Category Archives: Barak Zilfin

Top Three AoS Lists for CaptainCon 2023

This is the top three AoS lists for CaptainCon that took place in the USA on the 4th and 5th of February. It involved 17 players vying to be crowned champion in a 5-game tournament.

As mentioned earlier this week, this tournament has less than 20 players. Therefore, we won’t add any comments onto this past, and I’ll save our commentators’ brain power for the bigger events.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Kharadron Overlords
Army Subfaction: Barak-Zilfin
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

LEADER
1 x Endrinmaster with Endrinharness (80)
1 x Arkanaut Admiral (140)*
Aspects of the Champion: Leadership of the Alpha
1 x Endrinmaster with Dirigible Suit (160)*
Artefacts: Staff of Ocular Optimisation
1 x Aether-Khemist (90)*
General
– Command Traits: Collector
– Artefacts: Spell in a Bottle
1 x Aetheric Navigator (100)**
– Artefacts: Svaregg-Stein ‘Illuminator’ Flarepistol

BATTLELINE
10 x Arkanaut Company (90)**
Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Aethermatic Volley Gun and Gun Butt
– Volley Pistol
10 x Arkanaut Company (90)**
Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Aethermatic Volley Gun and Gun Butt
– Volley Pistol
1 x Arkanaut Frigate (240)**
Heavy Sky Cannon
– Great Endrinworks: Malefic Skymines

BEHEMOTH
1 x Arkanaut Ironclad (490)**
Great Volley Cannon
– Great Endrinworks: The Last Word

ENDLESS SPELL
1 x Purple Sun of Shyish (90)

OTHER
10 x Grundstok Thunderers (260)*
Honour Bearer
– Gunnery Sergeant
– Grundstok Mortar
– Double-barrelled Aethershot Rifle
– Gun Butt and Drillbill
– 2 x Aethercannon
– 2 x Aetheric Fumigator
– 2 x Decksweeper
1 x Grundstok Gunhauler (160)**
Sky Cannon
– Great Endrinworks: Zonbarcorp ‘Debtsettler’ Spar Torpedo

CORE BATTALIONS:
*Warlord
**Battle Regiment

TOTAL POINTS: (1990/2000)

Advertisements

Army Faction: Lumineth Realm-lords
Army Subfaction: Helon
– Grand Strategy: Defend What’s Ours
– Triumphs: Inspired

LEADER
1 x Archmage Teclis (700)*
General
1 x Scinari Cathallar (110)*
Artefacts: Silver Wand
– Spells: Total Eclipse
– Aspects of the Champion: Leadership of the Alpha
1 x Scinari Loreseeker (160)*
Spells: Overwhelming Heat

BATTLELINE
20 x Vanari Auralan Sentinels (300)*
High Sentinel
– Spells: Overwhelming Heat
5 x Hurakan Windchargers (130)*
Windspeaker Seneschal
– Standard Bearer
10 x Vanari Auralan Wardens (150)*
High Warden
– Spells: Speed of Hysh

ENDLESS SPELL
1 x Umbral Spellportal (80)
1 x Rune of Petrification (60)

TERRAIN
1 x Shrine Luminor (0)

OTHER
20 x Vanari Auralan Sentinels (300)*
High Sentinel
– Spells: Speed of Hysh

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1990/2000)

Advertisements

Army Faction: Ogor Mawtribes
Subfaction: Meatfist
– Grand Strategy: The Day is Ours!
– Triumph: Bloodthirsty

LEADERS
Kragnos (720)
Tyrant (150)*
– Artefacts of Power: Arcane Tome
– Spells: Flaming Weapon
– Big Name: Brawlerguts
Tyrant (150)*
Artefacts of Power: Gryph-feather Charm
– Big Name: Brawlerguts
Tyrant (150)*
Aspects of the Champion: Tunnel Master
– Big Name: Brawlerguts
Tyrant (150)**
General
– Command Traits: Killer Reputation
– Big Name: Deathcheater , Brawlerguts

BATTLELINE
Leadbelchers (170)**
Thunderfist
Leadbelchers (170)**
Thunderfist
Leadbelchers (170)**
Thunderfist

OTHER
Gnoblars (120)**

ENDLESS SPELLS & INVOCATIONS
1 x Lauchon the Soulseeker (50)

TERRAIN
1 x Great Mawpot (0)

CORE BATTALIONS
*Command Entourage – Magnificent
**Battle Regiment

TOTAL POINTS: 2000/2000

Advertisements

Army Faction: Soulblight Gravelords
Army Type: Legion of Night
– Grand Strategy: Show of Dominance
– Triumph: Inspired

LEADERS
Necromancer (130)*
Artefacts of Power: Arcane Tome
– Spells: Fading Vigour, Invigorating Aura
Vampire Lord (140)*
Spells: Amethystine Pinions, Invigorating Aura
– Aspects of the Champion: Tunnel Master
Wight King (90)*
General
– Command Traits: Above Suspicion
Mannfred Von Carstein (400)**
Spells: Invigorating Aura, Overwhelming Dread

BATTLELINE
Grave Guard (280)*
Seneschal
– Standard Bearer
– Great Wight Blade
Grave Guard (140)*
Seneschal
– Standard Bearer
– Hornblower
– Great Wight Blade
Dire Wolves (130)*
Grave Guard (140)**
Seneschal
– Standard Bearer
– Hornblower
– Great Wight Blade

OTHER
Black Knights (100)*
Myrmourn Banshees (100)**
Blood Knights (200)**
Fell Bats (70)**

ENDLESS SPELLS & INVOCATIONS
1 x Chronomantic Cogs (70)

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 1990/2000

Final Tournament Placings

Top Three AoS Lists for DaBoyz GT 2022

This is the Top Three AoS Lists for DaBoyz GT 2022 that took place in Texas, USA on 19th and 23th November. It involved 66 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Beasts of Chaos
Greatfray: Gavespawn
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Dragon Ogor Shaggoth (155)***
Artefact: Tanglehorn Familiars
– Lore of Dark Storms: Hailstorm
Tzaangor Shaman of Beasts of Chaos (135)***
General
– Command Trait: Unravelling Aura
– Lore of the Twisted Wilds: Wild Rampage
Great Bray-Shaman (100)***
Lore of the Twisted Wilds: Savage Dominion
Slaves to Darkness Daemon Prince (210)
Axe
– Mark of Chaos: Khorne
– Allies

Battleline
30 x Tzaangors of Beasts of Chaos (525)**
6x Pair of Savage Blade
– 12x Savage Greatblade
– 12x Savage Blade & Arcanite Shield
– Reinforced x 2
10 x Gors (70)**
Gor-Blades & Beastshields
10 x Gors (70)***
Gor-Blades & Beastshields

Units
6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)*
Reinforced x 1
6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)*
Reinforced x 1

Core Battalions
*Bounty Hunters
**Expert Conquerors
***Warlord

Total: 1985 / 2000
Reinforced Units: 4 / 4
Allies: 210 / 400
Wounds: 157
Drops: 9

Danny: BoC stands for ‘Best of Chaos’ right now. The book as it stands is kluged, retro-fitted and duct-taped together, in a failed attempt to keep its leathery, behooved insides from spilling out all over the winners podium. Peek inside and you’ll find a sludgey morass of keywords, a bunch of new rules sellotaped in and the ability to use the new versions of some other chaos scrolls and the ‘old’ (well, in between…) versions of other stuff like blood-slick ground Khorne Daemon Prince to halve charges/run rolls.

GW are onto a good thing with 3e books and I’m sure the new BoC book will sort this mess out – because it turns out ‘keep the points the same, but give everything +2 rend and a 4+ rally, along with use of the best melee warscrolls from the new Tzeentch book’ kinda makes for a good army – despite the recent points ‘hikes’.

This list takes the usual stuff – a Shaggoth for cheap casting and a platform for the ‘tanglehorn Familiars’ which literally just stops an enemy wizard within 12″ from casting…anything… and access to the Hailstorm spell to halve the move/run/charge rolls of an enemy unit within 21″. Bet you didn’t realise even their lore was broken.

2x 6 Enlightened on Discs on loan from the shiny new Tzeentch portal because apparently everything with a beak and hooves has to stick together? A giant blob of 30 Tzaangors on hoof form a big, buffable blob and summons in god knows what else at a rate of knots.

Nothing in this game is an auto-win and it’s entirely possible to rupture your hamstrings while leaning over a table to push this many models around so congrats to Jiwan for staying standing and getting the 5-0.

Advertisements

Army Faction: Orruk Warclans
Army Type: Ironjawz
– Army Subfaction: Bloodtoofs
– Grand Strategy: Waaagh!
– Triumphs: Inspired

LEADER
1 x Orruk Weirdnob Shaman (90)
Spells: Da Great Big Green Hand of Gork, Foot of Gork
1 x Megaboss on Maw-krusha (480)**
General
– Command Traits: Touched By The Waaagh!
– Boss Choppa and Rip-toof Fist
– Artefacts: Arcane Tome
– Mount Traits: Fast ’Un
– Spells: Bash ’Em Ladz, Flaming Weapon
– Bonding: Krondspine Incarnate of Ghur
1 x Orruk Warchanter (115)**
1 x Orruk Warchanter (115)**

BATTLELINE
6 x Orruk Gore-gruntas (340)*
Gore-grunta Boss
– Jagged Gore-hacka
3 x Orruk Gore-gruntas (170)*
Gore-grunta Boss
– Jagged Gore-hacka
3 x Orruk Gore-gruntas (170)*
Gore-grunta Boss
– Jagged Gore-hacka

BEHEMOTH
1 x Krondspine Incarnate of Ghur (480)

ENDLESS SPELL
1 x The Burning Head (20)

CORE BATTALIONS
*Bounty Hunters
**Command Entourage – Magnificent

TOTAL POINTS: (1980/2000)

Edit: We’ve edited the below and removed the reference to the Krondspine being a source of 3d6 charges. Danny was thinking of Kragnos at the time…. he really wants one….

Danny: Ironjawz have definitely struggled this season, due to a one dimensional playstyle and, frankly, their book having been seriously powercrept. However, they can still pile on a whole load of pressure and if you’re not prepared for it, they can start a chain reaction of activations that can end games fast if you can’t tank it.

One of their weaknesses is getting into position – something the Spinedog obviously helps with. The fact it can lock down multiple units also potentially allows the gore-gruntas to choose more favourable engagements and gives them something to chuck into targets that would ordinarily blunt their charges, or of course preventing scary stuff cleaning up the pigs that IJ rely on to do everything.

You don’t have a huge degree of flexibility in a pig-heavy list (which is all IJ can realistically field in this Season) so let’s look at the Maw-krusha, the one thing with tactical choices. Brian has opted for Touched by the Waagh and Arcane Tome combo, giving him the ability to do d3 MWs to a nearby unit (enemy or friendly) and get the same value as a bonus to cast – in this case the +1 to wound spell and flaming weapon (thanks to the magnificent from command entourage) for extra damage when necessary. Of course with Spinedog bonded, he can potentially be up to a +4 to cast!

Spinedog occupies a weird niche atm and may still be controversial, but if it has a home in any army it’s Orruks atm, thematically and in terms of shoring up their weaknesses. And going 5-0 with IJ these days is definitely an accomplishment. It would be great if they didn’t have to rely on the Spinedog to do it, but in the meantime – big gratz to Brian!

Advertisements

Army Faction: Kharadron Overlords
Subfaction: Barak-Zilfin
– Grand Strategy: Spend Shares to Make Shares
– Triumph: Inspired

LEADERS
Aether-Khemist (90)*
General
– Command Traits: Collector
– Artefacts of Power: Staff of Ocular Optimisation
Arkanaut Admiral (125)*
Aetheric Navigator (85)*
Aether-Khemist (90)**
Artefacts of Power: Spell in a Bottle

BATTLELINE
Arkanaut Company (90)*
Arkanaut Company (90)*
Arkanaut Company (90)**

BEHEMOTH
Arkanaut Ironclad (490)*
Great Volley Cannon
– Great Endrinworks: The Last Word
Arkanaut Ironclad (490)**
Great Sky Cannon
– Great Endrinworks: Zonbarcorp ‘Dealbreaker’ Battle Ram

OTHER
Grundstok Thunderers (270)**

ENDLESS SPELLS & INVOCATIONS
1 x Purple Sun of Shyish (90)

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 2000/2000

Randal: Carl is at it again with another strong Kharadron Overlords list. This one tosses Gotrek to the side in favor of taking a second Ironclad. Also gone is the Flare-Pistol, a casualty of being a double Battle Regiment, but the list gains a Volley Cannon and two very important Great Endrinworks in the Zonbarcorp ‘Dealbreaker’ Battle Ram and The Last Word.

These two powerful mount traits add a level of resiliency to big wiffs from the dice, allowing the two boats to claw back into a game when something goes wrong. The Last Word allows the powerful Volley Cannon to fire at the end of the opponent’s Charge Phase if a unit ends their charge within 3” of that Ironclad making a scary Unleash Hell absolutely devastating, especially to big chaff units. The Ram, roll dice equal to the charge roll with mortal wounds on a 4+, serves as a risky backup plan if a shooting phase does not go well to finish off a unit giving the army a small amount of mortal wounds which the army overwise lacks.

This list is less of an alpha-strike list as his previous list was and more of a control and positioning army. It wants to play cagey, determining when and where engagements happen, and controlling the flow of the game. The big downside is that it is still weak to mortal wounds and has almost no mortal wound output itself. It is still a solid list but is going to require an experienced and knowledgeable pilot as mistakes are going to be harshly punished.

Advertisements

Allegiance: Gloomspite Gitz
Option: Gloomspite Gitz
– Grand Strategy: Show of Dominance
– Triumphs:

Leaders
Loonboss on Giant Cave Squig (110)*
General
– Moon-cutta
– Command Trait: The Clammy Hand
Madcap Shaman (80)*
Artefact: Moonface Mommet
– Lore of the Moonclans: The Hand of Gork
Kragnos, The End of Empires (720)*

Battleline
20 x Shootas (120)*
20 x Shootas (120)*
36 x Squig Herd (420)**
Reinforced x 2
24 x Squig Herd (280)**
Reinforced x 1

Units
6 x Sneaky Snufflers (75)*
6 x Sneaky Snufflers (75)*

Core Battalions
*Battle Regiment
**Expert Conquerors

Total: 2000 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 212
Drops: 3

Declan: 4-1… with Gitz. Well done to Anthony for a cracking result. Obviously the key to the army is Kragnos for his ability to charge most monsters off the board, give 3D6 charges to the squig herd (and himself) and generally cause a distraction. But the tech here is the Squig Herds and Sneaky Snufflers. With Expert Conquerors they each count as 3 on objectives (that’s 108 for the full 36 herd). They also rally on a 4+ so that’s where a lot of command points are going.

Then add in the Snufflers for +1 attack for each squig and they are not just an anvil with loads of wounds – they can be a hammer too. I was surprised that they (squig herd) went down in points in November, but definitely worth taking now!

Final Tournament Placings

Top Three AoS Lists for the Lost Legion GT

This is the Top Three AoS Lists for the Lost Legion GT that took place in Australia on 19th and 20th November. It involved 32 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Ogor Mawtribes
Subfaction: Underguts
– Grand Strategy: No Place for the Weak

LEADERS
Tyrant (150)*
General
– Command Traits: Killer Reputation
– Artefacts of Power: Gruesome Trophy Rack
– Big Name: Fateseeker, Brawlerguts
Slaughtermaster (135)*
Spells: Blubbergrub Stench
Firebelly (130)**
Spells: Billowing Ash

BATTLELINE
Ogor Gluttons (265)*
Bellower
– Tribal Banner Bearer with Lookout Gnoblar
– Paired Ogor Clubs or Bluntblades
Ironguts (270)*
Bellower
– Gutlord
– Rune Maw Bearer
Leadbelchers (170)*
Thunderfist

ARTILLERY
Ironblaster (170)
Ironblaster (170)
Ironblaster (170)*
Ironblaster (170)**

OTHER
Gnoblars (100)**
Groinbiter
Gnoblars (100)**
Groinbiter

TERRAIN
1 x Great Mawpot (0)

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 2000/2000

Declan: I don’t know if the tournament allowed the new book, but Patrick is well prepared for it if they didn’t. 4 Ironblasters never really appeared in the UK meta, but was reasonably common in the US and has appeared in Australia. It’s a great example of how the tournament scenes are different in each country.

Why is everyone talking about Ironblasters….? Well more consistent damage is coming and the Hailshot is getting very good! Expect to see similar lists to this once the book is fully allowed at tournaments.

Advertisements

Army Faction: Kharadron Overlords
Subfaction: Barak-Zilfin
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Aether-Khemist (90)*
General
– Command Traits: Collector
– Artefacts of Power: Staff of Ocular Optimisation
Aetheric Navigator (85)*
Artefacts of Power: Svaregg-Stein ‘Illuminator’ Flarepistol
Arkanaut Admiral (125)**

BATTLELINE
Arkanaut Company (90)*
Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Aethermatic Volley Gun and Gun Butt
– Volley Pistol
Arkanaut Company (90)*
Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Aethermatic Volley Gun and Gun Butt
– Volley Pistol
Arkanaut Company (90)**
Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Aethermatic Volley Gun and Gun Butt
– Volley Pistol

BEHEMOTH
Arkanaut Ironclad (490)**
Great Sky Cannon
– Great Endrinworks: The Last Word
Arkanaut Ironclad (490)*
Great Sky Cannon
– Great Endrinworks: Zonbarcorp ‘Dealbreaker’ Battle Ram

OTHER
Grundstok Thunderers (270)*
Grundstok Mortar
– 2 x Honour Bearer
– 2 x Aethercannon
– 2 x Aetheric Fumigator
– 2 x Decksweeper
Grundstok Gunhauler (155)**
Drill Cannon

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 1975/2000

Randal: There are two primary archetypes of Kharadron Overlords that have been successful this season. There is the Full Fleet list with four or more boats, and the Double Ironclad with an Anvil lists which have also seen a lot of success like this wonderful list from Luca Foerster.

Luca took this list in a slightly different direction from the typical double ironclad lists we have seen in the past, by foregoing the Krondspine or Gotrek anvil choices and instead taking a reinforced unit of Grundstok Thunderers with Special Weapons. This is extra spicy since it gives the unit an enormous amount of firepower but has limited range with most of the weapons limited to 12” or less. This list gets around that restriction by being in Zilfin which gets a hero phase move for one of the Ironclads allowing the Thunderers to jump out and pummel the enemy’s frontline. The usual suspects for heroes and battleline accompany the two heavy boats, but there is a surprise Grundstok Gunhauler which provides a little extra extra for the two big boats in the form of a 6+ ward if it is nearby.

Another surprise here is that Luca has foregone using Spell in a Bottle which is a mainstay for Kharadron Alpha-Strike lists. This is likely a concession to stay in Zilfin and still get a Navigator instead of the common double Khemist builds that we usually see.

There is not much out that wants to play against this, but the lack of mortal wounds output or Purple Sun means that after the Flarepistol and Admiral’s Special Ammunition are used there isn’t much punch left to deal with a good save army that managed to survive the opening
barrage.

Advertisements

Allegiance: Stormcast Eternals
Stormhost: Hallowed Knights (Stormkeep)
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Gardus Steel Soul (150)**
Karazai, The Scarred (550)**
Lord-Relictor (145)**
General
– Command Trait: High Priest
– Artefact: Mirrorshield
– Prayer: Translocation
Lord-Castellant (155)**
Artefact: Arcane Tome (Universal Artefact)
– Spell: Celestial Blades

Battleline
5 x Liberators (115)
Heavens-wrought Weapon and Shield
5 x Liberators (115)
Heavens-wrought Weapon and Shield
10 x Vanquishers (220)*
Reinforced x 1

Units
2 x Dracothian Guard Fulminators (230)*
6 x Praetors (290)*
Reinforced x 1

Core Battalions
*Bounty Hunters
**Warlord

Additional Enhancements
Holy Command: Call for Aid
Artefact

Total: 1970 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 108
Drops: 9

Brett: Joel is a member of Measured Gaming (as is Pat who took first) who loves Liberators and Stormstrike Chariots (he has a battle report on youtube with 5 in a single game – against Pat). Very experienced SCE general who has been developing this list since Karazai came out. This army is about Karazai and trying to get him into battle while within range of the Praetors or Gardus (bodyguard and ward don’t stack). The Praetors, as Bounty Hunters, they are capable damage dealers, just a bit slow, with 19 attacks at Rend -1 and 2(3) Damage. The army has a few more surprises, Fulminators are efficient even in pairs and with a 5+ ward if near Gardus, hard to shift. Bounty Hunters can really help them if they are caught in combat, against GV anyway.

Vanquishers are good anti horde (3 attacks against 5 models and 4 attacks against 10 or more) all with Rend -1. The Castellan isn’t the general but still included for utility with his Lantern ability (improved saves or mortal wounds). Teamed with the Vanquishers he can make them as robust Vindicators (3+ save) while they have a much better damage profile. Hallowed Knights grants fight on death to the Liberators and Vanquishers (Redeemers). The same units benefit the most from the army being Watchful Guardians (Stormkeep). They get the benefit of Eternal Conquerors without the battalion (except they only count as 3 models on home objectives before round 3) and when successfully charged while on an objective they do mortal wounds to the attacker.

With the Relictor’s translocate and Liberators counting as 3 models you can sometimes steal an objective in Turn 4 with a unit that is hard to shift and has really strong objective control. The army has a really balanced approach with a solid mix of resilience and damage ultimately finishing only 4 points behind Luca (2nd) who he beat in the 1st round. Ultimately he lost to Pat with the revitalised Ogors and their amazing Ironblasters.

Advertisements

Allegiance: Soulblight Gravelords
Lineage: Legion of Blood
– Mortal Realm: Ghur
– Grand Strategy: Vampiric Conquerors
– Triumphs: Inspired

Leaders
Vampire Lord on Zombie Dragon (435)*
General
– Deathlance
– Command Trait: Aristocracy of Blood
– Artefact: Soulbound Garments
– Expertise: Martial
– Mount Trait: Foetid Miasma
– Lore of the Vampires: Amethystine Pinions
Belladamma Volga, First of the Vyrkos (200)*
Lore of the Vampires: Amethystine Pinions
Big Drogg Fort-Kicka (525)
Allies

Battleline
10 x Deathrattle Skeletons (80)*
10 x Deathrattle Skeletons (80)*
10 x Dire Wolves (135)*

Units
5 x Blood Knights (195)**
5 x Blood Knights (195)**
3 x Fell Bats (75)*

Endless Spells & Invocations
Ravenak’s Gnashing Jaws (60)

Core Battalions
*Battle Regiment
**Bounty Hunters

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 525 / 400
Wounds: 137
Drops: 4

Danny: This list harks back to a brief period around the turn of editions where zombie spam + Big Drogg was a tournament winning Soulblight list. William has ditched the zombies like everyone else while Bounty Hunters is a thing (and here’s to it dying off soon) but kept Big Drogg – and why not? The guy is a source of rend 2 that Soulblight traditionally lack, and, well, he’s a gargant. They’re fast, soak up serious punishment and dish it out in turn – leaing your msu Deathrattle, speedy wolves and Fell Bats (LOVE seeing them) and the tankier 2 units of Blood Knights to head out and score.

It’s an interesting HQ selection too – Belladamma is a great buff piece but not usually taken these days, however for 200 pts she’s relatively cheap, speedy, and can cast a spell on a 6 for a 12″ aura of exploding 6s – which can help Blood Knights hit much more reliably. With her built in +1, she’s also a good Jaws caddy and being able to use the wolves as bodyguards ups her survivabillity.

Topping things off you have the always-reliable Lord on Zombie Dragon, who in Legion of Blood gains a built in horrorghast effect, and gains +1 attack on his Deathlance with Martial Expertise, while Soulbound Garments for +1 save gets him on a 2+ as standard before anything like AoD, Finest Hour – etc – making him SUPER tanky.

The one thing this list doesn’t have is access to good MWs outside of jaws, which may explain the loss to Stormcast – presumably they were able to tank the VLoZD, out-compete William on objectives and strike down Big Drogg with the usual SCE hammers. Still, a great result for an unusual list – I’m loving seeing the variation and the resurgence of top 5 SBGL lists these days after a slow start to the season!

Final Tournament Placings

Top Three AoS Lists for 5 Alarm GT

This is the Top Three AoS Lists for the 5 Alarm Grand Tournament that took place in Canada on 12th and 13th November. It involved 22 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Daughters of Khaine
Temple: Zainthar Kai
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

Leaders
Morathi-Khaine (340)*
The Shadow Queen (340)*
Melusai Ironscale (115)*
General
– Command Trait: Zealous Orator
– Artefact: Crown of Woe

Units
10 x Blood Sisters (280)**
Reinforced x 1
10 x Blood Sisters (280)**
Reinforced x 1
15 x Blood Stalkers (540)*
Reinforced x 2
5 x Khinerai Heartrenders (95)*

Core Battalions
*Battle Regiment
**Bounty Hunters

Total: 1990 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 99
Drops: 3

Peter: Joshua Bennett (who you may recognise from many a top three article featuring his own lists), has kindly joined the Woehammer team to comment on Daughters Lists.

Joshua: While this list sticks to the norm of the current meta for DOK, it does have its own tweaks that make it very interesting.

At first glance, we see what looks like the basic Zainthar Kai list. At the head of the snake army is the high queen herself, Morathi. Morathi, by herself, is a menace to most opponents. She has a cap of only three wounds a turn, which becomes a great deterrent for the alpha strikes becoming a perfect screen, where the alpha strikes are running into an unkillable duo of models. As anyone knows that has ever faced off against the shadow queen, she is not to be taken lightly in combat. Shadow queen has the potential to pick up most units. She lives up to her title as a “God Model” with the ability to tank everything with the absolute barrage of attacks with high damage and rend.

Bring on the snakes! 15 blood stalkers have always and still remain to be a powerful force to deal with in the DOK list. At 30 shots, hitting on three’s, wounding on three’s, doing mortals on sixes to hit, makes stalkers a threat against any list. Add the fact that they are also shooting in the hero phase, bringing the total number of shots to 60 at a range of 24”. With all of these attacks, this unit should be feared by all. To add to the terror of the Stalkers, their melee loving counter parts, the blood sisters, are also added to this list. Two 10 man units bring each of these death ball units to 30 attacks, hitting and wounding on threes, followed by an extremely powerful turned to crystal ability. This ability allows the unit to roll a dice for each model in their unit and each 2+ inflicting a mortal wound to the selected unit an inch away from it. In this list, the blood sisters are placed in the bounty hunters battalion, which brings the damage of each attack against Galletian Veterans units, a minimum of 2 damage. But it doesn’t stop there, when the ever daunting Shadow queen is in combat within 18” of these blood soaked sisters, the sisters attacks increase to four attacks each, which gives the sisters even more power to pick their opponents units up.

So I know what you’re thinking! I am just going to stay away from this army of blood driven blood elves. This may be harder to do than you think. This is because the Shadow queen is moving 14” and the melee snakes are moving 8”. Also you must keep in mind that the Melusai is in the list as well and serves more than just a pretty face. She allows the Sisters to be able to run and charge, increasing the threat of the slithering blood crazed sisters to the potential of a 14” move bringing them into a more manageable charge range.

Wait, look in the sky! That’s right, a unit of heartrenders are circling above the battlefield waiting for the right moment to strike. This unit can deploy off the board and be placed on the table 9” away from an enemy model. In the shooting phase they each shoot an enemy within 12” of them and then move 6”. Normally we see two of these units in a list because that allows DOK players to use the Battletomb tactic Cruel Delight. This single unit still has its uses. It keeps a constant threat to the backfield objectives. Also this unit can make a great screen for the remaining army. With this units very speedy movement of 14” it can bounce back and forth between objectives causing their opponents a massive headache of leaving models on all objectives. Also with the Grand strategy of take what’s theirs the late game deepstrike can give you edge needed to gain that three extra points.

The other obstacle opponents face while playing this list, is that you must pick up entire units. Because thanks to the Command trait Zealous Order bringing models back from the dead is much easier than normal. This command trait allows the general to bring back friendly models back on a four plus rally compared to the normal six.

Overall this list hasthe range, and the face-to-face killing power to take on most lists, and I can see why it did so well at this tournament.

Advertisements

Army Faction: Disciples of Tzeentch
Subfaction: Guild of Summoners
– Grand Strategy: Defend What’s Ours
– Triumph: Indomitable

LEADERS
Curseling (180)*
Spells: Shield of Fate
Fluxmaster (170)*
Artefacts of Power: Pyrofyre Stave
– Spells: Unchecked Mutation
Lord of Change (400)*
Staff of Tzeentch and Rod of Sorcery
– Artefacts of Power: The Eternal Shroud
– Spells: Ghost-mist
Kairos Fateweaver (435)***
Spells: Tzeentch’s Firestorm
Tzaangor Shaman (135)***
Spells: Glimpse the Future
Magister (120)***
General
– Command Traits: Arcane Sacrifice
– Artefacts of Power: Arcane Tome
– Spells: Arcane Suggestion

BATTLELINE
Kairic Acolytes (120)**
Cursed Blade and Arcanite Shield
– Scroll of the Dark Arts
– Vulcharc
– 3 x Cursed Glaive and Arcanite Shield
Kairic Acolytes (120)**
Cursed Blade and Arcanite Shield
Kairic Acolytes (120)***
Cursed Blade and Arcanite Shield

ENDLESS SPELLS & INVOCATIONS
1 x Burning Sigil Of Tzeentch (50)
1 x Chronomantic Cogs (70)
1 x Umbral Spellportal (80)

CORE BATTALIONS
*Command Entourage – Magnificent
**Expert Conquerors
***Warlord

TOTAL POINTS: 2000/2000

Kieron: A super interesting list for my first time reviewing a Disciples of Tzeentch top three list. Conventional wisdom would suggest that Guild of Summoners is relatively low down in the sub-faction hierarchy but Nic has clearly made this work well for him. Conventional wisdom would also suggest that Master of Destiny is a no-brainer Grand Strategy (have Destiny Dice equal to 9 or more at the end of the battle) but Nic has again bucked the trend with Defend What’s Ours. Where the power comes from in this list can be broken down into Destiny Dice, Fate Points and Battle Tactics.

Let’s start with Destiny Dice, or cheaty dice as some less charitable (and non-Tzeentch players might call them). Nic would roll 9 at the start of the game and the Eternal Shroud would allow new dice to be rolled on a 5+ whenever they are used. The Tzaangor Shaman can lurk at the back of the board (see battle tactics below) generating a new one with Glimpse the Future which will be supporting Kairos who is generating one per turn if you have less than 9. This means that over the course of the game, there should be in the region of 20 dice that the Tzeentch player will know ahead of time, allowing them to be super aggressive or defensive as the game demands.

Next up is fate points and if you thought 20 was a lot of a resource to generate then you haven’t seen anything yet! If Tzeentch go first and all the possible spells go off they will have: 1 from Burning Sigil; 2 from The Curseling; at least 1 and probably 3 from Fluxmaster (theoretically 10, but if you roll 9/9 5+s against me I’m probably conceding or calling a TO!); 2 from the Lord of Change; 3 from Kairos; 1 from Shaman; 3 from Magister; 1 from each Kairic unit making around 15-18 in Turn 1. And what do we do with those points I hear you ask? You summon another Lord of Change for only 9 points and bank the other points for the next turn. Next turn you will have another two casts meaning that you will have more than enough to summon another Lord of Change 18 fate points! At this point you would be facing over 1600pts of prime Tzeentch Turkey that are giving each other (and nearby heroes) +4 to cast. Diminishing returns from this point in as there won’t be enough spells for them all to cast, so probably just bring in 20 pinks a turn instead! If the Tzeentch player is not locked down quickly, they could summon 1500pts by turn 5 (EDIT: Thanks to Tasteless for getting me to go back and not blah, blah , blah the sub-faction ability: Guild of Summoners can ONLY summon Magic Chickens, meaning that a 5 turn game could actually see 2000pts of summoning and Nic possibly in need of kidney to donate to fund the 7 Lords of Change that could be on the board at this point…).

This is all well and good, but if you don’t score points then you don’t win and this is also a list that really wants to use book battle tactics! Call for Change is extremely straightforward as you just need to summon a Lord of Change; the Tzaangor Shaman is an excellent choice for Reckless Abandon, where you need to complete a charge move with a mortal unit more than 18″ away from all enemy units; Ninefold Dismantlement needs you to kill a unit with 9 models or a hero/monster with a wounds characteristic of 9 or more and Tide of Anarchy needs you to take an objective off your enemy with 9 or more models. To truly flex on your opponent, Kairos could even go for Mass Conjuration by casting 3 or more spells for a full 5/5 Tzeentch tactics.

Congrats to Nic for doing fantastically well with some more off-meta choices, demonstrating the internal balance of the Disciples of Tzeentch book.

Advertisements

Allegiance: Kharadron Overlords
Sky Port: Barak Zilfin
– Mortal Realm: Chamon
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Aether-Khemist (90)*
General
– Command Trait: Collector
– Artefact: Staff of Ocular Optimisation
Aether-Khemist (90)**
Artefact: Spell in a Bottle
Arkanaut Admiral (125)*
Aetheric Navigator (85)*
Artefact: Svaregg-Stein Illuminator Flarepistol
Gotrek Gurnisson (485)**

Battleline
10 x Arkanaut Company (90)**
1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (90)**
1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (90)**
1x Light Skyhooks
– 1x Aethermatic Volley Guns

Units
10 x Grundstok Thunderers (270)**
Reinforced x 1

Behemoths
Arkanaut Ironclad (490)**
Main Gun: Great Sky Cannon
– Great Endrinworks: Ebullient Buoyancy Aid

Endless Spells & Invocations
Purple Sun of Shyish (90)

Core Battalions
*Command Entourage – Magnificent
**Battle Regiment

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 97
Drops: 4

Peter: Another new member of the team today. Randal Brasher, who some may remember from General Speaking, has agreed to join us to comment on KO, Cities and Stormcast lists.

Randal: Oh boy, here we go! Karl is no stranger to Kharadron Overlords this season and has found 5-0 and 4-1 success with both Double Ironclads and Whole Fleet lists, but the one constant has been his inclusion of Purple Sun. This list leans in on the power of the Endless Spell even more than his previous winning lists by overloading an Ironclad with heroes, Arkanauts, and some spicy Grundstock Thunderers then using the Zilfin Hero Phase move alongside Ebullient Bouyancy Aid. After moving the murder boat across the board it wants to unleash the Purple Sun then leverage the once per game effects of the Flare Pistol (full rerolls in the shooting phase) and the Admiral’s Special Ammunition for either additional rend or eliminating a ward save. It is a very high volume of shots at very high rend, more than enough to cripple most elite armies or clear the flank of a horde army. If the opponent somehow manages to survive the barrage in any condition to fight, they get a facefull of Gotrek.

A bit of tech in this list is to use the Great Sky Cannon over the more synergistic and higher damage Volley Cannon. It lets the boat play the objective game and still contribute some shooting after it unleashes its payload due to the superior range. This list is going to play very well into elite armies or high save armies but it has a serious issue with ranged mortal wounds as its loss to Disciples of Tzeentch shows. Armies with a lot of summoning, such as Beasts of Chaos or Nurgle, might also give it some problems. However, into a metagame of Giants, Daughters of Khaine, Sylvaneth, and Seraphon it is a monster of a metabreaker.

Advertisements

Army Faction: Hedonites of Slaanesh
Army Type: Invaders
– Army Subfaction: The Lurid Haze
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

LEADER
1 x Synessa (260)*
General
1 x Sigvald (205)*
General
1 x Be’lakor (360)*

BATTLELINE
11 x Blissbarb Archers (140)*
11 x Blissbarb Archers (140)*
5 x Hellstriders with Hellscourges (135)*

BEHEMOTH
1 x Chimera (200)*

ENDLESS SPELL
1 x Geminids of Uhl-Gysh (40)

OTHER
10 x Symbaresh Twinsouls (260)*
10 x Symbaresh Twinsouls (260)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (2000/2000)

Alice: Slaanesh is struggling badly at the moment, but it’s not entirely without merit. There’s a few units that manage to succeed despite their own faction dragging them down, and Invaders manages to pull itself up to something quite usable, if a bit fiddly.

Invaders allows you to have 3 Generals who need to remain 12″ apart from each other. This is largely fine with this composition, because Be’lakor operates well as the main general leading the force to shut down the major threats while Synessa hangs back and casts spells and Sigvald attempts to do character assassinations. If any do die, its a free CP.

Blissbarb Archers are one of the few stand out units in Slaanesh. While they may not get mortal wounds on 6s like some armies, they get a decent number of Rend -1 shots and can run and shoot. Twinsouls make a solid hammer and anvil, depending on what you need in any given situation. Rounding it out, the Chimera is an interesting ally, giving them the mortal wound support they really need while being a solid beat stick to boot.

Final Tournament Placings

Top Three AoS Lists for the Facehammer GT

This is the Top Three AoS Lists for the Facehammer Grand Tournament that took place in the UK on 8th and 9th October. It involved 50 players vying to be crowned champion in a 5 game tournament.

It was organised (as you can tell by the name) by the fantastic Facehammer crew. Check out their awesome YouTube channel here

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Fyreslayers
Lodge: Lofnir

LEADERS
Auric Runefather on Magmadroth (360)
General
– Command Trait: Blood of the Berzerker
– Artefact: Axe of Grimnir
– Magmadroth Trait: Coal-heart Ancient
Battlesmith (150)
Auric Runemaster (125)

BATTLELINE
Auric Runeson on Magmadroth (320)
Ancestral War-axe
– Magmadroth Trait: Flame-scale Youngblood
Auric Runeson on Magmadroth (320)
Ancestral War-axe
– Magmadroth Trait: Lava-tongue Adult
Auric Runeson on Magmadroth (320)
Ancestral War-axe
10 x Vulkite Berzerkers with Bladed Slingshields (160)
10 x Vulkite Berzerkers with Bladed Slingshields (160)
10 x Freeguild Guard (85)
Swords and Shields
– Allies

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 85 / 400
Wounds: 125
Drops: 9

Danny: Fyreslayers have been in an interesting place since their 3e tome – hovering around sub-par stats and, despite their limited roster, flitting between ‘meta’ builds. So it’s great to see them take down an event without resorting to a spam list.

Theres’ not too much we haven’t seen before here – the usual must-have HQs, followed by three more Magmadroths with Runesons. These guys are just *good* for their points, and offer durability, decent ranged attacks and ‘speed’. Two units of basic vulkites, who are surprisingly tanky by default and perfectly capable of screening effectively or picking up chaff. Finally, a unit of freeguild guard get allied in – presumably as a cheap-as-chips screen.

Taking down the mortal output and speed of Nighthaunt, a mirror-match and the shooting/flexibility of Skaven, plus the general ‘all the good stuff’ of Tempest’s Eye Cities is no mean feat, so big up Ritchie for a large contribution towards Fyreslayers being taken very seriously at the competitive level.

Advertisements

Allegiance: Kharadron Overlords
Sky Port: Barak Zilfin
– Grand Strategy:
– Triumphs: Inspired

Kharadron Code
– Artycle: Master The Skies
– Amendment: Don’t Argue With the Wind
– Footnote: There’s Always a Breeze If You Look For It

Leaders
Arkanaut Admiral (125)
Artefact: Staff of Ocular Optimisation
Arkanaut Admiral (125)
Aether-Khemist (90)
General
– Command Trait: Collector
– Artefact: Spell in a Bottle
Aetheric Navigator (85)
Artefact: Svaregg-Stein Illuminator Flarepistol
Aetheric Navigator (85)

Battleline
20 x Arkanaut Company (180)
2x Light Skyhooks
– 2x Aethermatic Volley Guns
– Reinforced x 1
10 x Arkanaut Company (90)
1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (90)
1x Light Skyhooks
– 1x Aethermatic Volley Guns

Behemoths
Arkanaut Ironclad (490)
Main Gun: Great Volley Cannon
– Great Endrinworks: The Last Word
Arkanaut Ironclad (490)
Main Gun: Great Volley Cannon
– Great Endrinworks: Ebullient Buoyancy Aid

Endless Spells & Invocations
Purple Sun of Shyish (90)

Additional Enhancements
Artefact Magnificent (50)

Total: 1990 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 103
Drops: 10

Danny: GUNS. Two especially big, floating ones dominate this undefeated list, as is the trend these days. Fabian’s list here is packed with HQs, but they all offer plenty of utility – with the double admiral also being a hot new trend – understandably, given they offer run and shoot to a skyvessel, and a choice of three powerful effects to pick from at the start of the battle. This kind of tactical flexibility is always valuable, and at 125 points – especially given they’re actually pretty darn nasty in melee – you’d be mad not to take two.

Double navigator can also utterly shut down the main threats to a KO list, namely flying units, because of their ability to tag skyvessels and turn off their fly high. Given ‘Aetherstorm’ stacks, taking 2 makes halving the movement of one nasty flying thing almost a given, and makes either doing it to two things, or quartering the movement of one a likely event too – completely shutting down threats like Morathi, a Maw Krusha, dragons et al.

A bunch of objective grabbing cannon fodder (in both senses!) rounds out the list along with the Purp Sun, who KO still love because of the rend. KO are back on the scene in a big way these days…probably to the chagrin of anyone who doesn’t have an answer to teleporting giant cannons or relies on anything with the fly keyword…

Advertisements

Allegiance: Maggotkin of Nurgle
Subfaction: Drowned Men
– Mortal Realm: Ghur
– Triumphs: Bloodthirsty

Leaders
Lord of Afflictions (210)
General
– Command Trait: Overpowering Stench
– Artefact: Muttergrub- 1x Dolorous Tocsin
Festus the Leechlord (150)
Lore of Malignance: Blades of Putrefaction
Orghotts Daemonspew (300)

Battleline
5 x Putrid Blightkings (250)
2 x Pusgoyle Blightlords (220)
1x Dolorous Tocsin
2 x Pusgoyle Blightlords (220)
1x Dolorous Tocsin

Units
10 x Rotmire Creed (125)
1 x Beasts of Nurgle (110)
1 x Beasts of Nurgle (110)
3 x Plague Drones (200)
3 x Nurglings (105)

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 133
Drops: 11

Danny: Another undefeated list, who only tied with 2nd place KO – this event looks to have been a photo finish!

And pleasingly for a Nurgle list, there’s something to write about. But let’s get the same ol’ outta the way first – Aaron has here brought the new, disease point catalysing hotness of the Rotmire Creed (basically, when a disease point is put on an enemy by them, every other unit within 3! also gets one – splash damage!) He also opts for the best of the Maggoths – Orghotts – a unit of blightkings and 5 flies as usual buzz along for the ride, side-eyeing the imminent Battlescroll all the while.

The fun part is, those big ol’ bluebottles bring along their slightly less chonky cousins the plague drones too. They’re nowhere near as good but they are an additional model and slightly cheaper – a nice screening option perhaps with a good horde clearing 7″ ranged attack for utility. 2 Beasts of nurgle – beautiful, beautiful beasts of nurgle – slither along to generally annoy folks with their ability to run/retreat and charge, disease you with their slime on the way out, and do impact mortals on said charge. Aaron has also snuck in a Festus (what a dude!) who offers reliable healing and a great warscroll spell to subtract 1 from save rolls to a unit.

Nurglings for a cheeky early objective grab finish up a nice, relatively varied Nurgle-goodstuff list which clearly sets out the stall for them not needing to worry too much about the incoming fly nerf.

Advertisements

Allegiance: Gloomspite Gitz
Option: Glogg’s Megamob
– Grand Strategy:
– Triumphs: inspired

Leaders
Dankhold Troggboss (240)
General
– Command Trait: Sheperd of Idiotic Destruction
– Artefact: Aetherquartz-studded Hide
Madcap Shaman (80)
Lore of the Moonclans: Call da Moon
Madcap Shaman (80)
Lore of the Moonclans: Itchy Nuisance
Madcap Shaman (80)
Lore of the Moonclans: The Hand of Gork
Breaka-Boss on Mirebrute Troggoth (180)
Allies

Battleline
3 x Rockgut Troggoths (145)
3 x Rockgut Troggoths (145)
9 x Rockgut Troggoths (435)
Reinforced x 2
6 x Rockgut Troggoths (290)
Reinforced x 1

Units
1 x Marshcrawla Sloggoth (150)
Allies

Endless Spells & Invocations
Purple Sun of Shyish (90)
Ravenak’s Gnashing Jaws (60)

Total: 1975 / 2000
Reinforced Units: 3 / 4
Allies: 330 / 400
Wounds: 132
Drops: 10

Danny: I mean, even at 15th place you have to choose the Gitz as a wildcard. Especially if they bring triple madcap shamans (for CP generation and wizardry), an allied in but perfectly thematic Sloggoth and Mirebrute Troggoth, and then _21_ Rockgut troggoths. Troggoths for days! #TroggothLyfe

Underestimate this combo at your own expense – with the Sloggoth aura and Dankhold Troggboss, Rockgut’s can put out 2 attacks each, 2s re-rolling 1s, 3s to wound at -2 rend for 3 damage each. Honestly, they slap – and big congrats to Ben for 3-2 and a really decent finish with the undergitz!

Final Tournament Placings

For the full tournament placings visit tabletop.to

Top Three AoS Lists for the London GT

This is the Top Three AoS Lists for the London GT that took place in the UK on 1st and 2nd October. It involved 76 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Daughters of Khaine
Temple: Zainthar Kai
– Grand Strategy: Bloodthirsty Zealots
– Triumphs: Inspired

Leaders
The Shadow Queen (340)
Morathi-Khaine (340)
Hag Queen on Cauldron of Blood (270)
General
– Command Trait: Zealous Orator
– Artefact: Arcane Tome (Universal Artefact)
– Lore of Shadows: Mindrazor
– Prayer: Sacrament of Blood

Battleline
15 x Blood Sisters (420)*
Reinforced x 2
10 x Witch Aelves (115)*
Pairs of Sacrificial Knives
10 x Witch Aelves (115)*
Pairs of Sacrificial Knives

Behemoths
Krondspine Incarnate of Ghur (400)
– Allies

Core Battalions
*Bounty Hunters

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 400 / 400
Wounds: 81
Drops: 7

Danny: Darren Watson is a beast, unbeaten in 15 games and 3 GTs. He brought his DoK out for the HUGE London GT, opting for a relatively close to the chest but clearly brutally effective list centered around a double reinforced blob of stab sneks and the Spinedog.

The piece you don’t usually see at tournies these days is the Hag Queen on Cauldron. It’s a great piece full of utility – the Avatar riding shotgun is plenty killy and the Queen offers a prayer and separate ability to bump something up the Blood Rites table – meaning two units can go up 1, or you can double down on one unit…such as giving the 15 sneks +1 to hit and wound from BR 2. Better yet, it projects a +1 save aura and acts as the tankiest platform available to DoK for the Zealous Orator (4+ rally) trait. Arcane Tome obvs completes the combo, allowing something in the army to benefit from the Krondspine’s +1 – which makes getting Mindrazor – a completely devastating spell to get off (or not, as it’s CV 8) on stabbers – so getting it down to a 7 is potentially game changing.

It will be interesting to see if this list survives the rumoured incoming Spinedog nerfs. Either way, it’s a powerful archetype, clearly able to take down the sheer volume of bodies BoC can field (twice!) and the movement and MW output of Fangs of Sotek. A huge tournament to win for Darren and the snek-ladies.

Advertisements

Allegiance: Maggotkin of Nurgle
Subfaction: Drowned Men
– Grand Strategy: Blessed Desecration
– Triumphs: Inspired

Leaders
Be’Lakor, the Dark Master (360)*
Allies
Lord of Afflictions (210)*
General
– Command Trait: Overpowering Stench
– Artefact: The Splithorn Helm
– Dolorous Tocsin
– Incubatch

Battleline
4 x Pusgoyle Blightlords (440)*
2x Dolorous Tocsin
– Reinforced x 1
4 x Pusgoyle Blightlords (440)*
2x Dolorous Tocsin
– Reinforced x 1
2 x Pusgoyle Blightlords (220)*
1x Dolorous Tocsin
2 x Pusgoyle Blightlords (220)*
1x Dolorous Tocsin

Units
3 x Nurglings (105)*

Core Battalions
*Battle Regiment

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 360 / 400
Wounds: 130
Drops: 1

Danny: Flies, and Be’lakor to probably shut down your one key piece with any hope of dealing with them. One of my club-mates faced Hadrien in the first round as KO, with predictable results – however he did say that Hadrien was frustratingly lovely and skilled as an opponent.

Flies were called out in the recent Metawatch article with good reason, and will clearly see nerfs soon – it will be interesting to see if they go as far as touching the Drowned Men pre-game move too. Either way, this exact list is probably not long for this world, with good reason – it’s completely oppressive and very, very few lists have any kind of answer to it.

Still, credit to Hadrien for 2nd at such a big event and for being a great competitor and a gentleman while he crushed dreams.

Advertisements
Advertisements

Allegiance: Kharadron Overlords
Sky Port: Barak Zilfin
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Aether-Khemist (90)**
General
– Command Trait: Collector
– Artefact: Spell in a Bottle
Arkanaut Admiral (125)*
Arkanaut Admiral (125)**
Artefact: Staff of Ocular Optimisation
Aetheric Navigator (85)**
Artefact: Svaregg-Stein Illuminator Flarepistol

Battleline
10 x Arkanaut Company (90)*
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (90)*
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (90)*
– 1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns

Units
10 x Grundstok Thunderers (270)*
2x Aetheric Fumigators
– 2x Decksweepers
– 2x Aethercannons
– 1x Grundstok Mortars
– Reinforced x 1

Behemoths
Arkanaut Ironclad (490)*
Main Gun: Great Volley Cannon
– Great Endrinworks: The Last Word
Arkanaut Ironclad (490)
Main Gun: Great Volley Cannon
– Great Endrinworks: Zonbarcorp ‘Dealbreaker’ Battle Ram

Endless Spells & Invocations
Rune of Petrification (40)

Core Battalions
*Battle Regiment
**Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 1985 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 108
Drops: 5

Danny: KO have gone from zeroes to heroes after a steady trickle of FAQs and generic enhancement tweaks have meant they can play the ‘3rd edition’ game properly now.

With an extreme paucity of unit types to choose from, there’s only so much flex and variations on the theme of ‘FLYING GUNS’ KO can manage, but this one doubles down on the Ironclad – the biggest, most flying of guns possible. One is endowed with The Last Word, allowing for double unleash hell – which is generally a good way to avoid there being a combat phase at all – while the other has installed the Dealbreaker Ram, allowing for a roll of dice equal to the charge roll, with 4+ doing a mortal. An amusing contrast of tactical roles – one you don’t want to get busy with, the other wants to charge in to finish off a weakened unit with a clutch of mortals.

Beyond that, there’s one very interesting piece of tech in the list. Usually, the Spell in a Bottle (a free cast of an endless spell that can’t be unbound) is stuffed full of Purple Sun for the extra rend (which, given KO are a majority rend 1 army, they love) or the warp lightning vortex – yep, ‘Any endless spell can be chosen (all restrictions are ignored)’. But Stephen has opted for the LRL endless spell ‘Rune of Petrification’ which has a 6″ aura of mortals on a 4+ and -1/-1 from run and charge rolls – presumably a handy way to slow down threats and cause key charges to fail, so the double-Ironclads can go to work from a safe range.

With some big wins against tough opponents, Stephen rightly takes 3rd, further cementing KO as back in the gunning (I mean, running) for a spot in the A tier of armies.

Allegiance: Soulblight Gravelords
Lineage: Legion of Night
– Mortal Realm: Shyish
– Grand Strategy: Vampiric Conquerors
– Triumphs: Bloodthirsty

Leaders
Mannfred von Carstein, Mortarch of Night (380)*
Lore of the Deathmages: Decrepify
Necromancer (125)*
General
– Command Trait: Unbending Will
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Deathmages: Fading Vigour
Vampire Lord (140)*
Lore of the Vampires: Amethystine Pinions

Battleline
30 x Deathrattle Skeletons (240)**
Reinforced x 2
10 x Dire Wolves (135)**
10 x Dire Wolves (135)**

Units
5 x Blood Knights (195)*
1 x Corpse Cart with Balefire Brazier (80)*
20 x Grave Guard (280)*
Great Wight Blades
– Reinforced x 1
20 x Grave Guard (280)*
Great Wight Blades
– Reinforced x 1

Core Battalions
*Battle Regiment
**Expert Conquerors

Total: 1990 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 153
Drops: 4

Danny: We’ve talked before about how Soullblight are enjoying a resurgence – and while they’re not quite cracked the podium recently, in London or otherwise, they’re creeping closer. James here was in winning position – losing only to the eventual winner, which set him down the table a fair way.

He’s opted for a nice balanced list of tech – the ever-popular Mannfred for utility and teleporting/move blocking shenanigans, with some cheap supporting heroes behind a big blob of skellies and two units of our favourite, undead fluffy friends, the Dire Wolves.

Skellies are often run MSU as cheap chaff who can pop back out of a gravesite – but the blob of 30, combined with their ability to bring back models that have died in the same phase on a 4+, before they attack – can make them truly resilient objective grabbers. Think you’ve killed 25? Well, on average 12 of them are coming back and now the unit counts for 51 on the objective again! No doubt this unit was supported with the corpse cart, projecting a -1 to wound aura, making them a bony nightmare to chew through.

Elsewhere of note is the DOUBLE Graveguard brick – 2 units of 20 – that would be putting out silly damage when supported by one or both the foot heroes.

Two big hammers, one giant anvil, some furry fast objective grabbers and screens – it’s a quality list and 10th feels like a harsh result when it came so close to winning the whole thing – big congrats to James!

Final Tournament Placings

AoS Meta Stats (w/e 10th July 2022)

Here are the AoS Meta Stats for all the Grand Tournaments that have taken place between Monday 4th July and Sunday 10th July 2022. These are all the GT’s that I can locate on Tabletop.to or BestCoastPairing, if you know of any others please send me a link and I’ll add them.

Once again, another quiet week, with only 3 Grand Tournaments.

Advertisements

Grand Tournaments

Ranked from largest to smallest.

South Coast Series July – England/UK
40 Players

PositionFactionSubfactionResult
1stSlaves to DarknessHost of the Everchosen5-0-0
2ndNighthauntScarlet Doom4-0-1
3rdSylvanethHeartwood4-0-1
4thSylvanethGnarlroot4-0-1
5thSeraphonFangs of Sotek4-0-1
6thIdoneth DeepkinFuethan4-0-1
7thMaggotkin of NurgleDrowned Men4-0-1
8thBonesplitterzDrakkfoot3-1-1
9thNighthaunt Emerald Host3-0-2
10thDaughters of KhaineZainthar Kai3-0-2
South Coast Series July

Summer on the Coast AoS GT – Washington/USA
37 Players

PositionFactionSubfactionResult
1stKharadron OverlordsBarak-Zilfin5-0-0
2ndDaughters of KhaineHagg Nar4-0-1
3rdBlades of KhorneGoretide4-0-1
4thHedonites of SlaaneshLurid Haze4-0-1
5thSlaves to DarknessHost of the Everchosen4-0-1
6thNighthaunt Scarlet Doom4-0-1
7thSeraphonThunder Lizard3-0-2
8thSons of BehematBreaker Tribe3-0-2
9thSylvanethHeartwood3-0-2
10thSylvanethGnarlroot3-0-2
Summer on the Coast AoS GT

Kingdom of Skrappa Spill – England/UK
28 PlayersGenerals Handbook: Pitched Battles 2022-23 Season 1

PositionFactionSubfactionResult
1stCities of SigmarHallowheart5-0-0
2ndDaughters of KhaineKhailebron4-0-1
3rdCities of SigmarHammerhal4-0-1
4thSkaven4-0-1
5thMaggotkin of Nurgle3-1-1
6thSeraphonThunder Lizard3-1-1
7thDaughters of KhaineKhailebron3-0-2
8thDaughters of KhaineHagg Nar3-0-2
9thNighthaunt 3-0-2
Kingdom of Skrappa Spill

Grand Alliance Stats

These stats reflect the last four weeks of GT’s that we’re aware of at Woehammer.

303 players (-182) took part in 12 GT’s (-4) over the last four weeks.

Grand AllianceWin RateArmies% Share of Armies5-0 Wins4+ Wins
Chaos56.4%6220.46%520
Order51.0%14949.17%421
Death43.8%5016.50%16
Destruction43.8%4213.86%03

Chaos continue to lead the way in the win rates, dropping only slightly from 56.7% last week to 56.4% this week. While Order pick up the most number of armies represented and most 4+. Chaos steal the crown this week for most 5-0’s.

Advertisements

Faction Stats

The below stat show the results for those factions represented by 5 armies or more only.

FactionWin RateArmies% Share of Armies5-0 Wins0-5 Losses
Slaves to Darkness72.2%61.98%11
Beasts of Chaos63.1%134.29%20
Nighthaunt61.3%175.61%10
Blades of Khorne60.0%51.65%00
Sylvaneth58.5%134.29%00
Cities of Sigmar57.1%175.61%11
Seraphon56.3%247.92%21
Kharadron Overlords55.0%61.98%11
Big Waaagh!54.0%51.65%00
Maggotkin of Nurgle53.8%216.93%12
Bonesplitterz51.5%72.31%00
Lumineth Realm-Lords50.0%123.96%00
Daughters of Khaine50.0%175.61%01
Sons of Behemat50.0%82.64%00
Idoneth Deepkin47.8%185.94%00
Sons of Behemat48.5%214.33%01
Skaven46.7%61.98%10
Legion of the First Prince46.7%61.98%01
Stormcast Eternals45.6%268.58%03
Ogor Mawtribes44.8%61.98%01
Fyreslayers43.0%165.28%01
Flesh-eater Courts40.0%51.65%00
Soulblight Gravelords37.8%185.94%02
Gloomspite Gitz33.3%61.98%00
Ironjawz32.8%72.31%02
Ossiarch Bonereapers27.0%103.30%02

Slaves to Darkness and Blades of Khorne continue their run of good form in experienced hands. While the new battletomes of Nighthaunt and Sylvaneth can also be seen in the +55% area. Daughters of Khaine are smack in the middle with a perfect 50% win rate. While Skaven are beginning to climb.

Advertisements

Subfactions

All factions listed below have been represented at tournaments by at least 5 players.

FactionSubfactionWin RateArmies% Share of Armies5-0 Wins0-5 Losses
Maggotkin of NurgleDrowned Men69.1%113.63%10
NighthauntScarlet Doom67.6%72.31%00
Beasts of ChaosNone61.4%72.31%10
Cities of SigmarLiving City57.1%72.31%00
SeraphonThunder Lizard55.7%216.93%21
Sons of BehematBreaker Tribe53.4%61.98%00
Stormcast EternalsHallowed Knights52.9%72.31%00
FyreslayersLofnir51.7%61.98%00
NighthauntEmerald Host48.3%61.98%00
Lumineth Realm-LordsZaitrec48.1%113.63%00
Daughters of KhaineZainthar Kai47.1%72.31%01
Legion of the First Prince46.7%61.98%01
Skaven46.7%61.98%10
Soulblight GravelordsVyrkos Dynasty43.3%61.98%00
Stormcast EternalsHammers of Sigmar42.3%154.95%03
Soulblight GravelordsKastelai Dynasty38.6%72.31%01
FyreslayersGreyfyrd35.2%92.97%01
Ossiarch BonereapersPetrifex Elite27.5%82.64%01

Drowned Men continue to lead the way with a win rate of 69.1% despite Maggotkin overall only having a win rate of 53.8%. Nighthaunt and Scarlet Doom find themselves near the top now as predicted by Danny some weeks ago. Meanwhile at the bottom of the table Ossiarch Bonereapers/Petrifex Elite are the only subfaction below 30% win rate.

Interestingly Fyreslayers have Lofnir (6 PLayers) with a win rate of 51.7% and the more popular Greyfyrd (9 Players) at 35.2%, are people playing the wrong subfaction?

Next Week

I’ll have graphs. Because nothing says stats like some graphs…..

Top Three AoS Lists for Kingdom of Skrappa Spill (& Interviews)

This is the Top Three AoS Lists for the Kingdom of Skrappa Spill event that took place in Derby, UK on 9th and 10th July. It involved 28 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Top Three AoS Lists - 1st Place, Maggotkin of Nurgle

Allegiance: Cities of Sigmar
City: Hallowheart
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Battlemage (100)**
Hallowheart 2nd Spell: Warding Brand
– City Role: General’s Adjutant
– Mortal Realm: Ghur
– Lore of Whitefire: Ignite Weapons
Runelord (95)**
Artefact: Whitefire Tome – Sear Wounds
– Universal Prayer Scripture: Heal
Freeguild General (100)**
General
– Command Trait: Veteran of the Blazing Crusade
– Artefact: Arcane Tome (Universal Artefact)
– Hallowheart 2nd Spell: Warding Brand
– Lore of Whitefire: Ignite Weapons

Battleline
10 x Freeguild Crossbowmen (100)***
10 x Freeguild Crossbowmen (100)***
6 x Demigryph Knights (350)*
Lance and Sword
– City Role: Honoured Retinue (Must be 5-20 models)
– Reinforced x 1

Units
5 x Sisters of the Thorn (130)**
Hallowheart 2nd Spell: Elemental Cyclone
– Spell1: Universal Spell Lore: Ghost-mist
6 x Vanguard-Palladors (430)*
Boltstorm Pistols and Starstrike Javelins
– Reinforced x 1
10 x Protectors (450)*
Reinforced x 1

Endless Spells & Invocations
Chronomantic Cogs (40)
Purple Sun of Shyish (70)
The Burning Head (20)

Core Battalions
*Bounty Hunters
**Warlord
***Expert Conquerors

Additional Enhancements
Artefact

Total: 1985 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 129
Drops: 9

Peter: Congratulations on your win! How did you find the new GHB?

Freddie: From a battleplans perspective, it felt like the tables where much thinner with the majority of objectives focused around the middle of the table. To be honest I didn’t really like that aspect as it made the games very one dimensional.

From a battle tactics point of view it was a really interesting change. No longer is there 4-5 easy battle tactics, now it’s just 1 or 2. It meant you had to think ahead a couple of turns to ensure you could keep ticking them along.

Overall, refreshing seeing new tactics but would have been better if the battleplans were more open and spread out.

I’ve just interviewed Baz, and we talked a little about how some armies may be able to score battle tactics easier. Some tournaments are now limiting these to only those in the GHB, is this something you agree with?

I do agree that battle tactics should be limited. Not just because my armies have crap ones.

But I’m generally against comps in tournaments as that is a fundamental change to how some armies work. Battle tactic however don’t change how an army should function on a table so limiting some armies is a fair balance/comp to the game. Though I’m sure plenty of DoK players will disagree!

So what’s the key behind your list. What got you the 5-0?

The key unit to the list is the protectors. This units purpose is to safeguard the 3 small heroes of the army. If the heroes die, the buffs stop and the damage efficiency plummets. Throughout the 5 games, only one hero was killed. That was all thanks to the protectors.

Did your purple sun kill anything important?

So vs 3 opponents it didn’t kill a thing. Against the other 2 opponents it single handedly beat them.

Game 2 against Mike Wilding, I autoslayed the flamespyre phoenix and a couple of phoenix guard

Game 3 vs JJ it went bezerk. It killed his general GUO turn 1, then the sloppity bilepiper and orghotts daemonspew turn 2. Called it at that point.

Ow! Having played it and the Cogs (which if I remember correctly gives your wizards a re-roll to casting) do you think it’s overpowered?

With a low volume of casts, Probably not.
With my army that has 7 casts, at a potential 1 to 8 bonus to cast. It is too much. I can see the same issue with nagash and teclis style armies.

Either way to go 5-0 at any event is a huge success. You’re a regular tournament goer, are you hoping to repeat the success of last year and make it to the tSports finals?

Last year was my first year of giving competitive aos a real go and seeing what I could achieve. The fact that it culminated in being invited to the tsports final was a welcome surprise for sure.

This aim for this year is to get No1 cities player worldwide and If that performance gets me an invite to the tsports final then even better haha

Do you have any tips for players looking to get into the tournament scene?

The best way to do it is to jump straight in! Rip the plaster off as it were. I turned up to my first event alone and by the first game I was chatting away talking about the hobby. Don’t get me wrong its a daunting prospect going to tournaments but I can honestly say I have never had a bad experience and have loved every minute of it.

Alternatively ofcourse you can find a local club first and do it that way, probably easier and less stressful than how I did it.

Freddie! Thank you so much for your time and your awesome answers. It’s very much appreciated! Best of luck for the coming season.

Advertisements

Army Faction: Daughters of Khaine
Subfaction: Khailebron
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Morathi-Khaine (680)
The Shadow Queen (680)
Melusai Ironscale (115)
General
– Command Traits: Zealous Orator
– Artefacts of Power: Crown of Woe

BATTLELINE
Blood Sisters (280)*
Gorgai
Blood Sisters (140)*
Gorgai
Blood Stalkers (540)**
Krone
Khainite Shadowstalkers (150)**

OTHER
Khinerai Heartrenders (95)*

CORE BATTALIONS
*Bounty Hunters
**Expert Conquerors

TOTAL POINTS: 2000/2000

Peter: Congratulations on your second place! You’ve kicked the new season off well in the GHB, are you hoping to emulate last season and push for the top 16 in the UK?

Baz: Thank you! From my first competitive level game on the 11th November with the lovely Tom Patton which got me hooked.

Kingdom Of Skrappa was my 25 event since, playing DoK for over 90% of them…. a cheeky delve into Gitz for the light heartedness games!

Im a firm believer of reps reps reps, and learning from the fantastic community we have and thats evident in where ive got to so far.

Yes, 100% id to get into the top 16 in the UK, it’ll take a lot of work, but with the community and friends I’ve made thus far, the sky is the limit.

There is a real sense of community with AoS. I’m sure you can replicate last season. So how did you find playing DoK under the new handbook?

Brilliant. The new GHB (love it or hate it, is what it is), it keeps things fresh and keeps the scene on its toes, which I like. The changes have been good in my opinion. DoK do have very good units which you can pull into the Bounty Hunter Battalion for those extra bonuses but its not something to take for granted. They are still very much a glass cannon and will drop, so positioning (hence why I run Khailebron) and timing is key.

Yes they do have the Battletome battle tactics which are huge advantages, but I dont just want to rely on those to win games….

Yeah, there’s been a bit of a murmur about the DoK tactics. So you try and avoid them?

All the GHB battle tactics are new for the community so with not really knowing them fluidly like I did the previous ones. I did use Tides of Battle, (2 units from your starting army in the opponents territory etc), being mindful of time. I think the majority of us took more time at the start of the Hero phases! Lol

So for those unsure, what’s the key behind your list?

No Morathi isnt key, but she certainly helps, especially with the spicy shenanigans thats now out there available to most armies; Purple Sun, im looking at you!

Movement is gives you the huge edge to control where the fighting takes place and at what time, being able to react to dice rolls not going your way and then recover gets you back in the game. I cant recall any other competitive DoK player run Khailebron….. either im doing something wrong, or ive found the hidden gem lol

People joke about my potential none existent relationship with my other half after hearing the number of events ive done, but its like anything, practice practice practice and also don’t fall into the trap of chopping and changing factions etc

As Arnold Schwarzenegger says: “You can’t climb the ladder of success with your hands in your pockets”.

That’s true, most lists I’ve seen go for Zainthar Kai more recently. And you must have a very understanding partner!

Ive got a cheeky list, like many other people, of other builds…..one or two MIGHT be Zainthar Kai

Shes fantastic tbf but she knows I love the hobby, but for me its not just about playing the game. It about the total inclusivity of individuals from all walks of life, its about the night away with friends sharing a hotel, having a meal out, having laughs (and cries at time) all playing a game we love.

Like hundreds of others, it helps keeps my Mental Health in a positive place for sure and coming from someone who is an Armed Forces veteran, medically discharged, Mental Health and Wellbeing is very important 🙂

It’s a fantastic community for support and the social aspect of this game can’t be ignored. Even if it’s just for a hang out while you paint some minis.

I’ll also add, the one thing that has kept my confidence and drive up is the club. Being part of The Warrior Lodge is like having a family…. very much like the military family mentality.

For first timers getting into the hobby, what would you recommend if they’re looking to get into the competitive scene?

The beauty with the competitive scene, is that the term competitive is on a sliding scale, yes you could do GT sized events but smaller hobby shops also have tournaments going on. Get involved with them, try different lists and see what works for you and what you like the feel of. If possible get involved with a club, that’ll give you all the drive and passion collectively as you can share ideas and have that encouragement, as I’ve mentioned above.

I purchased a Samsung Tab 3 and use that for the AOS app but also record all my games etc on that using The Honest Wargamers scoring sheet (shout out to Rob and the team!).

Every game you win, even if you lose on points. You win because you learn.

Thank you so much for agreeing to the interview. Is there anything you’d like to say to those reading this before we end?

Just a huge thank you to everyone I have played and who has supported me to date. Lets all continue the hobby love ❤️

I’d also like to give a huge shout-out to Speccles who ran the event.


Baz is part of the Warrior Lodge based in Nottingham, they have a few upcoming events this year:

  • Quest of Champions 2022: Heat 4 – 6/7th October
  • Quest of Champions 2022: Finals – 22/23rd October
  • Quest of Champions 2023: Heat 1 – 4/5th Feb 2023
  • Quest of Champions 2023: Heat 2 – 1st/2nd April 2023
  • Quest of Champions 2023: Heat 3 – 3rd/4th June 2023
  • Quest of Champions 2023: Heat 4 – 5/6th August 2023
  • Quest of Champions 2023: Finals – 7/8th October 2023

The top 12 from each heat are invited to the finals at the end of the year.

There will also be a mix of 1 dayers so best to keep an eye on their page @LodgeWarrior.

Advertisements
Top Three AoS Lists - 3rd place, Legion of the First Prince

Allegiance: Cities of Sigmar
Subfaction: Hammerhal
– Grand Strategy: No place for the Weak
– Triumph: Inspired

LEADERS
Anointed on Flamespyre Phoenix (290)*
Artefact: the Twinstone
Assassin (80)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome
– Spell: Cindercloud
Knight-Incantor (125)*
City Role: General’s Adjutant
– Spell: Wings of Fire

UNITS
20x Phoenix Guard (350)***
Reinforced: Once
20x Phoenix Guard (350)***
Reinforced: Once
20x Phoenix Guard (350)***
Reinforced: Once
– City Role: Honoured Retinue
10x Shadow Warriors (120)**
10x Shadow Warriors (120)**
10x Eternal Guard (120)**
5x Khinerai Heartrenders (95)*

CORE BATTALIONS
*Warlord
**Expert Conquerors
***Bounty Hunters

ADDITIONAL ENHANCEMENTS
Artefact

Total Points: 2000/2000
Wounds: 117
Reinforced Units: 3/4
Allies: 0/400
Drops: 10

The following interview was carried out over email:

Peter: Michael, congratulations on your third place! How did you find the new General’s Handbook?

Michael: The new book is so much more interesting, with many more twists and turns, with the proving ground option being the most interesting.

What is the key to how your army list works?

The key to my army is having units able to withstand the shear number of mortal wounds that dominate the game, also dishing out many deaths by a thousand cuts, it is a game style that has worked for me for a long time.

After coming 5th in the Honest Wargamers top 16 event, are you hoping you can emulate lasts seasons success and push for the podium next year?

I think I have reached my goals this year, so I think I am going to move to a more fun style of play, with a few twists to keep my opponents on there toes.

What’s been your favourite moment of your playing career in the last 12 months?

It would be getting the invite to the Honest Wargamers top 16 event and coming 5th place. Also staying top in the cities faction, with some other great cities players constantly on my heals for top place, though I think I kept it more with the luck of the dice, then skill.

For players looking to get into the competitive scene, what would your advice be?

My advice is 3 to 4 very strong units that work well together and buff each other really does help, but also have fun and always remember sometimes the dice gods will not always be with you, and when they are not just laugh and have fun.

Thank you for your time and I wish you nothing but 6’s in the coming season.

Advertisements

Final Tournament Placings

Top Three AoS Lists for Summer on the Coast AoS GT

This is the Top Three AoS Lists for the Summer on the Coast AoS GT that took place in Washington, USA on 9th and 10th July. It involved 37 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Top Three AoS Lists - 1st Place, Maggotkin of Nurgle

Allegiance: Kharadron Overlords
Grand Strategy: Take What’s Theirs (Literally!)
– Triumphs: Inspired

Kharadron Code
– Artycle: Master The Skies
– Amendment: Always Take What You Are Owed
– Footnote: There’s No Trading With Some People

Leaders
Aether-Khemist (90)*
General
– Command Trait: Collector
– Artefact: Spell in a Bottle
Aetheric Navigator (85)*
Arkanaut Admiral (125)*
Artefact: Arcane Tome (Universal Artefact)

Battleline
10 x Arkanaut Company (90)*
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (90)*
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (90)*
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns

Units
1 x Grundstok Gunhauler (155)*
Main Gun: Drill Cannon
1 x Grundstok Gunhauler (155)*
Main Gun: Drill Cannon

Behemoths
Arkanaut Frigate (250)
Main Gun: Heavy Sky Cannon
Arkanaut Frigate (250)
Main Gun: Heavy Sky Cannon
Arkanaut Ironclad (490)*
Main Gun: Great Sky Cannon
– Great Endrinworks: Zonbarcorp ‘Dealbreaker’ Battle Ram

Endless Spells & Invocations
The Burning Head (20)
Purple Sun of Shyish (70)

Core Battalions
*Battle Regiment

Total: 1960 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 112
Drops: 3

Brett: Great to see a top 3 with 2 of our weaker factions here and a larger event taken out by Kharadron Overlords (KO), a great counter meta move. 3 small heroes, 3 mandatory battleline (KO only has the one available) and 5 fast moving gunships hailing from Barak-Zilfin, this could be a 2nd edition list. Except it is very new list that is playing hard into the new season and the improved Endless Spells. One drop, can choose who is going first, and Spell in a Bottle guarantees that Purple sun is coming out when you want it to. That reduces saves by -1 one in the face of an army with a lot of ranged attacks most of which are Rend -1 or -2. That’s if it doesn’t eat something important. That immediately makes saves of 4 or 5 (or worse) likely on key units. For key armies like DoK that leaves them with no saves on almost all of their non hero units. The Burning Head and second wizard is pretty clever as well, casting value of 6 makes it easy to bring out dealing consistent mortal wounds. It also makes it hard to concentrate force or close with the KO boats, one of their biggest weaknesses. Does KO offer a way to mitigate DoK Blood Sister lists as happened here in Round 4? Either way a really amazing effort going 5/0 with KO.

Advertisements

Army Faction: Daughters of Khaine
Army Subfaction: Hag Nar
– Grand Strategy: Bloodthirsty Zealots
– Triumphs: Inspired

LEADER
1 x Hag Queen on Cauldron of Blood (270)*
Artefacts: Crown of Woe
– Prayers: Blessing of Khaine
1 x Melusai Ironscale (115)*
General
– Command Traits: Zealous Orator
1 x Bloodwrack Shrine (200)**
Spells: Miniature

BATTLELINE
10 x Blood Stalkers (360)**
15 x Blood Sisters (420)**
10 x Blood Sisters (280)**

INVOCATION
1 x Heart of Fury (45)

OTHER
5 x Khinerai Heartrenders (95)*
5 x Khinerai Heartrenders (95)*
5 x Khinerai Heartrenders (95)*

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment

TOTAL POINTS: (1975/2000)

Brett: Another solid showing for Daughters of Khaine (DoK) here with one of the alternate builds eschewing Morathi to put more units on the board. Only losing in the 4th round to the eventual winner we see some of the depth of the new book. However not having the Shadow Queen may have let the KO dominate a bit too much as they can stand off and shoot anything in this list. Lots of mobility with the Khinerai and a lot of board control, at least at the mid board, with the Blood Stalkers to screen the Blood Sisters. A good all round list that, with only a little bit of luck could be expected to go 4/1 or even 5/0 consistently as we are accustomed to.

Advertisements
Top Three AoS Lists - 3rd place, Legion of the First Prince

Army Faction: Blades of Khorne
Army Subfaction: Goretide
– Grand Strategy: No Place for the Weak
– Triumphs: Bloodthirsty

LEADER
Bloodsecrator (125)*
Artefacts: Banner of Rage
Bloodstoker (80)*
Lord of Khorne on Juggernaut (140)*
General
– Command Traits: Hew the Foe
– Artefacts: Thronebreaker’s Torc
Slaughterpriest (100)**
Bloodbathed Axe
– Artefacts: Arcane Tome
– Prayers: Killing Frenzy
Slaughterpriest (100)**
Bloodbathed Axe
– Prayers: Bronzed Flesh
Slaughterpriest (100)**
Bloodbathed Axe
– Prayers: Blood Sacrifice

BATTLELINE
2 x Mighty Skullcrushers (495)***
Skullhunter
– 3 x Standard Bearer
– 3 x Hornblower
– Bloodglaive
1 x Mighty Skullcrushers (330)***
Skullhunter
– 2 x Standard Bearer
– 2 x Hornblower
– Bloodglaive
Mighty Skullcrushers (165)***
Skullhunter
– Standard Bearer
– Hornblower
– Bloodglaive
Bloodreavers (80)*
Chieftain
– Hornblower
– Icon Bearer
– Meatripper Axe
Bloodreavers (80)**
Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe

ENDLESS SPELL
Prismatic Palisade (40)

TERRAIN
Skull Altar (0)

OTHER
Wrathmongers (145)*

CORE BATTALIONS:
*Warlord
**Warlord
*** Bounty hunters

TOTAL POINTS: (1980/2000)

Brett: The second major surprise with another 2nd edition book on the podium, here we see the return of Blades of Khorne. Not a common sight but possibly a sign of the impact of the new season as well with all of the Skullkrushers being in Bounty Hunters (+1 damage to Galletian Veteran units). This mobile list, it reads more like an Ironjawz list really, that avoids the issues with Greater Demons entirely (Blood thirsters are built to disappoint). 3 priests give a lot of spell denial attempts and Khorne has natural resistance helping a lot in the current Meta. However on top of that look at the buffs that all of these small heroes are handing out. Depending on placement the Skullkrushers have access to additional attack, rerolls, mortal wound output, +1 to save, +1 to hit rolls and reroll wound rolls of 1. The trick is staying near the Slaughterpriests with their very slow 4″ of movement. The Arcane Tome is interesting, Khorne have no access to spells but including the Arcane Tome gives access to Universal Spell Lore. It could also give an additional deny (I need to check the FAQ). At least it’s pretty clear what this list is going to try to do, the only question is whether it’s in round 1, 2 or 3 that they charge. I have to take points off for no Bloodletters though.

Advertisements
14th Place, Blades of Khorne

Army Faction: Hedonites of Slaanesh
Army Type: Invaders
– Army Subfaction: The Lurid Haze
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

LEADER
Sigvald (205)*
General
Bladebringer, Herald on Seeker Chariot (185)*
General
– Spells: Hysterical Frenzy
The Contorted Epitome (245)*
General
– Command Traits: Feverish Anticipation
– Artefacts: Oil of Exultation
– Spells: Flaming Weapon
– Bonding: Krondspine Incarnate of Ghur

BATTLELINE
1 x Blissbarb Archers (280)*
High Tempter
1 x Blissbarb Archers (280)*
High Tempter
Blissbarb Archers (140)*
High Tempter

BEHEMOTH
Krondspine Incarnate of Ghur (400)*

ENDLESS SPELL
The Burning Head (20)
Purple Sun of Shyish (70)

TERRAIN
Fane of Slaanesh (0)

OTHER
Centigors (85)
Centigors (85)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1995/2000)

Brett: Yet another 2nd edition book (albeit with recent improvements) and another list that only lost to the eventual winner. A very strong performance that focuses on the heroes doing the work. And the Purple Sun. And the Incarnate. The Blissbarb are a great unit but both expensive and short ranged making them a bit vulnerable here. The Centigors provide cheap screening and objective grabbers which you’d be happy to trade. Flaming weapon on the Contorted Epitome gives the option to apply 9 D2 attacks on a cast of 4. That’s on top of offering reroll run rolls with 12″ to improve mobility. Sigvald and the Herald aren’t slouches in combat either. Another tight list making maximum use of the recent White Dwarf glow up for the faction. A well deserved result for a clever list.

Final Tournament Placings

AoS Meta Stats (w/e 3rd July 2022)

Here are the AoS Meta Stats for all the Grand Tournaments that have taken place between Monday 27th June and Sunday 3rd July 2022. These are all the GT’s that I can locate on Tabletop.to or BestCoastPairing, if you know of any others please send me a link and I’ll add them.

Once again, another quiet week, with only 3 Grand Tournaments. Two of these were run using the new GHB, while the other was just a little event called the World tSports Champions…..

Advertisements

Grand Tournaments

Ranked from largest to smallest.

From the Ashes – Scotland/UK
22 PlayersGenerals Handbook: Pitched Battles 2022-23 Season 1

PositionFactionSubfactionResult
1stSkaven5-0-0
2ndNighthauntScarlet Doom4-0-1
3rdIdoneth DeepkinMor’Phann4-0-1
4thBonesplitterzDrakkfoot4-0-1
5thSeraphonThunder Lizard3-0-2
6thDaughters of Khaine Zainthar Kai3-0-2
7thSylvanethHeartwood3-0-2
8thBeasts of Chaos3-0-2
9thSoulblight GravelordsKastelai Dynasty3-0-2
10thSons of BehematBreaker Tribe2-1-2
From the Ashes 2022

World tSports Champions – England/UK
16 PlayersGenerals Handbook 2021-22

PositionFactionSubfactionResult
1stNighthauntGrieving Legion5-0-0
2ndIdoneth DeepkinIonrach3-0-2
3rdBeasts of ChaosAllherd4-0-1
4thIdoneth DeepkinFuethan3-0-2
5thSlaves to DarknessHost of the Everchosen4-0-1
6thMaggotkin of NurgleDrowned Men3-0-2
7thCities of SigmarHallowheart2-0-3
8thBonesplitterzDrakkfoot2-0-3
9thLegion of the First Prince 1-0-4
10thStormcast EternalsHammers of Sigmar2-0-3
World tSports Champions

Coliseum of Sigmar Carnage GT – Florida/USA
9 PlayersGenerals Handbook: Pitched Battles 2022-23 Season 1

PositionFactionSubfactionResult
1stLumineth Realm-LordsZaitrec3-0-1
2ndNighthauntEmerald Host4-0-1
3rdStormcast EternalsHallowed Knights3-1-1
4thLegion of the First Prince3-1-1
5thIdoneth DeepkinNautilar2-0-3
6thStormcast EternalsHammers of Sigmar2-0-3
7thSlaves to DarknessHost of the Everchosen0-0-2
8thSons of BehematBreaker Tribe2-0-3
9thDaughters of Khaine Zainthar Kai0-0-4
Coliseum of Sigmar Carnage GT

Grand Alliance Stats

As promised last week, I’ve changed the stats to reflect the last four weeks of GT’s that we’re aware of at Woehammer. Also if you read all the way to the end of the article I have a little surprise for you!

485 players took part in 16 GT’s over the last four weeks.

Grand AllianceWin RateArmies% Share of Armies5-0 Wins4+ Wins
Chaos56.7%9419.38%627
Order50.7%21844.95%834
Death45.8%8216.91%211
Destruction45.0%9118.76%08

Chaos continue to lead the way in the win rates. While Order pick up the most number of armies represented, most 5-0’s and most 4+. When you compare army share to the number of battletomes each Grand Alliance possess you can see that Order are overrepresented, while Chaos are vastly under represented:

Grand AllianceBattletomesBattletome %Actual Rep %
Order937.50%44.95%
Chaos729.17%19.38%
Death416.67%16.91%
Destruction416.67%18.76%

What can we take away from this? Perhaps that Order factions are more appealing than Chaos? New players gravitate towards Order? The Chaos range needs updated miniatures? Or all of the above?

Advertisements

Faction Stats

The below stat show the results for those factions represented by 5 armies or more only.

FactionWin RateArmies% Share of Armies5-0 Wins0-5 Losses
Beasts of Chaos67.1%142.89%20
Legion of the First Prince 61.5%132.68%00
Slaves to Darkness61.1%61.24%01
Seraphon59.7%306.19%52
Blades of Khorne56.7%61.24%00
Maggotkin of Nurgle56.6%357.22%32
Bonesplitterz55.4%102.06%00
Cities of Sigmar54.2%244.95%21
Daughters of Khaine52.8%224.54%02
Nighthaunt52.2%326.60%12
Idoneth Deepkin51.8%234.74%10
Flesh-eater Courts51.7%61.24%00
Lumineth Realm-Lords51.5%214.33%00
Kharadron Overlords51.4%71.44%01
Sylvaneth49.1%112.27%01
Sons of Behemat48.5%214.33%01
Soulblight Gravelords47.1%285.77%11
Stormcast Eternals47.1%6012.37%04
Ogor Mawtribes47.1%282.89%01
Ironjawz44.7%163.30%01
Kruleboyz44.3%112.27%01
Hedonites of Slaanesh44.3%71.44%00
Skaven43.0%91.86%10
Big Waaagh!41.3%81.65%00
Fyreslayers39.5%204.12%02
Gloomspite Gitz30.9%112.27%01
Ossiarch Bonereapers28.2%163.30%02
Factions in Bold are those with 3rd Edition Battletomes published before or during this time period

I’ve highlighted all those faction win rates in red which are outside of the parameters that players have stated would make the game roughly balanced (45-55%).

I’m looking at the bottom of the table as I’m writing this, and its hard not to overlook Fyreslayers, Gloomspite Gitz and Ossiarch Bonereapers with win rates of less than 40%! Gloomspite Gitz are getting their new book this year, so hopefully we’ll see that improve. Fyreslayers have been mugged by Games Workshop rules writers, and it just shows how awful that book is. I feel for long term Fyreslayers players…

At the top of the table Beasts of Chaos now currently lead the way with a win rate of 67.1%! They’ve gone from trash tier to S tier in the space of 3 months. Slaves to Darkness are a bit of an anomaly at the top there, and this is primarily driven by a few high level players who vastly our performed the faction this month, much like Anthony Trentanelli did a few weeks ago with Skaven. Maggotkin of Nurgle and Seraphon win rates have both dropped, but its too early to tell why, as the new rules for Seraphon only really came into effect last week.

Advertisements

Subfaction Stats

FactionSubfactionWin RateArmies% Share of Armies5-0 Wins0-5 Losses
Beasts of ChaosNone70.0%51.03%10
Maggotkin of Nurgle Drowned Men68.0%204.12%20
Legion of the First Prince61.5%132.68%00
NighthauntScarlet Doom60.0%112.27%00
Beasts of ChaosGavespawn60.0%61.24%00
SeraphonThunder Lizard59.6%285.77%42
BonesplitterzDrakkfoot58.3%61.24%00
Cities of SigmarLiving City57.7%132.68%20
Ogor MawtribesBoulderhead56.0%51.03%00
Kharadron OverlordsBarak-Zilfin53.3%61.24%01
Idoneth DeepkinMor’Phann53.3%61.24%10
Lumineth Realm-LordsZaitrec52.9%153.09%00
Sons of BehematBreaker Tribe52.8%153.09%00
Idoneth DeepkinNautilar51.3%81.65%00
IronjawzIronsunz50.0%61.24%01
Daughters of KhaineHagg Nar50.0%71.44%01
Stormcast EternalsAstral Templars50.0%61.24%00
Daughters of KhaineZainthar Kai49.2%122.47%01
Stormcast EternalsHammers of Sigmar48.8%336.80%02
Soulblight GravelordsVyrkos Dynasty48.0%102.06%00
Soulblight GravelordsKastelai Dynasty45.5%112.27%01
Stormcast EternalsHallowed Knights44.7%153.09%01
KruleboyzBig Yellers43.4%81.65%01
Skaven43.0%91.86%10
FyreslayersLofnir42.9%71.44%01
Hedonites of SlaaneshLurid Haze42.0%51.03%00
IronjawzBloodtoofs41.7%102.06%00
NighthauntEmerald Host41.5%132.68%02
Big Waaagh!41.3%81.65%00
Maggotkin of NurgleBefouling Host40.0%71.44%11
FyreslayersGreyfyrd35.8%122.47%01
Ossiarch BonereapersPetrifex Elite28.8%153.09%02
Gloomspite Gitz25.0%81.65%01
Factions in Bold are those with 3rd Edition Battletomes published before or during this time period

Maggotkin of Nurgle are a bit of a strange faction. While you have one of the meta leading Subfactions inside the tome with Drowned Men (68.0%, at the bottom of the pack you have Befouling Host (40.0%). It’s not an irregularity either as 7 players have played that subfaction and one claimed 5 wins at an event and another 5 losses. This suggests to me that while Drowned Men is a simple list to play, Befouling Host is completely the opposite and requires good memory and skill from the pilot.

After almost a year of publication now, both Stormcast and Orruk Warclan battletomes are beginning to show a little lag behind the other updated factions (apart from Fyreslayers of course). As the first of the Battletomes perhaps this has played into their stats slightly as the rules writers learn from their mistakes (apart from Fyreslayers of course) when writing the newer tomes.

Scarlet Doom shows that its the faction of choice for a reason in the new Nighthaunt battletome (60.0%) however, its still early days for this battletome and the other factions could be more complicated to pick up and play. However 60.0% win rate for any subfaction is too high and so they may need a future nerf at some point.

Going forwards as the weeks go on, I’ll be keeping an eye out for Grinin’ Blades beginning to get some more play with their updated allegiance abilities after not being placed at all due to all the Kruleboyz players choosing Big Yellers – this will change. I expect to see them nearing the 50% mark and above. Likewise with Skaven, I expect them to begin climbing the rankings as their new rules come into effect.

THE SUPRISE

I said I had a surprise, and here it is!

Woehammer will be doing a player ranking system for the new General’s Handbook based on the Elo system used by Chess.

Who gets ranked?

Everyone who takes part in a two day event using the General’s Handbook: Pitched Battles Season 1 2022-23. Each week I’ll update the scores of the players as they happen and post them in a separate rankings post which will be published every Saturday.

All players will begin with a rating of 1,000 at the beginning of the season, player ratings will be carried over into season 2 and beyond in the future.

I’ve included the current rankings below (there’s only been two GT’s using the new Handbook) which includes everyone at present. However, I will limit this to the top 20 as more players are ranked. The full downloadable player rankings will be available on the site to download next weekend.

PlayerCountryRegionRating
John BScotlandEurope1,049.4
David JackScotlandEurope1,031.2
Leigh MartinScotlandEurope1,030.3
Zachary ShinnUSANorth America1,029.7
Nathan WatsonScotlandEurope1,029.4
Jonathon RobertsUSANorth America1,020.0
Daniel GomezUSANorth America1,019.2
Cara NewbyScotlandEurope1,010.6
Richard McQuarrieScotlandEurope1,010.3
Karl RohrUSANorth America1,010.0
Alastair MaxwellScotlandEurope1,010.0
Reece FraserScotlandEurope1,010.0
Jamie McHughScotlandEurope1,010.0
Ryan PothecaryScotlandEurope1,010.0
Ian (Yes, just Ian)ScotlandEurope1,009.7
Aaron Burns LeesScotlandEurope1,009.4
Allan GeorgeScotlandEurope1,000.3
Douglas KlemUSANorth America1,000.0
Frank KellyScotlandEurope999.1
Scott SempleScotlandEurope999.1
Alasdair RobertsonScotlandEurope990.0
Michael SmithUSANorth America989.4
James HobsonScotlandEurope988.3
Michael PetersonUSANorth America980.3
Lewis MitchellScotlandEurope971.2
Grant FraserScotlandEurope968.9
Andrew DowlingUSANorth America961.7
AoS Player Rankings on 3rd July 2022