Welcome to the first in a new series of articles where we run through the lore of the Age of Sigmar factions.
These are intended to give you a little flavour into the faction, and hopefully give you an understanding on what drives them.
The World That Was
The story of the Idoneth begins way back in the world that was, right after the forces of chaos forced their way in, and right before they ultimately conquered it. During this time there was a sect of Aelves who worshipped the god known as Mathlann. God of both sea and storm and known as the lord of the Deep, Mathlann was primarily worshipped by sea fairing Aelves, and explorers. When the Chaos gods began to consume the souls of all living creatures, Mathlann sought to protect the few he could from them, and so he took a contingent of his followers and hid them at the deepest depths of the oceans. Despite this, Slaanesh could sense more souls still, and would root out each remote enclave one by one until every single aelvan soul was devoured.
The Age of Myth
During the age of Myth, what remained of the Aelvan pantheon awoke, and sadly Mathlann was not amongst those who survived. Teclis, Tyrion, and Malerion awoke in a world which lacked any Aelves to rule over, and as such devised a plan to capture Slaanesh and pry the souls from his gullet. Each of the three main gods would receive a share of the souls, and Teclis would be the first to receive them. Those souls which were first pulled from Slaanesh, turned out to be those of the idoneth. Those original souls would come to be known as the Cythai.
No Rest for the Wicked
After escaping both from Teclis and Slaanesh, the Cythai found themselves within the throes of a new horror. The combination of Corruption from Slaanesh, Purification ritual from Teclis, and the lack of a God to draw from led the majority of Idoneth to be born with Waning souls. Many of their offspring fail to live past infancy, and those that do (the Namarti) , have drastically shortened life spans. Some would be born with proper souls (Akhelians) and this disparity between the two would go on to form the basic structure of Idoneth society. To ensure their survival something would need to be done. Adapting the magic that Teclis had taught them they would form a new school of magic revolving around the removal of and transmutation of souls. Unfortunately, the souls of Sea life would not be enough to sustain that of an Idoneth body for any more than a couple of days, the only alternative was to seek out greater prey. The Idoneth would form raiding parties that would ascend from the depths raid coastal settlements taking with them the souls of the fallen back to their enclaves. To ensure secrecy, the Idoneth would weave spells to erase the memories of survivors.
Have you heard the call of the Ethersea? Do you steal the souls of sentient creatures to prolong your own life? Do you like to move fast and hit hard while looking fishy and fabulous? Then Idoneth Deepkin is the faction for you!
The obvious place to start collecting an army of watery aelves is the Vanguard: Idoneth Deepkin box, available from Games Workshop or your favorite local game store.
The box is great value. Here’s what you get:
10 Namarti Thralls. The backbone of virtually any Idoneth Deepkin army, these Battleline units hit like a truck but are relatively fragile. The kit has only one weapon option with a few different visual choices.
3 Akhelian Guard. These ultra-fast flying cavalry can be built as either Morsarr Guard (spears) or Ishlaen Guard (swords). I highly recommend building them as Morsarr Guard, as the offense-oriented eels are more widely usable in a variety of different lists.
1 Akhelian Allopex. Think of it as a flying gun platform that can also bite people. Very fast and decent at both shooting and melee. Comes with a choice of harpoon launcher or net launcher. Build your first shark with the harpoon, as the net is more situational.
1 Isharran Soulscryer. The Deepkin’s only Priest character. While he’s nobody’s first choice of hero, “Mister Pointy” still has his uses, especially in the 2022 Matched Play season.
Alternative Starting Points
If you can find it, the old Start Collecting: Idoneth Deepkin box is a little cheaper but still provides good value. You’ll get the same 10 Thralls and 3 Akhelian Guard, but you’ll miss out on the Allopex. In place of the Soulscryer you get the Isharran Soulrender, arguably a much better hero. If you’re starting out with the Soulrender, consider choosing the Mor’phann sub-faction to get the most out of him.
If you can find the 2022 dual-faction box Fury of the Deep, the Idoneth Deepkin half comes with 10 Thralls, 10 Namarti Reavers (mobile ranged battleline) and one Akhelian Thrallmaster (a buffing hero that improves Thralls). This might be a good option if you’re splitting the box with a Fyreslayers player, or if you plan to focus on Namarti and avoid the eels and sharks.
Your First 1000 Point List
Here’s how to build your first 1000 point Idoneth Deepkin list:
Allegiance: Idoneth Deepkin – Enclave: Dhom-Hain – Grand Strategy: The Creeping Gloomtide – Triumphs: Inspired
Leaders Isharann Soulscryer (150)* – Artefact: Dritchleech – Universal Prayer Scripture: Curse Isharann Tidecaster (150)* – General – Command Trait: Teachings of the Turscoll – Lore of the Deeps: Counter-current
Battleline 10 x Namarti Thralls (130)* 10 x Namarti Reavers (170)*
Units 1 x Akhelian Allopexes (165)* – Razorshell Harpoon 3 x Akhelian Morrsarr Guard (195)*
This list can do something in every phase of the game. While fragile, it has access to two Isharran rituals (Creeping Mist during Low Tide and Deepsight during High Tide) that can keep you safe from shooting and protect your Namarti, respectively.
We’ve chosen Dhom-Hain for our enclave as it will allow us to get a bit more out of our two Namarti units, and maybe even pull off a cheeky double attack with the Namarti Thralls.
A typical deployment would be to set up defensively behind your Gloomtide Shipwreck and keep the Soulscryer off the board, accompanied by the Reavers, the Allopex or even both. With your one-drop battalion, you’ll usually want to give away first turn to force your opponent to come closer (allowing you to hopefully grab the double turn). Based on your opponent’s army and deployment, decide whether to use Teachings of the Turscoll to reverse the order of the tides to your benefit.
The game plan is to whittle down your opponent with shooting before charging in with your eels, shark and Thralls. Deep-strike the Soulscryer and friends in at an opportune time to grab an objective or harass the opponent’s backline. Use his Curse prayer along with Namarti shooting and melee to hopefully break even the largest enemy unit.
Want more infantry? For an alternative list, lose the Tidecaster and add 10 more Thralls, bringing that block up to 20. You’ll have more bodies and more presence on the board, but you’ll be missing any form of magic.
Looking for something that’s high risk/high reward? Lose the Soulscryer and Tidecaster and add an Akhelian King. You’ll have no magic (unless you give him Arcane Tome and Flaming Weapon, which you absolutely should), no rituals, and you’ll be spending a quarter of your points on one very fragile hero. On the other hand, he’s extremely deadly and he buffs your Akhelian units. While amazing in a larger game, he may not be the best choice when you’re just starting out.
Pricing It Out
So how much will this list cost you?
Vanguard: Idoneth Deepkin
Battletome: Idoneth Deepkin
Purchasing from eBay or your local game store can drop these price by 15-20%
Let’s talk about the ur-kraken in the room: The Gloomtide Shipwreck. It’s currently out of stock on Games Workshop’s website and very expensive on eBay. Your best bet is to scour local game stores in search of one.
This is an important model for your army, but you can make do without one if you’ll be playing casually at first. My advice is to use a template or proxy model until you find one or they come back in stock online.
So you’ve played a few games at 1000 points and you want to expand your army. What’s next?
First things first: grab yourself an Akhelian King. The Slap-King, as he’s known, is a fantastic finesse piece which can reliably delete the enemy’s biggest threats and almost guarantee you the This One’s Mine! battle tactic. Just be careful with your positioning and watch out for Unleash Hell and Stomp.
I strongly recommend at least another 10 Namarti Thralls. They may be eye-less but they’re not harmless, as their 2″ reach and surprising damage output can chew through most enemy units.
To support your Thralls and Reavers, you could consider investing in heroes such as the Isharran Soulrender, Lotann or the Akhelian Thrallmaster. The Soulrender is a particularly good choice, as he unlocks the popular Mor’phann enclave.
Now we’re getting into the big centerpiece models. The Eidolon of Mathlann is a huge support hero that comes in either Sea (spellcasting) or Storm (combat) flavors. The Eidolon of the Sea is currently your best bet for a reliable spellcaster in the entire faction, and it also brings along a massive bravery buff and an excellent warscroll spell. Definitely a worthwhile investment.
Finally, the Akhelian Leviadon is a hefty model with a hefty points cost (and price tag), but as the faction’s only monster he doesn’t disappoint. The titanic turtle is a shooting, fighting, tanky monster that protects and buffs your Namarti. If you happen to choose the Nautilar enclave, the Leviadon’s attacks become truly terrifying against heavily armored targets.
Good luck harvesting the souls of your enemies! If you have any questions or want to share your ideas for starting an Idoneth army, dive into the comments section below.
On May 14, I attended my first ever Warhammer grand tournament. This is the story of how I won two games, almost won a third, and had a damn good time meeting a lot of really cool people.
The place? Detroit, Michigan. The field? 34 players. The event? Motor City Mayhem. The battleground? A faded Best Western hotel just off the highway, where the lobby floor was always wet but the staff were always accommodating.
I arrived a day early in order to take in the sights of Detroit. While I won’t go into too much detail, if you ever find yourself in that part of the world make sure to check out Belle Isle Aquarium (America’s oldest aquarium!) and John K. King Books (America’s second-largest bookstore!). And for the love of god, try the local rectangular pizza.
Then Saturday rolled around and it was time for the games to begin.
Now here’s where I admit something embarrassing: I had only played two games with my army list prior to this. Why would I do something so stupid? Well, I have a small toddler who dictates what I do with my free time. Also, I thought I was playing a different list until a week before the tournament.
Long story short: I submitted a list that centered around a Krondspine Incarnate. Then the tournament organizers updated the event packet to disallow a certain unit. I’ll give you one guess what that unit was.
So the Incarnate was out. But as the Girl Scouts say: improvise, adapt, overcome. I peered inside my Ikea Detolfs to see what other models were painted and ready to go. Here’s what I came up with:
Quite the mixed bag. You’ve got two flavors of eels, two styles of Namarti, a couple of sharks, two support heroes, an Eidolon of the Sea and a fully tricked-out Akhelian King (a.k.a. the Slap-King).
Why Dhom-Hain for my enclave?
I thought their ability for Namarti Thralls to charge and fight again after killing an enemy unity sounded extremely cool… if I could pull it off. (Spoiler alert: I did not pull it off once during the entire weekend.)
Why these battleline troops?
I was curious to see how the eels performed. The Thralls and Reavers, however, were a calculated decision. The new Idoneth Deepkin battletome relies on a strong core of Namarti, and I had identified the block of 20 Thralls as one of my biggest sources of reliable damage.
Why these heroes?
Well, it’s hard to say no to the Slap-King. While a little tricky to use, he’s more than capable of earning double his points back with a well-timed charge. How does 7 attacks, hitting on 2s, wounding on 2s, rend -3 and damage 4 sound to you? And that’s just his first weapon (he has four).
The Eidolon of the Sea (hereafter to be known as the “Seadolon”) is a major winner from the new battletome. While useless at melee and shooting, he’s a wildly efficient spellcaster and unbinder of enemy spells. One of his warscroll spells, Tsunami of Terror, can strip the armor from your opponent’s toughest units, and with his surprising durability (12 wounds, a 5+ ward and reliable self-healing) he can even be used as a sacrificial lamb to tie up an enemy unit or absorb an Unleash Hell.
Match 1 versus Maggotkin of Nurgle – Drowned Men
Opponent’s list: Great Unclean One, Horticulus Slimux, Orghotts Daemonspew, Beasts of Nurgle, Plaguebearers
They say battles are won or lost in the mind before a single shot is ever fired. They might be onto something there.
My first opponent of the tournament, Jeremy, was playing a Maggotkin list. I’d never played against Maggotkin but I’d heard rumors about the new battletome – specifically about all the tournaments they’ve been winning. I was keen to see how my fishy aelves would fare against them.
I out-dropped my opponent and gave him the first turn, hoping he’d move into a position where I could charge with my King and eels – and even, fingers crossed, take a double turn.
He simply moved everything onto the mid-board and ended his turn, daring me to come closer. I took the bait, charging with my eels, King, sharks and Thralls. Unfortunately, it wasn’t a very clean or well-positioned charge, as I could only get my King onto his Great Unclean One and not the eels.
Meanwhile, I had misplaced my Thralls so the only thing they were able to charge was the Plaguebearers. Turns out, Plaguebearers are tanky. I thought my Thralls could chew through them but it didn’t work out that way.
On the other side of the board, my Slap-King did a mighty 20 damage to the GUO. However, he rolled an improbable amount of ward saves and stayed standing. My eels and sharks managed to kill a few Beasts of Nurgle, but his center held.
My opponent then took a double turn and used it to go on a rampage with Orghotts and the GUO. After that, what was left of my army was worn down by the weight of Disease points.
In the end, I think I may have been a little intimidated by facing Nurgle for the first time, causing me to under-think my deployment. If I’d placed a few units differently, my first turn would have been much more effective and the game might have been a lot closer.
RESULT: Loss, 12-39
Match 2 versus Sylvaneth – Gnarlroot
Opponent’s list: Warsong Revenant, Treelord Ancient, Spirit of Durthu, Arch-revenant, Branchwraith, Tree-revenants, Kurnoth Hunters with bows, Dryads
Ah, the classic Warsong Bomb list. Soon to be replaced by the new Sylvaneth battletome, the Warsong Bomb – in which a Warsong Revenant powers up their spellcasting while unleashing magic blasts through an Umbral Spellportal – was one of the only competitive lists available to Sylvaneth in third edition.
Unfortunately, it only works if you cast your spells. This would prove to be a major problem for my opponent, Matt, as my Seadolon just would not stop unbinding his spells. Matt, however, was very nice about this. His enthusiasm and positive attitude made for a really fun match.
I gave Matt turn one. He split his forces and moved up to the mid-board. In my counter-attack, I was able to completely take out one flank of Dryads and a Treelord Ancient with my King, while pinning the other flank (Durthu and the Kurnoth Hunters) in place with the Ishlaen Guard.
Although Durthu hits hard (he wiped out all 20 Thralls in a single round!), my King was able to cut him down. With the Warsong Revenant having failed to set up his spell-bomb, I went on to clean up the board.
The result wasn’t close, but this game was a blast thanks to Matt being a really fun opponent.
RESULT: Victory, 31-13
Match 3 versus Soulblight Gravelords – Kastelai Dynasty
Opponent’s list: 20 Blood Knights, Vampire Lord on Zombie Dragon, Necromancer, Coven Throne, Dire Wolves
My opponent in this game, Austin, seemed a bit unsure of his army going into this match. And there was a good reason for that: The battleplan was Tooth and Nail, a weird scenario which you don’t often see at tournaments.
In Tooth and Nail, you can’t set up any units in reserve. Which sucked for Austin, because setting up Blood Knights in reserve and then bringing them on from the board edge is the entire gimmick of Kastelai Dynasty. His summoned units also couldn’t charge after summoning, which is another blow for a Soulblight army.
To make matters worse, the board for our game was covered in large pieces of blocking terrain. Most of my units could simply fly over it, but his knights would have to go around. This would allow me to pick my battles and take out his units of five knights one at a time.
After setting up, he gave me first turn and waited for my army to come to him. I moved up but stayed just out of engagement range. Once it was my turn again, the Slap-King was able to assassinate the Vampire Lord on zombie dragon before it could really do anything.
Realizing he was out of position, Austin actually gave away a double turn on Turn 3 (never seen anyone do that before!) so that he could pull back his army and remove one of my objectives.
But it wasn’t enough, and the Slap-King continued on to remove the Coven Throne and Necromancer, handing me the game.
My opponent for this match, Paul, was a younger guy who was at the tournament with his dad. Which is adorable, and total Parenting Goals. Paul was also an awesome opponent who basically apologized for taking the classic “Morathi and the Bow Snakes” meme list. He told me he was looking forward to the new Daughters of Khaine battletome so he could run literally anything else.
After winning priority, Paul gave me first turn. From here on out, we would trade double turns back and forth for almost the entire match!
My Reavers shot apart a unit of Witch Aelves, killing all but one (that lone aelf would come back to haunt me later). He then got the double turn and pushed up the left flank with the Shadow Queen. My plan was to pull back and try to ignore her while pushing the other flank where his bow-snakes and support characters were hanging out.
That plan did not go so well. The Shadow Queen ate every single one of my Reavers and Thralls, while the bow-snakes rained down fire on my other flank, almost killing both my sharks. Things looked bad. But I wasn’t down and out just yet.
Taking a double turn, I rolled my Slap-King and eels through a screen of Witch Aelves and right into his bow-snakes, wiping them out. My King went on to kill his General, the Medusa, and get stuck into Morathi herself.
On Turn 4, he wheeled the Shadow Queen around and aimed her at my remaining units. She killed my eels, but my King was able to finally slay the rampaging god.
At the end of all five rounds, we were completely even on points. We had both taken Hold the Line as our Grand Strategy, and all my battleline units were dead. So were his… except for that one pesky Witch Aelf that was hiding in the corner of the battlefield! This gave him an extra three points and the victory.
In the end, this game was an absolute blast, full of twists and turns and high drama. It was probably the highlight of the entire weekend. My opponent played a great game and fully deserved the win, even though I can’t help but wishing I’d rolled one more hit on that unit of Witch Aelves!
RESULT: Loss, 21-24
Match 5 versus Soulblight Gravelords – Vyrkos Dynasty
Opponent’s list: 60 Zombies, Prince Vhordrai, Lauka Vai, Necromancer, Vampire Lord, Dire Wolves, Skeletons, Corpse Carts
I’ll be completely honest: This wasn’t a fun game. After two straight days of Warhammer, I was getting tired and losing focus. And after the thrills and spills of the previous game against Daughters of Khaine, facing 60 zombies felt like a brutal slog.
Zombies, man. They have so much going on. Double piling in, returning slain units, buffing auras, piling in different directions until they’re stretched across the board like a weird misshapen Katamari of bodies. Zombies are a lot.
It didn’t help that my opponent, Rob, played a slow game, with his double turns feeling like an eternity. I don’t blame him for this. He was micro-managing his tiny dead dudes and explaining his army mechanics as he did so, as any good opponent should. It just took soooo loooong.
You know, maybe this says more about me and my own impatience. I may have to do some soul-searching here.
Anyway, I flubbed this match. I deployed my Gloomtide Shipwreck and Namarti units completely wrong. Then I decided to send my King and eels after his support characters in the back, when I should have tried to end the double threat of Vhordrai and Lauka early in the game. The final result was an ignominous defeat, but at least now I know how zombies work (and I know to ask for a chess clock next time).
RESULT: Loss, 12-32
If you’re just starting your Warhammer journey and thinking of taking the plunge into events, I am here to tell you: competitive Age of Sigmar is incredibly fun. It was a pleasure to play against passionate, experienced opponents at a well-organized event. Everyone should try going to a GT at least once, if only for the wealth of knowledge you can glean from your fellow players.
Plus, I got to meet Tyler Mengel and he complimented my painting. That was almost worth the entry fee alone.
What’s next? I’m working on an article about list-building using the new Idoneth Deepkin battletome, to help you get the most out of your own Slap-King and friends. And I can’t wait to attend my next GT, probably with a different list this time. Although the Incarnate is tempting, chatting with fellow Deepkin players at the event has convinced me I need to paint up an Akhelian Leviadon…
Have you recently attended your first GT? Planning to go to one? Drop us a comment below and let us know what you think.
GGMaitland Age of Sigmar GT was a five game event that took place in Maitland, Australia on 5th and 6th March. It saw 37 players fight it out to be claimed champion.
The 1st and 3rd Lists (2nd place not available)
1st Ashley McEwan – Sons of Behemat
Ashley won all five games beating Big Waaagh! in Round 1, Blades of Khorne/Reapers of Vengeance in Round 2, Seraphon/Fangs of Sotek in Round 3, Cities of Sigmar in Round 4 and Seraphon/Thunder Lizard in the last round.
Allegiance: Sons of Behemat – Tribe: Taker Tribe – Grand Strategy: Hold the Line – Triumphs: Inspired
1 x Mancrusher Gargants (170)** 1 × Mancrusher Gargants (170)**
Endless Spells & Invocations Purple Sun of Shyish (70)
Core Battalions *Bosses of the Stomp – Magnificent **Footsloggas – Unified
Additional Enhancements Artefact
Total: 1895 / 2000 Wounds: 129 Drops: 3
Declan – Having been top of the pile at the beginning of AOS3, Sons of Behemat have taken a bit of a hit in the meta as players moved to other Tier S armies. Ashley’s smashing face like its 2021 but with an endless spell and a (virtually) guaranteed triumph.
The Gatekeeper will be doing the smashing, but it’s good to see the two small guys attending as well, who will be helpful for holding objectives. Whilst they are easy to kill individually, you have to make the decision not to shoot / attack the bigger guys instead.
It’s still a good list and Ashley’s done really well to beat two Seraphon lists on his path to victory.
3rd Joel Graham – Big Waaagh!
Joel managed an impressive four wins and one loss, losing against 1st Sons of Behemat/Taker Tribe in Round 1. Then continuing to beat Ogor Mawtribes/Bloodgullet in Round 2, Slaves to Darkness/Despoilers in Round 3, Lumineth Realm-Lords in Round 4and Daughters of Khaine/Khelt Nar in Round 5.
Allegiance: Big Waaagh! – Grand Strategy: Beast Master – Triumphs:
Kragnos, The End of Empires (720) Gobsprakk, The Mouth of Mork (280)* Orruk Warchanter (115)* – Warbeat: Fixin’ Beat Wurrgog Prophet (150)* – General – Command Trait: Master of Magic – Artefact: Glowin’ Tattooz – Universal Spell Lore: Levitate Megaboss on Maw-Krusha (480)** – Boss Choppa and Rip-tooth fist – Artefact: Arcane Tome (Universal Artefact) – Mount Trait: Fast ‘Un – Universal Spell Lore: Flaming Weapon
5 x Orruk Ardboys (85)** – 1x Gorkamorka Glyph Bearers 5 x Orruk Ardboys (85)** – 1x Gorkamorka Glyph Bearers 5 x Orruk Ardboys (85)* – 1x Gorkamorka Glyph Bearers
Declan – Ah, Big Waaagh! It’s a great allegiance that I love playing but Joel has gone in a very different direction. With three big monsters (Kragnos, Maw Krusha & Gobsprakk), a Warchanter and Wurrgog to keep the points flows. As readers of this blog will know the Wurrgog is a monster if you go within 12″ of him with his stare ability, and Kraggy and Maw Krusha can smash into most foes and do crippling damage, whilst Gobsprakk provides some magic defense.
I really like Big Waaagh because there are so many ways to play it and Joel has gone very differently to my version – and done well.
Wildcard – Jacob Strachan – Lumineth Realm-Lords
Jacob managed to get four wins anda single loss during their weekend and finished 4th. Beating Lumineth Realm-Lords in Round 1, losing against Soulblight Gravelords/Vyrkos Dynasty in Round 2, then beating Sons of Behemat/Taker Tribe in Round 3, Daughters of Khaine/Hagg Nar in Round 4 and Sons of Behemat/Breaker Tribe in the final round.
– Army Faction: Lumineth Realm-Lords – Subfaction: Zaitrec – Grand Strategy: Prized Sorcery – Triumph: Indomitable
LEADERS Scinari Loreseeker (170)* Sevireth, Lord of the Seventh Wind (345)* Vanari Lord Regent (155)* – General – Command Trait: Fast Learner – Artefact: Gift of Celennar – Spell: Speed of Hysh – Spell: Protection of Hysh
Declan – LRL as a wildcard is an interesting choice from Peter and this one is what I would call a ‘typical’ LRL build. A maximum unit of Sentinels with 30″ no line of sight mortal wound shooting. Meanwhile Severith and the Spirit of the Wind dance around the opponent and are virtually impossible to catch given their ability to move 12″ in both shooting phases (forget redeploy!).
Either surround them, shoot them or hope for the 12″ charge!
War in the North was a five game event that took place in Cairns City, Australia on 5th and 6th March. It saw 26 players fight it out to be claimed champion.
The Top Three Lists
Zenith Mills-Shorter – Idoneth Deepkin
Zenith won all five games beating Sons of Behemat/Taker Tribe in Round 1, Nighthaunt/Emerald Host in Round 2, Flesh-eater Courts/Court of Delusion in Round 3, Disciples of Tzeentch/Hosts Duplicitous in Round 4 and Cities of Sigmar/Phoenicium in the last round.
Declan – The last swimming attacks before the new book! I don’t play against them often, and with the army about to change significantly… lets just say congratulations and well done to Zenith for giving a right royal send off!
Josh Carroll – Disciples of Tzeentch
Josh managed an impressive four wins and one loss, losing only against 1st placed Zenith and his Idoneth Deepkin/Fuethan in Round 4. Along the way he beat Ironjawz/Blooftoofs in Round 1, Kruleboyz/Big Yellers in Round 2, Stormcast Eternals/Hammers of Sigmar in Round 3and Stormcast Eternals/Hallowed Knights in Round 5.
Allegiance: Tzeentch – Change Coven: Hosts Duplicitous – Grand Strategy: Hold the Line – Triumphs: Inspired
LEADERS Kairos Fateweaver (435)* – Lore of Change: Bolt of Tzeentch Ogroid Thaumaturge (165)* – General – Command Trait: Will of the Phantom Lord – Artefact: Brand of the Spirit Daemon – Lore of Fate: Shield of Fate Gaunt Summoner of Tzeentch (255)* – Lore of Fate: Arcane Suggestion
UNITS 10 x Pink Horrors of Tzeentch (250)* 10 x Pink Horrors of Tzeentch (250)* 10 x Pink Horrors of Tzeentch (250)* 3 x Screamers of Tzeentch (100)* 3 x Screamers of Tzeentch (100)*
Declan – Ah Tzeentch! Not seen them in a top three recently, but Josh has brought them back with a great 4-1 result. As with many Tzeentch armies this is all about the spells, and pinning the opponent into their deployment with the Soulscream Bridge and the Pink Horrors. Don’t be taken in by that wound count… each pink horror unit is 50 wounds, but only counts as 10 so that’s another 120 wounds to add (or 195 total)… plus summoning!
This is not easy to kill – so how to you fight it; well get on the objectives as quick as you can; have teleports (outside 30″ range) and make sure that you take into account Kairos’ ability to change a die roll – don’t let it cause you to lose a battle tactic!
Ty Gordon – Cities of Sigmar
Like Josh, Ty won four games and lost only to eventual winner Zenith and his Idoneth Deepkin/Fuethan list in Round 5. Along the way he beat the Maggotkin of Nurgle/Befouling Host in Round 1, Stormcast Eternals/Hammers of Sigmar in Round 3, Nighthaunt/Emerald Host in Round 3 and Flesh-eater courts/Court of Delusion in Round 4.
Allegiance: Cities of Sigmar – City: Phoenicium – Grand Strategy: Dominating Presence – Triumphs: Bloodthirsty Anointed on Frostheart Phoenix (315)* – General – Command Trait: One with Fire and Ice – Golden Mist – Artefact: Phoenix Pyre Ashes Assassin (80)* Assassin (80)* Assassin (80)** Celestial Hurricanum with Celestial Battlemage (280) – Lore of the Phoenix: Golden Mist Anointed on Frostheart Phoenix (315)* – Artefact: Arcane Tome (Universal Artefact) – Universal Spell Lore: Flaming Weapon 10 x Phoenix Guard (175)* 10 x Phoenix Guard (175)* 10 x Phoenix Guard (175)* 10 x Shadow Warriors (120) 10 x Shadow Warriors (120)** 1 x Scourgerunner Chariots (80)* *Warlord **Vanguard ***Hunters of the Heartlands Artefact
Declan – The Pheonix ride with 4+ Ward save and very difficult to kill, with the range on the Hurricanum causing mortal wounds at range, and the assassins striking out of the Pheonix Guard units. It’s got a lot of tools, but is not a common or ‘net’ list so it’s good to see something different doing well. The double Frostheart is vicious… I can’t kill one with a Maw Krusha if it’s full health (although a Wurrgog is useful), so although it’s only 106 wounds, this has a lot more effective resistance.
Wildcard – Matthew Kimber – Gloomspite Gitz
Matthew managed to get two wins and two draws during their weekend and finished 8th. Beating Lumineth Realm-Lords/Helon in Round 1, losing against Soulblight Gravelords/Legion of Blood in Round 2, drawing against Sons of Behemat/Taker Tribe in Round 3, beating Stormcast Eternals/Hallowed Knights in Round 4 before drawing against Nighthaunt/Emerald Host in the final round.
– Army Faction: Gloomspite Gitz – Subfaction: Glogg’s Megamob – Grand Strategy: Hold the Line – Triumph: Inspired
LEADERS Kragnos (720) Dankhold Troggboss (240)* – General – Command Traits: Shepherd of Idiotic Destruction – Artefacts of Power: Aetherquartz-studded Hide Fungoid Cave-Shaman (95)* – Spells: The Hand of Gork
BATTLELINE 3 x Fellwater Troggoths (155)* 3 x Fellwater Troggoths (155)* 6 x Rockgut Troggoths (290)* – Reinforced: Once 3 x Rockgut Troggoths (145)*
OTHER 1 x Marshcrawla Sloggoth (150)*
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1950/2000
Declan – 2 wins and 2 draws with Gitz… Great result from Matthew and a great pick from Peter. It is true that Kragnos is doing a lot of the heavy lifting here, and – if you can keep him away from mortal wound shooting – he’ll smash through what he charges. The Troggoths can do some damage, and the 5+ ward on the Rockguts is a nice additional defense measure. Whilst the Marshcrawla provides +1 to hit in a huge bubble.
It’s good to see Gitz recovering a little, but they seem to only be able to do this with Kragnos at the moment – it’s a shame the book isn’t good enough on its own!
The Cherokee Open was a five game event over two days that took place in USA on 26th and 27th Feb. It saw 51 players fight it out to be claimed champion.
Most Selected Faction/Subfaction
The Top Three Lists
These were the top three lists from the Cherokee Open tournament.
David Fields – Stormcast Eternals
David won all five games beating Flesh-eater Courts/Gristlegore in Round 1, Sons of Behemat/Breaker Tribe in Round 2, Daughters of Khaine/Khelt Nar in Round 3, Maggotkin of Nurgle/Befoulding Host in Round 4 and Disciples of Tzeentch/Hosts Arcanum in the last round.
Allegiance: Stormcast Eternals – Stormhost: Astral Templars (Stormkeep) – Grand Strategy: Hold the Line – Triumphs: Indomitable
Karazai, The Scarred (600)* – General Lord-Relictor (145)* – Artefact: Arcane Tome (Universal Artefact) – Spell: Celestial Blades – Prayer: Bless Weapons
2 x Stormdrake Guard (340)* – Drakerider’s Lance 2 x Stormdrake Guard (340)* – Drakerider’s Lance 2 x Stormdrake Guard (340)* – Drakerider’s Lance 5 x Liberators (115)* – Heavens-wrought Weapon and Shield 5 x Liberators (115)* – Heavens-wrought Weapon and Shield
Core Battalions *Battle Regiment
Additional Enhancements Holy Command: Steadfast March
Declan – I don’t know how many times I can say / write ‘Dragons’ without the readers getting bored… but here’s one more time! Dragons!
But David has brought Karazai with him and – not having seen him much up to now – I checked out his warscroll.
He’s effectively a more damaging version of the Maw Krusha (for more points) with great rend and the very little degredation in his profile. You need to do 12 wounds on him to even get the Jaws down to a 3+ to wound…! Wow!
So it’s not really a reduction in power, just a reduction in units. All in all a great result from David and his Dragons.
Mrigank Jha – Stormcast Eternals
LVO 2022 top eight veteran Mrigank also managed an impressive five wins over the weekend. He beat SIronjaws/Bloodtoofs in Round 1, Soulblight Gravelords/Vyrkos Dynasty in Round 2, Kruleboyz/Big Yellers in Round 3, Kruleboyz/Big Yellers in Round 4and Daughters of Khaine/Khelt Nar in Round 5.
Knight-Judicator with Gryph-Hounds (205)* – Artefact: Mirrorshield Lord-Imperatant (175)* Lord-Relictor (145)* – General – Command Trait: Master of Magic – Artefact: Arcane Tome (Universal Artefact) – Spell: Starfall – Prayer: Translocation
3 x Annihilators with Meteoric Grandhammers (240)** 3 x Annihilators with Meteoric Grandhammers (240)** 3 x Annihilators (200)* 5 x Liberators (115)** – Heavens-wrought Weapon and Shield – 1x Grandweapons
6 x Vanguard-Raptors with Longstrike Crossbows (480)* – Reinforced x 1 3 x Aetherwings (65) 3 x Prosecutors with Stormcall Javelins (115) – 1x Stormsurge Tridents
Core Battalions *Warlord **Hunters of the Heartlands
Declan – You can tell a Battletome is doing well when two players get 5-0 at a tournament with completely different armies. Mrigank has got a lot of different units in here, but it all revolves around the Longstrikes. They are well priced as a unit (480 points for 12 wounds is expensive), but it’s the support functions that operate with it that makes them crazy good.
The Thunderbolt Volley allows the player to teleport a unit on a 2+ (with re-roll), and then the Thunderbolt Volley allows the unit to shoot in the hero phase (once a game). Shooting at 30″ and doing mortal wounds with great rend, these models can take out whole units at once – with minimal risk to themselves. We’re seeing a lot of these in the UK meta at the moment!
Jon Anderson – Idoneth Deepkin
Jon won four of his five games, losing only in Round 1 against Ogor Mawtribes/Boulderhead. Along the way he beat the Ogor Mawtribes/Boulderhead in Round 2, Idoneth Deepkin/Fuethan in Round 3, Ogor Mwatribes/Boulderhead in Round 4 and Stormcast Eternals/Hammers of Sigmar in Round 5.
Allegiance: Idoneth Deepkin – Enclave: Fuethan – Grand Strategy: Hold the Line – Triumphs: Inspired
Eidolon of Mathlann, Aspect of the Storm (330)* – Artefact: Cloud of Midnight Isharann Tidecaster (105)* – General – Command Trait: Master of Magic – Lore of the Deeps: Arcane Corrasion BATTLELINE ———-
20 x Namarti Reavers (340)* – Reinforced: Once 20 x Namarti Reavers (340)* – Reinforced: Once 10 x Namarti Reavers (170)*
3 x Akhelian Ishlaen Guard (155)* 3 x Akhelian Ishlaen Guard (155)*
Akhelian Leviadon (380)* – Mount Trait: Reverberating Carapace
CORE BATTALIONS *Battle Regiment
Declan – Non-Stormcast – what a relief… and I struggle to comment on this as Idoneth are not well represented in the UK meta at the moment so I haven’t played against them recently.
So what do they do – A reasonable shot (4+/4+/-/1) and good melee weapons, they can do two roles in a game where movement and range is key – they look great. I ran Gitmob archers in AOS1 and know how much damage 60 shots at 4+/4+/-/1 can do, especially now that there is access to All Out Attack. A great result from Jon to be top of the 4-1 bracket.
Wildcard – Calvin Rarie – Bonesplitterz
Calvin also won 4 games with a rarely seen Bonesplitterz faction and finished the event in 6th. He lost his second game against Disciples of Tzeentch/Hosts Arcanum list. He won against Disciples of Tzeentch/Eternal Conflagration in Round 1, Stormcast Eternals/Knights Excelsior in Round 3, Flesh-eater Courts/Gristlegore in Round 4 and Sons of Behemat/Breaker Tribe in the last round.
Allegiance: Bonesplitterz – Warclan: Icebone – Grand Strategy: Hold the Line – Triumphs: Indomitable
Leaders Wurrgog Prophet (150)* – Artefact: Glowin’ Tattooz – Lore of the Savage Beast: Glowy Green Tusks Maniak Weirdnob (100)* – General – Command Trait: One Wiv Da Beast – Glowy Green Tusks – Mount Trait: Fast ‘Un – Lore of the Savage Beast: Gorkamorka’s War Cry Kragnos, The End of Empires (720)*
Battleline 15 x Savage Boarboys (420)* – Stikkas – Reinforced x 2 5 x Savage Boarboys (140)* – Stikkas 10 x Savage Orruks (165)* – Chompas
Units 10 x Savage Boarboy Maniaks (290)* – Reinforced x 1
Declan – Peter knows how to get my attention and Bonesplitterz is certainly a great call. Calvin has Kragnos (Kraggy) and 31 Boarboyz. This army can run straight forward and trap you in your own deployment stopping the opponent getting objectives.
And although Kraggy is a lot of points, there is still 123 wounds of 6+ (or better) ward saves backing him up, including one turn at 4+ in combat). Difficult to kill and the Boarboyz are not completely useless in combat – ignore them at your peril — and bring screens!
Tom won all five games beating Stormcast Eternals/Hallowed Knights in Round 1, Sons of Behemat/Breaker Tribe in Round 2, Ironjaws/Ironsunz in Round 3, Stormcast Eternals/Hammers of Sigmar in Round 4 and 2nd place Jon Anderson with his Idoneth Deepkin/Fuethan in the last round.
Army Faction: Stormcast Eternals – Army Type: Scions of the Storm – Army Subfaction: Hammers of Sigmar – Grand Strategy: Hold the Line – Triumphs: Inspired
Lord-Relictor (145)* – General – Command Traits: High Priest – Artefacts: Mirrorshield – Prayers: Translocation Battlemage (115)*
4 x Dracothian Guard Fulminators (460)*
– Reinforced: Once 15 x Judicators with Skybolt Bows (600)* – Reinforced: Twice 4x Dracothian Guard Tempestors (440)
Jon won all but one of his five games and only lost to first placed Thomas Zhennan Guan and his Stormcast Eternals/Hammers of Sigmar. He beat Sons of Behemat/Taker Trive in Round 1, Soulblight Gravelords/Avengorii Dynasty in Round 2, Cities of Sigmar/Hallowheart in Round 3 and Lumineth Realm-Lords/Zaitrec in Round 4.
Allegiance: Idoneth Deepkin – Enclave: Fuethan – Grand Strategy: Hold the Line – Triumphs: Inspired
Isharann Tidecaster (105)* – General – Command Trait: Master of Magic – Lore of the Deeps: Arcane Corrasion Eidolon of Mathlann, Aspect of the Storm (330)* – Artefact: Cloud of Midnight
20 x Namarti Reavers (340)* -Reinforced: Once 20 x Namarti Reavers (340)* – Reinforced: Once 20 x Namarti Reavers (340)* -Reinforced: Once 3 x Aetherwings (65)* 3 x Aetherwings (65)*
Akhelian Leviadon (380)* – Mount Trait: Reverberating Carapace
Michael Rausch – Ossiarch Bonereapers
Michael also won four games, along the way he beat the Lumineth Realm-Lords/Syar in Round 1, lost to Cities of Sigmar/Hallowheart in Round 2, then went on to beat Nighthaunt/Emerald Host in Round 3, Disciples of Tzeentch/Hosts Duplicitous in Round 4 and Ironjaws/Ironsunz in Round 5.
Allegiance: Ossiarch Bonereapers – Legion: Petrifex Elite – Grand Strategy: Hold the Line – Triumphs: Bloodthirsty
Liege-Kavalos (185)* – General – Command Trait: Mighty Archaeossian – Artefact: Helm of the Ordained Arkhan the Black, Mortarch of Sacrament (360)* Mortisan Boneshaper (135)* – Artefact: Godbone Armour – Lore of Mortisans: Empower Nadirite Weapons
30 x Mortek Guard (420)** – Nadirite Blade and Shield – Reinforced: Twice 20 x Mortek Guard (280)** – Nadirite Blade and Shield – Reinforced: Once 5 x Kavalos Deathriders (190)** – Nadirite Blade and Shield
This event saw a total of 17 players take part over five games.
Most Selected Faction/Subfaction
For the first time since we’ve covered the top three lists in 2022 the Stormcast Eternals/Hammers of Sigmar are not the most played faction in a tournament.
The Top Three Lists
These were the top three lists from Norwegian Masters.
Stian Engebretsen – Stormcast Eternals
Enge won all five games and beat Skaventide in Round 1, Beasts of Chaos/Gavespawn in Round 2, Stormcast Ironjawz/Bloodtoofs in Round 3, Seraphon/Thunder Lizard in Round 4 and finally the Daughters of Khaine/Khailebron in Round 5.
Allegiance: Stormcast Eternals – Subfaction: Hammers of Sigmar – Grand Strategy: Hold the Line – Triumph: Inspired
Geir won four games from five and lost to Soulblight Gravelords/Legion of the Night in Round 1. After that initial loss he won all four of his remaining matches against Lumineth Realmlords/Ymetrica in Round 2, Soulblight Gravelords/Kastelai Dynasty in Round 3, Skavdentide in Round 4 and Seraphon/Thunder Lizard in Round 5.
Core Battalions ———- *Battle Regiment **Hunters of the Heartland ***Warlord
Total Points: 1995 pts
Benjamin Flodda – Soulblight Gravelords
Benjamin also won four games and beat Idoneth Deepkin/Fuethan in Round 1, Idoneth Deepkin/Fuethan in Round 2 and lost against Seraphon/Thunder Lizard in Round 3, beat Ironjawz/Bloodtoofs in Round 4 and Beasts of Chaos/Gavespawn in the last round.
Allegiance: Soulblight Gravelords – Subfaction: Legion of Night – Grand Strategy: Prized Sorcery – Triumphs: Bloodthirsty
Leaders ———- Mannfred von Carstein, Mortarch of Night (380)* – Spell: Amethystine Pinions Vampire Lord on Zombie Dragon (General) (435)** – Command Trait: Swift Form – Artefact: Shard of Night – Mount Trait: Foetid Miasma – Spell: Amethystine Pinions Vampire Lord (140)** – Spell: Flaming Weapon Necromancer (125)** – Aertefact: Morbheg’s Claw
Battleline ———- 40x Deadwalker Zombies (230)*** – Reinforced: Once 20x Deadwalker Zombies (115)* 10x Dire Wolves (135)***
Units ———- Corpse Cart with Balefire Brazier (80)** 20x Grave Guard (280)** – Reinforced: Once 3x Fell Bats (75)*
Core Battalions ———- *Battle Regiment **Warlord ***Hunters of the Heartlands