4th Edition Faction Review: Kharadron Overlords

I’ll update this ol’ page after a few more games with KO… for now, do go check out the First Impressions article in between shooting opponents off the table!

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6 thoughts on “4th Edition Faction Review: Kharadron Overlords”

  1. Erm, the assault boat “Your charge fase” also requires you being the active player. Where do you circumvent the “active player” requirement in enemy’s turn?

  2. G’day John,
    Counter-charge allows you to perform a CHARGE ability as if it were “your charge phase”. Just as this allows you to make a Charge (the regular sort), this enables the Assault Boat charge. At the end of the article, I’ve included snippets of the relevant rules.
    Cheers,
    Fitts

  3. I think the keyword “MOVE” on the Assault Boat forces the Ability to be ended 1/2″ from an Enemy Unit.
    Given the Normal Move ability also allows you to move 0″ and it’s still a “move”

    Still incredibly poorly written, agreed

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