Tag Archives: Kharadron Overlords

Top Three AoS Lists from Age of Sigmar Matched Play Event – 19/20th March 2022

Age of Sigmar Matched Play Event was a five game event that took place at Willow Road (GW HQ) on 19th and 20th March. It saw 58 players fight it out to be crowned champion.

Advertisements

1st Martin Morrin – Stormcast Eternals

Martin won all five games beating Slaves to Darkness/Hosts of the Everchosen in Round 1, Legion of the first Prince in Round 2, Soulblight Maggotkin of Nurgle/Drowned Men in Round 3, Beasts of Chaos/Allherd in Round 4 and Daughters of Khaine/Khelt Nar in the last round.

Allegiance: Stormcast Eternals
– Stormhost: Hammers of Sigmar (Scions of the Storm)
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Knight-Draconis
(300)*
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Thunderous Presence
– Universal Spell Lore: Flaming Weapon

Lord-Commander Bastian Carthalos (300)*

Battleline
5 x Liberators
(115)*
– Heavens-wrought Weapon and Shield
– 1x Grandweapons

5 x Liberators (115)*
– Heavens-wrought Weapon and Shield
– 1x Grandweapons

4 x Stormdrake Guard (680)*
– Drakerider’s Lance
– Reinforced x 1

Units
6 x Vanguard-Raptors with Longstrike Crossbows
(480)*
– Reinforced x 1

Core Battalions
*Battle Regiment

Additional Enhancements
Holy Command: Thunderbolt Volley

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 87
Drops: 1

Declan: Martin has been playing for ‘a while’, and I’ve even been lucky enough to play against him before COVID at the Team Brotherhood event – his team smashed us… and you can see when this is the list taken. It’s got everything I’ve spoken about before – the Thunderstrikes with Thunderbolt Volley dish out mortal wounds 6 times a game, and the lack of teleport isn’t hurting too much with their obscene 30″ range.

These are backed up by four dragons, and a hero dragon – for when speed is necessary. It’s got all the tools, a one-drop to ensure he chooses who goes first (most of the time) and even the 87 wounds have a lot of resilience (either because of distance or armour).

The Battlescroll March patch looked to hurt two of his units (Dragons and Longstrikes give up 2 additional VPs each if they die), but that obviously did affect him adversely. Still need more playing time of course, but it it doesn’t tone this down I’m not sure it’s going to work.

It’s not possible to go 5-0 without beating some of the other top armies and Martin has done this as well – congratulations to him.

Advertisements

2nd Laurie Hugget-Wilde – Lumineth Realm-Lords

Laurie managed an impressive four wins and one draw, drawing against 3rd placed Andrew Currie and his Maggotkin of Nurgle/Drowned Men list in Round 5. He beat Sons of Behemat/Taker Tribe in Round 1, Sons of Behemat/Breaker Tribe in Round 2, Maggotkin of Nurgle/Drowned Men in Round 3 and tournament veteran Freddie Leggett and his Cities of Sigmar/Hallowheart in Round 4.

Allegiance: Lumineth Realm-lords
– Great Nation: Alumnia
– Grand Strategy: Prized Sorcery
– Triumphs: Indomitable

Leaders
Archmage Teclis and Celennar, Spirit of Hysh
(740)*
– General

Scinari Calligrave (115)*
– Artefact: Waystone
– Lore of Hysh: Total Eclipse

Battleline
30 x Vanari Auralan Wardens
(435)*
– Lore of Hysh: Speed of Hysh
– Reinforced x 2

20 x Vanari Auralan Wardens (290)*
– Lore of Hysh: Speed of Hysh
– Reinforced x 1

10 x Vanari Auralan Wardens (145)*
– Lore of Hysh: Speed of Hysh

5 x Vanari Dawnriders (140)*
– Lore of Hysh: Speed of Hysh

Endless Spells & Invocations
Emerald Lifeswarm (60)
Umbral Spellportal (70)

Core Battalions
*Battle Regiment

Total: 1995 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 91
Drops: 1

Declan: Laurie HW has been smashing up tables and opponents since we were allowed to see each other again… and with lots of different armies. Here he is again with LRL with zero (yes nil) Sentinels… was he mad, or did he just click the wrong unit on Warscroll Builder? Well it seems to have worked – who knew that 30 Wardens with -1 to hit, great speed and all backed up by a caster who can’t be dispelled would be good?

The good news is that there are alternative builds, the bad news that is a lot of pikes to accidentally break – I would be in fear with my hamfists that I’d break half the army by accident. An impressive run to remain undefeated at GW’s flagship UK event.

Advertisements

3rd Andrew Currie – Maggotkin of Nurgle

Andrew also managed to get four wins with a single draw during their weekend, drawing to 2nd placed Laurie in the final round. Along the way he beat Fyreslayers/Greyfyrd in Round 1, Daughters of Khaine/Khailebron in Round 2, Kharadron Overlords/Barak Zilfin in Round 3, and another tournament veteran James Eveleigh and his Sons of Behemat/Breaker Tribe in Round 4.

Allegiance: Maggotkin of Nurgle
– Subfaction: Drowned Men
– Grand Strategy: Prized Sorcery
– Triumphs: Bloodthirsty

Leaders
Festus the Leechlord
(150)**
– Lore of Malignance: Gift of Disease

The Glottkin (700)**
– Lore of Malignance: Rancid Visitations

Lord of Afflictions (210)**
– General
– Command Trait: Overpowering Stench
– Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Flaming Weapon

Battleline
2 x Pusgoyle Blightlords (220)*
10 x Plaguebearers (150)*
5 x Putrid Blightkings (250)*

Units
1 x Pusgoyle Blightlords – Single
(110)**
1 x Mindstealer Sphiranx (95)**
1 x Mindstealer Sphiranx (95)**

Core Battalions
*Hunters of the Heartlands
**Battle Regiment

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 117
Drops: 4

Declan: Nurgle are back … and they have changed significantly. No more rushing across the board faster than a stead of Slaanesh they are much more resilient than before and the disease points is a very thematic rule – they really do feel like Nurgle.

Of course, it wouldn’t be a Chaos list without some cheeky allies and Andrew has gone for 2 monsters in the form of the Mindstealers. I’ve written about these in other lists and in a game where they can be used to get extra points and give access to Monstrous Takeover, they are very good value! With the Glottkin I imagine Andrew got lots of bonus VPs for doing things with monsters.

What is interesting here though, is that there are no Beasts of Nurgle in the list which I haven’t seen since the booked dropped. All the Nurgle players I have spoken too swear by them – so it’s even more impressive that Andrew has gone against conventional wisdom and remained undefeated.

Advertisements

Wildcard – Adam Sinclair – Kharadron Overlords

Adam finished 8th overall with a very impressive 4 wins with Kharadron Overlords! Losing only in the 3rd Round to Andrew Currie who eventually finished third. Along the way he beat Legion of the First Prince in Round 1, tournament veteran Pete Brizio and his Stormcast Eternals/Hammers of Sigmar list in Round 2, Maggotkin of Nurgle/Drowned Men in Round 4 and Flesh-eater Courts/Gristlegore in Round 5.

Army Faction: Kharadron Overlords
– Subfaction: Barak-Zilfin
– Grand Strategy: Hold the Line
Triumph: Large-calibre Augmentation

LEADERS
Aether-Khemist
(90)*
– General
– Command Traits: Collector
– Artefacts of Power: Staff of Ocular Optimisation

Endrinmaster with Dirigible Suit (180)*
– Artefacts of Power: Phosphorite Bomblets


BATTLELINE
1 x Arkanaut Frigate
(250)*
– Heavy Sky Cannon

1 x Arkanaut Frigate (250)*
– Heavy Sky Cannon

10 x Arkanaut Company (100)*
– Volley Pistol


BEHEMOTH
1 x Arkanaut Ironclad
(490)*
– Great Sky Cannon


OTHER
1 x Gotrek Gurnisson
(485)*
1 x Grundstok Gunhauler (155)*
– Drill Cannon


CORE BATTALIONS
– *Battle Regiment

TOTAL POINTS: 2000/2000

Declan: 4 wins with KO – and with a little Ginger Ninja (Gotrek) as well. Okay he is Duardin, so it’s difficult to argue with his inclusion but he is a great addition to the list allowing Adam to close off large chunks of the board. Sure he only moves 4″, but if a double turn is possible his exclusion zone is huge.

I played against a similar list run by Ben at Reading Warfare last year and it’s a good mobile list which can pick it’s target, kill it and then move to the other side of the board, making it very difficult to catch.

A great result to take KO to 4-1 though and Adam should definitely be proud of the achievement.

Tournament Placings

Pile of Potential – Age of Sigmar

Following Declan’s hobby goal post for the year where he mentioned his Pile of Potential, I took a look at the sight myself and started to fill out my “Projects“.

This site is brilliant for those wanting to keep track of their pile of shame. You’re able to add any categories you want and as many projects as you like to each category. As such I started with mine.

Age of Sigmar

I have two Age of Sigmar armies, my Kruleboyz which I’m working on to compete at Burning Skies in March, and my Kharadron Overlords.

I’ve split my Kruleboyz into two projects. The first being the tournament list and the second being the remaining models.

Tournament Kruleboyz

As you can clearly see I’m well behind on being ready for the tournament. Got to get cracking!
My only finished unit to date

Remaining Kruleboyz

Nothing done for the remaining Kruleboyz, no big surprise here.

Kharadron Overlords

A bit better with nearly 60% of them complete

Hopefully I’ll start to whittle these figures down. I’ll post a summary of my other categories over the next few days.

My First Solo Game of AoS

So those who have seen my previous articles on Solo Wargaming in the Age of Sigmar will know that I’m developing a card draw system to determine an armies movements and actions on the tabletop. This will allow people to play against an automated army, which is especially good if you can’t find regular opponents or you want to test our your army lists.

The Army Lists

Kharadron Overlords

Allegiance: Kharadron Overlords
Subfaction: Barak-Zilfin
Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
———-
Endrinmaster with Dirigible Suit (General) (190 pts)
– Command Trait: Grandmaster
– Artefact: Staff of Ocular Optimisation

Battleline
———-
Arkanaut Frigate (250 pts)
Arkanaut Frigate (250 pts)

Units
———-
Grundstok Gunhauler (155 pts)
Grundstok Gunhauler (155 pts)

Total Points: 1000 pts

Ogor Mawtribes

Allegiance: Ogor Mawtribes
Subfaction: Winterbite
Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
———-
Huskard on Stonehorn (General) (340 pts)
– Command Trait: Wintertouched
– Artefact: Frostfang
– Mount Trait: Metalcruncher
Icebrow Hunter (125 pts)

Battleline
———-
Mournfang Pack (160 pts)
Mournfang Pack (160 pts)
Mournfang Pack (160 pts)

Units
———-
Frost Sabres (55 pts)

Total Points: 1000 pts

Pre-Game

The battleplan played was Savage Gains, deployment for the AI units was based on the card shown above. This resulted in a strong right and left flank for the ogors with only the Icebrow Hunter holding the centre objective. To counter this I placed my Gunhaulers and one of the Frigates with the Endrinmaster in the centre (hoping to be able to counter any opening moves from the Ogors).

Deployment

Kharadron Turn 1

Choosing the Battle Tactic Aggressive Expansion, I started strong with a Frigate moving up my left to claim the left hand objective and a Gunhauler and my other Frigate moving t the right objective. The Frigate on the left managed to get lucky with its sky cannon and completely removed the Frost Sabres turning them into red mist.

Ogors Turn 1

The Ogors drew a tactic card at random and received Ferocious Advance. Following the instructions on the card, the Icebrow Hunter was chosen as unit one while the nearby mournfangs and the Huskard were units two and three respectively.

Advertisements

I then drew cards for each of the AI units and followed their instructions. Unfortunately the three units didn’t quite make it to within three inches of each other and so the Ogors failed the Battle Tactic for that round. The other Mournfang units circled the trees on the right heading for their right hand objective. Luckily for the Ogors they were able to get one of these units within 6″ and so contested the right with my Frigate and Gunhauler. No battle tactic for me after all!

Kharadron Turn 2

Feeling buoyed after the early lead and removing the Sabre Tooth’s I chose the Conquer Battle Tactic, thinking that I could wrestle objective from the hands of the Mournfang.

The Frigate on my right turned to try and take some shots at the Huskard but didn’t hit a single time. The Frigate and the Gunhauler didn’t fair too much better and only removed a single Mournfang meaning that the Ogors still contested the Kharadron left.

Ogors Turn 2

This time the Ogors drew Aggressive Expansion. Both of the objective markers would be the left and right side objectives. I felt fairly confident that the Ogors couldn’t shift my forces this turn.

The Ogors advance and charged and unleashed a world of paint on my poor sky ships! They utterly destroyed the Gunhauler on the right and scored multiple wounds on both Frigates. The only saving grace for me was that as the Ogors are an aggessive army, the Mournfang failed its check to remain near the objective in the centre and instead chose to charge after the Gunhauler on the right.

Ogor Turn 3

With the Ogors winning the initiative, they drew Slay the Warlord as their Battle Tactic.

Advertisements

This turned out very well for them, all the Mournfang Cavalry charged the Frigate on their right and utterly destroyed it and the poor Endrinmaster sat inside! While the Huskard then decide to reduce the other Frigate to a pile of metal. Tactic Achieved, and this only left me a single Gunhauler to mount any defence with. I had little option but to concede the game to the A.I.

Conclusion

The cards worked really well, so well that the A.I. beat me to a pulp and if I had carried on I have no doubt that I would have been tabled eventually. I’m happy with the cards, there are some minor changes I would like to make to some of the wording here and there, but overall a very successful first test.

I’d like to take the opportunity to all those who are helping me playtest this system and feeing their comments back to me:

  • Ed
  • Tony
  • Tom
  • Andy
  • Sarah
  • Matthew
  • William
  • Paul

I’m getting to the stage where I will be able to sell the cards on the website. If you’re interested in purchasing a set of the cards why not fill out the poll below:

Tournament Preparation – Facehammer 2021

Orange Ben and @rightangle79 (Declan) are both off to the Facehammer Grand Tournament this weekend (11th & 12th September 2021). I thought it would be a great time to interview them about their tournament lists and their past glories…..


Ok. So you’ve both been to tournaments before, what do you enjoy the most about them?

Ben: For me it’s mainly seeing friends and looking at cool armies. But mainly this:

Declan: Seeing friends, having a beer and chatting about Warhammer. It also means I have a deadline for painting toys… which I almost always need. For most tournaments I include something new to paint.

So which armies are you taking to Facehammer this year? Care to share your lists?

Ben’s Kharadron Overlords (Ghostlords)

Declan’s List

  • Loonboss – Clammy Hand
  • Fungoid Cave Shaman – Hand of Gork
  • Madcap Shaman – Hand of Gork & Moonface Mommet
  • Webspinner on Arachnarok Spider – Curse of da Spider God & Amulet of Destiny
  • 60 Shootas
  • 20 Shootas
  • 40 Stabbas
  • 2 x 20 Stabbas
  • 2 x Sneaky Snufflers
  • Rippa’s Snarlfangs
  • Scuttletide
  • Scrapskuttle’s Arachacauldron
  • Emerald Lifeswarm
  • 2120 points; 214 wounds; Warlord; Hunters of the Heartlands; Vanguard

This is my favourite at the moment. Other option is full squigs.

Do you have battle plans or tactics in mind for when you make it to the tournaments?

Ben: To a certain extent, you know you need to claim objectives so you need units that can do that.

Declan: Gloomspite outside Troggs can struggle to kill things so I need to play like Gargants – get on objectives early and start scoring. Hand of Gork (movement spell) is critical in the list as it means people can’t leave objectives unguarded. I have the Spider to get Monstrous Takeover early and get the option of broken ranks with him. Although I need to protect him or lose him on my turn to prevent him giving 1 point away. 2nd turn is normally Ferocious Advance with Loonboss and both Fungoids (who spend most of their time hiding behind the Loonshrine). Finally I don’t mind losing units because I want as many opportunities as possible to get them back – hence Clammy Hand (Roll twice for reinforcements from Loonshrine).

Ben’s Ghostrek

Ben, I notice you have the dreaded Gotrek! Facehammer have slightly adjusted rules for him now, how do you think he’ll do?

Ben: He is still super smashy, he is there to kill gargants!

Declan, Sounds like a thorough plan. I love the Arachnarok unit, I’ve seen people include more than one, you weren’t tempted to do this?

Declan: I want to try a horde army because its my normal playstyle and is against the meta with reinforcement points and no horde discount. Unfortunately points are too high normally, but with an extra 150 it’s worth a go. I also want GW to see that people will take armies which are rubbish if they get small boosts. GG effectively have c8% reaction in points at facehammer which is what they need before the book. Unfortunately 60 Grots went from 360 to 450 which is criminal for a low power level book.

Have you ever crossed swords with each other in a tournament, if so how did that go?

Declan: I think we played Ogor v GG didn’t we? On the way in people were complaining about your list being too good and I said it was fine… then gummed you up with Grots?

Ben: Yeah it was the cows Throwing snowball list, I told everybody it was rubbish but no one believed me and then I got grotted!

Declan: Ah yes… you forgot the Stonehorns!! I did have 180 Grots in your defense.

Ben: 2+ I do six mortal wounds, cool, there are 54 left.

Declan: Yeah… no where near enough damage.

Whats your most memorable moment at a tournament?

Ben: Played a chap called Laurie who Declan will know, with a shooty stormcast list, and turn one took off his archaon off turn one, was crazy good.

Declan: I was playing GG with allied Gitmob grots at Sheffield Slaughter against Nurgle with their first book. It was against a GW employee who I won’t name as they get enough grief! His Great Unclean One had a -1 to hit within 12″ bubble. My shaman cast a spell on 60 Gitmob archers, who walked into the 12″ range, fired at the GUO and took it off! He was a little shocked but took it very well!

Ben’s Ghostlords Army

For someone looking to go to their first tournament, what advice would you give?

Declan: Definitely take the plunge. Let the TO and your opponents know it’s your first tournament. Take an army you know (don’t go for LRL net-list). Limit your warscrolls where possible. If you can bring 6 or fewer it gives you a chance of remembering the rules. Play the objectives!

Ben: Agreed

Looking at each others list, how would you try and defeat them?

Ben: You can’t ask us that we might play each other! But the short answer is throw Gotrek at him and shoot him a lot.

Declan: I think I probably have the advantage due to numbers here. If I can get on the objectives early it’s difficult to get me off them. Especially as Ben’s units flying in the boats don’t count as on the objective. I also just played Will with his KO and the grots can actually damage the units with shooting, and in combat. That said no doubt we’ll play now and Ben will rightly beat me!

Thanks for your time, good luck at Facehammer!

Path to Glory – Introduction

Starting in August the guys at Woehammer are taking part in their own Path to Glory campaign. However is one with a twist, as we’re going to incorporate an actual 3D map!

The island of Losille

Right now, the guys are all deciding what armies they should play, as well as what starting size they’d like to be (as well as getting ready for Carnage next weekend). It’s been agreed that it doesn’t matter what starting size you pick, but if you fight a smaller army, then you must pick units from your roster to suit that size battle.

The game will also be using fog of war rules, so each player will be given a number of options as there starting location, which they then list in order of preference. Once it’s been revealed which starting location they’ve been given, each player will be shown the territories bordering their own and battle can commence.

Battles will take place in the same manner as a normal Path to Glory game, and players can claim territory from spending glory points after a game. However, once players have decided what they want that territory to be (i.e. Old Fort etc), then it remains as such even when taken over by another player.

The rules for the campaign are here:

As the game progresses we’re hoping the map will reflect the players choices in the campaign, with players being responsible for building on and naming territory.

I’ll write an article each month summarising what’s happened as well as posting regular YouTube videos of the battles themselves.

Peter

Advertisements