To view this content, you must be a member of WoeHammer's Patreon at $1 or more
Already a qualifying Patreon member? Refresh to access this content.
We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats, this includes an attempt to reflect both the tournament strength and the faction strength.
All of the results in this article are taken from Best Coast Pairings, , Ecksen, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.
For patrons, you’ll be able to download and play with the database as well (which includes all the lists and stats for all the factions).
As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.

| Event | Players | 1st | 2nd | 3rd | WC |
|---|---|---|---|---|---|
| 2026 Midwest Madness | 22 | DoT | CoS | KBZ | |
| 2026 Vienna Summer Tabletop Major AoS Singles | 41 | KBZ | BoK | LRL | DoT |
| 4th Annual Thunderstrike GT! | 32 | SER | CoS | MoN | OM |
| Age of Ropecon GT 2026 | 31 | SYL | HoS | DoT | SCE |
| Age of Sigmar Grand Tournament – Warhammer Open Tacoma | 104 | HoS | DoK | DoT | |
| Age of the Beast – 2 Day AOS GT | 16 | SoB | SER | SYL | |
| AoS @ Call to Arms 2026 | 26 | HoH | MoN | SBGL | |
| AoS Grimnirs Revenge 2026 GT | 30 | SBGL | FYR | CoS | IJZ |
| AoS Summer Scourge Presented by Carolina Reavers | 33 | CoS | CoS | SBGL | HoS |
| Ashes of the Arena GT | 24 | NH | DoT | StD | |
| Bad Moon Brawl GT#1 | 13 | CoS | SBGL | IDK | |
| Battle of the Bay V | 21 | SYL | GG | SBGL | LRL |
| Beer Garden Bash | 22 | CoS | GG | SKA | |
| Bière & Marteau 2026 | 12 | KO | SoB | HoH | |
| Bison Brawl Broken Fences! | 50 | SCE | FEC | CoS | |
| Black Tower Wargaming Summer AOS Ironman Event | 10 | CoS | DoK | SoB | |
| Boise Cup AOS 2026! | 22 | HoS | StD | LRL | MoN |
| Death by North West GT | 19 | DoT | CoS | FYR | SER |
| Egide AOS 2000ps Nouveau Manuel | 14 | SoB | IJZ | HoH | |
| El Agravio del Enanao Gruñón | 12 | StD | NH | SoB | |
| Fall Frenzy @ Warpfire Minis: August 29th-30th | 31 | KBZ | SER | SBGL | |
| Feud on the Fens 2026 | 56 | SoB | SYL | DoT | NH |
| Fields of Slaughter GT 2 | 22 | IJZ | HoH | StD | |
| Fountain City Fight Club | 29 | FYR | CoS | SER | MoN |
| Gateway Open Age of Sigmar 2026 | 52 | FYR | KBZ | SYL | SoB |
| Geekfest -Summer Heat – Age of Sigmar | 10 | SoB | KBZ | HoH | |
| Göteborgsslaget 2, slaget om Hisingen | 40 | HoS | FYR | SKA | |
| GT Solo AoS Goublins Villers-Bocage | 42 | DoK | BoK | SBGL | |
| GT WarhaSquigs | 52 | DoK | BoK | NH | |
| HUXLEYS OPEN 2026 – AGE OF SIGMAR | 50 | HoS | SCE | SCE | |
| Ironweld: Age of Sigmar Grand Tournament | 53 | CoS | StD | KBZ | MoN |
| King in the North 2026 | 15 | SoB | GG | FYR | |
| KREFELD MAJOR AoS 2026 | 42 | DoK | SoB | SYL | LRL |
| La Classique d’été | 28 | SYL | KO | SYL | SKA |
| Limestone City Grand Tournament 2026 | 20 | IJZ | SoB | LRL | |
| Lone Star Open 2026 – Age of Sigmar Champs | 40 | GG | IDK | CoS | StD |
| Mannheimer Summer Clash | 40 | OBR | IJZ | DoK | |
| MAW Tribe Telarah Takedown 2026 | 35 | SCE | SYL | CoS | |
| Mercia Madness V | 18 | KBZ | SoB | HoS | MoN |
| Mighty Founding – July 2026 | 26 | MoN | BoK | HoS | IDK |
| Mile High Open 2026 | 33 | SoB | SYL | SER | |
| Mox AOS 2k Tournament – August 2026 | 16 | SYL | CoS | SBGL | |
| Nashcon Age of Sigmar GT 2026 | 112 | MoN | StD | LRL | |
| NctctAOS | 18 | SKA | HoS | GG | |
| NI GT | 52 | CoS | DoT | DoK | KO |
| Ogopogo Open AOS GT | 30 | HoS | SYL | DoT | |
| Old Town Throwdown Summer Stampede | 114 | SER | FEC | HoS | |
| Oslohammer #12 | 21 | KBZ | SKA | BoK | DoK |
| Ottawa Gaming Convention AOS Champs | 18 | CoS | SER | SoB | |
| Palm Springs Classic – Sigmar GT | 42 | SER | HoS | SKA | DoK |
| PHOGAPALOOZA | 24 | SoB | SCE | StD | |
| Realmgate Clash GT | 12 | OBR | SKA | BoK | |
| Realmgate Warriors: Grotmas in July GT | 13 | DOK | IJZ | SER | |
| Realms 10 | 12 | HoS | BoK | SER | SCE |
| Realms 11 | 12 | BoK | SER | StD | |
| Realmshift Series 2026 – Chapter 2 | 38 | CoS | DoT | StD | |
| Republic At War | 18 | FEC | GG | StD | |
| Rose City Rampage 4: To the Rextreme | 30 | GG | HoH | DoT | |
| Sagahammer 2026 | 15 | CoS | KO | CoS | |
| Siege of York IV | 22 | FYR | OM | DoK | SKA |
| simit smash Ⅱ | 8 | CoS | SCE | KBZ | |
| Southeastern Slaughter, Battles and BBQ | 11 | GG | StD | LRL | |
| Stirling AOS Muster -S.A.M | 20 | IJZ | IDK | DoT | |
| Summer Slaughter: Age of Sigmar Grand Tournament | 37 | CoS | SYL | CoS | |
| Southeastern Slaughter, Battles and BBQ | 11 | GG | StD | LRL | |
| Tales in the Wood XV | 49 | DoT | MoN | SBGL | |
| TEO Age of Sigmar – Showdown | 10 | DoK | SBGL | SoB | |
| The Salt City GT Age of Sigmar | 11 | DoK | HoS | SYL | |
| The Utah Cup 2026 – Age of Sigmar | 27 | HoS | MoN | BoK | |
| Threshold Invitational XIII | 19 | DoT | LRL | SYL | |
| Vantastic GT Year 3 | 9 | MoN | OM | SBGL | |
| Warzone Southern Fried Sigmar GT | 36 | SBGL | LRL | OM | IJZ |
SOURCES
Best Coast Pairings
Tabletop Herald
Milarki
Championshub.app
MiniHeadQuarters
Ecksen
Longshanks

There are a few changes this week, so I should probably explain myself first!
Firstly, we no longer have the traditional win-rate chart. This has been replaced by the new Faction Meta Dashboard.
The reason is to move away from treating win rates as the sacred word when it comes to balance. I’ve been saying for a while now that win rates only scrape the surface. They’re useful, but we need to dig deeper to understand how those figures are being produced.
With that in mind, the Dashboard now shows the number of players and games behind each faction’s win rate, which we’re now calling the Observed Win Rate. Next to that, you’ll see the percentage of GT runs which resulted in four or more wins across the first five rounds of events.
On either side of the Observed Win Rate are two columns marked Lower and Upper. These represent the 95% confidence interval around that result. In simple terms, they’re the range within which we think the faction’s underlying win rate is likely to sit. Factions with fewer recorded games will have a much wider range, while those with hundreds of games will give us more confidence.
You’ll also see a new Recent Form section. We’re comparing a faction’s most recent 200 games with its opening 200 games of the current Battlescroll. To avoid overlapping samples, we only make this comparison once a faction has recorded more than 400 games.
This gives us another way of looking at the meta. Rather than asking “How has this faction performed across the whole Battlescroll?”, we can ask “Is it still performing that way now?”
That’s already producing some interesting results, which we’ll come to later.
Last, we come to probably the most interesting part of the Dashboard, for me at least. The Skill-Adjusted Analysis attempts to separate faction performance from the skill and experience of the players using it.
Using WoElo, we can estimate how likely each player was to win each individual game based solely on the WoElo of themselves and their opponent. At this stage, we’re deliberately ignoring which factions either player brought.
Take Hedonites of Slaanesh as an example. Their players have an average WoElo of 480.9, and based on the individual match-ups those players encountered during this battlescroll, we would have expected them to win approximately 55% of their games even before looking at anything to do with Factions, Formations or lists.
Their Observed Win Rate was 58%. Once we account for that player-strength advantage, our current Skill-Adjusted Faction Win Rate estimate is 52%.
That doesn’t mean Hedonites really have a 52% win rate. The 58% is what actually happened. Instead, the adjusted figure is our attempt to answer a slightly different:
How much of that performance comes from the faction, rather than the players using it?
We’ve also introduced a dedicated Battle Formation Meta Table.
This works in the same way as the Faction Dashboard, showing the number of players and games recorded for each formation, its usage within the faction, 4+ win finishes, Observed Win Rate and the 95% confidence interval around that result.
We then apply the same player-skill analysis to produce a Skill-Adjusted Formation Win Rate.
I think this is important because a faction sitting comfortably at 50% doesn’t mean every way of building that army is balanced. One formation might be outperforming while another struggles, with the two averaging out into what could be seen as a healthy faction result.
We’ve retained our two player population charts, showing the number and percentage of players within each WoElo bracket. These provide some useful context for the Dashboard by showing just how differently the player populations of each faction are distributed.
We’ve also kept the Fabien Chart, showing what percentage of players finished their GT runs with 0, 1, 2, 3 or 4+ wins. Averages are useful, but sometimes it’s much more informative to see what actually happened to the people who took an army to an event.
Finally, we have one new chart, Observed vs Skill-Adjusted Faction Win Rate. Blue represents the Observed Win Rate and orange represents our estimate after taking into account player WoElo.
The line between them is where some of the interesting stories in the data live. If a faction moves substantially down after adjustment, we have evidence that a strong player population may be helping its results. If it moves upwards, its players may actually be underperforming.
And with all that explanation out of the way, we can finally get onto what the numbers are actually telling us this week…

With the boring explanations out of the way, let’s get into the good stuff.
Hedonites are sitting pretty with 58%, but there’s more being that. Hedonites have the highest Observed Win Rate in the game, and that 58% comes out of 350 games. That would be where most people stop, they’re three percentage points above the traditional 45-55% window, and 30% of their completed GT runs have resulted in four or more wins, which is also the highest in our data.
But Hedonites players also have an average WoElo of 480.9, the highest of any faction. Looking at the individual opponents they’ve faced, we’d have expected these players to win around 55% of their games based on their ratings alone. Their skill-adjusted estimate falls from 58% to 52% which is the largest downward adjustment on the table.
It doesn’t mean Hedonites are a 52% faction, or that there’s nothin to worry about. But what it tells us is that Hedonites raw results are going with a very strong player population.
Fyreslayers are 57% from 223 games. But unlike Hedonites, adjusting for the player strength doesn’t make that performance disappear.
Fyreslayers players have averaged out at 448.2 WoElo, with their match-ups giving them a player-skill baseline of roughly 51%, this has meant their skill-adjusted win rate remains at around 54%.
So we have two factions with similar headline results:
Hedonites: 58% falling to 52% adjusted
Fyreslayers: 57% falling to 54% adjusted
It would arguably mean that the Fyreslayers are the more interesting faction to watch. But, Fyreslayers only have 223 games recorded which means the confidence interval is quite wide at between 51-64%.
They’re also having 21% of their players achieve 4+ wins compared to Hedonites 30%.
Cities have 720 games from 145 players on record, with an Observed Win Rate of 56%. Their confidence interval is narrower at 53-60%, and 29% of their players reach four or more wins.
Cities opening 200 games had an Observed Win Rate of 58% which has fallen to 54% across the most recent 200 games.
Their WoElo is good, averaging at 454.1, but even taking that into account their skill-adjusted win rate is still 55%. But there’s even more behind this when we get to the Formation dashboard.
Their overall Observed Win Rate is 56%, but their most recent 200 games have reached 58%, up 4.8 percentage points compared with their opening 200.
Their average WoElo is a tough 465.8 and their expected player performance was around 52%, which brings their adjusted down to 53%.
At the other end of the table we have the Gitz. They’ve won 45% of their 519 games this battlescroll, and their latest 200 games is sitting at just 38%. Unlike some of the other factions, player strength doesn’t seem to explain this one. Gitz players have an average WoElo of 404.0 and a player-skill baseline of 49%. Our adjusted win rate only goes up to 47%.
Something has changed recently, it could be anything between the players, builds, match-ups or simply the wider meta adapting to Gitz.
The new Ogor Mawtribes have been getting a lot of attention recently and have an awful lookin 38% Observed Win Rate. But that is only based on 89 games across 19 players, Their confidence interval is a massive 28-48%, and their skill-adjusted estimates climbs to 44%.
This does suggest the Ogors performance could be partly down to the skill and experience of the players using faction. But we don’t have enough data yet.

Aelementor Guardians are leading the way. Sitting with a whopping 61% Observed Win Rate across 124 games and 35% of their players achieving four wins or more.
Player strength accounts for some of that with Aelementor players having an average WoElo of 474.9 with a player baseline of 52%. But even taking this into account, the formation still has an adjusted win rate of 55%.
Cities’ Zealous Hordes are more of a concern. With 284 games from 59 players. It has a 60% Observed Win Rate and a 31% 4+ success rate. Their average WoElo is 473.6 and after taking in the player skill, we would still expect Zealous Hordes to hit around 57%. Compare that to the other formations:
| Formation | Observed Win Rate | Adjusted Win Rate |
|---|---|---|
| Zealous Hordes | 60% | 57% |
| Stalwart Guardians | 53% | 51% |
| Swift Reinforcements | 48% | 50% |
Zealous Hordes seems to be doing the heavy lifting in the Cities Observed Win Rate.
With Hedonites, Depraved Carnival are used in 75% of their games. They have 58% across 261 games, which is pretty much the same as the Hedonites overall figures.
But again, their player base is strong at 483.2, and their players were expected to win 54% of the time regardless of faction. Their estimated win rate falls to 53%.
Sylvaneth have two Formations that are giving us some interest. The Faction overall has 53%, but their Formation Lords of the Clan has 56% over its 241 games and an adjusted win rate of 56%. Their players have a modest WoElo of 413.9 and an expected win rate regardless of Factions at 47%. Meanwhile Glade Defenders sits at 51% observed and 51% adjusted across 319 games.
Interesting because Lords of the Clan isn’t producing good results because of a high skill player base. Its players are outperforming what we’d expect from their ratings.
Khorne aren’t particularly alarming at 50% Observed and 53% Adjusted. But Murderhost is currently at 52% Observed and 54% Adjusted, while Khornate Legion sits at 51% and 52%. Northing scary there.
But what’s interesting is that both improve after player adjustment. Murderhost players have a baseline expectation of only 46% yet won 52% of their games.
The Endrineers Guild Expeditionary Force makes a jump from 44% observed to 50% adjusted. Their average WoElo is just 351.6 which is incredibly low.
I’m not claiming they secretly balanced, but its difficult to look at the 44% without looking at who’s piloting the army in those games.


Disciples of Tzeentch have one of the strongest populations in the game, around 34% of their players are rated 500+ WoElo, including 6% above 700. Daughters of Khaine aren’t far behind, with 38% at 500+.
That helps put some of their results into context. Both factions are performing well, but they’re also attracting considerably stronger-than-average players.
At the opposite end sit factions such as Kharadron Overlords, where around 60% of players are below 400 WoElo, and only around 9% are currently above 500.
Skaven and Gloomspite also have particularly large sub-400 populations at 56% apiece.
This doesn’t tell us why. It could be that those factions attract less experienced players, that experienced players have moved away from them, or as was raised in our Discord this week, that repeatedly playing a struggling army may itself suppress a player’s WoElo.
That’s something we’re going to look at, and not pretend we’ve already got the answer.

This remains one of my favourite charts because it translates abstract win rates into something much more tangible. If I take this faction to a GT, what sorts of records are people actually coming home with?
At the top, 30% of Hedonites runs reach four or more wins, followed closely by Cities at 29% and Daughters of Khaine at 27%.
But the rest matters too. For Hedonites, another 32% finish on three wins. That means roughly six in ten Hedonites GT runs are currently finishing with at least three wins from the five rounds we’re measuring.
Compare that with Stormcast Eternals. Only 10% reach four wins, while 31% finish 3-2, 27% finish 2-3, 19% manage one win and 12% go winless.
And then there are Ogors. None of the 19 recorded Ogor players have yet reached four wins, while 48% finished with either zero or one win. The sample is tiny, as we’ve already discussed, but that’s still rather grim.

This helps us see more clearly what I’ve been talking about this week. When we account for players strength some factions barely move at all while others move massively.
Hedonites fall from 58% to 52%, and Daughters from 56% to 53%. At the opposite end we can see that Kharadron rise 46% to 50% and Ogors go from 38% to 44%.
This is not intended to show any “real” win rate. WoElo and faction performance aren’t independent. A player repeatedly winning with a strong army will increase their WoElo, and someone sticking with an underperforming faction could see theirs fall. But we’ll look into refining this as we get more data.
Think of this as answering: “How did this faction perform compared with what we’d have expected from the previous performance of the players involved?”
To download out Age of Sigmar stats database, click on the button below.
For those of you who are counted among our legendary Patreons, you can view the full stats and download the stats database.
This database is included in an additional article which is Patreon only and posted on the same day. These Patreon posts also include additional stats which aren’t available in the standard stats article, such as Faction v Faction stats.
You can become a Patreon of Woehammer for as little as £2 a month!
We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats, this includes an attempt to reflect both the tournament strength and the faction strength.
All of the results in this article are taken from Best Coast Pairings, , Ecksen, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.
For patrons, you’ll be able to download and play with the database as well (which includes all the lists and stats for all the factions).
As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.

| Event | Players | 1st | 2nd | 3rd | WC |
|---|---|---|---|---|---|
| 2026 Midwest Madness | 22 | DoT | CoS | KBZ | |
| 2026 Vienna Summer Tabletop Major AoS Singles | 41 | KBZ | BoK | LRL | DoT |
| 4th Annual Thunderstrike GT! | 32 | SER | CoS | MoN | OM |
| Age of Ropecon GT 2026 | 31 | SYL | HoS | DoT | SCE |
| Age of Sigmar Grand Tournament – Warhammer Open Tacoma | 104 | HoS | DoK | DoT | |
| Age of the Beast – 2 Day AOS GT | 16 | SoB | SER | SYL | |
| AoS Grimnirs Revenge 2026 GT | 30 | SBGL | FYR | CoS | IJZ |
| AoS Summer Scourge Presented by Carolina Reavers | 33 | CoS | CoS | SBGL | HoS |
| Ashes of the Arena GT | 24 | NH | DoT | StD | |
| Bad Moon Brawl GT#1 | 13 | CoS | SBGL | IDK | |
| Battle of the Bay V | 21 | SYL | GG | SBGL | LRL |
| Beer Garden Bash | 22 | CoS | GG | SKA | |
| Bière & Marteau 2026 | 12 | KO | SoB | HoH | |
| Bison Brawl Broken Fences! | 50 | SCE | FEC | CoS | |
| Black Tower Wargaming Summer AOS Ironman Event | 10 | CoS | DoK | SoB | |
| Boise Cup AOS 2026! | 22 | HoS | StD | LRL | MoN |
| Death by North West GT | 19 | DoT | CoS | FYR | SER |
| Egide AOS 2000ps Nouveau Manuel | 14 | SoB | IJZ | HoH | |
| El Agravio del Enanao Gruñón | 12 | StD | NH | SoB | |
| Feud on the Fens 2026 | 56 | SoB | SYL | DoT | NH |
| Fields of Slaughter GT 2 | 22 | IJZ | HoH | StD | |
| Fountain City Fight Club | 29 | FYR | CoS | SER | MoN |
| Gateway Open Age of Sigmar 2026 | 52 | FYR | KBZ | SYL | SoB |
| Geekfest -Summer Heat – Age of Sigmar | 10 | SoB | KBZ | HoH | |
| Göteborgsslaget 2, slaget om Hisingen | 40 | HoS | FYR | SKA | |
| GT Solo AoS Goublins Villers-Bocage | 42 | DoK | BoK | SBGL | |
| GT WarhaSquigs | 52 | DoK | BoK | NH | |
| HUXLEYS OPEN 2026 – AGE OF SIGMAR | 50 | HoS | SCE | SCE | |
| Ironweld: Age of Sigmar Grand Tournament | 53 | CoS | StD | KBZ | MoN |
| King in the North 2026 | 15 | SoB | GG | FYR | |
| KREFELD MAJOR AoS 2026 | 42 | DoK | SoB | SYL | LRL |
| La Classique d’été | 28 | SYL | KO | SYL | SKA |
| Limestone City Grand Tournament 2026 | 20 | IJZ | SoB | LRL | |
| Lone Star Open 2026 – Age of Sigmar Champs | 40 | GG | IDK | CoS | StD |
| Mannheimer Summer Clash | 40 | OBR | IJZ | DoK | |
| Mercia Madness V | 18 | KBZ | SoB | HoS | MoN |
| Mighty Founding – July 2026 | 26 | MoN | BoK | HoS | IDK |
| Mile High Open 2026 | 33 | SoB | SYL | SER | |
| Mox AOS 2k Tournament – August 2026 | 16 | SYL | CoS | SBGL | |
| Nashcon Age of Sigmar GT 2026 | 112 | MoN | StD | LRL | |
| NctctAOS | 18 | SKA | HoS | GG | |
| NI GT | 52 | CoS | DoT | DoK | KO |
| Ogopogo Open AOS GT | 30 | HoS | SYL | DoT | |
| Old Town Throwdown Summer Stampede | 114 | SER | FEC | HoS | |
| Oslohammer #12 | 21 | KBZ | SKA | BoK | DoK |
| Palm Springs Classic – Sigmar GT | 42 | SER | HoS | SKA | DoK |
| PHOGAPALOOZA | 24 | SoB | SCE | StD | |
| Realmgate Clash GT | 12 | OBR | SKA | BoK | |
| Realmgate Warriors: Grotmas in July GT | 13 | DOK | IJZ | SER | |
| Realms 10 | 12 | HoS | BoK | SER | SCE |
| Realms 11 | 12 | BoK | SER | StD | |
| Realmshift Series 2026 – Chapter 2 | 38 | CoS | DoT | StD | |
| Rose City Rampage 4: To the Rextreme | 30 | GG | HoH | DoT | |
| Sagahammer 2026 | 15 | CoS | KO | CoS | |
| Siege of York IV | 22 | FYR | OM | DoK | SKA |
| Southeastern Slaughter, Battles and BBQ | 11 | GG | StD | LRL | |
| Stirling AOS Muster -S.A.M | 20 | IJZ | IDK | DoT | |
| Summer Slaughter: Age of Sigmar Grand Tournament | 37 | CoS | SYL | CoS | |
| Southeastern Slaughter, Battles and BBQ | 11 | GG | StD | LRL | |
| Tales in the Wood XV | 49 | DoT | MoN | SBGL | |
| The Salt City GT Age of Sigmar | 11 | DoK | HoS | SYL | |
| The Utah Cup 2026 – Age of Sigmar | 27 | HoS | MoN | BoK | |
| Vantastic GT Year 3 | 9 | MoN | OM | SBGL | |
| Warzone Southern Fried Sigmar GT | 36 | SBGL | LRL | OM | IJZ |
SOURCES
Best Coast Pairings
Tabletop Herald
Milarki
Championshub.app
MiniHeadQuarters
Ecksen
Longshanks


I’ve added in a colour code to show the rough age of the rules the faction is using.
As always, these are global stats from various sources around the internet.

What I’m trying to do here is work out what the win rates would be if the skill levels of all the players were the same (Yes, I realise this is nearly impossible to calculate – But I’m playing around here).
How it works is by calculating the average Elo of all the players that have had matches since the July battlescroll dropped. This worked out as 411.1. I then calculated how much difference there was between a factions average Elo shown in our original win rate graph to this overall average. The difference between these two figures was then turned into a percentage difference over/under the 411.1 elo. I then increased or decreased their win rate by this percentage (But this isn’t as simple as deducting or adding the percentage different to the win rate – you have to work out for instance what 4% may be of say 53% and then apply that. For Example – 10% of 40% is 4%)

This chart shows the win rates for all the battletomes released within certain periods of time (every 6 months since 4th edition release).
This should show whether Battletomes are generally stronger the later they are released into the edition. As we can see they all fall within the 45-55% win area, though the battletomes released in the last 6 months are a little stronger than the other cohorts.

This chart shows the win rates for Battle Formations that have seen 100 games or more at GT events.

This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the Age of Sigmar stats).
The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Neither to 600-699 rated players. Where we start to see the swell in players possibly chasing the factions with more favourable rules is in players rated less than 600 Elo.
To make it a bit easier to see the effect of higher skilled players, I’ve added the below chart this week which breaks down each factions player base as a percentage.


The blue section shows the percentage of a factions players which have an Elo rating of 500 or greater. While the Orange shows the number of new players to the faction where they have yet to attend a tournament (based on our database history).

Fabien Barbusse is a top player in the AoS scene and a member of the Woehammer Discord who is one of many who points out any mistakes in the charts before we publish them. He stated he felt the most valuable chart would be a version of the one above, which shows the % of 4+ win results in a 5 game event compared to the other results.

Ideally you would want 50% of the players having a positive results for a truly balanced game system.

This chart shows firstly the % of players with a negative result from 5 games at GT’s or GT+ in purple for each faction.
Dark blue shows the percentage of players who achieved 5 wins from 5 in the first five rounds of a GT or GT+.
Orange shows the players who achieved four wins from the first four rounds of a GT or GT+ but were unable to achieve the full house and lost their round 5 match.
Green shows the players who achieved three wins from three wins but were unable to win in their fourth round match.
Light blue shows all other players aside from those shown in the first three categories, who were able to achieve a positive result at a GT or GT+ i.e. 3 or more wins.

This one could be useful for TO’s who are looking to run tournaments in the near future. If you’re hoping to curtail a few of the higher powered factions, you could perhaps look to use battleplans where those factions aren’t as dominant.

PlasticCraic mentioned the popularity of Battleplans earlier this week on his discord. So thought I’d include this.

To download out Age of Sigmar stats database, click on the button below.
For those of you who are counted among our legendary Patreons, you can view the full stats and download the stats database.
This database is included in an additional article which is Patreon only and posted on the same day. These Patreon posts also include additional stats which aren’t available in the standard stats article, such as Faction v Faction stats.
You can become a Patreon of Woehammer for as little as £2 a month!
We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats, this includes an attempt to reflect both the tournament strength and the faction strength.
All of the results in this article are taken from Best Coast Pairings, , Ecksen, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.
For patrons, you’ll be able to download and play with the database as well (which includes all the lists and stats for all the factions).
As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.

| Event | Players | 1st | 2nd | 3rd | WC |
|---|---|---|---|---|---|
| 2026 Vienna Summer Tabletop Major AoS Singles | 41 | KBZ | BoK | LRL | DoT |
| 4th Annual Thunderstrike GT! | 32 | SER | CoS | MoN | OM |
| Age of Ropecon GT 2026 | 31 | SYL | HoS | DoT | SCE |
| Age of Sigmar Grand Tournament – Warhammer Open Tacoma | 104 | HoS | DoK | DoT | |
| Age of the Beast – 2 Day AOS GT | 16 | SoB | SER | SYL | |
| AoS Grimnirs Revenge 2026 GT | 30 | SBGL | FYR | CoS | IJZ |
| AoS Summer Scourge Presented by Carolina Reavers | 33 | CoS | CoS | SBGL | HoS |
| Bad Moon Brawl GT#1 | 13 | CoS | SBGL | IDK | |
| Battle of the Bay V | 21 | SYL | GG | SBGL | LRL |
| Beer Garden Bash | 22 | CoS | GG | SKA | |
| Bison Brawl Broken Fences! | 50 | SCE | FEC | CoS | |
| Black Tower Wargaming Summer AOS Ironman Event | 10 | CoS | DoK | SoB | |
| Boise Cup AOS 2026! | 22 | HoS | StD | LRL | MoN |
| Death by North West GT | 19 | DoT | CoS | FYR | SER |
| Egide AOS 2000ps Nouveau Manuel | 14 | SoB | IJZ | HoH | |
| El Agravio del Enanao Gruñón | 12 | StD | NH | SoB | |
| Feud on the Fens 2026 | 56 | SoB | SYL | DoT | NH |
| Fields of Slaughter GT 2 | 22 | IJZ | HoH | StD | |
| Fountain City Fight Club | 29 | FYR | CoS | SER | MoN |
| Gateway Open Age of Sigmar 2026 | 52 | FYR | KBZ | SYL | SoB |
| Geekfest -Summer Heat – Age of Sigmar | 10 | SoB | KBZ | HoH | |
| Göteborgsslaget 2, slaget om Hisingen | 40 | HoS | FYR | SKA | |
| GT WarhaSquigs | 52 | DoK | BoK | NH | |
| HUXLEYS OPEN 2026 – AGE OF SIGMAR | 50 | HoS | SCE | SCE | |
| Ironweld: Age of Sigmar Grand Tournament | 53 | CoS | StD | KBZ | MoN |
| KREFELD MAJOR AoS 2026 | 42 | DoK | SoB | SYL | LRL |
| La Classique d’été | 28 | SYL | KO | SYL | SKA |
| Limestone City Grand Tournament 2026 | 20 | IJZ | SoB | LRL | |
| Lone Star Open 2026 – Age of Sigmar Champs | 40 | GG | IDK | CoS | StD |
| Mannheimer Summer Clash | 40 | OBR | IJZ | DoK | |
| Mercia Madness V | 18 | KBZ | SoB | HoS | MoN |
| Mighty Founding – July 2026 | 26 | MoN | BoK | HoS | IDK |
| Mile High Open 2026 | 33 | SoB | SYL | SER | |
| Mox AOS 2k Tournament – August 2026 | 16 | SYL | CoS | SBGL | |
| Nashcon Age of Sigmar GT 2026 | 112 | MoN | StD | LRL | |
| NI GT | 52 | CoS | DoT | DoK | KO |
| Old Town Throwdown Summer Stampede | 114 | SER | FEC | HoS | |
| Oslohammer #12 | 21 | KBZ | SKA | BoK | DoK |
| Palm Springs Classic – Sigmar GT | 42 | SER | HoS | SKA | DoK |
| Realmgate Clash GT | 12 | OBR | SKA | BoK | |
| Realmgate Warriors: Grotmas in July GT | 13 | DOK | IJZ | SER | |
| Realms 10 | 12 | HoS | BoK | SER | SCE |
| Realms 11 | 12 | BoK | SER | StD | |
| Realmshift Series 2026 – Chapter 2 | 38 | CoS | DoT | StD | |
| Rose City Rampage 4: To the Rextreme | 30 | GG | HoH | DoT | |
| Sagahammer 2026 | 15 | CoS | KO | CoS | |
| Siege of York IV | 22 | FYR | OM | DoK | SKA |
| Southeastern Slaughter, Battles and BBQ | 11 | GG | StD | LRL | |
| Stirling AOS Muster -S.A.M | 20 | IJZ | IDK | DoT | |
| Summer Slaughter: Age of Sigmar Grand Tournament | 37 | CoS | SYL | CoS | |
| Southeastern Slaughter, Battles and BBQ | 11 | GG | StD | LRL | |
| Tales in the Wood XV | 49 | DoT | MoN | SBGL | |
| The Salt City GT Age of Sigmar | 11 | DoK | HoS | SYL | |
| The Utah Cup 2026 – Age of Sigmar | 27 | HoS | MoN | BoK | |
| Vantastic GT Year 3 | 9 | MoN | OM | SBGL | |
| Warzone Southern Fried Sigmar GT | 36 | SBGL | LRL | OM | IJZ |
SOURCES
Best Coast Pairings
Tabletop Herald
Milarki
Championshub.app
MiniHeadQuarters
Ecksen
Longshanks


I’ve added in a colour code to show the rough age of the rules the faction is using.
As always, these are global stats from various sources around the internet.

What I’m trying to do here is work out what the win rates would be if the skill levels of all the players were the same (Yes, I realise this is nearly impossible to calculate – But I’m playing around here).
How it works is by calculating the average Elo of all the players that have had matches since the July battlescroll dropped. This worked out as 411.1. I then calculated how much difference there was between a factions average Elo shown in our original win rate graph to this overall average. The difference between these two figures was then turned into a percentage difference over/under the 411.1 elo. I then increased or decreased their win rate by this percentage (But this isn’t as simple as deducting or adding the percentage different to the win rate – you have to work out for instance what 4% may be of say 53% and then apply that. For Example – 10% of 40% is 4%)

This chart shows the win rates for all the battletomes released within certain periods of time (every 6 months since 4th edition release).
This should show whether Battletomes are generally stronger the later they are released into the edition. As we can see they all fall within the 45-55% win area, though the battletomes released in the last 6 months are a little stronger than the other cohorts.

This chart shows the win rates for Battle Formations that have seen 100 games or more at GT events.

This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the Age of Sigmar stats).
The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Neither to 600-699 rated players. Where we start to see the swell in players possibly chasing the factions with more favourable rules is in players rated less than 600 Elo.
To make it a bit easier to see the effect of higher skilled players, I’ve added the below chart this week which breaks down each factions player base as a percentage.


The blue section shows the percentage of a factions players which have an Elo rating of 500 or greater. While the Orange shows the number of new players to the faction where they have yet to attend a tournament (based on our database history).

Fabien Barbusse is a top player in the AoS scene and a member of the Woehammer Discord who is one of many who points out any mistakes in the charts before we publish them. He stated he felt the most valuable chart would be a version of the one above, which shows the % of 4+ win results in a 5 game event compared to the other results.

Ideally you would want 50% of the players having a positive results for a truly balanced game system.

This chart shows firstly the % of players with a negative result from 5 games at GT’s or GT+ in purple for each faction.
Dark blue shows the percentage of players who achieved 5 wins from 5 in the first five rounds of a GT or GT+.
Orange shows the players who achieved four wins from the first four rounds of a GT or GT+ but were unable to achieve the full house and lost their round 5 match.
Green shows the players who achieved three wins from three wins but were unable to win in their fourth round match.
Light blue shows all other players aside from those shown in the first three categories, who were able to achieve a positive result at a GT or GT+ i.e. 3 or more wins.
This is not yet updated, and shows data from 26th July only.

This one could be useful for TO’s who are looking to run tournaments in the near future. If you’re hoping to curtail a few of the higher powered factions, you could perhaps look to use battleplans where those factions aren’t as dominant.

PlasticCraic mentioned the popularity of Battleplans earlier this week on his discord. So thought I’d include this.

To download out Age of Sigmar stats database, click on the button below.
For those of you who are counted among our legendary Patreons, you can view the full stats and download the stats database.
This database is included in an additional article which is Patreon only and posted on the same day. These Patreon posts also include additional stats which aren’t available in the standard stats article, such as Faction v Faction stats.
You can become a Patreon of Woehammer for as little as £2 a month!

A 55% win rate make the Tallyband of Nurgle look a very strong battle formation. But the WoElo adjusted win rate drops to 47% suggesting a big part of its success is down to the quality of its players rather than the faction itself. An average WoElo of 475.8 is among the highest we’ve seen, with 9 elite players and only 3 rookies, so this is perhaps an army attracting experienced competitors.
The performance breakdown reinforces that. One-third of players are finishing on 4+ wins while only 8% fail to win a game.
Artefacts, Traits and Poxes

Nothing here screams out as a “must take”.
Battle Tactics

This is where we can notice some important differences thanks to player skill.
Both Siege of Ashes and Blazing Onslaught have excellent raw win rates at 59%, but both fall to 43% when adjusted, indicating they’re success is down to the elite players choosing them.
At the other end, Legend of the Parch improves up to 50% adjusted win rate despite having a lower raw win rate. This could mean it may be more effective than some players realise.
Common Warscrolls

There appears to be a fairly stable core running through most lists:
Interestingly though, Plaguebearers and Poxbringer are the only commonly played warscoll that are currently above the faction’s adjusted average. while Putrid Blightkings and Sloven Knights both fall below.
Impactful Warscrolls

At first glance Shaman Foulhoof and Pestigors look incredible at 73% win rate. However both collapse to 37% adjusted win rate as they are primarily taken by elite players.
But the performers after adjustements are made are:
But none of these are vastly above the faction average which possibly reinforces my thoughts that Tallyband’s strength is coming from experience rather than any overpowered warscrolls.
We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats, this includes an attempt to reflect both the tournament strength and the faction strength.
All of the results in this article are taken from Best Coast Pairings, , Ecksen, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.
For patrons, you’ll be able to download and play with the database as well (which includes all the lists and stats for all the factions).
As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.

| Event | Players | 1st | 2nd | 3rd | WC |
|---|---|---|---|---|---|
| 2026 Vienna Summer Tabletop Major AoS Singles | 41 | KBZ | BoK | LRL | DoT |
| 4th Annual Thunderstrike GT! | 32 | SER | CoS | MoN | |
| Age of Ropecon GT 2026 | 31 | SYL | HoS | DoT | |
| Age of Sigmar Grand Tournament – Warhammer Open Tacoma | 104 | HoS | DoK | DoT | |
| Age of the Beast – 2 Day AOS GT | 16 | SoB | SER | SYL | |
| AoS Grimnirs Revenge 2026 GT | 30 | SBGL | FYR | CoS | |
| AoS Summer Scourge Presented by Carolina Reavers | 33 | CoS | CoS | SBGL | |
| Battle of the Bay V | 21 | SYL | GG | SBGL | |
| Boise Cup AOS 2026! | 22 | HoS | StD | LRL | |
| Death by North West GT | 19 | DoT | CoS | FYR | |
| Egide AOS 2000ps Nouveau Manuel | 14 | SoB | IJZ | HoH | |
| Feud on the Fens 2026 | 56 | SoB | SYL | DoT | |
| Fountain City Fight Club | 29 | FYR | CoS | SER | |
| GT WarhaSquigs | 52 | DoK | BoK | NH | |
| Ironweld: Age of Sigmar Grand Tournament | 53 | CoS | StD | KBZ | |
| La Classique d’été | 28 | SYL | KO | SYL | SKA |
| Mannheimer Summer Clash | 40 | OBR | IJZ | DoK | |
| Mercia Madness V | 18 | KBZ | SoB | HoS | MoN |
| Mighty Founding – July 2026 | 26 | MoN | BoK | HoS | |
| Oslohammer #12 | 21 | KBZ | SKA | BoK | |
| Palm Springs Classic – Sigmar GT | 42 | SER | HoS | SKA | |
| Realms 10 | 12 | HoS | BoK | SER | SCE |
| Siege of York IV | 22 | FYR | OM | DoK | |
| Realmgate Warriors: Grotmas in July GT | 13 | DoK | IJZ | SER | |
| Southeastern Slaughter, Battles and BBQ | 11 | GG | StD | LRL | |
| Vantastic GT Year 3 | 9 | MoN | OM | SBGL |
SOURCES
Best Coast Pairings
Tabletop Herald
Milarki
Championshub.app
MiniHeadQuarters
Ecksen
Longshanks


I’ve added in a colour code to show the rough age of the rules the faction is using.
As always, these are global stats from various sources around the internet.

I’ve included this one to show the rankings of factions by their average Elo.

What I’m trying to do here is work out what the win rates would be if the skill levels of all the players were the same (Yes, I realise this is nearly impossible to calculate – But I’m playing around here).
How it works is by calculating the average Elo of all the players that have had matches since the July battlescroll dropped. This worked out as 411.1. I then calculated how much difference there was between a factions average Elo shown in our original win rate graph to this overall average. The difference between these two figures was then turned into a percentage difference over/under the 411.1 elo. I then increased or decreased their win rate by this percentage (But this isn’t as simple as deducting or adding the percentage different to the win rate – you have to work out for instance what 4% may be of say 53% and then apply that. For Example – 10% of 40% is 4%)

This chart shows the win rates for all the battletomes released within certain periods of time (every 6 months since 4th edition release).
This should show whether Battletomes are generally stronger the later they are released into the edition. As we can see they all fall within the 45-55% win area, though the battletomes released in the last 6 months are a little stronger than the other cohorts.

This chart shows the win rates for Battle Formations that have seen 100 games or more at GT events.

This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the Age of Sigmar stats).
The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Neither to 600-699 rated players. Where we start to see the swell in players possibly chasing the factions with more favourable rules is in players rated less than 600 Elo.
To make it a bit easier to see the effect of higher skilled players, I’ve added the below chart this week which breaks down each factions player base as a percentage.


The blue section shows the percentage of a factions players which have an Elo rating of 500 or greater. While the Orange shows the number of new players to the faction where they have yet to attend a tournament (based on our database history).

Fabien Barbusse is a top player in the AoS scene and a member of the Woehammer Discord who is one of many who points out any mistakes in the charts before we publish them. He stated he felt the most valuable chart would be a version of the one above, which shows the % of 4+ win results in a 5 game event compared to the other results.

Ideally you would want 50% of the players having a positive results for a truly balanced game system.

This chart shows firstly the % of players with a negative result from 5 games at GT’s or GT+ in purple for each faction.
Dark blue shows the percentage of players who achieved 5 wins from 5 in the first five rounds of a GT or GT+.
Orange shows the players who achieved four wins from the first four rounds of a GT or GT+ but were unable to achieve the full house and lost their round 5 match.
Green shows the players who achieved three wins from three wins but were unable to win in their fourth round match.
Light blue shows all other players aside from those shown in the first three categories, who were able to achieve a positive result at a GT or GT+ i.e. 3 or more wins.

The above is an aim to show how easy factions are to pilot for players. In this case I’ve narrowed the population down to players with an Elo between 200 and 400. What follows is then the % of those players to win in the first round. This continues, showing what % of players won in round 1 and round 2 in the next column. This continues to show how deep developing players are progressing into tournaments undefeated using that faction.
Bear in mind that although we have no tournament history on record for these players, they may be skilled outside of tournaments before their first recorded instance in the Woehammer database.

This one could be useful for TO’s who are looking to run tournaments in the near future. If you’re hoping to curtail a few of the higher powered factions, you could perhaps look to use battleplans where those factions aren’t as dominant.

PlasticCraic mentioned the popularity of Battleplans earlier this week on his discord. So thought I’d include this.

To download out Age of Sigmar stats database, click on the button below.
For those of you who are counted among our legendary Patreons, you can view the full stats and download the stats database below which now includes warscroll win rates and lists.
You can become a Patreon of Woehammer for as little as £2 a month!
[ppp_patron_only level=1]
[/ppp_patron_only]
The latest WoElo data paints a bleak (pun intended) picture for Stormcast players using the Sentinels of the Bleak Citadels battle formation. While the army posts a 46% overall win rate, its WoElo Adjusted Win Rate falls to 44%, suggesting that the faction’s struggles persist even when accounting for player skill.
On first look, it might not seem a dramatic difference, but it’s fairly important. WoElo Adjusted Win Rate is designed to remove some of the influence of player ability, helping us to understand how the faction itself is performing. In the Sentinels of the Bleak Citadels case, the adjusted figure suggests the army is currently underperforming on its own merits rather than simply being piloted by weaker players.
The current dataset contains 26 players across 132 games, but only two of those players have a WoElo above 500. As a result, the 500+ pick percentages in the following images should be treated as directional rather than definitive. They can highlight trends, but they’re far from conclusive with it being such a small sample.
Tournament Performance

Stormcast players are proving capable of solid tournament finishes, but converting those into podium results remains difficult. Only 8% of players were able to achieve four wins or more, while the majority at 42% finished with two wins.
Overall, this suggests Sentinels of the Bleak Citadels are most commonly ending events with 2-3 wins rather than consistently challenging for top tables.
Enhancements
List construction appears to be fairly settled at the moment with Quicksilver Draught being the most common Artefact of Power. Despite posting a respectable 49% win rate across 67 games, it’s WoElo Adjusted Win Rate falls to 44%, matching the faction average. The less common Blade of the Six Smiths actually improves sightly after adjusting for player skill, posting an adjusted win rate of 48%.
Heroic Traits are also interesting, the two 500+ players both chose this as their trait yet it only records an adjusted win rate of 42%, below the faction adjusted rate. That doesn’t necessarily mean the trait is weak, but it does suggest that simply copying elite list choices may not automatically translate into better results.
Meanwhile Envoy of the Heavens and Shock and Awe both perform slightly above the faction adjusted rate despite being absent from higher-rated players’ lists.
Players are committing to the Scar of War, Veterans of the Amberstone Watch. It appears to be a dependable choice at the moment.

Battle Tactics
Sentinels players favour Burning for Vengeance which appears in 98 games and peforms in line with faction’s adjusted win rate. The remaining commonly selected tactics all cluster around the same performance. This does suggest Battle Tactics are not currently making a large impact on separating successful and unsuccessful lists.

Common Warscrolls
Reclusians top the usage charts, appearing in 95 games, while Vanguard-Raptors with Longstrike Crossbows, Lord-Terminos, Vigilors and Questor Soulsworn all feature heavily.
But popularity doesn’t equate to performance. Longstrike Crossbows post a 42% adjusted win rate, below the factions own adjusted win rate, despite being one of the main choices.
Prosecutors continue to stand out though. Although they appear in fewer lists than several other units, they have a 49% adjusted win rate making them possibly, one of the strongest warscrolls that Sentinels of the Bleak Citadels can use.

Most Impactful Warscrolls
Looking past popularity means we can look at some other units that may deserve some attention.
Liberators are seemingly good with an adjusted win rate of 52%, making them one of the few units that comfortably outperforms the faction.
Stormcoven, Prosecutors and Yndrasta also exceed the adjusted faction win rate, meaning there may be some value in including them.
On the otherside, Karazai the Scarred and Vanquishers all appear to be struggling posting a 40% and 42% adjusted win rate respectively.
Perhaps the most interesting example is the Celestant-Prime, his raw win rate of 64% initially looks really good, but once player skill is taken into account, the adjusted win rate falls to 45%. Much of his success seems to be driven by the calibre of players fielding him rather than the warscroll itself.

Final Thoughts
Stormcast Eternals are the games most common army, and Sentinels of the Bleak Citadels is its players most common Battle Formation, but they face an uphill struggle in competition play. Their already low 46% becomes 44% once player skill is taken into account.
But there are positives, Prosecutors, Liberators, Stormcoven and Yndrasta all are currently pulling the faction up, there may be some room therefore for innovation.
As always, these findings are based on the first 100 games played with the Battle Formation. The Elite 500+ player sample is too small to draw any meaningful conclusions from so the WoElo pick rates should only be viewed as early indicators. Even so, data could be suggesting that Sentinels players may have more success by looking beyond the established lists and exploring some of the less obvious options.
Overall Performance
Bacchanal of Blood is proving to be one of the stronger formations in the current meta, posting a 53% win rate across 143 games. Unlike Coven of Blood, though, its success isn’t being driven by an elite player base. With an average Elo of 451.9, only 16% of players above 500 Elo, and 20% first-time tournament attendees, these results suggest the formation is performing well across a broader range of player skill levels.
The performance breakdown reinforces that consistency:
That points to an army that consistently achieves positive tournament records rather than relying on a handful of standout finishes.

Warscrolls
The army has a fairly clear core, although there is noticeably more variety than we’re seeing in Coven of Blood for Daughters of Khaine.
Barrow Guard are the most common unit and continue to perform well at 54%.
Vengorian Lord stands out among the commonly used warscrolls with a 60% win rate, while Dire Wolves and Fell Bats also comfortably outperform the faction average.
Some staples aren’t carrying their weight quite as well. Blood Knights (47%), Barrow Knights (46%), and Prince Vhordrai (43%) appear regularly despite below-average results.
Among the less common options, several units are quietly posting excellent numbers:
These all come from smaller samples but could point towards alternative builds worth exploring.Enhancements

Enhancements
The enhancement choices are fairly settled.
Shard of Night is comfortably the preferred artefact and returns a solid 60% win rate.
Immortal Ego is the standout Heroic Trait, posting an impressive 62% across a healthy sample of 86 games, making it the clear default option.
Battle Tactics and Manifestations
Unlike some factions, Bacchanal of Blood doesn’t appear to have one overwhelmingly dominant battle tactic package.
Burning for Vengeance (59%) edges out the other common choices.
Siege of Ashes remains the default selection thanks to its reliability rather than exceptional performance.
One interesting note is that while Manifestations of the Grave is the most common lore, Aetherwrought Machineries is quietly producing a 61% win rate from 33 games, suggesting some players are finding success by moving away from the expected choice.

Overall Impression
Bacchanal of Blood feels like a very healthy competitive army. It isn’t dominating through elite players alone, nor is it dependent on a single oppressive unit. Instead, it has a broad collection of efficient warscrolls, several viable support options, and enough flexibility that players are still discovering successful combinations. The formation looks strong without appearing solved, and there is still room for innovation as the meta develops.
Overall, Coven of Blood continues to justify its place as the standout Daughters of Khaine formation. A 60% win rate across 130 games is backed up by a healthy player base and a very experienced one, with almost 60% of players sitting above 500 Elo and just a single first-time tournament player.
Overall Performance
A 60% win rate from 130 games makes this one of the strongest formations in the game.
38% of players finish on 4 or more wins, with another 29% reaching 3 wins. That means over two-thirds of players are leaving events with winning records.
The high average Elo (494.9) suggests the formation is attracting experienced players, so a lot of the success is undoubtedly pilot skill.

Warscrolls
There’s very little variation in the core list.
Blood Sisters, Morathi-Khaine, the Shadow Queen, Khinerai Heartrenders and the Melusai Ironscale appear in the overwhelming majority of lists, forming a very consistent backbone.
The standout performers are the Slaughter Queen on Cauldron (74%) and Bloodwrack Shrine (72%). While both have smaller sample sizes, they’re well worth watching as the data grows.
Outside of those, most of the core units are clustered around the 58-60% mark, suggesting the army wins through the strength of the overall package rather than one clearly broken warscroll.

Enhancements
There isn’t much experimentation with artefacts.
Witchbrew is effectively the default choice.
Heroic Traits are more varied. Hand of Khaine (72%) and Shadow-Blooded (69%) have posted excellent early numbers, although from relatively small samples compared to Loyal Unto Death, which remains the most commonly selected option despite its lower 56% win rate.

Battle Tactics
Players are clearly favouring Siege of Ashes and Burning for Vengeance because they’re the most reliable and most commonly selected.
The eye-catching number is Blazing Onslaught at 74%, although that’s from only 23 games, so it’s probably best viewed as an option with high potential rather than a proven staple.
Overall Impression
The data paints the picture of an army that’s becoming highly refined. Most successful lists share an almost identical core, with only a handful of support choices changing around the edges. The question isn’t whether Coven of Blood is strong, but whether the meta will adapt to it over the coming weeks, or whether these numbers remain as more games are played.
We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats, this includes an attempt to reflect both the tournament strength and the faction strength.
All of the results in this article are taken from Best Coast Pairings, , Ecksen, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.
For patrons, you’ll be able to download and play with the database as well (which includes all the lists and stats for all the factions).
As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.

| Event | Players | 1st | 2nd | 3rd | WC |
|---|---|---|---|---|---|
| 2026 Vienna Summer Tabletop Major AoS Singles | 41 | KBZ | BoK | LRL | DoT |
| 4th Annual Thunderstrike GT! | 32 | SER | CoS | MoN | |
| Age of Sigmar Grand Tournament – Warhammer Open Tacoma | 104 | HoS | DoK | DoT | |
| AoS Grimnirs Revenge 2026 GT | 30 | SBGL | FYR | CoS | |
| AoS Summer Scourge Presented by Carolina Reavers | 33 | CoS | CoS | SBGL | |
| Battle of the Bay V | 21 | SYL | GG | SBGL | |
| Death by North West GT | 19 | DoT | CoS | FYR | |
| Egide AOS 2000ps Nouveau Manuel | 14 | SoB | IJZ | HoH | |
| Feud on the Fens 2026 | 56 | SoB | SYL | DoT | |
| Fountain City Fight Club | 29 | FYR | CoS | SER | |
| Ironweld: Age of Sigmar Grand Tournament | 53 | CoS | StD | KBZ | |
| La Classique d’été | 28 | SYL | KO | SYL | SKA |
| Mannheimer Summer Clash | 40 | OBR | IJZ | DoK | |
| Mercia Madness V | 18 | KBZ | SoB | HoS | MoN |
| Palm Springs Classic – Sigmar GT | 42 | SER | HoS | SKA | |
| Realms 10 | 12 | HoS | BoK | SER | SCE |
| Realmgate Warriors: Grotmas in July GT | 13 | DoK | IJZ | SER | |
| Southeastern Slaughter, Battles and BBQ | 11 | GG | StD | LRL | |
| Vantastic GT Year 3 | 9 | MoN | OM | SBGL |
SOURCES
Best Coast Pairings
Tabletop Herald
Milarki
Championshub.app
MiniHeadQuarters
Ecksen
Longshanks


I’ve added in a colour code to show the rough age of the rules the faction is using.
As always, these are global stats from various sources around the internet. Er… Kruleboyz?

I’ve included this one to show the rankings of factions by their average Elo. As mentioned in the last section, Daughters have the highest average Elo of all the factions currently which goes a long way to contributing to that 62% win rate.

What I’m trying to do here is work out what the win rates would be if the skill levels of all the players were the same (Yes, I realise this is nearly impossible to calculate – But I’m playing around here).
How it works is by calculating the average Elo of all the players that have had matches since the July battlescroll dropped. This worked out as 409.1. I then calculated how much difference there was between a factions average Elo shown in our original win rate graph to this overall average. The difference between these two figures was then turned into a percentage difference over/under the 409.1 elo. I then increased or decreased their win rate by this percentage (But this isn’t as simple as deducting or adding the percentage different to the win rate – you have to work out for instance what 4% may be of say 53% and then apply that. For Example – 10% of 40% is 4%)

This chart shows the win rates for all the battletomes released within certain periods of time (every 6 months since 4th edition release).
This should show whether Battletomes are generally stronger the later they are released into the edition. As we can see they all fall within the 45-55% win area, though the battletomes released in the last 6 months are a little stronger than the other cohorts.

This chart shows the win rates for Battle Formations that have seen 100 games or more at GT events.

This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the Age of Sigmar stats).
The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Neither to 600-699 rated players. Where we start to see the swell in players possibly chasing the factions with more favourable rules is in players rated less than 600 Elo.
To make it a bit easier to see the effect of higher skilled players, I’ve added the below chart this week which breaks down each factions player base as a percentage.


The blue section shows the percentage of a factions players which have an Elo rating of 500 or greater. While the Orange shows the number of new players to the faction where they have yet to attend a tournament (based on our database history).

Fabien Barbusse is a top player in the AoS scene and a member of the Woehammer Discord who is one of many who points out any mistakes in the charts before we publish them. He stated he felt the most valuable chart would be a version of the one above, which shows the % of 4+ win results in a 5 game event compared to the other results.

Ideally you would want 50% of the players having a positive results for a truly balanced game system.

This chart shows firstly the % of players with a negative result from 5 games at GT’s or GT+ in purple for each faction.
Dark blue shows the percentage of players who achieved 5 wins from 5 in the first five rounds of a GT or GT+.
Orange shows the players who achieved four wins from the first four rounds of a GT or GT+ but were unable to achieve the full house and lost their round 5 match.
Green shows the players who achieved three wins from three wins but were unable to win in their fourth round match.
Light blue shows all other players aside from those shown in the first three categories, who were able to achieve a positive result at a GT or GT+ i.e. 3 or more wins.

The above is an aim to show how easy factions are to pilot for players. In this case I’ve narrowed the population down to players with an Elo between 200 and 400. What follows is then the % of those players to win in the first round. This continues, showing what % of players won in round 1 and round 2 in the next column. This continues to show how deep developing players are progressing into tournaments undefeated using that faction.
Bear in mind that although we have no tournament history on record for these players, they may be skilled outside of tournaments before their first recorded instance in the Woehammer database.

This one could be useful for TO’s who are looking to run tournaments in the near future. If you’re hoping to curtail a few of the higher powered factions, you could perhaps look to use battleplans where those factions aren’t as dominant.

PlasticCraic mentioned the popularity of Battleplans earlier this week on his discord. So thought I’d include this.

To download out Age of Sigmar stats database, click on the button below.
For those of you who are counted among our legendary Patreons, you can view the full stats and download the stats database below which now includes warscroll win rates and lists.
You can become a Patreon of Woehammer for as little as £2 a month!
[ppp_patron_only level=1]
[/ppp_patron_only]