Category Archives: Allherd

Top Three AoS Lists for the Shropshire Slaughter: Telford Onslaught AoS GT

This is the Top Three AoS Lists for the Shropshire Slaughter: Telford Onslaught AoS GT that took place in England, UK on 30th and 31st July. It involved 32 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Beasts of Chaos
Greatfray: Allherd
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Dragon Ogor Shaggoth (155)*
General
– Command Trait: Dominator
– Artefact: Blade of the Desecrator
– Lore of Dark Storms: Sundering Blades
Great Bray-Shaman (100)**
Lore of the Twisted Wilds: Tendrils of Atrophy
Be’Lakor, the Dark Master (360)***
Allies

Battleline
6 x Dragon Ogors (250)*
6x Paired Ancient Weapons
– Reinforced x 1
10 x Ungors (65)*
Mauls & Half-Shields
10 x Ungors (65)*
Mauls & Half-Shields

Units
1 x Cockatrice (95)*
1 x Cockatrice (95)*
1 x Cockatrice (95)**
1 x Cockatrice (95)**
1 x Cockatrice (95)**
1 x Cockatrice (95)**
1 x Cockatrice (95)**
1 x Cockatrice (95)***
1 x Cockatrice (95)***
1 x Cockatrice (95)***

Endless Spells & Invocations
Geminids of Uhl-Gysh (40)

Core Battalions
*Battle Regiment
**Battle Regiment
***Battle Regiment

Total: 1985 / 2000
Reinforced Units: 1 / 4
Allies: 360 / 400
Wounds: 159
Drops: 3

Brett: Beast of Chaos fresh (?) from their Tome Celestial update in the new infantry meta, at least according to GW, with a full monster list. Imagine being at the table, first round, and your opponent starts unpacking this. Finally a chance for Yndrasta to shine. If you are SCE anyway. It happened to Dan in the last round.

With the Tome Celestial changes the Herdstone now provides a board wide -1 rend in turns 1 and 2 and then -2 from turn 3. The Cockatrice plays into this ability, it’s main attack has no rend but on the charge increases from 4 to 8 attacks. With 12″ move and fly they are hard to screen or stop from charging. As monsters themselves they aren’t subject to monstrous rampages (other than Titanic struggle) and aren’t Galletian Veterans. They also get access to Primal Roar – an extra summoning point and possibly 3. Potentially they could summon a Chimera a turn. Nice. Rally can return models on a 4+ (not 6+) within 12″ of the stone as well.

That lets you game the Bravery characteristic as well, you can render them virtually immune to battleshock and pull from the front removing them from combat. Rally them at the start of your turn and you have a very short charge to get them back into combat. The Dragon Ogors re-roll hit rolls of 1 within 12″ of the General as well. They are a little short on spell casting, Belakor doubles the number of spells/cast himself. There are few buffs to casting here so Geminids (casting on a 6) is a good choice putting out MW and stopping commands. Sundering Blades on the Shaggoth suggests he was kept forward most of the time (an additional Rend within 18″). Tendrils of Atrophy is more situational, the Bray-Shaman doesn’t want to get too close.

Lots of monsters to push up the board and, without Hunters in the Heartland available anymore, able to switch off commands at will. That makes taking damage both more likely and more risky. On top of that12″ movement with -1 Rend board wide, which near the Shaggoth was -2 and then -3, makes this very hard to contain. Structuring the army to fit into Battle Regiment battalion. A good example of a skew list taking advantage of the rules, well done on getting Beasts all the way to No 1.

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Allegiance: Lumineth Realm-lords
Great Nation: Zaitrec
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

Leaders
Sevireth, Lord of the Seventh Wind (345)*
Hurakan Spirit of the Wind (265)*
Scinari Loreseeker (170)*
General
– Command Trait: Fast Learner
– Artefact: Gift of Celennar
– Extra Spell: Total Eclipse
– Lore of Hysh: Lambent Light

Battleline
20 x Vanari Auralan Wardens (290)*
Lore of Hysh: Protection of Hysh
– Reinforced x 1
10 x Vanari Auralan Wardens (145)*
Lore of Hysh: Lambent Light
10 x Vanari Auralan Wardens (145)*
Lore of Hysh: Lambent Light
30 x Vanari Auralan Sentinels (510)*
Lore of Hysh: Speed of Hysh
– Reinforced x 2

Endless Spells & Invocations
Chronomantic Cogs (40)
Emerald Lifeswarm (60)

Core Battalions
*Battle Regiment

Total: 1970 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 96
Drops: 1

Brett: Big block of Sentinels, Wardens everywhere, Sevireth, Loreseeker and a Hurakan Spirit of the Wind. All of the favourites with Chronomatic Cogs and a Lifeswarm. The Lifeswarm making it much harder to remove those Sentinels.

I think most people know how this list works; Cogs is unusual but overall variations of this list have been around for a while. Battle regiment to try and go first (giving up the double), make sure you get Cogs out (for rerolls), apply Power of Hysh on the Sentinels and then use Lofted shot to fire 30″ ignoring terrain and line of sight. The plan is to get 5+’s for mortal wounds (around 12 per volley). Power of Hysh can be cast multiple times, here both the Sentinels and 20 man Wardens will probably cast it most turns. The two smaller Warden teams are screens that can also push out a bit to apply Lambent Light. That gives the Sentinels +1 to hit against one unit.

The Loreseeker, 20 man Warden and Sentinals are all hammers in this set up and very dangerous. Given his mobility the Loreseeker is a great choice for Lambent Light as well. The Sentinals extra spell is Speed of Hysh to double their movement if they are threatened or about to be out of range. It’s an effective list and played well into most of the armies until he met Dan. Dan’s army, they are team mates, is a counter to shooting lists. The Cockatrice are individual units so the wounds don’t carry across but you need the full 30 Sentinels to be sure of killing one with MW.

Since they fly it’s very hard to stop them reaching the Sentinels and from round 3 onwards they instakill Sentinels (rend -2 into a 5+ save). The Grand Strategy is an interesting choice, Lumineth aren’t the most interactive army and yet his GS requires him to have 2 units in the enemies territory. That said both Loremaster and Sevireth can easily accomplish that. With infantry and hordes more common will we see a Lumineth return?

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Allegiance: Maggotkin of Nurgle
– Subfaction: Drowned Men
– Mortal Realm: Ghur
– Grand Strategy: No Place for the Weak
– Triumphs: Bloodthirsty

Leaders
Lord of Afflictions (210)***
General
– Command Trait: Overpowering Stench
– Artefact: The Splithorn Helm
Harbinger of Decay (140)*
Artefact: Arcane Tome (Universal Artefact)
– Lore of Malignance: Gift of Disease
Festus the Leechlord (150)*
Lore of Malignance: Gift of Disease
Orghotts Daemonspew (300)*

Battleline
5 x Putrid Blightkings (250)****
5 x Putrid Blightkings (250)****
2 x Pusgoyle Blightlords (220)**
2 x Pusgoyle Blightlords (220)**

Units
1 x Beasts of Nurgle (110)***
1 x Beasts of Nurgle (110)***

Endless Spells & Invocations
Geminids of Uhl-Gysh (40)

Core Battalions
*Command Entourage – Magnificent
**Bounty Hunters
***Vanguard
****Expert Conquerors

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 123
Drops: 10

Brett: Interesting variation on the popular Blightking/Blightlord armies we’ve started to see a fair bit in Season 1. More heroes and a mix of castle and some mobility through the Blightlords and Lord of Affliction. Also interesting to see a return to the high number of drops as if they didn’t care about turn order.

Aaron has chosen to take limited spell casting but included Geminids for that MW and command prevention utility. The spells double down on the rolling castle by increasing how many disease points are handed out. The Lord of Afflictions will provide his normal redeploy/teleport like abilities to the Blightlord allowing them to fly with him. That maximises their usefulness in Bounty Hunters. Festus provides heals, mostly to the Blightkings. Orghotts and the Beasts are a threat in themselves able to control an area and deny it due to their attacks and disease production. The Harbinger is a very interesting inclusion, his two warscroll abilities farm CP and deny commands.

Interesting approach, this is still a list that is going to try to outlast you but includes a reasonable mobile punch. With all of the big boys on the table they are going to take some time to kill and apply disease points all of the time making them a tough opponent.

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Allegiance: Big Waaagh!
Grand Strategy: Tame the Land
– Triumphs: Inspired

Leaders
Megaboss on Maw-Krusha (480)
General
– Boss Choppa and Rip-tooth fist
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Mean ‘Un
– Lore of the Weird: Da Great Big Green Hand of Gork
Breaka-Boss on Mirebrute Troggoth (180)
Mount Trait: Fast ‘Un
Orruk Warchanter (115)
Warbeat: Get ‘Em Beat
Orruk Warchanter (115)
Warbeat: Fixin’ Beat
Swampcalla Shaman with Pot-grot (105)
Lore of the Swamp: Nasty Hex
Wurrgog Prophet (150)
Artefact: Glowin’ Tattooz
Lore of the Savage Beast: Gorkamorka’s War Cry

Battleline
5 x Orruk Ardboys (85)
5 x Orruk Ardboys (85)
5 x Orruk Ardboys (85)

Units
3 x Orruk Gore-gruntas (170)
Jagged Gore-hackas
3 x Orruk Gore-gruntas (170)
Jagged Gore-hackas
6 x Man-skewer Boltboyz (240)
Reinforced x 1

Core Battalions
*Warlord
**Warlord
***Expert Conquerors
****Bounty Hunters

Additional Enhancements
Artefact
Mount Trait

Total: 1980 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 127
Drops: 12

Brett: Alex has been talking about his Big Waagh lists for most of this year taking the best of Ironjawz and increasing their flexibility with Kruleboyz. Double warlord for mount traits. Does it work? Is it fun? I suggest you look up Alex in discord (AosCoach) to find out.

The Mawcrusha build is interesting, instead of the IJ approach of Destroyer and Fast ‘Un, Alex has built the Mawcrusha with Arcane Tome for the teleport. He’s then given his mount Mean ‘Un increase the damage done by stomp. The Break-Boss has Fast ‘Un to get it into the enemy quicker, in the end it’s only moving 10″ though without might destroys. Warchanters to hand out ++1 damage and increase the charge of the Gore-gruntas, the Shaman for poisons on the Boltboyz and finally the Wurrgog for his nasty stare. If you can pull it off it’s a very tough list to counter. Going with Tame the Land is a tough call to, you almost need to table your opponent to control all of the objectives outside your territory. It can also spread your army fairly wide.

Unfortunately I think people are beginning to have a good handle on Boltboyz. They need to move (it can be only 1″) to use Hasty Shot and even then with poison they only average 8MW or a dead Cockatrice. But if it was Stormdrakes or Fulminators then they would either not remove a model or only take one. And die the next turn. With only 24″(or 12″ on hasty) it’s hard to keep them out of trouble with out a lot of screens. I think that’s what the ‘ard boyz are doing, but that’s 345+ points tied up. Still it’s innovative army and has some solid punch. If the Wurggog goes off it will remove something important and provide space for the Breaka Boss/Mawcrusha to wreck face. Which is always fun.

Final Tournament Placings

The full tournament results can be found on tabletop.to

Top Three AoS Lists for World tSports Champions

This is the Top Three AoS Lists for World tSports Champions that took place in Nottingham, USA on 2nd and 3rd July. It involved 16 players from the world over, vying to be crowned champion in a 5 game tournament.

This tournament was organised by the fantastic guys at Honest Wargamer.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Top Three AoS Lists - 1st Place, Maggotkin of Nurgle

Declan: Ronya qualified for the World Tsports Event by using Nighthaunt – exclusively – getting incredible results with what was considered to be a weaker army. So during Worlds she took the same army… but with a new book!

I watched the final of Ronya against Mike and she played very well, with the Nighthaunt now being great in the hands of an expert. I have played against the new book once, and it is very good. If you don’t kill whole units, they quickly come back, can retreat and charge and give debuffs on the charge – including -1 to hit, -1 save, and strike last. If you are charged by multiple units these really stack up quickly.

Nighthaunt still have their ward save as well, so if these spike you can fail to kill them… over attack and charge with everything!

Congratulations to Ronya, it was great watching her play with an army she’s used all year. I wonder if she’ll stick with them into GHB22 or take the opportunity to try something new.

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Declan: Mike finished the season as the top ranked player with all 6 of his qualifying results coming as Seraphon with 4 5-0s! But for Worlds he’s pivoted effortless to IdK and did exceptionally well to qualify despite losing his first game in the group. Qualifying on tie-break for the top 4 bracket, he then beat Beasts before being beaten by Ronya’s Nighthaunt.

Mike has gone for a Battle Regiment to get 1 drop and chose who goes first or second, allowing him to set-up for a double turn or get an alpha-strike in. His army has a bit of everything including some shooting, striking first in the third turn, and an Akhelian King who is 40 points cheaper than a Loonboss on Mangler Squig — wow… what value!

IdK are not easy to play with as they are glass cannons, but they are very strong cannons – be careful of charging in turn 3! Well done to Mike as well, top ranked player in GHB21 and 2nd at Worlds. What a year for him.

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Top Three AoS Lists - 3rd place, Legion of the First Prince

Declan: Ah Beasts of Chaos – a perfect example of what can happen to a low ranked army if it gets a good white dwarf article / update. And Beasts did! Massive rend, good summoning, and lots and lots of Dragon Ogres! I watched Ole’s game against the Thunder Lizards on the Saturday and it was great to see how he dealt with the Seraphon – swamping the objectives and summoning Chimeras to finish people off.

Ole is a player who switches armies around, and it is no surprise to see him doing well with a different army!

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14th Place, Blades of Khorne

Declan: 4-1 at the Worlds. Well done to Phil with Slaves to Darkness. Sure it is Archaon in a Host of the Everchosen list. Varanguard are great support units for Archaon, but it is the big guy who does the heavy lifting here. Able to auto-kill other models into his sword, fight twice, and with immense movement. I have managed to kill him before, but my normal approach is to ignore him — not an easy method.

It’s great to see variety at the Worlds and one of the main characters of Age of Sigmar making an appearance.

Final Tournament Placings

Top Three AoS Lists from UK tSports Champions 2022

The UK tSports Champions 2022 was an inaugural event organised by the wonderful people at Honest Wargamer and TSportsNetwork. It took place in Nottingham, UK on 18th and 19th June. It involved 16 players from around the UK, vying to be crowned the champion of champions in a 5 game tournament.

Tournament Format

The format is a little different to your usual GT, in that players are seeded into groups on day 1, and then play each other person in their group once. Depending on where they finished in their group would determine which ‘final’ route they would be on the next day. (I.e. group winners could finished 1st-4th), runners up in the group would be playing for 5th-8th, and so on).

Our very own Declan is ranked high enough in the UK rankings, and as a result was invited to the event. He chose to play with his Big Waaagh! Which you can read about here.

As a result, I’ve invited Declan to discuss the armies in this article as who better but the man who took part! (Declan – cheers Peter; it was a great event!)

Before I jump into the Top Three, I just wanted to remind everyone of our friendly Discord server, where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists from the UK tSports Champions 2022

Top Three AoS UK tSport Champions -
 1st Place Beasts of Chaos
Top Three AoS UK tSport Champions - 1st Place Beasts of Chaos
Dan’s List, courtesy of Ziggy and TSportsNetwork

Declan – I’ve managed to avoid Dan this tournament season, mostly by virtue of not being good enough to compete with him. He has played a lot of different armies to qualify (see above on the left), but following the White Dwarf Article on Beasts of Chaos he has returned to an army he likes playing… and who can blame him with rend improving throughout the game.

In fact this is where this army excels – The incarnate can’t be killed easily, so can take turns 1-3 and the army takes over turn 3-5. And the army is Tzaangors… lots of them. They are the ‘close combat’ ones, and can dish out huge damage especially with their ability Guided by the Past which allows the whole unit to reroll hits and wounds if an enemy unit has already attacked in combat. So if Dan is in combat with weaker units he can let the enemy fight first, or if he’s charged! Then retreat & rally!

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Top Three AoS UK tSport Champions - 2nd place Maggotkin of Nurgle
Top Three AoS UK tSport Champions
Courtesy of Ziggy & TSports Network

Declan: An army that regular readers of Woehammer will have seen come to the fore from Toby. He qualified with another variety of armies and represented Team England at AoS (as did Dan & Ritchie).

As Dan did he has also brought an Incarnate to survive, add punch, kill monsters and eat Endless Spells. Toby only lost to Dan in the final, and he’s been smashing the tournament scene all season. I was fortunate enough to play him at the start of the season and he (like all the 16 in the final) is a great player and great fun to play against.

The Nurgle are great because they can’t really be debuffed – large number of damage one attacks with minimal rend, but backed up by mortal wounds via disease markers. This is a great army, can do battle tactics in its sleep, and is a great counter to Seraphon Thunder Lizards (because of damage 1) who are at the top of the rankings with Nurgle.

Great result for Toby in his first full season at AoS.

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Top Three AoS UK tSport Champions -  3rd place Maggotkin of Nurgle
Top Three AoS UK tSport Champions
Courtesy of Ziggy & T Sports Network

Declan: I was fortunate to play Ritchie in a very tight game (only 3 VPs in it), when I grabbed the win. But he qualified top of the group by beating the 2 Seraphon lists in Group 1. This was no easy feat though, and with the pressure on game 2, Ritchie beat Mike Stewart – the number one ranked player in the World! It really does show the importance of not letting an early defeat put you off your game.

Like his fellow top three players, Ritchie is in Team England and qualified for the Top 16 by playing a large variety of armies. He has the same core as Toby with Blightlords, at least one Lord of Affliction and an Incarnate. His optional choices include another monster (Bloab) allowing him to grap additional battle tactic points from making a 3rd unit into a monster, or a second for Savage Spearhead. Making full use of GHB21 and the season of the monsters.

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UK tSport Champions 4th place Fyreslayers
Courtesy of Ziggy & T-Sports Network

Declan – Peter has chosen the last of the top qualifiers and Alex did very well with a Magmadroth inspired army, only falling at the Nurgle wall of flesh that was Toby & Ritchie. Fyreslayers are good, survivable and the Magmadroths can dish out damage, take damage and use their runes to do exactly what they need to do, when the need to do it.

Being able to put 3 Magmadroths in Hunters of the Heartland is a great touch in GHB21 and obviously this is not repeatable in GHB22, but the army will definitely have play in the new edition. Fyreslayers are here to stay and I’m sure Alex will have a great season for GHB22 as well.

Declan – A huge thank you to Ziggy for running the event, and Rob for hosting. It was amazing and a great end to an incredible season for me! Top marks, and all games were played at a top level, with all players having fun as well.

Full Tournament Results

Thanks to T-Sports Network for the great graphics. Why not visit them on their Twitch channel and watch some of the games back. There is a small charge to join, but for that you get to see the top players playing competitive Age of Sigmar. It is the end of the season, but there’s lots here to learn that’ll help any player in GHB22.

UK tSport Champions, Round 1 Results
UK tSport Champions, Round 2 Results
UK tSport Champions, Round 3 Results
UK tSport Champions, Group Tables
UK tSport Champions, Semi-finals Results
UK tSport Champions, Finals
UK tSport Champions, Final Standings