So wow… this month ended up looking a lot different than I expected… I managed a whole zero models finished within June. For the slow grow, I cheated and did finish a Khemist a couple of days late. My first game of 4th also got postponed into July (using what we know of the new edition). Thinking back… I realise this didn’t mean I was getting a bit of hobbying done with prepping another 7 Endrinriggers (1 with Volley gun for the bloody Spearhead) and getting started on my Endrinmaster with balloon. I also did sit down and do a Necromunda conversion. That’s life though, sometimes there’s just other stuff you need to do or want to do… it was a busy month, and July looks a lot better for getting games in and expanding my Kharadron forces.
If you haven’t already, check out May’s article here!
Khemist
A few things didn’t really work out… may come and back and do some touch ups. I was trying out a few new things with the gun, the condenser vial at the top, and some of the dials. More or less happy with the thing that looked a bit like some sort of condenser but it’s rougher than I had planned. Another model done is another model ready for the tabletop so that part is good. Need to keep going though if I want to have enough to roll with in 4th Ed.


Bonus Necromunda Model
I just wanted to put it in here… see if you can spot the Kharadron parts I used to spice up this conversion 😊


1st game of 4th
I got in my first game of 4th as we had seen enough warscrolls to put together 1100 points each and most of the rules were in the wild by the time we got around to play… here and there we didn’t have the answers but it seems like we got most of it right.
I was going to write something about how much cover impacted my shooting but that’s because we played it wrong. Yes, it will still have more of an effect because we’ll see a lot more obscuring terrain but we won’t be getting -1s every time we shoot because a bit of the unit is in cover.

The weight of shooting from KO feels strong but partially due to reduced saves and survivability in general for all armies. Managed to take down the Stonehorn in my 1st turn and could knock off a few foot ogors too.
Strike first with 6 Riggers was nice, can see the impact of getting 12 into combat (and giving them a bit more survivability beyond just 12 wounds on a 4+ save)… I look forward to suprising opponents with this especially on the potential counter charge.

On the other hand, a massive counter-charge with a double 6 the Gorgers meant that my Arks and Thunderers copped a pounding. This is going to be a really tough part of the game to play with but more importantly for KO I think will be playing against it well!

We called it at the end of round 1 with just a few Ogors left on the table!
Onwards into July
Well… I guess my plans look pretty similar to June, just a month later. I will have more time so I do hope to finish at least 1 more unit, if not already 2. I’m starting to feel torn towards building up 2 different lists which might be dangerous if I try to paint all of them bit by bit… I’ll try and stick to the Frigate, 6 more ‘Riggers, and 5 more Thunderers plan to at least have a sensible-ish 2000 pts army ready (ignoring that I now have way too many heroes ready but that feels like it’s always the way).
You can see my KO Faction Review here which gives you a lot of my thoughts about the new rules and I already have some dates planned for some games. I’ll be joining a Spearhead league too which I’m considering trying to win (I feel like I may have a competitiveness problem :P). I’ll be back soon with July’s update (especially since it’s almost end of July when this is going live anyway).
Get out there, fight some good battles and remember to have fun doing it!
