Tag Archives: Games Workshop

Vanguard: Slaves to Darkness – Beginners 1,000 Point Army

Following on from Danny and Phil’s excellent chat about the new Slaves to Darkness Battletome, we thought it would be great to give you an option for a beginners army based on the new Vanguard: Slaves to Darkness.

Vanguard: Slaves to Darkness

This new boxed set priced at £85 through Games Workshop comes with 17 models in total to give you an (almost) complete beginners army. I say almost, the total points in this set amounts to 680 points.

Included in the box you have:

  • 1x Chaos Lord (115 points)
  • 10x Chaos Warriors (220 points)
  • 5x Chaos Knights (230 points)
  • 1x Gorebeast Chariot (115 points)

But we want a full 1,000 point army that we can start playing with, so to add to the above I’d possibly look at buying a Chaos Sorcerer Lord, a Darkoath Warqueen and a set of Darkoath Savagers.

What will it all cost?

  • Battletome: Slaves to Darkness £32.50
  • Vanguard: Slaves to Darkness £85
  • Darkoath Warqueen £21
  • Darkoath Savagers £35

That’s total of £173.50 at Games Workshop prices for everything you need to play at 1,000 points with Slaves to Darkness.

You can of course get these cheaper through your local retailers. Element Games in the UK offer between 15-25% off on these prices. Why not use our affiliate link below to start your army today?

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The List

Army Faction: Slaves to Darkness
Subfaction: Host of the Everchosen

LEADERS
Chaos Lord (115)
General
– Mark of Nurgle
– Reaperblade and Daemonbound Steel
– Command Trait: Death Dealer
– Artefact: Hellfire Sword (Reaperblade)
Chaos Sorcerer Lord (120)
– Mark of Nurgle
– Lore of the Damned: Daemonic Speed
Darkoath Warqueen (100)

BATTLELINE
10x Chaos Warriors (220)
– Mark of Nurgle
– Murderous Weapons
– Retinue
5x Chaos Knights (230)
– Mark of Nurgle
– Cursed Flail
– Ensorcelled Banner: The Eroding Icon
10x Darkoath Savagers (100)

OTHER
1x Gorebeast Chariot (115)
– Mark of Khorne
– Lashing Whip & Chaos War-Flail

TOTAL POINTS: 1000/1000

This army is tough! and it has fast elements which can also pin units in place while you bring your Chaos Warriors and Darkoath Savagers to bear. We’ve gone for Host of the Everchosen as our subfaction, this will allow us to bring back slain models on 5+ instead of 6+ with our rally ability. This only applies to the Chaos Warriors and Chaos Knights, but these two units with the Mark of Nurgle are already going to be blighters to shift anyway, this will just make it even harder for our oppposition!

How it could play

Chaos Lord

Our general for this particular list. He’s tough and hits like a hammer. Giving him the Mark of Nurgle means the enemy have to subtract 1 from their wound rolls that target him when using melee weapons. It also gives him the ability to use the Command Ability: Bestow Contagion. This will allow our other Nurgle Marked units (Chaos Warriors and Knights) a chance to cause D3 mortal wounds to enemy units within 3″ on a 3+.

We’ve got Death Dealer as our Command Trait, and this will allow our General to fight for a second time in the fight phase once per battle. Admittedly it’s with the Strike-last effect, but even so, well worth having.

With Chaos Lords you’re also allowed to choose a retinue which you can pass wounds off to on a 3+ (the reasons for this shown in the Chaos Warriors section), for this I’ve chosen the Chaos Warriors, as really he should be sticking to them like glue throughout the game. The other benefit from being retinue is they can fight immediately after our Chaos Lord if they haven’t fought yet. Essentially giving you two fight activations for the price of one!

As an artefact, I’ve gone for Hellfire Sword, which will allow our Reaperblade to cause two mortal wounds for each hit roll of 6.

Giving him the Reaperblade and Daemonbound Steel does mean that the damage output is slightly better than that of the Daemonbound Flail when you also take into account the mortal wounds caused by Hellfire Sword:

Weapon– Save6+ Save5+ Save4+ Save3+ Save2+ Save
Reaperblade222222
Daemonbound Steel111110
TOTAL333332
Daemonbound War-Flail222222
Average Damage after Saves
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Chaos Sorcerer Lord

This lovely fellow is a good buff to your forces. He’s a single cast and single unbind wizard which isn’t anything to write home about, but what he does provide is his spell Daemonic Power. With a casting value of 6 and a range of 18″ it should be fairly easy to cast each turn, and when you do you’ll be able to give ANY of your other units in this list +1 to hit and +1 to wound for their melee attacks. That’s nothing to be sniffed at!

As well as this he can give a 6+ ward to one of your other units in this list until the next hero phase. Hopefully you’re starting to see the tankiness of those Chaos Warriors now with their Mark of Nurgle (-1 to wound them) and a 5+ Ward Save against mortals and 6+ Ward against everything else.

Darkoath Warqueen

I absolutely love this model, which is mainly why I’ve chosen it (never discount rule of cool!). Like the Chaos Lord, this unit can allow the Darkoath Savagers to fight immediately after herself (as long as they haven’t already fought), another twofer!

She has an ability where if issuing the inspiring presence command while inside the enemy territory she can give it up to 2 Darkoath or Cultist units. We only have one for this list, but perhaps consider buying one of those awesome Warcry warbands when you look to expand to 2k?

Chaos Warriors

The first of our three battleline units. Keep these near your Chaos Lord so that they can benefit from the Retinue rule and fight immediately after the Chaos Lord in the fight phase.

With a 3+ save, a 5+ ward against mortals and a 6+ ward against everything else using the Chaos Sorcerer Lords Oracular Visions, AND the ability to have slain models return from the rally command on 5+, this unit is going to take A LOT of punishment before it goes away! In fact they would need an average of 72 damage from zero rend weapons to be allocated to them before saves, for the enemy to have a chance of destroying them.

By getting the Chaos Sorcerer Lord to cast Daemonic Power on them as well you’ll soon see their average damage output after saves is not to be ignored:

Weapon– Save6+ Save5+ Save4+ Save3+ Save2+ Save
Murderous Weapons1414121075
Murderous Weapons (Enemy Territory)*21211814117
*Chaos Warriors gain +1 attack while wholly within enemy territory
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Darkoath Savagers

Another unit I absolutely love. These guys have an added benefit of causing mortal wounds on hit rolls of 6 when in combat. This is the perfect unit to try and take objectives with, because if you manage to claim one previously held by the enemy then this unit will get a 5+ ward save until the end of the game. They won’t stand up to much punishment though, so if you’re going to commit them make sure you can win!

Weapon– Save6+ Save5+ Save4+ Save3+ Save2+ Save
Darkoath Weapons874411
Average Damage Output after Saves

Chaos Knights

Another tanky unit. They also benefit from the 5+ ward save against mortal wounds. We’re also giving them Mark of Nurgle (who is Mark anyway?) so the enemy is at -1 on their to wound rolls.

These guys are quick as well, we’ve given our Chaos Sorcerer Lord the spell Daemonic Speed. This will allow to roll 3D6 for their charge rolls when within 18″.

We’ve also chosen to give these chaps The Eroding Icon Ensorcelled Banner, this will worsen the rend of melee weapons used against them by 1, making them even harder to kill!

You’ll want these guys quickly claiming objectives and tying up units you want to hold in place ready for your Chaos Warriors to pummel.

Weapon– Save6+ Save5+ Save4+ Save3+ Save2+ Save
Cursed Land (Charging)888664
Cursed Lane*443321
Cursed Flail*322110
Trampling Hooves*322110
TOTAL*1087541
Average Damage Output
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Gorebeast Chariot

Another flanker unit for our army. We’ve given this the Mark of Khorne which allows us to add 1 to the attacks of its melee weapons when it charges.

Don’t forget that at the end of the combat phase it can make a normal move even if still within 3″ of the enemy. If it does so, it can cross across models with wound characteristics of 4 or less as though it can fly. If you do so, pick a unit that this model passed over and roll a dice, on 3+ that enemy suffers D6 mortal wounds! You’ll probably do an average of 3 or 4 mortal wounds… And it only costs 115 points! Bargain!

Weapon– Save6+ Save5+ Save4+ Save3+ Save2+ Save
Lashing Whip100000
Chaos War-Flail322110
Crushing Fists222200
TOTAL644310
Average Damage Output

Where to go next?

Everything in this book looks cool and you certainly couldn’t go wrong by possibly buying a second Vanguard box! If not, have a look at the Varanguard and Chosen, both heavy hitting units if that’s what you like. There’s also a certain bloke named Archaon…

Painting Mephrit Dynasty Necrons

I wasn’t planning on starting the new year with a new army, but I wanted to test out a colour scheme before I started work on the Hierotek Circle Kill Team and then Games Workshop went and teased the rules for Boarding Actions. Thus I found myself gluing together the Necrons from the astonishingly good value Warhammer 40,000 Recruit Edition and picking out a colour scheme which started out by selecting the shiniest of metals to really push the Terminator vibe.

I’m pretty happy with the result, which took me about a week of short bursts in the evening and then a chunk of my Saturday (which was mostly devoted to edge highlighting). Here are the paints I used:

I started by priming using the Gloss Black, and then base coating the entire mode with Chrome. I used an airbrush or both of these stages. It’s a tool that lets me prime indoors and without fear of problems from temperature or humidity, and apply the Vallejo Metal Color range as a base coat quickly and smoothly. Substitute your preferred rattlecan or brush on black primer and then brush on the Chrome if you don’t have access to an airbrush.

Next up, give a light coat of Nuln Oil to the whole model to give it some depth. You can skip over the gun and other parts where the metal will be painted over.

Paint the gun Black, then gently dab White Ink into the recesses where the orange glow will come from. This is to give a bright colour to apply the orange to. Ink flows very easily so you can use capillary action instead of carefully painting the tiny gaps. Just add more ink until it flows into the next chamber. Do the same thing with the recesses between the ribs.

The various bits of wiring (such as the connection between the gun and the body and some damaged cables hanging from some of the torsos) also needs a white coat as do the scarabs’ central balls, but they don’t lend themselves to the ink method; use the regular White paint instead.

Once dry, apply the Fire Giant Orange to the white areas. It’s a speed paint, so use the same capillary action method for the guns and use a generous amount elsewhere. Finally use a tiny dot of Flash Gitz Yellow to create a point highlight.

Use Emerald for the face masks, the scarab wings, and the shoulder plates as well as the panels that make up the Royal Warden’s cloak (take care to leave the connectors in plain metal). Apply a tiny amount of Nuln Oil to the masks to shade the eyes and mouths so they have definition. Then go in and edge highlight with the Pale Blue. Use the Pale Blue to paint the stripe up the Royal Warden’s face too.

All the remains are the bases. I used Buff to base coat them, then applied Apothecary White to the rocks before covering the surfaces with Armageddon Dunes which I then highlighted by dry-brushing with Buff. Watch out for the single, tiny scarab that one of the warriors has perched on their tactical rock. Use the same paint scheme as the rest of them for that little fella’.

Add your preferred varnish to protect your paint job, and magnetise the bases for storage and transport if you are so inclined and you can call these Necrons done.

Gallery

Hobby Update – Dwarf Blood Bowl Team

11 Dwarf Blood Bowl Players

Day four of my Blood Bowl updates and the last one for a while. So I finished with a strong team – Dwarfs!

You can check out my Orcs, Skaven and Human teams from previous days if the tough little blighters are not your thing!

As with the other teams the Dwarfs were assembled and so just needed a spray undercoat and they were ready to go. I decided to go a little different for these guys and use a metallic base – Retributor armour. And, as everyone who follows cricket will know – green and gold go together; so the off-colour was chosen as well!

Blood Bowl Dwarf Team

The box set comes with 6 Dwarf Blocker Linemen, 2 Runners, 2 Blitzers and 2 Troll Slayers. Unfortunately the Troll Slayers have a single connection to the base, and one of mine broke. So in keeping with my intent to keep things quick I’ve put it to one side and will return to it later.

6 Dwarf Blocker Linemen
2 Blitzers
Troll Slayer and 2 Runners
The Full Team

As I mentioned above the base of the models is Chaos Black and then a very heavy drybrush of Retributor Armour for the bright gold look. I have then picked out a few of panels in Leadbelcher, to get a little contrast.

The hair is Wild Rider Red for the Troll Slayer (got to have bright orange hair for a Troll Slayer) and then grey, brown and black for the other models.

And the under armour/cloth is Warboss Green – a great colour with good coverage over black and the gold.

I really like how they’ve come together and the spotty green flock on the bases make them a little different from the other Blood Bowl teams I’ve already painted.

How do they play?

Dwarfs have Block – lots of it! So your guys are not falling over too often and ‘Both Down’ results don’t result in a turnover – great news. But there is a downside – Dwarfs are expensive with the Linesmen costing 70,000 each (compared with 50,000 for most non-Elf teams), and they are slow (movement 4 for the Linemen). You’ll need to defend in depth otherwise the quicker teams will have scored 3 times before you get enough space to make it through.

Whatever you do, when you get the ball, don’t give it up – you’ll need it and you need to keep your opponent away from it! This all makes Dwarfs a good team, but difficult for beginners so don’t worry if you lose a few games – they are a great team once the skills start rolling in.

Woe Points and Hobby Bingo

This also contributes to two of the methods I’m trying to use to reduce the pile of shame or potential! Woe Points is -11 for this group (so -23 so far in 2023) and another square of Hobby Bingo which I’ll ask Peter to update for me!

Buying a Box

You can pick up a box at Element Games (UK), or at Not Just Gamin’ (US) and support Woehammer(*); or pop into your FLGS.

— Declan and Eeyore

(*) affiliate link

Hobby Update – Human Bowl Team

12 Human Blood Bowl Players

Regular readers and followers of my update will know I’ve recently finished two Blood Bowl teams, and this update is a third. And it’s a return to another classic – this time with Humans.

These were also already assembled and I decided to do these in traditional colours – or at least predominately… so I opened up another my commonly used colours and went with – blue!

Blood Bowl Human Team

The box set comes with 6 Human Linemen, 2 Throwers, 2 Blitzers and 2 Catchers.

6 Human Linemen
2 Throwers… including Golden Boots!
2 Catchers
2 Blitzers
The Full Team

The Blood Bowl teams are (so far) all great fun to paint. These required a little more work, because I needed to do the underarmour/cloth first and decided to do this in red as a different contrast to the traditional bone/white options.

I then went over the armour panels in Caledor Blue which has great coverage over most colours – including the rough bits of red I’d left behind. In this team I also decided to add a few different colours and skin colours – so there are some different colour shoes (including Golden Boots), and some darker skin players to add much needed variety.

How do they play?

Humans are the other original team, with the Orcs painted recently and they are the definition of all-rounders. They have reasonable armour, can participate on the line of scrimmage and pass and catch (although be wary of high agility teams intercepting the ball).

The catchers are the most fragile of the players and so are likely to not be involved in all the drives, but if you can keep them alive there’s always the possibility of a quick score as well as the ability to break into any Orc ‘cages’ that your opponent may have set-up.

Woe Points and Hobby Bingo

I also get credit for this with Woe Points and Hobby Bingo… so that is -12 Woe Points already and a square ticked off.

Buying a Box

You can pick up a box at Element Games (UK), or at Not Just Gamin’ (US) and support Woehammer(*); or pop into your FLGS.

— Declan and Eeyore

(*) affiliate link

Hobby Update – Skaven Blood Bowl Team

14 Skaven Blood Bowl Players

Hot on the heels of the Orc Blood Bowl Team being completed, I decided I would try to get a few more teams finished… and next on the pile was always going to be the Skaven. I’ve loved the Skaven Blood Bowl team since the 2nd Edition (the original one, not the reboot!) as it is the polar opposite of the Orc team.

Low armour, good agility and 1 turn touchdown scoring Gutter Runners (with a few skills and movement increases. What’s not to like.

Blood Bowl Skaven Team

The box set comes with 6 Skaven Clanrat Linemen, 2 SkavenThrowers, 2 Stormvermin and 2 Gutter Runners. I added to this 2 Rat Ogres for a bit of beef in the team. Also who doesn’t like Big Guys?

6 Skaven Clanrat Linemen
2 Stormvermin
2 Skaven Throwers
2 Gutter Runners
2 Rat Ogres
The Full Team!

I painted these using elements of ‘Slap Chop’ for the skin and black cloaks and then ‘battle ready’ for the armour. I’ve not done purple/pink and yellow before and I think it works well for a small force – not sure how I’d feel about it on a full Skaven army in Age of Sigmar or The Old World though. May be a bit too comic for that.

The skin is Volupus Pink (contrast) and the armour is Averland Sunset with a wash of Iyanden Yellow. Yellow’s are much better than when I started gaming and this is a great combo. Makes me wish we had these colours when I painted Empire – always liked Stirland (Green and Yellow).

The Rat Ogres were a suggestion by one of my Hobby Buddies – Chris Denmark. They are the Rat Ogres from the old Warhammer starter set – Island of Blood – which featured Skaven against High Elves. I used them here without conversion – just a change of base shape. I have used a slightly larger base than used in most Blood Bowl models but as long as they don’t stand next to each other too often it should be fine to have a little overlap of the squares.

How do they play?

As mentioned above Skaven are fast… lightning fast. The Throwers combine very well with the Gutter Runners to produce some very quick touchdowns and I’ve been 3-0 up with Skaven before half-time in games under the previous edition.

With mutations they are also a team that opens itself up to converting if you want to, or buying small expansions from Forgeworld.

The Rat Ogres provide a little extra bulk, but they can be a liability as they can be easily surrounded and brought down as the Gutter Runners rush through the gaps – be careful of teams that like to foul like Goblins and Snotlings – they can take out the big guys surprisingly quickly.

Buying a Box

You can pick up a box at Element Games (UK), or at Not Just Gamin’ (US) and support Woehammer(*); or pop into your FLGS.

— Declan and Eeyore

(*) affiliate link
PS – These don’t count towards my ‘Woepoints‘ in 2023 because I actually finished them between Christmas aand New year 2022!

Hobby Update – Orc Blood Bowl Team

12 Orc Blood Bowl Players

I’ve been struggling a bit recently to complete my Age of Darkness boxset having done all the troops I now have the Dreadnought and Spartan on the painting table, but just can’t seem to make progress. This is probably because I’ve not painted tanks in a long time!

So, I took my own advice and decided for a change… but I wanted something with a definite end. Fortunately I’ve got a lot of the new Blood Bowl teams which have been unpainted on a shelf since the re-release.

The major advantage here was they were already assembled so I could get straight to it. And the first team was clear… Orcs!

Blood Bowl Orc Team

The box set comes with 6 Orc Linemen, 2 Orc Throwers, 2 Orc Blitzers and 2 Big Un Blockers.

6 Orc Linemen
2 Orc Throwers
2 Orc Blitzers
2 Big Un Blockers (painted with darker skin)

They didn’t take very long to paint but are none-the-less lovely models and take undercoat and paint nicely. The team also comes with some coins that you can paint, but I’ve not got to them!

The scheme is very much inspired by the original Gouged Eye team but also by my available paints for my AoS armies and Blood Angels… so red all the way! It doesn’t show perfectly in the pictures, but I’ve used Khorne Red and Mephiston Red to give a little variety.

How do they play?

Orcs are one of the original two teams and they can play in all types of drives in Blood Bowl but they are mostly about hitting and not getting injured, with AV (armour value) of 10+ for most of the models except Throwers.

And if things get desperate and you find yourself behind on the scoreboard then a throw to a Blitzer is always a possibility… but keep some team re-rolls available as nothing has catch.

Buying a Box

You can pick up a box at Element Games (UK), or at Not Just Gamin’ (US) and support Woehammer(*); or pop into your FLGS.

— Declan and Eeyore

(*) affiliate link
PS – These don’t count towards my ‘Woepoints‘ or Hobby Bingo in 2023 because I actually finished them between Christmas aand New year 2022!

12th Day of Squig-Mas

On the 12th Day of Squig-Mas my gaming buddies gave to me…

12 Squigs a-Biting

11 Snotlings Scoring

10 Chainrasps Rasping

9 Netters Netting

8 Gitz a-Gaming

7 Orcs a-Bashing

6 Snufflers Searching

5 Gold Sigmaaa-rites

4 Ogor Guns

3 Rippa’s Wolves

2 Biggest Stabbas

and a Mangler Squig painted by me!

I hope you’ve enjoyed our jaunt through the days of Squig-Mas…

Happy New Year

— Declan & Eeyore

11th Day of Squig-Mas

On the 11th Day of Squig-Mas my gaming buddies gave to me…

11 Snotlings Scoring

10 Chainrasps Rasping

9 Netters Netting

8 Gitz a-Gaming

7 Orcs a-Bashing

6 Snufflers Searching

5 Gold Sigmaaa-rites

4 Ogor Guns

3 Rippa’s Wolves

2 Biggest Stabbas

and a Mangler Squig painted by me!

I hope you’ve enjoyed our jaunt through the days of Squig-Mas…

— Declan & Eeyore

For those who missed it, day 10 is here!

10th Day of Squig-Mas

On the 10th Day of Squig-Mas my gaming buddies gave to me…

10 Chainrasps Rasping

9 Netters Netting

8 Gitz a-Gaming

7 Orcs a-Bashing

6 Snufflers Searching

5 Gold Sigmaaa-rites

4 Ogor Guns

3 Rippa’s Wolves

2 Biggest Stabbas

and a Mangler Squig painted by me!

I hope you’ve enjoyed our jaunt through the days of Squig-Mas…

— Declan & Eeyore

Missed day 9? Don’t worry it’s here!

9th Day of Squig-Mas

On the 9th Day of Squig-Mas my gaming buddies gave to me…

9 Netters Netting

8 Gitz a-Gaming

7 Orcs a-Bashing

6 Snufflers Searching

5 Gold Sigmaaa-rites

4 Ogor Guns

3 Rippa’s Wolves

2 Biggest Stabbas

and a Mangler Squig painted by me!

Ah nets… hopefully they’ll be used again in the new year with the new book promised! Onward to day 10!

Talk about a net list!! If you want to catch up then day 8 Here

— Declan & Eeyore