Tag Archives: Idoneth Deepkin

Top Three AoS Lists for Garage Skirmish I (RTT)

This is the top three AoS lists for Garage Skirmish I that took place in Serbia on the 18th of November. It saw 8 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also, if there’s a one day or two day tournament you’d like us to cover, drop us a comment on this post, and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Idoneth Deepkin
Army Subfaction: Nautilar
– Grand Strategy: Overshadow
– Triumphs: Indomitable

LEADER
1 x Lotann (110)
1 x Akhelian King (220)*
General
– Command Traits: Unstoppable Fury
– Bladed Polearm and Falchion
– Artefacts: Armour of the Cythai
– Mount Traits: Voidchill Darkness
1 x Akhelian Thrallmaster (100)**
1 x Isharann Soulrender (100)**
– Artefacts: Arcane Tome
1 x Isharann Tidecaster (130)**
– Spells: Hoarfrost

BATTLELINE
20 x Namarti Thralls (110)*
– Icon Bearer
3 x Akhelian Ishlaen Guard (170)*
3 x Akhelian Ishlaen Guard (170)*
10 x Namarti Reavers (160)**
10 x Namarti Reavers (160)**

BEHEMOTH
1 x Akhelian Leviadon (400)
– Mount Traits: Reverberating Carapace

TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS:
*Vanguard
**Warlord

TOTAL POINTS: (1940/2000)

Yuri Vybornov: In my list, I tried to combine all the best options Idoneth have – excluding sharks, which became a popular trend since the last Battlescroll, but will soon disappear again. Also, shark spam, in my opinion, isn’t the most thrilling way to play Idoneth and has some obvious weaknesses. So I decided to try a list of combined arms – my favourite type of list. Important note – i had only a couple of games with this army in the third edition, so I had to think theoretically about building my roster.

Heroes of the idoneth provide major buffs to the already decent units, so I packed five of them – Lotann, Thrallmaster and Soulrender for buffing and reviving, Tidecaster solely to give me access to the second Ritual if need arises (spoiler: it didn’t. Though there are always chances to meet some shooting-heavy lists, such as Hedonites, Kharadron Overlords, and Cities. In such situations, a combination of rituals of Deep-sight and creeping mist could grant me some major advantages). Akhelian King was there to do what Akhelian King does best – slaying stuff. And oh boy, did he deliver some major pain.

I’ve chosen Nautilar solely to make the otherwise lacking Leviadon worth 400 points – I knew that it was a controversial choice for the Enclave, but this sweet rend -3 on damage 4 attacks was needed, in my opinion. I think it paid off, as in all 3 games, the turtle did some heavy-lifting as well.

I also had doubts about 2 units of 3 Ishlaen, though I intended to use them as ultimate objective-grabbers. They did their job very well due to their speed, some consistent damage output, and decent survivability. These guys ain’t no joke, and now I think I will be taking them as the core part of the list as they do their part really well. It’s very easy for them to take control of the objective from other skirmish units – such as skinks, Dawnriders, or even river-trolls they faced in the 1st round of the event.

In all cases, they killed their opponents without losing any models themselves, which is very important, as they were able to continue their play until the end of the battle. After securing the objective, they also had plenty of roles to fulfil – chase down the opponent’s beaten units, assassinate heroes, and even support the main line if need be.

Finally, Namarti are Namarti – reavers were manoeuvrable shooting-support, capable of inflicting some hurt to enemy armies and sometimes even killing charging foes in unleash hell due to their bonuses «to hit». Their colleagues, thralls, backed up by Thrallmaster, Leviadon, Lotann, and Soulrender, were capable of holding their ground pretty well in all three games and inflicting solid damage in return. To round it up, the lists turned out to be quite well-balanced – it has speed, some high rends, weight of dice attacks, decent distance threats, and some decent survivability. The only weaknesses it has are inherited – idoneth strive to deliver and survive mortal wounds and playing with magic in general, which almost proved to be fatal against Seraphon and Lumineth. But their strong sides can mitigate those to some extent for sure.

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Army Faction: Lumineth Realm-lords
– Subfaction: Zaitrec
– Grand Strategy: Spellcasting Savant

LEADERS
Sevireth (270)*
The Light of Eltharion (230)*
Ellania and Ellathor (190)*
Spells: Etheral Blessings, Speed of Hysh
Vanari Lord Regent (150)*
Spells: Protection of Hysh, Speed of Hysh
Scinari Cathallar (120)**
Spells: Merciless Blizzard, Total Eclipse
Scinari Enlightener (170)**
General
– Command Traits: Loremaster
– Artefacts of Power: Phoenix Stone
– Spells: Hoarfrost, Merciless Blizzard, Protection of Hysh, Speed of Hysh

BATTLELINE
Vanari Auralan Wardens (150)
– High Warden
– Spells: Overwhelming Heat, Protection of Hysh
Vanari Bladelords (360)
Bladelord Seneschal
– Sunmetal Dual Blades
Vanari Dawnriders (120)
Steedmaster
– Spells: Overwhelming Heat, Speed of Hysh

OTHER
Vanari Dawnriders (120)
Steedmaster
– Spells: Overwhelming Heat, Speed of Hysh

ENDLESS SPELLS & INVOCATIONS
1 x Hyshian Twinstones (30)
1 x Suffocating Gravetide (30)
1 x Quicksilver Swords (60)

TERRAIN
1 x Shrine Luminor (0)

CORE BATTALIONS
*Command Entourage – Magnificent
**Andtorian Acolytes

TOTAL POINTS: 2000/2000

Milan Popovic: My list has a few important things that make it joker-like. I have Sevireth that is fast and good at distraction and in chasing small heroes down. Bladelords are a good punching unit as well as Light of Eltharion. Dawnriders were in all games used as an additional screen with one unit of wardeners, but their purpose was to chase small units and to give support to Sevireth. Spell diversity I got from the Magnificent of Command Entourage battalion. The list is like a castle moving until I slingshot a unit of bladelords fully buffed that picks up important units and destroys them. Wih Enlightener that can cast speed of hysh if and his Rune of Enthlai it is possible to launch Light of Eltharion as well. It’s a well-rounded list that only suffers from spreading too much. Some small tweaks to the list would make it even more deadly. Better first strike placement with wardens, and maybe trading dawnriders for sentinels could make good change. Also, Sudden Translocation from Ellania and Ellathor makes them unreliable enough.

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Allegiance: Slaanesh
Host: Godseekers
– Mortal Realm: Ghur
– Grand Strategy: Selfish Desire
– Triumphs: Indomitable

LEADERS
Keeper of Secrets (400)*
– General
– Command Trait: Hunter Supreme
– Shining Aegis
– Artefact: Girdle of the Realm-racer
– Lore of the Pursuer: Paths of the Dark Prince
The Masque (150)**
Sigvald, Prince of Slaanesh (200)*
Syll’Esske, the Vengeful Allegiance (200)*
– Lore of the Pursuer: Progency of Damnation

UNITS
5 x Seekers (140)*
5 x Seekers (140)*
5 x Seekers (140)*
5 x Blissbarb Seekers (220)*
5 x Slickblade Seekers (220)**

BEHEMOTHS
Chaos Warshrine (180)*
Mark of Chaos: Slaanesh
– Universal Prayer Scripture: Heal

CORE BATTALIONS
*Battle Regiment
**Vanguard

TOTAL: 1990/2000

Miljan Otovic: The idea behind this list is to play as much as possible to HoS’ main advantage, which is, in my opinion, speed.

So, all units are fast, and the main idea behind it is to concentrate heavily hitting units and take out as many of opponents’ damage dealers as possible – as fast as possible.

For screening and objective grabbing are used Seekers, while everything else is hitting and “pinning” the opponent in the opponent’s zone. Keeping his units and damaged dealers occupied, preferably for a few turns.

Keeper of Secrets and Sigvald are attacking characters (sometimes with Mask too) and destroying support ones on 1st turn if possible.

After that, there is trading between hitting elements of the army, but at that point, it goes in favour of the HoS.

One big drawback for this list is that it is “dice dependent”. Or more “average dependent”, any early skew in opponents’ favor makes victory near impossible. “

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

Best Coast Pairings

Top Three AoS Lists for Vault Wars 2023

This is the top three AoS lists for tLay low the Tyrants Grand Tournament that took place in the US on the 21st and 22nd of October. It saw 54 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Sons of Behemat
– Tribe: King Brodd’s Stomp
– Grand Strategy: Overshadow
– Triumph: Inspired

Leaders/Battleline
King Brodd (520)
– General
– Command Trait: Big Eater
Gatebreaker Mega-Gargant (500)
– Artefact: Brand of the Gargant
Warstomper Mega-Gargant (450)
Kraken-Eater Mega-Gargant (500)

Total: 1950 / 2000

Jeremy Hauck: Sons of Behemat are a menace to your local and grand tournament meta alike. With an imposing ability to control objectives using their Mightier Makes Rightier ability, few armies can hope to control the battlefield better than the lords of monsters. The core army boasts a suite of unique monstrous actions that display their dominance in the realm of Ghur. 

A recent addition to the ongoing narrative, Dawnbringers, boasts a few exciting ways to play your towering monsters: King Brodd’s Stomp.With King Brodd’s Stomp (KBS), gargant players can enjoy new commands, artifacts, battle tactics, an unprecedented defense of their King, Brodd, and a devastating way to interact with terrain, Smash it all to Bits. 

Walker Snapp recently displayed mastery of this army with his 5 and 0 at Vault Wars 2023. Walker employed the “one of everything” style of list writing for Sons of Behemat.

He has opted to have King Brodd be his general, and armed him with Big Eater, a command trait that allows Mega-Gargants wholly within 12” of this general to heal up to D3 wounds if that Mega-Gargant killed any models with melee attacks during the combat phase. Additionally, leaning into the offensive prowess of the Gatebreaker, has armed this gargant with his only artefact of power: The Brand of the Gargant. This scorching club allows the bearer to strike-first in the combat phase if this unit has made an unmodified charge roll of 8+.

His Warstomper Mega-Gargant is deployed for its horde clearing capabilities, gaining extra attacks for each model within 3” of the beast. 

His Kraken-Eater Mega-Gargant likely played goalie for his team, with the unique ability to move objectives up to 2D6 inches in all of Walker’s hero phases. 

Sons of Behemat have the uncanny ability to play both offense and defense tremendously. With bombastic attack profiles, 1950 points to consistently gain access to his powerful Triumph of +1 to wound, and the capability of a lucky 8+ inch charge to strike first on offense, Walker’s list positions itself to bring the fight to the enemy.

Within KBS, while any other gargant is within 3 inches of King Brodd, he also has an absolutely insane 5+ ward. Bringing this type of wound mitigation to his already absurd 40 wounds means jamming Brodd down the enemies front lines is a surefire way to get consistent damage out of the King all game long. 

Coupled with this the new Smash to Bits ability, which gives a hilariously swingy ranged attack that, in my experience, is just as likely to do 0 damage as it is to do 18, the Sons of Behemat are no slouch when it comes to output. 

But even more powerful than this output is the unique ability to transform the landscape of the game, as the only army that can currently remove terrain from the board. It can’t be undervalued that if your opponent has hidden a critical piece of their army behind terrain, it only takes a simple 2+ roll to remove that obstacle. 

And when it comes to mobility, their new Monstrous action, bespoke to KBS, is The King’s Stomp: the ability to fly 3d6 inches after making a charge turns the Mega-Gargant into a locomotive that crashes into the unsuspecting target hiding behind their screens. 

Walker has opted out of taking the arcane tome, foregoing access to the easy battle tactic of Magical Dominance. This, perhaps, telegraphs to his opponent that he intends to play aggressively. Though, as mentioned above, perhaps there was just nothing that could be done to meet his fury.

Additionally, this general has opted to make King Brodd his general instead of taking advantage of his Warmaster status. This author sees this as a less than optimal choice, as 2 generals seem better than one. With the caveat, it is hard to argue with his success. 

Sons of Behemat feel like a powerful choice in the current meta. In my experience, there are few armies that feel like a hard counter to the army. If anything, even your worst matches feel like a 50-50 chance of victory if the dice fall your way. Walker put up an impressive display, going into some of the more dangerous match ups for Sons of Behemat, and came out on top. Keep stompin’ boyz.

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Allegiance: Idoneth Deepkin
– Enclave: Fuethan
– Grand Strategy: The Creeping Gloomtide

Leaders
Akhelian King (220)**
– General
– Bladed Polearm
– Command Trait: Unstoppable Fury
– Artefact: Arcane Tome
– Mount Trait: Voidchill Darkness
Lotann, Warden of the Soul Ledgers (110)**
Celestant-Prime, Hammer of Sigmar (330)*
– Allies

Battleline
1 x Bloodthirsty Shiver Akhelian Allopex (150)*
– Razorshell Harpoon
1 x Bloodthirsty Shiver Akhelian Allopex (150)*
– Razorshell Harpoon
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
– Razorshell Harpoon
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
– Razorshell Harpoon
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
– Razorshell Harpoon
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
– Razorshell Harpoon

Behemoths
Akhelian Leviadon (400)**
– Mount Trait: Reverberating Carapace

Endless Spells & Invocations
Aethervoid Pendulum (40)

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 2000 / 2000

Jon Anderson: I’ve written on the Fuethan sharknado list a few times, so I’d like to focus on the things that are different here than in the standard list.

Reducing the total count of sharks to six is a bold decision as you start losing the critical mass of being omnipresent in regards to your board presence. It worked for pauliswright, but I’d be hesitant to do so.

Choosing “The Creeping Gloomtide” as the grand strat was the initial take during the early iterations of list building but I ended up moving away from it because “Deny Trespassers” is a fairly easy battle tactic and denying yourself access to it is never fun.

I understand the “why” behind the aether void pendulum, but I think the bloodthirsty triumph has more value especially given the propensity to cast mystic shield with the arcane tome.

The shining points here though are celestant prime and the Akhelian King being reliable sources of rend 3 which the list needs in order to punch through thick armor.

Lotann continues to impress, and if you’re interested in running the Fuethan list he is one of the first things id include.

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Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork
– Grand Strategy: Overshadow
– Triumphs: Indomitable

Leaders
Loonboss on Mangler Squigs (340)*
– General
– Command Trait: Fight Another Day
– Artefact: Loonstone Teefcaps
Squigboss with Gnasha-squig (110)*
Fungoid Cave-Shaman (110)*
– Artefact: Moonface Mommet
– Lore of Primal Frost: Hoarfrost
Loonboss (90)**

Battleline
10 x Boingrot Bounderz (300)*
– Reinforced x 1
20 x Moonclan Stabbas (120)*
36 x Squig Herd (420)**
– Reinforced x 2

Units
5 x Gobbapalooza (170)
– Lore of the Moonclans: The Hand of Gork

Behemoths
Mangler Squigs (260)**

Endless Spells & Invocations
Umbral Spellportal (80)

Core Battalions
*Warlord
**Wizard-Finders of Andtor

Additional Enhancements
Artefact

Total: 2000 / 2000

Lodivicus: What do we have here? Another unconventional Squigs list placing in the top 3 at an event? Yes please! The core of the list contains a lot of what we’ve been seeing place well lately.  Squig Herd, Boingrot Bounderz, Squigboss with Gnasha-Squig, and Gobbapalooza anchor the Jaws of Mork core, as usual. The significantly more survivable Fungoid Cave-Shaman takes the place of the more common Madcap Shaman as the Moonface Mommet and Hoarfrost wizard. But after that there are some monsterous differences from the majority of the lists we’ve been seeing…

First off, Manglers! And not just one but two! With their run and charge from Lunar Squigs, the Giant Boing! monstrous action, and the extra attack on their Huge Fang-filled Gobs from Jaws of Mork they are almost certainly getting where they want to go and dealing solid damage once there.  If the base model wasn’t enough, the Loonboss on Mangler Squigs equipped with Loonstone Teefcaps gets an additional point of rend on his Gobs attacks, can Bite Da Moon to add to Squig’s wound rolls, and can use his Fight Another Day command trait to get to safety after he attacks.  The Manglers together are a pricey 600 points (likely contributing to why we haven’t been seeing them very often) but they are indeed a formidable threat.

Second, Moonclan Stabbas add some needed objective control and fulfil the battleline requirements of the list since so many points have been spent on the Manglers. While in the past it wasn’t uncommon to see Stabbas in Jaws of Mork, it has trended away from including them lately in favor of more Squig Herd or Bounderz.

Third, the Loonboss with his I’m Da Boss, Now Stab ‘Em Good! ability can give any Moonclan unit mortals on 6s to wound in addition to their normal attacks when he issues them All Out Attack. In this list, that’s everything besides the Squig Herd, as they can’t receive commands.

Lastly, and here’s where it gets really intriguing to me, the Umbral Spellportal. I can’t remember the last time I saw Umbral Spellportal in a Gitz list. With the only wizards being the Fungoid Cave-Shaman and Gobbapalooza, I suspect Joe was using this to get the Shroomancer’s Fungoid Cloud into optimal position (coordinating with the launch of the Squig units) or to allow the Fungoid Cave-Shaman to catch more units in his Spore Maws from relative safety.

Congratulations Joe! Thank you for showing us some out of the box thinking with this one, I know it’s got my wheels turning. I bet it was a blast, both for you to play and for your opponents to play against.

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Allegiance: Sylvaneth
– Glade: Heartwood
– Grand Strategy: Spellcasting Savant
– Seasons of War: The Reaping

Leaders
Warsong Revenant (300)*
– General
– Command Trait: Spellsinger
– Artefact: The Vesperal Gem
– Lore of the Deepwood: Treesong
Branchwych (110)*
– Lore of the Deepwood: Verdurous Harmony
Knight-Incantor (120)**
– Allies

Battleline
5 x Tree-Revenants (110)**
20 x Dryads (200)**
– Reinforced x 1
6 x Kurnoth Hunters with Kurnoth Greatswords (440)**
– Reinforced x 1

Units
6 x Spiterider Lancers (380)**
– Reinforced x 1
3 x Aetherwings (70)**
– Allies

Behemoths
Treelord (230)**

Endless Spells & Invocations
Spiteswarm Hive (40)

Core Battalions
*Andtorian Acolytes
**Battle Regiment

Total: 2000 / 2000

This is a cool grab-bag list with some interesting allied tech – the knight-Incantor is a solid source of an auto-unbind, something that can be especially clutch in this season. Unusually, this list also opts for Lancers over Seekers – although it’s something I’m starting to see here and there – although a fast source of fight-first is not exactly hard to understand the appeal of. It allows a concerted hammer blow with the 6 Sword-noth, sped up by the Spiteswarm, to reliably pincer attack and cause a big swing in the table state, even if it gives up the longer-term durability and recursion that Seekers offer.

Also love to see the cheeky inclusion of a Treelord, who’re increasingly popular as ‘turn off pile-in’ tech, which could wreak havoc with an opponent’s plans to counter-attack and can generally just cause movement blocking.

Again, I wonder how often we’ll see ‘variety’ lists like this once Belthanos is tournament legal, but in the meantime it’s cool to see a wider range of the Sylvaneth book getting some table time!

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/tNDzWTMEj6

Top Three AoS Lists for the SoCal Open

This is the top three AoS lists for the SoCal Open that took place in the US on the 21st and 22nd of October. It saw 37 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Idoneth Deepkin
– Subfaction: Dhom-Hain
– Grand Strategy: Dominion of the Deep Ones
– Triumph: Bloodthirsty

LEADERS
Isharann Tidecaster (130)*
– General
– Command Traits: Teachings of the Túrscoll
– Spells: Hoarfrost
Battlemage (100)*
– Magic of the Realms: Wildform (Ghur)
Akhelian Thrallmaster (100)**
Eidolon of Mathlann Aspect of the Storm (300)**
– Artefacts of Power: Arcane Tome
Akhelian Thrallmaster (100)**

BATTLELINE
Namarti Thralls (220)**
– Icon Bearer
Namarti Thralls (220)**
– Icon Bearer
Namarti Thralls (110)**
– Icon Bearer

BEHEMOTH
Akhelian Leviadon (400)**
– Mount Traits: Reverberating Carapace

OTHER
Akhelian Allopexes (150)**
– Retarius Net Launcher, Barbed Hooks and Blades
Akhelian Allopexes (150)**
– Retarius Net Launcher, Barbed Hooks and Blades

TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment

TOTAL POINTS: 1980/2000

Peter Holland: A few weeks ago our very own Aaron Newbom won the SoCal Open with a Dhom-Hain list. He wrote an entire tournament breakdown for us of the event and you can read that here.

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Army Faction: Maggotkin of Nurgle
– Army Subfaction: Befouling Host
– Grand Strategy: Spellcasting Savant
– Triumphs: Bloodthirsty

LEADER
1 x Skabbik Plagueseeker (140)*
1 x The Glottkin (580)**
– Spells: Rancid Visitations
1 x Sloppity Bilepiper (120)**
– Artefacts: Arcane Tome
1 x Poxbringer (130)**
– General
– Command Traits: Master of Magic
– Spells: Fleshy Abundance

BATTLELINE
20 x Plaguebearers (120)**
10 x Plaguebearers (120)**
10 x Plaguebearers (120)**
10 x Plaguebearers (120)**

TERRAIN
1 x Feculent Gnarlmaw (0)
1 x Feculent Gnarlmaw (0)

OTHER
3 x Nurglings (100)*
3 x Nurglings (100)*
6 x Furies (80)*
6 x Furies (80)*
5 x Skabbik’s Plaguepack (140)*

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment

TOTAL POINTS: (1930/2000)

Roland Rivera: At this point in the season, seeing a Glottkin Nurgle list do well isn’t much of a surprise – Nurgle’s favored mortal servants have been on quite the run as of late. However, this list has a couple of interesting twists to it. First among them is the Befouling Host subfaction and the Poxbringer General to give the summoning a bit more oomph. Second is the deep triumph bid – going 70 points under is not a trivial commitment. The reason why this list is doing so is to add a bit of an insurance policy on the Blightkrieg charges, as Bloodthirsty is the only way to get a reroll on them. Last but not least, this list is using its Ally allowance fairly extensively with 2 units of Furies and Skabbik’s Plaguepack, all of which are here to screen and put forward pressure on objectives.

Beyond them, this is very meat-and-potatoes Nurgle – lots of Plaguebearers to dominate the board, a Sloppity Bilepiper to shut off pile-ins, Nurglings to pester enemy deployment and rack up extra Contagion points. But hey, if it ain’t broke, don’t fix it. I think Alec’s additions give a nice bit of depth to the classic Nurgle Glottkin gameplan, and were probably a real factor in securing the 5-0 finish.

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Army Faction: Ossiarch Bonereapers
– Army Subfaction: Mortis Praetorians
– Grand Strategy: Barren Icescape
– Triumphs: Bloodthirsty

LEADER
1 x Katakros (500)*
1 x Arkhan the Black (380)**
1 x Liege-Kavalos (180)**
– General
– Command Traits: Mighty Archaeossian
– Artefacts: Lode of Saturation
1 x Mortisan Boneshaper (140)**
– Artefacts: Artisan’s Key
– Spells: Hoarfrost

BATTLELINE
5 x Kavalos Deathriders (190)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
30 x Mortek Guard (130)*
– Mortek Hekatos
– 3 x Necrophoros
– Nadirite Blade
– 3 x Soulcleaver Greatblade
2 x Morghast Archai (220)*
– Spirit Halberd

CORE BATTALIONS:
*Battle Regiment
**Command Entourage
– Magnificent

TOTAL POINTS: (2000/2000)

Walter Brock: Today we are looking at a list that went 4-1 with Mortis Praetorians. Praetorians allow a unit to potentially counter charge after an enemy unit has finished a charge. This has many possible applications that lead to incredibly powerful moments to swing the tide of battle. From stopping key enemy charges to denying battle tactics. The praetorians’ counter charge is only limited by the players imagination.
Instead of Spellcasting Savant this player opted for Barren Icescape. This option makes sense since there is no Locus in the list.

We start off with the Katakros and Arkhan double trouble pairing. We have seen this before and will again. These two are a deadly duo that cover each other’s weaknesses and buff each other’s strengths. From Katakros buffing everything up to 11 with his +1 hit and save aura. To Arkhans Spell casting to support the army with buff spells and stop key enemy spells. The synergies between these two are incredibly deadly and I could go on and on about how powerful these two works together if allowed, but we would be here all day.

Next is whats one of the toughest to kill models in the game. A liege Kavalos with the Lode stone Relic and Might Archaeossian command trait. The combination of the two lets the Liege ignore all negative save modifiers and gains +1 to its ward saves. With a command point for a 5+ ward a liege can achieve a 2+ “ethereal” save and a 4+ ward. This combination makes the liege tanky enough to go places that even Katakros and Arkhan Might fear. Top it off with the command ability to give a unit +1 attack and the liege brings a lot to the table for this list.
A boneshaper with Artisans key and Hoarfrost. With katakros, Arkhan and the Boneshaper. This list could potentially bring back 12 Mortek Guard with just the healing abilities alone each OBR hero phase. Hoarfrost on top of all the buffs that the other characters bring can make any unit perform far and above their weight class.

Deathriders are a very powerful all rounder unit. Capable of multiple roles. From screening to protecting the back field or even denying the opponent the ability to move on an objective. They have an answer for almost any situation.

30 Mortek Guard. A giant block of 30 is a threat to behold. With all the buffs added you can easily engage multiple units with these Mortek units, and they can take out multiple units with their one fight. Imagine 30 Mortek. Hitting on 2s and 5s to hit, gain an additional hit. Wounding on 2s at rend 2. Each model has three attacks a piece. That will bring down almost any target they reach. On top of that they have incredible defensive capabilities. Beinh able to potentially ignore negative modifiers due to their command ability. Or all out defense, or a 5+ ward plus the healing mentioned before. This makes Mortek guard incredibly hard to take down.

Lastly is a unit of 2 Archai. This unit’s biggest value is from its no command aura. Being able to stop enemy commands can easily turn the tides of battle. Turning off all out defense and unleash hell. Make it so a unit can’t pass their battle shock. This unit stops the enemies plans dead in their tracks and lets the Bonereapers keep trucking along.

This list ends up as a four drop with a command entourage and a battle regiment. Opting to go for the extra relic. Well done to this player.

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Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork (squig +1 atk on charge)
– Mortal Realm: Ghur
– Grand Strategy: Overshadow
– Triumphs: Indomitable

Leaders
Skragrott, The Loonking (230)**
Squigboss with Gnasha-squig (110)***
– General
– Command Trait: The Clammy Hand (Loonshrine roll x2)
Madcap Shaman (70)*
– Artefact: Moonface Mommet (12” start combat 1 unit -1 save)
– Lore of Primal Frost: Hoarfrost
Webspinner Shaman (65)*
– Lore of Primal Frost: Merciless Blizzard

Units
24 x Squig Herd (280)***
– Reinforced x 1
24 x Squig Herd (280)***
– Reinforced x 1
10 x Boingrot Bounderz (300)**
– Reinforced x 1
5 x Boingrot Bounderz (150)**
5 x Boingrot Bounderz (150)**
5 x Gobbapalooza (170)**
– Lore of the Moonclans: Itchy Nuisance
1 x Marshcrawla Sloggoth (170)**

Core Battalions
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

Total: 1975 / 2000

Lodivicus: The Jaws of Mork core trend continues! The currently trending core consists of Skragrott, a Madcap Shaman (with Moonface Mommet and Hoarfrost), a Squigboss, Squig Herd, Boingrot Bounderz, Gobbapalooza and the Bad Moon Loonshrine. The quantity of the battleline units varies a bit from list to list, as we see here. Tad chooses two single reinforced Squig Herd (as opposed to one double reinforced unit) and he cuts back the large Bounderz unit to a single reinforced unit to do so. So rather than rehash the core, as we’ve done in previous commentaries, let’s have a look at what the rest of the points are spent on.

A popular choice, the Webspinner Shaman (on foot) is a 65 point Blizzard wizard with a native 5+ ward. He pairs up with the Madcap Shaman as the two Andtorian Loci of the list and together they unlock the Andtorian Acolyte battalion for (hopefully) more primal dice.

In his version, Tad chose offense over defense by forgoing the more common Sneaky Snufflers in favor of the Kruleboyz troggoth cousin, the Marshcrawla Sloggoth. His 18” aura of +1 hit rolls for attacks made with melee weapons is a huge boon to the output of the list, but in particular the Squig Herd units as they can’t receive commands like All Out Attack.

Congratulations Tad on going 4-1 (only losing in round 5 to the Dhom-Hain Deepkin) and continuing this Gitz trend. It will be interesting to see how the meta adjusts to account for this type of list and if it continues to gather steam.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/RCF92KDBUK

Winning Socal open with Dhom-hain


The Story:
Socal open is the Culmination of a year long Journey for me. Competing for me is not so much about rank and wins as it is the Path to growth and constantly chasing a higher level of skill. For all of 2022, I played the arguably worst army in the game, Kruleboyz, and resolved to master them. I chose them in no small part because it would be a huge challenge. I knew that if I played the strongest armies it wouldn’t force me to learn and grow nearly as much; And grow I did but after a year on the struggle bus even I needed a bit of a break from the frustration of randomness in a competitive game.

I picked up Idoneth because while they’re not a power army, they’re close to 50%, and in my thinking, that means the better player should win. The fish elves would be a great metric to judge my progress and see how I measured up to the best in a fair fight, but I also still hold growth as my main goal, so I set a new mission for myself. I wanted to win an RTT, or 4-1+ a GT, with every subfaction in IDK.

My first result was with Nautilar in Arizona, playing to a strong 4-1 finish with Frostheart phoenix and turtle to create a tanky death ball. Next, at Old Town Throwdown summer smash, I played to another 4-1 with Fuethan just before the buffs. That was a hard, fought grind, but I squeezed it out. After that, I. picked up Dhom-Hain and got a top 8 with 3-1-1 in Arizona smite club open, but I couldn’t quite get it, so I had to try again. Which brings us to the Socal open with my new and improved list

The List:

Army Faction: Idoneth Deepkin
Subfaction: Dhom-Hain
– Grand Strategy: Dominion of the Deep Ones
– Triumph: Bloodthirsty

LEADERS
Isharann Tidecaster (130)*
General
– Command Traits: Teachings of the Túrscoll
– Spells: Hoarfrost
Battlemage (100)*
Magic of the Realms: Wildform (Ghur)
Akhelian Thrallmaster (100)**
Eidolon of Mathlann Aspect of the Storm (300)**
– Artefacts of Power: Arcane Tome
Akhelian Thrallmaster (100)**

BATTLELINE
Namarti Thralls (220)**
Icon Bearer
Namarti Thralls (220)**
Icon Bearer
Namarti Thralls (110)**
Icon Bearer

BEHEMOTH
Akhelian Leviadon (400)**
– Mount Traits: Reverberating Carapace

OTHER
Akhelian Allopexes (150)**
Retarius Net Launcher, Barbed Hooks and Blades
Akhelian Allopexes (150)**
Retarius Net Launcher, Barbed Hooks and Blades

TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment

TOTAL POINTS: 1980/2000


When building the Dhom Hain list, I knew I’d have to lean into its strategy as hard as I possibly could if I wanted it to work. Dhom-hain is not an army of reasonable choices. It is an army of explosive, risky power. With this in mind I looked to maximize the namarti savages rule, which allows me to charge if I kill everything within 3’ (and I’m going first in the round) and then fight again (not immediately).

Step 1: Killing everything within 3”.
Thralls can hit pretty hard, but on their own they’re just not getting there most of the time. They need a ton of support to do their job. 2 Thrallmasters granting exploding 6’s and reroll 1’s to hit up their consistency a ton, as well as the Leviadon giving them +1 to hit targets Wholly within 15”. These abilities combine to make the Thralls hit more times than they even have attacks. On average, dive 41 attacks from 20 thralls will hit 47-48 times. On top of that, the storm grants +1 to the wound, and Hoarfrost can increase their rend by 1-2 if you get a little lucky.

All of these auras combine to make an absolute blender of a unit, but it is 1030 points of buff pieces to set up a 220 point thrall unit.

Step 2: Charging out of phase.
If I manage to kill everything around me, I can immediately attempt a charge. This is super powerful, but anyone who has played it knows it’s not as amazing as it sounds. The thing about charging out of phase is that you can not use the command to reroll that charge, so you’re extremely reliant on the dice. I found a solution to that problem, by running 1980, I often had a triumph to reroll, which immediately adds some consistency. Additionally, the Isharann ritual for +1 to run and charge on flood tide helps things line up in your favor. But the real bit to seal the deal is the ghurish battlemage, who’s spell grants +2 to run and charge. Having run and charge, +3 to run and charge, with both a command and a triumph to reroll, and being able to charge a second time can give the thralls a max threat range of 53” in a single turn if everything lined up perfectly, and allows you to pop off much more consistently.

With this game plan laid out, and everything tuned to my goals, it was time to really put it to the test at the Socal open


THE GAMES:

Round 1 vs Frank Deloachs Big Waaagh on Geomantic Pulse

Army Faction: Orruk Warclans
Army Type: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumphs: Indomitable

LEADER
1 x Orruk Weirdnob Shaman (90)*
– General
– Command Traits: Shaman of the Chilled Lands
– Spells: Da Great Big Green Hand of Gork, Foot of Gork
1 x Wardokk (80)*
Spells: Merciless Blizzard, Gorkamorka’s War Cry
1 x Wurrgog Prophet (170)*
Artefacts: Glowin’ Tattooz
– Spells: Hoarfrost, Levitate
1 x Gobsprakk (240)***
1 x Orruk Warchanter (120)***
– Warbeats: Fixin’ Beat
1 x Orruk Warchanter (120)***
– Warbeats: Get ’Em Beat

BATTLELINE
5 x Orruk Brutes (140)**
Brute Boss
– Gore-choppa
– Boss Choppa
– Jagged Gore-hacka
5 x Orruk Brutes (140)**
Brute Boss
– Gore-choppa
– Jagged Gore-hacka
– Boss Choppa
10 x Orruk Ardboys (220)***
Gorkamorka Glyph Bearer
– Ardboy Boss
– Ardboy Choppas

OTHER
6 x Orruk Gore-gruntas (340)**
Gore-grunta Boss
– Jagged Gore-hacka
6 x Weirdbrute Wrekkaz (250)**
3 x Morgok’s Krushas (80)**

CORE BATTALIONS:
*Andtorian Acolytes
**Ironjawz Fist
***Warlord

TOTAL POINTS: (1990/2000)

The game began with me taking away the top of turn and flipping the tides so that when push came to shove in this beatdown matchup, I’d have control of turn 2. I had deployed as a dense castle in the center with flanking sharks and one wizard in a corner. 

Frank came in with pigs but was surprised by how hard my crack back was as my pile ins removed 5/6 pigs.

On my turn, I moved up and scored magical dominance from standing in the corner. Frank couldn’t afford to expose his Gobbsprakk just to shut off my tactic. for the rest of the game, I neglected to attempt any spell casts so as to deny him Gobbsprakk mortals.

Turn 2 came and I had always strikes first vs his entirely melee army. He had top of turn but couldnt accomplish much without taking huge damage first. On my turn I  proceeded to take out multiple other units and then doubled him to secure the win. Franks list was very nasty but Dhom hain was a solid counter to it.

Round 2 vs the Noog’s BOC on Fountains of Frost

Army Faction: Beasts of Chaos
Army Subfaction: Darkwalkers
– Grand Strategy: Desecrating Brayherd
– Triumphs: Bloodthirsty

LEADER
1 x Doombull (180)*
General
– Command Traits: Bestial Cunning
– Artefacts: Brayblast Trumpet
1 x Great Bray-Shaman (100)**
Spells: Merciless Blizzard

BATTLELINE
10 x Ungors (80)**
Brayhorn Blower
– Banner Bearer
– Halfhorn
– Pitted Blade
9 x Bullgors (630)**
Bloodkine
– Warheard Drummer
– Warheard Banner Bearer
– Paired Cleaving Axes
10 x Ungor Raiders (130)**

OTHER
10 x Ungor Raiders (130)*
6 x Beasts of Chaos Tzaangor Enlightened (180)*
6 x Beasts of Chaos Tzaangor Enlightened (180)*
3 x Beasts of Chaos Slaangor Fiendbloods (130)*
10 x Ungor Raiders (130)**
1 x Cockatrice (120)**

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment

TOTAL POINTS: (1990/2000)

Flipping the tides for Always Strikes first turn 2 meant that when he had to come in off the board edges, he couldn’t afford to be aggressive. He played far back instead, but I used chain charging to wipe ~1300 points of models in a single turn and lock him into a corner. The extra mobility i got from multi charges meant his backline castle ended up getting shredded despite his careful placement.

He tried to sneak back into the game, but idoneth mobility and me winning all 4 priority rolls helped me counter his clever mobility tactics. Despite the heavy kill ratio, the overall points scored were fairly close as it was a 6 objective map, and BOC is incredible on maps like that

Round 3 vs Brian’s Khorne on Nexus Collapse

Army Faction: Blades of Khorne
Army Subfaction: Reapers of Vengeance
– Grand Strategy: Take What’s Theirs

LEADER
1 x Bloodthirster of Insensate Rage (310)
1 x Bloodthirster of Insensate Rage (310)*
1 x Bloodsecrator (120)*
– Nullstone Adornments: Pouch of Nulldust
1 x Wrath of Khorne Bloodthirster (300)**
General
– Command Traits: Firebrand
– Artefacts: Halo of Blood
– Prayers: Bronzed Flesh
1 x Slaughterpriest (110)**
Bloodbathed Axe
– Prayers: Blood Sacrifice
1 x Realmgore Ritualist (110)**
Prayers: Killer Instinct
– Aspects of the Champion (Archived): Tunnel Master (Archived)

BATTLELINE
10 x Blood Warriors (190)*
Blood Champion
– Icon Bearer
– Goreaxe and Gorefist
– Goreglaive
5 x Flesh Hounds (100)*
10 x Blood Warriors (190)*
Icon Bearer
– Blood Champion
– Goreaxe and Gorefist
5 x Flesh Hounds (100)*

INVOCATION
1 x Hexgorger Skulls (50)

TERRAIN
1 x Skull Altar (0)

OTHER
1 x Khorgorath (90)*

CORE BATTALIONS:
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: (1980/2000)

This matchup was decided more than anything by it being the first time he had ever played the mission. It’s a weird one that you have to get a few reps to understand. The score was extremely lopsided, but the game itself was really techy and fun. It was a much closer game than it looked on paper overall. 

His double boom-thirsters (mortal wound AOE demons) were terrifying, and I spent the whole game very carefully measuring to make sure they couldn’t blow my army up. Turn 4, I messed that up, and he threatened to bomb me but failed to roll any 6s even with an extra attack. After that, all in play, I was able to clean up his forces bottom of 4.

Round 4 vs Kyle Calips OBR on spring the trap

Army Faction: Ossiarch Bonereapers
Army Subfaction: Mortis Praetorians
– Grand Strategy: Barren Icescape
– Triumphs: Bloodthirsty

LEADER
1 x Katakros (500)*
1 x Arkhan the Black (380)**
1 x Liege-Kavalos (180)**
General
– Command Traits: Mighty Archaeossian
– Artefacts: Lode of Saturation
1 x Mortisan Boneshaper (140)**
Artefacts: Artisan’s Key
– Spells: Hoarfrost

BATTLELINE
5 x Kavalos Deathriders (190)*
Mortek Hekatos
– Necrophoros
– Nadirite Blade
30 x Mortek Guard (130)*
Mortek Hekatos
– 3 x Necrophoros
– Nadirite Blade
– 3 x Soulcleaver Greatblade
2 x Morghast Archai (220)*
Spirit Halberd

CORE BATTALIONS:
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: (2000/2000)

This game was by far the hardest one of the whole event. Kyle played an extremely tight game, including denying me a tactic by countercharging the opposite direction I expected and barely tagging a unit that wasn’t even the charge target. On the same note, I repeatedly forced him into difficult positions with movement tricks and pile ins. I ended up grabbing it basically off of a critical 6″ redeploy to take the game by just a point. 

The game was neck and neck from start to finish and until the very last moment I had no idea who would take it. Great game and a great opponent 

Round 5 vs Tads Gitz on power flux

Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork
– Mortal Realm: Ghur
– Grand Strategy: Overshadow
– Triumphs: Indomitable

LEADERS
Skragrott, The Loonking (230)**
Squigboss with Gnasha-squig (110)***
General
– Command Trait: The Clammy Hand
Madcap Shaman (70)*
Artefact: Moonface Mommet
– Lore of Primal Frost: Hoarfrost
Webspinner Shaman (65)*
Lore of Primal Frost: Merciless Blizzard

BATTLELINE
24 x Squig Herd (280)***
Reinforced x 1
24 x Squig Herd (280)***
Reinforced x 1
10 x Boingrot Bounderz (300)**
Reinforced x 1
5 x Boingrot Bounderz (150)**
5 x Boingrot Bounderz (150)**

OTHER
5 x Gobbapalooza (170)**
Lore of the Moonclans: Itchy Nuisance
1 x Marshcrawla Sloggoth (170)**

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

Total: 1975 / 2000
Reinforced Units: 3 / 4
Allies: 170 / 400
Wounds: 171
Drops: 4

I deployed my army as a melee castle with a wizard off to each side being terrain but up forward, making it nearly impossible for him to score magical dominance turn 1. My castle was just far enough back that he could realistically come into me, but it’d have to be full send. 

Tad decided to go for it but didn’t manage to connect the way he’d hoped, and my entire army piled in and mopped up his squigs. On my turn, I rushed up the board, tagged corners of units, and liked in to kill them after taking very little damage. 

Then I doubled him and tabled his entire army top of turn 2

It was honestly brutal, but we had a good laugh about it. He was left with a risky play, and it didn’t pan out. BY THE POWER OF MATHLANN, I HAVE THE POWER!!! (And a Golden ticket to the World Championship in the lost city of Atlanta)

SUMMARY:

All in All Dhom hain is a super fun faction to play, and I’d recommend it to anyone looking for exciting games, but I will also caution that it’s MUCH harder to play than it looks like. Most of the army is single wound infantry with 5+ saves, and all of your games are balanced on a knifes edge. If you want a heart-pounding, technically demanding, explosive army, then it is amazingly fun to play. Unfortunately, the Battlemage of Ghur is rotating out essentially immediately, so changes to the list will have to be made. Creativity and list tweaking is a huge part of the game, and i’m excited to find what new direction to take with it.

Top Three AoS Lists for Gran Torneo Huertano Individual de Murcia (Murcia GT)

This is the top three AoS lists for Gran Torneo Huertano Individual de Murcia that took place in Spain on the 7th and 8th of October. It involved 20 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Seraphon
– Army Type: Starborne
– Army Subfaction: Fangs of Sotek
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired


LEADER
1 x Saurus Astrolith Bearer (140)**
1 x Slann Starmaster (290)*

– General
– Command Traits: Lord of Celestial Resonance
– Artefacts: Spacefolder’s Stave
– Spells: Comet’s Call, Stellar Tempest
1 x Lord Kroak (410)**
1 x Skink Starpriest (130)**

– Spells: Merciless Blizzard, Cosmic Crush
– Bonding: Krondspine Incarnate of Ghur
1 x Skink Starseer (150)*
– Spells: Merciless Blizzard, Speed of Huanchi


BATTLELINE
10 x Skinks (90)
– Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler
5 x Saurus Guard (140)**
10 x Skinks (90)**

– Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler


BEHEMOTH
1 x Krondspine Incarnate of Ghur (480)


ENDLESS SPELL
1 x Aethervoid Pendulum (40)
1 x Suffocating Gravetide (30)


CORE BATTALIONS:
*Andtorian Acolytes
**Warlord


TOTAL POINTS: (1990/2000)



Army Faction: Idoneth Deepkin
– Subfaction: Mor’phann
G.E. The creeping Gloomtide


LEADERS
Isharann Soulrender (100)*
– General
– Command Traits: Teachings of the Túrscoll
Isharann Tidecaster (130)*
– Artefacts of Power: Rune of the Surging Gloomtide
– Spells: Hoarfrost
Akhelian Thrallmaster (100)*


BATTLELINE
Namarti Reavers (320)*
– Icon Bearer
Namarti Thralls (330)*
– Icon Bearer
Namarti Reavers (320)*
– Icon Bearer


BEHEMOTH
Akhelian Leviadon (400)*
– Mount Traits: Ancient


OTHER
Akhelian Allopexes (150)*
– Razorshell Harpoon Launcher, Barbed Hooks and Blades
Akhelian Allopexes (150)*
– Razorshell Harpoon Launcher, Barbed Hooks and Blades


TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

Army Faction: Stormcast Eternals
– Army Type: Scions of the Storm
– Subfaction: Hammers of Sigmar
– Grand Strategy: Barren Icescape
– Triumph: Bloodthirsty
-holy comand: call for aid


LEADERS
Knight-Draconis (300)*
– General
– Command Traits: Heroic Stature
– Artefacts of Power: Luckstone
– Mount Traits: Celestial Instincts
Knight-Incantor (120)*

– Spells: Merciless Blizzard
Lord-Relictor (130)*
– Prayers: Translocation


BATTLELINE
Stormdrake Guard (680)*
– Stormdrake-Prime
– Drakerider’s Lance
Stormdrake Guard (340)*
– Stormdrake-Prime
– Drakerider’s Lance
Vindictors (110)*
– Vindictor-Prime
– Azyrite Signifier


OTHER
Stormdrake Guard (Single) (170)*
– Stormdrake-Prime
– Drakerider’s Warblade
Annihilators (150)*
– Annihilator-Prime


CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000


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Allegiance: Gloomspite Gitz
– Gittish Horde: Grimscuttle
– Grand Strategy: Chasing the Moon
– Triumphs: Bloodthirsty


LEADERS
Scuttleboss on Gigantic Spider (130)**
– Artefact: Headdress of Many Eyes
Skragrott, The Loonking (230)**
Webspinner Shaman on Arachnarok Spider (250)**
– General
– Command Trait: Supa-nasty Venom
– Artefact: Totem of the Spider God
– Lore of the Spiderfang: Sneaky Distraction
Webspinner Shaman (65)*
– Lore of the Spiderfang: Scuttling Terrors
Webspinner Shaman (65)*
– Lore of Primal Frost: Merciless Blizzard


UNITS
6 x Sneaky Snufflers (140)**
10 x Spider Riders (180)
5 x Spider Riders (90)
5 x Spider Riders (90)


BEHEMOTHS
Skitterstrand Arachnarok (180)
Arachnarok Spider with Spiderfang Warparty (210)
– Gloomspite Gitz Battleline (Spiderfang General)
Arachnarok Spider with Spiderfang Warparty (210)
– Gloomspite Gitz Battleline (Spiderfang General)


ENDLESS SPELLS & INVOCATIONS
Scuttletide (80)
Suffocating Gravetide (30)


CORE BATTALIONS
*Andtorian Acolytes
**Warlord


ADDITIONAL ENHANCEMENTS
Artefact

TOTAL: 1950/2000 WOUNDS: 136

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/VR51N4REGV

Top Three AoS Lists for Wardolly Weekend

This is the top three AoS lists for Wardolly Weekend that took place in Australia on the 30th and 1st of October. It involved 16 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Gloomspite Gitz
– Gittish Horde: King’s Gitz
– Grand Strategy: Protect da Shrine!
– Triumphs: Inspired


Leaders
Dankhold Troggboss
(210)*
– General
– Command Trait: Alpha Trogg
– Artefact: Glowy Howzit

Madcap Shaman (70)**
– Lore of Primal Frost: Hoarfrost
Madcap Shaman (70)**
– Lore of Primal Frost: Merciless Blizzard
Skragrott, The Loonking (230)*

Battleline
6 x Fellwater Troggoths
(340)*
– Reinforced x 1
3 x Fellwater Troggoths (170)*
20 x Moonclan Stabbas (120)*
20 x Moonclan Stabbas (120)*
6 x Rockgut Troggoths (340)*
– Reinforced x 1

Units
5 x Loonsmasha Fanatics
(110)
5 x Loonsmasha Fanatics (110)
5 x Sporesplatta Fanatics (90

Core Battalions
*Battle Regiment
**Andtorian Acolyte

Total: 1980 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 141
Drops: 6

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FORT SMASHAZ OF RAVISHMENT
– Army Faction: Sons of Behemat
– Army Type: Breaker Tribe
– Grand Strategy: Slaughter of Sorcery
– Triumph: Inspired
– Fierce Loathings: Idiots with Flags


LEADERS
Gatebreaker (500)*
NAME: KLAPPA OF CHEEKS CREEK.

– General
– Command Traits: Monstrously Tough
– Artefacts of Power: The Great Wrecka
Gatebreaker (500)*
NAME: DEZTRYA OF THICCC BOULDERS

– Artefacts of Power: Kingslaughter Cowl
Gatebreaker (500)**
Name: BANGA OF RUMP MOUNTAINS

– Artefacts of Power: Glowy Shield of Protectiness
Gatebreaker (500)**
Name: STRUGLSNUGLA OF TUSH HILLS

– Nullstone Adornments: Hand-carved Nullstone Icon


CORE BATTALIONS
*Bosses of the Stomp
– Magnificent
– UNIFIED
**Bosses of the Stomp
– MAGNIFICENT
– UNIFIED


TOTAL POINTS: 2000/2000

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Allegiance: Idoneth Deepkin
– Enclave: Nautilar
– Mortal Realm: Ulgu
– Grand Strategy: The Creeping Gloomtide
– Triumphs: Bloodthirsty


Leaders
Isharann Tidecaster (130)*
– General
– Command Trait: Teachings of the Turscoll
Eidolon of Mathlann, Aspect of the Sea (310)*
– Artefact: Whorlshell


Battleline
20 x Namarti Reavers (320)*
– Reinforced x 1
10 x Namarti Reavers (160)*
20 x Namarti Thralls (220)*

– Reinforced x 1
10 x Namarti Thralls (110)*
Akhelian Leviadon (400)*

– Mount Trait: Reverberating Carapace


Units
2 x Akhelian Allopexes (300)*
– Razorshell Harpoon
– Reinforced x 1


Endless Spells & Invocations
Geminids of Uhl-Gysh (50)

Core Battalions
*Battle Regiment

Total: 2000 / 2000




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Allegiance: Soulblight Gravelords
– Subfaction: Avengorii
– Grand Strategy: Lust for Domination
– Triumphs: Bloodthirsty


Leaders
Nagash, Supreme Lord of the Undead (900)
Vengorian Lord (280)*

– General
– Command Trait: Monstrous Might
– Artefact: Vial of Manticore Venom (Universal Artefact)
– Universal Spell Lore: Flaming Weapon

Units
10 x Dire Wolves (140)*
10 x Dire Wolves (140)*
Terrorgheist (240)*
Terrorgheist (240)*


Core Battalions
*Battle Regiment

Total: 1940 / 2000

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Final Tournament Placings

This event used Best Coast Pairings as its TO program.

Top Three AoS Lists for King Gizzard and the Blizzard Wizards

This is the top three AoS lists for King Gizzard and the Blizzard Wizards that took place in the UK on the 23rd and 24th of September. It involved 12 players vying to be crowned champion in a 5-game tournament.

As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Idoneth Deepkin
– Enclave: Fuethan
– Grand Strategy: Akhelian Pursuit
– Triumphs:

Leaders
Isharann Tidecaster (130)*
General
– Command Trait: Teachings of the Turscoll
– Artefact: Rune of the Surging Gloomtide Steed of Tides
Knight-Incantor (120)**
Universal Spell Lore: Levitate
– Allies

Units
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
1 x Bloodthirsty Shiver Akhelian Allopex (150)*
1 x Bloodthirsty Shiver Akhelian Allopex (150)*
1 x Bloodthirsty Shiver Akhelian Allopex (150)*
1 x Bloodthirsty Shiver Akhelian Allopex (150)*
1 x Bloodthirsty Shiver Akhelian Allopex (150)*
Akhelian Leviadon (400)*
Mount Trait: Reverberating Carapace

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 120 / 400
Wounds: 98
Drops: 2

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Allegiance: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumphs: Indomitable

Leaders
Breaka-Boss on Mirebrute Troggoth (180)***
– Mount Trait: Fast ‘Un
Orruk Warchanter (120)***
Warbeat: Fixin’ Beat
Orruk Weirdnob Shaman (90)**
General
– Command Trait: Master of Magic
– Lore of the Weird: Da Great Big Green Hand of Gork
– Lore of the Weird: Foot of Gork
Swampcalla Shaman with Pot-grot (100)**
Lore of Primal Frost: Merciless Blizzard
– Universal Lore: Levitate
Wurrgog Prophet (170)***
Artefact: Glowin’ Tattooz
– Lore of Primal Frost: Hoarfrost
– Lore of the Savage Beast: Gorkamorka’s War Cry
Gobsprakk, The Mouth of Mork (240)*

Battleline
10 x Gutrippaz (150)*
10 x Hobgrot Slittaz (80)*
10 x Orruk Brutes (280)****
Jagged Gore-hackas
– 2x Gore Choppas

Units
6 x Orruk Gore-gruntas (340)****
Jagged Gore-hackas
6 x Man-skewer Boltboyz (240)***

Core Battalions
*Battle Regiment
**Andtorian Acolytes
***Warlord
****Ironjawz Fist

Additional Enhancements
Spell

Total: 1990 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 153
Drops: 9

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Allegiance: Stormcast Eternals
– Stormhost: Hammers of Sigmar (Scions of the Storm)
– Mortal Realm: Ghur
– Grand Strategy: Spellcasting Savant
– Triumphs:

Leaders
Lion – O (Karazai, The Scarred) (530)*
Panthro (Lord-Arcanum on Celestial Dracoline (180)*
General
– Command Trait: Shaman of the Chilled Lands
– Artefact: Drakescale Armour
– Mount Trait: Celestial Instincts
– Spell: Thundershock
the Treasure of Thundera (Ellania & Ellathor) (190)*
ally Lumineth Realm Lords. Double Caster


Battleline (the litter)
The cluster (5 x Sequitors (110)*
3x Stormsmite Greatmaces
The cluster (5 x Sequitors (110)*
3x Stormsmite Greatmaces
Wilykit & Wilykat (2 x Dracothian Guard Fulminators) (240)*

Units (The pounce)
The nuisance (3 x Praetors) (130)*
Tygra and his Destruction (6 x Evocators on Celestial Dracolines) 480)*
– 4x Grandstaves
– Reinforced x 1

Core Battalions
*Battle Regiment

Total: 1970/ 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 105
Drops: 1

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Army Faction: Seraphon
Army Type: Coalesced
– Army Subfaction: Koatl’s Claw
– Grand Strategy: Continuous Expansion
– Triumphs: Indomitable

LEADER
1 x Saurus Oldblood on Carnosaur (260)*
General
– Command Traits: Vengeful Defender
– Artefacts: Blade of Realities
1 x Skink Starseer (150)*
Spells: Merciless Blizzard
1 x Slann Starmaster (290)*
– Spells: Hoarfrost

BATTLELINE
20 x Saurus Warriors (360)*
– Saurus Warrior Alpha
2 x Icon Bearer
– 2 x War-drummer
– Celestite Club
6 x Aggradon Lancers (380)*
– Aggradon Lancer Alpha
2 x Icon Bearer
2 x War-drummer
Celestite Spear
6 x Aggradon Lancers (380)*
– Aggradon Lancer Alpha
– 2 x Icon Bearer
– 2 x War-drummer
– Celestite Spear

OTHER
5 x Hunters of Huanchi with Starstone Bolas (80)*
5 x Hunters of Huanchi with Starstone Bolas (80)*

CORE BATTALIONS:
*Battle Regiment (1 drop)

TOTAL POINTS: (1980/2000)

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Final Tournament Placings

Top Three AoS Lists for the Smite Club Open

This is the top three AoS lists for the Smite Club Open that took place in the US on the 9th and 10th of September. It involved 35 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Soulblight Gravelords
– Army Type: Vyrkos
– Grand Strategy: Empire of Corpses


LEADER
1 x Necromancer (100)*
– Spells: Merciless Blizzard
1 x Vampire Lord (140)*
– Spells: Hoarfrost
1 x Lauka Vai (300)**
– Spells: Vile Transference
1 x Belladamma Volga (200)**
– Spells: Spirit Gale
1 x Gorslav the Gravekeeper (120)***
– General
– Command Traits: Spoor Trackers
– Artefacts: Ulfenkarni Phylactery


BATTLELINE
10 x Dire Wolves (140)**
– Doom Wolf
20 x Deadwalker Zombies (120)**
40 x Deadwalker Zombies (120)**
40 x Deadwalker Zombies (120)**
20 x Deadwalker Zombies (120)***
20 x Deadwalker Zombies (120)***


OTHER
1 x Corpse Cart (80)**
– Unholy Lodestone
– Corpse Lash
1 x Corpse Cart (80)***
– Unholy Lodestone
– Corpse Lash


CORE BATTALIONS:
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment


TOTAL POINTS: (2000/2000)


Army Faction: Hedonites of Slaanesh
– Army Type: Godseekers
– Grand Strategy: Coveted Riches
– Triumph: Inspired


LEADERS
Shardspeaker of Slaanesh (130)*
– Spells: Merciless Blizzard
Infernal Enrapturess (120)*
– Artefacts of Power: Arcane Tome
Sigvald (200)**
The Masque (140)**
Keeper of Secrets (400)**

– Shining Aegis
– Artefacts of Power: Girdle of the Realm-racer
– Spells: Paths of the Dark Prince
Lord of Pain (140)***
– General
– Command Traits: Speed-chaser


BATTLELINE
Blissbarb Archers (160)**
Blissbarb Archers (160)***
Symbaresh Twinsouls (140)***


BEHEMOTH
Chaos Warshrine (180)***
– Prayers: Curse


OTHER
Blissbarb Seekers (210)**

CORE BATTALIONS
*Andtorian Acolytes
**Warlord
***Wizard-finders of Andtor


TOTAL POINTS: 1980/2000

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Army Faction: Soulblight Gravelords
– Army Type: Vyrkos
– Grand Strategy: Empire of Corpses
– Triumph: Indomitable


LEADERS
Gorslav the Gravekeeper (120)*
– General
– Command Traits: Spoor Trackers
– Artefacts of Power: Ulfenkarni Phylactery
Necromancer (100)*
– Spells: Merciless Blizzard
Torgillius the Chamberlain (150)**
– Spells: Fading Vigour
Belladamma Volga (200)**
– Spells: Spirit Gale
Vampire Lord (140)***
– Spells: Hoarfrost
Vampire Lord (140)***
– Spells: Merciless Blizzard


BATTLELINE
Deadwalker Zombies (240)*
Deadwalker Zombies (240)*
Deadwalker Zombies (240)**
Deadwalker Zombies (120)**
Deadwalker Zombies (120)**


OTHER
Corpse Cart (80)*
– Unholy Lodestone
– Corpse Lash
Corpse Cart (80)**
– Unholy Lodestone
– Corpse Lash


CORE BATTALIONS
*Battle Regiment
**Battle Regiment
***Andtorian Acolytes


TOTAL POINTS: 1970/2000


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Army Faction: Idoneth Deepkin
Subfaction: Dhom-Hain
– Grand Strategy: Dominion of the Deep Ones
– Triumph: Bloodthirsty

LEADERS
Eidolon of Mathlann Aspect of the Sea (310)*
Spells: Steed of Tides
Akhelian Thrallmaster (100)*
Isharann Tidecaster (140)**
General
– Command Traits: Teachings of the Túrscoll
– Artefacts of Power: Rune of the Surging Gloomtide
Spells: Hoarfrost
Battlemage (100)**
– Magic of the Realms: Wildform (Ghur)

BATTLELINE
Namarti Thralls (240)*
Icon Bearer
Namarti Thralls (240)*
Icon Bearer
Namarti Thralls (120)*
Icon Bearer

BEHEMOTH
Akhelian Leviadon (430)*
Mount Traits: Reverberating Carapace

OTHER
Akhelian Allopexes (150)*
Razorshell Harpoon Launcher, Barbed Hooks and Blades
Akhelian Allopexes (150)*
Retarius Net Launcher, Barbed Hooks and Blades

TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS
*Battle Regiment
**Andtorian Acolytes

TOTAL POINTS: 1980/2000

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Final Tournament Placings

01 Thomas Guan – Harambe’s Heroes – Harambe’s Heroes
Soulblight Gravelords: Vyrkos Dynasty 92 / 88 / 88 / 87 / 89


02 Jeremy Lefebvre – Battleshock Immune – Battleshock Immune
Hosts of Slaanesh: Godseekers Host 92 / 87 / 87 / 24 / 88


03 Colt Hegardt – Harambe’s Heroes – Harambe’s Heroes
Soulblight Gravelords: Vyrkos Dynasty 92 / 21 / 88 / 88 / 83


04 Matt Nguyen – Scal United – Scal United
Ossiarch Bonereapers: Petrifex Elite 91 / 80 / 16 / 88 / 95


05 Kyle Calip – Scal United – Scal United
Ossiarch Bonereapers: Mortis Praetorians 85 / 20 / 88 / 85 / 88


06 Matthew Pashby – Corsairs – Corsairs
Slaves to Darkness: Hosts of the Everchosen 64 / 87 / 10 / 85 / 89


07 Aaron Newbom – Scal United – Scal United
Idoneth Deepkin: Dhom-Hain 92 / 85 / 88 / 56 / 26


08 Alec Jerome – Scal United – Scal United
Flesh-eater Courts: Feast Day 92 / 87 / 86 / 56 / 14


09 Jed Spears – A House of Hobbies – A House of Hobbies
Soulblight Gravelords 46 / 88 / 88 / 17 / 86


10 Gregory Brewer – Scal United – Scal United
Ironjawz: Bloodtoofs 46 / 83 / 13 / 86 / 82


11 Noe Aquino – Scal United – Scal United
Fyreslayers 15 / 87 / 89 / 88 / 27


12 Matt Abbott – Scal United – Scal United
Seraphon: Fangs of Sotek 89 / 21 / 88 / 84 / 21


13 Shane Lambert – Scal United – Scal United
Skaventide: Clan Pestilens 89 / 9 / 84 / 27 / 88


14 Jason Flanzer – Making Saves – Making Saves
Maggotkin of Nurgle: Drowned Men 90 / 19 / 88 / 14 / 85


15 Dave Blandford
Maggotkin of Nurgle: Drowned Men 89 / 21 / 15 / 87 / 83


16 Eric Rollender – Dad Bod Wargaming – Dad Bod Wargaming
Kharadron Overlords: Barak-Zilfin 21 / 81 / 88 / 85 / 13


17 Cristian Castro
Stormcast Eternals 92 / 64 / 17 / 88 / 22


18 travis revicki – team tucson – team tucson
Gloomspite Gitz 59 / 83 / 24 / 16 / 80


19 Viet Huynh – Scal United – Scal United
Blades of Khorne: Reapers of Vengeance 23 / 88 / 87 / 19 / 15


20 Zachary Tipton
Gloomspite Gitz 79 / 24 / 25 / 88 / 16


21 Doug Jankowski – C-Tier Champions – C-Tier Champions
Ossiarch Bonereapers: Null Myriad 18 / 88 / 25 / 17 / 84


22 George Reed – A House of Hobbies – A House of Hobbies
Soulblight Gravelords: Legion of Blood 27 / 87 / 88 / 23 / 5


23 Eugene Averin – Scal United – Scal United
Sons of Behemat: Breaker Tribe 90 / 15 / 16 / 88 / 15


24 Joe Udall
Soulblight Gravelords: Legion of Night 11 / 15 / 88 / 88 / 18


25 Joshua Norton – A House of Hobbies – A House of Hobbies
Slaves to Darkness: Knights of the Empty Throne 12 / 13 / 88 / 85 / 18


26 Fernie Lopez – Blame it on the Dice – Blame it on the Dice
Disciples of Tzeentch: Hosts Arcanum 22 / 83 / 8 / 21 / 81


27 Matthew jones – Scal United – Scal United
Slaves to Darkness: Cabalists 13 / 86 / 5 / 14 / 66


28 Sean Lyons – team tucson – team tucson
21 / 86 / 16 / 22 / 0


29 Mark Ocampo – team tucson – team tucson
Maggotkin of Nurgle: Befouling Host 14 / 18 / 88 / 16 / 0


30 Erica Scrivner – A House of Hobbies – A House of Hobbies
Ossiarch Bonereapers: Null Myriad 92 / 44 / 5 / 19 / 19


31 Christopher Lieber – Blame it on the Dice – Blame it on the Dice
Ironjawz: Bloodtoofs 7 / 19 / 12 / 88 / 22


32 Fred Willis
Sylvaneth 15 / 20 / 8 / 88 / 17


33 Devin Rollender – Dad Bod Wargaming – Dad Bod Wargaming
Idoneth Deepkin: Nautilar 8 / 10 / 88 / 11


34 Spencer Garza
Blades of Khorne: Skullfiend Tribe 7 / 11 / 6 / 9 / 81


35 Joel Scrivner – A House of Hobbies – A House of Hobbies
Big WAAAGH! 22 / 4 / 0 / 14 / 11

Top Three AoS Lists for the Northern Ireland AOS GT

This is the top three AoS lists for the Northern Ireland GT that took place in Northern Ireland on the 5th and 6th of August. It involved 40 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Soulblight Gravelords
– Subfaction: Legion of Night
– Grand Strategy: Lust for Domination
– Triumphs: Inspired

Leaders
Mannfred von Carstein
Mortarch of Night (380)
– Lore of the Deathmages: Waste Away
Vampire Lord on Zombie Dragon (460)*
– Deathlance
– Lore of the Vampires: Spirit Gale
Vampire Lord (140)**
– General
– Command Trait: Shaman of the Chilled Lands
– Artefact: Morbheg’s Claw
– Lore of the Vampires: Spirit Gale
Necromancer (100)**
– Lore of Primal Frost: Hoarfrost

Battleline
20 x Deadwalker Zombies (120)*
20 x Deadwalker Zombies (120)*
10 x Dire Wolves (140)*
10 x Dire Wolves (140)*

Other
20 x Grave Guard (300)*
– Great Wight Blades
– Reinforced x 1

Endless Spells and Invocations
Suffocating Gravetide (30)
Malevolent Maelstrom (30)

Core Battalion
*Battle Regiment
**Andtorian Acolytes

Total: 1960 / 2000

Danny Wadeson: First off, let me congratulate Solomon Morrow, not just on 1st place but also on actually kinda having a vampire esque name. Love to see it.

The list is Legion of Night, known primarily for its teleporting, Morbheg Claw wizards who can zip in, nuke a fool with Blizzard (and this one knows all the spells thanks to Shaman of the Chilld Lands) and then TP back out in the opponent’s hero phase – sneaky!

It’s also got Mannfred, who has multiple shenanigans and doesn’t see enough play in his own faction, along with your usual smattering of MSU deadwalkers, the usual VloZD and Graveguard brick, who’re a little more appropriately costed these days but still a fantastic hammer.

Assuming you’ve heard of Soulblight before, there’s not much else to comment on here other than it being quite interesting to see msu zombies. But it has Mannfred in, so I’m happy – I’d love to know how many times he counter-charged with fight first to disrupt the opponent’s plans!

Army Faction: Skaven
– Grand Strategy: Barren Icescape
– Triumph: Indomitable

LEADERS
Grey Seer (120)*
– Spells: Hoarfrost
Warlock Engineer (100)*
– Spells: Merciless Blizzard
Verminlord Deceiver (400)**
– General
– Command Traits: Devious Adversary
– Artefacts of Power: Shadow Magnet Trinket
– Spells: Flaming Weapon
Master Moulder (90)**
– Warpstone-tipped Lash
Plague Priest (100)**
– Prayers: Rabid-rabid!
Slynk Skittershank (220)***

BATTLELINE
Plague Censer Bearers (90)
Rat Ogors (280)
– 2 x Warpfire Gun
Clanrats (100)
– Clawleader
– Rusty Blade
– 2 x  Clanrat Bell-ringer
– 2 x Clanrat Standard Bearer
Plague Censer Bearers (90)
Clanrats (100)**
– Clawleader
– Rusty Blade
– 2 x  Clanrat Bell-ringer
– 2 x Clanrat Standard Bearer

ARTILLERY
Warp Lightning Cannon (150)***
Warp Lightning Cannon (150)***

OTHER
Skittershank’s Clawpack (220)

TERRAIN
1 x Gnawhole (0)
1 x Gnawhole (0)
1 x Gnawhole (0)

CORE BATTALIONS
*Andtorian Acolytes
**Warlord
***Grand Battery

TOTAL POINTS: 1990/2000

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Allegiance: Disciples of Tzeentch
– Change Coven: Guild of Summoners
– Grand Strategy: Master of Destiny


Leaders
Ogroid Thaumaturge (170)*
– Lore of Fate: Shield of Fate
Magister on Disc of Tzeentch (160)*
– General
– Command Trait: Arcane Sacrifice
– Lore of Fate: Arcane Suggestion
Kairos Fateweaver (440)*
– Lore of Change: Fold Reality
Fluxmaster, Herald of Tzeentch on Disc (180)
– Artefact: The Eternal Shroud
– Lore of Primal Frost: Hoarfrost


Battleline
10 x Tzaangors (180)*
– 10x Pair of Savage Blade
10 x Kairic Acolytes (120)*
– 10x Cursed Blade & Arcanite Shield
– 3x Cursed Glaives
10 x Kairic Acolytes (120)*
– 10x Cursed Blade & Arcanite Shield
– 3x Cursed Glaives


Other
6 x Tzaangor Enlightened on Disc (360)*
– Reinforced x 1

3 x Screamers of Tzeentch (110)*

Endless Spells & Invocations
Chronomantic Cogs (50)
Daemonic Simulacrum (70)
Tome of Eyes (40)

Core Battalions
*Battle Regiment

Total: 2000 / 2000


Kieran Bailey: Just as I settle in to write the words, “now Tzeentch can use the spell Rupture to make the Incarnate go wild” I look down the rest of the list and realise that there isn’t actually a Krondspine! Atta boy, David!

So what do we actually have. Well, there’s the Guild of Summoners with their easy to score ‘Call for Change’ Battle Tactic (Summon a Lord of Change) that means that the Tzeentch player had an excellent chance of scoring 10 points for Battle Tactics and 3 points for the Grand Strategy, which is an excellent start to any game.

Leading this force there is the still very good Kairos, though overpriced – 25 points more than Kroak? Come on GW?! Along with the Eternal Shroud allowing Fate Dice to come back, Kairos’ one per turn means there should be plenty of ways to tip the odds in his favour.

One place where those odds being tipped could be handy is when sending in the Enlightened on Disc. If you can guarantee a charge and buff up the flying bird-goats with Hoarfrost then they will be able to do a truly epic amount of damage, particularly if their target’s save is reduced by one with the Arcane Sacrifice spell. The Enlightened also prevent command abilities being used in the fight phase, so could be fighting at effectively rend -4.

Another piece of tech that has become more powerful with the change to Cogs is the Tome of Eyes as this gives you the re-rolls back, though only on one caster – probably Kairos. It’s also not a predatory spell, so can get around limitations on casting those.

The only blemish on David’s path to 4-1 was a Khorne matchup that is very difficult for any magic heavy army and, in fact, most armies at the moment. Congrats on an excellent result, David – may many more come in future!


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Army Faction: Idoneth Deepkin
– Subfaction: Nautilar
– Grand Strategy: The Creeping Gloomtide
– Triumph: Bloodthirsty


LEADERS
Akhelian King (240)*

– General
– Command Traits: Unstoppable Fury
– Bladed Polearm and Falchion
– Artefacts of Power: Potion of Hateful Frenzy
– Mount Traits: Voidchill Darkness
Eidolon of Mathlann Aspect of the Storm (300)*
– Nullstone Adornments: Pouch of Nulldust

BATTLELINE
Akhelian Leviadon (430)*

– Mount Traits: AncientAkhelian
Morrsarr Guard (340)*
– Standard Bearer
– Musician
– Lochian Prince
Akhelian Ishlaen Guard (170)*
– Standard Bearer
– Musician
– Lochian Prince

OTHER
Akhelian Allopexes (300)*

– Alpha Allopex
– Razorshell Harpoon Launcher, Barbed Hooks and Blades
Akhelian Allopexes (150)*
– Retarius Net Launcher, Barbed Hooks and Blades

TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS*
Battle Regiment

TOTAL POINTS: 1930/2000

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Final Tournament Placings

RankPlayerWinDrawLoss
1Solomon Morrow
Soulblight Gravelords
500
2Emmet McNickle
Skaven
401
3David McCarthy
Disciples of Tzeentch
401
4David kane
Soulblight Gravelords
401
5Stephen Mitchell
Slaves to Darkness
401
6Kristoffer Mallberg
Soulblight Gravelords
401
7Kenneth Chambers
Blades of Khorne
401
8richard flood
Seraphon
401
9John Twomey
Ossiarch Bonereapers
302
10Jables Pickup
Maggotkin of Nurgle
302
11Colin Cochrane
Stormcast Eternals
302
12Mike O’Brien
Sylvaneth
302
13Brendan Mckernan
Idoneth Deepkin
302
14Aidan Lee
Ossiarch Bonereapers
302
15Adam Colgan
Idoneth Deepkin
302
16Rob Kelly
Soulblight Gravelords
302
17Craig Morrow
Gloomspite Gitz
302
18Adam Threlfall
Seraphon
302
19Chris Nellis
Ogor Mawtribes
302
20Gerard O’Brien
Gloomspite Gitz
212
21Ben Cochrane
Seraphon
203
22Kieran McParland
Nighthaunt
203
23Christopher Gill
Seraphon
203
24Adam Jarman
Kruleboyz
203
25Hayden mc murray
Sons of Behemat
203
26Shane Forde
Slaves to Darkness
203
27Gavin Dorrigan
Soulblight Gravelords
203
28James Fitzsimons
Beasts of Chaos
203
29Cian Doherty
Sylvaneth
203
30Jonnie Kelly
Flesh-Eater Courts
203
31rik eddon
Lumineth Realm-lords
203
32tomas lunney
Maggotkin of Nurgle
122
33David Sloan
Hedonites of Slaanesh
122
34Brendan McKernan
Ossiarch Bonereapers
113
35Gary Mullen
Sylvaneth
104
36John Foster
Disciples of Tzeentch
104
37Adam Fox
Maggotkin of Nurgle
104
38John Dorrian
Skaven
104
39James Cassidy
Gloomspite Gitz
005
40Martin Laughlin
Skaven
005

Top Three AoS Lists for the AG War of the Realms GT

This is the top three AoS lists for the AG War of the Realms GT that took place in the US on the 9th and 10th of September. It involved 12 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Ogor Mawtribes
– Subfaction: Meatfist
– Grand Strategy: Ready for Plunder
– Triumph: Inspired


LEADERS
Firebelly (120)*
– Spells: Billowing Ash
Frostlord on Stonehorn (460)*
– Artefacts of Power: Arcane Tome
– Mount Traits: Rockmane Elder
Slaughtermaster (140)*
– General
– Command Traits: Gastromancer
– Spells: Hoarfrost


BATTLELINE
Ogor Gluttons (240)*
– Crusher
– Bellower
– Tribal Banner Bearer with Lookout Gnoblar
– Paired Ogor Clubs or Bluntblades
Ironguts (240)*
– Gutlord
– Bellower
– Rune Maw Bearer
Ironguts (240)*
– Gutlord
– Bellower
– Rune Maw Bearer
Ogor Gluttons (240)*
– Crusher
– Bellower
– Tribal Banner Bearer with Lookout Gnoblar
– Paired Ogor Clubs or Bluntblades


ARTILLERY
Ironblaster (200)*


OTHER
Gnoblars (120)*
– Groinbiter


TERRAIN
1 x Great Mawpot (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000


Army Faction: Blades of Khorne
– Subfaction: Bloodlords
– Grand Strategy: Overshadow
– Triumph: Bloodthirsty


LEADERS
Slaughterpriest (110)*
– Bloodbathed Axe
– Prayers: Killer Instinct
Be’lakor (340)*
Bloodsecrator (120)*
Bloodmaster (110)**

– Artefacts of Power: Halo of Blood
– Prayers: Blood Sacrifice
Bloodthirster of Unfettered Fury (330)***
– General
– Command Traits: Firebrand
– Artefacts of Power: Ar’gath, the King of Blades
– Prayers: Bloodbind


BATTLELINE
Claws of Karanak (100)*
Bloodletters (540)**

– Bloodreaper
– 3 x Icon Bearer
– 3 x Hornblower
Bloodreavers (80)***
– Icon Bearer
– Hornblower
– Blood Chieftain
– Meatripper Axe
Bloodreavers (80)***
– Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
Bloodreavers (80)***
– Icon Bearer
– Hornblower
– Blood Chieftain
– Meatripper Axe
Bloodreavers (80)***
– Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe


CORE BATTALIONS
*Warlord
**Wizard-finders of Andtor
***Battle Regiment


TOTAL POINTS: 1970/2000

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Army Faction: Ossiarch Bonereapers
– Subfaction: Null Myriad
– Grand Strategy: Spellcasting Savant


LEADERS
Arkhan the Black (380)
Katakros (460)*
Mortisan Boneshaper (140)*

– General
– Command Traits: Diversionary Tactics
– Artefacts of Power: Artisan’s Key
– Spells: Reinforce Constructs


BATTLELINE
Kavalos Deathriders (180)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
Kavalos Deathriders (180)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
Morghast Archai (220)*
– Spirit Halberd
Immortis Guard (440)*


TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000


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Army Faction: Idoneth Deepkin
– Subfaction: Fuethán
– Grand Strategy: The Creeping Gloomtide
– Triumph: Inspired


LEADERS
Akhelian King (240)*
– General
– Command Traits: Unstoppable Fury
– Bladed Polearm and Falchion
– Artefacts of Power: Potion of Hateful Frenzy
– Mount Traits: Voidchill Darkness
Isharann Tidecaster (140)*
– Spells: Hoarfrost
Volturnos (250)*


BATTLELINE
Akhelian Morrsarr Guard (340)*
– Lochian Prince
– 2 x Musician
– 2 x Standard Bearer
Akhelian Ishlaen Guard (170)*
– Lochian Prince
– Standard Bearer
– Musician
Namarti Thralls (120)*
– Icon Bearer
Akhelian Ishlaen Guard (170)*
– Standard Bearer
– Musician
– Lochian Prince
Namarti Thralls (120)*
– Icon Bearer


BEHEMOTH
Akhelian Leviadon (430)*

TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1980/2000

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Final Tournament Placings