Tag Archives: Ogor Mawtribes

Top Three AoS Lists for the Big Bristol Brawl

This is the Top Three AoS Lists for the Big Bristol Brawl that took place in the UK on 3rd and 4th December. It involved 41 players (Including our very own Danny) vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Pre-Tournament Analysis

I thought I’d add a bit about the meta at the event before we jump into the meat of the article. If this is popular I’ll continue doing this on future top three articles.

Ranked Players
Below shows the players already ranked in our Woehammer rankings form events before the Bristol GT.

11 Players had already taken part in 1 GT before this event, with the highest ranked player (Luke Churchus) being 22nd in the UK. Remeber these rankings are based on our own handicapped rankings system explained here.

Faction Breakdown

The Bristol Brawl saw an unusually high number of Daughters, Blades of Khorne and Slaanesh armies, with all three seeing double their expected representation based on the current worldwide meta.

On the flip side of this, the tournament saw no representation from Ironjawz, Slaves, Cities, Kharadron and Big Waagh where we would have expected at least one army to be present.

Of the high win rate factions Beast of Chaos and Disciples are as expected while Ogor Mawtribes and Soulblight see a slightly higher number than compared to the meta.

The Top Three AoS Lists

Allegiance: Nighthaunt
Procession: Scarlet Doom
– Grand Strategy: Show of Dominance
– Triumphs: Inspired

Leaders
Nagash, Supreme Lord of the Undead (955)*
Spirit Torment (115)*
General
– Command Trait: Ruler of the Spirit Hosts
– Artefact: Lightshard of the Harvest Moon

Battleline
20 x Bladegheist Revenants (350)*
Reinforced x 1
20 x Bladegheist Revenants (350)*
– Reinforced x 1
3 x Spirit Hosts (125)*

Units
2 x Chainghasts (95)*

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 74
Drops: 1

Declan: Greg has been using Nagash since AoS3 dropped, and quite a bit before that. In early AoS3, there was a period we met 3 or 4 times and he beat me every time with a Soulblight version…. here he has taken Nighthaunt instead which allows him to use the Nighthaunt alleginace abilities on the charge and back it up with Nagash’s magic dominance.

Games Workshop / Wahapedia

When they charge the Bladegheists are almost certain to roll 4+ and get one of the debuffs on the table. But the truly frightening thing is that these debuffs stack. I’m not a fan of the mechanism, but it’s the core of how Nighthaunt work and it is scary when a 10+ is rolled followed by a few 8+ (because you can always go down the table).

There’s no denying that Nagash is the centrepiece though and – although he is seen as weaker in the last update – he can still take on an army (and at 955 points he needs to). I’d love to tell you how to kill him, but the truth is I still don’t know but I imagine it’s got something to do with mortal wounds (preferably at range). It’s definitely not a Mangler Squig (last time I charged one in, I did no wounds to Nagash).

If you’ve not met him before he lives up to his role as the Lord of the Undead… with 8 spell casts, all with bonuses and the piece de la resistance… Arcane Bolt as many times as you like. (see you’ll be glad you brought the ranged mortal wounds. He’s a beast and sometimes the best thing to do is get ahead on points, stand on objectives and hope he and the Bladegheists can’t shift you. Good luck; you’ll need it!

Games Workshop / Wahapedia
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Allegiance: Fyreslayers
Lodge: Lofnir
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Auric Runefather on Magmadroth (360)**
General
– Command Trait: Blood of the Berzerker
– Artefact: Axe of Grimnir
– Magmadroth Trait: Coal-heart Ancient
Battlesmith (150)**
Battlesmith (150)**

Battleline
Auric Runeson on Magmadroth (320)*
Ancestral War-axe
– Artefact: Master Rune of Unbreakable Resolve
– Magmadroth Trait: Flame-scale Youngblood
Auric Runeson on Magmadroth (320)*
Ancestral War-axe
– Magmadroth Trait: Lava-tongue Adult
Auric Runeson on Magmadroth (320)*
Ancestral War-axe
Auric Runeson on Magmadroth (320)**
Ancestral War-axe

Core Battalions
*Bounty Hunters
**Warlord

Additional Enhancements
Artefact

Total: 1940 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 90
Drops: 7

Edit: The maximum number of Magmadroths you can take in a Lofnir list is six, not five as the comment below eludes to.

Ethan: This Lofnir list leans on heavy on the idea that more is more, taking as many magmadroths as you can fit in 2000 points. It’s obviously an effective strategy, having worked out well for Alex, with his only loss being Hagg Nar where I can only predict Morathi’s unkillable rules made for a major issue for an army so light on units.

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Army Faction: Ogor Mawtribes
Army Subfaction: Boulderhead

LEADER
1 x Kragnos (720)
1 x Frostlord on Stonehorn (445)*
General
– Command Traits: Touched by the Everwinter
– Artefacts: Arcane Tome
– Mount Traits: Rockmane Elder
– Spells: Flaming Weapon
– Prayers: Heal (🎶Living on a Prayer🎵)
1 x Butcher (135)*
Cleaver
– Spells: Molten Entrails

BATTLELINE
2 x Mournfang Pack (175)*
Skalg
– Culling Clubs and Hackers and Ironfist
1 x Stonehorn Beastriders (310)*
Blood Vulture
2 x Mournfang Pack (175)*
Skalg
– Culling Clubs and Hackers and Ironfist

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1960/2000)

Danny: Andy helped me out with our Ogor Tome Review – so it’s awesome and very interesting to see him go 4-1 and 3rd at this highly competitive event – WITHOUT cannons or Gnoblars. Andy has basically stuck with this tried and tested core of a Frostlord backed by Kragnos – the big(ger) man offering 3d6 charges for those sweet 3d6 MWs on the charge, along with a huge pressure piece while the Frostlord, specced out with Arcane Tome + Flaming weapon for more reliable damage and Touched by the Everwinter to also make him a priest with the ability to heal himself – or Kragnos. So he’s doing it all. Another ‘big cow’ joins the pressure party as the first battleline pick.

Two units of Mournfang fill out the tax, allowing for some excellent objective play, hardly inconsiderable damage and their new and improved resistance to shooting attacks.

Andy also included a Butcher for some utility spell casting and to babysit the mawpot, although he informed me that he regretted including him overall as he always ended up out of range to be useful and felt like wasted points overall.

Andy had a tough route to 4-1, remaining on top table most of the event, taking a big win against IDK to kick off, followed by a tough Blood Knight list, then the Kroak list that beat me, a grudge match over the ‘new’ 4x Ironblaster + leadbelcher Ogor list before finally losing to the event’s winner Greg. The amount of pressure this list can put out can clearly only be resisted by unrendable ghosts with Nagash bringing loads back and shunting fistfuls of MWs through Kragnos’ 2+ save – definitely a counter to what is otherwise clearly a list that very few armies in the game can really withstand.

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Army Faction: Daughters of Khaine
Army Subfaction: Hagg Nar
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADER
1 x Melusai Ironscale (115)*
General
– Command Traits: Zealous Orator
– Artefacts: Crown of Woe(hammer)
1 x Morathi-Khaine (680)*
1 x The Shadow Queen (680)*

BATTLELINE
10 x Witch Aelves (115)*
Hag
– Death Pennant Bearer
– Hornblower
– Sciansá and Bladed Buckler
15 x Blood Sisters (420)*
Gorgai
10 x Blood Stalkers (360)*
Krone

ENDLESS SPELL
1 x Ravenak’s Gnashing Jaws (60)

OTHER
9 x Khainite Shadowstalkers (150)*
Shroud Queen
5 x Khinerai Heartrenders (95)*
Shryke

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1995/2000)

Danny: It me! First things first, I’m working on an in-depth tourney report including some deeper thinking on my list and a breakdown of the games, so for now I’ll give you the digest of HOW the list works rather than get bogged down in the why.

It’s relatively simple – a twist on the Morathi on the bowsnakes. I took 15 spears and 10 bows to lean more heavily into the reliable MWs. Witch aelves are a cheap screen and battleline pick with bladed bucklers for some hopeful clutch saves and mortal wound bouncing. I took Ironscale to make the sneks battleline and enable the run+charge for some key threat projection, but also because I wanted Hagg Nar to speed up Blood Rites, which saves me loads of CP and helps Morathi perform a lot better in early rounds (when she’s still alive!)

This event didn’t allow book battle tactics, so instead of a 2nd squad of Khinerai, I opted for Shadowstonkers, who are also just a relatively tanky and super mobile scoring piece.

Jaws rounds out the list as a spare point filler and another source of MWs against slower targets that my spear sneks might be scared or unable to get into. It’s all wrapped up in a one drop bat reg because this list really, really wants to avoid getting doubled. Of course, sometimes you come up against another 1 drop in round 5 and lose the roll-off….more on that and other exciting, brain-melting moments in my full report.

Want to say a quick but big kudos to both the organisers (Alex and Jonny) from our club, Sigmar’s Pilgrims, and to all my opponents and everyone else there – it was a hugely competitive field but the vibe was friendly and jolly as all hell – a fantastic, super hard fought event!

Final Tournament Placings

Top Three AoS Lists for the Outlaw Open at LSO

This is the Top Three AoS Lists for the Outlaw Open at LSO that took place in Texas, USA on 23rd and 24th July. It involved 46 players vying to be crowned champion in a 5 game tournament. A return to the correct order with a Daughters of Khaine (DoK) taking the event pushed hard by the Sons of Behemet. Ogor Mawtribes make a welcome showing at the top table as well, just underlining how open the meta is.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Daughters of Khaine
Army Subfaction: Zainthar Kai
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

LEADER
1 x The Shadow Queen (680)*
1 x Morathi-Khaine (680)*
1 x Bloodwrack Medusa (130)*
General
– Command Traits: Zealous Orator
– Artefacts: Shadow Stone
– Spells: Mindrazor

BATTLELINE
10 x Witch Aelves (115)*
Paired Sciansá
10 x Witch Aelves (115)*
Paired Sciansá
15 x Blood Sisters (420)**

ENDLESS SPELL
1 x Chronomantic Cogs (40)

OTHER
1 x Gotrek Gurnisson (485)**

CORE BATTALIONS:
*Battle Regiment
**Bounty Hunters

TOTAL POINTS: (1985/2000)

Brett: Morathi and Gotrek together feels wrong somehow, like shouldn’t Gotrek be after Morathi. Not in this army though, they’ve worked together to go 5/0 and take the event. Elves are fragile and die easily – not this army, that’s 1165 points of the nigh on impossible to kill. We saw a lot of Gotrek early in 3rd edition but he has faded as people have learnt to play around his slow movement. Including him here is a great idea because your opponent really wants to get at the Shadow Queen. You really need to be in combat with her to max your wounds against her. She only takes 3 a turn, so you need to be able to shoot or attack her in your turn and fight back in her players turn to get more than 3 wounds a round. Now you have to go through Gotrek.

Until you kill the Shadow Queen you can’t kill Morathi who is both casting spells and working as a blender in combat. A 3 cast wizard with a special command to make a unit shoot or fight in the hero phase (it’s eligible to fight again in the shooting or fight phases). She knows the full spell lore, includes a mortal wound and has 3 casts. All up the army has 4 casts and 4 unbinds available. The Bloodwrack Medusa has Zealous Orator for a boosted rally (models return on a 4+), Shadow Stone for +1 to cast and is casting Mindrazor. Mindrazor has a CV of ,8 hence the stone, but provides (additional rend and +1 damage to a unit within 18) . On the Blood Sisters that adds to 46 attacks on 3s with -2 rend and potentially 3 damage (into Galletian Veterans).

The Medusa lets a single unit advance the Blood Rites table for that phase and her warscroll spell lets you subtract 1 from wound rolls for 1 unit. Blood Rites is a Battle Trait for DoK that gives an army wide buff starting with add 1 to run rolls and ending with a 5+ ward. Advancing the table might let you surprise your opponent with getting something into combat or being more lethal. This is a combat army with next to no range attacks (the Shadow Queen has some). It doubles down on the combat with Gotrek, Reducing incoming attacks to 1 damage, 3+ ward, as long as something is within 3″ fighting again (and again). Unfortunately most of the buffs in the army are keyworded to the elf units and Gotrek isn’t sharing them.

Choosing Blood Sisters and Witch Aelves with no Heartenders or Blood Stalkers is interesting. This list is either going to come at you hard (first 2 Blood Rite abilities) or force you to come to them through some heavy damage dealers. Which way you take it would depend on your opponent, as a 3 drop army it will choose priority much of the time. In this event 2 armies had strong shooting, although SCE have fallen off with the change to holy command. Really though that strong combat, particularly with the ever popular Blood Sisters, is going to let you dictate battle around the objectives you choose. Good solid on meta army that without specific experience is hard to counter. Well done.

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Allegiance: Sons of Behemat
Tribe: Breaker Tribe (Fierce Loathing: Idiots with Flags)
– Grand Strategy: Stomping Order
– Triumphs: Inspired

Leaders
Gatebreaker Mega-Gargant (525)*
General
– Command Trait: Monstrously Tough
– Artefact: Amulet of Destiny (Universal Artefact)
Gatebreaker Mega-Gargant (525)*
Warstomper Mega-Gargant (470)*
Warstomper Mega-Gargant (470)*

Core Battalions
*Bosses of the Stomp – Unified

Total: 1990 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 140
Drops: 1

Brett: Did the Sons ever go away? Or did they just sleep for a little while. For a while they were taking less events but they are still a good army and difficult to play into. Using a faction Grand Strategy has attracted some attention lately with some of the Battle Traits and Grand Strategies being easier than the new Season 1 choices. Stomping Order means that they are going to run or charge every turn, it may be one of the less interactive ones. Bosses of the Stomp gives either one drop or an additional Enhancement. Christopher has chosen to go for a one drop, giving the opportunity of a 1st/2nd round double, very very frightening.

2 Gatebreakers, 2 Warstompers, no casting, the general has 40 wounds (up from 35) and a 6+ ward for that little extra something. The Fierce Loathing is a solid choice, any unit with a Totem or a Command Model gives up a +1 to hit. There are a lot of units with Command Models baked in particularly Stormcast but pretty much all of the troops with higher wound counts have the ability. A bit of extra work for players. Limited ranged attacks – Gatebreakers – and horrific melee. The Warstomper’s Titanic Boulderclub shouldn’t surprise anyone now with it’s attacks characteristic of however many models are within 3″, +4 for monsters and +* (for the warscroll table) to a maximum of 10.

His matchups for the most part were pretty favourable, although pulling KO twice must be pretty rare. The melee SCE list would suffer horrible clap back, interestingly those are shield Annihilators with much lower damage. The KO lists concentrate their shooting in Ironclads and use a “super hero” either the Incarnate or Gotrek. Gotrek is a bit slow to chase Gargants (but is effective into them since they struggle to kill him) and Sons are one army that can deal with the Incarnate quickly. The Kragnos/Ogor and Sons match up that ended in a draw would have been very interesting to watch live. Can Kragnos out stomp Gargants?

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Allegiance: Ogor Mawtribes
Mawtribe: Bloodgullet
– Grand Strategy: No Place for the Weak
– Triumphs:

Leaders
Frostlord on Stonehorn (430)*
General
– Command Trait: Nice Drop of the Red Stuff!
– Artefact: Splatter-cleaver
– Mount Trait: Metalcruncher
Butcher (135)*
Tenderiser
– Bloodgullet 2nd Spell: Ribcracker
– Lore of Gutmagic: Greasy Deluge
Butcher (135)*
Tenderiser
– Artefact: Bloodrock Talisman
– Bloodgullet 2nd Spell: Molten Entrails
– Universal Spell Lore: Levitate
Kragnos, The End of Empires (720)

Battleline
2 x Mournfang Pack (160)**
Culling Clubs or Prey Hackers with Iron Fists
2 x Mournfang Pack (160)**
– Culling Clubs or Prey Hackers with Iron Fists
2 x Mournfang Pack (160)**
Culling Clubs or Prey Hackers with Iron Fists

Endless Spells & Invocations
Chronomantic Cogs (40)
Ravenak’s Gnashing Jaws (60)

Core Battalions
*Command Entourage – Magnificent
**Bounty Hunters

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 81
Drops: 7

Brett: An army that does extra damage on the charge with Kragnos who grants an 18″ charge to units within 12″. What could go wrong with that? A very clever army that probably shows the struggle for Destruction at the moment. Really strong units but it’s difficult to survive, score and hit back however Jacob scored well during the weekend.

Bloodgullet grants an extra spell (and cast but not dispel) to the Butchers. Both of the chosen spells are offensive (very – these are Ogors) – Ribcraker taking 1 from a unit and Molten Entrails for +1 to damage for a unit. As we are seeing a lot of there are 2 Endless Spells, Chronomatic Cogs (rerolls) and Gnashing Jaws. Bloodrock Talisman adds +2 to the roll for an Endless Spell so we know who is most likely to cast the 2 Endless Spells. Levitate is a useful spell, letting you grant flying to a unit. Flying Kranos anyone? Certainly doable, meaning you could easily prevent early rounds shooting but you probably want to get him out early to buff charges.

The Frostlord brings the mandatory trait and artefact on top of his ward and ability to command a unit to reroll their charge. Everything does mortal wounds on the charge (except the Butchers of course) and the Mournfang can do (really occasionally) MW on 6s with their range attack for just a little more sting. Good quality attacks punish MSU hurting several of his opponents. Short range shooting is very vunerable to the long charges Kragnos brings. The Frostlord and even more Kragnos could hit the Incarnate hard enough to slow it’s growth (but are vunerable to it’s type of attacks). And of course there is no battleline infantry for Bounty Hunters to worry at. All up a very well rounded army for the current meta. Coming 3rd by 1 pt with Mawtribes, not one of the stronger factions, is a great achievement.

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Allegiance: Ossiarch Bonereapers
Legion: Petrifex Elite
– Grand Strategy: Unrelenting efficiency
– Triumphs: Bloodthirsty

Leaders
Arkhan the Black, Mortarch of Sacrament (340)***
Mortisan Boneshaper (115)***
General
– Command Trait: Mighty Archaeossian
– Artefact: Godbone Armour
– Lore of Mortisans: Empower Nadirite Weapons
Mortisan Soulmason (115)***
Artefact: Gothizzar Cartouche
– Lore of Mortisans: Drain Vitality

Battleline
20 x Mortek Guard (280)*
Nadirite Blade and Shield
– Reinforced x 1
20 x Mortek Guard (280)*
Nadirite Blade and Shield
– Reinforced x 1
10 x Mortek Guard (140)**
Nadirite Blade and Shield
10 x Mortek Guard (140)**
Nadirite Blade and Shield

Artillery
Mortek Crawler (215)
Mortek Crawler (215)

Endless Spells & Invocations
Chronomantic Cogs (40)
Purple Sun of Shyish (70)
Bone-tithe Shrieker (50)

Core Battalions
*Bounty Hunters
**Expert Conquerors
***Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 106
Drops: 9

Brett: This is the first time I’ve seen the same unit in both Bounty Hunters and Expert Conquerors, do they get on or is the squabbling in the ranks? Petrifix Elite, which grants -1 rend to all units and lets you increase rend by 1 for a unit per phase (so it can have +1 rend in both yours and your opponents combat phases). A better Armour of Contempt for the 40k players. Like most older books this has mandatory items, an artefact and command trait. Both are very good – +2 wounds and melee weapon set to rend -3 so they aren’t a burden. Command Entourage was taken as the battalion for the leaders to access an additional artefact, Gothizzar Cartouche, +1 to wound rolls is the target does not have the DEATH keyword. Particularly good with the crawlers.

For non DEATH targets that means hitting and wounding on 2s doing 5 damage. Nice. The army has very strong magic as we are seeing a lot in Season 1, with all up 6 casts covering 2 Lore of Mortisans spells, 3 endless spells and 3 solid warscroll spells. Arkhan’s +2 to casts/dispells is clutch for getting Purple Sun out, the play being Chronomatic Cogs then Purple Sun so you have a reroll. Bone-tithe can be cast by anyone that is close enough to make sure one of the Mortek Guard units gets +1 to hit. Arkhan’s Curse of Years from his warscroll sounds nasty but on average is slightly better than Arcane Bolt. If it spikes though, it could be a lot worse.

You’d also want the Soulmason to cast his Soul-Guide most turns, re-roll 1s to hit on a larger block of Guard. That’s worth 6 hits (if they have Empower Weapon) from the average 6 x 1s you roll in 41 attacks. Hopefully you’ve gotten the idea of what this list is like, other than Arkhan everything is only moving 4″ or 5″. Move a block to the centre or better yet stay back and make the opponent walk through your Endless Spells, spells and Crawler fire causing chip damage. Then fall on them with your Bounty Hunters Mortek Guard. The worst case is you attacked them with Galetian Veteran’s into a unit with empowered weapons and soul-guide. That averages 23.5 hits at rend -1, 2 damage before saves.

While not extremely hard hitting elite armies will struggle to field enough units in later turns and Bonereapers can start to dictate. You have to close with them because you need to shut the catapults down but that opens you up to the spells. Looking at his path to 4/1 his one loss was to a Skaven list with decent shooting from Stormfiends and melee from Thanquol. While short range they are beyond the threat range of Guard (or just inside it) and Stormfield are pretty fighty as well. Otherwise a lot of bodies to kill that all move a bit faster so a good counter. Watching Morathi against this army would have been interesting, that was Jonathan’s highest scoring round.

Final Tournament Placings

Top Three AoS Lists from Gods of War 2 – 12th/13th February 2022

Gods of War 2 was a five game event over two days that took place in Pescara, Italy on 12th and 13th Feb. It saw a 56 players duke it out to be claimed champion.

Most Selected Faction/Subfaction

Daughters of Khaine/Khailebron were the most selected Faction/Sub-Faction combo closely followed by the Stormcast Eternals/Hammers of Sigmar.

Win Rate

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The Top Three Lists

These were the top three lists from the Gods of War 2 tournament.

Meme Venaruzzo – Legion of the First Prince

Lumineth at the top of the pile once more

Meme won all five games beating Legion of the First Prince in Round 1, Lumineth Realm-Lords/Helon in Round 2, Ironjaws/Ironsunz in Round 3, Maggotkin of Nurgle/Drowned Men in Round 4 and Sons of Behemat/Breaker Tribe in the last round.

Allegiance: Legion of the First Prince
– Great Nation: None
Grand Strategy: Prized Sorcery
– Triumphs: Bloodthirsty

LEADERS
Bel’Lakor the Dark Master (360)*
– Spell: the Master’s Command
Bloodthirster of Insensate Rage (280)
– General
– Command Trait: Ruinous Aura
– Artefact: Armour of the Pact

Kairos Fateweaver (435)
– Spell: The Master’s Command

Slaves to Darkness Daemon Prince (210)*
– Mark of Chaos: Khorne

The Blue Scribes (135)*
– Spell: The Master’s Command

BATTLELINE
10x Pink Horrors of Tzeentch (250)*
10x Plaguebearers (150)*
5x Flesh Hounds (105)*

ENDLESS SPELLS
Umbral Spellportal (70)

CORE BATTALIONS
*Battle Regiment

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 95
Drops: 3

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Simone Di Biagio – Ogor Mawtribes

Simone also won all five of his games. Beating Slaves to Darkness/Hosts of the Evershosen in Round 1, Cities of Sigmar/Living City in Round 2, Stormcast Eternals/Hammers of Sigmar in Round 3, Disciples of Tzeentch/Hosts Arcanum in Round 4 and Soulblight Gravelords/Legion of Blood again in Round 5.

Allegiance: Ogor Mawtribes
– Mawtribe: Boulderhead
Grand Strategy: Beast Master
– Triumphs: Inspired

LEADERS
Frostlord on Stonehorn (430)*
– General

– Command Trait: Lord of Beasts
– Artefact: Brand of the Svard

– Mount Trait: Metalcruncher
Kragnos, The End of Empires (720)

BATTLELINE
Stonehorn Beastriders (320)*
Stonehorn Beastriders (320)*
2x Mournfang Pack (160)*

CORE BATTALIONS
*Battle Regiment

Total: 1950 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 67
Drops: 2

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Lorenzo Baccifava – Stormcast Eternals

Space Marines of the Tempest Lords Chapter

Lorenzo won four games. Along the way he beat the Sons of Behema/Breaker Tribe in Round 1, Legion of the First Prince in Round 2. Lost against Maggotkin of Nurgle/Drowned Men in Round 3, then beat Daughters of Khaine/Khailebron in Round 4 and beat Sons of Behemat/Taker Tribe in Round 5.

Allegiance: Stormcast Eternals
– Stormhost: Hammers of Sigmar
Grand Strategy: Beast Master
– Triumphs: Bloodthirsty

LEADERS
Knight-Draconis (300)*
– General
– Command Trait: Battle-lust
– Artefact: Drakescale Armour
– Mount Trait: Celestial Instincts

Lord Relictor (145)*
– Prayer: Translocation

BATTLELINE
2 x Stormdrake Guard (340)*
– Drakerider’s Lance

2 x Stormdrake Guard (340)*
– Drakerider’s Lance

2 x Stormdrake Guard (340)*
– Drakerider’s Lance

UNITS
6 x Vanguard-Raptors with Longstrike Crossbows (480)*
– Reinforced: Once

CORE BATTALIONS
*Battle Regiment

Total: 1945 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 83
Drops: 1

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The Final Tournament Placings

Top Three AoS Lists from Atomic Age of Sigmar (Texas, US) 8th January 2022

These were the top three lists from Atomic Age of Sigmar held on 8th January 2022.

Bryan Lofton – Ossiarch Bonereapers

Bryan won all of his games gaining 39 battle points.

Allegiance: Ossiarch Bonereapers
– Subfaction: Petrifex Elite
– Grand Strategy: Hold the Line
Triumph: Bloodthirsty

Leaders
———-
Arkhan the Black (360)
Katakros 
(450)*
Mortisan Soulmason 
(General)(140)*
– Command Trait: Mighty Archaossian
– Artefact: Godbone Armour
– Spell: Empower Nadirite Weapons


Battleline
———-
10 x Mortek Guard (140)*
10 x Mortek Guard (140)*
5x Kavalos Deathriders
 (190)**
5x Kavalos Deathriders (190)**

Units
———-
2x Morghast Harbringers (185)*
3x Necropolis Stalkers 
(180)**

Core Battalions
———-
Battle Regiment*
Hunters of the Heartlands**

Total Points: 1975 pts

Gavin Grigar – Ogor Mawtribes

Gavin also managed three wins from three and 38 battle points.

Allegiance: Ogor Mawtribes
– Mawtribe: Underguts
Grand Strategy: Predator’s Domain
Triumphs: Bloodthirsty

Leaders
———-
Hrothgorn (General) (170)*
Tyrant (150)*
– Artefact: Gruesome Trophy Rack
– Big Name: Fateseeker

Butcher (135)**
– Artefact: Gnoblar Blast Keg
Spell: Blubbergut Stench
Kragnos, The End of Empires (720)*

Battleline
———-
2x Frost Sabres (55)**
2x Frost Sabres (55)**
2x Frost Sabres (55)**

Units
———-
3x Hrothgorn’s Mantrapers (0)**
20x Gnoblars (100)**

Artillery
———-
Ironblaster (130)**
Ironblaster (130)
Ironblaster (130)
Ironblaster (130)

Core Battalions
———-
*Command Entourage – Magnificent
**Battle Regiment

Total Points: 1960 pts

James West – Maggotkin of Nurgle

James came third and managed two wins and a draw while gaining 36 battle points.

Allegiance: Maggotkin of Nurgle
Subfaction: Blessed Sons
Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
———-
The Glottkin (700)
– Spell: Rancid Visitations

Bloab Respawned
 (General)(300)
– Spell: Magnificent Buboes

Battleline
———-
10x Putrid Bightkings (500)*
– Reinforced: Once

5x Putrid Blightkings (250)*
5x Putrid Blightkings (250)*

Core Battalions
———-
*Hunters of the Heartlands

Total Points: 2000 pts

Start Collecting: Ogor Mawtribes – A Beginners 2,000 Point Army

Peter & I have decided to look at the Start Collecting Boxes and what armies we can make out of them, what’s next and what could be taken to a tournament.

I got ‘lucky’, and immediately said I would do the Ogor Mawtribes on the basis that it’s destruction which I understand. Little did Peter realise it’s also the easiest to do!

Only 5 models, for £55- that’s expensive!

At £55 for 5 models it may seem like this is expensive, but wait until you see the Frostlord on Stonehorn kit. It can produce no fewer than 6 Warscrolls!

  • Frostlord on Stornhorn
  • Frostlord on Thundertusk
  • Huskard on Stonehorn
  • Huskard on Thundertusk
  • Stonehorn Beastriders
  • Thundertusk Beastriders

So, you’ve already got loads of choice when you pick up the box. The other benefit is that the Mournfang are Battleline… if you have a Beastclaw Riders General… which includes the four characters above. How convenient.

I would start with the big monster being a Frostlord on Stonehorn, it looks cool and is very survivable, and assemble the Mornfang with Gargant Hackers for the extra range.

What Next?

So when you’ve completed a start collecting box for these guys, what is next. Well, this is where it gets great – 2 more start collecting boxes!

An you have this:

Allegiance: Ogor Mawtribes
– Mawtribe: Boulderhead
– Grand Strategy: Beast Master
Leaders
Frostlord on Stonehorn (430)
 General
 Mount Trait: Metalcruncher
Frostlord on Stonehorn (430)
Huskard on Thundertusk (335)
 Chaintrap

Battleline
4 x Mournfang Pack (320)
4 x Mournfang Pack (320)
2 x Mournfang Pack (160)

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 98
Drops: 6

You don’t have to paint them in white either… or red!

This is a great fun army… charge forward, kill stuff, fall back onto objectives, try to survive. Sure it’s not going 5-0 too often (or indeed not at all), but as an army for under £150 from your FLGS (£165 RRP) this will be the cheapest Age of Sigmar army you’ll ever buy.

— Declan

My First Solo Game of AoS

So those who have seen my previous articles on Solo Wargaming in the Age of Sigmar will know that I’m developing a card draw system to determine an armies movements and actions on the tabletop. This will allow people to play against an automated army, which is especially good if you can’t find regular opponents or you want to test our your army lists.

The Army Lists

Kharadron Overlords

Allegiance: Kharadron Overlords
Subfaction: Barak-Zilfin
Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
———-
Endrinmaster with Dirigible Suit (General) (190 pts)
– Command Trait: Grandmaster
– Artefact: Staff of Ocular Optimisation

Battleline
———-
Arkanaut Frigate (250 pts)
Arkanaut Frigate (250 pts)

Units
———-
Grundstok Gunhauler (155 pts)
Grundstok Gunhauler (155 pts)

Total Points: 1000 pts

Ogor Mawtribes

Allegiance: Ogor Mawtribes
Subfaction: Winterbite
Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
———-
Huskard on Stonehorn (General) (340 pts)
– Command Trait: Wintertouched
– Artefact: Frostfang
– Mount Trait: Metalcruncher
Icebrow Hunter (125 pts)

Battleline
———-
Mournfang Pack (160 pts)
Mournfang Pack (160 pts)
Mournfang Pack (160 pts)

Units
———-
Frost Sabres (55 pts)

Total Points: 1000 pts

Pre-Game

The battleplan played was Savage Gains, deployment for the AI units was based on the card shown above. This resulted in a strong right and left flank for the ogors with only the Icebrow Hunter holding the centre objective. To counter this I placed my Gunhaulers and one of the Frigates with the Endrinmaster in the centre (hoping to be able to counter any opening moves from the Ogors).

Deployment

Kharadron Turn 1

Choosing the Battle Tactic Aggressive Expansion, I started strong with a Frigate moving up my left to claim the left hand objective and a Gunhauler and my other Frigate moving t the right objective. The Frigate on the left managed to get lucky with its sky cannon and completely removed the Frost Sabres turning them into red mist.

Ogors Turn 1

The Ogors drew a tactic card at random and received Ferocious Advance. Following the instructions on the card, the Icebrow Hunter was chosen as unit one while the nearby mournfangs and the Huskard were units two and three respectively.

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I then drew cards for each of the AI units and followed their instructions. Unfortunately the three units didn’t quite make it to within three inches of each other and so the Ogors failed the Battle Tactic for that round. The other Mournfang units circled the trees on the right heading for their right hand objective. Luckily for the Ogors they were able to get one of these units within 6″ and so contested the right with my Frigate and Gunhauler. No battle tactic for me after all!

Kharadron Turn 2

Feeling buoyed after the early lead and removing the Sabre Tooth’s I chose the Conquer Battle Tactic, thinking that I could wrestle objective from the hands of the Mournfang.

The Frigate on my right turned to try and take some shots at the Huskard but didn’t hit a single time. The Frigate and the Gunhauler didn’t fair too much better and only removed a single Mournfang meaning that the Ogors still contested the Kharadron left.

Ogors Turn 2

This time the Ogors drew Aggressive Expansion. Both of the objective markers would be the left and right side objectives. I felt fairly confident that the Ogors couldn’t shift my forces this turn.

The Ogors advance and charged and unleashed a world of paint on my poor sky ships! They utterly destroyed the Gunhauler on the right and scored multiple wounds on both Frigates. The only saving grace for me was that as the Ogors are an aggessive army, the Mournfang failed its check to remain near the objective in the centre and instead chose to charge after the Gunhauler on the right.

Ogor Turn 3

With the Ogors winning the initiative, they drew Slay the Warlord as their Battle Tactic.

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This turned out very well for them, all the Mournfang Cavalry charged the Frigate on their right and utterly destroyed it and the poor Endrinmaster sat inside! While the Huskard then decide to reduce the other Frigate to a pile of metal. Tactic Achieved, and this only left me a single Gunhauler to mount any defence with. I had little option but to concede the game to the A.I.

Conclusion

The cards worked really well, so well that the A.I. beat me to a pulp and if I had carried on I have no doubt that I would have been tabled eventually. I’m happy with the cards, there are some minor changes I would like to make to some of the wording here and there, but overall a very successful first test.

I’d like to take the opportunity to all those who are helping me playtest this system and feeing their comments back to me:

  • Ed
  • Tony
  • Tom
  • Andy
  • Sarah
  • Matthew
  • William
  • Paul

I’m getting to the stage where I will be able to sell the cards on the website. If you’re interested in purchasing a set of the cards why not fill out the poll below: