Tag Archives: skaven

Top Three AoS Lists for the Northern Ireland AOS GT

This is the top three AoS lists for the Northern Ireland GT that took place in Northern Ireland on the 5th and 6th of August. It involved 40 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Soulblight Gravelords
– Subfaction: Legion of Night
– Grand Strategy: Lust for Domination
– Triumphs: Inspired

Leaders
Mannfred von Carstein
Mortarch of Night (380)
– Lore of the Deathmages: Waste Away
Vampire Lord on Zombie Dragon (460)*
– Deathlance
– Lore of the Vampires: Spirit Gale
Vampire Lord (140)**
– General
– Command Trait: Shaman of the Chilled Lands
– Artefact: Morbheg’s Claw
– Lore of the Vampires: Spirit Gale
Necromancer (100)**
– Lore of Primal Frost: Hoarfrost

Battleline
20 x Deadwalker Zombies (120)*
20 x Deadwalker Zombies (120)*
10 x Dire Wolves (140)*
10 x Dire Wolves (140)*

Other
20 x Grave Guard (300)*
– Great Wight Blades
– Reinforced x 1

Endless Spells and Invocations
Suffocating Gravetide (30)
Malevolent Maelstrom (30)

Core Battalion
*Battle Regiment
**Andtorian Acolytes

Total: 1960 / 2000

Danny Wadeson: First off, let me congratulate Solomon Morrow, not just on 1st place but also on actually kinda having a vampire esque name. Love to see it.

The list is Legion of Night, known primarily for its teleporting, Morbheg Claw wizards who can zip in, nuke a fool with Blizzard (and this one knows all the spells thanks to Shaman of the Chilld Lands) and then TP back out in the opponent’s hero phase – sneaky!

It’s also got Mannfred, who has multiple shenanigans and doesn’t see enough play in his own faction, along with your usual smattering of MSU deadwalkers, the usual VloZD and Graveguard brick, who’re a little more appropriately costed these days but still a fantastic hammer.

Assuming you’ve heard of Soulblight before, there’s not much else to comment on here other than it being quite interesting to see msu zombies. But it has Mannfred in, so I’m happy – I’d love to know how many times he counter-charged with fight first to disrupt the opponent’s plans!

Army Faction: Skaven
– Grand Strategy: Barren Icescape
– Triumph: Indomitable

LEADERS
Grey Seer (120)*
– Spells: Hoarfrost
Warlock Engineer (100)*
– Spells: Merciless Blizzard
Verminlord Deceiver (400)**
– General
– Command Traits: Devious Adversary
– Artefacts of Power: Shadow Magnet Trinket
– Spells: Flaming Weapon
Master Moulder (90)**
– Warpstone-tipped Lash
Plague Priest (100)**
– Prayers: Rabid-rabid!
Slynk Skittershank (220)***

BATTLELINE
Plague Censer Bearers (90)
Rat Ogors (280)
– 2 x Warpfire Gun
Clanrats (100)
– Clawleader
– Rusty Blade
– 2 x  Clanrat Bell-ringer
– 2 x Clanrat Standard Bearer
Plague Censer Bearers (90)
Clanrats (100)**
– Clawleader
– Rusty Blade
– 2 x  Clanrat Bell-ringer
– 2 x Clanrat Standard Bearer

ARTILLERY
Warp Lightning Cannon (150)***
Warp Lightning Cannon (150)***

OTHER
Skittershank’s Clawpack (220)

TERRAIN
1 x Gnawhole (0)
1 x Gnawhole (0)
1 x Gnawhole (0)

CORE BATTALIONS
*Andtorian Acolytes
**Warlord
***Grand Battery

TOTAL POINTS: 1990/2000

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Allegiance: Disciples of Tzeentch
– Change Coven: Guild of Summoners
– Grand Strategy: Master of Destiny


Leaders
Ogroid Thaumaturge (170)*
– Lore of Fate: Shield of Fate
Magister on Disc of Tzeentch (160)*
– General
– Command Trait: Arcane Sacrifice
– Lore of Fate: Arcane Suggestion
Kairos Fateweaver (440)*
– Lore of Change: Fold Reality
Fluxmaster, Herald of Tzeentch on Disc (180)
– Artefact: The Eternal Shroud
– Lore of Primal Frost: Hoarfrost


Battleline
10 x Tzaangors (180)*
– 10x Pair of Savage Blade
10 x Kairic Acolytes (120)*
– 10x Cursed Blade & Arcanite Shield
– 3x Cursed Glaives
10 x Kairic Acolytes (120)*
– 10x Cursed Blade & Arcanite Shield
– 3x Cursed Glaives


Other
6 x Tzaangor Enlightened on Disc (360)*
– Reinforced x 1

3 x Screamers of Tzeentch (110)*

Endless Spells & Invocations
Chronomantic Cogs (50)
Daemonic Simulacrum (70)
Tome of Eyes (40)

Core Battalions
*Battle Regiment

Total: 2000 / 2000


Kieran Bailey: Just as I settle in to write the words, “now Tzeentch can use the spell Rupture to make the Incarnate go wild” I look down the rest of the list and realise that there isn’t actually a Krondspine! Atta boy, David!

So what do we actually have. Well, there’s the Guild of Summoners with their easy to score ‘Call for Change’ Battle Tactic (Summon a Lord of Change) that means that the Tzeentch player had an excellent chance of scoring 10 points for Battle Tactics and 3 points for the Grand Strategy, which is an excellent start to any game.

Leading this force there is the still very good Kairos, though overpriced – 25 points more than Kroak? Come on GW?! Along with the Eternal Shroud allowing Fate Dice to come back, Kairos’ one per turn means there should be plenty of ways to tip the odds in his favour.

One place where those odds being tipped could be handy is when sending in the Enlightened on Disc. If you can guarantee a charge and buff up the flying bird-goats with Hoarfrost then they will be able to do a truly epic amount of damage, particularly if their target’s save is reduced by one with the Arcane Sacrifice spell. The Enlightened also prevent command abilities being used in the fight phase, so could be fighting at effectively rend -4.

Another piece of tech that has become more powerful with the change to Cogs is the Tome of Eyes as this gives you the re-rolls back, though only on one caster – probably Kairos. It’s also not a predatory spell, so can get around limitations on casting those.

The only blemish on David’s path to 4-1 was a Khorne matchup that is very difficult for any magic heavy army and, in fact, most armies at the moment. Congrats on an excellent result, David – may many more come in future!


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Army Faction: Idoneth Deepkin
– Subfaction: Nautilar
– Grand Strategy: The Creeping Gloomtide
– Triumph: Bloodthirsty


LEADERS
Akhelian King (240)*

– General
– Command Traits: Unstoppable Fury
– Bladed Polearm and Falchion
– Artefacts of Power: Potion of Hateful Frenzy
– Mount Traits: Voidchill Darkness
Eidolon of Mathlann Aspect of the Storm (300)*
– Nullstone Adornments: Pouch of Nulldust

BATTLELINE
Akhelian Leviadon (430)*

– Mount Traits: AncientAkhelian
Morrsarr Guard (340)*
– Standard Bearer
– Musician
– Lochian Prince
Akhelian Ishlaen Guard (170)*
– Standard Bearer
– Musician
– Lochian Prince

OTHER
Akhelian Allopexes (300)*

– Alpha Allopex
– Razorshell Harpoon Launcher, Barbed Hooks and Blades
Akhelian Allopexes (150)*
– Retarius Net Launcher, Barbed Hooks and Blades

TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS*
Battle Regiment

TOTAL POINTS: 1930/2000

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Final Tournament Placings

RankPlayerWinDrawLoss
1Solomon Morrow
Soulblight Gravelords
500
2Emmet McNickle
Skaven
401
3David McCarthy
Disciples of Tzeentch
401
4David kane
Soulblight Gravelords
401
5Stephen Mitchell
Slaves to Darkness
401
6Kristoffer Mallberg
Soulblight Gravelords
401
7Kenneth Chambers
Blades of Khorne
401
8richard flood
Seraphon
401
9John Twomey
Ossiarch Bonereapers
302
10Jables Pickup
Maggotkin of Nurgle
302
11Colin Cochrane
Stormcast Eternals
302
12Mike O’Brien
Sylvaneth
302
13Brendan Mckernan
Idoneth Deepkin
302
14Aidan Lee
Ossiarch Bonereapers
302
15Adam Colgan
Idoneth Deepkin
302
16Rob Kelly
Soulblight Gravelords
302
17Craig Morrow
Gloomspite Gitz
302
18Adam Threlfall
Seraphon
302
19Chris Nellis
Ogor Mawtribes
302
20Gerard O’Brien
Gloomspite Gitz
212
21Ben Cochrane
Seraphon
203
22Kieran McParland
Nighthaunt
203
23Christopher Gill
Seraphon
203
24Adam Jarman
Kruleboyz
203
25Hayden mc murray
Sons of Behemat
203
26Shane Forde
Slaves to Darkness
203
27Gavin Dorrigan
Soulblight Gravelords
203
28James Fitzsimons
Beasts of Chaos
203
29Cian Doherty
Sylvaneth
203
30Jonnie Kelly
Flesh-Eater Courts
203
31rik eddon
Lumineth Realm-lords
203
32tomas lunney
Maggotkin of Nurgle
122
33David Sloan
Hedonites of Slaanesh
122
34Brendan McKernan
Ossiarch Bonereapers
113
35Gary Mullen
Sylvaneth
104
36John Foster
Disciples of Tzeentch
104
37Adam Fox
Maggotkin of Nurgle
104
38John Dorrian
Skaven
104
39James Cassidy
Gloomspite Gitz
005
40Martin Laughlin
Skaven
005

Top Three AoS Lists for Death and Riches AOS GT

This is the top three AoS lists for Death and Riches that took place in Australia on the 5th and 6th of August. It involved 48 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Seraphon
– Constellation: Fangs of Sotek
– Grand Strategy: Spellcasting Savant (General lives)
– Triumphs: Inspired (+1 to wound)

LEADERS
Lord Kroak (410)*
Skink Starseer (150)**
– Lore of Primal Frost: Merciless Blizzard (4d6 mortals)
– Spell: Speed of Huanchi (skink unit hero phase move)
Saurus Astrolith Bearer (140)*
Slann Starmaster (275)**
– General
– Command Trait: Lord of Celestial Resonance (2 ccp for cast/dispel/unbind)
– Spell: Drain Magic (-1 unbind boardwide, herophase dispels)
– Lore of Primal Frost: Rupture (Turn E.S. or incarnate wild)
Terradon Chief (100)**
– Artefact: Arcane Tome (Universal Artefact)

BATTLELINE
10 x Skinks (90)*
Boltspitters & Moonstone Clubs
5 x Saurus Guard (140)*
5 x Raptadon Chargers (150)*

INCARNATES
Krondspine Incarnate of Ghur (480)*
– Allies

ENDLESS SPELLS AND INNVOCATIONS
Malevolent Maelstrom (30)
Suffocating Gravetide (30)*

CORE BATTALIONS
Battle Regiment**
Command Entourage
– Magnificent;

ADDITIONAL ENHANCEMENT
Spell

TERRAIN
RealmShaper Engine

Total: 1995 / 2000

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Army Faction: Disciples of Tzeentch
– Subfaction: Guild of Summoners
– Grand Strategy: Master of Destiny
– Triumph: Inspired


LEADERS
Fluxmaster (180)
– Artefacts of Power: The Eternal Shroud
– Spells: Rupture
Kairos Fateweaver (440)*
Magister on Disc of Tzeentch (160)*

– General
– Command Traits: Arcane Sacrifice
– Spells: Arcane Suggestion
– Bonding: Krondspine Incarnate of Ghur
Curseling (200)*
– Spells: Merciless Blizzard


BATTLELINE
Kairic Acolytes (120)*
– Kairic Adept
– Cursed Blade and Arcanite Shield
– Scroll of the Dark Arts
– Vulcharc- 3 x Cursed Glaive and Arcanite Shield
Kairic Acolytes (120)*
– Kairic Adept
– Cursed Blade and Arcanite Shield
– Scroll of the Dark Arts
– Vulcharc- 3 x Cursed Glaive and Arcanite Shield
Kairic Acolytes (120)*
– Kairic Adept
– Cursed Blade and Arcanite Shield
– Scroll of the Dark Arts
– Vulcharc- 3 x Cursed Glaive and Arcanite Shield


BEHEMOTH
Krondspine Incarnate of Ghur (480)*

ENDLESS SPELLS & INVOCATIONS
1 x Daemonic Simulacrum (70)
1 x Umbral Spellportal (80)


CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1970/2000

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Allegiance: Big Waaagh!
Grand Strategy: Waaagh!
– Triumphs: Inspired

Leaders
Orruk Weirdnob Shaman (90)*
– General
– Command Trait: Shaman of the Chilled Lands
– Lore of the Weird: Da Great Big Green Hand of Gork
Orruk Megaboss (140)***
– Artefact: Destroyer
Orruk Warchanter (120)**
– Warbeat: Fixin’ Beat
Orruk Warchanter (120)**
Warbeat: Get ‘Em Beat
Wurrgog Prophet (170)*
– Artefact: Glowin’ Tattooz
– Lore of Primal Frost: Hoarfrost
Gobsprakk, The Mouth of Mork (240)**

Battleline
5 x Orruk Ardboys (80)**
– 1x Gorkamorka Glyph Bearers
5 x Orruk Ardboys (80)**
1x Gorkamorka Glyph Bearers
5 x Orruk Ardboys (80)
– 1x Gorkamorka Glyph Bearers
10 x Orruk Ardboys (160)***
– 1x Gorkamorka Glyph Bearers
Reinforced x 1
10 x Orruk Brutes (280)***
– Jagged Gore-hackas
2x Gore Choppas
– Reinforced x 1

Units
6 x Orruk Gore-gruntas (340)
Jagged Gore-hackas
– Reinforced x 1

Endless Spells & Invocations
Geminids of Uhl-Gysh (50)
Malevolent Maelstrom (30)

Core Battalions
*Andtorian Acolytes
**Warlord
***Wizard-Finders of Andtor

Additional Enhancements
Artefact

Total: 1980 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 156
Drops: 12



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Allegiance: Skaven
– Grand Strategy: overshadow 
– Triumphs: Indomitable

Leaders
Verminlord Warbringer (380)**
– General
– Command Trait: Devious Adversary  
– Artefact: Warpstone Charm  
– Universal Spell Lore: Flaming Weapon
– Universal Spell Lore: Levitate
Plague Priest (100)**
– Noxious Prayers: Rabid-rabid!
Grey Seer (120)*
– Lore of Ruin: Skitterleap
– Lore of Primal Frost: Merciless Blizzard
Grey Seer (120)*
– Lore of Primal Frost: Hoarfrost
– Lore of Ruin: Death Frenzy
Grey Seer (120)**
– Lore of Primal Frost: Rupture
– Lore of Primal Frost: Merciless Blizzard-bonded to krondspine 

Battleline
20 x Clanrats (100)
– Rusty Blade
20 x Clanrats (100)
– Rusty Blade
20 x Clanrats (100)
– Rusty Blade
15 x Plague Censer Bearers (270)
– Reinforced x 2

Units
1 x Warp-Grinder (60)

Behemoths
Krondspine Incarnate of Ghur (480)
– Allies

Endless Spells & Invocations
Vermintide (30)

Core Battalions
*Andtorian Acolytes
**Warlord

Additional Enhancements
Spell

Total: 1980 / 2000

Final Tournament Placings


PlayerWinDrawLossTotal ScoreStrength of Schedule
1Joel Graham
Seraphon
50010093
2Alexander Krohn
Disciples of Tzeentch
50010069
3Dalton Copeland
Orruk Warclans
4018073
4Ryan Chamley
Daughters of Khaine
4018071
5Michael Clarke
Orruk Warclans
4018071
6David Sulava
Orruk Warclans
4018069
7Kieren Coates
Skaven
4018056
8Zak Rockman
Orruk Warclans
3117065
9Sam Sims
Blades of Khorne
3026075
10Lachlan McKenzie
Sons of Behemat
3026066
11Laslo Nedanovski
Maggotkin of Nurgle
3026062
12Daniel Edwards
Seraphon
3026061
13Leigh Caruana
Blades of Khorne
3026056
14Nicolas Matthysen
Orruk Warclans
3026056
15Jason Spedding
Hedonites of Slaanesh
3026054
16Sam Morgan
Cities of Sigmar
3026048
17Daniel Trotter
Flesh-Eater Courts
3026047
18Joshua Nightingall
Seraphon
3026041
19Aaron McHours
Beasts of Chaos
2125055
20Ethan Moon
Nighthaunt
2125049
21Kieran Robinson
Soulblight Gravelords
2125047
22Jordan Maus
Slaves to Darkness
2125046
23Ben Woolfe
Hedonites of Slaanesh
2125043
24Adam Mitchell
Sylvaneth
2125043
25Lenny Bell
Hedonites of Slaanesh
2125037
26Fletcher Oldaker
Gloomspite Gitz
2034058
27Justin Clark
Blades of Khorne
2034056
28Bill Gates
Soulblight Gravelords
2034052
29Jeremy Page
Sylvaneth
2034048
30Jarrad Coots
Blades of Khorne
2034046
31Patrick Neven
Ogor Mawtribes
2034044
32James Hallam
Ossiarch Bonereapers
2034042
33Mike Johnson
Cities of Sigmar
2034036
34Matty Manzl
Lumineth Realm-lords
2034030
35Nigel Weir
Cities of Sigmar
1224042
36Campbell Rowe
Disciples of Tzeentch
1133035
37Dale Cadman
Stormcast Eternals
1103030
38Richard Sellies
Skaven
1042043
39Corey James
Ogor Mawtribes
1042039
40Tom Gates
Orruk Warclans
1042029
41Zeke White
Gloomspite Gitz
1042025
42Alex Rowe
Skaven
0232031
43graham nightingall
Ossiarch Bonereapers
0141037
44Tyson Gleeson
Ossiarch Bonereapers
0101010
45Sean O’Callaghan-Daft
Slaves to Darkness
0101010
46Michael Thomson
Disciples of Tzeentch
0101010
47Isaiah Barber”Blades of Khorne003012
48William Knight”
Soulblight Gravelords
00302

Top Three AoS Lists for Grimnir’s Vengeance GT

This is the top three AoS lists for Grimnir’s Vengeance that took place in the USA on the 12th and 13th of August. It involved 13 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Ossiarch Bonereapers
– Subfaction: Crematorians
– Grand Strategy: Control the Nexus

LEADERS
Nagash (900)
Arkhan the Black (380)*
Mortisan Soulreaper (110)*
General
– Command Traits: Diversionary Tactics
– Artefacts of Power: Luminscythe
– Spells: Merciless Blizzard

BATTLELINE
Mortek Guard (150)*
Mortek Guard (150)*
Kavalos Deathriders (180)*

ENDLESS SPELLS & INVOCATIONS
1 x Nightmare Predator (40)
1 x Umbral Spellportal (80)

CORE BATTALIONS
*Ossiarch Cohort

TOTAL POINTS: 1990/2000

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Army Faction: Sons of Behemat
Army Type: Taker Tribe
– Grand Strategy: Make the Land Tremble!
– Triumphs: Inspired

LEADER
1 x Gatebreaker (500)*
Artefacts: Arcane Tome
1 x Warstomper (450)**
1 x Kraken-Eater (480)**
General
– Command Traits: Very Acquisitive
– Artefacts: Amulet of Destiny, Glowy Shield of Protectiness
1 x Beast-skewer Killbow (Big Grikk’s Kruleshots) (290)***

BATTLELINE
1 x Mancrusher Gargant (140)*
1 x Mancrusher Gargant (140)*

OTHER
3 x Man-skewer Boltboyz 1 (Big Grikk’s Kruleshots) (290)***
3 x Man-skewer Boltboyz 2 (Big Grikk’s Kruleshots) (290)***

CORE BATTALIONS:
*Footsloggas
**Bosses of the Stomp
***Regiment of Renown

TOTAL POINTS: (2000/2000)

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Allegiance: Skaven
Grand Strategy: None Chosen
– Triumphs:

Leaders
Verminlord Warbringer (380)*
General
– Command Trait: Devious Adversary
– Artefact: Warpstone Charm
– Universal Spell Lore: Flaming Weapon
– Universal Spell Lore: Levitate
Plague Priest (100)*
Noxious Prayers: Rabid-rabid!
Plague Priest (100)*
Noxious Prayers: Filth-filth!
Plague Priest (100)***
Noxious Prayers: Rabid-rabid!
Grey Seer (120)**
– Lore of Ruin: Skitterleap
– Lore of Primal Frost: Merciless Blizzard
Grey Seer (120)**
– Lore of Ruin: Death Frenzy
– Lore of Primal Frost: Merciless Blizzard

Battleline
20 x Clanrats (100)*
Rusty Blade
– 2x Standard Bearers
– 2x Standard Bell Ringers
20 x Clanrats (100)
Rusty Blade
– 2x Standard Bearers
– 2x Standard Bell Ringers
20 x Clanrats (100)
– Rusty Blade
– 2x Standard Bearers
– 2x Standard Bell Ringers
10 x Plague Censer Bearers (180)***
Reinforced x 1
10 x Plague Censer Bearers (180)***
Reinforced x 1
20 x Plague Monks (180)***
Foetid Blades
– Reinforced x 1

Behemoths
Hell Pit Abomination (200)

Endless Spells & Invocations
Aethervoid Pendulum (40)

Core Battalions
*Warlord
**Andtorian Acolytes
***Vanguard

Additional Enhancements
Spell

Total: 2000 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 172
Drops: 13


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Allegiance: Ironjawz
Warclan: Bloodtoofs
– Mortal Realm: Ghur
– Grand Strategy: Waaagh!
– Triumphs:

Leaders
Gordrakk the Fist of Gork (460)
Megaboss on Maw-Krusha (450)*
General
– Boss Gore-hacka and Choppa
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
Orruk Warchanter (120)*
Warbeat: Get ‘Em Beat
Orruk Warchanter (120)*
Warbeat: Fixin’ Beat

Battleline
6 x Orruk Gore-gruntas (340)*
Jagged Gore-hackas
– Reinforced x 1
6 x Orruk Gore-gruntas (340)*
Jagged Gore-hackas
– Reinforced x 1
3 x Orruk Gore-gruntas (170)*
Jagged Gore-hackas

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 125
Drops: 2

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Final Tournament Placings

Top Three AoS Lists for Cryptic Cabin

This is the top three AoS lists for Cryptic Cabin that took place in the UK on the 3rd and 4th of June. It involved 8 players vying to be crowned champion in a 5-game tournament.

As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Lumineth Realm-lords
Army Subfaction: Zaitrec
– Grand Strategy: Survivor’s Instinct
– Triumphs: Indomitable

LEADER
1 x Scinari Enlightener (170)*
General
– Command Traits: Loremaster
– Artefacts: Silver Wand
– Spells: Overwhelming Heat, Speed of Hysh, Total Eclipse, Protection of Hysh
Aspects of the Champion: Tunnel Master
1 x Scinari Loreseeker (160)*
Spells: Etheral Blessings, Flaming Weapon
1 x Alarith Stonemage (130)*
Spells: Living Fissure, Unbreakable Stoicism
1 x The Light of Eltharion (240)**

BATTLELINE
10 x Vanari Auralan Wardens (150)**
High Warden
– Spells: Etheral Blessings, Speed of Hysh
10 x Vanari Auralan Wardens (150)**
High Warden
– Spells: Etheral Blessings, Speed of Hysh
20 x Vanari Auralan Sentinels (320)**
High Sentinel
– Spells: Speed of Hysh, Protection of Hysh

ARTILLERY
1 x Vanari Starshard Ballistas (130)**

ENDLESS SPELL
1 x Rune of Petrification (60)
1 x Ravenak’s Gnashing Jaws (70)
1 x Hyshian Twinstones (30)

OTHER
5 x Vanari Bladelords (130)**
10 x Alarith Stoneguard (260)**
Truestone Seneschal
– Paired Stratum Hammers
– Stone Mallet

CORE BATTALIONS:
*Command Entourage – Magnificent
**Battle Regiment

TOTAL POINTS: (2000/2000)

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Army Faction: Soulblight Gravelords
Army Type: Legion of Blood

LEADERS
Neferata (390)*
Vampire Lord on Zombie Dragon (440)**
General
– Command Traits: Tailored Downfall
– Artefacts of Power: Cloak of Mists and Shadows
– Spells: Flaming Weapon
Vampire Lord (130)**
Spells: Vile Transference
Vampire Lord (130)**
Artefacts of Power: Amulet of Screams
– Spells: Spirit Gale
– Aspects of the Champion: Stubborn as a Rhinox

BATTLELINE
Deathrattle Skeletons (170)*
Deathrattle Skeletons (170)*
Black Knights (110)*

OTHER
Blood Knights (230)*
Blood Knights (230)*

CORE BATTALIONS
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: 2000/2000

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Army Faction: Skaven
Grand Strategy: Defend What’s Ours
– Triumph: Inspired

LEADERS
Thanquol (430)*
2 x Warpfire Braziers
– 2 x Warpfire Projectors
– Spells: Death Frenzy
Master Moulder (90)*
Warpstone-tipped Lash
– Artefacts of Power: Rabid Crown
Grey Seer (120)*
Spells: Death Frenzy
Arch-Warlock (150)**
General
– Command Traits: Deranged Inventor
– Artefacts of Power: Esoteric Warp Resonator
– Spells: More-more-more Warp Power!
– Aspects of the Champion: Leadership of the Alpha

BATTLELINE
Rat Ogors (280)
2 x Warpfire Gun
Clanrats (100)**
Clanrat Bell-ringer
– Clanrat Standard Bearer
– Clawleader
– Rusty Blade
Clanrats (100)**
Clanrat Bell-ringer
– Clanrat Standard Bearer
– Clawleader
– Rusty Blade
Stormfiends (640)**
2 x Windlaunchers and Clubbing Blows
– 2 x Ratling Cannons and Clubbing Blows
– 2 x Doomflayer Gauntlets and Warpstone-laced Armour

ENDLESS SPELLS & INVOCATIONS
1 x Lauchon the Soulseeker (50)

TERRAIN
1 x Gnawhole (0)
1 x Gnawhole (0)
1 x Gnawhole (0)

CORE BATTALIONS
* Entourage – Magnificent
**Battle Regiment

TOTAL POINTS: 1960/2000

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Army Faction: Ogor Mawtribes
Subfaction: Thunderbellies
– Grand Strategy: Take What’s Theirs

Leaders
Frostlord on Stonehorn (450)*
General
– Command Traits: Touched by the Everwinter
– Artefacts of Power: Arcane Tome
– Mount Traits: Rockmane Elder
– Prayers: Heal
Bloodpelt Hunter (140)*
Firebelly (130)*
Spells: Billowing Ash
– Aspects of the Champion: Tunnel Master

Battleline
Mournfang Pack (340)*
Hornblower
– Tribal Banner Bearer
– Skalg
– Gargant Hackers
Mournfang Pack (340)*
Hornblower
– Tribal Banner Bearer
– Skalg
– Gargant Hackers
Mournfang Pack (340)*
Hornblower
– Tribal Banner Bearer
– Skalg
– Culling Clubs and Hackers and Ironfist

Other
Icefall Yhetees (120)*
Icefall Yhetees (120)*

Terrain
1 x Great Mawpot (0)

Core Battalions
*Battle Regiment

Total Points: 1980/2000

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Final Tournament Placings

Top Three AoS Lists for the Bugeater AoS GT

This is the top three AoS lists for the Bugeater AoS GT that took place in the USA on the 3rd and 4th of June. It involved 32 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

The Top Three AoS Lists

Army Faction: Skaven
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

LEADER
1 x Verminlord Warbringer (400)*
General
– Command Traits: Devious Adversary
– Artefacts: Warpstone Charm
– Spells: Flaming Weapon
1 x Warlock Bombardier (110)*
– Artefacts: Vial of the Fulminator
– Spells: More-more-more Warp Power!
– Aspects of the Champion: Tunnel Master
1 x Grey Seer (120)*
Spells: Levitate
1 x Thanquol (430)**
– 4 x Warpfire Projectors
– Spells: Skitterleap
1 x Grey Seer (120)***
Spells: Death Frenzy

BATTLELINE
20 x Clanrats (100)*
Clawleader
– 2 x Clanrat Standard Bearer
– 2 x Clanrat Bell-ringer
– Rusty Blade
20 x Clanrats (100)***
Clawleader
– 2 x Clanrat Standard Bearer
– 2 x Clanrat Bell-ringer
– Rusty Blade
20 x Clanrats (100)***
Clawleader
– 2 x Clanrat Standard Bearer
– 2 x Clanrat Bell-ringer
– Rusty Blade

BEHEMOTH
1 x Doomwheel (160)**
1 x Doomwheel (160)**

ENDLESS SPELL
1 x Lauchon the Soulseeker (50)
1 x Warp Lightning Vortex (80)
1 x Quicksilver Swords (60)

CORE BATTALIONS:
*Warlord
**Linebreaker
***Vanguard

TOTAL POINTS: (1990/2000)

Keegan Graves: My list is focused around target priority and taking out key pieces while scoring big early to help force early wins. This is very important in a meta of armies with very strong late games, like Khorne, SBGL, and OBR.

It’s hard to talk about my list without addressing the elephant in the room, so I will mention the doomwheels first. I love aggressive play and throwing units at my opponents to cause carnage, so I decided to give doomwheels a try. They give Skaven access to high speeds and incredible flexibility. They move 4d6” and can have that movement doubled by the Vial of the Fulminator artefact, so I would usually have one doomwheel consistently move 28” per turn. Their shooting, while low rend, can do quite a lot of damage. Usually enough to kill a chaff screen or an artillery piece. Altogether, It is a unit that your opponent does not want to commit to killing, but it will get value very quickly if left alive.

Other than the doomwheels, my list is very heavy on multiple sources of armor piercing damage, and I have 9 spell casts spread across 4 casters. Skaven is such a fragile army, so it is very important to have as many sources of damage as possible so we can keep the fight going for longer. Endless spells really help with this. I chose the Warp Lightning Vortex, which is a large and difficult to remove spell that stops running and does a lot of mortal wounds and Quicksilver Swords because it does mortal wounds that bypass wards.
Thanquol and the Warbringer are my two hero monsters that do the majority of the heavy lifting. They make an excellent pair as the warbringer has rend 3, with the warpstone charm artefact, and wrecks high armor targets, while Thanquol’s shooting attack reliably kills 1 to 2 wound hoards. As an added bonus, both are very fast and have 5+ wards for extra reliability and durability.

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Allegiance: Maggotkin of Nurgle
Subfaction: Droning Guard
– Grand Strategy: Blessed Desecration
– Triumphs: Inspired

Leaders
Lord of Blights (150)*
General
– Command Trait: Overpowering Stench
– Artefact: The Shield of Growths
– Aspect of the Champion: Fuelled by Ghurish Rage
Orghotts Daemonspew (320)*
Bloab Rotspawned (320)**
– Lore of Malignance: Gift of Disease

Units
10 x Plaguebearers (150)*
10 x Plaguebearers (150)*
3 x Plague Drones (200)**
3 x Plague Drones (200)**
3 x Nurglings (100)*
10 x Rotmire Creed (130)**
10 x Rotmire Creed (130)**
10 x Rotmire Creed (130)**

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 146
Drops: 2

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Army Faction: Soulblight Gravelords
Army Type: Legion of Blood
– Grand Strategy: Empire of Corpses
– Triumph: Inspired

LEADERS
Vampire Lord (130)
Spells: Spirit Gale
– Aspects of the Champion: Tunnel Master
Vampire Lord on Zombie Dragon (440)*
General
– Command Traits: Master of Magic
– Deathlance
– Artefacts of Power: Cloak of Mists and Shadows
– Spells: Vile Transference
Wight King (135)*
Wight King on Skeletal Steed (160)*

BATTLELINE
Deathrattle Skeletons (170)*
Skeleton Champion
– Standard Bearer
Deadwalker Zombies (230)*
Black Knights (220)*
Hellknight
– 2 x Standard Bearer
– 2 x Hornblower

OTHER
Grave Guard (280)*
Seneschal
– Wight Blade and Crypt Shield
– 2 x Standard Bearer
– 2 x Hornblower
Blood Knights (230)*
Kastellan
– Standard Bearer
– Templar Lance

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1995/2000

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Allegiance: Slaves to Darkness
Damned Legion: Legion of the First Prince
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Archaon the Everchosen (860)*
The Lore of the Damned: Binding Damnation
Be’Lakor, the Dark Master (355)**
The Lore of the Damned: Ruinous Vigour
Chaos Sorcerer Lord (120)**
– General
– Command Trait: Master of Magic
– Artefact: Gryph-feather Charm (Galletian Champion)
– Mark of Chaos: Tzeentch
– The Lore of the Damned: Chaotic Conduit
– Aspect of the Champion: Tunnel Master

Battleline
10 x Chaos Warriors (210)**
Hand Weapon & Shield
– Mark of Chaos: Nurgle
– Ensorcelled Banner: The Eroding Icon
9 x Corvus Cabal (80)*
9 x Corvus Cabal (80)*

Units
5 x Blissbarb Seekers (200)**

Endless Spells & Invocations
Quicksilver Swords (60)

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1965 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 102
Drops: 2

Travis Boysen: So the basic idea with my Archaon/Be’Lakor list is to use the Eye of Sheerian to try and force a double turn. That makes sure Be’Lakor gets full use of his Dark Master ability. Also, being in Legion of the First Prince, let’s me mark Be’Lakor to whatever I need. It was usually Nurgle, though, to help him be tanky.

The Blissbarb Seekers were a late add but paid off greatly as both Archaon and Be’Lakor love having essentially -3 rend for most of their attacks.

Quicksilver Swords were also a great choice when I played against Nurgle and Celestant Prime.

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Final Tournament Placings

Top Three AoS Lists for Battle in the Smokey Mountains

This is the top three AoS lists for the Battle in the Smokey Mountains that took place in Tennessee, USA, on the 27th and 28th of May. It involved 22 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Lumineth Realm-lords
Subfaction: Helon
– Grand Strategy: Take What’s Theirs
– Triumph: Indomitable

LEADERS
Archmage Teclis (720)*
General
Scinari Cathallar (120)*
Artefacts of Power: Silver Wand
– Spells: Total Eclipse
– Aspects of the Champion: Leadership of the Alpha

BATTLELINE
Vanari Auralan Sentinels (320)*
High Sentinel
– Spells: Speed of Hysh
Hurakan Windchargers (140)*
Standard Bearer
– Windspeaker Seneschal
Vanari Auralan Wardens (150)*
High Warden
– Spells: Overwhelming Heat

OTHER
Vanari Auralan Sentinels (320)*
High Sentinel
– Spells: Solar Flare

ENDLESS SPELLS & INVOCATIONS
1 x Umbral Spellportal (80)
1 x Ravenak’s Gnashing Jaws (70)
1 x Rune of Petrification (60)

TERRAIN
1 x Shrine Luminor (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1980/2000

As Jon and Josh both write for us on occasions and they faced each other in the last round of the competition, we thought it may be fun to have them do the write ups for each others list….

Joshua Bennett: Have you ever looked at a list and said to yourself whelp this is going to suck. That is the general feeling you get when you look across the table and see this list. If you haven’t played this list yet, don’t worry, I’m going to explain why stubbing my pinky toe in the middle of the night is more fun than playing against this.

First let’s talk about Helon. This is the very popular subfaction to take these days that allows a unit of your archers double shots if you’re within 6 of the unit you are shooting. That doesn’t sound too bad, right? Except combined with speed of hysh, his units move double speed if needed to get within six and just start blasting.

This list is very balanced with the perfect screens (roo riders) that, while in combat, can pile away from you and lock you into combat for a while. Not to mention that their shots also double within six ignore wards and to very good chip damage.

Let’s not forget Teclis. This one man army god model just does what he wants. What’s a miscast? Teclis does not know what that means, as he just auto casts four spells on a 10. I don’t know about you readers. I have trouble rolling sixes to cast. He also knows all the spells in the book, which really makes him a very strong support hero.

Cathay, alongside teclis, adds yet another support, giving you the ability to shut down low bravery armies down for turns upon turns with her warscroll spell. She is also who you normally have in the tower to get you the sweet rerolls and plays to cast.

Sentinels do what sentinels do and shoot you from afar, with a little help from the plus one to cast from Teclis the power of hysh spell that allows them to do mortal wounds on fives and sixes cranks up the potential of dps to pick off your units and stay safely away from you.

This list is very good at controlling its opponent and not letting its opponents play with their toys. And in the hands of Jon Anderson well lets just say. Stubbing your pinky toe in the middle of the night is a walk in the park!

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Army Faction: Hedonites of Slaanesh
Army Type: Pretenders
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

LEADER
1 x Contorted Epitome (190)*
General
– Command Traits: Strength of Godhood
– Artefacts: The Crown of Dark Secrets
– Spells: Flaming Weapon
– Aspects of the Champion: Fuelled by Ghurish Rage
1 x The Masque (140)*
1 x Sigvald (205)*

BATTLELINE
33 x Blissbarb Archers (450)*
22 x Blissbarb Archers (300)*
22 x Blissbarb Archers (300)*

OTHER
5 x Blissbarb Seekers (200)*
5 x Blissbarb Seekers (200)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1985/2000)

Jon Anderson: Here today, I’m reviewing Josh Bennetts’ list that I had the pleasure of playing in the finals at the Smokey Mountain GT this past weekend.

I’m a big fan of this list. It plays similarly to a Namarti Reaver list I played in the latter part of last year. It’s deceptively hard to pilot in that you need to ensure the Seekers are able to distribute their toxin to increase the effectivity of the Archers so your threat assessment needs to be on point. Our match had a giant piece of Wildwood in the middle of the board, so we played a very cagey game. Which I believe favors the Castle.

The turn one depravity generator is the Masque, dropping her just outside of 3 and electing her to be the Euphoric Killer. I’m not usually a fan of taking first turn, but given this list is a one drop, you have almost total control over the turn 1 priority.

Josh would have beaten me, if not for an early misposition with sigvald, so I’m not expecting him to make that mistake twice. Next time we play, it’s gonna be a barn burner.

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Army Faction: Sylvaneth
Subfaction: Oakenbrow
– Grand Strategy: Take What’s Theirs
– Triumph: Bloodthirsty
– Seasons of War: Everdusk

LEADERS
Spirit of Durthu (350)*
General
– Command Traits: Gnarled Warrior
– Artefacts of Power: Greenwood Gladius
Arch-Revenant (120)*
Battlemage (100)*
Drycha Hamadreth (320)*
Spells: Verdant Blessing
Treelord Ancient (330)**
– Artefacts of Power: The Vesperal Gem
– Spells: Regrowth, Verdant Blessing

BATTLELINE
Treelord (230)*
Treelord (230)**
Treelord (230)**

ENDLESS SPELLS & INVOCATIONS
1 x Spiteswarm Hive (40)

TERRAIN
1 x Awakened Wyldwood (0)

CORE BATTALIONS
*Warlord
**Battle Regiment

TOTAL POINTS: 1950/2000

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Army Faction: Skaven
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Lord Skreech Verminking (400)*
General
Slynk Skittershank (220)*
Grey Seer (120)*
– Artefacts of Power: Gryph-feather Charm
– Spells: Skitterleap
– Aspects of the Champion: Stubborn as a Rhinox
Thanquol (430)**
4 x Warpfire Projectors
– Spells: Skitterleap

BATTLELINE
Clanrats (100)*
– Rusty Blade
Clanrats (100)*
Rusty Blade
Gutter Runners (100)**

OTHER
Skittershank’s Clawpack (220)*
Gutter Runners (100)**
Gutter Runners (100)**
Gutter Runners (100)**

ENDLESS SPELLS & INVOCATIONS
1 x Quicksilver Swords (60)
1 x Lauchon the Soulseeker (50)
1 x Umbral Spellportal (80)

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 1960/2000

We’re lucky we have a fairly active discord now (closing in on 1.1k members), and it just so happened that Clay is a member! So, in his own words, here’s how his list works….

Clay Franchere: Gutter Runners and Slynk + Clawpack all deepstrike 9″ and 6″ away, respectively (but wholly within 6″ of any terrain piece) and shoot mortal wounds on 6’s. Slynk and his Clawpack are great GC assassins thanks to a small footprint, fight first, and mortals on 6’s in melee as well

I had a great day 1 going 3-0 with some difficult matchups, but day 2 against Josh’s Slaanesh marked the end with a close but hard fought game. It’s important that Gutter Runners have good target prioritization and I didn’t make the best use of them that game and a priority roll ended up closing out the game with a summoned Keeper of Secrets (hint, don’t give Slaanesh free Depravity)

I also played into my teammates’ Oakenbrow list, which I lost early on due to a fatal deployment error, making me lose Skreech turn 1 with a +5 to charge Durthu. Skaven lists are very fragile overall, so screening and understanding threat ranges on your opponents armies is more crucial than normal as you don’t quite have the ability to tank any wounds caused by mistakes

Overall, I’m a huge fan of this compared to some other lists I’ve run, and I will definitely be playing it again in the future.. but Doomwheels are calling my name

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Final Tournament Placings

Top Three AoS Lists for SAGT 23

This is the top three AoS lists for the South Australia Grand Tournament that took place in Australia on the 20th and 21st of May. It involved 31 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists


Allegiance: Kharadron Overlords
Sky Port: Barak Urbaz
– Grand Strategy: Rule the Skies
– Triumphs: Inspired

Kharadron Code
Artycle: Settle The Grudges
-Additional Artycle From Barak-Urbaz : Honour Is Everything
– Amendment: Trust to Your Guns
– Footnote: Without Our Ships We Are Naught

Leaders
Arkanaut Admiral (125)*
General
– Command Trait: Ex-Grundstok
– Aspect of the Champion: Leadership of the Alpha
Aether-Khemist (80)*
Artefact: Spell in a Bottle
Aether-Khemist (80)*

Battleline
15 x Grundstok Thunderers (405)*
– 3x Aetheric Fumigators
– 3x Decksweepers
– 3x Aethercannons
– 3x Grundstok Mortars
– Reinforced x 2
15 x Grundstok Thunderers (405)*
– 3x Aetheric Fumigators
– 3x Decksweepers
– 3x Aethercannons
– 3x Grundstok Mortars
– Reinforced x 2
5 x Grundstok Thunderers (135)*
– 1x Aetheric Fumigators
– 1x Decksweepers
– 1x Aethercannons
– 1x Grundstok Mortars
1 x Grundstok Gunhauler (170)*
Main Gun: Sky Cannon
– Gunhauler Modifications: Coalbeard’s Collapsible Compartments
10 x Arkanaut Company (100)*
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns

Behemoths
Arkanaut Ironclad (500)*
Main Gun: Great Volley Cannon
– The Admirals Flagship

Endless Spells & Invocations
Spell in a Bottle: Soulscream Bridge (0)

Core Battalions
*Battle Regiment

Total: 2000 / 2000

Today, we have the great Mark Nodge with Kharadron Overlords list who decided to choose violence. And guns, lots of guns… To hell with it, all the guns. In a trial run of the list, he is taking the Age of Sigmar World Teams Tournament representing Team Australia in early June. He blasted his way through SAGT like Michael Bay blasts through a blockbuster movie.

This list features Grundstock Thunderers, thirty-five Grundstock Thunderers, all packing special weapons for that extra sauce. Thunderers have been the go-to unit for Kharadron devastation of late, and this list skews about as hard into them as possible. The upgrades to their range and consistency with the new Battletome combined with the rend buff from the Khemist makes them deadly at eighteen inches and devastating at twelve. Furthermore, they have the ability for them to give a minus one to hit if they fail to kill something, or unleash hell, from suppressing fire, and finally if someone does tag them in combat if they survive, they get to dump up to 3d6 mortal wounds on their attacker.
The biggest issue with the unit overall is its slow speed, which Mark has offset with multiple ways of getting them where they need to be. First off, we have the traditional Ironclad, which is an excellent shooting platform in its own right. The ability teleport, and once per game, dump its cargo, making it the precision piece of this equation. Next up, we have a Soulscream bridge in a spell in a bottle attached to a Khemist. This is a unique endless spell that has two massive bases that must be set up within twenty-four inches of the caster, then at the start of the movement phase, a single unit wholly within six inches may teleport. Even though this can only be cast once per game and is easy to dispel, the utility beyond the teleport itself is amazing. The bases are massive, so you can use them to screen pieces or even lane blockers against armies like Gargants.

Lastly, we have a Gunhauler with a very cheeky “Coalbeards Collapsable Compartments” Endrinwork. This rarely seen contraption gives the Gunhauler the Transport Vessel keyword and a six-man capacity. This is perfect for the unit of five Thunderers to roam around in, and when combined with the Gunhaulers unparalleled movement in the army it can go camp out on an objective while still presenting enough of a threat that chaff units cannot easily shift them off.

Overall, this is an outstanding skew list that presents multiple tough units that are a must kill with just enough support redundancy to keep it all afloat. It should dominate the horde based undead that are currently running rampant, such as Soulblight Gravelords and Ossiarch Bonereapers. It might have some difficulty with armies like Beasts of Chaos and Slannesh, who can pressure the heroes outside of combat. I look forward to seeing how Mark does with it at Worlds.

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Allegiance: Skaven
– Mortal Realm: Ghur
– Grand Strategy: The Day is Ours!
– Triumphs: Inspired

Leaders
Verminlord Warbringer (400)***
General
– Command Trait: Devious Adversary
– Artefact: Rustcursed Armour
– Universal Spell Lore: Flaming Weapon
Thanquol on Boneripper (430)*
4 Warpfire Projectors
– Lore of Ruin: Skitterleap
Grey Seer (120)*
– Lore of Ruin: Death Frenzy
Grey Seer (120)*
Universal Spell Lore: Levitate
Warlock Bombardier (110)**
Artefact: Vial of the Fulminator
– Lore of Warpvolt Galvanism: More-more-more Warp Power!
– Aspect of the Champion: Fuelled by Ghurish Rage

Battleline
20 x Clanrats (100)*
Rusty Blade
20 x Clanrats (100)**
Rusty Blade
20 x Clanrats (100)**
– Rusty Blade

Units
1 x Doomwheel (160)***
1 x Doomwheel (160)***

Endless Spells & Invocations
Warp Lightning Vortex (80)
Ravenak’s Gnashing Jaws (70)
Lauchon the Soulseeker (50)

Core Battalions
*Warlord
**Vanguard
***Linebreaker

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 118
Drops: 10

Kieren Coates: The list was inspired by IronBlaze – a mad man who has been running doomwheels competitive rain hail or shine.

It’s designed to be a castle buster with still a strong core to finish out the game

Thanquol and verminlord make the base of the list, with thanquol being the key piece into magic dom and horde lists, and the verminlord being the primary physical damage output – if these two pieces are protected over 5 turns they can lift almost any army

Surrounding them to keep them safe is 3 sets of 20 clanrats acting as barriers and forcing the enemy to trade high value units into them, only to have them countered off and the lines rebuilt

For long-range damage, we have two grey seers who can be skitterleaped up the board to drop endless spells before taking gnawholes back.

Further to this, the doomwheels (or better known Zoomwheels) can have their movement doubled by the engineer, combined with 2 sources of death frenzy, levitate and MMWP they become a killing machine with an average movement of 28 inches.

Lob those doomwheels over the top to kill off key pieces that could threaten the life of the warbringer and thanquol, then keep them protected as they lift 2 units per turn and repeat for 5 turns to win the game.

The list is surprisingly concentrated with low health, so it’s best not to get too greedy and take it slow, killing 1-2 units per turn, but staying protected from the enemy counter is a must

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Army Faction: Orruk Warclans
Army Type: Ironjawz
– Subfaction: Bloodtoofs
– Grand Strategy: Hold the Line

LEADERS
Megaboss on Maw-krusha (480)
General
– Boss Choppa and Rip-toof Fist
– Mount Traits: Fast ’Un
– Bash ‘Em Ladz
– Arcane Tome
– Touched by the Waaagh!
Orruk Megaboss (140)
Artefacts of Power: Destroyer
– Tunnel Master
Orruk Warchanter (120)
Warbeats: Get ’Em Beat
Orruk Warchanter (120)
Warbeats: Fixin’ Beat
Orruk Warchanter (120)
Warbeats: Killa Beat

BATTLELINE
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka
Orruk Gore-gruntas (170)
Gore-grunta Boss
– Jagged Gore-hacka

Core Battalions
– Vanguard
– Battle Regiment
– Command Entourage: Magnificent

TOTAL POINTS: 2000/2000

At first glance, this list looks typical for Bloodtoofs, Ironjawz with a Mawcrusha, Megaboss, and 18 Gore gruntas. But there is a little more depth to it. Kyle has tried to address the dismal output of Gore gruntas (Jagged Gore-hackas are 1 damage weapons) with Bash ’em lads and Killa beat. The Mawcrusha has Arcane Tome with Bash ’em ladz and Touched by the Waagh, pick a unit with 6″ and cause D3 wounds to them, the caster gets the number of wounds added to their casting roll. Now, the 8 is at least a 7 and more often than not a 6 casting roll. It grants +1 to wound rolls. Killa Beat (not often seen either) grants +1 to hit. With so many units spreading, the buffs will help, especially with Skull Shaking Bellow, to apply 3 commands for the cost of one (all out attack, for instance). 4 units can have +1 to attack.

The other benefit is that the 3 model units are much easier to move and pile in. It can make a difference to both mortals on the charge and just getting your attacks into the right unit. Shot off the board once by Kharadron it was otherwise an effective approach. The whole list is mobil (except the Warchanters) and can get up in your grill quickly. If the dice are hot, they are a real menance still, especially when you can buff the Jagged Gore-hackas.

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Army Faction: Maggotkin of Nurgle
Subfaction: Befouling Host
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Great Unclean One (480)
General
– Command Traits: Nurgling Infestation
– Doomsday Bell and Plague Flail
– Artefacts of Power: The Witherstave
– Spells: Stream of Corruption
Bloab Rotspawned (320)*
Spells: Gift of Disease
Lord of Blights (150)*
Aspects of the Champion: Fuelled by Ghurish Rage

BATTLELINE
Putrid Blightkings (250)*
Putrid Blightkings (250)*
Putrid Blightkings (250)*

OTHER
Nurglings (100)*
Rotmire Creed (130)*

ENDLESS SPELLS & INVOCATIONS
1 x Quicksilver Swords (60)

TERRAIN
1 x Feculent Gnarlmaw (0)
1 x Feculent Gnarlmaw (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1990/2000

Roland Rivera: Here, we have a spicy Nurgle list that successfully executed the submarine (lose Round 1, win the rest of the way to clinch the 4-1). The Befouling Host subfaction lets Nurgle focus more on summoning by letting them place 2 Feculent Gnarlmaws instead of 1 at the start of the game, thus generating more Contagion Points and hitting their summoning benchmarks a bit faster. This is important because (as we will see below), most of the combat blocks in this list are rather lacking in foot speed, and summoning will be necessary to complement your board presence.

In order to get an extra Gnarlmaw, Befouling Host demands a Daemon General, and that is where we see the rather uncommon inclusion of a Great Unclean One. While the big fella is a bit slow, he packs some utility with his chosen artefact in the Witherstave, which makes the mortal wounds from disease points go off on 3+ instead of 4+. It also provides even more summoning points via the Doomsday Bell. Last but not least, Stream of Corruption gives you a potent short-range horde clearing spell that can line up very well into armies with lots of foot troops.

Another interesting inclusion is the Lord of Blights, along with the 3 units of Putrid Blightkings. Blightkings are efficient volume attackers that are very good at chewing up weaker troops, and the Lord of Blights is a durable foot Hero (especially with Fuelled by Ghurish Rage acting as a backstop) that gives you a bit of shooting.

These interesting inclusions are rounded out with some mainstays in Bloab, Nurglings, and the Rotmire Creed. All in all, this is a very interesting list featuring some uncommon choices, but it has the result to back it up.

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For the full tournament break-down, visit Stats and Ladders.

Top Three AoS Lists for Spring Rubicon 2023 GT

This is the top three AoS lists for the Spring Rubicon 2023 GT that took place in Wisconsin, USA on the 29th and 30th of April. It involved 40 players vying to be crowned champion in a 5-game tournament. The event was organised by The Die is Cast crew from Youtube.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Kharadron Overlords
– Sky Port: Barak Zilfin
– Grand Strategy: Rule the Skies
– Triumphs: Inspired
Kharadron Code
– Artycle: Settle The Grudges
– Amendment: Prosecute Wars With All Haste
– Footnote: There’s No Reward Without Risk

LEADERS

Arkanaut Admiral (125)*
– General
– Command Trait: Ex-Grundstok
– Artefact: Celestium Burst-grenade
– Aspect of the Champion: Leadership of the Alpha
Aether-Khemist (80)*
Brokk Grungsson Lord-Magnate of Barak-Nar (220)*

BATTLELINE

15 x Grundstok Thunderers (405)*
– 3x Aetheric Fumigators
– 3x Decksweepers
– 3x Aethercannons
– 3x Grundstok Mortars
– Reinforced x 2
10 x Arkanaut Company (100)*
– 1x Light Skyhooks
Arkanaut Frigate (300)*
– Main Gun: Heavy Sky Cannon
– Frigate Regittings: Magnificent Omniscope

UNITS

3 x Endrinriggers (120)*
3 x Endrinriggers (120)*

BEHEMOTHS

Arkanaut Ironclad (500)*
– Main Gun: Great Sky Cannon
– Major Installation: The Last Word

CORE BATTALIONS

*Battle Regiment

TOTAL POINTS 1970 / 2000

Today we have another Kharadron Overlords list, this time from Nicholas True who ran a very interesting Barak Zilfin list. A lot of the usual suspects are present here, with his Kharadron Code being +1 to wound, extra movement from runs, and a once per game 3d6 charge. Then we have our Admiral with Ex-Grundstock to make Thunderers battleline and a Celestium Burst-Grenade to turn off ward saves. There is also the requisite Thunderer buff machine we all know and love that goes by the name Aether-Khemist, who will be handing out -1 rend candy all game long. But the really interesting part of this hero lineup is a cheeky Brokk Grungsson Lord-Magnate of Barak-Nar, in a Barak-Zilfin list.
Brokk deserves special mention here because at first glance it looks off since his best ability, +1 to attack profiles in melee, only applies to Barak-Nar units. However, his Command the Fleet ability works just like the Admiral’s similar ability, but he can target up to three boats with this command which can really spread out the board. Kharadron Overlords lost its great positioning gameplay with the new Battletome, even if it kept its mobility, but Brokk’s command ability the army can overcome that and really take advantage of raw speed to get into position and still shoot. Unfortunately, the ability does not let the guys inside the boat shoot since the boat has already received the command it cannot use Combat Landing in the same movement phase. Combine all that utility with a powerful shooting and melee profile and Brokk can easily be an unexpected menace on the board especially in the mid-game when things tend to bog down.

The rest of the list is again what we would expect with a Battleline Frigate, an Arkanaut Company, and the monster nastiness of double reinforced Thunderers with Special Weapons. Woe be the opponent who thinks they can tank the output from this unit, especially when you add in the Khemist -1 to rend buff, and the Admirals once per game -1 rend ability. The sheer volume of rend -2/-4 ranged attacks will drop almost anything. Watch out, it slaps. Rounding out the troops are a couple of Endrinrigger squads to give a little frontline pressure and heal the boats.

Speaking of boats, Nicholas brought along an Ironclad to finish off his list with the curious addition of The Last Word which has been unpopular compared to the Battle Ram in other KO lists. This does create something of a deterrent if an opponent correctly assesses the Thunderers as the real threat in the list and if the boat properly backs them up it means in addition to eating an Unleash Hell from the Thunderers, there is also a Great Sky Cannon. An interesting choice that makes the idea of charging Thunderers even less appealing.

Nicholas brought a great list with some unexpected threats in an army that already excels at keeping opponents unbalanced and on the back foot. Outstanding job and well played.

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Army Faction: Blades of Khorne
– Subfaction: The Flayed
– Grand Strategy: The Day is Ours!
– Triumph: Indomitable

LEADERS

Bloodsecrator (110)*
– Artefact: The Crimson Plate
Dromm (180)*
– Prayers: Bloodbind, Curse
Realmgore Ritualist (100)*
– Prayers: Bronzed Flesh, Unholy Flames
Slaughterpriest (110)**
– Bloodbathed Axe
– Prayers: Blood Sacrifice, Bloodbind
– Aspects of the Champion: Tunnel Master
Skarr Bloodwrath (100)**
Slaughterpriest (110)**
– General
– Command Traits: High-priest of Khorne
– Bloodbathed Axe
– Prayers: Bronzed Flesh, Killer Instinct
– Aspects of the Champion: Fuelled by Ghurish Rage

BATTLELINE

Blood Warriors (570)***
– Blood Champion
– Paired Goreaxes
– 3 x Icon Bearer
– 3 x Goreglaive
Claws of Karanak (100)***
Claws of Karanak (100)***

BEHEMOTH

Chaos Gargant (145)

ARTILLERY

Skull Cannon (140)

OTHER

Magore’s Fiends (120)*
Gorechosen of Dromm (180)**

ENDLESS SPELLS & INVOCATIONS

1 x Bleeding Icon (40)
1 x Wrath-Axe (70)

CORE BATTALIONS

*Warlord
**Warlord
***Galletian Veterans

TOTAL POINTS: 1995/2000

Amusingly losing only to another Khorne list, this is an interesting set up.

At first glance, it looks like a mad grab bag, but I think I see the logic. Claws of Karanak are obscenely useful pre-game movers for their points, and following on their heels is a triple reinforced unit of Blood Warriors, who I’m sure were hilarious to try and kill, all the while bouncing mortals back and putting out a non-trivial weight of attacks that could be buffed to rend 2 with Unholy Flames, and after activating – thanks to the Flayed sub-faction – capable of a 5 up ward.

Meanwhile, you have 4 priests, who’re the not-so-secret sauce to Khorne mortal lists. I mean, the entire Prayer lore is utterly banging, and with High-priest of Khorne on one of them, this list is praying out 5 (including the two excellent Invocations) per round.

The other tech on display is Skarr (who deep-strikes back alive on an 8+ when killed) for blood tithe farming, a Chaos Gargant who for the -1 save aura, who I imagine was kinda wrapped in Blood Warriors to make them really nasty to charge – and a skull cannon for a cheap way to pick off a few screens where necessary.

A really fun looking list, and I’m jealous of his Claws of Karanak, can’t buy those bastards for love nor money at the moment!

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Army Faction: Blades of Khorne
– Army Subfaction: Bloodlords
– Grand Strategy: The Day is Ours!

LEADER

1 x Bloodmaster (110)**
– Artefacts: Ar’gath, the King of Blades
– Prayers: Killer Instinct
– Aspects of the Champion: Fuelled by Ghurish Rage
1 x Bloodsecrator (110)**
– Artefacts: Banner of Blood
1 x Aspiring Deathbringer (80)**
1 x Bloodthirster of Unfettered Fury (330)***
– General
– Command Traits: Embodiment of Wrath
1 x Bloodmaster (110)***
– Prayers: Blood Sacrifice
1 x Bloodmaster (110)***
– Artefacts: Halo of Blood
– Prayers: Unholy Flames

BATTLELINE

20 x Bloodletters (360)*
20 x Bloodletters (360)*
10 x Bloodletters (180)*
10 x Bloodletters (180)***

OTHER

5 x Garrek’s Reavers (70)**

CORE BATTALIONS:

*Galletian Veterans
**Warlord
***Warlord

TOTAL POINTS: (2000/2000)

A more traditional Khorne Daemon list here, following the ‘loads of bloodletters in Bloodlords for MWs on 5+ to hit, supported by Bloodmasters and Bloodthirsters’ which I’m henceforth going to call the ‘Bloody Blood Bloods‘ archetype.

There’s not a huge amount more to it than that – but of note is the Grand Strat – have more GCs alive than opponent at end – which should be fairly locked in with 5 of them and a large swathe of horny bastards running at you in the meantime.

Another bit of tech to note is the Halo of Blood on the Bloodmaster – this allows him to strike first, and with his war-scroll ability to allow a unit of Bloodletters to fight immediately after him, when positioned correctly can mean charging him/them is essentially suicide. Nasty stuff and took down some savage opponents for a great result.

Peter: Danny failed his challenge. He had to mention Blood 10 times in the comment. 9 = Not acceptable.

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Army Faction: Skaven
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty


LEADER

1 x Warpgnaw Verminlord (275)*
– General
– Command Traits: Devious Adversary
– Spells: Flaming Weapon
1 x Deathmaster (140)*
– Aspects of the Champion: Tunnel Master
1 x Verminlord Deceiver (420)**
– Artefacts: Shadow Magnet Trinket
– Spells: Flaming Weapon
1 x Slynk Skittershank (220)**
1 x Deathmaster (140)**


BATTLELINE

5 x Gutter Runners (100)**
5 x Gutter Runners (100)**
5 x Gutter Runners (100)**


OTHER

5 x Gutter Runners (100)*
5 x Gutter Runners (100)*
5 x Gutter Runners (100)*
5 x Gutter Runners (100)*
4 x Skittershank’s Clawpack (220)**
5 x Gutter Runners (100)**


CORE BATTALIONS:

*Battle Regiment
**Battle Regiment


TOTAL POINTS: (1995/2000
)

Brett: How do you describe this list? 8 Gutter Runner units, 8. Is this a secret Khorne list? No it’s Clan Eshin with poisoned weapons and a very rare Warpgnaw Verminlord (Forgeworld) – who also happens to be Eshin. That makes the Gutter Runners battleline, important to make this work. Teamed with the Deceiver this is a very nasty pair of hammers. Lots of Flaming Weapons to maximise their potential. Add a pair of Deathmasters and Slynk Skittershank, with his Clawpack (fights first) and there are so many threats. All with ranged and melee attacks and poison damage on 6s.

This list lets you be everywhere, you can easily hold objectives and most turns you will have a Battle Tactic available. With the Verminlord’s to capture your opponents attention or remove threats. The Deathmaster’s , Gutter Runners and Slynk all run and shoot making it easy to get with in 12″ for some throwing star magic. You’d expect this list to score very well, and it did, scoring better than the winners through to the last round. It’s weakness? Anything that can split fire and remove Gutter Runner’s quickly – like a shooting heavy army. KO’s combination of speed and shooting was too much in this case with both an Ironclad and Frigate with loads of Arkanauts. A great skew list but with Seraphon getting a new book it mightn’t be long lived.

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Final Tournament Placings

Top Three AoS Lists for The Icebreaker GT 2023

This is the top three AoS lists for the The Icebreaker GT by Renegade Gaming that took place in the USA on the 15th and 16th of April. It involved 39 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Skaven
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

LEADER
1 x Verminlord Deceiver (420)*
– General
– Command Traits: Devious Adversary
– Artefacts: Shadow Magnet Trinket
– Spells: Flaming Weapon
1 x Slynk Skittershank (220)*
1 x Deathmaster (140)*
– Aspects of the Champion: Tunnel Master
1 x Deathmaster (140)**
1 x Deathmaster (140)**
1 x Deathmaster (140)**

BATTLELINE
5 x Gutter Runners (100)**
5 x Gutter Runners (100)**
5 x Gutter Runners (100)**
5 x Gutter Runners (100)**

OTHER
5 x Gutter Runners (100)*
5 x Gutter Runners (100)*
4 x Skittershank’s Clawpack (220)*
5 x Gutter Runners (100)*
5 x Gutter Runners (100)**

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment

TOTAL POINTS: (2000/2000)

Kieren Coates:This is the skaven list you get to point to when someone tries to tell you that clan eshin isn’t viable, the deathmaster is the worst warscroll in the book and mono-clan skavens is no longer viable

You now finally get to show them that you can indeed go 5-0 with your favourite ninja rats, but you might just need to be positioning like a madman to do so

With triple clan eshin the army gets board wide +1 to hit and wound in melle against heroes, and everything but your deceiver and 4 assasins can start off the board – sadly assasins can’t hide in gutter runners for whatever reason, GW fix this now!

Gutter runners have surprising mortal output at 3 shots per model with 6’s doing mortals, leading to a higher output per point than sentinels – and with 40 of them you’re looking at 120 shots with an average of 20 mortals per turn – before accounting for the extra 9 average mortals from assasins or slynk shooting in addition

Combine that with deepstrike and MSU positioning to clog the board and you’ve got a mean alpha to block the opponent in while slynk and the deceiver can surgically remove key pieces with a 6 inch deepstrike or teleport respectively

It takes a madman to pilot most skaven lists, and it takes one especially insane to run full eshin – well done on the 5-0 and for showing the naysayers everywhere just how viable off meta skaven builds can be.

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Allegiance: Gloomspite Gitz
– Gittish Horde: Glogg’s Megamob
– Mortal Realm: Ghur
– Grand Strategy: Chasing the Moon
– Triumphs: Indomitable

LEADERS
Dankhold Troggboss (200)*
– General
– Command Trait: Loonskin
– Artefact: Glowy Howzit
Skragrott, The Loonking (210)*
– Lore of the Moonclans: The Hand of Gork
Fungoid Cave-Shaman (90)*
– Artefact: Moonface Mommet
– Lore of the Moonclans: The Hand of Gork
– Aspect of the Champion: Tunnel Master

BATTLELINE
60 x Moonclan Shootas (375)**
– Reinforced x 2
20 x Moonclan Stabbas (125)***
3 x Fellwater Troggoths (160)**
3 x Fellwater Troggoths (160)**
6 x Rockgut Troggoths (320)***
– Reinforced x 1

UNITS
10 x Loonsmasha Fanatics (220)*
– Reinforced x 1
6 x Sneaky Snufflers (130)***

ENDLESS SPELLS & INVOCATIONS
Loonskin Malevolent Moon (0)

CORE BATTALIONS
*Warlord
**Galletian Sharpshooters
***Galletian Veterans

Total: 1990 / 2000

I’m going to start by saying I’m happy I wasn’t facing this from across the table. The core is the Troggoths, of course, regenerating as soon as they’ve fought (Glogg’s Megamob). You need to carefully manage your activations, but each turn 2 units will regenerate each turn before you can hit them. After the Troggoths, your eye is drawn to the Shootas – 120 attacks, only half will hit, but even with low quality attacks, you are probably rolling against 20 wounds. Into a 3+ save that’s still an average of 7 wounds. They threaten any GC, and you can’t hide your GCs ( Galletian Sharpshooters).

The smart play is to remove them of course, from Turn 3, they are a serious threat to damaged units. With a 4+ l that’s a tall ask, 50% of everything you kill is going to return (on average) up to a maximum of 10. That means without very serious effort, they will be a problem for 2 or 3 turns at a minimum. Their probably hiding some Loonsmashas as well making charging and combat no sure thing. The Stabbas can control an objective from 9″ away unless you weaken them. And both Skragrott and the Fungoid have teleport to drop them somewhere annoying.

An annoying, sticky list with the ability to be everywhere you aren’t as well as out stay and out score you. No surprise it’s gone 5/0/0, it’s a little more of a surprise that the Skaven outscored him but both lists are just good at the game. They play the missions really well without needing to destroy the opponent.

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Allegiance: Kharadron Overlords
– Sky Port: Barak Nar
– Grand Strategy: Rule the Skies
– Triumphs: Inspired

KHARADRON CODE
– Artycle: Settle The Grudges
– Amendment: Prosecute Wars With All Haste
– Footnote: There’s No Reward Without Risk

LEADERS
Runelord (100)*
– Allies
Arkanaut Admiral (125)**
– General
– Command Trait: Stormcaller
– Artefact: Celestium Burst-grenade
– Aspect of the Champion: Leadership of the Alpha
Endrinmaster with Endrinharness (90)
Brokk Grungsson Lord-Magnate of Barak-Nar (220)*
Aetheric Navigator (85)*
– Artefact: Voidstone Orb

BATTLELINE
6 x Endrinriggers (240)***
– Reinforced x 1
10 x Grundstok Thunderers (270)***
– 2x Aetheric Fumigators
– 2x Decksweepers
– 2x Aethercannons
– Reinforced x 1
10 x Arkanaut Company (100)***
– 1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (100)*
– 1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns

BEHEMOTHS
Flagship (300)**
– Arkanaut Frigate
– Main Gun: Heavy Sky Cannon
– Frigate Regittings: Magnificent Omniscope
Arkanaut Frigate (300)**
– Main Gun: Heavy Sky Cannon

CORE BATTALIONS
*Warlord
**Linebreaker
***Galletian Sharpshooters

Total: 1930 / 2000

We’re lucky in that we have developed a number of relationships with top players around the globe. Some names that comment on here fairly regularly, such as Kieren Coates, Joshua Bennett, Kel Pigg, and Kevin Lathers, to name but a few. Jeremy Veysseire can now be added to this select crowd, and for those who are unaware, Jeremy has his own YouTube channel where he breaks down tactics in Age of Sigmar. Go subscribe!


Jeremy Veysseire: Hello everyone, thanks for Woehammer for letting me break down this KO army for you all. Let’s jump right into it. This Barak-Nar packs a mixture of punch and shooting, some core highlights:


• 4 Rolls of a 4+ for extra CP during their turn. (KO can be CP hungry)
• +1 to Wound (Melee and Shooting) against 1 enemy unit for the entire game
• 2D6 Run on 1 Unit a turn.
• Once per game 3D6 Charge.
• +1 Attack to all Barak-Nar units in combat within 12” of Brokk if he charges. (Massive buff to the Endrinriggers)
• Runelord is granting you an additional unbind at +2 and Blessing a unit for 6+ ward.
• Rerolling Navigator Reading the Winds (Stormcaller, Huge Value!)
• Once per game, Autounbind (Voidstone)
• Oncer per game on a 2+ remove Wards from an enemy unit during that shooting phase (Celestium Burst-Grenades)
• 70-point deficit for a near guarantee of +1 to Wound Triumph and prevent Indomitable Gitz builds.

Now, with those core concepts explained, let’s go over some overall packages. You have 1 Melee Frigate and 1 Shootey Frigate; the melee frigate is built around the 14” movement frigate (Magnificent Omniscope) with the Endrinriggers (no special weapons for more melee), Brokk, the Endrinmaster and the Admiral since the Boat is the Flagship thus the Admiral can give that boat a free CA per turn. The Shooty Frigate is built around the 10 Sharpshooting Thunderers and the Navigator as a great support platform to the melee one as it can effectively assist in clearing screens or pressuring heroes that provide some form of force multiplier. With the Celestium Burst-Grenade in the pack pocket, you can really have an effective take down turn of a specific target, especially with the +1 to Wound Artycle. One of the biggest highlights in this list is that while there are only 2 frigates, Brokk’s shooting profile is basically another frigate worth, so that melee frigate is very multiphase functional. There is a lot of magic defence between the Runelord, the Navigator, and the Voidstone, helping that KO power shut down key powers. The Runelord provides another low risk GC for some of the GHB battle tactics and provides a potential 6+ ward on a frigate early in the game. The Arkanaut make great screens and deckchair backfield units while able to move forward as the Frigate clear pressure upfront.

Thomas had an interesting path to 3rd place with a loss starting against Corey Anderson’s STD Host of the Everchosen with Be’Lakor, Eternus and Chosens. My guess is that perhaps Be’Lakor’s once per game shutdown mechanic was able to shut down the Thunderers long enough while the Cockatrice were able to debuff the Endrinriggers hitting on 6’s. He even perhaps suffered a double turn from his opponent since he had the choice of turn order. His second round opponent was a classic Hallowed knights list with a mixture of Dragons and some shooting piloted by Colin Jarrell, it honestly looked like an ideal list for Thomas to face as the majority of the SCE army has a hard time to set tempo against his superior shooting and melee. His third round opponent was a Kruelboyz list with Kragnos piloted by Isaac Kangas, and I can only imagine that this game was like shooting fish in a barrel (no offiense to Isaac). His round 4 opponent was a Hedonites army packed with Heroes, Slickblade Seekers and some Blissbard Archer piloted by Hugh Cunningham, I am curious to know how the game went personally but looking at the unit selection and not knowing the mission, either Hugh ran out of pressure early in the game or couldn’t catch the boats as they were raining death from above since it would appear very hard for that specific hedonite build to generate depravity in that match up to counter some of the teeth of that KO list. His final round opponent was an Ogor Boulderhead build piloted by Logan Wendt with 4 Stonehorns (1 Frostlord, 1 Huskard, 2 Normal) and 3 packs of Mournfang. I can only imagine that the removal of the Stornehorn and halving movement speed to various units made it easy for Thomas to control the tempo of the game early on. It would take a serious gungho approach by Logan to oversaturate his shooting targets and bank for a double to catch the boats.Ov

erall Thomas had a 4-1 record with a very good all comers KO list that plays multiple phases of the game. Congrats to him, and I wish the best of luck for the next event!

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Army Faction: Slaves to Darkness
– Subfaction: Knights of the Empty Throne
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Chaos Lord on Karkadrak (200)*
– General
– Mark of Chaos: Nurgle
– Command Traits: Master of Magic
– Artefacts of Power: Arcane Tome
– Spells: Warp Reality
Chaos Sorcerer Lord (120)*
– Mark of Chaos: Undivided
– Spells: Daemonic Speed, Warp Reality
– Aspects of the Champion: Tunnel Master

BATTLELINE
Chaos Knights (440)*
– Mark of Chaos: Nurgle
– Doom Knight
– Standard Bearer
– Hornblower
– Cursed Flail
– Ensorcelled Banner: The Eroding Icon
Varanguard (580)*
– Mark of Chaos: Nurgle
– 6 x Ensorcelled Weapon
Varanguard (580)*
– Mark of Chaos: Khorne
– 6 x Fellspear

ENDLESS SPELLS & INVOCATIONS
1 x Geminids of Uhl-Gysh (50)

CORE BATTALIONS
*Battle Regiment
TOTAL POINTS: 1970/2000

Loyal readers of this column may be starting to notice certain trends with successful Slaves lists. At this point to be frank, we should probably rename them ‘Slaves to Varanguard’. But what’s a competitive player to do when faced with a super efficient cavalry unit that can fight twice and be battleline in a sub-faction that allows them to run and charge?

I mean, literally the only unusual pick here is the Geminids, a cute little ploy to turn off commands to stop those pesky redeploys and whatnot while the Varanguard bear down on them.

Solutions to list variety? I don’t think Varanguard need or deserve a nerf – they’re already expensive and fairly vulnerable to any decent amount of attacks with any kind of rend – soon as they lose a few models, and their own low volume of attacks starts to tell. I think the rest of the book just needs a better reason to be taken to be honest, but with the warscrolls and lack of synergies the way they are, I’m not sure pure points adjustments will do the job…

Either way, well done to Daniel here for wins over some super strong factions!

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Top Three AoS Lists for Smash & Bash 2023

This is the top three AoS lists for Smash & Bash that took place in the USA on the 22nd and 23rd of April. It involved 62 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

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The Top Three AoS Lists

Allegiance: Gloomspite Gitz
– Gittish Horde: King’s Gitz
– Grand Strategy: Chasing the Moon
– Triumphs: Indomitable

Leaders
Dankhold Troggboss (200)**
General
– Command Trait: Loonskin
– Artefact: Glowy Howzit
Skragrott, The Loonking (210)*
Fungoid Cave-Shaman (90)*
– Artefact: Moonface Mommet
– Lore of the Moonclans: The Hand of Gork
– Aspect of the Champion: Tunnel Master

Battleline
9 x Rockgut Troggoths (480)*
Reinforced x 2
6 x Rockgut Troggoths (320)*
Reinforced x 1
6 x Rockgut Troggoths (320)*
Reinforced x 1
3 x Fellwater Troggoths (160)*

Units
1 x Dankhold Troggoths (180)**

Terrain
Bad Moon Loonshrine

Endless Spells & Invocations
Loonskin Scuttletide (0)

Core Battalions
*Battle Regiment
**Troggherd Heavies

Additional Enhancements
Artefact

Total: 1960 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 129
Drops: 3

Well, there’s no doubt that the new Gloomspite Gitz book is better than the original, but I must admit that I’m still suprised to see Troggs smashing their way to a 5-0. Christopher didn’t have an easy route either ending on the other Destruction go-to army – Ogor Mawtribes.

The Troggs don’t have the bodies that you might expect in a Gitz list, but that doesn’t mean that they don’t have sneaky tricks in abundance, and Christopher has brought along some Gobbos to help his Rockguts. The Fungoid can Hand of Gork – a great threat to his opponent – whilst Skragrott can do that, and can keep the moon where you need it to be – as well as giving a little ranged damage with his scroll spell.

Games Workshop via Wahapedia

A spell that wouldn’t be out of place in an Aelf book. Glorious stuff.

Meanwhile the Rockguts are healing in both turns, and if you can kill nine of them – 5 can come back! That’s a hell of a hammer piece appearing within 12″ of the Loonshrine near the end of game (because you’re not killing them early). It’s great to see the list do so well, and a list mostly unchanged from the Trogg lists before the new book (with the notably addition of Skragrott). Goes to to show what a few well placed warscroll re-writes can do.

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Army Faction: Blades of Khorne
Army Subfaction: Bloodlords
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

LEADER
1 x Bloodthirster of Unfettered Fury (330)
General
– Command Traits: Firebrand
– Artefacts: Ar’gath, the King of Blades
– Prayers: Killer Instinct, Blood Sacrifice
1 x Skarbrand (380)**
1 x Realmgore Ritualist (100)**
– Prayers: Bronzed Flesh, Bloodbind
– Aspect Tunnel master
1 x Bloodmaster (110)**
Prayers: Unholy Flames, Blood Sacrifice

BATTLELINE
20 x Bloodletters (360)*
Bloodreaper
– Icon Bearer
– Hornblower
5 x Flesh Hounds (100)*
5 x Flesh Hounds (100)*

INVOCATION
1 x Bleeding Icon (40)
1 x Hexgorger Skulls (50)

TERRAIN
1 x Skull Altar (0)

OTHER
5 x Garrek’s Reavers (70)*
6 x Bloodcrushers (360)**
Icon Bearer
– Hornblower
– Bloodhunter

CORE BATTALIONS:
*Galletian Veterans
**Warlord

TOTAL POINTS: (2000/2000)

Khorne’s new book is having a rush of blood to the head and starting to post results! This here is a forerunner for a very solid competitive archetype, and here’s how it works.

The big, daemonic blob of core synergy here is the Thirster of Unfettered Fury projecting a -1 to hit aura, and taking the command trait ‘FIrebrand’ that makes him into a priest. Because of the warlord battalion, each priest in the list knows two prayers – and the Khorne scripture is SO GOOD. With him is 20 Bloodletters, who in Bloodlords, are doing MWs on 5s to hit instead of 6s. The Thirster also has the ability to give a unit a 3d6 charge – meaning this blob is suddenly annoyingly hard to kill with the Thirster parked beyond, but also capable of long-bombing and handing you a whole bunch of MWs on a bronze platter.

Skarbrand is simply another very scary beatstick that can’t be ignored, meaning the other priests – the Ritualist and Bloodmaster, whose warscroll spell can give daemons +1 to wound vs a target – are probably free to do their thing, unmolested. Factor in two key Invocations, the Bleeding Icon to turn off inspiring presence in an aura and the Hexgorgers to absolutely lock down casting – and you have a very difficult equation to solve.

There are more moving parts to this list and a whole lot of strategy and further synergy based around Blood Tithe use that is all acts as a force multiplier but would take an essay to explain – but that gives you the core idea. A nasty, ‘everything is scary’ list full of movement shenanigans and board control. A great result and a sure sign of Khorne lists to come.

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Allegiance: Kharadron Overlords
– Sky Port: Barak Urbaz
– Grand Strategy: Rule the Skies
– Triumphs: Inspired

Kharadron Code
Artycle: Master The Skies
– Urbaz Artycle: Settle the Grudges – Amendment: Trust to Your Guns
– Footnote: There’s No Reward Without Risk

Leaders
Aetheric Navigator (85)***
– Artefact: Voidstone Orb
Arkanaut Admiral (125)*
General
– Command Trait: Stormcaller
– Artefact: Celestium Burst-grenade
– Aspect of the Champion: Fuelled by Ghurish Rage
Endrinmaster with Endrinharness (90)***
Endrinmaster with Endrinharness (90)***

Battleline
3 x Endrinriggers (120)*
3 x Endrinriggers (120)**
10 x Arkanaut Company (100)**
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (100)**
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
1 x Grundstok Gunhauler (170)***
– Main Gun: Sky Cannon

Behemoths
Arkanaut Ironclad (500)
– Main Gun: Great Sky Cannon
– Major Installation: Zonbarcorp ‘Dealbreaker’ Battle Ram
Arkanaut Ironclad (500)
Main Gun: Great Sky Cannon

Core Battalions
*Galletian Command
**Galletian Sharpshooters
***Warlord

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 105
Drops: 11

Kharadron and I have a love/hate relationship, I love the concept and like to see them do well, but I don’t love their play style or look. Jame’s list is brilliant, no attempt to outdrop you – he isn’t going to deploy near you anyway. 2 x Ironclads and a Gunhauler all with Sky Cannons is no joke, 50/50 to hit at long range (but all out attack can help) with only 2 shots but D3+3 damage. And through the artycles, amendments, and footnotes, those boats have +2″ movement, +1 to wound against a unit, a reroll of a 1 and once per battle 3D6 charge. Guess which Ironclad that’s going to go on (battleram rolls for mortals with a number of dice equal to the charge roll).

On top of the boats shooting, their embarked Akanaut’s are Galletian Sharpshooters. Very difficult to use their disembarked ability to give them +1 to hit to anything contesting objectives. But there is no reason they can’t target a GC from the boat with All Out Attack after a fly high command. The Galletian Command is an unusual choice for a non combat army but a decent way of accessing the season’s Battle Tactics. It might leave you open to the Bodyguard being killed, but the Admiral could contest an objective effectively particularly late game. But wait, there’s more – this is not just a shooting army. There are a lot of moving parts and buffs. From the Navigators reading the winds to the Admiral granting rerolls to the reading the winds, drops, movements, and profiles. It’s a lot to keep track of. Essentially, though, if they shoot, they will lift most units in the game.

They would have the drop on most of the armies James faced, the loss to Ogors is interesting – Ogors do have tricks to get close and if they do they can dominate. They are hard to put down as well. Poor Fyreslayers though, slow, forced into the open and gunned down.

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Allegiance: Skaven
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Thanquol on Boneripper (430)
4 Warpfire Projectors
– Lore of Ruin: Skitterleap
Verminlord Warbringer (400)*
General
– Command Trait: Devious Adversary
– Artefact: Warpstone Charm
– Universal Spell Lore: Flaming Weapon
Warlock Engineer (100)*
Universal Spell Lore: Levitate
Clawlord (110)*
– Artefact: Arcane Tome (Universal Artefact)
– Aspect of the Champion: Fueled by Ghurish Rage

Battleline
20 x Clanrats (100)*
– Rusty Blade
20 x Clanrats (100)
Rusty Blade
20 x Clanrats (100)
Rusty Blade
20 x Clanrats (100)
– Rusty Blade

Behemoths
Hell Pit Abomination (210)

Artillery
Warp Lightning Cannon (150)
Warp Lightning Cannon (150)

Endless Spells & Invocations
Lauchon the Soulseeker (50)

Core Battalions
*Warlord

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 147
Drops: 11

80 clanrats and 2 warp lightning cannons, who cares how you go, this army is going to be a laugh with lots of death. There is no special list tech here, just some really hard-hitting hammers (Thanquol, Warbringer, and even the Hellpit) with deep deep screens. Thanquol has his skateboard (Lauchon) and is built for maximum melee. He’ll hit harder than a Mawcrusher. The Warbringer will, with this build, hit as hard a Thanquol (8 x 3 damage attacks) with his melee weapons. It’s a great list for killing, but maybe not for scoring. That’s an issue for Skaven their heroes are either massive or very small (5 wounds), and season 3 battle tactics are hard work for them.

At that’s how Smash and Bash went down; 4/0/1 and finishing in 9th with a few close battles. The only one he didn’t overcome was 2nd place, Blades of Khorne. And when your army is all about trading bodies to maintain position and killing your opponent, your worst nightmare is an opponent that wants exactly that. The more you kill, the more bloodtithe, and Khorne isn’t fussy who died. Bloodthirster/Skarbrand on Thanquol is going to depend on who goes first and the dice. Brilliant to see on the tabletop. Fantastic list to see, maybe hindered by the new season, but it is still a very effective and bloody machine that will grind out wins.

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Final Tournament Placings