This is the top three AoS lists for Garage Skirmish I that took place in Serbia on the 18th of November. It saw 8 players vying to be crowned champion in a 5-game tournament.
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The Top Three AoS Lists

Army Faction: Idoneth Deepkin
– Army Subfaction: Nautilar
– Grand Strategy: Overshadow
– Triumphs: Indomitable
LEADER
1 x Lotann (110)
1 x Akhelian King (220)*
– General
– Command Traits: Unstoppable Fury
– Bladed Polearm and Falchion
– Artefacts: Armour of the Cythai
– Mount Traits: Voidchill Darkness
1 x Akhelian Thrallmaster (100)**
1 x Isharann Soulrender (100)**
– Artefacts: Arcane Tome
1 x Isharann Tidecaster (130)**
– Spells: Hoarfrost
BATTLELINE
20 x Namarti Thralls (110)*
– Icon Bearer
3 x Akhelian Ishlaen Guard (170)*
3 x Akhelian Ishlaen Guard (170)*
10 x Namarti Reavers (160)**
10 x Namarti Reavers (160)**
BEHEMOTH
1 x Akhelian Leviadon (400)
– Mount Traits: Reverberating Carapace
TERRAIN
1 x Gloomtide Shipwreck (0)
CORE BATTALIONS:
*Vanguard
**Warlord
TOTAL POINTS: (1940/2000)
Yuri Vybornov: In my list, I tried to combine all the best options Idoneth have – excluding sharks, which became a popular trend since the last Battlescroll, but will soon disappear again. Also, shark spam, in my opinion, isn’t the most thrilling way to play Idoneth and has some obvious weaknesses. So I decided to try a list of combined arms – my favourite type of list. Important note – i had only a couple of games with this army in the third edition, so I had to think theoretically about building my roster.
Heroes of the idoneth provide major buffs to the already decent units, so I packed five of them – Lotann, Thrallmaster and Soulrender for buffing and reviving, Tidecaster solely to give me access to the second Ritual if need arises (spoiler: it didn’t. Though there are always chances to meet some shooting-heavy lists, such as Hedonites, Kharadron Overlords, and Cities. In such situations, a combination of rituals of Deep-sight and creeping mist could grant me some major advantages). Akhelian King was there to do what Akhelian King does best – slaying stuff. And oh boy, did he deliver some major pain.
I’ve chosen Nautilar solely to make the otherwise lacking Leviadon worth 400 points – I knew that it was a controversial choice for the Enclave, but this sweet rend -3 on damage 4 attacks was needed, in my opinion. I think it paid off, as in all 3 games, the turtle did some heavy-lifting as well.
I also had doubts about 2 units of 3 Ishlaen, though I intended to use them as ultimate objective-grabbers. They did their job very well due to their speed, some consistent damage output, and decent survivability. These guys ain’t no joke, and now I think I will be taking them as the core part of the list as they do their part really well. It’s very easy for them to take control of the objective from other skirmish units – such as skinks, Dawnriders, or even river-trolls they faced in the 1st round of the event.
In all cases, they killed their opponents without losing any models themselves, which is very important, as they were able to continue their play until the end of the battle. After securing the objective, they also had plenty of roles to fulfil – chase down the opponent’s beaten units, assassinate heroes, and even support the main line if need be.
Finally, Namarti are Namarti – reavers were manoeuvrable shooting-support, capable of inflicting some hurt to enemy armies and sometimes even killing charging foes in unleash hell due to their bonuses «to hit». Their colleagues, thralls, backed up by Thrallmaster, Leviadon, Lotann, and Soulrender, were capable of holding their ground pretty well in all three games and inflicting solid damage in return. To round it up, the lists turned out to be quite well-balanced – it has speed, some high rends, weight of dice attacks, decent distance threats, and some decent survivability. The only weaknesses it has are inherited – idoneth strive to deliver and survive mortal wounds and playing with magic in general, which almost proved to be fatal against Seraphon and Lumineth. But their strong sides can mitigate those to some extent for sure.

Army Faction: Lumineth Realm-lords
– Subfaction: Zaitrec
– Grand Strategy: Spellcasting Savant
LEADERS
Sevireth (270)*
The Light of Eltharion (230)*
Ellania and Ellathor (190)*
– Spells: Etheral Blessings, Speed of Hysh
Vanari Lord Regent (150)*
– Spells: Protection of Hysh, Speed of Hysh
Scinari Cathallar (120)**
– Spells: Merciless Blizzard, Total Eclipse
Scinari Enlightener (170)**
– General
– Command Traits: Loremaster
– Artefacts of Power: Phoenix Stone
– Spells: Hoarfrost, Merciless Blizzard, Protection of Hysh, Speed of Hysh
BATTLELINE
Vanari Auralan Wardens (150)
– High Warden
– Spells: Overwhelming Heat, Protection of Hysh
Vanari Bladelords (360)
– Bladelord Seneschal
– Sunmetal Dual Blades
Vanari Dawnriders (120)
– Steedmaster
– Spells: Overwhelming Heat, Speed of Hysh
OTHER
Vanari Dawnriders (120)
– Steedmaster
– Spells: Overwhelming Heat, Speed of Hysh
ENDLESS SPELLS & INVOCATIONS
1 x Hyshian Twinstones (30)
1 x Suffocating Gravetide (30)
1 x Quicksilver Swords (60)
TERRAIN
1 x Shrine Luminor (0)
CORE BATTALIONS
*Command Entourage – Magnificent
**Andtorian Acolytes
TOTAL POINTS: 2000/2000
Milan Popovic: My list has a few important things that make it joker-like. I have Sevireth that is fast and good at distraction and in chasing small heroes down. Bladelords are a good punching unit as well as Light of Eltharion. Dawnriders were in all games used as an additional screen with one unit of wardeners, but their purpose was to chase small units and to give support to Sevireth. Spell diversity I got from the Magnificent of Command Entourage battalion. The list is like a castle moving until I slingshot a unit of bladelords fully buffed that picks up important units and destroys them. Wih Enlightener that can cast speed of hysh if and his Rune of Enthlai it is possible to launch Light of Eltharion as well. It’s a well-rounded list that only suffers from spreading too much. Some small tweaks to the list would make it even more deadly. Better first strike placement with wardens, and maybe trading dawnriders for sentinels could make good change. Also, Sudden Translocation from Ellania and Ellathor makes them unreliable enough.

Allegiance: Slaanesh
– Host: Godseekers
– Mortal Realm: Ghur
– Grand Strategy: Selfish Desire
– Triumphs: Indomitable
LEADERS
Keeper of Secrets (400)*
– General
– Command Trait: Hunter Supreme
– Shining Aegis
– Artefact: Girdle of the Realm-racer
– Lore of the Pursuer: Paths of the Dark Prince
The Masque (150)**
Sigvald, Prince of Slaanesh (200)*
Syll’Esske, the Vengeful Allegiance (200)*
– Lore of the Pursuer: Progency of Damnation
UNITS
5 x Seekers (140)*
5 x Seekers (140)*
5 x Seekers (140)*
5 x Blissbarb Seekers (220)*
5 x Slickblade Seekers (220)**
BEHEMOTHS
Chaos Warshrine (180)*
– Mark of Chaos: Slaanesh
– Universal Prayer Scripture: Heal
CORE BATTALIONS
*Battle Regiment
**Vanguard
TOTAL: 1990/2000
Miljan Otovic: The idea behind this list is to play as much as possible to HoS’ main advantage, which is, in my opinion, speed.
So, all units are fast, and the main idea behind it is to concentrate heavily hitting units and take out as many of opponents’ damage dealers as possible – as fast as possible.
For screening and objective grabbing are used Seekers, while everything else is hitting and “pinning” the opponent in the opponent’s zone. Keeping his units and damaged dealers occupied, preferably for a few turns.
Keeper of Secrets and Sigvald are attacking characters (sometimes with Mask too) and destroying support ones on 1st turn if possible.
After that, there is trading between hitting elements of the army, but at that point, it goes in favour of the HoS.
One big drawback for this list is that it is “dice dependent”. Or more “average dependent”, any early skew in opponents’ favor makes victory near impossible. “
Final Tournament Placings
To view all of the results for the tournament please follow the link below to Best Coast Pairings
