.

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3rd Joel Graham – Big Waaagh!

Joel managed an impressive four wins and one loss, losing against 1st Sons of Behemat/Taker Tribe in Round 1. Then continuing to beat Ogor Mawtribes/Bloodgullet in Round 2, Slaves to Darkness/Despoilers in Round 3, Lumineth Realm-Lords in Round 4 and Daughters of Khaine/Khelt Nar in Round 5.

Allegiance: Big Waaagh!
– Grand Strategy: Beast Master
– Triumphs:

Kragnos, The End of Empires (720)
Gobsprakk, The Mouth of Mork (280)*
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat

Wurrgog Prophet (150)*
– General
– Command Trait: Master of Magic
– Artefact: Glowin’ Tattooz
– Universal Spell Lore: Levitate

Megaboss on Maw-Krusha (480)**
– Boss Choppa and Rip-tooth fist
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Universal Spell Lore: Flaming Weapon

5 x Orruk Ardboys (85)**
– 1x Gorkamorka Glyph Bearers

5 x Orruk Ardboys (85)**
– 1x Gorkamorka Glyph Bearers

5 x Orruk Ardboys (85)*
– 1x Gorkamorka Glyph Bearers

*Warlord
**Battle Regiment

Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 93
Drops: 6

Declan – Ah, Big Waaagh! It’s a great allegiance that I love playing but Joel has gone in a very different direction. With three big monsters (Kragnos, Maw Krusha & Gobsprakk), a Warchanter and Wurrgog to keep the points flows. As readers of this blog will know the Wurrgog is a monster if you go within 12″ of him with his stare ability, and Kraggy and Maw Krusha can smash into most foes and do crippling damage, whilst Gobsprakk provides some magic defense.

I really like Big Waaagh because there are so many ways to play it and Joel has gone very differently to my version – and done well.

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Wildcard – Jacob Strachan – Lumineth Realm-Lords

Jacob managed to get four wins anda single loss during their weekend and finished 4th. Beating Lumineth Realm-Lords in Round 1, losing against Soulblight Gravelords/Vyrkos Dynasty in Round 2, then beating Sons of Behemat/Taker Tribe in Round 3, Daughters of Khaine/Hagg Nar in Round 4 and Sons of Behemat/Breaker Tribe in the final round.

– Army Faction: Lumineth Realm-Lords
– Subfaction: Zaitrec
– Grand Strategy: Prized Sorcery
– Triumph: Indomitable

LEADERS
Scinari Loreseeker (170)*
Sevireth, Lord of the Seventh Wind (345)*
Vanari Lord Regent (155)*
– General

– Command Trait: Fast Learner
– Artefact: Gift of Celennar
– Spell: Speed of Hysh
– Spell: Protection of Hysh

BATTLELINE
30x Vanari Auralan Sentinels
(510)*
– Reinforced: Twice
– Spell: Protection of Hysh
10x Vanari Auralan Sentinels (170)*
– Spell: Total Eclipse
10x Vanari Auralan Wardens (145)*
– Spell: Lambent Light
10x Vanari Auralan Wardens (145)*
– Spell: Lambent Light

OTHER
1 x Hurakan Spirit of the Wind
(265)*

ENDLESS SPELLS & INVOCATIONS
Emerald Lifeswarm (60)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1965/2000

Declan – LRL as a wildcard is an interesting choice from Peter and this one is what I would call a ‘typical’ LRL build. A maximum unit of Sentinels with 30″ no line of sight mortal wound shooting. Meanwhile Severith and the Spirit of the Wind dance around the opponent and are virtually impossible to catch given their ability to move 12″ in both shooting phases (forget redeploy!).

Either surround them, shoot them or hope for the 12″ charge!

The Final Tournament Placings

– Declan & Peter

Top Three AoS Lists from War in the North – 5/6th March 2022

War in the North was a five game event that took place in Cairns City, Australia on 5th and 6th March. It saw 26 players fight it out to be claimed champion.

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The Top Three Lists

Zenith Mills-Shorter – Idoneth Deepkin

Zenith won all five games beating Sons of Behemat/Taker Tribe in Round 1, Nighthaunt/Emerald Host in Round 2, Flesh-eater Courts/Court of Delusion in Round 3, Disciples of Tzeentch/Hosts Duplicitous in Round 4 and Cities of Sigmar/Phoenicium in the last round.

Allegiance: Idoneth Deepkin
Enclave: Fuethan
Grand Strategy: Vendetta
 Triumphs: Bloodthirsty

Leaders
Eidolon of Mathlann, Aspect of the Storm (330)*
– General
– Command Trait: Unstoppable Fury
– Artefact: Cloud of Midnight

Isharann Soulscryer (140)*
– Universal Prayer Scripture: Heal

Battleline
10 x Namarti Thralls (130)*
10 x Namarti Reavers (170)*
10 x Namarti Reavers (170)*

Units
2 x Akhelian Allopexes
 (330)*
– Razorshell Harpoon
– Reinforced x 1

2 x Akhelian Allopexes (330)*
– Razorshell Harpoon
– Reinforced x 1

Behemoths
Akhelian Leviadon (380)*
– Mount Trait: Reverberating Carapace

Core Battalions
*Battle Regiment

Total: 1980 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 103
Drops: 1

Declan – The last swimming attacks before the new book! I don’t play against them often, and with the army about to change significantly… lets just say congratulations and well done to Zenith for giving a right royal send off!

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Josh Carroll – Disciples of Tzeentch

Josh managed an impressive four wins and one loss, losing only against 1st placed Zenith and his Idoneth Deepkin/Fuethan in Round 4. Along the way he beat Ironjawz/Blooftoofs in Round 1, Kruleboyz/Big Yellers in Round 2, Stormcast Eternals/Hammers of Sigmar in Round 3 and Stormcast Eternals/Hallowed Knights in Round 5.

Allegiance: Tzeentch
Change Coven: Hosts Duplicitous
Grand Strategy: Hold the Line
Triumphs: Inspired

LEADERS
Kairos Fateweaver
(435)*
– Lore of Change: Bolt of Tzeentch

Ogroid Thaumaturge (165)*
– General
– Command Trait: Will of the Phantom Lord
– Artefact: Brand of the Spirit Daemon
– Lore of Fate: Shield of Fate

Gaunt Summoner of Tzeentch (255)*
– Lore of Fate: Arcane Suggestion


UNITS
10 x Pink Horrors of Tzeentch
(250)*
10 x Pink Horrors of Tzeentch (250)*
10 x Pink Horrors of Tzeentch (250)*
3 x Screamers of Tzeentch (100)*
3 x Screamers of Tzeentch (100)*

ENDLESS SPELLS & INVOCATIONS
Chronomantic Cogs (45)
Soulscream Bridge (70)
Umbral Spellportal (70)

CORE BATTALIONS
*Battle Regiment

TOTAL: 1990/2000
WOUNDS: 75
ALLIES: 0/400
REINFORCED UNITS: 0/4
DROPS: 1

Declan – Ah Tzeentch! Not seen them in a top three recently, but Josh has brought them back with a great 4-1 result. As with many Tzeentch armies this is all about the spells, and pinning the opponent into their deployment with the Soulscream Bridge and the Pink Horrors. Don’t be taken in by that wound count… each pink horror unit is 50 wounds, but only counts as 10 so that’s another 120 wounds to add (or 195 total)… plus summoning!

This is not easy to kill – so how to you fight it; well get on the objectives as quick as you can; have teleports (outside 30″ range) and make sure that you take into account Kairos’ ability to change a die roll – don’t let it cause you to lose a battle tactic!

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Ty Gordon – Cities of Sigmar

Like Josh, Ty won four games and lost only to eventual winner Zenith and his Idoneth Deepkin/Fuethan list in Round 5. Along the way he beat the Maggotkin of Nurgle/Befouling Host in Round 1, Stormcast Eternals/Hammers of Sigmar in Round 3, Nighthaunt/Emerald Host in Round 3 and Flesh-eater courts/Court of Delusion in Round 4.

Allegiance: Cities of Sigmar
– City: Phoenicium
– Grand Strategy: Dominating Presence
– Triumphs: Bloodthirsty
Anointed on Frostheart Phoenix (315)*
– General
– Command Trait: One with Fire and Ice – Golden Mist
– Artefact: Phoenix Pyre Ashes
Assassin (80)*
Assassin (80)*
Assassin (80)**
Celestial Hurricanum with Celestial Battlemage (280)
– Lore of the Phoenix: Golden Mist
Anointed on Frostheart Phoenix (315)*
– Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Flaming Weapon
10 x Phoenix Guard (175)*
10 x Phoenix Guard (175)*
10 x Phoenix Guard (175)*
10 x Shadow Warriors (120)
10 x Shadow Warriors (120)**
1 x Scourgerunner Chariots (80)*
*Warlord
**Vanguard
***Hunters of the Heartlands
Artefact

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 106
Drops: 12

Declan – The Pheonix ride with 4+ Ward save and very difficult to kill, with the range on the Hurricanum causing mortal wounds at range, and the assassins striking out of the Pheonix Guard units. It’s got a lot of tools, but is not a common or ‘net’ list so it’s good to see something different doing well. The double Frostheart is vicious… I can’t kill one with a Maw Krusha if it’s full health (although a Wurrgog is useful), so although it’s only 106 wounds, this has a lot more effective resistance.

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Wildcard – Matthew Kimber – Gloomspite Gitz

Matthew managed to get two wins and two draws during their weekend and finished 8th. Beating Lumineth Realm-Lords/Helon in Round 1, losing against Soulblight Gravelords/Legion of Blood in Round 2, drawing against Sons of Behemat/Taker Tribe in Round 3, beating Stormcast Eternals/Hallowed Knights in Round 4 before drawing against Nighthaunt/Emerald Host in the final round.

– Army Faction: Gloomspite Gitz
– Subfaction: Glogg’s Megamob
– Grand Strategy: Hold the Line
– Triumph: Inspired

LEADERS
Kragnos (720)
Dankhold Troggboss (240)*
– General
– Command Traits: Shepherd of Idiotic Destruction
– Artefacts of Power: Aetherquartz-studded Hide

Fungoid Cave-Shaman (95)*
– Spells: The Hand of Gork

BATTLELINE
3 x Fellwater Troggoths
(155)*
3 x Fellwater Troggoths (155)*
6 x Rockgut Troggoths (290)*
– Reinforced: Once

3 x Rockgut Troggoths (145)*

OTHER
1 x Marshcrawla Sloggoth
(150)*

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1950/2000

Declan – 2 wins and 2 draws with Gitz… Great result from Matthew and a great pick from Peter. It is true that Kragnos is doing a lot of the heavy lifting here, and – if you can keep him away from mortal wound shooting – he’ll smash through what he charges. The Troggoths can do some damage, and the 5+ ward on the Rockguts is a nice additional defense measure. Whilst the Marshcrawla provides +1 to hit in a huge bubble.

It’s good to see Gitz recovering a little, but they seem to only be able to do this with Kragnos at the moment – it’s a shame the book isn’t good enough on its own!

The Final Tournament Placings

– Declan & Peter

Top Three AoS Lists from Brewdog AOS GT – 25th February 2022

The Brewdog AOS GT was a five game event that took place in Aberdeen, Scotland on 25th Feb. It saw 34 players fight it out to be claimed champion.

Most Selected Faction/Subfaction

Win Rate

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The Top Three Lists

John B – Cities of Sigmar

John B won all five games beating Sons of Behemat/Taker Tribein Round 1, 3rd placed Mike Callaghan with his Ironjaws/Ironsuns in Round 2, 2nd placed Phil McGuinness with his Ironjaws/Bloodtoofs in Round 3, Bonesplitterz/Icebone in Round 4 and Maggotkin of Nurgle/Drowned Men in the last round.

Allegiance: Cities of Sigmar
Subfaction: Living City
Grand Strategy: Beast Master
Triumphs: Inspired

Leaders
Freeguild General on Griffon
(290)*
– General
– Lance
– Command Trait: Ironoak Artisan
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Soaring Guardian
– Lore of Leaves: Lifesurge

Doralia ven Denst (115)*
Sorceress (95)*
– Lore of the Leaves: Ironoak Skin

Battleline
10 x Freeguild Crossbowmen (105)*
10 x Freeguild Crossbowmen (105)*
10 x Freeguild Crossbowmen (105)*

Units
4 x Stormdrake Guard
(680)*
– Drakerider’s Lance
– Reinforced x 1

4 x Dracothian Guard Fulminators (460)*
– Reinforced x 1

Core Battalions
**Battle Regiment

Total: 1955 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 113
Drops: 1

Declan – Peter’s found me a non-Stormcast, non-Seraphon 5-0 list… however this is a Stormcast list in disguise with two of the best units from the book included – Stardrake Guard and Dracothian Fulminators. Mortal range shooting is currently very powerful and with over half the army being from a different book is it really Cities?!

The Freeguild Crossbowmen provide some shooting whilst holding objectives and providing bodies, and the Freeguild General on Griffon can help take out screens and charge with the Stormdrake and Fulminators — have your own screens present.

It’s a very powerful list but does need practice to win, and a little luck to go 5-0; Well done John B.

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Phil McGuinness – Ironjawz

Phil managed an impressive four wins and one loss, losing against John B and his Cities of Sigmar/Living City in Round 3. He beat Sylvaneth/Winterleaf in Round 1, Cities of Sigmar/Living City in Round 2, Beast of Chaos/Darkwalkers in Round 4 and Sons of Behemat/Taker Tribe in Round 5.

Allegiance: Ironjawz
– Subfaction: Bloodtoofs
– Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
Megaboss on Maw-Krusha
(480)*
– Boss Choppa and Rip-Tooth Fist
– Mount Trait: Fast ‘Un
– Artefact: Destroyer

Orruk Warchanter (115)*
– Get ’em Beat
Orruk Warchanter (115)*
– Fixin’ Beat
Orruk Weirdnob Shaman (90)**
– Spell: Da Great Big Green Hand of Gork
Megaboss on Maw-Krusha (480)*
– General
– Boss Choppa and Rip-Tooth Fist

– Command Trait: Mighty Waaagh! Leader
– Artefact: Arcane Tome

– Lore of the Weird: Bash ‘Em Ladz

Battleline
5x Orruk Brutes
(160)**
5x Orruk Brutes (160)**
6x Orruk Gore-Gruntas (160)**
– Reinforced: Once

Core Battalions
*Warlord
**Battle Regiment

Additional Enhancements
Artefact

Total: 1940 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 114
Drops: 5

Declan – With the rise of Stormcast the Ironjawz may have been forgotten, but this list is still hard as nails and smashes and bashes it’s way through tournaments.

The two Maw Krushas are insanely quick and with Hand of Gork from the Shaman it is possible to have them on a 3″ charge at the end of the hero phase (teleport 12.5″ away, Mighty Destroyers). The Warchanters increase the damage output of the Krushas significantly and the Brutes (whilst small units) provide some solid defense of objectives. They can’t be taken out without an active effort.

Good to see Ironjawz in the top 3 again. I’m sure more will get there soon.

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Mike Callaghan – Ironjawz

Like Phil, Mike won four games and lost only to eventual winner John B and his Cities of Sigmar/Living City list in Round 2. Along the way he beat the Flesh-eater Courts/Court of Delusion in Round 1, Cities of Sigmar/Living City in Round 3, Sons of Behemat/Taker Tribe in Round 4 and Lumineth Realm-Lords/Iliatha in Round 5.

– Army Faction: Ironjawz
– subfaction: Ironsunz
Grand Strategy: Hold the Line
– Triumph: Inspired

LEADERS
———-

Megaboss on Maw-Krusha (480)*
– General

– Boss Choppa and Rip-tooth Fist
– Command Trait: Master of Magic
– Artefact: Arcane Tome
– Spell: Da Great Big Green Hand of Gork
Orruk Warchanter (115)*
– Warbeat: Get ‘Em Beat
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat
Megaboss on Maw-Krusha (480)*
– Boss Choppa and Rip-tooth Fist
– Artefact: Destroyer
– Mount Trait: Fast ‘Un

BATTLELINE
———-

10x Orruk Brutes (320)**
– Reinforced: Once
5 x Orruk Ardboys (85)*
5 x Orruk Brutes (160)**

UNITS
———-

3x Orruk Gore-Gruntas (150)*
3x Rippa’s Snarlfangs (70)

CORE BATTALIONS
*Warlord
**Hunters of the Heartlands

ADDITIONAL ENHANCEMENTS
Artefact

Total: 1975 / 200
Reinforced Units: 1 / 4
Allies
: 0 / 400
Wounds
: 121
Drops:
9

Declan – … as if by magic, there’s a second one — like buses! Almost identifical in the character loadout, with the shaman being dropped, but the 2 Warchanters & 2 Maw Krushas being maintained. This allows for Phil to take Ironsunz which have a superb counter charge ability at the end of the opponent’s phase.

The 10 Brutes are a very damaging unit, especially when given the Warchanter Violent Fury buff (+1 damage) once the Maw Krushas are out of range or dead. With lots of Drops this army rarely has the choice to go first, but with 121 wounds and 2 Maw Krushas there’s not much in the game that will successfully alpha-strike it.

A final shout out for taking Rippas… Phil’s clearly a great strategist! Read here to find out why I think they’re one of the best units available to the Ironjawz.

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Wildcard – Cara Newby – Beasts of Chaos

Cara managed to get three wins and a draw during her weekend and finishing 7th. Beating Cities of Sigmar/Living City in Round 1, drawing against Blades of Khorne/Reapers of Vengeance in Round 2, beating Lumineth Realm-Lords/Zaitrec in Round 3, losing against 2nd placed Phil and his Ironjawz/Bloodtoofs in Round 4 before beating Lumineth Realm-Lords/Syar in the final round.

– Army Faction: Beasts of Chaos
– Subfaction: Darkwalkers
– Grand Strategy: Predator’s Domain
– Triumph: Indomitable

LEADERS
———-

Dragon Ogor Shaggoth (155)***
– Artefact: Tanglehorn Familiars
– Spell: Hailstorm
– Spell: Sundering Blades
Grashrak Fellhoof (150)***
– Spell: Savage Dominion

– Spell: Tendrils of Atrophy
Great Bray-Shaman (100)***
– Spell: Wild Rampage

– Spell: Tendrils of Atrophy
Great Bray-Shaman (100)****
– Artefact: Desolate Shard
– Spell: Wild Rampage

– Spell: Vicious Stranglethorns
Great Bray-Shaman (100)****
– Spell: Savage Dominion

– Spell: Vicious Stranglethorns
Doombull (115)****
– General

– Command Trait: Nomadic Leader

BATTLELINE
———-

6x Bullgors (260)**
– Reinforced: Once
30x Gors (225)**
– Two Gor-Blades
– Reinforced: Twice
20x Gors (150)**
– Two Gor-Blades
– Reinforced: Once
10x Ungor Raiders (90)***
5x Grashrak’s Despoilers (0)****

BEHEMOTHS
———-

Ghorgon (155)*
Jabberslythe (165)*

ENDLESS SPELLS
Doomblast Dirgehorn (45)
Wildfire Taurus (110)
Ravening Direflock (50)

CORE BATTALIONS
*Alpha-Beast Pack
**Hunters of the Heartlands
***Warlord
****Warlord

ADDITIONAL ENHANCEMENTS
Artefact
Spell

Total: 1970 / 2000
Reinforced Units: 4 / 4
Allies
: 0 / 400
Wounds
: 151
Drops:
13

Declan – Beasts of Chaos are having a resurgence following the recent White Dwarf article and it is good it see. Cara has gone full magic (I won’t pretend to know what it all does), with an additional spell for 5 characters, giving loads of options for all occasions, as well as all 3 Endless spells for the Beasts.

This is backed up by two Monsters allowing easy access to Monstrous Takeover and bonus points for other battle tactics. They are cheap enough to throw away as well once they’ve picked up the additional points available.

And it’s rounded off by some horde Battleline and 6 Bullgors. What an army… and hopefully I’ll see some Beasts of Chaos on my travels soon.

The Final Tournament Placings

– Declan & Peter

Top Three AoS Lists from The Emerald City Open – 19th/20th February 2022

The Emerald City Open was a five game event over two days that took place in Pull-em-ups, WA on 19th and 20th Feb. It saw 46 players fight it out to be claimed champion.

Most Selected Faction/Subfaction

No suprise that Stormcast Eternals/Hammers of Sigmar lead the way again in the number of armies.

Win Rate

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The Top Three Lists

These were the top three lists from the Emerald City Open tournament.

Mat Beasley – Legion of the First Prince

Matt won all five games beating Slaves to Darkness/Ravagers in Round 1, Stormcast Eternals/Hammers of Sigmar in Round 2, Daughters of Khaine/Khailebron in Round 3, Soulblight Gravelords/Kastelai Dynasty in Round 4 and Stormcast Eternals/Hammers of Sigmar in the last round.

Allegiance: Legion of the First Prince
– Mortal Realm: Ghur
Grand Strategy: Beast Master
Triumphs: Inspired

Leaders
———-

Be’Lakor, the Dark Master (360)**
– Lore of Ruinous Sorcery: The Master’s Command

Kairos Fateweaver (435)*
– Lore of Ruinous Sorcery: The Master’s Command

Bloodthirster of Insensate Rage (280)
– General
– Command Trait: Ruinous Aura
– Artefact: Armour of the Pact

Slaves to Darkness Daemon Prince (210)**
– Sword
– Mark of Chaos: Khorne

The Contorted Epitome (255)**
– Artefact: Fourfold Blade
– Universal Spell Lore: Flaming Weapon

Battleline
———-

10 x Bloodletters (115)**
5 x Flesh Hounds (105)*
5 x Flesh Hounds (105)*

Endless Spells & Invocations
———-

Emerald Lifeswarm (60)
Umbral Spellportal (70)

Core Battalions
*Battle Regiment
**Warlord

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 87
Drops: 6

Declan – Matt is running an army that has been popular in the UK since AOS3 dropped back in September – in Magic the Gathering it would be called a ‘control’ deck.

Be’Lakor can cause a unit to miss entire phases once a game (which can mean two turns), Kairos can change a dice roll once a game, and the Khorne Daemon Prince halves charges.

This allows Matt to complete almost impossible Battle Tactics or – more usefully – stop an opponent succeeding in one. In games where winning by 1 point is a win this is a great ability.

However this army is not ‘pick up and play’ and needs practice, practice, practice to get right – as such a great result for Matt.

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Mason Knox – Seraphon

Mason managed an impressive four wins over the weekend, losing only to Stormcast Eternals/Hammers of Sigmar in Round 4. He beat Stormcast Eternals/Hammers of Sigmar in Round 1, Cities of Sigmar/Living City in Round 2, Lumineth Realm-Lords/Alumnia in Round 3 and Cities of Sigmar/Living City in Round 5.

Army Faction: Seraphon
– Army Type: Coalesced
– Subfaction: Thunder Lizard
Grand Strategy: Beast Master
– Triumph: Bloodthirsty

LEADERS
———-

Engine of the Gods (265)*
– Artefacts of Power: Fusil of Conflagration
– Prayers: Heal
– Mount Trait: BeastMaster

Skink Priest (80)*
– Prayers: Guidance

Slann Starmaster (265)*
– General
– Command Traits: Arcane Might
– Spells: Stellar Tempest


BATTLELINE
———-

5 x Saurus Guard (115)*
1 x Stegadon (265)*
1 x Stegadon (265)*

BEHEMOTH
———-

1 x Bastiladon with Solar Engine (250)*

OTHER
———-
10 x Chameleon Skinks (230)*
10 x Chameleon Skinks (230)*

TERRAIN
———-

1 x Realmshaper Engine (0)

CORE BATTALIONS
– *Battle Regiment

TOTAL POINTS: 1965/2000

Declan – The Seraphon army has been tearing up the tournament scene recently and that is because it has a toolbox of options and so can pivot into any meta and any changes to the meta. Mason has taken a few of the usual suspects – Bastiladon with Solar Engine, Stegadons and Engine of the Gods – and has added his own unique twist with 2 x 10 Chameleon Skinks.

I don’t remember seeing so many before and they add their shooting to that of the longer range monsters… and the shooting meta is strong at the moment.

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Alexander Gonzalez – Soulblight Gravelords

Alexander also won four of his five games, losing only in Round 4 against Cities of Sigmar/Living City. Along the way he beat the Ossiarch Bonereapers/Mortis Praetorians in Round 1, Beast of Chaos/Allherd in Round 2, Soulblight Gravelords/Vyrkos Dynasty in Round 3 and Soulblight Gravelords/Kastelai Dynasty in Round 5.

Allegiance: Soulblight Gravelords
– Lineage: Vyrkos Dynasty
– Grand Strategy: Predator’s Domain
– Triumphs: Bloodthirsty

Leaders
———-

Vampire Lord on Zombie Dragon (435)
– General
– Deathlance
– Command Trait: Pack Alpha
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Foetid Miasma
– Universal Spell Lore: Flaming Weapon

Radukar the Beast (315)**
Mannfred von Carstein, Mortarch of Night (380)
– Lore of the Deathmages: Fading Vigour

Battleline
———-

10 x Deathrattle Skeletons (85)**
10 x Deathrattle Skeletons (85)**
10 x Dire Wolves (135)**

Units
———-

20 x Grave Guard (280)*
– Great Wight Blades
– Reinforced x 1

20 x Grave Guard (280)*
– Great Wight Blades
– Reinforced x 1

Core Battalions
*Hunters of the Heartlands
**Battle Regiment

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 118
Drops: 5

Declan – 40 Grave Guard! Wow! I’ve fought 20 of them before and they can kill a Mega Gargant over a couple of rounds of combat. Backed up by Mannfred and a Zombie Dragon, this army can get where it needs to get to.

The really secret tech (may not be secret) is Mannfred’s command ability:

From: Wahapedia

Considering most armies pay 1 command point for a one phase +1 to hit this is amazing value for a command ability. Sure it’s a relatively small range but with the smaller boards and Mannfred’s ability to run away from combat this is almost impossible to stop. Then it’s Grave Guard for the win!

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Wildcard – Brian Cox – Beast of Chaos

Brian won 4 games with Beasts of Chaos and finished the event in 7th. He lost second game against eventually 3rd place finisher Alex and his Soulblight Gravelords/Vyrkos Dynasty list. He won against Beasts of Chaos in Round 1, Legion of the First Prince in Round 3, Cities of Sigmar/Living City in Round 4 (which included 40 crossbows, 4x Stormdrake Guard and 4x Fulminators) and Daughters of Khaine/Khailebron in the last round. Truly a great achievement.

Allegiance: Beasts of Chaos
– Greatfray: Allherd
– Mortal Realm: Ghur
– Grand Strategy: Prized Sorcery
– Triumphs: Inspired

Leaders
———-

Doombull (115)*
– General
– Command Trait: Dominator
– Artefact: Blade of the Desecrator

Dragon Ogor Shaggoth (155)*
– Artefact: Tanglehorn Familiars
– Lore of Dark Storms: Hailstorm

Grashrak Fellhoof (150)*
– Lore of the Twisted Wilds: Savage Dominion

Tzaangor Shaman of Beasts of Chaos (135)***
– Lore of the Twisted Wilds: Tendrils of Atrophy

Battleline
———-

3 x Bullgors (130)**
– Great Axes

3 x Bullgors (130)**
– Great Axes

3 x Bullgors (130)**
– Great Axes

3 x Bullgors (130)***
– Great Axes

3 x Bullgors (130)***
– Great Axes

Units
———-

3 x Tzaangor Enlightened of Beasts of Chaos (95)***
3 x Tzaangor Enlightened of Beasts of Chaos (95)
3 x Tzaangor Enlightened of Beasts of Chaos (95)
3 x Tzaangor Enlightened of Beasts of Chaos (95)
10 x Ungor Raiders (90)
10 x Ungor Raiders (90)
10 x Ungor Raiders (90)
1 x Mindstealer Sphiranx (95)
– Allies

Endless Spells & Invocations
———-

Doomblast Dirgehorn (45)

Core Battalions
*Warlord
**Hunters of the Heartlands
***Vanguard

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 95 / 400
Wounds: 165
Drops: 17

Declan – Another great choice from Peter. 17 drops is immense and really brings a clear example of MSU (multiple small units).

The ally – Mindstealer Sphinx – at 95 points is a bargain of a Monster in the Realm of Ghur allowing Brian to pick up the Monsterous Takeover battle tactic, and his large number of units probably gave him good control over the board.

I’ve not played BoC in the AOS3 because they aren’t doing well or present in the Meta much. Hopefully this will encourage a resurgance – and the game will be better for it! Congratulations to Brian for doing really well with a lower tier army!

The Final Tournament Placings

– Declan & Peter

Top Three AoS Lists from the Quest of Champions (Heat 1) – 5th/6th February 2022

The Quest of Champions is a series of two day events that take place during the course of the year organised by the Warrior Lodge. The top twelve from each event go through to a grand final at the end of the year. The first heat took place this weekend just gone in Nottingham (UK) at the heart of the wargaming world. A total of 26 players took part over five games.

Most Selected Faction/Subfaction

Unusual in that there’s only one Stormcast army present which isn’t a Hammers of Sigmar list, and only one Ironjaws/Bloodtoofs army present.

Win Rate

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The Top Three Lists

These were the top three lists from the Quest of Champions 1st Heat.

Tom Mawdsley – Maggotkin of Nurgle

Tom won all five games beating Ironjaws/Bloodtoofs in Round 1, Sylvaneth/Gnarlroot in Round 2. 4th placed Gabe Huddlestone and his Ironjaws/Ironsunz in Round 3, Maggotkin of Nurgle/Filthbringers in Round 4 and Soulblight Gravelords/Kastelai Dynasty in the last round.

Allegiance: Maggotkin of Nurgle
– Subfaction: Befouling Host
– Grand Strategy: Beast Master
Triumph: Bloodthirsty

Leaders
———-
Great Unclean One (General) (495)**
– Command Trait: Master of Magic
– Artefact: The Witherstave
– Spell: Fleshy Abundance
Lord of Afflictions (210)**
– Artefact: The Splithorn Helm
Rotbringer Sorcerer (145)**
– Spell: Gift of Disease
Morbidex Twiceborn (320)

Battleline
———-
20x Plaguebearers (300)*
– Reinforced: Once
1x Beast of Nurgle (110)*
x Beast of Nurgle (110)*

Units
———-
3x Nurglings (105)**
1x Pusgoyle Blightlord (110)

Endless Spells
———-
Soulscream Bridge (70)

Core Battalions
———-
*Hunters of the Heartlands
**Warlord

Total Points: 1975 pts

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Andy Hughes – Seraphon

Andy won all but one of his five games and only lost to fourth placed abe Huddlestone and his Ironjaws/Ironsunz. He beat Maggotkin of Nurgle/Befouling Host in Round 1, 3rd Placed Freddie Leggett and his Cities of Sigmar/Tempest’s Eye in Round 2, Lumineth Realm-Lords/Zaitrec in Round 3 and Maggotkin of Nurgle/Filthbringers in Round 5.

Allegiance: Seraphon
– Subfaction: Dracothian’s Tail
Grand Strategy: Prized Sorcery
Triumphs: Inspired

Leaders
———-
Slann Starmaster (General)(265)**
– Command Trait: Ancient Knowledge
– Artefact: Godbeast Pendant
– Spell: Mystical Unforging
– Spell: Stellar Tempest
Engine of the Gods (265)*
– Mount Trait: Starborne
– Prayer: Heal
Saurus Astrolith Bearer (150)**
Skink Starseer (145)**
– Spell: Hand of Glory

Battleline
———-
10x Skinks (75)*
10x Skinks (75)*
5x Saurus Guard (115)**

Units
———-
2x Salamander Hunting Pack (280)**
– Reinforced: Once
2x Salamander Hunting Pack (280)**
– Reinforced: Once
2x Salamander Hunting Pack (280)**
– Reinforced: Once

Endless Spells
———-
Emerald Lifeswarm (60)

Core Battalions
———-
*Battle Regiment
**Battle Regiment

Total Points: 1990 pts

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Freddie Leggett – Cities of Sigmar

Travis Kelly also won four games and like Shawn, he only lost to 2nd placed Andy and his Seraphon/Dracothian’s Tail. Along the way he beat the Fyreslayers/Lofnir in Round 1, Flesh-eater Courts/Feast Day in Round 3, Stormcast Eternals/Hallowed Knights in Round 4 and Ironjaws/Ironsunz in Round 5.

Allegiance: Cities of Sigmar
– Subfaction: Tempest’s Eye
Grand Strategy: Prized Sorcery
Triumphs: Inspired

Leaders
———-
Runelord (General)(100)**
– Command Trait: Hawk-Eyed

– Prayer: Curse
Doralia ven Denst (115)**
– City Role: General’s Adjutant
Celestial Hurricanum with Celestial Battlemage (280)**
– Artefact: Patrician’s Helm
– Spell: Aura of Glory
Anointed on Frostheart Phoenix (315)
– Artefact: Arcane Tome
– Spell: Flaming Weapon

Battleline
———-
20x Irondrakes (340)*
– Reinforced: Once
5x Freeguild Pistoliers (105)**
5x Freeguild Outriders (110)**
10x Longbeards (105)*
– City Role: Honoured Retinue

Units
———-
2x Dracothian Guard Fulminators (230)*
2x Dracothian Guard Fulminators (230)*

Endless Spells
———-
Soulscream Bridge (70)

Core Battalions
———-
*Hunters of the Heartlands
**Warlord

Additional Enhancements
———-
Artefact

Total Points: 2000 pts

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The Final Tournament Placings

Top Three AoS Lists from the Las Vegas Open – 28th/29th and 30th January

The Las Vegas Open is different to most other events that you would probably attend. 177 players took part in five games over two days on Friday 28th and Saturday 29th January. The top eight of from the first two days then played in a knockout tournament on Sunday 30th January to decide the overall winner.

Most Selected Faction/Subfaction

Ironjawz/Bloodtoofs are the most common faction at the LVO this year, closely followed by the usual Soulblight Gravelords/Vyrkos Dynasty and Stormcast Eternals/Hammers of Sigmar.

Win Rate

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The Top Three Lists

These were the top three lists from the Las Vegas Open 2022.

Gavin Grigar – Cities of Sigmar

Gavin Grigar went though the whole tournament unbeaten, winning eight games and winning the crown.

Allegiance: Cities of Sigmar
– Subfaction: Living City
– Grand Strategy: Hold the Line
Triumph: Inspired

Leaders
———-
Doralia ven Denst (115)*
Sorceress (General)(95)*
– Command Trait: Master of Magic
Artefact: Arcane Tome
– Spell: Ironoak Skin
Freeguild General (100)*
– City Role: General’s Adjutant

Battleline
———-
30x Freeguild Crossbowmen (315)*
– Reinforced: Twice
10x Dreadspears (90)*
– City Role: Honoured Retinue
10x Freeguild Crossbowmen (105)*

Units
———-
4x Dracothian Guard Fulminators (460)**
– Reinforced: Once
4x Stormdrake Guard (680)**
– Reinforced: Once

Core Battalions
———-
*Bosses of the Stomp – Magnificent
**Hunters of the Heartland

Total Points: 1960 pts

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Levan Sichinava – Soulblight Gravelords

Levan only lost two games out of eight the whole weekend, one of which was to Gavin in 1st place.

Allegiance: Soulblight Gravelords
– Subfaction: Vyrkos Dynasty
Grand Strategy: Unknown
Triumphs: Unknown

Leaders
———-
Gorslav the Gravekeeper (75)*
Necromancer (125)*
Artefact: Arcane Tome
– Spell: Decrepify
Big Drogg Fort-Kicka (525)*
Vampire Lord (General)(140)*
– Command Trait: Pack Alpha
– Spell: Invigorating Aura
– Spell: Soulpike
Vengorian Lord (280)**
– Artefact: Terminus Clock
– Spell: Invigorating Aura
– Spell: Flaming Weapon

Battleline
———-
60x Deadwalker Zombies (345)*
– Reinforced: Twice
60x Deadwalker Zombies (345)**
– Reinforced: Twice
10x Deathrattle Skeletons (85)**

Units
———-
Corpse Cart with Balefire Brazier (80)**

Core Battalions
———-
*Warlord
**Battle Regiment

Total Points: 2000 pts

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Jeremy LeFebvre – Cities of Sigmar

Jeremy also went the whole three days with a remarkable win rate of 6 wins to one loss. The loss was to eventual winner Gavin.

Allegiance: Cities of Sigmar
– Subfaction: Phoenicium
Grand Strategy: Dominating Presence
Triumphs: Bloodthirsty

Leaders
———-
Annointed on Frostheart Phoenix (General)(315)*
– Command Trait: One with Fire and Ice – Golden Mist

– Artefact: Phoenix Pyre Ashes
Assassin (80)*
Assassin (80)*
Assassin (80)**
Celestial Hurricanum with Celestial Battlemage (280)
– Spell: Golden Mist

Annointed on Frostheart Phoenix (315)*
– Artefact: Arcane Tome
– Spell: Flaming Weapon

Battleline
———-
10x Phoenix Guard (175)***
10x Phoenix Guard (175)***
10x Phoenix Guard (175)***
10x Shadow Warriors (120)**
10x Shadow Warriors (120)**
1x Scourgerunner Chariot (80)*

Core Battalions
———-
*Warlord
**Vanguard
***Hunters of the Heartlands

Total Points: 1995 pts

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The Final Tournament Placings (Top Eight)

Top Three AoS Lists from PSU:March to War (UK) – 22/23rd January

This event saw a total of 32 players take part over five games. The event was organised by Purple Sparkly Unicorns.

Most Selected Faction/Subfaction

The Hammers of Sigmar are still one of the most popular armies at tournaments around the globe.

Win Rate

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The Top Three Lists

These were the top three lists from PSU: March to War.

Paul Scott – Maggotkin of Nurgle

Paul’s Moggotkin in action against Freddie’s Cities of Sigmar in Round 5

Paul won all three games and beat our very own Declan with his Big Waaagh! in Round 1, Kruleboyz/Big Yellers in Round 2, Stormcast Eternals/Tempest Lords in Round 3, Ironjawz/Bloodtoofs in Round 4 and finally the Cities of Sigmar/Hallowheart second place list of Freddie Leggett in Round 5.

Allegiance: Maggotkin of Nurgle
– Coalesced: Befouling Host
– Grand Strategy: Hold the Line
Triumph:

Leaders
———-
Horticulous Slimux (225)**
Great Unclean One (General)(495)***
– Command Trait: Master of Magic
– Artefact: The Witherstave
– Spell: Fleshy Abundance

Lord of Afflictions (210)***
Artefact: Arcane Tome
– Spell: UNKNOWN
Lord of Afflictions (210)***

Battleline
———-
1x Beasts of Nurgle (110)*
20x Plaguebearers (300)*
– Reinforced: Once

1x Beasts of Nurgle (110)**
1x Beasts of Nurgle (110)**
1x Beasts of Nurgle (110)**
1x Beasts of Nurgle (110)**

Core Battalions
———-
*Hunters of the Heartlands
**Battle Regiment
***Command Entourage

Total Points: 1990 pts

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Freddie Leggett

Freddie won four games from five and only lost to Paul’s Maggotkin of Nurgle/Befouling Host in Round 5 who finished 1st overall. Along the way he beat Ironjawz/Ironsunz in Round 1, Nighthaunt/Emerald Host in Round 2, Stormcast Eternals/Hammers of Sigmar in Round 3 and Seraphon/Fangs of Sotek in Round 4.

Allegiance: Cities of Sigmar
– Subfaction: Hallowheart
Grand Strategy: Prized Sorcery
Triumphs: Indomitable

Leaders
———-
Sorceress (95)*
– General’s Adjutant
– 1st Spell: Warding Brand
– 2nd Spell: Ignite Weapons

Runelord (General)(100)*
– Command Trait: Veteran of the Blazing Crusade
– Prayer: Curse

Anointed on Frostheart Phoenix (315)*
Artefact: Arcane Tome
– 1st Spell: Flaming Weapon
– 2nd Spell: Sear Wounds


Battleline
———-
6x Demigryph Knights (350)**
-Reinforced: Once
10x Dreadspears(90)*
30x Irondrakes (510)**
– Reinforced: Twice

10x Longbeards (105)*
5x Sisters of the Thorn (130)*
– 1st Spell: Ignite Weapons

– 2nd Spell: Crystal Aegis

Behemoths
———-
Celestial Hurricanum (230)*

Endless Spells
———-
Soulscream Bridge (70)

Core Battalions
———-
*Battle Regiment
**Hunters of the Heartland

Total Points: 1995 pts

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Andy Bryan – Seraphon

Andy also won four games and beat Stormcast Eternals/Hammers of Sigmar in Round 1, lost against the fifth placed list of Jack Mayland’s Ironjawz/Bloodtoofs in Round 2 and beat Seraphon/Thunder Lizard in Round 3, Kruleboyz/Big Yellers in Round 4 and Stormcast Eternals/Hammers of Sigmar in the last round.

Allegiance: Seraphon
– Subfaction: Thunder Lizard
Grand Strategy: Beast Master
Triumphs: Inspired

Leaders
———-
Engine of the Gods (General)(265)*
– Command Trait: Prime Warbeast

– Artefact: Fusil of Conflaguration
– Mount Trait: Beastmaster
– Prayer: Heal
Slann Starmaster 
(265)*
– Spell: Celestial Apotheosis

Skink Starpriest (80)*
– Prayer: Heal


Battleline
———-
10x Skinks (75)*
Stegadon (265)*
Stegadon (265)*
Stegadon (265)*
Stegadon (265)*

Behemoths
———-
Bastiladon with Solar Engine (250)*

Core Battalions
———-
*Battle Regiment

Total Points: 1995 pts

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The Final Tournament Placings