Category Archives: The Woehammer Crew

Top Three AoS Lists from Wargames for Warriors

Our second guest commentator this week is Boondocksgame, also from our Discord chat.

Wargames for Warriors took place in Utah, USA on 11th and 12th June. It involved 22 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Allegiance: Legion of the First Prince
Grand Strategy: Prized Sorcery
– Triumphs:

Leaders
Be’Lakor, the Dark Master (360)**
General
– Lore of Ruinous Sorcery: The Master’s Command
Slaves to Darkness Daemon Prince (210)**
Axe
– Mark of Chaos: Khorne
The Contorted Epitome (255)**
Universal Spell Lore: Flaming Weapon
– Artifact: Fourfold Blade
Kairos Fateweaver (435)
Lore of Ruinous Sorcery: The Master’s Command

Battleline
10 x Pink Horrors of Tzeentch (250)*
10 x Pink Horrors of Tzeentch (250)*
5 x Flesh Hounds (105)**

Endless Spells & Invocations
Emerald Lifeswarm (60)
Umbral Spellportal (70)

Core Battalions
*Hunters of the Heartlands
**Warlord

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 73
Drops: 7

Boon: Ah yes. The Be’Lakor/Kairos/Khorne Daemon Prince combo. About as close as you can get to playing a blue deck in Age of Sigmar. With Be’Lakor shutting down the big threat on the board with what I call his ‘No’ ability, Kairos telling mages no and then eating any endless spells that get through, and the Daemon prince reducing charges by half it is hard to get into the army to deal damage. And lets not forget about the massive tarpit that are Horrors. Knocking out a large chunk in one swing only for your opponent to put down double the amount of models that you just killed is really something on morale. Glad I didn’t have to play this list.

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Army Faction: Daughters of Khaine
Subfaction: Khelt Nar
– Grand Strategy: Bloodthirsty Zealots
– Triumph: Bloodthirsty

LEADERS
The Shadow Queen (680)
Melusai Ironscale (115)*
General
– Command Traits: Zealous Orator
– Artefacts of Power: Crown of Woe
Morathi-Khaine (680)*
Hag Queen on Cauldron of Blood (270)*
Prayers: Sacrament of Blood

BATTLELINE
Witch Aelves (115)*
Paired Sciansá
Blood Stalkers (540)*
Blood Sisters (280)*

CORE BATTALIONS
– *Battle Regiment

TOTAL POINTS: 2000/2000

Boon: It’s really hard to take someone seriously when they push around a cart that has someone T-posing on it. Little bit easier when they rain down arrows on you and then a giant snake lady who is at the same time not a giant snake lady is beating your face in. Blood Stalkers dealing Mortals from range with Melusia and Blood Sisters dealing with melee. Getting a little of the best of both worlds with this list and in a terrifying yet oddly arousing way. Morathi call me sometime.

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Allegiance: Nighthaunt
Procession: Emerald Host
– Grand Strategy: Hold the Line
– Triumphs: Bloodthirsty

Leaders
Guardian of Souls (150)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Underworlds: Seal of Shyish
Krulghast Cruciator (150)*
Artefact: Lightshard of the Harvest Moon
Lady Olynder, Mortarch of Grief (340)*
Lore of the Underworlds: Shademist
Spirit Torment (115)***

Battleline
3 x Spirit Hosts (125)***
3 x Spirit Hosts (125)***
20 x Grimghast Reapers (320)**
Reinforced x 1
20 x Grimghast Reapers (320)**
Reinforced x 1

Units
10 x Dreadscythe Harridans (160)**
2 x Chainghasts (95)***

Endless Spells & Invocations
Mortalis Terminexus (85)

Core Battalions
*Command Entourage – Magnificent
**Hunters of the Heartlands
***Battle Regiment

Additional Enhancements
Artefact

Total: 1985/ 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 95
Drops: 7

Boon: Spooky ghosts are back… AND THEY”RE PISSED!!! Glad to see Nighthaunt up at the top with their new book. A LOT of auras being thrown around, or I guess floated around, and frankly I find them even more terrifying than the fact that they are ghosts. Gonna have to call someone if they get too close to me…

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Allegiance: Slaves to Darkness
Damned Legion: Ravagers
– Grand Strategy: Prized Sorcery
– Triumphs: Inspired

Leaders
Archaon the Everchosen (860)*
Aura of Chaos: Tzeentch
– Ravagers Command Trait: Master of Deception
– Spell: Ruinous Vigour
– Spell: Binding Damnation
Chaos Sorcerer Lord (135)**
General
– Command Trait: Unquestioned Resolve
– Artefact: Arcane Tome (Universal Artefact)
– Mark of Chaos: Tzeentch
– Ravagers Command Trait: Unquestioned Resolve
– Spell: Binding Damnation
– Spell: Mask of Darkness
Gaunt Summoner on Disc of Tzeentch (230)*
Ravagers Command Trait: Master of Magic
– Spell: Whispers of Chaos
– Universal Spell Lore: Ghost-mist
Darkoath Chieftain (85)**
Mark of Chaos: Khorne
– Ravagers Command Trait: Skilled Leader
Bloodsecrator (125)**
Allies
Bloodstoker (85)*
Allies

Battleline
16 x Iron Golems (150)**
Mark of Chaos: Tzeentch
– Reinforced x 1
8 x Scions of the Flame (75)**
Mark of Chaos: Tzeentch
1 x Chaos Chariots (100)**
Greatblades
– Mark of Chaos: Khorne

Units
10 x Splintered Fang (75)**
Mark of Chaos: Khorne
10 x Splintered Fang (75)**
Mark of Chaos: Khorne

Core Battalions
*Command Entourage – Magnificent
**Battle Regiment

Additional Enhancements
Spell

Total: 1995 / 2000
Reinforced Units: 1 / 4
Allies: 210 / 400
Wounds: 97
Drops: 4

Boon: The absolute massive chaos lad comes in at a respectable 6th. Having Be’Lakor come higher than him might put a damper on his ‘Notice me senpais’ competition he’s in for the favor of the chaos gods but like it’ll be ok, probably. A tough as nails hero to take down with a good supporting cast to back him up it’ll be no time before he’s winning his ‘friendly’ competition with Be’Lakor.

Final Tournament Placings

Top Three AoS Lists from Game Knight AoS GT

Peter: Today we’re doing something a little different with out top three. I invited members of our Discord chat to take part and we had a few victims, I mean volunteers. First up is fellow Chump member Kieron Bailey.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Game Knight GT was held in Ontario, Canada on the 11th and 12th June, nestled snuggly between the Great Lakes of Huron and Erie and the great cities of Detroit and Toronto. It was a 12 person event with two undefeated armies, but only one 5-0.

Army Faction: Idoneth Deepkin
Subfaction: Mor’phann

LEADERS
Isharann Soulrender (120)
General
– Command Traits: Teachings of the Túrscoll
Isharann Soulscryer (150)
Artefacts of Power: Rune of the Surging Gloomtide
– Prayers: Curse
– Bonding: Krondspine Incarnate of Ghur
Lotann (115)

BATTLELINE
1x Namarti Reavers (340)
2x Namarti Thralls (390)
Namarti Reavers (170)
Namarti Thralls (130)
Namarti Reavers (170)

BEHEMOTH
Krondspine Incarnate of Ghur (400)

TERRAIN
1 x Gloomtide Shipwreck (0)
1 x Gloomtide Shipwreck (0)

TOTAL POINTS: 1985/2000

Kieron: That 5-0 belongs to Jordan Duncan of Season of War fame (not to be confused with *Seasons* of War, the new Sylvaneth sub-sub faction). The early games with the new Idoneth book on his channel featured a range of options from the new book, going to a pure Mor’phann list earned his first clean sweep with the new book. Along the way, Jordan amassed quite a trophy cabinet, defeating Kragnos twice, Sons of Behemat, a full dragon list and Legion best pals, Be’lakor and Kairos.

Jordan left his sharks and turtles in the ocean for this one, leaning heavily into Namarti with 20 Reavers, a frankly terrifying 30 Thralls, a pair of 10 Reavers and then 10 Thralls to round off the troops.

While the sharks and turtles may have been left at home, a Krondspire Incarnate joined the raiding party. The army was led by a trifecta of buffing characters with an Ishrann Soulrender, an Ishrann Soulscryer and Lotann, with these three leaders bringing the army together.

The Soulrender uses his Lurelight ability in the battleshock phase to bring D3 models back to those big units of Thralls or Reavers, but with an additional 3 on top because the army is Mor’phann. The Soulrender also has the Teachings of Turscroll as their artefact, allowing the order of the tides to be reversed, crucially meaning that the whole IDK army gets to fight first in turn 2 instead of having to wait until turn 3 for that honour. This gives Jordan the option to step on the gas early on if he wants to.

But how do those 50 Namarti get across the board – with the help of the Soulscryer, of course. The Soulscryer can drop in (or should that be surface?) anywhere outside of 9″ of an enemy unit and he can take two friends/units with them. They can also casually toss out a second Gloomtide Shipwreck down with the Rune of Surging, giving a second potential garrison for the smaller units of Reavers to pepper the enemy with, while giving any Deepkin unit a 5+ ward if they are wholly within 6″.

The third leader of the raiding party is Lotann, doing solid work adding +1 to wound in melee and allowing a ritual to be taken, probably either the 5+ ward on Namarti to still have that protection further away from the shipwrecks or +1 to run and charge, probably depending on whether the tides are reversed or not.

Other aspects of the list to take note of is the Thralls Warscroll ability to do +1 damage on each of their attacks when the enemy has a wound characteristic of 3 or more…which was everything Jordan faced from round 3 onwards! In addition, possibly in place of a Smash King or another unit, we have an Incarnate. Apart from being an incredibly tough monster that can go toe-to-toe with Kragnos (and probably did for at least a turn!), it keeps Jordan as a one-drop, controlling when a potentially devastating double turn can take place. The Krondspire Incarnate also prevents enemies from retreating too, so there’s no escaping the relentless advance of the Idoneth High Tide.

All in all, a great showing for Jordan and his list.

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Army Faction: Sons of Behemat
Army Type: Breaker Tribe
– Grand Strategy: Beast Master
– Triumphs: Inspired

LEADER
Kragnos (720)
Gatebreaker (525)*
General
– Command Traits: Monstrously Tough
– Artefacts: Enchanted Portcullis
Gatebreaker (525)*
Artefacts: Amulet of Destiny

BATTLELINE
Mancrusher Gargant (170)

CORE BATTALIONS:
*Bosses of the Stomp

TOTAL POINTS: (1940/2000)

Kieron: Next up is Patrick Allen’s Sons of Behemat list and while Jordan was busy manoeuvring around close to a hundred IDK, Patrick was moving his four models around: Kragnos, two Gatebreakers and a Mancrusher in a Breaker Tribe force. He went 3-2 overall, with his only losses coming to Zach’s third place Ogor Mawtribes in round 1 and then Jordan’s Deepkin round 4. Spare a thought for James Henderson and his OBR who, after facing Jordan in the first round, ran into Patrick’s Sons the game two!

With both Gatebreakers being pretty (and appropriately) destructive anyway, Patrick seems to have leant into survivability with his big boys, with the general being Monstrously Tough to take him up to 40 wounds and also taking the Enchanted Portcullis for a 6+ ward, making him closer to 45-50 wounds. His fellow Gatebreaker also has a ward save, in the form of the Amulet of Destiny. While the premium 5+ ward Amulets were taken off the shelves several months back, a 6+ ward is nothing to be sniffed at on a model with so many wounds, making the second Gatebreaker have an effective 40 wounds for an opponent to have to chew through. While Kragnos has a lot fewer wounds, he also has a much better armour save along with a 6+ ward and protection against enemy spells. With these three together, there are well over 100 wounds to try and get through with Kragnos and the Gatebreakers counting for 30 (at full wounds) and 20 models on an objective meaning that you can’t just sneak one away from them.

Finally, the Mancrusher is running around being by far the least threatening unit Patrick had (and the easiest to kill) while still being dangerous in its own right. You can’t really focus on the Mancrusher as then there’s no way you will have enough damage output to attempt to at least severely wound one of the big three. If you don’t as The End of Empires has justifiably drawn your attention, then the Mancrusher can be grabbing objectives and bashing battleline.

While Sons are nowhere near as common as they used to be, Patrick showing that they can still take down podiums at least.

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Allegiance: Ogor Mawtribes
Mawtribe: Boulderhead
– Grand Strategy: Beast Master
– Triumphs: Indomitable

Leaders
Kragnos, The End of Empires (720)*
Frostlord on Stonehorn (430)
Artefact: Brand of the Svard
– Mount Trait: Metalcruncher
Icebrow Hunter (125)*
General
– Command Trait: Lord of Beasts
Firebelly (125)*
Lore of the Sun-Eater: Billowing Ash
Frostlord on Stonehorn (430)**
Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Old Granitetooth
– Universal Spell Lore: Flaming Weapon

Battleline
2 x Frost Sabres (55)**
2 x Frost Sabres (55)**
2 x Frost Sabres (55)**

Core Battalions
*Command Entourage – Magnificent
**Battle Regiment

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 70
Drops: 5

Kieron: As mentioned above, Zach Ahrens came in third with an interesting tweak to a Beastclaw Raiders list that, while taking some Mawtribes units, allows the list to squeeze in two Frostlords on Stonetooths along with Kragnos for some mortal wound on the charge insanity. Zach went 3-2 also, beating Patrick in round one, but losing to Mike’s Bonesplitters (see below) in round two with the second loss coming to Jordan in the final round.

Starting with the general, Zach went with an Icebrow Hunter with the Boulderhead compulsory Command Trait Lord of Beasts, but more importantly, allowing Zach to take Frost Sabres as really cheap battleline. He also featured a Firebelly with Billowing Ash, a really cool model that, while tricky to get off, creates an aura of -1 to hit within 12″ of him. By keeping the cost down on these units, Zach could pour all of those points into the big three threats of this list, Kragnos and two Frostlords.

Each of Kragnos and the Frostlords are decent threats on their own (easily scoring bonus points for being monsters too) but it is when they synergise together that the magic happens. On the charge, Ogors roll a dice for each inch of charge they roll on the dice, with a 6+ causing a mortal wound. If you’re a monster, and the Frostlords are, this improves to a 4+. The Granitetooth Frostlord adds 1 to charge rolls (while also taking the Arcane Tome to get their spears up to damage 4) and Frostlords have a command ability where you can re-roll the charge for other Beastclaw Raiders units, in this case, both Frostlords. Then add Kragnos into the mix and you can roll 3D6 for those charges to decide how many dice you roll for mortal wounds. In addition, the general’s mount trait is Metalcruncher, which does an additional D6 mortal wounds if the enemy unit has an armour save of 4+ or better and then he could stomp on top of that too. Combined, you’d probably expect 18MWs in the charge phase with the two Frostlords combined, but the general on his own could do as many as 28MWs! With Kragnos himself doing up to 36 MWs against monsters, it’s no surprise that Zach was able to defeat Patrick’s Sons of Behemat army and Jordan Siler’s Dragon list.

All in all, a really well thought-out list that allows the most powerful units available to work together well.

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Allegiance: Bonesplitterz
Warclan: Icebone
– Grand Strategy: Hold the Line
– Triumphs:

Leaders
Wurrgog Prophet (150)*
Artefact: Glowin’ Tattooz
– Lore of the Savage Beast: Glowy Green Tusks
– Lore of the Savage Beast: Power of the Were-boar
Maniak Weirdnob (100)*
Mount Trait: Fast ‘Un
– Lore of the Savage Beast: Glowy Green Tusks
– Lore of the Savage Beast: Power of the Were-boar
Savage Big Boss (65)*
General
– Command Trait: Great Hunter
Savage Big Boss (65)**
Savage Big Boss (65)**
Savage Big Boss (65)**
Artefact: Arcane Tome (Universal Artefact)
– Lore of the Savage Beast: Gorkamorka’s War Cry
– Universal Spell Lore: Flaming Weapon

Battleline
10 x Savage Boarboys (280)***
Stikkas
– Reinforced x 1
5 x Savage Boarboys (140)*
Stikkas
5 x Savage Boarboys (140)**
Stikkas

Units
10 x Savage Boarboy Maniaks (290)***
Reinforced x 1
10 x Savage Boarboy Maniaks (290)***
Reinforced x 1
4 x Savage Big Stabbas (160)
Reinforced x 1
2 x Savage Big Stabbas (80)*
2 x Savage Big Stabbas (80)**

Core Battalions
*Warlord
**Warlord
***Hunters of the Heartlands

Additional Enhancements
Spell
Artefact

Total: 1970 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 189
Drops: 14

Kieron: The fourth list we’re looking at today is Mike Simeon’s Bonesplitters list, which also went undefeated, but Mike sadly couldn’t make the second day. It’s a shame as you may have seen Mike on Bulldog Hammer’s battle reports and he recently defeated Jordan’s Sylvaneth on Season of War using the exact same list he took to this tournament.

Not many Bonesplitters armies are out there at the moment, with them making up less than 1% of AoS 3.2 meta according to the excellent Honest Wargamer stats from Ziggy and Rob, but with a very healthy win rate of 56%, albeit from a very small sample size.

The list revolves around putting too many wounds on the table with 189 wounds to get through BEFORE the 6+ ward the whole army has that can be increased to a 4+ ward whole army once per battle for the whole phase. You’ll need to be able to do over 200 damage to table this army.

It will also be coming at you quite fast with 40 pigs coming high speed at you, with the option for half of the Bonesplitters units to make a pre-game move of 8″, thanks to the general’s Great Hunter ability that increases the standard pre-game move from 5″. The bigger units of boarboys (of both types) both have Hunters of the Heartlands so that All-out Attack can go off, increasing the number of hits they get in order to maximise the Icebone sub-faction ability to do mortal wounds on 6s to wound. The stabbas can also do work, with the larger unit doing 12 attacks that hit and wound on 3s with -2 rend and 2 damage, which is no joke. That can be increased by Power of the Were-boar to give an extra attack and increase run and charge. The other support spells can increase the rend on all the boarboy tusks and making an enemy fight last via Gorkamorka’s War Cry that is inscribed in the Arcane Tome of the Savage Ork Boss that is carrying it (though probably more pictures than words!).

The Savage Ork Bosses also have a neat trick in that after fighting, they can nominate another unit to fight before the enemy…which could be another Savage Ork Boss! Combined with the fight last from Gorkamorka’s War Cry, all four Bosses could fight and two units of boarboys before the enemy gets to attack back.

The best has been left until last and that is, of course, the Wurrgog Prophet, often the only Bonesplitters representative in a Big Waaagh, who can decide not to cast spells, but go full on Paddington Bear and do a ‘hard stare’ at the enemy. Essentially, you choose an enemy unit within 12″ and, on a 3+ you do D3 mortal wounds. At this stage you could stop, but where’s the fun in that! Instead, you can roll the dice again and do D3 mortal wounds on a 3+ BUT D6 mortal wounds to yourself on a 1-2. You can keep doing this until one of the following is true: the enemy unit is dead; you decide to stop; the Wurrgog blows his head up with the staring! To help with the third one, you usually see the prophet with Glowin’ Tattooz to increase his ward save to 4+, giving you an effective 14 wounds to try and do infinite mortals wounds to an enemy!

And that’s the list. Very different, with lots of fun combos to pull off and, with mounted battleline being what seems to be the Holy Grail of list creation going into the new GHB, could be a sneaky contender to be one of the winners of the new book. Great trailblazing, Mike!

Final Tournament Placings

Tale of Painters – March 22′

March is out of the way, so it’s time to look at how we’ve all got on at Woehammer with our respective goals and painting pledges this month.

In alphabetical order let’s start with…..

Dave (@hamsfan)

Peter: Dave’s made a rather sinister looking chariot for his Slaves to Darkness. I love the snow bases Dave goes for with pops of static grass and flowers. The colour scheme is great and I can’t wait to see Dave’s army in the flesh.

CellExpert Level Goal:Miniature Painted
A4Unit of 2+ Models (Warhammer 40K)Heavy Weapons Team
C2Vehicle of Monster (Warhammer 40K)Basilisk
C3Any Model (Any System)Chariot
E3Fortification of Scenery (Age of Sigmar)Temple

So that brings Dave up to 40 points for the year with all four at the Expert Level.

Declan (@declanandeeyore)

Peter: I said you’d been busy last month when you had finished three units, now you’ve gone and smashed that with 9 units this month! That’s an incredible pace and great quality to go with it. It was a shame I never got to use the Kruleboyz you painted up at Burning Skies. The Genestealer pose always makes me think he’s replicating the smart GIF, love it!

You’ve also managed to paint the great pile of horsemeat Kragnos up as well in the same month, that’s a massive boxed ticked for th e Bingo card. Well done, he looks great! I especially love the bronze metal.

CellExpert Level Goal:Miniature Painted
A1Hero or Character (Warhammer 40K)Broodlord
A2Unit of 5+ Models (Age of Sigmar)Man-Skewer Boltboyz
A4Unit of 2+ Models (Warhammer 40k)Big Stabba
B1Fortification or Scenery (Warhammer 40K)Sector Mechanicus
B2Unit of 2+ Models (Age of Sigmar)Big Stabba
C1Hero or Character (Age of Sigmar)Killaboss with Stab-Grot
C3Any Model (Any System)Warmaster Squigs
C4Unit of 5+ Models (Kill Team)Termagaunts
C5Hero or Character (Age of Sigmar)Murknob with Belcha-Banna
D1Kitbashed Model (Age of Sigmar)Big Stabba
D2Unit of 2+ Models (Age of Sigmar)Man-Skewer Boltboyz
E1Lord of War or Behemoth (AoS)Kragnos

This brings Declan to 120 points and 11 at Expert Level.

Ed (@Dreadmund)

Peter: Ed has been working on some scenery for AoS. I’m in awe of anyone who can sculpt, these nurgle pustules look disgusting, great job!

Peter (@woehammer)

MonthModels Painted/SoldModels Acquired/BoughtMonths Total
Jan638+32 Unpainted
Feb2513-12 Unpainted
Mar10-10 Unpainted

Peter: Not much for me this month as life got in the way of hobby! But I’ve maintained one of my goals this month which is to paint more than I bought!

CellExpert Level Goal:Miniature Painted
A3Unit of 10+ Models (AoS)Hobgrots
B2Unit of 2+ Models (AoS)Man-Skewer Boltboyz
B4Vehicle or Monster (AoS)Swampboss Skummdrekk
B5Unit of 10+ Models (AoS)Hobgrots
C1Hero or Character (AoS)Swampcalla Shaman
C3Any Model (Any System)Beast-Skewer Killbow
D2Unit of 2+ Models (Underworlds)Rippa’s Snarlfangs
E4Hero or Character (Warhammer 40K)Marneus Calgar

That brings me to 80 points and 8 Expert Level goals completed.

Rhys (@RhysSallabanks)

Peter: Rhys has been cracking on with his flesh-eater courts this month, and don’t they look great! That Ghoul is painted up to an expert standard and considering Rhys has only been painting for a couple of years its incredible, he’s like a miniature painter who’s been painting for 40!

Ryan

Peter: Ryan has been playing around with LED’s in his scenery this month and I think this only adds to what is already a superbly finished piece.

Steve (@Milford_Steve)

Peter: Steve has been busy once more, tying to get his Crimson Fists company completed. I absolutely love the Space Marine Ancient who is a copy of the space Marine holding an Ork head on the cover of Rogue Trader. Steve, like Declan can power through a pile of models in no time. I’d love to know what both of their back logs look like.

Tony

Peter: Tony has finished of the Crimson Court, and they really look the part in that scenery, the skin just screams vampire and the red armour contrasts nicely!

He’s also done some non- metallic gold on his Steelheart’s Champions for underworlds. Look at that sword!

Will (@WillHolley6)

Peter: Will has done a fantastic job of these OBR. I always like Red and cream as a combo and they are set off nicely by their red earth basing. They’ll look great en masse in an army. Will has also started some “Wet Elves”, I’m looking forward to seeing the rest of the unit.

Horus Heresy 2nd Edition: Which Legion are you?

A few of us at Woehammer are getting a little hyped for the new Horus Heresy edition. As such, we decided to do the choose your legion series of questions on theHorusHeresy.com

Peter

I’m a massive Blood Angels fan and have been ever since I first got into the hobby. However, since reading the first few books in the Horus Heresy series I developed a love of the Luna Wolves.

That being said, the Luna Wolves were renamed the Sons of Horus by the time of the Horus Heresy. So how would I go about creating an army in this style? There’s two options here, the first is to simply say that loyalist Sons of Horus somehow survived Horus’s purge and turned their back on the Primarch by returning their colours to that of the Luna Wolves. The second option is to claim that these particular Luna Wolves were left as a standing guard to ensure compliance of a particular planet and were somehow forgotten by their brethren. I’m more inclined by the second option as it leaves a question mark as to whether they are loyal or traitor….

Luna Wolves by Taleofpainters.com

Steve

An easy choice for me, my 40k chapter of choice and the one that I am currently painting and playing with is the Crimson Fists. Therefore, a Horus Heresy project would have to be based on a force commanded by Alexis Polox, the Crimson Fist, first Chapter master of the Crimson Fists. During the Great Crusade, Polux became one of Rogal Dorn’s most senior captains, rising to his advisory council, the “Stone Men.”

Captain Polox led primarch Dorn’s Retribution Fleet at the Battle of the Phall system against the Iron warriors. After the battle Polox with the remains of his company found themselves at Macragge.

After the Heresy, and the splitting of the Legions, Polox was the chapter master of the newly formed Crimson Fists chapter and led them for 800 years,

My HH force would be based around Captain Polox and his Imperial Fists Legion’s 405th Company.

Dave

I am a terrible hobby butterfly, so this was a bit trickier for me. I have previously played both Space Wolves and Ultramarines in 40K and (briefly) started an Imperial Fists army when I got back into 9th Edition. I took the big quiz and realised it was fairly clear it was going to end up with either Imperial Fists or Iron Warriors but did I really want to dive back into Imperial Fists again….?

Imperial Fists were tempting because the main thing which had put me off in 40k was the fact that my favourite units tended to be a bit (OK, a lot) pants, this could be remedied in Horus Heresy because I really liked the older marine sculpts. Then I remembered “Storm of Iron”. It’s an absolute classic in the 40K literature from Graham McNeill, with Iron Warriors and lots of cannon fodder Traitor Guard besieging an Imperial fortress. I shan’t properly review it here or give spoilers but it’s great fun and 100% worth a read. Well, I now have a Renegades and Heretics army for 40K and I could happily recreate a late Heresy army with them and some nice new Iron Warrior friends (aaahhh friend…..I’m hoping the rules will allow this sort of mixing).

Bonus points being if Pete and Steve are playing Loyalists I will relish having a bit of banter, especially with Steve and his Fists. I think I will enjoy playing the bad guy and truly hope there’s some sort of special rule which allows me to shell my own troops for the lulz.

So, it’s time to set up a direct debit for Iron Warriors paint, develop some fairly serious daddy-issues and prepare my crusade to liberate the galaxy from the scourge of the False-Emperor.

Iron Within, Iron Without!

Declan

Blood Angels for me all the way – they were my first chapter – and not at all picked because they were all red – but I’ve never not liked them as I began to read around the fluff I liked them even more.

One of the first White Dwarf’s I ever bought has the iconic black and white drawing of Horus & the Emperor facing off and Sanguinius dead and their feet, have inflicted the damage that would be Horus’ downfall. And that is how I see the Blood Angels. Perfect… flawed and willing to die for the right of the Imperium — and kill anything that stands up to it.

I’ve painted a few armies in my time but I don’t play 40k anymore so pictures are more limited – and all the models packed away. If you’re nice to Peter in the future maybe he’ll get me to show you some photos… I even have an army mostly made up of RTB001 models — yes I am that old!

Like what we do? Why not buy us a Kofi?

Top Three AoS Lists from Norsehammer Open 2022 – 5/6th March 2022

Norsehammer Open 2022 was a five game event that took place in Rogaland, Norway on 5th and 6th March. It saw 41 players fight it out to be crowned champion.

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1st Ole Vatland – Seraphon

Ole won all five games beating Kruleboyz/Big Yellers in Round 1, Stormcast Eternals/Hallowed Knights in Round 2, Idoneth Deepkin/Fuethan in Round 3, Kharadron Overlords/Barak Zilfin in Round 4 and Ironjawz/Bloodtoofs in the last round.

Allegiance: Seraphon
– Constellation: Thunder Lizard
– Mortal Realm: Ghyran
– Grand Strategy: Beast Master
– Triumphs: Indomitable

LEADERS
Slann Starmaster (265)*
– General
– Command Trait: Arcane Might
– Artefact: Fusil of Conflaguration
– Spell: Celestial Apotheosis

Skink Priest (80)*
– Universal Prayer Scripture: Heal

Engine of the Gods (265)*
– Artefact: Cloak of Feathers
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse


BATTLELINE
20 x Skinks
(150)**
– Boltspitters Celestite Daggers & Star Bucklers
– Reinforced x 1

10 x Skinks (75)**
– Boltspitters Celestite Daggers & Star Bucklers

10 x Skinks (75)**
– Boltspitters Celestite Daggers & Star Bucklers


UNITS
2 x Salamander Hunting Pack (280)
– Reinforced x 1

2 x Salamander Hunting Pack (280)
– Reinforced x 1

2 x Salamander Hunting Pack (280)
– Reinforced x 1

Bastiladon with Solar Engine (250)

TERRAIN

Realmshaper Engine

CORE BATTALIONS
*Warlord
**Hunters of the Heartlands

ADDITIONAL ENHANCEMENTS
Artefact

Total: 2000 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 109
Drops: 10

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2nd Danny Elvestad – Ironjawz

Danny managed an impressive four wins and one loss, losing against 1st placed Ole Vatland and his Seraphon/Thunder Lizard list in Round 5. He beat Legion of the First Prince in Round 1, Maggotkin of Nurgle/Befouling Host in Round 2, Daughters of Khaine/Khelt Nar in Round 3 and Stormcast Eternals/Hammers of Sigmar in Round 4.

Allegiance: Ironjawz
– Warclan: Bloodtoofs
Mortal Realm: Ghur
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Megaboss on Maw-Krusha
(480)*
– General
– Boss Choppa and Rip-tooth fist
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Lore of the Weird: Da Great Big Green Hand of Gork

Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat

Orruk Warchanter (115)*
– Warbeat: Get ‘Em Beat

Battleline
6 x Orruk Gore-gruntas
(340)*
– Jagged Gore-hackas
– Reinforced x 1

10 x Orruk Ardboys (170)*
– 2x Gorkamorka Banner Bearers
– Reinforced x 1

6 x Orruk Gore-gruntas (340)*
– Jagged Gore-hackas
– Reinforced x 1

6 x Orruk Gore-gruntas (340)*
– Jagged Gore-hackas
– Reinforced x 1

Units
4 x Ironskull’s Boyz
(80)*

Core Battalions
*Battle Regiment

Total: 1980 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 148
Drops: 1

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3rd Lasse Kalberg – Daughters of Khaine

Lasse also managed to get four wins with a single loss during their weekend. Beating Flesh-eater Courts/Morgaunt in Round 1, losing against Idoneth Deepkin/Fuethan in Round 2, then beating Cities of Sigmar/Living City in Round 3, Ironjawz/Bloodtoofs in Round 4 and Skaventide in the final round.

Allegiance: Daughters of Khaine
– Temple: Khailebron
Mortal Realm: Aqshy
Grand Strategy: Hold the Line
– Triumphs: Inspired

LEADERS
Bloodwrack Medusa (120)*
– General
– Command Trait: Mistress of Illusion
– Artefact: Whisperdeath
– Lore of Shadows: Mirror Dance

Morathi-Khaine (330)*
– Lore of Shadows: Mindrazor

The Shadow Queen (330)*

BATTLELINE
15 x Blood Stalkers (540)*
– Reinforced x 2

10 x Blood Stalkers (360)*
– Reinforced x 1

10 x Witch Aelves (120)*
– Pairs of Sacrificial Knives


UNITS
5 x Khinerai Heartrenders (95)*
5 x Khinerai Lifetakers (90)*

CORE BATTALIONS
*Battle Regiment

Total: 1985 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 94
Drops: 1

Wildcard 15th Stein Gaarder – Skaventide

Stein performed fantastically over the weekend with an outdated Skaven Battletome. Stein managed an impressive three wins and two losses. Along the way Stein lost against Stormcast Eternals/Hammrs of Sigmar in Round 1, won against Nighthaunt/Emerald Host in Round 2, Legion of the First Prince in Round 3, ironjawz/Ironsunz in Round 4 before losing against 3rd placed Lasse Kalberg and his Daughters of Khaine/Khailebron list in Round 5.

Allegiance: Skaventide
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Verminlord Warpseer 
(335)*
– General
– Command Trait: Master of Magic
– Universal Spell Lore: Flaming Weapon

Arch-Warlock (175)*
– Artefact: Vigordust Injector
– Lore of Warpvolt Galvanism: More-more-more Warp Power!

Warlock Bombardier (125)*
– Lore of Warpvolt Galvanism: More-more-more Warp Power!

Battleline
9 x Stormfiends 
(945)*
– 3x Windlaunchers
– 3x Ratling Cannons
– 3x Shock Gauntlets
– Reinforced x 2

5 x Skryre Acolytes (65)*
5 x Skryre Acolytes (65)*
5 x Skryre Acolytes (65)*
5 x Skryre Acolytes (65)*

Endless Spells & Invocations
Soulscream Bridge (70)
Vermintide (80)

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 97
Drops: 1

The Final Tournament Placings

– Declan & Peter

Top Three AoS Lists from GGMaitland Age of Sigmar GT – 5/6th March 2022

GGMaitland Age of Sigmar GT was a five game event that took place in Maitland, Australia on 5th and 6th March. It saw 37 players fight it out to be claimed champion.

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The 1st and 3rd Lists (2nd place not available)

1st Ashley McEwan – Sons of Behemat

Ashley won all five games beating Big Waaagh! in Round 1, Blades of Khorne/Reapers of Vengeance in Round 2, Seraphon/Fangs of Sotek in Round 3, Cities of Sigmar in Round 4 and Seraphon/Thunder Lizard in the last round.

Allegiance: Sons of Behemat
Tribe: Taker Tribe
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders

Kraken-eater Mega-Gargant (490)*
– General
– Command Trait: Extremely Intimidating
– Artefact: Glowy Lantern
– Universal Spell Lore: Flaming Weapon

Gatebreaker Mega-Gargant (525)*
– Artefact: Vial of Manticore Venom (Universal Artefact)

Warstomper Mega-Gargant (470)**

Battleline

1 x Mancrusher Gargants (170)**
1 × Mancrusher Gargants (170)**

Endless Spells & Invocations
Purple Sun of Shyish (70)

Core Battalions
*Bosses of the Stomp – Magnificent
**Footsloggas – Unified

Additional Enhancements
Artefact

Total: 1895 / 2000
Wounds: 129
Drops: 3

Declan – Having been top of the pile at the beginning of AOS3, Sons of Behemat have taken a bit of a hit in the meta as players moved to other Tier S armies. Ashley’s smashing face like its 2021 but with an endless spell and a (virtually) guaranteed triumph.

The Gatekeeper will be doing the smashing, but it’s good to see the two small guys attending as well, who will be helpful for holding objectives. Whilst they are easy to kill individually, you have to make the decision not to shoot / attack the bigger guys instead.

It’s still a good list and Ashley’s done really well to beat two Seraphon lists on his path to victory.

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3rd Joel Graham – Big Waaagh!

Joel managed an impressive four wins and one loss, losing against 1st Sons of Behemat/Taker Tribe in Round 1. Then continuing to beat Ogor Mawtribes/Bloodgullet in Round 2, Slaves to Darkness/Despoilers in Round 3, Lumineth Realm-Lords in Round 4 and Daughters of Khaine/Khelt Nar in Round 5.

Allegiance: Big Waaagh!
– Grand Strategy: Beast Master
– Triumphs:

Kragnos, The End of Empires (720)
Gobsprakk, The Mouth of Mork (280)*
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat

Wurrgog Prophet (150)*
– General
– Command Trait: Master of Magic
– Artefact: Glowin’ Tattooz
– Universal Spell Lore: Levitate

Megaboss on Maw-Krusha (480)**
– Boss Choppa and Rip-tooth fist
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Universal Spell Lore: Flaming Weapon

5 x Orruk Ardboys (85)**
– 1x Gorkamorka Glyph Bearers

5 x Orruk Ardboys (85)**
– 1x Gorkamorka Glyph Bearers

5 x Orruk Ardboys (85)*
– 1x Gorkamorka Glyph Bearers

*Warlord
**Battle Regiment

Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 93
Drops: 6

Declan – Ah, Big Waaagh! It’s a great allegiance that I love playing but Joel has gone in a very different direction. With three big monsters (Kragnos, Maw Krusha & Gobsprakk), a Warchanter and Wurrgog to keep the points flows. As readers of this blog will know the Wurrgog is a monster if you go within 12″ of him with his stare ability, and Kraggy and Maw Krusha can smash into most foes and do crippling damage, whilst Gobsprakk provides some magic defense.

I really like Big Waaagh because there are so many ways to play it and Joel has gone very differently to my version – and done well.

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Wildcard – Jacob Strachan – Lumineth Realm-Lords

Jacob managed to get four wins anda single loss during their weekend and finished 4th. Beating Lumineth Realm-Lords in Round 1, losing against Soulblight Gravelords/Vyrkos Dynasty in Round 2, then beating Sons of Behemat/Taker Tribe in Round 3, Daughters of Khaine/Hagg Nar in Round 4 and Sons of Behemat/Breaker Tribe in the final round.

– Army Faction: Lumineth Realm-Lords
– Subfaction: Zaitrec
– Grand Strategy: Prized Sorcery
– Triumph: Indomitable

LEADERS
Scinari Loreseeker (170)*
Sevireth, Lord of the Seventh Wind (345)*
Vanari Lord Regent (155)*
– General

– Command Trait: Fast Learner
– Artefact: Gift of Celennar
– Spell: Speed of Hysh
– Spell: Protection of Hysh

BATTLELINE
30x Vanari Auralan Sentinels
(510)*
– Reinforced: Twice
– Spell: Protection of Hysh
10x Vanari Auralan Sentinels (170)*
– Spell: Total Eclipse
10x Vanari Auralan Wardens (145)*
– Spell: Lambent Light
10x Vanari Auralan Wardens (145)*
– Spell: Lambent Light

OTHER
1 x Hurakan Spirit of the Wind
(265)*

ENDLESS SPELLS & INVOCATIONS
Emerald Lifeswarm (60)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1965/2000

Declan – LRL as a wildcard is an interesting choice from Peter and this one is what I would call a ‘typical’ LRL build. A maximum unit of Sentinels with 30″ no line of sight mortal wound shooting. Meanwhile Severith and the Spirit of the Wind dance around the opponent and are virtually impossible to catch given their ability to move 12″ in both shooting phases (forget redeploy!).

Either surround them, shoot them or hope for the 12″ charge!

The Final Tournament Placings

– Declan & Peter

Top Three AoS Lists from War in the North – 5/6th March 2022

War in the North was a five game event that took place in Cairns City, Australia on 5th and 6th March. It saw 26 players fight it out to be claimed champion.

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The Top Three Lists

Zenith Mills-Shorter – Idoneth Deepkin

Zenith won all five games beating Sons of Behemat/Taker Tribe in Round 1, Nighthaunt/Emerald Host in Round 2, Flesh-eater Courts/Court of Delusion in Round 3, Disciples of Tzeentch/Hosts Duplicitous in Round 4 and Cities of Sigmar/Phoenicium in the last round.

Allegiance: Idoneth Deepkin
Enclave: Fuethan
Grand Strategy: Vendetta
 Triumphs: Bloodthirsty

Leaders
Eidolon of Mathlann, Aspect of the Storm (330)*
– General
– Command Trait: Unstoppable Fury
– Artefact: Cloud of Midnight

Isharann Soulscryer (140)*
– Universal Prayer Scripture: Heal

Battleline
10 x Namarti Thralls (130)*
10 x Namarti Reavers (170)*
10 x Namarti Reavers (170)*

Units
2 x Akhelian Allopexes
 (330)*
– Razorshell Harpoon
– Reinforced x 1

2 x Akhelian Allopexes (330)*
– Razorshell Harpoon
– Reinforced x 1

Behemoths
Akhelian Leviadon (380)*
– Mount Trait: Reverberating Carapace

Core Battalions
*Battle Regiment

Total: 1980 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 103
Drops: 1

Declan – The last swimming attacks before the new book! I don’t play against them often, and with the army about to change significantly… lets just say congratulations and well done to Zenith for giving a right royal send off!

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Josh Carroll – Disciples of Tzeentch

Josh managed an impressive four wins and one loss, losing only against 1st placed Zenith and his Idoneth Deepkin/Fuethan in Round 4. Along the way he beat Ironjawz/Blooftoofs in Round 1, Kruleboyz/Big Yellers in Round 2, Stormcast Eternals/Hammers of Sigmar in Round 3 and Stormcast Eternals/Hallowed Knights in Round 5.

Allegiance: Tzeentch
Change Coven: Hosts Duplicitous
Grand Strategy: Hold the Line
Triumphs: Inspired

LEADERS
Kairos Fateweaver
(435)*
– Lore of Change: Bolt of Tzeentch

Ogroid Thaumaturge (165)*
– General
– Command Trait: Will of the Phantom Lord
– Artefact: Brand of the Spirit Daemon
– Lore of Fate: Shield of Fate

Gaunt Summoner of Tzeentch (255)*
– Lore of Fate: Arcane Suggestion


UNITS
10 x Pink Horrors of Tzeentch
(250)*
10 x Pink Horrors of Tzeentch (250)*
10 x Pink Horrors of Tzeentch (250)*
3 x Screamers of Tzeentch (100)*
3 x Screamers of Tzeentch (100)*

ENDLESS SPELLS & INVOCATIONS
Chronomantic Cogs (45)
Soulscream Bridge (70)
Umbral Spellportal (70)

CORE BATTALIONS
*Battle Regiment

TOTAL: 1990/2000
WOUNDS: 75
ALLIES: 0/400
REINFORCED UNITS: 0/4
DROPS: 1

Declan – Ah Tzeentch! Not seen them in a top three recently, but Josh has brought them back with a great 4-1 result. As with many Tzeentch armies this is all about the spells, and pinning the opponent into their deployment with the Soulscream Bridge and the Pink Horrors. Don’t be taken in by that wound count… each pink horror unit is 50 wounds, but only counts as 10 so that’s another 120 wounds to add (or 195 total)… plus summoning!

This is not easy to kill – so how to you fight it; well get on the objectives as quick as you can; have teleports (outside 30″ range) and make sure that you take into account Kairos’ ability to change a die roll – don’t let it cause you to lose a battle tactic!

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Ty Gordon – Cities of Sigmar

Like Josh, Ty won four games and lost only to eventual winner Zenith and his Idoneth Deepkin/Fuethan list in Round 5. Along the way he beat the Maggotkin of Nurgle/Befouling Host in Round 1, Stormcast Eternals/Hammers of Sigmar in Round 3, Nighthaunt/Emerald Host in Round 3 and Flesh-eater courts/Court of Delusion in Round 4.

Allegiance: Cities of Sigmar
– City: Phoenicium
– Grand Strategy: Dominating Presence
– Triumphs: Bloodthirsty
Anointed on Frostheart Phoenix (315)*
– General
– Command Trait: One with Fire and Ice – Golden Mist
– Artefact: Phoenix Pyre Ashes
Assassin (80)*
Assassin (80)*
Assassin (80)**
Celestial Hurricanum with Celestial Battlemage (280)
– Lore of the Phoenix: Golden Mist
Anointed on Frostheart Phoenix (315)*
– Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Flaming Weapon
10 x Phoenix Guard (175)*
10 x Phoenix Guard (175)*
10 x Phoenix Guard (175)*
10 x Shadow Warriors (120)
10 x Shadow Warriors (120)**
1 x Scourgerunner Chariots (80)*
*Warlord
**Vanguard
***Hunters of the Heartlands
Artefact

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 106
Drops: 12

Declan – The Pheonix ride with 4+ Ward save and very difficult to kill, with the range on the Hurricanum causing mortal wounds at range, and the assassins striking out of the Pheonix Guard units. It’s got a lot of tools, but is not a common or ‘net’ list so it’s good to see something different doing well. The double Frostheart is vicious… I can’t kill one with a Maw Krusha if it’s full health (although a Wurrgog is useful), so although it’s only 106 wounds, this has a lot more effective resistance.

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Wildcard – Matthew Kimber – Gloomspite Gitz

Matthew managed to get two wins and two draws during their weekend and finished 8th. Beating Lumineth Realm-Lords/Helon in Round 1, losing against Soulblight Gravelords/Legion of Blood in Round 2, drawing against Sons of Behemat/Taker Tribe in Round 3, beating Stormcast Eternals/Hallowed Knights in Round 4 before drawing against Nighthaunt/Emerald Host in the final round.

– Army Faction: Gloomspite Gitz
– Subfaction: Glogg’s Megamob
– Grand Strategy: Hold the Line
– Triumph: Inspired

LEADERS
Kragnos (720)
Dankhold Troggboss (240)*
– General
– Command Traits: Shepherd of Idiotic Destruction
– Artefacts of Power: Aetherquartz-studded Hide

Fungoid Cave-Shaman (95)*
– Spells: The Hand of Gork

BATTLELINE
3 x Fellwater Troggoths
(155)*
3 x Fellwater Troggoths (155)*
6 x Rockgut Troggoths (290)*
– Reinforced: Once

3 x Rockgut Troggoths (145)*

OTHER
1 x Marshcrawla Sloggoth
(150)*

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1950/2000

Declan – 2 wins and 2 draws with Gitz… Great result from Matthew and a great pick from Peter. It is true that Kragnos is doing a lot of the heavy lifting here, and – if you can keep him away from mortal wound shooting – he’ll smash through what he charges. The Troggoths can do some damage, and the 5+ ward on the Rockguts is a nice additional defense measure. Whilst the Marshcrawla provides +1 to hit in a huge bubble.

It’s good to see Gitz recovering a little, but they seem to only be able to do this with Kragnos at the moment – it’s a shame the book isn’t good enough on its own!

The Final Tournament Placings

– Declan & Peter

Tale of Painters – February 21′

February is out of the way already, so it’s time to look at how we’ve all got on at Woehammer with our respective goals and painting pledges this month.

In alphabetical order let’s start with…..

Dave (@hamsfan)

Peter: Dave’s smashed another one of the harder to get ones with Scenery piece for Age of Sigmar. What a piece, absolutely love the dark stone look with this one. Who doesn’t love some heavy weapons team, Lovely mix of two mortars and an Autocannon here, they look just like they’re in the thick of the action.

Declan: Dave has managed to do what I really struggle with – actually getting paint on Imperial Guard / Astra Miliatarum. These guys look like they’ve been in a fight… until you zoom in and get a suprise! The scenery is lovely and dark with lots of blood included. Dave has managed to walk the tight-rope between scenery that looks good, but won’t overshadow the toy-soldiers.

Dave: Some quick and dirty painting on the Guard, I’ve many to do but I’m pleased to get these done. I’ll definitely be using these in a lot of my lists in one form or another. I had the terrain for ages, it’s painted simply but will be great for AoS games. Happy with my progress so far, I’m working on my Minotaur this month but might do a bit of AoS for a break too.

CellExpert Level Goal:Miniature Painted
A4Unit of 2+ Models (Warhammer 40K)Heavy Weapons Team
C2Vehicle of Monster (Warhammer 40K)Basilisk
E3Fortification of Scenery (Age of Sigmar)Temple

So that brings Dave up to 30 points for the year with all three at the Expert Level.

Declan (@declanandeeyore)

Peter: You’ve been very busy this month Declan! Three units finished and I love your kitbashed Big Stabbas. Your Termagaunts really stand out and you have got the orange and blue scheme down to perfection now, have you got a hivefleet name for them?

Declan: Cheers for the kind words Peter; I hadn’t considered a Hive Fleet name as they were painted for Kill Team but it’s a great call. I’ll do some reading to get some inspiration. Although I haven’t finished a lot of models this month, I’ve still managed to get three Hobby boxes finished including the ‘Kitbashed’ one which I struggling to think what to do. Fortunately the Big Stabbas for my Big Waaagh came to my rescue. 4 out of 25 in 2 months also puts me roughly on target so looking good although there’s some larger units and even some Behemoths to go… so lots to do still!

March will hopefully see me finishing some Napoleonic British and keeping my hand in on my Tyranid / Genestealer colour scheme. I’ve also got a Warmaster Tournament and I may get some Squigs painted to augment my Goblin army.

Dave: Great to see the Bonesplitterz, they look excellent too. As Pete says, the kitbashed ones are really fun. You’ve timed the Tyranids beautifully if you’re planning on picking up the new 40k codex! 

CellExpert Level Goal:Miniature Painted
B1Fortification or Scenery (Warhammer 40K)Sector Mechanicus
B2Unit of 2+ Models (Age of Sigmar)Big Stabba
C4Unit of 5+ Models (Kill Team)Termagaunts
D1Kitbashed Model (Age of Sigmar)Big Stabba

This brings Declan to 40 points and all at Expert Level.

Peter (@woehammer)

MonthModels Painted/SoldModels Acquired/BoughtMonths Total
Jan638+32 Unpainted
Feb2513-12 Unpainted

Peter: This is the first month in a while where I’ve managed to paint more than I’ve bought! This includes 10 Necron Warriors that I sold on fleabay this month. I’m over the moon at my progress and have never painted this much in a month before.

Declan: Wow… wow… wow! Peter’s still on fire and whilst he couldn’t get to our small tournament recently he’s definitely on target for the weekend shortly. His Kruleboyz are going to be shooting the enemy to another life. I really like the scheme here – dark and dank models are difficult to do and Peter’s really nailed it. I can’t wait to see the finished Kruleboyz army in the flesh.

Dave: You’ve got loads done! These will look great as you pick them up off the table at Burning Skies  🙂 I’m a pretty slow painter, I’m very impressed with the speed and quality you’ve achieved.

CellExpert Level Goal:Miniature Painted
A3Unit of 10+ Models (AoS)Hobgrots
B2Unit of 2+ Models (AoS)Man-Skewer Boltboyz
B4Vehicle or Monster (AoS)Swampboss Skummdrekk
C1Hero or Character (AoS)Swampcalla Shaman
C3Any Model (Any System)Beast-Skewer Killbow
D2Unit of 2+ Models (Underworlds)Rippa’s Snarlfangs
E4Hero or Character (Warhammer 40K)Marneus Calgar

That brings me to 70 points and 7 Expert Level goals completed.

Other Members

This month we’ve also included some of the other guys who were willing to of share some of their pictures.

Steve

Peter: Steve just joined the crew this last month and has been sharing some of his pictures of his Crimson Fists. He’s building an entire company of them, and they look absolutely awesome!

Declan: How many Weapons does this Impulsor Tank need? It’s got them all and a neat and tidy base to finish it off. The Crimson fists colours obviously work together (I love red & blue armies), and this is no exception. The blue on the Plasma is also nicely done, and something I struggled with last year on the Thermic Generators.

Dave: Almost a great Ultramarine tank but you slipped a bit with the red. Seriously, this is really well done and cleanly painted.

Tony

Peter: Like Steve, Tony is a new member of the Woehammer crew and back in January painted these stunning Stormcast flappy birds! The skin on these alone must have taken hours upon hours. True talent on display both with Steve and Tony.

Declan: Dragons… but not the small ones – Tony has gone for the big guys here. Krondys (blue) and Karazai (Red) are looking great in traditional dragon poses. The wings are painted in a more realistic tone than is ususally shown, which matches nicely with the chests and really ties these together – they definitely belong in the same army.

Dave: Skar and Mufasa are both great models and Tony has done a brilliant job on them. Hopefully he and Steve will start bingo cards too!

Top Three AoS Lists from Brewdog AOS GT – 25th February 2022

The Brewdog AOS GT was a five game event that took place in Aberdeen, Scotland on 25th Feb. It saw 34 players fight it out to be claimed champion.

Most Selected Faction/Subfaction

Win Rate

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The Top Three Lists

John B – Cities of Sigmar

John B won all five games beating Sons of Behemat/Taker Tribein Round 1, 3rd placed Mike Callaghan with his Ironjaws/Ironsuns in Round 2, 2nd placed Phil McGuinness with his Ironjaws/Bloodtoofs in Round 3, Bonesplitterz/Icebone in Round 4 and Maggotkin of Nurgle/Drowned Men in the last round.

Allegiance: Cities of Sigmar
Subfaction: Living City
Grand Strategy: Beast Master
Triumphs: Inspired

Leaders
Freeguild General on Griffon
(290)*
– General
– Lance
– Command Trait: Ironoak Artisan
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Soaring Guardian
– Lore of Leaves: Lifesurge

Doralia ven Denst (115)*
Sorceress (95)*
– Lore of the Leaves: Ironoak Skin

Battleline
10 x Freeguild Crossbowmen (105)*
10 x Freeguild Crossbowmen (105)*
10 x Freeguild Crossbowmen (105)*

Units
4 x Stormdrake Guard
(680)*
– Drakerider’s Lance
– Reinforced x 1

4 x Dracothian Guard Fulminators (460)*
– Reinforced x 1

Core Battalions
**Battle Regiment

Total: 1955 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 113
Drops: 1

Declan – Peter’s found me a non-Stormcast, non-Seraphon 5-0 list… however this is a Stormcast list in disguise with two of the best units from the book included – Stardrake Guard and Dracothian Fulminators. Mortal range shooting is currently very powerful and with over half the army being from a different book is it really Cities?!

The Freeguild Crossbowmen provide some shooting whilst holding objectives and providing bodies, and the Freeguild General on Griffon can help take out screens and charge with the Stormdrake and Fulminators — have your own screens present.

It’s a very powerful list but does need practice to win, and a little luck to go 5-0; Well done John B.

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Phil McGuinness – Ironjawz

Phil managed an impressive four wins and one loss, losing against John B and his Cities of Sigmar/Living City in Round 3. He beat Sylvaneth/Winterleaf in Round 1, Cities of Sigmar/Living City in Round 2, Beast of Chaos/Darkwalkers in Round 4 and Sons of Behemat/Taker Tribe in Round 5.

Allegiance: Ironjawz
– Subfaction: Bloodtoofs
– Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
Megaboss on Maw-Krusha
(480)*
– Boss Choppa and Rip-Tooth Fist
– Mount Trait: Fast ‘Un
– Artefact: Destroyer

Orruk Warchanter (115)*
– Get ’em Beat
Orruk Warchanter (115)*
– Fixin’ Beat
Orruk Weirdnob Shaman (90)**
– Spell: Da Great Big Green Hand of Gork
Megaboss on Maw-Krusha (480)*
– General
– Boss Choppa and Rip-Tooth Fist

– Command Trait: Mighty Waaagh! Leader
– Artefact: Arcane Tome

– Lore of the Weird: Bash ‘Em Ladz

Battleline
5x Orruk Brutes
(160)**
5x Orruk Brutes (160)**
6x Orruk Gore-Gruntas (160)**
– Reinforced: Once

Core Battalions
*Warlord
**Battle Regiment

Additional Enhancements
Artefact

Total: 1940 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 114
Drops: 5

Declan – With the rise of Stormcast the Ironjawz may have been forgotten, but this list is still hard as nails and smashes and bashes it’s way through tournaments.

The two Maw Krushas are insanely quick and with Hand of Gork from the Shaman it is possible to have them on a 3″ charge at the end of the hero phase (teleport 12.5″ away, Mighty Destroyers). The Warchanters increase the damage output of the Krushas significantly and the Brutes (whilst small units) provide some solid defense of objectives. They can’t be taken out without an active effort.

Good to see Ironjawz in the top 3 again. I’m sure more will get there soon.

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Mike Callaghan – Ironjawz

Like Phil, Mike won four games and lost only to eventual winner John B and his Cities of Sigmar/Living City list in Round 2. Along the way he beat the Flesh-eater Courts/Court of Delusion in Round 1, Cities of Sigmar/Living City in Round 3, Sons of Behemat/Taker Tribe in Round 4 and Lumineth Realm-Lords/Iliatha in Round 5.

– Army Faction: Ironjawz
– subfaction: Ironsunz
Grand Strategy: Hold the Line
– Triumph: Inspired

LEADERS
———-

Megaboss on Maw-Krusha (480)*
– General

– Boss Choppa and Rip-tooth Fist
– Command Trait: Master of Magic
– Artefact: Arcane Tome
– Spell: Da Great Big Green Hand of Gork
Orruk Warchanter (115)*
– Warbeat: Get ‘Em Beat
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat
Megaboss on Maw-Krusha (480)*
– Boss Choppa and Rip-tooth Fist
– Artefact: Destroyer
– Mount Trait: Fast ‘Un

BATTLELINE
———-

10x Orruk Brutes (320)**
– Reinforced: Once
5 x Orruk Ardboys (85)*
5 x Orruk Brutes (160)**

UNITS
———-

3x Orruk Gore-Gruntas (150)*
3x Rippa’s Snarlfangs (70)

CORE BATTALIONS
*Warlord
**Hunters of the Heartlands

ADDITIONAL ENHANCEMENTS
Artefact

Total: 1975 / 200
Reinforced Units: 1 / 4
Allies
: 0 / 400
Wounds
: 121
Drops:
9

Declan – … as if by magic, there’s a second one — like buses! Almost identifical in the character loadout, with the shaman being dropped, but the 2 Warchanters & 2 Maw Krushas being maintained. This allows for Phil to take Ironsunz which have a superb counter charge ability at the end of the opponent’s phase.

The 10 Brutes are a very damaging unit, especially when given the Warchanter Violent Fury buff (+1 damage) once the Maw Krushas are out of range or dead. With lots of Drops this army rarely has the choice to go first, but with 121 wounds and 2 Maw Krushas there’s not much in the game that will successfully alpha-strike it.

A final shout out for taking Rippas… Phil’s clearly a great strategist! Read here to find out why I think they’re one of the best units available to the Ironjawz.

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Wildcard – Cara Newby – Beasts of Chaos

Cara managed to get three wins and a draw during her weekend and finishing 7th. Beating Cities of Sigmar/Living City in Round 1, drawing against Blades of Khorne/Reapers of Vengeance in Round 2, beating Lumineth Realm-Lords/Zaitrec in Round 3, losing against 2nd placed Phil and his Ironjawz/Bloodtoofs in Round 4 before beating Lumineth Realm-Lords/Syar in the final round.

– Army Faction: Beasts of Chaos
– Subfaction: Darkwalkers
– Grand Strategy: Predator’s Domain
– Triumph: Indomitable

LEADERS
———-

Dragon Ogor Shaggoth (155)***
– Artefact: Tanglehorn Familiars
– Spell: Hailstorm
– Spell: Sundering Blades
Grashrak Fellhoof (150)***
– Spell: Savage Dominion

– Spell: Tendrils of Atrophy
Great Bray-Shaman (100)***
– Spell: Wild Rampage

– Spell: Tendrils of Atrophy
Great Bray-Shaman (100)****
– Artefact: Desolate Shard
– Spell: Wild Rampage

– Spell: Vicious Stranglethorns
Great Bray-Shaman (100)****
– Spell: Savage Dominion

– Spell: Vicious Stranglethorns
Doombull (115)****
– General

– Command Trait: Nomadic Leader

BATTLELINE
———-

6x Bullgors (260)**
– Reinforced: Once
30x Gors (225)**
– Two Gor-Blades
– Reinforced: Twice
20x Gors (150)**
– Two Gor-Blades
– Reinforced: Once
10x Ungor Raiders (90)***
5x Grashrak’s Despoilers (0)****

BEHEMOTHS
———-

Ghorgon (155)*
Jabberslythe (165)*

ENDLESS SPELLS
Doomblast Dirgehorn (45)
Wildfire Taurus (110)
Ravening Direflock (50)

CORE BATTALIONS
*Alpha-Beast Pack
**Hunters of the Heartlands
***Warlord
****Warlord

ADDITIONAL ENHANCEMENTS
Artefact
Spell

Total: 1970 / 2000
Reinforced Units: 4 / 4
Allies
: 0 / 400
Wounds
: 151
Drops:
13

Declan – Beasts of Chaos are having a resurgence following the recent White Dwarf article and it is good it see. Cara has gone full magic (I won’t pretend to know what it all does), with an additional spell for 5 characters, giving loads of options for all occasions, as well as all 3 Endless spells for the Beasts.

This is backed up by two Monsters allowing easy access to Monstrous Takeover and bonus points for other battle tactics. They are cheap enough to throw away as well once they’ve picked up the additional points available.

And it’s rounded off by some horde Battleline and 6 Bullgors. What an army… and hopefully I’ll see some Beasts of Chaos on my travels soon.

The Final Tournament Placings

– Declan & Peter

Top Three AoS Lists from February Old Town Throw Down AOS – 26th/27th February 2022

The February Old Town Throw Down was a five game event over two days that took place in USA on 26th and 27th Feb. It saw 45 players fight it out to be claimed champion.

Most Selected Faction/Subfaction

Win Rate

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The Top Three Lists

These were the top three lists from The February Old Town Throw Down.

Alexander Gonzalez – Soulblight Gravelords

Alexander won all five games beating Maggotkin of Nurgle/Blessed Sons in Round 1, Kruleboyz/Big Yellers in Round 2, Kruleboyz/Big Yellers in Round 3, Blades of Khorne/Reapers of Vengeance in Round 4 and Seraphon/Fangs of Sotek in the last round.

Allegiance: Soulblight Gravelords
Lineage: Vyrkos Dynasty
Grand Strategy: Predator’s Domain
Triumphs: Bloodthirsty

Leaders
Vampire Lord on Zombie Dragon
(435)
– General
– Deathlance
– Command Trait: Pack Alpha
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Foetid Miasma
– Universal Spell Lore: Flaming Weapo
n
Radukar the Beast (315)**
Mannfred von Carstein, Mortarch of Night (380)
– Lore of the Deathmages: Fading Vigour

Battleline
10 x Deathrattle Skeletons (85)**
10 x Deathrattle Skeletons (85)**
10 x Dire Wolves (135)**

Units
20 x Grave Guard
(280)*
– Great Wight Blades
– Reinforced x 1

20 x Grave Guard (280)*
– Great Wight Blades
– Reinforced x 1

Core Battalions
*Hunters of the Heartlands
**Battle Regiment

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 118
Drops: 5

Declan – Alexander went 4-1 at Emerald City with the same list… and he’s gone one better here. It shows the benefit of playing multiple games of Age of Sigmar especially if you get two tournaments in two weekends. Not essential by any means, but I know I’ve improved playing in multiple tournaments!

But it’s been less than a week, I’ve not really learnt anything new here… so a repeat of the Emerald City comments!:

40 Grave Guard! Wow! I’ve fought 20 of them before and they can kill a Mega Gargant over a couple of rounds of combat. Backed up by Mannfred and a Zombie Dragon, this army can get where it needs to get to.

The really secret tech (may not be secret) is Mannfred’s command ability:

From: Wahapedia

Considering most armies pay 1 command point for a one phase +1 to hit this is amazing value for a command ability. Sure it’s a relatively small range but with the smaller boards and Mannfred’s ability to run away from combat this is almost impossible to stop. Then it’s Grave Guard for the win!

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Christopher Hernandez – Seraphon

Christopher managed an impressive four wins and one draw over the weekend. He beat Soulblight Gravelords/Kastelai Dynasty in Round 1, drew against Maggotkin of Nurgle/Befouling Host in Round 2, Big Waaagh! in Round 3, Cities of Sigmar/Tempest’s Eye in Round 4 and Cities of Sigmar/Living City in Round 5.

Allegiance: Seraphon
– Constellation: Thunder Lizard
– Grand Strategy: Beast Master
Triumphs: Inspired

Leaders
Engine of the Gods
(265)*
– General
– Command Trait: Prime Warbeast
– Artefact: Fusil of Conflaguration
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse

Lord Kroak (430)
Skink Priest (80)*
– Universal Prayer Scripture: Heal

Skink Starpriest (130)*
– Spell: Hand of Glory

Battleline
30 x Skinks
(225)*
– Boltspitters & Moonstone Clubs
– Reinforced x 2

10 x Skinks (75)*
– Boltspitters Celestite Daggers & Star Bucklers

10 x Skinks (75)*
– Boltspitters Celestite Daggers & Star Bucklers

Units
5 x Chameleon Skinks
(115)*
2 x Salamander Hunting Pack (280)*
– Reinforced x 1

Behemoths
Bastiladon with Solar Engine (250)*

Endless Spells & Invocations
Soulsnare Shackles
(65)

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 115
Drops: 2

Declan – Ah Seraphon… how I’ve missed you. Although I’ve not had a lot of chance to do so. This is Seraphon… again … and they are as good as ever. As I’ve said before they have a great toolkit and you can almost pick what you like… except maybe Saurus foot and Carnosaurs.

The Battle Regiment is taken by Christopher, to reduce the drops – a very popular choice – and he’s taken Kroak. He’s a monster of a Wizard and can throw out loads of damage, much of it board wide or essentially board wide. Also, good luck killing him as he heals all his wounds each phase (sort of)!

Wahapedia

So you can kill him with only 2 wounds… but good luck trying! I’ve fought Kroak 3 times and not come close to killing him in any of the games. Bring guns… loads of guns!

Kroak is backed up by some great monsters including the ubiquitous Bastiladon. – what a great list!

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Aaron Newbom – Big Waaagh!

Aaron won four of his five games, losing only in Round 3 against 2nd placed Christopher and his Seraphon/Thunder Lizard list. Along the way he beat the Daughters of Khaine/Hagg Nar in Round 1, Slaves to Darkness/Hosts of the Everchosen in Round 2, Slaves to Darkness/Despoilers in Round 4 and Maggotkin of Nurgle/Befouling Host in Round 5.

– Army Faction: Orruk Warclans
– Army Type: Big Waaagh!
Grand Strategy: Dominating Presence
– Triumph: Indomitable

LEADERS
———-

Orruk Megaboss (140)*
– Artefacts of Power: Destroyer

Orruk Warchanter (115)*
Orruk Warchanter (115)*
Wurrgog Prophet (150)**
– Artefacts of Power: Glowin’ Tattooz
– Spells: Ghost-mist

Orruk Megaboss (140)**
– Artefacts of Power: Arcane Tome

Orruk Weirdnob Shaman (90)**
– General
– Command Traits: Master of Magic
– Spells: Da Great Big Green Hand of Gork


BATTLELINE
———-

5 x Orruk Ardboys (85)*
5 x Orruk Ardboys (85)**
15 x Orruk Brutes (480)***
-Reinforced: Twice
15 x Orruk Ardboys (255)***
– Reinforced: Twice
5 x Orruk Ardboys (85)***

ARTILLERY
———-

1 x Beast-skewer Killbow (130)
1 x Beast-skewer Killbow (130)

CORE BATTALIONS
– *Warlord
– **Warlord
– ***Hunters of the Heartlands

TOTAL POINTS: 2000/2000

Declan – Ah… Big Waagh! It has had a mini-revival recently and I’ve been having fun leading this charge in the UK. Aaron only lost to Christopher’s Seraphon and has gone a very different route than my ‘almost Ironjawz’ approach.

The Wurrgog is great with his stare (beware of ending a turn within 12″ of him), and I love the double Megabosses on Foot which I’ve tried before in Ironjawz. When Big Waagh is up and running they are 2+/2+ which is difficult to better. The Hand of Gork allows Aaron to threaten teleport into any area of the board which keeps opponents honest and means they have to defend their territory.

Meanwhile the Killbows provide reach to go and get the enemy – although if you play with this be aware that the Big Waagh hit and wound bonuses don’t apply. A great army and a superb result.

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Wildcard – Gregory Brewer – Kruleboyz

Gregory also won 4 games with a Kruleboyz faction that rarely finishes with more than 3 wins at tournaments, he eventually finished the event in 6th. He lost his third game against Lumineth Realm-Lords/Helon list. He won against Lumineth Realm-Lords/Ymetrica in Round 1, Kruleboyz/Big Yellers in Round 2, Soulblight Gravelords/Vyrkos Dynasty in Round 4 and Kruleboyz/Big Yellers in the last round.

– Army Faction: Orruk Warclans
– Army Type: Kruleboyz
– Subfaction: Big Yellers
– Grand Strategy: Hold the Line
– Triumph: Bloodthirsty

LEADERS
———-

Kragnos (720)
Gobsprakk (280)*
– Spells: Nasty Hex

Swampcalla Shaman and Pot-grot (105)*
– Artefacts of Power: Mork’s Eye Pebble
– Spells: Nasty Hex

Killaboss with Stab-Grot (110)*
– General
– Command Traits: Supa Sneaky
– Boss‑hacka and Skareshield


BATTLELINE
———-

9 x Man-skewer Boltboyz (360)*
– Reinforced: Twice
3 x Man-skewer Boltboyz (120)*
3 x Man-skewer Boltboyz (120)*

OTHER
———-

20 x Hobgrot Slittaz (160)*
– Reinforced: Once

CORE BATTALIONS
– *Battle Regiment
TOTAL POINTS: 1975/2000

Declan – When Kruleboyz were first released, people immediately looked towards the Big Yellers and this is no expection. The Man Skewer Boltboyz remain a solid option, although maybe not up the shooting standards of other battletomes. They have the reach to do damage at range, and means that once Kragnos is in amongst your opponent’s troops causing damage left and right.

It’s great to see Kragnos starting to appear in 4-1 lists since his warscroll re-write in December. It certainly seems to be an improvement, and he’s scary to face as I found out at Chumpionship last weekend.

The Final Tournament Placings

– Declan & Peter